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href="/www/command-line-options.html#print">‑print</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#process">‑process</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#profile">‑profile</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#quality">‑quality</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#quantize">‑quantize</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#quiet">‑quiet</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#radial-blur">‑radial‑blur</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#raise">‑raise</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#random-threshold">‑random‑threshold</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#recolor">‑recolor</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#red-primary">‑red‑primary</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#regard-warnings">‑regard‑warnings</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#region">‑region</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#remap">‑remap</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#remote">‑remote</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#render">‑render</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#repage">‑repage</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#resample">‑resample</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#resize">‑resize</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#respect-parentheses">‑respect‑parentheses</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#reverse">‑reverse</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#roll">‑roll</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#rotate">‑rotate</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sample">‑sample</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sampling-factor">‑sampling‑factor</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#scale">‑scale</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#scene">‑scene</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#screen">‑screen</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#seed">‑seed</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#segment">‑segment</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#selective-blur">‑selective‑blur</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#separate">‑separate</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sepia-tone">‑sepia‑tone</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#set">‑set</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#shade">‑shade</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#shadow">‑shadow</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#shared-memory">‑shared‑memory</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sharpen">‑sharpen</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#shave">‑shave</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#shear">‑shear</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sigmoidal-contrast">‑sigmoidal‑contrast</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#silent">‑silent</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#size">‑size</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sketch">‑sketch</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#snaps">‑snaps</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#solarize">‑solarize</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#sparse-color">‑sparse‑color</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#splice">‑splice</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#spread">‑spread</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#stegano">‑stegano</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#stereo">‑stereo</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#stretch">‑stretch</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#strip">‑strip</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#stroke">‑stroke</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#strokewidth">‑strokewidth</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#style">‑style</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#swap">‑swap</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#swirl">‑swirl</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#taint">‑taint</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#text-font">‑text‑font</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#texture">‑texture</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#threshold">‑threshold</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#thumbnail">‑thumbnail</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#tile">‑tile</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#tile-offset">‑tile‑offset</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#tint">‑tint</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#title">‑title</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#transform">‑transform</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#transparent">‑transparent</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#transparent-color">‑transparent‑color</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#transpose">‑transpose</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#transverse">‑transverse</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#treedepth">‑treedepth</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#trim">‑trim</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#type">‑type</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#undercolor">‑undercolor</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#unique-colors">‑unique‑colors</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#units">‑units</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#unsharp">‑unsharp</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#update">‑update</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#verbose">‑verbose</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#version">‑version</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#view">‑view</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#vignette">‑vignette</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#virtual-pixel">‑virtual‑pixel</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#visual">‑visual</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#watermark">‑watermark</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#wave">‑wave</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#weight">‑weight</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#white-point">‑white‑point</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#white-threshold">‑white‑threshold</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#window">‑window</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#window-group">‑window‑group</a> <span class='bull'> • </span> <a href="/www/command-line-options.html#write">‑write</a> ] </p> 164 165<p>Below is list of command-line options recognized by the ImageMagick <a href="/www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands 166<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and .... </p> 167 168<div style="margin: auto;"> 169 <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4> 170</div> 171 172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table> 173 174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p> 175 176<div style="margin: auto;"> 177 <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4> 178</div> 179 180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table> 181 182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation. Use the <a href="#filter">-filter</a> to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p> 183 184<div style="margin: auto;"> 185 <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4> 186</div> 187 188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table> 189 190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p> 191 192<div style="margin: auto;"> 193 <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4> 194</div> 195 196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table> 197 198<p>This option is enabled by default. An attempt is made to save all 199images of an image sequence into the given output file. 200However, some formats, such as JPEG and PNG, do not support more than one 201image per file, and in that case ImageMagick is forced to write each image as a separate file. As 202such, if more than one image needs to be written, the filename given is 203modified by adding a <a href="#scene">-scene</a> number before the 204suffix, in order to make distinct names for each image. </p> 205 206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written 207to separate files, whether or not the file format allows multiple images 208per file (for example, GIF, MIFF, and TIFF). </p> 209 210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p> 211 212<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p> 213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg. 214</p> 215 216<p>In summary, ImageMagick tries to write all images to one file, but will use 217multiple files if either (1) the output image's file format does not allow multi-image files, 218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is 219present in the output filename. </p> 220 221 222<div style="margin: auto;"> 223 <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/> 224 -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4> 225</div> 226 227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table> 228 229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p> 230 231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p> 232 233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p> 234 235<div class="eqn"> 236<img alt="affine transformation" src="/images/affine.png"/> 237</div> 238 239<p> 240The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p> 241 242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p> 243 244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p> 245 246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p> 247 248<p class="crtsnip"> 249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em> 250</p> 251 252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p> 253 254<p class="crtsnip"> 255 -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em> 256</p> 257 258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting 259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p> 260 261<p class="crtsnip"> 262 -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em> 263</p> 264 265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p> 266 267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p> 268 269<div style="margin: auto;"> 270 <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4> 271</div> 272 273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table> 274 275<p>Used to set a flag on an image indicating whether or not to use existing alpha 276channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument <em class="arg">type</em> from the list below.</p> 277 278 279<table class="doc"> 280 <tbody> 281 <tr valign="top"> 282 <th align="left" style="width: 8%">type</th> 283 <th align="left">Description</th> 284 </tr> 285 286 <tr valign="top"> 287 <td valign="top"><kbd>Off</kbd> or 288 <kbd>Deactivate</kbd></td> 289 <td valign="top"> 290 Disables the image's transparency channel. Does not delete or change the 291 existing data, just turns off the use of that data. This is the same as 292 the older <a href="#matte" >+matte</a> operator. </td></tr> 293 294 <tr valign="top"> 295 <td valign="top"><kbd>On</kbd> or 296 <kbd>Activate</kbd></td> 297 <td valign="top"> 298 Enables the image's use of transparency. If transparency data does not 299 already exist, allocates the data and sets it to opaque. If the image has 300 transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT 301 the same as the older <a href="#matte" >-matte</a> operator. </td></tr> 302 303 <tr valign="top"> 304 <td valign="top"><kbd>Set</kbd></td> 305 <td valign="top"> 306 Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously 307 turned off resets the channel to opaque. If the image already had the 308 alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr> 309 310 <tr valign="top"> 311 <td valign="top"><kbd>Opaque</kbd></td> 312 <td valign="top"> 313 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully 314 opaque. </td></tr> 315 316 <tr valign="top"> 317 <td valign="top"><kbd>Transparent</kbd></td> 318 <td valign="top"> 319 Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully 320 transparent. This effectively creates a fully transparent image the same 321 size as the original and with all its original RGB data still intact. </td></tr> 322 323 <tr valign="top"> 324 <td valign="top"><kbd>Extract</kbd></td> 325 <td valign="top"> 326 Copies the alpha channel values into all the color channels and turns 327 '<kbd>Off</kbd>' the the image's transparency, so as to generate a 328 gray-scale mask of the image's shape. This is the inverse of 329 '<kbd>Copy</kbd>'. </td></tr> 330 331 <tr valign="top"> 332 <td valign="top"><kbd>Copy</kbd></td> 333 <td valign="top"> 334 Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the 335 gray-scale intensity of the image, as an alpha mask, into the alpha 336 channel, converting a gray-scale mask into a transparent shaped image 337 ready to be colored appropriately. The color channels are not modified. 338 </td></tr> 339 340 <tr valign="top"> 341 <td valign="top"><kbd>Shape</kbd></td> 342 <td valign="top"> 343 As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with 344 the current background color. 345 </td></tr> 346 347 <tr valign="top"> 348 <td valign="top"><kbd>Background</kbd></td> 349 <td valign="top"> 350 Set any fully-transparent pixel to the background color. 351 </td></tr> 352 </tbody> 353</table> 354 355<p>Note that while the <a href="#matte" >+matte</a> operation is the same as 356"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte" 357>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and 358not "<kbd><a href="#alpha" >-alpha</a> on</kbd>". 359That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the 360written image is opaque if the original image had no transparency 361channel enabled, regardless if transparency data is already present. </p> 362 363 364<div style="margin: auto;"> 365 <h4><a name="annotate" id="annotate"></a> 366 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br /> 367 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br /> 368 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4> 369</div> 370 371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table> 372 373<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p> 374 375 376<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p> 377 378<p>Using <a href="#annotate">-annotate</a> <em class="arg">degrees</em> or <a href="#annotate">-annotate</a> <em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>–direction is conventionally considered to be <em>downward</em> for images.)</p> 379 380<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p> 381<div class="eqn"><img alt="annotate transformation" src="/images/annotate.png"/></div> 382 383<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p> 384 385<p>Text is any UTF-8 encoded character sequence. If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>. Text in a file is taken literally; no embedded formatting characters are recognized.</p> 386 387<div style="margin: auto;"> 388 <h4><a name="antialias" id="antialias"></a>-antialias</h4> 389</div> 390 391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when 392drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table> 393 394<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when 395drawn. Use <a href="#antialias">+antialias</a> to disable the addition of 396antialiasing edge pixels. This will then reduce the number of colors added to 397an image to just the colors being directly drawn. That is, no mixed colors 398will be added when drawing such objects. </p> 399 400<div style="margin: auto;"> 401 <h4><a name="append" id="append"></a>-append</h4> 402</div> 403 404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table> 405 406<p>This option creates a single longer image image, by joining all the current 407images in sequence top-to-bottom. Use <a href="#append">+append</a> to 408stack images left-to-right. </p> 409 410<p>If they are not of the same width, narrower images are padded with the 411current <a href="#background">-background</a> color setting, and their 412position relative to each other can be controled by the current <a 413href="#gravity">-gravity</a> setting. </p> 414 415 416<div style="margin: auto;"> 417 <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4> 418</div> 419 420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table> 421 422 423<div style="margin: auto;"> 424 <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4> 425</div> 426 427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table> 428 429<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p> 430 431<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p> 432 433 434 435<div style="margin: auto;"> 436 <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4> 437</div> 438 439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table> 440 441<p>This calculates the mean values of an image, then applies a calculated <a 442href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the 443image it will get a have a value of 50%. </p> 444 445<p>This means that any solid 'gray' image will become 50% gray. </p> 446 447<p>This works well for real-life images with little or no extreme dark and 448light areas, but tend to fail for images with large amounts of bright sky or 449dark shadows. It also does not work well for diagrmas or cartoon like images. 450</p> 451 452<p>It uses the <a href="#channel" >-channel</a> setting, (including the 453'<CODE>sync</CODE>' flag for channel syncronization), to determine which color 454values will be used and modified. As the default <a href="#channel" 455>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified 456together by the same gamma value, preserving colors. </p> 457 458 459 460<div style="margin: auto;"> 461 <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4> 462</div> 463 464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table> 465 466<p>This is a 'perfect' image normalization operator. It finds the exact 467mimimum and maximum color values in the image and then applies a <a 468href="#level" >-level</a> operator to stretch the values to the full range of 469values. </p> 470 471<p>The operator is not typically used for real-life images, image scans, or 472JPEG format images, as a single 'out-rider' pixel can set a bad min/max values 473for the <a href="#level" >-level</a> operation. On the other hand it is the 474right operator to use for color stretching gradient images being used to 475generate Color lookup tables, distortion maps, or other 'mathematically' 476defined images. </p> 477 478<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a 479href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch" 480>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping' 481problems that these operators may have. That is <a href="#auto-level" 482>-auto-level</a> is the perfect or ideal version these operators. </p> 483 484<p>It uses the <a href="#channel" >-channel</a> setting, (including the 485special '<CODE>sync</CODE>' flag for channel syncronization), to determine 486which color values will be used and modified. As the default <a 487href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the 488'<CODE>sync</CODE>' will ensure that the color channels will be modified 489together by the same gamma value, preserving colors, and ignoring 490transparency. </p> 491 492 493 494<div style="margin: auto;"> 495 <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4> 496</div> 497 498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table> 499 500<p>This operator reads and resets the EXIF image profile setting 'Orientation' 501and then performs the appropriate 90 degree rotation on the image to orient 502the image, for correct viewing. </p> 503 504<p>This EXIF profile setting is usually set using a gravity sensor in digital 505camara, however photos taken directly downward or upward may not have an 506appropriate value. Also images that have been orientation 'corrected' without 507reseting this setting, may be 'corrected' again resulting in a incorrect 508result. If the he EXIF profile was previously stripped, the <a 509href="#auto-orient" >-auto-orient</a> operator will do nothing. </p> 510 511 512<div style="margin: auto;"> 513 <h4><a name="average" id="average"></a>-average</h4> 514</div> 515 516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table> 517 518<p>An error results if the images are not identically sized.</p> 519 520 521<div style="margin: auto;"> 522 <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4> 523</div> 524 525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 526 527<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 528 529<div style="margin: auto;"> 530 <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4> 531</div> 532 533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table> 534 535<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p> 536 537<div style="margin: auto;"> 538 <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4> 539</div> 540 541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table> 542 543<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p> 544 545<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p> 546<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p> 547 548<div style="margin: auto;"> 549 <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4> 550</div> 551 552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table> 553 554<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">‑convolve</a> so that positive and negative results are relative to the specified bias value. </p> 555 556<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p> 557 558<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">‑bias</a> is not needed, as ImageMagick is able to store/handle any 559negative results without clipping to the color value range 560(0..QuantumRange).</p> 561 562<p>See the discussion on HDRI implementations of ImageMagick on the page 563<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry. 564</p> 565 566<div style="margin: auto;"> 567 <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4> 568</div> 569 570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table> 571 572<div style="margin: auto;"> 573 <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4> 574</div> 575 576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table> 577 578<p> The threshold value can be given as a percentage or as an absolute integer value within [0, <em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">‑channel</a> value. See <a href="/www/command-line-options.html#threshold">‑threshold</a> for more details on thresholds and resulting values. 579</p> 580 581 582<div style="margin: auto;"> 583 <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4> 584</div> 585 586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 587 588<p>Blend will average the images together ('plus') according to the 589percentages given and each pixels transparency. If only a single percentage 590value is given it sets the weight of the composite or 'source' image, while 591the background image is weighted by the exact opposite amount. That is a 592<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the 593'destination' image. Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p> 594 595 596<div style="margin: auto;"> 597 <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4> 598</div> 599 600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table> 601 602<div style="margin: auto;"> 603 <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4> 604</div> 605 606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table> 607 608<div style="margin: auto;"> 609 610<div style="margin: auto;"> 611 <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4> 612</div> 613 614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table> 615 616<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p> 617 618<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/> 619</div> 620 621<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and σ is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3σ. If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p> 622 623<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p> 624 625<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how 626pixels which are outside the image proper are blurred into the final result. 627</p> 628 629 630<div style="margin: auto;"> 631 <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4> 632</div> 633 634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 635 636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted 637Average (EWA) of the source image, scaled according to the grayscale 638mapping. </p> 639 640<p>The ellipse is weighted with sigma set to the given <em class="arg" 641>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em> 642defaults to the <em class="arg" >Width</em> for a normal circular Guassian 643weighting. The <em class="arg" >Angle</em> will rotate the ellipse from 644horizontal clock-wise. </p> 645 646<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how 647pixels which are outside the image proper are blurred into the final result. 648</p> 649 650 651<div style="margin: auto;"> 652 <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4> 653</div> 654 655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table> 656 657<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument. See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p> 658 659<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p> 660 661<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p> 662 663<div style="margin: auto;"> 664 <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4> 665</div> 666 667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table> 668 669<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 670 671<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p> 672 673<div style="margin: auto;"> 674 <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4> 675</div> 676 677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 678 679<div style="margin: auto;"> 680 <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4> 681</div> 682 683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table> 684 685<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p> 686 687<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p> 688 689<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p> 690 691<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result will be totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation will be a a very steep vertical line at mid gray.</p> 692 693<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes will be zero or positive.</p> 694 695<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result will be totally white. Similarly, when contrast=0 and brightness=-100, the result will be totally black.</p> 696 697<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol will be no different than leaving it off.</p> 698 699<div style="margin: auto;"> 700 <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4> 701</div> 702 703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table> 704 705<div style="margin: auto;"> 706 <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4> 707</div> 708 709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table> 710 711<div style="margin: auto;"> 712 <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4> 713</div> 714 715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table> 716 717<p>Here is an example color correction collection:</p> 718 719<pre class="text"> 720<?xml version="1.0" encoding="UTF-8"?