Searched refs:pshader (Results 1 - 8 of 8) sorted by relevance

/prebuilts/ndk/current/sources/third_party/vulkan/src/tests/
H A Dvktestframeworkandroid.cpp79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
84 compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
H A Dvktestframeworkandroid.h46 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
H A Dvktestframework.h71 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
H A Dvktestframework.cpp703 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
720 shaderStrings[0] = pshader;
/prebuilts/ndk/r16/sources/third_party/vulkan/src/tests/
H A Dvktestframeworkandroid.cpp79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
84 compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
H A Dvktestframeworkandroid.h46 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
H A Dvktestframework.h71 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
H A Dvktestframework.cpp703 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument
720 shaderStrings[0] = pshader;

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