command-line-options.html revision 6f77f6996510a6f454a688320ba2095c1df56b82
1
2
3
4
5<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" 
6  "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
7<html version="-//W3C//DTD XHTML 1.1//EN"
8      xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"
9      xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
10      xsi:schemaLocation="http://www.w3.org/1999/xhtml
11                          http://www.w3.org/MarkUp/SCHEMA/xhtml11.xsd">
12<head>
13  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
14  <meta name="verify-v1" content="g222frIIxcQTrvDR3NBRUSKP3AnMNoqxOkIniCEkV7U="/>
15  <title>ImageMagick: Command-line Options</title>
16  <meta http-equiv="Content-Language" content="en-US"/>
17  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
18  <meta http-equiv="Reply-to" content="magick-users@imagemagick.org"/>
19  <meta name="Application-name" content="ImageMagick"/>
20  <meta name="Description" content="Use ImageMagick to convert, edit, or compose bitmap images in a variety of formats.  In addition resize, rotate, shear, distort and transform images."/>
21  <meta name="Application-url" content="http://www.imagemagick.org"/>
22  <meta name="Generator" content="PHP"/>
23  <meta name="Keywords" content="command-line, options, ImageMagick, ImageMagic, MagickCore, MagickWand, PerlMagick, Magick++, RMagick, PythonMagick, JMagick, TclMagick, Image, Magick, Magic, Wand, ImageMagickObject, Swiss, Army, Knife, Image, Processing"/>
24  <meta name="Rating" content="GENERAL"/>
25  <meta name="Robots" content="INDEX, FOLLOW"/>
26  <meta name="Generator" content="ImageMagick Studio LLC"/>
27  <meta name="Author" content="ImageMagick Studio LLC"/>
28  <meta name="Revisit-after" content="2 DAYS"/>
29  <meta name="Resource-type" content="document"/>
30  <meta name="Copyright" content="Copyright (c) 1999-2011 ImageMagick Studio LLC"/>
31  <meta name="Distribution" content="Global"/>
32  <link rel="icon" href="/images/wand.png"/>
33  <link rel="shortcut icon" href="/images/wand.ico"  type="images/x-icon"/>
34  <link rel="meta" type="application/rdf+xml" title="ICI" href="http://imagemagick.org/ici.rdf"/>
35  <link rel="stylesheet" href="http://www.google.com/cse/style/look/default.css" type="text/css" />
36  <style type="text/css" media="all">
37    @import url("/www/magick.css");
38  </style>
39  <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
40  <script type="text/javascript" src="/fancybox/jquery.fancybox-1.3.4.pack.js"></script>
41  <link rel="stylesheet" type="text/css" href="/fancybox/jquery.fancybox-1.3.4.css" media="screen" />
42  <script type="text/javascript">
43    $(document).ready(function() {
44      $("a[href$=.jpg],a[href$=.png],a[href$=.gif]").fancybox({
45        'transitionIn'  : 'elastic',
46        'transitionOut' : 'elastic',
47        'overlayShow'   : false,
48        'opacity'       : true
49      });
50    });
51  </script>
52</head>
53
54<body id="www-imagemagick-org">
55<div class="titlebar">
56<a href="/index.html">
57  <img src="/images/script.png" alt="[ImageMagick]"
58  style="width: 350px; height: 60px; margin: 28px auto; float: left;" /></a>
59<a href="http://www.networkredux.com">
60  <img src="/images/networkredux.png" alt="[sponsor]"
61  style="margin-top: 42px; border: 0px; float: left;" /></a>
62<a href="http://www.imagemagick.org/discourse-server/">
63  <img src="/images/logo.jpg"
64  alt="ImageMagick Logo"
65  style="width: 123px; height: 118px; border: 0px; float: right;" /></a>
66<a href="/index.html">
67  <img src="/images/sprite.jpg"
68  alt="ImageMagick Sprite"
69  style="width: 114px; height: 118px; border: 0px; float: right;" /></a>
70</div>
71
72<div class="westbar">
73
74<div class="menu">
75  <a title="About ImageMagick" href="/index.html">About ImageMagick</a>
76</div>
77<div class="sep"></div>
78<div class="menu">
79  <a title="Binary Releases" href="/www/binary-releases.html">Binary Releases</a>
80</div>
81<div class="sub">
82    <a title="Binary Release: Unix" href="/www/binary-releases.html#unix">Unix</a>
83</div>
84<div class="sub">
85    <a title="Binary Release: MacOS X" href="/www/binary-releases.html#macosx">Mac OS X</a>
86</div>
87<div class="sub">
88    <a title="Binary Release: Windows" href="/www/binary-releases.html#windows">Windows</a>
89</div>
90<div class="sep"></div>
91<div class="menu">
92  <a title="Command-line Tools" href="/www/command-line-tools.html">Command-line Tools</a>
93</div>
94<div class="sub">
95    <a title="Command-line Tools: Processing" href="/www/command-line-processing.html">Processing</a>
96</div>
97<div class="sub">
98    <a title="Command-line Tools: Options" href="/www/command-line-options.html">Options</a>
99</div>
100<div class="sub">
101    <a title="Command-line Tools: Usage" href="http://www.imagemagick.org/Usage/">Usage</a>
102</div>
