Searched defs:totalInverse (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/shaders/ |
H A D | SkBitmapProcShader.cpp | 100 SkMatrix totalInverse; local 102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { 107 if (!state->setup(totalInverse, *rec.fPaint)) {
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/external/skqp/src/shaders/ |
H A D | SkBitmapProcShader.cpp | 100 SkMatrix totalInverse; local 102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { 107 if (!state->setup(totalInverse, *rec.fPaint)) {
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/external/skia/src/core/ |
H A D | SkBitmapDevice.cpp | 475 SkMatrix totalInverse; local 476 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { 481 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));
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/external/skqp/src/core/ |
H A D | SkBitmapDevice.cpp | 464 SkMatrix totalInverse; local 465 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { 470 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));
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