> 721<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"> 722 <ColorCorrection id="cc06668"> 723 <SOPNode> 724 <Slope> 0.9 1.2 0.5 </Slope> 725 <Offset> 0.4 -0.5 0.6 </Offset> 726 <Power> 1.0 0.8 1.5 </Power> 727 </SOPNode> 728 <SATNode> 729 <Saturation> 0.85 </Saturation> 730 </SATNode> 731 </ColorCorrection> 732</ColorCorrectionCollection> 733</pre> 734 735<div style="margin: auto;"> 736 <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4> 737</div> 738 739<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table> 740 741<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p> 742 743<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p> 744 745<p>The channels above can be specified as a comma-separated list or can be 746abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>', 747'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>', 748'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'. 749 750For example, to negate only the alpha channel of an image, use</p> 751<p class="crtsnip"> 752 -channel Alpha -negate 753</p> 754 755Some operators also allow the use of a special channel flag 756'<code>sync</code>'. If present operators that understand this flag will 757apply the exact same image modification to all the image channels in the image 758so as to ensure that colors are kept 'in-sync'. Without this flag such 759operators will apply there function to each channel separately. See <a 760href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a> 761for examples of such an operator. </p> 762 763 764<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value 765'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels 766except the opacity channel, and that all the color channels are to be modified 767in exactly the same way. The 'plus' form <a href="#channel" >+channel</a> 768will reset the value back to this default. </p> 769 770<p>Options that are affected by the <a href="#channel" >-channel</a> setting 771include the following. 772 773<a href="#auto-gamma">-auto-gamma</a>, 774<a href="#auto-level">-auto-level</a>, 775<a href="#black-threshold">-black-threshold</a>, 776<a href="#blur">-blur</a>, 777<a href="#clamp">-clamp</a>, 778<a href="#clut">-clut</a>, 779<a href="#combine">-combine</a>, 780<a href="#contrast-stretch">-contrast-stretch</a>, 781<a href="#evaluate">-evaluate</a>, 782<a href="#function">-function</a>, 783<a href="#fx">-fx</a>, 784<a href="#gaussian-blur">-gaussian-blur</a>, 785<a href="#hald-clut">-hald-clut</a>, 786<a href="#motion-blur">-motion-blur</a>, 787<a href="#negate">-negate</a>, 788<a href="#normalize">-normalize</a>, 789<a href="#ordered-dither">-ordered-dither</a>, 790<a href="#radial-blur">-radial-blur</a>, 791<a href="#random-threshold">-random-threshold</a>, 792<a href="#separate">-separate</a>, and 793<a href="#threshold">-threshold</a>, and 794<a href="#white-threshold">-white-threshold</a>. 795</p> 796 797<p>Warning, some operators behave differentally when the <a href="#channel" 798>+channel</a> default setting is in effect, verses ANY user defined <a 799href="#channel" >-channel</a> setting (including the equivelent of the 800default). For example <a href="#threshold">-threshold</a> will by default 801gray-scale the image before thresholding, if no <a href="#channel" 802>-channel</a> setting has been defined. </p> 803 804<p>Also some operators such as <a href="#blur">-blur</a>, <a 805href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the 806color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a 807href="#channel" >-channel</a>. Generally this done to ensure that 808fully-transparent colors are treated as being fully-transparent, and thus any 809underlying 'hidden' color has no effect on the final results. Typically 810resulting in 'halo' effects. </p> 811 812<p>As a alpha channel is optional within images some operators will read the 813color channels of an image as a greyscale alpha mask, when the image has no 814alpha channel present, but the <a href="#channel" >-channel</a> setting tells 815the operator to apply the alpha channel. The <a href="#clut">-clut</a> 816operator is a good example of this. </p> 817 818 819<div style="margin: auto;"> 820 <h4><a name="clamp" id="clamp"></a>-clamp</h4> 821</div> 822 823<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table> 824 825<div style="margin: auto;"> 826 <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4> 827</div> 828 829<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table> 830 831<div style="margin: auto;"> 832 <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4> 833</div> 834 835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table> 836 837<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p> 838 839<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p> 840 841<div style="margin: auto;"> 842 <h4><a name="clip" id="clip"></a>-clip</h4> 843</div> 844 845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table> 846 847<p>If a clipping path is present, it is applied to subsequent operations.</p> 848 849<p>For example, in the command</p> 850 851<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p> 852<p>only the pixels within the clipping path are negated.</p> 853 854<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p> 855 856<div style="margin: auto;"> 857 <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4> 858</div> 859 860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table> 861 862<div style="margin: auto;"> 863 <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4> 864</div> 865 866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table> 867 868<div style="margin: auto;"> 869 <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4> 870</div> 871 872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table> 873 874<p>Specify the image by its index in the sequence. The first image is index 8750. Negative indexes are relative to the end of the sequence; for example, −1 876represents the last image of the sequence. Specify a range of images with a 877dash (e.g. 0−4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). Use <a 878href="#clone">+clone</a> make a copy of the last image in the image 879sequence.</p> 880 881<div style="margin: auto;"> 882 <h4><a name="clut" id="clut"></a>-clut</h4> 883</div> 884 885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each 886corresponding channel in the second image as a <b>c</b>olor 887<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table> 888 889<p>The second (LUT) image is ordinarily a gradient image containing the 890histogram mapping of how each channel should be modified. Typically it is a 891either a single row or column image of replacement color values. If larger 892than a single row or column, values are taken from a diagonal line from 893top-left to bottom-right corners.</p> 894 895<p>The lookup is further controlled by the <a 896href="#interpolate">-interpolate</a> setting, which is especially handy for an 897LUT which is not the full length needed by the ImageMagick installed Quality 898(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and 899'<kbd>bicubic</kbd>' interpolation settings, which give smooth color 900gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed 901lookup of color values. </p> 902 903<p>This operator is especially suited to replacing a grayscale image with a 904specific color gradient from the CLUT image. </p> 905 906<p>Only the channel values defined by the <a href="#channel">-channel</a> 907setting will have their values replaced. In particular, since the default <a 908href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that 909transparency (alpha/matte channel) is not affected, unless the <a 910href="#channel">-channel</a> setting is modified. When the alpha channel is 911set, it is treated by the <a href="#clut" >-clut</a> operator in the same way 912as the other channels, implying that alpha/matte values are replaced using the 913alpha/matte values of the original image. </p> 914 915<p>If either the image being modified, or the lookup image, conatins no 916transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a 917href="#channel">-channel</a> setting includes alpha replacement, then it is 918assumed that image represents a gray-scale graident which will be used for the 919replacement alpha values. That is you can use a gray-scale CLUT image to 920adjust a existing images alpha channel, or you can color a gray-scale image 921using colors form CLUT containing the desired colors, including transparency. 922</p> 923 924<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according 925the lookup of the full color RGB value from a 2D representation of a 3D color 926cube. </p> 927 928 929<div style="margin: auto;"> 930 <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4> 931</div> 932 933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table> 934 935<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easilly viewed and processed than the highly optimized GIF overlay images. </p> 936 937<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p> 938 939 940<div style="margin: auto;"> 941 <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4> 942</div> 943 944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table> 945 946<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p> 947 948<div style="margin: auto;"> 949 <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4> 950</div> 951 952<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 953 954<p>The <em class="arg">type</em> can be <kbd>shared</kbd> or <kbd>private</kbd>.</p> 955 956<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p> 957 958<div style="margin: auto;"> 959 <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4> 960</div> 961 962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table> 963 964<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p> 965 966<div style="margin: auto;"> 967 <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4> 968</div> 969 970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table> 971 972<p>Choices are:</p> 973 974<pre class="text"> 975 CMY 976 CMYK 977 Gray 978 HSB 979 HSL 980 HWB 981 Lab 982 Log 983 OHTA 984 Rec601Luma 985 Rec601YCbCr 986 Rec709Luma 987 Rec709YCbCr 988 RGB 989 sRGB 990 Transparent 991 XYZ 992 YCbCr 993 YCC 994 YIQ 995 YPbPr 996 YUV 997</pre> 998 999<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p> 1000 1001<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p> 1002 1003<table class="doc"> 1004 <caption>Conversion Of RGB To Other Color Spaces</caption> 1005 <tr><th align="left" valign="middle">CMY</th></tr> 1006 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>−R</td></tr> 1007 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>−G</td></tr> 1008 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>−B</td></tr> 1009 <tr><th align="left" valign="middle">CMYK — starts with CMY from above</th></tr> 1010 <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr> 1011 <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C−K)/(<em class="QR">QuantumRange</em>−K)</td></tr> 1012 <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M−K)/(<em class="QR">QuantumRange</em>−K)</td></tr> 1013 <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y−K)/(<em class="QR">QuantumRange</em>−K)</td></tr> 1014 1015 <tr><th align="left" valign="middle">Gray</th></tr> 1016 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr> 1017 1018 <tr><th align="left" valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr> 1019 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr> 1020 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr> 1021 <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr> 1022 1023 <tr><th align="left" valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr> 1024 <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr> 1025 <tr><td align="left" valign="middle">S=distance from axis outward</td></tr> 1026 <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr> 1027 1028 <tr><th align="left" valign="middle">HWB — Hue, Whiteness, Blackness</th></tr> 1029 <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr> 1030 <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr> 1031 <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr> 1032 1033 <tr><th align="left" valign="middle">LAB</th></tr> 1034 <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr> 1035 <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr> 1036 <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr> 1037 1038 <tr><th align="left" valign="middle">LOG</th></tr> 1039 <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr> 1040 <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr> 1041 <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr> 1042 1043 <tr><th align="left" valign="middle">OHTA — approximates principal components transformation</th></tr> 1044 <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr> 1045 <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1046 <tr><td align="left" valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1047 1048 <tr><th align="left" valign="middle">Rec601Luma</th></tr> 1049 <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr> 1050 1051 <tr><th align="left" valign="middle">Rec601YCbCr</th></tr> 1052 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr> 1053 <tr><td align="left" valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1054 <tr><td align="left" valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1055 1056 <tr><th align="left" valign="middle">Rec709Luma</th></tr> 1057 <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr> 1058 1059 <tr><th align="left" valign="middle">Rec709YCbCr</th></tr> 1060 <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr> 1061 <tr><td align="left" valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1062 <tr><td align="left" valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1063 1064 <tr><th align="left" valign="middle">sRGB</th></tr> 1065 <tr><td align="left" valign="middle">if Rs ≤ .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr> 1066 <tr><td align="left" valign="middle">if Gs ≤ .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr> 1067 <tr><td align="left" valign="middle">if Bs ≤ .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr> 1068 1069 <tr><th align="left" valign="middle">XYZ</th></tr> 1070 <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr> 1071 <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr> 1072 <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr> 1073 1074 <tr><th align="left" valign="middle">YCC</th></tr> 1075 <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr> 1076 <tr><td align="left" valign="middle">C1=(−0.29900*R−0.58700*G+0.88600*B) (with complicated scaling)</td></tr> 1077 <tr><td align="left" valign="middle">C2=(0.70100*R−0.58700*G−0.11400*B) (with complicated scaling)</td></tr> 1078 1079 <tr><th align="left" valign="middle">YCbCr</th></tr> 1080 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr> 1081 <tr><td align="left" valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1082 <tr><td align="left" valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1083 1084 <tr><th align="left" valign="middle">YIQ</th></tr> 1085 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr> 1086 <tr><td align="left" valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1087 <tr><td align="left" valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1088 1089 <tr><th align="left" valign="middle">YPbPr</th></tr> 1090 <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr> 1091 <tr><td align="left" valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1092 <tr><td align="left" valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1093 1094 <tr><th align="left" valign="middle">YUV</th></tr> 1095 <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr> 1096 <tr><td align="left" valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1097 <tr><td align="left" valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr> 1098</table> 1099 1100<div style="margin: auto;"> 1101 <h4><a name="combine" id="combine"></a>-combine</h4> 1102</div> 1103 1104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table> 1105 1106<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p> 1107 1108<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original. 1109</p> 1110 1111<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick> </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p> 1112<div style="margin: auto;"> 1113 <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4> 1114</div> 1115 1116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table> 1117 1118<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p> 1119 1120<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p> 1121 1122<p>For example,</p> 1123 1124<p class="crtsnip"> 1125 -comment "%m:%f %wx%h" 1126</p> 1127 1128<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p> 1129 1130<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string. Comments in a file are literal; no embedded formatting characters are recognized.</p> 1131 1132<div style="margin: auto;"> 1133 <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4> 1134</div> 1135 1136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table> 1137 1138<p>The description of composition uses abstract terminology in order to allow 1139the description to be more precise, while avoiding constant values which are 1140specific to a particular build configuration. Each image pixel is represented 1141by red, green, and blue levels (which are equal for a gray pixel). The 1142build-dependent value <em class="QR">QuantumRange</em> is the maximum integral 1143value which may be stored, per pixel, in the red, green, or blue channels of 1144the image. Each image pixel may also optionally (if the image matte channel is 1145enabled) have an associated level of opacity, ranging from <em>opaque</em> to 1146<em>transparent</em>, which may be used to determine the influence of the pixel 1147color when compositing the pixel with another image pixel. If the image matte 1148channel is disabled, then all pixels in the image are treated as opaque. The 1149color of an opaque pixel is fully visible while the color of a transparent 1150pixel color is entirely absent (pixel color is ignored).</p> 1151 1152<p>By definition, raster images have a rectangular shape. All image rows are of 1153equal length, as are all image columns. By treating the alpha channel as a 1154visual "mask" the rectangular image may be given a "shape" by treating the 1155alpha channel as a cookie-cutter for the image. This is done by setting the 1156pixels within the shape to be opaque, with pixels outside the shape set as 1157transparent. Pixels on the boundary of the shape may be between opaque and 1158transparent in order to provide antialiasing (visually smooth edges). The 1159description of the composition operators use this concept of image "shape" in 1160order to make the description of the operators easier to understand. While it 1161is convenient to describe the operators in terms of "shapes" they are by no 1162means limited to mask-style operations since they are based on continuous 1163floating-point mathematics rather than simple boolean operations.</p> 1164 1165<p>The following alpha blending (Duff-Porter) compose methods are available:</p> 1166 1167<table class="doc"> 1168 <tbody> 1169 <tr valign="top"> 1170 <th align="left" style="width: 8%">Method</th> 1171 <th align="left">Description</th> 1172 </tr> 1173 1174 <tr valign="top"> 1175 <td valign="top">clear</td> 1176 <td valign="top">Both the color and the alpha of the destination are 1177 cleared. Neither the source nor the destination are used (except for 1178 destinations size and other meta-data which is always preserved.</td> 1179 </tr> 1180 1181 <tr valign="top"> 1182 <td valign="top">src</td> 1183 <td valign="top">The source is copied to the destination. The destination 1184 is not used as input, though it is cleared.</td> 1185 </tr> 1186 1187 <tr valign="top"> 1188 <td valign="top">dst</td> 1189 <td valign="top">The destination is left untouched. The source image is 1190 completely ignored.</td> 1191 </tr> 1192 1193 <tr valign="top"> 1194 <td valign="top">src-over</td> 1195 <td valign="top">The source is composited over the destination. this is 1196 the default alpha blending compose method, when neither the compose 1197 setting is set, nor is set in the image meta-data.</td> 1198 </tr> 1199 1200 <tr valign="top"> 1201 <td valign="top">dst-over</td> 1202 <td valign="top">The destination is composited over the source and the 1203 result replaces the destination.</td> 1204 </tr> 1205 1206 <tr valign="top"> 1207 <td valign="top">src-in</td> 1208 <td valign="top">The part of the source lying inside of the destination 1209 replaces the destination.</td> 1210 </tr> 1211 1212 <tr valign="top"> 1213 <td valign="top">dst-in</td> 1214 <td valign="top">The part of the destination lying inside of the source 1215 replaces the destination. Areas not overlaid are cleared.</td> 1216 </tr> 1217 1218 <tr valign="top"> 1219 <td valign="top">src-out</td> 1220 <td valign="top">The part of the source lying outside of the destination 1221 replaces the destination.</td> 1222 </tr> 1223 1224 <tr valign="top"> 1225 <td valign="top">dst-out</td> 1226 <td valign="top">The part of the destination lying outside of the source 1227 replaces the destination.</td> 1228 </tr> 1229 1230 <tr valign="top"> 1231 <td valign="top">src-atop</td> 1232 <td valign="top">The part of the source lying inside of the destination is 1233 composited onto the destination.</td> 1234 </tr> 1235 1236 <tr valign="top"> 1237 <td valign="top">dst-atop</td> 1238 <td valign="top">The part of the destination lying inside of the source is 1239 composited over the source and replaces the destination. Areas not 1240 overlaid are cleared. </td> 1241 </tr> 1242 1243 <tr valign="top"> 1244 <td valign="top">xor</td> 1245 <td valign="top">The part of the source that lies outside of the 1246 destination is combined with the part of the destination that lies 1247 outside of the source. Source or Destination, but not both. </td> 1248 </tr> 1249 1250 </tbody> 1251</table> 1252 1253<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part. 1254For example the defaul compose method can be specified as just 'Over'.</p> 1255 1256 1257<p>The following mathemathical composition methods are also available. </p> 1258 1259<p>Typically these use the default 'Over' alpha blending when transparencies 1260are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which 1261also composes the alpha channel using the same process as the color channels. 1262This allows them to be used for special image masking techniques. </p> 1263 1264<table class="doc"> 1265 <tbody> 1266 <tr valign="top"> 1267 <th align="left" style="width: 8%">Method</th> 1268 <th align="left">Description</th> 1269 </tr> 1270 1271 <tr valign="top"> 1272 <td valign="top">multiply</td> 1273 <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td> 1274 </tr> 1275 1276 <tr valign="top"> 1277 <td valign="top">screen</td> 1278 <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td> 1279 </tr> 1280 1281 <tr valign="top"> 1282 <td valign="top">plus</td> 1283 <td valign="top">The source is added to the destination and replaces the 1284 destination. This operator is useful for averaging or a controled 1285 merger of two images, rather than a direct overlay.</td> 1286 </tr> 1287 1288 <tr valign="top"> 1289 <td valign="top">add</td> 1290 <td valign="top">As per 'plus' but transparency data is treated as matte 1291 values. As such any transparent areas in either image remain 1292 transparent. </td> 1293 </tr> 1294 1295 <tr valign="top"> 1296 <td valign="top">minus</td> 1297 <td valign="top">Subtract the colors in the source image from the 1298 destination image. When transparency is involved, opaque areas is 1299 subtracted from any destination opaque areas. </td> 1300 </tr> 1301 1302 <tr valign="top"> 1303 <td valign="top">subtract</td> 1304 <td valign="top">Subtract the colors in the source image from the 1305 destination image. When transparency is involved transparent areas are 1306 subtracted, so only the opaque areas in the source remain opaque in 1307 the destination image. </td> 1308 </tr> 1309 1310 <tr valign="top"> 1311 <td valign="top">difference</td> 1312 <td valign="top">Subtracts the darker of the two constituent colors from 1313 the lighter. Painting with white inverts the destination color. 1314 Painting with black produces no change.</td> 1315 </tr> 1316 1317 <tr valign="top"> 1318 <td valign="top">exclusion</td> 1319 <td valign="top">Produces an effect similar to that of 'difference', but 1320 appears as lower contrast. Painting with white inverts the 1321 destination color. Painting with black produces no change.</td> 1322 </tr> 1323 1324 <tr valign="top"> 1325 <td valign="top">darken</td> 1326 <td valign="top">Selects the darker of the destination and source colors. 1327 The destination is replaced with the source when the source is darker, 1328 otherwise it is left unchanged.</td> 1329 </tr> 1330 1331 <tr valign="top"> 1332 <td valign="top">lighten</td> 1333 <td valign="top">Selects the lighter of the destination and source colors. 1334 The destination is replaced with the source when the source is 1335 lighter, otherwise it is left unchanged. </td> 1336 </tr> 1337 1338 <tr valign="top"> 1339 <td valign="top">linear-dodge</td> 1340 <td valign="top">This is equivelent to 'Plus' in that the color channels 1341 are simply added, however it does not 'Plus' the alpha channel, but 1342 uses the normal 'Over' alpha blending, which transparencies are 1343 involved. Produces a sort of additive multiply-like result. Added 1344 ImageMagick version 6.5.4-3. </td> 1345 </tr> 1346 1347 <tr valign="top"> 1348 <td valign="top">linear-burn</td> 1349 <td valign="top">As 'Linear-Dodge', but also subtract one from the result. 1350 Sort of a additive 'Screen' of the images. Added ImageMagick version 1351 6.5.4-3. </td> 1352 </tr> 1353 1354 <tr valign="top"> 1355 <td valign="top">color-dodge</td> 1356 <td valign="top">Brightens the destination color to reflect the source 1357 color. Painting with black produces no change.</td> 1358 </tr> 1359 1360 <tr valign="top"> 1361 <td valign="top">color-burn</td> 1362 <td valign="top">Darkens the destination color to reflect the source 1363 color. Painting with white produces no change. Fixed in ImageMagick 1364 version 6.5.4-3. </td> 1365 </tr> 1366 1367 <tr valign="top"> 1368 <td valign="top">overlay</td> 1369 <td valign="top">Multiplies or screens the colors, dependent on the 1370 destination color. Source colors overlay the destination whilst 1371 preserving its highlights and shadows. The destination color is not 1372 replaced, but is mixed with the source color to reflect the lightness 1373 or darkness of the destination.</td> 1374 </tr> 1375 1376 <tr valign="top"> 1377 <td valign="top">hard-light</td> 1378 <td valign="top">Multiplies or screens the colors, dependent on the source 1379 color value. If the source color is lighter than 0.5, the destination 1380 is lightened as if it were screened. If the source color is darker 1381 than 0.5, the destination is darkened, as if it were multiplied. The 1382 degree of lightening or darkening is proportional to the difference 1383 between the source color and 0.5. If it is equal to 0.5 the 1384 destination is unchanged. Painting with pure black or white produces 1385 black or white.</td> 1386 </tr> 1387 1388 1389 <tr valign="top"> 1390 <td valign="top">linear-light</td> 1391 <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn 1392 instead. Increases contrast slightly with an impact on the 1393 foreground's tonal values.