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</span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
179
180<p>Below is list of command-line options recognized by the ImageMagick <a
181href="/www/command-line-tools.html">command-line
182tools</a>. If you want a description of a particular option, click on the
183option name in the navigation bar above and you will go right to it. Unless
184otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
185
186<div style="margin: auto;">
187  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
188</div>
189
190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
191 "direction",
192<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
193
194<div style="margin: auto;">
195  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
196</div>
197
198<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
199
200<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
201
202<div style="margin: auto;">
203  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
204</div>
205
206<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
207
208<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
209
210<div style="margin: auto;">
211  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
212</div>
213
214<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
215
216<p>This option is enabled by default. An attempt is made to save all
217images of an image sequence into the given output file.
218However, some formats, such as JPEG and PNG, do not support more than one
219image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
220such, if more than one image needs to be written, the filename given is
221modified by adding a <a href="#scene">-scene</a> number before the
222suffix, in order to make distinct names for each image. </p>
223
224<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
225to separate files, whether or not the file format allows multiple images
226per file (for example, GIF, MIFF, and TIFF). </p>
227
228<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
229
230<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
231<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
232</p>
233
234<p>In summary, ImageMagick tries to write all images to one file, but will use
235multiple files if either (1) the output image's file format does not allow multi-image files,
236(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
237present in the output filename. </p>
238
239
240<div style="margin: auto;">
241  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
242  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
243</div>
244
245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
246
247<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
248
249<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
250
251<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
252
253<div class="eqn">
254<img alt="affine transformation"  src="/images/affine.png"/>
255</div>
256
257<p>
258The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
259
260<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
261
262<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
263
264<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
265
266<p class="crtsnip">
267 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
268</p>
269
270<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
271
272<p class="crtsnip">
273  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
274</p>
275
276<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
277<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
278
279<p class="crtsnip">
280  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
281</p>
282
283<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
284
285<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
286
287<div style="margin: auto;">
288  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
289</div>
290
291<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
292
293<p>Used to set a flag on an image indicating whether or not to use existing alpha
294channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
295
296
297<table class="doc">
298  <tbody>
299  <tr valign="top">
300    <th align="left" style="width: 8%">type</th>
301    <th align="left">Description</th>
302  </tr>
303
304  <tr valign="top">
305    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
306    <td valign="top">
307       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
308       should be used instead of this, unless you specifically need to
309       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
310       channel. </td></tr>
311
312  <tr valign="top">
313    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
314    <td valign="top">
315       Disables the image's transparency channel. Does not delete or change the
316       existing data, just turns off the use of that data.</td></tr>
317
318  <tr valign="top">
319    <td valign="top"><kbd>Set</kbd></td>
320    <td valign="top">
321       Activates the alpha/matte channel. If it was previously turned off
322       then it also resets the channel to opaque.  If the image already had
323       the alpha channel turned on, it will have no effect.</td></tr>
324
325  <tr valign="top">
326    <td valign="top"><kbd>Opaque</kbd></td>
327    <td valign="top">
328       Enables the alpha/matte channel and forces it to be fully opaque.
329       </td></tr>
330
331  <tr valign="top">
332    <td valign="top"><kbd>Transparent</kbd></td>
333    <td valign="top">
334       Activates the alpha/matte channel and forces it to be fully
335       transparent. This effectively creates a fully transparent image the
336       same size as the original and with all its original RGB data still
337       intact, but fully transparent. </td></tr>
338
339  <tr valign="top">
340    <td valign="top"><kbd>Extract</kbd></td>
341    <td valign="top">
342       Copies the alpha channel values into all the color channels and turns
343       '<kbd>Off</kbd>' the the image's transparency, so as to generate
344       a gray-scale mask of the image's shape. The alpha channel data is left
345       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
346       </td></tr>
347
348  <tr valign="top">
349    <td valign="top"><kbd>Copy</kbd></td>
350    <td valign="top">
351       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
352       gray-scale intensity of the image, into the alpha channel, converting
353       a gray-scale mask into a transparent shaped mask ready to be colored
354       appropriately. The color channels are not modified.  </td></tr>
355
356  <tr valign="top">
357    <td valign="top"><kbd>Shape</kbd></td>
358    <td valign="top">
359       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
360       the current background color.  That is the RGB color channels is
361       replaced, with appropriate alpha shape.
362       </td></tr>
363
364  <tr valign="top">
365    <td valign="top"><kbd>Background</kbd></td>
366    <td valign="top">
367       Set any fully-transparent pixel to the background color, while leaving
368       it fully-transparent.  This can make some image file formats, such as
369       PNG, smaller as the RGB values of transparent pixels are more uniform,
370       and thus can compress better.
371       </td></tr>
372  </tbody>
373</table>
374
375<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
376"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
377>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
378Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
379
380
381<div style="margin: auto;">
382 <h4><a name="annotate" id="annotate"></a>
383 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
384 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
385 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
386</div>
387
388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
389
390<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
391
392
393<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
394
395<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
396
397<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
398<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
399
400<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
401
402<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
403
404<div style="margin: auto;">
405  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
406</div>
407
408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
409drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
410
411<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
412drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
413antialiasing edge pixels.  This will then reduce the number of colors added to
414an image to just the colors being directly drawn.  That is, no mixed colors
415are added when drawing such objects. </p>
416
417<div style="margin: auto;">
418  <h4><a name="append" id="append"></a>-append</h4>
419</div>
420
421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
422
423<p>This option creates a single longer image image, by joining all the current
424images in sequence top-to-bottom. Use <a href="#append">+append</a> to
425stack images left-to-right. </p>
426
427<p>If they are not of the same width, narrower images are padded with the
428current <a href="#background">-background</a> color setting, and their
429position relative to each other can be controlled by the current <a
430href="#gravity">-gravity</a> setting. </p>
431
432
433<div style="margin: auto;">
434  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
435</div>
436
437<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
438
439
440<div style="margin: auto;">
441  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
442</div>
443
444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
445
446<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
447
448<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
449
450
451
452<div style="margin: auto;">
453  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
454</div>
455
456<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
457
458<p>This calculates the mean values of an image, then applies a calculated  <a
459href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
460image it will get a have a value of 50%. </p>
461
462<p>This means that any solid 'gray' image becomes 50% gray. </p>
463
464<p>This works well for real-life images with little or no extreme dark and
465light areas, but tend to fail for images with large amounts of bright sky or
466dark shadows. It also does not work well for diagrams or cartoon like images.
467</p>
468
469<p>It uses the <a href="#channel" >-channel</a> setting, (including the
470'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
471values is used and modified. As the default <a href="#channel"
472>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels are modified
473together by the same gamma value, preserving colors. </p>
474
475
476
477<div style="margin: auto;">
478  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
479</div>
480
481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
482
483<p>This is a 'perfect' image normalization operator.  It finds the exact
484minimum and maximum color values in the image and then applies a <a
485href="#level" >-level</a> operator to stretch the values to the full range of
486values. </p>
487
488<p>The operator is not typically used for real-life images, image scans, or
489JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
490for the <a href="#level" >-level</a> operation.  On the other hand it is the
491right operator to use for color stretching gradient images being used to
492generate Color lookup tables, distortion maps, or other 'mathematically'
493defined images.  </p>
494
495<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
496href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
497>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
498problems that these operators may have. That is <a href="#auto-level"
499>-auto-level</a> is the perfect or ideal version these operators. </p>
500
501<p>It uses the <a href="#channel" >-channel</a> setting, (including the
502special '<CODE>sync</CODE>' flag for channel syncronization), to determine
503which color values are used and modified. As the default <a
504href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
505'<CODE>sync</CODE>' ensures that the color channels will are modified
506together by the same gamma value, preserving colors, and ignoring
507transparency. </p>
508
509
510<div style="margin: auto;">
511  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
512</div>
513
514<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
515
516<p>This operator reads and resets the EXIF image profile setting 'Orientation'
517and then performs the appropriate 90 degree rotation on the image to orient
518the image, for correct viewing. </p>
519
520<p>This EXIF profile setting is usually set using a gravity sensor in digital
521camara, however photos taken directly downward or upward may not have an
522appropriate value.  Also images that have been orientation 'corrected' without
523reseting this setting, may be 'corrected' again resulting in a incorrect
524result.  If the he EXIF profile was previously stripped, the  <a
525href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
526
527
528<div style="margin: auto;">
529  <h4><a name="average" id="average"></a>-average</h4>
530</div>
531
532<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
533
534<p>An error results if the images are not identically sized.</p>
535
536
537<div style="margin: auto;">
538  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
542
543<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
544
545<div style="margin: auto;">
546  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
547</div>
548
549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
550
551<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
552
553<div style="margin: auto;">
554  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
555</div>
556
557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
558
559<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
560
561<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
562<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
563
564<div style="margin: auto;">
565  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
566</div>
567
568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
569
570<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
571
572<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
573
574<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
575negative results without clipping to the color value range
576(0..QuantumRange).</p>
577
578<p>See the discussion on HDRI implementations of ImageMagick on the page
579<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
580</p>
581
582<div style="margin: auto;">
583  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
587
588<div style="margin: auto;">
589  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
590</div>
591
592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
593
594<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
595</p>
596
597
598<div style="margin: auto;">
599  <h4><a name="blend" id="blend"></a>-blend <em class="arg">geometry</em></h4>
600</div>
601
602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
603
604<p>Blend will average the images together ('plus') according to the
605percentages given and each pixels transparency.  If only a single percentage
606value is given it sets the weight of the composite or 'source' image, while
607the background image is weighted by the exact opposite amount. That is a
608<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
609'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
610
611
612<div style="margin: auto;">
613  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
614</div>
615
616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
617
618<div style="margin: auto;">
619  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
620</div>
621
622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
623
624<div style="margin: auto;">
625
626<div style="margin: auto;">
627  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
628</div>
629
630<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
631
632<p>Convolve the image with a Gaussian or normal distribution using the given
633<em class="arg" >Sigma</em> value.  The formula is:</p>
634
635<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
636</div>
637
638<p>The <em class="arg" >Sigma</em> value is the important argument, and
639determines the actual amount of bluring that will take place. </p>
640
641<p>The <em class="arg" >Radius</em> is only used to determine the size of the
642array which will hold the calculated gaussian distribution. It should be an
643integer.  If not given, or set to zero, IM will calculate the largest possible
644radius that will provide meaningful results for the Gaussian distribution.
645</p>
646
647<p>The larger the <em class="arg" >Radius</em> the radius the slower the
648operation is. However too small a <em class="arg" >Radius</em>, and sever
649aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
650should be at least twice the <em class="arg" >Sigma</em> value, though three
651times will produce a more accurite result. </p>
652
653<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
654by taking advantage of the separability properties of the distribution.  Here
655we apply a single-dimensional Gaussian matrix in the horizontal direction,
656then repeat the process in the vertical direction.</p>
657
658<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
659pixels which are outside the image proper are blurred into the final result.
660</p>
661
662
663<div style="margin: auto;">
664  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
668
669<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
670Average (EWA) of the source image, scaled according to the grayscale
671mapping. </p>
672
673<p>The ellipse is weighted with sigma set to the given <em class="arg"
674>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
675defaults to the <em class="arg" >Width</em> for a normal circular Guassian
676weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
677horizontal clock-wise.  </p>
678
679<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
680pixels which are outside the image proper are blurred into the final result.
681</p>
682
683
684<div style="margin: auto;">
685  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
686</div>
687
688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
689
690<p>Set the width and height using the <em class="arg">size</em> portion of the
691<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
692ignored. </p>
693
694<p>Set the border color by preceding with the <a
695href="#bordercolor">-bordercolor</a> setting.</p>
696
697<p>The <a href="#border">-border</a> operation is affected by the current <a
698href="#compose">-compose</a> setting and assumes that this is using the default
699'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
700size colors by the current <a href="#bordercolor">-bordercolor</a> before
701overlaying the original image in the center of this net image.  This means that
702with the default compose method of '<kbd>Over</kbd>' any transparent parts may
703be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
704<p>See also the <a href="#frame">-frame</a> option, which has more
705functionality.</p>
706
707<div style="margin: auto;">
708  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
709</div>
710
711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
712
713<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
714
715<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
716
717<div style="margin: auto;">
718  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
719</div>
720
721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
722
723<div style="margin: auto;">
724  <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
725</div>
726
727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
728
729<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
730
731<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
732
733<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
734
735<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result are totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation is a very steep vertical line at mid gray.</p>
736
737<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes are zero or positive.</p>
738
739<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is totally white. Similarly, when contrast=0 and brightness=-100, the result is totally black.</p>
740
741<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol is no different than leaving it off.</p>
742
743<div style="margin: auto;">
744  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
745</div>
746
747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
748
749<div style="margin: auto;">
750  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
751</div>
752
753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
754
755<p>This option sets the caption meta-data of an image read in after this
756option has been given.  To modify a caption of images already in memory use
757"<kbd><a href="#set">-set</a> caption</kbd>". </p>
758
759<p>The caption can contain special format characters listed in the <a
760href="/www/escape.html">Format and
761Print Image Properties</a>. These attributes are expanded when the caption
762is finally assigned to the individual images. </p>
763
764<p>If the first character of <em class="arg">string</em> is <em
765class="arg">@</em>, the image caption is read from a file titled by the
766remaining characters in the string.  Comments read in from a file are literal;
767no embedded formatting characters are recognized.</p>
768
769<p>Caption meta-data ais not visible on the image itself. To do that use the
770<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
771instead.</p>
772
773<p>For example,</p>
774
775<p class="crtsnip">
776     -caption "%m:%f %wx%h"  bird.miff
777</p>
778
779<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
780that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
781480.</p>
782
783
784<div style="margin: auto;">
785  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
786</div>
787
788<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
789
790<p>Here is an example color correction collection:</p>
791
792<pre class="text">
793&lt;?xml version="1.0" encoding="UTF-8"?&gt;
794&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
795  &lt;ColorCorrection id="cc06668"&gt;
796    &lt;SOPNode&gt;
797      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
798      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
799      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
800    &lt;/SOPNode&gt;
801    &lt;SATNode&gt;
802      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
803    &lt;/SATNode&gt;
804  &lt;/ColorCorrection&gt;
805&lt;/ColorCorrectionCollection&gt;
806</pre>
807
808<div style="margin: auto;">
809  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
810</div>
811
812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
813
814<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
815
816<p>The channels above can also be specified as a comma-separated list or can be
817abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
818'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
819'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
820
821For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
822you can either use </p>
823<p class="crtsnip">
824    -channel Red,Blue
825</p>
826<p>or you can use the short hand form</p>
827<p class="crtsnip">
828    -channel RB
829</p>
830
831<p>All the channels that is present in an image can be specified using the
832special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
833but generally any operators that are generally 'grey-scale' image operators,
834will understand this setting.  See individual operator documentation. </p>
835
836<br>
837
838<p>On top of the normal channel selection a extra flag can be specified,
839'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
840operators that understand this flag should perform: cross-channel
841syncronization of the channels. If not specified, then most grey-scale
842operators will apply their image processing operations to each individual
843channel (as specified by the rest of the <a href="#channel">-channel</a>
844setting) completely independently from each other. </p>
845
846<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
847<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
848together in exactly the same way so that colors will remain in-sync. Without
849it being set, then each channel is modified separately and
850independently, which may produce color distortion. </p>
851
852<p>The <a href="#morphology">-morphology</a> '<kdb>Convolve</kdb>' method
853and the <a href="#compose">-compose</a> mathematical methods, also understands
854the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
855to the alpha channel (if present). That is to say it will modify the image
856processing with the understanding that fully-transparent colors should not
857contribute to the final result. </p>
858
859Basically, by default, operators work with color channels in syncronous, and
860treats transparency as special, unless the <a href="#channel">-channel</a>
861setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
862How each operator does this depends on that operators current implementation.
863Not all operators understands this flag at this time, but that is changing.
864</p>
865
866<p>To print a complete list of channel types, use <a href="#list">-list
867channel</a>.</p>
868
869<br>
870
871<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
872'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
873channels except the transparency channel, and that all the color channels are
874to be modified in exactly the same way, with a understanding of transprancy
875(depending on the operation being applied).  The 'plus' form <a
876href="#channel" >+channel</a> will reset the value back to this default. </p>
877
878<p>Options that are affected by the <a href="#channel" >-channel</a> setting
879include the following.
