command-line-options.html revision 6710331f0558ed79a2448893f91d64ac737f4cfe
1
2
3
4
5<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" 
6  "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
7<html version="-//W3C//DTD XHTML 1.1//EN"
8      xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"
9      xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
10      xsi:schemaLocation="http://www.w3.org/1999/xhtml
11                          http://www.w3.org/MarkUp/SCHEMA/xhtml11.xsd">
12<head>
13  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
14  <meta name="google-site-verification" content="MxsMq6bdLOx0KSuz1MY6yG9ZTIJ7_7DVRfl5NCAT5Yg"/>
15  <title>ImageMagick: Command-line Options</title>
16  <meta http-equiv="Content-Language" content="en-US"/>
17  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
18  <meta http-equiv="Reply-to" content="magick-users@imagemagick.org"/>
19  <meta name="Application-name" content="ImageMagick"/>
20  <meta name="Description" content="Use ImageMagick to convert, edit, or compose bitmap images in a variety of formats.  In addition resize, rotate, shear, distort and transform images automagically."/>
21  <meta name="Application-url" content="http://www.imagemagick.org"/>
22  <meta name="Generator" content="PHP"/>
23  <meta name="Keywords" content="command-line, options, ImageMagick, ImageMagic, MagickCore, MagickWand, PerlMagick, Magick++, RMagick, PythonMagick, JMagick, TclMagick, Image, Magick, Magic, Wand, ImageMagickObject, Image, Processing, Automagically"/>
24  <meta name="Rating" content="GENERAL"/>
25  <meta name="Robots" content="INDEX, FOLLOW"/>
26  <meta name="Generator" content="ImageMagick Studio LLC"/>
27  <meta name="Author" content="ImageMagick Studio LLC"/>
28  <meta name="Revisit-after" content="2 DAYS"/>
29  <meta name="Resource-type" content="document"/>
30  <meta name="Copyright" content="Copyright (c) 1999-2011 ImageMagick Studio LLC"/>
31  <meta name="Distribution" content="Global"/>
32  <link rel="icon" href="/images/wand.png"/>
33  <link rel="shortcut icon" href="/images/wand.ico"  type="images/x-icon"/>
34  <link rel="canonical" href="http://www.imagemagick.org" />
35  <link rel="meta" type="application/rdf+xml" title="ICI" href="http://imagemagick.org/ici.rdf"/>
36  <link rel="stylesheet" href="http://www.google.com/cse/style/look/default.css" type="text/css" />
37  <link rel="stylesheet" type="text/css" href="http://www.imagemagick.org/fancybox/jquery.fancybox-1.3.4.css" media="screen" />
38  <style type="text/css" media="all">
39    @import url("/www/magick.css");
40  </style>
41  <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script>
42  <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"></script>
43  <script type="text/javascript" src="http://www.imagemagick.org/fancybox/jquery.fancybox-1.3.4.pack.js"></script>
44  <script type="text/javascript">
45    $(document).ready(function() {
46      $("a[href$=.jpg],a[href$=.png],a[href$=.gif]").fancybox({
47        'transitionIn'  : 'elastic',
48        'transitionOut' : 'elastic',
49        'overlayShow'   : false,
50        'opacity'       : true
51      });
52    });
53  </script>
54</head>
55
56<body id="www-imagemagick-org">
57<div class="titlebar">
58<div style="margin: 17px auto; float: left;">
59  <script type="text/javascript">
60  <!--
61    google_ad_client = "pub-3129977114552745";
62    google_ad_slot = "5439289906";
63    google_ad_width = 728;
64    google_ad_height = 90;
65  //-->
66  </script>
67  <script type="text/javascript"
68    src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
69  </script>
70</div>
71<a href="http://www.imagemagick.org/discourse-server/">
72  <img src="/images/logo.jpg"
73  alt="ImageMagick Logo"
74  style="width: 123px; height: 118px; border: 0px; float: right;" /></a>
75<a href="/index.html">
76  <img src="/images/sprite.jpg"
77  alt="ImageMagick Sprite"
78  style="width: 114px; height: 118px; border: 0px; float: right;" /></a>
79</div>
80
81<div class="westbar">
82
83<div class="menu">
84  <a title="About ImageMagick" href="/index.html">About ImageMagick</a>
85</div>
86<div class="menu">
87  <a title="Binary Releases" href="/www/binary-releases.html">Binary Releases</a>
88</div>
89<div class="sub">
90    <a title="Binary Release: Unix" href="/www/binary-releases.html#unix">Unix</a>
91</div>
92<div class="sub">
93    <a title="Binary Release: MacOS X" href="/www/binary-releases.html#macosx">Mac OS X</a>
94</div>
95<div class="sub">
96    <a title="Binary Release: iOS" href="/www/binary-releases.html#iOS">iOS</a>
97</div>
98<div class="sub">
99    <a title="Binary Release: Windows" href="/www/binary-releases.html#windows">Windows</a>
100</div>
101<div class="sep"></div>
102<div class="menu">
103  <a title="Command-line Tools" href="/www/command-line-tools.html">Command-line Tools</a>
104</div>
105<div class="sub">
106    <a title="Command-line Tools: Processing" href="/www/command-line-processing.html">Processing</a>
107</div>
108<div class="sub">
109    <a title="Command-line Tools: Options" href="/www/command-line-options.html">Options</a>
110</div>
111<div class="sub">
112    <a title="Command-line Tools: Usage" href="http://www.imagemagick.org/Usage/">Usage</a>
113</div>
114<div class="menu">
115  <a title="Program Interfaces" href="/www/api.html">Program Interfaces</a>
116</div>
117<div class="sub">
118    <a title="Program Interface: MagickWand" href="/www/magick-wand.html">MagickWand</a>
119</div>
120<div class="sub">
121    <a title="Program Interface: MagickCore" href="/www/magick-core.html">MagickCore</a>
122</div>
123<div class="sub">
124    <a title="Program Interface: PerlMagick" href="/www/perl-magick.html">PerlMagick</a>
125</div>
126<div class="sub">
127    <a title="Program Interface: Magick++" href="/www/magick++.html">Magick++</a>
128</div>
129<div class="sep"></div>
130<div  class="menu">
131   <a title="Install from Source" href="/www/install-source.html">Install from Source</a>
132</div>
133<div class="sub">
134    <a title="Install from Source: Unix" href="/www/install-source.html#unix">Unix</a>
135</div>
136<div class="sub">
137    <a title="Install from Source: Windows" href="/www/install-source.html#windows">Windows</a>
138 </div>
139<div class="menu">
140  <a title="Resources" href="/www/resources.html">Resources</a>
141</div>
142<div class="menu">
143  <a title="Architecture" href="/www/architecture.html">Architecture</a>
144</div>
145<div class="menu">
146  <a title="Download" href="/www/download.html">Download</a>
147</div>
148<div class="sep"></div>
149<div class="menu">
150  <a title="Search" href="/www/search.html">Search</a>
151</div>
152<div class="sep"></div>
153<div class="menu">
154  <a title="Site Map" href="/www/sitemap.html">Site Map</a>
155</div>
156<div  class="sub">
157  <a title="Site Map: Links" href="/www/links.html">Links</a>
158</div>
159<div class="sep"></div>
160<div  class="menu">
161  <a rel="follow" title="Sponsors" href="/www/sponsors.html">Sponsors:</a>
162
163<a href="http://www.networkredux.com">
164  <img src="/images/networkredux.png" alt="[sponsor]"
165  style="margin-top: 4px; margin-left: 4px; border: 0px; float: left;" /></a>
166<div class="sponsbox">
167<div  class="sponsor">
168  <a rel="follow" title="Sponsor: Web Hosting" href="http://www.micfo.com">Web Hosting</a><!-- 209901010090s golestan -->
169</div>
170<div  class="sponsor">
171  <a rel="follow" title="Sponsor: Autos part" href="http://www.pkwteile.de/autoteile">Autos part</a><!-- 201112010090s jr@pkwte... -->
172</div>
173<div  class="sponsor">
174  <a rel="follow" title="Sponsor: Search engine optimisation" href="http://www.seomoves.com.au">Search engine optimisation</a><!-- 201110010090s jen@seo lowprofilelinks -->
175</div>
176<div  class="sponsor">
177  <a rel="follow" title="Sponsor: Druckerei" href="http://print24.com/de/">Druckerei</a><!-- 201110010720 -->
178</div>
179<div  class="sponsor">
180  <a rel="follow" title="Sponsor: Web Hosting Deals" href="http://www.webhostingdeals.org">Web Hosting Deals</a><!-- 201111010270 chee.hoa darin -->
181</div>
182<div  class="sponsor">
183  <a rel="follow" title="Sponsor: Web Hosting Reviews" href="http://www.webhostingsecretrevealed.com">Web Hosting Secret Revealed</a><!-- 201204010540 iamchee jerry -->
184</div>
185<div  class="sponsor">
186  <a rel="follow" title="Sponsor: Web Hosting Break" href="http://www.webhostingbreak.com">Web Hosting Break</a><!-- 201109010090 ian@ian-m... -->
187</div>
188<div  class="sponsor">
189  <a rel="follow" title="Sponsor: Druckerei" href="http://www.allesdruck.de">Druckerei</a><!-- 201303011500 r.leo -->
190</div>
191<div  class="sponsor">
192  <a rel="follow" title="Sponsor: Website Hosting" href="http://www.hostreviewgeeks.com">Website Hosting</a><!-- 201110010090 alexanian media -->
193</div>
194<div  class="sponsor">
195  <a rel="follow" title="Sponsor: Hotel München" href="http://www.messehotel-erb-muenchen.de">Hotel München</a><!-- 201111010450 cerb -->
196</div>
197<div  class="sponsor">
198  <a rel="follow" title="Sponsor: Best Web Hosting" href="http://webhostinggeeks.com">Best Web Hosting</a><!-- 201110010720 -->
199</div>
200<div  class="sponsor">
201  <a rel="follow" title="Sponsor: Flyer drucken" href="http://www.online-druck.biz">Flyer drucken</a><!-- 201109010900 Floeter-->
202</div>
203<div  class="sponsor">
204  <a rel="follow" title="Sponsor: Web Hosting Ratings" href="http://webhostingrating.com">Web Hosting Ratings</a><!-- 201110010720 -->
205</div>
206<div  class="sponsor">
207   <a rel="follow" title="Kaffeevollautomaten Reparatur Kundendienst Berlin" href="http://www.kaffeemaschinen-center.de">Kaffeevollautomaten Reparatur Berlin</a><!-- 2011090100025 c.karule-->
208</div>
209</div>
210</div>
211</div>
212
213<div class="eastbar">
214  <div class="g-plusone" data-size="standard" data-count="false"></div>
215</div>
216
217<div class="main">
218
219<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
220<p class="navigation-index">
221[ <a href="/www/command-line-options.html#adaptive-blur">&#x2011;adaptive&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-resize">&#x2011;adaptive&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-sharpen">&#x2011;adaptive&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adjoin">&#x2011;adjoin</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#affine">&#x2011;affine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#alpha">&#x2011;alpha</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#annotate">&#x2011;annotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#antialias">&#x2011;antialias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#append">&#x2011;append</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#attenuate">&#x2011;attenuate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#authenticate">&#x2011;authenticate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-gamma">&#x2011;auto&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-level">&#x2011;auto&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-orient">&#x2011;auto&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#backdrop">&#x2011;backdrop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#background">&#x2011;background</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bench">&#x2011;bench</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bias">&#x2011;bias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#black-point-compensation">&#x2011;black&#x2011;point&#x2011;compensation</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blend">&#x2011;blend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-primary">&#x2011;blue&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-shift">&#x2011;blue&#x2011;shift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blur">&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#border">&#x2011;border</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bordercolor">&#x2011;bordercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#borderwidth">&#x2011;borderwidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#brightness-contrast">&#x2011;brightness&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cache">&#x2011;cache</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#caption">&#x2011;caption</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cdl">&#x2011;cdl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#channel">&#x2011;channel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#charcoal">&#x2011;charcoal</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#chop">&#x2011;chop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clamp">&#x2011;clamp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip">&#x2011;clip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-mask">&#x2011;clip&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-path">&#x2011;clip&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clone">&#x2011;clone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clut">&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#coalesce">&#x2011;coalesce</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorize">&#x2011;colorize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colormap">&#x2011;colormap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#color-matrix">&#x2011;color&#x2011;matrix</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colors">&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorspace">&#x2011;colorspace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#combine">&#x2011;combine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#comment">&#x2011;comment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compose">&#x2011;compose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#composite">&#x2011;composite</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compress">&#x2011;compress</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast">&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast-stretch">&#x2011;contrast&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#crop">&#x2011;crop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cycle">&#x2011;cycle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#debug">&#x2011;debug</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#decipher">&#x2011;decipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deconstruct">&#x2011;deconstruct</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#define">&#x2011;define</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delay">&#x2011;delay</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delete">&#x2011;delete</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#density">&#x2011;density</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#depth">&#x2011;depth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#descend">&#x2011;descend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deskew">&#x2011;deskew</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#despeckle">&#x2011;despeckle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#direction">&#x2011;direction</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#displace">&#x2011;displace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#display">&#x2011;display</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dispose">&#x2011;dispose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissimilarity-threshold">&#x2011;dissimilarity&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissolve">&#x2011;dissolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#distort">&#x2011;distort</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dither">&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#draw">&#x2011;draw</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#duplicate">&#x2011;duplicate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#edge">&#x2011;edge</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#emboss">&#x2011;emboss</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encipher">&#x2011;encipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encoding">&#x2011;encoding</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#endian">&#x2011;endian</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#enhance">&#x2011;enhance</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#equalize">&#x2011;equalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#evaluate">&#x2011;evaluate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#evaluate-sequence">&#x2011;evaluate&#x2011;sequence</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extent">&#x2011;extent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extract">&#x2011;extract</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#family">&#x2011;family</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#features">&#x2011;features</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fft">&#x2011;fft</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fill">&#x2011;fill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#filter">&#x2011;filter</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flatten">&#x2011;flatten</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flip">&#x2011;flip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#floodfill">&#x2011;floodfill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flop">&#x2011;flop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#font">&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#foreground">&#x2011;foreground</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format">&#x2011;format</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format_identify_">&#x2011;format[identify]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame">&#x2011;frame</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame_import_">&#x2011;frame[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#function">&#x2011;function</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fuzz">&#x2011;fuzz</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fx">&#x2011;fx</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gamma">&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gaussian-blur">&#x2011;gaussian&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#geometry">&#x2011;geometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gravity">&#x2011;gravity</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#green-primary">&#x2011;green&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#hald-clut">&#x2011;hald&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#help">&#x2011;help</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#highlight-color">&#x2011;highlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconGeometry">&#x2011;iconGeometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconic">&#x2011;iconic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#identify">&#x2011;identify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ift">&#x2011;ift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#immutable">&#x2011;immutable</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#implode">&#x2011;implode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#insert">&#x2011;insert</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#intent">&#x2011;intent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interlace">&#x2011;interlace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interpolate">&#x2011;interpolate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interline-spacing">&#x2011;interline&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interword-spacing">&#x2011;interword&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#kerning">&#x2011;kerning</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#label">&#x2011;label</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lat">&#x2011;lat</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#layers">&#x2011;layers</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level">&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level-colors">&#x2011;level&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#limit">&#x2011;limit</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linear-stretch">&#x2011;linear&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linewidth">&#x2011;linewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#liquid-rescale">&#x2011;liquid&#x2011;rescale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#list">&#x2011;list</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#log">&#x2011;log</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#loop">&#x2011;loop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lowlight-color">&#x2011;lowlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#magnify">&#x2011;magnify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map">&#x2011;map</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map_stream_">&#x2011;map[stream]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mask">&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mattecolor">&#x2011;mattecolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#median">&#x2011;median</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#metric">&#x2011;metric</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mode">&#x2011;mode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#modulate">&#x2011;modulate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monitor">&#x2011;monitor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monochrome">&#x2011;monochrome</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#morph">&#x2011;morph</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#morphology">&#x2011;morphology</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mosaic">&#x2011;mosaic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#motion-blur">&#x2011;motion&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#name">&#x2011;name</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#negate">&#x2011;negate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#noise">&#x2011;noise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#normalize">&#x2011;normalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#opaque">&#x2011;opaque</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ordered-dither">&#x2011;ordered&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#orient">&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#page">&#x2011;page</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#paint">&#x2011;paint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#path">&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_animate_">&#x2011;pause[animate]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_import_">&#x2011;pause[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pen">&#x2011;pen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ping">&#x2011;ping</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pointsize">&#x2011;pointsize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#polaroid">&#x2011;polaroid</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#posterize">&#x2011;posterize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#precision">&#x2011;precision</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#preview">&#x2011;preview</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#print">&#x2011;print</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#process">&#x2011;process</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#profile">&#x2011;profile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quality">&#x2011;quality</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quantize">&#x2011;quantize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quiet">&#x2011;quiet</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#radial-blur">&#x2011;radial&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#raise">&#x2011;raise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#random-threshold">&#x2011;random&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#red-primary">&#x2011;red&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#regard-warnings">&#x2011;regard&#x2011;warnings</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#region">&#x2011;region</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remap">&#x2011;remap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remote">&#x2011;remote</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#render">&#x2011;render</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#repage">&#x2011;repage</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resample">&#x2011;resample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resize">&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#respect-parentheses">&#x2011;respect&#x2011;parentheses</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#reverse">&#x2011;reverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#roll">&#x2011;roll</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#rotate">&#x2011;rotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sample">&#x2011;sample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sampling-factor">&#x2011;sampling&#x2011;factor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scale">&#x2011;scale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scene">&#x2011;scene</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#screen">&#x2011;screen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#seed">&#x2011;seed</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#segment">&#x2011;segment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#selective-blur">&#x2011;selective&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#separate">&#x2011;separate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sepia-tone">&#x2011;sepia&#x2011;tone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#set">&#x2011;set</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shade">&#x2011;shade</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shadow">&#x2011;shadow</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shared-memory">&#x2011;shared&#x2011;memory</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sharpen">&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shave">&#x2011;shave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shear">&#x2011;shear</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sigmoidal-contrast">&#x2011;sigmoidal&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#silent">&#x2011;silent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#size">&#x2011;size</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sketch">&#x2011;sketch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#smush">&#x2011;smush</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#snaps">&#x2011;snaps</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#solarize">&#x2011;solarize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sparse-color">&#x2011;sparse&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#splice">&#x2011;splice</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#spread">&#x2011;spread</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#statistic">&#x2011;statistic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stegano">&#x2011;stegano</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stereo">&#x2011;stereo</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stretch">&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strip">&#x2011;strip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stroke">&#x2011;stroke</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strokewidth">&#x2011;strokewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#style">&#x2011;style</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#subimage-search">&#x2011;subimage&#x2011;search</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swap">&#x2011;swap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swirl">&#x2011;swirl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#synchronize">&#x2011;synchronize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#taint">&#x2011;taint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#text-font">&#x2011;text&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#texture">&#x2011;texture</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#thumbnail">&#x2011;thumbnail</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile">&#x2011;tile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile-offset">&#x2011;tile&#x2011;offset</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tint">&#x2011;tint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#title">&#x2011;title</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transform">&#x2011;transform</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent">&#x2011;transparent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transpose">&#x2011;transpose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transverse">&#x2011;transverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#treedepth">&#x2011;treedepth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#trim">&#x2011;trim</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#type">&#x2011;type</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#undercolor">&#x2011;undercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#units">&#x2011;units</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unsharp">&#x2011;unsharp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#update">&#x2011;update</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#verbose">&#x2011;verbose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#version">&#x2011;version</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#view">&#x2011;view</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
222
223<div class="doc-section">
224
225<p>Below is list of command-line options recognized by the ImageMagick <a
226href="/www/command-line-tools.html">command-line
227tools</a>. If you want a description of a particular option, click on the
228option name in the navigation bar above and you will go right to it. Unless
229otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
230
231<div style="margin: auto;">
232  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
233</div>
234
235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
236<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
237
238<div style="margin: auto;">
239  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
240</div>
241
242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
243
244<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
245
246<div style="margin: auto;">
247  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
248</div>
249
250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
251
252<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
253
254<div style="margin: auto;">
255  <h4><a id="adjoin"></a>-adjoin</h4>
256</div>
257
258<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
259
260<p>This option is enabled by default. An attempt is made to save all images of
261an image sequence into the given output file.  However, some formats, such as
262JPEG and PNG, do not support more than one image per file, and in that case
263ImageMagick is forced to write each image as a separate file.  As such, if
264more than one image needs to be written, the filename given is modified by
265adding a <a href="#scene">-scene</a> number before the suffix, in order to
266make distinct names for each image. </p>
267
268<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written to
269separate files, whether or not the file format allows multiple images per file
270(for example, GIF, MIFF, and TIFF). </p>
271
272<p>Including a C-style integer format string in the output filename will
273automagically enable <a href="#adjoin">+adjoin</a> and are used to specify
274where the <a href="#scene">-scene</a> number is placed in the filenames. These
275strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those
276who have used the standard <kbd>printf()</kbd>' C-library function. As an
277example, the command</p>
278
279<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
280<p>will create a sequence of 17 images (the two given plus 15 more created by
281<a href="#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
282my02morph.jpg, ..., my16morph.jpg.  </p>
283
284<p>In summary, ImageMagick tries to write all images to one file, but will
285save to multiple files, if any of the following conditions exist...
286<ol>
287<li>the output image's file format does not allow multi-image files,
288<li>the <a href="#adjoin">+adjoin</a> option is given, or
289<li>a printf() integer format string (eg: "%d") is present in the output
290 filename.
