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</span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
161
162<p>Below is list of command-line options recognized by the ImageMagick <a
163href="/www/command-line-tools.html">command-line
164tools</a>. If you want a description of a particular option, click on the
165option name in the navigation bar above and you will go right to it. Unless
166otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and ....  </p>
167
168<div style="margin: auto;">
169  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
170</div>
171
172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
173 "direction",
174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
175
176<div style="margin: auto;">
177  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
178</div>
179
180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
181
182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
183
184<div style="margin: auto;">
185  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
186</div>
187
188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
189
190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
191
192<div style="margin: auto;">
193  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
194</div>
195
196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
197
198<p>This option is enabled by default. An attempt is made to save all
199images of an image sequence into the given output file.
200However, some formats, such as JPEG and PNG, do not support more than one
201image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
202such, if more than one image needs to be written, the filename given is
203modified by adding a <a href="#scene">-scene</a> number before the
204suffix, in order to make distinct names for each image. </p>
205
206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
207to separate files, whether or not the file format allows multiple images
208per file (for example, GIF, MIFF, and TIFF). </p>
209
210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
211
212<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
214</p>
215
216<p>In summary, ImageMagick tries to write all images to one file, but will use
217multiple files if either (1) the output image's file format does not allow multi-image files,
218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
219present in the output filename. </p>
220
221
222<div style="margin: auto;">
223  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
224  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
225</div>
226
227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
228
229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
230
231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
232
233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
234
235<div class="eqn">
236<img alt="affine transformation"  src="/images/affine.png"/>
237</div>
238
239<p>
240The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
241
242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
243
244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
245
246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
247
248<p class="crtsnip">
249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
250</p>
251
252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
253
254<p class="crtsnip">
255  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
256</p>
257
258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
260
261<p class="crtsnip">
262  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
263</p>
264
265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
266
267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
268
269<div style="margin: auto;">
270  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
271</div>
272
273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
274
275<p>Used to set a flag on an image indicating whether or not to use existing alpha
276channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
277
278
279<table class="doc">
280  <tbody>
281  <tr valign="top">
282    <th align="left" style="width: 8%">type</th>
283    <th align="left">Description</th>
284  </tr>
285
286  <tr valign="top">
287    <td valign="top"><kbd>Off</kbd>&nbsp; or
288    <kbd>Deactivate</kbd></td>
289    <td valign="top">
290       Disables the image's transparency channel. Does not delete or change the
291       existing data, just turns off the use of that data. This is the same as
292       the older <a href="#matte" >+matte</a> operator. </td></tr>
293
294  <tr valign="top">
295    <td valign="top"><kbd>On</kbd>&nbsp; or
296    <kbd>Activate</kbd></td>
297    <td valign="top">
298       Enables the image's use of transparency.  If transparency data does not
299       already exist, allocates the data and sets it to opaque. If the image has
300       transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
301       the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
302
303  <tr valign="top">
304    <td valign="top"><kbd>Set</kbd></td>
305    <td valign="top">
306       Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
307       turned off resets the channel to opaque.  If the image already had the
308       alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
309
310  <tr valign="top">
311    <td valign="top"><kbd>Opaque</kbd></td>
312    <td valign="top">
313       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
314       opaque. </td></tr>
315
316  <tr valign="top">
317    <td valign="top"><kbd>Transparent</kbd></td>
318    <td valign="top">
319       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
320       transparent. This effectively creates a fully transparent image the same
321       size as the original and with all its original RGB data still intact,
322       but fully transparent. </td></tr>
323
324  <tr valign="top">
325    <td valign="top"><kbd>Extract</kbd></td>
326    <td valign="top">
327       Copies the alpha channel values into all the color channels and turns
328       '<kbd>Off</kbd>' the the image's transparency, so as to generate a
329       gray-scale mask of the image's shape. This is the inverse of
330       '<kbd>Copy</kbd>'. </td></tr>
331
332  <tr valign="top">
333    <td valign="top"><kbd>Copy</kbd></td>
334    <td valign="top">
335       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
336       gray-scale intensity of the image, as an alpha mask, into the alpha
337       channel, converting a gray-scale mask into a transparent shaped image
338       ready to be colored appropriately. The color channels are not modified.
339       </td></tr>
340
341  <tr valign="top">
342    <td valign="top"><kbd>Shape</kbd></td>
343    <td valign="top">
344       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
345       the current background color.  That is the RGB color channels is
346       replaced, with appropriate alpha shape.
347       </td></tr>
348
349  <tr valign="top">
350    <td valign="top"><kbd>Background</kbd></td>
351    <td valign="top">
352       Set any fully-transparent pixel to the background color, while leaving
353       it fully-transparent.  This can make some image file formats, such as
354       PNG, smaller as the RGB values of transparent pixels are more uniform,
355       and thus can compress better.
356       </td></tr>
357  </tbody>
358</table>
359
360<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
361"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
362>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
363set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".  That is,
364"<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the written
365image is opaque if the original image had no transparency channel enabled,
366regardless if transparency data is already present. </p>
367
368
369<div style="margin: auto;">
370 <h4><a name="annotate" id="annotate"></a>
371 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
372 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
373 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
374</div>
375
376<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
377
378<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
379
380
381<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
382
383<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
384
385<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
386<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
387
388<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
389
390<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
391
392<div style="margin: auto;">
393  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
394</div>
395
396<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
397drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
398
399<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
400drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
401antialiasing edge pixels.  This will then reduce the number of colors added to
402an image to just the colors being directly drawn.  That is, no mixed colors
403will be added when drawing such objects. </p>
404
405<div style="margin: auto;">
406  <h4><a name="append" id="append"></a>-append</h4>
407</div>
408
409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
410
411<p>This option creates a single longer image image, by joining all the current
412images in sequence top-to-bottom. Use <a href="#append">+append</a> to
413stack images left-to-right. </p>
414
415<p>If they are not of the same width, narrower images are padded with the
416current <a href="#background">-background</a> color setting, and their
417position relative to each other can be controled by the current <a
418href="#gravity">-gravity</a> setting. </p>
419
420
421<div style="margin: auto;">
422  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
423</div>
424
425<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
426
427
428<div style="margin: auto;">
429  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
430</div>
431
432<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
433
434<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
435
436<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
437
438
439
440<div style="margin: auto;">
441  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
442</div>
443
444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
445
446<p>This calculates the mean values of an image, then applies a calculated  <a
447href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
448image it will get a have a value of 50%. </p>
449
450<p>This means that any solid 'gray' image will become 50% gray. </p>
451
452<p>This works well for real-life images with little or no extreme dark and
453light areas, but tend to fail for images with large amounts of bright sky or
454dark shadows. It also does not work well for diagrmas or cartoon like images.
455</p>
456
457<p>It uses the <a href="#channel" >-channel</a> setting, (including the
458'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
459values will be used and modified. As the default <a href="#channel"
460>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
461together by the same gamma value, preserving colors. </p>
462
463
464
465<div style="margin: auto;">
466  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
467</div>
468
469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
470
471<p>This is a 'perfect' image normalization operator.  It finds the exact
472mimimum and maximum color values in the image and then applies a <a
473href="#level" >-level</a> operator to stretch the values to the full range of
474values. </p>
475
476<p>The operator is not typically used for real-life images, image scans, or
477JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
478for the <a href="#level" >-level</a> operation.  On the other hand it is the
479right operator to use for color stretching gradient images being used to
480generate Color lookup tables, distortion maps, or other 'mathematically'
481defined images.  </p>
482
483<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
484href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
485>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
486problems that these operators may have. That is <a href="#auto-level"
487>-auto-level</a> is the perfect or ideal version these operators. </p>
488
489<p>It uses the <a href="#channel" >-channel</a> setting, (including the
490special '<CODE>sync</CODE>' flag for channel syncronization), to determine
491which color values will be used and modified. As the default <a
492href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
493'<CODE>sync</CODE>' will ensure that the color channels will be modified
494together by the same gamma value, preserving colors, and ignoring
495transparency. </p>
496
497
498
499<div style="margin: auto;">
500  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
501</div>
502
503<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
504
505<p>This operator reads and resets the EXIF image profile setting 'Orientation'
506and then performs the appropriate 90 degree rotation on the image to orient
507the image, for correct viewing. </p>
508
509<p>This EXIF profile setting is usually set using a gravity sensor in digital
510camara, however photos taken directly downward or upward may not have an
511appropriate value.  Also images that have been orientation 'corrected' without
512reseting this setting, may be 'corrected' again resulting in a incorrect
513result.  If the he EXIF profile was previously stripped, the  <a
514href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
515
516
517<div style="margin: auto;">
518  <h4><a name="average" id="average"></a>-average</h4>
519</div>
520
521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
522
523<p>An error results if the images are not identically sized.</p>
524
525
526<div style="margin: auto;">
527  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
528</div>
529
530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
531
532<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
533
534<div style="margin: auto;">
535  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
536</div>
537
538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
539
540<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
541
542<div style="margin: auto;">
543  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
544</div>
545
546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
547
548<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
549
550<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
551<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
552
553<div style="margin: auto;">
554  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
555</div>
556
557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
558
559<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
560
561<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
562
563<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
564negative results without clipping to the color value range
565(0..QuantumRange).</p>
566
567<p>See the discussion on HDRI implementations of ImageMagick on the page
568<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
569</p>
570
571<div style="margin: auto;">
572  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
573</div>
574
575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
576
577<div style="margin: auto;">
578  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
579</div>
580
581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
582
583<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
584</p>
585
586
587<div style="margin: auto;">
588  <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
589</div>
590
591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
592
593<p>Blend will average the images together ('plus') according to the
594percentages given and each pixels transparency.  If only a single percentage
595value is given it sets the weight of the composite or 'source' image, while
596the background image is weighted by the exact opposite amount. That is a
597<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
598'destination' image.  Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
599
600
601<div style="margin: auto;">
602  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
603</div>
604
605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
606
607<div style="margin: auto;">
608  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
609</div>
610
611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
612
613<div style="margin: auto;">
614
615<div style="margin: auto;">
616  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
617</div>
618
619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
620
621<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
622
623<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
624</div>
625
626<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
627
628<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution.  Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
629
630<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
631pixels which are outside the image proper are blurred into the final result.
632</p>
633
634
635<div style="margin: auto;">
636  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
637</div>
638
639<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
640
641<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
642Average (EWA) of the source image, scaled according to the grayscale
643mapping. </p>
644
645<p>The ellipse is weighted with sigma set to the given <em class="arg"
646>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
647defaults to the <em class="arg" >Width</em> for a normal circular Guassian
648weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
649horizontal clock-wise.  </p>
650
651<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
652pixels which are outside the image proper are blurred into the final result.
653</p>
654
655
656<div style="margin: auto;">
657  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
658</div>
659
660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
661
662<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
663
664<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
665
666<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
667
668<div style="margin: auto;">
669  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
670</div>
671
672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
673
674<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
675
676<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
677
678<div style="margin: auto;">
679  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
680</div>
681
682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
683
684<div style="margin: auto;">
685  <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
686</div>
687
688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
689
690<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
691
692<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
693
694<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
695
696<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result will be totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation will be a a very steep vertical line at mid gray.</p>
697
698<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes will be zero or positive.</p>
699
700<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result will be totally white. Similarly, when contrast=0 and brightness=-100, the result will be totally black.</p>
701
702<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol will be no different than leaving it off.</p>
703
704<div style="margin: auto;">
705  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
706</div>
707
708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
709
710<div style="margin: auto;">
711  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
712</div>
713
714<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
715
716<div style="margin: auto;">
717  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
718</div>
719
720<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
721
722<p>Here is an example color correction collection:</p>
723
724<pre class="text">
725&lt;?xml version="1.0" encoding="UTF-8"?>
726&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
727  &lt;ColorCorrection id="cc06668">
728    &lt;SOPNode>
729      &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
730      &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
731      &lt;Power> 1.0 0.8 1.5 &lt;/Power>
732    &lt;/SOPNode>
733    &lt;SATNode>
734      &lt;Saturation> 0.85 &lt;/Saturation>
735    &lt;/SATNode>
736  &lt;/ColorCorrection>
737&lt;/ColorCorrectionCollection>
738</pre>
739
740<div style="margin: auto;">
741  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
742</div>
743
744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
745
746<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
747
748<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
749
750<p>The channels above can be specified as a comma-separated list or can be
751abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
752'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
753'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
754
755For example, to negate only the alpha channel of an image, use</p>
756<p class="crtsnip">
757    -channel Alpha   -negate
758</p>
759
760Some operators also allow the use of a special channel flag
761'<code>sync</code>'.  If present operators that understand this flag will
762apply the exact same image modification to all the image channels in the image
763so as to ensure that colors are kept 'in-sync'.  Without this flag such
764operators will apply there function to each channel separately.  See <a
765href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
766for examples of such an operator. </p>
767
768
769<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
770'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
771except the opacity channel, and that all the color channels are to be modified
772in exactly the same way.  The 'plus' form <a href="#channel" >+channel</a>
773will reset the value back to this default. </p>
774
775<p>Options that are affected by the <a href="#channel" >-channel</a> setting
776include the following.
777
778<a href="#auto-gamma">-auto-gamma</a>,
779<a href="#auto-level">-auto-level</a>,
780<a href="#black-threshold">-black-threshold</a>,
781<a href="#blur">-blur</a>,
782<a href="#clamp">-clamp</a>,
783<a href="#clut">-clut</a>,
784<a href="#combine">-combine</a>,
785<a href="#contrast-stretch">-contrast-stretch</a>,
786<a href="#evaluate">-evaluate</a>,
787<a href="#function">-function</a>,
788<a href="#fx">-fx</a>,
789<a href="#gaussian-blur">-gaussian-blur</a>,
790<a href="#hald-clut">-hald-clut</a>,
791<a href="#motion-blur">-motion-blur</a>,
792<a href="#negate">-negate</a>,
793<a href="#normalize">-normalize</a>,
794<a href="#ordered-dither">-ordered-dither</a>,
795<a href="#radial-blur">-radial-blur</a>,
796<a href="#random-threshold">-random-threshold</a>,
797<a href="#separate">-separate</a>, and
798<a href="#threshold">-threshold</a>, and
799<a href="#white-threshold">-white-threshold</a>.
800</p>
801
802<p>Warning, some operators behave differentally when the <a href="#channel"
803>+channel</a> default setting is in effect, verses ANY user defined <a
804href="#channel" >-channel</a> setting (including the equivelent of the
805default).  For example <a href="#threshold">-threshold</a> will by default
806gray-scale the image before thresholding, if no <a href="#channel"
807>-channel</a> setting has been defined. </p>
808
809<p>Also some operators such as <a href="#blur">-blur</a>, <a
810href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
811color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
812href="#channel" >-channel</a>.  Generally this done to ensure that
813fully-transparent colors are treated as being fully-transparent, and thus any
814underlying 'hidden' color has no effect on the final results.  Typically
815resulting in 'halo' effects. </p>
816
817<p>As a alpha channel is optional within images some operators will read the
818color channels of an image as a greyscale alpha mask, when the image has no
819alpha channel present, but the <a href="#channel" >-channel</a> setting tells
820the operator to apply the alpha channel. The <a href="#clut">-clut</a>
821operator is a good example of this. </p>
822
823
824<div style="margin: auto;">
825  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
826</div>
827
828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
829
830<div style="margin: auto;">
831  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
832</div>
833
834<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
835
836<div style="margin: auto;">
837  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
838</div>
839
840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
841
842<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
843
844<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
845
846<div style="margin: auto;">
847  <h4><a name="clip" id="clip"></a>-clip</h4>
848</div>
849
850<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
851
852<p>If a clipping path is present, it is applied to subsequent operations.</p>
853
854<p>For example, in the command</p>
855
856<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
857<p>only the pixels within the clipping path are negated.</p>
858
859<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
860
861<div style="margin: auto;">
862  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
863</div>
864
865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
866
867<div style="margin: auto;">
868  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
869</div>
870
871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
872
873<div style="margin: auto;">
874  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
875</div>
876
877<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
878
879<p>Specify the image by its index in the sequence.  The first image is index
8800.  Negative indexes are relative to the end of the sequence; for example, &minus;1
881represents the last image of the sequence.  Specify a range of images with a
882dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
883href="#clone">+clone</a>  make a copy of the last image in the image
884sequence.</p>
885
886<div style="margin: auto;">
887  <h4><a name="clut" id="clut"></a>-clut</h4>
888</div>
889
890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
891corresponding channel in the second image as a <b>c</b>olor
892<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
893
894<p>The second (LUT) image is ordinarily a gradient image containing the
895histogram mapping of how each channel should be modified. Typically it is a
896either a single row or column image of replacement color values. If larger
897than a single row or column, values are taken from a diagonal line from
898top-left to bottom-right corners.</p>
899
900<p>The lookup is further controlled by the <a
901href="#interpolate">-interpolate</a> setting, which is especially handy for an
902LUT which is not the full length needed by the ImageMagick installed Quality
903(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
904'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
905gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
906lookup of color values. </p>
907
908<p>This operator is especially suited to replacing a grayscale image with a
909specific color gradient from the CLUT image. </p>
910
911<p>Only the channel values defined by the <a href="#channel">-channel</a>
912setting will have their values replaced. In particular, since the default <a
913href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
914transparency (alpha/matte channel) is not affected, unless the <a
915href="#channel">-channel</a> setting is modified. When the alpha channel is
916set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
917as the other channels, implying that alpha/matte values are replaced using the
918alpha/matte values of the original image. </p>
919
920<p>If either the image being modified, or the lookup image, conatins no
921transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
922href="#channel">-channel</a> setting includes alpha replacement, then it is
923assumed that image represents a gray-scale graident which will be used for the
924replacement alpha values.  That is you can use a gray-scale CLUT image to
925adjust a existing images alpha channel, or you can color a gray-scale image
926using colors form CLUT containing the desired colors, including transparency.