880
881<a href="#auto-gamma">-auto-gamma</a>,
882<a href="#auto-level">-auto-level</a>,
883<a href="#black-threshold">-black-threshold</a>,
884<a href="#blur">-blur</a>,
885<a href="#clamp">-clamp</a>,
886<a href="#clut">-clut</a>,
887<a href="#combine">-combine</a>,
888<a href="#composite">-composite</a> (Mathematical compose methods only),
889<a href="#convolve">-convolve</a>,
890<a href="#contrast-stretch">-contrast-stretch</a>,
891<a href="#evaluate">-evaluate</a>,
892<a href="#function">-function</a>,
893<a href="#fx">-fx</a>,
894<a href="#gaussian-blur">-gaussian-blur</a>,
895<a href="#hald-clut">-hald-clut</a>,
896<a href="#motion-blur">-motion-blur</a>,
897<a href="#morphology">-morphology</a>,
898<a href="#negate">-negate</a>,
899<a href="#normalize">-normalize</a>,
900<a href="#ordered-dither">-ordered-dither</a>,
901<a href="#radial-blur">-radial-blur</a>,
902<a href="#random-threshold">-random-threshold</a>,
903<a href="#separate">-separate</a>,
904<a href="#threshold">-threshold</a>, and
905<a href="#white-threshold">-white-threshold</a>.
906</p>
907
908<p>Warning, some operators behave differently when the <a href="#channel"
909>+channel</a> default setting is in effect, verses ANY user defined <a
910href="#channel" >-channel</a> setting (including the equivalent of the
911default). These operators have yet to be made to understand the newer 'Sync'
912flag. </p>
913
914<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
915the image before thresholding, if no <a href="#channel" >-channel</a> setting
916has been defined. This is not 'Sync flag controlled, yet. </p>
917
918<p>Also some operators such as <a href="#blur">-blur</a>, <a
919href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
920color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
921href="#channel" >-channel</a>.  Generally this done to ensure that
922fully-transparent colors are treated as being fully-transparent, and thus any
923underlying 'hidden' color has no effect on the final results.  Typically
924resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
925convolution equivalents however does have a understanding of the 'Sync' flag
926and will thus handle transparency correctly by default. </p>
927
928<p>As a alpha channel is optional within images, some operators will read the
929color channels of an image as a greyscale alpha mask, when the image has no
930alpha channel present, and the <a href="#channel" >-channel</a> setting tells
931the operator to apply the operation using alpha channels. The <a
932href="#clut">-clut</a> operator is a good example of this. </p>
933
934
935<div style="margin: auto;">
936  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
937</div>
938
939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
940
941<div style="margin: auto;">
942  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
943</div>
944
945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
946
947<div style="margin: auto;">
948  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
949</div>
950
951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
952
953<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
954
955<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
956
957<div style="margin: auto;">
958  <h4><a name="clip" id="clip"></a>-clip</h4>
959</div>
960
961<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
962
963<p>If a clipping path is present, it is applied to subsequent operations.</p>
964
965<p>For example, in the command</p>
966
967<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
968<p>only the pixels within the clipping path are negated.</p>
969
970<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
971
972<div style="margin: auto;">
973  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
974</div>
975
976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
977
978<div style="margin: auto;">
979  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
980</div>
981
982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
983
984<div style="margin: auto;">
985  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
986</div>
987
988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
989
990<p>Specify the image by its index in the sequence.  The first image is index
9910.  Negative indexes are relative to the end of the sequence; for example, &minus;1
992represents the last image of the sequence.  Specify a range of images with a
993dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
994href="#clone">+clone</a>  make a copy of the last image in the image
995sequence.</p>
996
997<div style="margin: auto;">
998  <h4><a name="clut" id="clut"></a>-clut</h4>
999</div>
1000
1001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1002corresponding channel in the second image as a <b>c</b>olor
1003<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1004
1005<p>The second (LUT) image is ordinarily a gradient image containing the
1006histogram mapping of how each channel should be modified. Typically it is a
1007either a single row or column image of replacement color values. If larger
1008than a single row or column, values are taken from a diagonal line from
1009top-left to bottom-right corners.</p>
1010
1011<p>The lookup is further controlled by the <a
1012href="#interpolate">-interpolate</a> setting, which is especially handy for an
1013LUT which is not the full length needed by the ImageMagick installed Quality
1014(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1015'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1016gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1017lookup of color values. </p>
1018
1019<p>This operator is especially suited to replacing a grayscale image with a
1020specific color gradient from the CLUT image. </p>
1021
1022<p>Only the channel values defined by the <a href="#channel">-channel</a>
1023setting will have their values replaced. In particular, since the default <a
1024href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1025transparency (alpha/matte channel) is not affected, unless the <a
1026href="#channel">-channel</a> setting is modified. When the alpha channel is
1027set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1028as the other channels, implying that alpha/matte values are replaced using the
1029alpha/matte values of the original image. </p>
1030
1031<p>If either the image being modified, or the lookup image, contains no
1032transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1033href="#channel">-channel</a> setting includes alpha replacement, then it is
1034assumed that image represents a gray-scale gradient which is used for the
1035replacement alpha values.  That is you can use a gray-scale CLUT image to
1036adjust a existing images alpha channel, or you can color a gray-scale image
1037using colors form CLUT containing the desired colors, including transparency.
1038</p>
1039
1040<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
1041the lookup of the full color RGB value from a 2D representation of a 3D color
1042cube. </p>
1043
1044
1045<div style="margin: auto;">
1046  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
1047</div>
1048
1049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1050
1051<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easily viewed and processed than the highly optimized GIF overlay images.  </p>
1052
1053<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
1054
1055
1056<div style="margin: auto;">
1057  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
1058</div>
1059
1060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1061
1062<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1063
1064<div style="margin: auto;">
1065  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
1066</div>
1067
1068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1069
1070<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1071
1072<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
1073
1074<div style="margin: auto;">
1075  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
1076</div>
1077
1078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1079
1080<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
1081
1082<div style="margin: auto;">
1083  <h4><a name="color-matrix" id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1084</div>
1085
1086<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1087
1088<p>This option permits saturation changes, hue rotation, luminance to alpha, and various other effects.  Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets).  The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1089
1090<p>As an example, to add contrast to an image with offsets, try this command:</p>
1091
1092<pre class="text">
1093convert kittens.jpg -color-matrix \
1094  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1095    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1096    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1097    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1098    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1099    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1100</pre>
1101<div style="margin: auto;">
1102  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1103</div>
1104
1105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1106
1107<p>Choices are:</p>
1108
1109<pre class="text">
1110  CMY
1111  CMYK
1112  Gray
1113  HSB
1114  HSL
1115  HWB
1116  Lab
1117  Log
1118  OHTA
1119  Rec601Luma
1120  Rec601YCbCr
1121  Rec709Luma
1122  Rec709YCbCr
1123  RGB
1124  sRGB
1125  Transparent
1126  XYZ
1127  YCbCr
1128  YCC
1129  YIQ
1130  YPbPr
1131  YUV
1132</pre>
1133
1134<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1135
1136<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1137
1138<table class="doc">
1139        <caption>Conversion Of RGB To Other Color Spaces</caption>
1140        <tr><th align="left" valign="middle">CMY</th></tr>
1141        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1142        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1143        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1144        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1145        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1146        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1147        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1148        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1149
1150        <tr><th align="left" valign="middle">Gray</th></tr>
1151        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1152
1153        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1154        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1155        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1156        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1157
1158        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1159        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1160        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1161        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1162
1163        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1164        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1165        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1166        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1167
1168        <tr><th align="left" valign="middle">LAB</th></tr>
1169        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1170        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1171        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1172
1173        <tr><th align="left" valign="middle">LOG</th></tr>
1174        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1175        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1176        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1177
1178        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1179        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1180        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1181        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1182
1183        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1184        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1185
1186        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1187        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1188        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1189        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1190
1191        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1192        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1193
1194        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1195        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1196        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1197        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1198
1199        <tr><th align="left" valign="middle">sRGB</th></tr>
1200        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1201        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1202        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1203
1204        <tr><th align="left" valign="middle">XYZ</th></tr>
1205        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1206        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1207        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1208
1209        <tr><th align="left" valign="middle">YCC</th></tr>
1210        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1211        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1212        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1213
1214        <tr><th align="left" valign="middle">YCbCr</th></tr>
1215        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1216        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1217        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1218
1219        <tr><th align="left" valign="middle">YIQ</th></tr>
1220        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1221        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1222        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1223
1224        <tr><th align="left" valign="middle">YPbPr</th></tr>
1225        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1226        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1227        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1228
1229        <tr><th align="left" valign="middle">YUV</th></tr>
1230        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1231        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1232        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1233</table>
1234
1235<div style="margin: auto;">
1236  <h4><a name="combine" id="combine"></a>-combine</h4>
1237</div>
1238
1239<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1240
1241<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1242
1243<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1244</p>
1245
1246<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1247<div style="margin: auto;">
1248  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1249</div>
1250
1251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1252
1253<p>This option sets the comment meta-data of an image read in after this
1254option has been given.  To modify a comment of images already in memory use
1255"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1256
1257<p>The comment can contain special format characters listed in the <a
1258href="/www/escape.html">Format and
1259Print Image Properties</a>. These attributes are expanded when the comment
1260is finally assigned to the individual images. </p>
1261
1262<p>If the first character of <em class="arg">string</em> is <em
1263class="arg">@</em>, the image comment is read from a file titled by the
1264remaining characters in the string.  Comments read in from a file are literal;
1265no embedded formatting characters are recognized.</p>
1266
1267<p>Comment meta-data are not visible on the image itself. To do that use the
1268<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1269instead.</p>
1270
1271<p>For example,</p>
1272
1273<p class="crtsnip">
1274     -comment "%m:%f %wx%h"  bird.miff
1275</p>
1276
1277<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1278that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1279480.</p>
1280
1281<div style="margin: auto;">
1282  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1283</div>
1284
1285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1286
1287<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1288a detailed discussion of alpha compositing.</p>
1289
1290<p>This setting effects image processing operators that merge two (or more)
1291images together in some way.  This includes the operators,
1292<a href="#composite">-composite</a>,
1293<a href="#layers">-layers</a> composite,
1294<a href="#flatten">-flatten</a>,
1295<a href="#mosaic">-mosaic</a>,
1296<a href="#layers">-layers</a> merge,
1297<a href="#border">-border</a>,
1298<a href="#frame">-frame</a>,
1299and <a href="#extent">-extent</a>. </p>
1300
1301<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1302command.  </p>
1303
1304
1305<div style="margin: auto;">
1306  <h4><a name="composite" id="composite"></a>-composite</h4>
1307</div>
1308
1309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1310
1311<p>Take the first image 'destination' and overlay the second 'source' image
1312according to the current <a href="#compose">-compose</a> setting. The location
1313of the 'source' or 'overlay' image is controlled according to <a
1314href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1315settings. </p>
1316
1317<p>If a third image is given this is treated as a gray-scale 'mask' image
1318relative to the first 'destination' image. This mask will limit what parts of
1319the destination can be modified by the image composition.  However for the
1320'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1321Y-displacement image instead. </p>
1322
1323<p>If a <a href="#compose">-compose</a> method requires extra numerical
1324arguments or flags these can be provided by setting the  <a
1325href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1326appropriately for the compose method. </p>
1327
1328<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1329image outside the overlay area. You can disable this by setting the special <a
1330href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1331to '<kbd>false</kbd>'.  </p>
1332
1333
1334<div style="margin: auto;">
1335  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1336</div>
1337
1338<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1339
1340<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1341
1342<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1343
1344<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1345
1346<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1347
1348<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1349
1350<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1351
1352<div style="margin: auto;">
1353  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1354</div>
1355
1356<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1357
1358<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1359
1360<p>For a more pronounced effect you can repeat the option:</p>
1361
1362<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1363<div style="margin: auto;">
1364  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1365</div>
1366
1367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1368
1369<p>While performing the stretch, black-out at most <em
1370class="arg" >black-point</em> pixels and white-out at most <em
1371class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1372<em class="arg" >black-point %</em> pixels and white-out at most <em
1373class="arg" >white-point %</em> pixels.</p>
1374
1375<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1376>-contrast-stretch</a> will black-out at most <em class="arg"
1377>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1378minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1379class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1380>100% minus white-point %</em> pixels.</p>
1381
1382<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1383the image's min and max values are stretched to 0 and <em class="QR"
1384>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1385clipping at either end. This is not the same as <a href="#normalize"
1386>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1387prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1388
1389<p>Internally operator works by creating a histogram bin, and then uses that
1390bin to modify the image. As such some colors may be merged together when they
1391originally fell into the same 'bin'. </p>
1392
1393<p>All the channels are normalized in concert by the came amount so as to
1394preserve color integrity, when the default <a href="#channel" >+channel</a>
1395setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1396setting will normalize the RGB channels independently.</p>
1397
1398<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1399normalization of mathematical images. </p>
1400
1401<p>This operator is under review for re-development. </p>
1402
1403
1404<div style="margin: auto;">
1405  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1406</div>
1407
1408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1409
1410<p>The <em class="arg">kernel</em> is a matrix specified as
1411a comma-separated list of integers (with no spaces), ordered left-to right,
1412starting with the top row. Presently, only odd-dimensioned kernels are
1413supported, and therefore the number of entries in the specified <em
1414class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
14157<sup>2</sup>=49, etc. </p>
1416
1417<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1418positive and negative results are relative to a user-specified bias value.
1419This is important for non-HDRI compilations of ImageMagick when dealing with
1420convolutions that contain negative as well as positive values. This is
1421especially the case with convolutions involving high pass filters or edge
1422detection. Without an output bias, the negative values is clipped at zero.
1423</p>
1424
1425<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1426negative results without clipping to the color value range (0..QuantumRange).
1427See the discussion on HDRI implementations of ImageMagick on the page <a
1428href="/www/high-dynamic-range.html">High
1429Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1430href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1431<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1432entry.  </p>
1433
1434
1435<div style="margin: auto;">
1436  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1437</div>
1438
1439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1440
1441<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1442
1443<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1444
1445<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1446
1447<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1448
1449<p>By adding a exclamation character flag to the geometry argument, the
1450cropped images virtual canvas page size and offset is set as if the
1451geometry argument was a viewport or window. This means the canvas page size
1452is set to exactly the same size you specified, the image offset set
1453relative top left corner of the region cropped. </p>
1454
1455<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1456special single pixel transparent 'missed' image is returned, and a 'crop
1457missed' warning given. </p>
1458
1459<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1460
1461<div style="margin: auto;">
1462  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1463</div>
1464
1465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1466
1467<p><em class="arg">Amount</em> defines the number of positions each
1468colormap entry is shifted.</p>
1469
1470
1471<div style="margin: auto;">
1472  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1473</div>
1474
1475<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1476
1477<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1478
1479
1480<p>For example, to log cache and blob events, use.</p>
1481
1482<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1483<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1484
1485<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1486
1487<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1488
1489<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1490
1491<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1492
1493
1494<div style="margin: auto;">
1495  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1496</div>
1497
1498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1499
1500<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1501
1502<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1503
1504
1505<div style="margin: auto;">
1506  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1507</div>
1508
1509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1510
1511<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1512
1513<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1514
1515<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1516
1517
1518<div style="margin: auto;">
1519  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1520</div>
1521
1522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1523coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1524
1525<p>This option creates one or more definitions for coders and decoders to use
1526while reading and writing image data.  Definitions are generally used to
1527control image file format coder modules, and image processing operations,
1528beyond what is provided by normal means.  Defined settings are listed in <a
1529href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1530as "Artifacts". </p>
1531
1532<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1533definition of a flag is created with that name. This used to control on/off
1534options.  Use <a href="#define">+define key</a> to remove definitions
1535previously created.  Use <a href="#define">+define "*"</a> to remove all
1536existing definitions.</p>
1537
1538<p>The same 'artifact' settings can also be defined using the <a
1539href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1540>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1541Properties</a> in the defined value. </p>
1542
1543<p>Such settings are global in scope, and effect all images and operations. </p>
1544
1545<p>The following definitions are just some of the artifacts that are
1546available:</p>
1547
1548<ul>
1549
1550<dt>dcm:display-range=reset</dt>
1551<dd>Set the display range to the minimum and maximum pixel values for the
1552    DCM image format.</dd><br />
1553
1554<dt>dot:layout-engine=<em class="arg">value</em></dt>
1555<dd>Set the specify the layout engine for the DOT image format (e.g.