</td> 1394 </tr> 1395 1396 <tr valign="top"> 1397 <td valign="top">soft-light</td> 1398 <td valign="top">Darkens or lightens the colors, dependent on the source 1399 color value. If the source color is lighter than 0.5, the destination 1400 is lightened. If the source color is darker than 0.5, the destination 1401 is darkened, as if it were burned in. The degree of darkening or 1402 lightening is proportional to the difference between the source color 1403 and 0.5. If it is equal to 0.5, the destination is unchanged. Painting 1404 with pure black or white produces a distinctly darker or lighter area, 1405 but does not result in pure black or white. Fixed in ImageMagick 1406 version 6.5.4-3. </td> 1407 </tr> 1408 1409 <tr valign="top"> 1410 <td valign="top">pegtop-light</td> 1411 <td valign="top">Almost equivelent to 'Soft-Light', but using a 1412 continuious mathematical formula rather than two conditionally 1413 selected formulae. Added ImageMagick version 6.5.4-3. </td> 1414 </tr> 1415 1416 <tr valign="top"> 1417 <td valign="top">vivid-light</td> 1418 <td valign="top">A modified 'Linear-Light' designed to preserve very stong 1419 primary and secondary colors in the image. Added ImageMagick version 1420 6.5.4-3. </td> 1421 </tr> 1422 1423 <tr valign="top"> 1424 <td valign="top">pin-light</td> 1425 <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings, 1426 to similate the effects of a strong 'pinhole' light source. Added 1427 ImageMagick version 6.5.4-3. </td> 1428 </tr> 1429 1430 </tbody> 1431</table> 1432 1433 1434<p>Also included are these special purpose compose methods:</p> 1435 1436<table class="doc"> 1437 <tbody> 1438 <tr valign="top"> 1439 <th align="left" style="width: 8%">Method</th> 1440 <th align="left">Description</th> 1441 </tr> 1442 1443 <tr valign="top"> 1444 <td valign="top">copy-*</td> 1445 <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan, 1446 Magenta, Yellow, Black, or Opacity) in the source image to the 1447 same channel in the destination image. If the channel specified 1448 does not exist in the source image, (which can only happen for methods, 1449 '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is 1450 assumed that the source image is a special grayscale channel image 1451 of the values to be copied. </td> 1452 </tr> 1453 1454 <tr valign="top"> 1455 <td valign="top">change-mask</td> 1456 <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td> 1457 </tr> 1458 </tbody> 1459</table> 1460 1461<p>On top of these composed methods are a few special ones that not only require 1462the two images that are being merged or overlaid, but have some extra numerical 1463arguments, which are tabled below. </p> 1464 1465<p>In the "<code>composite</code>" command these composition methods are 1466selected using special options with the arguments needed. They are usually, 1467but not always, the same name as the composte 'method' they use, and replaces 1468the normal use of the <a href="#compose" >-compose</a> setting in the 1469"<code>composite</code>" command. For example... </p> 1470 1471<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>composite ... -blend 50x50 ...</span></p> 1472<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply 1473these extra arguments to its <a href="#composite" >-composite</a> operator, 1474using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'. This means you can now make use of 1475these special argumented <a href="#compose" >-compose</a> methods, those the 1476argument and the method both need to be set separatally. For example... </p> 1477 1478<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert ... -compose blend -set option:compose:args 50x50 -composite ...</span></p> 1479<p>The following is a table of these special 'argumented' compose methods, 1480with a brief summary of what they do. For more details see the equivalent 1481"composite" command option name. </p> 1482 1483<table class="doc"> 1484 <tbody> 1485 <tr valign="top"> 1486 <th align="left" style="width: 8%">Method</th> 1487 <th align="left">Description</th> 1488 </tr> 1489 1490 <tr valign="top"> 1491 <td valign="top">dissolve</td> 1492 <td valign="top">Arguments: 1493 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>] 1494 <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a> 1495 <br>Dissolve the 'source' image by the percentage given before overlaying 1496 'over' the 'destination' image. If <em class="arg">src_percent</em> is 1497 greater than 100, it starts dissolving the main image so it will 1498 become transparent at a value of '<kbd class="arg">200</kbd>'. If 1499 both percentages are given, each image are dissolved to the 1500 percentages given. 1501 </td> 1502 </tr> 1503 1504 <tr valign="top"> 1505 <td valign="top">blend</td> 1506 <td valign="top">Arguments: 1507 <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>] 1508 <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a> 1509 <br>Average the images together ('plus') according to the percentages 1510 given and each pixels transparency. If only a single percentage value 1511 is given it sets the weight of the composite or 'source' image, while 1512 the background image is weighted by the exact opposite amount. That is 1513 a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of 1514 the 'destination' image. Thus it is equivalent to <kbd>-blend 1515 30x70</kbd>. 1516 </td> 1517 </tr> 1518 1519 <tr valign="top"> 1520 <td valign="top">mathematics</td> 1521 <td valign="top">Arguments: <em class="arg">A, B, C, D</em> 1522 <br>Not available in "<code>composite</code>" at this time. 1523 <br>Merge the source and destination images according to the formula 1524 <br> <code>A*Sc*Dc + B*Sc + C*Dc + D</code> 1525 <br>Can be used to generate a custom composition method that would 1526 otherwise need to be implemented using the slow <a href="#fx">-fx</a> 1527 DIY image operator. Added to ImageMagick version 6.5.4-3. 1528 </td> 1529 </tr> 1530 1531 <tr valign="top"> 1532 <td valign="top">modulate</td> 1533 <td valign="top">Arguments: 1534 <em class="arg">brightness</em>[x<em class="arg">saturation</em>] 1535 <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a> 1536 <br>Take a grayscale image (with alpha mask) and modify the destination 1537 image's brightness according to watermark image's grayscale value and 1538 the <em class="arg">brightness</em> percentage. The destinations 1539 color saturation attribute is just direct modified by the <em 1540 class="arg">saturation</em> percentage, which defaults to 100 percent 1541 (no color change). 1542 1543 </td> 1544 </tr> 1545 1546 <tr valign="top"> 1547 <td valign="top">displace</td> 1548 <td valign="top">Arguments: 1549 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%] 1550 <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a> 1551 <br>With this option, the 'overlay' image, and optionally the 'mask' 1552 image, is used as a relative displacement map, which is used to 1553 displace the lookup of what part of the destination image is seen at 1554 each point of the overlaid area. Much like the displacement map is a 1555 'lens' that distorts the original 'background' image behind it. 1556 <br><br> 1557 The X-scale is modilated by the 'red' channel of the overlay image 1558 while the Y-scale is modulated by the green channel, (the mask image 1559 if given is rolled into green channel of the overlay image. This 1560 separation allows you to modulate the X and Y lookup displacement 1561 separatally allowing you to di 2 dimentional displacements, rather 1562 than 1 dimentional verctored displacements (using grayscale image). 1563 <br><br> 1564 If the overlay image contains transparency this is used as a mask 1565 of the resulting image to remove 'invalid' pixels. 1566 <br><br> 1567 The '%' flag makes the displacement scale relative to the size of the 1568 overlay image (100% = half width/height of image). Using '!' switches 1569 percentage arguments to refer to the destination image size instead. 1570 <br><br> 1571 Special flags were added Added to ImageMagick version 6.5.3-5. 1572 </td> 1573 </tr> 1574 1575 <tr valign="top"> 1576 <td valign="top">distort</td> 1577 <td valign="top">Arguments: 1578 <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em 1579 >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%] 1580 <br>Not available in "<code>composite</code>" at this time. 1581 <br>Exactly as per 'Displace' (above), but using absolute coordinates, 1582 relative to the center of the overlay (or that given). Basically 1583 allows you to generate absolute distortion maps where 'black' will 1584 look up the left/top edge, and 'white' looks up the bottom/right 1585 edge of the destination image, according to the scale given. 1586 <br><br> 1587 The '!' flag not only switches percentage scaling, to use the 1588 destination image, but also the image the center offset of the lookup. 1589 This means the overlay can lookup a completely different region of the 1590 destination image. 1591 <br><br> 1592 Added to ImageMagick version 6.5.3-5. 1593 </td> 1594 </tr> 1595 1596 <tr valign="top"> 1597 <td valign="top">blur</td> 1598 <td valign="top">Arguments: 1599 <em class="arg">Width</em>[x<em class="arg">Height</em 1600 >[+<em class="arg">Angle</em>]] 1601 <br>Equivalent to "<code>composite</code>" 1602 <a href="#blur-composite">-blur</a> 1603 <br>A Variable Blur Mapping Composition method, where each pixel in the 1604 overlaid region is replaced with an Elliptical Weighted Average (EWA), 1605 with an ellipse (typically a circle) of the given sigma size, scaled 1606 according to overlay (source image) grayscale mapping. 1607 <br><br> 1608 As per 'Displace' and 'Distort', the red channel will modulate the 1609 width of the ellipse, while the green channel will modulate the height 1610 of the ellipse. However at this time the ellipse angle is not 1611 modulated though this may be a future posibility (perhaps with a 1612 special flag to enable use of blur channel for this purpose). 1613 <br><br> 1614 Added to ImageMagick version 6.5.4-0. 1615 </td> 1616 </tr> 1617 1618 </tbody> 1619</table> 1620 1621<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p> 1622 1623 1624<div style="margin: auto;"> 1625 <h4><a name="composite" id="composite"></a>-composite</h4> 1626</div> 1627 1628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table> 1629 1630<p>Take the first image 'destination' and overlay the second 'source' image 1631according to the current <a href="#compose">-compose</a> setting. The location 1632of the 'source' or 'overlay' image is controlled according to <a 1633href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a> 1634settings. </p> 1635 1636<p>If a third image is given this is treated as a gray-scale 'mask' image 1637relative to the first 'destination' image. This mask will limit what parts of 1638the destination can be modified by the image composition. However for the 1639'<kbd>displace</kbd>' compose method, the mask is used to provide a separate 1640Y-displacement image instead. </p> 1641 1642<p>If a <a href="#compose">-compose</a> method requires extra numerical 1643arguments or flags these can be provided by setting the <a 1644href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>' 1645appropriatally for the compose method. </p> 1646 1647<p>Some <a href="#compose">-compose</a> methods can modify the 'destination' 1648image outside the overlay area. You can disable this by setting the special <a 1649href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>' 1650to '<kbd>false</kbd>'. </p> 1651 1652 1653<div style="margin: auto;"> 1654 <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4> 1655</div> 1656 1657<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table> 1658 1659<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>, <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p> 1660 1661<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p> 1662 1663<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p> 1664 1665<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p> 1666 1667<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p> 1668 1669<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p> 1670 1671<div style="margin: auto;"> 1672 <h4><a name="contrast" id="contrast"></a>-contrast</h4> 1673</div> 1674 1675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table> 1676 1677<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p> 1678 1679<p>For a more pronounced effect you can repeat the option:</p> 1680 1681<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p> 1682<div style="margin: auto;"> 1683 <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4> 1684</div> 1685 1686<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table> 1687 1688<p>While performing the stretch, black-out at most <em 1689class="arg" >black-point</em> pixels and white-out at most <em 1690class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most 1691<em class="arg" >black-point %</em> pixels and white-out at most <em 1692class="arg" >white-point %</em> pixels.</p> 1693 1694<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch" 1695>-contrast-stretch</a> will black-out at most <em class="arg" 1696>black-point</em> pixels and white-out at most <em class="arg" >total pixels 1697minus white-point</em> pixels. Or, if percent is used, black-out at most <em 1698class="arg">black-point %</em> pixels and white-out at most <em class="arg" 1699>100% minus white-point %</em> pixels.</p> 1700 1701<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that 1702the image's min and max values are stretched to 0 and <em class="QR" 1703>QuantumRange</em>, respectively, without any loss of data due to burn-out or 1704clipping at either end. This is not the same as <a href="#normalize" 1705>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or 1706prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p> 1707 1708<p>Internally operator works by creating a histogram bin, and then uses that 1709bin to modify the image. As such some colors may be merged together when they 1710originally fell into the same 'bin'. </p> 1711 1712<p>All the channels are normalized in concert by the came amount so as to 1713preserve color integrity, when the default <a href="#channel" >+channel</a> 1714setting is in use. Specifing any other <a href="#channel" >-channel</a> 1715setting will normalize the RGB channels independently.</p> 1716 1717<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect' 1718normalization of mathematical images. </p> 1719 1720<p>This operator is under review for re-development. </p> 1721 1722 1723<div style="margin: auto;"> 1724 <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4> 1725</div> 1726 1727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table> 1728 1729<p>The <em class="arg">kernel</em> is a matrix specified as 1730a comma-separated list of integers (with no spaces), ordered left-to right, 1731starting with the top row. Presently, only odd-dimensioned kernels are 1732supported, and therefore the number of entries in the specified <em 1733class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25, 17347<sup>2</sup>=49, etc. </p> 1735 1736<p>Note that the <a href="/www/command-line-options.html#convolve">‑convolve</a> operator supports the <a href="/www/command-line-options.html#bias">‑bias</a> setting. This option shifts the convolution so that 1737positive and negative results are relative to a user-specified bias value. 1738This is important for non-HDRI compilations of ImageMagick when dealing with 1739convolutions that contain negative as well as positive values. This is 1740especially the case with convolutions involving high pass filters or edge 1741detection. Without an output bias, the negative values is clipped at zero. 1742</p> 1743 1744<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">‑bias</a> is not needed, as ImageMagick is able to store/handle any 1745negative results without clipping to the color value range (0..QuantumRange). 1746See the discussion on HDRI implementations of ImageMagick on the page <a 1747href="/www/high-dynamic-range.html">High 1748Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a 1749href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this 1750<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> 1751entry. </p> 1752 1753 1754<div style="margin: auto;"> 1755 <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4> 1756</div> 1757 1758<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table> 1759 1760<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 1761 1762<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p> 1763 1764<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p> 1765 1766<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p> 1767 1768<p>By adding a exclamation character flag to the geometry argument, the 1769cropped images virtual canvas page size and offset is set as if the 1770geometry argument was a viewport or window. This means the canvas page size 1771is set to exactly the same size you specified, the image offset set 1772relative top left corner of the region cropped. </p> 1773 1774<p>If the cropped image 'missed' the actual image on its virtual canvas, a 1775special single pixel transparent 'missed' image is returned, and a 'crop 1776missed' warning given. </p> 1777 1778<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p> 1779 1780<div style="margin: auto;"> 1781 <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4> 1782</div> 1783 1784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table> 1785 1786<p><em class="arg">Amount</em> defines the number of positions each 1787colormap entry is shifted.</p> 1788 1789 1790<div style="margin: auto;"> 1791 <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4> 1792</div> 1793 1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table> 1795 1796<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p> 1797 1798 1799<p>For example, to log cache and blob events, use.</p> 1800 1801<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p> 1802<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p> 1803 1804<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p> 1805 1806<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p> 1807 1808<p>Use <a href="#debug">+debug</a> to turn off all logging.</p> 1809 1810<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>. The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p> 1811 1812 1813<div style="margin: auto;"> 1814 <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4> 1815</div> 1816 1817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table> 1818 1819<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p> 1820 1821<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p> 1822 1823 1824<div style="margin: auto;"> 1825 <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4> 1826</div> 1827 1828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table> 1829 1830<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p> 1831 1832<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p> 1833 1834<p>This option is actually equivalent to the <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p> 1835 1836 1837<div style="margin: auto;"> 1838 <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4> 1839</div> 1840 1841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table> 1842 1843<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p> 1844 1845<p>The following definitions may be created:</p> 1846 1847<ul> 1848<dt>dcm:display-range=reset</dt> 1849 <dd>Set the display range to the minimum and maximum pixel values for the DCM image format.</dd><br /> 1850<dt>dot:layout-engine=<em class="arg">value</em></dt> 1851 <dd>Set the specify the layout engine for the DOT image format (e.g. <kbd>neato</kbd>).</dd><br /> 1852<dt>jpeg:extent=<em class="arg">value</em></dt> 1853 <dd>Restrict the maximum JPEG file size, for example <kbd>-define jpeg:extent=400kb</kbd>.</dd><br /> 1854<dt>jpeg:size=<em class="arg">geometry</em></dt> 1855 <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128. It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br /> 1856<dt>jp2:rate=<em class="arg">value</em></dt> 1857 <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.</dd><br /> 1858<dt>mng:need-cacheoff</dt> 1859 <dd>turn playback caching off for streaming MNG.</dd><br /> 1860<dt>png:bit-depth=<em class="arg">value</em></dt> 1861<dt>png:color-type=<em class="arg">value</em></dt> 1862 <dd>desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8. In such files, the color samples always have 8-bit depth.</dd><br /> 1863<dt>ps:imagemask</dt> 1864 <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd><br /> 1865<dt>quantum:format=<em class="arg">type</em></dt> 1866 <dd>Set the type to <kbd>floating-point</kbd> to specify a single precision floating-point format for raw files (e.g. GRAY:).</dd> 1867</ul> 1868 1869<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p> 1870 1871<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p> 1872<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>. For example, to set a temporary path to put work files, use:</p> 1873 1874<p class="crtsnip"> 1875-define registry:temporary-path=/data/tmp 1876</p> 1877 1878<div style="margin: auto;"> 1879 <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg"><</em>} {<em class="arg">></em>}</h4> 1880</div> 1881 1882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table> 1883 1884<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.</p> 1885 1886<p>Use <kbd>></kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd><</kbd> changes the image delay <em>only</em> if current value is less than the given delay. For example, if you specify <kbd>30></kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd><</kbd> or <kbd>></kbd> from being interpreted by your shell as a file redirection.</p> 1887 1888 1889<div style="margin: auto;"> 1890 <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4> 1891</div> 1892 1893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table> 1894 1895<p>Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p> 1896 1897 1898<div style="margin: auto;"> 1899 <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4> 1900</div> 1901 1902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table> 1903 1904<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p> 1905 1906<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p> 1907 1908<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p> 1909 1910<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p> 1911 1912<div style="margin: auto;"> 1913 <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4> 1914</div> 1915 1916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table> 1917 1918<p>This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p> 1919 1920<div style="margin: auto;"> 1921 <h4><a name="descend" id="descend"></a>-descend</h4> 1922</div> 1923 1924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table> 1925 1926<div style="margin: auto;"> 1927 <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4> 1928</div> 1929 1930<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image. A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table> 1931 1932<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image. The set argument is the pixel width of the image background (e.g 40).</p> 1933 1934<div style="margin: auto;"> 1935 <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4> 1936</div> 1937 1938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table> 1939 1940<div style="margin: auto;"> 1941 <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4> 1942</div> 1943 1944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 1945 1946<p>With this option, the 'overlay' image, and optionally the 'mask' image, 1947will be used as a displacement map, which is used to displace the lookup of 1948what part of the 'background' image is seen at each point of the overlaid 1949area. Much like the displacement map is a 'lens' that redirects light shining 1950through it so as to present a distorted view the original 'background' image 1951behind it. </p> 1952 1953<p>Any perfect grey areas of the displacement map produce a zero 1954displacement of the image. Black areas produce the given maximum negative 1955displacement of the lookup point, while white produce a maximum positive 1956displacement of the lookup. </p> 1957 1958<p>Note that it is the lookup of the 'background' that is displaced, not a 1959displacement of the image itself. As such an area of the displacement map 1960containing 'white' will have the lookup point 'shifted' by a positive amount, 1961and thus generating a copy of the destination image to the right/downward from 1962the correct position. That is the image will look like it may have been 1963'shifted' in a negative left/upward direction. Understanding this is a very 1964important in understanding how displacement maps work. </p> 1965 1966<p>The given arguments define the maximum amount of displacement in pixels 1967that a particular map can produce. If the displacement scale is large enough 1968it is also posible to lookup parts of the 'background' image that lie well 1969outside the bounds of the displacement map itself. That is you could very 1970easilly copy a section of the original image from outside the overlay area 1971into the overlay area. </p> 1972 1973<p>The '%' flag makes the displacement scale relative to the size of the 1974overlay image (100% = half width/height of image). Using '!' switches 1975percentage arguments to refer to the destination image size instead. 1976these flags were added as of IM v6.5.3-5.</p> 1977 1978<p>Normally a single grayscale displacement map is provided, which with the 1979given scaling values will determine a single direction (vector) in which 1980displacements can occur (positivally or negativally). However, if you also 1981specify a third image which is normally used as a <em class="arg">mask</em>, 1982then the <em class="arg">composite image</em> will be used for horizontal X 1983displacement, while the <em class="arg">mask image</em> is used for vertical Y 1984displacement. This allows you to define completely different displacement 1985values for the X and Y directions, and allowing you to lookup any point within 1986the <em class="arg">scale</em> bounds. In other words each pixel can lookup 1987any other nearby pixel, producing complex 2 dimentional displacements, rather 1988than a simple 1 dimentional vector displacements. </p> 1989 1990<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0, 1991you can use the 'red' channel of the overlay image to specify the horizontal 1992or X displacement, and the 'green' channel for the vertical or Y displacement. 1993</p> 1994 1995<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a 1996mask the transparency of the destination image. However areas outside the 1997overlaid areas will not be effected. </p> 1998 1999 2000<div style="margin: auto;"> 2001 <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4> 2002</div> 2003 2004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 2005 2006<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p> 2007 2008<div style="margin: auto;"> 2009 <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4> 2010</div> 2011 2012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table> 2013 2014<p>The layer disposal method defines the way each the displayed image is to be 2015modified after the current 'frame' of an animation has finished being 2016displayed (after its 'delay' period), but before the next frame on an 2017animation is to be overlaid onto the display. </p> 2018 2019<p>Here are the valid methods:</p> 2020 2021<pre class="text"> 2022Undefined 0 No disposal specified (equivalent to '<kbd>none</kbd>'). 2023None 1 Do not dispose, just overlay next frame image. 2024Background 2 Clear the frame area with the background color. 2025Previous 3 Clear to the image prior to this frames overlay. 