291</ol></p>
292
293
294<div style="margin: auto;">
295  <h4><a id="affine"></a>-affine
296  <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em
297  class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>[,<em
298  class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]</h4>
299</div>
300
301<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
302
303<p>This option sets a transformation matrix, for use by subsequent <a
304href="#draw">-draw</a> or <a href="#transform">-transform</a> options. </p>
305
306<p>The matrix entries are entered as comma-separated numeric values either in
307quotes or without spaces. </p>
308
309<p>Internally, the transformation matrix has 3x3 elements, but three of them
310are omitted from the input because they are constant. The new (transformed)
311coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at
312position (<em class="arg">x</em>, <em class="arg">y</em>) in the original
313image are calculated using the following matrix equation.</p>
314
315<div class="eqn">
316<img alt="affine transformation"  src="/images/affine.png"/>
317</div>
318
319<p> The size of the resulting image is that of the smallest rectangle that
320contains the transformed source image.  The parameters <em
321class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>
322subsequently shift the image pixels so that those that are moved out of the
323image area are cut off.</p>
324
325<p>The transformation matrix complies with the left-handed pixel coordinate
326system: positive <em class="arg">x</em> and <em class="arg">y</em> directions
327are rightward and downward, resp.; positive rotation is clockwise.</p>
328
329<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em
330class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore,
331four parameters suffice for rotation and scaling without translation.</p>
332
333<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em
334class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions,
335respectively, is accomplished with the following.</p>
336
337<p>See <a href="#transform">-transform</a>, and the <a
338href="#distort">-distort</a> method '<kbd>Affineprojection</kbd> for more
339information </p>
340
341
342<p class="crtsnip">
343 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
344</p>
345
346<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
347
348<p class="crtsnip">
349  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
350</p>
351
352<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
353<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
354
355<p class="crtsnip">
356  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
357</p>
358
359<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
360
361<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
362
363<div style="margin: auto;">
364  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
365</div>
366
367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
368
369<p>Used to set a flag on an image indicating whether or not to use existing alpha
370channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
371
372
373<table class="doc">
374  <tbody>
375  <tr valign="top">
376    <th align="left" style="width: 8%">type</th>
377    <th align="left">Description</th>
378  </tr>
379
380  <tr valign="top">
381    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
382    <td valign="top">
383       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
384       should be used instead of this, unless you specifically need to
385       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
386       channel. </td></tr>
387
388  <tr valign="top">
389    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
390    <td valign="top">
391       Disables the image's transparency channel. Does not delete or change the
392       existing data, just turns off the use of that data.</td></tr>
393
394  <tr valign="top">
395    <td valign="top"><kbd>Set</kbd></td>
396    <td valign="top">
397       Activates the alpha/matte channel. If it was previously turned off
398       then it also resets the channel to opaque.  If the image already had
399       the alpha channel turned on, it will have no effect.</td></tr>
400
401  <tr valign="top">
402    <td valign="top"><kbd>Opaque</kbd></td>
403    <td valign="top">
404       Enables the alpha/matte channel and forces it to be fully opaque.
405       </td></tr>
406
407  <tr valign="top">
408    <td valign="top"><kbd>Transparent</kbd></td>
409    <td valign="top">
410       Activates the alpha/matte channel and forces it to be fully
411       transparent. This effectively creates a fully transparent image the
412       same size as the original and with all its original RGB data still
413       intact, but fully transparent. </td></tr>
414
415  <tr valign="top">
416    <td valign="top"><kbd>Extract</kbd></td>
417    <td valign="top">
418       Copies the alpha channel values into all the color channels and turns
419       '<kbd>Off</kbd>' the the image's transparency, so as to generate
420       a gray-scale mask of the image's shape. The alpha channel data is left
421       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
422       </td></tr>
423
424  <tr valign="top">
425    <td valign="top"><kbd>Copy</kbd></td>
426    <td valign="top">
427       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
428       gray-scale intensity of the image, into the alpha channel, converting
429       a gray-scale mask into a transparent shaped mask ready to be colored
430       appropriately. The color channels are not modified.  </td></tr>
431
432  <tr valign="top">
433    <td valign="top"><kbd>Shape</kbd></td>
434    <td valign="top">
435       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
436       the current background color.  That is the RGB color channels is
437       replaced, with appropriate alpha shape.
438       </td></tr>
439
440  <tr valign="top">
441    <td valign="top"><kbd>Background</kbd></td>
442    <td valign="top">
443       Set any fully-transparent pixel to the background color, while leaving
444       it fully-transparent.  This can make some image file formats, such as
445       PNG, smaller as the RGB values of transparent pixels are more uniform,
446       and thus can compress better.
447       </td></tr>
448  </tbody>
449</table>
450
451<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
452"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
453>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
454Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
455
456
457<div style="margin: auto;">
458 <h4><a id="annotate"></a>
459 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
460 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
461 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
462</div>
463
464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
465
466<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
467
468
469<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
470
471<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
472
473<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
474<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
475
476<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
477
478<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
479
480<div style="margin: auto;">
481  <h4><a id="antialias"></a>-antialias</h4>
482</div>
483
484<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
485drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
486
487<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
488drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
489antialiasing edge pixels.  This will then reduce the number of colors added to
490an image to just the colors being directly drawn.  That is, no mixed colors
491are added when drawing such objects. </p>
492
493<div style="margin: auto;">
494  <h4><a id="append"></a>-append</h4>
495</div>
496
497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
498
499<p>This option creates a single longer image image, by joining all the current
500images in sequence top-to-bottom. Use <a href="#append">+append</a> to
501stack images left-to-right. </p>
502
503<p>If they are not of the same width, narrower images are padded with the
504current <a href="#background">-background</a> color setting, and their
505position relative to each other can be controlled by the current <a
506href="#gravity">-gravity</a> setting. </p>
507
508
509<div style="margin: auto;">
510  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
511</div>
512
513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
514
515
516<div style="margin: auto;">
517  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
518</div>
519
520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
521
522<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
523
524<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
525
526
527
528<div style="margin: auto;">
529  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
530</div>
531
532<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
533
534<p>This calculates the mean values of an image, then applies a calculated  <a
535href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
536image it will get a have a value of 50%. </p>
537
538<p>This means that any solid 'gray' image becomes 50% gray. </p>
539
540<p>This works well for real-life images with little or no extreme dark and
541light areas, but tend to fail for images with large amounts of bright sky or
542dark shadows. It also does not work well for diagrams or cartoon like images.
543</p>
544
545<p>It uses the <a href="#channel" >-channel</a> setting, (including the
546'<em>sync</em>' flag for channel synchronization), to determine which color
547values is used and modified. As the default <a href="#channel"
548>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
549together by the same gamma value, preserving colors. </p>
550
551
552
553<div style="margin: auto;">
554  <h4><a id="auto-level"></a>-auto-level</h4>
555</div>
556
557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
558
559<p>This is a 'perfect' image normalization operator.  It finds the exact
560minimum and maximum color values in the image and then applies a <a
561href="#level" >-level</a> operator to stretch the values to the full range of
562values. </p>
563
564<p>The operator is not typically used for real-life images, image scans, or
565JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
566for the <a href="#level" >-level</a> operation.  On the other hand it is the
567right operator to use for color stretching gradient images being used to
568generate Color lookup tables, distortion maps, or other 'mathematically'
569defined images.  </p>
570
571<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
572href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
573>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
574problems that these operators may have. That is <a href="#auto-level"
575>-auto-level</a> is the perfect or ideal version these operators. </p>
576
577<p>It uses the <a href="#channel" >-channel</a> setting, (including the
578special '<em>sync</em>' flag for channel synchronization), to determine
579which color values are used and modified. As the default <a
580href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
581'<em>sync</em>' ensures that the color channels will are modified
582together by the same gamma value, preserving colors, and ignoring
583transparency. </p>
584
585
586<div style="margin: auto;">
587  <h4><a id="auto-orient"></a>-auto-orient</h4>
588</div>
589
590<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
591
592<p>This operator reads and resets the EXIF image profile setting 'Orientation'
593and then performs the appropriate 90 degree rotation on the image to orient
594the image, for correct viewing. </p>
595
596<p>This EXIF profile setting is usually set using a gravity sensor in digital
597camara, however photos taken directly downward or upward may not have an
598appropriate value.  Also images that have been orientation 'corrected' without
599reseting this setting, may be 'corrected' again resulting in a incorrect
600result.  If the he EXIF profile was previously stripped, the  <a
601href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
602
603
604<div style="margin: auto;">
605  <h4><a id="average"></a>-average</h4>
606</div>
607
608<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
609
610<p>An error results if the images are not identically sized.</p>
611
612
613<div style="margin: auto;">
614  <h4><a id="backdrop"></a>-backdrop</h4>
615</div>
616
617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
618
619<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
620
621<div style="margin: auto;">
622  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
623</div>
624
625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
626
627<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
628
629<div style="margin: auto;">
630  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
631</div>
632
633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
634
635<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
636
637<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
638<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
639
640<div style="margin: auto;">
641  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
642</div>
643
644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
645
646<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
647
648<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
649
650<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
651negative results without clipping to the color value range
652(0..QuantumRange).</p>
653
654<p>See the discussion on HDRI implementations of ImageMagick on the page
655<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
656</p>
657
658<div style="margin: auto;">
659  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
660</div>
661
662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
663
664<div style="margin: auto;">
665  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
666</div>
667
668<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
669
670<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
671</p>
672
673
674<div style="margin: auto;">
675  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
676</div>
677
678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
679
680<p>Blend will average the images together ('plus') according to the
681percentages given and each pixels transparency.  If only a single percentage
682value is given it sets the weight of the composite or 'source' image, while
683the background image is weighted by the exact opposite amount. That is a
684<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
685'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
686
687
688<div style="margin: auto;">
689  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
690</div>
691
692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
693
694<div style="margin: auto;">
695  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
696</div>
697
698<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
699
700<div style="margin: auto;">
701
702<div style="margin: auto;">
703  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
704</div>
705
706<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
707
708<p>Convolve the image with a Gaussian or normal distribution using the given
709<em class="arg" >Sigma</em> value.  The formula is:</p>
710
711<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
712</div>
713
714<p>The <em class="arg" >Sigma</em> value is the important argument, and
715determines the actual amount of blurring that will take place. </p>
716
717<p>The <em class="arg" >Radius</em> is only used to determine the size of the
718array which will hold the calculated Gaussian distribution. It should be an
719integer.  If not given, or set to zero, IM will calculate the largest possible
720radius that will provide meaningful results for the Gaussian distribution.
721</p>
722
723<p>The larger the <em class="arg" >Radius</em> the radius the slower the
724operation is. However too small a <em class="arg" >Radius</em>, and sever
725aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
726should be at least twice the <em class="arg" >Sigma</em> value, though three
727times will produce a more accurite result. </p>
728
729<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
730by taking advantage of the separability properties of the distribution.  Here
731we apply a single-dimensional Gaussian matrix in the horizontal direction,
732then repeat the process in the vertical direction.</p>
733
734<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
735pixels which are outside the image proper are blurred into the final result.
736</p>
737
738
739<div style="margin: auto;">
740  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
741</div>
742
743<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
744
745<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
746Average (EWA) of the source image, scaled according to the grayscale
747mapping. </p>
748
749<p>The ellipse is weighted with sigma set to the given <em class="arg"
750>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
751defaults to the <em class="arg" >Width</em> for a normal circular Guassian
752weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
753horizontal clock-wise.  </p>
754
755<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
756pixels which are outside the image proper are blurred into the final result.
757</p>
758
759
760<div style="margin: auto;">
761  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
762</div>
763
764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
765
766<p>Set the width and height using the <em class="arg">size</em> portion of the
767<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
768ignored. </p>
769
770<p>Set the border color by preceding with the <a
771href="#bordercolor">-bordercolor</a> setting.</p>
772
773<p>The <a href="#border">-border</a> operation is affected by the current <a
774href="#compose">-compose</a> setting and assumes that this is using the default
775'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
776size colors by the current <a href="#bordercolor">-bordercolor</a> before
777overlaying the original image in the center of this net image.  This means that
778with the default compose method of '<kbd>Over</kbd>' any transparent parts may
779be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
780<p>See also the <a href="#frame">-frame</a> option, which has more
781functionality.</p>
782
783<div style="margin: auto;">
784  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
785</div>
786
787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
788
789<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
790
791<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
792
793<div style="margin: auto;">
794  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
795</div>
796
797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
798
799<div style="margin: auto;">
800  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
801</div>
802
803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
804
805<p>Brightness and Contrast values apply changes to the input image. They are
806not absolute settings. A brightness or contrast value of zero means no change.
807The range of values is -100 to +100 on each. Positive values increase the
808brightness or contrast and negative values decrease the brightness or contrast.
809To control only contrast, set the brightness=0. To control only brightness,
810set contrast=0 or just leave it off.</p>
811
812<p>You may also use <a href="#fill">-channel</a> to control which channels to
813apply the brightness and/or contrast change. The default is to apply the same
814transformation to all channels.</p>
815
816<p>Brightness and Contrast arguments are converted to offset and slope of a
817linear transform and applied
818using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
819
820<p>The slope varies from 0 at contrast=-100 to almost vertical at
821contrast=+100. For brightness=0 and contrast=-100, the result are totally
822midgray. For brightness=0 and contrast=+100, the result will approach but
823not quite reach a threshold at midgray; that is the linear transformation
824is a very steep vertical line at mid gray.</p>
825
826<p>Negative slopes, i.e. negating the image, are not possible with this
827function. All achievable slopes are zero or positive.</p>
828
829<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
830at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
831totally white. Similarly, when contrast=0 and brightness=-100, the result is
832totally black.</p>
833
834<p>As the range of values for the arguments are -100 to +100, adding the '%'
835symbol is no different than leaving it off.</p>
836
837<div style="margin: auto;">
838  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
839</div>
840
841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
842
843<div style="margin: auto;">
844  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
845</div>
846
847<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
848
849<p>This option sets the caption meta-data of an image read in after this
850option has been given.  To modify a caption of images already in memory use
851"<kbd><a href="#set">-set</a> caption</kbd>". </p>
852
853<p>The caption can contain special format characters listed in the <a
854href="/www/escape.html">Format and
855Print Image Properties</a>. These attributes are expanded when the caption
856is finally assigned to the individual images. </p>
857
858<p>If the first character of <em class="arg">string</em> is <em
859class="arg">@</em>, the image caption is read from a file titled by the
860remaining characters in the string.  Comments read in from a file are literal;
861no embedded formatting characters are recognized.</p>
862
863<p>Caption meta-data ais not visible on the image itself. To do that use the
864<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
865instead.</p>
866
867<p>For example,</p>
868
869<p class="crtsnip">
870     -caption "%m:%f %wx%h"  bird.miff
871</p>
872
873<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
874that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
875480.</p>
876
877
878<div style="margin: auto;">
879  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
880</div>
881
882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
883
884<p>Here is an example color correction collection:</p>
885
886<pre class="text">
887&lt;?xml version="1.0" encoding="UTF-8"?&gt;
888&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
889  &lt;ColorCorrection id="cc06668"&gt;
890    &lt;SOPNode&gt;
891      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
892      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
893      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
894    &lt;/SOPNode&gt;
895    &lt;SATNode&gt;
896      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
897    &lt;/SATNode&gt;
898  &lt;/ColorCorrection&gt;
899&lt;/ColorCorrectionCollection&gt;
900</pre>
901
902<div style="margin: auto;">
903  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
904</div>
905
906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
907
908<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
909<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
910<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
911<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
912
913<p>The channels above can also be specified as a comma-separated list or can be
914abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
915'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
916'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
917
918For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
919you can either use </p>
920<p class="crtsnip">
921    -channel Red,Blue
922</p>
923<p>or you can use the short hand form</p>
924<p class="crtsnip">
925    -channel RB
926</p>
927
928<p>All the channels that are present in an image can be specified using the
929special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
930but generally any operators that are generally 'grey-scale' image operators,
931will understand this setting.  See individual operator documentation. </p>
932
933<br />
934
935<p>On top of the normal channel selection an extra flag can be specified,
936'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
937operators that understand this flag should perform: cross-channel
938synchronization of the channels. If not specified, then most grey-scale
939operators will apply their image processing operations to each individual
940channel (as specified by the rest of the <a href="#channel">-channel</a>
941setting) completely independently from each other. </p>
942
943<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
944<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
945together in exactly the same way so that colors will remain in-sync. Without
946it being set, then each channel is modified separately and
947independently, which may produce color distortion. </p>
948
949<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
950and the <a href="#compose">-compose</a> mathematical methods, also understands
951the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
952to the alpha channel (if present). That is to say it will modify the image
953processing with the understanding that fully-transparent colors should not
954contribute to the final result. </p>
955
956<p>Basically, by default, operators work with color channels in synchronous, and
957treats transparency as special, unless the <a href="#channel">-channel</a>
958setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
959How each operator does this depends on that operators current implementation.
960Not all operators understands this flag at this time, but that is changing.
961</p>
962
963<p>To print a complete list of channel types, use <a href="#list">-list
964channel</a>.</p>
965
966<br />
967
968<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
969'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
970channels except the transparency channel, and that all the color channels are
971to be modified in exactly the same way, with a understanding of transprancy
972(depending on the operation being applied).  The 'plus' form <a
973href="#channel" >+channel</a> will reset the value back to this default. </p>
974
975<p>Options that are affected by the <a href="#channel" >-channel</a> setting
976include the following.
977
978<a href="#auto-gamma">-auto-gamma</a>,
979<a href="#auto-level">-auto-level</a>,
980<a href="#black-threshold">-black-threshold</a>,
981<a href="#blur">-blur</a>,
982<a href="#clamp">-clamp</a>,
983<a href="#clut">-clut</a>,
984<a href="#combine">-combine</a>,
985<a href="#composite">-composite</a> (Mathematical compose methods only),
986<a href="#convolve">-convolve</a>,
987<a href="#contrast-stretch">-contrast-stretch</a>,
988<a href="#evaluate">-evaluate</a>,
989<a href="#function">-function</a>,
990<a href="#fx">-fx</a>,
991<a href="#gaussian-blur">-gaussian-blur</a>,
992<a href="#hald-clut">-hald-clut</a>,
993<a href="#motion-blur">-motion-blur</a>,
994<a href="#morphology">-morphology</a>,
995<a href="#negate">-negate</a>,
996<a href="#normalize">-normalize</a>,
997<a href="#ordered-dither">-ordered-dither</a>,
998<a href="#radial-blur">-radial-blur</a>,
999<a href="#random-threshold">-random-threshold</a>,
1000<a href="#separate">-separate</a>,
1001<a href="#threshold">-threshold</a>, and
1002<a href="#white-threshold">-white-threshold</a>.
1003</p>
1004
1005<p>Warning, some operators behave differently when the <a href="#channel"
1006>+channel</a> default setting is in effect, verses ANY user defined <a
1007href="#channel" >-channel</a> setting (including the equivalent of the
1008default). These operators have yet to be made to understand the newer 'Sync'
1009flag. </p>
1010
1011<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
1012the image before thresholding, if no <a href="#channel" >-channel</a> setting
1013has been defined. This is not 'Sync flag controlled, yet. </p>
1014
1015<p>Also some operators such as <a href="#blur">-blur</a>, <a
1016href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
1017color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
1018href="#channel" >-channel</a>.  Generally this done to ensure that
1019fully-transparent colors are treated as being fully-transparent, and thus any
1020underlying 'hidden' color has no effect on the final results.  Typically
1021resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
1022convolution equivalents however does have a understanding of the 'Sync' flag
1023and will thus handle transparency correctly by default. </p>
1024
1025<p>As a alpha channel is optional within images, some operators will read the
1026color channels of an image as a greyscale alpha mask, when the image has no
1027alpha channel present, and the <a href="#channel" >-channel</a> setting tells
1028the operator to apply the operation using alpha channels. The <a
1029href="#clut">-clut</a> operator is a good example of this. </p>
1030
1031
1032<div style="margin: auto;">
1033  <h4><a id="clamp"></a>-clamp</h4>
1034</div>
1035
1036<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
1037
1038<div style="margin: auto;">
1039  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
1040</div>
1041
1042<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
1043
1044<div style="margin: auto;">
1045  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
1046</div>
1047
1048<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
1049
1050<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
1051and <em class="arg">height</em> given in the of the <em class="arg">size</em>
1052portion of the <em class="arg">geometry</em> argument give the number of
1053columns and rows to remove. The <em class="arg">offset</em> portion of
1054the <em class="arg">geometry</em> argument is influenced by
1055a <a href="#gravity">-gravity</a> setting, if present.</p>
1056
1057<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1058and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1059
1060<p>While it can remove internal rows and columns of pixels, it is more
1061typically used with as <a href="#gravity">-gravity</a> setting and zero
1062offsets so as to remove a single edge from an image.  Compare this to <a
1063href="#shave" >-shave</a> which removes equal numbers of pixels from oppisite
1064sides of the image.  </p>
1065
1066<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a <a
1067href="#splice">-splice</a> that was given the same <em
1068class="arg">geometry</em> and <a href="#gravity">-gravity</a> settings. </p>
1069
1070
1071<div style="margin: auto;">
1072  <h4><a id="clip"></a>-clip</h4>
1073</div>
1074
1075<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1076
1077<p>If a clipping path is present, it is applied to subsequent operations.</p>
1078
1079<p>For example, in the command</p>
1080
1081<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1082<p>only the pixels within the clipping path are negated.</p>
1083
1084<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1085
1086<div style="margin: auto;">
1087  <h4><a id="clip-mask"></a>-clip-mask</h4>
1088</div>
1089
1090<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1091
1092<p>Use the given image as a 'do-not-modify' mask of the current images in the
1093current image sequence.  Assuming the clipmask is a greyscale image the same
1094size at the one already in memory, any areas that is white will not be
1095modified by any of the 'image processing operators' that follow, until the
1096mask is removed. Pixels in the black areas of the clip mask will be modified
1097as normal. </p>
1098
1099<p>In some ways this is similar to (though not the same) as defining
1100a rectangular <a href="#region" >-region</a>, or using the negative of the
1101mask (thrid) image in a three image <a href="#composite" >-composite</a>,
1102operation. </p>
1103
1104
1105<div style="margin: auto;">
1106  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1107</div>
1108
1109<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1110
1111<p>This is almost identical to <a href="#clip">-clip</a>. </p>
1112
1113
1114<div style="margin: auto;">
1115  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1116</div>
1117
1118<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make a clone of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1119
1120<p>Inside parenthesis (where the operator is normally used) it will make a
1121clone of the images from the last 'pushed' image sequence, and adds them to
1122the end of the current image sequence. Outside parenthesis
1123(not recommended) it clones the images from the current image sequence. </p>
1124
1125<p>Specify the image by its index in the sequence.  The first image is index
11260.  Negative indexes are relative to the end of the sequence; for
1127example, <kbd>&minus;1</kbd>
1128represents the last image of the sequence.  Specify a range of images with a
1129dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1130spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1131effectively clone all the images. </p>
1132
1133<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1134in the image sequence, and is thus equivalent to using a argument of
1135'<kbd>&minus;1</kbd>'. </p>
1136
1137<div style="margin: auto;">
1138  <h4><a id="clut"></a>-clut</h4>
1139</div>
1140
1141<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1142corresponding channel in the second image as a <b>c</b>olor
1143<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1144
1145<p>The second (LUT) image is ordinarily a gradient image containing the
1146histogram mapping of how each channel should be modified. Typically it is a
1147either a single row or column image of replacement color values. If larger
1148than a single row or column, values are taken from a diagonal line from
1149top-left to bottom-right corners.</p>
1150
1151<p>The lookup is further controlled by the <a
1152href="#interpolate">-interpolate</a> setting, which is especially handy for an
1153LUT which is not the full length needed by the ImageMagick installed Quality
1154(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1155'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1156gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1157lookup of color values. </p>
1158
1159<p>This operator is especially suited to replacing a grayscale image with a
1160specific color gradient from the CLUT image. </p>
1161
1162<p>Only the channel values defined by the <a href="#channel">-channel</a>
1163setting will have their values replaced. In particular, since the default <a
1164href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1165transparency (alpha/matte channel) is not affected, unless the <a
1166href="#channel">-channel</a> setting is modified. When the alpha channel is
1167set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1168as the other channels, implying that alpha/matte values are replaced using the
1169alpha/matte values of the original image. </p>
1170
1171<p>If either the image being modified, or the lookup image, contains no
1172transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1173href="#channel">-channel</a> setting includes alpha replacement, then it is
1174assumed that image represents a gray-scale gradient which is used for the
1175replacement alpha values.  That is you can use a gray-scale CLUT image to
1176adjust a existing images alpha channel, or you can color a gray-scale image
1177using colors form CLUT containing the desired colors, including transparency.