1556    <kbd>neato</kbd>).</dd><br />
1557
1558<dt>jpeg:extent=<em class="arg">value</em></dt>
1559<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1560    jpeg:extent=400kb</kbd>.</dd><br />
1561
1562<dt>jpeg:size=<em class="arg">geometry</em></dt>
1563<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1564    It is most useful for increasing performance and reducing the memory
1565    requirements when reducing the size of a large JPEG image.</dd><br />
1566
1567<dt>jp2:rate=<em class="arg">value</em></dt>
1568<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1569    compression factor is the reciprocal of the compression ratio. The valid
1570    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1571    this value overrides the -quality setting.  A quality setting of 75
1572    results in a rate value of 0.06641.</dd><br />
1573
1574<dt>mng:need-cacheoff</dt>
1575  <dd>turn playback caching off for streaming MNG.</dd><br />
1576
1577<dt>png:bit-depth=<em class="arg">value</em></dt>
1578<dt>png:color-type=<em class="arg">value</em></dt>
1579<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1580    encoder to use a different bit-depth and color-type than it would have
1581    normally selected, but only if this does not cause any loss of image
1582    quality. Any attempt to reduce image quality is treated as an error and no
1583    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1584    can use these "defines" to cause it to be written as an 8-bit grayscale,
1585    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1586    you cannot force it to be written as a grayscale or indexed PNG.  If you
1587    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1588    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1589    reduce the image quality prior to using the PNG encoder. Note that in
1590    indexed PNG files, "bit-depth" refers to the number of bits per index,
1591    which can range from 1 to 8.  In such files, the color samples always have
1592    8-bit depth.</dd><br />
1593
1594<dt>ps:imagemask</dt>
1595<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1596    Postscript files that render bilevel images with the Postscript imagemask
1597    operator instead of the image operator.</dd><br />
1598
1599<dt>quantum:format=<em class="arg">type</em></dt>
1600<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1601    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1602    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1603    included, the result is a single precision floating point format.
1604    If <a href="#depth">-depth</a> 32 is included, the result is
1605    double precision floating point format.</dd>
1606
1607</ul>
1608
1609<p>For example, to create a postscript file that will render only the black
1610pixels of a bilevel image, use:</p>
1611
1612<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1613<p>Set attributes of the image registry by prefixing the value with
1614<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1615use:</p>
1616
1617<p class="crtsnip">
1618-define registry:temporary-path=/data/tmp
1619</p>
1620
1621
1622
1623<div style="margin: auto;">
1624  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1625</div>
1626
1627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1628
1629<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1630
1631<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1632
1633
1634<div style="margin: auto;">
1635  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1636</div>
1637
1638<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1639
1640<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1641
1642
1643<div style="margin: auto;">
1644  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1645</div>
1646
1647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1648
1649<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1650
1651<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1652
1653<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1654
1655<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1656
1657<div style="margin: auto;">
1658  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1659</div>
1660
1661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1662
1663<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1664
1665<div style="margin: auto;">
1666  <h4><a name="descend" id="descend"></a>-descend</h4>
1667</div>
1668
1669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1670
1671<div style="margin: auto;">
1672  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1673</div>
1674
1675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1676
1677<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1678
1679<div style="margin: auto;">
1680  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1681</div>
1682
1683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1684
1685<div style="margin: auto;">
1686  <h4><a name="direction" id="direction"></a>-direction <em class="arg">type</em></h4>
1687</div>
1688
1689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1690
1691<div style="margin: auto;">
1692  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1693</div>
1694
1695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1696
1697<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1698is used as a displacement map, which is used to displace the lookup of
1699what part of the 'background' image is seen at each point of the overlaid
1700area.  Much like the displacement map is a 'lens' that redirects light shining
1701through it so as to present a distorted view the original 'background' image
1702behind it. </p>
1703
1704<p>Any perfect grey areas of the displacement map produce a zero
1705displacement of the image. Black areas produce the given maximum negative
1706displacement of the lookup point, while white produce a maximum positive
1707displacement of the lookup. </p>
1708
1709<p>Note that it is the lookup of the 'background' that is displaced, not a
1710displacement of the image itself. As such an area of the displacement map
1711containing 'white' will have the lookup point 'shifted' by a positive amount,
1712and thus generating a copy of the destination image to the right/downward from
1713the correct position.  That is the image will look like it may have been
1714'shifted' in a negative left/upward direction.  Understanding this is a very
1715important in understanding how displacement maps work.  </p>
1716
1717<p>The given arguments define the maximum amount of displacement in pixels
1718that a particular map can produce. If the displacement scale is large enough
1719it is also possible to lookup parts of the 'background' image that lie well
1720outside the bounds of the displacement map itself.  That is you could very
1721easily copy a section of the original image from outside the overlay area
1722into the overlay area. </p>
1723
1724<p>The '%' flag makes the displacement scale relative to the size of the
1725overlay image (100% = half width/height of image). Using '!' switches
1726percentage arguments to refer to the destination image size instead.
1727these flags were added as of IM v6.5.3-5.</p>
1728
1729<p>Normally a single grayscale displacement map is provided, which with the
1730given scaling values will determine a single direction (vector) in which
1731displacements can occur (positively or negatively).  However, if you also
1732specify a third image which is normally used as a <em class="arg">mask</em>,
1733the <em class="arg">composite image</em> is used for horizontal X
1734displacement, while the <em class="arg">mask image</em> is used for vertical Y
1735displacement.  This allows you to define completely different displacement
1736values for the X and Y directions, and allowing you to lookup any point within
1737the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1738any other nearby pixel, producing complex 2 dimensional displacements, rather
1739than a simple 1 dimensional vector displacements. </p>
1740
1741<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1742you can use the 'red' channel of the overlay image to specify the horizontal
1743or X displacement, and the 'green' channel for the vertical or Y displacement.
1744</p>
1745
1746<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1747mask the transparency of the destination image. However areas outside the
1748overlaid areas will not be effected. </p>
1749
1750
1751<div style="margin: auto;">
1752  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1753</div>
1754
1755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1756
1757<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1758
1759<div style="margin: auto;">
1760  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1761</div>
1762
1763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1764
1765<p>The layer disposal method defines the way each the displayed image is to be
1766modified after the current 'frame' of an animation has finished being
1767displayed (after its 'delay' period), but before the next frame on an
1768animation is to be overlaid onto the display. </p>
1769
1770<p>Here are the valid methods:</p>
1771
1772<pre class="text">
1773Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1774None        1  Do not dispose, just overlay next frame image.
1775Background  2  Clear the frame area with the background color.
1776Previous    3  Clear to the image prior to this frames overlay.
1777</pre>
1778
1779<p>You can also use the numbers given above, which is what the GIF format
1780uses internally to represent the above settings. </p>
1781
1782<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1783
1784<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1785resetting the layer disposal methods of images being read in. </p>
1786
1787<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1788disposal method for images already in memory.</p>
1789
1790<div style="margin: auto;">
1791  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1792</div>
1793
1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
1795
1796
1797<div style="margin: auto;">
1798  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1799</div>
1800
1801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1802
1803<p>The opacity of the composite image is multiplied by the given percent, then
1804it is composited 'over' the main image.  If <em class="arg">src_percent</em>
1805is greater than 100, start dissolving the main image so it becomes
1806transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
1807are given, each image are dissolved to the percentages given. </p>
1808
1809<p>Note that dissolve percentages do not add, two opaque images dissolved
1810'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1811images, you would need to use dissolve values of '50,100'.  </p>
1812
1813<div style="margin: auto;">
1814  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1815</div>
1816
1817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1818
1819<p>The <em class="arg">arguments</em> is a single string containing a list
1820of floating point numbers separated by commas or spaces.  The number of
1821and meaning of the floating point values depends on the distortion <em
1822class="arg">method</em> being used. </p>
1823
1824<p>Choose from these distortion types:</p>
1825
1826<table class="doc">
1827  <tr valign="top">
1828    <th align="left" style="width: 8%">Method</th>
1829    <th align="left">Description</th>
1830  </tr>
1831
1832  <tr valign="top">
1833    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1834    <br/>or &nbsp; <kbd>SRT</kbd></td>
1835    <td valign="top">
1836       Distort image by first scaling and rotating about a given 'center',
1837       before translating that 'center' to the new location, in that order. It
1838       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1839       distortion, but without shearing effects.  It also provides a good way
1840       of rotating and displacing a smaller image for tiling onto a larger
1841       background (IE 2-dimensional animations). <br/>
1842
1843       The number of arguments determine the specific meaning of each
1844       argument for the scales, rotation, and translation operations. <br/>
1845
1846       <table style="margin-left:auto; margin-right:auto;">
1847       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
1848       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
1849       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
1850       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1851       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
1852       <tr><td>5:</td>
1853           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1854       <tr><td>6:</td>
1855           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
1856       <tr><td>7:</td>
1857           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
1858                   &nbsp; NewX,NewY</em></td></tr>
1859       </table>
1860
1861       This is actually an alternative way of specifying a 2 dimensional linear
1862       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
1863
1864  <tr valign="top">
1865    <td valign="top"><kbd>Affine</kbd></td>
1866    <td valign="top">
1867       Distort the image linearly by moving a list of at least 3 or more sets
1868       of control points (as defined below).  Ideally 3 sets or 12 floating
1869       point values are given allowing the image to be linearly scaled,
1870       rotated, sheared, and translated, according to those three points. See
1871       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
1872       distortions. <br/>
1873
1874       More than 3 sets given control point pairs (12 numbers) is least
1875       squares fitted to best match a lineary affine distortion. If only 2
1876       control point pairs (8 numbers) are given a two point image translation
1877       rotation and scaling is performed, without any possible  shearing,
1878       flipping or changes in aspect ratio to the resulting image. If only one
1879       control point pair is provides the image is only translated, (which may
1880       be a floating point non-integer translation). <br/>
1881
1882       This distortion does not include any form of perspective distortion.
1883       </td>
1884
1885  </tr>
1886
1887  <tr valign="top">
1888    <td valign="top"><kbd>AffineProjection</kbd></td>
1889    <td valign="top">
1890       Linearly distort an image using the given Affine Matrix of 6
1891       pre-calculated coefficients forming a set of Affine Equations to map
1892       the source image to the destination image.
1893
1894       <div style="text-align: center"><em>
1895       s<sub>x</sub>, r<sub>x</sub>,
1896       r<sub>y</sub>, s<sub>y</sub>,
1897       t<sub>x</sub>, t<sub>y</sub>
1898       </em></div>
1899
1900       See <a href="#affine" >-affine</a> setting for more detail, and
1901       meanings of these coefficients. <br/>
1902
1903       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
1904       alternative methods of defining this distortion, with ImageMagick doing
1905       the calculations needed to generate the required coefficients. You can
1906       see the internally generated coefficients, by using a <a
1907       href="#verbose" >-verbose</a> setting with those other varients.  </td>
1908
1909  </tr>
1910
1911  <tr valign="top">
1912    <td valign="top"><kbd>BilinearForward</kbd><br/>
1913    <kbd>BilinearReverse</kbd></td>
1914    <td valign="top">
1915       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
1916       16 values (see below). Not that lines may not appear straight after
1917       distortion, though the distance between coordinates will remain
1918       consistent. <br/>
1919
1920       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
1921       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
1922       quadrilateral to a rectangle, while preserving the straigth line edges
1923       in each case.  <br/>
1924
1925       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
1926       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
1927       color setting.  Also if the quadraterial becomes 'flipped' the image
1928       may dissappear. <br/>
1929
1930       There are future plans to produce a true Bilinear distortion that will
1931       attempt to map any quadrilateral to any other quadrilateral, while
1932       preserving edges (and edge distance ratios).
1933
1934       </td>
1935  </tr>
1936
1937  <tr valign="top">
1938    <td valign="top"><kbd>Perspective</kbd></td>
1939    <td valign="top">
1940       Perspective distort the images, using a list of 4 or more sets of
1941       control points (as defined below).  More that 4 sets (16 numbers) of
1942       control points provide least squares fitting for more accurate
1943       distortions (for the purposes of image registration and panarama
1944       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
1945       linear distortion.  <br/>
1946
1947       Perspective Distorted images ensures that straight lines remain
1948       straight, but the scale of the distorted image will vary. The horizon
1949       is anti-aliased, and the 'sky' color may be set using the
1950       <a href="#mattecolor" >-mattecolor</a> setting. </td>
1951  </tr>
1952
1953  <tr valign="top">
1954    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
1955    <td valign="top">
1956       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
1957       pre-calculated coefficients. You can get these coefficients by looking
1958       at the <a href="#verbose" >-verbose</a> output of a
1959       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
1960       If the last two perspective scaling coefficients are zero, the
1961       remaining 6 represents a transposed 'Affine Matrix'. </td>
1962
1963  </tr>
1964
1965  <tr valign="top">
1966    <td valign="top"><kbd>Arc</kbd></td>
1967    <td valign="top">
1968       Arc the image (variation of polar mapping) over the angle given around
1969       a circle. <br/>
1970       <table width="90%" style = "margin-left: auto; margin-right: auto;">
1971       <tr valign="top"><td>Argument</td>
1972           <td>Meaning</td></tr>
1973       <tr valign="top"><td><em>arc_angle</em></td>
1974           <td>The angle over which to arc the image side-to-side</td></tr>
1975       <tr valign="top"><td><em>rotate_angle</em></td>
1976           <td>Angle to rotate resulting image from vertical center</td></tr>
1977       <tr valign="top"><td><em>top_radius</em></td>
1978           <td>Set top edge of source image at this radius</td></tr>
1979       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
1980           <td>Set bottom edge to this radius (radial scaling)</td></tr>
1981       </table>
1982
1983       The resulting image is always resized to best fit the resulting image,
1984       (as if using <a href="#distort" >+distort</a>) while attempting to
1985       preserve scale and aspect ratio of the original image as much as
1986       possible with the arguments given by the user. All four arguments will
1987       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
1988
1989       This a variation of a polar distortion designed to try to preserve the
1990       aspect ratio of the image rather than direct Cartesian to Polar
1991       conversion. </td>
1992  </tr>
1993
1994  <tr valign="top">
1995    <td valign="top"><kbd>Polar</kbd></td>
1996    <td valign="top">
1997       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
1998       the image. that is the height of the input image is mapped to the
1999       radius limits, while the width is wrapped around between the
2000       angle limits. <br/>
2001
2002       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2003
2004       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2005       center to the center of the image, and the angles going from -180 (top)
2006       to +180 (top).  If <em>Rmax</em> is given the special value of
2007       '<code>0</code>', the the distance from the center to the nearest edge
2008       is used for the radius of the output image, which will ensure the whole
2009       image is visible (though scaled smaller).  However a special value of
2010       '<code>-1</code>' will use the distance from the center to the furthest
2011       corner,  This may 'clip' the corners from the input rectangular image,
2012       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2013       the same arguments. <br/>
2014
2015       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2016       output image center will default to <code>0,0</code> of the virtual
2017       canvas, and the image size adjusted to ensure the whole input image is
2018       made visible in the output image on the virtual canvas. </td>
2019
2020  </tr>
2021
2022  <tr valign="top">
2023    <td valign="top"><kbd>DePolar</kbd></td>
2024    <td valign="top">
2025       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2026       but generates the reverse Polar to Cartesian distortion. <br/>
2027
2028       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2029       the corners of the input image.  However using the special
2030       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2031       distance) will ensure the whole distorted image is preserved in the
2032       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2033       reverse the distortion re-producing the original.
2034
2035       Note that as this distortion requires the area resampling of a circular
2036       arc, which can not be handled by the builtin EWA resampling function.
2037       As such the normal EWA filters are turned off. It is recommended some
2038       form of 'super-sampling' image processing technique be used to produce
2039       a high quality result. </td>
2040
2041  </tr>
2042
2043  <tr valign="top">
2044    <td valign="top"><kbd>Barrel</kbd></td>
2045    <td valign="top">
2046       Given the four coefficients (A,B,C,D) as defined by <a
2047       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2048       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2049       correct radial lens distortions.  That is in photographs, make straight
2050       lines straight again. <br/>
2051
2052       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2053       <em>X</em> , <em>Y</em> ] ] <br/>
2054       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2055       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2056       [ <em>X</em> , <em>Y</em> ] <br/>
2057       So that it forms the function <br/>
2058          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2059                               <em>C</em>*r + <em>D</em> )<br/>
2060
2061       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2062       (defaulting to the center of the image). <br/>
2063       The second form is typically used to distort images, rather than
2064       correct lens distortions. <br/>
2065       </td>
2066
2067  </tr>
2068
2069  <tr valign="top">
2070    <td valign="top"><kbd>BarrelInverse</kbd></td>
2071    <td valign="top">
2072       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2073       arguments, and argument handling.  However it uses the inverse
2074       of the radial polynomial,
2075       so that it forms the function <br/>
2076          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2077                               <em>C</em>*r + <em>D</em> )<br/>
2078       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2079       distortion, just a different barrel-like radial distortion method.
