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</span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
164
165<p>Below is list of command-line options recognized by the ImageMagick <a href="/www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
166<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and ....  </p>
167
168<div style="margin: auto;">
169  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
170</div>
171
172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
173
174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
175
176<div style="margin: auto;">
177  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
178</div>
179
180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
181
182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
183
184<div style="margin: auto;">
185  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
186</div>
187
188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
189
190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
191
192<div style="margin: auto;">
193  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
194</div>
195
196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
197
198<p>This option is enabled by default. An attempt is made to save all
199images of an image sequence into the given output file.
200However, some formats, such as JPEG and PNG, do not support more than one
201image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
202such, if more than one image needs to be written, the filename given is
203modified by adding a <a href="#scene">-scene</a> number before the
204suffix, in order to make distinct names for each image. </p>
205
206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
207to separate files, whether or not the file format allows multiple images
208per file (for example, GIF, MIFF, and TIFF). </p>
209
210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
211
212<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
214</p>
215
216<p>In summary, ImageMagick tries to write all images to one file, but will use
217multiple files if either (1) the output image's file format does not allow multi-image files,
218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
219present in the output filename. </p>
220
221
222<div style="margin: auto;">
223  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
224  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
225</div>
226
227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
228
229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
230
231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
232
233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
234
235<div class="eqn">
236<img alt="affine transformation"  src="/images/affine.png"/>
237</div>
238
239<p>
240The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
241
242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
243
244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
245
246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
247
248<p class="crtsnip">
249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
250</p>
251
252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
253
254<p class="crtsnip">
255  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
256</p>
257
258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
260
261<p class="crtsnip">
262  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
263</p>
264
265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
266
267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
268
269<div style="margin: auto;">
270  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
271</div>
272
273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
274
275<p>Used to set a flag on an image indicating whether or not to use existing alpha
276channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
277
278
279<table class="doc">
280  <tbody>
281  <tr valign="top">
282    <th align="left" style="width: 8%">type</th>
283    <th align="left">Description</th>
284  </tr>
285
286  <tr valign="top">
287    <td valign="top"><kbd>Off</kbd>&nbsp; or
288    <kbd>Deactivate</kbd></td>
289    <td valign="top">
290       Disables the image's transparency channel. Does not delete or change the
291       existing data, just turns off the use of that data. This is the same as
292       the older <a href="#matte" >+matte</a> operator. </td></tr>
293
294  <tr valign="top">
295    <td valign="top"><kbd>On</kbd>&nbsp; or
296    <kbd>Activate</kbd></td>
297    <td valign="top">
298       Enables the image's use of transparency.  If transparency data does not
299       already exist, allocates the data and sets it to opaque. If the image has
300       transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
301       the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
302
303  <tr valign="top">
304    <td valign="top"><kbd>Set</kbd></td>
305    <td valign="top">
306       Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
307       turned off resets the channel to opaque.  If the image already had the
308       alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
309
310  <tr valign="top">
311    <td valign="top"><kbd>Opaque</kbd></td>
312    <td valign="top">
313       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
314       opaque. </td></tr>
315
316  <tr valign="top">
317    <td valign="top"><kbd>Transparent</kbd></td>
318    <td valign="top">
319       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
320       transparent. This effectively creates a fully transparent image the same
321       size as the original and with all its original RGB data still intact. </td></tr>
322
323  <tr valign="top">
324    <td valign="top"><kbd>Extract</kbd></td>
325    <td valign="top">
326       Copies the alpha channel values into all the color channels and turns
327       '<kbd>Off</kbd>' the the image's transparency, so as to generate a
328       gray-scale mask of the image's shape. This is the inverse of
329       '<kbd>Copy</kbd>'. </td></tr>
330
331  <tr valign="top">
332    <td valign="top"><kbd>Copy</kbd></td>
333    <td valign="top">
334       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
335       gray-scale intensity of the image, as an alpha mask, into the alpha
336       channel, converting a gray-scale mask into a transparent shaped image
337       ready to be colored appropriately. The color channels are not modified.
338       </td></tr>
339
340  <tr valign="top">
341    <td valign="top"><kbd>Shape</kbd></td>
342    <td valign="top">
343       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
344       the current background color.
345       </td></tr>
346
347  <tr valign="top">
348    <td valign="top"><kbd>Background</kbd></td>
349    <td valign="top">
350       Set any fully-transparent pixel to the background color.
351       </td></tr>
352  </tbody>
353</table>
354
355<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
356"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
357>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
358not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
359That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
360written image is opaque if the original image had no transparency
361channel enabled, regardless if transparency data is already present. </p>
362
363
364<div style="margin: auto;">
365 <h4><a name="annotate" id="annotate"></a>
366 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
367 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
368 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
369</div>
370
371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
372
373<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
374
375
376<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
377
378<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
379
380<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
381<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
382
383<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
384
385<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
386
387<div style="margin: auto;">
388  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
389</div>
390
391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
392drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
393
394<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
395drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
396antialiasing edge pixels.  This will then reduce the number of colors added to
397an image to just the colors being directly drawn.  That is, no mixed colors
398will be added when drawing such objects. </p>
399
400<div style="margin: auto;">
401  <h4><a name="append" id="append"></a>-append</h4>
402</div>
403
404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
405
406<p>This option creates a single longer image image, by joining all the current
407images in sequence top-to-bottom. Use <a href="#append">+append</a> to
408stack images left-to-right. </p>
409
410<p>If they are not of the same width, narrower images are padded with the
411current <a href="#background">-background</a> color setting, and their
412position relative to each other can be controled by the current <a
413href="#gravity">-gravity</a> setting. </p>
414
415
416<div style="margin: auto;">
417  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
418</div>
419
420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
421
422
423<div style="margin: auto;">
424  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
425</div>
426
427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
428
429<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
430
431<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
432
433
434
435<div style="margin: auto;">
436  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
440
441<p>This calculates the mean values of an image, then applies a calculated  <a
442href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
443image it will get a have a value of 50%. </p>
444
445<p>This means that any solid 'gray' image will become 50% gray. </p>
446
447<p>This works well for real-life images with little or no extreme dark and
448light areas, but tend to fail for images with large amounts of bright sky or
449dark shadows. It also does not work well for diagrmas or cartoon like images.
450</p>
451
452<p>It uses the <a href="#channel" >-channel</a> setting, (including the
453'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
454values will be used and modified. As the default <a href="#channel"
455>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
456together by the same gamma value, preserving colors. </p>
457
458
459
460<div style="margin: auto;">
461  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
462</div>
463
464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
465
466<p>This is a 'perfect' image normalization operator.  It finds the exact
467mimimum and maximum color values in the image and then applies a <a
468href="#level" >-level</a> operator to stretch the values to the full range of
469values. </p>
470
471<p>The operator is not typically used for real-life images, image scans, or
472JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
473for the <a href="#level" >-level</a> operation.  On the other hand it is the
474right operator to use for color stretching gradient images being used to
475generate Color lookup tables, distortion maps, or other 'mathematically'
476defined images.  </p>
477
478<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
479href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
480>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
481problems that these operators may have. That is <a href="#auto-level"
482>-auto-level</a> is the perfect or ideal version these operators. </p>
483
484<p>It uses the <a href="#channel" >-channel</a> setting, (including the
485special '<CODE>sync</CODE>' flag for channel syncronization), to determine
486which color values will be used and modified. As the default <a
487href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
488'<CODE>sync</CODE>' will ensure that the color channels will be modified
489together by the same gamma value, preserving colors, and ignoring
490transparency. </p>
491
492
493
494<div style="margin: auto;">
495  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
496</div>
497
498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
499
500<p>This operator reads and resets the EXIF image profile setting 'Orientation'
501and then performs the appropriate 90 degree rotation on the image to orient
502the image, for correct viewing. </p>
503
504<p>This EXIF profile setting is usually set using a gravity sensor in digital
505camara, however photos taken directly downward or upward may not have an
506appropriate value.  Also images that have been orientation 'corrected' without
507reseting this setting, may be 'corrected' again resulting in a incorrect
508result.  If the he EXIF profile was previously stripped, the  <a
509href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
510
511
512<div style="margin: auto;">
513  <h4><a name="average" id="average"></a>-average</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
517
518<p>An error results if the images are not identically sized.</p>
519
520
521<div style="margin: auto;">
522  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
523</div>
524
525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
526
527<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
528
529<div style="margin: auto;">
530  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
531</div>
532
533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
534
535<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
536
537<div style="margin: auto;">
538  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
542
543<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
544
545<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
546<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
547
548<div style="margin: auto;">
549  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
550</div>
551
552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
553
554<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
555
556<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
557
558<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
559negative results without clipping to the color value range
560(0..QuantumRange).</p>
561
562<p>See the discussion on HDRI implementations of ImageMagick on the page
563<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
564</p>
565
566<div style="margin: auto;">
567  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
568</div>
569
570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
571
572<div style="margin: auto;">
573  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
574</div>
575
576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
577
578<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
579</p>
580
581
582<div style="margin: auto;">
583  <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
587
588<p>Blend will average the images together ('plus') according to the
589percentages given and each pixels transparency.  If only a single percentage
590value is given it sets the weight of the composite or 'source' image, while
591the background image is weighted by the exact opposite amount. That is a
592<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
593'destination' image.  Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
594
595
596<div style="margin: auto;">
597  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
598</div>
599
600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
601
602<div style="margin: auto;">
603  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
604</div>
605
606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
607
608<div style="margin: auto;">
609
610<div style="margin: auto;">
611  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
612</div>
613
614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
615
616<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
617
618<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
619</div>
620
621<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
622
623<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution.  Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
624
625<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
626pixels which are outside the image proper are blurred into the final result.
627</p>
628
629
630<div style="margin: auto;">
631  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
632</div>
633
634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
635
636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
637Average (EWA) of the source image, scaled according to the grayscale
638mapping. </p>
639
640<p>The ellipse is weighted with sigma set to the given <em class="arg"
641>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
642defaults to the <em class="arg" >Width</em> for a normal circular Guassian
643weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
644horizontal clock-wise.  </p>
645
646<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
647pixels which are outside the image proper are blurred into the final result.
648</p>
649
650
651<div style="margin: auto;">
652  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
656
657<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
658
659<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
660
661<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
662
663<div style="margin: auto;">
664  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
668
669<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
670
671<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
672
673<div style="margin: auto;">
674  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
675</div>
676
677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
678
679<div style="margin: auto;">
680  <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
681</div>
682
683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
684
685<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
686
687<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
688
689<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
690
691<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result will be totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation will be a a very steep vertical line at mid gray.</p>
692
693<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes will be zero or positive.</p>
694
695<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result will be totally white. Similarly, when contrast=0 and brightness=-100, the result will be totally black.</p>
696
697<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol will be no different than leaving it off.</p>
698
699<div style="margin: auto;">
700  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
701</div>
702
703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
704
705<div style="margin: auto;">
706  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
707</div>
708
709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
710
711<div style="margin: auto;">
712  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
713</div>
714
715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
716
717<p>Here is an example color correction collection:</p>
718
719<pre class="text">
720&lt;?xml version="1.0" encoding="UTF-8"?>
721&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
722  &lt;ColorCorrection id="cc06668">
723    &lt;SOPNode>
724      &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
725      &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
726      &lt;Power> 1.0 0.8 1.5 &lt;/Power>
727    &lt;/SOPNode>
728    &lt;SATNode>
729      &lt;Saturation> 0.85 &lt;/Saturation>
730    &lt;/SATNode>
731  &lt;/ColorCorrection>
732&lt;/ColorCorrectionCollection>
733</pre>
734
735<div style="margin: auto;">
736  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
737</div>
738
739<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
740
741<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
742
743<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
744
745<p>The channels above can be specified as a comma-separated list or can be
746abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
747'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
748'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
749
750For example, to negate only the alpha channel of an image, use</p>
751<p class="crtsnip">
752    -channel Alpha   -negate
753</p>
754
755Some operators also allow the use of a special channel flag
756'<code>sync</code>'.  If present operators that understand this flag will
757apply the exact same image modification to all the image channels in the image
758so as to ensure that colors are kept 'in-sync'.  Without this flag such
759operators will apply there function to each channel separately.  See <a
760href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
761for examples of such an operator. </p>
762
763
764<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
765'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
766except the opacity channel, and that all the color channels are to be modified
767in exactly the same way.  The 'plus' form <a href="#channel" >+channel</a>
768will reset the value back to this default. </p>
769
770<p>Options that are affected by the <a href="#channel" >-channel</a> setting
771include the following.
772
773<a href="#auto-gamma">-auto-gamma</a>,
774<a href="#auto-level">-auto-level</a>,
775<a href="#black-threshold">-black-threshold</a>,
776<a href="#blur">-blur</a>,
777<a href="#clamp">-clamp</a>,
778<a href="#clut">-clut</a>,
779<a href="#combine">-combine</a>,
780<a href="#contrast-stretch">-contrast-stretch</a>,
781<a href="#evaluate">-evaluate</a>,
782<a href="#function">-function</a>,
783<a href="#fx">-fx</a>,
784<a href="#gaussian-blur">-gaussian-blur</a>,
785<a href="#hald-clut">-hald-clut</a>,
786<a href="#motion-blur">-motion-blur</a>,
787<a href="#negate">-negate</a>,
788<a href="#normalize">-normalize</a>,
789<a href="#ordered-dither">-ordered-dither</a>,
790<a href="#radial-blur">-radial-blur</a>,
791<a href="#random-threshold">-random-threshold</a>,
792<a href="#separate">-separate</a>, and
793<a href="#threshold">-threshold</a>, and
794<a href="#white-threshold">-white-threshold</a>.
795</p>
796
797<p>Warning, some operators behave differentally when the <a href="#channel"
798>+channel</a> default setting is in effect, verses ANY user defined <a
799href="#channel" >-channel</a> setting (including the equivelent of the
800default).  For example <a href="#threshold">-threshold</a> will by default
801gray-scale the image before thresholding, if no <a href="#channel"
802>-channel</a> setting has been defined. </p>
803
804<p>Also some operators such as <a href="#blur">-blur</a>, <a
805href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
806color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
807href="#channel" >-channel</a>.  Generally this done to ensure that
808fully-transparent colors are treated as being fully-transparent, and thus any
809underlying 'hidden' color has no effect on the final results.  Typically
810resulting in 'halo' effects. </p>
811
812<p>As a alpha channel is optional within images some operators will read the
813color channels of an image as a greyscale alpha mask, when the image has no
814alpha channel present, but the <a href="#channel" >-channel</a> setting tells
815the operator to apply the alpha channel. The <a href="#clut">-clut</a>
816operator is a good example of this. </p>
817
818
819<div style="margin: auto;">
820  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
821</div>
822
823<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
824
825<div style="margin: auto;">
826  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
827</div>
828
829<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
830
831<div style="margin: auto;">
832  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
833</div>
834
835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
836
837<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
838
839<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
840
841<div style="margin: auto;">
842  <h4><a name="clip" id="clip"></a>-clip</h4>
843</div>
844
845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
846
847<p>If a clipping path is present, it is applied to subsequent operations.</p>
848
849<p>For example, in the command</p>
850
851<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
852<p>only the pixels within the clipping path are negated.</p>
853
854<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
855
856<div style="margin: auto;">
857  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
858</div>
859
860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
861
862<div style="margin: auto;">
863  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
864</div>
865
866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
867
868<div style="margin: auto;">
869  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
870</div>
871
872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
873
874<p>Specify the image by its index in the sequence.  The first image is index
8750.  Negative indexes are relative to the end of the sequence; for example, &minus;1
876represents the last image of the sequence.  Specify a range of images with a
877dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
878href="#clone">+clone</a>  make a copy of the last image in the image
879sequence.</p>
880
881<div style="margin: auto;">
882  <h4><a name="clut" id="clut"></a>-clut</h4>
883</div>
884
885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
886corresponding channel in the second image as a <b>c</b>olor
887<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
888
889<p>The second (LUT) image is ordinarily a gradient image containing the
890histogram mapping of how each channel should be modified. Typically it is a
891either a single row or column image of replacement color values. If larger
892than a single row or column, values are taken from a diagonal line from
893top-left to bottom-right corners.</p>
894
895<p>The lookup is further controlled by the <a
896href="#interpolate">-interpolate</a> setting, which is especially handy for an
897LUT which is not the full length needed by the ImageMagick installed Quality
898(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
899'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
900gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
901lookup of color values. </p>
902
903<p>This operator is especially suited to replacing a grayscale image with a
904specific color gradient from the CLUT image. </p>
905
906<p>Only the channel values defined by the <a href="#channel">-channel</a>
907setting will have their values replaced. In particular, since the default <a
908href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
909transparency (alpha/matte channel) is not affected, unless the <a
910href="#channel">-channel</a> setting is modified. When the alpha channel is
911set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
912as the other channels, implying that alpha/matte values are replaced using the
913alpha/matte values of the original image. </p>
914
915<p>If either the image being modified, or the lookup image, conatins no
916transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
917href="#channel">-channel</a> setting includes alpha replacement, then it is
918assumed that image represents a gray-scale graident which will be used for the
919replacement alpha values.  That is you can use a gray-scale CLUT image to
920adjust a existing images alpha channel, or you can color a gray-scale image
921using colors form CLUT containing the desired colors, including transparency.