1178</p>
1179
1180<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1181according to the lookup of the full color RGB value from a 2D representation
1182of a 3D color cube. </p>
1183
1184
1185<div style="margin: auto;">
1186  <h4><a id="coalesce"></a>-coalesce</h4>
1187</div>
1188
1189<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1190
1191<p>Overlay each image in an image sequence according to
1192its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1193an animation at each point in the animation sequence. All images should be
1194the same size, and are assigned appropriate GIF disposal settings for the
1195animation to continue working as expected as a GIF animation.  Such frames
1196are more easily viewed and processed than the highly optimized GIF overlay
1197images.  </p>
1198
1199<p>The animation can be re-optimized after processing using
1200the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1201there is no guarantee that the restored GIF animation optimization is
1202better than the original. </p>
1203
1204
1205<div style="margin: auto;">
1206  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1207</div>
1208
1209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1210
1211<p>Specify the amount of colorization as a percentage. Separate colorization
1212values can be applied to the red, green, and blue channels of the image with
1213a comma-delimited list of colorization
1214values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1215
1216<div style="margin: auto;">
1217  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1218</div>
1219
1220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1221
1222<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1223
1224<p>This option only applies when the default X server visual
1225is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1226to <a href="#visual">-visual</a> for more details. By default,
1227a shared colormap is allocated. The image shares colors with
1228other X clients. Some image colors could be approximated,
1229therefore your image may look very different than intended.
1230If <kbd>private</kbd> is chosen, the image colors appear exactly
1231as they are defined. However, other clients may go <em>technicolor</em>
1232when the image colormap is installed.</p>
1233
1234<div style="margin: auto;">
1235  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1236</div>
1237
1238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1239
1240<p>The actual number of colors in the image may be less than your request,
1241but never more. Note that this a color reduction option. Images with fewer
1242unique colors than specified by <em class="arg">value</em> will have any
1243duplicate or unused colors removed.  The ordering of an existing color
1244palette may be altered. When converting an image from color to grayscale,
1245it is more efficient to convert the image to the gray colorspace before
1246reducing the number of colors. Refer to
1247the <a href="/www/quantize.html">
1248color reduction algorithm</a> for more details.</p>
1249
1250<div style="margin: auto;">
1251  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1252</div>
1253
1254<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1255
1256<p>This option permits saturation changes, hue rotation, luminance to alpha,
1257and various other effects.  Although variable-sized transformation matrices
1258can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1259for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1260Adobe Flash except offsets are in column 6 rather than 5 (in support of
1261CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1262
1263<p>As an example, to add contrast to an image with offsets, try this command:</p>
1264
1265<pre class="text">
1266   convert kittens.jpg -color-matrix \
1267     " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1268       0.0 1.5 0.0 0.0, 0.0, -0.157 \
1269       0.0 0.0 1.5 0.0, 0.0, -0.157 \
1270       0.0 0.0 0.0 1.0, 0.0,  0.0 \
1271       0.0 0.0 0.0 0.0, 1.0,  0.0 \
1272       0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1273</pre>
1274<div style="margin: auto;">
1275  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1276</div>
1277
1278<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1279
1280<p>Choices are:</p>
1281
1282<pre class="text">
1283   CMY          CMYK         Gray         HSB
1284   HSL          HWB          Lab          Log
1285   OHTA         Rec601Luma   Rec601YCbCr  Rec709Luma
1286   Rec709YCbCr  RGB          sRGB         Transparent
1287   XYZ          YCbCr        YCC          YIQ
1288   YPbPr        YUV
1289</pre>
1290
1291<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1292
1293<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1294
1295<table class="doc">
1296        <caption>Conversion Of RGB To Other Color Spaces</caption>
1297        <tr><th align="left" valign="middle">CMY</th></tr>
1298        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1299        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1300        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1301        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1302        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1303        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1304        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1305        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1306
1307        <tr><th align="left" valign="middle">Gray</th></tr>
1308        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1309
1310        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1311        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1312        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1313        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1314
1315        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1316        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1317        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1318        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1319
1320        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1321        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1322        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1323        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1324
1325        <tr><th align="left" valign="middle">LAB</th></tr>
1326        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1327        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1328        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1329
1330        <tr><th align="left" valign="middle">LOG</th></tr>
1331        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1332        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1333        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1334
1335        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1336        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1337        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1338        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1339
1340        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1341        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1342
1343        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1344        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1345        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1346        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1347
1348        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1349        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1350
1351        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1352        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1353        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1354        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1355
1356        <tr><th align="left" valign="middle">sRGB</th></tr>
1357        <tr><td align="left" valign="middle">if Rs &le; .04045 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1358        <tr><td align="left" valign="middle">if Gs &le; .04045 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1359        <tr><td align="left" valign="middle">if Bs &le; .04045 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1360
1361        <tr><th align="left" valign="middle">XYZ</th></tr>
1362        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1363        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1364        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1365
1366        <tr><th align="left" valign="middle">YCC</th></tr>
1367        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1368        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1369        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1370
1371        <tr><th align="left" valign="middle">YCbCr</th></tr>
1372        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1373        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1374        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1375
1376        <tr><th align="left" valign="middle">YIQ</th></tr>
1377        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1378        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1379        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1380
1381        <tr><th align="left" valign="middle">YPbPr</th></tr>
1382        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1383        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1384        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1385
1386        <tr><th align="left" valign="middle">YUV</th></tr>
1387        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1388        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1389        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1390</table>
1391
1392<div style="margin: auto;">
1393  <h4><a id="combine"></a>-combine</h4>
1394</div>
1395
1396<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1397
1398<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1399
1400<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1401</p>
1402
1403<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1404<div style="margin: auto;">
1405  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1406</div>
1407
1408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1409
1410<p>This option sets the comment meta-data of an image read in after this
1411option has been given.  To modify a comment of images already in memory use
1412"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1413
1414<p>The comment can contain special format characters listed in the <a
1415href="/www/escape.html">Format and
1416Print Image Properties</a>. These attributes are expanded when the comment
1417is finally assigned to the individual images. </p>
1418
1419<p>If the first character of <em class="arg">string</em> is <em
1420class="arg">@</em>, the image comment is read from a file titled by the
1421remaining characters in the string.  Comments read in from a file are literal;
1422no embedded formatting characters are recognized.</p>
1423
1424<p>Comment meta-data are not visible on the image itself. To do that use the
1425<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1426instead.</p>
1427
1428<p>For example,</p>
1429
1430<p class="crtsnip">
1431     -comment "%m:%f %wx%h"  bird.miff
1432</p>
1433
1434<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1435that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1436480.</p>
1437
1438<div style="margin: auto;">
1439  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1440</div>
1441
1442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1443
1444<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1445a detailed discussion of alpha compositing.</p>
1446
1447<p>This setting effects image processing operators that merge two (or more)
1448images together in some way.  This includes the operators,
1449<a href="#composite">-composite</a>,
1450<a href="#layers">-layers</a> composite,
1451<a href="#flatten">-flatten</a>,
1452<a href="#mosaic">-mosaic</a>,
1453<a href="#layers">-layers</a> merge,
1454<a href="#border">-border</a>,
1455<a href="#frame">-frame</a>,
1456and <a href="#extent">-extent</a>. </p>
1457
1458<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1459command.  </p>
1460
1461
1462<div style="margin: auto;">
1463  <h4><a id="composite"></a>-composite</h4>
1464</div>
1465
1466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1467
1468<p>Take the first image 'destination' and overlay the second 'source' image
1469according to the current <a href="#compose">-compose</a> setting. The location
1470of the 'source' or 'overlay' image is controlled according to <a
1471href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1472settings. </p>
1473
1474<p>If a third image is given this is treated as a gray-scale 'mask' image
1475relative to the first 'destination' image. This mask will limit what parts of
1476the destination can be modified by the image composition.  However for the
1477'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1478Y-displacement image instead. </p>
1479
1480<p>If a <a href="#compose">-compose</a> method requires extra numerical
1481arguments or flags these can be provided by setting the  <a
1482href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1483appropriately for the compose method. </p>
1484
1485<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1486image outside the overlay area. You can disable this by setting the special <a
1487href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1488to '<kbd>false</kbd>'.  </p>
1489
1490
1491<div style="margin: auto;">
1492  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1493</div>
1494
1495<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1496
1497<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1498
1499<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1500
1501<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1502
1503<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1504
1505<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1506
1507<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1508
1509<div style="margin: auto;">
1510  <h4><a id="contrast"></a>-contrast</h4>
1511</div>
1512
1513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1514
1515<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1516
1517<p>For a more pronounced effect you can repeat the option:</p>
1518
1519<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1520<div style="margin: auto;">
1521  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1522</div>
1523
1524<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1525
1526<p>While performing the stretch, black-out at most <em
1527class="arg" >black-point</em> pixels and white-out at most <em
1528class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1529<em class="arg" >black-point %</em> pixels and white-out at most <em
1530class="arg" >white-point %</em> pixels.</p>
1531
1532<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1533>-contrast-stretch</a> will black-out at most <em class="arg"
1534>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1535minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1536class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1537>100% minus white-point %</em> pixels.</p>
1538
1539<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1540the image's min and max values are stretched to 0 and <em class="QR"
1541>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1542clipping at either end. This is not the same as <a href="#normalize"
1543>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1544prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1545
1546<p>Internally operator works by creating a histogram bin, and then uses that
1547bin to modify the image. As such some colors may be merged together when they
1548originally fell into the same 'bin'. </p>
1549
1550<p>All the channels are normalized in concert by the came amount so as to
1551preserve color integrity, when the default <a href="#channel" >+channel</a>
1552setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1553setting will normalize the RGB channels independently.</p>
1554
1555<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1556normalization of mathematical images. </p>
1557
1558<p>This operator is under review for re-development. </p>
1559
1560
1561<div style="margin: auto;">
1562  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1563</div>
1564
1565<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1566
1567<p>The <em class="arg">kernel</em> is a matrix specified as
1568a comma-separated list of integers (with no spaces), ordered left-to right,
1569starting with the top row. Presently, only odd-dimensioned kernels are
1570supported, and therefore the number of entries in the specified <em
1571class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15727<sup>2</sup>=49, etc. </p>
1573
1574<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1575positive and negative results are relative to a user-specified bias value.
1576This is important for non-HDRI compilations of ImageMagick when dealing with
1577convolutions that contain negative as well as positive values. This is
1578especially the case with convolutions involving high pass filters or edge
1579detection. Without an output bias, the negative values is clipped at zero.
1580</p>
1581
1582<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1583negative results without clipping to the color value range (0..QuantumRange).
1584See the discussion on HDRI implementations of ImageMagick on the page <a
1585href="/www/high-dynamic-range.html">High
1586Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1587href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1588<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1589entry.  </p>
1590
1591
1592<div style="margin: auto;">
1593  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1594</div>
1595
1596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1597
1598<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1599
1600<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1601
1602<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1603
1604<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1605
1606<p>By adding a exclamation character flag to the geometry argument, the
1607cropped images virtual canvas page size and offset is set as if the
1608geometry argument was a viewport or window. This means the canvas page size
1609is set to exactly the same size you specified, the image offset set
1610relative top left corner of the region cropped. </p>
1611
1612<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1613special single pixel transparent 'missed' image is returned, and a 'crop
1614missed' warning given. </p>
1615
1616<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1617
1618<div style="margin: auto;">
1619  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1620</div>
1621
1622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1623
1624<p><em class="arg">Amount</em> defines the number of positions each
1625colormap entry is shifted.</p>
1626
1627
1628<div style="margin: auto;">
1629  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1630</div>
1631
1632<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1633
1634<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1635
1636
1637<p>For example, to log cache and blob events, use.</p>
1638
1639<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1640<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1641
1642<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1643
1644<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1645
1646<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1647
1648<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1649
1650
1651<div style="margin: auto;">
1652  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1653</div>
1654
1655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1656
1657<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1658
1659<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1660
1661
1662<div style="margin: auto;">
1663  <h4><a id="deconstruct"></a>-deconstruct</h4>
1664</div>
1665
1666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1667
1668<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1669
1670<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1671
1672<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1673
1674
1675<div style="margin: auto;">
1676  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1677</div>
1678
1679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1680coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1681
1682<p>This option creates one or more definitions for coders and decoders to use
1683while reading and writing image data.  Definitions are generally used to
1684control image file format coder modules, and image processing operations,
1685beyond what is provided by normal means.  Defined settings are listed in <a
1686href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1687as "Artifacts". </p>
1688
1689<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1690definition of a flag is created with that name. This used to control on/off
1691options.  Use <a href="#define">+define key</a> to remove definitions
1692previously created.  Use <a href="#define">+define "*"</a> to remove all
1693existing definitions.</p>
1694
1695<p>The same 'artifact' settings can also be defined using the <a
1696href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1697>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1698Properties</a> in the defined value. </p>
1699
1700<p>The <em>option</em> and <em>key</em> are case-independent (they are
1701converted to lowercase for use within the decoders) while the <em>value</em>
1702is case-dependent.</p>
1703
1704<p>Such settings are global in scope, and effect all images and operations. </p>
1705
1706<p>The following definitions are just some of the artifacts that are
1707available:</p>
1708
1709<dl>
1710<dt>dcm:display-range=reset</dt>
1711<dd>Set the display range to the minimum and maximum pixel values for the
1712    DCM image format.</dd>
1713
1714<dt>dot:layout-engine=<em class="arg">value</em></dt>
1715<dd>Set the specify the layout engine for the DOT image format (e.g.
1716    <kbd>neato</kbd>).</dd>
1717
1718<dt>jpeg:extent=<em class="arg">value</em></dt>
1719<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1720    jpeg:extent=400kb</kbd>.</dd>
1721
1722<dt>jpeg:size=<em class="arg">geometry</em></dt>
1723<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1724    It is most useful for increasing performance and reducing the memory
1725    requirements when reducing the size of a large JPEG image.</dd>
1726
1727<dt>jp2:rate=<em class="arg">value</em></dt>
1728<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1729    compression factor is the reciprocal of the compression ratio. The valid
1730    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1731    this value overrides the -quality setting.  A quality setting of 75
1732    results in a rate value of 0.06641.</dd>
1733
1734<dt>mng:need-cacheoff</dt>
1735  <dd>turn playback caching off for streaming MNG.</dd>
1736
1737<dt>png:bit-depth=<em class="arg">value</em></dt>
1738<dt>png:color-type=<em class="arg">value</em></dt>
1739<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1740    encoder to use a different bit-depth and color-type than it would have
1741    normally selected, but only if this does not cause any loss of image
1742    quality. Any attempt to reduce image quality is treated as an error and no
1743    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1744    can use these "defines" to cause it to be written as an 8-bit grayscale,
1745    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1746    you cannot force it to be written as a grayscale or indexed PNG.  If you
1747    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1748    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1749    reduce the image quality prior to using the PNG encoder. Note that in
1750    indexed PNG files, "bit-depth" refers to the number of bits per index,
1751    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1752    8-bit depth.</dd>
1753
1754<dt>png:compression-filter=<em class="arg">value</em></dt>
1755   <dd> valid values are 0 through 7. 0-4 are the corresponding PNG filters,
1756   5 means adaptive filtering except for images with a colormap, 6 means
1757   adaptive filtering for all images, 7 means MNG "loco" compression.</dd>  
1758
1759<dt>png:compression-level=<em class="arg">value</em></dt>
1760   <dd> valid values are 0 through 9, with 0 providing the least but fastest
1761       compression and 9 usually providing the best and always the slowest.</dd>
1762
1763<dt>png:compression-strategy=<em class="arg">value</em></dt>
1764   <dd> valid values are 0 through 4, meaning default, filtered, huffman_only,
1765   rle, and fixed ZLIB compression strategy. If you are using an old zlib
1766   that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
1767   values 3 and 4, respectively, will use the zlib default strategy
1768   instead.</dd>
1769
1770<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1771<dt>png:include-chunk=<em class="arg">value</em></dt>
1772<dd>ancillary chunks to be excluded from or included in PNG output.
1773
1774    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1775    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1776    or the word <em class="arg">all</em> or
1777    the word <em class="arg">none</em>.  There must be no spaces in the
1778    list.  Although PNG chunk-names are case-dependent, you can use
1779    all lowercase names if you prefer.</p>
1780
1781    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
1782    of the PNG encoder and have no effect on the PNG decoder.</p>
1783
1784    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1785    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1786    only be written if gamma is not 1/2.2, since most decoders assume
1787    sRGB and gamma=1/2.2 when no colorspace information is included in
1788    the PNG file.  Because the list is processed from left to right, you
1789    can achieve this with a single define:</p>
1790
1791<pre class="text">
1792   -define png:include-chunk=none,gAMA
1793</pre>
1794
1795    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1796    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any such
1797    entries appearing in the list will be ignored.</p>
1798
1799    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1800    image has transparency, the PNG colortype is forced to be 4 or 6
1801    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1802    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1803    on the PNG colortype of the output image.</p>
1804
1805    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1806    following for PNG output:</p>
1807
1808<pre class="text">
1809   -define png:include-chunk=none,gama
1810</pre>
1811
1812    <p>The default behavior is to include all known PNG ancillary chunks
1813    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1814    and to exclude all PNG chunks that are unknown to ImageMagick,
1815    regardless of their PNG "copy-safe" status as described in the
1816    PNG specification.</p>
1817
1818    <p>Any chunk names that are not known to ImageMagick are ignored
1819    if they appear in either the "include-chunk" or "exclude-chunk" list.
1820    The ancillary chunks currently known to ImageMagick are
1821    <kbd>bKGD</kbd>, <kbd>cHRM</kbd>, <kbd>gAMA</kbd>, <kbd>iCCP</kbd>,
1822    <kbd>oFFs</kbd>, <kbd>pHYs</kbd>, <kbd>sRGB</kbd>, <kbd>tEXt</kbd>,
1823    <kbd>tRNS</kbd>, <kbd>vpAg</kbd>, and <kbd>zTXt</kbd>.</p>
1824
1825    <p>You can also put <kbd>date</kbd> in the list to include or exclude
1826    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
1827    inserts in the output PNG.</p>
1828
1829</dd>
1830
1831<dt>png:preserve-colormap</dt>
1832  <dd>Use the existing image->colormap. Normally the PNG encoder will
1833      try to optimize the palette, eliminating unused entries and putting
1834      the transparent colors first.  If this flag is set, that behavior
1835      is suppressed.</dd>
1836
1837<dt>ps:imagemask</dt>
1838<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1839    Postscript files that render bilevel images with the Postscript imagemask
1840    operator instead of the image operator.</dd>
1841
1842<dt>quantum:format=<em class="arg">type</em></dt>
1843<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1844    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1845    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1846    included, the result is a single precision floating point format.