2080
2081       </td>
2082  </tr>
2083
2084  <tr valign="top">
2085    <td valign="top"><kbd>Shepards</kbd></td>
2086    <td valign="top">
2087       Distort the given list control points (any number) using an Inverse
2088       Squared Distance Interpolation Method (<a
2089       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2090       Method</a>). The control points in effect do 'localized' displacement
2091       of the image around the given control point (preserving the look and
2092       the rotation of the area near the control points.  For best results
2093       extra control points should be added to 'lock' the positions of the
2094       corners, edges and other unchanging parts of the image, to prevent
2095       their movement. <br/>
2096
2097       The distortion has been likened to 'taffy pulling' using nails, or
2098       pins' stuck in a block of 'jelly' which is then moved to the new
2099       position, distorting te surface of the jelly. <br/>
2100
2101       Internally it is equivelent to generating a displacement map (see <a
2102       href="#displace" >-displace</a>) for source image color look-up using
2103       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2104
2105       </td>
2106  </tr>
2107
2108</table>
2109
2110<p>To print a complete list of distortion methods, use <a href="#list">-list
2111distort</a>.</p>
2112
2113<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2114'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2115defining how these points in the given image should be distorted in the
2116destination image. Each set of four floating point values represent a source
2117image coordinate, followed immediately by the destination image coordinate.
2118This produces a list of values such as...</p>
2119<div style="text-align: center"><em>
2120      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2121      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2122      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2123      ... &nbsp;
2124      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2125</em></div>
2126<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2127destination image. </p>
2128
2129<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2130needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2131perspective distortion of the built-in "rose:" image. Note how spaces were
2132used to group the 4 sets of coordinate pairs, to make it easier to read and
2133understand.</p>
2134
2135<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2136convert rose:  -virtual-pixel black \<br/>
2137     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2138     rose_3d_rotated.gif</span></p>
2139<p>If more that the required number of coordinate pairs are given for
2140a distortion, the distortion method is 'least squares' fitted to produce the
2141best result for all the coordinate pairs given. If less than the ideal number
2142of points are given, the distort will generally fall back to a simpler form of
2143distortion that can handles the smaller number of coordinates (usally a linear
2144'<kbd>Affine</kbd>' distortion). </p>
2145
2146<p>By using more coordinates you can make use of image registration tool to
2147find matching coordinate pairs in overlapping images, so as to improve the
2148'fit' of the distortion. Of course a bad coordinate pair can also make the
2149'fit' worse. Caution is always advised. </p>
2150
2151<p>Colors are acquired from the source image according to the <a
2152href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2153magnified.  However if the viewed image is minified (image becomes smaller),
2154a special area resampling function (added ImageMagick v6.3.5-9), is used to
2155produce a higher quality image.  For example you can use
2156a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2157the way to the horizon. </p>
2158
2159<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2160convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2161     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2162     checks_tiled.jpg</span></p>
2163<p>Note that a infinitely tiled perspective images involving the horizon can
2164be very slow to generate due to the use of the high quality 'area resampling'
2165function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2166using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2167(recommended if you plan to use super-sampling instead). </p>
2168
2169<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2170'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2171will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2172pixels. If you do not what these pixels to be visible, set the color to match
2173the rest of the ground. </p>
2174
2175<p>The output image size will by default be the same as the input image.  This
2176means that if the part of the distorted image falls outside the viewed area of
2177the 'distorted space', those parts is clipped and lost.  However if you use
2178the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2179will attempt (if possible) to show the whole of the distorted image, while
2180retaining a correct 'virtual canvas' offset, for image layering. This offset
2181may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2182is unwanted. </p>
2183
2184<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2185option:distort:viewport {geometry_string}</kbd>" setting which will specify
2186the size and the offset of the generated 'viewport' image of the distorted
2187image space.</p>
2188
2189<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2190{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2191that factor without changing the viewed contents of the distorted image. This
2192can be used either for 'super-sampling' the image for a higher quality result,
2193or for panning and zooming around the image (with appropriate viewport
2194changes, or post-distort cropping and resizing). </p>
2195
2196<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2197href="#distort" >-distort</a> to attempt to output the internal coefficients,
2198and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2199and debugging purposes. This many not be available for all distorts. </p>
2200
2201<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2202produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2203and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2204above settings. It is algorithmically slower however, though that may not be
2205the case in ImageMagick's implementation.  </p>
2206
2207
2208<div style="margin: auto;">
2209  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2210</div>
2211
2212<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2213
2214<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2215
2216<p>Dithering is turned on by default, to turn it off use the plus form of the
2217setting, <a href="#dither">+dither</a>. This will also also render PostScript
2218without text or graphic aliasing. Disabling dithering often (but not always)
2219leads to faster process, a smaller number of colors, but more cartoon like
2220image coloring.  Generally resulting in 'color banding' effects in areas with
2221color gradients. </p>
2222
2223<p>The color reduction operators <a href="#colors">-colors</a>, <a
2224href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2225
2226<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2227
2228
2229<div style="margin: auto;">
2230  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2231</div>
2232
2233<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2234
2235<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2236
2237<p>The shape primitives:</p>
2238
2239<pre class="text">
2240   point           x,y
2241   line            x0,y0 x1,y1
2242   rectangle       x0,y0 x1,y1
2243   roundRectangle  x0,y0 x1,y1 wc,hc
2244   arc             x0,y0 x1,y1 a0,a1
2245   ellipse         x0,y0 rx,ry a0,a1
2246   circle          x0,y0 x1,y1
2247   polyline        x0,y0  ...  xn,yn
2248   polygon         x0,y0  ...  xn,yn
2249   bezier          x0,y0  ...  xn,yn
2250   path            path specification
2251   image           operator x0,y0 w,h filename
2252</pre>
2253
2254<p>The text primitive:</p>
2255
2256<pre class="text">
2257   text            x0,y0 string
2258</pre>
2259<p>The text gravity primitive:</p>
2260
2261<pre class="text">
2262   gravity         NorthWest, North, NorthEast, West, Center,
2263                   East, SouthWest, South, or SouthEast
2264</pre>
2265
2266<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2267
2268<p>The transformation primitives:</p>
2269
2270<pre class="text">
2271   rotate          degrees
2272   translate       dx,dy
2273   scale           sx,sy
2274   skewX           degrees
2275   skewY           degrees
2276</pre>
2277
2278<p>The pixel operation primitives:</p>
2279
2280<pre class="text">
2281   color           x0,y0 method
2282   matte           x0,y0 method
2283</pre>
2284
2285<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2286
2287<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2288
2289<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2290
2291<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2292
2293<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2294
2295<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2296
2297<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2298
2299<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2300
2301<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2302</p>
2303
2304<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2305
2306<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2307
2308<p class="crtsnip">
2309   -draw 'circle 100,100 150,150'
2310</p>
2311
2312<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2313draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2314
2315<p class="crtsnip">
2316   -draw 'bezier 20,50 45,100 45,0 70,50'
2317</p>
2318<p class="crtsnip">
2319   -draw 'bezier 70,50 95,100 95,0 120,50'
2320</p>
2321
2322
2323<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2324
2325<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2326
2327<p class="crtsnip">
2328   -draw 'image SrcOver 100,100 225,225 image.jpg'
2329</p>
2330
2331<p>You can use 0,0 for the image size, which means to use the actual
2332dimensions found in the image header. Otherwise, it is scaled to the given
2333dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2334a detailed discussion of alpha composition methods that are available. </p>
2335
2336<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2337
2338<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2339
2340<p class="crtsnip">
2341   -draw 'text 100,100 "Works like magick!"'
2342</p>
2343
2344<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2345
2346<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2347
2348<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2349
2350<p>The <kbd>scale</kbd> primitive scales them.</p>
2351
2352<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2353
2354<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2355matrix.</p>
2356
2357<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2358
2359<pre class="text">
2360   point
2361   replace
2362   floodfill
2363   filltoborder
2364   reset
2365</pre>
2366
2367<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2368
2369<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2370
2371<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2372
2373<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2374
2375<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2376
2377
2378<div style="margin: auto;">
2379  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2380</div>
2381
2382<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2383
2384<div style="margin: auto;">
2385  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2386</div>
2387
2388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2389
2390<div style="margin: auto;">
2391  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2392</div>
2393
2394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2395
2396<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2397
2398<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2399
2400
2401
2402<div style="margin: auto;">
2403  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2404</div>
2405
2406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2407
2408<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2409
2410<div style="margin: auto;">
2411  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2412</div>
2413
2414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2415
2416<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2417
2418<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2419
2420
2421<div style="margin: auto;">
2422  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2423</div>
2424
2425<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2426
2427
2428<div style="margin: auto;">
2429  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2430</div>
2431
2432<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2433
2434<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2435
2436<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2437
2438<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2439
2440<div style="margin: auto;">
2441  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2442</div>
2443
2444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2445
2446<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2447
2448<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2449
2450<table class="doc">
2451  <col width="25%" />
2452  <col width="75%" />
2453  <thead>
2454  <tr>
2455  <th><em class="arg">operator</em></th>
2456  <th>Summary (see further below for details)</th>
2457  </tr>
2458  </thead>
2459  <tbody>
2460
2461    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2462    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2463    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2464    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2465    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2466    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2467    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2468    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2469    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2470    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2471    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2472    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2473    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2474    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2475    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2476    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2477    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2478    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2479    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2480
2481    <tr><td>&nbsp;</td></tr>
2482
2483   <tr><td>Gaussian-noise</td></tr>
2484   <tr><td>Impulse-noise</td></tr>
2485   <tr><td>Laplacian-noise</td></tr>
2486   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2487   <tr><td>PoissonNoise</td></tr>
2488   <tr><td>Uniform-noise</td></tr>
2489
2490   <tr><td>&nbsp;</td></tr>
2491
2492   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2493   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2494   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2495 </tbody>
2496 </table>
2497
2498<p>The specified functions are applied only to each previously set <a
2499href="#channel" >-channel</a> in the image. If necessary, the results of the
2500calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2501class="QR">QuantumRange</em>].  The transparency channel of the image is
2502represented as a 'alpha' values (0 = fully transparent), so, for example, a
2503<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2504semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2505as a percentage of the <em class="QR">QuantumRange</em>.</p>
2506
2507<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2508<a href="#list">-list evaluate</a>.</p>
2509
2510<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2511<kbd>Multiply</kbd> methods can also be achieved using either the <a
2512href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2513appropriate argument, to linearly modify the overall range of color values.
2514Please note, however, that <a href="#level" >-level</a> treats transparency as
2515'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2516'alpha' values.</p>
2517
2518<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2519
2520<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2521
2522        <div style="text-align:center;">
2523        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2524        </div>
2525
2526<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2527normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2528href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2529to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2530with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2531with <kbd>Pow</kbd>.</p>
2532
2533<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2534converts the image values into a value according to a (co)sine wave function.
2535The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2536is biased 50% and normalized by 50% so as to fit in the respective color value
2537range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2538function (its frequency), and thus determines the number of 'waves' that will
2539be generated over the input color range.  For example, if the <em
2540class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2541class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2542then the effective period is the <em>half</em> the <em
2543class="QR">QuantumRange</em>.
2544
2545        <div style="text-align:center;">
2546        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2547        </div>
2548
2549See also the <a href="#function" >-function</a> operator, which is a
2550multi-value version of evaluate. </P>
2551
2552<div style="margin: auto;">
2553  <h4><a name="evaluate-sequence" id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2554</div>
2555
2556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2557
2558<div style="margin: auto;">
2559  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2560</div>
2561
2562<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2563
2564<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2565
2566<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2567
2568<div style="margin: auto;">
2569  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2570</div>
2571
2572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2573
2574<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2575
2576<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2577
2578<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2579<p>the image is <em>resized</em> to the specified dimensions instead,
2580equivalent to:</p>
2581
2582<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2583<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2584
2585<div style="margin: auto;">
2586  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2587</div>
2588
2589<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2590
2591<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2592</p>
2593
2594<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2595</p>
2596
2597<div style="margin: auto;">
2598  <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2599</div>
2600
2601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2602
2603<div style="margin: auto;">
2604  <h4><a name="fft" id="fft"></a>-fft</h4>
2605</div>
2606
2607<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2608
2609<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2610
2611<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2612
2613<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2614
2615<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2616<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2617
2618<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2619<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2620
2621<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2622
2623<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2624
2625<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2626                -evaluate log 1000 fft_image_spectrum.png</span></p>
2627<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2628
2629<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2630
2631<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2632
2633<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2634
2635<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2636
2637<p>See the discussion on HDRI implementations of ImageMagick on the page
2638<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2639</p>
2640
2641
2642<div style="margin: auto;">
2643  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2644</div>
2645
2646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2647
2648<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2649
2650<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2651
2652<p>For example,</p>
2653
2654<p class="crtsnip">
2655  -fill blue
2656</p>
2657<p class="crtsnip">
2658  -fill "#ddddff"
2659</p>
2660<p class="crtsnip">
2661  -fill "rgb(255,255,255)"
2662</p>
2663
2664<p>See <a href="#draw">-draw</a> for further details.</p>
2665
2666<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2667
2668<div style="margin: auto;">
2669  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2670</div>
2671
2672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2673distorting an image.</td><td style='text-align:right;'></td></tr></table>
2674
2675<p>Use this option to affect the resizing operation of an image during
2676operations such as <a href="#resize">-resize</a> and <a href="#distort"
2677>-distort</a>. For example you can use a simple resize filter such as:</p>
2678
2679<pre class="text">
2680   Point       Hermite       Cubic
2681   Box         Gaussian      Catrom
2682   Triangle    Quadratic     Mitchell
2683</pre>
2684
2685<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2686as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2687generally useless on their own as they are infinite filters that are being
2688clipped to the filters support size. Their direct use is not recommended
2689except via expert settings (see below). </p>
2690
2691Instead these special filter functions are typically windowed by a windowing
2692function that the <a href="#filter" >-filter</a> setting defines.   That is
2693using these functions will define a 'Windowed' filter, appropriate to the
2694operator involved.  Windowed filters include: </p>
2695
2696<pre class="text">
2697   Lanczos       Hamming       Parzen
2698   Blackman      Kaiser        Welsh
2699   Hanning       Bartlett      Bohman
2700</pre>
2701
2702<p>Also one special self-windowing filter is also provided
2703<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2704on the current 'support' or 'lobes' expert settings (see below).</p>
2705
2706<p>If you do not select a filter with this option, the filter defaults to
2707<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2708if the image is enlarged.  Otherwise the filter default to
2709<kbd>Lanczos</kbd>.</p>
2710
2711<p>To print a complete list of resize filters, use the <a href="#list">-list
2712filter</a> option.</p>
2713
2714<p>You can modify how the filter behaves as it scales your image through the
2715use of these expert settings (see also <a href="#define" >-define</a> and <a
2716href="#set" >-set</a>):-</p>
2717
2718<dl class="doc">
2719<dt>-define filter:blur=<em>factor</em></dt>
2720<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2721    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2722    Gaussian-like filters simple filters, or you may not get the expected
2723    results. </dd>
2724
2725<dt>-define filter:support=<em>radius</em></dt>
2726<dd>Set the filter support radius. Defines how large the filter should be and
2727    thus directly defines how slow the filtered resampling process is. All
2728    filters have a default 'prefered' support size. Some filters like
2729    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2730    this value.  With simple filters this value either does nothing (but slow
2731    the resampling), or will clip the filter function in a detrimental way.
