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203<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
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206
207<div class="doc-section">
208
209<p>Below is list of command-line options recognized by the ImageMagick <a
210href="/www/command-line-tools.html">command-line
211tools</a>. If you want a description of a particular option, click on the
212option name in the navigation bar above and you will go right to it. Unless
213otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
214
215<div style="margin: auto;">
216  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
217</div>
218
219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
220<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
221
222<div style="margin: auto;">
223  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
224</div>
225
226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
227
228<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
229
230<div style="margin: auto;">
231  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
232</div>
233
234<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
235
236<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
237
238<div style="margin: auto;">
239  <h4><a id="adjoin"></a>-adjoin</h4>
240</div>
241
242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
243
244<p>This option is enabled by default. An attempt is made to save all images of
245an image sequence into the given output file.  However, some formats, such as
246JPEG and PNG, do not support more than one image per file, and in that case
247ImageMagick is forced to write each image as a separate file.  As such, if
248more than one image needs to be written, the filename given is modified by
249adding a <a href="#scene">-scene</a> number before the suffix, in order to
250make distinct names for each image. </p>
251
252<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written to
253separate files, whether or not the file format allows multiple images per file
254(for example, GIF, MIFF, and TIFF). </p>
255
256<p>Including a C-style integer format string in the output filename will
257automagically enable <a href="#adjoin">+adjoin</a> and are used to specify
258where the <a href="#scene">-scene</a> number is placed in the filenames. These
259strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those
260who have used the standard <kbd>printf()</kbd>' C-library function. As an
261example, the command</p>
262
263<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
264<p>will create a sequence of 17 images (the two given plus 15 more created by
265<a href="#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
266my02morph.jpg, ..., my16morph.jpg.  </p>
267
268<p>In summary, ImageMagick tries to write all images to one file, but will
269save to multiple files, if any of the following conditions exist...
270<ol>
271<li>the output image's file format does not allow multi-image files,
272<li>the <a href="#adjoin">+adjoin</a> option is given, or
273<li>a printf() integer format string (eg: "%d") is present in the output
274 filename.
275</ol></p>
276
277
278<div style="margin: auto;">
279  <h4><a id="affine"></a>-affine
280  <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em
281  class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>[,<em
282  class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]
283</div>
284
285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
286
287<p>This option sets a transformation matrix, for use by subsequent <a
288href="#draw">-draw</a> or <a href="#transform">-transform</a> options. </p>
289
290<p>The matrix entries are entered as comma-separated numeric values either in
291quotes or without spaces. </p>
292
293<p>Internally, the transformation matrix has 3x3 elements, but three of them
294are omitted from the input because they are constant. The new (transformed)
295coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at
296position (<em class="arg">x</em>, <em class="arg">y</em>) in the original
297image are calculated using the following matrix equation.</p>
298
299<div class="eqn">
300<img alt="affine transformation"  src="/images/affine.png"/>
301</div>
302
303<p> The size of the resulting image is that of the smallest rectangle that
304contains the transformed source image.  The parameters <em
305class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>
306subsequently shift the image pixels so that those that are moved out of the
307image area are cut off.</p>
308
309<p>The transformation matrix complies with the left-handed pixel coordinate
310system: positive <em class="arg">x</em> and <em class="arg">y</em> directions
311are rightward and downward, resp.; positive rotation is clockwise.</p>
312
313<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em
314class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore,
315four parameters suffice for rotation and scaling without translation.</p>
316
317<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em
318class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions,
319respectively, is accomplished with the following.</p>
320
321<p>See <a href="#transform">-transform</a>, and the <a
322href="#distort">-distort</a> method '<kbd>Affineprojection</kbd> for more
323information </p>
324
325
326<p class="crtsnip">
327 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
328</p>
329
330<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
331
332<p class="crtsnip">
333  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
334</p>
335
336<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
337<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
338
339<p class="crtsnip">
340  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
341</p>
342
343<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
344
345<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
346
347<div style="margin: auto;">
348  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
349</div>
350
351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
352
353<p>Used to set a flag on an image indicating whether or not to use existing alpha
354channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
355
356
357<table class="doc">
358  <tbody>
359  <tr valign="top">
360    <th align="left" style="width: 8%">type</th>
361    <th align="left">Description</th>
362  </tr>
363
364  <tr valign="top">
365    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
366    <td valign="top">
367       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
368       should be used instead of this, unless you specifically need to
369       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
370       channel. </td></tr>
371
372  <tr valign="top">
373    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
374    <td valign="top">
375       Disables the image's transparency channel. Does not delete or change the
376       existing data, just turns off the use of that data.</td></tr>
377
378  <tr valign="top">
379    <td valign="top"><kbd>Set</kbd></td>
380    <td valign="top">
381       Activates the alpha/matte channel. If it was previously turned off
382       then it also resets the channel to opaque.  If the image already had
383       the alpha channel turned on, it will have no effect.</td></tr>
384
385  <tr valign="top">
386    <td valign="top"><kbd>Opaque</kbd></td>
387    <td valign="top">
388       Enables the alpha/matte channel and forces it to be fully opaque.
389       </td></tr>
390
391  <tr valign="top">
392    <td valign="top"><kbd>Transparent</kbd></td>
393    <td valign="top">
394       Activates the alpha/matte channel and forces it to be fully
395       transparent. This effectively creates a fully transparent image the
396       same size as the original and with all its original RGB data still
397       intact, but fully transparent. </td></tr>
398
399  <tr valign="top">
400    <td valign="top"><kbd>Extract</kbd></td>
401    <td valign="top">
402       Copies the alpha channel values into all the color channels and turns
403       '<kbd>Off</kbd>' the the image's transparency, so as to generate
404       a gray-scale mask of the image's shape. The alpha channel data is left
405       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
406       </td></tr>
407
408  <tr valign="top">
409    <td valign="top"><kbd>Copy</kbd></td>
410    <td valign="top">
411       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
412       gray-scale intensity of the image, into the alpha channel, converting
413       a gray-scale mask into a transparent shaped mask ready to be colored
414       appropriately. The color channels are not modified.  </td></tr>
415
416  <tr valign="top">
417    <td valign="top"><kbd>Shape</kbd></td>
418    <td valign="top">
419       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
420       the current background color.  That is the RGB color channels is
421       replaced, with appropriate alpha shape.
422       </td></tr>
423
424  <tr valign="top">
425    <td valign="top"><kbd>Background</kbd></td>
426    <td valign="top">
427       Set any fully-transparent pixel to the background color, while leaving
428       it fully-transparent.  This can make some image file formats, such as
429       PNG, smaller as the RGB values of transparent pixels are more uniform,
430       and thus can compress better.
431       </td></tr>
432  </tbody>
433</table>
434
435<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
436"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
437>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
438Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
439
440
441<div style="margin: auto;">
442 <h4><a id="annotate"></a>
443 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
444 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
445 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
446</div>
447
448<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
449
450<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
451
452
453<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
454
455<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
456
457<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
458<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
459
460<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
461
462<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
463
464<div style="margin: auto;">
465  <h4><a id="antialias"></a>-antialias</h4>
466</div>
467
468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
469drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
470
471<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
472drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
473antialiasing edge pixels.  This will then reduce the number of colors added to
474an image to just the colors being directly drawn.  That is, no mixed colors
475are added when drawing such objects. </p>
476
477<div style="margin: auto;">
478  <h4><a id="append"></a>-append</h4>
479</div>
480
481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
482
483<p>This option creates a single longer image image, by joining all the current
484images in sequence top-to-bottom. Use <a href="#append">+append</a> to
485stack images left-to-right. </p>
486
487<p>If they are not of the same width, narrower images are padded with the
488current <a href="#background">-background</a> color setting, and their
489position relative to each other can be controlled by the current <a
490href="#gravity">-gravity</a> setting. </p>
491
492
493<div style="margin: auto;">
494  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
495</div>
496
497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
498
499
500<div style="margin: auto;">
501  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
502</div>
503
504<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
505
506<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
507
508<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
509
510
511
512<div style="margin: auto;">
513  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
517
518<p>This calculates the mean values of an image, then applies a calculated  <a
519href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
520image it will get a have a value of 50%. </p>
521
522<p>This means that any solid 'gray' image becomes 50% gray. </p>
523
524<p>This works well for real-life images with little or no extreme dark and
525light areas, but tend to fail for images with large amounts of bright sky or
526dark shadows. It also does not work well for diagrams or cartoon like images.
527</p>
528
529<p>It uses the <a href="#channel" >-channel</a> setting, (including the
530'<em>sync</em>' flag for channel syncronization), to determine which color
531values is used and modified. As the default <a href="#channel"
532>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
533together by the same gamma value, preserving colors. </p>
534
535
536
537<div style="margin: auto;">
538  <h4><a id="auto-level"></a>-auto-level</h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
542
543<p>This is a 'perfect' image normalization operator.  It finds the exact
544minimum and maximum color values in the image and then applies a <a
545href="#level" >-level</a> operator to stretch the values to the full range of
546values. </p>
547
548<p>The operator is not typically used for real-life images, image scans, or
549JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
550for the <a href="#level" >-level</a> operation.  On the other hand it is the
551right operator to use for color stretching gradient images being used to
552generate Color lookup tables, distortion maps, or other 'mathematically'
553defined images.  </p>
554
555<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
556href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
557>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
558problems that these operators may have. That is <a href="#auto-level"
559>-auto-level</a> is the perfect or ideal version these operators. </p>
560
561<p>It uses the <a href="#channel" >-channel</a> setting, (including the
562special '<em>sync</em>' flag for channel syncronization), to determine
563which color values are used and modified. As the default <a
564href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
565'<em>sync</em>' ensures that the color channels will are modified
566together by the same gamma value, preserving colors, and ignoring
567transparency. </p>
568
569
570<div style="margin: auto;">
571  <h4><a id="auto-orient"></a>-auto-orient</h4>
572</div>
573
574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
575
576<p>This operator reads and resets the EXIF image profile setting 'Orientation'
577and then performs the appropriate 90 degree rotation on the image to orient
578the image, for correct viewing. </p>
579
580<p>This EXIF profile setting is usually set using a gravity sensor in digital
581camara, however photos taken directly downward or upward may not have an
582appropriate value.  Also images that have been orientation 'corrected' without
583reseting this setting, may be 'corrected' again resulting in a incorrect
584result.  If the he EXIF profile was previously stripped, the  <a
585href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
586
587
588<div style="margin: auto;">
589  <h4><a id="average"></a>-average</h4>
590</div>
591
592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
593
594<p>An error results if the images are not identically sized.</p>
595
596
597<div style="margin: auto;">
598  <h4><a id="backdrop"></a>-backdrop</h4>
599</div>
600
601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
602
603<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
604
605<div style="margin: auto;">
606  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
607</div>
608
609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
610
611<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
612
613<div style="margin: auto;">
614  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
615</div>
616
617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
618
619<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
620
621<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
622<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
623
624<div style="margin: auto;">
625  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
626</div>
627
628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
629
630<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
631
632<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
633
634<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
635negative results without clipping to the color value range
636(0..QuantumRange).</p>
637
638<p>See the discussion on HDRI implementations of ImageMagick on the page
639<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
640</p>
641
642<div style="margin: auto;">
643  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
644</div>
645
646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
647
648<div style="margin: auto;">
649  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
650</div>
651
652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
653
654<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
655</p>
656
657
658<div style="margin: auto;">
659  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
660</div>
661
662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
663
664<p>Blend will average the images together ('plus') according to the
665percentages given and each pixels transparency.  If only a single percentage
666value is given it sets the weight of the composite or 'source' image, while
667the background image is weighted by the exact opposite amount. That is a
668<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
669'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
670
671
672<div style="margin: auto;">
673  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
674</div>
675
676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
677
678<div style="margin: auto;">
679  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
680</div>
681
682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
683
684<div style="margin: auto;">
685
686<div style="margin: auto;">
687  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
688</div>
689
690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
691
692<p>Convolve the image with a Gaussian or normal distribution using the given
693<em class="arg" >Sigma</em> value.  The formula is:</p>
694
695<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
696</div>
697
698<p>The <em class="arg" >Sigma</em> value is the important argument, and
699determines the actual amount of blurring that will take place. </p>
700
701<p>The <em class="arg" >Radius</em> is only used to determine the size of the
702array which will hold the calculated Gaussian distribution. It should be an
703integer.  If not given, or set to zero, IM will calculate the largest possible
704radius that will provide meaningful results for the Gaussian distribution.
705</p>
706
707<p>The larger the <em class="arg" >Radius</em> the radius the slower the
708operation is. However too small a <em class="arg" >Radius</em>, and sever
709aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
710should be at least twice the <em class="arg" >Sigma</em> value, though three
711times will produce a more accurite result. </p>
712
713<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
714by taking advantage of the separability properties of the distribution.  Here
715we apply a single-dimensional Gaussian matrix in the horizontal direction,
716then repeat the process in the vertical direction.</p>
717
718<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
719pixels which are outside the image proper are blurred into the final result.
720</p>
721
722
723<div style="margin: auto;">
724  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
725</div>
726
727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
728
729<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
730Average (EWA) of the source image, scaled according to the grayscale
731mapping. </p>
732
733<p>The ellipse is weighted with sigma set to the given <em class="arg"
734>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
735defaults to the <em class="arg" >Width</em> for a normal circular Guassian
736weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
737horizontal clock-wise.  </p>
738
739<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
740pixels which are outside the image proper are blurred into the final result.
741</p>
742
743
744<div style="margin: auto;">
745  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
746</div>
747
748<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
749
750<p>Set the width and height using the <em class="arg">size</em> portion of the
751<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
752ignored. </p>
753
754<p>Set the border color by preceding with the <a
755href="#bordercolor">-bordercolor</a> setting.</p>
756
757<p>The <a href="#border">-border</a> operation is affected by the current <a
758href="#compose">-compose</a> setting and assumes that this is using the default
759'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
760size colors by the current <a href="#bordercolor">-bordercolor</a> before
761overlaying the original image in the center of this net image.  This means that
762with the default compose method of '<kbd>Over</kbd>' any transparent parts may
763be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
764<p>See also the <a href="#frame">-frame</a> option, which has more
765functionality.</p>
766
767<div style="margin: auto;">
768  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
769</div>
770
771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
772
773<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
774
775<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
776
777<div style="margin: auto;">
778  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
779</div>
780
781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
782
783<div style="margin: auto;">
784  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
785</div>
786
787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
788
789<p>Brightness and Contrast values apply changes to the input image. They are
790not absolute settings. A brightness or contrast value of zero means no change.
791The range of values is -100 to +100 on each. Positive values increase the
792brightness or contrast and negative values decrease the brightness or contrast.
793To control only contrast, set the brightness=0. To control only brightness,
794set contrast=0 or just leave it off.</p>
795
796<p>You may also use <a href="#fill">-channel</a> to control which channels to
797apply the brightness and/or contrast change. The default is to apply the same
798transformation to all channels.</p>
799
800<p>Brightness and Contrast arguments are converted to offset and slope of a
801linear transform and applied
802using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
803
804<p>The slope varies from 0 at contrast=-100 to almost vertical at
805contrast=+100. For brightness=0 and contrast=-100, the result are totally
806midgray. For brightness=0 and contrast=+100, the result will approach but
807not quite reach a threshold at midgray; that is the linear transformation
808is a very steep vertical line at mid gray.</p>
809
810<p>Negative slopes, i.e. negating the image, are not possible with this
811function. All achievable slopes are zero or positive.</p>
812
813<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
814at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
815totally white. Similarly, when contrast=0 and brightness=-100, the result is
816totally black.</p>
817
818<p>As the range of values for the arguments are -100 to +100, adding the '%'
819symbol is no different than leaving it off.</p>
820
821<div style="margin: auto;">
822  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
823</div>
824
825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
826
827<div style="margin: auto;">
828  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
829</div>
830
831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
832
833<p>This option sets the caption meta-data of an image read in after this
834option has been given.  To modify a caption of images already in memory use
835"<kbd><a href="#set">-set</a> caption</kbd>". </p>
836
837<p>The caption can contain special format characters listed in the <a
838href="/www/escape.html">Format and
839Print Image Properties</a>. These attributes are expanded when the caption
840is finally assigned to the individual images. </p>
841
842<p>If the first character of <em class="arg">string</em> is <em
843class="arg">@</em>, the image caption is read from a file titled by the
844remaining characters in the string.  Comments read in from a file are literal;
845no embedded formatting characters are recognized.</p>
846
847<p>Caption meta-data ais not visible on the image itself. To do that use the
848<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
849instead.</p>
850
851<p>For example,</p>
852
853<p class="crtsnip">
854     -caption "%m:%f %wx%h"  bird.miff
855</p>
856
857<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
858that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
859480.</p>
860
861
862<div style="margin: auto;">
863  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
864</div>
865
866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
867
868<p>Here is an example color correction collection:</p>
869
870<pre class="text">
871&lt;?xml version="1.0" encoding="UTF-8"?&gt;
872&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
873  &lt;ColorCorrection id="cc06668"&gt;
874    &lt;SOPNode&gt;
875      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
876      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
877      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
878    &lt;/SOPNode&gt;
879    &lt;SATNode&gt;
880      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
881    &lt;/SATNode&gt;
882  &lt;/ColorCorrection&gt;
883&lt;/ColorCorrectionCollection&gt;
884</pre>
885
886<div style="margin: auto;">
887  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
888</div>
889
890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
891
892<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
893<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
894<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
895<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
896
897<p>The channels above can also be specified as a comma-separated list or can be
898abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
899'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
900'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
901
902For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
903you can either use </p>
904<p class="crtsnip">
905    -channel Red,Blue
906</p>
907<p>or you can use the short hand form</p>
908<p class="crtsnip">
909    -channel RB
910</p>
911
912<p>All the channels that is present in an image can be specified using the
913special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
914but generally any operators that are generally 'grey-scale' image operators,
915will understand this setting.  See individual operator documentation. </p>
916
917<br />
918
919<p>On top of the normal channel selection a extra flag can be specified,
920'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
921operators that understand this flag should perform: cross-channel
922syncronization of the channels. If not specified, then most grey-scale
923operators will apply their image processing operations to each individual
924channel (as specified by the rest of the <a href="#channel">-channel</a>
925setting) completely independently from each other. </p>
926
927<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
928<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
929together in exactly the same way so that colors will remain in-sync. Without
930it being set, then each channel is modified separately and
931independently, which may produce color distortion. </p>
932
933<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
934and the <a href="#compose">-compose</a> mathematical methods, also understands
935the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
936to the alpha channel (if present). That is to say it will modify the image
937processing with the understanding that fully-transparent colors should not
938contribute to the final result. </p>
939
940<p>Basically, by default, operators work with color channels in syncronous, and
941treats transparency as special, unless the <a href="#channel">-channel</a>
942setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
943How each operator does this depends on that operators current implementation.