103<div class="menu">
104  <a title="Program Interfaces" href="/www/api.html">Program Interfaces</a>
105</div>
106<div class="sub">
107    <a title="Program Interface: MagickWand" href="/www/magick-wand.html">MagickWand</a>
108</div>
109<div class="sub">
110    <a title="Program Interface: MagickCore" href="/www/magick-core.html">MagickCore</a>
111</div>
112<div class="sub">
113    <a title="Program Interface: PerlMagick" href="/www/perl-magick.html">PerlMagick</a>
114</div>
115<div class="sub">
116    <a title="Program Interface: Magick++" href="/www/magick++.html">Magick++</a>
117</div>
118<div class="sep"></div>
119<div  class="menu">
120   <a title="Install from Source" href="/www/install-source.html">Install from Source</a>
121</div>
122<div class="sub">
123    <a title="Install from Source: Unix" href="/www/install-source.html#unix">Unix</a>
124</div>
125<div class="sub">
126    <a title="Install from Source: Windows" href="/www/install-source.html#windows">Windows</a>
127 </div>
128<div class="menu">
129  <a title="Resources" href="/www/resources.html">Resources</a>
130</div>
131<div class="menu">
132  <a title="Architecture" href="/www/architecture.html">Architecture</a>
133</div>
134<div class="menu">
135  <a title="Download" href="/www/download.html">Download</a>
136</div>
137<div class="sep"></div>
138<div class="menu">
139  <a title="Search" href="/www/search.html">Search</a>
140</div>
141<div class="sep"></div>
142<div class="menu">
143  <a title="Site Map" href="/www/sitemap.html">Site Map</a>
144</div>
145<div  class="sub">
146  <a title="Site Map: Links" href="/www/links.html">Links</a>
147</div>
148<div class="sep"></div>
149<div  class="menu">
150  <a title="Sponsors" href="/www/sponsors.html">Sponsors:</a>
151
152<div class="sponsbox">
153<div  class="sponsor">
154  <a title="Sponsor: Best Web Hosting" href="http://webhostinggeeks.com">Best Web Hosting</a><!-- 201110010720 -->
155</div>
156<div  class="sponsor">
157  <a title="Sponsor: Web Hosting Ratings" href="http://webhostingrating.com">Web Hosting Ratings</a><!-- 201110010720 -->
158</div>
159<div  class="sponsor">
160  <a title="Sponsor: Druckerei" href="http://www.allesdruck.de">Druckerei</a><!-- 201107010240 r.leo -->
161</div>
162<div class="sponsor">
163  <a title="Sponsor: Web Hosting" href="http://www.bodhost.com/hosting.shtml">Web Hosting</a><!-- 201104010090 -->
164</div>
165<div  class="sponsor">
166  <a title="Sponsor: Image Converter" href="http://www.batchphoto.com">Image Converter</a><!-- 201103010900 Bits Coffee-->
167</div>
168<div  class="sponsor">
169  <a title="Sponsor: Flyer drucken" href="http://www.online-druck.biz">Flyer drucken</a><!-- 201109010900 Floeter-->
170</div>
171<div  class="sponsor">
172  <a title="Sponsor: Druckerei" href="http://print24.com/de/">Druckerei</a><!-- 201110010720 -->
173</div>
174<div  class="sponsor">
175   <a title="Sponsor: Custom T-Shirts" href="http://www.ooshirts.com">Custom T-Shirts</a><!-- 2011050100030 ooshirts.com-->
176</div>
177</div>
178</div>
179</div>
180
181<div class="eastbar">
182  <script type="text/javascript">
183  <!--
184    google_ad_client = "pub-3129977114552745";
185    google_ad_slot = "0574824969";
186    google_ad_width = 160;
187    google_ad_height = 600;
188  //-->
189  </script>
190  <script type="text/javascript"
191    src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
192  </script>
193</div>
194
195<div class="main">
196
197<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
198<p class="navigation-index">
199[ <a href="/www/command-line-options.html#adaptive-blur">&#x2011;adaptive&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-resize">&#x2011;adaptive&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-sharpen">&#x2011;adaptive&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adjoin">&#x2011;adjoin</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#affine">&#x2011;affine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#alpha">&#x2011;alpha</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#annotate">&#x2011;annotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#antialias">&#x2011;antialias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#append">&#x2011;append</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#attenuate">&#x2011;attenuate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#authenticate">&#x2011;authenticate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-gamma">&#x2011;auto&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-level">&#x2011;auto&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-orient">&#x2011;auto&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#backdrop">&#x2011;backdrop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#background">&#x2011;background</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bench">&#x2011;bench</