2732    </dd>
2733
2734<dt>-define filter:lobes=<em>count</em></dt>
2735<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2736    alternative way of specifying the 'support' range of the filter, that is
2737    designed to be more suited to windowed filters, especially when used for
2738    image distorts.</dd>
2739
2740<dt>-define filter:b=<em>b-spline_factor</em></dt>
2741<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2742<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2743    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2744    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2745    are defined, the other is set so as to generate a 'Keys' type cubic
2746    filter.  Values meaning was defined by a research paper by
2747    Mitchell-Netravali.
2748
2749<dt>-define filter:filter=<em>filter_function</em></dt>
2750<dd>Use this function directly as the scaling filter.  This will allow
2751    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2752    rather than as its normal usage as a windowing function for 'Sinc' or
2753    'Bessel' functions. If defined, no windowing function is used, unless the
2754    following expert setting is also defined.</dd>
2755
2756<dt>-define filter:window=<em>filter_function</em></dt>
2757<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2758    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2759    support range) with the given filter. This allows you to specify a filter
2760    function that is not normally used as a windowing function, such as
2761    <kbd>Box</kbd>, (which effectively turns off the windowing function),
2762    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2763    </dd>
2764
2765<dt>-define filter:verbose=<em>1</em></dt>
2766<dd>This causes IM to print information on the final internal filter
2767    selection to standard output.  This includes a commented header on the
2768    filter settings being used, and data allowing the filter weights to be
2769    easily graphed. </dd>
2770
2771<dd>Note however that some filters are internally defined in terms of other
2772    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
2773    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
2774    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
2775    'B' and 'C' settings. </dd>
2776
2777</dl>
2778
2779<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
2780
2781<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2782          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2783          -resize 150%   image.jpg</span></p>
2784<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2785
2786<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2787          -resize 150%   image.jpg</span></p>
2788<p>Note that the use of expert options (except for 'blur' with simple resize
2789filters, and 'verbose' for viewing the internal filter selection), are
2790provided for image processing experts who have studied and understood how
2791resize filters work. Without this knowledge, and an understanding of the
2792definition of the actual filters involved, using expert settings are more
2793likely to be detrimental to your image resizing.</p>
2794
2795
2796<div style="margin: auto;">
2797  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2798</div>
2799
2800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2801
2802
2803<div style="margin: auto;">
2804  <h4><a name="flip" id="flip"></a>-flip</h4>
2805</div>
2806
2807<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2808
2809<p>reflect the scanlines in the vertical direction.</p>
2810
2811<div style="margin: auto;">
2812  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2813</div>
2814
2815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2816
2817<div style="margin: auto;">
2818  <h4><a name="flop" id="flop"></a>-flop</h4>
2819</div>
2820
2821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2822
2823<p>reflect the scanlines in the horizontal direction.</p>
2824
2825
2826<div style="margin: auto;">
2827  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2828</div>
2829
2830<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2831
2832<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2833
2834<p>In addition to the fonts specified by the above pre-defined list, you can
2835also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
2836is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2837<kbd>x:fixed</kbd> is X11 font.</p>
2838
2839<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2840
2841
2842<div style="margin: auto;">
2843  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2844</div>
2845
2846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2847
2848<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2849
2850<p>The default foreground color is black.</p>
2851
2852<div style="margin: auto;">
2853  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2854</div>
2855
2856<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2857
2858<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2859
2860<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2861
2862<div style="margin: auto;">
2863  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
2864</div>
2865
2866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
2867
2868<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
2869
2870<div style="margin: auto;">
2871  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
2872</div>
2873
2874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
2875
2876<p>The color of the border is specified with the <a href="#mattecolor"
2877>-mattecolor</a> command line option. </p>
2878
2879<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
2880class="arg">geometry</em> argument indicates the amount of extra width and
2881height that is added to the dimensions of the image. If no offsets are given
2882in the <em class="arg">geometry</em> argument, then the border added is
2883a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
2884the width and height of the border is partitioned to form an outer bevel of
2885thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
2886<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
2887</p>
2888
2889<p>The <a href="#frame">-frame</a> option is affected by the current <a
2890href="#compose">-compose</a> setting and assumes that this is using the default
2891'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
2892size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
2893draws the frame of four distinct colors close to the current <a
2894href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
2895center of this image.  This means that with the default compose method of
2896'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
2897href="#bordercolor">-bordercolor</a> setting.</p>
2898
2899<p>The image composition is not
2900affected by the <a href="#gravity">-gravity</a> option.</p>
2901
2902
2903<div style="margin: auto;">
2904  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
2905</div>
2906
2907<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
2908
2909<div style="margin: auto;">
2910  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
2911</div>
2912
2913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
2914
2915<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
2916
2917<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
2918
2919<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
2920
2921<pre class="text">
2922  Polynomial
2923  Sinusoid
2924  Arcsin
2925  Arctan
2926</pre>
2927
2928<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
2929
2930<dl class="doc">
2931<dt><kbd>Polynomial</kbd></dt>
2932<dd>
2933<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
2934
2935<div style="text-align: center">
2936   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
2937</div>
2938
2939<p>will invoke a polynomial function given by</p>
2940
2941<div style="text-align: center">
2942   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
2943   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
2944   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
2945</div>
2946
2947<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
2948
2949<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
2950
2951<table class="doc">
2952  <col width="35%" />
2953  <col width="35%" />
2954  <col width="30%" />
2955  <tr>
2956        <td>-evaluate Set <em class="arg">value</em> </td>
2957        <td>-function Polynomial <em class="arg">value</em></td>
2958        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
2959  </tr>
2960  <tr>
2961        <td>-evaluate Add <em class="arg">value</em> </td>
2962        <td>-function Polynomial 1,<em class="arg">value</em></td>
2963  </tr>
2964  <tr>
2965        <td>-evaluate Subtract <em class="arg">value</em> </td>
2966        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
2967  </tr>
2968  <tr>
2969        <td>-evaluate Multiply <em class="arg">value</em> </td>
2970        <td>-function Polynomial <em class="arg">value</em>,0</td>
2971  </tr>
2972  <tr>
2973        <td>+level  black% x white%</td>
2974        <td>-function Polynomial  A,B</td>
2975        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
2976  </tr>
2977</table>
2978
2979<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
2980</dd>
2981
2982<dt><kbd>Sinusoid</kbd></dt>
2983<dd>
2984<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
2985
2986<div style="text-align: center">
2987   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
2988</div>
2989
2990<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
2991
2992<div style="text-align: center">
2993<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
2994</div>
2995
2996<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
2997
2998<p class="crtsnip">
2999   -function Sinusoid 3,-90,.2,.7
3000</p>
3001
3002<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3003
3004<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3005
3006<table class="doc">
3007  <tr>
3008        <td>-evaluate Sin <em class="arg">freq</em> </td>
3009        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3010  </tr>
3011  <tr>
3012        <td>-evaluate Cos <em class="arg">freq</em> </td>
3013        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3014  </tr>
3015</table>
3016</dd>
3017
3018<dt><kbd>ArcSin</kbd></dt>
3019<dd>
3020<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3021and can be used to generate cylindrical distortion and displacement maps.
3022The curve can be adjusted relative to both the input values and output range
3023of values.
3024
3025<div style="text-align: center">
3026   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3027</div>
3028
3029<p>with all values given in terms of noramlize color values (0.0 for black,
30301.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3031for bout input (<em class="arg">width</em>), and output (<em
3032class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3033
3034<div style="text-align: center">
3035<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3036</div>
3037
3038</dd>
3039
3040<dt><kbd>ArcTan</kbd></dt>
3041<dd>
3042<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3043limit values at infinities, though a center using the given slope value.
3044All these values can be adjusted via the arguments.
3045
3046<div style="text-align: center">
3047   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3048</div>
3049
3050<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3051</p>
3052
3053<div style="text-align: center">
3054<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3055</div>
3056
3057</dd>
3058
3059</dl>
3060
3061
3062<div style="margin: auto;">
3063  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3064</div>
3065
3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3067
3068<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3069
3070<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3071
3072
3073<div style="margin: auto;">
3074  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3075</div>
3076
3077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3078
3079<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3080
3081<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3082
3083
3084<div style="margin: auto;">
3085  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3086</div>
3087
3088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3089
3090<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3091
3092<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3093
3094<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3095
3096<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3097
3098<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3099
3100<div style="margin: auto;">
3101  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3102</div>
3103
3104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3105
3106<p>Convolve the image with a Gaussian or normal distribution using the given
3107<em class="arg" >Sigma</em> value.  The formula is:</p>
3108
3109<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3110</div>
3111
3112<p>The <em class="arg" >Sigma</em> value is the important argument, and
3113determines the actual amount of bluring that will take place. </p>
3114
3115<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3116array which will hold the calculated gaussian distribution. It should be an
3117integer.  If not given, or set to zero, IM will calculate the largest possible
3118radius that will provide meaningful results for the Gaussian distribution.
3119</p>
3120
3121<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3122operation is. However too small a <em class="arg" >Radius</em>, and sever
3123aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3124should be at least twice the <em class="arg" >Sigma</em> value, though three
3125times will produce a more accurite result. </p>
3126
3127<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3128full 2-dimensional convolution is used to generate the weighted average of the
3129neighboring pixels. </p>
3130
3131<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3132pixels which are outside the image proper are blurred into the final result.
3133</p>
3134
3135
3136<div style="margin: auto;">
3137  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3138</div>
3139
3140<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3141
3142<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3143
3144<div style="margin: auto;">
3145  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3146</div>
3147
3148<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3149
3150<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3151<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3152<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3153list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3154installation.</p>
3155
3156<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3157
3158<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3159
3160<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3161
3162<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3163<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3164
3165<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3166
3167
3168<div style="margin: auto;">
3169  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3170</div>
3171
3172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3173
3174
3175<div style="margin: auto;">
3176  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3177</div>
3178
3179<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3180
3181<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3182dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3183can apply any color transformation to the Hald image and then use this option
3184to apply the transform to the image. </p>
3185
3186<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3187<p>This option provides a convenient method for you to use Gimp or Photoshop
3188to make color corrections to the Hald CLUT image and subsequently apply them
3189to multiple images using an ImageMagick script. </p>
3190
3191<p>Note that the representation is only of the normal RGB color space and that
3192the whole color value triplet is used for the interpolated lookup of the
3193represented Hald color cube image.  Because of this the operation is not <a
3194href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3195images transparency or alpha/matte channel.</p>
3196
3197<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3198of the individual color channels, usally involving a simplier gray-scale
3199image. E.g:  gray-scale to color replacement, or modification by a histogram
3200mapping. </p>
3201
3202
3203<div style="margin: auto;">
3204  <h4><a name="help" id="help"></a>-help</h4>
3205</div>
3206
3207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3208
3209<div style="margin: auto;">
3210  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3211</div>
3212
3213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3214
3215<div style="margin: auto;">
3216  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3217</div>
3218
3219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3220
3221<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3222
3223<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3224
3225<div style="margin: auto;">
3226  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3227</div>
3228
3229<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3230
3231<div style="margin: auto;">
3232  <h4><a name="identify" id="identify"></a>-identify</h4>
3233</div>
3234
3235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3236
3237<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3238
3239<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3240
3241<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3242amounts of image properties are displayed including image statistics, profiles,
3243image histogram, and others.</p>
3244
3245<div style="margin: auto;">
3246  <h4><a name="ift" id="ift"></a>-ift</h4>
3247</div>
3248
3249<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3250
3251<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3252
3253<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3254
3255<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3256<p>or</p>
3257
3258<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3259
3260<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.
3261
3262<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3263
3264<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3265
3266<div style="margin: auto;">
3267  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3268</div>
3269
3270<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3271
3272<div style="margin: auto;">
3273  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3274</div>
3275
3276<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3277
3278<div style="margin: auto;">
3279  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3280</div>
3281
3282<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3283
3284<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3285
3286<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3287
3288<div style="margin: auto;">
3289  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3290</div>
3291
3292<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3293
3294<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3295
3296<p>The default intent is undefined.</p>
3297
3298<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3299
3300<div style="margin: auto;">
3301  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3302</div>
3303
3304<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3305
3306<p>Choose from:</p>
3307
3308<pre class="text">
3309  none
3310  line
3311  plane
3312  partition
3313  JPEG
3314  GIF
3315  PNG
3316</pre>
3317
3318<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3319
3320<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3321
3322<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3323
3324<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3325
3326<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3327image.G, and image.B).</p>
3328
3329<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3330image.</p>
3331
3332<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3333
3334<div style="margin: auto;">
3335  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3336</div>
3337
3338<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3339
3340<p>When looking up the color of a pixel using a non-integer floating point
3341value, you typically fall in between the pixel colors defined by the source
3342image. This setting determines how the color is determined from the colors of
3343the pixels surrounding that point.  That is how to determine the color of a
3344point that falls between two, or even four different colored pixels. </p>
3345
3346<pre class="text">
3347  integer:           The color of the top-left pixel (floor function)
3348  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3349  average:           The average color of the surrounding four pixels
3350  bilinear           A double linear interpolation of pixels (the default)
3351  mesh               Divide area into two flat triangular interpolations
3352  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3353  spline             Direct spline curves (colors are blurred)
3354  filter             Use resize <a href="#filter">-filter</a> settings
3355</pre>
3356
3357<p>This most important for distortion operators such as <a href="#distort"
3358>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3359>-transform</a> and <a href="#fx" >-fx</a>. </p>
3360
3361<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3362
3363<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3364lookup for positions outside the boundaries of the image. </p>
3365
3366
3367<div style="margin: auto;">
3368  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3369</div>
3370
3371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3372
3373<div style="margin: auto;">
3374  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3375</div>
3376
3377<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3378
3379<div style="margin: auto;">
3380  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3381</div>
3382
3383<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3384
3385<div style="margin: auto;">
3386  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3387</div>
3388
3389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3390
3391<p>Use this option to assign a specific label to the image, as it is read in
3392or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3393a the labels of images already read in.  Image formats such as TIFF, PNG,
3394MIFF, supports saving the label information with the image.</p>
3395
3396<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3397assigned to an image is used as a header string to print above the postscript
3398image. </p>
3399
3400<p>You can include the image filename, type, width, height, or other image
3401attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3402Properties</a> for details of the percent escape codes.</p>
3403
3404<p>For example,</p>
3405
3406<p class="crtsnip">
3407  -label "%m:%f %wx%h"  bird.miff
3408</p>
3409
3410<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3411"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3412is read in.  If a  <a href="#label">+label</a> option was used instead, any
3413existing label present in the image would be used.  You can remove all labels
3414from an image by assigning the empty string. </p>
3415
3416<p>A label is not drawn on the image, but is embedded in the image datastream
3417via <em>Label</em> tag or similar mechanism. If you want the label to be
3418visible on the image itself, use the <a href="#draw">-draw</a> option, or
3419during the final processing in the creation of a image montage.</p>
3420
3421<p>If the first character of <em class="arg">string</em> is <em
3422class="arg">@</em>, the image label is read from a file titled by the
3423remaining characters in the string. Labels in a file are literal, no embedded
3424formatting characters are recognized.</p>
3425
3426
3427<div style="margin: auto;">
3428  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3429</div>
3430
3431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3432
3433<p>Adaptively threshold each pixel based on the value of pixels in a
3434surrounding window.  If the current pixel is lighter than this average plus
3435the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3436black.  Small variations in pixel values such as found in scanned documents
3437can be ignored if offset is positive. A negative offset will make it more
3438sensitive to those small variations. </p>
3439
3440<p>This is commonly used to threshold images with an uneven background.  It is
3441based on the assumption that average color of the small window is the
3442the local background color, from which to separate the forground color. </p>
3443
3444
3445<div style="margin: auto;">
3446  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3447</div>
3448
3449<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3450
3451<p>Perform various image operation methods to a ordered sequence of images
3452which may represent either a set of overlaid 'image layers', a GIF disposal
3453animation, or a fully-'coalesced' animation sequence. </p>
3454
3455<table class="doc">
3456  <tbody>
3457  <tr valign="top">
3458    <th align="left" style="width: 8%">Method</th>
3459    <th align="left">Description</th>
3460  </tr>
3461
3462  <tr valign="top">
3463    <td valign="top">compare-any</td>
3464    <td valign="top">Crop the second and later frames to the smallest rectangle
3465        that contains all the differences between the two images.  No GIF <a
3466        href="#dispose" >-dispose</a> methods are taken into account. </td>
3467  </tr>
3468
3469  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3470        >-deconstruct</a> operator, and does not preserve animations normal
3471        working, especially when animation used layer disposal methods such as
3472        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3473  </tr>
3474
3475  <tr valign="top">
3476    <td valign="top">compare-clear</td>
3477    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3478       opaque pixels which become transparent in the second frame. That is the
3479       smallest image needed to mask or erase pixels for the next frame. </td>
3480  </tr>
3481
3482  <tr valign="top">
3483    <td valign="top">compare-overlay</td>
3484    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3485       extra color to the next image, as a result of overlaying color pixels.
3486       That is the smallest single overlaid image to add or change colors. </td>
3487   </tr>
3488
3489   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3490       composition method '<kbd>change-mask</kbd>', to reduce the image to
3491       just the pixels that need to be overlaid. </td>
3492   </tr>
3493
3494  <tr valign="top">
3495    <td valign="top">coalesce</td>
3496    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3497        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3498        current image sequence to form a fully defined animation sequence, as
3499        it should be displayed.  Effectively converting a GIF animation into a
3500        'film strip'-like animation.  </td>
3501  </tr>
3502
3503  <tr valign="top">
3504    <td valign="top">composite</td>
3505    <td valign="top">Alpha Composition of two image lists, separated by a
3506        "<kbd>null:</kbd>" image, with the destination image list first, and
3507        the source images last.  An image from each list are composited
3508        together until one list is finished. The separator image and source
3509        image lists are removed. </td>
3510  </tr>
3511
3512
3513  <tr><td></td>
3514    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3515        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3516        canvas size of the first image in each list. Unlike a normal <a
3517        href="#composite" >-composite</a> operation, the canvas offset is also
3518        added to the final composite positioning of each image. </td> </tr>
3519
3520  <tr><td></td>
3521    <td>If one of the image lists only contains one image, that image is
3522        applied to all the images in the other image list, regardless of which
3523        list it is. In this case it is the image meta-data of the list which
3524        preserved.  </td>
3525  </tr>
3526
3527
3528  <tr valign="top">
3529    <td valign="top">dispose</td>
3530    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3531        the animation after the layer disposal method has been applied, before
3532        the next sub-frame image is overlaid. That is the 'dispose' image that
3533        results from the application of the GIF <a href="#dispose"
3534        >-dispose</a> method.  This allows you to check what
3535        is going wrong with a particular animation you may be developing.