922</p>
923
924<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
925the lookup of the full color RGB value from a 2D representation of a 3D color
926cube. </p>
927
928
929<div style="margin: auto;">
930  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
931</div>
932
933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
934
935<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easilly viewed and processed than the highly optimized GIF overlay images.  </p>
936
937<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
938
939
940<div style="margin: auto;">
941  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
942</div>
943
944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
945
946<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
947
948<div style="margin: auto;">
949  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
950</div>
951
952<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
953
954<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
955
956<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
957
958<div style="margin: auto;">
959  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
960</div>
961
962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
963
964<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
965
966<div style="margin: auto;">
967  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
968</div>
969
970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
971
972<p>Choices are:</p>
973
974<pre class="text">
975  CMY
976  CMYK
977  Gray
978  HSB
979  HSL
980  HWB
981  Lab
982  Log
983  OHTA
984  Rec601Luma
985  Rec601YCbCr
986  Rec709Luma
987  Rec709YCbCr
988  RGB
989  sRGB
990  Transparent
991  XYZ
992  YCbCr
993  YCC
994  YIQ
995  YPbPr
996  YUV
997</pre>
998
999<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1000
1001<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1002
1003<table class="doc">
1004        <caption>Conversion Of RGB To Other Color Spaces</caption>
1005        <tr><th align="left" valign="middle">CMY</th></tr>
1006        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1007        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1008        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1009        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1010        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1011        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1012        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1013        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1014
1015        <tr><th align="left" valign="middle">Gray</th></tr>
1016        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1017
1018        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1019        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1020        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1021        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1022
1023        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1024        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1025        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1026        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1027
1028        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1029        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1030        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1031        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1032
1033        <tr><th align="left" valign="middle">LAB</th></tr>
1034        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1035        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1036        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1037
1038        <tr><th align="left" valign="middle">LOG</th></tr>
1039        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1040        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1041        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1042
1043        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1044        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1045        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1046        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1047
1048        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1049        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1050
1051        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1052        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1053        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1054        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1055
1056        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1057        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1058
1059        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1060        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1061        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1062        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1063
1064        <tr><th align="left" valign="middle">sRGB</th></tr>
1065        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1066        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1067        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1068
1069        <tr><th align="left" valign="middle">XYZ</th></tr>
1070        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1071        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1072        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1073
1074        <tr><th align="left" valign="middle">YCC</th></tr>
1075        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1076        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1077        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1078
1079        <tr><th align="left" valign="middle">YCbCr</th></tr>
1080        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1081        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1082        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1083
1084        <tr><th align="left" valign="middle">YIQ</th></tr>
1085        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1086        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1087        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1088
1089        <tr><th align="left" valign="middle">YPbPr</th></tr>
1090        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1091        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1092        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1093
1094        <tr><th align="left" valign="middle">YUV</th></tr>
1095        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1096        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1097        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1098</table>
1099
1100<div style="margin: auto;">
1101  <h4><a name="combine" id="combine"></a>-combine</h4>
1102</div>
1103
1104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1105
1106<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1107
1108<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1109</p>
1110
1111<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
1112<div style="margin: auto;">
1113  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1114</div>
1115
1116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1117
1118<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1119
1120<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments.  You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1121
1122<p>For example,</p>
1123
1124<p class="crtsnip">
1125     -comment "%m:%f %wx%h"
1126</p>
1127
1128<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1129
1130<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string.  Comments in a file are literal; no embedded formatting characters are recognized.</p>
1131
1132<div style="margin: auto;">
1133  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1134</div>
1135
1136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1137
1138<p>The description of composition uses abstract terminology in order to allow
1139the description to be more precise, while avoiding constant values which are
1140specific to a particular build configuration. Each image pixel is represented
1141by red, green, and blue levels (which are equal for a gray pixel). The
1142build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1143value which may be stored, per pixel, in the red, green, or blue channels of
1144the image. Each image pixel may also optionally (if the image matte channel is
1145enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1146<em>transparent</em>, which may be used to determine the influence of the pixel
1147color when compositing the pixel with another image pixel. If the image matte
1148channel is disabled, then all pixels in the image are treated as opaque. The
1149color of an opaque pixel is fully visible while the color of a transparent
1150pixel color is entirely absent (pixel color is ignored).</p>
1151
1152<p>By definition, raster images have a rectangular shape. All image rows are of
1153equal length, as are all image columns. By treating the alpha channel as a
1154visual "mask" the rectangular image may be given a "shape" by treating the
1155alpha channel as a cookie-cutter for the image. This is done by setting the
1156pixels within the shape to be opaque, with pixels outside the shape set as
1157transparent. Pixels on the boundary of the shape may be between opaque and
1158transparent in order to provide antialiasing (visually smooth edges). The
1159description of the composition operators use this concept of image "shape" in
1160order to make the description of the operators easier to understand. While it
1161is convenient to describe the operators in terms of "shapes" they are by no
1162means limited to mask-style operations since they are based on continuous
1163floating-point mathematics rather than simple boolean operations.</p>
1164
1165<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1166
1167<table class="doc">
1168  <tbody>
1169  <tr valign="top">
1170    <th align="left" style="width: 8%">Method</th>
1171    <th align="left">Description</th>
1172  </tr>
1173
1174  <tr valign="top">
1175    <td valign="top">clear</td>
1176    <td valign="top">Both the color and the alpha of the destination are
1177        cleared. Neither the source nor the destination are used (except for
1178        destinations size and other meta-data which is always preserved.</td>
1179  </tr>
1180
1181  <tr valign="top">
1182    <td valign="top">src</td>
1183    <td valign="top">The source is copied to the destination. The destination
1184        is not used as input, though it is cleared.</td>
1185  </tr>
1186
1187  <tr valign="top">
1188    <td valign="top">dst</td>
1189    <td valign="top">The destination is left untouched. The source image is
1190        completely ignored.</td>
1191  </tr>
1192
1193  <tr valign="top">
1194    <td valign="top">src-over</td>
1195    <td valign="top">The source is composited over the destination. this is
1196       the default alpha blending compose method, when neither the compose
1197       setting is set, nor is set in the image meta-data.</td>
1198  </tr>
1199
1200  <tr valign="top">
1201    <td valign="top">dst-over</td>
1202    <td valign="top">The destination is composited over the source and the
1203        result replaces the destination.</td>
1204  </tr>
1205
1206  <tr valign="top">
1207    <td valign="top">src-in</td>
1208    <td valign="top">The part of the source lying inside of the destination
1209        replaces the destination.</td>
1210  </tr>
1211
1212  <tr valign="top">
1213    <td valign="top">dst-in</td>
1214    <td valign="top">The part of the destination lying inside of the source
1215        replaces the destination. Areas not overlaid are cleared.</td>
1216  </tr>
1217
1218  <tr valign="top">
1219    <td valign="top">src-out</td>
1220    <td valign="top">The part of the source lying outside of the destination
1221        replaces the destination.</td>
1222  </tr>
1223
1224  <tr valign="top">
1225    <td valign="top">dst-out</td>
1226    <td valign="top">The part of the destination lying outside of the source
1227        replaces the destination.</td>
1228  </tr>
1229
1230  <tr valign="top">
1231    <td valign="top">src-atop</td>
1232    <td valign="top">The part of the source lying inside of the destination is
1233        composited onto the destination.</td>
1234  </tr>
1235
1236  <tr valign="top">
1237    <td valign="top">dst-atop</td>
1238    <td valign="top">The part of the destination lying inside of the source is
1239        composited over the source and replaces the destination. Areas not
1240        overlaid are cleared. </td>
1241  </tr>
1242
1243  <tr valign="top">
1244    <td valign="top">xor</td>
1245    <td valign="top">The part of the source that lies outside of the
1246        destination is combined with the part of the destination that lies
1247        outside of the source.  Source or Destination, but not both. </td>
1248  </tr>
1249
1250  </tbody>
1251</table>
1252
1253<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1254For example the defaul compose method can be specified as just 'Over'.</p>
1255
1256
1257<p>The following mathemathical composition methods are also available. </p>
1258
1259<p>Typically these use the default 'Over' alpha blending when transparencies
1260are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1261also composes the alpha channel using the same process as the color channels.
1262This allows them to be used for special image masking techniques. </p>
1263
1264<table class="doc">
1265  <tbody>
1266  <tr valign="top">
1267    <th align="left" style="width: 8%">Method</th>
1268    <th align="left">Description</th>
1269  </tr>
1270
1271  <tr valign="top">
1272    <td valign="top">multiply</td>
1273    <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1274  </tr>
1275
1276  <tr valign="top">
1277    <td valign="top">screen</td>
1278    <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1279  </tr>
1280
1281  <tr valign="top">
1282    <td valign="top">plus</td>
1283    <td valign="top">The source is added to the destination and replaces the
1284        destination. This operator is useful for averaging or a controled
1285        merger of two images, rather than a direct overlay.</td>
1286  </tr>
1287
1288  <tr valign="top">
1289    <td valign="top">add</td>
1290    <td valign="top">As per 'plus' but transparency data is treated as matte
1291        values. As such any transparent areas in either image remain
1292        transparent. </td>
1293  </tr>
1294
1295  <tr valign="top">
1296    <td valign="top">minus</td>
1297    <td valign="top">Subtract the colors in the source image from the
1298        destination image. When transparency is involved, opaque areas is
1299        subtracted from any destination opaque areas. </td>
1300  </tr>
1301
1302  <tr valign="top">
1303    <td valign="top">subtract</td>
1304    <td valign="top">Subtract the colors in the source image from the
1305        destination image. When transparency is involved transparent areas are
1306        subtracted, so only the opaque areas in the source remain opaque in
1307        the destination image. </td>
1308  </tr>
1309
1310  <tr valign="top">
1311    <td valign="top">difference</td>
1312    <td valign="top">Subtracts the darker of the two constituent colors from
1313        the lighter. Painting with white inverts the destination color.
1314        Painting with black produces no change.</td>
1315  </tr>
1316
1317  <tr valign="top">
1318    <td valign="top">exclusion</td>
1319    <td valign="top">Produces an effect similar to that of 'difference', but
1320        appears as lower contrast.  Painting with white inverts the
1321        destination color. Painting with black produces no change.</td>
1322  </tr>
1323
1324  <tr valign="top">
1325    <td valign="top">darken</td>
1326    <td valign="top">Selects the darker of the destination and source colors.
1327        The destination is replaced with the source when the source is darker,
1328        otherwise it is left unchanged.</td>
1329  </tr>
1330
1331  <tr valign="top">
1332    <td valign="top">lighten</td>
1333    <td valign="top">Selects the lighter of the destination and source colors.
1334        The destination is replaced with the source when the source is
1335        lighter, otherwise it is left unchanged. </td>
1336  </tr>
1337
1338  <tr valign="top">
1339    <td valign="top">linear-dodge</td>
1340    <td valign="top">This is equivelent to 'Plus' in that the color channels
1341        are simply added, however it does not 'Plus' the alpha channel, but
1342        uses the normal 'Over' alpha blending, which transparencies are
1343        involved.  Produces a sort of additive multiply-like result. Added
1344        ImageMagick version 6.5.4-3. </td>
1345  </tr>
1346
1347  <tr valign="top">
1348    <td valign="top">linear-burn</td>
1349    <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1350        Sort of a additive 'Screen' of the images.  Added ImageMagick version
1351        6.5.4-3. </td>
1352  </tr>
1353
1354  <tr valign="top">
1355    <td valign="top">color-dodge</td>
1356    <td valign="top">Brightens the destination color to reflect the source
1357        color. Painting with black produces no change.</td>
1358  </tr>
1359
1360  <tr valign="top">
1361    <td valign="top">color-burn</td>
1362    <td valign="top">Darkens the destination color to reflect the source
1363        color.  Painting with white produces no change. Fixed in ImageMagick
1364        version 6.5.4-3. </td>
1365  </tr>
1366
1367  <tr valign="top">
1368    <td valign="top">overlay</td>
1369    <td valign="top">Multiplies or screens the colors, dependent on the
1370        destination color. Source colors overlay the destination whilst
1371        preserving its highlights and shadows. The destination color is not
1372        replaced, but is mixed with the source color to reflect the lightness
1373        or darkness of the destination.</td>
1374  </tr>
1375
1376  <tr valign="top">
1377    <td valign="top">hard-light</td>
1378    <td valign="top">Multiplies or screens the colors, dependent on the source
1379        color value. If the source color is lighter than 0.5, the destination
1380        is lightened as if it were screened. If the source color is darker
1381        than 0.5, the destination is darkened, as if it were multiplied. The
1382        degree of lightening or darkening is proportional to the difference
1383        between the source color and 0.5. If it is equal to 0.5 the
1384        destination is unchanged.  Painting with pure black or white produces
1385        black or white.</td>
1386  </tr>
1387
1388
1389  <tr valign="top">
1390    <td valign="top">linear-light</td>
1391    <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1392        instead.  Increases contrast slightly with an impact on the
1393        foreground's tonal values.</td>
1394  </tr>
1395
1396  <tr valign="top">
1397    <td valign="top">soft-light</td>
1398    <td valign="top">Darkens or lightens the colors, dependent on the source
1399        color value. If the source color is lighter than 0.5, the destination
1400        is lightened. If the source color is darker than 0.5, the destination
1401        is darkened, as if it were burned in. The degree of darkening or
1402        lightening is proportional to the difference between the source color
1403        and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1404        with pure black or white produces a distinctly darker or lighter area,
1405        but does not result in pure black or white. Fixed in ImageMagick
1406        version 6.5.4-3. </td>
1407  </tr>
1408
1409  <tr valign="top">
1410    <td valign="top">pegtop-light</td>
1411    <td valign="top">Almost equivelent to 'Soft-Light', but using a
1412        continuious mathematical formula rather than two conditionally
1413        selected formulae. Added ImageMagick version 6.5.4-3. </td>
1414  </tr>
1415
1416  <tr valign="top">
1417    <td valign="top">vivid-light</td>
1418    <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1419        primary and secondary colors in the image. Added ImageMagick version
1420        6.5.4-3. </td>
1421  </tr>
1422
1423  <tr valign="top">
1424    <td valign="top">pin-light</td>
1425    <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1426        to similate the effects of a strong 'pinhole' light source. Added
1427        ImageMagick version 6.5.4-3. </td>
1428  </tr>
1429
1430  </tbody>
1431</table>
1432
1433
1434<p>Also included are these special purpose compose methods:</p>
1435
1436<table class="doc">
1437  <tbody>
1438  <tr valign="top">
1439    <th align="left" style="width: 8%">Method</th>
1440    <th align="left">Description</th>
1441  </tr>
1442
1443  <tr valign="top">
1444    <td valign="top">copy-*</td>
1445    <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1446        Magenta, Yellow, Black, or Opacity) in the source image to the
1447        same channel in the destination image.  If the channel specified
1448        does not exist in the source image, (which can only happen for methods,
1449        '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1450        assumed that the source image is a special grayscale channel image
1451        of the values to be copied. </td>
1452    </tr>
1453
1454  <tr valign="top">
1455    <td valign="top">change-mask</td>
1456    <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1457  </tr>
1458  </tbody>
1459</table>
1460
1461<p>On top of these composed methods are a few special ones that not only require
1462the two images that are being merged or overlaid, but have some extra numerical
1463arguments, which are tabled below. </p>
1464
1465<p>In the "<code>composite</code>" command these composition methods are
1466selected using special options with the arguments needed. They are usually,
1467but not always, the same name as the composte 'method' they use, and replaces
1468the normal use of the <a href="#compose" >-compose</a> setting in the
1469"<code>composite</code>" command.  For example... </p>
1470
1471<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1472<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1473these extra arguments to its <a href="#composite" >-composite</a> operator,
1474using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'.  This means you can now make use of
1475these special argumented <a href="#compose" >-compose</a> methods, those the
1476argument and the method both need to be set separatally.  For example... </p>
1477
1478<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend  -set option:compose:args 50x50  -composite ...</span></p>
1479<p>The following is a table of these special 'argumented' compose methods,
1480with a brief summary of what they do. For more details see the equivalent
1481"composite" command option name.  </p>
1482
1483<table class="doc">
1484  <tbody>
1485  <tr valign="top">
1486    <th align="left" style="width: 8%">Method</th>
1487    <th align="left">Description</th>
1488  </tr>
1489
1490  <tr valign="top">
1491    <td valign="top">dissolve</td>
1492    <td valign="top">Arguments:
1493        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1494    <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1495    <br>Dissolve the 'source' image by the percentage given before overlaying
1496        'over' the 'destination' image. If <em class="arg">src_percent</em> is
1497        greater than 100, it starts dissolving the main image so it will
1498        become transparent at a value of '<kbd class="arg">200</kbd>'.  If
1499        both percentages are given, each image are dissolved to the
1500        percentages given.