1847    If <a href="#depth">-depth</a> 32 is included, the result is
1848    double precision floating point format.</dd>
1849
1850</dl>
1851
1852<p>For example, to create a postscript file that will render only the black
1853pixels of a bilevel image, use:</p>
1854
1855<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1856<p>Set attributes of the image registry by prefixing the value with
1857<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1858use:</p>
1859
1860<p class="crtsnip">
1861-define registry:temporary-path=/data/tmp
1862</p>
1863
1864
1865
1866<div style="margin: auto;">
1867  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1868</div>
1869
1870<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1871
1872<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1873
1874<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1875
1876
1877<div style="margin: auto;">
1878  <h4><a id="delete"></a>-delete <em class="arg">indexes</em></h4>
1879</div>
1880
1881<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1882
1883<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1884
1885
1886<div style="margin: auto;">
1887  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1888</div>
1889
1890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1891
1892<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1893
1894<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1895
1896<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1897
1898<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1899
1900<div style="margin: auto;">
1901  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1902</div>
1903
1904<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1905
1906<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1907
1908<div style="margin: auto;">
1909  <h4><a id="descend"></a>-descend</h4>
1910</div>
1911
1912<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1913
1914<div style="margin: auto;">
1915  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1916</div>
1917
1918<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1919
1920<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1921
1922<div style="margin: auto;">
1923  <h4><a id="despeckle"></a>-despeckle</h4>
1924</div>
1925
1926<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1927
1928<div style="margin: auto;">
1929  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1930</div>
1931
1932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1933
1934<div style="margin: auto;">
1935  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1936</div>
1937
1938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1939
1940<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1941is used as a displacement map, which is used to displace the lookup of
1942what part of the 'background' image is seen at each point of the overlaid
1943area.  Much like the displacement map is a 'lens' that redirects light shining
1944through it so as to present a distorted view the original 'background' image
1945behind it. </p>
1946
1947<p>Any perfect grey areas of the displacement map produce a zero
1948displacement of the image. Black areas produce the given maximum negative
1949displacement of the lookup point, while white produce a maximum positive
1950displacement of the lookup. </p>
1951
1952<p>Note that it is the lookup of the 'background' that is displaced, not a
1953displacement of the image itself. As such an area of the displacement map
1954containing 'white' will have the lookup point 'shifted' by a positive amount,
1955and thus generating a copy of the destination image to the right/downward from
1956the correct position.  That is the image will look like it may have been
1957'shifted' in a negative left/upward direction.  Understanding this is a very
1958important in understanding how displacement maps work.  </p>
1959
1960<p>The given arguments define the maximum amount of displacement in pixels
1961that a particular map can produce. If the displacement scale is large enough
1962it is also possible to lookup parts of the 'background' image that lie well
1963outside the bounds of the displacement map itself.  That is you could very
1964easily copy a section of the original image from outside the overlay area
1965into the overlay area. </p>
1966
1967<p>The '%' flag makes the displacement scale relative to the size of the
1968overlay image (100% = half width/height of image). Using '!' switches
1969percentage arguments to refer to the destination image size instead.
1970these flags were added as of IM v6.5.3-5.</p>
1971
1972<p>Normally a single grayscale displacement map is provided, which with the
1973given scaling values will determine a single direction (vector) in which
1974displacements can occur (positively or negatively).  However, if you also
1975specify a third image which is normally used as a <em class="arg">mask</em>,
1976the <em class="arg">composite image</em> is used for horizontal X
1977displacement, while the <em class="arg">mask image</em> is used for vertical Y
1978displacement.  This allows you to define completely different displacement
1979values for the X and Y directions, and allowing you to lookup any point within
1980the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1981any other nearby pixel, producing complex 2 dimensional displacements, rather
1982than a simple 1 dimensional vector displacements. </p>
1983
1984<p>Alteratively rather than supplying two separate images, as of IM v6.4.4-0,
1985you can use the 'red' channel of the overlay image to specify the horizontal
1986or X displacement, and the 'green' channel for the vertical or Y displacement.
1987</p>
1988
1989<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1990mask the transparency of the destination image. However areas outside the
1991overlaid areas will not be effected. </p>
1992
1993
1994<div style="margin: auto;">
1995  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1996</div>
1997
1998<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1999
2000<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
2001
2002<div style="margin: auto;">
2003  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
2004</div>
2005
2006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
2007
2008<p>The layer disposal method defines the way each the displayed image is to be
2009modified after the current 'frame' of an animation has finished being
2010displayed (after its 'delay' period), but before the next frame on an
2011animation is to be overlaid onto the display. </p>
2012
2013<p>Here are the valid methods:</p>
2014
2015<pre class="text">
2016   Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
2017   None        1  Do not dispose, just overlay next frame image.
2018   Background  2  Clear the frame area with the background color.
2019   Previous    3  Clear to the image prior to this frames overlay.
2020</pre>
2021
2022<p>You can also use the numbers given above, which is what the GIF format
2023uses internally to represent the above settings. </p>
2024
2025<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
2026
2027<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2028resetting the layer disposal methods of images being read in. </p>
2029
2030<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2031disposal method for images already in memory.</p>
2032
2033<div style="margin: auto;">
2034  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2035</div>
2036
2037<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2038
2039
2040<div style="margin: auto;">
2041  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2042</div>
2043
2044<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2045
2046<p>The opacity of the composite image is multiplied by the given percent, then
2047it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2048is greater than 100, start dissolving the main image so it becomes
2049transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2050are given, each image are dissolved to the percentages given. </p>
2051
2052<p>Note that dissolve percentages do not add, two opaque images dissolved
2053'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2054images, you would need to use dissolve values of '50,100'.  </p>
2055
2056<div style="margin: auto;">
2057  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2058</div>
2059
2060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2061
2062<p>The <em class="arg">arguments</em> is a single string containing a list
2063of floating point numbers separated by commas or spaces.  The number of
2064and meaning of the floating point values depends on the distortion <em
2065class="arg">method</em> being used. </p>
2066
2067<p>Choose from these distortion types:</p>
2068
2069<table class="doc">
2070  <tr valign="top">
2071    <th align="left" style="width: 8%">Method</th>
2072    <th align="left">Description</th>
2073  </tr>
2074
2075  <tr valign="top">
2076    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2077    <br/>or &nbsp; <kbd>SRT</kbd></td>
2078    <td valign="top">
2079       Distort image by first scaling and rotating about a given 'center',
2080       before translating that 'center' to the new location, in that order. It
2081       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2082       distortion, but without shearing effects.  It also provides a good way
2083       of rotating and displacing a smaller image for tiling onto a larger
2084       background (IE 2-dimensional animations). <br/>
2085
2086       The number of arguments determine the specific meaning of each
2087       argument for the scales, rotation, and translation operations. <br/>
2088
2089       <table style="margin-left:auto; margin-right:auto;">
2090       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2091       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2092       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2093       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2094       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2095       <tr><td>5:</td>
2096           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2097       <tr><td>6:</td>
2098           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2099       <tr><td>7:</td>
2100           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2101                   &nbsp; NewX,NewY</em></td></tr>
2102       </table>
2103
2104       This is actually an alternative way of specifying a 2 dimensional linear
2105       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2106
2107  <tr valign="top">
2108    <td valign="top"><kbd>Affine</kbd></td>
2109    <td valign="top">
2110       Distort the image linearly by moving a list of at least 3 or more sets
2111       of control points (as defined below).  Ideally 3 sets or 12 floating
2112       point values are given allowing the image to be linearly scaled,
2113       rotated, sheared, and translated, according to those three points. See
2114       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2115       distortions. <br/>
2116
2117       More than 3 sets given control point pairs (12 numbers) is least
2118       squares fitted to best match a lineary affine distortion. If only 2
2119       control point pairs (8 numbers) are given a two point image translation
2120       rotation and scaling is performed, without any possible  shearing,
2121       flipping or changes in aspect ratio to the resulting image. If only one
2122       control point pair is provides the image is only translated, (which may
2123       be a floating point non-integer translation). <br/>
2124
2125       This distortion does not include any form of perspective distortion.
2126       </td>
2127
2128  </tr>
2129
2130  <tr valign="top">
2131    <td valign="top"><kbd>AffineProjection</kbd></td>
2132    <td valign="top">
2133       Linearly distort an image using the given Affine Matrix of 6
2134       pre-calculated coefficients forming a set of Affine Equations to map
2135       the source image to the destination image.
2136
2137       <div style="text-align: center"><em>
2138       s<sub>x</sub>, r<sub>x</sub>,
2139       r<sub>y</sub>, s<sub>y</sub>,
2140       t<sub>x</sub>, t<sub>y</sub>
2141       </em></div>
2142
2143       See <a href="#affine" >-affine</a> setting for more detail, and
2144       meanings of these coefficients. <br/>
2145
2146       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2147       alternative methods of defining this distortion, with ImageMagick doing
2148       the calculations needed to generate the required coefficients. You can
2149       see the internally generated coefficients, by using a <a
2150       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2151
2152  </tr>
2153
2154  <tr valign="top">
2155    <td valign="top"><kbd>BilinearForward</kbd><br/>
2156    <kbd>BilinearReverse</kbd></td>
2157    <td valign="top">
2158       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2159       16 values (see below). Not that lines may not appear straight after
2160       distortion, though the distance between coordinates will remain
2161       consistent. <br/>
2162
2163       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2164       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2165       quadrilateral to a rectangle, while preserving the straigth line edges
2166       in each case.  <br/>
2167
2168       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2169       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2170       color setting.  Also if the quadraterial becomes 'flipped' the image
2171       may dissappear. <br/>
2172
2173       There are future plans to produce a true Bilinear distortion that will
2174       attempt to map any quadrilateral to any other quadrilateral, while
2175       preserving edges (and edge distance ratios).
2176
2177       </td>
2178  </tr>
2179
2180  <tr valign="top">
2181    <td valign="top"><kbd>Perspective</kbd></td>
2182    <td valign="top">
2183       Perspective distort the images, using a list of 4 or more sets of
2184       control points (as defined below).  More that 4 sets (16 numbers) of
2185       control points provide least squares fitting for more accurate
2186       distortions (for the purposes of image registration and panarama
2187       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2188       linear distortion.  <br/>
2189
2190       Perspective Distorted images ensures that straight lines remain
2191       straight, but the scale of the distorted image will vary. The horizon
2192       is anti-aliased, and the 'sky' color may be set using the
2193       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2194  </tr>
2195
2196  <tr valign="top">
2197    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2198    <td valign="top">
2199       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2200       pre-calculated coefficients. You can get these coefficients by looking
2201       at the <a href="#verbose" >-verbose</a> output of a
2202       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2203       If the last two perspective scaling coefficients are zero, the
2204       remaining 6 represents a transposed 'Affine Matrix'. </td>
2205
2206  </tr>
2207
2208  <tr valign="top">
2209    <td valign="top"><kbd>Arc</kbd></td>
2210    <td valign="top">
2211       Arc the image (variation of polar mapping) over the angle given around
2212       a circle. <br/>
2213       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2214       <tr valign="top"><td>Argument</td>
2215           <td>Meaning</td></tr>
2216       <tr valign="top"><td><em>arc_angle</em></td>
2217           <td>The angle over which to arc the image side-to-side</td></tr>
2218       <tr valign="top"><td><em>rotate_angle</em></td>
2219           <td>Angle to rotate resulting image from vertical center</td></tr>
2220       <tr valign="top"><td><em>top_radius</em></td>
2221           <td>Set top edge of source image at this radius</td></tr>
2222       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2223           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2224       </table>
2225
2226       The resulting image is always resized to best fit the resulting image,
2227       (as if using <a href="#distort" >+distort</a>) while attempting to
2228       preserve scale and aspect ratio of the original image as much as
2229       possible with the arguments given by the user. All four arguments will
2230       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2231
2232       This a variation of a polar distortion designed to try to preserve the
2233       aspect ratio of the image rather than direct Cartesian to Polar
2234       conversion. </td>
2235  </tr>
2236
2237  <tr valign="top">
2238    <td valign="top"><kbd>Polar</kbd></td>
2239    <td valign="top">
2240       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2241       the image. that is the height of the input image is mapped to the
2242       radius limits, while the width is wrapped around between the
2243       angle limits. <br/>
2244
2245       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2246
2247       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2248       center to the center of the image, and the angles going from -180 (top)
2249       to +180 (top).  If <em>Rmax</em> is given the special value of
2250       '<code>0</code>', the the distance from the center to the nearest edge
2251       is used for the radius of the output image, which will ensure the whole
2252       image is visible (though scaled smaller).  However a special value of
2253       '<code>-1</code>' will use the distance from the center to the furthest
2254       corner,  This may 'clip' the corners from the input rectangular image,
2255       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2256       the same arguments. <br/>
2257
2258       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2259       output image center will default to <code>0,0</code> of the virtual
2260       canvas, and the image size adjusted to ensure the whole input image is
2261       made visible in the output image on the virtual canvas. </td>
2262
2263  </tr>
2264
2265  <tr valign="top">
2266    <td valign="top"><kbd>DePolar</kbd></td>
2267    <td valign="top">
2268       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2269       but generates the reverse Polar to Cartesian distortion. <br/>
2270
2271       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2272       the corners of the input image.  However using the special
2273       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2274       distance) will ensure the whole distorted image is preserved in the
2275       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2276       reverse the distortion re-producing the original.
2277
2278       Note that as this distortion requires the area resampling of a circular
2279       arc, which can not be handled by the builtin EWA resampling function.
2280       As such the normal EWA filters are turned off. It is recommended some
2281       form of 'super-sampling' image processing technique be used to produce
2282       a high quality result. </td>
2283
2284  </tr>
2285
2286  <tr valign="top">
2287    <td valign="top"><kbd>Barrel</kbd></td>
2288    <td valign="top">
2289       Given the four coefficients (A,B,C,D) as defined by <a
2290       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2291       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2292       correct radial lens distortions.  That is in photographs, make straight
2293       lines straight again. <br/>
2294
2295       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2296       <em>X</em> , <em>Y</em> ] ] <br/>
2297       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2298       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2299       [ <em>X</em> , <em>Y</em> ] <br/>
2300       So that it forms the function <br/>
2301          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2302                               <em>C</em>*r + <em>D</em> )<br/>
2303
2304       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2305       (defaulting to the center of the image). <br/>
2306       The second form is typically used to distort images, rather than
2307       correct lens distortions. <br/>
2308       </td>
2309
2310  </tr>
2311
2312  <tr valign="top">
2313    <td valign="top"><kbd>BarrelInverse</kbd></td>
2314    <td valign="top">
2315       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2316       arguments, and argument handling.  However it uses the inverse
2317       of the radial polynomial,
2318       so that it forms the function <br/>
2319          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2320                               <em>C</em>*r + <em>D</em> )<br/>
2321       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2322       distortion, just a different barrel-like radial distortion method.
2323
2324       </td>
2325  </tr>
2326
2327  <tr valign="top">
2328    <td valign="top"><kbd>Shepards</kbd></td>
2329    <td valign="top">
2330       Distort the given list control points (any number) using an Inverse
2331       Squared Distance Interpolation Method (<a
2332       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2333       Method</a>). The control points in effect do 'localized' displacement
2334       of the image around the given control point (preserving the look and
2335       the rotation of the area near the control points.  For best results
2336       extra control points should be added to 'lock' the positions of the
2337       corners, edges and other unchanging parts of the image, to prevent
2338       their movement. <br/>
2339
2340       The distortion has been likened to 'taffy pulling' using nails, or
2341       pins' stuck in a block of 'jelly' which is then moved to the new
2342       position, distorting te surface of the jelly. <br/>
2343
2344       Internally it is equivalent to generating a displacement map (see <a
2345       href="#displace" >-displace</a>) for source image color look-up using
2346       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2347
2348       </td>
2349  </tr>
2350
2351</table>
2352
2353<p>To print a complete list of distortion methods, use <a href="#list">-list
2354distort</a>.</p>
2355
2356<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2357'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2358defining how these points in the given image should be distorted in the
2359destination image. Each set of four floating point values represent a source
2360image coordinate, followed immediately by the destination image coordinate.
2361This produces a list of values such as...</p>
2362<div style="text-align: center"><em>
2363      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2364      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2365      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2366      ... &nbsp;
2367      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2368</em></div>
2369<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2370destination image. </p>
2371
2372<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2373needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2374perspective distortion of the built-in "rose:" image. Note how spaces were
2375used to group the 4 sets of coordinate pairs, to make it easier to read and
2376understand.</p>
2377
2378<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2379convert rose:  -virtual-pixel black \<br/>
2380     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2381     rose_3d_rotated.gif</span></p>
2382<p>If more that the required number of coordinate pairs are given for
2383a distortion, the distortion method is 'least squares' fitted to produce the
2384best result for all the coordinate pairs given. If less than the ideal number
2385of points are given, the distort will generally fall back to a simpler form of
2386distortion that can handles the smaller number of coordinates (usally a linear
2387'<kbd>Affine</kbd>' distortion). </p>
2388
2389<p>By using more coordinates you can make use of image registration tool to
2390find matching coordinate pairs in overlapping images, so as to improve the
2391'fit' of the distortion. Of course a bad coordinate pair can also make the
2392'fit' worse. Caution is always advised. </p>
2393
2394<p>Colors are acquired from the source image according to the <a
2395href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2396magnified.  However if the viewed image is minified (image becomes smaller),
2397a special area resampling function (added ImageMagick v6.3.5-9), is used to
2398produce a higher quality image.  For example you can use
2399a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2400the way to the horizon. </p>
2401
2402<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2403convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2404     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2405     checks_tiled.jpg</span></p>
2406<p>Note that a infinitely tiled perspective images involving the horizon can
2407be very slow to generate due to the use of the high quality 'area resampling'
2408function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2409using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2410(recommended if you plan to use super-sampling instead). </p>
2411
2412<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2413'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2414will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2415pixels. If you do not what these pixels to be visible, set the color to match
2416the rest of the ground. </p>
2417
2418<p>The output image size will by default be the same as the input image.  This
2419means that if the part of the distorted image falls outside the viewed area of
2420the 'distorted space', those parts is clipped and lost.  However if you use
2421the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2422will attempt (if possible) to show the whole of the distorted image, while
2423retaining a correct 'virtual canvas' offset, for image layering. This offset
2424may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2425is unwanted. </p>
2426
2427<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2428option:distort:viewport {geometry_string}</kbd>" setting which will specify
2429the size and the offset of the generated 'viewport' image of the distorted
2430image space.</p>
2431
2432<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2433{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2434that factor without changing the viewed contents of the distorted image. This
2435can be used either for 'super-sampling' the image for a higher quality result,
2436or for panning and zooming around the image (with appropriate viewport
2437changes, or post-distort cropping and resizing). </p>
2438
2439<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2440href="#distort" >-distort</a> to attempt to output the internal coefficients,
2441and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2442and debugging purposes. This many not be available for all distorts. </p>
2443
2444<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2445produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2446and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2447above settings. It is algorithmically slower however, though that may not be
2448the case in ImageMagick's implementation.  </p>
2449
2450
2451<div style="margin: auto;">
2452  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2453</div>
2454
2455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2456
2457<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2458
2459<p>Dithering is turned on by default, to turn it off use the plus form of the
2460setting, <a href="#dither">+dither</a>. This will also also render PostScript
2461without text or graphic aliasing. Disabling dithering often (but not always)
2462leads to faster process, a smaller number of colors, but more cartoon like
2463image coloring.  Generally resulting in 'color banding' effects in areas with
2464color gradients. </p>
2465
2466<p>The color reduction operators <a href="#colors">-colors</a>, <a
2467href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2468
2469<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2470
2471
2472<div style="margin: auto;">
2473  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2474</div>
2475
2476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2477
2478<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2479
2480<p>The shape primitives:</p>
2481
2482<pre class="text">
2483   point           x,y
2484   line            x0,y0 x1,y1
2485   rectangle       x0,y0 x1,y1
2486   roundRectangle  x0,y0 x1,y1 wc,hc
2487   arc             x0,y0 x1,y1 a0,a1
2488   ellipse         x0,y0 rx,ry a0,a1
2489   circle          x0,y0 x1,y1
2490   polyline        x0,y0  ...  xn,yn
2491   polygon         x0,y0  ...  xn,yn
2492   bezier          x0,y0  ...  xn,yn
2493   path            path specification
2494   image           operator x0,y0 w,h filename
2495</pre>
2496
2497<p>The text primitive:</p>
2498
2499<pre class="text">
2500   text            x0,y0 string
2501</pre>
2502<p>The text gravity primitive:</p>
2503
2504<pre class="text">
2505   gravity         NorthWest, North, NorthEast, West, Center,
2506                   East, SouthWest, South, or SouthEast
2507</pre>
2508
2509<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2510
2511<p>The transformation primitives:</p>
2512
2513<pre class="text">
2514   rotate     degrees
2515   translate  dx,dy
2516   scale      sx,sy
2517   skewX      degrees
2518   skewY      degrees
2519</pre>
2520
2521<p>The pixel operation primitives:</p>
2522
2523<pre class="text">
2524   color  x0,y0 method
2525   matte  x0,y0 method
2526</pre>
2527
2528<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2529
2530<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2531
2532<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2533
2534<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2535
2536<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2537
2538<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2539
2540<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2541
2542<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2543
2544<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2545</p>
2546
2547<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2548
2549<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2550
2551<p class="crtsnip">
2552   -draw 'circle 100,100 150,150'
2553</p>
2554
2555<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2556draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2557
2558<p class="crtsnip">
2559   -draw 'bezier 20,50 45,100 45,0 70,50'
2560</p>
2561<p class="crtsnip">
2562   -draw 'bezier 70,50 95,100 95,0 120,50'
2563</p>
2564
2565
2566<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2567
2568<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2569
2570<p class="crtsnip">
2571   -draw 'image SrcOver 100,100 225,225 image.jpg'
2572</p>
2573
2574<p>You can use 0,0 for the image size, which means to use the actual
2575dimensions found in the image header. Otherwise, it is scaled to the given
2576dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2577a detailed discussion of alpha composition methods that are available.
2578The "special augmented compose operators" such as "dissolve" that require
2579arguments cannot be used at present with the <kbd>-draw image</kbd> option.