3536        </td>
3537  </tr>
3538
3539  <tr valign="top">
3540    <td valign="top">flatten</td>
3541    <td valign="top">Create a canvas the size of the first images virtual
3542        canvas using the current <a href="#background" >-background</a> color,
3543        and <a href="#compose" >-compose</a> each image in turn onto that
3544        canvas.  Images falling outside that canvas is clipped. Final
3545        image will have a zero virtual canvas offset. </td>
3546  </tr>
3547
3548  <tr><td></td>
3549    <td>This usally used as one of the final 'image layering' operations
3550        overlaying all the prepared image layers into a final image. </td>
3551  </tr>
3552
3553  <tr><td></td>
3554    <td>For a single image this method can also be used to fillout a virtual
3555        canvas with real pixels, or to underlay a opaque color to remove
3556        transparency from an image.</td>
3557  </tr>
3558
3559
3560  <tr valign="top">
3561    <td valign="top">merge</td>
3562    <td valign="top">As 'flatten' method but merging all the given image
3563        layers into a new layer image just large enough to hold all the image
3564        without clipping or extra space. The new images virtual offset will
3565        prevere the position of the new layer, even if this offset is
3566        negative.  the virtual canvas size of the first image is preserved.
3567        </td>
3568    </tr>
3569
3570     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3571        as few image file formats handle them correctly. </td>
3572  </tr>
3573
3574  <tr valign="top">
3575    <td valign="top">mosaic</td>
3576    <td valign="top">As 'flatten' method but expanding the initial canvas size
3577        of the first image so as to hold all the image layers.  However as a
3578        virtual canvas is 'locked' to the origin, by definition, image layers
3579        with a negative offsets will still be clipped by the top and left
3580        edges.</td>
3581  </tr>
3582
3583  <tr><td></td><td>This method is commonly used to layout individual image using various
3584        offset but without knowing the final canvas size. The resulting image
3585        will, like 'flatten' not have any virtual offset, so can be saved to
3586        any image file format. </td>
3587  </tr>
3588
3589
3590  <tr valign="top">
3591    <td valign="top">optimize</td>
3592    <td valign="top">Optimize a coalesced animation, into GIF animation using
3593        a number of general techniques.  This currently a short cut to
3594        apply both the '<kbd>optimize-frame</kbd>', and
3595        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3596        include other optimization methods as they are developed. </td>
3597  </tr>
3598
3599  <tr valign="top">
3600    <td valign="top">optimize-frame</td>
3601    <td valign="top">Optimize a coalesced animation, into GIF animation by
3602        reducing the number of pixels per frame as much as possible by
3603        attempting to pick the best layer disposal method to use, while ensuring
3604        the result will continue to animate properly. </td>
3605  </tr>
3606
3607  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3608        then no reasonably fast GIF optimization algorithm can do this.
3609        However this does seem to do better than most other GIF frame
3610        optimizers seen. </td>
3611  </tr>
3612
3613  <tr valign="top">
3614    <td valign="top">optimize-plus</td>
3615    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3616        overall optimization by adding extra frames to the animation, without
3617        changing the final look or timing of the animation.  The frames are
3618        added to attempt to separate the clearing of pixels from the
3619        overlaying of new additional pixels from one animation frame to the
3620        next.  If this does not improve the optimization (for the next frame
3621        only), it will fall back to the results of the previous normal
3622        '<kbd>optimize-frame</kbd>' technique. </td>
3623  </tr>
3624
3625  <tr><td></td><td>There is the possibility that the change in the disposal style will
3626        result in a worsening in the optimization of later frames, though this
3627        is unlikely. In other words there no guarantee that it is better than
3628        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3629        however you can get a vast improvement in the final animation size. </td>
3630  </tr>
3631
3632  <tr valign="top">
3633    <td valign="top">optimize-transparency</td>
3634    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3635        overlay images with transparency, if it does not change the resulting
3636        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3637        </td>
3638  </tr>
3639
3640  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3641        into a smaller file size due to larger areas of one (transparent)
3642        color rather than a pattern of multiple colors repeating the current
3643        disposed image of the last frame. </td>
3644  </tr>
3645
3646  <tr valign="top">
3647    <td valign="top">remove-dups</td>
3648    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3649        images, so as to simplify layer overlays of coalesced animations.
3650        </td>
3651  </tr>
3652
3653   <tr><td></td><td>Usually this a result of using a constant time delay across the
3654        whole animation, or after a larger animation was split into smaller
3655        sub-animations.  The duplicate frames could also have been used as
3656        part of some frame optimization methods. </td>
3657  </tr>
3658
3659  <tr valign="top">
3660    <td valign="top">remove-zero</td>
3661    <td valign="top">Remove any image with a zero time delay, unless ALL the
3662        images have a zero time delay (and is not a proper timed animation, a
3663        warning is then issued). </td>
3664  </tr>
3665
3666  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3667        partial intermediary updates between the frames that are actually
3668        displayed to users.  These frames are usally added for improved frame
3669        optimization in GIF animations. </td>
3670  </tr>
3671
3672  <tr valign="top">
3673    <td valign="top">trim-bounds</td>
3674    <td valign="top">Find the bounds of all the images in the current
3675        image sequence, then adjust the offsets so all images are contained on
3676        a minimal positive canvas. None of the image data is modified, only
3677        there virtual canvas size and offset.  The all the image is given
3678        the same canvas size, and and will have a positive offset, but will
3679        remain in the same position relative to each other. As a result of the
3680        minimal canvas size at least one image will touch every edge of that
3681        canvas.  The image data however may be transparent.
3682        </td>
3683  </tr>
3684
3685  </tbody>
3686</table>
3687
3688<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3689
3690<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3691>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3692>-mosaic</a> are only aliases for the above methods.  Also see  <a
3693href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3694href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3695>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3696
3697
3698<div style="margin: auto;">
3699  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3700</div>
3701
3702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3703
3704<p>Given one, two or three values delimited with commas: black-point,
3705white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3706white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3707point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3708contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3709both black and white points are percentages of the full color range.  Gamma
3710will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3711omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3712
3713<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3714the given '<kbd>black_point</kbd>' value in the original image is set to
3715zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3716<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3717to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3718adjusted. </p>
3719
3720<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3721adding the special '!' flag anywhere in the argument list, will cause the
3722operator to do the reverse of the level adjustment.  That is a zero, or
3723<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3724adjusted to the given level values, allowing you to de-contrast, or compress
3725the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3726
3727<p>Only the channels defined by the current <a href="#channel">-channel</a>
3728setting are adjusted (defaults to RGB color channels only), allowing you to
3729limit the effect of this operator. </p>
3730
3731<p>Please note that the transparency channel is treated as 'matte'
3732values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3733
3734
3735<div style="margin: auto;">
3736  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3737  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3738</div>
3739
3740<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3741
3742<p>This function is exactly like <a href="#level">-level</a>, except that the
3743value value for each color channel is determined by the
3744'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3745described under the <a href="#fill">-fill</a> option). </p>
3746
3747<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3748is mapped to become 'black' and 'white' respectively, with all the other
3749colors linearly adjusted (or clipped) to match that change. Each channel is
3750adjusted separately using the channel values of the colors specified. </p>
3751
3752<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3753will map the image color 'black' and 'white' to the given colors
3754respectively, resulting in a gradient (de-contrasting) tint of the image to
3755those colors. This can also be used to convert a plain gray-scale image into a
3756one using the gradient of colors specified. </p>
3757
3758<p>By supplying a single color with a comma separator either before or after
3759that color, will just replace the respective 'black' or 'white' point
3760respectively.  But if no comma separator is provided, the given color is
3761used for both the black and white color points, making the operator either
3762threshold the images around that color (- form) or set all colors to that
3763color (+ form). </p>
3764
3765
3766<div style="margin: auto;">
3767  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3768</div>
3769
3770<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3771
3772<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3773
3774<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3775
3776<p class="crtsnip">
3777  -limit memory 32MiB -limit map 64MiB
3778</p>
3779
3780<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3781
3782<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File         Area       Memory          Map         Disk   Thread         Time
3783------------------------------------------------------------------------------
3784 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited</pre>
3785</span></p>
3786<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3787
3788<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3789
3790<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3791
3792<p class="crtsnip">
3793-limit area 10mb
3794</p>
3795
3796<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
3797
3798<p class="crtsnip">
3799-limit area 10mb -limit disk 500mb
3800</p>
3801
3802<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3803
3804<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3805
3806<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3807</p>
3808
3809<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3810</p>
3811
3812<div style="margin: auto;">
3813  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3814</div>
3815
3816<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3817
3818<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3819and uses a 'histogram bin' to determine the range of color values that needs to
3820be stretched.  However it then stretchs those colors using the <a
3821href="#level" >-level</a> operator.</p>
3822
3823<p>As such while the initial determination may have 'binning' round off
3824effects, the image colors are stretched mathematically, rather than using the
3825histogram bins.  This makes the operator more accurate. </p>
3826
3827<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3828'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3829perfect stretch of the color range. </p>
3830
3831<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3832normalization of mathematical images. </p>
3833
3834<p>This operator is under review for re-development. </p>
3835
3836
3837<div style="margin: auto;">
3838  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3839</div>
3840
3841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3842
3843<div style="margin: auto;">
3844  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3845</div>
3846
3847<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3848
3849<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3850
3851<div style="margin: auto;">
3852  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3853</div>
3854
3855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3856
3857<pre class="text">
3858  Align
3859  Alpha
3860  Boolean
3861  Channel
3862  Class
3863  ClipPath
3864  Coder
3865  Color
3866  Colorspace
3867  Command
3868  Compose
3869  Compress
3870  Configure
3871  DataType
3872  Debug
3873  Decoration
3874  Delegate
3875  Direction
3876  Dispose
3877  Distort
3878  Dither
3879  Endian
3880  Evaluate
3881  FillRule
3882  Filter
3883  Font
3884  Format
3885  Function
3886  Gravity
3887  ImageList
3888  Intent
3889  Interlace
3890  Interpolate
3891  Kernel
3892  Layers
3893  LineCap
3894  LineJoin
3895  List
3896  Locale
3897  LogEvent
3898  Log
3899  Magic
3900  Method
3901  Metric
3902  Mime
3903  Mode
3904  Morphology
3905  Module
3906  Noise
3907  Orientation
3908  Policy
3909  PolicyDomain
3910  PolicyRights
3911  Preview
3912  Primitive
3913  QuantumFormat
3914  Resource
3915  SparseColor
3916  Storage
3917  Stretch
3918  Style
3919  Threshold
3920  Type
3921  Units
3922  Validate
3923  VirtualPixel
3924</pre>
3925
3926<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
3927list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
3928available:</p>
3929
3930<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3931<div style="margin: auto;">
3932  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3933</div>
3934
3935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3936
3937<p>This option specifies the format for the log printed when the <a
3938href="#debug">-debug</a> option is active.</p>
3939
3940<p>You can display the following components by embedding special format
3941characters:</p>
3942
3943<pre class="text">
3944   %d   domain
3945   %e   event
3946   %f   function
3947   %l   line
3948   %m   module
3949   %p   process ID
3950   %r   real CPU time
3951   %t   wall clock time
3952   %u   user CPU time
3953   %%   percent sign
3954   \n   newline
3955   \r   carriage return
3956</pre>
3957
3958<p>For example:</p>
3959
3960<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3961<p>The default behavior is to print all of the components.</p>
3962
3963<div style="margin: auto;">
3964  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3965</div>
3966
3967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3968
3969<p>Set iterations to zero to repeat the animation an infinite number of times,
3970otherwise the animation repeats itself up to <em class="arg">iterations</em>
3971times.</p>
3972
3973<div style="margin: auto;">
3974  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
3975</div>
3976
3977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3978
3979<div style="margin: auto;">
3980  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
3981</div>
3982
3983<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
3984
3985
3986<div style="margin: auto;">
3987  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
3988</div>
3989
3990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
3991
3992<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
3993
3994<pre class="text">
3995  best
3996  default
3997  gray
3998  red
3999  green
4000  blue
4001</pre>
4002
4003<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4004Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4005the type and <kbd>display</kbd> searches the list of colormap types in
4006<kbd>top-to-bottom</kbd> order until one is located. See <em
4007class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4008
4009
4010<div style="margin: auto;">
4011  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4012</div>
4013
4014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4015
4016<p>Here are the valid components of a map:</p>
4017
4018<pre class="text">
4019  r        red pixel component
4020  g        green pixel component
4021  b        blue pixel component
4022  a        alpha pixel component (0 is transparent)
4023  o        opacity pixel component (0 is opaque)
4024  i        grayscale intensity pixel component
4025  c        cyan pixel component
4026  m        magenta pixel component
4027  y        yellow pixel component
4028  k        black pixel component
4029  p        pad component (always 0)
4030</pre>
4031
4032<p>You can specify as many of these components as needed in any order (e.g.
4033bgr).  The components can repeat as well (e.g. rgbr).</p>
4034
4035
4036<div style="margin: auto;">
4037  <h4><a name="mask" id="mask"></a>-mask
4038<em class="arg">filename</em></h4>
4039</div>
4040
4041<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4042
4043<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4044
4045<div style="margin: auto;">
4046  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4047</div>
4048
4049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4050
4051<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4052
4053<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4054style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4055
4056<div style="margin: auto;">
4057  <h4><a name="maximum" id="maximum"></a>-maximum</h4>
4058</div>
4059
4060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4061
4062<div style="margin: auto;">
4063  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4064</div>
4065
4066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4067
4068<div style="margin: auto;">
4069  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4070</div>
4071
4072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4073
4074<p>Choose from:</p>
4075
4076<pre class="text">
4077 AE      absolute error count, number of different pixels (-fuzz effected)
4078 MAE     mean absolute error (normalized), average channel error distance
4079 MEPP    mean error per pixel (normalized mean error, normalized peak error)
4080 MSE     mean error squared, average of the channel error squared
4081 PAE     peak absolute (normalize peak absolute)
4082 PSNR    peak signal to noise ratio
4083 RMSE    root mean squared (normalized root mean squared)
4084</pre>
4085
4086<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4087controlled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4088only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4089size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4090'similar', while '<kbd>MAE</kbd>' can be used to find out the factor needed
4091for about half the pixels to be similar. </p>
4092
4093<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4094('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4095normalized) from a single comparison run. </p>
4096
4097<p>To print a complete list of metrics, use the <a href="#list">-list
4098metrics</a> option.</p>
4099
4100
4101<div style="margin: auto;">
4102  <h4><a name="minimum" id="minimum"></a>-minimum</h4>
4103</div>
4104
4105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4106
4107
4108<div style="margin: auto;">
4109  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4110</div>
4111
4112<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4113
4114<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4115Unframe, or Concatenate</kbd></p>
4116
4117<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4118for a list of <a href="#mode" >-mode</a> arguments available in your
4119ImageMagick installation.</p>
4120
4121
4122<div style="margin: auto;">
4123  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4124</div>
4125
4126<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4127class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4128
4129<p>The arguments are given as a percentages of variation. A value of 100 means
4130no change, and any missing values are taken to mean 100.</p>
4131
4132<p>The <em class="arg">brightness</em> is a multiplier of the overall
4133brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4134twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4135before and after. </p>
4136
4137<p>The <em class="arg">saturation</em> controls the amount of color in an
4138image. For example, 0 produce a grayscale image, while a large value such as
4139200 produce a very colorful, 'cartoonish' color.</p>
4140
4141<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4142within the image by the amount specified. For example, 50 results in
4143a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4144A value of either 0 or 200 results in a complete 180 degree rotation of the
4145image. Using a value of 300 is a 360 degree rotation resulting in no change to
4146the original image. </p>
4147
4148<p>For example, to increase the color brightness by 20% and decrease the color
4149saturation by 10% and leave the hue unchanged, use <a
4150href="#modulate">-modulate 120,90</a>.</p>
4151
4152<p>Use <a href="#set">-set</a> attribute of '<kbd
4153class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4154modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4155<kbd>HWB</kbd>.  For example,</p>
4156
4157<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4158
4159<div style="margin: auto;">
4160  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4161</div>
4162
4163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4164
4165
4166<div style="margin: auto;">
4167  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4168</div>
4169
4170<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4171
4172
4173<div style="margin: auto;">
4174  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4175</div>
4176
4177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4178
4179<p>Both the image pixels and size are linearly interpolated to give the
4180appearance of a meta-morphosis from one image to the next, over all the images
4181in the current image list. The added images are the equivalent of a <a
4182href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4183argument determine how many images to interpolate between each image. </p>
4184
4185
4186<div style="margin: auto;">
4187  <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4188  <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4189</div>
4190
4191<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4192
4193Until I get around to writing a option summary for this, see <A
4194HREF="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4195Morphology</A>. </P>
4196
4197
4198<div style="margin: auto;">
4199  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4200</div>
4201
4202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4203
4204
4205<div style="margin: auto;">
4206  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4207</div>
4208
4209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4210
4211<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4212angle given is the angle toward which the image is blurred.  That is the
4213direction people would consider the object is coming from. </p>
4214
4215<p>Note that the blur is not uniform distribution, giving the motion a
4216definite sense of direction of movement. </p>
4217
4218<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4219pixels which are outside the image proper are blurred into the final result.