927</p>
928
929<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
930the lookup of the full color RGB value from a 2D representation of a 3D color
931cube. </p>
932
933
934<div style="margin: auto;">
935  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
936</div>
937
938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
939
940<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easilly viewed and processed than the highly optimized GIF overlay images.  </p>
941
942<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
943
944
945<div style="margin: auto;">
946  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
947</div>
948
949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
950
951<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
952
953<div style="margin: auto;">
954  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
955</div>
956
957<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
958
959<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
960
961<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
962
963<div style="margin: auto;">
964  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
965</div>
966
967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
968
969<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
970
971<div style="margin: auto;">
972  <h4><a name="color-matrix" id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
973</div>
974
975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
976
977<p>This option permits saturation changes, hue rotation, luminance to alpha, and various other effects.  Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets).  The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
978
979<p>As an example, to add contrast to an image with offsets, try this command:</p>
980
981<pre class="text">
982convert kittens.jpg -color-matrix \
983  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
984    0.0 1.5 0.0 0.0, 0.0, -0.157 \
985    0.0 0.0 1.5 0.0, 0.0, -0.157 \
986    0.0 0.0 0.0 1.0, 0.0,  0.0 \
987    0.0 0.0 0.0 0.0, 1.0,  0.0 \
988    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
989</pre>
990<div style="margin: auto;">
991  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
992</div>
993
994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
995
996<p>Choices are:</p>
997
998<pre class="text">
999  CMY
1000  CMYK
1001  Gray
1002  HSB
1003  HSL
1004  HWB
1005  Lab
1006  Log
1007  OHTA
1008  Rec601Luma
1009  Rec601YCbCr
1010  Rec709Luma
1011  Rec709YCbCr
1012  RGB
1013  sRGB
1014  Transparent
1015  XYZ
1016  YCbCr
1017  YCC
1018  YIQ
1019  YPbPr
1020  YUV
1021</pre>
1022
1023<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1024
1025<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1026
1027<table class="doc">
1028        <caption>Conversion Of RGB To Other Color Spaces</caption>
1029        <tr><th align="left" valign="middle">CMY</th></tr>
1030        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1031        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1032        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1033        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1034        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1035        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1036        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1037        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1038
1039        <tr><th align="left" valign="middle">Gray</th></tr>
1040        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1041
1042        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1043        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1044        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1045        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1046
1047        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1048        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1049        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1050        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1051
1052        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1053        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1054        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1055        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1056
1057        <tr><th align="left" valign="middle">LAB</th></tr>
1058        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1059        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1060        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1061
1062        <tr><th align="left" valign="middle">LOG</th></tr>
1063        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1064        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1065        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1066
1067        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1068        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1069        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1070        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1071
1072        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1073        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1074
1075        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1076        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1077        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1078        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1079
1080        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1081        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1082
1083        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1084        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1085        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1086        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1087
1088        <tr><th align="left" valign="middle">sRGB</th></tr>
1089        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1090        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1091        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1092
1093        <tr><th align="left" valign="middle">XYZ</th></tr>
1094        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1095        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1096        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1097
1098        <tr><th align="left" valign="middle">YCC</th></tr>
1099        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1100        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1101        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1102
1103        <tr><th align="left" valign="middle">YCbCr</th></tr>
1104        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1105        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1106        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1107
1108        <tr><th align="left" valign="middle">YIQ</th></tr>
1109        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1110        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1111        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1112
1113        <tr><th align="left" valign="middle">YPbPr</th></tr>
1114        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1115        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1116        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1117
1118        <tr><th align="left" valign="middle">YUV</th></tr>
1119        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1120        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1121        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1122</table>
1123
1124<div style="margin: auto;">
1125  <h4><a name="combine" id="combine"></a>-combine</h4>
1126</div>
1127
1128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1129
1130<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1131
1132<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1133</p>
1134
1135<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1136<div style="margin: auto;">
1137  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1138</div>
1139
1140<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1141
1142<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1143
1144<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments.  You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1145
1146<p>For example,</p>
1147
1148<p class="crtsnip">
1149     -comment "%m:%f %wx%h"
1150</p>
1151
1152<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1153
1154<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string.  Comments in a file are literal; no embedded formatting characters are recognized.</p>
1155
1156<div style="margin: auto;">
1157  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1158</div>
1159
1160<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1161
1162<p>The description of composition uses abstract terminology in order to allow
1163the description to be more precise, while avoiding constant values which are
1164specific to a particular build configuration. Each image pixel is represented
1165by red, green, and blue levels (which are equal for a gray pixel). The
1166build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1167value which may be stored, per pixel, in the red, green, or blue channels of
1168the image. Each image pixel may also optionally (if the image matte channel is
1169enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1170<em>transparent</em>, which may be used to determine the influence of the pixel
1171color when compositing the pixel with another image pixel. If the image matte
1172channel is disabled, then all pixels in the image are treated as opaque. The
1173color of an opaque pixel is fully visible while the color of a transparent
1174pixel color is entirely absent (pixel color is ignored).</p>
1175
1176<p>By definition, raster images have a rectangular shape. All image rows are of
1177equal length, as are all image columns. By treating the alpha channel as a
1178visual "mask" the rectangular image may be given a "shape" by treating the
1179alpha channel as a cookie-cutter for the image. This is done by setting the
1180pixels within the shape to be opaque, with pixels outside the shape set as
1181transparent. Pixels on the boundary of the shape may be between opaque and
1182transparent in order to provide antialiasing (visually smooth edges). The
1183description of the composition operators use this concept of image "shape" in
1184order to make the description of the operators easier to understand. While it
1185is convenient to describe the operators in terms of "shapes" they are by no
1186means limited to mask-style operations since they are based on continuous
1187floating-point mathematics rather than simple boolean operations.</p>
1188
1189<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1190
1191<table class="doc">
1192  <tbody>
1193  <tr valign="top">
1194    <th align="left" style="width: 8%">Method</th>
1195    <th align="left">Description</th>
1196  </tr>
1197
1198  <tr valign="top">
1199    <td valign="top">clear</td>
1200    <td valign="top">Both the color and the alpha of the destination are
1201        cleared. Neither the source nor the destination are used (except for
1202        destinations size and other meta-data which is always preserved.</td>
1203  </tr>
1204
1205  <tr valign="top">
1206    <td valign="top">src</td>
1207    <td valign="top">The source is copied to the destination. The destination
1208        is not used as input, though it is cleared.</td>
1209  </tr>
1210
1211  <tr valign="top">
1212    <td valign="top">dst</td>
1213    <td valign="top">The destination is left untouched. The source image is
1214        completely ignored.</td>
1215  </tr>
1216
1217  <tr valign="top">
1218    <td valign="top">src-over</td>
1219    <td valign="top">The source is composited over the destination. this is
1220       the default alpha blending compose method, when neither the compose
1221       setting is set, nor is set in the image meta-data.</td>
1222  </tr>
1223
1224  <tr valign="top">
1225    <td valign="top">dst-over</td>
1226    <td valign="top">The destination is composited over the source and the
1227        result replaces the destination.</td>
1228  </tr>
1229
1230  <tr valign="top">
1231    <td valign="top">src-in</td>
1232    <td valign="top">The part of the source lying inside of the destination
1233        replaces the destination.</td>
1234  </tr>
1235
1236  <tr valign="top">
1237    <td valign="top">dst-in</td>
1238    <td valign="top">The part of the destination lying inside of the source
1239        replaces the destination. Areas not overlaid are cleared.</td>
1240  </tr>
1241
1242  <tr valign="top">
1243    <td valign="top">src-out</td>
1244    <td valign="top">The part of the source lying outside of the destination
1245        replaces the destination.</td>
1246  </tr>
1247
1248  <tr valign="top">
1249    <td valign="top">dst-out</td>
1250    <td valign="top">The part of the destination lying outside of the source
1251        replaces the destination.</td>
1252  </tr>
1253
1254  <tr valign="top">
1255    <td valign="top">src-atop</td>
1256    <td valign="top">The part of the source lying inside of the destination is
1257        composited onto the destination.</td>
1258  </tr>
1259
1260  <tr valign="top">
1261    <td valign="top">dst-atop</td>
1262    <td valign="top">The part of the destination lying inside of the source is
1263        composited over the source and replaces the destination. Areas not
1264        overlaid are cleared. </td>
1265  </tr>
1266
1267  <tr valign="top">
1268    <td valign="top">xor</td>
1269    <td valign="top">The part of the source that lies outside of the
1270        destination is combined with the part of the destination that lies
1271        outside of the source.  Source or Destination, but not both. </td>
1272  </tr>
1273
1274  </tbody>
1275</table>
1276
1277<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1278For example the defaul compose method can be specified as just 'Over'.</p>
1279
1280
1281<p>The following mathemathical composition methods are also available. </p>
1282
1283<p>Typically these use the default 'Over' alpha blending when transparencies
1284are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1285also composes the alpha channel using the same process as the color channels.
1286This allows them to be used for special image masking techniques. </p>
1287
1288<table class="doc">
1289  <tbody>
1290  <tr valign="top">
1291    <th align="left" style="width: 8%">Method</th>
1292    <th align="left">Description</th>
1293  </tr>
1294
1295  <tr valign="top">
1296    <td valign="top">multiply</td>
1297    <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1298  </tr>
1299
1300  <tr valign="top">
1301    <td valign="top">screen</td>
1302    <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1303  </tr>
1304
1305  <tr valign="top">
1306    <td valign="top">plus</td>
1307    <td valign="top">The source is added to the destination and replaces the
1308        destination. This operator is useful for averaging or a controled
1309        merger of two images, rather than a direct overlay.</td>
1310  </tr>
1311
1312  <tr valign="top">
1313    <td valign="top">add</td>
1314    <td valign="top">As per 'plus' but transparency data is treated as matte
1315        values. As such any transparent areas in either image remain
1316        transparent. </td>
1317  </tr>
1318
1319  <tr valign="top">
1320    <td valign="top">minus</td>
1321    <td valign="top">Subtract the colors in the source image from the
1322        destination image. When transparency is involved, opaque areas is
1323        subtracted from any destination opaque areas. </td>
1324  </tr>
1325
1326  <tr valign="top">
1327    <td valign="top">subtract</td>
1328    <td valign="top">Subtract the colors in the source image from the
1329        destination image. When transparency is involved transparent areas are
1330        subtracted, so only the opaque areas in the source remain opaque in
1331        the destination image. </td>
1332  </tr>
1333
1334  <tr valign="top">
1335    <td valign="top">difference</td>
1336    <td valign="top">Subtracts the darker of the two constituent colors from
1337        the lighter. Painting with white inverts the destination color.
1338        Painting with black produces no change.</td>
1339  </tr>
1340
1341  <tr valign="top">
1342    <td valign="top">exclusion</td>
1343    <td valign="top">Produces an effect similar to that of 'difference', but
1344        appears as lower contrast.  Painting with white inverts the
1345        destination color. Painting with black produces no change.</td>
1346  </tr>
1347
1348  <tr valign="top">
1349    <td valign="top">darken</td>
1350    <td valign="top">Selects the darker of the destination and source colors.
1351        The destination is replaced with the source when the source is darker,
1352        otherwise it is left unchanged.</td>
1353  </tr>
1354
1355  <tr valign="top">
1356    <td valign="top">lighten</td>
1357    <td valign="top">Selects the lighter of the destination and source colors.
1358        The destination is replaced with the source when the source is
1359        lighter, otherwise it is left unchanged. </td>
1360  </tr>
1361
1362  <tr valign="top">
1363    <td valign="top">linear-dodge</td>
1364    <td valign="top">This is equivelent to 'Plus' in that the color channels
1365        are simply added, however it does not 'Plus' the alpha channel, but
1366        uses the normal 'Over' alpha blending, which transparencies are
1367        involved.  Produces a sort of additive multiply-like result. Added
1368        ImageMagick version 6.5.4-3. </td>
1369  </tr>
1370
1371  <tr valign="top">
1372    <td valign="top">linear-burn</td>
1373    <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1374        Sort of a additive 'Screen' of the images.  Added ImageMagick version
1375        6.5.4-3. </td>
1376  </tr>
1377
1378  <tr valign="top">
1379    <td valign="top">color-dodge</td>
1380    <td valign="top">Brightens the destination color to reflect the source
1381        color. Painting with black produces no change.</td>
1382  </tr>
1383
1384  <tr valign="top">
1385    <td valign="top">color-burn</td>
1386    <td valign="top">Darkens the destination color to reflect the source
1387        color.  Painting with white produces no change. Fixed in ImageMagick
1388        version 6.5.4-3. </td>
1389  </tr>
1390
1391  <tr valign="top">
1392    <td valign="top">overlay</td>
1393    <td valign="top">Multiplies or screens the colors, dependent on the
1394        destination color. Source colors overlay the destination whilst
1395        preserving its highlights and shadows. The destination color is not
1396        replaced, but is mixed with the source color to reflect the lightness
1397        or darkness of the destination.</td>
1398  </tr>
1399
1400  <tr valign="top">
1401    <td valign="top">hard-light</td>
1402    <td valign="top">Multiplies or screens the colors, dependent on the source
1403        color value. If the source color is lighter than 0.5, the destination
1404        is lightened as if it were screened. If the source color is darker
1405        than 0.5, the destination is darkened, as if it were multiplied. The
1406        degree of lightening or darkening is proportional to the difference
1407        between the source color and 0.5. If it is equal to 0.5 the
1408        destination is unchanged.  Painting with pure black or white produces
1409        black or white.</td>
1410  </tr>
1411
1412
1413  <tr valign="top">
1414    <td valign="top">linear-light</td>
1415    <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1416        instead.  Increases contrast slightly with an impact on the
1417        foreground's tonal values.</td>
1418  </tr>
1419
1420  <tr valign="top">
1421    <td valign="top">soft-light</td>
1422    <td valign="top">Darkens or lightens the colors, dependent on the source
1423        color value. If the source color is lighter than 0.5, the destination
1424        is lightened. If the source color is darker than 0.5, the destination
1425        is darkened, as if it were burned in. The degree of darkening or
1426        lightening is proportional to the difference between the source color
1427        and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1428        with pure black or white produces a distinctly darker or lighter area,
1429        but does not result in pure black or white. Fixed in ImageMagick
1430        version 6.5.4-3. </td>
1431  </tr>
1432
1433  <tr valign="top">
1434    <td valign="top">pegtop-light</td>
1435    <td valign="top">Almost equivelent to 'Soft-Light', but using a
1436        continuious mathematical formula rather than two conditionally
1437        selected formulae. Added ImageMagick version 6.5.4-3. </td>
1438  </tr>
1439
1440  <tr valign="top">
1441    <td valign="top">vivid-light</td>
1442    <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1443        primary and secondary colors in the image. Added ImageMagick version
1444        6.5.4-3. </td>
1445  </tr>
1446
1447  <tr valign="top">
1448    <td valign="top">pin-light</td>
1449    <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1450        to similate the effects of a strong 'pinhole' light source. Added
1451        ImageMagick version 6.5.4-3. </td>
1452  </tr>
1453
1454  </tbody>
1455</table>
1456
1457
1458<p>Also included are these special purpose compose methods:</p>
1459
1460<table class="doc">
1461  <tbody>
1462  <tr valign="top">
1463    <th align="left" style="width: 8%">Method</th>
1464    <th align="left">Description</th>
1465  </tr>
1466
1467  <tr valign="top">
1468    <td valign="top">copy-*</td>
1469    <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1470        Magenta, Yellow, Black, or Opacity) in the source image to the
1471        same channel in the destination image.  If the channel specified
1472        does not exist in the source image, (which can only happen for methods,
1473        '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1474        assumed that the source image is a special grayscale channel image
1475        of the values to be copied. </td>
1476    </tr>
1477
1478  <tr valign="top">
1479    <td valign="top">change-mask</td>
1480    <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1481  </tr>
1482  </tbody>
1483</table>
1484
1485<p>On top of these composed methods are a few special ones that not only require
1486the two images that are being merged or overlaid, but have some extra numerical
1487arguments, which are tabled below. </p>
1488
1489<p>In the "<code>composite</code>" command these composition methods are
1490selected using special options with the arguments needed. They are usually,
1491but not always, the same name as the composte 'method' they use, and replaces
1492the normal use of the <a href="#compose" >-compose</a> setting in the
1493"<code>composite</code>" command.  For example... </p>
1494
1495<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1496<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1497these extra arguments to its <a href="#composite" >-composite</a> operator,
1498using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'.  This means you can now make use of
1499these special argumented <a href="#compose" >-compose</a> methods, those the
1500argument and the method both need to be set separatally.  For example... </p>
1501
1502<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend  -set option:compose:args 50x50  -composite ...</span></p>
1503<p>The following is a table of these special 'argumented' compose methods,
1504with a brief summary of what they do. For more details see the equivalent
1505"composite" command option name.  </p>
1506
1507<table class="doc">
1508  <tbody>
1509  <tr valign="top">
1510    <th align="left" style="width: 8%">Method</th>
1511    <th align="left">Description</th>
1512  </tr>
1513
1514  <tr valign="top">
1515    <td valign="top">dissolve</td>
1516    <td valign="top">Arguments:
1517        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1518    <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1519    <br>Dissolve the 'source' image by the percentage given before overlaying
1520        'over' the 'destination' image. If <em class="arg">src_percent</em> is
1521        greater than 100, it starts dissolving the main image so it will
1522        become transparent at a value of '<kbd class="arg">200</kbd>'.  If
1523        both percentages are given, each image are dissolved to the
1524        percentages given.
