/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); 1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); 1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT)); 1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT)); 1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); 1377 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); 1379 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); 1380 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BI [all...] |
H A D | es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
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H A D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 251 GL_DEPTH24_STENCIL8,
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H A D | es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: 309 case GL_DEPTH24_STENCIL8:
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H A D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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H A D | es3fRboStateQueryTests.cpp | 293 { GL_DEPTH24_STENCIL8, 24, 8 },
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H A D | es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8
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H A D | es3fFboMultisampleTests.cpp | 388 GL_DEPTH24_STENCIL8,
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 542 /* Only execute if GL_RGBA8, GL_DEPTH_COMPONENT16, GL_DEPTH24_STENCIL8 internalformats 551 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH24_STENCIL8, GL_SAMPLES, 1, /* bufSize */ 565 throw tcu::NotSupportedError("GL_SAMPLES is lower than 2 for GL_DEPTH24_STENCIL8 internalformat"); 614 /* Set up GL_DEPTH24_STENCIL8 multisample texture storage */ 617 GL_DEPTH24_STENCIL8, 2, /* width */ 621 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up GL_DEPTH24_STENCIL8 multisample texture storage."); 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1283 if (internalformat == GL_DEPTH24_STENCIL8) 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I 1436 else if (internalformat != GL_DEPTH24_STENCIL8) [all...] |
H A D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 55 GL_DEPTH24_STENCIL8 }; 61 const glw::GLint depth_stencil_renderable_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; 76 GL_DEPTH24_STENCIL8, 77 GL_DEPTH24_STENCIL8 };
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H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 130 GL_DEPTH24_STENCIL8, 131 GL_DEPTH24_STENCIL8, 940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; 1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; 1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; 1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 };
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H A D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 181 texture_2d_properties.internalformat = GL_DEPTH24_STENCIL8; 202 texture_2d_properties.expected_texture_internal_format = GL_DEPTH24_STENCIL8; 884 * For example for GL_DEPTH24_STENCIL8 and GL_DEPTH_TYPE query, the returned value is implementation
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 199 case GL_DEPTH24_STENCIL8: 322 case GL_DEPTH24_STENCIL8:
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H A D | es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); 1016 formatGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); 1017 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); 1018 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); 1033 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); 1034 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); 1042 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); 1043 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8));
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H A D | es31fInternalFormatQueryTests.cpp | 422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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H A D | es31fTextureBorderClampTests.cpp | 2369 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2371 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, 2454 { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2455 { "unorm_depth_uint_stencil_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL }, 2672 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }, 2729 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2730 { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 607 if (false == test(GL_DEPTH24_STENCIL8, true)) 610 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: S" 615 if (false == test(GL_DEPTH24_STENCIL8, false)) 618 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: D" 955 case GL_DEPTH24_STENCIL8: 1020 case GL_DEPTH24_STENCIL8: 1112 if (GL_DEPTH24_STENCIL8 == source_internal_format) 1161 if (GL_DEPTH24_STENCIL8 == source_internal_format) /* DEPTH24 */
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H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8); 427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j); 644 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) 665 if ((GL_STENCIL_INDEX8 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) 857 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j, 1124 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) 1145 if ((GL_STENCIL_INDEX8 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) 2505 PrepareFramebuffer(GL_DEPTH_STENCIL, GL_DEPTH24_STENCIL8); 2778 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 2, 2); 2818 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, [all...] |
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 124 GL_DEPTH24_STENCIL8,
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H A D | gluTextureUtil.cpp | 221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; 545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8); 1170 case GL_DEPTH24_STENCIL8:
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H A D | gluStrUtil.inl | 883 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8"; 1733 case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8";
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 749 format == GL_DEPTH24_STENCIL8 || 757 format == GL_DEPTH24_STENCIL8 || 1076 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) 1616 case GL_DEPTH24_STENCIL8: return 24; 1633 case GL_DEPTH24_STENCIL8: return 8;
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 528 GL_DEPTH24_STENCIL8, /* internalformat */ 585 GL_DEPTH24_STENCIL8, /* internal format */
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/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 2371 case GL_DEPTH24_STENCIL8: 2716 return GL_DEPTH24_STENCIL8; 3278 && internalFormat != GL_DEPTH24_STENCIL8)
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 272 case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; 428 case GL_UNSIGNED_INT_24_8: return GL_DEPTH24_STENCIL8; 461 case GL_DEPTH24_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE;
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