1501    </td>
1502  </tr>
1503
1504  <tr valign="top">
1505    <td valign="top">blend</td>
1506    <td valign="top">Arguments:
1507        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1508    <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1509    <br>Average the images together ('plus') according to the percentages
1510        given and each pixels transparency.  If only a single percentage value
1511        is given it sets the weight of the composite or 'source' image, while
1512        the background image is weighted by the exact opposite amount. That is
1513        a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1514        the 'destination' image.  Thus it is equivalent to <kbd>-blend
1515        30x70</kbd>.
1516    </td>
1517  </tr>
1518
1519  <tr valign="top">
1520    <td valign="top">mathematics</td>
1521    <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1522    <br>Not available in "<code>composite</code>" at this time.
1523    <br>Merge the source and destination images according to the formula
1524    <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1525    <br>Can be used to generate a custom composition method that would
1526        otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1527        DIY image operator.   Added to ImageMagick version 6.5.4-3.
1528    </td>
1529  </tr>
1530
1531  <tr valign="top">
1532    <td valign="top">modulate</td>
1533    <td valign="top">Arguments:
1534        <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1535    <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1536    <br>Take a grayscale image (with alpha mask) and modify the destination
1537        image's brightness according to watermark image's grayscale value and
1538        the <em class="arg">brightness</em> percentage.  The destinations
1539        color saturation attribute is just direct modified by the <em
1540        class="arg">saturation</em> percentage, which defaults to 100 percent
1541        (no color change).
1542
1543    </td>
1544  </tr>
1545
1546  <tr valign="top">
1547    <td valign="top">displace</td>
1548    <td valign="top">Arguments:
1549        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1550    <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1551    <br>With this option, the 'overlay' image, and optionally the 'mask'
1552        image, is used as a relative displacement map, which is used to
1553        displace the lookup of what part of the destination image is seen at
1554        each point of the overlaid area.  Much like the displacement map is a
1555        'lens' that distorts the original 'background' image behind it.
1556    <br><br>
1557        The X-scale is modilated by the 'red' channel of the overlay image
1558        while the Y-scale is modulated by the green channel, (the mask image
1559        if given is rolled into green channel of the overlay image. This
1560        separation allows you to modulate the X and Y lookup displacement
1561        separatally allowing you to di 2 dimentional displacements, rather
1562        than 1 dimentional verctored displacements (using grayscale image).
1563    <br><br>
1564        If the overlay image contains transparency this is used as a mask
1565        of the resulting image to remove 'invalid' pixels.
1566    <br><br>
1567        The '%' flag makes the displacement scale relative to the size of the
1568        overlay image (100% = half width/height of image). Using '!' switches
1569        percentage arguments to refer to the destination image size instead.
1570    <br><br>
1571        Special flags were added Added to ImageMagick version 6.5.3-5.
1572    </td>
1573  </tr>
1574
1575  <tr valign="top">
1576    <td valign="top">distort</td>
1577    <td valign="top">Arguments:
1578        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1579        >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1580    <br>Not available in "<code>composite</code>" at this time.
1581    <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1582        relative to the center of the overlay (or that given).  Basically
1583        allows you to generate absolute distortion maps where 'black' will
1584        look up the left/top edge, and 'white' looks up the bottom/right
1585        edge of the destination image, according to the scale given.
1586    <br><br>
1587        The '!' flag not only switches percentage scaling, to use the
1588        destination image, but also the image the center offset of the lookup.
1589        This means the overlay can lookup a completely different region of the
1590        destination image.
1591    <br><br>
1592        Added to ImageMagick version 6.5.3-5.
1593    </td>
1594  </tr>
1595
1596  <tr valign="top">
1597    <td valign="top">blur</td>
1598    <td valign="top">Arguments:
1599        <em class="arg">Width</em>[x<em class="arg">Height</em
1600          >[+<em class="arg">Angle</em>]]
1601    <br>Equivalent to "<code>composite</code>"
1602        <a href="#blur-composite">-blur</a>
1603    <br>A Variable Blur Mapping Composition method, where each pixel in the
1604        overlaid region is replaced with an Elliptical Weighted Average (EWA),
1605        with an ellipse (typically a circle) of the given sigma size, scaled
1606        according to overlay (source image) grayscale mapping.
1607    <br><br>
1608        As per 'Displace' and 'Distort', the red channel will modulate the
1609        width of the ellipse, while the green channel will modulate the height
1610        of the ellipse.  However at this time the ellipse angle is not
1611        modulated though this may be a future posibility (perhaps with a
1612        special flag to enable use of blur channel for this purpose).
1613    <br><br>
1614        Added to ImageMagick version 6.5.4-0.
1615    </td>
1616  </tr>
1617
1618  </tbody>
1619</table>
1620
1621<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1622
1623
1624<div style="margin: auto;">
1625  <h4><a name="composite" id="composite"></a>-composite</h4>
1626</div>
1627
1628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1629
1630<p>Take the first image 'destination' and overlay the second 'source' image
1631according to the current <a href="#compose">-compose</a> setting. The location
1632of the 'source' or 'overlay' image is controlled according to <a
1633href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1634settings. </p>
1635
1636<p>If a third image is given this is treated as a gray-scale 'mask' image
1637relative to the first 'destination' image. This mask will limit what parts of
1638the destination can be modified by the image composition.  However for the
1639'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1640Y-displacement image instead. </p>
1641
1642<p>If a <a href="#compose">-compose</a> method requires extra numerical
1643arguments or flags these can be provided by setting the  <a
1644href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1645appropriatally for the compose method. </p>
1646
1647<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1648image outside the overlay area. You can disable this by setting the special <a
1649href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1650to '<kbd>false</kbd>'.  </p>
1651
1652
1653<div style="margin: auto;">
1654  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1655</div>
1656
1657<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1658
1659<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1660
1661<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1662
1663<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1664
1665<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1666
1667<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1668
1669<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1670
1671<div style="margin: auto;">
1672  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1673</div>
1674
1675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1676
1677<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1678
1679<p>For a more pronounced effect you can repeat the option:</p>
1680
1681<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1682<div style="margin: auto;">
1683  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1684</div>
1685
1686<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1687
1688<p>While performing the stretch, black-out at most <em
1689class="arg" >black-point</em> pixels and white-out at most <em
1690class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1691<em class="arg" >black-point %</em> pixels and white-out at most <em
1692class="arg" >white-point %</em> pixels.</p>
1693
1694<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1695>-contrast-stretch</a> will black-out at most <em class="arg"
1696>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1697minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1698class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1699>100% minus white-point %</em> pixels.</p>
1700
1701<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1702the image's min and max values are stretched to 0 and <em class="QR"
1703>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1704clipping at either end. This is not the same as <a href="#normalize"
1705>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1706prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1707
1708<p>Internally operator works by creating a histogram bin, and then uses that
1709bin to modify the image. As such some colors may be merged together when they
1710originally fell into the same 'bin'. </p>
1711
1712<p>All the channels are normalized in concert by the came amount so as to
1713preserve color integrity, when the default <a href="#channel" >+channel</a>
1714setting is in use.  Specifing any other <a href="#channel" >-channel</a>
1715setting will normalize the RGB channels independently.</p>
1716
1717<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1718normalization of mathematical images. </p>
1719
1720<p>This operator is under review for re-development. </p>
1721
1722
1723<div style="margin: auto;">
1724  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1725</div>
1726
1727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1728
1729<p>The <em class="arg">kernel</em> is a matrix specified as
1730a comma-separated list of integers (with no spaces), ordered left-to right,
1731starting with the top row. Presently, only odd-dimensioned kernels are
1732supported, and therefore the number of entries in the specified <em
1733class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17347<sup>2</sup>=49, etc. </p>
1735
1736<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1737positive and negative results are relative to a user-specified bias value.
1738This is important for non-HDRI compilations of ImageMagick when dealing with
1739convolutions that contain negative as well as positive values. This is
1740especially the case with convolutions involving high pass filters or edge
1741detection. Without an output bias, the negative values is clipped at zero.
1742</p>
1743
1744<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1745negative results without clipping to the color value range (0..QuantumRange).
1746See the discussion on HDRI implementations of ImageMagick on the page <a
1747href="/www/high-dynamic-range.html">High
1748Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1749href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1750<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1751entry.  </p>
1752
1753
1754<div style="margin: auto;">
1755  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1756</div>
1757
1758<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1759
1760<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1761
1762<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1763
1764<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1765
1766<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1767
1768<p>By adding a exclamation character flag to the geometry argument, the
1769cropped images virtual canvas page size and offset is set as if the
1770geometry argument was a viewport or window. This means the canvas page size
1771is set to exactly the same size you specified, the image offset set
1772relative top left corner of the region cropped. </p>
1773
1774<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1775special single pixel transparent 'missed' image is returned, and a 'crop
1776missed' warning given. </p>
1777
1778<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1779
1780<div style="margin: auto;">
1781  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1782</div>
1783
1784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1785
1786<p><em class="arg">Amount</em> defines the number of positions each
1787colormap entry is shifted.</p>
1788
1789
1790<div style="margin: auto;">
1791  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1792</div>
1793
1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1795
1796<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1797
1798
1799<p>For example, to log cache and blob events, use.</p>
1800
1801<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1802<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1803
1804<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1805
1806<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1807
1808<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1809
1810<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1811
1812
1813<div style="margin: auto;">
1814  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1815</div>
1816
1817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1818
1819<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1820
1821<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1822
1823
1824<div style="margin: auto;">
1825  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1826</div>
1827
1828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1829
1830<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1831
1832<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1833
1834<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1835
1836
1837<div style="margin: auto;">
1838  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1839</div>
1840
1841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1842
1843<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data.  Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options.  Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1844
1845<p>The following definitions may be created:</p>
1846
1847<ul>
1848<dt>dcm:display-range=reset</dt>
1849  <dd>Set the display range to the minimum and maximum pixel values for the DCM image format.</dd><br />
1850<dt>dot:layout-engine=<em class="arg">value</em></dt>
1851  <dd>Set the specify the layout engine for the DOT image format (e.g. <kbd>neato</kbd>).</dd><br />
1852<dt>jpeg:extent=<em class="arg">value</em></dt>
1853  <dd>Restrict the maximum JPEG file size, for example <kbd>-define jpeg:extent=400kb</kbd>.</dd><br />
1854<dt>jpeg:size=<em class="arg">geometry</em></dt>
1855  <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.  It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
1856<dt>jp2:rate=<em class="arg">value</em></dt>
1857  <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting.  A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1858<dt>mng:need-cacheoff</dt>
1859  <dd>turn playback caching off for streaming MNG.</dd><br />
1860<dt>png:bit-depth=<em class="arg">value</em></dt>
1861<dt>png:color-type=<em class="arg">value</em></dt>
1862  <dd>desired bit-depth and color-type for PNG output.  You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written.  E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA.  But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG.  If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8.  In such files, the color samples always have 8-bit depth.</dd><br />
1863<dt>ps:imagemask</dt>
1864  <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd><br />
1865<dt>quantum:format=<em class="arg">type</em></dt>
1866  <dd>Set the type to <kbd>floating-point</kbd> to specify a single precision floating-point format for raw files (e.g. GRAY:).</dd>
1867</ul>
1868
1869<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1870
1871<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1872<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.  For example, to set a temporary path to put work files, use:</p>
1873
1874<p class="crtsnip">
1875-define registry:temporary-path=/data/tmp
1876</p>
1877
1878<div style="margin: auto;">
1879  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1880</div>
1881
1882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1883
1884<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1885
1886<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1887
1888
1889<div style="margin: auto;">
1890  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1891</div>
1892
1893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1894
1895<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1896
1897
1898<div style="margin: auto;">
1899  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1900</div>
1901
1902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1903
1904<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1905
1906<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1907
1908<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1909
1910<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1911
1912<div style="margin: auto;">
1913  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1914</div>
1915
1916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1917
1918<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1919
1920<div style="margin: auto;">
1921  <h4><a name="descend" id="descend"></a>-descend</h4>
1922</div>
1923
1924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1925
1926<div style="margin: auto;">
1927  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1928</div>
1929
1930<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1931
1932<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1933
1934<div style="margin: auto;">
1935  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1936</div>
1937
1938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1939
1940<div style="margin: auto;">
1941  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1942</div>
1943
1944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1945
1946<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1947will be used as a displacement map, which is used to displace the lookup of
1948what part of the 'background' image is seen at each point of the overlaid
1949area.  Much like the displacement map is a 'lens' that redirects light shining
1950through it so as to present a distorted view the original 'background' image
1951behind it. </p>
1952
1953<p>Any perfect grey areas of the displacement map produce a zero
1954displacement of the image. Black areas produce the given maximum negative
1955displacement of the lookup point, while white produce a maximum positive
1956displacement of the lookup. </p>
1957
1958<p>Note that it is the lookup of the 'background' that is displaced, not a
1959displacement of the image itself. As such an area of the displacement map
1960containing 'white' will have the lookup point 'shifted' by a positive amount,
1961and thus generating a copy of the destination image to the right/downward from
1962the correct position.  That is the image will look like it may have been
1963'shifted' in a negative left/upward direction.  Understanding this is a very
1964important in understanding how displacement maps work.  </p>
1965
1966<p>The given arguments define the maximum amount of displacement in pixels
1967that a particular map can produce. If the displacement scale is large enough
1968it is also posible to lookup parts of the 'background' image that lie well
1969outside the bounds of the displacement map itself.  That is you could very
1970easilly copy a section of the original image from outside the overlay area
1971into the overlay area. </p>
1972
1973<p>The '%' flag makes the displacement scale relative to the size of the
1974overlay image (100% = half width/height of image). Using '!' switches
1975percentage arguments to refer to the destination image size instead.
1976these flags were added as of IM v6.5.3-5.</p>
1977
1978<p>Normally a single grayscale displacement map is provided, which with the
1979given scaling values will determine a single direction (vector) in which
1980displacements can occur (positivally or negativally).  However, if you also
1981specify a third image which is normally used as a <em class="arg">mask</em>,
1982then the <em class="arg">composite image</em> will be used for horizontal X
1983displacement, while the <em class="arg">mask image</em> is used for vertical Y
1984displacement.  This allows you to define completely different displacement
1985values for the X and Y directions, and allowing you to lookup any point within
1986the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1987any other nearby pixel, producing complex 2 dimentional displacements, rather
1988than a simple 1 dimentional vector displacements. </p>
1989
1990<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1991you can use the 'red' channel of the overlay image to specify the horizontal
1992or X displacement, and the 'green' channel for the vertical or Y displacement.
1993</p>
1994
1995<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1996mask the transparency of the destination image. However areas outside the
1997overlaid areas will not be effected. </p>
1998
1999
2000<div style="margin: auto;">
2001  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
2002</div>
2003
2004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
2005
2006<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
2007
2008<div style="margin: auto;">
2009  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
2010</div>
2011
2012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
2013
2014<p>The layer disposal method defines the way each the displayed image is to be
2015modified after the current 'frame' of an animation has finished being
2016displayed (after its 'delay' period), but before the next frame on an
2017animation is to be overlaid onto the display. </p>
2018
2019<p>Here are the valid methods:</p>
2020
2021<pre class="text">
2022Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
2023None        1  Do not dispose, just overlay next frame image.
2024Background  2  Clear the frame area with the background color.
2025Previous    3  Clear to the image prior to this frames overlay.