2580 </p>
2581<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2582
2583<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2584
2585<p class="crtsnip">
2586   -draw "text 100,100 'Works like magick!' "
2587</p>
2588
2589<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2590
2591<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2592
2593<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2594
2595<p>The <kbd>scale</kbd> primitive scales them.</p>
2596
2597<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2598
2599<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2600matrix.</p>
2601
2602<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2603
2604<pre class="text">
2605   point
2606   replace
2607   floodfill
2608   filltoborder
2609   reset
2610</pre>
2611
2612<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2613
2614<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2615
2616<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2617
2618<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2619
2620<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2621
2622
2623<div style="margin: auto;">
2624  <h4><a id="duplicate"></a>-duplicate <em class="arg">count,indexes</em></h4>
2625</div>
2626
2627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>duplicate an image one or more times.</td><td style='text-align:right;'></td></tr></table>
2628
2629<p>Specify the count and the image to duplicate by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+duplicate</kbd> to duplicate the last image in the current image sequence.</p>
2630
2631<div style="margin: auto;">
2632  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2633</div>
2634
2635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2636
2637<div style="margin: auto;">
2638  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2639</div>
2640
2641<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2642
2643<div style="margin: auto;">
2644  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2645</div>
2646
2647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2648
2649<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2650
2651<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2652
2653
2654
2655<div style="margin: auto;">
2656  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2657</div>
2658
2659<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2660
2661<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2662
2663<div style="margin: auto;">
2664  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2665</div>
2666
2667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2668
2669<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2670
2671<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2672
2673
2674<div style="margin: auto;">
2675  <h4><a id="enhance"></a>-enhance</h4>
2676</div>
2677
2678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2679
2680
2681<div style="margin: auto;">
2682  <h4><a id="equalize"></a>-equalize</h4>
2683</div>
2684
2685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2686
2687<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2688
2689<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2690
2691<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2692
2693<div style="margin: auto;">
2694  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2695</div>
2696
2697<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2698
2699<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2700
2701<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2702
2703<table class="doc">
2704  <col width="25%" />
2705  <col width="75%" />
2706  <thead>
2707  <tr>
2708  <th><em class="arg">operator</em></th>
2709  <th>Summary (see further below for details)</th>
2710  </tr>
2711  </thead>
2712  <tbody>
2713
2714    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2715    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2716    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2717    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2718    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2719    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2720    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2721    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2722    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2723    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2724    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2725    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2726    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2727    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2728    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2729    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2730    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2731    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2732    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2733    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2734    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2735    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2736
2737    <tr><td>&nbsp;</td></tr>
2738
2739   <tr><td>Gaussian-noise</td></tr>
2740   <tr><td>Impulse-noise</td></tr>
2741   <tr><td>Laplacian-noise</td></tr>
2742   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2743   <tr><td>PoissonNoise</td></tr>
2744   <tr><td>Uniform-noise</td></tr>
2745
2746   <tr><td>&nbsp;</td></tr>
2747
2748   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2749   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2750   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2751 </tbody>
2752 </table>
2753
2754<p>The specified functions are applied only to each previously set <a
2755href="#channel" >-channel</a> in the image. If necessary, the results of the
2756calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2757class="QR">QuantumRange</em>].  The transparency channel of the image is
2758represented as a 'alpha' values (0 = fully transparent), so, for example, a
2759<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2760semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2761as a percentage of the <em class="QR">QuantumRange</em>.</p>
2762
2763<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2764<a href="#list">-list evaluate</a>.</p>
2765
2766<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2767<kbd>Multiply</kbd> methods can also be achieved using either the <a
2768href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2769appropriate argument, to linearly modify the overall range of color values.
2770Please note, however, that <a href="#level" >-level</a> treats transparency as
2771'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2772'alpha' values.</p>
2773
2774<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2775
2776<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2777
2778        <div style="text-align:center;">
2779        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2780        </div>
2781
2782<p> If the input image is squared, for example, using <a
2783href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2784
2785<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2786
2787        <div style="text-align:center;">
2788        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2789        </div>
2790
2791<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2792normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2793href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2794to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2795with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2796with <kbd>Pow</kbd>.</p>
2797
2798<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2799converts the image values into a value according to a (co)sine wave function.
2800The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2801is biased 50% and normalized by 50% so as to fit in the respective color value
2802range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2803function (its frequency), and thus determines the number of 'waves' that will
2804be generated over the input color range.  For example, if the <em
2805class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2806class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2807then the effective period is the <em>half</em> the <em
2808class="QR">QuantumRange</em>.</p>
2809
2810        <div style="text-align:center;">
2811        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2812        </div>
2813
2814<p>See also the <a href="#function" >-function</a> operator, which is a
2815multi-value version of evaluate. </p>
2816
2817<div style="margin: auto;">
2818  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2819</div>
2820
2821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2822
2823<div style="margin: auto;">
2824  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2825</div>
2826
2827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2828
2829<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2830<p>This command reduces or expands a JPEG image to fit on an 800x600
2831display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2832image is centered on an 800x600 black canvas: </p>
2833
2834<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2835
2836
2837<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2838
2839<div style="margin: auto;">
2840  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2841</div>
2842
2843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2844
2845<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2846
2847<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2848
2849<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2850<p>the image is <em>resized</em> to the specified dimensions instead,
2851equivalent to:</p>
2852
2853<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2854<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2855
2856<div style="margin: auto;">
2857  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2858</div>
2859
2860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2861
2862<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2863</p>
2864
2865<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2866</p>
2867
2868<div style="margin: auto;">
2869  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2870</div>
2871
2872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2873
2874<div style="margin: auto;">
2875  <h4><a id="fft"></a>-fft</h4>
2876</div>
2877
2878<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2879
2880<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2881
2882<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2883
2884<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2885
2886<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2887<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2888
2889<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2890<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2891
2892<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2893
2894<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2895
2896<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2897                -evaluate log 1000 fft_image_spectrum.png</span></p>
2898<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2899
2900<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2901
2902<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2903
2904<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2905
2906<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2907
2908<p>See the discussion on HDRI implementations of ImageMagick on the page
2909<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2910</p>
2911
2912
2913<div style="margin: auto;">
2914  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2915</div>
2916
2917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2918
2919<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2920
2921<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2922
2923<p>For example,</p>
2924
2925<p class="crtsnip">
2926  -fill blue
2927</p>
2928<p class="crtsnip">
2929  -fill "#ddddff"
2930</p>
2931<p class="crtsnip">
2932  -fill "rgb(255,255,255)"
2933</p>
2934
2935<p>See <a href="#draw">-draw</a> for further details.</p>
2936
2937<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2938
2939<div style="margin: auto;">
2940  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2941</div>
2942
2943<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2944distorting an image.</td><td style='text-align:right;'></td></tr></table>
2945
2946<p>Use this option to affect the resizing operation of an image during
2947operations such as <a href="#resize">-resize</a> and <a href="#distort"
2948>-distort</a>. For example you can use a simple resize filter such as:</p>
2949
2950<pre class="text">
2951   Point       Hermite       Cubic
2952   Box         Gaussian      Catrom
2953   Triangle    Quadratic     Mitchell
2954</pre>
2955
2956<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2957as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2958generally useless on their own as they are infinite filters that are being
2959clipped to the filters support size. Their direct use is not recommended
2960except via expert settings (see below). </p>
2961
2962<p>Instead these special filter functions are typically windowed by a windowing
2963function that the <a href="#filter" >-filter</a> setting defines.   That is
2964using these functions will define a 'Windowed' filter, appropriate to the
2965operator involved.  Windowed filters include: </p>
2966
2967<pre class="text">
2968   Lanczos       Hamming       Parzen
2969   Blackman      Kaiser        Welsh
2970   Hanning       Bartlett      Bohman
2971</pre>
2972
2973<p>Also one special self-windowing filter is also provided
2974<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2975on the current 'support' or 'lobes' expert settings (see below).</p>
2976
2977<p>If you do not select a filter with this option, the filter defaults to
2978<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2979if the image is enlarged.  Otherwise the filter default to
2980<kbd>Lanczos</kbd>.</p>
2981
2982<p>To print a complete list of resize filters, use the <a href="#list">-list
2983filter</a> option.</p>
2984
2985<p>You can modify how the filter behaves as it scales your image through the
2986use of these expert settings (see also <a href="#define" >-define</a> and <a
2987href="#set" >-set</a>):-</p>
2988
2989<dl class="doc">
2990<dt>-define filter:blur=<em>factor</em></dt>
2991<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2992    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2993    Gaussian-like filters simple filters, or you may not get the expected
2994    results. </dd>
2995
2996<dt>-define filter:support=<em>radius</em></dt>
2997<dd>Set the filter support radius. Defines how large the filter should be and
2998    thus directly defines how slow the filtered resampling process is. All
2999    filters have a default 'prefered' support size. Some filters like
3000    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
3001    this value.  With simple filters this value either does nothing (but slow
3002    the resampling), or will clip the filter function in a detrimental way.
3003    </dd>
3004
3005<dt>-define filter:lobes=<em>count</em></dt>
3006<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
3007    alternative way of specifying the 'support' range of the filter, that is
3008    designed to be more suited to windowed filters, especially when used for
3009    image distorts.</dd>
3010
3011<dt>-define filter:b=<em>b-spline_factor</em></dt>
3012<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
3013<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
3014    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
3015    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
3016    are defined, the other is set so as to generate a 'Keys' type cubic
3017    filter.  Values meaning was defined by a research paper by
3018    Mitchell-Netravali.</dd>
3019
3020<dt>-define filter:filter=<em>filter_function</em></dt>
3021<dd>Use this function directly as the scaling filter.  This will allow
3022    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
3023    rather than as its normal usage as a windowing function for 'Sinc' or
3024    'Bessel' functions. If defined, no windowing function is used, unless the
3025    following expert setting is also defined.</dd>
3026
3027<dt>-define filter:window=<em>filter_function</em></dt>
3028<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
3029    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
3030    support range) with the given filter. This allows you to specify a filter
3031    function that is not normally used as a windowing function, such as
3032    <kbd>Box</kbd>, (which effectively turns off the windowing function),
3033    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
3034    </dd>
3035
3036<dt>-define filter:verbose=<em>1</em></dt>
3037<dd>This causes IM to print information on the final internal filter
3038    selection to standard output.  This includes a commented header on the
3039    filter settings being used, and data allowing the filter weights to be
3040    easily graphed. </dd>
3041
3042<dd>Note however that some filters are internally defined in terms of other
3043    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
3044    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
3045    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
3046    'B' and 'C' settings. </dd>
3047
3048</dl>
3049
3050<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
3051
3052<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
3053          -set filter:window=bessel -set filter:lobes=8 \ <br/>
3054          -resize 150%   image.jpg</span></p>
3055<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3056
3057<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
3058          -resize 150%   image.jpg</span></p>
3059<p>Note that the use of expert options (except for 'blur' with simple resize
3060filters, and 'verbose' for viewing the internal filter selection), are
3061provided for image processing experts who have studied and understood how
3062resize filters work. Without this knowledge, and an understanding of the
3063definition of the actual filters involved, using expert settings are more
3064likely to be detrimental to your image resizing.</p>
3065
3066
3067<div style="margin: auto;">
3068  <h4><a id="flatten"></a>-flatten</h4>
3069</div>
3070
3071<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3072
3073
3074<div style="margin: auto;">
3075  <h4><a id="flip"></a>-flip</h4>
3076</div>
3077
3078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3079
3080<p>reflect the scanlines in the vertical direction. The image will be mirrored
3081upside-down. </p>
3082
3083
3084<div style="margin: auto;">
3085  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3086</div>
3087
3088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset.</td><td style='text-align:right;'></td></tr></table>
3089
3090<p>Flood fill starts from the given 'seed point' which is not gravity effected.
3091Any color that matches within <a href="#fuzz" >-fuzz</a> color distance of the
3092given <em class="arg">color</em>  argument, connected to that 'seed point'
3093will be replaced with the current <a href="#fill" >-fill</a> color. </p>
3094
3095<p>Note that if the pixel at the 'seed point' does not itself match the given
3096<em class="arg">color</em> (according to <a href="#fuzz" >-fuzz</a>), then no
3097action will be taken. </p>
3098
3099<p>This operator works more like the <a href="#opaque" >-opaque</A> option, than
3100a more general flood fill that reads the matching color directly at the 'seed point'. For this form of flood fill, look at <a href="#draw" >-draw</a>  and its 'color floodfill' drawing method.  </p>
3101
3102
3103<div style="margin: auto;">
3104  <h4><a id="flop"></a>-flop</h4>
3105</div>
3106
3107<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3108
3109<p>Reflect the scanlines in the horizontal direction, just like the image in
3110a vertical mirror. </p>
3111
3112
3113<div style="margin: auto;">
3114  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
3115</div>
3116
3117<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3118
3119<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3120
3121<p>In addition to the fonts specified by the above pre-defined list, you can
3122also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3123is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3124<kbd>x:fixed</kbd> is X11 font.</p>
3125
3126<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3127
3128
3129<div style="margin: auto;">
3130  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3131</div>
3132
3133<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3134
3135<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3136
3137<p>The default foreground color is black.</p>
3138
3139<div style="margin: auto;">
3140  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3141</div>
3142
3143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3144
3145<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3146
3147<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3148
3149<div style="margin: auto;">
3150  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3151</div>
3152
3153<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3154
3155<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3156
3157<div style="margin: auto;">
3158  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3159</div>
3160
3161<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3162
3163<p>The color of the border is specified with the <a href="#mattecolor"
3164>-mattecolor</a> command line option. </p>
3165
3166<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3167class="arg">geometry</em> argument indicates the amount of extra width and
3168height that is added to the dimensions of the image. If no offsets are given
3169in the <em class="arg">geometry</em> argument, then the border added is
3170a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3171the width and height of the border is partitioned to form an outer bevel of
3172thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3173<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3174</p>
3175
3176<p>The <a href="#frame">-frame</a> option is affected by the current <a
3177href="#compose">-compose</a> setting and assumes that this is using the default
3178'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3179size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3180draws the frame of four distinct colors close to the current <a
3181href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3182center of this image.  This means that with the default compose method of
3183'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3184href="#bordercolor">-bordercolor</a> setting.</p>
3185
3186<p>The image composition is not
3187affected by the <a href="#gravity">-gravity</a> option.</p>
3188
3189
3190<div style="margin: auto;">
3191  <h4><a id="frame_import_"></a>-frame</h4>
3192</div>
3193
3194<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3195
3196<div style="margin: auto;">
3197  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3198</div>
3199
3200<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3201
3202<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3203
3204<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3205
3206<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3207
3208<pre class="text">
3209   Polynomial
3210   Sinusoid
3211   Arcsin
3212   Arctan
3213</pre>
3214
3215<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3216
3217<dl class="doc">
3218<dt><kbd>Polynomial</kbd></dt>
3219<dd>
3220<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3221
3222<div style="text-align: center">
3223   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3224</div>
3225
3226<p>will invoke a polynomial function given by</p>
3227
3228<div style="text-align: center">
3229   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3230   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3231   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3232</div>
3233
3234<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3235
3236<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3237
3238<table class="doc">
3239  <col width="35%" />
3240  <col width="35%" />
3241  <col width="30%" />
3242  <tr>
3243        <td>-evaluate Set <em class="arg">value</em> </td>
3244        <td>-function Polynomial <em class="arg">value</em></td>
3245        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3246  </tr>
3247  <tr>
3248        <td>-evaluate Add <em class="arg">value</em> </td>
3249        <td>-function Polynomial 1,<em class="arg">value</em></td>
3250  </tr>
3251  <tr>
3252        <td>-evaluate Subtract <em class="arg">value</em> </td>
3253        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3254  </tr>
3255  <tr>
3256        <td>-evaluate Multiply <em class="arg">value</em> </td>
3257        <td>-function Polynomial <em class="arg">value</em>,0</td>
3258  </tr>
3259  <tr>
3260        <td>+level  black% x white%</td>
3261        <td>-function Polynomial  A,B</td>
3262        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3263  </tr>
3264</table>
3265
3266<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3267</dd>
3268
3269<dt><kbd>Sinusoid</kbd></dt>
3270<dd>
3271<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3272
3273<div style="text-align: center">
3274   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3275</div>
3276
3277<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3278
3279<div style="text-align: center">
3280<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3281</div>
3282
3283<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3284
3285<p class="crtsnip">
3286   -function Sinusoid 3,-90,.2,.7
3287</p>
3288
3289<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3290
3291<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3292
3293<table class="doc">
3294  <tr>
3295        <td>-evaluate Sin <em class="arg">freq</em> </td>
3296        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3297  </tr>
3298  <tr>
3299        <td>-evaluate Cos <em class="arg">freq</em> </td>
3300        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3301  </tr>
3302</table>
3303</dd>
3304
3305<dt><kbd>ArcSin</kbd></dt>
3306<dd>
3307<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3308and can be used to generate cylindrical distortion and displacement maps.
3309The curve can be adjusted relative to both the input values and output range
3310of values.</p>
3311
3312<p style="text-align: center">
3313   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3314</p>
3315
3316<p>with all values given in terms of noramlize color values (0.0 for black,
33171.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3318for bout input (<em class="arg">width</em>), and output (<em
3319class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3320
3321<p style="text-align: center">
3322<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3323</p>
3324
3325</dd>
3326
3327<dt><kbd>ArcTan</kbd></dt>
3328<dd>
3329<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3330limit values at infinities, though a center using the given slope value.
3331All these values can be adjusted via the arguments.</p>
3332
3333<p style="text-align: center">
3334   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3335</p>
3336
3337<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3338</p>
3339
3340<p style="text-align: center">
3341<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3342</p>
3343
3344</dd>
3345
3346</dl>
3347
3348
3349<div style="margin: auto;">
3350  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3351</div>
3352
3353<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3354
3355<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3356
3357<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3358
3359
3360<div style="margin: auto;">
3361  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3362</div>
3363
3364<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3365
3366<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3367
3368<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3369
3370
3371<div style="margin: auto;">
3372  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3373</div>
3374
3375<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3376
3377<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3378
3379<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3380
3381<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3382
3383<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3384
3385<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3386
3387<div style="margin: auto;">
3388  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3389</div>
3390
3391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3392
3393<p>Convolve the image with a Gaussian or normal distribution using the given
3394<em class="arg" >Sigma</em> value.  The formula is:</p>
3395
3396<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3397</div>
3398
3399<p>The <em class="arg" >Sigma</em> value is the important argument, and
3400determines the actual amount of blurring that will take place. </p>
3401
3402<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3403array which will hold the calculated Gaussian distribution. It should be an
3404integer.  If not given, or set to zero, IM will calculate the largest possible
3405radius that will provide meaningful results for the Gaussian distribution.
3406</p>
3407
3408<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3409operation is. However too small a <em class="arg" >Radius</em>, and sever
3410aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3411should be at least twice the <em class="arg" >Sigma</em> value, though three
3412times will produce a more accurite result. </p>
3413
3414<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3415full 2-dimensional convolution is used to generate the weighted average of the
3416neighboring pixels. </p>
3417
3418<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3419pixels which are outside the image proper are blurred into the final result.
