vc4_drm.h revision 1308ad3ab33294c3abfd96da12b6df58b381ce52
1/**************************************************************************** 2 **************************************************************************** 3 *** 4 *** This header was automatically generated from a Linux kernel header 5 *** of the same name, to make information necessary for userspace to 6 *** call into the kernel available to libc. It contains only constants, 7 *** structures, and macros generated from the original header, and thus, 8 *** contains no copyrightable information. 9 *** 10 *** To edit the content of this header, modify the corresponding 11 *** source file (e.g. under external/kernel-headers/original/) then 12 *** run bionic/libc/kernel/tools/update_all.py 13 *** 14 *** Any manual change here will be lost the next time this script will 15 *** be run. You've been warned! 16 *** 17 **************************************************************************** 18 ****************************************************************************/ 19#ifndef _UAPI_VC4_DRM_H_ 20#define _UAPI_VC4_DRM_H_ 21#include "drm.h" 22#ifdef __cplusplus 23#endif 24#define DRM_VC4_SUBMIT_CL 0x00 25#define DRM_VC4_WAIT_SEQNO 0x01 26#define DRM_VC4_WAIT_BO 0x02 27#define DRM_VC4_CREATE_BO 0x03 28#define DRM_VC4_MMAP_BO 0x04 29#define DRM_VC4_CREATE_SHADER_BO 0x05 30#define DRM_VC4_GET_HANG_STATE 0x06 31#define DRM_VC4_GET_PARAM 0x07 32#define DRM_VC4_SET_TILING 0x08 33#define DRM_VC4_GET_TILING 0x09 34#define DRM_VC4_LABEL_BO 0x0a 35#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) 36#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) 37#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) 38#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) 39#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) 40#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) 41#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) 42#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) 43#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) 44#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) 45#define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo) 46struct drm_vc4_submit_rcl_surface { 47 __u32 hindex; 48 __u32 offset; 49 __u16 bits; 50#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) 51 __u16 flags; 52}; 53struct drm_vc4_submit_cl { 54 __u64 bin_cl; 55 __u64 shader_rec; 56 __u64 uniforms; 57 __u64 bo_handles; 58 __u32 bin_cl_size; 59 __u32 shader_rec_size; 60 __u32 shader_rec_count; 61 __u32 uniforms_size; 62 __u32 bo_handle_count; 63 __u16 width; 64 __u16 height; 65 __u8 min_x_tile; 66 __u8 min_y_tile; 67 __u8 max_x_tile; 68 __u8 max_y_tile; 69 struct drm_vc4_submit_rcl_surface color_read; 70 struct drm_vc4_submit_rcl_surface color_write; 71 struct drm_vc4_submit_rcl_surface zs_read; 72 struct drm_vc4_submit_rcl_surface zs_write; 73 struct drm_vc4_submit_rcl_surface msaa_color_write; 74 struct drm_vc4_submit_rcl_surface msaa_zs_write; 75 __u32 clear_color[2]; 76 __u32 clear_z; 77 __u8 clear_s; 78 __u32 pad : 24; 79#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) 80#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) 81#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) 82#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) 83 __u32 flags; 84 __u64 seqno; 85}; 86struct drm_vc4_wait_seqno { 87 __u64 seqno; 88 __u64 timeout_ns; 89}; 90struct drm_vc4_wait_bo { 91 __u32 handle; 92 __u32 pad; 93 __u64 timeout_ns; 94}; 95struct drm_vc4_create_bo { 96 __u32 size; 97 __u32 flags; 98 __u32 handle; 99 __u32 pad; 100}; 101struct drm_vc4_mmap_bo { 102 __u32 handle; 103 __u32 flags; 104 __u64 offset; 105}; 106struct drm_vc4_create_shader_bo { 107 __u32 size; 108 __u32 flags; 109 __u64 data; 110 __u32 handle; 111 __u32 pad; 112}; 113struct drm_vc4_get_hang_state_bo { 114 __u32 handle; 115 __u32 paddr; 116 __u32 size; 117 __u32 pad; 118}; 119struct drm_vc4_get_hang_state { 120 __u64 bo; 121 __u32 bo_count; 122 __u32 start_bin, start_render; 123 __u32 ct0ca, ct0ea; 124 __u32 ct1ca, ct1ea; 125 __u32 ct0cs, ct1cs; 126 __u32 ct0ra0, ct1ra0; 127 __u32 bpca, bpcs; 128 __u32 bpoa, bpos; 129 __u32 vpmbase; 130 __u32 dbge; 131 __u32 fdbgo; 132 __u32 fdbgb; 133 __u32 fdbgr; 134 __u32 fdbgs; 135 __u32 errstat; 136 __u32 pad[16]; 137}; 138#define DRM_VC4_PARAM_V3D_IDENT0 0 139#define DRM_VC4_PARAM_V3D_IDENT1 1 140#define DRM_VC4_PARAM_V3D_IDENT2 2 141#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 142#define DRM_VC4_PARAM_SUPPORTS_ETC1 4 143#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 144#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 145struct drm_vc4_get_param { 146 __u32 param; 147 __u32 pad; 148 __u64 value; 149}; 150struct drm_vc4_get_tiling { 151 __u32 handle; 152 __u32 flags; 153 __u64 modifier; 154}; 155struct drm_vc4_set_tiling { 156 __u32 handle; 157 __u32 flags; 158 __u64 modifier; 159}; 160struct drm_vc4_label_bo { 161 __u32 handle; 162 __u32 len; 163 __u64 name; 164}; 165#ifdef __cplusplus 166#endif 167#endif 168