Searched defs:totalInverse (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/shaders/
H A DSkBitmapProcShader.cpp100 SkMatrix totalInverse; local
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
107 if (!state->setup(totalInverse, *rec.fPaint)) {
/external/skqp/src/shaders/
H A DSkBitmapProcShader.cpp100 SkMatrix totalInverse; local
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
107 if (!state->setup(totalInverse, *rec.fPaint)) {
/external/skia/src/core/
H A DSkBitmapDevice.cpp475 SkMatrix totalInverse; local
476 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) {
481 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));
/external/skqp/src/core/
H A DSkBitmapDevice.cpp464 SkMatrix totalInverse; local
465 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) {
470 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y));

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