1525    </td>
1526  </tr>
1527
1528  <tr valign="top">
1529    <td valign="top">blend</td>
1530    <td valign="top">Arguments:
1531        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1532    <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1533    <br>Average the images together ('plus') according to the percentages
1534        given and each pixels transparency.  If only a single percentage value
1535        is given it sets the weight of the composite or 'source' image, while
1536        the background image is weighted by the exact opposite amount. That is
1537        a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1538        the 'destination' image.  Thus it is equivalent to <kbd>-blend
1539        30x70</kbd>.
1540    </td>
1541  </tr>
1542
1543  <tr valign="top">
1544    <td valign="top">mathematics</td>
1545    <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1546    <br>Not available in "<code>composite</code>" at this time.
1547    <br>Merge the source and destination images according to the formula
1548    <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1549    <br>Can be used to generate a custom composition method that would
1550        otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1551        DIY image operator.   Added to ImageMagick version 6.5.4-3.
1552    </td>
1553  </tr>
1554
1555  <tr valign="top">
1556    <td valign="top">modulate</td>
1557    <td valign="top">Arguments:
1558        <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1559    <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1560    <br>Take a grayscale image (with alpha mask) and modify the destination
1561        image's brightness according to watermark image's grayscale value and
1562        the <em class="arg">brightness</em> percentage.  The destinations
1563        color saturation attribute is just direct modified by the <em
1564        class="arg">saturation</em> percentage, which defaults to 100 percent
1565        (no color change).
1566
1567    </td>
1568  </tr>
1569
1570  <tr valign="top">
1571    <td valign="top">displace</td>
1572    <td valign="top">Arguments:
1573        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1574    <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1575    <br>With this option, the 'overlay' image, and optionally the 'mask'
1576        image, is used as a relative displacement map, which is used to
1577        displace the lookup of what part of the destination image is seen at
1578        each point of the overlaid area.  Much like the displacement map is a
1579        'lens' that distorts the original 'background' image behind it.
1580    <br><br>
1581        The X-scale is modilated by the 'red' channel of the overlay image
1582        while the Y-scale is modulated by the green channel, (the mask image
1583        if given is rolled into green channel of the overlay image. This
1584        separation allows you to modulate the X and Y lookup displacement
1585        separatally allowing you to di 2 dimentional displacements, rather
1586        than 1 dimentional verctored displacements (using grayscale image).
1587    <br><br>
1588        If the overlay image contains transparency this is used as a mask
1589        of the resulting image to remove 'invalid' pixels.
1590    <br><br>
1591        The '%' flag makes the displacement scale relative to the size of the
1592        overlay image (100% = half width/height of image). Using '!' switches
1593        percentage arguments to refer to the destination image size instead.
1594    <br><br>
1595        Special flags were added Added to ImageMagick version 6.5.3-5.
1596    </td>
1597  </tr>
1598
1599  <tr valign="top">
1600    <td valign="top">distort</td>
1601    <td valign="top">Arguments:
1602        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1603        >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1604    <br>Not available in "<code>composite</code>" at this time.
1605    <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1606        relative to the center of the overlay (or that given).  Basically
1607        allows you to generate absolute distortion maps where 'black' will
1608        look up the left/top edge, and 'white' looks up the bottom/right
1609        edge of the destination image, according to the scale given.
1610    <br><br>
1611        The '!' flag not only switches percentage scaling, to use the
1612        destination image, but also the image the center offset of the lookup.
1613        This means the overlay can lookup a completely different region of the
1614        destination image.
1615    <br><br>
1616        Added to ImageMagick version 6.5.3-5.
1617    </td>
1618  </tr>
1619
1620  <tr valign="top">
1621    <td valign="top">blur</td>
1622    <td valign="top">Arguments:
1623        <em class="arg">Width</em>[x<em class="arg">Height</em
1624          >[+<em class="arg">Angle</em>]]
1625    <br>Equivalent to "<code>composite</code>"
1626        <a href="#blur-composite">-blur</a>
1627    <br>A Variable Blur Mapping Composition method, where each pixel in the
1628        overlaid region is replaced with an Elliptical Weighted Average (EWA),
1629        with an ellipse (typically a circle) of the given sigma size, scaled
1630        according to overlay (source image) grayscale mapping.
1631    <br><br>
1632        As per 'Displace' and 'Distort', the red channel will modulate the
1633        width of the ellipse, while the green channel will modulate the height
1634        of the ellipse.  However at this time the ellipse angle is not
1635        modulated though this may be a future posibility (perhaps with a
1636        special flag to enable use of blur channel for this purpose).
1637    <br><br>
1638        Added to ImageMagick version 6.5.4-0.
1639    </td>
1640  </tr>
1641
1642  </tbody>
1643</table>
1644
1645<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1646
1647
1648<div style="margin: auto;">
1649  <h4><a name="composite" id="composite"></a>-composite</h4>
1650</div>
1651
1652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1653
1654<p>Take the first image 'destination' and overlay the second 'source' image
1655according to the current <a href="#compose">-compose</a> setting. The location
1656of the 'source' or 'overlay' image is controlled according to <a
1657href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1658settings. </p>
1659
1660<p>If a third image is given this is treated as a gray-scale 'mask' image
1661relative to the first 'destination' image. This mask will limit what parts of
1662the destination can be modified by the image composition.  However for the
1663'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1664Y-displacement image instead. </p>
1665
1666<p>If a <a href="#compose">-compose</a> method requires extra numerical
1667arguments or flags these can be provided by setting the  <a
1668href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1669appropriatally for the compose method. </p>
1670
1671<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1672image outside the overlay area. You can disable this by setting the special <a
1673href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1674to '<kbd>false</kbd>'.  </p>
1675
1676
1677<div style="margin: auto;">
1678  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1679</div>
1680
1681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1682
1683<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1684
1685<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1686
1687<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1688
1689<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1690
1691<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1692
1693<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1694
1695<div style="margin: auto;">
1696  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1697</div>
1698
1699<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1700
1701<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1702
1703<p>For a more pronounced effect you can repeat the option:</p>
1704
1705<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1706<div style="margin: auto;">
1707  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1708</div>
1709
1710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1711
1712<p>While performing the stretch, black-out at most <em
1713class="arg" >black-point</em> pixels and white-out at most <em
1714class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1715<em class="arg" >black-point %</em> pixels and white-out at most <em
1716class="arg" >white-point %</em> pixels.</p>
1717
1718<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1719>-contrast-stretch</a> will black-out at most <em class="arg"
1720>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1721minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1722class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1723>100% minus white-point %</em> pixels.</p>
1724
1725<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1726the image's min and max values are stretched to 0 and <em class="QR"
1727>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1728clipping at either end. This is not the same as <a href="#normalize"
1729>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1730prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1731
1732<p>Internally operator works by creating a histogram bin, and then uses that
1733bin to modify the image. As such some colors may be merged together when they
1734originally fell into the same 'bin'. </p>
1735
1736<p>All the channels are normalized in concert by the came amount so as to
1737preserve color integrity, when the default <a href="#channel" >+channel</a>
1738setting is in use.  Specifing any other <a href="#channel" >-channel</a>
1739setting will normalize the RGB channels independently.</p>
1740
1741<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1742normalization of mathematical images. </p>
1743
1744<p>This operator is under review for re-development. </p>
1745
1746
1747<div style="margin: auto;">
1748  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1749</div>
1750
1751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1752
1753<p>The <em class="arg">kernel</em> is a matrix specified as
1754a comma-separated list of integers (with no spaces), ordered left-to right,
1755starting with the top row. Presently, only odd-dimensioned kernels are
1756supported, and therefore the number of entries in the specified <em
1757class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17587<sup>2</sup>=49, etc. </p>
1759
1760<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1761positive and negative results are relative to a user-specified bias value.
1762This is important for non-HDRI compilations of ImageMagick when dealing with
1763convolutions that contain negative as well as positive values. This is
1764especially the case with convolutions involving high pass filters or edge
1765detection. Without an output bias, the negative values is clipped at zero.
1766</p>
1767
1768<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1769negative results without clipping to the color value range (0..QuantumRange).
1770See the discussion on HDRI implementations of ImageMagick on the page <a
1771href="/www/high-dynamic-range.html">High
1772Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1773href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1774<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1775entry.  </p>
1776
1777
1778<div style="margin: auto;">
1779  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1780</div>
1781
1782<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1783
1784<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1785
1786<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1787
1788<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1789
1790<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1791
1792<p>By adding a exclamation character flag to the geometry argument, the
1793cropped images virtual canvas page size and offset is set as if the
1794geometry argument was a viewport or window. This means the canvas page size
1795is set to exactly the same size you specified, the image offset set
1796relative top left corner of the region cropped. </p>
1797
1798<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1799special single pixel transparent 'missed' image is returned, and a 'crop
1800missed' warning given. </p>
1801
1802<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1803
1804<div style="margin: auto;">
1805  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1806</div>
1807
1808<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1809
1810<p><em class="arg">Amount</em> defines the number of positions each
1811colormap entry is shifted.</p>
1812
1813
1814<div style="margin: auto;">
1815  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1816</div>
1817
1818<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1819
1820<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1821
1822
1823<p>For example, to log cache and blob events, use.</p>
1824
1825<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1826<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1827
1828<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1829
1830<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1831
1832<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1833
1834<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1835
1836
1837<div style="margin: auto;">
1838  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1839</div>
1840
1841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1842
1843<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1844
1845<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1846
1847
1848<div style="margin: auto;">
1849  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1850</div>
1851
1852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1853
1854<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1855
1856<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1857
1858<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1859
1860
1861<div style="margin: auto;">
1862  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1863</div>
1864
1865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1866
1867<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data.  Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options.  Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1868
1869<p>The following definitions may be created:</p>
1870
1871<ul>
1872<dt>dcm:display-range=reset</dt>
1873  <dd>Set the display range to the minimum and maximum pixel values for the DCM image format.</dd><br />
1874<dt>dot:layout-engine=<em class="arg">value</em></dt>
1875  <dd>Set the specify the layout engine for the DOT image format (e.g. <kbd>neato</kbd>).</dd><br />
1876<dt>jpeg:extent=<em class="arg">value</em></dt>
1877  <dd>Restrict the maximum JPEG file size, for example <kbd>-define jpeg:extent=400kb</kbd>.</dd><br />
1878<dt>jpeg:size=<em class="arg">geometry</em></dt>
1879  <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.  It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
1880<dt>jp2:rate=<em class="arg">value</em></dt>
1881  <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting.  A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1882<dt>mng:need-cacheoff</dt>
1883  <dd>turn playback caching off for streaming MNG.</dd><br />
1884<dt>png:bit-depth=<em class="arg">value</em></dt>
1885<dt>png:color-type=<em class="arg">value</em></dt>
1886  <dd>desired bit-depth and color-type for PNG output.  You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written.  E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA.  But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG.  If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8.  In such files, the color samples always have 8-bit depth.</dd><br />
1887<dt>ps:imagemask</dt>
1888  <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd><br />
1889<dt>quantum:format=<em class="arg">type</em></dt>
1890  <dd>Set the type to <kbd>floating-point</kbd> to specify a single precision floating-point format for raw files (e.g. GRAY:).</dd>
1891</ul>
1892
1893<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1894
1895<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1896<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.  For example, to set a temporary path to put work files, use:</p>
1897
1898<p class="crtsnip">
1899-define registry:temporary-path=/data/tmp
1900</p>
1901
1902<div style="margin: auto;">
1903  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1904</div>
1905
1906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1907
1908<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1909
1910<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1911
1912
1913<div style="margin: auto;">
1914  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1915</div>
1916
1917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1918
1919<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1920
1921
1922<div style="margin: auto;">
1923  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1924</div>
1925
1926<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1927
1928<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1929
1930<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1931
1932<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1933
1934<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1935
1936<div style="margin: auto;">
1937  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1938</div>
1939
1940<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1941
1942<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1943
1944<div style="margin: auto;">
1945  <h4><a name="descend" id="descend"></a>-descend</h4>
1946</div>
1947
1948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1949
1950<div style="margin: auto;">
1951  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1952</div>
1953
1954<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1955
1956<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1957
1958<div style="margin: auto;">
1959  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1960</div>
1961
1962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1963
1964<div style="margin: auto;">
1965  <h4><a name="direction" id="direction"></a>-direction <em class="arg">type</em></h4>
1966</div>
1967
1968<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1969
1970<div style="margin: auto;">
1971  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1972</div>
1973
1974<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1975
1976<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1977will be used as a displacement map, which is used to displace the lookup of
1978what part of the 'background' image is seen at each point of the overlaid
1979area.  Much like the displacement map is a 'lens' that redirects light shining
1980through it so as to present a distorted view the original 'background' image
1981behind it. </p>
1982
1983<p>Any perfect grey areas of the displacement map produce a zero
1984displacement of the image. Black areas produce the given maximum negative
1985displacement of the lookup point, while white produce a maximum positive
1986displacement of the lookup. </p>
1987
1988<p>Note that it is the lookup of the 'background' that is displaced, not a
1989displacement of the image itself. As such an area of the displacement map
1990containing 'white' will have the lookup point 'shifted' by a positive amount,
1991and thus generating a copy of the destination image to the right/downward from
1992the correct position.  That is the image will look like it may have been
1993'shifted' in a negative left/upward direction.  Understanding this is a very
1994important in understanding how displacement maps work.  </p>
1995
1996<p>The given arguments define the maximum amount of displacement in pixels
1997that a particular map can produce. If the displacement scale is large enough
1998it is also posible to lookup parts of the 'background' image that lie well
1999outside the bounds of the displacement map itself.  That is you could very
2000easilly copy a section of the original image from outside the overlay area
2001into the overlay area. </p>
2002
2003<p>The '%' flag makes the displacement scale relative to the size of the
2004overlay image (100% = half width/height of image). Using '!' switches
2005percentage arguments to refer to the destination image size instead.
2006these flags were added as of IM v6.5.3-5.</p>
2007
2008<p>Normally a single grayscale displacement map is provided, which with the
2009given scaling values will determine a single direction (vector) in which
2010displacements can occur (positivally or negativally).  However, if you also
2011specify a third image which is normally used as a <em class="arg">mask</em>,
2012then the <em class="arg">composite image</em> will be used for horizontal X
2013displacement, while the <em class="arg">mask image</em> is used for vertical Y
2014displacement.  This allows you to define completely different displacement
2015values for the X and Y directions, and allowing you to lookup any point within
2016the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
2017any other nearby pixel, producing complex 2 dimentional displacements, rather
2018than a simple 1 dimentional vector displacements. </p>
2019
2020<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
2021you can use the 'red' channel of the overlay image to specify the horizontal
2022or X displacement, and the 'green' channel for the vertical or Y displacement.
2023</p>
2024
2025<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
2026mask the transparency of the destination image. However areas outside the
2027overlaid areas will not be effected. </p>
2028
2029
2030<div style="margin: auto;">
2031  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
2032</div>
2033
2034<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
2035
2036<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
2037
2038<div style="margin: auto;">
2039  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
2040</div>
2041
2042<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
2043
2044<p>The layer disposal method defines the way each the displayed image is to be
2045modified after the current 'frame' of an animation has finished being
2046displayed (after its 'delay' period), but before the next frame on an
2047animation is to be overlaid onto the display. </p>
2048
2049<p>Here are the valid methods:</p>
2050
2051<pre class="text">
2052Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
2053None        1  Do not dispose, just overlay next frame image.