2026</pre> 2027 2028<p>You can also use the numbers given above, which is what the GIF format 2029uses internally to represent the above settings. </p> 2030 2031<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p> 2032 2033<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent 2034resetting the layer disposal methods of images being read in. </p> 2035 2036<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image 2037disposal method for images already in memory.</p> 2038 2039<div style="margin: auto;"> 2040 <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4> 2041</div> 2042 2043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table> 2044 2045 2046<div style="margin: auto;"> 2047 <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4> 2048</div> 2049 2050<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 2051 2052<p>The opacity of the composite image is multiplied by the given percent, then 2053it is composited 'over' the main image. If <em class="arg">src_percent</em> 2054is greater than 100, start dissolving the main image so it will become 2055transparent at a value of '<kbd class="arg">200</kbd>'. If both percentages 2056are given, each image are dissolved to the percentages given. </p> 2057 2058<p>Note that dissolve percentages do not add, two opaque images dissolved 2059'50,50', produce a 75% transparency. For a 50% + 50% blending of the two 2060images, you would need to use dissolve values of '50,100'. </p> 2061 2062<div style="margin: auto;"> 2063 <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4> 2064</div> 2065 2066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table> 2067 2068<p>The <em class="arg">arguments</em> is a single string containing a list 2069of floating point numbers separated by commas or spaces. The number of 2070and meaning of the floating point values depends on the distortion <em 2071class="arg">method</em> being used. </p> 2072 2073<p>Choose from these distortion types:</p> 2074 2075<table class="doc"> 2076 <tr valign="top"> 2077 <th align="left" style="width: 8%">Method</th> 2078 <th align="left">Description</th> 2079 </tr> 2080 2081 <tr valign="top"> 2082 <td valign="top"><kbd>ScaleRotateTranslate</kbd> 2083 <br/>or <kbd>SRT</kbd></td> 2084 <td valign="top"> 2085 Distort image by first scaling and rotating about a given 'center', 2086 before translating that 'center' to the new location, in that order. It 2087 is an alternative method of specifying a '<kbd>Affine</kbd>' type of 2088 distortion, but without shearing effects. It also provides a good way 2089 of rotating and displacing a smaller image for tiling onto a larger 2090 background (IE 2-dimensional animations). <br/> 2091 2092 The number of arguments determine the specific meaning of each 2093 argument for the scales, rotation, and translation operations. <br/> 2094 2095 <table style="margin-left:auto; margin-right:auto;"> 2096 <tr><td># </td><td>arguments meaning</td></tr> 2097 <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr> 2098 <tr><td>2:</td><td><em>Scale Angle</em></td></tr> 2099 <tr><td>3:</td><td><em>ScaleX,ScaleY Angle</em></td></tr> 2100 <tr><td>4:</td><td><em>X,Y Scale Angle</em></td></tr> 2101 <tr><td>5:</td> 2102 <td><em>X,Y ScaleX,ScaleY Angle</em></td></tr> 2103 <tr><td>6:</td> 2104 <td><em>X,Y Scale Angle NewX,NewY</em></td></tr> 2105 <tr><td>7:</td> 2106 <td><em>X,Y ScaleX,ScaleY Angle 2107 NewX,NewY</em></td></tr> 2108 </table> 2109 2110 This is actually an alternative way of specifing a 2 dimensional linear 2111 '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion. </td> </tr> 2112 2113 <tr valign="top"> 2114 <td valign="top"><kbd>Affine</kbd></td> 2115 <td valign="top"> 2116 Distort the image linearly by moving a list of at least 3 or more sets 2117 of control points (as defined below). Idealy 3 sets or 12 floating 2118 point values are given allowing the image to be linearly scaled, 2119 rotated, sheared, and translated, according to those three points. See 2120 also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>' 2121 distortions. <br/> 2122 2123 More than 3 sets given control point pairs (12 numbers) is least 2124 squares fitted to best match a lineary affine distortion. If only 2 2125 control point pairs (8 numbers) are given a two point image translation 2126 rotation and scaling is performed, without any posible shearing, 2127 flipping or changes in aspect ratio to the resulting image. If only one 2128 control point pair is provides the image is only translated, (which may 2129 be a floating point non-integer translation). <br/> 2130 2131 This distortion does not include any form of perspective distortion. 2132 </td> 2133 2134 </tr> 2135 2136 <tr valign="top"> 2137 <td valign="top"><kbd>AffineProjection</kbd></td> 2138 <td valign="top"> 2139 Linearly distort an image using the given Affine Matrix of 6 2140 pre-calculated coefficients forming a set of Affine Equations to map 2141 the source image to the destination image. 2142 2143 <div style="text-align: center"><em> 2144 s<sub>x</sub>, r<sub>x</sub>, 2145 r<sub>y</sub>, s<sub>y</sub>, 2146 t<sub>x</sub>, t<sub>y</sub> 2147 </em></div> 2148 2149 See <a href="#affine" >-affine</a> setting for more detail, and 2150 meanings of these coefficients. <br/> 2151 2152 The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide 2153 alternative methods of defining this distortion, with ImageMagick doing the 2154 calculations needed to generate the required coefficients. You can see 2155 the internally generated coefficients, by using a <a href="#verbose" 2156 >-verbose</a> setting. </td> 2157 2158 </tr> 2159 2160<!-- still under development, do not display - Anthony 2161 <tr valign="top"> 2162 <td valign="top"><kbd>Bilinear</kbd></td> 2163 <td valign="top"> 2164 Bilinear (reversed) Distortion, given a minimum of 4 sets of 2165 coordinate pairs, or 16 values (see below). Not that lines may not 2166 appear straight after distortion, though the distance between 2167 coordinates will remain consistant. </td> 2168 </tr> 2169--> 2170 2171 <tr valign="top"> 2172 <td valign="top"><kbd>Perspective</kbd></td> 2173 <td valign="top"> 2174 Perspective distort the images, using a list of 4 or more sets of 2175 control points (as defined below). More that 4 sets (16 numbers) of 2176 control points provide least squares fitting for more accurate 2177 distortions (for the purposes of image registration and panarama 2178 effects). Less than 4 sets will fall back to a '<kbd>Affine</kbd>' 2179 linear distortion. <br/> 2180 2181 Perspective Distorted images ensures that straight lines remain 2182 straight, but the scale of the distorted image will vary. The horizon 2183 is anti-aliased, and the 'sky' color may be set using the 2184 <a href="#mattecolor" >-mattecolor</a> setting. </td> 2185 </tr> 2186 2187 <tr valign="top"> 2188 <td valign="top"><kbd>PerspectiveProjection</kbd> </td> 2189 <td valign="top"> 2190 Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8 2191 pre-calculated coefficients. You can get these coefficients by looking 2192 at the <a href="#verbose" >-verbose</a> output of a 2193 '<kbd>Prespective</kbd>' distortion, or by calculating them yourself. 2194 If the last two perspective scaling coefficients are zero, the 2195 remaining 6 represents a transposed 'Affine Matrix'. </td> 2196 2197 </tr> 2198 2199 <tr valign="top"> 2200 <td valign="top"><kbd>Arc</kbd></td> 2201 <td valign="top"> 2202 Arc the image (variation of polar mapping) over the angle given around 2203 a circle. <br/> 2204 <table width="90%" style = "margin-left: auto; margin-right: auto;"> 2205 <tr valign="top"><td>Argument</td> 2206 <td>Meaning</td></tr> 2207 <tr valign="top"><td><em>arc_angle</em></td> 2208 <td>The angle over which to arc the image side-to-side</td></tr> 2209 <tr valign="top"><td><em>rotate_angle</em></td> 2210 <td>Angle to rotate resulting image from vertical center</td></tr> 2211 <tr valign="top"><td><em>top_radius</em></td> 2212 <td>Set top edge of source image at this radius</td></tr> 2213 <tr valign="top"><td><em>bottom_radius</em> </td> 2214 <td>Set bottom edge to this radius (radial scaling)</td></tr> 2215 </table> 2216 2217 The resulting image is always resized to best fit the resulting image, 2218 (as if using <a href="#distort" >+distort</a>) while attempting to 2219 preserve scale and aspect ratio of the original image as much as 2220 possible with the arguments given by the user. All four arguments will 2221 be needed to change the overall aspect ratio of an 'Arc'ed image. <br/> 2222 2223 This a variation of a polar distortion designed to try to preserve the 2224 aspect ratio of the image rather than direct Cartesian to Polar 2225 conversion. </td> 2226 </tr> 2227 2228 <tr valign="top"> 2229 <td valign="top"><kbd>Polar</kbd></td> 2230 <td valign="top"> 2231 Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of 2232 the image. that is the height of the input image is mapped to the 2233 radius limits, while the width is wrapped around between the 2234 angle limits. <br/> 2235 2236 Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/> 2237 2238 All arguments are optional. With <em>Rmin</em> defaulting to zero, the 2239 center to the center of the image, and the angles going from -180 (top) 2240 to +180 (top). If <em>Rmax</em> is given the special value of 2241 '<code>0</code>', the the distance from the center to the nearest edge 2242 is used for the radius of the output image, which will ensure the whole 2243 image is visible (though scaled smaller). However a special value of 2244 '<code>-1</code>' will use the distance from the center to the furthest 2245 corner, This may 'clip' the corners from the input rectangular image, 2246 but will generate the exact reverse of a '<kbd>DePolar</kbd>' with 2247 the same arguments. <br/> 2248 2249 If the plus form of distort (<a href="#distort" >+distort</a>) is used 2250 output image center will default to <code>0,0</code> of the virtual 2251 canvas, and the image size adjusted to ensure the whole input image is 2252 made visible in the output image on the virtual canvas. </td> 2253 2254 </tr> 2255 2256 <tr valign="top"> 2257 <td valign="top"><kbd>DePolar</kbd></td> 2258 <td valign="top"> 2259 Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion 2260 but generates the reverse Polar to Cartesian distortion. <br/> 2261 2262 The special <em>Rmax</em> setting of '<code>0</code>' may however clip 2263 the corners of the input image. However using the special 2264 <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner 2265 distance) will ensure the whole distorted image is preserved in the 2266 generated result, so that the same argument to '<kbd>Polar</kbd>' will 2267 reverse the distortion re-producing the original. 2268 2269 Note that as this distortion requires the area resampling of a circular 2270 arc, which can not be handled by the builtin EWA resampling function. 2271 As such the normal EWA filters are turned off. It is recomended some 2272 form of 'super-sampling' image processing technique be used to produce 2273 a high quality result. </td> 2274 2275 </tr> 2276 2277 <tr valign="top"> 2278 <td valign="top"><kbd>Barrel</kbd></td> 2279 <td valign="top"> 2280 Given the four coefficients (A,B,C,D) as defined by <a 2281 href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut 2282 Dersch</a>, perform a barrell or pincussion distortion appropriate to 2283 correct radial lens distortions. That is in photographs, make straight 2284 lines straight again. <br/> 2285 2286 Arguments: <em>A B C</em> [ <em>D</em> [ 2287 <em>X</em> , <em>Y</em> ] ] <br/> 2288 or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> 2289 A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> 2290 [ <em>X</em> , <em>Y</em> ] <br/> 2291 So that it forms the function <br/> 2292 Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> + 2293 <em>C</em>*r + <em>D</em> )<br/> 2294 2295 Where <em>X</em>,<em>Y</em> is the optional center of the distortion 2296 (defaulting to the center of the image). <br/> 2297 The second form is typically used to distort images, rather than 2298 correct lens distortions. <br/> 2299 </td> 2300 2301 </tr> 2302 2303 <tr valign="top"> 2304 <td valign="top"><kbd>BarrelInverse</kbd></td> 2305 <td valign="top"> 2306 This is very simular to '<kbd>Barrel</kbd>' with the same set of 2307 arguments, and argument handling. However it uses the inverse 2308 of the radial polynomial, 2309 so that it forms the function <br/> 2310 Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> + 2311 <em>C</em>*r + <em>D</em> ) 2312 </td> 2313 </tr> 2314 2315 <tr valign="top"> 2316 <td valign="top"><kbd>Shepards</kbd></td> 2317 <td valign="top"> 2318 Distort the given list control points (any number) using an Inverse 2319 Squared Distance Interpolation Method (<a 2320 href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm" 2321 >Shepards Method</a>). The control points in effect do 'localized' 2322 distortions of the image around the given control point. For best 2323 results extra control points should be added to 'lock' the positions of 2324 the corners and other unchanging parts of the image. <br/> 2325 2326 The distortion has been likened to 'taffy pulling' using nails, pins or 2327 sticks. It basically uses the <a href="#sparse-color" 2328 >-sparse-color</a> method of the same name to generate separate X and Y 2329 displacement maps (see <a href="#displace" >-displace</a>) for source 2330 image color look-up. </td> 2331 2332 </tr> 2333 2334</table> 2335 2336<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p> 2337 2338<p>Many of the above distortion methods such as '<kbd>Affine</kbd>', 2339'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points 2340defining how these points in the given image should be distorted in the 2341destination image. Each set of four floating point values represent a source 2342image coordinate, followed immediately by the destination image coordinate. 2343This produces a list of values such as...</p> 2344<div style="text-align: center"><em> 2345 U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> 2346 U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> 2347 U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> 2348 ... 2349 U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> 2350</em></div> 2351<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the 2352destination image. </p> 2353 2354<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion, 2355needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the 2356perspective distortion of the built-in "rose:" image. Note how spaces were 2357used to group the 4 sets of coordinate pairs, to make it easier to read and 2358understand.</p> 2359 2360<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'> 2361 convert rose: -virtual-pixel black \ <br/> 2362 -distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \ <br/> 2363 rose_3d_rotated.gif</span></p> 2364<p>If more that the required number of coordinate pairs are given for a 2365distortion, the distortion method is 'least squares' fitted to 2366produce the best result for all the coordinate pairs given. If less than the 2367ideal number of points are given, the distort will generally fall back to a 2368simpler form of distortion that can handles the smaller number of coordinates 2369(usally a linear '<kbd>Affine</kbd>' distortion). </p> 2370 2371<p>By using more coodinates you can make use of image registration tool to 2372find matching coordinate pairs in overlaping images, so as to improve the 'fit' 2373of the distortion. Of course a bad coordinate pair can also make the 'fit' 2374worse. Caution is always advised. </p> 2375 2376<p>Colors are acquired from the source image according to the <a 2377href="#interpolate" >-interpolate</a> color lookup setting, when the image is 2378magnified. However if the viewed image is minified (image becomes smaller), a 2379special area resampling function (added ImageMagick v6.3.5-9), is used to 2380produce a higher quality image. For example you can use a 2381'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the 2382way to the horizon. </p> 2383 2384<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/> 2385 -distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \ <br/> 2386 checks_tiled.jpg</span></p> 2387<p>Note that a infinitely tiled perspective images involving the horizon can 2388be very slow to generate due to the use of the high quality 'area resampling' 2389function (added ImageMagick v6.3.5-9). You can turn off 'area resampling' 2390using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>' 2391(recommended if you plan to use super-sampling instead). </p> 2392 2393<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last 2394'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a> 2395will use the current <a href="#mattecolor" >-mattecolor</a> setting for these 2396pixels. If you do not what these pixels to be visible, set the color to match 2397the rest of the ground. </p> 2398 2399<p>The output image size will by default be the same as the input image. This 2400means that if the part of the distorted image falls outside the viewed area of 2401the 'distorted space', those parts is clipped and lost. However if you 2402use the plus form of the operator (<a href="#distort" >+distort</a>) the 2403operator will attempt (if posible) to show the whole of the distorted image, 2404while retaining a correct 'virtual canvas' offset, for image layering. This 2405offset may need to be removed using <a href="#repage" >+repage</a>, to remove 2406if it is unwanted. </p> 2407 2408<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a> 2409option:distort:viewport {geometry_string}</kbd>" setting which will specify 2410the size and the offset of the generated 'viewport' image of the distorted 2411image space.</p> 2412 2413<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale 2414{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by 2415that factor without changing the viewed contents of the distorted image. This 2416can be used either for 'super-sampling' the image for a higher quality result, 2417or for panning and zooming around the image (with appropriate viewport 2418changes, or post-distort cropping and resizing). </p> 2419 2420<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a 2421href="#distort" >-distort</a> to attempt to output the internal coefficients, 2422and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study, 2423and debugging purposes. This many not be available for all distorts. </p> 2424 2425<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to 2426produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a> 2427and/or <a href="#shear" >-shear</a> operation, with more control of due to the 2428above settings. It is algorithmically slower, though in ImageMagick it may be faster. 2429</p> 2430 2431 2432<div style="margin: auto;"> 2433 <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4> 2434</div> 2435 2436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table> 2437 2438<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image. </p> 2439 2440<p>Dithering is turned on by default, to turn it off use the plus form of the 2441setting, <a href="#dither">+dither</a>. This will also also render PostScript 2442without text or graphic aliasing. Disabling dithering often (but not always) 2443leads to faster process, a smaller number of colors, but more cartoon like 2444image coloring. Generally resulting in 'color banding' effects in areas with 2445color gradients. </p> 2446 2447<p>The color reduction operators <a href="#colors">-colors</a>, <a 2448href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p> 2449 2450<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p> 2451 2452 2453<div style="margin: auto;"> 2454 <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4> 2455</div> 2456 2457<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table> 2458 2459<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p> 2460 2461<p>The shape primitives:</p> 2462 2463<pre class="text"> 2464 point x,y 2465 line x0,y0 x1,y1 2466 rectangle x0,y0 x1,y1 2467 roundRectangle x0,y0 x1,y1 wc,hc 2468 arc x0,y0 x1,y1 a0,a1 2469 ellipse x0,y0 rx,ry a0,a1 2470 circle x0,y0 x1,y1 2471 polyline x0,y0 ... xn,yn 2472 polygon x0,y0 ... xn,yn 2473 bezier x0,y0 ... xn,yn 2474 path path specification 2475 image operator x0,y0 w,h filename 2476</pre> 2477 2478<p>The text primitive:</p> 2479 2480<pre class="text"> 2481 text x0,y0 string 2482</pre> 2483<p>The text gravity primitive:</p> 2484 2485<pre class="text"> 2486 gravity NorthWest, North, NorthEast, West, Center, 2487 East, SouthWest, South, or SouthEast 2488</pre> 2489 2490<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p> 2491 2492<p>The transformation primitives:</p> 2493 2494<pre class="text"> 2495 rotate degrees 2496 translate dx,dy 2497 scale sx,sy 2498 skewX degrees 2499 skewY degrees 2500</pre> 2501 2502<p>The pixel operation primitives:</p> 2503 2504<pre class="text"> 2505 color x0,y0 method 2506 matte x0,y0 method 2507</pre> 2508 2509<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting. For unfilled shapes, use <a href="#fill">-fill none</a>. You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p> 2510 2511<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p> 2512 2513<p>A <kbd>line</kbd> primitive requires a start point and end point.</p> 2514 2515<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p> 2516 2517<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p> 2518 2519<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p> 2520 2521<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p> 2522 2523<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p> 2524 2525<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>. 2526</p> 2527 2528<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p> 2529 2530<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p> 2531 2532<p class="crtsnip"> 2533 -draw 'circle 100,100 150,150' 2534</p> 2535 2536<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to 2537draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p> 2538 2539<p class="crtsnip"> 2540 -draw 'bezier 20,50 45,100 45,0 70,50' 2541</p> 2542<p class="crtsnip"> 2543 -draw 'bezier 70,50 95,100 95,0 120,50' 2544</p> 2545 2546 2547<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p> 2548 2549<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p> 2550 2551<p class="crtsnip"> 2552 -draw 'image SrcOver 100,100 225,225 image.jpg' 2553</p> 2554 2555<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p> 2556 2557<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p> 2558 2559<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p> 2560 2561<p class="crtsnip"> 2562 -draw 'text 100,100 "Works like magick!"' 2563</p> 2564 2565<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p> 2566 2567<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p> 2568 2569<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p> 2570 2571<p>The <kbd>scale</kbd> primitive scales them.</p> 2572 2573<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p> 2574 2575<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine 2576matrix.</p> 2577 2578<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p> 2579 2580<pre class="text"> 2581 point 2582 replace 2583 floodfill 2584 filltoborder 2585 reset 2586</pre> 2587 2588<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p> 2589 2590<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p> 2591 2592<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p> 2593 2594<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p> 2595 2596<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p> 2597 2598 2599<div style="margin: auto;"> 2600 <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4> 2601</div> 2602 2603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table> 2604 2605<div style="margin: auto;"> 2606 <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4> 2607</div> 2608 2609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table> 2610 2611<div style="margin: auto;"> 2612 <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4> 2613</div> 2614 2615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table> 2616 2617<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p> 2618 2619<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p> 2620 2621<div style="margin: auto;"> 2622 <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4> 2623</div> 2624 2625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table> 2626 2627<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p> 2628 2629<div style="margin: auto;"> 2630 <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4> 2631</div> 2632 2633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table> 2634 2635<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p> 2636 2637<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p> 2638 2639 2640<div style="margin: auto;"> 2641 <h4><a name="enhance" id="enhance"></a>-enhance</h4> 2642</div> 2643 2644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table> 2645 2646 2647<div style="margin: auto;"> 2648 <h4><a name="equalize" id="equalize"></a>-equalize</h4> 2649</div> 2650 2651<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table> 2652 2653<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p> 2654 2655<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p> 2656 2657<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p> 2658 2659<div style="margin: auto;"> 2660 <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4> 2661</div> 2662 2663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table> 2664 2665<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p> 2666 2667<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p> 2668 2669<table class="doc"> 2670 <col width="25%" /> 2671 <col width="75%" /> 2672 <thead> 2673 <tr> 2674 <th><em class="arg">operator</em></th> 2675 <th>Summary (see further below for details)</th> 2676 </tr> 2677 </thead> 2678 <tbody> 2679 2680 <tr><td>Add </td> <td>Add <em class="arg">value</em> to pixels. </td></tr> 2681 <tr><td>AddModulus </td> <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr> 2682 <tr><td>And </td> <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr> 2683 <tr><td>Cos, Cosine </td> <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr> 2684 <tr><td>Divide </td> <td>Divide pixels by <em class="arg">value</em>.</td></tr> 2685 <tr><td>LeftShift </td> <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr> 2686 <tr><td>Log </td> <td>Apply scaled logarithm to normalized pixels.</td></tr> 2687 <tr><td>Max </td> <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr> 2688 <tr><td>Min </td> <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr> 2689 <tr><td>Multiply </td> <td>Multiply pixels by <em class="arg">value</em>.</td></tr> 2690 <tr><td>Or </td> <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr> 2691 <tr><td>Pow </td> <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr> 2692 <tr><td>RightShift </td> <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr> 2693 <tr><td>Set </td> <td>Set pixel equal to <em class="arg">value</em>.</td></tr> 2694 <tr><td>Sin, Sine </td> <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr> 2695 <tr><td>Subtract </td> <td>Subtract <em class="arg">value</em> from pixels.</td></tr> 2696 <tr><td>Xor </td> <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr> 2697 2698 <tr><td> </td></tr> 2699 2700 <tr><td>Gaussian-noise</td></tr> 2701 <tr><td>Impulse-noise</td></tr> 2702 <tr><td>Laplacian-noise</td></tr> 2703 <tr><td>Multiplicative-noise</td> <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr> 2704 <tr><td>PoissonNoise</td></tr> 2705 <tr><td>Uniform-noise</td></tr> 2706 2707 <tr><td> </td></tr> 2708 2709 <tr><td>Threshold </td> <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr> 2710 <tr><td>ThresholdBlack </td> <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr> 2711 <tr><td>ThresholdWhite </td> <td>Threshold pixels to maximum values above <em class="arg">value</em>. </td></tr> 2712 </tbody> 2713 </table> 2714 2715<p>The specified functions are applied only to each previously set <a 2716href="#channel" >-channel</a> in the image. If necessary, the results of the 2717calculations are truncated (clipped) to fit in the interval [0, <em 2718class="QR">QuantumRange</em>]. The transparency channel of the image is 2719represented as a 'alpha' values (0 = fully transparent), so, for example, a 2720<kbd>Divide</kbd> by 2 of the alpha channel will make the image 2721semi-transparent. Append the percent symbol '<kbd>%</kbd>' to specify a value 2722as a percentage of the <em class="QR">QuantumRange</em>.