1/**************************************************************************** 2 **************************************************************************** 3 *** 4 *** This header was automatically generated from a Linux kernel header 5 *** of the same name, to make information necessary for userspace to 6 *** call into the kernel available to libc. It contains only constants, 7 *** structures, and macros generated from the original header, and thus, 8 *** contains no copyrightable information. 9 *** 10 *** To edit the content of this header, modify the corresponding 11 *** source file (e.g. under external/kernel-headers/original/) then 12 *** run bionic/libc/kernel/tools/update_all.py 13 *** 14 *** Any manual change here will be lost the next time this script will 15 *** be run. You've been warned! 16 *** 17 **************************************************************************** 18 ****************************************************************************/ 19#ifndef _UAPI_LINUX_FB_H 20#define _UAPI_LINUX_FB_H 21#include <linux/types.h> 22#include <linux/i2c.h> 23#define FB_MAX 32 24#define FBIOGET_VSCREENINFO 0x4600 25#define FBIOPUT_VSCREENINFO 0x4601 26#define FBIOGET_FSCREENINFO 0x4602 27#define FBIOGETCMAP 0x4604 28#define FBIOPUTCMAP 0x4605 29#define FBIOPAN_DISPLAY 0x4606 30#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 31#define FBIOGET_CON2FBMAP 0x460F 32#define FBIOPUT_CON2FBMAP 0x4610 33#define FBIOBLANK 0x4611 34#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 35#define FBIO_ALLOC 0x4613 36#define FBIO_FREE 0x4614 37#define FBIOGET_GLYPH 0x4615 38#define FBIOGET_HWCINFO 0x4616 39#define FBIOPUT_MODEINFO 0x4617 40#define FBIOGET_DISPINFO 0x4618 41#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) 42#define FB_TYPE_PACKED_PIXELS 0 43#define FB_TYPE_PLANES 1 44#define FB_TYPE_INTERLEAVED_PLANES 2 45#define FB_TYPE_TEXT 3 46#define FB_TYPE_VGA_PLANES 4 47#define FB_TYPE_FOURCC 5 48#define FB_AUX_TEXT_MDA 0 49#define FB_AUX_TEXT_CGA 1 50#define FB_AUX_TEXT_S3_MMIO 2 51#define FB_AUX_TEXT_MGA_STEP16 3 52#define FB_AUX_TEXT_MGA_STEP8 4 53#define FB_AUX_TEXT_SVGA_GROUP 8 54#define FB_AUX_TEXT_SVGA_MASK 7 55#define FB_AUX_TEXT_SVGA_STEP2 8 56#define FB_AUX_TEXT_SVGA_STEP4 9 57#define FB_AUX_TEXT_SVGA_STEP8 10 58#define FB_AUX_TEXT_SVGA_STEP16 11 59#define FB_AUX_TEXT_SVGA_LAST 15 60#define FB_AUX_VGA_PLANES_VGA4 0 61#define FB_AUX_VGA_PLANES_CFB4 1 62#define FB_AUX_VGA_PLANES_CFB8 2 63#define FB_VISUAL_MONO01 0 64#define FB_VISUAL_MONO10 1 65#define FB_VISUAL_TRUECOLOR 2 66#define FB_VISUAL_PSEUDOCOLOR 3 67#define FB_VISUAL_DIRECTCOLOR 4 68#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 69#define FB_VISUAL_FOURCC 6 70#define FB_ACCEL_NONE 0 71#define FB_ACCEL_ATARIBLITT 1 72#define FB_ACCEL_AMIGABLITT 2 73#define FB_ACCEL_S3_TRIO64 3 74#define FB_ACCEL_NCR_77C32BLT 4 75#define FB_ACCEL_S3_VIRGE 5 76#define FB_ACCEL_ATI_MACH64GX 6 77#define FB_ACCEL_DEC_TGA 7 78#define FB_ACCEL_ATI_MACH64CT 8 79#define FB_ACCEL_ATI_MACH64VT 9 80#define FB_ACCEL_ATI_MACH64GT 10 81#define FB_ACCEL_SUN_CREATOR 11 82#define FB_ACCEL_SUN_CGSIX 12 83#define FB_ACCEL_SUN_LEO 13 84#define FB_ACCEL_IMS_TWINTURBO 14 85#define FB_ACCEL_3DLABS_PERMEDIA2 15 