3420</p>
3421
3422
3423<div style="margin: auto;">
3424  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3425</div>
3426
3427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3428
3429<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3430
3431<div style="margin: auto;">
3432  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3433</div>
3434
3435<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3436
3437<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3438<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3439<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3440list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3441installation.</p>
3442
3443<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3444
3445<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3446
3447<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3448
3449<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3450<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3451
3452<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3453
3454
3455<div style="margin: auto;">
3456  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3457</div>
3458
3459<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3460
3461
3462<div style="margin: auto;">
3463  <h4><a id="hald-clut"></a>-hald-clut</h4>
3464</div>
3465
3466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3467
3468<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3469dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3470can apply any color transformation to the Hald image and then use this option
3471to apply the transform to the image. </p>
3472
3473<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3474<p>This option provides a convenient method for you to use Gimp or Photoshop
3475to make color corrections to the Hald CLUT image and subsequently apply them
3476to multiple images using an ImageMagick script. </p>
3477
3478<p>Note that the representation is only of the normal RGB color space and that
3479the whole color value triplet is used for the interpolated lookup of the
3480represented Hald color cube image.  Because of this the operation is not <a
3481href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3482images transparency or alpha/matte channel.</p>
3483
3484<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3485of the individual color channels, usally involving a simplier gray-scale
3486image. E.g:  gray-scale to color replacement, or modification by a histogram
3487mapping. </p>
3488
3489
3490<div style="margin: auto;">
3491  <h4><a id="help"></a>-help</h4>
3492</div>
3493
3494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3495
3496<div style="margin: auto;">
3497  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3498</div>
3499
3500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3501
3502<div style="margin: auto;">
3503  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3504</div>
3505
3506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3507
3508<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3509
3510<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3511
3512<div style="margin: auto;">
3513  <h4><a id="iconic"></a>-iconic</h4>
3514</div>
3515
3516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3517
3518<div style="margin: auto;">
3519  <h4><a id="identify"></a>-identify</h4>
3520</div>
3521
3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3523
3524<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3525
3526<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3527
3528<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3529amounts of image properties are displayed including image statistics, profiles,
3530image histogram, and others.</p>
3531
3532<div style="margin: auto;">
3533  <h4><a id="ift"></a>-ift</h4>
3534</div>
3535
3536<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3537
3538<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3539
3540<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3541
3542<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3543<p>or</p>
3544
3545<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3546
3547<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3548
3549<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3550
3551<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3552
3553<div style="margin: auto;">
3554  <h4><a id="immutable"></a>-immutable</h4>
3555</div>
3556
3557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3558
3559<div style="margin: auto;">
3560  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3561</div>
3562
3563<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3564
3565<div style="margin: auto;">
3566  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3567</div>
3568
3569<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3570
3571<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3572
3573<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3574
3575<div style="margin: auto;">
3576  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3577</div>
3578
3579<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3580
3581<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3582
3583<p>The default intent is undefined.</p>
3584
3585<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3586
3587<div style="margin: auto;">
3588  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3589</div>
3590
3591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3592
3593<p>Choose from:</p>
3594
3595<pre class="text">
3596   none
3597   line
3598   plane
3599   partition
3600   JPEG
3601   GIF
3602   PNG
3603</pre>
3604
3605<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3606
3607<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3608
3609<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3610
3611<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3612
3613<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3614image.G, and image.B).</p>
3615
3616<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3617image.</p>
3618
3619<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3620
3621<div style="margin: auto;">
3622  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3623</div>
3624
3625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3626
3627<p>When looking up the color of a pixel using a non-integer floating point
3628value, you typically fall in between the pixel colors defined by the source
3629image. This setting determines how the color is determined from the colors of
3630the pixels surrounding that point.  That is how to determine the color of a
3631point that falls between two, or even four different colored pixels. </p>
3632
3633<pre class="text">
3634   integer           The color of the top-left pixel (floor function)
3635   nearest-neighbor  The nearest pixel to the lookup point (rounded function)
3636   average           The average color of the surrounding four pixels
3637   bilinear          A double linear interpolation of pixels (the default)
3638   mesh              Divide area into two flat triangular interpolations
3639   bicubic           Fitted bicubic-spines of surrounding 16 pixels
3640   spline            Direct spline curves (colors are blurred)
3641   filter            Use resize <a href="#filter">-filter</a> settings
3642</pre>
3643
3644<p>This most important for distortion operators such as <a href="#distort"
3645>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3646>-transform</a> and <a href="#fx" >-fx</a>. </p>
3647
3648<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3649
3650<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3651lookup for positions outside the boundaries of the image. </p>
3652
3653
3654<div style="margin: auto;">
3655  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3656</div>
3657
3658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3659
3660<div style="margin: auto;">
3661  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3662</div>
3663
3664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3665
3666<div style="margin: auto;">
3667  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3668</div>
3669
3670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3671
3672<div style="margin: auto;">
3673  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3674</div>
3675
3676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3677
3678<p>Use this option to assign a specific label to the image, as it is read in
3679or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3680a the labels of images already read in.  Image formats such as TIFF, PNG,
3681MIFF, supports saving the label information with the image.</p>
3682
3683<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3684assigned to an image is used as a header string to print above the postscript
3685image. </p>
3686
3687<p>You can include the image filename, type, width, height, or other image
3688attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3689Properties</a> for details of the percent escape codes.</p>
3690
3691<p>For example,</p>
3692
3693<p class="crtsnip">
3694  -label "%m:%f %wx%h"  bird.miff
3695</p>
3696
3697<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3698"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3699is read in.  If a  <a href="#label">+label</a> option was used instead, any
3700existing label present in the image would be used.  You can remove all labels
3701from an image by assigning the empty string. </p>
3702
3703<p>A label is not drawn on the image, but is embedded in the image datastream
3704via <em>Label</em> tag or similar mechanism. If you want the label to be
3705visible on the image itself, use the <a href="#draw">-draw</a> option, or
3706during the final processing in the creation of a image montage.</p>
3707
3708<p>If the first character of <em class="arg">string</em> is <em
3709class="arg">@</em>, the image label is read from a file titled by the
3710remaining characters in the string. Labels in a file are literal, no embedded
3711formatting characters are recognized.</p>
3712
3713
3714<div style="margin: auto;">
3715  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3716</div>
3717
3718<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3719
3720<p>Adaptively threshold each pixel based on the value of pixels in a
3721surrounding window.  If the current pixel is lighter than this average plus
3722the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3723black.  Small variations in pixel values such as found in scanned documents
3724can be ignored if offset is positive. A negative offset will make it more
3725sensitive to those small variations. </p>
3726
3727<p>This is commonly used to threshold images with an uneven background.  It is
3728based on the assumption that average color of the small window is the
3729the local background color, from which to separate the forground color. </p>
3730
3731
3732<div style="margin: auto;">
3733  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3734</div>
3735
3736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3737
3738<p>Perform various image operation methods to a ordered sequence of images
3739which may represent either a set of overlaid 'image layers', a GIF disposal
3740animation, or a fully-'coalesced' animation sequence. </p>
3741
3742<table class="doc">
3743  <tbody>
3744  <tr valign="top">
3745    <th align="left" style="width: 8%">Method</th>
3746    <th align="left">Description</th>
3747  </tr>
3748
3749  <tr valign="top">
3750    <td valign="top">compare-any</td>
3751    <td valign="top">Crop the second and later frames to the smallest rectangle
3752        that contains all the differences between the two images.  No GIF <a
3753        href="#dispose" >-dispose</a> methods are taken into account. </td>
3754  </tr>
3755
3756  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3757        >-deconstruct</a> operator, and does not preserve animations normal
3758        working, especially when animation used layer disposal methods such as
3759        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3760  </tr>
3761
3762  <tr valign="top">
3763    <td valign="top">compare-clear</td>
3764    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3765       opaque pixels which become transparent in the second frame. That is the
3766       smallest image needed to mask or erase pixels for the next frame. </td>
3767  </tr>
3768
3769  <tr valign="top">
3770    <td valign="top">compare-overlay</td>
3771    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3772       extra color to the next image, as a result of overlaying color pixels.
3773       That is the smallest single overlaid image to add or change colors. </td>
3774   </tr>
3775
3776   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3777       composition method '<kbd>change-mask</kbd>', to reduce the image to
3778       just the pixels that need to be overlaid. </td>
3779   </tr>
3780
3781  <tr valign="top">
3782    <td valign="top">coalesce</td>
3783    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3784        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3785        current image sequence to form a fully defined animation sequence, as
3786        it should be displayed.  Effectively converting a GIF animation into a
3787        'film strip'-like animation.  </td>
3788  </tr>
3789
3790  <tr valign="top">
3791    <td valign="top">composite</td>
3792    <td valign="top">Alpha Composition of two image lists, separated by a
3793        "<kbd>null:</kbd>" image, with the destination image list first, and
3794        the source images last.  An image from each list are composited
3795        together until one list is finished. The separator image and source
3796        image lists are removed. </td>
3797  </tr>
3798
3799
3800  <tr><td></td>
3801    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3802        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3803        canvas size of the first image in each list. Unlike a normal <a
3804        href="#composite" >-composite</a> operation, the canvas offset is also
3805        added to the final composite positioning of each image. </td> </tr>
3806
3807  <tr><td></td>
3808    <td>If one of the image lists only contains one image, that image is
3809        applied to all the images in the other image list, regardless of which
3810        list it is. In this case it is the image meta-data of the list which
3811        preserved.  </td>
3812  </tr>
3813
3814
3815  <tr valign="top">
3816    <td valign="top">dispose</td>
3817    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3818        the animation after the layer disposal method has been applied, before
3819        the next sub-frame image is overlaid. That is the 'dispose' image that
3820        results from the application of the GIF <a href="#dispose"
3821        >-dispose</a> method.  This allows you to check what
3822        is going wrong with a particular animation you may be developing.
3823        </td>
3824  </tr>
3825
3826  <tr valign="top">
3827    <td valign="top">flatten</td>
3828    <td valign="top">Create a canvas the size of the first images virtual
3829        canvas using the current <a href="#background" >-background</a> color,
3830        and <a href="#compose" >-compose</a> each image in turn onto that
3831        canvas.  Images falling outside that canvas is clipped. Final
3832        image will have a zero virtual canvas offset. </td>
3833  </tr>
3834
3835  <tr><td></td>
3836    <td>This usally used as one of the final 'image layering' operations
3837        overlaying all the prepared image layers into a final image. </td>
3838  </tr>
3839
3840  <tr><td></td>
3841    <td>For a single image this method can also be used to fillout a virtual
3842        canvas with real pixels, or to underlay a opaque color to remove
3843        transparency from an image.</td>
3844  </tr>
3845
3846
3847  <tr valign="top">
3848    <td valign="top">merge</td>
3849    <td valign="top">As 'flatten' method but merging all the given image
3850        layers to create a new layer image just large enough to hold all the
3851        image without clipping or extra space. The new images virtual offset
3852        will preserve the position of the new layer, even if this offset is
3853        negative.  The virtual canvas size of the first image is preserved.
3854        </td>
3855  </tr>
3856
3857  <tr><td></td><td>Caution is advised when handling image layers with
3858        negative offsets as few image file formats handle them correctly.
3859        Following this operation methd with <a href="#repage" >+repage</a>
3860        will remove the layer offset, and create a image in which all the
3861        overlaid image positions relative to each other is preserved, though
3862        not nessaraily exactly where you specified them.
3863        </td>
3864  </tr>
3865
3866  <tr><td></td><td>See also 'trim-bounds' below whcih is closely related but
3867        without  doing the'flatten' to merge the images together. </td>
3868  </tr>
3869
3870  <tr valign="top">
3871    <td valign="top">mosaic</td>
3872    <td valign="top">As 'flatten' method but expanding the initial canvas size
3873        of the first image in a positive direction only so as to hold all the
3874        image layers.  However as a virtual canvas is 'locked' to the origin,
3875        by its own definition, image layers with a negative offsets will still
3876        become clipped by the top and left edges. See 'merge' or 'trim-bounds'
3877        if this could be a problem. </td>
3878
3879  </tr>
3880
3881  <tr><td></td><td>This method is commonly used to layout individual image
3882        using various offset but without knowing the final canvas size. The
3883        resulting image will, like 'flatten' not have any virtual offset, so
3884        can be saved to any image file format. </td>
3885  </tr>
3886
3887
3888  <tr valign="top">
3889    <td valign="top">optimize</td>
3890    <td valign="top">Optimize a coalesced animation, into GIF animation using
3891        a number of general techniques.  This currently a short cut to
3892        apply both the '<kbd>optimize-frame</kbd>', and
3893        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3894        include other optimization methods as they are developed. </td>
3895  </tr>
3896
3897  <tr valign="top">
3898    <td valign="top">optimize-frame</td>
3899    <td valign="top">Optimize a coalesced animation, into GIF animation by
3900        reducing the number of pixels per frame as much as possible by
3901        attempting to pick the best layer disposal method to use, while ensuring
3902        the result will continue to animate properly. </td>
3903  </tr>
3904
3905  <tr><td></td><td> There is no guarantee that the best optimization is found.
3906        But then no reasonably fast GIF optimization algorithm can do this.
3907        However this does seem to do better than most other GIF frame
3908        optimizers seen. </td>
3909  </tr>
3910
3911  <tr valign="top">
3912    <td valign="top">optimize-plus</td>
3913    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3914        overall optimization by adding extra frames to the animation, without
3915        changing the final look or timing of the animation.  The frames are
3916        added to attempt to separate the clearing of pixels from the
3917        overlaying of new additional pixels from one animation frame to the
3918        next.  If this does not improve the optimization (for the next frame
3919        only), it will fall back to the results of the previous normal
3920        '<kbd>optimize-frame</kbd>' technique. </td>
3921  </tr>
3922
3923  <tr><td></td><td>There is the possibility that the change in the disposal
3924        style will result in a worsening in the optimization of later frames,
3925        though this is unlikely. In other words there no guarantee that it is
3926        better than the normal '<kbd>optimize-frame</kbd>' technique. For some
3927        animations however you can get a vast improvement in the final
3928        animation size. </td>
3929  </tr>
3930
3931  <tr valign="top">
3932    <td valign="top">optimize-transparency</td>
3933    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3934        overlay images with transparency, if it does not change the resulting
3935        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3936        </td>
3937  </tr>
3938
3939  <tr><td></td><td>This should allow a existing frame optimized GIF animation
3940        to compress into a smaller file size due to larger areas of one
3941        (transparent) color rather than a pattern of multiple colors repeating
3942        the current disposed image of the last frame. </td>
3943  </tr>
3944
3945  <tr valign="top">
3946    <td valign="top">remove-dups</td>
3947    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3948        images, so as to simplify layer overlays of coalesced animations.
3949        </td>
3950  </tr>
3951
3952   <tr><td></td><td>Usually this a result of using a constant time delay
3953        across the whole animation, or after a larger animation was split into
3954        smaller sub-animations.  The duplicate frames could also have been
3955        used as part of some frame optimization methods. </td>
3956  </tr>
3957
3958  <tr valign="top">
3959    <td valign="top">remove-zero</td>
3960    <td valign="top">Remove any image with a zero time delay, unless ALL the
3961        images have a zero time delay (and is not a proper timed animation, a
3962        warning is then issued). </td>
3963  </tr>
3964
3965  <tr><td></td><td>In a GIF animation, such images are usually frames which
3966        provide partial intermediary updates between the frames that are
3967        actually displayed to users.  These frames are usally added for
3968        improved frame optimization in GIF animations. </td>
3969  </tr>
3970
3971  <tr valign="top">
3972    <td valign="top">trim-bounds</td>
3973    <td valign="top">Find the bounds of all the images in the current
3974        image sequence, then adjust the offsets so all images are contained on
3975        a minimal positive canvas. None of the image data is modified or
3976        merged, only the individual image virtual canvas size and offset.
3977        All the images is given the same canvas size, and and will have
3978        a positive offset, but will remain in the same position relative to
3979        each other. As a result of the minimal canvas size at least one image
3980        will touch every edge of that canvas.  The image data touching those
3981        edges however may be transparent.  </td>
3982  </tr>
3983
3984  <tr><td></td><td>The result is much like if you used 'merge' followed by a
3985        <a href="#repage" >+repage</a> option, except that all the images
3986        have been kept separate.  If 'flatten' is used after using
3987        'trim-bounds' you will get the same result.  </td>
3988  </tr>
3989
3990  </tbody>
3991</table>
3992
3993<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3994
3995<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3996>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3997>-mosaic</a> are only aliases for the above methods and may be depreciated in
3998the future.  Also see  <a href="#page" >-page</a>,  <a href="#repage"
3999>-repage</a> operators, the <a href="#compose" >-compose</a> setting, and the
4000GIF <a href="#dispose" >-dispose</a> and  <a href="#delay" >-delay</a>
4001settings. </p>
4002
4003
4004<div style="margin: auto;">
4005  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
4006</div>
4007
4008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
4009
4010<p>Given one, two or three values delimited with commas: black-point,
4011white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
4012white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
4013point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
4014contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
4015both black and white points are percentages of the full color range.  Gamma
4016will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
4017omitted, the default of 1.0 (no gamma correction) is assumed.</p>
4018
4019<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
4020the given '<kbd>black_point</kbd>' value in the original image is set to
4021zero (or black), while the given '<kbd>white_point</kbd>' value is set to
4022<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
4023to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
4024adjusted. </p>
4025
4026<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
4027adding the special '!' flag anywhere in the argument list, will cause the
4028operator to do the reverse of the level adjustment.  That is a zero, or
4029<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
4030adjusted to the given level values, allowing you to de-contrast, or compress
4031the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
4032
4033<p>Only the channels defined by the current <a href="#channel">-channel</a>
4034setting are adjusted (defaults to RGB color channels only), allowing you to
4035limit the effect of this operator. </p>
4036
4037<p>Please note that the transparency channel is treated as 'matte'
4038values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
4039
4040
4041<div style="margin: auto;">
4042  <h4><a id="level-colors"></a>-level-colors {<em
4043  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
4044</div>
4045
4046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
4047
4048<p>This function is exactly like <a href="#level">-level</a>, except that the
4049value value for each color channel is determined by the
4050'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
4051described under the <a href="#fill">-fill</a> option). </p>
4052
4053<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
4054is mapped to become 'black' and 'white' respectively, with all the other
4055colors linearly adjusted (or clipped) to match that change. Each channel is
4056adjusted separately using the channel values of the colors specified. </p>
4057
4058<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
4059will map the image color 'black' and 'white' to the given colors
4060respectively, resulting in a gradient (de-contrasting) tint of the image to
4061those colors. This can also be used to convert a plain gray-scale image into a
4062one using the gradient of colors specified. </p>
4063
4064<p>By supplying a single color with a comma separator either before or after
4065that color, will just replace the respective 'black' or 'white' point
4066respectively.  But if no comma separator is provided, the given color is
4067used for both the black and white color points, making the operator either
4068threshold the images around that color (- form) or set all colors to that
4069color (+ form). </p>
4070
4071
4072<div style="margin: auto;">
4073  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
4074</div>
4075
4076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
4077
4078<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
4079
4080<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
4081
4082<p class="crtsnip">
4083  -limit memory 32MiB -limit map 64MiB
4084</p>
4085
4086<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
4087
4088<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
4089  File         Area       Memory          Map         Disk   Thread         Time
4090  ------------------------------------------------------------------------------
4091   768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
4092</pre>
4093
4094<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
4095
4096<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
4097
4098<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
4099
4100<p class="crtsnip">
4101-limit area 10mb
4102</p>
4103
4104<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
4105
4106<p class="crtsnip">
4107-limit area 10mb -limit disk 500mb
4108</p>
4109
4110<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
4111
4112<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
4113
4114<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
4115</p>
4116
4117<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
4118</p>
4119
4120<div style="margin: auto;">
4121  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
4122</div>
4123
4124<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
4125
4126<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
4127and uses a 'histogram bin' to determine the range of color values that needs to
4128be stretched.  However it then stretchs those colors using the <a
4129href="#level" >-level</a> operator.</p>
4130
4131<p>As such while the initial determination may have 'binning' round off
4132effects, the image colors are stretched mathematically, rather than using the
4133histogram bins.  This makes the operator more accurate. </p>
4134
4135<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4136'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4137perfect stretch of the color range. </p>
4138
4139<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4140normalization of mathematical images. </p>
4141
4142<p>This operator is under review for re-development. </p>
4143
4144
4145<div style="margin: auto;">
4146  <h4><a id="linewidth"></a>-linewidth</h4>
4147</div>
4148
4149<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4150
4151<div style="margin: auto;">
4152  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4153</div>
4154
4155<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4156
4157<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4158
4159<div style="margin: auto;">
4160  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4161</div>
4162
4163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4164
4165<pre class="text">
4166   Align          Alpha          Boolean        Channel
4167   Class          ClipPath       Coder          Color
4168   Colorspace     Command        Compose        Compress
4169   Configure      DataType       Debug          Decoration
4170   Delegate       Direction      Dispose        Distort
4171   Dither         Endian         Evaluate       FillRule
4172   Filter         Font           Format         Function
4173   Gravity        ImageList      Intent         Interlace
4174   Interpolate    Kernel         Layers         LineCap
4175   LineJoin       List           Locale         LogEvent
4176   Log            Magic          Method         Metric
4177   Mime           Mode           Morphology     Module
4178   Noise          Orientation    Policy         PolicyDomain
4179   PolicyRights   Preview        Primitive      QuantumFormat
4180   Resource       SparseColor    Storage        Stretch
4181   Style          Threshold      Type           Units
4182   Validate       VirtualPixel
4183</pre>
4184
4185<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4186list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4187available:</p>
4188
4189<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4190<div style="margin: auto;">
4191  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4192</div>
4193
4194<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4195
4196<p>This option specifies the format for the log printed when the <a
4197href="#debug">-debug</a> option is active.</p>
4198
4199<p>You can display the following components by embedding special format
4200characters:</p>
4201
4202<pre class="text">
4203   %d  domain
4204   %e  event
4205   %f  function
4206   %l  line
4207   %m  module
4208   %p  process ID
4209   %r  real CPU time
4210   %t  wall clock time
4211   %u  user CPU time
4212   %%  percent sign
4213   \n  newline
4214   \r  carriage return
4215</pre>
4216
4217<p>For example:</p>
4218
4219<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4220<p>The default behavior is to print all of the components.</p>
4221
4222<div style="margin: auto;">
4223  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4224</div>
4225
4226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4227
4228<p>Set iterations to zero to repeat the animation an infinite number of times,
4229otherwise the animation repeats itself up to <em class="arg">iterations</em>
4230times.</p>
4231
4232<div style="margin: auto;">
4233  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4234</div>
4235
4236<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4237
4238<div style="margin: auto;">
4239  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4240</div>
4241
4242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4243
4244
4245<div style="margin: auto;">
4246  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4247</div>
4248
4249<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4250
4251<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4252
4253<pre class="text">
4254   best
4255   default
4256   gray
4257   red
4258   green
4259   blue
4260</pre>
4261
4262<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4263Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4264the type and <kbd>display</kbd> searches the list of colormap types in
4265<kbd>top-to-bottom</kbd> order until one is located. See <em
4266class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4267
4268
4269<div style="margin: auto;">
4270  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4271</div>
4272
4273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4274
4275<p>Here are the valid components of a map:</p>
4276
4277<pre class="text">
4278   r  red pixel component
4279   g  green pixel component
4280   b  blue pixel component
4281   a  alpha pixel component (0 is transparent)
4282   o  opacity pixel component (0 is opaque)
4283   i  grayscale intensity pixel component
4284   c  cyan pixel component
4285   m  magenta pixel component
4286   y  yellow pixel component
4287   k  black pixel component
4288   p  pad component (always 0)
4289</pre>
4290
4291<p>You can specify as many of these components as needed in any order (e.g.
4292bgr).  The components can repeat as well (e.g. rgbr).</p>
4293
4294
4295<div style="margin: auto;">
4296  <h4><a id="mask"></a>-mask
4297<em class="arg">filename</em></h4>
4298</div>
4299
4300<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Prevent updates to image pixels specified by the mask.</td><td style='text-align:right;'></td></tr></table>
4301
4302<p>This the same as using a mask used for composite masking operations, with
4303grayscale values causing blended updates of the image the mask is attached to.