2054Background  2  Clear the frame area with the background color.
2055Previous    3  Clear to the image prior to this frames overlay.
2056</pre>
2057
2058<p>You can also use the numbers given above, which is what the GIF format
2059uses internally to represent the above settings. </p>
2060
2061<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2062
2063<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2064resetting the layer disposal methods of images being read in. </p>
2065
2066<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2067disposal method for images already in memory.</p>
2068
2069<div style="margin: auto;">
2070  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2071</div>
2072
2073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2074
2075
2076<div style="margin: auto;">
2077  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2078</div>
2079
2080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2081
2082<p>The opacity of the composite image is multiplied by the given percent, then
2083it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2084is greater than 100, start dissolving the main image so it will become
2085transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2086are given, each image are dissolved to the percentages given. </p>
2087
2088<p>Note that dissolve percentages do not add, two opaque images dissolved
2089'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2090images, you would need to use dissolve values of '50,100'.  </p>
2091
2092<div style="margin: auto;">
2093  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2094</div>
2095
2096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2097
2098<p>The <em class="arg">arguments</em> is a single string containing a list
2099of floating point numbers separated by commas or spaces.  The number of
2100and meaning of the floating point values depends on the distortion <em
2101class="arg">method</em> being used. </p>
2102
2103<p>Choose from these distortion types:</p>
2104
2105<table class="doc">
2106  <tr valign="top">
2107    <th align="left" style="width: 8%">Method</th>
2108    <th align="left">Description</th>
2109  </tr>
2110
2111  <tr valign="top">
2112    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2113    <br/>or &nbsp; <kbd>SRT</kbd></td>
2114    <td valign="top">
2115       Distort image by first scaling and rotating about a given 'center',
2116       before translating that 'center' to the new location, in that order. It
2117       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2118       distortion, but without shearing effects.  It also provides a good way
2119       of rotating and displacing a smaller image for tiling onto a larger
2120       background (IE 2-dimensional animations). <br/>
2121
2122       The number of arguments determine the specific meaning of each
2123       argument for the scales, rotation, and translation operations. <br/>
2124
2125       <table style="margin-left:auto; margin-right:auto;">
2126       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2127       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2128       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2129       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2130       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2131       <tr><td>5:</td>
2132           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2133       <tr><td>6:</td>
2134           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2135       <tr><td>7:</td>
2136           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2137                   &nbsp; NewX,NewY</em></td></tr>
2138       </table>
2139
2140       This is actually an alternative way of specifing a 2 dimensional linear
2141       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2142
2143  <tr valign="top">
2144    <td valign="top"><kbd>Affine</kbd></td>
2145    <td valign="top">
2146       Distort the image linearly by moving a list of at least 3 or more sets
2147       of control points (as defined below).  Idealy 3 sets or 12 floating
2148       point values are given allowing the image to be linearly scaled,
2149       rotated, sheared, and translated, according to those three points. See
2150       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2151       distortions. <br/>
2152
2153       More than 3 sets given control point pairs (12 numbers) is least
2154       squares fitted to best match a lineary affine distortion. If only 2
2155       control point pairs (8 numbers) are given a two point image translation
2156       rotation and scaling is performed, without any posible  shearing,
2157       flipping or changes in aspect ratio to the resulting image. If only one
2158       control point pair is provides the image is only translated, (which may
2159       be a floating point non-integer translation). <br/>
2160
2161       This distortion does not include any form of perspective distortion.
2162       </td>
2163
2164  </tr>
2165
2166  <tr valign="top">
2167    <td valign="top"><kbd>AffineProjection</kbd></td>
2168    <td valign="top">
2169       Linearly distort an image using the given Affine Matrix of 6
2170       pre-calculated coefficients forming a set of Affine Equations to map
2171       the source image to the destination image.
2172
2173       <div style="text-align: center"><em>
2174       s<sub>x</sub>, r<sub>x</sub>,
2175       r<sub>y</sub>, s<sub>y</sub>,
2176       t<sub>x</sub>, t<sub>y</sub>
2177       </em></div>
2178
2179       See <a href="#affine" >-affine</a> setting for more detail, and
2180       meanings of these coefficients. <br/>
2181
2182       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2183       alternative methods of defining this distortion, with ImageMagick doing the
2184       calculations needed to generate the required coefficients. You can see
2185       the internally generated coefficients, by using a <a href="#verbose"
2186       >-verbose</a> setting.  </td>
2187
2188  </tr>
2189
2190<!--  still under development, do not display - Anthony
2191  <tr valign="top">
2192    <td valign="top"><kbd>Bilinear</kbd></td>
2193    <td valign="top">
2194       Bilinear (reversed) Distortion, given a minimum of 4 sets of
2195       coordinate pairs, or 16 values (see below). Not that lines may not
2196       appear straight after distortion, though the distance between
2197       coordinates will remain consistant. </td>
2198  </tr>
2199-->
2200
2201  <tr valign="top">
2202    <td valign="top"><kbd>Perspective</kbd></td>
2203    <td valign="top">
2204       Perspective distort the images, using a list of 4 or more sets of
2205       control points (as defined below).  More that 4 sets (16 numbers) of
2206       control points provide least squares fitting for more accurate
2207       distortions (for the purposes of image registration and panarama
2208       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2209       linear distortion.  <br/>
2210
2211       Perspective Distorted images ensures that straight lines remain
2212       straight, but the scale of the distorted image will vary. The horizon
2213       is anti-aliased, and the 'sky' color may be set using the
2214       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2215  </tr>
2216
2217  <tr valign="top">
2218    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2219    <td valign="top">
2220       Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2221       pre-calculated coefficients. You can get these coefficients by looking
2222       at the <a href="#verbose" >-verbose</a> output of a
2223       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2224       If the last two perspective scaling coefficients are zero, the
2225       remaining 6 represents a transposed 'Affine Matrix'. </td>
2226
2227  </tr>
2228
2229  <tr valign="top">
2230    <td valign="top"><kbd>Arc</kbd></td>
2231    <td valign="top">
2232       Arc the image (variation of polar mapping) over the angle given around
2233       a circle. <br/>
2234       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2235       <tr valign="top"><td>Argument</td>
2236           <td>Meaning</td></tr>
2237       <tr valign="top"><td><em>arc_angle</em></td>
2238           <td>The angle over which to arc the image side-to-side</td></tr>
2239       <tr valign="top"><td><em>rotate_angle</em></td>
2240           <td>Angle to rotate resulting image from vertical center</td></tr>
2241       <tr valign="top"><td><em>top_radius</em></td>
2242           <td>Set top edge of source image at this radius</td></tr>
2243       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2244           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2245       </table>
2246
2247       The resulting image is always resized to best fit the resulting image,
2248       (as if using <a href="#distort" >+distort</a>) while attempting to
2249       preserve scale and aspect ratio of the original image as much as
2250       possible with the arguments given by the user. All four arguments will
2251       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2252
2253       This a variation of a polar distortion designed to try to preserve the
2254       aspect ratio of the image rather than direct Cartesian to Polar
2255       conversion. </td>
2256  </tr>
2257
2258  <tr valign="top">
2259    <td valign="top"><kbd>Polar</kbd></td>
2260    <td valign="top">
2261       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2262       the image. that is the height of the input image is mapped to the
2263       radius limits, while the width is wrapped around between the
2264       angle limits. <br/>
2265
2266       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2267
2268       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2269       center to the center of the image, and the angles going from -180 (top)
2270       to +180 (top).  If <em>Rmax</em> is given the special value of
2271       '<code>0</code>', the the distance from the center to the nearest edge
2272       is used for the radius of the output image, which will ensure the whole
2273       image is visible (though scaled smaller).  However a special value of
2274       '<code>-1</code>' will use the distance from the center to the furthest
2275       corner,  This may 'clip' the corners from the input rectangular image,
2276       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2277       the same arguments. <br/>
2278
2279       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2280       output image center will default to <code>0,0</code> of the virtual
2281       canvas, and the image size adjusted to ensure the whole input image is
2282       made visible in the output image on the virtual canvas. </td>
2283
2284  </tr>
2285
2286  <tr valign="top">
2287    <td valign="top"><kbd>DePolar</kbd></td>
2288    <td valign="top">
2289       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2290       but generates the reverse Polar to Cartesian distortion. <br/>
2291
2292       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2293       the corners of the input image.  However using the special
2294       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2295       distance) will ensure the whole distorted image is preserved in the
2296       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2297       reverse the distortion re-producing the original.
2298
2299       Note that as this distortion requires the area resampling of a circular
2300       arc, which can not be handled by the builtin EWA resampling function.
2301       As such the normal EWA filters are turned off. It is recomended some
2302       form of 'super-sampling' image processing technique be used to produce
2303       a high quality result. </td>
2304
2305  </tr>
2306
2307  <tr valign="top">
2308    <td valign="top"><kbd>Barrel</kbd></td>
2309    <td valign="top">
2310       Given the four coefficients (A,B,C,D) as defined by <a
2311       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2312       Dersch</a>, perform a barrell or pincussion distortion appropriate to
2313       correct radial lens distortions.  That is in photographs, make straight
2314       lines straight again. <br/>
2315
2316       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2317       <em>X</em> , <em>Y</em> ] ] <br/>
2318       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2319       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2320       [ <em>X</em> , <em>Y</em> ] <br/>
2321       So that it forms the function <br/>
2322          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2323                               <em>C</em>*r + <em>D</em> )<br/>
2324
2325       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2326       (defaulting to the center of the image). <br/>
2327       The second form is typically used to distort images, rather than
2328       correct lens distortions. <br/>
2329       </td>
2330
2331  </tr>
2332
2333  <tr valign="top">
2334    <td valign="top"><kbd>BarrelInverse</kbd></td>
2335    <td valign="top">
2336       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2337       arguments, and argument handling.  However it uses the inverse
2338       of the radial polynomial,
2339       so that it forms the function <br/>
2340          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2341                               <em>C</em>*r + <em>D</em> )
2342       </td>
2343  </tr>
2344
2345  <tr valign="top">
2346    <td valign="top"><kbd>Shepards</kbd></td>
2347    <td valign="top">
2348       Distort the given list control points (any number) using an Inverse
2349       Squared Distance Interpolation Method (<a
2350       href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2351       >Shepards Method</a>). The control points in effect do 'localized'
2352       distortions of the image around the given control point.  For best
2353       results extra control points should be added to 'lock' the positions of
2354       the corners and other unchanging parts of the image. <br/>
2355
2356       The distortion has been likened to 'taffy pulling' using nails, pins or
2357       sticks. It basically uses the <a href="#sparse-color"
2358       >-sparse-color</a> method of the same name to generate separate X and Y
2359       displacement maps (see <a href="#displace" >-displace</a>) for source
2360       image color look-up. </td>
2361
2362  </tr>
2363
2364</table>
2365
2366<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2367
2368<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2369'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2370defining how these points in the given image should be distorted in the
2371destination image. Each set of four floating point values represent a source
2372image coordinate, followed immediately by the destination image coordinate.
2373This produces a list of values such as...</p>
2374<div style="text-align: center"><em>
2375      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2376      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2377      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2378      ... &nbsp;
2379      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2380</em></div>
2381<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2382destination image. </p>
2383
2384<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2385needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2386perspective distortion of the built-in "rose:" image. Note how spaces were
2387used to group the 4 sets of coordinate pairs, to make it easier to read and
2388understand.</p>
2389
2390<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2391  convert rose:  -virtual-pixel black \ <br/>
2392       -distort Perspective '0,0,0,0  0,45,0,45   69,0,60,10  69,45,60,35' \ <br/>
2393       rose_3d_rotated.gif</span></p>
2394<p>If more that the required number of coordinate pairs are given for a
2395distortion, the distortion method is 'least squares' fitted to
2396produce the best result for all the coordinate pairs given. If less than the
2397ideal number of points are given, the distort will generally fall back to a
2398simpler form of distortion that can handles the smaller number of coordinates
2399(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2400
2401<p>By using more coodinates you can make use of image registration tool to
2402find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2403of the distortion. Of course a bad coordinate pair can also make the 'fit'
2404worse. Caution is always advised. </p>
2405
2406<p>Colors are acquired from the source image according to the <a
2407href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2408magnified.  However if the viewed image is minified (image becomes smaller), a
2409special area resampling function (added ImageMagick v6.3.5-9), is used to
2410produce a higher quality image.  For example you can use a
2411'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2412way to the horizon. </p>
2413
2414<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2415      -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \ <br/>
2416      checks_tiled.jpg</span></p>
2417<p>Note that a infinitely tiled perspective images involving the horizon can
2418be very slow to generate due to the use of the high quality 'area resampling'
2419function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2420using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2421(recommended if you plan to use super-sampling instead). </p>
2422
2423<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2424'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2425will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2426pixels. If you do not what these pixels to be visible, set the color to match
2427the rest of the ground. </p>
2428
2429<p>The output image size will by default be the same as the input image.  This
2430means that if the part of the distorted image falls outside the viewed area of
2431the 'distorted space', those parts is clipped and lost.  However if you
2432use the plus form of the operator (<a href="#distort" >+distort</a>) the
2433operator will attempt (if posible) to show the whole of the distorted image,
2434while retaining a correct 'virtual canvas' offset, for image layering. This
2435offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2436if it is unwanted. </p>
2437
2438<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2439option:distort:viewport {geometry_string}</kbd>" setting which will specify
2440the size and the offset of the generated 'viewport' image of the distorted
2441image space.</p>
2442
2443<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2444{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2445that factor without changing the viewed contents of the distorted image. This
2446can be used either for 'super-sampling' the image for a higher quality result,
2447or for panning and zooming around the image (with appropriate viewport
2448changes, or post-distort cropping and resizing). </p>
2449
2450<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2451href="#distort" >-distort</a> to attempt to output the internal coefficients,
2452and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2453and debugging purposes. This many not be available for all distorts. </p>
2454
2455<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2456produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2457and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2458above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2459</p>
2460
2461
2462<div style="margin: auto;">
2463  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2464</div>
2465
2466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2467
2468<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2469
2470<p>Dithering is turned on by default, to turn it off use the plus form of the
2471setting, <a href="#dither">+dither</a>. This will also also render PostScript
2472without text or graphic aliasing. Disabling dithering often (but not always)
2473leads to faster process, a smaller number of colors, but more cartoon like
2474image coloring.  Generally resulting in 'color banding' effects in areas with
2475color gradients. </p>
2476
2477<p>The color reduction operators <a href="#colors">-colors</a>, <a
2478href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2479
2480<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2481
2482
2483<div style="margin: auto;">
2484  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2485</div>
2486
2487<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2488
2489<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2490
2491<p>The shape primitives:</p>
2492
2493<pre class="text">
2494   point           x,y
2495   line            x0,y0 x1,y1
2496   rectangle       x0,y0 x1,y1
2497   roundRectangle  x0,y0 x1,y1 wc,hc
2498   arc             x0,y0 x1,y1 a0,a1
2499   ellipse         x0,y0 rx,ry a0,a1
2500   circle          x0,y0 x1,y1
2501   polyline        x0,y0  ...  xn,yn
2502   polygon         x0,y0  ...  xn,yn
2503   bezier          x0,y0  ...  xn,yn
2504   path            path specification
2505   image           operator x0,y0 w,h filename
2506</pre>
2507
2508<p>The text primitive:</p>
2509
2510<pre class="text">
2511   text            x0,y0 string
2512</pre>
2513<p>The text gravity primitive:</p>
2514
2515<pre class="text">
2516   gravity         NorthWest, North, NorthEast, West, Center,
2517                   East, SouthWest, South, or SouthEast
2518</pre>
2519
2520<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2521
2522<p>The transformation primitives:</p>
2523
2524<pre class="text">
2525   rotate          degrees
2526   translate       dx,dy
2527   scale           sx,sy
2528   skewX           degrees
2529   skewY           degrees
2530</pre>
2531
2532<p>The pixel operation primitives:</p>
2533
2534<pre class="text">
2535   color           x0,y0 method
2536   matte           x0,y0 method
2537</pre>
2538
2539<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2540
2541<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2542
2543<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2544
2545<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2546
2547<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2548
2549<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2550
2551<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2552
2553<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2554
2555<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2556</p>
2557
2558<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2559
2560<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2561
2562<p class="crtsnip">
2563   -draw 'circle 100,100 150,150'
2564</p>
2565
2566<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2567draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2568
2569<p class="crtsnip">
2570   -draw 'bezier 20,50 45,100 45,0 70,50'
2571</p>
2572<p class="crtsnip">
2573   -draw 'bezier 70,50 95,100 95,0 120,50'
2574</p>
2575
2576
2577<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2578
2579<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2580
2581<p class="crtsnip">
2582   -draw 'image SrcOver 100,100 225,225 image.jpg'
2583</p>
2584
2585<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2586
2587<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2588
2589<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2590
2591<p class="crtsnip">
2592   -draw 'text 100,100 "Works like magick!"'