944Not all operators understands this flag at this time, but that is changing.
945</p>
946
947<p>To print a complete list of channel types, use <a href="#list">-list
948channel</a>.</p>
949
950<br />
951
952<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
953'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
954channels except the transparency channel, and that all the color channels are
955to be modified in exactly the same way, with a understanding of transprancy
956(depending on the operation being applied).  The 'plus' form <a
957href="#channel" >+channel</a> will reset the value back to this default. </p>
958
959<p>Options that are affected by the <a href="#channel" >-channel</a> setting
960include the following.
961
962<a href="#auto-gamma">-auto-gamma</a>,
963<a href="#auto-level">-auto-level</a>,
964<a href="#black-threshold">-black-threshold</a>,
965<a href="#blur">-blur</a>,
966<a href="#clamp">-clamp</a>,
967<a href="#clut">-clut</a>,
968<a href="#combine">-combine</a>,
969<a href="#composite">-composite</a> (Mathematical compose methods only),
970<a href="#convolve">-convolve</a>,
971<a href="#contrast-stretch">-contrast-stretch</a>,
972<a href="#evaluate">-evaluate</a>,
973<a href="#function">-function</a>,
974<a href="#fx">-fx</a>,
975<a href="#gaussian-blur">-gaussian-blur</a>,
976<a href="#hald-clut">-hald-clut</a>,
977<a href="#motion-blur">-motion-blur</a>,
978<a href="#morphology">-morphology</a>,
979<a href="#negate">-negate</a>,
980<a href="#normalize">-normalize</a>,
981<a href="#ordered-dither">-ordered-dither</a>,
982<a href="#radial-blur">-radial-blur</a>,
983<a href="#random-threshold">-random-threshold</a>,
984<a href="#separate">-separate</a>,
985<a href="#threshold">-threshold</a>, and
986<a href="#white-threshold">-white-threshold</a>.
987</p>
988
989<p>Warning, some operators behave differently when the <a href="#channel"
990>+channel</a> default setting is in effect, verses ANY user defined <a
991href="#channel" >-channel</a> setting (including the equivalent of the
992default). These operators have yet to be made to understand the newer 'Sync'
993flag. </p>
994
995<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
996the image before thresholding, if no <a href="#channel" >-channel</a> setting
997has been defined. This is not 'Sync flag controlled, yet. </p>
998
999<p>Also some operators such as <a href="#blur">-blur</a>, <a
1000href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
1001color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
1002href="#channel" >-channel</a>.  Generally this done to ensure that
1003fully-transparent colors are treated as being fully-transparent, and thus any
1004underlying 'hidden' color has no effect on the final results.  Typically
1005resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
1006convolution equivalents however does have a understanding of the 'Sync' flag
1007and will thus handle transparency correctly by default. </p>
1008
1009<p>As a alpha channel is optional within images, some operators will read the
1010color channels of an image as a greyscale alpha mask, when the image has no
1011alpha channel present, and the <a href="#channel" >-channel</a> setting tells
1012the operator to apply the operation using alpha channels. The <a
1013href="#clut">-clut</a> operator is a good example of this. </p>
1014
1015
1016<div style="margin: auto;">
1017  <h4><a id="clamp"></a>-clamp</h4>
1018</div>
1019
1020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
1021
1022<div style="margin: auto;">
1023  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
1024</div>
1025
1026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
1027
1028<div style="margin: auto;">
1029  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
1030</div>
1031
1032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
1033
1034<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
1035and <em class="arg">height</em> given in the of the <em class="arg">size</em>
1036portion of the <em class="arg">geometry</em> argument give the number of
1037columns and rows to remove. The <em class="arg">offset</em> portion of
1038the <em class="arg">geometry</em> argument is influenced by
1039a <a href="#gravity">-gravity</a> setting, if present.</p>
1040
1041<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1042and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1043
1044<p>While it can remove internal rows and columns of pixels, it is more typically
1045used with as <a href="#gravity">-gravity</a> setting and a '<kbd>+0+0</kbd>' offset
1046so as to remove a single edge from an image.  Compare this to <a href="#shave"
1047>-shave</a> whcih removes equal numbers of pixels from oppisite sides of the image.
1048</p>
1049
1050<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a
1051<a href="#splice">-splice</a> that was given the same <em class="arg">geometry</em>
1052and <a href="#gravity">-gravity</a> settings. </p>
1053
1054
1055<div style="margin: auto;">
1056  <h4><a id="clip"></a>-clip</h4>
1057</div>
1058
1059<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1060
1061<p>If a clipping path is present, it is applied to subsequent operations.</p>
1062
1063<p>For example, in the command</p>
1064
1065<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1066<p>only the pixels within the clipping path are negated.</p>
1067
1068<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1069
1070<div style="margin: auto;">
1071  <h4><a id="clip-mask"></a>-clip-mask</h4>
1072</div>
1073
1074<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1075
1076<p>Use the given image as a 'do-not-modify' mask of the current images in the
1077current image sequence.  Assuming the clipmask is a greyscale image the same
1078size at the one already in memory, any areas that is white will not be
1079modified by any of the 'image processing operators' that follow, until the
1080mask is removed. Pixels in the black areas of the clip mask will be modified
1081as normal. </p>
1082
1083<p>In some ways this is similar to (though not the same) as defining
1084a rectangular <a href="#region" >-region</a>, or using the negative of the
1085mask (thrid) image in a three image <a href="#composite" >-composite</a>,
1086operation. </p>
1087
1088
1089<div style="margin: auto;">
1090  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1091</div>
1092
1093<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1094
1095<p>This is almost identical to <a href="#clip">-clip</a>. </p>
1096
1097
1098<div style="margin: auto;">
1099  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1100</div>
1101
1102<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make a clone of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1103
1104<p>Inside parenthesis (where the operator is normally used) it will make a
1105clone of the images from the last 'pushed' image sequence, and adds them to
1106the end of the current image sequence. Outside parenthesis
1107(not recommended) it clones the images from the current image sequence. </p>
1108
1109<p>Specify the image by its index in the sequence.  The first image is index
11100.  Negative indexes are relative to the end of the sequence; for
1111example, <kbd>&minus;1</kbd>
1112represents the last image of the sequence.  Specify a range of images with a
1113dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1114spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1115effectively clone all the images. </p>
1116
1117<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1118in the image sequence, and is thus equivelent to using a argument of
1119'<kbd>&minus;1</kbd>'. </p>
1120
1121<div style="margin: auto;">
1122  <h4><a id="clut"></a>-clut</h4>
1123</div>
1124
1125<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1126corresponding channel in the second image as a <b>c</b>olor
1127<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1128
1129<p>The second (LUT) image is ordinarily a gradient image containing the
1130histogram mapping of how each channel should be modified. Typically it is a
1131either a single row or column image of replacement color values. If larger
1132than a single row or column, values are taken from a diagonal line from
1133top-left to bottom-right corners.</p>
1134
1135<p>The lookup is further controlled by the <a
1136href="#interpolate">-interpolate</a> setting, which is especially handy for an
1137LUT which is not the full length needed by the ImageMagick installed Quality
1138(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1139'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1140gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1141lookup of color values. </p>
1142
1143<p>This operator is especially suited to replacing a grayscale image with a
1144specific color gradient from the CLUT image. </p>
1145
1146<p>Only the channel values defined by the <a href="#channel">-channel</a>
1147setting will have their values replaced. In particular, since the default <a
1148href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1149transparency (alpha/matte channel) is not affected, unless the <a
1150href="#channel">-channel</a> setting is modified. When the alpha channel is
1151set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1152as the other channels, implying that alpha/matte values are replaced using the
1153alpha/matte values of the original image. </p>
1154
1155<p>If either the image being modified, or the lookup image, contains no
1156transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1157href="#channel">-channel</a> setting includes alpha replacement, then it is
1158assumed that image represents a gray-scale gradient which is used for the
1159replacement alpha values.  That is you can use a gray-scale CLUT image to
1160adjust a existing images alpha channel, or you can color a gray-scale image
1161using colors form CLUT containing the desired colors, including transparency.
1162</p>
1163
1164<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1165according to the lookup of the full color RGB value from a 2D representation
1166of a 3D color cube. </p>
1167
1168
1169<div style="margin: auto;">
1170  <h4><a id="coalesce"></a>-coalesce</h4>
1171</div>
1172
1173<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1174
1175<p>Overlay each image in an image sequence according to
1176its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1177an animation at each point in the animation sequence. All images should be
1178the same size, and are assigned appropriate GIF disposal settings for the
1179animation to continue working as expected as a GIF animation.  Such frames
1180are more easily viewed and processed than the highly optimized GIF overlay
1181images.  </p>
1182
1183<p>The animation can be re-optimized after processing using
1184the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1185there is no guarantee that the restored GIF animation optimization is
1186better than the original. </p>
1187
1188
1189<div style="margin: auto;">
1190  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1191</div>
1192
1193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1194
1195<p>Specify the amount of colorization as a percentage. Separate colorization
1196values can be applied to the red, green, and blue channels of the image with
1197a comma-delimited list of colorization
1198values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1199
1200<div style="margin: auto;">
1201  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1202</div>
1203
1204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1205
1206<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1207
1208<p>This option only applies when the default X server visual
1209is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1210to <a href="#visual">-visual</a> for more details. By default,
1211a shared colormap is allocated. The image shares colors with
1212other X clients. Some image colors could be approximated,
1213therefore your image may look very different than intended.
1214If <kbd>private</kbd> is chosen, the image colors appear exactly
1215as they are defined. However, other clients may go <em>technicolor</em>
1216when the image colormap is installed.</p>
1217
1218<div style="margin: auto;">
1219  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1220</div>
1221
1222<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1223
1224<p>The actual number of colors in the image may be less than your request,
1225but never more. Note that this a color reduction option. Images with fewer
1226unique colors than specified by <em class="arg">value</em> will have any
1227duplicate or unused colors removed.  The ordering of an existing color
1228palette may be altered. When converting an image from color to grayscale,
1229it is more efficient to convert the image to the gray colorspace before
1230reducing the number of colors. Refer to
1231the <a href="/www/quantize.html">
1232color reduction algorithm</a> for more details.</p>
1233
1234<div style="margin: auto;">
1235  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1236</div>
1237
1238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1239
1240<p>This option permits saturation changes, hue rotation, luminance to alpha,
1241and various other effects.  Although variable-sized transformation matrices
1242can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1243for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1244Adobe Flash except offsets are in column 6 rather than 5 (in support of
1245CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1246
1247<p>As an example, to add contrast to an image with offsets, try this command:</p>
1248
1249<pre class="text">
1250convert kittens.jpg -color-matrix \
1251  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1252    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1253    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1254    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1255    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1256    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1257</pre>
1258<div style="margin: auto;">
1259  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1260</div>
1261
1262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1263
1264<p>Choices are:</p>
1265
1266<pre class="text">
1267  CMY
1268  CMYK
1269  Gray
1270  HSB
1271  HSL
1272  HWB
1273  Lab
1274  Log
1275  OHTA
1276  Rec601Luma
1277  Rec601YCbCr
1278  Rec709Luma
1279  Rec709YCbCr
1280  RGB
1281  sRGB
1282  Transparent
1283  XYZ
1284  YCbCr
1285  YCC
1286  YIQ
1287  YPbPr
1288  YUV
1289</pre>
1290
1291<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1292
1293<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1294
1295<table class="doc">
1296        <caption>Conversion Of RGB To Other Color Spaces</caption>
1297        <tr><th align="left" valign="middle">CMY</th></tr>
1298        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1299        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1300        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1301        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1302        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1303        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1304        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1305        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1306
1307        <tr><th align="left" valign="middle">Gray</th></tr>
1308        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1309
1310        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1311        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1312        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1313        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1314
1315        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1316        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1317        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1318        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1319
1320        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1321        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1322        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1323        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1324
1325        <tr><th align="left" valign="middle">LAB</th></tr>
1326        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1327        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1328        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1329
1330        <tr><th align="left" valign="middle">LOG</th></tr>
1331        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1332        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1333        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1334
1335        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1336        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1337        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1338        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1339
1340        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1341        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1342
1343        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1344        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1345        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1346        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1347
1348        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1349        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1350
1351        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1352        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1353        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1354        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1355
1356        <tr><th align="left" valign="middle">sRGB</th></tr>
1357        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1358        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1359        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1360
1361        <tr><th align="left" valign="middle">XYZ</th></tr>
1362        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1363        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1364        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1365
1366        <tr><th align="left" valign="middle">YCC</th></tr>
1367        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1368        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1369        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1370
1371        <tr><th align="left" valign="middle">YCbCr</th></tr>
1372        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1373        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1374        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1375
1376        <tr><th align="left" valign="middle">YIQ</th></tr>
1377        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1378        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1379        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1380
1381        <tr><th align="left" valign="middle">YPbPr</th></tr>
1382        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1383        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1384        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1385
1386        <tr><th align="left" valign="middle">YUV</th></tr>
1387        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1388        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1389        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1390</table>
1391
1392<div style="margin: auto;">
1393  <h4><a id="combine"></a>-combine</h4>
1394</div>
1395
1396<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1397
1398<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1399
1400<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1401</p>
1402
1403<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1404<div style="margin: auto;">
1405  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1406</div>
1407
1408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1409
1410<p>This option sets the comment meta-data of an image read in after this
1411option has been given.  To modify a comment of images already in memory use
1412"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1413
1414<p>The comment can contain special format characters listed in the <a
1415href="/www/escape.html">Format and
1416Print Image Properties</a>. These attributes are expanded when the comment
1417is finally assigned to the individual images. </p>
1418
1419<p>If the first character of <em class="arg">string</em> is <em
1420class="arg">@</em>, the image comment is read from a file titled by the
1421remaining characters in the string.  Comments read in from a file are literal;
1422no embedded formatting characters are recognized.</p>
1423
1424<p>Comment meta-data are not visible on the image itself. To do that use the
1425<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1426instead.</p>
1427
1428<p>For example,</p>
1429
1430<p class="crtsnip">
1431     -comment "%m:%f %wx%h"  bird.miff
1432</p>
1433
1434<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1435that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1436480.</p>
1437
1438<div style="margin: auto;">
1439  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1440</div>
1441
1442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1443
1444<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1445a detailed discussion of alpha compositing.</p>
1446
1447<p>This setting effects image processing operators that merge two (or more)
1448images together in some way.  This includes the operators,
1449<a href="#composite">-composite</a>,
1450<a href="#layers">-layers</a> composite,
1451<a href="#flatten">-flatten</a>,
1452<a href="#mosaic">-mosaic</a>,
1453<a href="#layers">-layers</a> merge,
1454<a href="#border">-border</a>,
1455<a href="#frame">-frame</a>,
1456and <a href="#extent">-extent</a>. </p>
1457
1458<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1459command.  </p>
1460
1461
1462<div style="margin: auto;">
1463  <h4><a id="composite"></a>-composite</h4>
1464</div>
1465
1466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1467
1468<p>Take the first image 'destination' and overlay the second 'source' image
1469according to the current <a href="#compose">-compose</a> setting. The location
1470of the 'source' or 'overlay' image is controlled according to <a
1471href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1472settings. </p>
1473
1474<p>If a third image is given this is treated as a gray-scale 'mask' image
1475relative to the first 'destination' image. This mask will limit what parts of
1476the destination can be modified by the image composition.  However for the
1477'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1478Y-displacement image instead. </p>
1479
1480<p>If a <a href="#compose">-compose</a> method requires extra numerical
1481arguments or flags these can be provided by setting the  <a
1482href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1483appropriately for the compose method. </p>
1484
1485<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1486image outside the overlay area. You can disable this by setting the special <a
1487href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1488to '<kbd>false</kbd>'.  </p>
1489
1490
1491<div style="margin: auto;">
1492  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1493</div>
1494
1495<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1496
1497<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1498
1499<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1500
1501<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1502
1503<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1504
1505<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1506
1507<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1508
1509<div style="margin: auto;">
1510  <h4><a id="contrast"></a>-contrast</h4>
1511</div>
1512
1513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1514
1515<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1516
1517<p>For a more pronounced effect you can repeat the option:</p>
1518
1519<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1520<div style="margin: auto;">
1521  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1522</div>
1523
1524<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1525
1526<p>While performing the stretch, black-out at most <em
1527class="arg" >black-point</em> pixels and white-out at most <em
1528class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1529<em class="arg" >black-point %</em> pixels and white-out at most <em
1530class="arg" >white-point %</em> pixels.</p>
1531
1532<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1533>-contrast-stretch</a> will black-out at most <em class="arg"
1534>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1535minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1536class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1537>100% minus white-point %</em> pixels.</p>
1538
1539<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1540the image's min and max values are stretched to 0 and <em class="QR"
1541>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1542clipping at either end. This is not the same as <a href="#normalize"
1543>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1544prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1545
1546<p>Internally operator works by creating a histogram bin, and then uses that
1547bin to modify the image. As such some colors may be merged together when they
1548originally fell into the same 'bin'. </p>
1549
1550<p>All the channels are normalized in concert by the came amount so as to
1551preserve color integrity, when the default <a href="#channel" >+channel</a>
1552setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1553setting will normalize the RGB channels independently.</p>
1554
1555<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1556normalization of mathematical images. </p>
1557
1558<p>This operator is under review for re-development. </p>
1559
1560
1561<div style="margin: auto;">
1562  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1563</div>
1564
1565<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1566
1567<p>The <em class="arg">kernel</em> is a matrix specified as
1568a comma-separated list of integers (with no spaces), ordered left-to right,
1569starting with the top row. Presently, only odd-dimensioned kernels are
1570supported, and therefore the number of entries in the specified <em
1571class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15727<sup>2</sup>=49, etc. </p>
1573
1574<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1575positive and negative results are relative to a user-specified bias value.
1576This is important for non-HDRI compilations of ImageMagick when dealing with
1577convolutions that contain negative as well as positive values. This is
1578especially the case with convolutions involving high pass filters or edge
1579detection. Without an output bias, the negative values is clipped at zero.