86#define FB_ACCEL_MATROX_MGA2064W 16 87#define FB_ACCEL_MATROX_MGA1064SG 17 88#define FB_ACCEL_MATROX_MGA2164W 18 89#define FB_ACCEL_MATROX_MGA2164W_AGP 19 90#define FB_ACCEL_MATROX_MGAG100 20 91#define FB_ACCEL_MATROX_MGAG200 21 92#define FB_ACCEL_SUN_CG14 22 93#define FB_ACCEL_SUN_BWTWO 23 94#define FB_ACCEL_SUN_CGTHREE 24 95#define FB_ACCEL_SUN_TCX 25 96#define FB_ACCEL_MATROX_MGAG400 26 97#define FB_ACCEL_NV3 27 98#define FB_ACCEL_NV4 28 99#define FB_ACCEL_NV5 29 100#define FB_ACCEL_CT_6555x 30 101#define FB_ACCEL_3DFX_BANSHEE 31 102#define FB_ACCEL_ATI_RAGE128 32 103#define FB_ACCEL_IGS_CYBER2000 33 104#define FB_ACCEL_IGS_CYBER2010 34 105#define FB_ACCEL_IGS_CYBER5000 35 106#define FB_ACCEL_SIS_GLAMOUR 36 107#define FB_ACCEL_3DLABS_PERMEDIA3 37 108#define FB_ACCEL_ATI_RADEON 38 109#define FB_ACCEL_I810 39 110#define FB_ACCEL_SIS_GLAMOUR_2 40 111#define FB_ACCEL_SIS_XABRE 41 112#define FB_ACCEL_I830 42 113#define FB_ACCEL_NV_10 43 114#define FB_ACCEL_NV_20 44 115#define FB_ACCEL_NV_30 45 116#define FB_ACCEL_NV_40 46 117#define FB_ACCEL_XGI_VOLARI_V 47 118#define FB_ACCEL_XGI_VOLARI_Z 48 119#define FB_ACCEL_OMAP1610 49 120#define FB_ACCEL_TRIDENT_TGUI 50 121#define FB_ACCEL_TRIDENT_3DIMAGE 51 122#define FB_ACCEL_TRIDENT_BLADE3D 52 123#define FB_ACCEL_TRIDENT_BLADEXP 53 124#define FB_ACCEL_CIRRUS_ALPINE 53 125#define FB_ACCEL_NEOMAGIC_NM2070 90 126#define FB_ACCEL_NEOMAGIC_NM2090 91 127#define FB_ACCEL_NEOMAGIC_NM2093 92 128#define FB_ACCEL_NEOMAGIC_NM2097 93 129#define FB_ACCEL_NEOMAGIC_NM2160 94 130#define FB_ACCEL_NEOMAGIC_NM2200 95 131#define FB_ACCEL_NEOMAGIC_NM2230 96 132#define FB_ACCEL_NEOMAGIC_NM2360 97 133#define FB_ACCEL_NEOMAGIC_NM2380 98 134#define FB_ACCEL_PXA3XX 99 135#define FB_ACCEL_SAVAGE4 0x80 136#define FB_ACCEL_SAVAGE3D 0x81 137#define FB_ACCEL_SAVAGE3D_MV 0x82 138#define FB_ACCEL_SAVAGE2000 0x83 139#define FB_ACCEL_SAVAGE_MX_MV 0x84 140#define FB_ACCEL_SAVAGE_MX 0x85 141#define FB_ACCEL_SAVAGE_IX_MV 0x86 142#define FB_ACCEL_SAVAGE_IX 0x87 143#define FB_ACCEL_PROSAVAGE_PM 0x88 144#define FB_ACCEL_PROSAVAGE_KM 0x89 145#define FB_ACCEL_S3TWISTER_P 0x8a 146#define FB_ACCEL_S3TWISTER_K 0x8b 147#define FB_ACCEL_SUPERSAVAGE 0x8c 148#define FB_ACCEL_PROSAVAGE_DDR 0x8d 149#define FB_ACCEL_PROSAVAGE_DDRK 0x8e 150#define FB_ACCEL_PUV3_UNIGFX 0xa0 151#define FB_CAP_FOURCC 1 152struct fb_fix_screeninfo { 153 char id[16]; 154 unsigned long smem_start; 155 __u32 smem_len; 156 __u32 type; 157 __u32 type_aux; 158 __u32 visual; 159 __u16 xpanstep; 160 __u16 ypanstep; 161 __u16 ywrapstep; 162 __u32 line_length; 163 unsigned long mmio_start; 164 __u32 mmio_len; 165 __u32 accel; 166 __u16 capabilities; 167 __u16 reserved[2]; 168}; 169struct fb_bitfield { 170 __u32 offset; 171 __u32 length; 172 __u32 msb_right; 173}; 174#define FB_NONSTD_HAM 1 175#define FB_NONSTD_REV_PIX_IN_B 2 176#define FB_ACTIVATE_NOW 0 177#define FB_ACTIVATE_NXTOPEN 1 178#define FB_ACTIVATE_TEST 2 179#define FB_ACTIVATE_MASK 15 180#define FB_ACTIVATE_VBL 16 181#define FB_CHANGE_CMAP_VBL 32 182#define FB_ACTIVATE_ALL 64 183#define FB_ACTIVATE_FORCE 128 184#define FB_ACTIVATE_INV_MODE 256 185#define FB_ACCELF_TEXT 1 186#define FB_SYNC_HOR_HIGH_ACT 1 187#define FB_SYNC_VERT_HIGH_ACT 2 188#define