2593</p>
2594
2595<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2596
2597<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2598
2599<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2600
2601<p>The <kbd>scale</kbd> primitive scales them.</p>
2602
2603<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2604
2605<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2606matrix.</p>
2607
2608<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2609
2610<pre class="text">
2611   point
2612   replace
2613   floodfill
2614   filltoborder
2615   reset
2616</pre>
2617
2618<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2619
2620<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2621
2622<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2623
2624<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2625
2626<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2627
2628
2629<div style="margin: auto;">
2630  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2631</div>
2632
2633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2634
2635<div style="margin: auto;">
2636  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2637</div>
2638
2639<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2640
2641<div style="margin: auto;">
2642  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2643</div>
2644
2645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2646
2647<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2648
2649<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2650
2651<div style="margin: auto;">
2652  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2653</div>
2654
2655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2656
2657<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2658
2659<div style="margin: auto;">
2660  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2661</div>
2662
2663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2664
2665<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2666
2667<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2668
2669
2670<div style="margin: auto;">
2671  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2672</div>
2673
2674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2675
2676
2677<div style="margin: auto;">
2678  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2679</div>
2680
2681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2682
2683<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2684
2685<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2686
2687<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2688
2689<div style="margin: auto;">
2690  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2691</div>
2692
2693<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2694
2695<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2696
2697<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2698
2699<table class="doc">
2700  <col width="25%" />
2701  <col width="75%" />
2702  <thead>
2703  <tr>
2704  <th><em class="arg">operator</em></th>
2705  <th>Summary (see further below for details)</th>
2706  </tr>
2707  </thead>
2708  <tbody>
2709
2710    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2711    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2712    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2713    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2714    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2715    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2716    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2717    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2718    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2719    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2720    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2721    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2722    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2723    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2724    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2725    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2726    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2727    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2728
2729    <tr><td>&nbsp;</td></tr>
2730
2731   <tr><td>Gaussian-noise</td></tr>
2732   <tr><td>Impulse-noise</td></tr>
2733   <tr><td>Laplacian-noise</td></tr>
2734   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2735   <tr><td>PoissonNoise</td></tr>
2736   <tr><td>Uniform-noise</td></tr>
2737
2738   <tr><td>&nbsp;</td></tr>
2739
2740   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2741   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2742   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2743 </tbody>
2744 </table>
2745
2746<p>The specified functions are applied only to each previously set <a
2747href="#channel" >-channel</a> in the image. If necessary, the results of the
2748calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2749class="QR">QuantumRange</em>].  The transparency channel of the image is
2750represented as a 'alpha' values (0 = fully transparent), so, for example, a
2751<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2752semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2753as a percentage of the <em class="QR">QuantumRange</em>.</p>
2754
2755<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2756<a href="#list">-list evaluate</a>.</p>
2757
2758<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2759<kbd>Multiply</kbd> methods can also be achieved using either the <a
2760href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2761appropriate argument, to linearly modify the overall range of color values.
2762Please note, however, that <a href="#level" >-level</a> treats transparency as
2763'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2764'alpha' values.</p>
2765
2766<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2767
2768<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2769
2770        <div style="text-align:center;">
2771        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2772        </div>
2773
2774<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2775normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2776href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2777to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2778with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2779with <kbd>Pow</kbd>.</p>
2780
2781<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2782converts the image values into a value according to a (co)sine wave function.
2783The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2784is biased 50% and normalized by 50% so as to fit in the respective color value
2785range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2786function (its frequency), and thus determines the number of 'waves' that will
2787be generated over the input color range.  For example, if the <em
2788class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2789class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2790then the effective period is the <em>half</em> the <em
2791class="QR">QuantumRange</em>.
2792
2793        <div style="text-align:center;">
2794        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2795        </div>
2796
2797See also the <a href="#function" >-function</a> operator, which is a
2798multi-value version of evaluate. </P>
2799
2800<div style="margin: auto;">
2801  <h4><a name="evaluate-sequence" id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2802</div>
2803
2804<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2805
2806<div style="margin: auto;">
2807  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2808</div>
2809
2810<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2811
2812<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2813
2814<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2815
2816<div style="margin: auto;">
2817  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2818</div>
2819
2820<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2821
2822<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2823
2824<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2825
2826<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2827<p>then the image will be <em>resized</em> to the specified dimensions instead,
2828equivalent to:</p>
2829
2830<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2831<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2832
2833<div style="margin: auto;">
2834  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2835</div>
2836
2837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2838
2839<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2840</p>
2841
2842<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2843</p>
2844
2845<div style="margin: auto;">
2846  <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2847</div>
2848
2849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2850
2851<div style="margin: auto;">
2852  <h4><a name="fft" id="fft"></a>-fft</h4>
2853</div>
2854
2855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2856
2857<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2858
2859<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2860
2861<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2862
2863<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2864<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2865
2866<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2867<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2868
2869<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2870
2871<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2872
2873<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2874                -evaluate log 1000 fft_image_spectrum.png</span></p>
2875<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2876
2877<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2878
2879<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2880
2881<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2882
2883<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2884
2885<p>See the discussion on HDRI implementations of ImageMagick on the page
2886<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2887</p>
2888
2889
2890<div style="margin: auto;">
2891  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2892</div>
2893
2894<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2895
2896<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2897
2898<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2899
2900<p>For example,</p>
2901
2902<p class="crtsnip">
2903  -fill blue
2904</p>
2905<p class="crtsnip">
2906  -fill "#ddddff"
2907</p>
2908<p class="crtsnip">
2909  -fill "rgb(255,255,255)"
2910</p>
2911
2912<p>See <a href="#draw">-draw</a> for further details.</p>
2913
2914<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2915
2916<div style="margin: auto;">
2917  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2918</div>
2919
2920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2921
2922<p>Use this option to affect the resizing operation of an image (see <a
2923href="#resize">-resize</a>). For example you can use a simple resize filter
2924such as:</p>
2925
2926<pre class="text">
2927   Point       Hermite       Cubic
2928   Box         Gaussian      Catrom
2929   Triangle    Quadratic     Mitchell
2930</pre>
2931
2932<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2933by default <kbd>blackman</kbd>-windowed.  However these filters define a
2934windowing filter for the Sinc or Bessel filter function, as appropriate for
2935the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2936>-resize</a>).   Windowed filters include: </p>
2937
2938<pre class="text">
2939   Lanczos       Hamming       Parzen
2940   Blackman      Kaiser        Welsh
2941   Hanning       Bartlett      Bohman
2942</pre>
2943
2944<p>Also one special self-windowing filter is also provided
2945<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2946on the current 'support' or 'lobes' expert settings (see below).</p>
2947
2948<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged.  Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2949
2950<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2951
2952<p>You can modify how the filter behaves as it scales your image through the
2953use of these expert settings:</p>
2954
2955<dl class="doc">
2956<dt>-set filter:blur <em>factor</em></dt>
2957<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2958    blurry or &lt; 1.0 for sharp.</dd>
2959
2960<dt>-set filter:support <em>radius</em></dt>
2961<dd>Set the filter support radius.</dd>
2962
2963<dt>-set filter:lobes <em>count</em></dt>
2964<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2965    alternative way of specifying the 'support' range of the filter.</dd>
2966
2967<dt>-set filter:b <em>b-spline_factor</em></dt>
2968<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2969<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2970    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2971    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2972    are defined, the other is set so as to generate a 'Keys' type cubic
2973    filter.
2974
2975<dt>-set filter:filter <em>filter</em></dt>
2976<dd>Use this function directly as the scaling filter.  This will allow
2977    you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2978    rather than as its normal usage as a windowing function for 'Sinc' or
2979    'Bessel'. If defined, no windowing function is used, unless the following
2980    expert setting is also defined.</dd>
2981
2982<dt>-set filter:window <em>filter</em></dt>
2983<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2984    <kbd>sinc</kbd>  are windowed (brought down to zero over the defined
2985    support range) with the given filter. This allows you to use a filter that
2986    is not normally used as a windowing function, such as <kbd>box</kbd>,
2987    (which effectivally turns off the windowing function).  </dd>
2988
2989</dl>
2990
2991<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2992
2993<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2994          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2995          -resize 150%   image.jpg</span></p>
2996<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2997
2998<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2999          -resize 150%   image.jpg</span></p>
3000<p>Note that the use of expert options (except for 'blur' with simple resize
3001filters), are provided for image processing experts who have studied and
3002understood how resize filters work. Without this knowledge, and an
3003understanding of the defination of the actual filters involved, using expert
3004settings are more likely to be detremental to your image resizing.</p>
3005
3006
3007<div style="margin: auto;">
3008  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
3009</div>
3010
3011<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3012
3013
3014<div style="margin: auto;">
3015  <h4><a name="flip" id="flip"></a>-flip</h4>
3016</div>
3017
3018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3019
3020<p>reflect the scanlines in the vertical direction.</p>
3021
3022<div style="margin: auto;">
3023  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3024</div>
3025
3026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
3027
3028<div style="margin: auto;">
3029  <h4><a name="flop" id="flop"></a>-flop</h4>
3030</div>
3031
3032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3033
3034<p>reflect the scanlines in the horizontal direction.</p>
3035
3036
3037<div style="margin: auto;">
3038  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
3039</div>
3040
3041<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3042
3043<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3044
3045<p>In addition to the fonts specified by the above pre-defined list, you can
3046also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3047is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3048<kbd>x:fixed</kbd> is X11 font.</p>
3049
3050<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3051
3052
3053<div style="margin: auto;">
3054  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
3055</div>
3056
3057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3058
3059<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3060
3061<p>The default foreground color is black.</p>
3062
3063<div style="margin: auto;">
3064  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
3065</div>
3066
3067<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3068
3069<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3070
3071<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3072
3073<div style="margin: auto;">
3074  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3075</div>
3076
3077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3078
3079<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3080
3081<div style="margin: auto;">
3082  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3083</div>
3084
3085<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3086
3087<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3088
3089<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.)  The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3090
3091
3092<div style="margin: auto;">
3093  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3094</div>
3095
3096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3097
3098<div style="margin: auto;">
3099  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3100</div>
3101
3102<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3103
3104<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3105
3106<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3107
3108<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3109
3110<pre class="text">
3111  Polynomial
3112  Sinusoid
3113  Arcsin
3114  Arctan
3115</pre>
3116
3117<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3118
3119<dl class="doc">
3120<dt><kbd>Polynomial</kbd></dt>
3121<dd>
3122<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3123
3124<div style="text-align: center">
3125   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3126</div>
3127
3128<p>will invoke a polynomial function given by</p>
3129
3130<div style="text-align: center">
3131   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3132   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3133   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3134</div>
3135
3136<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3137
3138<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3139
3140<table class="doc">
3141  <col width="35%" />
3142  <col width="35%" />
3143  <col width="30%" />
3144  <tr>
3145        <td>-evaluate Set <em class="arg">value</em> </td>
3146        <td>-function Polynomial <em class="arg">value</em></td>
3147        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3148  </tr>
3149  <tr>
3150        <td>-evaluate Add <em class="arg">value</em> </td>
3151        <td>-function Polynomial 1,<em class="arg">value</em></td>
3152  </tr>
3153  <tr>
3154        <td>-evaluate Subtract <em class="arg">value</em> </td>
3155        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3156  </tr>
3157  <tr>
3158        <td>-evaluate Multiply <em class="arg">value</em> </td>
3159        <td>-function Polynomial <em class="arg">value</em>,0</td>
3160  </tr>
3161  <tr>
3162        <td>+level  black% x white%</td>
3163        <td>-function Polynomial  A,B</td>
3164        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3165  </tr>
3166</table>
3167
3168<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3169</dd>
3170
3171<dt><kbd>Sinusoid</kbd></dt>
3172<dd>
3173<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3174
3175<div style="text-align: center">
3176   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3177</div>
3178
3179<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3180
3181<div style="text-align: center">
3182<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3183</div>
3184
3185<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3186
3187<p class="crtsnip">
3188   -function Sinusoid 3,-90,.2,.7
3189</p>
3190
3191<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3192
3193<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3194
3195<table class="doc">
3196  <tr>
3197        <td>-evaluate Sin <em class="arg">freq</em> </td>
3198        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3199  </tr>
3200  <tr>
3201        <td>-evaluate Cos <em class="arg">freq</em> </td>
3202        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3203  </tr>
3204</table>
3205</dd>
3206
3207<dt><kbd>ArcSin</kbd></dt>
3208<dd>
3209<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3210and can be used to generate cylindrical distortion and displacement maps.
3211The curve can be adjusted relative to both the input values and output range
3212of values.
3213
3214<div style="text-align: center">
3215   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3216</div>
3217
3218<p>with all values given in terms of noramlize color values (0.0 for black,
32191.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3220for bout input (<em class="arg">width</em>), and output (<em
3221class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3222
3223<div style="text-align: center">
3224<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3225</div>
3226
3227</dd>
3228
3229<dt><kbd>ArcTan</kbd></dt>
3230<dd>
3231<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3232limit values at infinities, though a center using the given slope value.
3233All these values can be adjusted via the arguments.
3234
3235<div style="text-align: center">
3236   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3237</div>
3238
3239<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3240</p>
3241
3242<div style="text-align: center">
3243<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3244</div>
3245
3246</dd>
3247
3248</dl>
3249
3250
3251<div style="margin: auto;">
3252  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3253</div>
3254
3255<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3256
3257<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3258
3259<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3260
3261
3262<div style="margin: auto;">
3263  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3264</div>
3265
3266<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3267
3268<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3269
3270<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3271
3272
3273<div style="margin: auto;">
3274  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3275</div>
3276
3277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3278
3279<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3280
3281<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3282
3283<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3284
3285<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3286
3287<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3288
3289<div style="margin: auto;">
3290  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3291</div>
3292
3293<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3294
3295<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
3296
3297<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3298</div>
3299
3300<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3301
3302<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3303full 2-dimentional convolution is used to generate the weighted average of the
3304neighbouring pixels. </p>
3305
3306<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3307pixels which are outside the image proper are blurred into the final result.