2026</pre>
2027
2028<p>You can also use the numbers given above, which is what the GIF format
2029uses internally to represent the above settings. </p>
2030
2031<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2032
2033<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2034resetting the layer disposal methods of images being read in. </p>
2035
2036<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2037disposal method for images already in memory.</p>
2038
2039<div style="margin: auto;">
2040  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2041</div>
2042
2043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2044
2045
2046<div style="margin: auto;">
2047  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2048</div>
2049
2050<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2051
2052<p>The opacity of the composite image is multiplied by the given percent, then
2053it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2054is greater than 100, start dissolving the main image so it will become
2055transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2056are given, each image are dissolved to the percentages given. </p>
2057
2058<p>Note that dissolve percentages do not add, two opaque images dissolved
2059'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2060images, you would need to use dissolve values of '50,100'.  </p>
2061
2062<div style="margin: auto;">
2063  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2064</div>
2065
2066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2067
2068<p>The <em class="arg">arguments</em> is a single string containing a list
2069of floating point numbers separated by commas or spaces.  The number of
2070and meaning of the floating point values depends on the distortion <em
2071class="arg">method</em> being used. </p>
2072
2073<p>Choose from these distortion types:</p>
2074
2075<table class="doc">
2076  <tr valign="top">
2077    <th align="left" style="width: 8%">Method</th>
2078    <th align="left">Description</th>
2079  </tr>
2080
2081  <tr valign="top">
2082    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2083    <br/>or &nbsp; <kbd>SRT</kbd></td>
2084    <td valign="top">
2085       Distort image by first scaling and rotating about a given 'center',
2086       before translating that 'center' to the new location, in that order. It
2087       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2088       distortion, but without shearing effects.  It also provides a good way
2089       of rotating and displacing a smaller image for tiling onto a larger
2090       background (IE 2-dimensional animations). <br/>
2091
2092       The number of arguments determine the specific meaning of each
2093       argument for the scales, rotation, and translation operations. <br/>
2094
2095       <table style="margin-left:auto; margin-right:auto;">
2096       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2097       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2098       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2099       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2100       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2101       <tr><td>5:</td>
2102           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2103       <tr><td>6:</td>
2104           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2105       <tr><td>7:</td>
2106           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2107                   &nbsp; NewX,NewY</em></td></tr>
2108       </table>
2109
2110       This is actually an alternative way of specifing a 2 dimensional linear
2111       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2112
2113  <tr valign="top">
2114    <td valign="top"><kbd>Affine</kbd></td>
2115    <td valign="top">
2116       Distort the image linearly by moving a list of at least 3 or more sets
2117       of control points (as defined below).  Idealy 3 sets or 12 floating
2118       point values are given allowing the image to be linearly scaled,
2119       rotated, sheared, and translated, according to those three points. See
2120       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2121       distortions. <br/>
2122
2123       More than 3 sets given control point pairs (12 numbers) is least
2124       squares fitted to best match a lineary affine distortion. If only 2
2125       control point pairs (8 numbers) are given a two point image translation
2126       rotation and scaling is performed, without any posible  shearing,
2127       flipping or changes in aspect ratio to the resulting image. If only one
2128       control point pair is provides the image is only translated, (which may
2129       be a floating point non-integer translation). <br/>
2130
2131       This distortion does not include any form of perspective distortion.
2132       </td>
2133
2134  </tr>
2135
2136  <tr valign="top">
2137    <td valign="top"><kbd>AffineProjection</kbd></td>
2138    <td valign="top">
2139       Linearly distort an image using the given Affine Matrix of 6
2140       pre-calculated coefficients forming a set of Affine Equations to map
2141       the source image to the destination image.
2142
2143       <div style="text-align: center"><em>
2144       s<sub>x</sub>, r<sub>x</sub>,
2145       r<sub>y</sub>, s<sub>y</sub>,
2146       t<sub>x</sub>, t<sub>y</sub>
2147       </em></div>
2148
2149       See <a href="#affine" >-affine</a> setting for more detail, and
2150       meanings of these coefficients. <br/>
2151
2152       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2153       alternative methods of defining this distortion, with ImageMagick doing the
2154       calculations needed to generate the required coefficients. You can see
2155       the internally generated coefficients, by using a <a href="#verbose"
2156       >-verbose</a> setting.  </td>
2157
2158  </tr>
2159
2160<!--  still under development, do not display - Anthony
2161  <tr valign="top">
2162    <td valign="top"><kbd>Bilinear</kbd></td>
2163    <td valign="top">
2164       Bilinear (reversed) Distortion, given a minimum of 4 sets of
2165       coordinate pairs, or 16 values (see below). Not that lines may not
2166       appear straight after distortion, though the distance between
2167       coordinates will remain consistant. </td>
2168  </tr>
2169-->
2170
2171  <tr valign="top">
2172    <td valign="top"><kbd>Perspective</kbd></td>
2173    <td valign="top">
2174       Perspective distort the images, using a list of 4 or more sets of
2175       control points (as defined below).  More that 4 sets (16 numbers) of
2176       control points provide least squares fitting for more accurate
2177       distortions (for the purposes of image registration and panarama
2178       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2179       linear distortion.  <br/>
2180
2181       Perspective Distorted images ensures that straight lines remain
2182       straight, but the scale of the distorted image will vary. The horizon
2183       is anti-aliased, and the 'sky' color may be set using the
2184       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2185  </tr>
2186
2187  <tr valign="top">
2188    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2189    <td valign="top">
2190       Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2191       pre-calculated coefficients. You can get these coefficients by looking
2192       at the <a href="#verbose" >-verbose</a> output of a
2193       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2194       If the last two perspective scaling coefficients are zero, the
2195       remaining 6 represents a transposed 'Affine Matrix'. </td>
2196
2197  </tr>
2198
2199  <tr valign="top">
2200    <td valign="top"><kbd>Arc</kbd></td>
2201    <td valign="top">
2202       Arc the image (variation of polar mapping) over the angle given around
2203       a circle. <br/>
2204       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2205       <tr valign="top"><td>Argument</td>
2206           <td>Meaning</td></tr>
2207       <tr valign="top"><td><em>arc_angle</em></td>
2208           <td>The angle over which to arc the image side-to-side</td></tr>
2209       <tr valign="top"><td><em>rotate_angle</em></td>
2210           <td>Angle to rotate resulting image from vertical center</td></tr>
2211       <tr valign="top"><td><em>top_radius</em></td>
2212           <td>Set top edge of source image at this radius</td></tr>
2213       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2214           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2215       </table>
2216
2217       The resulting image is always resized to best fit the resulting image,
2218       (as if using <a href="#distort" >+distort</a>) while attempting to
2219       preserve scale and aspect ratio of the original image as much as
2220       possible with the arguments given by the user. All four arguments will
2221       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2222
2223       This a variation of a polar distortion designed to try to preserve the
2224       aspect ratio of the image rather than direct Cartesian to Polar
2225       conversion. </td>
2226  </tr>
2227
2228  <tr valign="top">
2229    <td valign="top"><kbd>Polar</kbd></td>
2230    <td valign="top">
2231       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2232       the image. that is the height of the input image is mapped to the
2233       radius limits, while the width is wrapped around between the
2234       angle limits. <br/>
2235
2236       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2237
2238       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2239       center to the center of the image, and the angles going from -180 (top)
2240       to +180 (top).  If <em>Rmax</em> is given the special value of
2241       '<code>0</code>', the the distance from the center to the nearest edge
2242       is used for the radius of the output image, which will ensure the whole
2243       image is visible (though scaled smaller).  However a special value of
2244       '<code>-1</code>' will use the distance from the center to the furthest
2245       corner,  This may 'clip' the corners from the input rectangular image,
2246       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2247       the same arguments. <br/>
2248
2249       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2250       output image center will default to <code>0,0</code> of the virtual
2251       canvas, and the image size adjusted to ensure the whole input image is
2252       made visible in the output image on the virtual canvas. </td>
2253
2254  </tr>
2255
2256  <tr valign="top">
2257    <td valign="top"><kbd>DePolar</kbd></td>
2258    <td valign="top">
2259       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2260       but generates the reverse Polar to Cartesian distortion. <br/>
2261
2262       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2263       the corners of the input image.  However using the special
2264       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2265       distance) will ensure the whole distorted image is preserved in the
2266       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2267       reverse the distortion re-producing the original.
2268
2269       Note that as this distortion requires the area resampling of a circular
2270       arc, which can not be handled by the builtin EWA resampling function.
2271       As such the normal EWA filters are turned off. It is recomended some
2272       form of 'super-sampling' image processing technique be used to produce
2273       a high quality result. </td>
2274
2275  </tr>
2276
2277  <tr valign="top">
2278    <td valign="top"><kbd>Barrel</kbd></td>
2279    <td valign="top">
2280       Given the four coefficients (A,B,C,D) as defined by <a
2281       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2282       Dersch</a>, perform a barrell or pincussion distortion appropriate to
2283       correct radial lens distortions.  That is in photographs, make straight
2284       lines straight again. <br/>
2285
2286       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2287       <em>X</em> , <em>Y</em> ] ] <br/>
2288       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2289       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2290       [ <em>X</em> , <em>Y</em> ] <br/>
2291       So that it forms the function <br/>
2292          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2293                               <em>C</em>*r + <em>D</em> )<br/>
2294
2295       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2296       (defaulting to the center of the image). <br/>
2297       The second form is typically used to distort images, rather than
2298       correct lens distortions. <br/>
2299       </td>
2300
2301  </tr>
2302
2303  <tr valign="top">
2304    <td valign="top"><kbd>BarrelInverse</kbd></td>
2305    <td valign="top">
2306       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2307       arguments, and argument handling.  However it uses the inverse
2308       of the radial polynomial,
2309       so that it forms the function <br/>
2310          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2311                               <em>C</em>*r + <em>D</em> )
2312       </td>
2313  </tr>
2314
2315  <tr valign="top">
2316    <td valign="top"><kbd>Shepards</kbd></td>
2317    <td valign="top">
2318       Distort the given list control points (any number) using an Inverse
2319       Squared Distance Interpolation Method (<a
2320       href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2321       >Shepards Method</a>). The control points in effect do 'localized'
2322       distortions of the image around the given control point.  For best
2323       results extra control points should be added to 'lock' the positions of
2324       the corners and other unchanging parts of the image. <br/>
2325
2326       The distortion has been likened to 'taffy pulling' using nails, pins or
2327       sticks. It basically uses the <a href="#sparse-color"
2328       >-sparse-color</a> method of the same name to generate separate X and Y
2329       displacement maps (see <a href="#displace" >-displace</a>) for source
2330       image color look-up. </td>
2331
2332  </tr>
2333
2334</table>
2335
2336<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2337
2338<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2339'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2340defining how these points in the given image should be distorted in the
2341destination image. Each set of four floating point values represent a source
2342image coordinate, followed immediately by the destination image coordinate.
2343This produces a list of values such as...</p>
2344<div style="text-align: center"><em>
2345      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2346      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2347      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2348      ... &nbsp;
2349      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2350</em></div>
2351<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2352destination image. </p>
2353
2354<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2355needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2356perspective distortion of the built-in "rose:" image. Note how spaces were
2357used to group the 4 sets of coordinate pairs, to make it easier to read and
2358understand.</p>
2359
2360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2361  convert rose:  -virtual-pixel black \ <br/>
2362       -distort Perspective '0,0,0,0  0,45,0,45   69,0,60,10  69,45,60,35' \ <br/>
2363       rose_3d_rotated.gif</span></p>
2364<p>If more that the required number of coordinate pairs are given for a
2365distortion, the distortion method is 'least squares' fitted to
2366produce the best result for all the coordinate pairs given. If less than the
2367ideal number of points are given, the distort will generally fall back to a
2368simpler form of distortion that can handles the smaller number of coordinates
2369(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2370
2371<p>By using more coodinates you can make use of image registration tool to
2372find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2373of the distortion. Of course a bad coordinate pair can also make the 'fit'
2374worse. Caution is always advised. </p>
2375
2376<p>Colors are acquired from the source image according to the <a
2377href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2378magnified.  However if the viewed image is minified (image becomes smaller), a
2379special area resampling function (added ImageMagick v6.3.5-9), is used to
2380produce a higher quality image.  For example you can use a
2381'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2382way to the horizon. </p>
2383
2384<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2385      -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \ <br/>
2386      checks_tiled.jpg</span></p>
2387<p>Note that a infinitely tiled perspective images involving the horizon can
2388be very slow to generate due to the use of the high quality 'area resampling'
2389function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2390using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2391(recommended if you plan to use super-sampling instead). </p>
2392
2393<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2394'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2395will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2396pixels. If you do not what these pixels to be visible, set the color to match
2397the rest of the ground. </p>
2398
2399<p>The output image size will by default be the same as the input image.  This
2400means that if the part of the distorted image falls outside the viewed area of
2401the 'distorted space', those parts is clipped and lost.  However if you
2402use the plus form of the operator (<a href="#distort" >+distort</a>) the
2403operator will attempt (if posible) to show the whole of the distorted image,
2404while retaining a correct 'virtual canvas' offset, for image layering. This
2405offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2406if it is unwanted. </p>
2407
2408<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2409option:distort:viewport {geometry_string}</kbd>" setting which will specify
2410the size and the offset of the generated 'viewport' image of the distorted
2411image space.</p>
2412
2413<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2414{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2415that factor without changing the viewed contents of the distorted image. This
2416can be used either for 'super-sampling' the image for a higher quality result,
2417or for panning and zooming around the image (with appropriate viewport
2418changes, or post-distort cropping and resizing). </p>
2419
2420<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2421href="#distort" >-distort</a> to attempt to output the internal coefficients,
2422and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2423and debugging purposes. This many not be available for all distorts. </p>
2424
2425<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2426produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2427and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2428above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2429</p>
2430
2431
2432<div style="margin: auto;">
2433  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2434</div>
2435
2436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2437
2438<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2439
2440<p>Dithering is turned on by default, to turn it off use the plus form of the
2441setting, <a href="#dither">+dither</a>. This will also also render PostScript
2442without text or graphic aliasing. Disabling dithering often (but not always)
2443leads to faster process, a smaller number of colors, but more cartoon like
2444image coloring.  Generally resulting in 'color banding' effects in areas with
2445color gradients. </p>
2446
2447<p>The color reduction operators <a href="#colors">-colors</a>, <a
2448href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2449
2450<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2451
2452
2453<div style="margin: auto;">
2454  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2455</div>
2456
2457<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2458
2459<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2460
2461<p>The shape primitives:</p>
2462
2463<pre class="text">
2464   point           x,y
2465   line            x0,y0 x1,y1
2466   rectangle       x0,y0 x1,y1
2467   roundRectangle  x0,y0 x1,y1 wc,hc
2468   arc             x0,y0 x1,y1 a0,a1
2469   ellipse         x0,y0 rx,ry a0,a1
2470   circle          x0,y0 x1,y1
2471   polyline        x0,y0  ...  xn,yn
2472   polygon         x0,y0  ...  xn,yn
2473   bezier          x0,y0  ...  xn,yn
2474   path            path specification
2475   image           operator x0,y0 w,h filename
2476</pre>
2477
2478<p>The text primitive:</p>
2479
2480<pre class="text">
2481   text            x0,y0 string
2482</pre>
2483<p>The text gravity primitive:</p>
2484
2485<pre class="text">
2486   gravity         NorthWest, North, NorthEast, West, Center,
2487                   East, SouthWest, South, or SouthEast
2488</pre>
2489
2490<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2491
2492<p>The transformation primitives:</p>
2493
2494<pre class="text">
2495   rotate          degrees
2496   translate       dx,dy
2497   scale           sx,sy
2498   skewX           degrees
2499   skewY           degrees
2500</pre>
2501
2502<p>The pixel operation primitives:</p>
2503
2504<pre class="text">
2505   color           x0,y0 method
2506   matte           x0,y0 method
2507</pre>
2508
2509<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2510
2511<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2512
2513<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2514
2515<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2516
2517<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2518
2519<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2520
2521<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2522
2523<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2524
2525<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2526</p>
2527
2528<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2529
2530<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2531
2532<p class="crtsnip">
2533   -draw 'circle 100,100 150,150'
2534</p>
2535
2536<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2537draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2538
2539<p class="crtsnip">
2540   -draw 'bezier 20,50 45,100 45,0 70,50'
2541</p>
2542<p class="crtsnip">
2543   -draw 'bezier 70,50 95,100 95,0 120,50'
2544</p>
2545
2546
2547<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2548
2549<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2550
2551<p class="crtsnip">
2552   -draw 'image SrcOver 100,100 225,225 image.jpg'
2553</p>
2554
2555<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2556
2557<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2558
2559<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2560
2561<p class="crtsnip">
2562   -draw 'text 100,100 "Works like magick!"'