</p> 2723 2724<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use 2725<a href="#list">-list evaluate</a>.</p> 2726 2727<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and 2728<kbd>Multiply</kbd> methods can also be achieved using either the <a 2729href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with 2730appropriate argument, to linearly modify the overall range of color values. 2731Please note, however, that <a href="#level" >-level</a> treats transparency as 2732'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with 2733'alpha' values.</p> 2734 2735<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0, <em class="QR">QuantumRange</em>]. </p> 2736 2737<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p> 2738 2739 <div style="text-align:center;"> 2740 log(<em class="arg">value</em> × <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1) 2741 </div> 2742 2743<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on 2744normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a 2745href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent 2746to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used 2747with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used 2748with <kbd>Pow</kbd>.</p> 2749 2750<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and 2751converts the image values into a value according to a (co)sine wave function. 2752The synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used. The output 2753is biased 50% and normalized by 50% so as to fit in the respective color value 2754range. The <em class="arg">value</em> scaling of the <em>period</em> of the 2755function (its frequency), and thus determines the number of 'waves' that will 2756be generated over the input color range. For example, if the <em 2757class="arg">value</em> is 1, the effective period is simply the <em 2758class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is 2, 2759then the effective period is the <em>half</em> the <em 2760class="QR">QuantumRange</em>. 2761 2762 <div style="text-align:center;"> 2763 0.5 + 0.5 × cos(2 π <b><em>u</em></b> × <em class="arg">value</em>). 2764 </div> 2765 2766See also the <a href="#function" >-function</a> operator, which is a 2767multi-value version of evaluate. </P> 2768 2769 2770<div style="margin: auto;"> 2771 <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4> 2772</div> 2773 2774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table> 2775 2776<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting. To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p> 2777 2778<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 2779 2780<div style="margin: auto;"> 2781 <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4> 2782</div> 2783 2784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table> 2785 2786<p>This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:</p> 2787 2788<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick> </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p> 2789 2790<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p> 2791<p>then the image will be <em>resized</em> to the specified dimensions instead, 2792equivalent to:</p> 2793 2794<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p> 2795<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 2796 2797<div style="margin: auto;"> 2798 <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4> 2799</div> 2800 2801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table> 2802 2803<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found). 2804</p> 2805 2806<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. 2807</p> 2808 2809<div style="margin: auto;"> 2810 <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4> 2811</div> 2812 2813<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table> 2814 2815<div style="margin: auto;"> 2816 <h4><a name="fft" id="fft"></a>-fft</h4> 2817</div> 2818 2819<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table> 2820 2821<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p> 2822 2823<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p> 2824 2825<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p> 2826 2827<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p> 2828<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p> 2829 2830<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -fft fft_image.png</span></p> 2831<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p> 2832 2833<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p> 2834 2835<p>Both output components will have dynamic ranges that fit within [0, <em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*π, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p> 2836 2837<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br /> 2838 -evaluate log 1000 fft_image_spectrum.png</span></p> 2839<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p> 2840 2841<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>. 2842 2843<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p> 2844 2845<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p> 2846 2847<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a> 2848 2849<p>See the discussion on HDRI implementations of ImageMagick on the page 2850<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry. 2851</p> 2852 2853 2854<div style="margin: auto;"> 2855 <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4> 2856</div> 2857 2858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table> 2859 2860<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p> 2861 2862<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p> 2863 2864<p>For example,</p> 2865 2866<p class="crtsnip"> 2867 -fill blue 2868</p> 2869<p class="crtsnip"> 2870 -fill "#ddddff" 2871</p> 2872<p class="crtsnip"> 2873 -fill "rgb(255,255,255)" 2874</p> 2875 2876<p>See <a href="#draw">-draw</a> for further details.</p> 2877 2878<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p> 2879 2880<div style="margin: auto;"> 2881 <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4> 2882</div> 2883 2884<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table> 2885 2886<p>Use this option to affect the resizing operation of an image (see <a 2887href="#resize">-resize</a>). For example you can use a simple resize filter 2888such as:</p> 2889 2890<pre class="text"> 2891 Point Hermite Cubic 2892 Box Gaussian Catrom 2893 Triangle Quadratic Mitchell 2894</pre> 2895 2896<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are 2897by default <kbd>blackman</kbd>-windowed. However these filters define a 2898windowing filter for the Sinc or Bessel filter function, as appropriate for 2899the scaling operator used (usally Sinc for orthogonal <a href="#resize" 2900>-resize</a>). Windowed filters include: </p> 2901 2902<pre class="text"> 2903 Lanczos Hamming Parzen 2904 Blackman Kaiser Welsh 2905 Hanning Bartlett Bohman 2906</pre> 2907 2908<p>Also one special self-windowing filter is also provided 2909<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending 2910on the current 'support' or 'lobes' expert settings (see below).</p> 2911 2912<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to <kbd>Lanczos</kbd>.</p> 2913 2914<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p> 2915 2916<p>You can modify how the filter behaves as it scales your image through the 2917use of these expert settings:</p> 2918 2919<dl class="doc"> 2920<dt>-set filter:blur <em>factor</em></dt> 2921<dd>Scale the X axis of the filter (and its window). Use > 1.0 for 2922 blurry or < 1.0 for sharp.</dd> 2923 2924<dt>-set filter:support <em>radius</em></dt> 2925<dd>Set the filter support radius.</dd> 2926 2927<dt>-set filter:lobes <em>count</em></dt> 2928<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an 2929 alternative way of specifying the 'support' range of the filter.</dd> 2930 2931<dt>-set filter:b <em>b-spline_factor</em></dt> 2932<dt>-set filter:c <em>keys_alpha_factor</em></dt> 2933<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>, 2934 <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as 2935 the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values 2936 are defined, the other is set so as to generate a 'Keys' type cubic 2937 filter. 2938 2939<dt>-set filter:filter <em>filter</em></dt> 2940<dd>Use this function directly as the scaling filter. This will allow 2941 you to directly use a 'windowing filter' such as <kbd>blackman</kbd>, 2942 rather than as its normal usage as a windowing function for 'Sinc' or 2943 'Bessel'. If defined, no windowing function is used, unless the following 2944 expert setting is also defined.</dd> 2945 2946<dt>-set filter:window <em>filter</em></dt> 2947<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and 2948 <kbd>sinc</kbd> are windowed (brought down to zero over the defined 2949 support range) with the given filter. This allows you to use a filter that 2950 is not normally used as a windowing function, such as <kbd>box</kbd>, 2951 (which effectivally turns off the windowing function). </dd> 2952 2953</dl> 2954 2955<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p> 2956 2957<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -filter bessel \ <br/> 2958 -set filter:window=bessel -set filter:lobes=8 \ <br/> 2959 -resize 150% image.jpg</span></p> 2960<p>Or a raw un-windowed Sinc filter with 4 lobes:</p> 2961 2962<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/> 2963 -resize 150% image.jpg</span></p> 2964<p>Note that the use of expert options (except for 'blur' with simple resize 2965filters), are provided for image processing experts who have studied and 2966understood how resize filters work. Without this knowledge, and an 2967understanding of the defination of the actual filters involved, using expert 2968settings are more likely to be detremental to your image resizing.</p> 2969 2970 2971<div style="margin: auto;"> 2972 <h4><a name="flatten" id="flatten"></a>-flatten</h4> 2973</div> 2974 2975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table> 2976 2977 2978<div style="margin: auto;"> 2979 <h4><a name="flip" id="flip"></a>-flip</h4> 2980</div> 2981 2982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table> 2983 2984<p>reflect the scanlines in the vertical direction.</p> 2985 2986<div style="margin: auto;"> 2987 <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4> 2988</div> 2989 2990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table> 2991 2992<div style="margin: auto;"> 2993 <h4><a name="flop" id="flop"></a>-flop</h4> 2994</div> 2995 2996<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table> 2997 2998<p>reflect the scanlines in the horizontal direction.</p> 2999 3000 3001<div style="margin: auto;"> 3002 <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4> 3003</div> 3004 3005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table> 3006 3007<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p> 3008 3009<p>In addition to the fonts specified by the above pre-defined list, you can 3010also specify a font from a specific source. For example <kbd>Arial.ttf</kbd> 3011is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and 3012<kbd>x:fixed</kbd> is X11 font.</p> 3013 3014<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p> 3015 3016 3017<div style="margin: auto;"> 3018 <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4> 3019</div> 3020 3021<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table> 3022 3023<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 3024 3025<p>The default foreground color is black.</p> 3026 3027<div style="margin: auto;"> 3028 <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4> 3029</div> 3030 3031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table> 3032 3033<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify. For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p> 3034 3035<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p> 3036 3037<div style="margin: auto;"> 3038 <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4> 3039</div> 3040 3041<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table> 3042 3043<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p> 3044 3045<div style="margin: auto;"> 3046 <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4> 3047</div> 3048 3049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table> 3050 3051<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p> 3052 3053<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color. Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em> pixels and an inner bevel of thickness <em>y</em> pixels. (Negative offsets make no sense here.) The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p> 3054 3055 3056<div style="margin: auto;"> 3057 <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4> 3058</div> 3059 3060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table> 3061 3062<div style="margin: auto;"> 3063 <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4> 3064</div> 3065 3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table> 3067 3068<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p> 3069 3070<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick 6.4.8−8.)</p> 3071 3072<p>Here, <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p> 3073 3074<pre class="text"> 3075 Polynomial 3076 Sinusoid 3077 Arcsin 3078 Arctan 3079</pre> 3080 3081<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p> 3082 3083<dl class="doc"> 3084<dt><kbd>Polynomial</kbd></dt> 3085<dd> 3086<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p> 3087 3088<div style="text-align: center"> 3089 -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub> 3090</div> 3091 3092<p>will invoke a polynomial function given by</p> 3093 3094<div style="text-align: center"> 3095 <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> + 3096 <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> + 3097 ··· <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>, 3098</div> 3099 3100<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p> 3101 3102<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p> 3103 3104<table class="doc"> 3105 <col width="35%" /> 3106 <col width="35%" /> 3107 <col width="30%" /> 3108 <tr> 3109 <td>-evaluate Set <em class="arg">value</em> </td> 3110 <td>-function Polynomial <em class="arg">value</em></td> 3111 <td>(Constant functions; set <em class="arg">value</em>×100% gray when channels are RGB.)</td> 3112 </tr> 3113 <tr> 3114 <td>-evaluate Add <em class="arg">value</em> </td> 3115 <td>-function Polynomial 1,<em class="arg">value</em></td> 3116 </tr> 3117 <tr> 3118 <td>-evaluate Subtract <em class="arg">value</em> </td> 3119 <td>-function Polynomial 1,−<em class="arg">value</em></td> 3120 </tr> 3121 <tr> 3122 <td>-evaluate Multiply <em class="arg">value</em> </td> 3123 <td>-function Polynomial <em class="arg">value</em>,0</td> 3124 </tr> 3125 <tr> 3126 <td>+level black% x white%</td> 3127 <td>-function Polynomial A,B</td> 3128 <td>(Reduce contrast. Here, A=(white-black)/100 and B=black/100.)</td> 3129 </tr> 3130</table> 3131 3132<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p> 3133</dd> 3134 3135<dt><kbd>Sinusoid</kbd></dt> 3136<dd> 3137<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p> 3138 3139<div style="text-align: center"> 3140 -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]] 3141</div> 3142 3143<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>×360 degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p> 3144 3145<div style="text-align: center"> 3146<em class="arg">amp</em> * sin(2*π* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em> 3147</div> 3148 3149<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7−.2=.5 and .7+.2=.9. </p> 3150 3151<p class="crtsnip"> 3152 -function Sinusoid 3,-90,.2,.7 3153</p> 3154 3155<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p> 3156 3157<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p> 3158 3159<table class="doc"> 3160 <tr> 3161 <td>-evaluate Sin <em class="arg">freq</em> </td> 3162 <td>-function Sinusoid <em class="arg">freq</em>,0 </td> 3163 </tr> 3164 <tr> 3165 <td>-evaluate Cos <em class="arg">freq</em> </td> 3166 <td>-function Sinusoid <em class="arg">freq</em>,90 </td> 3167 </tr> 3168</table> 3169</dd> 3170 3171<dt><kbd>ArcSin</kbd></dt> 3172<dd> 3173<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid, 3174and can be used to generate cylindrical distortion and displacement maps. 3175The curve can be adjusted relative to both the input values and output range 3176of values. 3177 3178<div style="text-align: center"> 3179 -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]] 3180</div> 3181 3182<p>with all values given in terms of noramlize color values (0.0 for black, 31831.0 for white). Defaulting to values covering the full range from 0.0 to 1.0 3184for bout input (<em class="arg">width</em>), and output (<em 3185class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p> 3186 3187<div style="text-align: center"> 3188<em class="arg">range</em>/π * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em> 3189</div> 3190 3191</dd> 3192 3193<dt><kbd>ArcTan</kbd></dt> 3194<dd> 3195<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from 3196limit values at infinities, though a center using the given slope value. 3197All these values can be adjusted via the arguments. 3198 3199<div style="text-align: center"> 3200 -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]] 3201</div> 3202 3203<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'. 3204</p> 3205 3206<div style="text-align: center"> 3207<em class="arg">range</em>/π * atan( <em class="arg">slope</em>*π * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em> 3208</div> 3209 3210</dd> 3211 3212</dl> 3213 3214 3215<div style="margin: auto;"> 3216 <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4> 3217</div> 3218 3219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table> 3220 3221<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p> 3222 3223<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p> 3224 3225 3226<div style="margin: auto;"> 3227 <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4> 3228</div> 3229 3230<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table> 3231 3232<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p> 3233 3234<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p> 3235 3236 3237<div style="margin: auto;"> 3238 <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4> 3239</div> 3240 3241<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table> 3242 3243<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p> 3244 3245<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p> 3246 3247<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p> 3248 3249<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p> 3250 3251<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p> 3252 3253<div style="margin: auto;"> 3254 <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4> 3255</div> 3256 3257<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table> 3258 3259<p>Convolve the image with a Gaussian or normal distribution. The formula is:</p> 3260 3261<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/> 3262</div> 3263 3264<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and σ is the standard deviation of the Gaussian distribution. As a guideline, set <i>r</i> to approximately 3σ. Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p> 3265 3266<p>This differs from the faster <a href="#blur">-blur</a> operator in that a 3267full 2-dimentional convolution is used to generate the weighted average of the 3268neighbouring pixels. </p> 3269 3270<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how 3271pixels which are outside the image proper are blurred into the final result. 3272</p> 3273 3274 3275<div style="margin: auto;"> 3276 <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4> 3277</div> 3278 3279<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table> 3280 3281<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 3282 3283<div style="margin: auto;"> 3284 <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4> 3285</div> 3286 3287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table> 3288 3289<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>, 3290<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>, 3291<kbd>South</kbd>, <kbd>SouthEast</kbd>. Use <a href="#list">-list gravity</a> to get a complete 3292list of <a href="#gravity">-gravity</a> settings available in your ImageMagick 3293installation.</p> 3294 3295<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives. Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p> 3296 3297<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p> 3298 3299<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument. Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (−40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (−40,20) is applied to that point, giving (100−40,50+20)=(60,70), so the specified 10x10 region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate (60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p> 3300 3301<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p> 3302<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p> 3303 3304<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p> 3305 3306 3307<div style="margin: auto;"> 3308 <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4> 3309</div> 3310 3311<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table> 3312 3313 3314<div style="margin: auto;"> 3315 <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4> 3316</div> 3317 3318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table> 3319 3320<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2 3321dimensions. Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8). You 3322can apply any color transformation to the Hald image and then use this option 3323to apply the transform to the image. </p> 3324 3325<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p> 3326<p>This option provides a convenient method for you to use Gimp or Photoshop 3327to make color corrections to the Hald CLUT image and subsequently apply them 3328to multiple images using an ImageMagick script. </p> 3329 3330<p>Note that the representation is only of the normal RGB color space and that 3331the whole color value triplet is used for the interpolated lookup of the 3332represented Hald color cube image. Because of this the operation is not <a 3333href="#channel" >-channel</a> setting effected, nor can it adjust or modify an 3334images transparency or alpha/matte channel.</p> 3335 3336<p>See also <a href="#clut" >-clut</a> which provides color value replacement 3337of the individual color channels, usally involving a simplier gray-scale 3338image. E.g: gray-scale to color replacement, or modification by a histogram 3339mapping. </p> 3340 3341 3342<div style="margin: auto;"> 3343 <h4><a name="help" id="help"></a>-help</h4> 3344</div> 3345 3346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table> 3347 3348<div style="margin: auto;"> 3349 <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4> 3350</div> 3351 3352<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table> 3353 3354<div style="margin: auto;"> 3355 <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4> 3356</div> 3357 3358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table> 3359 3360<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p> 3361 3362<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 3363 3364<div style="margin: auto;"> 3365 <h4><a name="iconic" id="iconic"></a>-iconic</h4> 3366</div> 3367 3368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table> 3369 3370<div style="margin: auto;"> 3371 <h4><a name="identify" id="identify"></a>-identify</h4> 3372</div> 3373 3374<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table> 3375 3376<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p> 3377 3378<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p> 3379 3380<p>If <a href="#verbose">-verbose</a> preceds this option, copious 3381amounts of image properties are displayed including image statistics, profiles, 3382image histogram, and others.</p> 3383 3384<div style="margin: auto;"> 3385 <h4><a name="ift" id="ift"></a>-ift</h4> 3386</div> 3387 3388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table> 3389 3390<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p> 3391 3392<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p> 3393 3394<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p> 3395<p>or</p> 3396 3397<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p> 3398 3399<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image. 3400 3401<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>. 3402 3403<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain. 3404 3405<div style="margin: auto;"> 3406 <h4><a name="immutable" id="immutable"></a>-immutable</h4> 3407</div> 3408 3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table> 3410 3411<div style="margin: auto;"> 3412 <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4> 3413</div> 3414 3415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table> 3416 3417<div style="margin: auto;"> 3418 <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4> 3419</div> 3420 3421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table> 3422 3423<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p> 3424 3425<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p> 3426 3427<div style="margin: auto;"> 3428 <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4> 3429</div> 3430 3431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table> 3432 3433<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>). Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p> 3434 3435<p>The default intent is undefined.</p> 3436 3437<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p> 3438 3439<div style="margin: auto;"> 3440 <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4> 3441</div> 3442 3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table> 3444 3445<p>Choose from:</p> 3446 3447<pre class="text"> 3448 none 3449 line 3450 plane 3451 partition 3452 JPEG 3453 GIF 3454 PNG 3455</pre> 3456 3457<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p> 3458 3459<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p> 3460 3461<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p> 3462 3463<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p> 3464 3465<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R, 3466image.G, and image.B).</p> 3467 3468<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd> 3469image.