3308</p>
3309
3310
3311<div style="margin: auto;">
3312  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3313</div>
3314
3315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3316
3317<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3318
3319<div style="margin: auto;">
3320  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3321</div>
3322
3323<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3324
3325<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3326<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3327<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3328list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3329installation.</p>
3330
3331<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3332
3333<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3334
3335<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3336
3337<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3338<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3339
3340<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3341
3342
3343<div style="margin: auto;">
3344  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3345</div>
3346
3347<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3348
3349
3350<div style="margin: auto;">
3351  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3352</div>
3353
3354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3355
3356<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3357dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3358can apply any color transformation to the Hald image and then use this option
3359to apply the transform to the image. </p>
3360
3361<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3362<p>This option provides a convenient method for you to use Gimp or Photoshop
3363to make color corrections to the Hald CLUT image and subsequently apply them
3364to multiple images using an ImageMagick script. </p>
3365
3366<p>Note that the representation is only of the normal RGB color space and that
3367the whole color value triplet is used for the interpolated lookup of the
3368represented Hald color cube image.  Because of this the operation is not <a
3369href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3370images transparency or alpha/matte channel.</p>
3371
3372<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3373of the individual color channels, usally involving a simplier gray-scale
3374image. E.g:  gray-scale to color replacement, or modification by a histogram
3375mapping. </p>
3376
3377
3378<div style="margin: auto;">
3379  <h4><a name="help" id="help"></a>-help</h4>
3380</div>
3381
3382<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3383
3384<div style="margin: auto;">
3385  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3386</div>
3387
3388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3389
3390<div style="margin: auto;">
3391  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3392</div>
3393
3394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3395
3396<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3397
3398<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3399
3400<div style="margin: auto;">
3401  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3402</div>
3403
3404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3405
3406<div style="margin: auto;">
3407  <h4><a name="identify" id="identify"></a>-identify</h4>
3408</div>
3409
3410<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3411
3412<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3413
3414<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3415
3416<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3417amounts of image properties are displayed including image statistics, profiles,
3418image histogram, and others.</p>
3419
3420<div style="margin: auto;">
3421  <h4><a name="ift" id="ift"></a>-ift</h4>
3422</div>
3423
3424<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3425
3426<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3427
3428<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3429
3430<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3431<p>or</p>
3432
3433<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3434
3435<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3436
3437<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3438
3439<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3440
3441<div style="margin: auto;">
3442  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3443</div>
3444
3445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3446
3447<div style="margin: auto;">
3448  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3449</div>
3450
3451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3452
3453<div style="margin: auto;">
3454  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3455</div>
3456
3457<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3458
3459<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3460
3461<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3462
3463<div style="margin: auto;">
3464  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3465</div>
3466
3467<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3468
3469<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3470
3471<p>The default intent is undefined.</p>
3472
3473<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3474
3475<div style="margin: auto;">
3476  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3477</div>
3478
3479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3480
3481<p>Choose from:</p>
3482
3483<pre class="text">
3484  none
3485  line
3486  plane
3487  partition
3488  JPEG
3489  GIF
3490  PNG
3491</pre>
3492
3493<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3494
3495<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3496
3497<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3498
3499<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3500
3501<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3502image.G, and image.B).</p>
3503
3504<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3505image.</p>
3506
3507<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3508
3509<div style="margin: auto;">
3510  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3511</div>
3512
3513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3514
3515<p>When looking up the color of a pixel using a non-interger floating point
3516value, you typically fall in between the pixel colors defined by the source
3517image. This setting determines how the color is determined from the colors of
3518the pixels surrounding that point.  That is how to determine the color of a
3519point that falls between two, or even four different colored pixels. </p>
3520
3521<pre class="text">
3522  integer:           The color of the top-left pixel (floor function)
3523  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3524  average:           The average color of the surrounding four pixels
3525  bilinear           A double linear interpolation of pixels (the default)
3526  mesh               Divide area into two flat triangular interpolations
3527  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3528  spline             Direct spline curves (colors are blurred)
3529  filter             Use resize <a href="#filter">-filter</a> settings
3530</pre>
3531
3532<p>This most important for distortion operators such as <a href="#distort"
3533>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3534>-transform</a> and <a href="#fx" >-fx</a>. </p>
3535
3536<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3537
3538<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3539lookup for positions outside the boundaries of the image. </p>
3540
3541
3542<div style="margin: auto;">
3543  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3544</div>
3545
3546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3547
3548<div style="margin: auto;">
3549  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3550</div>
3551
3552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3553
3554<div style="margin: auto;">
3555  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3556</div>
3557
3558<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3559
3560<div style="margin: auto;">
3561  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3562</div>
3563
3564<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3565
3566<p>Use this option to assign a specific label to the image, as it is read in or created.  You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in.  Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3567
3568<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3569
3570<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character.  See <a href="#format">-format</a> for details of the percent escape codes.</p>
3571
3572<p>For example,</p>
3573
3574<p class="crtsnip">
3575  -label "%m:%f %wx%h"  bird.miff
3576</p>
3577
3578<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in.  If a  <a href="#label">+label</a> option was used instead, any existing label present in the image would be used.  You can remove all labels from an image by assigning the empty string. </p>
3579
3580<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3581
3582<p>The label font can be specified with <a href="#font">-font</a>, and the
3583other font attribute settings.</p>
3584
3585<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3586
3587
3588<div style="margin: auto;">
3589  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3590</div>
3591
3592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3593
3594<p>Adaptively threshold each pixel based on the value of pixels in a
3595surrounding window.  If the current pixel is lighter than this average plus
3596the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3597black.  Small variations in pixel values such as found in scanned documents
3598can be ignored if offset is positive. A negative offset will make it more
3599sensitive to those small variations. </p>
3600
3601<p>This is commonly used to threshold images with an uneven background.  It is
3602based on the assumption that average color of the small window is the
3603the local background color, from which to separate the forground color. </p>
3604
3605
3606<div style="margin: auto;">
3607  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3608</div>
3609
3610<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3611
3612<p>Perform various image operation methods to a ordered sequence of images
3613which may represent either a set of overlaid 'image layers', a GIF disposal
3614animation, or a fully-'coalesced' animation sequence. </p>
3615
3616<table class="doc">
3617  <tbody>
3618  <tr valign="top">
3619    <th align="left" style="width: 8%">Method</th>
3620    <th align="left">Description</th>
3621  </tr>
3622
3623  <tr valign="top">
3624    <td valign="top">compare-any</td>
3625    <td valign="top">Crop the second and later frames to the smallest rectangle
3626        that contains all the differences between the two images.  No GIF <a
3627        href="#dispose" >-dispose</a> methods are taken into account. </td>
3628  </tr>
3629
3630  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3631        >-deconstruct</a> operator, and does not preserve animations normal
3632        working, especially when animation used layer disposal methods such as
3633        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3634  </tr>
3635
3636  <tr valign="top">
3637    <td valign="top">compare-clear</td>
3638    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3639       opaque pixels which become transparent in the second frame. That is the
3640       smallest image needed to mask or erase pixels for the next frame. </td>
3641  </tr>
3642
3643  <tr valign="top">
3644    <td valign="top">compare-overlay</td>
3645    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3646       extra color to the next image, as a result of overlaying color pixels.
3647       That is the smallest single overlaid image to add or change colors. </td>
3648   </tr>
3649
3650   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3651       composition method '<kbd>change-mask</kbd>', to reduce the image to
3652       just the pixels that need to be overlaid. </td>
3653   </tr>
3654
3655  <tr valign="top">
3656    <td valign="top">coalesce</td>
3657    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3658        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3659        current image sequence to form a fully defined animation sequence, as
3660        it should be displayed.  Effectively converting a GIF animation into a
3661        'film strip'-like animation.  </td>
3662  </tr>
3663
3664  <tr valign="top">
3665    <td valign="top">composite</td>
3666    <td valign="top">Alpha Composition of two image lists, separated by a
3667        "<kbd>null:</kbd>" image, with the destination image list first, and
3668        the source images last.  An image from each list are composited
3669        together until one list is finished. The separator image and source
3670        image lists are removed. </td>
3671  </tr>
3672
3673
3674  <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3675        <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3676        size of the first image in each list. Unlike a normal <a
3677        href="#composite" >-composite</a> operation, the canvas offset is also
3678        added to the final composite positioning of each image. </td>
3679  </tr>
3680
3681  <tr><td></td><td>If one of the image lists only contains one image, that image is
3682        applied to all the images in the other image list, regardless of which
3683        list it is. In this case it is the image meta-data of the list which
3684        preserved.  </td>
3685  </tr>
3686
3687
3688  <tr valign="top">
3689    <td valign="top">dispose</td>
3690    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3691        the animation after the layer disposal method has been applied, before
3692        the next sub-frame image is overlaid. That is the 'dispose' image that
3693        results from the application of the GIF <a href="#dispose"
3694        >-dispose</a> method.  This allows you to check what
3695        is going wrong with a particular animation you may be developing.
3696        </td>
3697  </tr>
3698
3699  <tr valign="top">
3700    <td valign="top">flatten</td>
3701    <td valign="top">Create a canvas the size of the first images virtual
3702        canvas using the current <a href="#background" >-background</a> color,
3703        and <a href="#compose" >-compose</a> each image in turn onto that
3704        canvas.  Images falling outside that canvas is clipped. Final
3705        image will have a zero virtual canvas offset. </td>
3706  </tr>
3707
3708  <tr><td></td><td>This usally used as one of the final 'image layering' operations
3709        overlaying all the prepared image layers into a final image. </td>
3710  </tr>
3711
3712  <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3713        canvas with real pixels, or to underlay a opaque color to remove
3714        transparency from an image.</td>
3715  </tr>
3716
3717
3718  <tr valign="top">
3719    <td valign="top">merge</td>
3720    <td valign="top">As 'flatten' method but merging all the given image
3721        layers into a new layer image just large enough to hold all the image
3722        without clipping or extra space. The new images virtual offset will
3723        prevere the position of the new layer, even if this offset is
3724        negative.  the virtual canvas size of the first image is preserved.
3725        </td>
3726    </tr>
3727
3728     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3729        as few image file formats handle them correctly. </td>
3730  </tr>
3731
3732  <tr valign="top">
3733    <td valign="top">mosaic</td>
3734    <td valign="top">As 'flatten' method but expanding the initial canvas size
3735        of the first image so as to hold all the image layers.  However as a
3736        virtual canvas is 'locked' to the origin, by defination, image layers
3737        with a negative offsets will still be clipped by the top and left
3738        edges.</td>
3739  </tr>
3740
3741  <tr><td></td><td>This method is commonly used to layout individual image using various
3742        offset but without knowning the final canvas size. The resulting image
3743        will, like 'flatten' not have any virtual offset, so can be saved to
3744        any image file format. </td>
3745  </tr>
3746
3747
3748  <tr valign="top">
3749    <td valign="top">optimize</td>
3750    <td valign="top">Optimize a coalesced animation, into GIF animation using
3751        a number of general techniques.  This currently a short cut to
3752        apply both the '<kbd>optimize-frame</kbd>', and
3753        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3754        include other optimization methods as they are developed. </td>
3755  </tr>
3756
3757  <tr valign="top">
3758    <td valign="top">optimize-frame</td>
3759    <td valign="top">Optimize a coalesced animation, into GIF animation by
3760        reducing the number of pixels per frame as much as possible by
3761        attempting to pick the best layer disposal method to use, while ensuring
3762        the result will continue to animate properly. </td>
3763  </tr>
3764
3765  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3766        then no reasonably fast GIF optimization algorithm can do this.
3767        However this does seem to do better than most other GIF frame
3768        optimizers seen. </td>
3769  </tr>
3770
3771  <tr valign="top">
3772    <td valign="top">optimize-plus</td>
3773    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3774        overall optimization by adding extra frames to the animation, without
3775        changing the final look or timing of the animation.  The frames are
3776        added to attempt to separate the clearing of pixels from the
3777        overlaying of new additional pixels from one animation frame to the
3778        next.  If this does not improve the optimization (for the next frame
3779        only), it will fall back to the results of the previous normal
3780        '<kbd>optimize-frame</kbd>' technique. </td>
3781  </tr>
3782
3783  <tr><td></td><td>There is the possibility that the change in the disposal style will
3784        result in a worsening in the optimization of later frames, though this
3785        is unlikely. In other words there no guarantee that it is better than
3786        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3787        however you can get a vast improvment in the final animation size. </td>
3788  </tr>
3789
3790  <tr valign="top">
3791    <td valign="top">optimize-transparency</td>
3792    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3793        overlay images with transparency, if it does not change the resulting
3794        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3795        </td>
3796  </tr>
3797
3798  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3799        into a smaller file size due to larger areas of one (transparent)
3800        color rather than a pattern of multiple colors repeating the current
3801        disposed image of the last frame. </td>
3802  </tr>
3803
3804  <tr valign="top">
3805    <td valign="top">remove-dups</td>
3806    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3807        images, so as to simplify layer overlays of coalesced animations.
3808        </td>
3809  </tr>
3810
3811   <tr><td></td><td>Usually this a result of using a constant time delay across the
3812        whole animation, or after a larger animation was split into smaller
3813        sub-animations.  The duplicate frames could also have been used as
3814        part of some frame optimization methods. </td>
3815  </tr>
3816
3817  <tr valign="top">
3818    <td valign="top">remove-zero</td>
3819    <td valign="top">Remove any image with a zero time delay, unless ALL the
3820        images have a zero time delay (and is not a proper timed animation, a
3821        warning is then issued). </td>
3822  </tr>
3823
3824  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3825        partial intermediary updates between the frames that are actually
3826        displayed to users.  These frames are usally added for improved frame
3827        optimization in GIF animations. </td>
3828  </tr>
3829
3830  <tr valign="top">
3831    <td valign="top">trim-bounds</td>
3832    <td valign="top">Find the bounds of all the images in the current
3833        image sequence, then adjust the offsets so all images are contained on
3834        a minimal positive canvas. None of the image data is modified, only
3835        there virtual canvas size and offset.  The all the image is given
3836        the same canvas size, and and will have a positive offset, but will
3837        remain in the same position relative to each other. As a result of the
3838        minimal canvas size at least one image will touch every edge of that
3839        canvas.  The image data however may be transparent.
3840        </td>
3841  </tr>
3842
3843  </tbody>
3844</table>
3845
3846<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3847
3848<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3849>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3850>-mosaic</a> are only aliases for the above methods.  Also see  <a
3851href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3852href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3853>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3854
3855
3856<div style="margin: auto;">
3857  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3858</div>
3859
3860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3861
3862<p>Given one, two or three values delimited with commas: black-point,
3863white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3864white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3865point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3866contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3867both black and white points are percentages of the full color range.  Gamma
3868will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3869omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3870
3871<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3872the given '<kbd>black_point</kbd>' value in the original image is set to
3873zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3874<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3875to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3876adjusted. </p>
3877
3878<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3879adding the special '!' flag anywhere in the argument list, will cause the
3880operator to do the reverse of the level adjustment.  That is a zero, or
3881<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3882adjusted to the given level values, allowing you to de-contrast, or compress
3883the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3884
3885<p>Only the channels defined by the current <a href="#channel">-channel</a>
3886setting are adjusted (defaults to RGB color channels only), allowing you to
3887limit the effect of this operator. </p>
3888
3889<p>Please note that the transparency channel is treated as 'matte'
3890values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3891
3892
3893<div style="margin: auto;">
3894  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3895  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3896</div>
3897
3898<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3899
3900<p>This function is exactly like <a href="#level">-level</a>, except that the
3901value value for each color channel is determined by the
3902'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3903described under the <a href="#fill">-fill</a> option). </p>
3904
3905<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3906is mapped to become 'black' and 'white' respectivally, with all the other
3907colors linearly adjusted (or clipped) to match that change. Each channel is
3908adjusted separatally using the channel values of the colors specified. </p>
3909
3910<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3911will map the image color 'black' and 'white' to the given colors
3912respectivally, resulting in a gradient (de-contrasting) tint of the image to
3913those colors. This can also be used to convert a plain gray-scale image into a
3914one using the gradient of colors specified. </p>
3915
3916<p>By supplying a single color with a comma separator either before or after
3917that color, will just replace the respective 'black' or 'white' point
3918respectivally.  But if no comma separator is provided, the given color is
3919used for both the black and white color points, making the operator either
3920threshold the images around that color (- form) or set all colors to that
3921color (+ form). </p>
3922
3923
3924<div style="margin: auto;">
3925  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3926</div>
3927
3928<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3929
3930<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3931
3932<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3933
3934<p class="crtsnip">
3935  -limit memory 32MiB -limit map 64MiB
3936</p>
3937
3938<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3939
3940<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File         Area       Memory          Map         Disk   Thread         Time
3941------------------------------------------------------------------------------
3942 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited</pre>
3943</span></p>
3944<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3945
3946<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3947
