1/****************************************************************************
2 ****************************************************************************
3 ***
4 ***   This header was automatically generated from a Linux kernel header
5 ***   of the same name, to make information necessary for userspace to
6 ***   call into the kernel available to libc.  It contains only constants,
7 ***   structures, and macros generated from the original header, and thus,
8 ***   contains no copyrightable information.
9 ***
10 ***   To edit the content of this header, modify the corresponding
11 ***   source file (e.g. under external/kernel-headers/original/) then
12 ***   run bionic/libc/kernel/tools/update_all.py
13 ***
14 ***   Any manual change here will be lost the next time this script will
15 ***   be run. You've been warned!
16 ***
17 ****************************************************************************
18 ****************************************************************************/
19#ifndef _UAPI_LINUX_FB_H
20#define _UAPI_LINUX_FB_H
21#include <linux/types.h>
22#include <linux/i2c.h>
23#define FB_MAX 32
24#define FBIOGET_VSCREENINFO 0x4600
25#define FBIOPUT_VSCREENINFO 0x4601
26#define FBIOGET_FSCREENINFO 0x4602
27#define FBIOGETCMAP 0x4604
28#define FBIOPUTCMAP 0x4605
29#define FBIOPAN_DISPLAY 0x4606
30#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
31#define FBIOGET_CON2FBMAP 0x460F
32#define FBIOPUT_CON2FBMAP 0x4610
33#define FBIOBLANK 0x4611
34#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
35#define FBIO_ALLOC 0x4613
36#define FBIO_FREE 0x4614
37#define FBIOGET_GLYPH 0x4615
38#define FBIOGET_HWCINFO 0x4616
39#define FBIOPUT_MODEINFO 0x4617
40#define FBIOGET_DISPINFO 0x4618
41#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
42#define FB_TYPE_PACKED_PIXELS 0
43#define FB_TYPE_PLANES 1
44#define FB_TYPE_INTERLEAVED_PLANES 2
45#define FB_TYPE_TEXT 3
46#define FB_TYPE_VGA_PLANES 4
47#define FB_TYPE_FOURCC 5
48#define FB_AUX_TEXT_MDA 0
49#define FB_AUX_TEXT_CGA 1
50#define FB_AUX_TEXT_S3_MMIO 2
51#define FB_AUX_TEXT_MGA_STEP16 3
52#define FB_AUX_TEXT_MGA_STEP8 4
53#define FB_AUX_TEXT_SVGA_GROUP 8
54#define FB_AUX_TEXT_SVGA_MASK 7
55#define FB_AUX_TEXT_SVGA_STEP2 8
56#define FB_AUX_TEXT_SVGA_STEP4 9
57#define FB_AUX_TEXT_SVGA_STEP8 10
58#define FB_AUX_TEXT_SVGA_STEP16 11
59#define FB_AUX_TEXT_SVGA_LAST 15
60#define FB_AUX_VGA_PLANES_VGA4 0
61#define FB_AUX_VGA_PLANES_CFB4 1
62#define FB_AUX_VGA_PLANES_CFB8 2
63#define FB_VISUAL_MONO01 0
64#define FB_VISUAL_MONO10 1
65#define FB_VISUAL_TRUECOLOR 2
66#define FB_VISUAL_PSEUDOCOLOR 3
67#define FB_VISUAL_DIRECTCOLOR 4
68#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
69#define FB_VISUAL_FOURCC 6
70#define FB_ACCEL_NONE 0
71#define FB_ACCEL_ATARIBLITT 1
72#define FB_ACCEL_AMIGABLITT 2
73#define FB_ACCEL_S3_TRIO64 3
74#define FB_ACCEL_NCR_77C32BLT 4
75#define FB_ACCEL_S3_VIRGE 5
76#define FB_ACCEL_ATI_MACH64GX 6
77#define FB_ACCEL_DEC_TGA 7
78#define FB_ACCEL_ATI_MACH64CT 8
79#define FB_ACCEL_ATI_MACH64VT 9
80#define FB_ACCEL_ATI_MACH64GT 10
81#define FB_ACCEL_SUN_CREATOR 11
82#define FB_ACCEL_SUN_CGSIX 12
83#define FB_ACCEL_SUN_LEO 13
84#define FB_ACCEL_IMS_TWINTURBO 14
85#define FB_ACCEL_3DLABS_PERMEDIA2 15
86#define FB_ACCEL_MATROX_MGA2064W 16
