Searched defs:quadGrid (Results 1 - 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp181 ShaderEvalContext(const QuadGrid& quadGrid);
206 const QuadGrid& quadGrid; member in class:deqp::ShaderEvalContext
281 void render(tcu::Surface& result, int programID, const QuadGrid& quadGrid);
282 void computeVertexReference(tcu::Surface& result, const QuadGrid& quadGrid);
283 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
H A DglcShaderRenderCase.cpp309 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_)
311 const vector<TextureBinding>& bindings = quadGrid.getTextures();
355 coords = quadGrid.getCoords(sx, sy);
356 unitCoords = quadGrid.getUnitCoords(sx, sy);
359 int numAttribs = quadGrid.getNumUserAttribs();
362 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy);
484 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f),
489 render(resImage, programID, quadGrid);
494 computeVertexReference(refImage, quadGrid);
496 computeFragmentReference(refImage, quadGrid);
596 getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) argument
639 render(Surface& result, int programID, const QuadGrid& quadGrid) argument
688 computeVertexReference(Surface& result, const QuadGrid& quadGrid) argument
779 computeFragmentReference(Surface& result, const QuadGrid& quadGrid) argument
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/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp148 ShaderEvalContext (const QuadGrid& quadGrid);
170 const QuadGrid& quadGrid; member in class:deqp::gls::ShaderEvalContext
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid);
237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
H A DglsShaderRenderCase.cpp266 , quadGrid (quadGrid_)
268 const vector<TextureBinding>& bindings = quadGrid.getTextures();
304 coords = quadGrid.getCoords(sx, sy);
305 unitCoords = quadGrid.getUnitCoords(sx, sy);
308 int numAttribs = quadGrid.getNumUserAttribs();
311 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy);
436 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_textures);
440 render(resImage, programID, quadGrid);
445 computeVertexReference(refImage, quadGrid);
447 computeFragmentReference(refImage, quadGrid);
540 getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) argument
590 render(Surface& result, int programID, const QuadGrid& quadGrid) argument
635 computeVertexReference(Surface& result, const QuadGrid& quadGrid) argument
722 computeFragmentReference(Surface& result, const QuadGrid& quadGrid) argument
[all...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp379 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid)
380 : constCoords (quadGrid.getConstCoords())
382 , m_quadGrid (quadGrid)
2208 const QuadGrid& quadGrid = *m_quadGrid;
2210 addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getPositions());
2211 addAttribute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords());
2212 addAttribute(2u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid
3055 computeVertexReference(tcu::Surface& result, const QuadGrid& quadGrid) argument
3144 computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid) argument
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