4220</p>
4221
4222<div style="margin: auto;">
4223  <h4><a name="name" id="name"></a>-name</h4>
4224</div>
4225
4226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4227<div style="margin: auto;">
4228  <h4><a name="negate" id="negate"></a>-negate</h4>
4229</div>
4230
4231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4232
4233<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4234
4235<div style="margin: auto;">
4236  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4237  +noise <em class="arg">type</em></h4>
4238</div>
4239
4240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4241
4242<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4243
4244<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4245
4246<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4247
4248<pre class="text">
4249Gaussian
4250Impulse
4251Laplacian
4252Multiplicative
4253Poisson
4254Random
4255Uniform
4256</pre>
4257
4258<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4259
4260<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4261the use of a controlling value to specify teh amount of noise that should be
4262added to an image. </p>
4263
4264
4265<div style="margin: auto;">
4266  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4267</div>
4268
4269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4270
4271<p>The intensity values are stretched to cover the entire range of possible
4272values. While doing so, black-out at most <em>2%</em> of the pixels and
4273white-out at most <em>1%</em> of the pixels.</p>
4274
4275<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4276is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4277(Before this version, it was equivalent to <a href="#contrast-stretch"
4278>-contrast-stretch 2%x99%</a>).</p>
4279
4280<p>All the channels are normalized in concert by the came amount so as to
4281preserve color integrity, when the default <a href="#channel" >+channel</a>
4282setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4283setting will normalize the RGB channels independently.</p>
4284
4285<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4286Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4287that is better suited to mathematically generated images. </p>
4288
4289<p>This operator is under review for re-development. </p>
4290
4291
4292<div style="margin: auto;">
4293  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4294</div>
4295
4296<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4297class="arg">threshold map</em> specified, and a uniform color map with the
4298given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4299
4300<p>You can choose from these standard threshold maps:</p>
4301
4302<pre class="text">
4303  threshold
4304  checks
4305  o2x2
4306  o3x3
4307  o4x4
4308  o8x8
4309  h4x4a
4310  h6x6a
4311  h8x8a
4312  h4x4o
4313  h6x6o
4314  h8x8o
4315  h16x16o
4316</pre>
4317
4318<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4319'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4320'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4321pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4322personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4323
4324<p>To print a complete list of threshold, use the <a href="#list" >-list
4325threshold</a> option.</p>
4326
4327<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4328applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4329colors an animated image sequence, to less that 256 colors. This ensures that
4330a common or global color table is used when saving the result to a color
4331limited file format such as GIF.  </p>
4332
4333<p>Note that at this time the exact same threshold dithering map is used for
4334all color channels, no attempt is made to offset or rotate the map for
4335different channels is made, to create an offset printing effect. (possible
4336future expansion) </p>
4337
4338
4339<div style="margin: auto;">
4340  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4341</div>
4342
4343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4344
4345<p>The <em class="arg">color</em> argument is defined using the format
4346described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4347>-fuzz</a> setting can be used to match and replace colors similar to the one
4348given.</p>
4349
4350<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4351the target color. </p>
4352
4353<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4354as <a href="#opaque" >-opaque</a> but replaces the matching color with
4355transparency rather than the current <a href="#fill">-fill</a> color setting.
4356To ensure that it can do this it also ensures that the image has an alpha
4357channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4358the new transparent colors, and does not require you to modify the <a
4359href="#channel">-channel</a> to enable alpha channel handling. </p>
4360
4361
4362<div style="margin: auto;">
4363  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4364</div>
4365
4366<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4367
4368<p>Choose from these orientations:</p>
4369
4370<pre class="text">
4371  bottom-left
4372  bottom-right
4373  left-bottom
4374  left-top
4375  right-bottom
4376  right-top
4377  top-left
4378  top-right
4379  undefined
4380</pre>
4381
4382<p>To print a complete list of orientations, use the <a href="#list" >-list
4383orientation</a> option.</p>
4384
4385
4386<div style="margin: auto;">
4387  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4388  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4389  +page
4390  </h4>
4391</div>
4392
4393<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4394
4395<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4396
4397<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4398
4399<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4400<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4401<thead>
4402        <tr valign="top">
4403    <th align="center"><em class="arg">media</em></th>
4404    <th align="center"><em class="arg">width</em></th>
4405    <th align="center"><em class="arg">height</em></th>
4406        </tr>
4407</thead>
4408<tbody>
4409<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4410<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4411<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4412<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4413<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4414<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4415<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4416<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4417<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4418<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4419<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4420<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4421<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4422<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4423<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4424<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4425<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4426<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4427<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4428<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4429<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4430<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4431<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4432<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4433<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4434<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4435<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4436<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4437<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4438<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4439<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4440<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4441<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4442<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4443<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4444<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4445<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4446<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4447</tbody>
4448</table>
4449
4450
4451
4452
4453<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4454
4455<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4456
4457<p>The default page dimensions for a TEXT image is 612x792.</p>
4458
4459<p>This option is used in concert with <a href="#density">-density</a>.</p>
4460
4461<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4462
4463<div style="margin: auto;">
4464  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4465</div>
4466
4467<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4468
4469<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4470
4471<div style="margin: auto;">
4472  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4473
4474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4475
4476<div style="margin: auto;">
4477  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4478</div>
4479
4480<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4481
4482<p>Pause for the specified number of seconds before repeating the animation.</p>
4483
4484<div style="margin: auto;">
4485  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4486</div>
4487
4488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4489
4490<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4491
4492<div style="margin: auto;">
4493  <h4><a name="ping" id="ping"></a>-ping</h4>
4494</div>
4495
4496<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4497
4498<div style="margin: auto;">
4499  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4500</div>
4501
4502<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4503
4504<div style="margin: auto;">
4505  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4506</div>
4507
4508<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4509
4510<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4511
4512<div style="margin: auto;">
4513  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4514</div>
4515
4516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4517
4518<div style="margin: auto;">
4519  <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4520</div>
4521
4522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4523
4524<div style="margin: auto;">
4525  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4526</div>
4527
4528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4529
4530<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4531
4532<pre class="text">
4533  Rotate
4534  Shear
4535  Roll
4536  Hue
4537  Saturation
4538  Brightness
4539  Gamma
4540  Spiff
4541  Dull
4542  Grayscale
4543  Quantize
4544  Despeckle
4545  ReduceNoise
4546  Add Noise
4547  Sharpen
4548  Blur
4549  Threshold
4550  EdgeDetect
4551  Spread
4552  Shade
4553  Raise
4554  Segment
4555  Solarize
4556  Swirl
4557  Implode
4558  Wave
4559  OilPaint
4560  CharcoalDrawing
4561  JPEG
4562</pre>
4563
4564<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4565
4566<p>The default preview is <kbd>JPEG</kbd>.</p>
4567
4568<div style="margin: auto;">
4569  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4570</div>
4571
4572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4573
4574<div style="margin: auto;">
4575  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4576</div>
4577
4578<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4579
4580<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4581
4582<div style="margin: auto;">
4583  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4584  +profile <em class="arg">profile_name</em></h4>
4585</div>
4586
4587<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4588
4589<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4590
4591<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4592
4593<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4594
4595<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4596
4597<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4598
4599<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4600<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4601
4602<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4603<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4604CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4605</p>
4606
4607<div style="margin: auto;">
4608  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4609</div>
4610
4611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4612
4613<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4614
4615<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4616
4617<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4618
4619<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4620
4621<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4622
4623<pre class="text">
4624  0: none
4625  1: sub
4626  2: up
4627  3: average
4628  4: Paeth
4629</pre>
4630
4631<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4632
4633<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4634
4635<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4636
4637<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4638
4639<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4640
4641<div style="margin: auto;">
4642  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4643</div>
4644
4645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4646
4647<p>This setting defines the colorspace used to sort out and reduce the number
4648of colors needed by an image (for later dithering) by operators such as <a
4649href="#colors" >-colors</a>, Note that color reducion also happens
4650automatically when saving images to color-limited image file formats, such as
4651GIF, and PNG8.</p>
4652
4653
4654<div style="margin: auto;">
4655  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4656</div>
4657
4658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4659
4660<div style="margin: auto;">
4661  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4662</div>
4663
4664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4665
4666<p>Note that this is actually a rotational blur rather than a radial and as
4667such actually mis-named. </p>
4668
4669<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4670pixels which are outside the image proper are blurred into the final result.
4671</p>
4672
4673
4674<div style="margin: auto;">
4675  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4676</div>
4677
4678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4679
4680<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4681</p>
4682
4683<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4684
4685<div style="margin: auto;">
4686  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4687</div>
4688
4689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4690
4691<div style="margin: auto;">
4692  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4693</div>
4694
4695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4696
4697<div style="margin: auto;">
4698  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4699</div>
4700
4701<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4702
4703<div style="margin: auto;">
4704  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4705</div>
4706
4707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4708
4709<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4710the given colors are dithered over the image as necessary, otherwise the closest
4711color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4712
4713<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4714images in the current image sequence, all the images will have the same color
4715table.  That means that when saved to a file format such as GIF, it will use
4716that color table as a single common or global color table, for all the images,
4717without requiring extra local color tables. </p>
4718
4719<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4720sequence to use a common color map over all the images. This equivalent to
4721appending all the images together (without extra background colors) and color
4722reducing those images using <a href="#colors">-colors</a> with a 256 color
4723limit, then <a href="#remap">-remap</a> those colors over the original list of
4724images. This ensures all the images follow a single color map. </p>
4725
4726<p>If the number of colors over all the images is less than 256, then <a
4727href="#remap">+remap</a> should not perform any color reduction or dithering, as
4728no color changes are needed. In that case, its only effect is to force the use
4729of a global color table.  This recommended after using either <a
4730href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4731reduce the number of colors in an animated image sequence. </p>
4732
4733<div style="margin: auto;">
4734  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4735</div>
4736
4737<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4738
4739<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4740
4741<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4742
4743<div style="margin: auto;">
4744  <h4><a name="remote" id="remote"></a>-remote</h4>
4745</div>
4746
4747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4748
4749<p>The only command recognized is the name of an image file to load.</p>
4750
4751<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4752
4753<div style="margin: auto;">
4754  <h4><a name="render" id="render"></a>-render</h4>
4755</div>
4756
4757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4758
4759<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4760
4761<div style="margin: auto;">
4762<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4763</div>
4764
4765<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4766
4767<p>This option is like <a href="#page">-page</a> but acts as an image operator
4768rather than a setting.  You can separately set the canvas size or the offset
4769of the image on that canvas by only providing those components. </p>
4770
4771<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4772
4773<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4774offset to move the image relative to its previous position. This useful for
4775animation sequences. </p>
4776
4777<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4778recalculate the canvas size so the image (at its current offset) will appear
4779completely on that canvas (unless it has a negative offset).</p>
4780
4781<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4782canvas meta-data from the images. </p>
4783
4784<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4785directly assign virtual canvas meta-data. </p>
4786
4787
4788<div style="margin: auto;">
4789  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4790</div>
4791
4792<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4793
4794<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4795
4796<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4797
4798<div style="margin: auto;">
4799  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4800</div>
4801
4802<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4803
4804<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4805
4806<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4807
4808<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
4809
4810<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
4811<div style="margin: auto;">
4812  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4813</div>
4814
4815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4816
4817<div style="margin: auto;">
4818  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4819</div>
4820
4821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4822
4823
4824<div style="margin: auto;">
4825  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4826</div>
4827
4828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4829
4830<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4831
4832
4833<div style="margin: auto;">
4834  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4835</div>
4836
4837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4838
4839<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4840
4841<p>Empty triangles in the corners, left over from rotating the image, are
4842filled with the <kbd>background</kbd> color. </p>
4843
4844<p>See also the <a href="#distort">-distort</a> operator and specifically the
4845'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4846
4847
4848<div style="margin: auto;">
4849  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4850</div>
4851
4852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
4853
4854<p>Change the image size simply by directly sampling the pixels original
4855image.  When magnifying, pixels are replicated in blocks.  When minifying,
4856pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
4857
4858<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4859a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
4860neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
4861avoids all the filter processing of the image. As such it completely ignores
4862the current <a href="#filter">-filter</a> setting. </p>
4863
4864<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
4865will be added to the resulting image, though some colors may disappear. </p>
4866
4867<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
4868ignored, unlike <a href="#resize">-resize</a>. </p>
4869
4870
4871<div style="margin: auto;">
4872  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4873</div>
4874
4875<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4876
4877<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4878
4879<div style="margin: auto;">
4880  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4881</div>
4882
4883<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
4884
4885<p>Change the image size simply by replacing pixels by averaging pixels
4886together when minifying, or replacing pixels when magnifing.  </p>
4887
4888<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4889a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
4890faster, as it avoids all the filter processing of the image. As such it
4891completely ignores the current <a href="#filter">-filter</a> setting. </p>
4892
4893<p>If when shrinking (minifying) images the original image is some integer
4894multiple of the new image size, the number of pixels avergaed together to
4895produce the new pixel color is the same across the whole image. This is
4896a special case known as 'binning' and is often used as a method of reducing
4897noise in image such as those generated by digital cameras, especially in low
4898light conditions. </p>
4899
4900
4901<div style="margin: auto;">
4902  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4903</div>
4904
4905<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4906
4907<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4908
4909<div style="margin: auto;">
4910  <h4><a name="screen" id="screen"></a>-screen</h4>
4911</div>
4912
4913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4914
4915<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4916
4917<div style="margin: auto;">
4918  <h4><a name="seed" id="seed"></a>-seed</h4>
4919</div>
4920
4921<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4922
4923<div style="margin: auto;">
4924  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4925</div>
4926
4927<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4928
4929<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4930
4931<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
4932
4933<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4934of the color clusters is returned.</p>
4935
4936
4937<div style="margin: auto;">
4938  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4939</div>
4940
4941<div style="margin: auto;">
4942  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
4943</div>
4944
4945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4946
4947<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
4948
4949<div style="margin: auto;">
4950  <h4><a name="separate" id="separate"></a>-separate</h4>
4951</div>
4952
4953<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4954
4955<div style="margin: auto;">
4956  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4957</div>
4958
4959<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4960
4961<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4962
4963<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
4964
4965
4966
4967<div style="margin: auto;">
4968  <h4><a name="set" id="set"></a>-set <em class="arg">key value</em></h4>
4969  <h4><a name="set" id="set"></a>+set <em class="arg">key</em></h4>
4970</div>
4971
4972<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
4973image sequence.</td><td style='text-align:right;'></td></tr></table>
4974
4975<p>This will assign (or modify) specific settings attached to all the images
4976in the current image sequence.  Using the <a href="#set">+set</a> form of the
4977option will either remove, or reset that setting to a default state, as
4978appropriate.  </p>
4979
4980<p>For example, it will modify specific well known image meta-data
4981'attributes' such as those normally overridden by: the options <a
4982href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
4983href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
4984assigned before the image is read in, by using a <em class="arg">key</em> of
4985the same name. </p>
4986
4987<p>If the given <em class="arg">key</em> does not match a specific known
4988'attribute ', such as shown above, the setting is stored as a a free form
4989'properity' string.  Such settings are listed in <a href="#verbose"
4990>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
4991</p>
4992
4993<p>This includes string 'properities' that are set by and assigned to images
4994using the options <a href="#comment" >-comment</a>, <a href="#label"
4995>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
4996a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
4997Escapes</a> expanded) to images as they are read in.  For example:</p>
4998
4999<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5000<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5001Properties</a> in the defined value.  For example:</p>
5002
5003<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5004<p>Other well known 'properities' that can be  include:
5005'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5006'<kbd>signature</kbd>'. </p>
5007
5008<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5009the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5010see <a href="#repage">-page</a>).  However it is designed to provide a finer
5011control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5012option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5013attribute. </p>
5014
5015<p>This option can also associate a colorspace or profile with your image.