1580</p>
1581
1582<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1583negative results without clipping to the color value range (0..QuantumRange).
1584See the discussion on HDRI implementations of ImageMagick on the page <a
1585href="/www/high-dynamic-range.html">High
1586Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1587href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1588<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1589entry.  </p>
1590
1591
1592<div style="margin: auto;">
1593  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1594</div>
1595
1596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1597
1598<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1599
1600<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1601
1602<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1603
1604<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1605
1606<p>By adding a exclamation character flag to the geometry argument, the
1607cropped images virtual canvas page size and offset is set as if the
1608geometry argument was a viewport or window. This means the canvas page size
1609is set to exactly the same size you specified, the image offset set
1610relative top left corner of the region cropped. </p>
1611
1612<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1613special single pixel transparent 'missed' image is returned, and a 'crop
1614missed' warning given. </p>
1615
1616<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1617
1618<div style="margin: auto;">
1619  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1620</div>
1621
1622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1623
1624<p><em class="arg">Amount</em> defines the number of positions each
1625colormap entry is shifted.</p>
1626
1627
1628<div style="margin: auto;">
1629  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1630</div>
1631
1632<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1633
1634<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1635
1636
1637<p>For example, to log cache and blob events, use.</p>
1638
1639<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1640<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1641
1642<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1643
1644<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1645
1646<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1647
1648<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1649
1650
1651<div style="margin: auto;">
1652  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1653</div>
1654
1655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1656
1657<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1658
1659<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1660
1661
1662<div style="margin: auto;">
1663  <h4><a id="deconstruct"></a>-deconstruct</h4>
1664</div>
1665
1666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1667
1668<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1669
1670<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1671
1672<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1673
1674
1675<div style="margin: auto;">
1676  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1677</div>
1678
1679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1680coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1681
1682<p>This option creates one or more definitions for coders and decoders to use
1683while reading and writing image data.  Definitions are generally used to
1684control image file format coder modules, and image processing operations,
1685beyond what is provided by normal means.  Defined settings are listed in <a
1686href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1687as "Artifacts". </p>
1688
1689<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1690definition of a flag is created with that name. This used to control on/off
1691options.  Use <a href="#define">+define key</a> to remove definitions
1692previously created.  Use <a href="#define">+define "*"</a> to remove all
1693existing definitions.</p>
1694
1695<p>The same 'artifact' settings can also be defined using the <a
1696href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1697>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1698Properties</a> in the defined value. </p>
1699
1700<p>The <em>option</em> and <em>key</em> are case-independent (they are
1701converted to lowercase for use within the decoders) while the <em>value</em>
1702is case-dependent.</p>
1703
1704<p>Such settings are global in scope, and effect all images and operations. </p>
1705
1706<p>The following definitions are just some of the artifacts that are
1707available:</p>
1708
1709<dl>
1710<dt>dcm:display-range=reset</dt>
1711<dd>Set the display range to the minimum and maximum pixel values for the
1712    DCM image format.</dd>
1713
1714<dt>dot:layout-engine=<em class="arg">value</em></dt>
1715<dd>Set the specify the layout engine for the DOT image format (e.g.
1716    <kbd>neato</kbd>).</dd>
1717
1718<dt>jpeg:extent=<em class="arg">value</em></dt>
1719<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1720    jpeg:extent=400kb</kbd>.</dd>
1721
1722<dt>jpeg:size=<em class="arg">geometry</em></dt>
1723<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1724    It is most useful for increasing performance and reducing the memory
1725    requirements when reducing the size of a large JPEG image.</dd>
1726
1727<dt>jp2:rate=<em class="arg">value</em></dt>
1728<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1729    compression factor is the reciprocal of the compression ratio. The valid
1730    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1731    this value overrides the -quality setting.  A quality setting of 75
1732    results in a rate value of 0.06641.</dd>
1733
1734<dt>mng:need-cacheoff</dt>
1735  <dd>turn playback caching off for streaming MNG.</dd>
1736
1737<dt>png:bit-depth=<em class="arg">value</em></dt>
1738<dt>png:color-type=<em class="arg">value</em></dt>
1739<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1740    encoder to use a different bit-depth and color-type than it would have
1741    normally selected, but only if this does not cause any loss of image
1742    quality. Any attempt to reduce image quality is treated as an error and no
1743    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1744    can use these "defines" to cause it to be written as an 8-bit grayscale,
1745    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1746    you cannot force it to be written as a grayscale or indexed PNG.  If you
1747    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1748    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1749    reduce the image quality prior to using the PNG encoder. Note that in
1750    indexed PNG files, "bit-depth" refers to the number of bits per index,
1751    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1752    8-bit depth.</dd>
1753
1754<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1755<dt>png:include-chunk=<em class="arg">value</em></dt>
1756<dd>ancillary chunks to be excluded from or included in PNG output.
1757
1758    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1759    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1760    or the word <em class="arg">all</em> or
1761    the word <em class="arg">none</em>.  There must be no spaces in the
1762    list.  Although PNG chunk-names are case-dependent, you can use
1763    all lowercase names if you prefer.</p>
1764
1765    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
1766    of the PNG encoder and have no effect on the PNG decoder.</p>
1767
1768    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1769    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1770    only be written if gamma is not 1/2.2, since most decoders assume
1771    sRGB and gamma=1/2.2 when no colorspace information is included in
1772    the PNG file.  Because the list is processed from left to right, you
1773    can achieve this with a single define:</p>
1774
1775<pre class="text">
1776    -define png:include-chunk=none,gAMA
1777</pre>
1778
1779    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1780    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any of
1781    these entries appearing in the list will be ignored.</p>
1782
1783    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1784    image has transparency, the PNG colortype is forced to be 4 or 6
1785    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1786    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1787    on the PNG colortype of the output image.</p>
1788
1789    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1790    following for PNG output:</p>
1791
1792<pre class="text">
1793    -define png:include-chunk=none,gama
1794</pre>
1795
1796    <p>The default behavior is to include all known PNG ancillary chunks
1797    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1798    and to exclude all PNG chunks that are unknown to ImageMagick,
1799    regardless of their PNG "copy-safe" status as described in the
1800    PNG specification.</p>
1801
1802    <p>Any chunk names that are not known to ImageMagick are ignored
1803    if they appear in either the "include-chunk" or "exclude-chunk" list.
1804    The ancillary chunks currently known to ImageMagick are
1805    <kbd>bKGD</kbd>, <kbd>cHRM</kbd>, <kbd>gAMA</kbd>, <kbd>iCCP</kbd>,
1806    <kbd>oFFs</kbd>, <kbd>pHYs</kbd>, <kbd>sRGB</kbd>, <kbd>tEXt</kbd>,
1807    <kbd>tRNS</kbd>, <kbd>vpAg</kbd>, and <kbd>zTXt</kbd>.</p>
1808
1809y</dd>
1810
1811<dt>ps:imagemask</dt>
1812<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1813    Postscript files that render bilevel images with the Postscript imagemask
1814    operator instead of the image operator.</dd>
1815
1816<dt>quantum:format=<em class="arg">type</em></dt>
1817<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1818    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1819    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1820    included, the result is a single precision floating point format.
1821    If <a href="#depth">-depth</a> 32 is included, the result is
1822    double precision floating point format.</dd>
1823
1824</dl>
1825
1826<p>For example, to create a postscript file that will render only the black
1827pixels of a bilevel image, use:</p>
1828
1829<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1830<p>Set attributes of the image registry by prefixing the value with
1831<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1832use:</p>
1833
1834<p class="crtsnip">
1835-define registry:temporary-path=/data/tmp
1836</p>
1837
1838
1839
1840<div style="margin: auto;">
1841  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1842</div>
1843
1844<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1845
1846<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1847
1848<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1849
1850
1851<div style="margin: auto;">
1852  <h4><a id="delete"></a>-delete <em class="arg">indexes</em></h4>
1853</div>
1854
1855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1856
1857<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1858
1859
1860<div style="margin: auto;">
1861  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1862</div>
1863
1864<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1865
1866<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1867
1868<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1869
1870<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1871
1872<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1873
1874<div style="margin: auto;">
1875  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1876</div>
1877
1878<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1879
1880<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1881
1882<div style="margin: auto;">
1883  <h4><a id="descend"></a>-descend</h4>
1884</div>
1885
1886<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1887
1888<div style="margin: auto;">
1889  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1890</div>
1891
1892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1893
1894<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1895
1896<div style="margin: auto;">
1897  <h4><a id="despeckle"></a>-despeckle</h4>
1898</div>
1899
1900<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1901
1902<div style="margin: auto;">
1903  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1904</div>
1905
1906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1907
1908<div style="margin: auto;">
1909  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1910</div>
1911
1912<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1913
1914<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1915is used as a displacement map, which is used to displace the lookup of
1916what part of the 'background' image is seen at each point of the overlaid
1917area.  Much like the displacement map is a 'lens' that redirects light shining
1918through it so as to present a distorted view the original 'background' image
1919behind it. </p>
1920
1921<p>Any perfect grey areas of the displacement map produce a zero
1922displacement of the image. Black areas produce the given maximum negative
1923displacement of the lookup point, while white produce a maximum positive
1924displacement of the lookup. </p>
1925
1926<p>Note that it is the lookup of the 'background' that is displaced, not a
1927displacement of the image itself. As such an area of the displacement map
1928containing 'white' will have the lookup point 'shifted' by a positive amount,
1929and thus generating a copy of the destination image to the right/downward from
1930the correct position.  That is the image will look like it may have been
1931'shifted' in a negative left/upward direction.  Understanding this is a very
1932important in understanding how displacement maps work.  </p>
1933
1934<p>The given arguments define the maximum amount of displacement in pixels
1935that a particular map can produce. If the displacement scale is large enough
1936it is also possible to lookup parts of the 'background' image that lie well
1937outside the bounds of the displacement map itself.  That is you could very
1938easily copy a section of the original image from outside the overlay area
1939into the overlay area. </p>
1940
1941<p>The '%' flag makes the displacement scale relative to the size of the
1942overlay image (100% = half width/height of image). Using '!' switches
1943percentage arguments to refer to the destination image size instead.
1944these flags were added as of IM v6.5.3-5.</p>
1945
1946<p>Normally a single grayscale displacement map is provided, which with the
1947given scaling values will determine a single direction (vector) in which
1948displacements can occur (positively or negatively).  However, if you also
1949specify a third image which is normally used as a <em class="arg">mask</em>,
1950the <em class="arg">composite image</em> is used for horizontal X
1951displacement, while the <em class="arg">mask image</em> is used for vertical Y
1952displacement.  This allows you to define completely different displacement
1953values for the X and Y directions, and allowing you to lookup any point within
1954the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1955any other nearby pixel, producing complex 2 dimensional displacements, rather
1956than a simple 1 dimensional vector displacements. </p>
1957
1958<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1959you can use the 'red' channel of the overlay image to specify the horizontal
1960or X displacement, and the 'green' channel for the vertical or Y displacement.
1961</p>
1962
1963<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1964mask the transparency of the destination image. However areas outside the
1965overlaid areas will not be effected. </p>
1966
1967
1968<div style="margin: auto;">
1969  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1970</div>
1971
1972<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1973
1974<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1975
1976<div style="margin: auto;">
1977  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
1978</div>
1979
1980<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1981
1982<p>The layer disposal method defines the way each the displayed image is to be
1983modified after the current 'frame' of an animation has finished being
1984displayed (after its 'delay' period), but before the next frame on an
1985animation is to be overlaid onto the display. </p>
1986
1987<p>Here are the valid methods:</p>
1988
1989<pre class="text">
1990Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1991None        1  Do not dispose, just overlay next frame image.
1992Background  2  Clear the frame area with the background color.
1993Previous    3  Clear to the image prior to this frames overlay.
1994</pre>
1995
1996<p>You can also use the numbers given above, which is what the GIF format
1997uses internally to represent the above settings. </p>
1998
1999<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
2000
2001<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2002resetting the layer disposal methods of images being read in. </p>
2003
2004<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2005disposal method for images already in memory.</p>
2006
2007<div style="margin: auto;">
2008  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2009</div>
2010
2011<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2012
2013
2014<div style="margin: auto;">
2015  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2016</div>
2017
2018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2019
2020<p>The opacity of the composite image is multiplied by the given percent, then
2021it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2022is greater than 100, start dissolving the main image so it becomes
2023transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2024are given, each image are dissolved to the percentages given. </p>
2025
2026<p>Note that dissolve percentages do not add, two opaque images dissolved
2027'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2028images, you would need to use dissolve values of '50,100'.  </p>
2029
2030<div style="margin: auto;">
2031  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2032</div>
2033
2034<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2035
2036<p>The <em class="arg">arguments</em> is a single string containing a list
2037of floating point numbers separated by commas or spaces.  The number of
2038and meaning of the floating point values depends on the distortion <em
2039class="arg">method</em> being used. </p>
2040
2041<p>Choose from these distortion types:</p>
2042
2043<table class="doc">
2044  <tr valign="top">
2045    <th align="left" style="width: 8%">Method</th>
2046    <th align="left">Description</th>
2047  </tr>
2048
2049  <tr valign="top">
2050    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2051    <br/>or &nbsp; <kbd>SRT</kbd></td>
2052    <td valign="top">
2053       Distort image by first scaling and rotating about a given 'center',
2054       before translating that 'center' to the new location, in that order. It
2055       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2056       distortion, but without shearing effects.  It also provides a good way
2057       of rotating and displacing a smaller image for tiling onto a larger
2058       background (IE 2-dimensional animations). <br/>
2059
2060       The number of arguments determine the specific meaning of each
2061       argument for the scales, rotation, and translation operations. <br/>
2062
2063       <table style="margin-left:auto; margin-right:auto;">
2064       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2065       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2066       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2067       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2068       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2069       <tr><td>5:</td>
2070           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2071       <tr><td>6:</td>
2072           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2073       <tr><td>7:</td>
2074           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2075                   &nbsp; NewX,NewY</em></td></tr>
2076       </table>
2077
2078       This is actually an alternative way of specifying a 2 dimensional linear
2079       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2080
2081  <tr valign="top">
2082    <td valign="top"><kbd>Affine</kbd></td>
2083    <td valign="top">
2084       Distort the image linearly by moving a list of at least 3 or more sets
2085       of control points (as defined below).  Ideally 3 sets or 12 floating
2086       point values are given allowing the image to be linearly scaled,
2087       rotated, sheared, and translated, according to those three points. See
2088       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2089       distortions. <br/>
2090
2091       More than 3 sets given control point pairs (12 numbers) is least
2092       squares fitted to best match a lineary affine distortion. If only 2
2093       control point pairs (8 numbers) are given a two point image translation
2094       rotation and scaling is performed, without any possible  shearing,
2095       flipping or changes in aspect ratio to the resulting image. If only one
2096       control point pair is provides the image is only translated, (which may
2097       be a floating point non-integer translation). <br/>
2098
2099       This distortion does not include any form of perspective distortion.
2100       </td>
2101
2102  </tr>
2103
2104  <tr valign="top">
2105    <td valign="top"><kbd>AffineProjection</kbd></td>
2106    <td valign="top">
2107       Linearly distort an image using the given Affine Matrix of 6
2108       pre-calculated coefficients forming a set of Affine Equations to map
2109       the source image to the destination image.
2110
2111       <div style="text-align: center"><em>
2112       s<sub>x</sub>, r<sub>x</sub>,
2113       r<sub>y</sub>, s<sub>y</sub>,
2114       t<sub>x</sub>, t<sub>y</sub>
2115       </em></div>
2116
2117       See <a href="#affine" >-affine</a> setting for more detail, and
2118       meanings of these coefficients. <br/>
2119
2120       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2121       alternative methods of defining this distortion, with ImageMagick doing
2122       the calculations needed to generate the required coefficients. You can
2123       see the internally generated coefficients, by using a <a
2124       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2125
2126  </tr>
2127
2128  <tr valign="top">
2129    <td valign="top"><kbd>BilinearForward</kbd><br/>
2130    <kbd>BilinearReverse</kbd></td>
2131    <td valign="top">
2132       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2133       16 values (see below). Not that lines may not appear straight after
2134       distortion, though the distance between coordinates will remain
2135       consistent. <br/>
2136
2137       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2138       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2139       quadrilateral to a rectangle, while preserving the straigth line edges
2140       in each case.  <br/>
2141
2142       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2143       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2144       color setting.  Also if the quadraterial becomes 'flipped' the image
2145       may dissappear. <br/>
2146
2147       There are future plans to produce a true Bilinear distortion that will
2148       attempt to map any quadrilateral to any other quadrilateral, while
2149       preserving edges (and edge distance ratios).
