vc4_drm.h revision 934ec9495505d234b2c2fa284470c2f44aae9de9
1/****************************************************************************
2 ****************************************************************************
3 ***
4 ***   This header was automatically generated from a Linux kernel header
5 ***   of the same name, to make information necessary for userspace to
6 ***   call into the kernel available to libc.  It contains only constants,
7 ***   structures, and macros generated from the original header, and thus,
8 ***   contains no copyrightable information.
9 ***
10 ***   To edit the content of this header, modify the corresponding
11 ***   source file (e.g. under external/kernel-headers/original/) then
12 ***   run bionic/libc/kernel/tools/update_all.py
13 ***
14 ***   Any manual change here will be lost the next time this script will
15 ***   be run. You've been warned!
16 ***
17 ****************************************************************************
18 ****************************************************************************/
19#ifndef _UAPI_VC4_DRM_H_
20#define _UAPI_VC4_DRM_H_
21#include "drm.h"
22#ifdef __cplusplus
23#endif
24#define DRM_VC4_SUBMIT_CL 0x00
25#define DRM_VC4_WAIT_SEQNO 0x01
26#define DRM_VC4_WAIT_BO 0x02
27#define DRM_VC4_CREATE_BO 0x03
28#define DRM_VC4_MMAP_BO 0x04
29#define DRM_VC4_CREATE_SHADER_BO 0x05
30#define DRM_VC4_GET_HANG_STATE 0x06
31#define DRM_VC4_GET_PARAM 0x07
32#define DRM_VC4_SET_TILING 0x08
33#define DRM_VC4_GET_TILING 0x09
34#define DRM_VC4_LABEL_BO 0x0a
35#define DRM_VC4_GEM_MADVISE 0x0b
36#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
37#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
38#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
39#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
40#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
41#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
42#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
43#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
44#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
45#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
46#define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
47#define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
48struct drm_vc4_submit_rcl_surface {
49  __u32 hindex;
50  __u32 offset;
51  __u16 bits;
52#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
53  __u16 flags;
54};
55struct drm_vc4_submit_cl {
56  __u64 bin_cl;
57  __u64 shader_rec;
58  __u64 uniforms;
59  __u64 bo_handles;
60  __u32 bin_cl_size;
61  __u32 shader_rec_size;
62  __u32 shader_rec_count;
63  __u32 uniforms_size;
64  __u32 bo_handle_count;
65  __u16 width;
66  __u16 height;
67  __u8 min_x_tile;
68  __u8 min_y_tile;
69  __u8 max_x_tile;
70  __u8 max_y_tile;
71  struct drm_vc4_submit_rcl_surface color_read;
72  struct drm_vc4_submit_rcl_surface color_write;
73  struct drm_vc4_submit_rcl_surface zs_read;
74  struct drm_vc4_submit_rcl_surface zs_write;
75  struct drm_vc4_submit_rcl_surface msaa_color_write;
76  struct drm_vc4_submit_rcl_surface msaa_zs_write;
77  __u32 clear_color[2];
78  __u32 clear_z;
79  __u8 clear_s;
80  __u32 pad : 24;
81#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
82#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
83#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
84#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
85  __u32 flags;
86  __u64 seqno;
87};
88struct drm_vc4_wait_seqno {
89  __u64 seqno;
90  __u64 timeout_ns;
91};
92struct drm_vc4_wait_bo {
93  __u32 handle;
94  __u32 pad;
95  __u64 timeout_ns;
96};
97struct drm_vc4_create_bo {
98  __u32 size;
99  __u32 flags;
100  __u32 handle;
101  __u32 pad;
102};
103struct drm_vc4_mmap_bo {
104  __u32 handle;
105  __u32 flags;
106  __u64 offset;
107};
108struct drm_vc4_create_shader_bo {
109  __u32 size;
110  __u32 flags;
111  __u64 data;
112  __u32 handle;
113  __u32 pad;
114};
115struct drm_vc4_get_hang_state_bo {
116  __u32 handle;
117  __u32 paddr;
118  __u32 size;
119  __u32 pad;
120};
121struct drm_vc4_get_hang_state {
122  __u64 bo;
123  __u32 bo_count;
124  __u32 start_bin, start_render;
125  __u32 ct0ca, ct0ea;
126  __u32 ct1ca, ct1ea;
127  __u32 ct0cs, ct1cs;
128  __u32 ct0ra0, ct1ra0;
129  __u32 bpca, bpcs;
130  __u32 bpoa, bpos;
131  __u32 vpmbase;
132  __u32 dbge;
133  __u32 fdbgo;
134  __u32 fdbgb;
135  __u32 fdbgr;
136  __u32 fdbgs;
137  __u32 errstat;
138  __u32 pad[16];
139};
140#define DRM_VC4_PARAM_V3D_IDENT0 0
141#define DRM_VC4_PARAM_V3D_IDENT1 1
142#define DRM_VC4_PARAM_V3D_IDENT2 2
143#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
144#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
145#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
146#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
147#define DRM_VC4_PARAM_SUPPORTS_MADVISE 7
148struct drm_vc4_get_param {
149  __u32 param;
150  __u32 pad;
151  __u64 value;
152};
153struct drm_vc4_get_tiling {
154  __u32 handle;
155  __u32 flags;
156  __u64 modifier;
157};
158struct drm_vc4_set_tiling {
159  __u32 handle;
160  __u32 flags;
161  __u64 modifier;
162};
163struct drm_vc4_label_bo {
164  __u32 handle;
165  __u32 len;
166  __u64 name;
167};
168#define VC4_MADV_WILLNEED 0
169#define VC4_MADV_DONTNEED 1
170#define __VC4_MADV_PURGED 2
171#define __VC4_MADV_NOTSUPP 3
172struct drm_vc4_gem_madvise {
173  __u32 handle;
174  __u32 madv;
175  __u32 retained;
176  __u32 pad;
177};
178#ifdef __cplusplus
179#endif
180#endif
181