4304</P>
4305
4306<p>Use <a href="#mask">+mask</a> to remove the mask from images.</p>
4307
4308<p>Also see <a href="#clip-mask">-clip-mask</a> which work in the same way,
4309but with strict boolean masking. </p>
4310
4311<div style="margin: auto;">
4312  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4313</div>
4314
4315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4316
4317<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4318
4319<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4320style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4321
4322<div style="margin: auto;">
4323  <h4><a id="maximum"></a>-maximum</h4>
4324</div>
4325
4326<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4327
4328<p>Select the 'maximum' value from all the surrounding pixels. </p>
4329
4330<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4331name. </p>
4332
4333<div style="margin: auto;">
4334  <h4><a id="median"></a>-median <em class="arg">geometry</em></h4>
4335</div>
4336
4337<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4338
4339<p>Select the 'middle' value from all the surrounding pixels. </p>
4340
4341<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4342name. </p>
4343
4344<div style="margin: auto;">
4345  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4346</div>
4347
4348<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4349
4350<p>Choose from:</p>
4351
4352<pre class="text">
4353  AE     absolute error count, number of different pixels (-fuzz effected)
4354  FUZZ   mean color distance
4355  MAE    mean absolute error (normalized), average channel error distance
4356  MEPP   mean error per pixel (normalized mean error, normalized peak error)
4357  MSE    mean error squared, average of the channel error squared
4358  NCC    normalized cross correlation
4359  PAE    peak absolute (normalize peak absolute)
4360  PSNR   peak signal to noise ratio
4361  RMSE   root mean squared (normalized root mean squared)
4362</pre>
4363
4364<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4365with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4366only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4367size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4368'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4369for about half the pixels to be similar. </p>
4370
4371<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4372('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4373normalized) from a single comparison run. </p>
4374
4375<p>To print a complete list of metrics, use the <a href="#list">-list
4376metrics</a> option.</p>
4377
4378
4379<div style="margin: auto;">
4380  <h4><a id="minimum"></a>-minimum</h4>
4381</div>
4382
4383<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4384
4385<p>Select the 'minimal' value from all the surrounding pixels. </p>
4386
4387<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4388name. </p>
4389
4390
4391
4392<div style="margin: auto;">
4393  <h4><a id="mode"></a>-mode <em class="arg">geometry</em></h4>
4394</div>
4395
4396<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make each pixel the 'predominant color' of the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
4397
4398<div style="margin: auto;">
4399  <h4>-mode <em class="arg">value</em></h4>
4400</div>
4401
4402<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4403
4404<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4405Unframe, or Concatenate</kbd></p>
4406
4407<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4408for a list of <a href="#mode" >-mode</a> arguments available in your
4409ImageMagick installation.</p>
4410
4411
4412<div style="margin: auto;">
4413  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4414</div>
4415
4416<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4417class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4418
4419<p>The arguments are given as a percentages of variation. A value of 100 means
4420no change, and any missing values are taken to mean 100.</p>
4421
4422<p>The <em class="arg">brightness</em> is a multiplier of the overall
4423brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4424twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4425before and after. </p>
4426
4427<p>The <em class="arg">saturation</em> controls the amount of color in an
4428image. For example, 0 produce a grayscale image, while a large value such as
4429200 produce a very colorful, 'cartoonish' color.</p>
4430
4431<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4432within the image by the amount specified. For example, 50 results in
4433a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4434A value of either 0 or 200 results in a complete 180 degree rotation of the
4435image. Using a value of 300 is a 360 degree rotation resulting in no change to
4436the original image. </p>
4437
4438<p>For example, to increase the color brightness by 20% and decrease the color
4439saturation by 10% and leave the hue unchanged, use <a
4440href="#modulate">-modulate 120,90</a>.</p>
4441
4442<p>Use <a href="#set">-set</a> attribute of '<kbd
4443class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4444modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4445<kbd>HWB</kbd>.  For example,</p>
4446
4447<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4448
4449<div style="margin: auto;">
4450  <h4><a id="monitor"></a>-monitor</h4>
4451</div>
4452
4453<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4454
4455
4456<div style="margin: auto;">
4457  <h4><a id="monochrome"></a>-monochrome</h4>
4458</div>
4459
4460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4461
4462
4463<div style="margin: auto;">
4464  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4465</div>
4466
4467<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4468
4469<p>Both the image pixels and size are linearly interpolated to give the
4470appearance of a meta-morphosis from one image to the next, over all the images
4471in the current image list. The added images are the equivalent of a <a
4472href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4473argument determine how many images to interpolate between each image. </p>
4474
4475
4476<div style="margin: auto;">
4477  <h4><a id="morphology"></a>-morphology</h4>
4478  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4479</div>
4480
4481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4482
4483<p>Until I get around to writing a option summary for this, see <a
4484href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4485Morphology</a>. </p>
4486
4487
4488<div style="margin: auto;">
4489  <h4><a id="mosaic"></a>-mosaic</h4>
4490</div>
4491
4492<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4493
4494
4495<div style="margin: auto;">
4496  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4497</div>
4498
4499<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4500
4501<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4502angle given is the angle toward which the image is blurred.  That is the
4503direction people would consider the object is coming from. </p>
4504
4505<p>Note that the blur is not uniform distribution, giving the motion a
4506definite sense of direction of movement. </p>
4507
4508<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4509pixels which are outside the image proper are blurred into the final result.
4510</p>
4511
4512<div style="margin: auto;">
4513  <h4><a id="name"></a>-name</h4>
4514</div>
4515
4516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4517<div style="margin: auto;">
4518  <h4><a id="negate"></a>-negate</h4>
4519</div>
4520
4521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4522
4523<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4524
4525<div style="margin: auto;">
4526  <h4><a id="noise"></a>-noise <em class="arg">geometry</em><br/>
4527  +noise <em class="arg">type</em></h4>
4528</div>
4529
4530<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4531
4532<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4533
4534<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4535
4536<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4537
4538<pre class="text">
4539   Gaussian
4540   Impulse
4541   Laplacian
4542   Multiplicative
4543   Poisson
4544   Random
4545   Uniform
4546</pre>
4547
4548<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4549
4550<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4551the use of a controlling value to specify teh amount of noise that should be
4552added to an image. </p>
4553
4554
4555<div style="margin: auto;">
4556  <h4><a id="normalize"></a>-normalize</h4>
4557</div>
4558
4559<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4560
4561<p>The intensity values are stretched to cover the entire range of possible
4562values. While doing so, black-out at most <em>2%</em> of the pixels and
4563white-out at most <em>1%</em> of the pixels.</p>
4564
4565<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4566is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4567(Before this version, it was equivalent to <a href="#contrast-stretch"
4568>-contrast-stretch 2%x99%</a>).</p>
4569
4570<p>All the channels are normalized in concert by the came amount so as to
4571preserve color integrity, when the default <a href="#channel" >+channel</a>
4572setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4573setting will normalize the RGB channels independently.</p>
4574
4575<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4576Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4577that is better suited to mathematically generated images. </p>
4578
4579<p>This operator is under review for re-development. </p>
4580
4581
4582<div style="margin: auto;">
4583  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4584</div>
4585
4586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4587class="arg">threshold map</em> specified, and a uniform color map with the
4588given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4589
4590<p>You can choose from these standard threshold maps:</p>
4591
4592<pre class="text">
4593   threshold   1x1   Threshold 1x1 (non-dither)
4594   checks      2x1   Checkerboard 2x1 (dither)
4595   o2x2        2x2   Ordered 2x2 (dispersed)
4596   o3x3        3x3   Ordered 3x3 (dispersed)
4597   o4x4        4x4   Ordered 4x4 (dispersed)
4598   o8x8        8x8   Ordered 8x8 (dispersed)
4599   h4x4a       4x1   Halftone 4x4 (angled)
4600   h6x6a       6x1   Halftone 6x6 (angled)
4601   h8x8a       8x1   Halftone 8x8 (angled)
4602   h4x4o             Halftone 4x4 (orthogonal)
4603   h6x6o             Halftone 6x6 (orthogonal)
4604   h8x8o             Halftone 8x8 (orthogonal)
4605   h16x16o           Halftone 16x16 (orthogonal)
4606   c5x5b       c5x5  Circles 5x5 (black)
4607   c5x5w             Circles 5x5 (white)
4608   c6x6b       c6x6  Circles 6x6 (black)
4609   c6x6w             Circles 6x6 (white)
4610   c7x7b       c7x7  Circles 7x7 (black)
4611   c7x7w             Circles 7x7 (white)
4612</pre>
4613
4614<p> The <kbd>threshold</kbd> generated a simple 50% threshold of the image.
4615This could be used with <em class="arg" >level</em> to do the equivalent of <a
4616href="#posterize" >-posterize</a> to reduce an image to basic primary colors.
4617</p>
4618
4619<p>The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4620pattern. That is a grayscale will become a pattern of solid black, solid
4621white, and  mid-tone colors into a checkerboard pattern of black and white.
4622</p>
4623
4624<p>You can define your own <em class="arg" >threshold map</em> for ordered
4625dithering and halftoning your images, in either personal or system
4626<kbd>thresholds.xml</kbd> XML file. See <a href="resources.html" >Resources</A>
4627for more details of configuration files. </p>
4628
4629<p>To print a complete list of the thresholds that have been defined, use the
4630<a href="#list" >-list threshold</a> option.</p>
4631
4632<p>Note that at this time the same threshold dithering map is used for all
4633color channels, no attempt is made to offset or rotate the map for different
4634channels is made, to create an offset printing effect. Also as the maps are
4635simple threshold levels, the halftone and circle maps will create incomplete
4636circles along the edges of a colored area. Also all the effects are purely
4637on/off boolean effects, without anti-aliasing to make the circles smooth
4638looking. Large dots can be made to look better with a small amount of blurring
4639after being created. </p>
4640
4641
4642<div style="margin: auto;">
4643  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4644</div>
4645
4646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4647
4648<p>The <em class="arg">color</em> argument is defined using the format
4649described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4650>-fuzz</a> setting can be used to match and replace colors similar to the one
4651given.</p>
4652
4653<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4654the target color. </p>
4655
4656<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4657as <a href="#opaque" >-opaque</a> but replaces the matching color with
4658transparency rather than the current <a href="#fill">-fill</a> color setting.
4659To ensure that it can do this it also ensures that the image has an alpha
4660channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4661the new transparent colors, and does not require you to modify the <a
4662href="#channel">-channel</a> to enable alpha channel handling. </p>
4663
4664
4665<div style="margin: auto;">
4666  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4667</div>
4668
4669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4670
4671<p>Choose from these orientations:</p>
4672
4673<pre class="text">
4674   bottom-left
4675   bottom-right
4676   left-bottom
4677   left-top
4678   right-bottom
4679   right-top
4680   top-left
4681   top-right
4682   undefined
4683</pre>
4684
4685<p>To print a complete list of orientations, use the <a href="#list" >-list
4686orientation</a> option.</p>
4687
4688
4689<div style="margin: auto;">
4690  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4691  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4692  +page
4693  </h4>
4694</div>
4695
4696<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4697
4698<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4699
4700<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4701
4702<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4703<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4704<thead>
4705        <tr valign="top">
4706    <th align="center"><em class="arg">media</em></th>
4707    <th align="center"><em class="arg">width</em></th>
4708    <th align="center"><em class="arg">height</em></th>
4709        </tr>
4710</thead>
4711<tbody>
4712<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4713<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4714<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4715<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4716<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4717<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4718<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4719<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4720<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4721<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4722<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4723<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4724<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4725<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4726<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4727<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4728<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4729<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4730<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4731<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4732<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4733<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4734<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4735<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4736<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4737<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4738<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4739<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4740<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4741<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4742<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4743<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4744<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4745<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4746<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4747<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4748<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4749<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4750</tbody>
4751</table>
4752
4753
4754
4755
4756<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4757
4758<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4759
4760<p>The default page dimensions for a TEXT image is 612x792.</p>
4761
4762<p>This option is used in concert with <a href="#density">-density</a>.</p>
4763
4764<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4765
4766<div style="margin: auto;">
4767  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4768</div>
4769
4770<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4771
4772<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4773
4774<div style="margin: auto;">
4775  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4778
4779<div style="margin: auto;">
4780  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4781</div>
4782
4783<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4784
4785<p>Pause for the specified number of seconds before repeating the animation.</p>
4786
4787<div style="margin: auto;">
4788  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4789</div>
4790
4791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4792
4793<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4794
4795<div style="margin: auto;">
4796  <h4><a id="ping"></a>-ping</h4>
4797</div>
4798
4799<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4800
4801<div style="margin: auto;">
4802  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4803</div>
4804
4805<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4806
4807<div style="margin: auto;">
4808  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4809</div>
4810
4811<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4812
4813<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4814
4815<div style="margin: auto;">
4816  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4817</div>
4818
4819<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4820
4821<div style="margin: auto;">
4822  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4823</div>
4824
4825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4826
4827<div style="margin: auto;">
4828  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4829</div>
4830
4831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4832
4833<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4834
4835<pre class="text">
4836   Rotate           Shear            Roll             Hue
4837   Saturation       Brightness       Gamma            Spiff
4838   Dull             Grayscale        Quantize         Despeckle
4839   ReduceNoise      Add Noise        Sharpen          Blur
4840   Threshold        EdgeDetect       Spread           Shade
4841   Raise            Segment          Solarize         Swirl
4842   Implode          Wave             OilPaint         CharcoalDrawing
4843   JPEG
4844</pre>
4845
4846<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4847
4848<p>The default preview is <kbd>JPEG</kbd>.</p>
4849
4850<div style="margin: auto;">
4851  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4852</div>
4853
4854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4855
4856<div style="margin: auto;">
4857  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4858</div>
4859
4860<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4861
4862<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4863
4864<div style="margin: auto;">
4865  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4866  +profile <em class="arg">profile_name</em></h4>
4867</div>
4868
4869<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4870
4871<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4872
4873<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4874
4875<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4876
4877<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4878
4879<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4880
4881<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4882<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4883
4884<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4885<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4886CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4887</p>
4888
4889<div style="margin: auto;">
4890  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4891</div>
4892
4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4894
4895<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
4896highest compression) to 100 (best quality but least effective compression).
4897The default is to use the estimated quality of your input image if it can
4898be determined, otherwise 92. When the quality is greater than 90, then the
4899chroma channels are not downsampled.
4900Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the
4901factors for chroma downsampling.</p>
4902
4903<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4904
4905<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4906
4907<p>For the MNG and PNG image formats, the quality value sets the zlib
4908compression level (quality / 10) and filter-type (quality % 10).  The default
4909PNG "quality" is 75, which means compression level 7 with adaptive PNG
4910filtering, unless the image has a color map, in which case it means
4911compression level 7 with no PNG filtering.</p>
4912
4913<p>For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4914
4915<p>If filter-type is 4 or less, the specified PNG filter-type is used for
4916all scanlines:</p>
4917
4918<pre class="text">
4919   0: none
4920   1: sub
4921   2: up
4922   3: average
4923   4: Paeth
4924</pre>
4925
4926<p>If filter-type is 5, adaptive filtering is used when quality is greater
4927than 50 and the image does not have a color map, otherwise no filtering is
4928used.</p>
4929
4930<p>If filter-type is 6, adaptive filtering
4931with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4932
4933<p>Only if the output is MNG, if filter-type is 7, the LOCO color
4934transformation (intrapixel differencing) and adaptive filtering
4935with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4936
4937<p>If the filter-type is 8 the zlib Z_RLE compression strategy is used with
4938 no PNG filtering.</p>
4939
4940<p>If the filter-type is 9 the zlib Z_RLE compression strategy is used with
4941 adaptive PNG filtering.</p>
4942
4943<p>The quality setting has no effect on the appearance or signature of PNG
4944and MNG images, since the compression is always lossless.</p>
4945
4946<p>Not all combinations of compression level, strategy, and PNG filter type
4947can be obtained using the -quality option.  For more precise control,
4948you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
4949PNG:compression-filter=N defines, respectively, instead.
4950See <a href="#define">-define</a>. Values from the defines take precedence
4951over values from the -quality option.</p>
4952
4953<p>For further information, see
4954the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4955
4956<div style="margin: auto;">
4957  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4958</div>
4959
4960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4961
4962<p>This setting defines the colorspace used to sort out and reduce the number
4963of colors needed by an image (for later dithering) by operators such as <a
4964href="#colors" >-colors</a>, Note that color reducion also happens
4965automatically when saving images to color-limited image file formats, such as
4966GIF, and PNG8.</p>
4967
4968
4969<div style="margin: auto;">
4970  <h4><a id="quiet"></a>-quiet</h4>
4971</div>
4972
4973<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4974
4975<div style="margin: auto;">
4976  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4977</div>
4978
4979<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4980
4981<p>Note that this is actually a rotational blur rather than a radial and as
4982such actually mis-named. </p>
4983
4984<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4985pixels which are outside the image proper are blurred into the final result.
4986</p>
4987
4988
4989<div style="margin: auto;">
4990  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4991</div>
4992
4993<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4994
4995<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4996</p>
4997
4998<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4999
5000<div style="margin: auto;">
5001  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
5002</div>
5003
5004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5005
5006<div style="margin: auto;">
5007  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
5008</div>
5009
5010<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
5011
5012<div style="margin: auto;">
5013  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
5014</div>
5015
5016<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
5017
5018<div style="margin: auto;">
5019  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
5020</div>
5021
5022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
5023
5024<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
5025the given colors are dithered over the image as necessary, otherwise the closest
5026color (in RGB colorspace) is selected to replace that pixel in the image. </p>
5027
5028<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
5029images in the current image sequence, all the images will have the same color
5030table.  That means that when saved to a file format such as GIF, it will use
5031that color table as a single common or global color table, for all the images,
5032without requiring extra local color tables. </p>
5033
5034<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
5035sequence to use a common color map over all the images. This equivalent to
5036appending all the images together (without extra background colors) and color
5037reducing those images using <a href="#colors">-colors</a> with a 256 color
5038limit, then <a href="#remap">-remap</a> those colors over the original list of
5039images. This ensures all the images follow a single color map. </p>
5040
5041<p>If the number of colors over all the images is less than 256, then <a
5042href="#remap">+remap</a> should not perform any color reduction or dithering, as
5043no color changes are needed. In that case, its only effect is to force the use
5044of a global color table.  This recommended after using either <a
5045href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
5046reduce the number of colors in an animated image sequence. </p>
5047
5048<div style="margin: auto;">
5049  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
5050</div>
5051
5052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
5053
5054<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
5055
5056<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5057
5058<div style="margin: auto;">
5059  <h4><a id="remote"></a>-remote</h4>
5060</div>
5061
5062<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
5063
5064<p>The only command recognized is the name of an image file to load.</p>
5065
5066<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
5067
5068<div style="margin: auto;">
5069  <h4><a id="render"></a>-render</h4>
5070</div>
5071
5072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
5073
5074<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
5075
5076<div style="margin: auto;">
5077<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
5078</div>
5079
5080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
5081
5082<p>This option is like <a href="#page">-page</a> but acts as an image operator
5083rather than a setting.  You can separately set the canvas size or the offset
5084of the image on that canvas by only providing those components. </p>
5085
5086<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5087
5088<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
5089offset to move the image relative to its previous position. This useful for
5090animation sequences. </p>
5091
5092<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
5093recalculate the canvas size so the image (at its current offset) will appear
5094completely on that canvas (unless it has a negative offset).</p>
5095
5096<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
5097canvas meta-data from the images. </p>
5098
5099<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
5100directly assign virtual canvas meta-data. </p>
5101
5102
5103<div style="margin: auto;">
5104  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
5105</div>
5106
5107<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
5108
5109<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
5110
5111<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
5112
5113<div style="margin: auto;">
5114  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
5115</div>
5116
5117<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5118
5119<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5120
5121<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5122
5123<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5124
5125<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5126<div style="margin: auto;">
5127  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5128</div>
5129
5130<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5131
5132<div style="margin: auto;">
5133  <h4><a id="reverse"></a>-reverse</h4>
5134</div>
5135
5136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5137
5138
5139<div style="margin: auto;">
5140  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5141</div>
5142
5143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5144
5145<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5146
5147
5148<div style="margin: auto;">
5149  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5150</div>
5151
5152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5153
5154<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5155
5156<p>Empty triangles in the corners, left over from rotating the image, are
5157filled with the <kbd>background</kbd> color. </p>
5158
5159<p>See also the <a href="#distort">-distort</a> operator and specifically the
5160'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5161
5162
5163<div style="margin: auto;">
5164  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5165</div>
5166
5167<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5168
5169<p>Change the image size simply by directly sampling the pixels original
5170image.  When magnifying, pixels are replicated in blocks.  When minifying,
5171pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5172
5173<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5174a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5175neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5176avoids all the filter processing of the image. As such it completely ignores
5177the current <a href="#filter">-filter</a> setting. </p>
5178
5179<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5180will be added to the resulting image, though some colors may disappear. </p>
5181
5182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5183ignored, unlike <a href="#resize">-resize</a>. </p>
5184
5185
5186<div style="margin: auto;">
5187  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5188</div>
5189
5190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5191
5192<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5193
5194<div style="margin: auto;">
5195  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5196</div>
5197
5198<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5199
5200<p>Change the image size simply by replacing pixels by averaging pixels
5201together when minifying, or replacing pixels when magnifing.  </p>
5202
5203<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5204a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5205faster, as it avoids all the filter processing of the image. As such it
5206completely ignores the current <a href="#filter">-filter</a> setting. </p>
5207
5208<p>If when shrinking (minifying) images the original image is some integer
5209multiple of the new image size, the number of pixels avergaed together to
5210produce the new pixel color is the same across the whole image. This is
5211a special case known as 'binning' and is often used as a method of reducing
5212noise in image such as those generated by digital cameras, especially in low
5213light conditions. </p>
5214
5215
5216<div style="margin: auto;">
5217  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5218</div>
5219
5220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5221
5222<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5223
5224<div style="margin: auto;">
5225  <h4><a id="screen"></a>-screen</h4>
5226</div>
5227
5228<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5229
5230<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5231
5232<div style="margin: auto;">
5233  <h4><a id="seed"></a>-seed</h4>
5234</div>
5235
5236<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5237
5238<div style="margin: auto;">
5239  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5240</div>
5241
5242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5243
5244<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5245
5246<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5247
5248<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5249of the color clusters is returned.</p>
5250
5251
5252<div style="margin: auto;">
5253  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-selective-blur <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5254</div>
5255
5256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5257
5258<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5259
5260<div style="margin: auto;">
5261  <h4><a id="separate"></a>-separate</h4>
5262</div>
5263
5264<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5265
5266<div style="margin: auto;">
5267  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5268</div>
5269
5270<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5271
5272<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5273
5274<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5275
5276
5277
5278<div style="margin: auto;">
5279  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5280  <h4>+set <em class="arg">key</em></h4>
5281</div>
5282
5283<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5284image sequence.</td><td style='text-align:right;'></td></tr></table>
5285
5286<p>This will assign (or modify) specific settings attached to all the images
5287in the current image sequence.  Using the <a href="#set">+set</a> form of the
5288option will either remove, or reset that setting to a default state, as
5289appropriate.  </p>
5290
5291<p>For example, it will modify specific well known image meta-data
5292'attributes' such as those normally overridden by: the options <a
5293href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5294href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5295assigned before the image is read in, by using a <em class="arg">key</em> of
5296the same name. </p>
5297
5298<p>If the given <em class="arg">key</em> does not match a specific known
5299'attribute ', such as shown above, the setting is stored as a a free form
5300'property' string.  Such settings are listed in <a href="#verbose"
5301>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5302</p>
5303
5304<p>This includes string 'properties' that are set by and assigned to images
5305using the options <a href="#comment" >-comment</a>, <a href="#label"
5306>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5307a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5308Escapes</a> expanded) to images as they are read in.  For example:</p>
5309
5310<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5311<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5312Properties</a> in the defined value.  For example:</p>
5313
5314<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5315<p>Other well known 'properties' that are availible include:
5316'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5317'<kbd>signature</kbd>'. </p>
5318
5319<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5320the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5321see <a href="#repage">-page</a>).  However it is designed to provide a finer
5322control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5323option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5324attribute. </p>
5325
5326<p>This option can also associate a colorspace or profile with your image.