2563</p>
2564
2565<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2566
2567<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2568
2569<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2570
2571<p>The <kbd>scale</kbd> primitive scales them.</p>
2572
2573<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2574
2575<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2576matrix.</p>
2577
2578<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2579
2580<pre class="text">
2581   point
2582   replace
2583   floodfill
2584   filltoborder
2585   reset
2586</pre>
2587
2588<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2589
2590<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2591
2592<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2593
2594<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2595
2596<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2597
2598
2599<div style="margin: auto;">
2600  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2601</div>
2602
2603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2604
2605<div style="margin: auto;">
2606  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2607</div>
2608
2609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2610
2611<div style="margin: auto;">
2612  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2613</div>
2614
2615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2616
2617<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2618
2619<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2620
2621<div style="margin: auto;">
2622  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2623</div>
2624
2625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2626
2627<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2628
2629<div style="margin: auto;">
2630  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2631</div>
2632
2633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2634
2635<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2636
2637<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2638
2639
2640<div style="margin: auto;">
2641  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2642</div>
2643
2644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2645
2646
2647<div style="margin: auto;">
2648  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2649</div>
2650
2651<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2652
2653<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2654
2655<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2656
2657<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2658
2659<div style="margin: auto;">
2660  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2661</div>
2662
2663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2664
2665<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2666
2667<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2668
2669<table class="doc">
2670  <col width="25%" />
2671  <col width="75%" />
2672  <thead>
2673  <tr>
2674  <th><em class="arg">operator</em></th>
2675  <th>Summary (see further below for details)</th>
2676  </tr>
2677  </thead>
2678  <tbody>
2679
2680    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2681    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2682    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2683    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2684    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2685    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2686    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2687    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2688    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2689    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2690    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2691    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2692    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2693    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2694    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2695    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2696    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2697
2698    <tr><td>&nbsp;</td></tr>
2699
2700   <tr><td>Gaussian-noise</td></tr>
2701   <tr><td>Impulse-noise</td></tr>
2702   <tr><td>Laplacian-noise</td></tr>
2703   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2704   <tr><td>PoissonNoise</td></tr>
2705   <tr><td>Uniform-noise</td></tr>
2706
2707   <tr><td>&nbsp;</td></tr>
2708
2709   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2710   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2711   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2712 </tbody>
2713 </table>
2714
2715<p>The specified functions are applied only to each previously set <a
2716href="#channel" >-channel</a> in the image. If necessary, the results of the
2717calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2718class="QR">QuantumRange</em>].  The transparency channel of the image is
2719represented as a 'alpha' values (0 = fully transparent), so, for example, a
2720<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2721semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2722as a percentage of the <em class="QR">QuantumRange</em>.</p>
2723
2724<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2725<a href="#list">-list evaluate</a>.</p>
2726
2727<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2728<kbd>Multiply</kbd> methods can also be achieved using either the <a
2729href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2730appropriate argument, to linearly modify the overall range of color values.
2731Please note, however, that <a href="#level" >-level</a> treats transparency as
2732'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2733'alpha' values.</p>
2734
2735<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2736
2737<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2738
2739        <div style="text-align:center;">
2740        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2741        </div>
2742
2743<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2744normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2745href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2746to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2747with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2748with <kbd>Pow</kbd>.</p>
2749
2750<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2751converts the image values into a value according to a (co)sine wave function.
2752The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2753is biased 50% and normalized by 50% so as to fit in the respective color value
2754range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2755function (its frequency), and thus determines the number of 'waves' that will
2756be generated over the input color range.  For example, if the <em
2757class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2758class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2759then the effective period is the <em>half</em> the <em
2760class="QR">QuantumRange</em>.
2761
2762        <div style="text-align:center;">
2763        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2764        </div>
2765
2766See also the <a href="#function" >-function</a> operator, which is a
2767multi-value version of evaluate. </P>
2768
2769
2770<div style="margin: auto;">
2771  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2772</div>
2773
2774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2775
2776<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2777
2778<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2779
2780<div style="margin: auto;">
2781  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2782</div>
2783
2784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2785
2786<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2787
2788<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2789
2790<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2791<p>then the image will be <em>resized</em> to the specified dimensions instead,
2792equivalent to:</p>
2793
2794<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2795<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2796
2797<div style="margin: auto;">
2798  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2799</div>
2800
2801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2802
2803<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2804</p>
2805
2806<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2807</p>
2808
2809<div style="margin: auto;">
2810  <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2811</div>
2812
2813<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2814
2815<div style="margin: auto;">
2816  <h4><a name="fft" id="fft"></a>-fft</h4>
2817</div>
2818
2819<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2820
2821<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2822
2823<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2824
2825<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2826
2827<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2828<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2829
2830<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2831<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2832
2833<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2834
2835<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2836
2837<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2838                -evaluate log 1000 fft_image_spectrum.png</span></p>
2839<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2840
2841<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2842
2843<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2844
2845<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2846
2847<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2848
2849<p>See the discussion on HDRI implementations of ImageMagick on the page
2850<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2851</p>
2852
2853
2854<div style="margin: auto;">
2855  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2856</div>
2857
2858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2859
2860<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2861
2862<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2863
2864<p>For example,</p>
2865
2866<p class="crtsnip">
2867  -fill blue
2868</p>
2869<p class="crtsnip">
2870  -fill "#ddddff"
2871</p>
2872<p class="crtsnip">
2873  -fill "rgb(255,255,255)"
2874</p>
2875
2876<p>See <a href="#draw">-draw</a> for further details.</p>
2877
2878<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2879
2880<div style="margin: auto;">
2881  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2882</div>
2883
2884<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2885
2886<p>Use this option to affect the resizing operation of an image (see <a
2887href="#resize">-resize</a>). For example you can use a simple resize filter
2888such as:</p>
2889
2890<pre class="text">
2891   Point       Hermite       Cubic
2892   Box         Gaussian      Catrom
2893   Triangle    Quadratic     Mitchell
2894</pre>
2895
2896<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2897by default <kbd>blackman</kbd>-windowed.  However these filters define a
2898windowing filter for the Sinc or Bessel filter function, as appropriate for
2899the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2900>-resize</a>).   Windowed filters include: </p>
2901
2902<pre class="text">
2903   Lanczos       Hamming       Parzen
2904   Blackman      Kaiser        Welsh
2905   Hanning       Bartlett      Bohman
2906</pre>
2907
2908<p>Also one special self-windowing filter is also provided
2909<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2910on the current 'support' or 'lobes' expert settings (see below).</p>
2911
2912<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged.  Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2913
2914<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2915
2916<p>You can modify how the filter behaves as it scales your image through the
2917use of these expert settings:</p>
2918
2919<dl class="doc">
2920<dt>-set filter:blur <em>factor</em></dt>
2921<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2922    blurry or &lt; 1.0 for sharp.</dd>
2923
2924<dt>-set filter:support <em>radius</em></dt>
2925<dd>Set the filter support radius.</dd>
2926
2927<dt>-set filter:lobes <em>count</em></dt>
2928<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2929    alternative way of specifying the 'support' range of the filter.</dd>
2930
2931<dt>-set filter:b <em>b-spline_factor</em></dt>
2932<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2933<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2934    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2935    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2936    are defined, the other is set so as to generate a 'Keys' type cubic
2937    filter.
2938
2939<dt>-set filter:filter <em>filter</em></dt>
2940<dd>Use this function directly as the scaling filter.  This will allow
2941    you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2942    rather than as its normal usage as a windowing function for 'Sinc' or
2943    'Bessel'. If defined, no windowing function is used, unless the following
2944    expert setting is also defined.</dd>
2945
2946<dt>-set filter:window <em>filter</em></dt>
2947<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2948    <kbd>sinc</kbd>  are windowed (brought down to zero over the defined
2949    support range) with the given filter. This allows you to use a filter that
2950    is not normally used as a windowing function, such as <kbd>box</kbd>,
2951    (which effectivally turns off the windowing function).  </dd>
2952
2953</dl>
2954
2955<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2956
2957<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2958          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2959          -resize 150%   image.jpg</span></p>
2960<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2961
2962<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2963          -resize 150%   image.jpg</span></p>
2964<p>Note that the use of expert options (except for 'blur' with simple resize
2965filters), are provided for image processing experts who have studied and
2966understood how resize filters work. Without this knowledge, and an
2967understanding of the defination of the actual filters involved, using expert
2968settings are more likely to be detremental to your image resizing.</p>
2969
2970
2971<div style="margin: auto;">
2972  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2973</div>
2974
2975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2976
2977
2978<div style="margin: auto;">
2979  <h4><a name="flip" id="flip"></a>-flip</h4>
2980</div>
2981
2982<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2983
2984<p>reflect the scanlines in the vertical direction.</p>
2985
2986<div style="margin: auto;">
2987  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2988</div>
2989
2990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2991
2992<div style="margin: auto;">
2993  <h4><a name="flop" id="flop"></a>-flop</h4>
2994</div>
2995
2996<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2997
2998<p>reflect the scanlines in the horizontal direction.</p>
2999
3000
3001<div style="margin: auto;">
3002  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
3003</div>
3004
3005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3006
3007<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3008
3009<p>In addition to the fonts specified by the above pre-defined list, you can
3010also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3011is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3012<kbd>x:fixed</kbd> is X11 font.</p>
3013
3014<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3015
3016
3017<div style="margin: auto;">
3018  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
3019</div>
3020
3021<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3022
3023<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3024
3025<p>The default foreground color is black.</p>
3026
3027<div style="margin: auto;">
3028  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
3029</div>
3030
3031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3032
3033<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3034
3035<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3036
3037<div style="margin: auto;">
3038  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3039</div>
3040
3041<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3042
3043<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3044
3045<div style="margin: auto;">
3046  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3047</div>
3048
3049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3050
3051<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3052
3053<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.)  The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3054
3055
3056<div style="margin: auto;">
3057  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3058</div>
3059
3060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3061
3062<div style="margin: auto;">
3063  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3064</div>
3065
3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3067
3068<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3069
3070<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3071
3072<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3073
3074<pre class="text">
3075  Polynomial
3076  Sinusoid
3077  Arcsin
3078  Arctan
3079</pre>
3080
3081<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3082
3083<dl class="doc">
3084<dt><kbd>Polynomial</kbd></dt>
3085<dd>
3086<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3087
3088<div style="text-align: center">
3089   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3090</div>
3091
3092<p>will invoke a polynomial function given by</p>
3093
3094<div style="text-align: center">
3095   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3096   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3097   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3098</div>
3099
3100<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3101
3102<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3103
3104<table class="doc">
3105  <col width="35%" />
3106  <col width="35%" />
3107  <col width="30%" />
3108  <tr>
3109        <td>-evaluate Set <em class="arg">value</em> </td>
3110        <td>-function Polynomial <em class="arg">value</em></td>
3111        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3112  </tr>
3113  <tr>
3114        <td>-evaluate Add <em class="arg">value</em> </td>
3115        <td>-function Polynomial 1,<em class="arg">value</em></td>
3116  </tr>
3117  <tr>
3118        <td>-evaluate Subtract <em class="arg">value</em> </td>
3119        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3120  </tr>
3121  <tr>
3122        <td>-evaluate Multiply <em class="arg">value</em> </td>
3123        <td>-function Polynomial <em class="arg">value</em>,0</td>
3124  </tr>
3125  <tr>
3126        <td>+level  black% x white%</td>
3127        <td>-function Polynomial  A,B</td>
3128        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3129  </tr>
3130</table>
3131
3132<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3133</dd>
3134
3135<dt><kbd>Sinusoid</kbd></dt>
3136<dd>
3137<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3138
3139<div style="text-align: center">
3140   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3141</div>
3142
3143<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3144
3145<div style="text-align: center">
3146<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3147</div>
3148
3149<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3150
3151<p class="crtsnip">
3152   -function Sinusoid 3,-90,.2,.7
3153</p>
3154
3155<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3156
3157<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3158
3159<table class="doc">
3160  <tr>
3161        <td>-evaluate Sin <em class="arg">freq</em> </td>
3162        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3163  </tr>
3164  <tr>
3165        <td>-evaluate Cos <em class="arg">freq</em> </td>
3166        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3167  </tr>
3168</table>
3169</dd>
3170
3171<dt><kbd>ArcSin</kbd></dt>
3172<dd>
3173<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3174and can be used to generate cylindrical distortion and displacement maps.
3175The curve can be adjusted relative to both the input values and output range
3176of values.
3177
3178<div style="text-align: center">
3179   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3180</div>
3181
3182<p>with all values given in terms of noramlize color values (0.0 for black,
31831.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3184for bout input (<em class="arg">width</em>), and output (<em
3185class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3186
3187<div style="text-align: center">
3188<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3189</div>
3190
3191</dd>
3192
3193<dt><kbd>ArcTan</kbd></dt>
3194<dd>
3195<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3196limit values at infinities, though a center using the given slope value.
3197All these values can be adjusted via the arguments.
3198
3199<div style="text-align: center">
3200   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3201</div>
3202
3203<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3204</p>
3205
3206<div style="text-align: center">
3207<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3208</div>
3209
3210</dd>
3211
3212</dl>
3213
3214
3215<div style="margin: auto;">
3216  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3217</div>
3218
3219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3220
3221<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3222
3223<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3224
3225
3226<div style="margin: auto;">
3227  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3228</div>
3229
3230<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3231
3232<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3233
3234<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3235
3236
3237<div style="margin: auto;">
3238  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3239</div>
3240
3241<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3242
3243<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3244
3245<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3246
3247<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3248
3249<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3250
3251<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3252
3253<div style="margin: auto;">
3254  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3255</div>
3256
3257<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3258
3259<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
3260
3261<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3262</div>
3263
3264<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3265
3266<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3267full 2-dimentional convolution is used to generate the weighted average of the
3268neighbouring pixels. </p>
3269
3270<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3271pixels which are outside the image proper are blurred into the final result.