2150
2151       </td>
2152  </tr>
2153
2154  <tr valign="top">
2155    <td valign="top"><kbd>Perspective</kbd></td>
2156    <td valign="top">
2157       Perspective distort the images, using a list of 4 or more sets of
2158       control points (as defined below).  More that 4 sets (16 numbers) of
2159       control points provide least squares fitting for more accurate
2160       distortions (for the purposes of image registration and panarama
2161       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2162       linear distortion.  <br/>
2163
2164       Perspective Distorted images ensures that straight lines remain
2165       straight, but the scale of the distorted image will vary. The horizon
2166       is anti-aliased, and the 'sky' color may be set using the
2167       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2168  </tr>
2169
2170  <tr valign="top">
2171    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2172    <td valign="top">
2173       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2174       pre-calculated coefficients. You can get these coefficients by looking
2175       at the <a href="#verbose" >-verbose</a> output of a
2176       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2177       If the last two perspective scaling coefficients are zero, the
2178       remaining 6 represents a transposed 'Affine Matrix'. </td>
2179
2180  </tr>
2181
2182  <tr valign="top">
2183    <td valign="top"><kbd>Arc</kbd></td>
2184    <td valign="top">
2185       Arc the image (variation of polar mapping) over the angle given around
2186       a circle. <br/>
2187       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2188       <tr valign="top"><td>Argument</td>
2189           <td>Meaning</td></tr>
2190       <tr valign="top"><td><em>arc_angle</em></td>
2191           <td>The angle over which to arc the image side-to-side</td></tr>
2192       <tr valign="top"><td><em>rotate_angle</em></td>
2193           <td>Angle to rotate resulting image from vertical center</td></tr>
2194       <tr valign="top"><td><em>top_radius</em></td>
2195           <td>Set top edge of source image at this radius</td></tr>
2196       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2197           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2198       </table>
2199
2200       The resulting image is always resized to best fit the resulting image,
2201       (as if using <a href="#distort" >+distort</a>) while attempting to
2202       preserve scale and aspect ratio of the original image as much as
2203       possible with the arguments given by the user. All four arguments will
2204       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2205
2206       This a variation of a polar distortion designed to try to preserve the
2207       aspect ratio of the image rather than direct Cartesian to Polar
2208       conversion. </td>
2209  </tr>
2210
2211  <tr valign="top">
2212    <td valign="top"><kbd>Polar</kbd></td>
2213    <td valign="top">
2214       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2215       the image. that is the height of the input image is mapped to the
2216       radius limits, while the width is wrapped around between the
2217       angle limits. <br/>
2218
2219       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2220
2221       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2222       center to the center of the image, and the angles going from -180 (top)
2223       to +180 (top).  If <em>Rmax</em> is given the special value of
2224       '<code>0</code>', the the distance from the center to the nearest edge
2225       is used for the radius of the output image, which will ensure the whole
2226       image is visible (though scaled smaller).  However a special value of
2227       '<code>-1</code>' will use the distance from the center to the furthest
2228       corner,  This may 'clip' the corners from the input rectangular image,
2229       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2230       the same arguments. <br/>
2231
2232       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2233       output image center will default to <code>0,0</code> of the virtual
2234       canvas, and the image size adjusted to ensure the whole input image is
2235       made visible in the output image on the virtual canvas. </td>
2236
2237  </tr>
2238
2239  <tr valign="top">
2240    <td valign="top"><kbd>DePolar</kbd></td>
2241    <td valign="top">
2242       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2243       but generates the reverse Polar to Cartesian distortion. <br/>
2244
2245       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2246       the corners of the input image.  However using the special
2247       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2248       distance) will ensure the whole distorted image is preserved in the
2249       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2250       reverse the distortion re-producing the original.
2251
2252       Note that as this distortion requires the area resampling of a circular
2253       arc, which can not be handled by the builtin EWA resampling function.
2254       As such the normal EWA filters are turned off. It is recommended some
2255       form of 'super-sampling' image processing technique be used to produce
2256       a high quality result. </td>
2257
2258  </tr>
2259
2260  <tr valign="top">
2261    <td valign="top"><kbd>Barrel</kbd></td>
2262    <td valign="top">
2263       Given the four coefficients (A,B,C,D) as defined by <a
2264       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2265       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2266       correct radial lens distortions.  That is in photographs, make straight
2267       lines straight again. <br/>
2268
2269       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2270       <em>X</em> , <em>Y</em> ] ] <br/>
2271       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2272       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2273       [ <em>X</em> , <em>Y</em> ] <br/>
2274       So that it forms the function <br/>
2275          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2276                               <em>C</em>*r + <em>D</em> )<br/>
2277
2278       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2279       (defaulting to the center of the image). <br/>
2280       The second form is typically used to distort images, rather than
2281       correct lens distortions. <br/>
2282       </td>
2283
2284  </tr>
2285
2286  <tr valign="top">
2287    <td valign="top"><kbd>BarrelInverse</kbd></td>
2288    <td valign="top">
2289       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2290       arguments, and argument handling.  However it uses the inverse
2291       of the radial polynomial,
2292       so that it forms the function <br/>
2293          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2294                               <em>C</em>*r + <em>D</em> )<br/>
2295       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2296       distortion, just a different barrel-like radial distortion method.
2297
2298       </td>
2299  </tr>
2300
2301  <tr valign="top">
2302    <td valign="top"><kbd>Shepards</kbd></td>
2303    <td valign="top">
2304       Distort the given list control points (any number) using an Inverse
2305       Squared Distance Interpolation Method (<a
2306       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2307       Method</a>). The control points in effect do 'localized' displacement
2308       of the image around the given control point (preserving the look and
2309       the rotation of the area near the control points.  For best results
2310       extra control points should be added to 'lock' the positions of the
2311       corners, edges and other unchanging parts of the image, to prevent
2312       their movement. <br/>
2313
2314       The distortion has been likened to 'taffy pulling' using nails, or
2315       pins' stuck in a block of 'jelly' which is then moved to the new
2316       position, distorting te surface of the jelly. <br/>
2317
2318       Internally it is equivelent to generating a displacement map (see <a
2319       href="#displace" >-displace</a>) for source image color look-up using
2320       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2321
2322       </td>
2323  </tr>
2324
2325</table>
2326
2327<p>To print a complete list of distortion methods, use <a href="#list">-list
2328distort</a>.</p>
2329
2330<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2331'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2332defining how these points in the given image should be distorted in the
2333destination image. Each set of four floating point values represent a source
2334image coordinate, followed immediately by the destination image coordinate.
2335This produces a list of values such as...</p>
2336<div style="text-align: center"><em>
2337      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2338      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2339      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2340      ... &nbsp;
2341      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2342</em></div>
2343<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2344destination image. </p>
2345
2346<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2347needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2348perspective distortion of the built-in "rose:" image. Note how spaces were
2349used to group the 4 sets of coordinate pairs, to make it easier to read and
2350understand.</p>
2351
2352<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2353convert rose:  -virtual-pixel black \<br/>
2354     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2355     rose_3d_rotated.gif</span></p>
2356<p>If more that the required number of coordinate pairs are given for
2357a distortion, the distortion method is 'least squares' fitted to produce the
2358best result for all the coordinate pairs given. If less than the ideal number
2359of points are given, the distort will generally fall back to a simpler form of
2360distortion that can handles the smaller number of coordinates (usally a linear
2361'<kbd>Affine</kbd>' distortion). </p>
2362
2363<p>By using more coordinates you can make use of image registration tool to
2364find matching coordinate pairs in overlapping images, so as to improve the
2365'fit' of the distortion. Of course a bad coordinate pair can also make the
2366'fit' worse. Caution is always advised. </p>
2367
2368<p>Colors are acquired from the source image according to the <a
2369href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2370magnified.  However if the viewed image is minified (image becomes smaller),
2371a special area resampling function (added ImageMagick v6.3.5-9), is used to
2372produce a higher quality image.  For example you can use
2373a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2374the way to the horizon. </p>
2375
2376<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2377convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2378     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2379     checks_tiled.jpg</span></p>
2380<p>Note that a infinitely tiled perspective images involving the horizon can
2381be very slow to generate due to the use of the high quality 'area resampling'
2382function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2383using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2384(recommended if you plan to use super-sampling instead). </p>
2385
2386<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2387'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2388will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2389pixels. If you do not what these pixels to be visible, set the color to match
2390the rest of the ground. </p>
2391
2392<p>The output image size will by default be the same as the input image.  This
2393means that if the part of the distorted image falls outside the viewed area of
2394the 'distorted space', those parts is clipped and lost.  However if you use
2395the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2396will attempt (if possible) to show the whole of the distorted image, while
2397retaining a correct 'virtual canvas' offset, for image layering. This offset
2398may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2399is unwanted. </p>
2400
2401<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2402option:distort:viewport {geometry_string}</kbd>" setting which will specify
2403the size and the offset of the generated 'viewport' image of the distorted
2404image space.</p>
2405
2406<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2407{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2408that factor without changing the viewed contents of the distorted image. This
2409can be used either for 'super-sampling' the image for a higher quality result,
2410or for panning and zooming around the image (with appropriate viewport
2411changes, or post-distort cropping and resizing). </p>
2412
2413<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2414href="#distort" >-distort</a> to attempt to output the internal coefficients,
2415and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2416and debugging purposes. This many not be available for all distorts. </p>
2417
2418<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2419produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2420and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2421above settings. It is algorithmically slower however, though that may not be
2422the case in ImageMagick's implementation.  </p>
2423
2424
2425<div style="margin: auto;">
2426  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2427</div>
2428
2429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2430
2431<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2432
2433<p>Dithering is turned on by default, to turn it off use the plus form of the
2434setting, <a href="#dither">+dither</a>. This will also also render PostScript
2435without text or graphic aliasing. Disabling dithering often (but not always)
2436leads to faster process, a smaller number of colors, but more cartoon like
2437image coloring.  Generally resulting in 'color banding' effects in areas with
2438color gradients. </p>
2439
2440<p>The color reduction operators <a href="#colors">-colors</a>, <a
2441href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2442
2443<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2444
2445
2446<div style="margin: auto;">
2447  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2448</div>
2449
2450<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2451
2452<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2453
2454<p>The shape primitives:</p>
2455
2456<pre class="text">
2457   point           x,y
2458   line            x0,y0 x1,y1
2459   rectangle       x0,y0 x1,y1
2460   roundRectangle  x0,y0 x1,y1 wc,hc
2461   arc             x0,y0 x1,y1 a0,a1
2462   ellipse         x0,y0 rx,ry a0,a1
2463   circle          x0,y0 x1,y1
2464   polyline        x0,y0  ...  xn,yn
2465   polygon         x0,y0  ...  xn,yn
2466   bezier          x0,y0  ...  xn,yn
2467   path            path specification
2468   image           operator x0,y0 w,h filename
2469</pre>
2470
2471<p>The text primitive:</p>
2472
2473<pre class="text">
2474   text            x0,y0 string
2475</pre>
2476<p>The text gravity primitive:</p>
2477
2478<pre class="text">
2479   gravity         NorthWest, North, NorthEast, West, Center,
2480                   East, SouthWest, South, or SouthEast
2481</pre>
2482
2483<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2484
2485<p>The transformation primitives:</p>
2486
2487<pre class="text">
2488   rotate          degrees
2489   translate       dx,dy
2490   scale           sx,sy
2491   skewX           degrees
2492   skewY           degrees
2493</pre>
2494
2495<p>The pixel operation primitives:</p>
2496
2497<pre class="text">
2498   color           x0,y0 method
2499   matte           x0,y0 method
2500</pre>
2501
2502<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2503
2504<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2505
2506<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2507
2508<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2509
2510<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2511
2512<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2513
2514<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2515
2516<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2517
2518<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2519</p>
2520
2521<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2522
2523<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2524
2525<p class="crtsnip">
2526   -draw 'circle 100,100 150,150'
2527</p>
2528
2529<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2530draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2531
2532<p class="crtsnip">
2533   -draw 'bezier 20,50 45,100 45,0 70,50'
2534</p>
2535<p class="crtsnip">
2536   -draw 'bezier 70,50 95,100 95,0 120,50'
2537</p>
2538
2539
2540<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2541
2542<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2543
2544<p class="crtsnip">
2545   -draw 'image SrcOver 100,100 225,225 image.jpg'
2546</p>
2547
2548<p>You can use 0,0 for the image size, which means to use the actual
2549dimensions found in the image header. Otherwise, it is scaled to the given
2550dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2551a detailed discussion of alpha composition methods that are available. </p>
2552
2553<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2554
2555<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2556
2557<p class="crtsnip">
2558   -draw 'text 100,100 "Works like magick!"'
2559</p>
2560
2561<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2562
2563<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2564
2565<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2566
2567<p>The <kbd>scale</kbd> primitive scales them.</p>
2568
2569<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2570
2571<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2572matrix.</p>
2573
2574<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2575
2576<pre class="text">
2577   point
2578   replace
2579   floodfill
2580   filltoborder
2581   reset
2582</pre>
2583
2584<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2585
2586<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2587
2588<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2589
2590<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2591
2592<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2593
2594<div style="margin: auto;">
2595  <h4><a id="duplicate"></a>-duplicate <em class="arg">count,indexes</em></h4>
2596</div>
2597
2598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>duplicate an image one or more times.</td><td style='text-align:right;'></td></tr></table>
2599
2600<p>Specify the count and the image to duplicate by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+duplicate</kbd> to duplicate the last image in the current image sequence.</p>
2601
2602<div style="margin: auto;">
2603  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2604</div>
2605
2606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2607
2608<div style="margin: auto;">
2609  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2610</div>
2611
2612<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2613
2614<div style="margin: auto;">
2615  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2616</div>
2617
2618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2619
2620<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2621
2622<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2623
2624
2625
2626<div style="margin: auto;">
2627  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2628</div>
2629
2630<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2631
2632<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2633
2634<div style="margin: auto;">
2635  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2636</div>
2637
2638<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2639
2640<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2641
2642<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2643
2644
2645<div style="margin: auto;">
2646  <h4><a id="enhance"></a>-enhance</h4>
2647</div>
2648
2649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2650
2651
2652<div style="margin: auto;">
2653  <h4><a id="equalize"></a>-equalize</h4>
2654</div>
2655
2656<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2657
2658<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2659
2660<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2661
2662<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2663
2664<div style="margin: auto;">
2665  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2666</div>
2667
2668<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2669
2670<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2671
2672<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2673
2674<table class="doc">
2675  <col width="25%" />
2676  <col width="75%" />
2677  <thead>
2678  <tr>
2679  <th><em class="arg">operator</em></th>
2680  <th>Summary (see further below for details)</th>
2681  </tr>
2682  </thead>
2683  <tbody>
2684
2685    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2686    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2687    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2688    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2689    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2690    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2691    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2692    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2693    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2694    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2695    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2696    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2697    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2698    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2699    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2700    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2701    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2702    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2703    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2704    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2705    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2706    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2707
2708    <tr><td>&nbsp;</td></tr>
2709
2710   <tr><td>Gaussian-noise</td></tr>
2711   <tr><td>Impulse-noise</td></tr>
2712   <tr><td>Laplacian-noise</td></tr>
2713   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2714   <tr><td>PoissonNoise</td></tr>
2715   <tr><td>Uniform-noise</td></tr>
2716
2717   <tr><td>&nbsp;</td></tr>
2718
2719   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2720   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2721   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2722 </tbody>
2723 </table>
2724
2725<p>The specified functions are applied only to each previously set <a
2726href="#channel" >-channel</a> in the image. If necessary, the results of the
2727calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2728class="QR">QuantumRange</em>].  The transparency channel of the image is
2729represented as a 'alpha' values (0 = fully transparent), so, for example, a
2730<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2731semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2732as a percentage of the <em class="QR">QuantumRange</em>.</p>
2733
2734<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2735<a href="#list">-list evaluate</a>.</p>
2736
2737<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2738<kbd>Multiply</kbd> methods can also be achieved using either the <a
2739href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2740appropriate argument, to linearly modify the overall range of color values.
2741Please note, however, that <a href="#level" >-level</a> treats transparency as
2742'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2743'alpha' values.</p>
2744
2745<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2746
2747<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2748
2749        <div style="text-align:center;">
2750        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2751        </div>
2752
2753<p> If the input image is squared, for example, using <a
2754href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2755
2756<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2757
2758        <div style="text-align:center;">
2759        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2760        </div>
2761
2762<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2763normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2764href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2765to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2766with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2767with <kbd>Pow</kbd>.</p>
2768
2769<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2770converts the image values into a value according to a (co)sine wave function.
2771The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2772is biased 50% and normalized by 50% so as to fit in the respective color value
2773range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2774function (its frequency), and thus determines the number of 'waves' that will
2775be generated over the input color range.  For example, if the <em
2776class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2777class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2778then the effective period is the <em>half</em> the <em
2779class="QR">QuantumRange</em>.</p>
2780
2781        <div style="text-align:center;">
2782        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2783        </div>
2784
2785<p>See also the <a href="#function" >-function</a> operator, which is a
2786multi-value version of evaluate. </p>
2787
2788<div style="margin: auto;">
2789  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2790</div>
2791
2792<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2793
2794<div style="margin: auto;">
2795  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2796</div>
2797
2798<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2799
2800<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2801<p>This command reduces or expands a JPEG image to fit on an 800x600
2802display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2803image is centered on an 800x600 black canvas: </p>
2804
2805<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2806
2807
2808<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2809
2810<div style="margin: auto;">
2811  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2812</div>
2813
2814<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2815
2816<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2817
2818<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2819
2820<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2821<p>the image is <em>resized</em> to the specified dimensions instead,
2822equivalent to:</p>
2823
2824<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2825<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2826
2827<div style="margin: auto;">
2828  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2829</div>
2830
2831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2832
2833<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2834</p>
2835
2836<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2837</p>
2838
2839<div style="margin: auto;">
2840  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2841</div>
2842
2843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2844
2845<div style="margin: auto;">
2846  <h4><a id="fft"></a>-fft</h4>
2847</div>
2848
2849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2850
2851<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2852
2853<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2854
2855<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2856
2857<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2858<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2859
2860<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2861<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2862
2863<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2864
2865<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2866
2867<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2868                -evaluate log 1000 fft_image_spectrum.png</span></p>
2869<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2870
2871<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2872
2873<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2874
2875<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2876
2877<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2878
2879<p>See the discussion on HDRI implementations of ImageMagick on the page
2880<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2881</p>
2882
2883
2884<div style="margin: auto;">
2885  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2886</div>
2887
2888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2889
2890<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2891
2892<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2893
2894<p>For example,</p>
2895
2896<p class="crtsnip">
2897  -fill blue
2898</p>
2899<p class="crtsnip">
2900  -fill "#ddddff"
2901</p>
2902<p class="crtsnip">
2903  -fill "rgb(255,255,255)"
2904</p>
2905
2906<p>See <a href="#draw">-draw</a> for further details.</p>
2907
2908<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2909
2910<div style="margin: auto;">
2911  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2912</div>
2913
2914<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2915distorting an image.</td><td style='text-align:right;'></td></tr></table>
2916
2917<p>Use this option to affect the resizing operation of an image during
2918operations such as <a href="#resize">-resize</a> and <a href="#distort"
2919>-distort</a>. For example you can use a simple resize filter such as:</p>
2920
2921<pre class="text">
2922   Point       Hermite       Cubic
2923   Box         Gaussian      Catrom
2924   Triangle    Quadratic     Mitchell
2925</pre>
2926
2927<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2928as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2929generally useless on their own as they are infinite filters that are being
2930clipped to the filters support size. Their direct use is not recommended
2931except via expert settings (see below). </p>
2932
2933<p>Instead these special filter functions are typically windowed by a windowing
2934function that the <a href="#filter" >-filter</a> setting defines.   That is
2935using these functions will define a 'Windowed' filter, appropriate to the
2936operator involved.  Windowed filters include: </p>
2937
2938<pre class="text">
2939   Lanczos       Hamming       Parzen
2940   Blackman      Kaiser        Welsh
2941   Hanning       Bartlett      Bohman
2942</pre>
2943
2944<p>Also one special self-windowing filter is also provided
2945<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2946on the current 'support' or 'lobes' expert settings (see below).</p>
2947
2948<p>If you do not select a filter with this option, the filter defaults to
2949<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2950if the image is enlarged.  Otherwise the filter default to
2951<kbd>Lanczos</kbd>.</p>
2952
2953<p>To print a complete list of resize filters, use the <a href="#list">-list
2954filter</a> option.</p>
2955
2956<p>You can modify how the filter behaves as it scales your image through the
2957use of these expert settings (see also <a href="#define" >-define</a> and <a
2958href="#set" >-set</a>):-</p>
2959
2960<dl class="doc">
2961<dt>-define filter:blur=<em>factor</em></dt>
2962<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2963    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2964    Gaussian-like filters simple filters, or you may not get the expected
2965    results. </dd>
2966
2967<dt>-define filter:support=<em>radius</em></dt>
2968<dd>Set the filter support radius. Defines how large the filter should be and
2969    thus directly defines how slow the filtered resampling process is. All
2970    filters have a default 'prefered' support size. Some filters like
2971    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2972    this value.  With simple filters this value either does nothing (but slow
2973    the resampling), or will clip the filter function in a detrimental way.