87#define FB_ACCEL_MATROX_MGA1064SG 17
88#define FB_ACCEL_MATROX_MGA2164W 18
89#define FB_ACCEL_MATROX_MGA2164W_AGP 19
90#define FB_ACCEL_MATROX_MGAG100 20
91#define FB_ACCEL_MATROX_MGAG200 21
92#define FB_ACCEL_SUN_CG14 22
93#define FB_ACCEL_SUN_BWTWO 23
94#define FB_ACCEL_SUN_CGTHREE 24
95#define FB_ACCEL_SUN_TCX 25
96#define FB_ACCEL_MATROX_MGAG400 26
97#define FB_ACCEL_NV3 27
98#define FB_ACCEL_NV4 28
99#define FB_ACCEL_NV5 29
100#define FB_ACCEL_CT_6555x 30
101#define FB_ACCEL_3DFX_BANSHEE 31
102#define FB_ACCEL_ATI_RAGE128 32
103#define FB_ACCEL_IGS_CYBER2000 33
104#define FB_ACCEL_IGS_CYBER2010 34
105#define FB_ACCEL_IGS_CYBER5000 35
106#define FB_ACCEL_SIS_GLAMOUR 36
107#define FB_ACCEL_3DLABS_PERMEDIA3 37
108#define FB_ACCEL_ATI_RADEON 38
109#define FB_ACCEL_I810 39
110#define FB_ACCEL_SIS_GLAMOUR_2 40
111#define FB_ACCEL_SIS_XABRE 41
112#define FB_ACCEL_I830 42
113#define FB_ACCEL_NV_10 43
114#define FB_ACCEL_NV_20 44
115#define FB_ACCEL_NV_30 45
116#define FB_ACCEL_NV_40 46
117#define FB_ACCEL_XGI_VOLARI_V 47
118#define FB_ACCEL_XGI_VOLARI_Z 48
119#define FB_ACCEL_OMAP1610 49
120#define FB_ACCEL_TRIDENT_TGUI 50
121#define FB_ACCEL_TRIDENT_3DIMAGE 51
122#define FB_ACCEL_TRIDENT_BLADE3D 52
123#define FB_ACCEL_TRIDENT_BLADEXP 53
124#define FB_ACCEL_CIRRUS_ALPINE 53
125#define FB_ACCEL_NEOMAGIC_NM2070 90
126#define FB_ACCEL_NEOMAGIC_NM2090 91
127#define FB_ACCEL_NEOMAGIC_NM2093 92
128#define FB_ACCEL_NEOMAGIC_NM2097 93
129#define FB_ACCEL_NEOMAGIC_NM2160 94
130#define FB_ACCEL_NEOMAGIC_NM2200 95
131#define FB_ACCEL_NEOMAGIC_NM2230 96
132#define FB_ACCEL_NEOMAGIC_NM2360 97
133#define FB_ACCEL_NEOMAGIC_NM2380 98
134#define FB_ACCEL_PXA3XX 99
135#define FB_ACCEL_SAVAGE4 0x80
136#define FB_ACCEL_SAVAGE3D 0x81
137#define FB_ACCEL_SAVAGE3D_MV 0x82
138#define FB_ACCEL_SAVAGE2000 0x83
139#define FB_ACCEL_SAVAGE_MX_MV 0x84
140#define FB_ACCEL_SAVAGE_MX 0x85
141#define FB_ACCEL_SAVAGE_IX_MV 0x86
142#define FB_ACCEL_SAVAGE_IX 0x87
143#define FB_ACCEL_PROSAVAGE_PM 0x88
144#define FB_ACCEL_PROSAVAGE_KM 0x89
145#define FB_ACCEL_S3TWISTER_P 0x8a
146#define FB_ACCEL_S3TWISTER_K 0x8b
147#define FB_ACCEL_SUPERSAVAGE 0x8c
148#define FB_ACCEL_PROSAVAGE_DDR 0x8d
149#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
150#define FB_ACCEL_PUV3_UNIGFX 0xa0
151#define FB_CAP_FOURCC 1
152struct fb_fix_screeninfo {
153  char id[16];
154  unsigned long smem_start;
155  __u32 smem_len;
156  __u32 type;
157  __u32 type_aux;
158  __u32 visual;
159  __u16 xpanstep;
160  __u16 ypanstep;
161  __u16 ywrapstep;
162  __u32 line_length;
163  unsigned long mmio_start;
164  __u32 mmio_len;
165  __u32 accel;
166  __u16 capabilities;
167  __u16 reserved[2];
168};
169struct fb_bitfield {
170  __u32 offset;
171  __u32 length;
172  __u32 msb_right;
173};
174#define FB_NONSTD_HAM 1
175#define FB_NONSTD_REV_PIX_IN_B 2
176#define FB_ACTIVATE_NOW 0
177#define FB_ACTIVATE_NXTOPEN 1
178#define FB_ACTIVATE_TEST 2
179#define FB_ACTIVATE_MASK 15
180#define FB_ACTIVATE_VBL 16
181#define FB_CHANGE_CMAP_VBL 32
182#define FB_ACTIVATE_ALL 64
183#define FB_ACTIVATE_FORCE 128
184#define FB_ACTIVATE_INV_MODE 256
185#define FB_ACCELF_TEXT 1
186#define FB_SYNC_HOR_HIGH_ACT 1
187#define FB_SYNC_VERT_HIGH_ACT 2
188#define FB_SYNC_EXT 4
189#define FB_SYNC_COMP_HIGH_ACT 8