3272</p>
3273
3274
3275<div style="margin: auto;">
3276  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3277</div>
3278
3279<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3280
3281<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3282
3283<div style="margin: auto;">
3284  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3285</div>
3286
3287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3288
3289<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3290<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3291<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3292list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3293installation.</p>
3294
3295<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3296
3297<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3298
3299<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3300
3301<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3302<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3303
3304<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3305
3306
3307<div style="margin: auto;">
3308  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3309</div>
3310
3311<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3312
3313
3314<div style="margin: auto;">
3315  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3316</div>
3317
3318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3319
3320<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3321dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3322can apply any color transformation to the Hald image and then use this option
3323to apply the transform to the image. </p>
3324
3325<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3326<p>This option provides a convenient method for you to use Gimp or Photoshop
3327to make color corrections to the Hald CLUT image and subsequently apply them
3328to multiple images using an ImageMagick script. </p>
3329
3330<p>Note that the representation is only of the normal RGB color space and that
3331the whole color value triplet is used for the interpolated lookup of the
3332represented Hald color cube image.  Because of this the operation is not <a
3333href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3334images transparency or alpha/matte channel.</p>
3335
3336<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3337of the individual color channels, usally involving a simplier gray-scale
3338image. E.g:  gray-scale to color replacement, or modification by a histogram
3339mapping. </p>
3340
3341
3342<div style="margin: auto;">
3343  <h4><a name="help" id="help"></a>-help</h4>
3344</div>
3345
3346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3347
3348<div style="margin: auto;">
3349  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3350</div>
3351
3352<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3353
3354<div style="margin: auto;">
3355  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3356</div>
3357
3358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3359
3360<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3361
3362<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3363
3364<div style="margin: auto;">
3365  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3366</div>
3367
3368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3369
3370<div style="margin: auto;">
3371  <h4><a name="identify" id="identify"></a>-identify</h4>
3372</div>
3373
3374<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3375
3376<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3377
3378<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3379
3380<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3381amounts of image properties are displayed including image statistics, profiles,
3382image histogram, and others.</p>
3383
3384<div style="margin: auto;">
3385  <h4><a name="ift" id="ift"></a>-ift</h4>
3386</div>
3387
3388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3389
3390<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3391
3392<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3393
3394<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3395<p>or</p>
3396
3397<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3398
3399<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3400
3401<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3402
3403<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3404
3405<div style="margin: auto;">
3406  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3407</div>
3408
3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3410
3411<div style="margin: auto;">
3412  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3413</div>
3414
3415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3416
3417<div style="margin: auto;">
3418  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3419</div>
3420
3421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3422
3423<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3424
3425<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3426
3427<div style="margin: auto;">
3428  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3429</div>
3430
3431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3432
3433<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3434
3435<p>The default intent is undefined.</p>
3436
3437<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3438
3439<div style="margin: auto;">
3440  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3441</div>
3442
3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3444
3445<p>Choose from:</p>
3446
3447<pre class="text">
3448  none
3449  line
3450  plane
3451  partition
3452  JPEG
3453  GIF
3454  PNG
3455</pre>
3456
3457<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3458
3459<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3460
3461<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3462
3463<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3464
3465<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3466image.G, and image.B).</p>
3467
3468<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3469image.</p>
3470
3471<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3472
3473<div style="margin: auto;">
3474  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3475</div>
3476
3477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3478
3479<p>When looking up the color of a pixel using a non-interger floating point
3480value, you typically fall in between the pixel colors defined by the source
3481image. This setting determines how the color is determined from the colors of
3482the pixels surrounding that point.  That is how to determine the color of a
3483point that falls between two, or even four different colored pixels. </p>
3484
3485<pre class="text">
3486  integer:           The color of the top-left pixel (floor function)
3487  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3488  average:           The average color of the surrounding four pixels
3489  bilinear           A double linear interpolation of pixels (the default)
3490  mesh               Divide area into two flat triangular interpolations
3491  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3492  spline             Direct spline curves (colors are blurred)
3493  filter             Use resize <a href="#filter">-filter</a> settings
3494</pre>
3495
3496<p>This most important for distortion operators such as <a href="#distort"
3497>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3498>-transform</a> and <a href="#fx" >-fx</a>. </p>
3499
3500<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3501
3502<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3503lookup for positions outside the boundaries of the image. </p>
3504
3505
3506<div style="margin: auto;">
3507  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3508</div>
3509
3510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3511
3512<div style="margin: auto;">
3513  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3514</div>
3515
3516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3517
3518<div style="margin: auto;">
3519  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3520</div>
3521
3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3523
3524<div style="margin: auto;">
3525  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3526</div>
3527
3528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3529
3530<p>Use this option to assign a specific label to the image, as it is read in or created.  You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in.  Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3531
3532<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3533
3534<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character.  See <a href="#format">-format</a> for details of the percent escape codes.</p>
3535
3536<p>For example,</p>
3537
3538<p class="crtsnip">
3539  -label "%m:%f %wx%h"  bird.miff
3540</p>
3541
3542<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in.  If a  <a href="#label">+label</a> option was used instead, any existing label present in the image would be used.  You can remove all labels from an image by assigning the empty string. </p>
3543
3544<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3545
3546<p>The label font can be specified with <a href="#font">-font</a>, and the
3547other font attribute settings.</p>
3548
3549<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3550
3551
3552<div style="margin: auto;">
3553  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3554</div>
3555
3556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3557
3558<p>Adaptively threshold each pixel based on the value of pixels in a
3559surrounding window.  If the current pixel is lighter than this average plus
3560the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3561black.  Small variations in pixel values such as found in scanned documents
3562can be ignored if offset is positive. A negative offset will make it more
3563sensitive to those small variations. </p>
3564
3565<p>This is commonly used to threshold images with an uneven background.  It is
3566based on the assumption that average color of the small window is the
3567the local background color, from which to separate the forground color. </p>
3568
3569
3570<div style="margin: auto;">
3571  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3572</div>
3573
3574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3575
3576<p>Perform various image operation methods to a ordered sequence of images
3577which may represent either a set of overlaid 'image layers', a GIF disposal
3578animation, or a fully-'coalesced' animation sequence. </p>
3579
3580<table class="doc">
3581  <tbody>
3582  <tr valign="top">
3583    <th align="left" style="width: 8%">Method</th>
3584    <th align="left">Description</th>
3585  </tr>
3586
3587  <tr valign="top">
3588    <td valign="top">compare-any</td>
3589    <td valign="top">Crop the second and later frames to the smallest rectangle
3590        that contains all the differences between the two images.  No GIF <a
3591        href="#dispose" >-dispose</a> methods are taken into account. </td>
3592  </tr>
3593
3594  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3595        >-deconstruct</a> operator, and does not preserve animations normal
3596        working, especially when animation used layer disposal methods such as
3597        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3598  </tr>
3599
3600  <tr valign="top">
3601    <td valign="top">compare-clear</td>
3602    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3603       opaque pixels which become transparent in the second frame. That is the
3604       smallest image needed to mask or erase pixels for the next frame. </td>
3605  </tr>
3606
3607  <tr valign="top">
3608    <td valign="top">compare-overlay</td>
3609    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3610       extra color to the next image, as a result of overlaying color pixels.
3611       That is the smallest single overlaid image to add or change colors. </td>
3612   </tr>
3613
3614   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3615       composition method '<kbd>change-mask</kbd>', to reduce the image to
3616       just the pixels that need to be overlaid. </td>
3617   </tr>
3618
3619  <tr valign="top">
3620    <td valign="top">coalesce</td>
3621    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3622        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3623        current image sequence to form a fully defined animation sequence, as
3624        it should be displayed.  Effectively converting a GIF animation into a
3625        'film strip'-like animation.  </td>
3626  </tr>
3627
3628  <tr valign="top">
3629    <td valign="top">composite</td>
3630    <td valign="top">Alpha Composition of two image lists, separated by a
3631        "<kbd>null:</kbd>" image, with the destination image list first, and
3632        the source images last.  An image from each list are composited
3633        together until one list is finished. The separator image and source
3634        image lists are removed. </td>
3635  </tr>
3636
3637
3638  <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3639        <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3640        size of the first image in each list. Unlike a normal <a
3641        href="#composite" >-composite</a> operation, the canvas offset is also
3642        added to the final composite positioning of each image. </td>
3643  </tr>
3644
3645  <tr><td></td><td>If one of the image lists only contains one image, that image is
3646        applied to all the images in the other image list, regardless of which
3647        list it is. In this case it is the image meta-data of the list which
3648        preserved.  </td>
3649  </tr>
3650
3651
3652  <tr valign="top">
3653    <td valign="top">dispose</td>
3654    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3655        the animation after the layer disposal method has been applied, before
3656        the next sub-frame image is overlaid. That is the 'dispose' image that
3657        results from the application of the GIF <a href="#dispose"
3658        >-dispose</a> method.  This allows you to check what
3659        is going wrong with a particular animation you may be developing.
3660        </td>
3661  </tr>
3662
3663  <tr valign="top">
3664    <td valign="top">flatten</td>
3665    <td valign="top">Create a canvas the size of the first images virtual
3666        canvas using the current <a href="#background" >-background</a> color,
3667        and <a href="#compose" >-compose</a> each image in turn onto that
3668        canvas.  Images falling outside that canvas is clipped. Final
3669        image will have a zero virtual canvas offset. </td>
3670  </tr>
3671
3672  <tr><td></td><td>This usally used as one of the final 'image layering' operations
3673        overlaying all the prepared image layers into a final image. </td>
3674  </tr>
3675
3676  <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3677        canvas with real pixels, or to underlay a opaque color to remove
3678        transparency from an image.</td>
3679  </tr>
3680
3681
3682  <tr valign="top">
3683    <td valign="top">merge</td>
3684    <td valign="top">As 'flatten' method but merging all the given image
3685        layers into a new layer image just large enough to hold all the image
3686        without clipping or extra space. The new images virtual offset will
3687        prevere the position of the new layer, even if this offset is
3688        negative.  the virtual canvas size of the first image is preserved.
3689        </td>
3690    </tr>
3691
3692     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3693        as few image file formats handle them correctly. </td>
3694  </tr>
3695
3696  <tr valign="top">
3697    <td valign="top">mosaic</td>
3698    <td valign="top">As 'flatten' method but expanding the initial canvas size
3699        of the first image so as to hold all the image layers.  However as a
3700        virtual canvas is 'locked' to the origin, by defination, image layers
3701        with a negative offsets will still be clipped by the top and left
3702        edges.</td>
3703  </tr>
3704
3705  <tr><td></td><td>This method is commonly used to layout individual image using various
3706        offset but without knowning the final canvas size. The resulting image
3707        will, like 'flatten' not have any virtual offset, so can be saved to
3708        any image file format. </td>
3709  </tr>
3710
3711
3712  <tr valign="top">
3713    <td valign="top">optimize</td>
3714    <td valign="top">Optimize a coalesced animation, into GIF animation using
3715        a number of general techniques.  This currently a short cut to
3716        apply both the '<kbd>optimize-frame</kbd>', and
3717        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3718        include other optimization methods as they are developed. </td>
3719  </tr>
3720
3721  <tr valign="top">
3722    <td valign="top">optimize-frame</td>
3723    <td valign="top">Optimize a coalesced animation, into GIF animation by
3724        reducing the number of pixels per frame as much as possible by
3725        attempting to pick the best layer disposal method to use, while ensuring
3726        the result will continue to animate properly. </td>
3727  </tr>
3728
3729  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3730        then no reasonably fast GIF optimization algorithm can do this.
3731        However this does seem to do better than most other GIF frame
3732        optimizers seen. </td>
3733  </tr>
3734
3735  <tr valign="top">
3736    <td valign="top">optimize-plus</td>
3737    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3738        overall optimization by adding extra frames to the animation, without
3739        changing the final look or timing of the animation.  The frames are
3740        added to attempt to separate the clearing of pixels from the
3741        overlaying of new additional pixels from one animation frame to the
3742        next.  If this does not improve the optimization (for the next frame
3743        only), it will fall back to the results of the previous normal
3744        '<kbd>optimize-frame</kbd>' technique. </td>
3745  </tr>
3746
3747  <tr><td></td><td>There is the possibility that the change in the disposal style will
3748        result in a worsening in the optimization of later frames, though this
3749        is unlikely. In other words there no guarantee that it is better than
3750        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3751        however you can get a vast improvment in the final animation size. </td>
3752  </tr>
3753
3754  <tr valign="top">
3755    <td valign="top">optimize-transparency</td>
3756    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3757        overlay images with transparency, if it does not change the resulting
3758        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3759        </td>
3760  </tr>
3761
3762  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3763        into a smaller file size due to larger areas of one (transparent)
3764        color rather than a pattern of multiple colors repeating the current
3765        disposed image of the last frame. </td>
3766  </tr>
3767
3768  <tr valign="top">
3769    <td valign="top">remove-dups</td>
3770    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3771        images, so as to simplify layer overlays of coalesced animations.
3772        </td>
3773  </tr>
3774
3775   <tr><td></td><td>Usually this a result of using a constant time delay across the
3776        whole animation, or after a larger animation was split into smaller
3777        sub-animations.  The duplicate frames could also have been used as
3778        part of some frame optimization methods. </td>
3779  </tr>
3780
3781  <tr valign="top">
3782    <td valign="top">remove-zero</td>
3783    <td valign="top">Remove any image with a zero time delay, unless ALL the
3784        images have a zero time delay (and is not a proper timed animation, a
3785        warning is then issued). </td>
3786  </tr>
3787
3788  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3789        partial intermediary updates between the frames that are actually
3790        displayed to users.  These frames are usally added for improved frame
3791        optimization in GIF animations. </td>
3792  </tr>
3793
3794  <tr valign="top">
3795    <td valign="top">trim-bounds</td>
3796    <td valign="top">Find the bounds of all the images in the current
3797        image sequence, then adjust the offsets so all images are contained on
3798        a minimal positive canvas. None of the image data is modified, only
3799        there virtual canvas size and offset.  The all the image is given
3800        the same canvas size, and and will have a positive offset, but will
3801        remain in the same position relative to each other. As a result of the
3802        minimal canvas size at least one image will touch every edge of that
3803        canvas.  The image data however may be transparent.
3804        </td>
3805  </tr>
3806
3807  </tbody>
3808</table>
3809
3810<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3811
3812<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3813>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3814>-mosaic</a> are only aliases for the above methods.  Also see  <a
3815href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3816href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3817>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3818
3819
3820<div style="margin: auto;">
3821  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3822</div>
3823
3824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3825
3826<p>Given one, two or three values delimited with commas: black-point,
3827white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3828white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3829point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3830contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3831both black and white points are percentages of the full color range.  Gamma
3832will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3833omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3834
3835<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3836the given '<kbd>black_point</kbd>' value in the original image is set to
3837zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3838<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3839to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3840adjusted. </p>
3841
3842<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3843adding the special '!' flag anywhere in the argument list, will cause the
3844operator to do the reverse of the level adjustment.  That is a zero, or
3845<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3846adjusted to the given level values, allowing you to de-contrast, or compress
3847the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3848
3849<p>Only the channels defined by the current <a href="#channel">-channel</a>
3850setting are adjusted (defaults to RGB color channels only), allowing you to
3851limit the effect of this operator. </p>
3852
3853<p>Please note that the transparency channel is treated as 'matte'
3854values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3855
3856
3857<div style="margin: auto;">
3858  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3859  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3860</div>
3861
3862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3863
3864<p>This function is exactly like <a href="#level">-level</a>, except that the
3865value value for each color channel is determined by the
3866'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3867described under the <a href="#fill">-fill</a> option). </p>
3868
3869<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3870is mapped to become 'black' and 'white' respectivally, with all the other
3871colors linearly adjusted (or clipped) to match that change. Each channel is
3872adjusted separatally using the channel values of the colors specified. </p>
3873
3874<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3875will map the image color 'black' and 'white' to the given colors
3876respectivally, resulting in a gradient (de-contrasting) tint of the image to
3877those colors. This can also be used to convert a plain gray-scale image into a
3878one using the gradient of colors specified. </p>
3879
3880<p>By supplying a single color with a comma separator either before or after
3881that color, will just replace the respective 'black' or 'white' point
3882respectivally.  But if no comma separator is provided, the given color is
3883used for both the black and white color points, making the operator either
3884threshold the images around that color (- form) or set all colors to that
3885color (+ form). </p>
3886
3887
3888<div style="margin: auto;">
3889  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3890</div>
3891
3892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3893
3894<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3895
3896<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3897
3898<p class="crtsnip">
3899  -limit memory 32MiB -limit map 64MiB
3900</p>
3901
3902<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3903
3904<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File         Area       Memory          Map         Disk   Thread         Time
3905------------------------------------------------------------------------------
3906 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited</pre>
3907</span></p>
3908<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3909
3910<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3911
3912<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3913
3914<p class="crtsnip">
3915-limit area 10mb
3916</p>
3917
3918<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3919
3920<p class="crtsnip">
3921-limit area 10mb -limit disk 500mb
3922</p>
3923
3924<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3925
3926<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3927
3928<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3929</p>
3930
3931<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3932</p>
3933
3934<div style="margin: auto;">
3935  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3936</div>
3937
3938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3939
3940<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3941and uses a 'histogram bin' to determine the range of color values that needs to
3942be stretched.  However it then stretchs those colors using the <a
3943href="#level" >-level</a> operator.</p>
3944
3945<p>As such while the initial determination may have 'binning' round off
3946effects, the image colors are stretched mathematically, rather than using the
3947histogram bins.  This makes the operator more accurate. </p>
3948
3949<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3950'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3951perfect stretch of the color range. </p>
3952
3953<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3954normalization of mathematical images. </p>
3955
3956<p>This operator is under review for re-development. </p>
3957
3958
3959<div style="margin: auto;">
3960  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3961</div>
3962
3963<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3964
3965<div style="margin: auto;">
3966  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3967</div>
3968
3969<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3970
3971<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3972
3973<div style="margin: auto;">
3974  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3975</div>
3976
3977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3978
3979<pre class="text">
3980  coder
3981  color
3982  configure
3983  delegate
3984  font
3985  format
3986  list
3987  log
3988  magic
3989  module
3990  resource
3991  threshold
3992</pre>
3993
3994<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3995
3996<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3997<div style="margin: auto;">
3998  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3999</div>
4000
4001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4002
4003<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
4004
4005<p>You can display the following components by embedding special format characters:</p>
4006
4007<pre class="text">
4008   %d   domain
4009   %e   event
4010   %f   function
4011   %l   line
4012   %m   module
4013   %p   process ID
4014   %r   real CPU time
4015   %t   wall clock time
4016   %u   user CPU time
4017   %%   percent sign
4018   \n   newline
4019   \r   carriage return
4020</pre>
4021
4022<p>For example:</p>
4023
4024<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4025<p>The default behavior is to print all of the components.</p>
4026
4027<div style="margin: auto;">
4028  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
4029</div>
4030
4031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4032
4033<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4034
4035<div style="margin: auto;">
4036  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4037</div>
4038
4039<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4040
4041<div style="margin: auto;">
4042  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4043</div>
4044
4045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4046
4047
4048<div style="margin: auto;">
4049  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4050</div>
4051
4052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4053
4054<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4055
4056<pre class="text">
4057  best
4058  default
4059  gray
4060  red
4061  green
4062  blue
4063</pre>
4064
4065<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4066
4067
4068<div style="margin: auto;">
4069  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4070</div>
4071
4072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4073
4074<p>Here are the valid components of a map:</p>
4075
4076<pre class="text">
4077  r        red pixel component
4078  g        green pixel component
4079  b        blue pixel component
4080  a        alpha pixel component (0 is transparent)
4081  o        opacity pixel component (0 is opaque)
4082  i        grayscale intensity pixel component
4083  c        cyan pixel component
4084  m        magenta pixel component
4085  y        yellow pixel component
4086  k        black pixel component
4087  p        pad component (always 0)
4088</pre>
4089
4090<p>You can specify as many of these components as needed in any order (e.g. bgr).  The components can repeat as well (e.g. rgbr).</p>
4091
4092<div style="margin: auto;">
4093  <h4><a name="mask" id="mask"></a>-mask
4094<em class="arg">filename</em></h4>
4095</div>
4096
4097<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4098
4099<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4100
4101<div style="margin: auto;">
4102  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4103</div>
4104
4105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4106
4107<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4108
4109<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4110
4111<div style="margin: auto;">
4112  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4113</div>
4114
4115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4116
4117<div style="margin: auto;">
4118  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4119</div>
4120
4121<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4122
4123<p>Choose from:</p>
4124
4125<pre class="text">
4126 AE    absolute number of differnet pixels
4127 MAE   mean absolute error (normalized), average channel error distance
4128 MEPP  mean error per pixel (normalized mean error, normalized peak error)
4129 MSE   mean error squared, average of the channel error squared
4130 PAE   peak absolute (normalize peak absolute)
4131 PSNR  peak signal to noise ratio
4132 RMSE  root mean squared (normalized root mean squared)
4133</pre>
4134
4135<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4136controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4137only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4138size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4139'similar'. </p>
4140
4141<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4142('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4143normalized) from the single comparision run. </p>
4144
4145<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4146
4147
4148<div style="margin: auto;">
4149  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4150</div>
4151
4152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4153
4154<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4155
4156<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4157argument for a list of <a href="#mode" >-mode</a> arguments available
4158in your ImageMagick installation.</p>
4159
4160
4161<div style="margin: auto;">
4162  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4163</div>
4164
4165<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4166
4167<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
4168missing values are taken to mean 100.</p>
4169
4170<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
4171means pure black, 50 is half as bright, 200 is twice as bright. To invert its
4172meaning <a href="#negate">-negate</a> the image before and after. </p>
4173
4174<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
4175
4176<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
4177shades to purple, and so on. A value of either 0 or 200 results in a complete
4178180 degree rotation of the image. Using a value of 300 is a 360 degree
4179rotation resulting in no change to the original image. </p>
4180
4181<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
4182
4183<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>.  For example,</p>
4184
4185<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4186<div style="margin: auto;">
4187  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4188</div>
4189
4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4191
4192
4193<div style="margin: auto;">
4194  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4195</div>
4196
4197<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4198
4199
4200<div style="margin: auto;">
4201  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4202</div>
4203
4204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4205
4206<p>Both the image pixels and size are linearly interpolated to give the
4207appearance of a meta-morphosis from one image to the next, over all the images
4208in the current image list. The added images are the equivalent of a <a
4209href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4210argument determine how many images to interpolate between each image. </p>
4211
4212
4213<div style="margin: auto;">
4214  <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4215  <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4216</div>
4217
4218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image</td><td style='text-align:right;'></td></tr></table>
4219
4220<div style="margin: auto;">
4221  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4222</div>
4223
4224<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4225
4226
4227<div style="margin: auto;">
4228  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4229</div>
4230
4231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4232
4233<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4234angle given is the angle toward which the image is blurred.  That is the
4235direction people would consider the object is coming from. </p>
4236
4237<p>Note that the blur is not uniform distribution, giving the motion a
4238definate sense of direction of movement. </p>
4239
4240<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4241pixels which are outside the image proper are blurred into the final result.