2974    </dd>
2975
2976<dt>-define filter:lobes=<em>count</em></dt>
2977<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2978    alternative way of specifying the 'support' range of the filter, that is
2979    designed to be more suited to windowed filters, especially when used for
2980    image distorts.</dd>
2981
2982<dt>-define filter:b=<em>b-spline_factor</em></dt>
2983<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2984<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2985    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2986    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2987    are defined, the other is set so as to generate a 'Keys' type cubic
2988    filter.  Values meaning was defined by a research paper by
2989    Mitchell-Netravali.</dd>
2990
2991<dt>-define filter:filter=<em>filter_function</em></dt>
2992<dd>Use this function directly as the scaling filter.  This will allow
2993    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2994    rather than as its normal usage as a windowing function for 'Sinc' or
2995    'Bessel' functions. If defined, no windowing function is used, unless the
2996    following expert setting is also defined.</dd>
2997
2998<dt>-define filter:window=<em>filter_function</em></dt>
2999<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
3000    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
3001    support range) with the given filter. This allows you to specify a filter
3002    function that is not normally used as a windowing function, such as
3003    <kbd>Box</kbd>, (which effectively turns off the windowing function),
3004    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
3005    </dd>
3006
3007<dt>-define filter:verbose=<em>1</em></dt>
3008<dd>This causes IM to print information on the final internal filter
3009    selection to standard output.  This includes a commented header on the
3010    filter settings being used, and data allowing the filter weights to be
3011    easily graphed. </dd>
3012
3013<dd>Note however that some filters are internally defined in terms of other
3014    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
3015    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
3016    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
3017    'B' and 'C' settings. </dd>
3018
3019</dl>
3020
3021<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
3022
3023<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
3024          -set filter:window=bessel -set filter:lobes=8 \ <br/>
3025          -resize 150%   image.jpg</span></p>
3026<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3027
3028<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
3029          -resize 150%   image.jpg</span></p>
3030<p>Note that the use of expert options (except for 'blur' with simple resize
3031filters, and 'verbose' for viewing the internal filter selection), are
3032provided for image processing experts who have studied and understood how
3033resize filters work. Without this knowledge, and an understanding of the
3034definition of the actual filters involved, using expert settings are more
3035likely to be detrimental to your image resizing.</p>
3036
3037
3038<div style="margin: auto;">
3039  <h4><a id="flatten"></a>-flatten</h4>
3040</div>
3041
3042<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3043
3044
3045<div style="margin: auto;">
3046  <h4><a id="flip"></a>-flip</h4>
3047</div>
3048
3049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3050
3051<p>reflect the scanlines in the vertical direction.</p>
3052
3053<div style="margin: auto;">
3054  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3055</div>
3056
3057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
3058
3059<div style="margin: auto;">
3060  <h4><a id="flop"></a>-flop</h4>
3061</div>
3062
3063<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3064
3065<p>reflect the scanlines in the horizontal direction.</p>
3066
3067
3068<div style="margin: auto;">
3069  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
3070</div>
3071
3072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3073
3074<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3075
3076<p>In addition to the fonts specified by the above pre-defined list, you can
3077also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3078is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3079<kbd>x:fixed</kbd> is X11 font.</p>
3080
3081<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3082
3083
3084<div style="margin: auto;">
3085  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3086</div>
3087
3088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3089
3090<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3091
3092<p>The default foreground color is black.</p>
3093
3094<div style="margin: auto;">
3095  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3096</div>
3097
3098<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3099
3100<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3101
3102<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3103
3104<div style="margin: auto;">
3105  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3106</div>
3107
3108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3109
3110<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3111
3112<div style="margin: auto;">
3113  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3114</div>
3115
3116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3117
3118<p>The color of the border is specified with the <a href="#mattecolor"
3119>-mattecolor</a> command line option. </p>
3120
3121<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3122class="arg">geometry</em> argument indicates the amount of extra width and
3123height that is added to the dimensions of the image. If no offsets are given
3124in the <em class="arg">geometry</em> argument, then the border added is
3125a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3126the width and height of the border is partitioned to form an outer bevel of
3127thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3128<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3129</p>
3130
3131<p>The <a href="#frame">-frame</a> option is affected by the current <a
3132href="#compose">-compose</a> setting and assumes that this is using the default
3133'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3134size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3135draws the frame of four distinct colors close to the current <a
3136href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3137center of this image.  This means that with the default compose method of
3138'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3139href="#bordercolor">-bordercolor</a> setting.</p>
3140
3141<p>The image composition is not
3142affected by the <a href="#gravity">-gravity</a> option.</p>
3143
3144
3145<div style="margin: auto;">
3146  <h4><a id="frame_import_"></a>-frame</h4>
3147</div>
3148
3149<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3150
3151<div style="margin: auto;">
3152  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3153</div>
3154
3155<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3156
3157<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3158
3159<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3160
3161<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3162
3163<pre class="text">
3164  Polynomial
3165  Sinusoid
3166  Arcsin
3167  Arctan
3168</pre>
3169
3170<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3171
3172<dl class="doc">
3173<dt><kbd>Polynomial</kbd></dt>
3174<dd>
3175<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3176
3177<div style="text-align: center">
3178   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3179</div>
3180
3181<p>will invoke a polynomial function given by</p>
3182
3183<div style="text-align: center">
3184   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3185   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3186   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3187</div>
3188
3189<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3190
3191<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3192
3193<table class="doc">
3194  <col width="35%" />
3195  <col width="35%" />
3196  <col width="30%" />
3197  <tr>
3198        <td>-evaluate Set <em class="arg">value</em> </td>
3199        <td>-function Polynomial <em class="arg">value</em></td>
3200        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3201  </tr>
3202  <tr>
3203        <td>-evaluate Add <em class="arg">value</em> </td>
3204        <td>-function Polynomial 1,<em class="arg">value</em></td>
3205  </tr>
3206  <tr>
3207        <td>-evaluate Subtract <em class="arg">value</em> </td>
3208        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3209  </tr>
3210  <tr>
3211        <td>-evaluate Multiply <em class="arg">value</em> </td>
3212        <td>-function Polynomial <em class="arg">value</em>,0</td>
3213  </tr>
3214  <tr>
3215        <td>+level  black% x white%</td>
3216        <td>-function Polynomial  A,B</td>
3217        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3218  </tr>
3219</table>
3220
3221<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3222</dd>
3223
3224<dt><kbd>Sinusoid</kbd></dt>
3225<dd>
3226<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3227
3228<div style="text-align: center">
3229   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3230</div>
3231
3232<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3233
3234<div style="text-align: center">
3235<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3236</div>
3237
3238<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3239
3240<p class="crtsnip">
3241   -function Sinusoid 3,-90,.2,.7
3242</p>
3243
3244<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3245
3246<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3247
3248<table class="doc">
3249  <tr>
3250        <td>-evaluate Sin <em class="arg">freq</em> </td>
3251        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3252  </tr>
3253  <tr>
3254        <td>-evaluate Cos <em class="arg">freq</em> </td>
3255        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3256  </tr>
3257</table>
3258</dd>
3259
3260<dt><kbd>ArcSin</kbd></dt>
3261<dd>
3262<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3263and can be used to generate cylindrical distortion and displacement maps.
3264The curve can be adjusted relative to both the input values and output range
3265of values.</p>
3266
3267<p style="text-align: center">
3268   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3269</p>
3270
3271<p>with all values given in terms of noramlize color values (0.0 for black,
32721.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3273for bout input (<em class="arg">width</em>), and output (<em
3274class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3275
3276<p style="text-align: center">
3277<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3278</p>
3279
3280</dd>
3281
3282<dt><kbd>ArcTan</kbd></dt>
3283<dd>
3284<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3285limit values at infinities, though a center using the given slope value.
3286All these values can be adjusted via the arguments.</p>
3287
3288<p style="text-align: center">
3289   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3290</p>
3291
3292<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3293</p>
3294
3295<p style="text-align: center">
3296<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3297</p>
3298
3299</dd>
3300
3301</dl>
3302
3303
3304<div style="margin: auto;">
3305  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3306</div>
3307
3308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3309
3310<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3311
3312<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3313
3314
3315<div style="margin: auto;">
3316  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3317</div>
3318
3319<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3320
3321<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3322
3323<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3324
3325
3326<div style="margin: auto;">
3327  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3328</div>
3329
3330<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3331
3332<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3333
3334<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3335
3336<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3337
3338<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3339
3340<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3341
3342<div style="margin: auto;">
3343  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3344</div>
3345
3346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3347
3348<p>Convolve the image with a Gaussian or normal distribution using the given
3349<em class="arg" >Sigma</em> value.  The formula is:</p>
3350
3351<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3352</div>
3353
3354<p>The <em class="arg" >Sigma</em> value is the important argument, and
3355determines the actual amount of blurring that will take place. </p>
3356
3357<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3358array which will hold the calculated Gaussian distribution. It should be an
3359integer.  If not given, or set to zero, IM will calculate the largest possible
3360radius that will provide meaningful results for the Gaussian distribution.
3361</p>
3362
3363<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3364operation is. However too small a <em class="arg" >Radius</em>, and sever
3365aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3366should be at least twice the <em class="arg" >Sigma</em> value, though three
3367times will produce a more accurite result. </p>
3368
3369<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3370full 2-dimensional convolution is used to generate the weighted average of the
3371neighboring pixels. </p>
3372
3373<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3374pixels which are outside the image proper are blurred into the final result.
3375</p>
3376
3377
3378<div style="margin: auto;">
3379  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3380</div>
3381
3382<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3383
3384<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3385
3386<div style="margin: auto;">
3387  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3388</div>
3389
3390<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3391
3392<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3393<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3394<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3395list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3396installation.</p>
3397
3398<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3399
3400<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3401
3402<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3403
3404<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3405<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3406
3407<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3408
3409
3410<div style="margin: auto;">
3411  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3412</div>
3413
3414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3415
3416
3417<div style="margin: auto;">
3418  <h4><a id="hald-clut"></a>-hald-clut</h4>
3419</div>
3420
3421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3422
3423<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3424dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3425can apply any color transformation to the Hald image and then use this option
3426to apply the transform to the image. </p>
3427
3428<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3429<p>This option provides a convenient method for you to use Gimp or Photoshop
3430to make color corrections to the Hald CLUT image and subsequently apply them
3431to multiple images using an ImageMagick script. </p>
3432
3433<p>Note that the representation is only of the normal RGB color space and that
3434the whole color value triplet is used for the interpolated lookup of the
3435represented Hald color cube image.  Because of this the operation is not <a
3436href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3437images transparency or alpha/matte channel.</p>
3438
3439<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3440of the individual color channels, usally involving a simplier gray-scale
3441image. E.g:  gray-scale to color replacement, or modification by a histogram
3442mapping. </p>
3443
3444
3445<div style="margin: auto;">
3446  <h4><a id="help"></a>-help</h4>
3447</div>
3448
3449<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3450
3451<div style="margin: auto;">
3452  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3453</div>
3454
3455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3456
3457<div style="margin: auto;">
3458  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3459</div>
3460
3461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3462
3463<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3464
3465<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3466
3467<div style="margin: auto;">
3468  <h4><a id="iconic"></a>-iconic</h4>
3469</div>
3470
3471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3472
3473<div style="margin: auto;">
3474  <h4><a id="identify"></a>-identify</h4>
3475</div>
3476
3477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3478
3479<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3480
3481<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3482
3483<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3484amounts of image properties are displayed including image statistics, profiles,
3485image histogram, and others.</p>
3486
3487<div style="margin: auto;">
3488  <h4><a id="ift"></a>-ift</h4>
3489</div>
3490
3491<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3492
3493<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3494
3495<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3496
3497<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3498<p>or</p>
3499
3500<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3501
3502<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3503
3504<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3505
3506<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3507
3508<div style="margin: auto;">
3509  <h4><a id="immutable"></a>-immutable</h4>
3510</div>
3511
3512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3513
3514<div style="margin: auto;">
3515  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3516</div>
3517
3518<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3519
3520<div style="margin: auto;">
3521  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3522</div>
3523
3524<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3525
3526<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3527
3528<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3529
3530<div style="margin: auto;">
3531  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3532</div>
3533
3534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3535
3536<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3537
3538<p>The default intent is undefined.</p>
3539
3540<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3541
3542<div style="margin: auto;">
3543  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3544</div>
3545
3546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3547
3548<p>Choose from:</p>
3549
3550<pre class="text">
3551  none
3552  line
3553  plane
3554  partition
3555  JPEG
3556  GIF
3557  PNG
3558</pre>
3559
3560<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3561
3562<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3563
3564<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3565
3566<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3567
3568<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3569image.G, and image.B).</p>
3570
3571<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3572image.</p>
3573
3574<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3575
3576<div style="margin: auto;">
3577  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3578</div>
3579
3580<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3581
3582<p>When looking up the color of a pixel using a non-integer floating point
3583value, you typically fall in between the pixel colors defined by the source
3584image. This setting determines how the color is determined from the colors of
3585the pixels surrounding that point.  That is how to determine the color of a
3586point that falls between two, or even four different colored pixels. </p>
3587
3588<pre class="text">
3589  integer:           The color of the top-left pixel (floor function)
3590  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3591  average:           The average color of the surrounding four pixels
3592  bilinear           A double linear interpolation of pixels (the default)
3593  mesh               Divide area into two flat triangular interpolations
3594  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3595  spline             Direct spline curves (colors are blurred)
3596  filter             Use resize <a href="#filter">-filter</a> settings
3597</pre>
3598
3599<p>This most important for distortion operators such as <a href="#distort"
3600>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3601>-transform</a> and <a href="#fx" >-fx</a>. </p>
3602
3603<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3604
3605<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3606lookup for positions outside the boundaries of the image. </p>
3607
3608
3609<div style="margin: auto;">
3610  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3611</div>
3612
3613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3614
3615<div style="margin: auto;">
3616  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3617</div>
3618
3619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3620
3621<div style="margin: auto;">
3622  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3623</div>
3624
3625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3626
3627<div style="margin: auto;">
3628  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3629</div>
3630
3631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3632
3633<p>Use this option to assign a specific label to the image, as it is read in
3634or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3635a the labels of images already read in.  Image formats such as TIFF, PNG,
3636MIFF, supports saving the label information with the image.</p>
3637
3638<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3639assigned to an image is used as a header string to print above the postscript
3640image. </p>
3641
3642<p>You can include the image filename, type, width, height, or other image
3643attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3644Properties</a> for details of the percent escape codes.</p>
3645
3646<p>For example,</p>
3647
3648<p class="crtsnip">
3649  -label "%m:%f %wx%h"  bird.miff
3650</p>
3651
3652<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3653"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3654is read in.  If a  <a href="#label">+label</a> option was used instead, any
3655existing label present in the image would be used.  You can remove all labels
3656from an image by assigning the empty string. </p>
3657
3658<p>A label is not drawn on the image, but is embedded in the image datastream
3659via <em>Label</em> tag or similar mechanism. If you want the label to be
3660visible on the image itself, use the <a href="#draw">-draw</a> option, or
3661during the final processing in the creation of a image montage.</p>
3662
3663<p>If the first character of <em class="arg">string</em> is <em
3664class="arg">@</em>, the image label is read from a file titled by the
3665remaining characters in the string. Labels in a file are literal, no embedded
3666formatting characters are recognized.</p>
3667
3668
3669<div style="margin: auto;">
3670  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3671</div>
3672
3673<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3674
3675<p>Adaptively threshold each pixel based on the value of pixels in a
3676surrounding window.  If the current pixel is lighter than this average plus
3677the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3678black.  Small variations in pixel values such as found in scanned documents
3679can be ignored if offset is positive. A negative offset will make it more
3680sensitive to those small variations. </p>
3681
3682<p>This is commonly used to threshold images with an uneven background.  It is
3683based on the assumption that average color of the small window is the
3684the local background color, from which to separate the forground color. </p>
3685
3686
3687<div style="margin: auto;">
3688  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3689</div>
3690
3691<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3692
3693<p>Perform various image operation methods to a ordered sequence of images
3694which may represent either a set of overlaid 'image layers', a GIF disposal
3695animation, or a fully-'coalesced' animation sequence. </p>
3696
3697<table class="doc">
3698  <tbody>
3699  <tr valign="top">
3700    <th align="left" style="width: 8%">Method</th>
3701    <th align="left">Description</th>
3702  </tr>
3703
3704  <tr valign="top">
3705    <td valign="top">compare-any</td>
3706    <td valign="top">Crop the second and later frames to the smallest rectangle
3707        that contains all the differences between the two images.  No GIF <a
3708        href="#dispose" >-dispose</a> methods are taken into account. </td>
3709  </tr>
3710
3711  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3712        >-deconstruct</a> operator, and does not preserve animations normal
3713        working, especially when animation used layer disposal methods such as
3714        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3715  </tr>
3716
3717  <tr valign="top">
3718    <td valign="top">compare-clear</td>
3719    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3720       opaque pixels which become transparent in the second frame. That is the
3721       smallest image needed to mask or erase pixels for the next frame. </td>
3722  </tr>
3723
3724  <tr valign="top">
3725    <td valign="top">compare-overlay</td>
3726    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3727       extra color to the next image, as a result of overlaying color pixels.