190#define FB_SYNC_BROADCAST 16
191#define FB_SYNC_ON_GREEN 32
192#define FB_VMODE_NONINTERLACED 0
193#define FB_VMODE_INTERLACED 1
194#define FB_VMODE_DOUBLE 2
195#define FB_VMODE_ODD_FLD_FIRST 4
196#define FB_VMODE_MASK 255
197#define FB_VMODE_YWRAP 256
198#define FB_VMODE_SMOOTH_XPAN 512
199#define FB_VMODE_CONUPDATE 512
200#define FB_ROTATE_UR 0
201#define FB_ROTATE_CW 1
202#define FB_ROTATE_UD 2
203#define FB_ROTATE_CCW 3
204#define PICOS2KHZ(a) (1000000000UL / (a))
205#define KHZ2PICOS(a) (1000000000UL / (a))
206struct fb_var_screeninfo {
207  __u32 xres;
208  __u32 yres;
209  __u32 xres_virtual;
210  __u32 yres_virtual;
211  __u32 xoffset;
212  __u32 yoffset;
213  __u32 bits_per_pixel;
214  __u32 grayscale;
215  struct fb_bitfield red;
216  struct fb_bitfield green;
217  struct fb_bitfield blue;
218  struct fb_bitfield transp;
219  __u32 nonstd;
220  __u32 activate;
221  __u32 height;
222  __u32 width;
223  __u32 accel_flags;
224  __u32 pixclock;
225  __u32 left_margin;
226  __u32 right_margin;
227  __u32 upper_margin;
228  __u32 lower_margin;
229  __u32 hsync_len;
230  __u32 vsync_len;
231  __u32 sync;
232  __u32 vmode;
233  __u32 rotate;
234  __u32 colorspace;
235  __u32 reserved[4];
236};
237struct fb_cmap {
238  __u32 start;
239  __u32 len;
240  __u16 * red;
241  __u16 * green;
242  __u16 * blue;
243  __u16 * transp;
244};
245struct fb_con2fbmap {
246  __u32 console;
247  __u32 framebuffer;
248};
249#define VESA_NO_BLANKING 0
250#define VESA_VSYNC_SUSPEND 1
251#define VESA_HSYNC_SUSPEND 2
252#define VESA_POWERDOWN 3
253enum {
254  FB_BLANK_UNBLANK = VESA_NO_BLANKING,
255  FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
256  FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
257  FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
258  FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
259};
260#define FB_VBLANK_VBLANKING 0x001
261#define FB_VBLANK_HBLANKING 0x002
262#define FB_VBLANK_HAVE_VBLANK 0x004
263#define FB_VBLANK_HAVE_HBLANK 0x008
264#define FB_VBLANK_HAVE_COUNT 0x010
265#define FB_VBLANK_HAVE_VCOUNT 0x020
266#define FB_VBLANK_HAVE_HCOUNT 0x040
267#define FB_VBLANK_VSYNCING 0x080
268#define FB_VBLANK_HAVE_VSYNC 0x100
269struct fb_vblank {
270  __u32 flags;
271  __u32 count;
272  __u32 vcount;
273  __u32 hcount;
274  __u32 reserved[4];
275};
276#define ROP_COPY 0
277#define ROP_XOR 1
278struct fb_copyarea {
279  __u32 dx;
280  __u32 dy;
281  __u32 width;
282  __u32 height;
283  __u32 sx;
284  __u32 sy;
285};
286struct fb_fillrect {
287  __u32 dx;
288  __u32 dy;
289  __u32 width;
290  __u32 height;
291  __u32 color;
292  __u32 rop;
293};
294struct fb_image {
295  __u32 dx;
296  __u32 dy;
297  __u32 width;
298  __u32 height;
299  __u32 fg_color;
300  __u32 bg_color;
301  __u8 depth;
302  const char * data;
303  struct fb_cmap cmap;
304};
305#define FB_CUR_SETIMAGE 0x01
306#define FB_CUR_SETPOS 0x02
307#define FB_CUR_SETHOT 0x04
308#define FB_CUR_SETCMAP 0x08
309#define FB_CUR_SETSHAPE 0x10
310#define FB_CUR_SETSIZE 0x20
311#define FB_CUR_SETALL 0xFF
312struct fbcurpos {
313  __u16 x, y;
314};
315struct fb_cursor {
316  __u16 set;
317  __u16 enable;
318  __u16 rop;
319  const char * mask;
320  struct fbcurpos hot;
321  struct fb_image image;
322};
323#endif
324