FB_SYNC_EXT 4 189#define FB_SYNC_COMP_HIGH_ACT 8 190#define FB_SYNC_BROADCAST 16 191#define FB_SYNC_ON_GREEN 32 192#define FB_VMODE_NONINTERLACED 0 193#define FB_VMODE_INTERLACED 1 194#define FB_VMODE_DOUBLE 2 195#define FB_VMODE_ODD_FLD_FIRST 4 196#define FB_VMODE_MASK 255 197#define FB_VMODE_YWRAP 256 198#define FB_VMODE_SMOOTH_XPAN 512 199#define FB_VMODE_CONUPDATE 512 200#define FB_ROTATE_UR 0 201#define FB_ROTATE_CW 1 202#define FB_ROTATE_UD 2 203#define FB_ROTATE_CCW 3 204#define PICOS2KHZ(a) (1000000000UL / (a)) 205#define KHZ2PICOS(a) (1000000000UL / (a)) 206struct fb_var_screeninfo { 207 __u32 xres; 208 __u32 yres; 209 __u32 xres_virtual; 210 __u32 yres_virtual; 211 __u32 xoffset; 212 __u32 yoffset; 213 __u32 bits_per_pixel; 214 __u32 grayscale; 215 struct fb_bitfield red; 216 struct fb_bitfield green; 217 struct fb_bitfield blue; 218 struct fb_bitfield transp; 219 __u32 nonstd; 220 __u32 activate; 221 __u32 height; 222 __u32 width; 223 __u32 accel_flags; 224 __u32 pixclock; 225 __u32 left_margin; 226 __u32 right_margin; 227 __u32 upper_margin; 228 __u32 lower_margin; 229 __u32 hsync_len; 230 __u32 vsync_len; 231 __u32 sync; 232 __u32 vmode; 233 __u32 rotate; 234 __u32 colorspace; 235 __u32 reserved[4]; 236}; 237struct fb_cmap { 238 __u32 start; 239 __u32 len; 240 __u16 * red; 241 __u16 * green; 242 __u16 * blue; 243 __u16 * transp; 244}; 245struct fb_con2fbmap { 246 __u32 console; 247 __u32 framebuffer; 248}; 249#define VESA_NO_BLANKING 0 250#define VESA_VSYNC_SUSPEND 1 251#define VESA_HSYNC_SUSPEND 2 252#define VESA_POWERDOWN 3 253enum { 254 FB_BLANK_UNBLANK = VESA_NO_BLANKING, 255 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 256 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 257 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 258 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 259}; 260#define FB_VBLANK_VBLANKING 0x001 261#define FB_VBLANK_HBLANKING 0x002 262#define FB_VBLANK_HAVE_VBLANK 0x004 263#define FB_VBLANK_HAVE_HBLANK 0x008 264#define FB_VBLANK_HAVE_COUNT 0x010 265#define FB_VBLANK_HAVE_VCOUNT 0x020 266#define FB_VBLANK_HAVE_HCOUNT 0x040 267#define FB_VBLANK_VSYNCING 0x080 268#define FB_VBLANK_HAVE_VSYNC 0x100 269struct fb_vblank { 270 __u32 flags; 271 __u32 count; 272 __u32 vcount; 273 __u32 hcount; 274 __u32 reserved[4]; 275}; 276#define ROP_COPY 0 277#define ROP_XOR 1 278struct fb_copyarea { 279 __u32 dx; 280 __u32 dy; 281 __u32 width; 282 __u32 height; 283 __u32 sx; 284 __u32 sy; 285}; 286struct fb_fillrect { 287 __u32 dx; 288 __u32 dy; 289 __u32 width; 290 __u32 height; 291 __u32 color; 292 __u32 rop; 293}; 294struct fb_image { 295 __u32 dx; 296 __u32 dy; 297 __u32 width; 298 __u32 height; 299 __u32 fg_color; 300 __u32 bg_color; 301 __u8 depth; 302 const char * data; 303 struct fb_cmap cmap; 304}; 305#define FB_CUR_SETIMAGE 0x01 306#define FB_CUR_SETPOS 0x02 307#define FB_CUR_SETHOT 0x04 308#define FB_CUR_SETCMAP 0x08 309#define FB_CUR_SETSHAPE 0x10 310#define FB_CUR_SETSIZE 0x20 311#define FB_CUR_SETALL 0xFF 312struct fbcurpos { 313 __u16 x, y; 314}; 315struct fb_cursor { 316 __u16 set; 317 __u16 enable; 318 __u16 rop; 319 const char * mask; 320 struct fbcurpos hot; 321 struct fb_image image; 322}; 323#endif 324