3728       That is the smallest single overlaid image to add or change colors. </td>
3729   </tr>
3730
3731   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3732       composition method '<kbd>change-mask</kbd>', to reduce the image to
3733       just the pixels that need to be overlaid. </td>
3734   </tr>
3735
3736  <tr valign="top">
3737    <td valign="top">coalesce</td>
3738    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3739        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3740        current image sequence to form a fully defined animation sequence, as
3741        it should be displayed.  Effectively converting a GIF animation into a
3742        'film strip'-like animation.  </td>
3743  </tr>
3744
3745  <tr valign="top">
3746    <td valign="top">composite</td>
3747    <td valign="top">Alpha Composition of two image lists, separated by a
3748        "<kbd>null:</kbd>" image, with the destination image list first, and
3749        the source images last.  An image from each list are composited
3750        together until one list is finished. The separator image and source
3751        image lists are removed. </td>
3752  </tr>
3753
3754
3755  <tr><td></td>
3756    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3757        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3758        canvas size of the first image in each list. Unlike a normal <a
3759        href="#composite" >-composite</a> operation, the canvas offset is also
3760        added to the final composite positioning of each image. </td> </tr>
3761
3762  <tr><td></td>
3763    <td>If one of the image lists only contains one image, that image is
3764        applied to all the images in the other image list, regardless of which
3765        list it is. In this case it is the image meta-data of the list which
3766        preserved.  </td>
3767  </tr>
3768
3769
3770  <tr valign="top">
3771    <td valign="top">dispose</td>
3772    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3773        the animation after the layer disposal method has been applied, before
3774        the next sub-frame image is overlaid. That is the 'dispose' image that
3775        results from the application of the GIF <a href="#dispose"
3776        >-dispose</a> method.  This allows you to check what
3777        is going wrong with a particular animation you may be developing.
3778        </td>
3779  </tr>
3780
3781  <tr valign="top">
3782    <td valign="top">flatten</td>
3783    <td valign="top">Create a canvas the size of the first images virtual
3784        canvas using the current <a href="#background" >-background</a> color,
3785        and <a href="#compose" >-compose</a> each image in turn onto that
3786        canvas.  Images falling outside that canvas is clipped. Final
3787        image will have a zero virtual canvas offset. </td>
3788  </tr>
3789
3790  <tr><td></td>
3791    <td>This usally used as one of the final 'image layering' operations
3792        overlaying all the prepared image layers into a final image. </td>
3793  </tr>
3794
3795  <tr><td></td>
3796    <td>For a single image this method can also be used to fillout a virtual
3797        canvas with real pixels, or to underlay a opaque color to remove
3798        transparency from an image.</td>
3799  </tr>
3800
3801
3802  <tr valign="top">
3803    <td valign="top">merge</td>
3804    <td valign="top">As 'flatten' method but merging all the given image
3805        layers into a new layer image just large enough to hold all the image
3806        without clipping or extra space. The new images virtual offset will
3807        prevere the position of the new layer, even if this offset is
3808        negative.  the virtual canvas size of the first image is preserved.
3809        </td>
3810    </tr>
3811
3812     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3813        as few image file formats handle them correctly. </td>
3814  </tr>
3815
3816  <tr valign="top">
3817    <td valign="top">mosaic</td>
3818    <td valign="top">As 'flatten' method but expanding the initial canvas size
3819        of the first image so as to hold all the image layers.  However as a
3820        virtual canvas is 'locked' to the origin, by definition, image layers
3821        with a negative offsets will still be clipped by the top and left
3822        edges.</td>
3823  </tr>
3824
3825  <tr><td></td><td>This method is commonly used to layout individual image using various
3826        offset but without knowing the final canvas size. The resulting image
3827        will, like 'flatten' not have any virtual offset, so can be saved to
3828        any image file format. </td>
3829  </tr>
3830
3831
3832  <tr valign="top">
3833    <td valign="top">optimize</td>
3834    <td valign="top">Optimize a coalesced animation, into GIF animation using
3835        a number of general techniques.  This currently a short cut to
3836        apply both the '<kbd>optimize-frame</kbd>', and
3837        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3838        include other optimization methods as they are developed. </td>
3839  </tr>
3840
3841  <tr valign="top">
3842    <td valign="top">optimize-frame</td>
3843    <td valign="top">Optimize a coalesced animation, into GIF animation by
3844        reducing the number of pixels per frame as much as possible by
3845        attempting to pick the best layer disposal method to use, while ensuring
3846        the result will continue to animate properly. </td>
3847  </tr>
3848
3849  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3850        then no reasonably fast GIF optimization algorithm can do this.
3851        However this does seem to do better than most other GIF frame
3852        optimizers seen. </td>
3853  </tr>
3854
3855  <tr valign="top">
3856    <td valign="top">optimize-plus</td>
3857    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3858        overall optimization by adding extra frames to the animation, without
3859        changing the final look or timing of the animation.  The frames are
3860        added to attempt to separate the clearing of pixels from the
3861        overlaying of new additional pixels from one animation frame to the
3862        next.  If this does not improve the optimization (for the next frame
3863        only), it will fall back to the results of the previous normal
3864        '<kbd>optimize-frame</kbd>' technique. </td>
3865  </tr>
3866
3867  <tr><td></td><td>There is the possibility that the change in the disposal style will
3868        result in a worsening in the optimization of later frames, though this
3869        is unlikely. In other words there no guarantee that it is better than
3870        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3871        however you can get a vast improvement in the final animation size. </td>
3872  </tr>
3873
3874  <tr valign="top">
3875    <td valign="top">optimize-transparency</td>
3876    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3877        overlay images with transparency, if it does not change the resulting
3878        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3879        </td>
3880  </tr>
3881
3882  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3883        into a smaller file size due to larger areas of one (transparent)
3884        color rather than a pattern of multiple colors repeating the current
3885        disposed image of the last frame. </td>
3886  </tr>
3887
3888  <tr valign="top">
3889    <td valign="top">remove-dups</td>
3890    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3891        images, so as to simplify layer overlays of coalesced animations.
3892        </td>
3893  </tr>
3894
3895   <tr><td></td><td>Usually this a result of using a constant time delay across the
3896        whole animation, or after a larger animation was split into smaller
3897        sub-animations.  The duplicate frames could also have been used as
3898        part of some frame optimization methods. </td>
3899  </tr>
3900
3901  <tr valign="top">
3902    <td valign="top">remove-zero</td>
3903    <td valign="top">Remove any image with a zero time delay, unless ALL the
3904        images have a zero time delay (and is not a proper timed animation, a
3905        warning is then issued). </td>
3906  </tr>
3907
3908  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3909        partial intermediary updates between the frames that are actually
3910        displayed to users.  These frames are usally added for improved frame
3911        optimization in GIF animations. </td>
3912  </tr>
3913
3914  <tr valign="top">
3915    <td valign="top">trim-bounds</td>
3916    <td valign="top">Find the bounds of all the images in the current
3917        image sequence, then adjust the offsets so all images are contained on
3918        a minimal positive canvas. None of the image data is modified, only
3919        there virtual canvas size and offset.  The all the image is given
3920        the same canvas size, and and will have a positive offset, but will
3921        remain in the same position relative to each other. As a result of the
3922        minimal canvas size at least one image will touch every edge of that
3923        canvas.  The image data however may be transparent.
3924        </td>
3925  </tr>
3926
3927  </tbody>
3928</table>
3929
3930<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3931
3932<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3933>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3934>-mosaic</a> are only aliases for the above methods.  Also see  <a
3935href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3936href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3937>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3938
3939
3940<div style="margin: auto;">
3941  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3942</div>
3943
3944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3945
3946<p>Given one, two or three values delimited with commas: black-point,
3947white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3948white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3949point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3950contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3951both black and white points are percentages of the full color range.  Gamma
3952will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3953omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3954
3955<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3956the given '<kbd>black_point</kbd>' value in the original image is set to
3957zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3958<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3959to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3960adjusted. </p>
3961
3962<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3963adding the special '!' flag anywhere in the argument list, will cause the
3964operator to do the reverse of the level adjustment.  That is a zero, or
3965<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3966adjusted to the given level values, allowing you to de-contrast, or compress
3967the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3968
3969<p>Only the channels defined by the current <a href="#channel">-channel</a>
3970setting are adjusted (defaults to RGB color channels only), allowing you to
3971limit the effect of this operator. </p>
3972
3973<p>Please note that the transparency channel is treated as 'matte'
3974values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3975
3976
3977<div style="margin: auto;">
3978  <h4><a id="level-colors"></a>-level-colors {<em
3979  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3980</div>
3981
3982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3983
3984<p>This function is exactly like <a href="#level">-level</a>, except that the
3985value value for each color channel is determined by the
3986'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3987described under the <a href="#fill">-fill</a> option). </p>
3988
3989<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3990is mapped to become 'black' and 'white' respectively, with all the other
3991colors linearly adjusted (or clipped) to match that change. Each channel is
3992adjusted separately using the channel values of the colors specified. </p>
3993
3994<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3995will map the image color 'black' and 'white' to the given colors
3996respectively, resulting in a gradient (de-contrasting) tint of the image to
3997those colors. This can also be used to convert a plain gray-scale image into a
3998one using the gradient of colors specified. </p>
3999
4000<p>By supplying a single color with a comma separator either before or after
4001that color, will just replace the respective 'black' or 'white' point
4002respectively.  But if no comma separator is provided, the given color is
4003used for both the black and white color points, making the operator either
4004threshold the images around that color (- form) or set all colors to that
4005color (+ form). </p>
4006
4007
4008<div style="margin: auto;">
4009  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
4010</div>
4011
4012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
4013
4014<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
4015
4016<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
4017
4018<p class="crtsnip">
4019  -limit memory 32MiB -limit map 64MiB
4020</p>
4021
4022<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
4023
4024<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
4025File         Area       Memory          Map         Disk   Thread         Time
4026------------------------------------------------------------------------------
4027 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
4028</pre>
4029
4030<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
4031
4032<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
4033
4034<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
4035
4036<p class="crtsnip">
4037-limit area 10mb
4038</p>
4039
4040<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
4041
4042<p class="crtsnip">
4043-limit area 10mb -limit disk 500mb
4044</p>
4045
4046<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
4047
4048<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
4049
4050<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
4051</p>
4052
4053<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
4054</p>
4055
4056<div style="margin: auto;">
4057  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
4058</div>
4059
4060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
4061
4062<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
4063and uses a 'histogram bin' to determine the range of color values that needs to
4064be stretched.  However it then stretchs those colors using the <a
4065href="#level" >-level</a> operator.</p>
4066
4067<p>As such while the initial determination may have 'binning' round off
4068effects, the image colors are stretched mathematically, rather than using the
4069histogram bins.  This makes the operator more accurate. </p>
4070
4071<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4072'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4073perfect stretch of the color range. </p>
4074
4075<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4076normalization of mathematical images. </p>
4077
4078<p>This operator is under review for re-development. </p>
4079
4080
4081<div style="margin: auto;">
4082  <h4><a id="linewidth"></a>-linewidth</h4>
4083</div>
4084
4085<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4086
4087<div style="margin: auto;">
4088  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4089</div>
4090
4091<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4092
4093<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4094
4095<div style="margin: auto;">
4096  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4097</div>
4098
4099<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4100
4101<pre class="text">
4102  Align
4103  Alpha
4104  Boolean
4105  Channel
4106  Class
4107  ClipPath
4108  Coder
4109  Color
4110  Colorspace
4111  Command
4112  Compose
4113  Compress
4114  Configure
4115  DataType
4116  Debug
4117  Decoration
4118  Delegate
4119  Direction
4120  Dispose
4121  Distort
4122  Dither
4123  Endian
4124  Evaluate
4125  FillRule
4126  Filter
4127  Font
4128  Format
4129  Function
4130  Gravity
4131  ImageList
4132  Intent
4133  Interlace
4134  Interpolate
4135  Kernel
4136  Layers
4137  LineCap
4138  LineJoin
4139  List
4140  Locale
4141  LogEvent
4142  Log
4143  Magic
4144  Method
4145  Metric
4146  Mime
4147  Mode
4148  Morphology
4149  Module
4150  Noise
4151  Orientation
4152  Policy
4153  PolicyDomain
4154  PolicyRights
4155  Preview
4156  Primitive
4157  QuantumFormat
4158  Resource
4159  SparseColor
4160  Storage
4161  Stretch
4162  Style
4163  Threshold
4164  Type
4165  Units
4166  Validate
4167  VirtualPixel
4168</pre>
4169
4170<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4171list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4172available:</p>
4173
4174<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4175<div style="margin: auto;">
4176  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4177</div>
4178
4179<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4180
4181<p>This option specifies the format for the log printed when the <a
4182href="#debug">-debug</a> option is active.</p>
4183
4184<p>You can display the following components by embedding special format
4185characters:</p>
4186
4187<pre class="text">
4188   %d   domain
4189   %e   event
4190   %f   function
4191   %l   line
4192   %m   module
4193   %p   process ID
4194   %r   real CPU time
4195   %t   wall clock time
4196   %u   user CPU time
4197   %%   percent sign
4198   \n   newline
4199   \r   carriage return
4200</pre>
4201
4202<p>For example:</p>
4203
4204<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4205<p>The default behavior is to print all of the components.</p>
4206
4207<div style="margin: auto;">
4208  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4209</div>
4210
4211<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4212
4213<p>Set iterations to zero to repeat the animation an infinite number of times,
4214otherwise the animation repeats itself up to <em class="arg">iterations</em>
4215times.</p>
4216
4217<div style="margin: auto;">
4218  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4219</div>
4220
4221<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4222
4223<div style="margin: auto;">
4224  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4225</div>
4226
4227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4228
4229
4230<div style="margin: auto;">
4231  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4232</div>
4233
4234<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4235
4236<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4237
4238<pre class="text">
4239  best
4240  default
4241  gray
4242  red
4243  green
4244  blue
4245</pre>
4246
4247<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4248Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4249the type and <kbd>display</kbd> searches the list of colormap types in
4250<kbd>top-to-bottom</kbd> order until one is located. See <em
4251class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4252
4253
4254<div style="margin: auto;">
4255  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4256</div>
4257
4258<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4259
4260<p>Here are the valid components of a map:</p>
4261
4262<pre class="text">
4263  r        red pixel component
4264  g        green pixel component
4265  b        blue pixel component
4266  a        alpha pixel component (0 is transparent)
4267  o        opacity pixel component (0 is opaque)
4268  i        grayscale intensity pixel component
4269  c        cyan pixel component
4270  m        magenta pixel component
4271  y        yellow pixel component
4272  k        black pixel component
4273  p        pad component (always 0)
4274</pre>
4275
4276<p>You can specify as many of these components as needed in any order (e.g.
4277bgr).  The components can repeat as well (e.g. rgbr).</p>
4278
4279
4280<div style="margin: auto;">
4281  <h4><a id="mask"></a>-mask
4282<em class="arg">filename</em></h4>
4283</div>
4284
4285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4286
4287<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4288
4289<div style="margin: auto;">
4290  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4291</div>
4292
4293<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4294
4295<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4296
4297<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4298style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4299
4300<div style="margin: auto;">
4301  <h4><a id="maximum"></a>-maximum</h4>
4302</div>
4303
4304<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4305
4306<div style="margin: auto;">
4307  <h4><a id="median"></a>-median <em class="arg">radius</em></h4>
4308</div>
4309
4310<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4311
4312<div style="margin: auto;">
4313  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4314</div>
4315
4316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4317
4318<p>Choose from:</p>
4319
4320<pre class="text">
4321 AE      absolute error count, number of different pixels (-fuzz effected)
4322 FUZZ    mean color distance
4323 MAE     mean absolute error (normalized), average channel error distance
4324 MEPP    mean error per pixel (normalized mean error, normalized peak error)
4325 MSE     mean error squared, average of the channel error squared
4326 NCC     normalized cross correlation
4327 PAE     peak absolute (normalize peak absolute)
4328 PSNR    peak signal to noise ratio
4329 RMSE    root mean squared (normalized root mean squared)
4330</pre>
4331
4332<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4333with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4334only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4335size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4336'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4337for about half the pixels to be similar. </p>
4338
4339<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4340('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4341normalized) from a single comparison run. </p>
4342
4343<p>To print a complete list of metrics, use the <a href="#list">-list
4344metrics</a> option.</p>
4345
4346
4347<div style="margin: auto;">
4348  <h4><a id="minimum"></a>-minimum</h4>
4349</div>
4350
4351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4352
4353
4354<div style="margin: auto;">
4355  <h4><a id="mode"></a>-mode <em class="arg">value</em></h4>
4356</div>
4357
4358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make each pixel the 'predominate color' of the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
4359
4360<div style="margin: auto;">
4361  <h4>-mode <em class="arg">value</em></h4>
4362</div>
4363
4364<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4365
4366<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4367Unframe, or Concatenate</kbd></p>
4368
4369<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4370for a list of <a href="#mode" >-mode</a> arguments available in your
4371ImageMagick installation.</p>
4372
4373
4374<div style="margin: auto;">
4375  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4376</div>
4377
4378<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4379class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4380
4381<p>The arguments are given as a percentages of variation. A value of 100 means
4382no change, and any missing values are taken to mean 100.</p>
4383
4384<p>The <em class="arg">brightness</em> is a multiplier of the overall
4385brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4386twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4387before and after. </p>
4388
4389<p>The <em class="arg">saturation</em> controls the amount of color in an
4390image. For example, 0 produce a grayscale image, while a large value such as
4391200 produce a very colorful, 'cartoonish' color.</p>
4392
4393<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4394within the image by the amount specified. For example, 50 results in
4395a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4396A value of either 0 or 200 results in a complete 180 degree rotation of the
4397image. Using a value of 300 is a 360 degree rotation resulting in no change to
4398the original image. </p>
4399
4400<p>For example, to increase the color brightness by 20% and decrease the color
4401saturation by 10% and leave the hue unchanged, use <a
4402href="#modulate">-modulate 120,90</a>.</p>
4403
4404<p>Use <a href="#set">-set</a> attribute of '<kbd
4405class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4406modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4407<kbd>HWB</kbd>.  For example,</p>
4408
4409<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4410
4411<div style="margin: auto;">
4412  <h4><a id="monitor"></a>-monitor</h4>
4413</div>
4414
4415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4416
4417
4418<div style="margin: auto;">
4419  <h4><a id="monochrome"></a>-monochrome</h4>
4420</div>
4421
4422<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4423
4424
4425<div style="margin: auto;">
4426  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4427</div>
4428
4429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4430
4431<p>Both the image pixels and size are linearly interpolated to give the
4432appearance of a meta-morphosis from one image to the next, over all the images
4433in the current image list. The added images are the equivalent of a <a
4434href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4435argument determine how many images to interpolate between each image. </p>
4436
4437
4438<div style="margin: auto;">
4439  <h4><a id="morphology"></a>-morphology</h4>
4440  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4441</div>
4442
4443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4444
4445<p>Until I get around to writing a option summary for this, see <a
4446href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4447Morphology</a>. </p>
4448
4449
4450<div style="margin: auto;">
4451  <h4><a id="mosaic"></a>-mosaic</h4>
4452</div>
4453
4454<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4455
4456
4457<div style="margin: auto;">
4458  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4459</div>
4460
4461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4462
4463<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4464angle given is the angle toward which the image is blurred.  That is the
4465direction people would consider the object is coming from. </p>
4466
4467<p>Note that the blur is not uniform distribution, giving the motion a
4468definite sense of direction of movement. </p>
4469
4470<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4471pixels which are outside the image proper are blurred into the final result.