3948<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3949
3950<p class="crtsnip">
3951-limit area 10mb
3952</p>
3953
3954<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3955
3956<p class="crtsnip">
3957-limit area 10mb -limit disk 500mb
3958</p>
3959
3960<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3961
3962<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3963
3964<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3965</p>
3966
3967<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3968</p>
3969
3970<div style="margin: auto;">
3971  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3972</div>
3973
3974<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3975
3976<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3977and uses a 'histogram bin' to determine the range of color values that needs to
3978be stretched.  However it then stretchs those colors using the <a
3979href="#level" >-level</a> operator.</p>
3980
3981<p>As such while the initial determination may have 'binning' round off
3982effects, the image colors are stretched mathematically, rather than using the
3983histogram bins.  This makes the operator more accurate. </p>
3984
3985<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3986'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3987perfect stretch of the color range. </p>
3988
3989<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3990normalization of mathematical images. </p>
3991
3992<p>This operator is under review for re-development. </p>
3993
3994
3995<div style="margin: auto;">
3996  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3997</div>
3998
3999<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4000
4001<div style="margin: auto;">
4002  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4003</div>
4004
4005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4006
4007<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4008
4009<div style="margin: auto;">
4010  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
4011</div>
4012
4013<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4014
4015<pre class="text">
4016  Layers
4017  LineCap
4018  LineJoin
4019  List
4020  Locale
4021  LogEvent
4022  Log
4023  Magic
4024  Method
4025  Metric
4026  Mime
4027  Mode
4028  Morphology
4029  Module
4030  Noise
4031  Orientation
4032  Policy
4033  PolicyDomain
4034  PolicyRights
4035  Preview
4036  Primitive
4037  QuantumFormat
4038  Resource
4039  SparseColor
4040  Storage
4041  Stretch
4042  Style
4043  Threshold
4044  Type
4045  Units
4046  Validate
4047  VirtualPixel
4048</pre>
4049
4050<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
4051
4052<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4053<div style="margin: auto;">
4054  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
4055</div>
4056
4057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4058
4059<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
4060
4061<p>You can display the following components by embedding special format characters:</p>
4062
4063<pre class="text">
4064   %d   domain
4065   %e   event
4066   %f   function
4067   %l   line
4068   %m   module
4069   %p   process ID
4070   %r   real CPU time
4071   %t   wall clock time
4072   %u   user CPU time
4073   %%   percent sign
4074   \n   newline
4075   \r   carriage return
4076</pre>
4077
4078<p>For example:</p>
4079
4080<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4081<p>The default behavior is to print all of the components.</p>
4082
4083<div style="margin: auto;">
4084  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
4085</div>
4086
4087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4088
4089<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4090
4091<div style="margin: auto;">
4092  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4093</div>
4094
4095<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4096
4097<div style="margin: auto;">
4098  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4099</div>
4100
4101<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4102
4103
4104<div style="margin: auto;">
4105  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4106</div>
4107
4108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4109
4110<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4111
4112<pre class="text">
4113  best
4114  default
4115  gray
4116  red
4117  green
4118  blue
4119</pre>
4120
4121<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4122
4123
4124<div style="margin: auto;">
4125  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4126</div>
4127
4128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4129
4130<p>Here are the valid components of a map:</p>
4131
4132<pre class="text">
4133  r        red pixel component
4134  g        green pixel component
4135  b        blue pixel component
4136  a        alpha pixel component (0 is transparent)
4137  o        opacity pixel component (0 is opaque)
4138  i        grayscale intensity pixel component
4139  c        cyan pixel component
4140  m        magenta pixel component
4141  y        yellow pixel component
4142  k        black pixel component
4143  p        pad component (always 0)
4144</pre>
4145
4146<p>You can specify as many of these components as needed in any order (e.g. bgr).  The components can repeat as well (e.g. rgbr).</p>
4147
4148<div style="margin: auto;">
4149  <h4><a name="mask" id="mask"></a>-mask
4150<em class="arg">filename</em></h4>
4151</div>
4152
4153<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4154
4155<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4156
4157<div style="margin: auto;">
4158  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4159</div>
4160
4161<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4162
4163<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4164
4165<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4166
4167<div style="margin: auto;">
4168  <h4><a name="maximum" id="maximum"></a>-maximum</h4>
4169</div>
4170
4171<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4172
4173<div style="margin: auto;">
4174  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4175</div>
4176
4177<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4178
4179<div style="margin: auto;">
4180  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4181</div>
4182
4183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4184
4185<p>Choose from:</p>
4186
4187<pre class="text">
4188 AE    absolute number of different pixels
4189 MAE   mean absolute error (normalized), average channel error distance
4190 MEPP  mean error per pixel (normalized mean error, normalized peak error)
4191 MSE   mean error squared, average of the channel error squared
4192 PAE   peak absolute (normalize peak absolute)
4193 PSNR  peak signal to noise ratio
4194 RMSE  root mean squared (normalized root mean squared)
4195</pre>
4196
4197<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4198controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4199only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4200size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4201'similar'. </p>
4202
4203<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4204('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4205normalized) from the single comparision run. </p>
4206
4207<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4208
4209<div style="margin: auto;">
4210  <h4><a name="minimum" id="minimum"></a>-minimum</h4>
4211</div>
4212
4213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4214
4215
4216<div style="margin: auto;">
4217  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4218</div>
4219
4220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4221
4222<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4223
4224<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4225argument for a list of <a href="#mode" >-mode</a> arguments available
4226in your ImageMagick installation.</p>
4227
4228
4229<div style="margin: auto;">
4230  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4231</div>
4232
4233<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4234
4235<p>The arguments are given as a percentages of variation. A value of 100 means
4236no change, and any missing values are taken to mean 100.</p>
4237
4238<p>The <em class="arg">brightness</em> is a multiplier of the overall
4239brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4240twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4241before and after. </p>
4242
4243<p>The <em class="arg">saturation</em> controls the amount of color in an
4244image. For example, 0 produce a grayscale image, while a large value such as
4245200 produce a very colorful, 'cartoonish' color.</p>
4246
4247<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4248within the image by the amount specified. For example, 50 results in
4249a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4250A value of either 0 or 200 results in a complete 180 degree rotation of the
4251image. Using a value of 300 is a 360 degree rotation resulting in no change to
4252the original image. </p>
4253
4254<p>For example, to increase the color brightness by 20% and decrease the color
4255saturation by 10% and leave the hue unchanged, use <a
4256href="#modulate">-modulate 120,90</a>.</p>
4257
4258<p>Use <a href="#set">-set</a> attribute of '<kbd
4259class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4260modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4261<kbd>HWB</kbd>.  For example,</p>
4262
4263<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4264
4265<div style="margin: auto;">
4266  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4267</div>
4268
4269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4270
4271
4272<div style="margin: auto;">
4273  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4274</div>
4275
4276<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4277
4278
4279<div style="margin: auto;">
4280  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4281</div>
4282
4283<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4284
4285<p>Both the image pixels and size are linearly interpolated to give the
4286appearance of a meta-morphosis from one image to the next, over all the images
4287in the current image list. The added images are the equivalent of a <a
4288href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4289argument determine how many images to interpolate between each image. </p>
4290
4291
4292<div style="margin: auto;">
4293  <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4294  <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4295</div>
4296
4297<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4298
4299<div style="margin: auto;">
4300  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4301</div>
4302
4303<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4304
4305
4306<div style="margin: auto;">
4307  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4308</div>
4309
4310<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4311
4312<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4313angle given is the angle toward which the image is blurred.  That is the
4314direction people would consider the object is coming from. </p>
4315
4316<p>Note that the blur is not uniform distribution, giving the motion a
4317definate sense of direction of movement. </p>
4318
4319<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4320pixels which are outside the image proper are blurred into the final result.
4321</p>
4322
4323<div style="margin: auto;">
4324  <h4><a name="name" id="name"></a>-name</h4>
4325</div>
4326
4327<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4328<div style="margin: auto;">
4329  <h4><a name="negate" id="negate"></a>-negate</h4>
4330</div>
4331
4332<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4333
4334<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4335
4336<div style="margin: auto;">
4337  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4338  +noise <em class="arg">type</em></h4>
4339</div>
4340
4341<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4342
4343<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4344
4345<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4346
4347<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4348
4349<pre class="text">
4350Gaussian
4351Impulse
4352Laplacian
4353Multiplicative
4354Poisson
4355Random
4356Uniform
4357</pre>
4358
4359<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4360
4361<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4362the use of a controlling value to specify teh amount of noise that should be
4363added to an image. </p>
4364
4365
4366<div style="margin: auto;">
4367  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4368</div>
4369
4370<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4371
4372<p>The intensity values are stretched to cover the entire range of possible
4373values. While doing so, black-out at most <em>2%</em> of the pixels and
4374white-out at most <em>1%</em> of the pixels.</p>
4375
4376<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4377is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4378(Before this version, it was equivalent to <a href="#contrast-stretch"
4379>-contrast-stretch 2%x99%</a>).</p>
4380
4381<p>All the channels are normalized in concert by the came amount so as to
4382preserve color integrity, when the default <a href="#channel" >+channel</a>
4383setting is in use.  Specifing any other <a href="#channel" >-channel</a>
4384setting will normalize the RGB channels independently.</p>
4385
4386<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4387Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4388that is better suited to mathematically generated images. </p>
4389
4390<p>This operator is under review for re-development. </p>
4391
4392
4393<div style="margin: auto;">
4394  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4395</div>
4396
4397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4398class="arg">threshold map</em> specified, and a uniform color map with the
4399given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4400
4401<p>You can choose from these standard threshold maps:</p>
4402
4403<pre class="text">
4404  threshold
4405  checks
4406  o2x2
4407  o3x3
4408  o4x4
4409  o8x8
4410  h4x4a
4411  h6x6a
4412  h8x8a
4413  h4x4o
4414  h6x6o
4415  h8x8o
4416  h16x16o
4417</pre>
4418
4419<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4420'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4421'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4422pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4423personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4424
4425<p>To print a complete list of threshold, use the <a href="#list" >-list
4426threshold</a> option.</p>
4427
4428<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4429applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4430colors an animated image sequence, to less that 256 colors. This ensures that
4431a common or global color table is used when saving the result to a color
4432limited file format such as GIF.  </p>
4433
4434<p>Note that at this time the exact same threshold dithering map is used for
4435all color channels, no attempt is made to offset or rotate the map for
4436different channels is made, to create an offset printing effect. (possible
4437future expansion) </p>
4438
4439
4440<div style="margin: auto;">
4441  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4442</div>
4443
4444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4445
4446<p>The <em class="arg">color</em> argument is defined using the format
4447described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4448>-fuzz</a> setting can be used to match and replace colors similar to the one
4449given.</p>
4450
4451<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4452the target color. </p>
4453
4454<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4455as <a href="#opaque" >-opaque</a> but replaces the matching color with
4456transparency rather than the current <a href="#fill">-fill</a> color setting.
4457To ensure that it can do this it also ensures that the image has an alpha
4458channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4459the new transparent colors, and does not require you to modify the <a
4460href="#channel">-channel</a> to enable alpha channel handling. </p>
4461
4462
4463<div style="margin: auto;">
4464  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4465</div>
4466
4467<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4468
4469<p>Choose from these orientations:</p>
4470
4471<pre class="text">
4472  bottom-left
4473  bottom-right
4474  left-bottom
4475  left-top
4476  right-bottom
4477  right-top
4478  top-left
4479  top-right
4480  undefined
4481</pre>
4482
4483<p>To print a complete list of orientations, use the <a href="#list" >-list
4484orientation</a> option.</p>
4485
4486
4487<div style="margin: auto;">
4488  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4489  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4490  +page
4491  </h4>
4492</div>
4493
4494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4495
4496<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4497
4498<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4499
4500<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4501<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4502<thead>
4503        <tr valign="top">
4504    <th align="center"><em class="arg">media</em></th>
4505    <th align="center"><em class="arg">width</em></th>
4506    <th align="center"><em class="arg">height</em></th>
4507        </tr>
4508</thead>
4509<tbody>
4510<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4511<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4512<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4513<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4514<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4515<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4516<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4517<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4518<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4519<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4520<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4521<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4522<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4523<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4524<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4525<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4526<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4527<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4528<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4529<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4530<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4531<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4532<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4533<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4534<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4535<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4536<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4537<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4538<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4539<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4540<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4541<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4542<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4543<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4544<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4545<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4546<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4547<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4548</tbody>
4549</table>
4550
4551
4552
4553
4554<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4555
4556<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4557
4558<p>The default page dimensions for a TEXT image is 612x792.</p>
4559
4560<p>This option is used in concert with <a href="#density">-density</a>.</p>
4561
4562<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4563
4564<div style="margin: auto;">
4565  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4566</div>
4567
4568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4569
4570<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4571
4572<div style="margin: auto;">
4573  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4574
4575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4576
4577<div style="margin: auto;">
4578  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4579</div>
4580
4581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4582
4583<p>Pause for the specified number of seconds before repeating the animation.</p>
4584
4585<div style="margin: auto;">
4586  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4587</div>
4588
4589<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4590
4591<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4592
4593<div style="margin: auto;">
4594  <h4><a name="ping" id="ping"></a>-ping</h4>
4595</div>
4596
4597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4598
4599<div style="margin: auto;">
4600  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4601</div>
4602
4603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4604
4605<div style="margin: auto;">
4606  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4607</div>
4608
4609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4610
4611<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4612
4613<div style="margin: auto;">
4614  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4615</div>
4616
4617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4618
4619<div style="margin: auto;">
4620  <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4621</div>
4622
4623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4624
4625<div style="margin: auto;">
4626  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4627</div>
4628
4629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4630
4631<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4632
4633<pre class="text">
4634  Rotate
4635  Shear
4636  Roll
4637  Hue
4638  Saturation
4639  Brightness
4640  Gamma
4641  Spiff
4642  Dull
4643  Grayscale
4644  Quantize
4645  Despeckle
4646  ReduceNoise
4647  Add Noise
4648  Sharpen
4649  Blur
4650  Threshold
4651  EdgeDetect
4652  Spread
4653  Shade
4654  Raise
4655  Segment
4656  Solarize
4657  Swirl
4658  Implode
4659  Wave
4660  OilPaint
4661  CharcoalDrawing
4662  JPEG
4663</pre>
4664
4665<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4666
4667<p>The default preview is <kbd>JPEG</kbd>.</p>
4668
4669<div style="margin: auto;">
4670  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4671</div>
4672
4673<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4674
4675<div style="margin: auto;">
4676  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4677</div>
4678
4679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4680
4681<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4682
4683<div style="margin: auto;">
4684  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4685  +profile <em class="arg">profile_name</em></h4>
4686</div>
4687
4688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4689
4690<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4691
4692<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4693
4694<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4695
4696<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4697
4698<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4699
4700<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4701<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4702
4703<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4704<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4705CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4706</p>
4707
4708<div style="margin: auto;">
4709  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4710</div>
4711
4712<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4713
4714<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4715
4716<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4717
4718<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4719
4720<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4721
4722<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4723
4724<pre class="text">
4725  0: none
4726  1: sub
4727  2: up
4728  3: average
4729  4: Paeth
4730</pre>
4731
4732<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4733
4734<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4735
4736<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4737
4738<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4739
4740<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4741
4742<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4743
4744<div style="margin: auto;">
4745  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4746</div>
4747
4748<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4749
4750<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4751
4752
4753<div style="margin: auto;">
4754  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4755</div>
4756
4757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4758
4759<div style="margin: auto;">
4760  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4761</div>
4762
4763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4764
4765<p>Note that this is actually a rotational blur rather than a radial and as
4766such actually mis-named. </p>
4767
4768<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4769pixels which are outside the image proper are blurred into the final result.