4242</p>
4243
4244<div style="margin: auto;">
4245  <h4><a name="name" id="name"></a>-name</h4>
4246</div>
4247
4248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4249<div style="margin: auto;">
4250  <h4><a name="negate" id="negate"></a>-negate</h4>
4251</div>
4252
4253<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4254
4255<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4256
4257<div style="margin: auto;">
4258  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4259  +noise <em class="arg">type</em></h4>
4260</div>
4261
4262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4263
4264<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4265
4266<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4267
4268<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4269
4270<pre class="text">
4271Gaussian
4272Impulse
4273Laplacian
4274Multiplicative
4275Poisson
4276Random
4277Uniform
4278</pre>
4279
4280<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4281
4282<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4283the use of a controlling value to specify teh amount of noise that should be
4284added to an image. </p>
4285
4286
4287<div style="margin: auto;">
4288  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4289</div>
4290
4291<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4292
4293<p>The intensity values are stretched to cover the entire range of possible
4294values. While doing so, black-out at most <em>2%</em> of the pixels and
4295white-out at most <em>1%</em> of the pixels.</p>
4296
4297<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4298is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4299(Before this version, it was equivalent to <a href="#contrast-stretch"
4300>-contrast-stretch 2%x99%</a>).</p>
4301
4302<p>All the channels are normalized in concert by the came amount so as to
4303preserve color integrity, when the default <a href="#channel" >+channel</a>
4304setting is in use.  Specifing any other <a href="#channel" >-channel</a>
4305setting will normalize the RGB channels independently.</p>
4306
4307<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4308Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4309that is better suited to mathematically generated images. </p>
4310
4311<p>This operator is under review for re-development. </p>
4312
4313
4314<div style="margin: auto;">
4315  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4316</div>
4317
4318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4319class="arg">threshold map</em> specified, and a uniform color map with the
4320given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4321
4322<p>You can choose from these standard threshold maps:</p>
4323
4324<pre class="text">
4325  threshold
4326  checks
4327  o2x2
4328  o3x3
4329  o4x4
4330  o8x8
4331  h4x4a
4332  h6x6a
4333  h8x8a
4334  h4x4o
4335  h6x6o
4336  h8x8o
4337  h16x16o
4338</pre>
4339
4340<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4341'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4342'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4343pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4344personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4345
4346<p>To print a complete list of threshold, use the <a href="#list" >-list
4347threshold</a> option.</p>
4348
4349<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4350applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4351colors an animated image sequence, to less that 256 colors. This ensures that
4352a common or global color table is used when saving the result to a color
4353limited file format such as GIF.  </p>
4354
4355<p>Note that at this time the exact same threshold dithering map is used for
4356all color channels, no attempt is made to offset or rotate the map for
4357different channels is made, to create an offset printing effect. (possible
4358future expansion) </p>
4359
4360
4361<div style="margin: auto;">
4362  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4363</div>
4364
4365<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4366
4367<p>The <em class="arg">color</em> argument is defined using the format
4368described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4369>-fuzz</a> setting can be used to match and replace colors similar to the one
4370given.</p>
4371
4372<p>The <a href="#transparent" >-transparent</a>  operator is exactly the same
4373as <a href="#opaque" >-opaque</a> but makes the matching color transparent,
4374rather than the same as the current <a href="#fill">-fill</a> color. </p>
4375
4376<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match the target color.</p>
4377
4378
4379
4380<div style="margin: auto;">
4381  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4382</div>
4383
4384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4385
4386<p>Choose from these orientations:</p>
4387
4388<pre class="text">
4389  bottom-left
4390  bottom-right
4391  left-bottom
4392  left-top
4393  right-bottom
4394  right-top
4395  top-left
4396  top-right
4397  undefined
4398</pre>
4399
4400<p>To print a complete list of orientations, use the <a href="#list" >-list
4401orientation</a> option.</p>
4402
4403
4404<div style="margin: auto;">
4405  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4406  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4407  +page
4408  </h4>
4409</div>
4410
4411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4412
4413<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4414
4415<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4416
4417<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4418<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4419<thead>
4420        <tr valign="top">
4421    <th align="center"><em class="arg">media</em></th>
4422    <th align="center"><em class="arg">width</em></th>
4423    <th align="center"><em class="arg">height</em></th>
4424        </tr>
4425</thead>
4426<tbody>
4427<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4428<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4429<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4430<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4431<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4432<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4433<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4434<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4435<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4436<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4437<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4438<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4439<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4440<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4441<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4442<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4443<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4444<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4445<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4446<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4447<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4448<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4449<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4450<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4451<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4452<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4453<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4454<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4455<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4456<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4457<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4458<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4459<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4460<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4461<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4462<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4463<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4464<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4465</tbody>
4466</table>
4467
4468
4469
4470
4471<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4472
4473<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4474
4475<p>The default page dimensions for a TEXT image is 612x792.</p>
4476
4477<p>This option is used in concert with <a href="#density">-density</a>.</p>
4478
4479<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4480
4481<div style="margin: auto;">
4482  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4483</div>
4484
4485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4486
4487<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4488
4489<div style="margin: auto;">
4490  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4491
4492<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4493
4494<div style="margin: auto;">
4495  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4496</div>
4497
4498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4499
4500<p>Pause for the specified number of seconds before repeating the animation.</p>
4501
4502<div style="margin: auto;">
4503  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4504</div>
4505
4506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4507
4508<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4509
4510<div style="margin: auto;">
4511  <h4><a name="ping" id="ping"></a>-ping</h4>
4512</div>
4513
4514<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4515
4516<div style="margin: auto;">
4517  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4518</div>
4519
4520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4521
4522<div style="margin: auto;">
4523  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4524</div>
4525
4526<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4527
4528<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4529
4530<div style="margin: auto;">
4531  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4532</div>
4533
4534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4535
4536<div style="margin: auto;">
4537  <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4538</div>
4539
4540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4541
4542<div style="margin: auto;">
4543  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4544</div>
4545
4546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4547
4548<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4549
4550<pre class="text">
4551  Rotate
4552  Shear
4553  Roll
4554  Hue
4555  Saturation
4556  Brightness
4557  Gamma
4558  Spiff
4559  Dull
4560  Grayscale
4561  Quantize
4562  Despeckle
4563  ReduceNoise
4564  Add Noise
4565  Sharpen
4566  Blur
4567  Threshold
4568  EdgeDetect
4569  Spread
4570  Shade
4571  Raise
4572  Segment
4573  Solarize
4574  Swirl
4575  Implode
4576  Wave
4577  OilPaint
4578  CharcoalDrawing
4579  JPEG
4580</pre>
4581
4582<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4583
4584<p>The default preview is <kbd>JPEG</kbd>.</p>
4585
4586<div style="margin: auto;">
4587  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4588</div>
4589
4590<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4591
4592<div style="margin: auto;">
4593  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4594</div>
4595
4596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4597
4598<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4599
4600<div style="margin: auto;">
4601  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4602  +profile <em class="arg">profile_name</em></h4>
4603</div>
4604
4605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4606
4607<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4608
4609<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4610
4611<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4612
4613<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4614
4615<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4616
4617<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4618<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4619
4620<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4621<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4622CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4623</p>
4624
4625<div style="margin: auto;">
4626  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4627</div>
4628
4629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4630
4631<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4632
4633<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4634
4635<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4636
4637<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4638
4639<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4640
4641<pre class="text">
4642  0: none
4643  1: sub
4644  2: up
4645  3: average
4646  4: Paeth
4647</pre>
4648
4649<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4650
4651<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4652
4653<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4654
4655<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4656
4657<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4658
4659<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4660
4661<div style="margin: auto;">
4662  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4663</div>
4664
4665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4666
4667<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4668
4669
4670<div style="margin: auto;">
4671  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4672</div>
4673
4674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4675
4676<div style="margin: auto;">
4677  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4678</div>
4679
4680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4681
4682<p>Note that this is actually a rotational blur rather than a radial and as
4683such actually mis-named. </p>
4684
4685<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4686pixels which are outside the image proper are blurred into the final result.
4687</p>
4688
4689
4690<div style="margin: auto;">
4691  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4692</div>
4693
4694<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4695
4696<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4697</p>
4698
4699<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4700
4701<div style="margin: auto;">
4702  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4703</div>
4704
4705<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4706
4707<div style="margin: auto;">
4708  <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4709</div>
4710
4711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4712
4713<p>Although variable-sized matrices can be used, typically one uses a  5x5 matrix for an RGBA image and a 6x6 for CMYKA.  Populate the last row with normalized values to translate.   The translation matrix is similar to that used by Adobe
4714Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p>
4715
4716<div style="margin: auto;">
4717  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4718</div>
4719
4720<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4721
4722<div style="margin: auto;">
4723  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4724</div>
4725
4726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4727
4728<div style="margin: auto;">
4729  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4730</div>
4731
4732<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4733
4734<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4735the given colors are dithered over the image as necessary, otherwise the closest
4736color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4737
4738<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4739images in the current image sequence, all the images will have the same color
4740table.  That means that when saved to a file format such as GIF, it will use
4741that color table as a single common or global color table, for all the images,
4742without requiring extra local color tables. </p>
4743
4744<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4745sequence to use a common color map over all the images. This equivalent to
4746appending all the images together (without extra background colors) and color
4747reducing those images using <a href="#colors">-colors</a> with a 256 color
4748limit, then <a href="#remap">-remap</a> those colors over the original list of
4749images. This ensures all the images follow a single color map. </p>
4750
4751<p>If the number of colors over all the images is less than 256, then <a
4752href="#remap">+remap</a> should not perform any color reduction or dithering, as
4753no color changes are needed. In that case, its only effect is to force the use
4754of a global color table.  This recommended after using either <a
4755href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4756reduce the number of colors in an animated image sequence. </p>
4757
4758<div style="margin: auto;">
4759  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4760</div>
4761
4762<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4763
4764<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4765
4766<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4767
4768<div style="margin: auto;">
4769  <h4><a name="remote" id="remote"></a>-remote</h4>
4770</div>
4771
4772<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4773
4774<p>The only command recognized is the name of an image file to load.</p>
4775
4776<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4777
4778<div style="margin: auto;">
4779  <h4><a name="render" id="render"></a>-render</h4>
4780</div>
4781
4782<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4783
4784<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4785
4786<div style="margin: auto;">
4787<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4788</div>
4789
4790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4791
4792<p>This option is like <a href="#page">-page</a> but acts as an image operator
4793rather than a setting.  You can separately set the canvas size or the offset
4794of the image on that canvas by only providing those components. </p>
4795
4796<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4797
4798<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4799offset to move the image relative to its previous position. This useful for
4800animation sequences. </p>
4801
4802<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4803recalculate the canvas size so the image (at its current offset) will appear
4804completely on that canvas (unless it has a negative offset).</p>
4805
4806<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4807canvas meta-data from the images. </p>
4808
4809<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4810directly assign virtual canvas meta-data. </p>
4811
4812
4813<div style="margin: auto;">
4814  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4815</div>
4816
4817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4818
4819<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4820
4821<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4822
4823<div style="margin: auto;">
4824  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4825</div>
4826
4827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4828
4829<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4830
4831<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4832
4833<div style="margin: auto;">
4834  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4835</div>
4836
4837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4838
4839<div style="margin: auto;">
4840  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4841</div>
4842
4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4844
4845
4846<div style="margin: auto;">
4847  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4848</div>
4849
4850<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4851
4852<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4853
4854
4855<div style="margin: auto;">
4856  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4857</div>
4858
4859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4860
4861<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4862
4863<p>Empty triangles in the corners, left over from rotating the image, are
4864filled with the <kbd>background</kbd> color. </p>
4865
4866<p>See also the <a href="#distort">-distort</a> operator and specifically the
4867'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4868
4869
4870<div style="margin: auto;">
4871  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4872</div>
4873
4874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4875
4876<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>,  though <a href="#sample">-sample</a> is a lot faster. </p>
4877
4878<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4879
4880
4881<div style="margin: auto;">
4882  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4883</div>
4884
4885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4886
4887<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4888
4889<div style="margin: auto;">
4890  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4891</div>
4892
4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4894
4895<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4896
4897<div style="margin: auto;">
4898  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4899</div>
4900
4901<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4902
4903<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4904
4905<div style="margin: auto;">
4906  <h4><a name="screen" id="screen"></a>-screen</h4>
4907</div>
4908
4909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4910
4911<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4912
4913<div style="margin: auto;">
4914  <h4><a name="seed" id="seed"></a>-seed</h4>
4915</div>
4916
4917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4918
4919<div style="margin: auto;">
4920  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4921</div>
4922
4923<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4924
4925<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4926
4927<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
4928
4929<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4930of the color clusters is returned.</p>
4931
4932
4933<div style="margin: auto;">
4934  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4935</div>
4936
4937<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4938
4939<div style="margin: auto;">
4940  <h4><a name="separate" id="separate"></a>-separate</h4>
4941</div>
4942
4943<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4944
4945<div style="margin: auto;">
4946  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4947</div>
4948
4949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4950
4951<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4952
4953<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
4954
4955<div style="margin: auto;">
4956  <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4957</div>
4958
4959<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4960
4961<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>.  For example:</p>
4962
4963<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4964<p>The <a href="#repage">-repage</a> operator will also set the
4965'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4966separately set the virtual canvas's size and offset components, and also allows
4967relative offset changes, and automatic canvas size re-calculating.  The above
4968<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4969virtual canvas (page) meta-data. </p>
4970
4971<p>Set image options by prefixing the value with <kbd>option:</kbd>.  Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4972
4973<div style="margin: auto;">
4974  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4975</div>
4976
4977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4978
4979<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4980
4981<div style="margin: auto;">
4982  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4983</div>
4984
4985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4986
4987<div style="margin: auto;">
4988  <h4><a name="shared-memory"
4989id="shared-memory"></a>-shared-memory</h4>
4990</div>
4991
4992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4993
4994<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4995
4996<div style="margin: auto;">
4997  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5001
5002<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5003
5004<div style="margin: auto;">
5005  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5006</div>
5007
5008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5009
5010<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5011
5012<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5013
5014<div style="margin: auto;">
5015  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5016</div>
5017
5018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5019
5020<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5021
5022<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5023
5024<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5025
5026<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5027
5028<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5029<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5030
5031<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5032<div style="margin: auto;">
5033  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5034</div>
5035
5036<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5037
5038<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5039
5040<div style="margin: auto;">
5041  <h4><a name="silent" id="silent"></a>-silent</h4>
5042</div>
5043
5044<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5045
5046<div style="margin: auto;">
5047  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5048</div>
5049
5050<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5051
5052<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5053
5054<p>For Photo CD images, choose from these sizes:</p>
5055
5056<pre class="text">
5057  192x128
5058  384x256
5059  768x512
5060  1536x1024
5061  3072x2048
5062</pre>
5063
5064<div style="margin: auto;">
5065  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5066</div>
5067
5068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5069
5070<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5071
5072<div style="margin: auto;">
5073  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5074</div>
5075
5076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5077
5078<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5079
5080<div style="margin: auto;">
5081  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5082</div>
5083
5084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5085
5086<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5087
5088<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5089
5090<div style="margin: auto;">
5091  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5092  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5093</div>
5094
5095<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5096
5097
5098<table class="doc">
5099  <tbody>
5100  <tr valign="top">
5101    <th align="left" style="width: 8%">Method</th>
5102    <th align="left">Description</th>
5103  </tr>
5104
5105  <tr valign="top">
5106    <td valign="top">voronoi</td>
5107    <td valign="top">Simply map each pixel to the to nearest color point
5108        given. The result are polygonal 'cells' of solid color. </td>
5109  </tr>
5110
5111  <tr valign="top">
5112    <td valign="top">shepards</td>
5113    <td valign="top">Colors points basied on the ratio of inverse distance
5114        squared. Generating spots of color in a sea of the average of
5115        colors. </td>
5116    </tr>
5117
5118  <tr valign="top">
5119    <td valign="top">barycentric</td>
5120    <td valign="top">three point triangle of color given 3 points.