4472</p>
4473
4474<div style="margin: auto;">
4475  <h4><a id="name"></a>-name</h4>
4476</div>
4477
4478<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4479<div style="margin: auto;">
4480  <h4><a id="negate"></a>-negate</h4>
4481</div>
4482
4483<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4484
4485<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4486
4487<div style="margin: auto;">
4488  <h4><a id="noise"></a>-noise <em class="arg">radius</em><br/>
4489  +noise <em class="arg">type</em></h4>
4490</div>
4491
4492<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4493
4494<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4495
4496<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4497
4498<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4499
4500<pre class="text">
4501Gaussian
4502Impulse
4503Laplacian
4504Multiplicative
4505Poisson
4506Random
4507Uniform
4508</pre>
4509
4510<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4511
4512<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4513the use of a controlling value to specify teh amount of noise that should be
4514added to an image. </p>
4515
4516
4517<div style="margin: auto;">
4518  <h4><a id="normalize"></a>-normalize</h4>
4519</div>
4520
4521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4522
4523<p>The intensity values are stretched to cover the entire range of possible
4524values. While doing so, black-out at most <em>2%</em> of the pixels and
4525white-out at most <em>1%</em> of the pixels.</p>
4526
4527<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4528is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4529(Before this version, it was equivalent to <a href="#contrast-stretch"
4530>-contrast-stretch 2%x99%</a>).</p>
4531
4532<p>All the channels are normalized in concert by the came amount so as to
4533preserve color integrity, when the default <a href="#channel" >+channel</a>
4534setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4535setting will normalize the RGB channels independently.</p>
4536
4537<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4538Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4539that is better suited to mathematically generated images. </p>
4540
4541<p>This operator is under review for re-development. </p>
4542
4543
4544<div style="margin: auto;">
4545  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4546</div>
4547
4548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4549class="arg">threshold map</em> specified, and a uniform color map with the
4550given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4551
4552<p>You can choose from these standard threshold maps:</p>
4553
4554<pre class="text">
4555threshold        1x1          Threshold 1x1 (non-dither)
4556checks           2x1          Checkerboard 2x1 (dither)
4557o2x2             2x2          Ordered 2x2 (dispersed)
4558o3x3             3x3          Ordered 3x3 (dispersed)
4559o4x4             4x4          Ordered 4x4 (dispersed)
4560o8x8             8x8          Ordered 8x8 (dispersed)
4561h4x4a            4x1          Halftone 4x4 (angled)
4562h6x6a            6x1          Halftone 6x6 (angled)
4563h8x8a            8x1          Halftone 8x8 (angled)
4564h4x4o                         Halftone 4x4 (orthogonal)
4565h6x6o                         Halftone 6x6 (orthogonal)
4566h8x8o                         Halftone 8x8 (orthogonal)
4567h16x16o                       Halftone 16x16 (orthogonal)
4568c5x5b            c5x5         Circles 5x5 (black)
4569c5x5w                         Circles 5x5 (white)
4570c6x6b            c6x6         Circles 6x6 (black)
4571c6x6w                         Circles 6x6 (white)
4572c7x7b            c7x7         Circles 7x7 (black)
4573c7x7w                         Circles 7x7 (white)
4574</pre>
4575
4576<p> The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4577pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4578personal or system <kbd>thresholds.xml</kbd> XML file. </p>
4579
4580<p>To print a complete list of threshold, use the <a href="#list" >-list
4581threshold</a> option.</p>
4582
4583<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4584applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4585colors an animated image sequence, to less that 256 colors. This ensures that
4586a common or global color table is used when saving the result to a color
4587limited file format such as GIF.  </p>
4588
4589<p>Note that at this time the exact same threshold dithering map is used for
4590all color channels, no attempt is made to offset or rotate the map for
4591different channels is made, to create an offset printing effect. (possible
4592future expansion) </p>
4593
4594
4595<div style="margin: auto;">
4596  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4597</div>
4598
4599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4600
4601<p>The <em class="arg">color</em> argument is defined using the format
4602described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4603>-fuzz</a> setting can be used to match and replace colors similar to the one
4604given.</p>
4605
4606<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4607the target color. </p>
4608
4609<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4610as <a href="#opaque" >-opaque</a> but replaces the matching color with
4611transparency rather than the current <a href="#fill">-fill</a> color setting.
4612To ensure that it can do this it also ensures that the image has an alpha
4613channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4614the new transparent colors, and does not require you to modify the <a
4615href="#channel">-channel</a> to enable alpha channel handling. </p>
4616
4617
4618<div style="margin: auto;">
4619  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4620</div>
4621
4622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4623
4624<p>Choose from these orientations:</p>
4625
4626<pre class="text">
4627  bottom-left
4628  bottom-right
4629  left-bottom
4630  left-top
4631  right-bottom
4632  right-top
4633  top-left
4634  top-right
4635  undefined
4636</pre>
4637
4638<p>To print a complete list of orientations, use the <a href="#list" >-list
4639orientation</a> option.</p>
4640
4641
4642<div style="margin: auto;">
4643  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4644  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4645  +page
4646  </h4>
4647</div>
4648
4649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4650
4651<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4652
4653<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4654
4655<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4656<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4657<thead>
4658        <tr valign="top">
4659    <th align="center"><em class="arg">media</em></th>
4660    <th align="center"><em class="arg">width</em></th>
4661    <th align="center"><em class="arg">height</em></th>
4662        </tr>
4663</thead>
4664<tbody>
4665<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4666<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4667<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4668<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4669<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4670<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4671<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4672<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4673<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4674<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4675<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4676<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4677<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4678<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4679<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4680<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4681<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4682<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4683<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4684<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4685<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4686<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4687<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4688<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4689<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4690<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4691<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4692<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4693<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4694<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4695<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4696<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4697<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4698<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4699<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4700<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4701<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4702<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4703</tbody>
4704</table>
4705
4706
4707
4708
4709<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4710
4711<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4712
4713<p>The default page dimensions for a TEXT image is 612x792.</p>
4714
4715<p>This option is used in concert with <a href="#density">-density</a>.</p>
4716
4717<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4718
4719<div style="margin: auto;">
4720  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4721</div>
4722
4723<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4724
4725<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4726
4727<div style="margin: auto;">
4728  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4729
4730<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4731
4732<div style="margin: auto;">
4733  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4734</div>
4735
4736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4737
4738<p>Pause for the specified number of seconds before repeating the animation.</p>
4739
4740<div style="margin: auto;">
4741  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4742</div>
4743
4744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4745
4746<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4747
4748<div style="margin: auto;">
4749  <h4><a id="ping"></a>-ping</h4>
4750</div>
4751
4752<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4753
4754<div style="margin: auto;">
4755  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4756</div>
4757
4758<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4759
4760<div style="margin: auto;">
4761  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4762</div>
4763
4764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4765
4766<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4767
4768<div style="margin: auto;">
4769  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4770</div>
4771
4772<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4773
4774<div style="margin: auto;">
4775  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4776</div>
4777
4778<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4779
4780<div style="margin: auto;">
4781  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4782</div>
4783
4784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4785
4786<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4787
4788<pre class="text">
4789  Rotate
4790  Shear
4791  Roll
4792  Hue
4793  Saturation
4794  Brightness
4795  Gamma
4796  Spiff
4797  Dull
4798  Grayscale
4799  Quantize
4800  Despeckle
4801  ReduceNoise
4802  Add Noise
4803  Sharpen
4804  Blur
4805  Threshold
4806  EdgeDetect
4807  Spread
4808  Shade
4809  Raise
4810  Segment
4811  Solarize
4812  Swirl
4813  Implode
4814  Wave
4815  OilPaint
4816  CharcoalDrawing
4817  JPEG
4818</pre>
4819
4820<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4821
4822<p>The default preview is <kbd>JPEG</kbd>.</p>
4823
4824<div style="margin: auto;">
4825  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4826</div>
4827
4828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4829
4830<div style="margin: auto;">
4831  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4832</div>
4833
4834<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4835
4836<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4837
4838<div style="margin: auto;">
4839  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4840  +profile <em class="arg">profile_name</em></h4>
4841</div>
4842
4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4844
4845<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4846
4847<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4848
4849<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4850
4851<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4852
4853<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4854
4855<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4856<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4857
4858<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4859<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4860CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4861</p>
4862
4863<p>The <a href="#profile">-profile</a> option can also be used to inject
4864previously-formatted ancillary chunks into the output PNG file, using
4865the commandline option as shown below or by setting the profile via a
4866programming interface:</p>
4867
4868<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-x:&lt;filename&gt;</span></p>
4869<p>where <em>x</em> is a location flag and
4870<em class="arg">filename</em> is a file containing the chunk
4871name in the first 4 bytes, then a colon (":"), followed by the chunk data.
4872This encoder will compute the chunk length and CRC, so those must not
4873be included in the file.</p>
4874
4875<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
4876or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
4877of the same type, then add a short unique string after the "x" to prevent
4878subsequent profiles from overwriting the preceding ones, e.g.,</p>
4879
4880
4881<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-b01:file01 -profile PNG-chunk-b02:file02</span></p>
4882<div style="margin: auto;">
4883  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4884</div>
4885
4886<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4887
4888<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4889
4890<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4891
4892<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4893
4894<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4895
4896<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4897
4898<pre class="text">
4899  0: none
4900  1: sub
4901  2: up
4902  3: average
4903  4: Paeth
4904</pre>
4905
4906<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4907
4908<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4909
4910<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4911
4912<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4913
4914<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4915
4916<div style="margin: auto;">
4917  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4918</div>
4919
4920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4921
4922<p>This setting defines the colorspace used to sort out and reduce the number
4923of colors needed by an image (for later dithering) by operators such as <a
4924href="#colors" >-colors</a>, Note that color reducion also happens
4925automatically when saving images to color-limited image file formats, such as
4926GIF, and PNG8.</p>
4927
4928
4929<div style="margin: auto;">
4930  <h4><a id="quiet"></a>-quiet</h4>
4931</div>
4932
4933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4934
4935<div style="margin: auto;">
4936  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4937</div>
4938
4939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4940
4941<p>Note that this is actually a rotational blur rather than a radial and as
4942such actually mis-named. </p>
4943
4944<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4945pixels which are outside the image proper are blurred into the final result.
4946</p>
4947
4948
4949<div style="margin: auto;">
4950  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4951</div>
4952
4953<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4954
4955<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4956</p>
4957
4958<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4959
4960<div style="margin: auto;">
4961  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4962</div>
4963
4964<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4965
4966<div style="margin: auto;">
4967  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4968</div>
4969
4970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4971
4972<div style="margin: auto;">
4973  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
4974</div>
4975
4976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4977
4978<div style="margin: auto;">
4979  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
4980</div>
4981
4982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4983
4984<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4985the given colors are dithered over the image as necessary, otherwise the closest
4986color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4987
4988<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4989images in the current image sequence, all the images will have the same color
4990table.  That means that when saved to a file format such as GIF, it will use
4991that color table as a single common or global color table, for all the images,
4992without requiring extra local color tables. </p>
4993
4994<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4995sequence to use a common color map over all the images. This equivalent to
4996appending all the images together (without extra background colors) and color
4997reducing those images using <a href="#colors">-colors</a> with a 256 color
4998limit, then <a href="#remap">-remap</a> those colors over the original list of
4999images. This ensures all the images follow a single color map. </p>
5000
5001<p>If the number of colors over all the images is less than 256, then <a
5002href="#remap">+remap</a> should not perform any color reduction or dithering, as
5003no color changes are needed. In that case, its only effect is to force the use
5004of a global color table.  This recommended after using either <a
5005href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
5006reduce the number of colors in an animated image sequence. </p>
5007
5008<div style="margin: auto;">
5009  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
5010</div>
5011
5012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
5013
5014<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
5015
5016<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5017
5018<div style="margin: auto;">
5019  <h4><a id="remote"></a>-remote</h4>
5020</div>
5021
5022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
5023
5024<p>The only command recognized is the name of an image file to load.</p>
5025
5026<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
5027
5028<div style="margin: auto;">
5029  <h4><a id="render"></a>-render</h4>
5030</div>
5031
5032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
5033
5034<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
5035
5036<div style="margin: auto;">
5037<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
5038</div>
5039
5040<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
5041
5042<p>This option is like <a href="#page">-page</a> but acts as an image operator
5043rather than a setting.  You can separately set the canvas size or the offset
5044of the image on that canvas by only providing those components. </p>
5045
5046<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5047
5048<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
5049offset to move the image relative to its previous position. This useful for
5050animation sequences. </p>
5051
5052<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
5053recalculate the canvas size so the image (at its current offset) will appear
5054completely on that canvas (unless it has a negative offset).</p>
5055
5056<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
5057canvas meta-data from the images. </p>
5058
5059<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
5060directly assign virtual canvas meta-data. </p>
5061
5062
5063<div style="margin: auto;">
5064  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
5065</div>
5066
5067<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
5068
5069<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
5070
5071<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
5072
5073<div style="margin: auto;">
5074  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
5075</div>
5076
5077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5078
5079<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5080
5081<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5082
5083<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5084
5085<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5086<div style="margin: auto;">
5087  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5088</div>
5089
5090<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5091
5092<div style="margin: auto;">
5093  <h4><a id="reverse"></a>-reverse</h4>
5094</div>
5095
5096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5097
5098
5099<div style="margin: auto;">
5100  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5101</div>
5102
5103<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5104
5105<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5106
5107
5108<div style="margin: auto;">
5109  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5110</div>
5111
5112<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5113
5114<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5115
5116<p>Empty triangles in the corners, left over from rotating the image, are
5117filled with the <kbd>background</kbd> color. </p>
5118
5119<p>See also the <a href="#distort">-distort</a> operator and specifically the
5120'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5121
5122
5123<div style="margin: auto;">
5124  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5125</div>
5126
5127<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5128
5129<p>Change the image size simply by directly sampling the pixels original
5130image.  When magnifying, pixels are replicated in blocks.  When minifying,
5131pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5132
5133<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5134a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5135neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5136avoids all the filter processing of the image. As such it completely ignores
5137the current <a href="#filter">-filter</a> setting. </p>
5138
5139<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5140will be added to the resulting image, though some colors may disappear. </p>
5141
5142<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5143ignored, unlike <a href="#resize">-resize</a>. </p>
5144
5145
5146<div style="margin: auto;">
5147  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5148</div>
5149
5150<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5151
5152<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5153
5154<div style="margin: auto;">
5155  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5156</div>
5157
5158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5159
5160<p>Change the image size simply by replacing pixels by averaging pixels
5161together when minifying, or replacing pixels when magnifing.  </p>
5162
5163<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5164a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5165faster, as it avoids all the filter processing of the image. As such it
5166completely ignores the current <a href="#filter">-filter</a> setting. </p>
5167
5168<p>If when shrinking (minifying) images the original image is some integer
5169multiple of the new image size, the number of pixels avergaed together to
5170produce the new pixel color is the same across the whole image. This is
5171a special case known as 'binning' and is often used as a method of reducing
5172noise in image such as those generated by digital cameras, especially in low
5173light conditions. </p>
5174
5175
5176<div style="margin: auto;">
5177  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5178</div>
5179
5180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5181
5182<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5183
5184<div style="margin: auto;">
5185  <h4><a id="screen"></a>-screen</h4>
5186</div>
5187
5188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5189
5190<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5191
5192<div style="margin: auto;">
5193  <h4><a id="seed"></a>-seed</h4>
5194</div>
5195
5196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5197
5198<div style="margin: auto;">
5199  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5200</div>
5201
5202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5203
5204<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5205
5206<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5207
5208<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5209of the color clusters is returned.</p>
5210
5211
5212<div style="margin: auto;">
5213  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-selective-blur <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5214</div>
5215
5216<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5217
5218<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5219
5220<div style="margin: auto;">
5221  <h4><a id="separate"></a>-separate</h4>
5222</div>
5223
5224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5225
5226<div style="margin: auto;">
5227  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5228</div>
5229
5230<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5231
5232<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5233
5234<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5235
5236
5237
5238<div style="margin: auto;">
5239  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5240  <h4>+set <em class="arg">key</em></h4>
5241</div>
5242
5243<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5244image sequence.</td><td style='text-align:right;'></td></tr></table>
5245
5246<p>This will assign (or modify) specific settings attached to all the images
5247in the current image sequence.  Using the <a href="#set">+set</a> form of the
5248option will either remove, or reset that setting to a default state, as
5249appropriate.  </p>
5250
5251<p>For example, it will modify specific well known image meta-data
5252'attributes' such as those normally overridden by: the options <a
5253href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5254href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5255assigned before the image is read in, by using a <em class="arg">key</em> of
5256the same name. </p>
5257
5258<p>If the given <em class="arg">key</em> does not match a specific known
5259'attribute ', such as shown above, the setting is stored as a a free form
5260'property' string.  Such settings are listed in <a href="#verbose"
5261>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5262</p>
5263
5264<p>This includes string 'properities' that are set by and assigned to images
5265using the options <a href="#comment" >-comment</a>, <a href="#label"
5266>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5267a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5268Escapes</a> expanded) to images as they are read in.  For example:</p>
5269
5270<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5271<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5272Properties</a> in the defined value.  For example:</p>
5273
5274<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5275<p>Other well known 'properities' that can be  include:
5276'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5277'<kbd>signature</kbd>'. </p>
5278
5279<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5280the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5281see <a href="#repage">-page</a>).  However it is designed to provide a finer
5282control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5283option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5284attribute. </p>
5285
5286<p>This option can also associate a colorspace or profile with your image.