</p> 3470 3471<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p> 3472 3473<div style="margin: auto;"> 3474 <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4> 3475</div> 3476 3477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table> 3478 3479<p>When looking up the color of a pixel using a non-interger floating point 3480value, you typically fall in between the pixel colors defined by the source 3481image. This setting determines how the color is determined from the colors of 3482the pixels surrounding that point. That is how to determine the color of a 3483point that falls between two, or even four different colored pixels. </p> 3484 3485<pre class="text"> 3486 integer: The color of the top-left pixel (floor function) 3487 nearest-neighbor: The nearest pixel to the lookup point (rounded function) 3488 average: The average color of the surrounding four pixels 3489 bilinear A double linear interpolation of pixels (the default) 3490 mesh Divide area into two flat triangular interpolations 3491 bicubic Fitted bicubic-spines of surrounding 16 pixels 3492 spline Direct spline curves (colors are blurred) 3493 filter Use resize <a href="#filter">-filter</a> settings 3494</pre> 3495 3496<p>This most important for distortion operators such as <a href="#distort" 3497>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform" 3498>-transform</a> and <a href="#fx" >-fx</a>. </p> 3499 3500<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p> 3501 3502<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the 3503lookup for positions outside the boundaries of the image. </p> 3504 3505 3506<div style="margin: auto;"> 3507 <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4> 3508</div> 3509 3510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table> 3511 3512<div style="margin: auto;"> 3513 <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4> 3514</div> 3515 3516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table> 3517 3518<div style="margin: auto;"> 3519 <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4> 3520</div> 3521 3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table> 3523 3524<div style="margin: auto;"> 3525 <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4> 3526</div> 3527 3528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table> 3529 3530<p>Use this option to assign a specific label to the image, as it is read in or created. You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p> 3531 3532<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p> 3533 3534<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character. See <a href="#format">-format</a> for details of the percent escape codes.</p> 3535 3536<p>For example,</p> 3537 3538<p class="crtsnip"> 3539 -label "%m:%f %wx%h" bird.miff 3540</p> 3541 3542<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in. If a <a href="#label">+label</a> option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string. </p> 3543 3544<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p> 3545 3546<p>The label font can be specified with <a href="#font">-font</a>, and the 3547other font attribute settings.</p> 3548 3549<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p> 3550 3551 3552<div style="margin: auto;"> 3553 <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4> 3554</div> 3555 3556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table> 3557 3558<p>Adaptively threshold each pixel based on the value of pixels in a 3559surrounding window. If the current pixel is lighter than this average plus 3560the optional <kbd>offset</kbd>, then it is made white, otherwise it is made 3561black. Small variations in pixel values such as found in scanned documents 3562can be ignored if offset is positive. A negative offset will make it more 3563sensitive to those small variations. </p> 3564 3565<p>This is commonly used to threshold images with an uneven background. It is 3566based on the assumption that average color of the small window is the 3567the local background color, from which to separate the forground color. </p> 3568 3569 3570<div style="margin: auto;"> 3571 <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4> 3572</div> 3573 3574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table> 3575 3576<p>Perform various image operation methods to a ordered sequence of images 3577which may represent either a set of overlaid 'image layers', a GIF disposal 3578animation, or a fully-'coalesced' animation sequence. </p> 3579 3580<table class="doc"> 3581 <tbody> 3582 <tr valign="top"> 3583 <th align="left" style="width: 8%">Method</th> 3584 <th align="left">Description</th> 3585 </tr> 3586 3587 <tr valign="top"> 3588 <td valign="top">compare-any</td> 3589 <td valign="top">Crop the second and later frames to the smallest rectangle 3590 that contains all the differences between the two images. No GIF <a 3591 href="#dispose" >-dispose</a> methods are taken into account. </td> 3592 </tr> 3593 3594 <tr><td></td><td>This exactly the same as the <a href="#deconstruct" 3595 >-deconstruct</a> operator, and does not preserve animations normal 3596 working, especially when animation used layer disposal methods such as 3597 '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td> 3598 </tr> 3599 3600 <tr valign="top"> 3601 <td valign="top">compare-clear</td> 3602 <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any 3603 opaque pixels which become transparent in the second frame. That is the 3604 smallest image needed to mask or erase pixels for the next frame. </td> 3605 </tr> 3606 3607 <tr valign="top"> 3608 <td valign="top">compare-overlay</td> 3609 <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add 3610 extra color to the next image, as a result of overlaying color pixels. 3611 That is the smallest single overlaid image to add or change colors. </td> 3612 </tr> 3613 3614 <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha 3615 composition method '<kbd>change-mask</kbd>', to reduce the image to 3616 just the pixels that need to be overlaid. </td> 3617 </tr> 3618 3619 <tr valign="top"> 3620 <td valign="top">coalesce</td> 3621 <td valign="top">Equivalent to a call to the <a href="#coalesce" 3622 >-coalesce</a> operator. Apply the layer disposal methods set in the 3623 current image sequence to form a fully defined animation sequence, as 3624 it should be displayed. Effectively converting a GIF animation into a 3625 'film strip'-like animation. </td> 3626 </tr> 3627 3628 <tr valign="top"> 3629 <td valign="top">composite</td> 3630 <td valign="top">Alpha Composition of two image lists, separated by a 3631 "<kbd>null:</kbd>" image, with the destination image list first, and 3632 the source images last. An image from each list are composited 3633 together until one list is finished. The separator image and source 3634 image lists are removed. </td> 3635 </tr> 3636 3637 3638 <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to 3639 <a href="#gravity" >-gravity</a> in accordance of the virtual canvas 3640 size of the first image in each list. Unlike a normal <a 3641 href="#composite" >-composite</a> operation, the canvas offset is also 3642 added to the final composite positioning of each image. </td> 3643 </tr> 3644 3645 <tr><td></td><td>If one of the image lists only contains one image, that image is 3646 applied to all the images in the other image list, regardless of which 3647 list it is. In this case it is the image meta-data of the list which 3648 preserved. </td> 3649 </tr> 3650 3651 3652 <tr valign="top"> 3653 <td valign="top">dispose</td> 3654 <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of 3655 the animation after the layer disposal method has been applied, before 3656 the next sub-frame image is overlaid. That is the 'dispose' image that 3657 results from the application of the GIF <a href="#dispose" 3658 >-dispose</a> method. This allows you to check what 3659 is going wrong with a particular animation you may be developing. 3660 </td> 3661 </tr> 3662 3663 <tr valign="top"> 3664 <td valign="top">flatten</td> 3665 <td valign="top">Create a canvas the size of the first images virtual 3666 canvas using the current <a href="#background" >-background</a> color, 3667 and <a href="#compose" >-compose</a> each image in turn onto that 3668 canvas. Images falling outside that canvas is clipped. Final 3669 image will have a zero virtual canvas offset. </td> 3670 </tr> 3671 3672 <tr><td></td><td>This usally used as one of the final 'image layering' operations 3673 overlaying all the prepared image layers into a final image. </td> 3674 </tr> 3675 3676 <tr><td></td><td>For a single image this method can also be used to fillout a virtual 3677 canvas with real pixels, or to underlay a opaque color to remove 3678 transparency from an image.</td> 3679 </tr> 3680 3681 3682 <tr valign="top"> 3683 <td valign="top">merge</td> 3684 <td valign="top">As 'flatten' method but merging all the given image 3685 layers into a new layer image just large enough to hold all the image 3686 without clipping or extra space. The new images virtual offset will 3687 prevere the position of the new layer, even if this offset is 3688 negative. the virtual canvas size of the first image is preserved. 3689 </td> 3690 </tr> 3691 3692 <tr><td></td><td>Caution is advised when handling image layers with negative offsets 3693 as few image file formats handle them correctly. </td> 3694 </tr> 3695 3696 <tr valign="top"> 3697 <td valign="top">mosaic</td> 3698 <td valign="top">As 'flatten' method but expanding the initial canvas size 3699 of the first image so as to hold all the image layers. However as a 3700 virtual canvas is 'locked' to the origin, by defination, image layers 3701 with a negative offsets will still be clipped by the top and left 3702 edges.</td> 3703 </tr> 3704 3705 <tr><td></td><td>This method is commonly used to layout individual image using various 3706 offset but without knowning the final canvas size. The resulting image 3707 will, like 'flatten' not have any virtual offset, so can be saved to 3708 any image file format. </td> 3709 </tr> 3710 3711 3712 <tr valign="top"> 3713 <td valign="top">optimize</td> 3714 <td valign="top">Optimize a coalesced animation, into GIF animation using 3715 a number of general techniques. This currently a short cut to 3716 apply both the '<kbd>optimize-frame</kbd>', and 3717 '<kbd>optimize-transparency</kbd>' methods but may be expanded to 3718 include other optimization methods as they are developed. </td> 3719 </tr> 3720 3721 <tr valign="top"> 3722 <td valign="top">optimize-frame</td> 3723 <td valign="top">Optimize a coalesced animation, into GIF animation by 3724 reducing the number of pixels per frame as much as possible by 3725 attempting to pick the best layer disposal method to use, while ensuring 3726 the result will continue to animate properly. </td> 3727 </tr> 3728 3729 <tr><td></td><td> There is no guarantee that the best optimization is found. But 3730 then no reasonably fast GIF optimization algorithm can do this. 3731 However this does seem to do better than most other GIF frame 3732 optimizers seen. </td> 3733 </tr> 3734 3735 <tr valign="top"> 3736 <td valign="top">optimize-plus</td> 3737 <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the 3738 overall optimization by adding extra frames to the animation, without 3739 changing the final look or timing of the animation. The frames are 3740 added to attempt to separate the clearing of pixels from the 3741 overlaying of new additional pixels from one animation frame to the 3742 next. If this does not improve the optimization (for the next frame 3743 only), it will fall back to the results of the previous normal 3744 '<kbd>optimize-frame</kbd>' technique. </td> 3745 </tr> 3746 3747 <tr><td></td><td>There is the possibility that the change in the disposal style will 3748 result in a worsening in the optimization of later frames, though this 3749 is unlikely. In other words there no guarantee that it is better than 3750 the normal '<kbd>optimize-frame</kbd>' technique. For some animations 3751 however you can get a vast improvment in the final animation size. </td> 3752 </tr> 3753 3754 <tr valign="top"> 3755 <td valign="top">optimize-transparency</td> 3756 <td valign="top">Given a GIF animation, replace any pixel in the sub-frame 3757 overlay images with transparency, if it does not change the resulting 3758 animation by more than the current <a href="#fuzz" >-fuzz</a> factor. 3759 </td> 3760 </tr> 3761 3762 <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress 3763 into a smaller file size due to larger areas of one (transparent) 3764 color rather than a pattern of multiple colors repeating the current 3765 disposed image of the last frame. </td> 3766 </tr> 3767 3768 <tr valign="top"> 3769 <td valign="top">remove-dups</td> 3770 <td valign="top">Remove (and merge time delays) of duplicate consecutive 3771 images, so as to simplify layer overlays of coalesced animations. 3772 </td> 3773 </tr> 3774 3775 <tr><td></td><td>Usually this a result of using a constant time delay across the 3776 whole animation, or after a larger animation was split into smaller 3777 sub-animations. The duplicate frames could also have been used as 3778 part of some frame optimization methods. </td> 3779 </tr> 3780 3781 <tr valign="top"> 3782 <td valign="top">remove-zero</td> 3783 <td valign="top">Remove any image with a zero time delay, unless ALL the 3784 images have a zero time delay (and is not a proper timed animation, a 3785 warning is then issued). </td> 3786 </tr> 3787 3788 <tr><td></td><td>In a GIF animation, such images are usually frames which provide 3789 partial intermediary updates between the frames that are actually 3790 displayed to users. These frames are usally added for improved frame 3791 optimization in GIF animations. </td> 3792 </tr> 3793 3794 <tr valign="top"> 3795 <td valign="top">trim-bounds</td> 3796 <td valign="top">Find the bounds of all the images in the current 3797 image sequence, then adjust the offsets so all images are contained on 3798 a minimal positive canvas. None of the image data is modified, only 3799 there virtual canvas size and offset. The all the image is given 3800 the same canvas size, and and will have a positive offset, but will 3801 remain in the same position relative to each other. As a result of the 3802 minimal canvas size at least one image will touch every edge of that 3803 canvas. The image data however may be transparent. 3804 </td> 3805 </tr> 3806 3807 </tbody> 3808</table> 3809 3810<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p> 3811 3812<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct" 3813>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic" 3814>-mosaic</a> are only aliases for the above methods. Also see <a 3815href="#page" >-page</a>, <a href="#repage" >-repage</a> operators, the <a 3816href="#compose" >-compose</a> setting, and the GIF <a href="#dispose" 3817>-dispose</a> and <a href="#delay" >-delay</a> settings. </p> 3818 3819 3820<div style="margin: auto;"> 3821 <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4> 3822</div> 3823 3824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table> 3825 3826<p>Given one, two or three values delimited with commas: black-point, 3827white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and 3828white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white 3829point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center 3830contrast changes. If a <kbd>%</kbd> sign is present anywhere in the string, 3831both black and white points are percentages of the full color range. Gamma 3832will do a <a href="#gamma">-gamma</a> adjustment of the values. If it is 3833omitted, the default of 1.0 (no gamma correction) is assumed.</p> 3834 3835<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that 3836the given '<kbd>black_point</kbd>' value in the original image is set to 3837zero (or black), while the given '<kbd>white_point</kbd>' value is set to 3838<em class="QR">QuantumRange</em> (or white). This provides you with direct contrast adjustments 3839to the image. The '<kbd>gamma</kbd>' of the resulting image will then be 3840adjusted. </p> 3841 3842<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or 3843adding the special '!' flag anywhere in the argument list, will cause the 3844operator to do the reverse of the level adjustment. That is a zero, or 3845<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is 3846adjusted to the given level values, allowing you to de-contrast, or compress 3847the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p> 3848 3849<p>Only the channels defined by the current <a href="#channel">-channel</a> 3850setting are adjusted (defaults to RGB color channels only), allowing you to 3851limit the effect of this operator. </p> 3852 3853<p>Please note that the transparency channel is treated as 'matte' 3854values (0 is opaque) and not as 'alpha' values (0 is transparent).</p> 3855 3856 3857<div style="margin: auto;"> 3858 <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em 3859 class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4> 3860</div> 3861 3862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table> 3863 3864<p>This function is exactly like <a href="#level">-level</a>, except that the 3865value value for each color channel is determined by the 3866'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as 3867described under the <a href="#fill">-fill</a> option). </p> 3868 3869<p>This effectivally means the colors provided to <kbd>-level-colors</kbd> 3870is mapped to become 'black' and 'white' respectivally, with all the other 3871colors linearly adjusted (or clipped) to match that change. Each channel is 3872adjusted separatally using the channel values of the colors specified. </p> 3873 3874<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>) 3875will map the image color 'black' and 'white' to the given colors 3876respectivally, resulting in a gradient (de-contrasting) tint of the image to 3877those colors. This can also be used to convert a plain gray-scale image into a 3878one using the gradient of colors specified. </p> 3879 3880<p>By supplying a single color with a comma separator either before or after 3881that color, will just replace the respective 'black' or 'white' point 3882respectivally. But if no comma separator is provided, the given color is 3883used for both the black and white color points, making the operator either 3884threshold the images around that color (- form) or set all colors to that 3885color (+ form). </p> 3886 3887 3888<div style="margin: auto;"> 3889 <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4> 3890</div> 3891 3892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table> 3893 3894<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p> 3895 3896<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p> 3897 3898<p class="crtsnip"> 3899 -limit memory 32MiB -limit map 64MiB 3900</p> 3901 3902<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p> 3903 3904<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time 3905------------------------------------------------------------------------------ 3906 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited</pre> 3907</span></p> 3908<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">‑limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the <kbd>area</kbd> limit automagically are allocated on disk.</p> 3909 3910<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p> 3911 3912<p>In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p> 3913 3914<p class="crtsnip"> 3915-limit area 10mb 3916</p> 3917 3918<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p> 3919 3920<p class="crtsnip"> 3921-limit area 10mb -limit disk 500mb 3922</p> 3923 3924<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p> 3925 3926<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p> 3927 3928<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting. 3929</p> 3930 3931<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page. 3932</p> 3933 3934<div style="margin: auto;"> 3935 <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4> 3936</div> 3937 3938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table> 3939 3940<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>, 3941and uses a 'histogram bin' to determine the range of color values that needs to 3942be stretched. However it then stretchs those colors using the <a 3943href="#level" >-level</a> operator.</p> 3944 3945<p>As such while the initial determination may have 'binning' round off 3946effects, the image colors are stretched mathematically, rather than using the 3947histogram bins. This makes the operator more accurate. </p> 3948 3949<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of 3950'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near 3951perfect stretch of the color range. </p> 3952 3953<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect' 3954normalization of mathematical images. </p> 3955 3956<p>This operator is under review for re-development. </p> 3957 3958 3959<div style="margin: auto;"> 3960 <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4> 3961</div> 3962 3963<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table> 3964 3965<div style="margin: auto;"> 3966 <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4> 3967</div> 3968 3969<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table> 3970 3971<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 3972 3973<div style="margin: auto;"> 3974 <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4> 3975</div> 3976 3977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings. Choose from these list types:</td><td style='text-align:right;'></td></tr></table> 3978 3979<pre class="text"> 3980 coder 3981 color 3982 configure 3983 delegate 3984 font 3985 format 3986 list 3987 log 3988 magic 3989 module 3990 resource 3991 threshold 3992</pre> 3993 3994<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p> 3995 3996<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>identify -list list</span></p> 3997<div style="margin: auto;"> 3998 <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4> 3999</div> 4000 4001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table> 4002 4003<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p> 4004 4005<p>You can display the following components by embedding special format characters:</p> 4006 4007<pre class="text"> 4008 %d domain 4009 %e event 4010 %f function 4011 %l line 4012 %m module 4013 %p process ID 4014 %r real CPU time 4015 %t wall clock time 4016 %u user CPU time 4017 %% percent sign 4018 \n newline 4019 \r carriage return 4020</pre> 4021 4022<p>For example:</p> 4023 4024<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p> 4025<p>The default behavior is to print all of the components.</p> 4026 4027<div style="margin: auto;"> 4028 <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4> 4029</div> 4030 4031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table> 4032 4033<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p> 4034 4035<div style="margin: auto;"> 4036 <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4> 4037</div> 4038 4039<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table> 4040 4041<div style="margin: auto;"> 4042 <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4> 4043</div> 4044 4045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table> 4046 4047 4048<div style="margin: auto;"> 4049 <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4> 4050</div> 4051 4052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 4053 4054<p>Choose from these <em class="arg">Standard Colormap</em> types:</p> 4055 4056<pre class="text"> 4057 best 4058 default 4059 gray 4060 red 4061 green 4062 blue 4063</pre> 4064 4065<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs. Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p> 4066 4067 4068<div style="margin: auto;"> 4069 <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4> 4070</div> 4071 4072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table> 4073 4074<p>Here are the valid components of a map:</p> 4075 4076<pre class="text"> 4077 r red pixel component 4078 g green pixel component 4079 b blue pixel component 4080 a alpha pixel component (0 is transparent) 4081 o opacity pixel component (0 is opaque) 4082 i grayscale intensity pixel component 4083 c cyan pixel component 4084 m magenta pixel component 4085 y yellow pixel component 4086 k black pixel component 4087 p pad component (always 0) 4088</pre> 4089 4090<p>You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).</p> 4091 4092<div style="margin: auto;"> 4093 <h4><a name="mask" id="mask"></a>-mask 4094<em class="arg">filename</em></h4> 4095</div> 4096 4097<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table> 4098 4099<p>Use <a href="#mask">+mask</a> to remove the image mask.</p> 4100 4101<div style="margin: auto;"> 4102 <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4> 4103</div> 4104 4105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table> 4106 4107<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 4108 4109<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p> 4110 4111<div style="margin: auto;"> 4112 <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4> 4113</div> 4114 4115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table> 4116 4117<div style="margin: auto;"> 4118 <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4> 4119</div> 4120 4121<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table> 4122 4123<p>Choose from:</p> 4124 4125<pre class="text"> 4126 AE absolute number of differnet pixels 4127 MAE mean absolute error (normalized), average channel error distance 4128 MEPP mean error per pixel (normalized mean error, normalized peak error) 4129 MSE mean error squared, average of the channel error squared 4130 PAE peak absolute (normalize peak absolute) 4131 PSNR peak signal to noise ratio 4132 RMSE root mean squared (normalized root mean squared) 4133</pre> 4134 4135<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be 4136controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which 4137only changed by a small amount. The '<kbd>PAE</kbd>' can be used to find the 4138size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels 4139'similar'. </p> 4140 4141<p>The '<kbd>MEPP</kbd>' metric returns three different metrics 4142('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>' 4143normalized) from the single comparision run. </p> 4144 4145<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p> 4146 4147 4148<div style="margin: auto;"> 4149 <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4> 4150</div> 4151 4152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table> 4153 4154<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p> 4155 4156<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' 4157argument for a list of <a href="#mode" >-mode</a> arguments available 4158in your ImageMagick installation.</p> 4159 4160 4161<div style="margin: auto;"> 4162 <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4> 4163</div> 4164 4165<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table> 4166 4167<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any 4168missing values are taken to mean 100.</p> 4169 4170<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0 4171means pure black, 50 is half as bright, 200 is twice as bright. To invert its 4172meaning <a href="#negate">-negate</a> the image before and after. </p> 4173 4174<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p> 4175 4176<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red 4177shades to purple, and so on. A value of either 0 or 200 results in a complete 4178180 degree rotation of the image. Using a value of 300 is a 360 degree 4179rotation resulting in no change to the original image. </p> 4180 4181<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p> 4182 4183<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate. Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>. For example,</p> 4184 4185<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p> 4186<div style="margin: auto;"> 4187 <h4><a name="monitor" id="monitor"></a>-monitor</h4> 4188</div> 4189 4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table> 4191 4192 4193<div style="margin: auto;"> 4194 <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4> 4195</div> 4196 4197<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table> 4198 4199 4200<div style="margin: auto;"> 4201 <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4> 4202</div> 4203 4204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table> 4205 4206<p>Both the image pixels and size are linearly interpolated to give the 4207appearance of a meta-morphosis from one image to the next, over all the images 4208in the current image list. The added images are the equivalent of a <a 4209href="#blend">-blend</a> composition. The <em class="arg">frames</em> 4210argument determine how many images to interpolate between each image. </p> 4211 4212 4213<div style="margin: auto;"> 4214 <h4><a name="morphology" id="morphology"></a>-morphology</h4> 4215 <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em> <em class="arg">kernel</em></h4> 4216</div> 4217 4218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image</td><td style='text-align:right;'></td></tr></table> 4219 4220<div style="margin: auto;"> 4221 <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4> 4222</div> 4223 4224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table> 4225 4226 4227<div style="margin: auto;"> 4228 <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4> 4229</div> 4230 4231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table> 4232 4233<p>Blur with the given radius, standard deviation (sigma), and angle. The 4234angle given is the angle toward which the image is blurred. That is the 4235direction people would consider the object is coming from. </p> 4236 4237<p>Note that the blur is not uniform distribution, giving the motion a 4238definate sense of direction of movement. </p> 4239 4240<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how 4241pixels which are outside the image proper are blurred into the final result. 4242</p> 4243 4244<div style="margin: auto;"> 4245 <h4><a name="name" id="name"></a>-name</h4> 4246</div> 4247 4248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table> 4249<div style="margin: auto;"> 4250 <h4><a name="negate" id="negate"></a>-negate</h4> 4251</div> 4252 4253<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table> 4254 4255<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p> 4256 4257<div style="margin: auto;"> 4258 <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/> 4259 +noise <em class="arg">type</em></h4> 4260</div> 4261 4262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table> 4263 4264<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p> 4265 4266<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p> 4267 4268<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p> 4269 4270<pre class="text"> 4271Gaussian 4272Impulse 4273Laplacian 4274Multiplicative 4275Poisson 4276Random 4277Uniform 4278</pre> 4279 4280<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p> 4281 4282<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos 4283the use of a controlling value to specify teh amount of noise that should be 4284added to an image. </p> 4285 4286 4287<div style="margin: auto;"> 4288 <h4><a name="normalize" id="normalize"></a>-normalize</h4> 4289</div> 4290 4291<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table> 4292 4293<p>The intensity values are stretched to cover the entire range of possible 4294values. While doing so, black-out at most <em>2%</em> of the pixels and 4295white-out at most <em>1%</em> of the pixels.</p> 4296 4297<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a> 4298is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>. 4299(Before this version, it was equivalent to <a href="#contrast-stretch" 4300>-contrast-stretch 2%x99%</a>).</p> 4301 4302<p>All the channels are normalized in concert by the came amount so as to 4303preserve color integrity, when the default <a href="#channel" >+channel</a> 4304setting is in use. Specifing any other <a href="#channel" >-channel</a> 4305setting will normalize the RGB channels independently.</p> 4306 4307<p>See <a href="#contrast-stretch" >-contrast-stretch</A> for more details. 4308Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization 4309that is better suited to mathematically generated images. </p> 4310 4311<p>This operator is under review for re-development. </p> 4312 4313 4314<div style="margin: auto;"> 4315 <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4> 4316</div> 4317 4318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined ordered dither <em 4319class="arg">threshold map</em> specified, and a uniform color map with the 4320given number of <em class="arg">levels</em> per color channel . </td><td style='text-align:right;'></td></tr></table> 4321 4322<p>You can choose from these standard threshold maps:</p> 4323 4324<pre class="text"> 4325 threshold 4326 checks 4327 o2x2 4328 o3x3 4329 o4x4 4330 o8x8 4331 h4x4a 4332 h6x6a 4333 h8x8a 4334 h4x4o 4335 h6x6o 4336 h8x8o 4337 h16x16o 4338</pre> 4339 4340<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the 4341'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or 4342'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither 4343pattern. Or you can define your own <em class="arg" >threshold map</em> in a 4344personal or system "<kbd>thresholds.xml</kbd>" XML file. </p> 4345 4346<p>To print a complete list of threshold, use the <a href="#list" >-list 4347threshold</a> option.</p> 4348 4349<p>It is recommended that the <a href="#map" >+map</a> operator be used after 4350applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of 4351colors an animated image sequence, to less that 256 colors. This ensures that 4352a common or global color table is used when saving the result to a color 4353limited file format such as GIF. </p> 4354 4355<p>Note that at this time the exact same threshold dithering map is used for 4356all color channels, no attempt is made to offset or rotate the map for 4357different channels is made, to create an offset printing effect. (possible 4358future expansion) </p> 4359 4360 4361<div style="margin: auto;"> 4362 <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4> 4363</div> 4364 4365<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table> 4366 4367<p>The <em class="arg">color</em> argument is defined using the format 4368described under the <a href="#fill" >-fill</a> option. The <a href="#fuzz" 4369>-fuzz</a> setting can be used to match and replace colors similar to the one 4370given.</p> 4371 4372<p>The <a href="#transparent" >-transparent</a> operator is exactly the same 4373as <a href="#opaque" >-opaque</a> but makes the matching color transparent, 4374rather than the same as the current <a href="#fill">-fill</a> color. </p> 4375 4376<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match the target color.</p> 4377 4378 4379 4380<div style="margin: auto;"> 4381 <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4> 4382</div> 4383 4384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table> 4385 4386<p>Choose from these orientations:</p> 4387 4388<pre class="text"> 4389 bottom-left 4390 bottom-right 4391 left-bottom 4392 left-top 4393 right-bottom 4394 right-top 4395 top-left 4396 top-right 4397 undefined 4398</pre> 4399 4400<p>To print a complete list of orientations, use the <a href="#list" >-list 4401orientation</a> option.</p> 4402 4403 4404<div style="margin: auto;"> 4405 <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/> 4406 -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!<></em>}]<br/> 4407 +page 4408 </h4> 4409</div> 4410 4411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table> 4412 4413<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 4414 4415<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a> <kbd>Letter+43+43</kbd>).</p> 4416 4417<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p> 4418<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;"> 4419<thead> 4420 <tr valign="top"> 4421 <th align="center"><em class="arg">media</em></th> 4422 <th align="center"><em class="arg">width</em></th> 4423 <th align="center"><em class="arg">height</em></th> 4424 </tr> 4425</thead> 4426<tbody> 4427<tr><td align="left"> 11x17 </td> <td align="right"> 792</td> <td align="right"> 1224</td> </tr> 4428<tr><td align="left"> Ledger </td> <td align="right"> 1224</td> <td align="right"> 792</td> </tr> 4429<tr><td align="left"> Legal </td> <td align="right"> 612</td> <td align="right"> 1008</td> </tr> 4430<tr><td align="left"> Letter </td> <td align="right"> 612</td> <td align="right"> 792</td> </tr> 4431<tr><td align="left"> LetterSmall</td> <td align="right"> 612</td> <td align="right"> 792</td> </tr> 4432<tr><td align="left"> ArchE </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr> 4433<tr><td align="left"> ArchD </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr> 4434<tr><td align="left"> ArchC </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr> 4435<tr><td align="left"> ArchB </td> <td align="right"> 864</td> <td align="right"> 1296</td> </tr> 4436<tr><td align="left"> ArchA </td> <td align="right"> 648</td> <td align="right"> 864</td> </tr> 4437<tr><td align="left"> A0 </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr> 4438<tr><td align="left"> A1 </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr> 4439<tr><td align="left"> A2 </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr> 4440<tr><td align="left"> A3 </td> <td align="right"> 842</td> <td align="right"> 1190</td> </tr> 4441<tr><td align="left"> A4 </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr> 4442<tr><td align="left"> A4Small </td> <td align="right"> 595</td> <td align="right"> 842</td> </tr> 4443<tr><td align="left"> A5 </td> <td align="right"> 421</td> <td align="right"> 595</td> </tr> 4444<tr><td align="left"> A6 </td> <td align="right"> 297</td> <td align="right"> 421</td> </tr> 4445<tr><td align="left"> A7 </td> <td align="right"> 210</td> <td align="right"> 297</td> </tr> 4446<tr><td align="left"> A8 </td> <td align="right"> 148</td> <td align="right"> 210</td> </tr> 4447<tr><td align="left"> A9 </td> <td align="right"> 105</td> <td align="right"> 148</td> </tr> 4448<tr><td align="left"> A10 </td> <td align="right"> 74</td> <td align="right"> 105</td> </tr> 4449<tr><td align="left"> B0 </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr> 4450<tr><td align="left"> B1 </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr> 4451<tr><td align="left"> B2 </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr> 4452<tr><td align="left"> B3 </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr> 4453<tr><td align="left"> B4 </td> <td align="right"> 709</td> <td align="right"> 1002</td> </tr> 4454<tr><td align="left"> B5 </td> <td align="right"> 501</td> <td align="right"> 709</td> </tr> 4455<tr><td align="left"> C0 </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr> 4456<tr><td align="left"> C1 </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr> 4457<tr><td align="left"> C2 </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr> 4458<tr><td align="left"> C3 </td> <td align="right"> 918</td> <td align="right"> 1298</td> </tr> 4459<tr><td align="left"> C4 </td> <td align="right"> 649</td> <td align="right"> 918</td> </tr> 4460<tr><td align="left"> C5 </td> <td align="right"> 459</td> <td align="right"> 649</td> </tr> 4461<tr><td align="left"> C6 </td> <td align="right"> 323</td> <td align="right"> 459</td> </tr> 4462<tr><td align="left"> Flsa </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr> 4463<tr><td align="left"> Flse </td> <td align="right"> 612</td> <td align="right"> 936</td> </tr> 4464<tr><td align="left"> HalfLetter </td> <td align="right"> 396</td> <td align="right"> 612</td> </tr> 4465</tbody> 4466</table> 4467 4468 4469 4470 4471<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g. -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p> 4472 4473<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p> 4474 4475<p>The default page dimensions for a TEXT image is 612x792.</p> 4476 4477<p>This option is used in concert with <a href="#density">-density</a>.</p> 4478 4479<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p> 4480 4481<div style="margin: auto;"> 4482 <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4> 4483</div> 4484 4485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table> 4486 4487<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p> 4488 4489<div style="margin: auto;"> 4490 <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div> 4491 4492<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table> 4493 4494<div style="margin: auto;"> 4495 <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4> 4496</div> 4497 4498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table> 4499 4500<p>Pause for the specified number of seconds before repeating the animation.</p> 4501 4502<div style="margin: auto;"> 4503 <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4> 4504</div> 4505 4506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table> 4507 4508<p>Pause for the specified number of seconds before taking the next snapshot.</p> 4509 4510<div style="margin: auto;"> 4511 <h4><a name="ping" id="ping"></a>-ping</h4> 4512</div> 4513 4514<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table> 4515 4516<div style="margin: auto;"> 4517 <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4> 4518</div> 4519 4520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table> 4521 4522<div style="margin: auto;"> 4523 <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4> 4524</div> 4525 4526<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table> 4527 4528<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p> 4529 4530<div style="margin: auto;"> 4531 <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4> 4532</div> 4533 4534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table> 4535 4536<div style="margin: auto;"> 4537 <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4> 4538</div> 4539 4540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table> 4541 4542<div style="margin: auto;"> 4543 <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4> 4544</div> 4545 4546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table> 4547 4548<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p> 4549 4550<pre class="text"> 4551 Rotate 4552 Shear 4553 Roll 4554 Hue 4555 Saturation 4556 Brightness 4557 Gamma 4558 Spiff 4559 Dull 4560 Grayscale 4561 Quantize 4562 Despeckle 4563 ReduceNoise 4564 Add Noise 4565 Sharpen 4566 Blur 4567 Threshold 4568 EdgeDetect 4569 Spread 4570 Shade 4571 Raise 4572 Segment 4573 Solarize 4574 Swirl 4575 Implode 4576 Wave 4577 OilPaint 4578 CharcoalDrawing 4579 JPEG 4580</pre> 4581 4582<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p> 4583 4584<p>The default preview is <kbd>JPEG</kbd>.</p> 4585 4586<div style="margin: auto;"> 4587 <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4> 4588</div> 4589 4590<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table> 4591 4592<div style="margin: auto;"> 4593 <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4> 4594</div> 4595 4596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table> 4597 4598<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g. "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p> 4599 4600<div style="margin: auto;"> 4601 <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/> 4602 +profile <em class="arg">profile_name</em></h4> 4603</div> 4604 4605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table> 4606 4607<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p> 4608 4609<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile. Here we remove all profiles from the image except for the XMP profile: <kbd>+profile "!xmp,*"</kbd>. </p> 4610 4611<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p> 4612 4613<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p> 4614 4615<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p> 4616 4617<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p> 4618<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p> 4619 4620<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p> 4621<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results. 4622CMYK profiles are often very asymmetric since they involve 3−>4 and 4−>3 channel mapping. 4623</p> 4624 4625<div style="margin: auto;"> 4626 <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4> 4627</div> 4628 4629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table> 4630 4631<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p> 4632 4633<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p> 4634 4635<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p> 4636 4637<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p> 4638 4639<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p> 4640 4641<pre class="text"> 4642 0: none 4643 1: sub 4644 2: up 4645 3: average 4646 4: Paeth 4647</pre> 4648 4649<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p> 4650 4651<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p> 4652 4653<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p> 4654 4655<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p> 4656 4657<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p> 4658 4659<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p> 4660 4661<div style="margin: auto;"> 4662 <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4> 4663</div> 4664 4665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table> 4666 4667<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p> 4668 4669 4670<div style="margin: auto;"> 4671 <h4><a name="quiet" id="quiet"></a>-quiet</h4> 4672</div> 4673 4674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table> 4675 4676<div style="margin: auto;"> 4677 <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur <em class="arg">angle</em></h4> 4678</div> 4679 4680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table> 4681 4682<p>Note that this is actually a rotational blur rather than a radial and as 4683such actually mis-named. </p> 4684 4685<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how 4686pixels which are outside the image proper are blurred into the final result. 4687</p> 4688 4689 4690<div style="margin: auto;"> 4691 <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4> 4692</div> 4693 4694<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table> 4695 4696<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>. 4697</p> 4698 4699<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p> 4700 4701<div style="margin: auto;"> 4702 <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4> 4703</div> 4704 4705<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table> 4706 4707<div style="margin: auto;"> 4708 <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4> 4709</div> 4710 4711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table> 4712 4713<p>Although variable-sized matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA. Populate the last row with normalized values to translate. The translation matrix is similar to that used by Adobe 4714Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p> 4715 4716<div style="margin: auto;"> 4717 <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4> 4718</div> 4719 4720<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table> 4721 4722<div style="margin: auto;"> 4723 <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4> 4724</div> 4725 4726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table> 4727 4728<div style="margin: auto;"> 4729 <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4> 4730</div> 4731 4732<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table> 4733 4734<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then 4735the given colors are dithered over the image as necessary, otherwise the closest 4736color (in RGB colorspace) is selected to replace that pixel in the image. </p> 4737 4738<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all 4739images in the current image sequence, all the images will have the same color 4740table. That means that when saved to a file format such as GIF, it will use 4741that color table as a single common or global color table, for all the images, 4742without requiring extra local color tables. </p> 4743 4744<p>Use <a href="#remap">+remap</a> to reduce all images in the current image 4745sequence to use a common color map over all the images. This equivalent to 4746appending all the images together (without extra background colors) and color 4747reducing those images using <a href="#colors">-colors</a> with a 256 color 4748limit, then <a href="#remap">-remap</a> those colors over the original list of 4749images. This ensures all the images follow a single color map. </p> 4750 4751<p>If the number of colors over all the images is less than 256, then <a 4752href="#remap">+remap</a> should not perform any color reduction or dithering, as 4753no color changes are needed. In that case, its only effect is to force the use 4754of a global color table. This recommended after using either <a 4755href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to 4756reduce the number of colors in an animated image sequence. </p> 4757 4758<div style="margin: auto;"> 4759 <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4> 4760</div> 4761 4762<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table> 4763 4764<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p> 4765 4766<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 4767 4768<div style="margin: auto;"> 4769 <h4><a name="remote" id="remote"></a>-remote</h4> 4770</div> 4771 4772<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table> 4773 4774<p>The only command recognized is the name of an image file to load.</p> 4775 4776<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p> 4777 4778<div style="margin: auto;"> 4779 <h4><a name="render" id="render"></a>-render</h4> 4780</div> 4781 4782<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table> 4783 4784<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p> 4785 4786<div style="margin: auto;"> 4787<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4> 4788</div> 4789 4790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table> 4791 4792<p>This option is like <a href="#page">-page</a> but acts as an image operator 4793rather than a setting. You can separately set the canvas size or the offset 4794of the image on that canvas by only providing those components. </p> 4795 4796<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 4797 4798<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing 4799offset to move the image relative to its previous position. This useful for 4800animation sequences. </p> 4801 4802<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to 4803recalculate the canvas size so the image (at its current offset) will appear 4804completely on that canvas (unless it has a negative offset).</p> 4805 4806<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual 4807canvas meta-data from the images. </p> 4808 4809<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to 4810directly assign virtual canvas meta-data. </p> 4811 4812 4813<div style="margin: auto;"> 4814 <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4> 4815</div> 4816 4817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table> 4818 4819<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p> 4820 4821<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p> 4822 4823<div style="margin: auto;"> 4824 <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4> 4825</div> 4826 4827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table> 4828 4829<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p> 4830 4831<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p> 4832 4833<div style="margin: auto;"> 4834 <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4> 4835</div> 4836 4837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table> 4838 4839<div style="margin: auto;"> 4840 <h4><a name="reverse" id="reverse"></a>-reverse</h4> 4841</div> 4842 4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table> 4844 4845 4846<div style="margin: auto;"> 4847 <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4> 4848</div> 4849 4850<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table> 4851 4852<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p> 4853 4854 4855<div style="margin: auto;"> 4856 <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg"><</em>}{<em class="arg">></em>}</h4> 4857</div> 4858 4859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table> 4860 4861<p>Use <kbd>></kbd> to rotate the image only if its width exceeds the height. <kbd><</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90>"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>></kbd> or <kbd><</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p> 4862 4863<p>Empty triangles in the corners, left over from rotating the image, are 4864filled with the <kbd>background</kbd> color. </p> 4865 4866<p>See also the <a href="#distort">-distort</a> operator and specifically the 4867'<kbd>ScaleRotateTranslate</kbd>' distort method. </p> 4868 4869 4870<div style="margin: auto;"> 4871 <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4> 4872</div> 4873 4874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table> 4875 4876<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>, though <a href="#sample">-sample</a> is a lot faster. </p> 4877 4878<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p> 4879 4880 4881<div style="margin: auto;"> 4882 <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4> 4883</div> 4884 4885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table> 4886 4887<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p> 4888 4889<div style="margin: auto;"> 4890 <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4> 4891</div> 4892 4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table> 4894 4895<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p> 4896 4897<div style="margin: auto;"> 4898 <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4> 4899</div> 4900 4901<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table> 4902 4903<p>This option sets the scene number of an image or the first image in an image sequence.</p> 4904 4905<div style="margin: auto;"> 4906 <h4><a name="screen" id="screen"></a>-screen</h4> 4907</div> 4908 4909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table> 4910 4911<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p> 4912 4913<div style="margin: auto;"> 4914 <h4><a name="seed" id="seed"></a>-seed</h4> 4915</div> 4916 4917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table> 4918 4919<div style="margin: auto;"> 4920 <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4> 4921</div> 4922 4923<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table> 4924 4925<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p> 4926 4927<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5.</p> 4928 4929<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report 4930of the color clusters is returned.</p> 4931 4932 4933<div style="margin: auto;"> 4934 <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4> 4935</div> 4936 4937<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table> 4938 4939<div style="margin: auto;"> 4940 <h4><a name="separate" id="separate"></a>-separate</h4> 4941</div> 4942 4943<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image. Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table> 4944 4945<div style="margin: auto;"> 4946 <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4> 4947</div> 4948 4949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table> 4950 4951<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p> 4952 4953<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning. Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning. A threshold of 80% is a good starting point for a reasonable tone.</p> 4954 4955<div style="margin: auto;"> 4956 <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4> 4957</div> 4958 4959<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table> 4960 4961<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>. For example:</p> 4962 4963<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick> </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p> 4964<p>The <a href="#repage">-repage</a> operator will also set the 4965'<kbd>page</kbd>' attribute of images already in memory, but allows you to 4966separately set the virtual canvas's size and offset components, and also allows 4967relative offset changes, and automatic canvas size re-calculating. The above 4968<a href="#set">-set</a> option is purely a direct, unmodified assignment of the 4969virtual canvas (page) meta-data. </p> 4970 4971<p>Set image options by prefixing the value with <kbd>option:</kbd>. Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p> 4972 4973<div style="margin: auto;"> 4974 <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4> 4975</div> 4976 4977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table> 4978 4979<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p> 4980 4981<div style="margin: auto;"> 4982 <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4> 4983</div> 4984 4985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table> 4986 4987<div style="margin: auto;"> 4988 <h4><a name="shared-memory" 4989id="shared-memory"></a>-shared-memory</h4> 4990</div> 4991 4992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table> 4993 4994<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p> 4995 4996<div style="margin: auto;"> 4997 <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4> 4998</div> 4999 5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table> 5001 5002<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p> 5003 5004<div style="margin: auto;"> 5005 <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4> 5006</div> 5007 5008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table> 5009 5010<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p> 5011 5012<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 5013 5014<div style="margin: auto;"> 5015 <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4> 5016</div> 5017 5018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table> 5019 5020<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p> 5021 5022<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0°<<em class="arg">Xdegrees</em><90° and to the left when 90°<<em class="arg">Xdegrees</em><180°. For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0°<<em class="arg">Ydegrees</em><90° and up when 90°<<em class="arg">Ydegrees</em><180°.</p> 5023 5024<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 5025 5026<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p> 5027 5028<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick> </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p> 5029<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p> 5030 5031<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p> 5032<div style="margin: auto;"> 5033 <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4> 5034</div> 5035 5036<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table> 5037 5038<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p> 5039 5040<div style="margin: auto;"> 5041 <h4><a name="silent" id="silent"></a>-silent</h4> 5042</div> 5043 5044<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table> 5045 5046<div style="margin: auto;"> 5047 <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4> 5048</div> 5049 5050<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table> 5051 5052<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p> 5053 5054<p>For Photo CD images, choose from these sizes:</p> 5055 5056<pre class="text"> 5057 192x128 5058 384x256 5059 768x512 5060 1536x1024 5061 3072x2048 5062</pre> 5063 5064<div style="margin: auto;"> 5065 <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4> 5066</div> 5067 5068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table> 5069 5070<p>Sketch with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is sketched. That is the direction people would consider the object is coming from. </p> 5071 5072<div style="margin: auto;"> 5073 <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4> 5074</div> 5075 5076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table> 5077 5078<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p> 5079 5080<div style="margin: auto;"> 5081 <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4> 5082</div> 5083 5084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table> 5085 5086<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p> 5087 5088<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p> 5089 5090<div style="margin: auto;"> 5091 <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em 5092 class="arg">method</em> '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em> ...'</h4> 5093</div> 5094 5095<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table> 5096 5097 5098<table class="doc"> 5099 <tbody> 5100 <tr valign="top"> 5101 <th align="left" style="width: 8%">Method</th> 5102 <th align="left">Description</th> 5103 </tr> 5104 5105 <tr valign="top"> 5106 <td valign="top">voronoi</td> 5107 <td valign="top">Simply map each pixel to the to nearest color point 5108 given. The result are polygonal 'cells' of solid color. </td> 5109 </tr> 5110 5111 <tr valign="top"> 5112 <td valign="top">shepards</td> 5113 <td valign="top">Colors points basied on the ratio of inverse distance 5114 squared. Generating spots of color in a sea of the average of 5115 colors. </td> 5116 </tr> 5117 5118 <tr valign="top"> 5119 <td valign="top">barycentric</td> 5120 <td valign="top">three point triangle of color given 3 points. 5121 Giving only 2 points will form a linear gradient between those points. 5122 Gradient is however not restricted to just the triangle or line. </td> 5123 </tr> 5124 5125 <tr valign="top"> 5126 <td valign="top">bilinear</td> 5127 <td valign="top">Like barycentric but for 4 points. Less than 4 points 5128 fall back to barycentric. </td> 5129 </tr> 5130 5131 </tbody> 5132</table> 5133 5134<p>The points are placed according to the images location on the virtual 5135canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a> 5136offset), and do not actually have to exist on the given image, but may be 5137some point beyond the edge of the image. All points are floating point values. 5138</p> 5139 5140<p>Only the color channels defined by the <a href="#channel" >-channel</a> are 5141modified, whcih means the matte/alpha transparency channel is not effected by 5142default. If enabled, the image also needs a the matte/alpha channel to be 5143enabled for this operator to effect an images transparency. This is typical 5144transparency handling for images. </p> 5145 5146<p>All the above methods when given a single point of color will replace all 5147the colors in the image with the color given, regardless of the point. This is 5148logical, and provides an alternative technique to recolor a image to some 5149default value. </p> 5150 5151 5152<div style="margin: auto;"> 5153 <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4> 5154</div> 5155 5156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table> 5157 5158<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p> 5159 5160<div style="margin: auto;"> 5161 <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4> 5162</div> 5163 5164<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table> 5165 5166<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p> 5167 5168<div style="margin: auto;"> 5169 <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4> 5170</div> 5171 5172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table> 5173 5174<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p> 5175 5176<div style="margin: auto;"> 5177 <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4> 5178</div> 5179 5180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 5181 5182<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p> 5183 5184<div style="margin: auto;"> 5185 <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4> 5186</div> 5187 5188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type. Here are the valid types:</td><td style='text-align:right;'></td></tr></table> 5189 5190<pre class="text"> 5191 char store pixels as unsigned characters 5192 double store pixels as doubles 5193 float store pixels as floats 5194 integer store pixels as integers 5195 long store pixels as longs 5196 quantum store pixels in the native depth of your ImageMagick distribution 5197 short store pixels as unsigned shorts 5198</pre> 5199 5200<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels 5201values range from 0 to the maximum value the storage type can support.</p> 5202 5203<div style="margin: auto;"> 5204 <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4> 5205</div> 5206 5207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table> 5208 5209<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p> 5210 5211<pre class="text"> 5212 Any 5213 Condensed 5214 Expanded 5215 ExtraCondensed 5216 ExtraExpanded 5217 Normal 5218 SemiCondensed 5219 SemiExpanded 5220 UltraCondensed 5221 UltraExpanded 5222</pre> 5223 5224<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p> 5225 5226<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p> 5227 5228<div style="margin: auto;"> 5229 <h4><a name="strip" id="strip"></a>-strip</h4> 5230</div> 5231 5232<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table> 5233 5234<div style="margin: auto;"> 5235 <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4> 5236</div> 5237 5238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table> 5239 5240<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 5241 5242<p>See <a href="#draw">-draw</a> for further details.</p> 5243 5244<div style="margin: auto;"> 5245 <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4> 5246</div> 5247 5248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table> 5249 5250<p>See <a href="#draw">-draw</a> for further details.</p> 5251 5252<div style="margin: auto;"> 5253 <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4> 5254</div> 5255 5256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table> 5257 5258<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p> 5259 5260<pre class="text"> 5261 Any 5262 Italic 5263 Normal 5264 Oblique 5265</pre> 5266 5267<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p> 5268 5269<div style="margin: auto;"> 5270 <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4> 5271</div> 5272 5273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table> 5274 5275<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p> 5276 5277<div style="margin: auto;"> 5278 <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4> 5279</div> 5280 5281<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table> 5282 5283<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p> 5284 5285<div style="margin: auto;"> 5286 <h4><a name="taint" id="taint"></a>-taint</h4> 5287</div> 5288 5289<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table> 5290 5291<div style="margin: auto;"> 5292 <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4> 5293</div> 5294 5295<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table> 5296 5297<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p> 5298 5299<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p> 5300 5301<div style="margin: auto;"> 5302 <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4> 5303</div> 5304 5305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table> 5306 5307<div style="margin: auto;"> 5308 <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4> 5309</div> 5310 5311<!-- {<em class="arg">green,blue,opacity</em>} 5312<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p> 5313--> 5314 5315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table> 5316 5317<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">‑channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p> 5318 5319<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage. 5320</p> 5321 5322<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p> 5323 5324<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p> 5325<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p> 5326 5327 5328<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick> </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p> 5329<p>Note that the values of the transparency channel is treated as 'matte' 5330values (0 is opaque) and not as 'alpha' values (0 is transparent).</p> 5331 5332<p> See also <a href="/www/command-line-options.html#black-threshold">‑black‑threshold</a> and <a href="/www/command-line-options.html#white-threshold">‑white‑threshold</a>. 5333</p> 5334 5335<div style="margin: auto;"> 5336 <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4> 5337</div> 5338 5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table> 5340 5341<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size. To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p> 5342 5343<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 5344 5345<div style="margin: auto;"> 5346 <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4> 5347</div> 5348 5349<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table> 5350 5351<div style="margin: auto;"> 5352 <h4>-tile <em class="arg">geometry</em></h4> 5353</div> 5354 5355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table> 5356 5357<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p> 5358 5359<div style="margin: auto;"> 5360 <h4>-tile</h4> 5361</div> 5362 5363<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 5364 5365<div style="margin: auto;"> 5366 <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4> 5367</div> 5368 5369<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table> 5370 5371<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p> 5372 5373<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p> 5374 5375<div style="margin: auto;"> 5376 <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4> 5377</div> 5378 5379<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table> 5380 5381<p>Tint the image with the fill color.</p> 5382 5383<p>Specify the amount of tinting as a percentage. Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p> 5384 5385<div style="margin: auto;"> 5386 <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4> 5387</div> 5388 5389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table> 5390 5391<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p> 5392 5393<p>For example,</p> 5394 5395<p class="crtsnip"> 5396 -title "%m:%f %wx%h" 5397</p> 5398 5399<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p> 5400 5401 5402<div style="margin: auto;"> 5403 <h4><a name="transform" id="transform"></a>-transform</h4> 5404</div> 5405 5406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table> 5407 5408<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p> 5409 5410<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p> 5411<div style="margin: auto;"> 5412 <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4> 5413</div> 5414 5415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table> 5416 5417<p>The <em class="arg">color</em> argument is defined using the format 5418described under the <a href="#fill">-fill</a> option. The <a href="#fuzz" 5419>-fuzz</a> setting can be used to match and replace colors similar to the one 5420given. </p> 5421 5422<p>The <a href="#opaque">-opaque</a> operator is exactly the same as <a 5423href="#transparent" >-transparent</a> but replaces the matching color same as 5424the current <a href="#fill">-fill</a> color setting. </p> 5425 5426<p>This does not define the 'transparency color' used for color-mapped image 5427formats, such as GIF. For that use <a href="#transparent-color" 5428>-transparent-color</a> </p> 5429 5430<p>Use <a href="#opaque">+opaque</a> to invert the pixels matched, that is 5431paint any pixel that does not match the target color, with the fill color.</p> 5432 5433 5434<div style="margin: auto;"> 5435 <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4> 5436</div> 5437 5438<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table> 5439 5440<p>Sometimes this is used for saving to image formats such as 5441GIF and PNG8 which uses this color to represent boolean transparency. This 5442does not make a color transparent, it only defines what color the transparent 5443color is in the color palette of the saved image. Use <a 5444href="#transparent">-transparent</a> to make an opaque color transparent.</p> 5445 5446<p>This option allows you to have both an opaque visible color, as well as a 5447transparent color of the same color value without conflict. That is, you can 5448use the same color for both the transparent and opaque color areas within an 5449image. This, in turn, frees to you to select a transparent color that is 5450appropriate when an image is displayed by an application that does not handle a 5451transparent color index, while allowing ImageMagick to correctly handle images of this 5452type. </p> 5453 5454<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p> 5455 5456<div style="margin: auto;"> 5457 <h4><a name="transpose" id="transpose"></a>-transpose</h4> 5458</div> 5459 5460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table> 5461 5462<p> This option mathematically transposes the pixel array. It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>. 5463</p> 5464 5465<div style="margin: auto;"> 5466 <h4><a name="transverse" id="transverse"></a>-transverse</h4> 5467</div> 5468 5469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal. Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table> 5470 5471 5472<div style="margin: auto;"> 5473 <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4> 5474</div> 5475 5476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table> 5477 5478<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p> 5479 5480<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p> 5481 5482<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p> 5483 5484<div style="margin: auto;"> 5485 <h4><a name="trim" id="trim"></a>-trim</h4> 5486</div> 5487 5488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table> 5489 5490<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p> 5491 5492<p>The page or virtual canvas information of the image is preserved allowing 5493you to extract the result of the <a href="#trim">-trim</a> operation from the 5494image. Use a <a href="#repage">+repage</a> to remove the virtual canvas page 5495information if it is unwanted.</p> 5496 5497<p>If the trimmed image 'disappears' an warning is produced, and a special 5498single pixel transparent 'missed' image is returned, in the same way as when a 5499<a href="#crop">-crop</a> operation 'misses' the image proper. </p> 5500 5501 5502<div style="margin: auto;"> 5503 <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4> 5504</div> 5505 5506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table> 5507 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p> 5508 5509<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p> 5510 5511<p class='crt'><span class="crtprompt"> $magick> </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p> 5512<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p> 5513 5514<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p> 5515 5516<div style="margin: auto;"> 5517 <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4> 5518</div> 5519 5520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table> 5521 5522<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p> 5523 5524<p>See <a href="#draw">-draw</a> for further details.</p> 5525 5526 5527<div style="margin: auto;"> 5528 <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4> 5529</div> 5530 5531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table> 5532 5533<p>Suppose that while you are displaying an image the file that is currently displayed is over-written. <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p> 5534 5535 5536<div style="margin: auto;"> 5537 <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4> 5538</div> 5539 5540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table> 5541 5542 5543<div style="margin: auto;"> 5544 <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4> 5545</div> 5546 5547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table> 5548 5549<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p> 5550 5551 5552<div style="margin: auto;"> 5553 <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4> 5554</div> 5555 5556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table> 5557 5558<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p> 5559 5560<p>The parameters are:</p> 5561 5562<pre class="text"> 5563 radius: The radius of the Gaussian, in pixels, not counting the center 5564 pixel (default 0). 5565 sigma: The standard deviation of the Gaussian, in pixels (default 1.0). 5566 amount: The fraction of the difference between the original and the blur 5567 image that is added back into the original (default 1.0). 5568 threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the 5569 difference amount (default 0.05). 5570</pre> 5571 5572 5573<div style="margin: auto;"> 5574 <h4><a name="verbose" id="verbose"></a>-verbose</h4> 5575</div> 5576 5577<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table> 5578 5579 5580<div style="margin: auto;"> 5581 <h4><a name="version" id="version"></a>-version</h4> 5582</div> 5583 5584<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table> 5585 5586 5587<div style="margin: auto;"> 5588 <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4> 5589</div> 5590 5591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table> 5592 5593 5594<div style="margin: auto;"> 5595 <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4> 5596</div> 5597 5598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table> 5599 5600 5601<div style="margin: auto;"> 5602 <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4> 5603</div> 5604 5605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table> 5606 5607<p>This option defines what color source should be used if and when a color 5608lookup completely 'misses' the source image. The color(s) that appear to 5609surround the source image. Generally this color is derived from the source 5610image, but could also be set to a specify background color. </p> 5611 5612<p>Choose from these methods:</p> 5613 5614<pre class="text"> 5615 background: the area surrounding the image is the background color 5616 black: the area surrounding the image is black 5617 checker-tile: alternate squares with image and background color 5618 dither: non-random 32x32 dithered pattern 5619 edge: extend the edge pixel toward infinity 5620 gray: the area surrounding the image is gray 5621 horizontal-tile: horizontally tile the image, background color above/below 5622 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels 5623 mirror: mirror tile the image 5624 random: choose a random pixel from the image 5625 tile: tile the image (default) 5626 transparent: the area surrounding the image is transparent blackness 5627 vertical-tile: vertically tile the image, sides are background color 5628 vertical-tile-edge: vertically tile the image and replicate the side edge pixels 5629 white: the area surrounding the image is white 5630</pre> 5631 5632<p>The default value is "edge".</p> 5633 5634<p>This most important for distortion operators such as <a href="#distort" 5635>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>. 5636However it also effects operations that may access pixels just outside the 5637image proper, such as <a href="#convolve">-convolve</a>, <a 5638href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p> 5639 5640<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p> 5641 5642 5643<div style="margin: auto;"> 5644 <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4> 5645</div> 5646 5647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 5648 5649<p>Choose from these visual classes:</p> 5650 5651<pre class="text"> 5652 StaticGray 5653 GrayScale 5654 StaticColor 5655 PseudoColor 5656 TrueColor 5657 DirectColor 5658 default 5659 visual id 5660</pre> 5661 5662<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p> 5663 5664 5665<div style="margin: auto;"> 5666 <h4><a name="watermark" id="watermark"></a>-watermark <em 5667 class="arg">brightness</em>x<em class="arg">saturation</em></h4> 5668</div> 5669 5670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and 5671saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table> 5672 5673<p>Take a grayscale image (with alpha mask) and modify the destination image's 5674brightness according to watermark image's grayscale value and the <em 5675class="arg">brightness</em> percentage. The destinations color saturation 5676attribute is just direct modified by the <em class="arg">saturation</em> 5677percentage, which defaults to 100 percent (no color change). </p> 5678 5679 5680<div style="margin: auto;"> 5681 <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4> 5682</div> 5683 5684<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table> 5685 5686<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p> 5687 5688<div style="margin: auto;"> 5689 <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4> 5690</div> 5691 5692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table> 5693 5694<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p> 5695 5696<table class="doc"> 5697 <col width="25%" /> 5698 <col width="75%" /> 5699 <thead> 5700 <tr> 5701 <th><em class="arg">fontWeight</em></th> 5702 <th>Description</th> 5703 </tr> 5704 </thead> 5705 <tbody> 5706 <tr><td>All </td> <td>No effect. </td></tr> 5707 <tr><td>Bold </td> <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr> 5708 <tr><td>Bolder </td> <td>Add 100 to font weight if currently ≤ 800.</td></tr> 5709 <tr><td>Lighter </td> <td>Subtract 100 to font weight if currently ≤ 100.</td></tr> 5710 <tr><td>Normal </td> <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr> 5711 </tbody> 5712 </table> 5713 5714<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p> 5715 5716<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p> 5717 5718<div style="margin: auto;"> 5719 <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4> 5720</div> 5721 5722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table> 5723 5724<div style="margin: auto;"> 5725 <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4> 5726</div> 5727 5728<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table> 5729 5730<p> The threshold value can be given as a percentage or as an absolute integer value within [0, <em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">‑channel</a> value. See <a href="/www/command-line-options.html#threshold">‑threshold</a> for more details on thresholds and resulting values. 5731</p> 5732 5733<div style="margin: auto;"> 5734 <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4> 5735</div> 5736 5737<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table> 5738 5739<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p> 5740 5741<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p> 5742 5743<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p> 5744 5745<div style="margin: auto;"> 5746 <h4><a name="window-group" id="window-group"></a>-window-group</h4> 5747</div> 5748 5749<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table> 5750 5751<div style="margin: auto;"> 5752 <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4> 5753</div> 5754 5755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table> 5756 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p> 5757 5758<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p> 5759 5760 5761</div> 5762 5763<div id="linkbar"> 5764 <!-- <span id="linkbar-west"> </span> --> 5765 <span id="linkbar-center"> 5766 <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> • 5767 <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">Studio</a> 5768 </span> 5769 <span id="linkbar-east"> </span> 5770 </div> 5771 <div class="footer"> 5772 <span id="footer-west">© 1999-2010 ImageMagick Studio LLC</span> 5773 <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span> 5774 </div> 5775 <div style="clear: both; margin: 0; width: 100%; "></div> 5776</body> 5777</html> 5778