/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 181 ShaderEvalContext(const QuadGrid& quadGrid); 206 const QuadGrid& quadGrid; member in class:deqp::ShaderEvalContext 281 void render(tcu::Surface& result, int programID, const QuadGrid& quadGrid); 282 void computeVertexReference(tcu::Surface& result, const QuadGrid& quadGrid); 283 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
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H A D | glcShaderRenderCase.cpp | 309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) 311 const vector<TextureBinding>& bindings = quadGrid.getTextures(); 355 coords = quadGrid.getCoords(sx, sy); 356 unitCoords = quadGrid.getUnitCoords(sx, sy); 359 int numAttribs = quadGrid.getNumUserAttribs(); 362 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); 484 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f), 489 render(resImage, programID, quadGrid); 494 computeVertexReference(refImage, quadGrid); 496 computeFragmentReference(refImage, quadGrid); 596 getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) argument 639 render(Surface& result, int programID, const QuadGrid& quadGrid) argument 688 computeVertexReference(Surface& result, const QuadGrid& quadGrid) argument 779 computeFragmentReference(Surface& result, const QuadGrid& quadGrid) argument [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 148 ShaderEvalContext (const QuadGrid& quadGrid); 170 const QuadGrid& quadGrid; member in class:deqp::gls::ShaderEvalContext 235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid); 236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid); 237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
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H A D | glsShaderRenderCase.cpp | 266 , quadGrid (quadGrid_) 268 const vector<TextureBinding>& bindings = quadGrid.getTextures(); 304 coords = quadGrid.getCoords(sx, sy); 305 unitCoords = quadGrid.getUnitCoords(sx, sy); 308 int numAttribs = quadGrid.getNumUserAttribs(); 311 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); 436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures); 440 render(resImage, programID, quadGrid); 445 computeVertexReference(refImage, quadGrid); 447 computeFragmentReference(refImage, quadGrid); 540 getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) argument 590 render(Surface& result, int programID, const QuadGrid& quadGrid) argument 635 computeVertexReference(Surface& result, const QuadGrid& quadGrid) argument 722 computeFragmentReference(Surface& result, const QuadGrid& quadGrid) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 379 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid) 380 : constCoords (quadGrid.getConstCoords()) 382 , m_quadGrid (quadGrid) 2208 const QuadGrid& quadGrid = *m_quadGrid; 2210 addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getPositions()); 2211 addAttribute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords()); 2212 addAttribute(2u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid 3055 computeVertexReference(tcu::Surface& result, const QuadGrid& quadGrid) argument 3144 computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid) argument [all...] |