5287For example,</p>
5288
5289<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5290<p>Some 'properties' must be defined in a specific way to be used. For
5291example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5292modify the output filename of an image. For example</p>
5293
5294<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5295<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5296be saved as a global "Artifact" exactly as if it was set using the <a
5297href="#define" >-define</a> option. As such settings are globel in scope, they
5298can be used to pass 'attributes' and 'properities' of one specific image,
5299in a way that allows you to use them in a completely different image, even if
5300the original image has long since been modified or destroyed. For example: </p>
5301
5302<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5303<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5304a 'artifact' if the given <em class="arg">key</em> does not match an existing
5305'attribute' or 'property'.  </p>
5306
5307<p>You can set the attributes of the image registry by prefixing the value
5308with <kbd>registry:</kbd>.</p>
5309
5310
5311
5312<div style="margin: auto;">
5313  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5314</div>
5315
5316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5317
5318<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5319
5320<div style="margin: auto;">
5321  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5322</div>
5323
5324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5325
5326<div style="margin: auto;">
5327  <h4><a
5328id="shared-memory"></a>-shared-memory</h4>
5329</div>
5330
5331<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5332
5333<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5334
5335<div style="margin: auto;">
5336  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5337</div>
5338
5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5340
5341<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5342
5343<div style="margin: auto;">
5344  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5345</div>
5346
5347<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5348
5349<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5350
5351<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5352
5353<div style="margin: auto;">
5354  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5355</div>
5356
5357<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5358
5359<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5360
5361<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5362
5363<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5364
5365<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5366
5367<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5368<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5369
5370<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5371<div style="margin: auto;">
5372  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5373</div>
5374
5375<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5376
5377<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5378
5379<div style="margin: auto;">
5380  <h4><a id="silent"></a>-silent</h4>
5381</div>
5382
5383<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5384
5385<div style="margin: auto;">
5386  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5387</div>
5388
5389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5390
5391<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5392
5393<p>For Photo CD images, choose from these sizes:</p>
5394
5395<pre class="text">
5396  192x128
5397  384x256
5398  768x512
5399  1536x1024
5400  3072x2048
5401</pre>
5402
5403<div style="margin: auto;">
5404  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5405</div>
5406
5407<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5408
5409<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5410
5411<div style="margin: auto;">
5412  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5413</div>
5414
5415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5416
5417<div style="margin: auto;">
5418  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5419</div>
5420
5421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5422
5423<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5424
5425<div style="margin: auto;">
5426  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5427</div>
5428
5429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5430
5431<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5432
5433<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5434
5435<div style="margin: auto;">
5436  <h4><a id="sparse-color"></a>-sparse-color <em
5437  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5438</div>
5439
5440<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5441
5442
5443<table class="doc">
5444  <tbody>
5445  <tr valign="top">
5446    <th align="left" style="width: 8%">Method</th>
5447    <th align="left">Description</th>
5448  </tr>
5449
5450  <tr valign="top">
5451    <td valign="top">voronoi</td>
5452    <td valign="top">Simply map each pixel to the to nearest color point
5453        given. The result are polygonal 'cells' of solid color. </td>
5454  </tr>
5455
5456  <tr valign="top">
5457    <td valign="top">shepards</td>
5458    <td valign="top">Colors points biased on the ratio of inverse distance
5459        squared. Generating spots of color in a sea of the average of
5460        colors. </td>
5461    </tr>
5462
5463  <tr valign="top">
5464    <td valign="top">barycentric</td>
5465    <td valign="top">three point triangle of color given 3 points.
5466        Giving only 2 points will form a linear gradient between those points.
5467        Gradient is however not restricted to just the triangle or line. </td>
5468  </tr>
5469
5470  <tr valign="top">
5471    <td valign="top">bilinear</td>
5472    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5473        fall back to barycentric. </td>
5474  </tr>
5475
5476  </tbody>
5477</table>
5478
5479<p>The points are placed according to the images location on the virtual
5480canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5481offset), and do not actually have to exist on the given image, but may be
5482some point beyond the edge of the image. All points are floating point values.
5483</p>
5484
5485<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5486modified, whcih means the matte/alpha transparency channel is not effected by
5487default. If enabled, the image also needs a the matte/alpha channel to be
5488enabled for this operator to effect an images transparency. This is typical
5489transparency handling for images. </p>
5490
5491<p>All the above methods when given a single point of color will replace all
5492the colors in the image with the color given, regardless of the point. This is
5493logical, and provides an alternative technique to recolor a image to some
5494default value. </p>
5495
5496
5497<div style="margin: auto;">
5498  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5499</div>
5500
5501<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5502
5503<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5504
5505<div style="margin: auto;">
5506  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5507</div>
5508
5509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5510
5511<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5512
5513<div style="margin: auto;">
5514  <h4><a id="statistic"></a>-statistic <em class="arg">type</em> <em class="arg">geometry</em></h4>
5515</div>
5516
5517<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with corresponding statistic from the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
5518
5519<p>Choose from these statistic types:</p>
5520<pre class="text">
5521  Maximum
5522  Minimum
5523  Mean
5524  Median
5525  Mode
5526  Nonpeak
5527</pre>
5528
5529<div style="margin: auto;">
5530  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5531</div>
5532
5533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5534
5535<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5536
5537<div style="margin: auto;">
5538  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5539</div>
5540
5541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5542
5543<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5544
5545<div style="margin: auto;">
5546  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5547</div>
5548
5549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5550
5551<pre class="text">
5552  char        store pixels as unsigned characters
5553  double      store pixels as doubles
5554  float       store pixels as floats
5555  integer     store pixels as integers
5556  long        store pixels as longs
5557  quantum     store pixels in the native depth of your ImageMagick distribution
5558  short       store pixels as unsigned shorts
5559</pre>
5560
5561<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5562values range from 0 to the maximum value the storage type can support.</p>
5563
5564<div style="margin: auto;">
5565  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5566</div>
5567
5568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5569
5570<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5571
5572<pre class="text">
5573        Any
5574        Condensed
5575        Expanded
5576        ExtraCondensed
5577        ExtraExpanded
5578        Normal
5579        SemiCondensed
5580        SemiExpanded
5581        UltraCondensed
5582        UltraExpanded
5583</pre>
5584
5585<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5586
5587<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5588
5589<div style="margin: auto;">
5590  <h4><a id="strip"></a>-strip</h4>
5591</div>
5592
5593<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5594
5595<div style="margin: auto;">
5596  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5597</div>
5598
5599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5600
5601<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5602
5603<p>See <a href="#draw">-draw</a> for further details.</p>
5604
5605<div style="margin: auto;">
5606  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5607</div>
5608
5609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5610
5611<p>See <a href="#draw">-draw</a> for further details.</p>
5612
5613<div style="margin: auto;">
5614  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5615</div>
5616
5617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5618
5619<p>This setting suggests a font style that ImageMagick should try to apply to
5620the currently selected font family. Select <em class="arg">fontStyle</em> from
5621the following.</p>
5622
5623<pre class="text">
5624        Any
5625        Italic
5626        Normal
5627        Oblique
5628</pre>
5629
5630<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5631
5632<div style="margin: auto;">
5633  <h4><a id="subimage-search"></a>-subimage-search</h4>
5634</div>
5635
5636<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5637
5638<p>This option is required to have compare search for the best match location
5639of a small image within a larger image. This search will produce two images
5640(or two frames). The first is the "difference" image and the second will
5641be the "match score" image.</p>
5642
5643<p>The "match-score" image is smaller containing a pixel for ever possible
5644position of the top-left corner of the given sub-image. that is its size will
5645be the size of the larger_image - sub_image + 1.  The brightest location in
5646this image is the location s the locate on the best match that is also
5647reported. Note that this may or may nor be a perfect match, and the actual
5648brightness will reflect this. Other bright 'peaks' can be used to locate other
5649possible matching loctions. </p>
5650
5651<p>Note that the search will try to compare teh sub-image at every possible
5652location in the larger image, as such it can be very slow.  The smaller the
5653sub-image the faster this search is. </p>
5654
5655
5656<div style="margin: auto;">
5657  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5658</div>
5659
5660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5661
5662<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5663images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5664the last two images in the sequence.</p>
5665
5666<div style="margin: auto;">
5667  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5668</div>
5669
5670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5671
5672<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5673
5674<div style="margin: auto;">
5675  <h4><a id="synchronize"></a>-synchronize</h4>
5676</div>
5677
5678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5679
5680<div style="margin: auto;">
5681  <h4><a id="taint"></a>-taint</h4>
5682</div>
5683
5684<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5685
5686<div style="margin: auto;">
5687  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5688</div>
5689
5690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5691
5692<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5693
5694<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5695
5696<div style="margin: auto;">
5697  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5698</div>
5699
5700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5701
5702<div style="margin: auto;">
5703  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5704</div>
5705
5706<!-- {<em class="arg">green,blue,opacity</em>}
5707<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5708-->
5709
5710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5711
5712<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5713
5714<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5715</p>
5716
5717<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5718
5719<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5720<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5721
5722
5723<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5724<p>Note that the values of the transparency channel is treated as 'matte'
5725values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5726
5727<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5728</p>
5729
5730<div style="margin: auto;">
5731  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5732</div>
5733
5734<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5735
5736<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5737
5738<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5739
5740<div style="margin: auto;">
5741  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5742</div>
5743
5744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5745
5746<div style="margin: auto;">
5747  <h4>-tile <em class="arg">geometry</em></h4>
5748</div>
5749
5750<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5751
5752<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5753
5754<div style="margin: auto;">
5755  <h4>-tile</h4>
5756</div>
5757
5758<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5759
5760<div style="margin: auto;">
5761  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5762</div>
5763
5764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5765
5766<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5767
5768<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5769
5770<div style="margin: auto;">
5771  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5772</div>
5773
5774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5775
5776<p>Tint the image with the fill color.</p>
5777
5778<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5779
5780<div style="margin: auto;">
5781  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5782</div>
5783
5784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5785
5786<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5787
5788<p>For example,</p>
5789
5790<p class="crtsnip">
5791  -title "%m:%f %wx%h"
5792</p>
5793
5794<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5795
5796
5797<div style="margin: auto;">
5798  <h4><a id="transform"></a>-transform</h4>
5799</div>
5800
5801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5802
5803<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5804
5805<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5806
5807<p>This operator has been now been superseded by the  <a
5808href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5809
5810
5811<div style="margin: auto;">
5812  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5813</div>
5814
5815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5816
5817<p>The <em class="arg">color</em> argument is defined using the format
5818described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5819>-fuzz</a> setting can be used to match and replace colors similar to the one
5820given. </p>
5821
5822<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5823that is make all non-matching colors transparent. </p>
5824
5825<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5826href="#transparent" >-transparent</a> but replaces the matching color with the
5827current <a href="#fill">-fill</a> color setting, rather than transparent.
5828However the <a href="#transparent" >-transparent</a> operator also ensures
5829that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5830>-alpha</a> set</kbd>", and does not require you to modify the <a
5831href="#channel">-channel</a> to enable alpha channel handling. </p>
5832
5833<p>Note that this does not define the color as being the 'transparency color'
5834used for color-mapped image formats, such as GIF.  For that use <a
5835href="#transparent-color" >-transparent-color</a> </p>
5836
5837
5838<div style="margin: auto;">
5839  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5840</div>
5841
5842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5843
5844<p>Sometimes this is used for saving to image formats such as
5845GIF and PNG8 which uses this color to represent boolean transparency.  This
5846does not make a color transparent, it only defines what color the transparent
5847color is in the color palette of the saved image. Use <a
5848href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5849
5850<p>This option allows you to have both an opaque visible color, as well as a
5851transparent color of the same color value without conflict.  That is, you can
5852use the same color for both the transparent and opaque color areas within an
5853image.  This, in turn, frees to you to select a transparent color that is
5854appropriate when an image is displayed by an application that does not handle a
5855transparent color index, while allowing ImageMagick to correctly handle images of this
5856type. </p>
5857
5858<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5859
5860<div style="margin: auto;">
5861  <h4><a id="transpose"></a>-transpose</h4>
5862</div>
5863
5864<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5865
5866<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5867</p>
5868
5869<div style="margin: auto;">
5870  <h4><a id="transverse"></a>-transverse</h4>
5871</div>
5872
5873<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5874
5875
5876<div style="margin: auto;">
5877  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5878</div>
5879
5880<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5881
5882<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5883
5884<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5885
5886<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5887
5888<div style="margin: auto;">
5889  <h4><a id="trim"></a>-trim</h4>
5890</div>
5891
5892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5893
5894<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5895
5896<p>The page or virtual canvas information of the image is preserved allowing
5897you to extract the result of the <a href="#trim">-trim</a> operation from the
5898image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5899information if it is unwanted.</p>
5900
5901<p>If the trimmed image 'disappears' an warning is produced, and a special
5902single pixel transparent 'missed' image is returned, in the same way as when a
5903<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5904
5905
5906<div style="margin: auto;">
5907  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5908</div>
5909
5910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5911 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5912
5913<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5914
5915<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5916<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5917
5918<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5919
5920<div style="margin: auto;">
5921  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5922</div>
5923
5924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5925
5926<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5927
5928<p>See <a href="#draw">-draw</a> for further details.</p>
5929
5930
5931<div style="margin: auto;">
5932  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
5933</div>
5934
5935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5936
5937<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5938
5939
5940<div style="margin: auto;">
5941  <h4><a id="unique-colors"></a>-unique-colors</h4>
5942</div>
5943
5944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5945
5946
5947<div style="margin: auto;">
5948  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
5949</div>
5950
5951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5952
5953<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5954
5955
5956<div style="margin: auto;">
5957  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5958</div>
5959
5960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5961
5962<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5963
5964<p>The parameters are:</p>
5965
5966<pre class="text">
5967  radius:    The radius of the Gaussian, in pixels,  not counting the center
5968             pixel (default 0).
5969  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5970  amount:    The fraction of the difference between the original and the blur
5971             image that is added back into the original (default 1.0).
5972  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5973             difference amount (default 0.05).
5974</pre>
5975
5976
5977<div style="margin: auto;">
5978  <h4><a id="verbose"></a>-verbose</h4>
5979</div>
5980
5981<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5982
5983
5984<div style="margin: auto;">
5985  <h4><a id="version"></a>-version</h4>
5986</div>
5987
5988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5989
5990
5991<div style="margin: auto;">
5992  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
5993</div>
5994
5995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5996
5997
5998<div style="margin: auto;">
5999  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
6000</div>
6001
6002<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
6003
6004
6005<div style="margin: auto;">
6006  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
6007</div>
6008
6009<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
6010
6011<p>This option defines what color source should be used if and when a color
6012lookup completely 'misses' the source image. The color(s) that appear to
6013surround the source image.  Generally this color is derived from the source
6014image, but could also be set to a specify background color. </p>
6015
6016<p>Choose from these methods:</p>
6017
6018<pre class="text">
6019  background:           the area surrounding the image is the background color
6020  black:                the area surrounding the image is black
6021  checker-tile:         alternate squares with image and background color
6022  dither:               non-random 32x32 dithered pattern
6023  edge:                 extend the edge pixel toward infinity
6024  gray:                 the area surrounding the image is gray
6025  horizontal-tile:      horizontally tile the image, background color above/below
6026  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
6027  mirror:               mirror tile the image
6028  random:               choose a random pixel from the image
6029  tile:                 tile the image (default)
6030  transparent:          the area surrounding the image is transparent blackness
6031  vertical-tile:        vertically tile the image, sides are background color
6032  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
6033  white:                the area surrounding the image is white
6034</pre>
6035
6036<p>The default value is "edge".</p>
6037
6038<p>This most important for distortion operators such as <a href="#distort"
6039>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
6040However it also effects operations that may access pixels just outside the
6041image proper, such as <a href="#convolve">-convolve</a>, <a
6042href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
6043
6044<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
6045
6046
6047<div style="margin: auto;">
6048  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
6049</div>
6050
6051<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6052
6053<p>Choose from these visual classes:</p>
6054
6055<pre class="text">
6056  StaticGray
6057  GrayScale
6058  StaticColor
6059  PseudoColor
6060  TrueColor
6061  DirectColor
6062  default
6063  visual id
6064</pre>
6065
6066<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
6067
6068
6069<div style="margin: auto;">
6070  <h4><a id="watermark"></a>-watermark <em
6071  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
6072</div>
6073
6074<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
6075saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
6076
6077<p>Take a grayscale image (with alpha mask) and modify the destination image's
6078brightness according to watermark image's grayscale value and the <em
6079class="arg">brightness</em> percentage.  The destinations color saturation
6080attribute is just direct modified by the <em class="arg">saturation</em>
6081percentage, which defaults to 100 percent (no color change). </p>
6082
6083
6084<div style="margin: auto;">
6085  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
6086</div>
6087
6088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6089
6090<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6091
6092<div style="margin: auto;">
6093  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6094</div>
6095
6096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6097
6098<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6099
6100<table class="doc">
6101  <col width="25%" />
6102  <col width="75%" />
6103  <thead>
6104  <tr>
6105  <th><em class="arg">fontWeight</em></th>
6106  <th>Description</th>
6107  </tr>
6108  </thead>
6109  <tbody>
6110    <tr><td>All </td>       <td>No effect. </td></tr>
6111    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6112    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6113    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6114    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6115 </tbody>
6116 </table>
6117
6118<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6119
6120<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6121
6122<div style="margin: auto;">
6123  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6124</div>
6125
6126<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6127
6128<div style="margin: auto;">
6129  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6130</div>
6131
6132<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6133
6134<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6135</p>
6136
6137<div style="margin: auto;">
6138  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6139</div>
6140
6141<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6142
6143<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6144
6145<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6146
6147<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6148
6149<div style="margin: auto;">
6150  <h4><a id="window-group"></a>-window-group</h4>
6151</div>
6152
6153<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6154
6155<div style="margin: auto;">
6156  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6157</div>
6158
6159<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6160 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6161
6162<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6163</div>
6164</div>
6165
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