Searched refs:buildShader (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 58 GLuint buildShader(const char* source, GLenum type);
|
H A D | Program.cpp | 31 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); 32 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); 96 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::Program
|
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); 39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 131 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::uirenderer::Program
|
H A D | Program.h | 419 GLuint buildShader(const char* source, GLenum type);
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 311 private static int buildShader(String source, int type) { method in class:GLTextureViewActivity.RenderThread
|
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 264 private static int buildShader(String source, int type) { method in class:ImageFlipRenderThread
|
Completed in 114 milliseconds