5327For example,</p>
5328
5329<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5330<p>Some 'properties' must be defined in a specific way to be used. For
5331example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5332modify the output filename of an image. For example</p>
5333
5334<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5335<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5336be saved as a global "Artifact" exactly as if it was set using the <a
5337href="#define" >-define</a> option. As such settings are global in scope, they
5338can be used to pass 'attributes' and 'properties' of one specific image,
5339in a way that allows you to use them in a completely different image, even if
5340the original image has long since been modified or destroyed. For example: </p>
5341
5342<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5343<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5344a 'artifact' if the given <em class="arg">key</em> does not match an existing
5345'attribute' or 'property'.  </p>
5346
5347<p>You can set the attributes of the image registry by prefixing the value
5348with <kbd>registry:</kbd>.</p>
5349
5350<p>The <a href="#set">-set profile</a> option can also be used to inject
5351previously-formatted ancillary chunks into the output PNG file, using
5352the commandline option as shown below or by setting the profile via a
5353programming interface:</p>
5354
5355<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -set profile PNG-chunk-x:&lt;filename&gt; out.png</span></p>
5356<p>where <em>x</em> is a location flag and
5357<em class="arg">filename</em> is a file containing the chunk
5358name in the first 4 bytes, then a colon (":"), followed by the chunk data.
5359This encoder will compute the chunk length and CRC, so those must not
5360be included in the file.</p>
5361
5362<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
5363or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
5364of the same type, then add a short unique string after the "x" to prevent
5365subsequent profiles from overwriting the preceding ones, e.g.,</p>
5366
5367
5368<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -set profile PNG-chunk-b01:file01 / <br/>
5369            -profile PNG-chunk-b02:file02 out.png</span></p>
5370<p>&nbsp;</p>
5371
5372
5373<div style="margin: auto;">
5374  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5375</div>
5376
5377<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5378
5379<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5380
5381<div style="margin: auto;">
5382  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5383</div>
5384
5385<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5386
5387<div style="margin: auto;">
5388  <h4><a
5389id="shared-memory"></a>-shared-memory</h4>
5390</div>
5391
5392<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5393
5394<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5395
5396<div style="margin: auto;">
5397  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5398</div>
5399
5400<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5401
5402<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5403
5404<div style="margin: auto;">
5405  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5406</div>
5407
5408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5409
5410<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5411
5412<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5413
5414<div style="margin: auto;">
5415  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5416</div>
5417
5418<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5419
5420<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5421
5422<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5423
5424<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5425
5426<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5427
5428<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5429<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5430
5431<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5432<div style="margin: auto;">
5433  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5434</div>
5435
5436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5437
5438<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5439
5440<div style="margin: auto;">
5441  <h4><a id="silent"></a>-silent</h4>
5442</div>
5443
5444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5445
5446<div style="margin: auto;">
5447  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5448</div>
5449
5450<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5451
5452<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5453
5454<p>For Photo CD images, choose from these sizes:</p>
5455
5456<pre class="text">
5457   192x128
5458   384x256
5459   768x512
5460   1536x1024
5461   3072x2048
5462</pre>
5463
5464<div style="margin: auto;">
5465  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5466</div>
5467
5468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5469
5470<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5471
5472<div style="margin: auto;">
5473  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5474</div>
5475
5476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5477
5478<div style="margin: auto;">
5479  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5480</div>
5481
5482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5483
5484<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5485
5486<div style="margin: auto;">
5487  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5491
5492<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5493
5494<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5495
5496<div style="margin: auto;">
5497  <h4><a id="sparse-color"></a>-sparse-color <em
5498  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5499</div>
5500
5501<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5502
5503
5504<table class="doc">
5505  <tbody>
5506  <tr valign="top">
5507    <th align="left" style="width: 8%">Method</th>
5508    <th align="left">Description</th>
5509  </tr>
5510
5511  <tr valign="top">
5512    <td valign="top">barycentric</td>
5513    <td valign="top">three point triangle of color given 3 points.
5514        Giving only 2 points will form a linear gradient between those points.
5515        The gradient generated extends beyond the triangle created by those
5516        3 points. </td>
5517  </tr>
5518
5519  <tr valign="top">
5520    <td valign="top">bilinear</td>
5521    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5522        fall back to barycentric. </td>
5523  </tr>
5524  <tr valign="top">
5525    <td valign="top">voronoi</td>
5526    <td valign="top">Simply map each pixel to the to nearest color point
5527        given. The result are polygonal 'cells' of solid color. </td>
5528  </tr>
5529
5530  <tr valign="top">
5531    <td valign="top">shepards</td>
5532    <td valign="top">Colors points biased on the ratio of inverse distance
5533        squared. Generating spots of color in a sea of the average of
5534        colors. </td>
5535  </tr>
5536
5537  <tr valign="top">
5538    <td valign="top">inverse</td>
5539    <td valign="top">Colors points biased on the ratio of inverse distance.
5540        This generates sharper points of color rather than rounded spots of
5541        '<kbd>shepards</kbd>'  Generating spots of color in a sea of the
5542        average of colors. </td>
5543  </tr>
5544
5545  </tbody>
5546</table>
5547
5548<p>The points are placed according to the images location on the virtual
5549canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5550offset), and do not actually have to exist on the given image, but may be
5551some point beyond the edge of the image. All points are floating point values.
5552</p>
5553
5554<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5555modified, which means that by default matte/alpha transparency channel is not
5556effected. Typically transparency channel is turned off either before or after
5557the operation. </P>
5558
5559Of course if some color points are transparent to generate a transparent
5560gradient, then the image also requires transparency enabled to store the
5561values. </p>
5562
5563<p>All the above methods when given a single point of color will replace all
5564the colors in the image with the color given, regardless of the point. This is
5565logical, and provides an alternative technique to recolor a image to some
5566default value. </p>
5567
5568
5569<div style="margin: auto;">
5570  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5571</div>
5572
5573<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5574
5575<p>This will add rows and columns of the current <a
5576href="#background">-background</a> color into the given image according to the
5577given  <a href="#gravity">-gravity</a> effectd geometry setting.  >See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentually <a href="#splice">-splice</a> will divide the
5578image into four quadrants, separating them by the inserted rows and columns.
5579</P>
5580
5581If a dimension of geometry is zero no rows or columns will be added for that
5582dimension.  Similarly using a zero offset with the appropriate <a
5583href="#gravity">-gravity</a> setting will add rows and columns to the edges of
5584the image, padding the image only along that one edge. Edge padding is what <a
5585href="#splice">-splice</a> is most commonly used for. </p>
5586
5587<p>If the exact same  <em class="arg">geometry</em> and <a
5588href="#gravity">-gravity</a> is later used with <a href="#chop">-chop</a> the
5589added added all splices removed. </p>
5590
5591<div style="margin: auto;">
5592  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5593</div>
5594
5595<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5596
5597<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5598
5599<div style="margin: auto;">
5600  <h4><a id="statistic"></a>-statistic <em class="arg">type</em> <em class="arg">geometry</em></h4>
5601</div>
5602
5603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with corresponding statistic from the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
5604
5605<p>Choose from these statistic types:</p>
5606<pre class="text">
5607   Gradient   maximum difference in area
5608   Maximum    maximum value per channel in neighborhood
5609   Minimum    minimum value per channel in neighborhood
5610   Mean       average value per channel in neighborhood
5611   Median     median value per channel in neighborhood
5612   Mode       mode (most frequent) value per channel in neighborhood
5613   Nonpeak    value just before or after the median value per channel in neighborhood
5614</pre>
5615
5616<div style="margin: auto;">
5617  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5618</div>
5619
5620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5621
5622<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5623
5624<div style="margin: auto;">
5625  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5626</div>
5627
5628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5629
5630<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5631
5632<div style="margin: auto;">
5633  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5634</div>
5635
5636<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5637
5638<pre class="text">
5639   char     unsigned characters
5640   double   doubles
5641   float    floats
5642   integer  integers
5643   long     longs
5644   quantum  pixels in the native depth of your ImageMagick distribution
5645   short    unsigned shorts
5646</pre>
5647
5648<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5649values range from 0 to the maximum value the storage type can support.</p>
5650
5651<div style="margin: auto;">
5652  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5653</div>
5654
5655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5656
5657<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5658
5659<pre class="text">
5660   Any
5661   Condensed
5662   Expanded
5663   ExtraCondensed
5664   ExtraExpanded
5665   Normal
5666   SemiCondensed
5667   SemiExpanded
5668   UltraCondensed
5669   UltraExpanded
5670</pre>
5671
5672<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5673
5674<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5675
5676<div style="margin: auto;">
5677  <h4><a id="strip"></a>-strip</h4>
5678</div>
5679
5680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5681
5682<div style="margin: auto;">
5683  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5684</div>
5685
5686<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5687
5688<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5689
5690<p>See <a href="#draw">-draw</a> for further details.</p>
5691
5692<div style="margin: auto;">
5693  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5694</div>
5695
5696<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5697
5698<p>See <a href="#draw">-draw</a> for further details.</p>
5699
5700<div style="margin: auto;">
5701  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5702</div>
5703
5704<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5705
5706<p>This setting suggests a font style that ImageMagick should try to apply to
5707the currently selected font family. Select <em class="arg">fontStyle</em> from
5708the following.</p>
5709
5710<pre class="text">
5711   Any
5712   Italic
5713   Normal
5714   Oblique
5715</pre>
5716
5717<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5718
5719<div style="margin: auto;">
5720  <h4><a id="subimage-search"></a>-subimage-search</h4>
5721</div>
5722
5723<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5724
5725<p>This option is required to have compare search for the best match location
5726of a small image within a larger image. This search will produce two images
5727(or two frames). The first is the "difference" image and the second will
5728be the "match score" image.</p>
5729
5730<p>The "match-score" image is smaller containing a pixel for ever possible
5731position of the top-left corner of the given sub-image. that is its size will
5732be the size of the larger_image - sub_image + 1.  The brightest location in
5733this image is the location s the locate on the best match that is also
5734reported. Note that this may or may nor be a perfect match, and the actual
5735brightness will reflect this. Other bright 'peaks' can be used to locate other
5736possible matching loctions. </p>
5737
5738<p>Note that the search will try to compare teh sub-image at every possible
5739location in the larger image, as such it can be very slow.  The smaller the
5740sub-image the faster this search is. </p>
5741
5742
5743<div style="margin: auto;">
5744  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5745</div>
5746
5747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5748
5749<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5750images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5751the last two images in the sequence.</p>
5752
5753<div style="margin: auto;">
5754  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5755</div>
5756
5757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5758
5759<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5760
5761<div style="margin: auto;">
5762  <h4><a id="synchronize"></a>-synchronize</h4>
5763</div>
5764
5765<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5766
5767<div style="margin: auto;">
5768  <h4><a id="taint"></a>-taint</h4>
5769</div>
5770
5771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5772
5773<div style="margin: auto;">
5774  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5775</div>
5776
5777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5778
5779<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5780
5781<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5782
5783<div style="margin: auto;">
5784  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5785</div>
5786
5787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5788
5789<div style="margin: auto;">
5790  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5791</div>
5792
5793<!-- {<em class="arg">green,blue,opacity</em>}
5794<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5795-->
5796
5797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5798
5799<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5800
5801<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5802</p>
5803
5804<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5805
5806<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5807<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5808
5809
5810<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5811<p>Note that the values of the transparency channel is treated as 'matte'
5812values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5813
5814<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5815</p>
5816
5817<div style="margin: auto;">
5818  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5819</div>
5820
5821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5822
5823<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5824
5825<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5826
5827<div style="margin: auto;">
5828  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5829</div>
5830
5831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5832
5833<div style="margin: auto;">
5834  <h4>-tile <em class="arg">geometry</em></h4>
5835</div>
5836
5837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5838
5839<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5840
5841<div style="margin: auto;">
5842  <h4>-tile</h4>
5843</div>
5844
5845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5846
5847<div style="margin: auto;">
5848  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5849</div>
5850
5851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5852
5853<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5854
5855<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5856
5857<div style="margin: auto;">
5858  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5859</div>
5860
5861<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5862
5863<p>Tint the image with the fill color.</p>
5864
5865<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5866
5867<div style="margin: auto;">
5868  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5869</div>
5870
5871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5872
5873<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5874
5875<p>For example,</p>
5876
5877<p class="crtsnip">
5878  -title "%m:%f %wx%h"
5879</p>
5880
5881<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5882
5883
5884<div style="margin: auto;">
5885  <h4><a id="transform"></a>-transform</h4>
5886</div>
5887
5888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5889
5890<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5891
5892<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5893
5894<p>This operator has been now been superseded by the  <a
5895href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5896
5897
5898<div style="margin: auto;">
5899  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5900</div>
5901
5902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5903
5904<p>The <em class="arg">color</em> argument is defined using the format
5905described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5906>-fuzz</a> setting can be used to match and replace colors similar to the one
5907given. </p>
5908
5909<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5910that is make all non-matching colors transparent. </p>
5911
5912<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5913href="#transparent" >-transparent</a> but replaces the matching color with the
5914current <a href="#fill">-fill</a> color setting, rather than transparent.
5915However the <a href="#transparent" >-transparent</a> operator also ensures
5916that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5917>-alpha</a> set</kbd>", and does not require you to modify the <a
5918href="#channel">-channel</a> to enable alpha channel handling. </p>
5919
5920<p>Note that this does not define the color as being the 'transparency color'
5921used for color-mapped image formats, such as GIF.  For that use <a
5922href="#transparent-color" >-transparent-color</a> </p>
5923
5924
5925<div style="margin: auto;">
5926  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5927</div>
5928
5929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5930
5931<p>Sometimes this is used for saving to image formats such as
5932GIF and PNG8 which uses this color to represent boolean transparency.  This
5933does not make a color transparent, it only defines what color the transparent
5934color is in the color palette of the saved image. Use <a
5935href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5936
5937<p>This option allows you to have both an opaque visible color, as well as a
5938transparent color of the same color value without conflict.  That is, you can
5939use the same color for both the transparent and opaque color areas within an
5940image.  This, in turn, frees to you to select a transparent color that is
5941appropriate when an image is displayed by an application that does not handle a
5942transparent color index, while allowing ImageMagick to correctly handle images of this
5943type. </p>
5944
5945<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5946
5947<div style="margin: auto;">
5948  <h4><a id="transpose"></a>-transpose</h4>
5949</div>
5950
5951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5952
5953<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5954</p>
5955
5956<div style="margin: auto;">
5957  <h4><a id="transverse"></a>-transverse</h4>
5958</div>
5959
5960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5961
5962
5963<div style="margin: auto;">
5964  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5965</div>
5966
5967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5968
5969<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5970
5971<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5972
5973<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5974
5975<div style="margin: auto;">
5976  <h4><a id="trim"></a>-trim</h4>
5977</div>
5978
5979<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5980
5981<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5982
5983<p>The page or virtual canvas information of the image is preserved allowing
5984you to extract the result of the <a href="#trim">-trim</a> operation from the
5985image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5986information if it is unwanted.</p>
5987
5988<p>If the trimmed image 'disappears' an warning is produced, and a special
5989single pixel transparent 'missed' image is returned, in the same way as when a
5990<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5991
5992
5993<div style="margin: auto;">
5994  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5995</div>
5996
5997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5998 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5999
6000<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
6001
6002<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
6003<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
6004
6005<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
6006
6007<div style="margin: auto;">
6008  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
6009</div>
6010
6011<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
6012
6013<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
6014
6015<p>See <a href="#draw">-draw</a> for further details.</p>
6016
6017
6018<div style="margin: auto;">
6019  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
6020</div>
6021
6022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
6023
6024<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
6025
6026
6027<div style="margin: auto;">
6028  <h4><a id="unique-colors"></a>-unique-colors</h4>
6029</div>
6030
6031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
6032
6033
6034<div style="margin: auto;">
6035  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
6036</div>
6037
6038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
6039
6040<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
6041
6042
6043<div style="margin: auto;">
6044  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
6045</div>
6046
6047<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
6048
6049<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
6050
6051<p>The parameters are:</p>
6052
6053<pre class="text">
6054   radius     The radius of the Gaussian, in pixels,  not counting the center
6055              pixel (default 0).
6056   sigma      The standard deviation of the Gaussian, in pixels (default 1.0).
6057   amount     The fraction of the difference between the original and the blur
6058              image that is added back into the original (default 1.0).
6059   threshold  The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
6060              difference amount (default 0.05).
6061</pre>
6062
6063
6064<div style="margin: auto;">
6065  <h4><a id="verbose"></a>-verbose</h4>
6066</div>
6067
6068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
6069
6070
6071<div style="margin: auto;">
6072  <h4><a id="version"></a>-version</h4>
6073</div>
6074
6075<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
6076
6077
6078<div style="margin: auto;">
6079  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
6080</div>
6081
6082<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
6083
6084
6085<div style="margin: auto;">
6086  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
6087</div>
6088
6089<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
6090
6091
6092<div style="margin: auto;">
6093  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
6094</div>
6095
6096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
6097
6098<p>This option defines what color source should be used if and when a color
6099lookup completely 'misses' the source image. The color(s) that appear to
6100surround the source image.  Generally this color is derived from the source
6101image, but could also be set to a specify background color. </p>
6102
6103<p>Choose from these methods:</p>
6104
6105<pre class="text">
6106   background            the area surrounding the image is the background color
6107   black                 the area surrounding the image is black
6108   checker-tile          alternate squares with image and background color
6109   dither                non-random 32x32 dithered pattern
6110   edge                  extend the edge pixel toward infinity
6111   gray                  the area surrounding the image is gray
6112   horizontal-tile       horizontally tile the image, background color above/below
6113   horizontal-tile-edge  horizontally tile the image and replicate the side edge pixels
6114   mirror                mirror tile the image
6115   random                choose a random pixel from the image
6116   tile                  tile the image (default)
6117   transparent           the area surrounding the image is transparent blackness
6118   vertical-tile         vertically tile the image, sides are background color
6119   vertical-tile-edge    vertically tile the image and replicate the side edge pixels
6120   white                 the area surrounding the image is white
6121</pre>
6122
6123<p>The default value is "edge".</p>
6124
6125<p>This most important for distortion operators such as <a href="#distort"
6126>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
6127However it also effects operations that may access pixels just outside the
6128image proper, such as <a href="#convolve">-convolve</a>, <a
6129href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
6130
6131<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
6132
6133
6134<div style="margin: auto;">
6135  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
6136</div>
6137
6138<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6139
6140<p>Choose from these visual classes:</p>
6141
6142<pre class="text">
6143   StaticGray
6144   GrayScale
6145   StaticColor
6146   PseudoColor
6147   TrueColor
6148   DirectColor
6149   default
6150   visual id
6151</pre>
6152
6153<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
6154
6155
6156<div style="margin: auto;">
6157  <h4><a id="watermark"></a>-watermark <em
6158  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
6159</div>
6160
6161<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
6162saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
6163
6164<p>Take a grayscale image (with alpha mask) and modify the destination image's
6165brightness according to watermark image's grayscale value and the <em
6166class="arg">brightness</em> percentage.  The destinations color saturation
6167attribute is just direct modified by the <em class="arg">saturation</em>
6168percentage, which defaults to 100 percent (no color change). </p>
6169
6170
6171<div style="margin: auto;">
6172  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
6173</div>
6174
6175<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6176
6177<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6178
6179<div style="margin: auto;">
6180  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6181</div>
6182
6183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6184
6185<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6186
6187<table class="doc">
6188  <col width="25%" />
6189  <col width="75%" />
6190  <thead>
6191  <tr>
6192  <th><em class="arg">fontWeight</em></th>
6193  <th>Description</th>
6194  </tr>
6195  </thead>
6196  <tbody>
6197    <tr><td>All </td>       <td>No effect. </td></tr>
6198    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6199    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6200    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6201    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6202 </tbody>
6203 </table>
6204
6205<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6206
6207<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6208
6209<div style="margin: auto;">
6210  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6211</div>
6212
6213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6214
6215<div style="margin: auto;">
6216  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6217</div>
6218
6219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6220
6221<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6222</p>
6223
6224<div style="margin: auto;">
6225  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6226</div>
6227
6228<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6229
6230<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6231
6232<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6233
6234<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6235
6236<div style="margin: auto;">
6237  <h4><a id="window-group"></a>-window-group</h4>
6238</div>
6239
6240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6241
6242<div style="margin: auto;">
6243  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6244</div>
6245
6246<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6247 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6248
6249<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6250</div>
6251</div>
6252
6253</div>
6254
6255<div id="linkbar">
6256    <span id="linkbar-west">&nbsp;</span>
6257    <span id="linkbar-center">
6258      <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> &bull;
6259      <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">Studio</a>
6260    </span>
6261    <span id="linkbar-east">&nbsp;</span>
6262  </div>
6263  <div class="footer">
6264    <span id="footer-west">&copy; 1999-2011 ImageMagick Studio LLC</span>
6265    <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
6266  </div>
6267  <div style="clear: both; margin: 0; width: 100%; "></div>
6268  <script type="text/javascript">
6269    var _gaq = _gaq || [];
6270    _gaq.push(['_setAccount', 'UA-17690367-1']);
6271    _gaq.push(['_trackPageview']);
6272
6273    (function() {
6274      var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
6275      ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
6276      var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
6277    })();
6278  </script>
6279</body>
6280</html>
6281