5016For example,</p>
5017
5018<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5019<p>Some 'properties' must be defined in a specific way to be used. For
5020example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5021modify the output filename of an image. For example</p>
5022
5023<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5024<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5025be saved as a global "Artifact" exactly as if it was set using the <a
5026href="#define" >-define</a> option. As such settings are globel in scope, they
5027can be used to pass 'attributes' and 'properities' of one specific image,
5028in a way that allows you to use them in a completely different image, even if
5029the original image has long since been modified or destroyed. For example: </p>
5030
5031<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5032<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5033a 'artifact' if the given <em class="arg">key</em> does not match an existing
5034'attribute' or 'properity'.  </p>
5035
5036<p>You can set the attributes of the image registry by prefixing the value
5037with <kbd>registry:</kbd>.</p>
5038
5039
5040
5041<div style="margin: auto;">
5042  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5043</div>
5044
5045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5046
5047<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5048
5049<div style="margin: auto;">
5050  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5051</div>
5052
5053<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5054
5055<div style="margin: auto;">
5056  <h4><a name="shared-memory"
5057id="shared-memory"></a>-shared-memory</h4>
5058</div>
5059
5060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5061
5062<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5063
5064<div style="margin: auto;">
5065  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5066</div>
5067
5068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5069
5070<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5071
5072<div style="margin: auto;">
5073  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5074</div>
5075
5076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5077
5078<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5079
5080<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5081
5082<div style="margin: auto;">
5083  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5084</div>
5085
5086<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5087
5088<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5089
5090<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5091
5092<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5093
5094<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5095
5096<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5097<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5098
5099<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5100<div style="margin: auto;">
5101  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5102</div>
5103
5104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5105
5106<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5107
5108<div style="margin: auto;">
5109  <h4><a name="silent" id="silent"></a>-silent</h4>
5110</div>
5111
5112<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5113
5114<div style="margin: auto;">
5115  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5116</div>
5117
5118<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5119
5120<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5121
5122<p>For Photo CD images, choose from these sizes:</p>
5123
5124<pre class="text">
5125  192x128
5126  384x256
5127  768x512
5128  1536x1024
5129  3072x2048
5130</pre>
5131
5132<div style="margin: auto;">
5133  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5134</div>
5135
5136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5137
5138<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5139
5140<div style="margin: auto;">
5141  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5142</div>
5143
5144<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5145
5146<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5147
5148<div style="margin: auto;">
5149  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5150</div>
5151
5152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5153
5154<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5155
5156<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5157
5158<div style="margin: auto;">
5159  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5160  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5161</div>
5162
5163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5164
5165
5166<table class="doc">
5167  <tbody>
5168  <tr valign="top">
5169    <th align="left" style="width: 8%">Method</th>
5170    <th align="left">Description</th>
5171  </tr>
5172
5173  <tr valign="top">
5174    <td valign="top">voronoi</td>
5175    <td valign="top">Simply map each pixel to the to nearest color point
5176        given. The result are polygonal 'cells' of solid color. </td>
5177  </tr>
5178
5179  <tr valign="top">
5180    <td valign="top">shepards</td>
5181    <td valign="top">Colors points biased on the ratio of inverse distance
5182        squared. Generating spots of color in a sea of the average of
5183        colors. </td>
5184    </tr>
5185
5186  <tr valign="top">
5187    <td valign="top">barycentric</td>
5188    <td valign="top">three point triangle of color given 3 points.
5189        Giving only 2 points will form a linear gradient between those points.
5190        Gradient is however not restricted to just the triangle or line. </td>
5191  </tr>
5192
5193  <tr valign="top">
5194    <td valign="top">bilinear</td>
5195    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5196        fall back to barycentric. </td>
5197  </tr>
5198
5199  </tbody>
5200</table>
5201
5202<p>The points are placed according to the images location on the virtual
5203canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5204offset), and do not actually have to exist on the given image, but may be
5205some point beyond the edge of the image. All points are floating point values.
5206</p>
5207
5208<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5209modified, whcih means the matte/alpha transparency channel is not effected by
5210default. If enabled, the image also needs a the matte/alpha channel to be
5211enabled for this operator to effect an images transparency. This is typical
5212transparency handling for images. </p>
5213
5214<p>All the above methods when given a single point of color will replace all
5215the colors in the image with the color given, regardless of the point. This is
5216logical, and provides an alternative technique to recolor a image to some
5217default value. </p>
5218
5219
5220<div style="margin: auto;">
5221  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5222</div>
5223
5224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5225
5226<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5227
5228<div style="margin: auto;">
5229  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5230</div>
5231
5232<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5233
5234<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5235
5236<div style="margin: auto;">
5237  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5238</div>
5239
5240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5241
5242<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5243
5244<div style="margin: auto;">
5245  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5246</div>
5247
5248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5249
5250<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5251
5252<div style="margin: auto;">
5253  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5254</div>
5255
5256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5257
5258<pre class="text">
5259  char        store pixels as unsigned characters
5260  double      store pixels as doubles
5261  float       store pixels as floats
5262  integer     store pixels as integers
5263  long        store pixels as longs
5264  quantum     store pixels in the native depth of your ImageMagick distribution
5265  short       store pixels as unsigned shorts
5266</pre>
5267
5268<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5269values range from 0 to the maximum value the storage type can support.</p>
5270
5271<div style="margin: auto;">
5272  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5273</div>
5274
5275<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5276
5277<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5278
5279<pre class="text">
5280        Any
5281        Condensed
5282        Expanded
5283        ExtraCondensed
5284        ExtraExpanded
5285        Normal
5286        SemiCondensed
5287        SemiExpanded
5288        UltraCondensed
5289        UltraExpanded
5290</pre>
5291
5292<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5293
5294<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5295
5296<div style="margin: auto;">
5297  <h4><a name="strip" id="strip"></a>-strip</h4>
5298</div>
5299
5300<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5301
5302<div style="margin: auto;">
5303  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5304</div>
5305
5306<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5307
5308<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5309
5310<p>See <a href="#draw">-draw</a> for further details.</p>
5311
5312<div style="margin: auto;">
5313  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5314</div>
5315
5316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5317
5318<p>See <a href="#draw">-draw</a> for further details.</p>
5319
5320<div style="margin: auto;">
5321  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5322</div>
5323
5324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5325
5326<p>This setting suggests a font style that ImageMagick should try to apply to
5327the currently selected font family. Select <em class="arg">fontStyle</em> from
5328the following.</p>
5329
5330<pre class="text">
5331        Any
5332        Italic
5333        Normal
5334        Oblique
5335</pre>
5336
5337<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5338
5339<div style="margin: auto;">
5340  <h4><a name="subimage-search" id="subimage-search"></a>-subimage-search</h4>
5341</div>
5342
5343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5344
5345<p>This option is required to have compare search for the best match location
5346of a small image within a larger image. This search will produce two images
5347(or two frames). The first is the "difference" image and the second will
5348be the "match score" image.</p>
5349
5350<p>The "match-score" image is smaller containing a pixel for ever possible
5351position of the top-left corner of the given sub-image. that is its size will
5352be the size of the larger_image - sub_image + 1.  The brightest location in
5353this image is the location s the locate on the best match that is also
5354reported. Note that this may or may nor be a perfect match, and the actual
5355brightness will reflect this. Other bright 'peaks' can be used to locate other
5356possible matching loctions. </p>
5357
5358<p>Note that the search will try to compare teh sub-image at every possible
5359location in the larger image, as such it can be very slow.  The smaller the
5360sub-image the faster this search is. </p>
5361
5362
5363<div style="margin: auto;">
5364  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5365</div>
5366
5367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5368
5369<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5370images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5371the last two images in the sequence.</p>
5372
5373<div style="margin: auto;">
5374  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5375</div>
5376
5377<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5378
5379<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5380
5381<div style="margin: auto;">
5382  <h4><a name="taint" id="taint"></a>-taint</h4>
5383</div>
5384
5385<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5386
5387<div style="margin: auto;">
5388  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5389</div>
5390
5391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5392
5393<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5394
5395<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5396
5397<div style="margin: auto;">
5398  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5399</div>
5400
5401<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5402
5403<div style="margin: auto;">
5404  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5405</div>
5406
5407<!-- {<em class="arg">green,blue,opacity</em>}
5408<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5409-->
5410
5411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5412
5413<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5414
5415<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5416</p>
5417
5418<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5419
5420<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5421<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5422
5423
5424<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5425<p>Note that the values of the transparency channel is treated as 'matte'
5426values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5427
5428<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5429</p>
5430
5431<div style="margin: auto;">
5432  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5433</div>
5434
5435<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5436
5437<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5438
5439<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5440
5441<div style="margin: auto;">
5442  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5443</div>
5444
5445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5446
5447<div style="margin: auto;">
5448  <h4>-tile <em class="arg">geometry</em></h4>
5449</div>
5450
5451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5452
5453<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5454
5455<div style="margin: auto;">
5456  <h4>-tile</h4>
5457</div>
5458
5459<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5460
5461<div style="margin: auto;">
5462  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5463</div>
5464
5465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5466
5467<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5468
5469<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5470
5471<div style="margin: auto;">
5472  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5473</div>
5474
5475<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5476
5477<p>Tint the image with the fill color.</p>
5478
5479<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5480
5481<div style="margin: auto;">
5482  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5483</div>
5484
5485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5486
5487<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5488
5489<p>For example,</p>
5490
5491<p class="crtsnip">
5492  -title "%m:%f %wx%h"
5493</p>
5494
5495<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5496
5497
5498<div style="margin: auto;">
5499  <h4><a name="transform" id="transform"></a>-transform</h4>
5500</div>
5501
5502<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5503
5504<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5505
5506<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5507
5508<p>This operator has been now been superseded by the  <a
5509href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5510
5511
5512<div style="margin: auto;">
5513  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5514</div>
5515
5516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5517
5518<p>The <em class="arg">color</em> argument is defined using the format
5519described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5520>-fuzz</a> setting can be used to match and replace colors similar to the one
5521given. </p>
5522
5523<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5524that is make all non-matching colors transparent. </p>
5525
5526<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5527href="#transparent" >-transparent</a> but replaces the matching color with the
5528current <a href="#fill">-fill</a> color setting, rather than transparent.
5529However the <a href="#transparent" >-transparent</a> operator also ensures
5530that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5531>-alpha</a> set</kbd>", and does not require you to modify the <a
5532href="#channel">-channel</a> to enable alpha channel handling. </p>
5533
5534<p>Note that this does not define the color as being the 'transparency color'
5535used for color-mapped image formats, such as GIF.  For that use <a
5536href="#transparent-color" >-transparent-color</a> </p>
5537
5538
5539<div style="margin: auto;">
5540  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5541</div>
5542
5543<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5544
5545<p>Sometimes this is used for saving to image formats such as
5546GIF and PNG8 which uses this color to represent boolean transparency.  This
5547does not make a color transparent, it only defines what color the transparent
5548color is in the color palette of the saved image. Use <a
5549href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5550
5551<p>This option allows you to have both an opaque visible color, as well as a
5552transparent color of the same color value without conflict.  That is, you can
5553use the same color for both the transparent and opaque color areas within an
5554image.  This, in turn, frees to you to select a transparent color that is
5555appropriate when an image is displayed by an application that does not handle a
5556transparent color index, while allowing ImageMagick to correctly handle images of this
5557type. </p>
5558
5559<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5560
5561<div style="margin: auto;">
5562  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5563</div>
5564
5565<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5566
5567<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5568</p>
5569
5570<div style="margin: auto;">
5571  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5572</div>
5573
5574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5575
5576
5577<div style="margin: auto;">
5578  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5579</div>
5580
5581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5582
5583<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5584
5585<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5586
5587<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5588
5589<div style="margin: auto;">
5590  <h4><a name="trim" id="trim"></a>-trim</h4>
5591</div>
5592
5593<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5594
5595<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5596
5597<p>The page or virtual canvas information of the image is preserved allowing
5598you to extract the result of the <a href="#trim">-trim</a> operation from the
5599image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5600information if it is unwanted.</p>
5601
5602<p>If the trimmed image 'disappears' an warning is produced, and a special
5603single pixel transparent 'missed' image is returned, in the same way as when a
5604<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5605
5606
5607<div style="margin: auto;">
5608  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5609</div>
5610
5611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5612 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5613
5614<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5615
5616<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5617<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5618
5619<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5620
5621<div style="margin: auto;">
5622  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5623</div>
5624
5625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5626
5627<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5628
5629<p>See <a href="#draw">-draw</a> for further details.</p>
5630
5631
5632<div style="margin: auto;">
5633  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5634</div>
5635
5636<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5637
5638<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5639
5640
5641<div style="margin: auto;">
5642  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5643</div>
5644
5645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5646
5647
5648<div style="margin: auto;">
5649  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5650</div>
5651
5652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5653
5654<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5655
5656
5657<div style="margin: auto;">
5658  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5659</div>
5660
5661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5662
5663<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5664
5665<p>The parameters are:</p>
5666
5667<pre class="text">
5668  radius:    The radius of the Gaussian, in pixels,  not counting the center
5669             pixel (default 0).
5670  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5671  amount:    The fraction of the difference between the original and the blur
5672             image that is added back into the original (default 1.0).
5673  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5674             difference amount (default 0.05).
5675</pre>
5676
5677
5678<div style="margin: auto;">
5679  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5680</div>
5681
5682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5683
5684
5685<div style="margin: auto;">
5686  <h4><a name="version" id="version"></a>-version</h4>
5687</div>
5688
5689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5690
5691
5692<div style="margin: auto;">
5693  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5694</div>
5695
5696<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5697
5698
5699<div style="margin: auto;">
5700  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5701</div>
5702
5703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5704
5705
5706<div style="margin: auto;">
5707  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5708</div>
5709
5710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5711
5712<p>This option defines what color source should be used if and when a color
5713lookup completely 'misses' the source image. The color(s) that appear to
5714surround the source image.  Generally this color is derived from the source
5715image, but could also be set to a specify background color. </p>
5716
5717<p>Choose from these methods:</p>
5718
5719<pre class="text">
5720  background:           the area surrounding the image is the background color
5721  black:                the area surrounding the image is black
5722  checker-tile:         alternate squares with image and background color
5723  dither:               non-random 32x32 dithered pattern
5724  edge:                 extend the edge pixel toward infinity
5725  gray:                 the area surrounding the image is gray
5726  horizontal-tile:      horizontally tile the image, background color above/below
5727  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5728  mirror:               mirror tile the image
5729  random:               choose a random pixel from the image
5730  tile:                 tile the image (default)
5731  transparent:          the area surrounding the image is transparent blackness
5732  vertical-tile:        vertically tile the image, sides are background color
5733  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5734  white:                the area surrounding the image is white
5735</pre>
5736
5737<p>The default value is "edge".</p>
5738
5739<p>This most important for distortion operators such as <a href="#distort"
5740>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5741However it also effects operations that may access pixels just outside the
5742image proper, such as <a href="#convolve">-convolve</a>, <a
5743href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5744
5745<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5746
5747
5748<div style="margin: auto;">
5749  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5750</div>
5751
5752<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5753
5754<p>Choose from these visual classes:</p>
5755
5756<pre class="text">
5757  StaticGray
5758  GrayScale
5759  StaticColor
5760  PseudoColor
5761  TrueColor
5762  DirectColor
5763  default
5764  visual id
5765</pre>
5766
5767<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5768
5769
5770<div style="margin: auto;">
5771  <h4><a name="watermark" id="watermark"></a>-watermark <em
5772  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5773</div>
5774
5775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5776saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5777
5778<p>Take a grayscale image (with alpha mask) and modify the destination image's
5779brightness according to watermark image's grayscale value and the <em
5780class="arg">brightness</em> percentage.  The destinations color saturation
5781attribute is just direct modified by the <em class="arg">saturation</em>
5782percentage, which defaults to 100 percent (no color change). </p>
5783
5784
5785<div style="margin: auto;">
5786  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5787</div>
5788
5789<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5790
5791<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5792
5793<div style="margin: auto;">
5794  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5795</div>
5796
5797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5798
5799<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5800
5801<table class="doc">
5802  <col width="25%" />
5803  <col width="75%" />
5804  <thead>
5805  <tr>
5806  <th><em class="arg">fontWeight</em></th>
5807  <th>Description</th>
5808  </tr>
5809  </thead>
5810  <tbody>
5811    <tr><td>All </td>       <td>No effect. </td></tr>
5812    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5813    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5814    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5815    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5816 </tbody>
5817 </table>
5818
5819<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5820
5821<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5822
5823<div style="margin: auto;">
5824  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5825</div>
5826
5827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5828
5829<div style="margin: auto;">
5830  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5831</div>
5832
5833<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5834
5835<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5836</p>
5837
5838<div style="margin: auto;">
5839  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5840</div>
5841
5842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5843
5844<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5845
5846<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5847
5848<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5849
5850<div style="margin: auto;">
5851  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5852</div>
5853
5854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5855
5856<div style="margin: auto;">
5857  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5858</div>
5859
5860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5861 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5862
5863<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5864
5865
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