5121        Giving only 2 points will form a linear gradient between those points.
5122        Gradient is however not restricted to just the triangle or line. </td>
5123  </tr>
5124
5125  <tr valign="top">
5126    <td valign="top">bilinear</td>
5127    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5128        fall back to barycentric. </td>
5129  </tr>
5130
5131  </tbody>
5132</table>
5133
5134<p>The points are placed according to the images location on the virtual
5135canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5136offset), and do not actually have to exist on the given image, but may be
5137some point beyond the edge of the image. All points are floating point values.
5138</p>
5139
5140<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5141modified, whcih means the matte/alpha transparency channel is not effected by
5142default. If enabled, the image also needs a the matte/alpha channel to be
5143enabled for this operator to effect an images transparency. This is typical
5144transparency handling for images. </p>
5145
5146<p>All the above methods when given a single point of color will replace all
5147the colors in the image with the color given, regardless of the point. This is
5148logical, and provides an alternative technique to recolor a image to some
5149default value. </p>
5150
5151
5152<div style="margin: auto;">
5153  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5154</div>
5155
5156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5157
5158<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5159
5160<div style="margin: auto;">
5161  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5162</div>
5163
5164<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5165
5166<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5167
5168<div style="margin: auto;">
5169  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5170</div>
5171
5172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5173
5174<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5175
5176<div style="margin: auto;">
5177  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5178</div>
5179
5180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5181
5182<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5183
5184<div style="margin: auto;">
5185  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5186</div>
5187
5188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5189
5190<pre class="text">
5191  char        store pixels as unsigned characters
5192  double      store pixels as doubles
5193  float       store pixels as floats
5194  integer     store pixels as integers
5195  long        store pixels as longs
5196  quantum     store pixels in the native depth of your ImageMagick distribution
5197  short       store pixels as unsigned shorts
5198</pre>
5199
5200<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5201values range from 0 to the maximum value the storage type can support.</p>
5202
5203<div style="margin: auto;">
5204  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5205</div>
5206
5207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5208
5209<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5210
5211<pre class="text">
5212        Any
5213        Condensed
5214        Expanded
5215        ExtraCondensed
5216        ExtraExpanded
5217        Normal
5218        SemiCondensed
5219        SemiExpanded
5220        UltraCondensed
5221        UltraExpanded
5222</pre>
5223
5224<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5225
5226<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5227
5228<div style="margin: auto;">
5229  <h4><a name="strip" id="strip"></a>-strip</h4>
5230</div>
5231
5232<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5233
5234<div style="margin: auto;">
5235  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5236</div>
5237
5238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5239
5240<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5241
5242<p>See <a href="#draw">-draw</a> for further details.</p>
5243
5244<div style="margin: auto;">
5245  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5246</div>
5247
5248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5249
5250<p>See <a href="#draw">-draw</a> for further details.</p>
5251
5252<div style="margin: auto;">
5253  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5254</div>
5255
5256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5257
5258<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5259
5260<pre class="text">
5261        Any
5262        Italic
5263        Normal
5264        Oblique
5265</pre>
5266
5267<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5268
5269<div style="margin: auto;">
5270  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5271</div>
5272
5273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5274
5275<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5276
5277<div style="margin: auto;">
5278  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5279</div>
5280
5281<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5282
5283<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5284
5285<div style="margin: auto;">
5286  <h4><a name="taint" id="taint"></a>-taint</h4>
5287</div>
5288
5289<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5290
5291<div style="margin: auto;">
5292  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5293</div>
5294
5295<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5296
5297<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5298
5299<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5300
5301<div style="margin: auto;">
5302  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5303</div>
5304
5305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5306
5307<div style="margin: auto;">
5308  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5309</div>
5310
5311<!-- {<em class="arg">green,blue,opacity</em>}
5312<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5313-->
5314
5315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5316
5317<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5318
5319<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5320</p>
5321
5322<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5323
5324<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5325<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5326
5327
5328<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5329<p>Note that the values of the transparency channel is treated as 'matte'
5330values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5331
5332<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5333</p>
5334
5335<div style="margin: auto;">
5336  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5337</div>
5338
5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5340
5341<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5342
5343<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5344
5345<div style="margin: auto;">
5346  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5347</div>
5348
5349<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5350
5351<div style="margin: auto;">
5352  <h4>-tile <em class="arg">geometry</em></h4>
5353</div>
5354
5355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5356
5357<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5358
5359<div style="margin: auto;">
5360  <h4>-tile</h4>
5361</div>
5362
5363<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5364
5365<div style="margin: auto;">
5366  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5367</div>
5368
5369<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5370
5371<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5372
5373<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5374
5375<div style="margin: auto;">
5376  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5377</div>
5378
5379<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5380
5381<p>Tint the image with the fill color.</p>
5382
5383<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5384
5385<div style="margin: auto;">
5386  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5387</div>
5388
5389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5390
5391<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5392
5393<p>For example,</p>
5394
5395<p class="crtsnip">
5396  -title "%m:%f %wx%h"
5397</p>
5398
5399<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5400
5401
5402<div style="margin: auto;">
5403  <h4><a name="transform" id="transform"></a>-transform</h4>
5404</div>
5405
5406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5407
5408<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5409
5410<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5411<div style="margin: auto;">
5412  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5413</div>
5414
5415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5416
5417<p>The <em class="arg">color</em> argument is defined using the format
5418described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5419>-fuzz</a> setting can be used to match and replace colors similar to the one
5420given. </p>
5421
5422<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5423href="#transparent" >-transparent</a> but replaces the matching color same as
5424the current <a href="#fill">-fill</a> color setting. </p>
5425
5426<p>This does not define the 'transparency color' used for color-mapped image
5427formats, such as GIF.  For that use <a href="#transparent-color"
5428>-transparent-color</a> </p>
5429
5430<p>Use <a href="#opaque">+opaque</a> to invert the pixels matched, that is
5431paint any pixel that does not match the target color, with the fill color.</p>
5432
5433
5434<div style="margin: auto;">
5435  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5436</div>
5437
5438<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5439
5440<p>Sometimes this is used for saving to image formats such as
5441GIF and PNG8 which uses this color to represent boolean transparency.  This
5442does not make a color transparent, it only defines what color the transparent
5443color is in the color palette of the saved image. Use <a
5444href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5445
5446<p>This option allows you to have both an opaque visible color, as well as a
5447transparent color of the same color value without conflict.  That is, you can
5448use the same color for both the transparent and opaque color areas within an
5449image.  This, in turn, frees to you to select a transparent color that is
5450appropriate when an image is displayed by an application that does not handle a
5451transparent color index, while allowing ImageMagick to correctly handle images of this
5452type. </p>
5453
5454<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5455
5456<div style="margin: auto;">
5457  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5458</div>
5459
5460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5461
5462<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5463</p>
5464
5465<div style="margin: auto;">
5466  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5467</div>
5468
5469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5470
5471
5472<div style="margin: auto;">
5473  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5474</div>
5475
5476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5477
5478<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5479
5480<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5481
5482<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5483
5484<div style="margin: auto;">
5485  <h4><a name="trim" id="trim"></a>-trim</h4>
5486</div>
5487
5488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5489
5490<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5491
5492<p>The page or virtual canvas information of the image is preserved allowing
5493you to extract the result of the <a href="#trim">-trim</a> operation from the
5494image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5495information if it is unwanted.</p>
5496
5497<p>If the trimmed image 'disappears' an warning is produced, and a special
5498single pixel transparent 'missed' image is returned, in the same way as when a
5499<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5500
5501
5502<div style="margin: auto;">
5503  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5504</div>
5505
5506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5507 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5508
5509<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5510
5511<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5512<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5513
5514<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5515
5516<div style="margin: auto;">
5517  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5518</div>
5519
5520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5521
5522<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5523
5524<p>See <a href="#draw">-draw</a> for further details.</p>
5525
5526
5527<div style="margin: auto;">
5528  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5529</div>
5530
5531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5532
5533<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5534
5535
5536<div style="margin: auto;">
5537  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5538</div>
5539
5540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5541
5542
5543<div style="margin: auto;">
5544  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5545</div>
5546
5547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5548
5549<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5550
5551
5552<div style="margin: auto;">
5553  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5554</div>
5555
5556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5557
5558<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5559
5560<p>The parameters are:</p>
5561
5562<pre class="text">
5563  radius:    The radius of the Gaussian, in pixels,  not counting the center
5564             pixel (default 0).
5565  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5566  amount:    The fraction of the difference between the original and the blur
5567             image that is added back into the original (default 1.0).
5568  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5569             difference amount (default 0.05).
5570</pre>
5571
5572
5573<div style="margin: auto;">
5574  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5575</div>
5576
5577<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5578
5579
5580<div style="margin: auto;">
5581  <h4><a name="version" id="version"></a>-version</h4>
5582</div>
5583
5584<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5585
5586
5587<div style="margin: auto;">
5588  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5589</div>
5590
5591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5592
5593
5594<div style="margin: auto;">
5595  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5596</div>
5597
5598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5599
5600
5601<div style="margin: auto;">
5602  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5603</div>
5604
5605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5606
5607<p>This option defines what color source should be used if and when a color
5608lookup completely 'misses' the source image. The color(s) that appear to
5609surround the source image.  Generally this color is derived from the source
5610image, but could also be set to a specify background color. </p>
5611
5612<p>Choose from these methods:</p>
5613
5614<pre class="text">
5615  background:           the area surrounding the image is the background color
5616  black:                the area surrounding the image is black
5617  checker-tile:         alternate squares with image and background color
5618  dither:               non-random 32x32 dithered pattern
5619  edge:                 extend the edge pixel toward infinity
5620  gray:                 the area surrounding the image is gray
5621  horizontal-tile:      horizontally tile the image, background color above/below
5622  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5623  mirror:               mirror tile the image
5624  random:               choose a random pixel from the image
5625  tile:                 tile the image (default)
5626  transparent:          the area surrounding the image is transparent blackness
5627  vertical-tile:        vertically tile the image, sides are background color
5628  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5629  white:                the area surrounding the image is white
5630</pre>
5631
5632<p>The default value is "edge".</p>
5633
5634<p>This most important for distortion operators such as <a href="#distort"
5635>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5636However it also effects operations that may access pixels just outside the
5637image proper, such as <a href="#convolve">-convolve</a>, <a
5638href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5639
5640<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5641
5642
5643<div style="margin: auto;">
5644  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5645</div>
5646
5647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5648
5649<p>Choose from these visual classes:</p>
5650
5651<pre class="text">
5652  StaticGray
5653  GrayScale
5654  StaticColor
5655  PseudoColor
5656  TrueColor
5657  DirectColor
5658  default
5659  visual id
5660</pre>
5661
5662<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5663
5664
5665<div style="margin: auto;">
5666  <h4><a name="watermark" id="watermark"></a>-watermark <em
5667  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5668</div>
5669
5670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5671saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5672
5673<p>Take a grayscale image (with alpha mask) and modify the destination image's
5674brightness according to watermark image's grayscale value and the <em
5675class="arg">brightness</em> percentage.  The destinations color saturation
5676attribute is just direct modified by the <em class="arg">saturation</em>
5677percentage, which defaults to 100 percent (no color change). </p>
5678
5679
5680<div style="margin: auto;">
5681  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5682</div>
5683
5684<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5685
5686<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5687
5688<div style="margin: auto;">
5689  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5690</div>
5691
5692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5693
5694<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5695
5696<table class="doc">
5697  <col width="25%" />
5698  <col width="75%" />
5699  <thead>
5700  <tr>
5701  <th><em class="arg">fontWeight</em></th>
5702  <th>Description</th>
5703  </tr>
5704  </thead>
5705  <tbody>
5706    <tr><td>All </td>       <td>No effect. </td></tr>
5707    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5708    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5709    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5710    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5711 </tbody>
5712 </table>
5713
5714<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5715
5716<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5717
5718<div style="margin: auto;">
5719  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5720</div>
5721
5722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5723
5724<div style="margin: auto;">
5725  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5726</div>
5727
5728<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5729
5730<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5731</p>
5732
5733<div style="margin: auto;">
5734  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5735</div>
5736
5737<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5738
5739<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5740
5741<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5742
5743<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5744
5745<div style="margin: auto;">
5746  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5747</div>
5748
5749<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5750
5751<div style="margin: auto;">
5752  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5753</div>
5754
5755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5756 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5757
5758<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5759
5760
5761</div>
5762
5763<div id="linkbar">
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5769    <span id="linkbar-east">&nbsp;</span>
5770  </div>
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5772    <span id="footer-west">&copy; 1999-2010 ImageMagick Studio LLC</span>
5773    <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
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5775  <div style="clear: both; margin: 0; width: 100%; "></div>
5776</body>
5777</html>
5778