4770</p>
4771
4772
4773<div style="margin: auto;">
4774  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4778
4779<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4780</p>
4781
4782<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4783
4784<div style="margin: auto;">
4785  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4786</div>
4787
4788<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4789
4790<div style="margin: auto;">
4791  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4792</div>
4793
4794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4795
4796<div style="margin: auto;">
4797  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4798</div>
4799
4800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4801
4802<div style="margin: auto;">
4803  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4804</div>
4805
4806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4807
4808<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4809the given colors are dithered over the image as necessary, otherwise the closest
4810color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4811
4812<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4813images in the current image sequence, all the images will have the same color
4814table.  That means that when saved to a file format such as GIF, it will use
4815that color table as a single common or global color table, for all the images,
4816without requiring extra local color tables. </p>
4817
4818<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4819sequence to use a common color map over all the images. This equivalent to
4820appending all the images together (without extra background colors) and color
4821reducing those images using <a href="#colors">-colors</a> with a 256 color
4822limit, then <a href="#remap">-remap</a> those colors over the original list of
4823images. This ensures all the images follow a single color map. </p>
4824
4825<p>If the number of colors over all the images is less than 256, then <a
4826href="#remap">+remap</a> should not perform any color reduction or dithering, as
4827no color changes are needed. In that case, its only effect is to force the use
4828of a global color table.  This recommended after using either <a
4829href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4830reduce the number of colors in an animated image sequence. </p>
4831
4832<div style="margin: auto;">
4833  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4834</div>
4835
4836<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4837
4838<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4839
4840<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4841
4842<div style="margin: auto;">
4843  <h4><a name="remote" id="remote"></a>-remote</h4>
4844</div>
4845
4846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4847
4848<p>The only command recognized is the name of an image file to load.</p>
4849
4850<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4851
4852<div style="margin: auto;">
4853  <h4><a name="render" id="render"></a>-render</h4>
4854</div>
4855
4856<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4857
4858<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4859
4860<div style="margin: auto;">
4861<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4862</div>
4863
4864<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4865
4866<p>This option is like <a href="#page">-page</a> but acts as an image operator
4867rather than a setting.  You can separately set the canvas size or the offset
4868of the image on that canvas by only providing those components. </p>
4869
4870<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4871
4872<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4873offset to move the image relative to its previous position. This useful for
4874animation sequences. </p>
4875
4876<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4877recalculate the canvas size so the image (at its current offset) will appear
4878completely on that canvas (unless it has a negative offset).</p>
4879
4880<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4881canvas meta-data from the images. </p>
4882
4883<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4884directly assign virtual canvas meta-data. </p>
4885
4886
4887<div style="margin: auto;">
4888  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4889</div>
4890
4891<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4892
4893<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4894
4895<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4896
4897<div style="margin: auto;">
4898  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4899</div>
4900
4901<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4902
4903<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4904
4905<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4906
4907<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
4908
4909<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
4910<div style="margin: auto;">
4911  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4912</div>
4913
4914<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4915
4916<div style="margin: auto;">
4917  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4918</div>
4919
4920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4921
4922
4923<div style="margin: auto;">
4924  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4925</div>
4926
4927<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4928
4929<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4930
4931
4932<div style="margin: auto;">
4933  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4934</div>
4935
4936<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4937
4938<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4939
4940<p>Empty triangles in the corners, left over from rotating the image, are
4941filled with the <kbd>background</kbd> color. </p>
4942
4943<p>See also the <a href="#distort">-distort</a> operator and specifically the
4944'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4945
4946
4947<div style="margin: auto;">
4948  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4949</div>
4950
4951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4952
4953<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>,  though <a href="#sample">-sample</a> is a lot faster. </p>
4954
4955<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4956
4957
4958<div style="margin: auto;">
4959  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4960</div>
4961
4962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4963
4964<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4965
4966<div style="margin: auto;">
4967  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4968</div>
4969
4970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4971
4972<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4973
4974<div style="margin: auto;">
4975  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4976</div>
4977
4978<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4979
4980<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4981
4982<div style="margin: auto;">
4983  <h4><a name="screen" id="screen"></a>-screen</h4>
4984</div>
4985
4986<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4987
4988<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4989
4990<div style="margin: auto;">
4991  <h4><a name="seed" id="seed"></a>-seed</h4>
4992</div>
4993
4994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4995
4996<div style="margin: auto;">
4997  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5001
5002<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5003
5004<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5005
5006<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5007of the color clusters is returned.</p>
5008
5009
5010<div style="margin: auto;">
5011  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
5012</div>
5013
5014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5015
5016<div style="margin: auto;">
5017  <h4><a name="separate" id="separate"></a>-separate</h4>
5018</div>
5019
5020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5021
5022<div style="margin: auto;">
5023  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5024</div>
5025
5026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5027
5028<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5029
5030<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5031
5032<div style="margin: auto;">
5033  <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
5034</div>
5035
5036<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
5037
5038<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>.  For example:</p>
5039
5040<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' \ <br/> rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
5041<p>The <a href="#repage">-repage</a> operator will also set the
5042'<kbd>page</kbd>' attribute of images already in memory, but allows you to
5043separately set the virtual canvas's size and offset components, and also allows
5044relative offset changes, and automatic canvas size re-calculating.  The above
5045<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
5046virtual canvas (page) meta-data. </p>
5047
5048<p>Use this option to associate a colorspace or profile with your image.  For example,</p>
5049<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5050<p>Set image options by prefixing the value with <kbd>option:</kbd>.  Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
5051
5052<div style="margin: auto;">
5053  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5054</div>
5055
5056<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5057
5058<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5059
5060<div style="margin: auto;">
5061  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5062</div>
5063
5064<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5065
5066<div style="margin: auto;">
5067  <h4><a name="shared-memory"
5068id="shared-memory"></a>-shared-memory</h4>
5069</div>
5070
5071<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5072
5073<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5074
5075<div style="margin: auto;">
5076  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5077</div>
5078
5079<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5080
5081<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5082
5083<div style="margin: auto;">
5084  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5085</div>
5086
5087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5088
5089<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5090
5091<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5092
5093<div style="margin: auto;">
5094  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5095</div>
5096
5097<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5098
5099<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5100
5101<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5102
5103<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5104
5105<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5106
5107<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5108<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5109
5110<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5111<div style="margin: auto;">
5112  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5113</div>
5114
5115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5116
5117<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5118
5119<div style="margin: auto;">
5120  <h4><a name="silent" id="silent"></a>-silent</h4>
5121</div>
5122
5123<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5124
5125<div style="margin: auto;">
5126  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5127</div>
5128
5129<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5130
5131<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5132
5133<p>For Photo CD images, choose from these sizes:</p>
5134
5135<pre class="text">
5136  192x128
5137  384x256
5138  768x512
5139  1536x1024
5140  3072x2048
5141</pre>
5142
5143<div style="margin: auto;">
5144  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5145</div>
5146
5147<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5148
5149<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5150
5151<div style="margin: auto;">
5152  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5153</div>
5154
5155<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5156
5157<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5158
5159<div style="margin: auto;">
5160  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5161</div>
5162
5163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5164
5165<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5166
5167<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5168
5169<div style="margin: auto;">
5170  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5171  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5172</div>
5173
5174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5175
5176
5177<table class="doc">
5178  <tbody>
5179  <tr valign="top">
5180    <th align="left" style="width: 8%">Method</th>
5181    <th align="left">Description</th>
5182  </tr>
5183
5184  <tr valign="top">
5185    <td valign="top">voronoi</td>
5186    <td valign="top">Simply map each pixel to the to nearest color point
5187        given. The result are polygonal 'cells' of solid color. </td>
5188  </tr>
5189
5190  <tr valign="top">
5191    <td valign="top">shepards</td>
5192    <td valign="top">Colors points basied on the ratio of inverse distance
5193        squared. Generating spots of color in a sea of the average of
5194        colors. </td>
5195    </tr>
5196
5197  <tr valign="top">
5198    <td valign="top">barycentric</td>
5199    <td valign="top">three point triangle of color given 3 points.
5200        Giving only 2 points will form a linear gradient between those points.
5201        Gradient is however not restricted to just the triangle or line. </td>
5202  </tr>
5203
5204  <tr valign="top">
5205    <td valign="top">bilinear</td>
5206    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5207        fall back to barycentric. </td>
5208  </tr>
5209
5210  </tbody>
5211</table>
5212
5213<p>The points are placed according to the images location on the virtual
5214canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5215offset), and do not actually have to exist on the given image, but may be
5216some point beyond the edge of the image. All points are floating point values.
5217</p>
5218
5219<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5220modified, whcih means the matte/alpha transparency channel is not effected by
5221default. If enabled, the image also needs a the matte/alpha channel to be
5222enabled for this operator to effect an images transparency. This is typical
5223transparency handling for images. </p>
5224
5225<p>All the above methods when given a single point of color will replace all
5226the colors in the image with the color given, regardless of the point. This is
5227logical, and provides an alternative technique to recolor a image to some
5228default value. </p>
5229
5230
5231<div style="margin: auto;">
5232  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5233</div>
5234
5235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5236
5237<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5238
5239<div style="margin: auto;">
5240  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5241</div>
5242
5243<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5244
5245<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5246
5247<div style="margin: auto;">
5248  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5249</div>
5250
5251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5252
5253<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5254
5255<div style="margin: auto;">
5256  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5257</div>
5258
5259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5260
5261<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5262
5263<div style="margin: auto;">
5264  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5265</div>
5266
5267<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5268
5269<pre class="text">
5270  char        store pixels as unsigned characters
5271  double      store pixels as doubles
5272  float       store pixels as floats
5273  integer     store pixels as integers
5274  long        store pixels as longs
5275  quantum     store pixels in the native depth of your ImageMagick distribution
5276  short       store pixels as unsigned shorts
5277</pre>
5278
5279<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5280values range from 0 to the maximum value the storage type can support.</p>
5281
5282<div style="margin: auto;">
5283  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5284</div>
5285
5286<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5287
5288<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5289
5290<pre class="text">
5291        Any
5292        Condensed
5293        Expanded
5294        ExtraCondensed
5295        ExtraExpanded
5296        Normal
5297        SemiCondensed
5298        SemiExpanded
5299        UltraCondensed
5300        UltraExpanded
5301</pre>
5302
5303<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5304
5305<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5306
5307<div style="margin: auto;">
5308  <h4><a name="strip" id="strip"></a>-strip</h4>
5309</div>
5310
5311<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5312
5313<div style="margin: auto;">
5314  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5315</div>
5316
5317<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5318
5319<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5320
5321<p>See <a href="#draw">-draw</a> for further details.</p>
5322
5323<div style="margin: auto;">
5324  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5325</div>
5326
5327<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5328
5329<p>See <a href="#draw">-draw</a> for further details.</p>
5330
5331<div style="margin: auto;">
5332  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5333</div>
5334
5335<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5336
5337<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5338
5339<pre class="text">
5340        Any
5341        Italic
5342        Normal
5343        Oblique
5344</pre>
5345
5346<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5347
5348<div style="margin: auto;">
5349  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5350</div>
5351
5352<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5353
5354<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5355
5356<div style="margin: auto;">
5357  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5358</div>
5359
5360<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5361
5362<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5363
5364<div style="margin: auto;">
5365  <h4><a name="taint" id="taint"></a>-taint</h4>
5366</div>
5367
5368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5369
5370<div style="margin: auto;">
5371  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5372</div>
5373
5374<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5375
5376<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5377
5378<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5379
5380<div style="margin: auto;">
5381  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5382</div>
5383
5384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5385
5386<div style="margin: auto;">
5387  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5388</div>
5389
5390<!-- {<em class="arg">green,blue,opacity</em>}
5391<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5392-->
5393
5394<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5395
5396<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5397
5398<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5399</p>
5400
5401<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5402
5403<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5404<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5405
5406
5407<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5408<p>Note that the values of the transparency channel is treated as 'matte'
5409values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5410
5411<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5412</p>
5413
5414<div style="margin: auto;">
5415  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5416</div>
5417
5418<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5419
5420<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5421
5422<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5423
5424<div style="margin: auto;">
5425  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5426</div>
5427
5428<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5429
5430<div style="margin: auto;">
5431  <h4>-tile <em class="arg">geometry</em></h4>
5432</div>
5433
5434<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5435
5436<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5437
5438<div style="margin: auto;">
5439  <h4>-tile</h4>
5440</div>
5441
5442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5443
5444<div style="margin: auto;">
5445  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5446</div>
5447
5448<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5449
5450<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5451
5452<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5453
5454<div style="margin: auto;">
5455  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5456</div>
5457
5458<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5459
5460<p>Tint the image with the fill color.</p>
5461
5462<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5463
5464<div style="margin: auto;">
5465  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5466</div>
5467
5468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5469
5470<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5471
5472<p>For example,</p>
5473
5474<p class="crtsnip">
5475  -title "%m:%f %wx%h"
5476</p>
5477
5478<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5479
5480
5481<div style="margin: auto;">
5482  <h4><a name="transform" id="transform"></a>-transform</h4>
5483</div>
5484
5485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5486
5487<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5488
5489<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5490<div style="margin: auto;">
5491  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5492</div>
5493
5494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5495
5496<p>The <em class="arg">color</em> argument is defined using the format
5497described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5498>-fuzz</a> setting can be used to match and replace colors similar to the one
5499given. </p>
5500
5501<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5502that is make all non-matching colors transparent. </p>
5503
5504<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5505href="#transparent" >-transparent</a> but replaces the matching color with the
5506current <a href="#fill">-fill</a> color setting, rather than transparent.
5507However the <a href="#transparent" >-transparent</a> operator also ensures
5508that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5509>-alpha</a> set</kbd>", and does not require you to modify the <a
5510href="#channel">-channel</a> to enable alpha channel handling. </p>
5511
5512<p>Note that this does not define the color as being the 'transparency color'
5513used for color-mapped image formats, such as GIF.  For that use <a
5514href="#transparent-color" >-transparent-color</a> </p>
5515
5516
5517<div style="margin: auto;">
5518  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5519</div>
5520
5521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5522
5523<p>Sometimes this is used for saving to image formats such as
5524GIF and PNG8 which uses this color to represent boolean transparency.  This
5525does not make a color transparent, it only defines what color the transparent
5526color is in the color palette of the saved image. Use <a
5527href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5528
5529<p>This option allows you to have both an opaque visible color, as well as a
5530transparent color of the same color value without conflict.  That is, you can
5531use the same color for both the transparent and opaque color areas within an
5532image.  This, in turn, frees to you to select a transparent color that is
5533appropriate when an image is displayed by an application that does not handle a
5534transparent color index, while allowing ImageMagick to correctly handle images of this
5535type. </p>
5536
5537<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5538
5539<div style="margin: auto;">
5540  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5541</div>
5542
5543<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5544
5545<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5546</p>
5547
5548<div style="margin: auto;">
5549  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5550</div>
5551
5552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5553
5554
5555<div style="margin: auto;">
5556  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5557</div>
5558
5559<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5560
5561<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5562
5563<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5564
5565<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5566
5567<div style="margin: auto;">
5568  <h4><a name="trim" id="trim"></a>-trim</h4>
5569</div>
5570
5571<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5572
5573<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5574
5575<p>The page or virtual canvas information of the image is preserved allowing
5576you to extract the result of the <a href="#trim">-trim</a> operation from the
5577image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5578information if it is unwanted.</p>
5579
5580<p>If the trimmed image 'disappears' an warning is produced, and a special
5581single pixel transparent 'missed' image is returned, in the same way as when a
5582<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5583
5584
5585<div style="margin: auto;">
5586  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5587</div>
5588
5589<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5590 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5591
5592<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5593
5594<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5595<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5596
5597<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5598
5599<div style="margin: auto;">
5600  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5601</div>
5602
5603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5604
5605<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5606
5607<p>See <a href="#draw">-draw</a> for further details.</p>
5608
5609
5610<div style="margin: auto;">
5611  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5612</div>
5613
5614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5615
5616<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5617
5618
5619<div style="margin: auto;">
5620  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5621</div>
5622
5623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5624
5625
5626<div style="margin: auto;">
5627  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5628</div>
5629
5630<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5631
5632<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5633
5634
5635<div style="margin: auto;">
5636  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5637</div>
5638
5639<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5640
5641<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5642
5643<p>The parameters are:</p>
5644
5645<pre class="text">
5646  radius:    The radius of the Gaussian, in pixels,  not counting the center
5647             pixel (default 0).
5648  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5649  amount:    The fraction of the difference between the original and the blur
5650             image that is added back into the original (default 1.0).
5651  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5652             difference amount (default 0.05).
5653</pre>
5654
5655
5656<div style="margin: auto;">
5657  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5658</div>
5659
5660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5661
5662
5663<div style="margin: auto;">
5664  <h4><a name="version" id="version"></a>-version</h4>
5665</div>
5666
5667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5668
5669
5670<div style="margin: auto;">
5671  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5672</div>
5673
5674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5675
5676
5677<div style="margin: auto;">
5678  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5679</div>
5680
5681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5682
5683
5684<div style="margin: auto;">
5685  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5686</div>
5687
5688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5689
5690<p>This option defines what color source should be used if and when a color
5691lookup completely 'misses' the source image. The color(s) that appear to
5692surround the source image.  Generally this color is derived from the source
5693image, but could also be set to a specify background color. </p>
5694
5695<p>Choose from these methods:</p>
5696
5697<pre class="text">
5698  background:           the area surrounding the image is the background color
5699  black:                the area surrounding the image is black
5700  checker-tile:         alternate squares with image and background color
5701  dither:               non-random 32x32 dithered pattern
5702  edge:                 extend the edge pixel toward infinity
5703  gray:                 the area surrounding the image is gray
5704  horizontal-tile:      horizontally tile the image, background color above/below
5705  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5706  mirror:               mirror tile the image
5707  random:               choose a random pixel from the image
5708  tile:                 tile the image (default)
5709  transparent:          the area surrounding the image is transparent blackness
5710  vertical-tile:        vertically tile the image, sides are background color
5711  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5712  white:                the area surrounding the image is white
5713</pre>
5714
5715<p>The default value is "edge".</p>
5716
5717<p>This most important for distortion operators such as <a href="#distort"
5718>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5719However it also effects operations that may access pixels just outside the
5720image proper, such as <a href="#convolve">-convolve</a>, <a
5721href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5722
5723<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5724
5725
5726<div style="margin: auto;">
5727  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5728</div>
5729
5730<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5731
5732<p>Choose from these visual classes:</p>
5733
5734<pre class="text">
5735  StaticGray
5736  GrayScale
5737  StaticColor
5738  PseudoColor
5739  TrueColor
5740  DirectColor
5741  default
5742  visual id
5743</pre>
5744
5745<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5746
5747
5748<div style="margin: auto;">
5749  <h4><a name="watermark" id="watermark"></a>-watermark <em
5750  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5751</div>
5752
5753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5754saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5755
5756<p>Take a grayscale image (with alpha mask) and modify the destination image's
5757brightness according to watermark image's grayscale value and the <em
5758class="arg">brightness</em> percentage.  The destinations color saturation
5759attribute is just direct modified by the <em class="arg">saturation</em>
5760percentage, which defaults to 100 percent (no color change). </p>
5761
5762
5763<div style="margin: auto;">
5764  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5765</div>
5766
5767<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5768
5769<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5770
5771<div style="margin: auto;">
5772  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5773</div>
5774
5775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5776
5777<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5778
5779<table class="doc">
5780  <col width="25%" />
5781  <col width="75%" />
5782  <thead>
5783  <tr>
5784  <th><em class="arg">fontWeight</em></th>
5785  <th>Description</th>
5786  </tr>
5787  </thead>
5788  <tbody>
5789    <tr><td>All </td>       <td>No effect. </td></tr>
5790    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5791    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5792    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5793    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5794 </tbody>
5795 </table>
5796
5797<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5798
5799<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5800
5801<div style="margin: auto;">
5802  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5803</div>
5804
5805<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5806
5807<div style="margin: auto;">
5808  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5809</div>
5810
5811<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5812
5813<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5814</p>
5815
5816<div style="margin: auto;">
5817  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5818</div>
5819
5820<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5821
5822<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5823
5824<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5825
5826<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5827
5828<div style="margin: auto;">
5829  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5830</div>
5831
5832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5833
5834<div style="margin: auto;">
5835  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5836</div>
5837
5838<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5839 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5840
5841<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5842
5843
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5845
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