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bias">&#x2011;bias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blackpoint-compensation">&#x2011;blackpoint&#x2011;compensation</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blend">&#x2011;blend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-primary">&#x2011;blue&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-shift">&#x2011;blue&#x2011;shift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blur">&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#border">&#x2011;border</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bordercolor">&#x2011;bordercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#borderwidth">&#x2011;borderwidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#brightness-contrast">&#x2011;brightness&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cache">&#x2011;cache</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#caption">&#x2011;caption</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cdl">&#x2011;cdl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#channel">&#x2011;channel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#charcoal">&#x2011;charcoal</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#chop">&#x2011;chop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clamp">&#x2011;clamp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip">&#x2011;clip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-mask">&#x2011;clip&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-path">&#x2011;clip&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clone">&#x2011;clone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clut">&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#coalesce">&#x2011;coalesce</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorize">&#x2011;colorize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colormap">&#x2011;colormap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#color-matrix">&#x2011;color&#x2011;matrix</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colors">&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorspace">&#x2011;colorspace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#combine">&#x2011;combine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#comment">&#x2011;comment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compose">&#x2011;compose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#composite">&#x2011;composite</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compress">&#x2011;compress</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast">&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast-stretch">&#x2011;contrast&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#crop">&#x2011;crop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cycle">&#x2011;cycle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#debug">&#x2011;debug</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#decipher">&#x2011;decipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deconstruct">&#x2011;deconstruct</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#define">&#x2011;define</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delay">&#x2011;delay</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delete">&#x2011;delete</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#density">&#x2011;density</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#depth">&#x2011;depth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#descend">&#x2011;descend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deskew">&#x2011;deskew</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#despeckle">&#x2011;despeckle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#direction">&#x2011;direction</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#displace">&#x2011;displace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#display">&#x2011;display</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dispose">&#x2011;dispose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissimilarity-threshold">&#x2011;dissimilarity&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissolve">&#x2011;dissolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#distort">&#x2011;distort</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dither">&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#draw">&#x2011;draw</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#edge">&#x2011;edge</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#emboss">&#x2011;emboss</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encipher">&#x2011;encipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encoding">&#x2011;encoding</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#endian">&#x2011;endian</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#enhance">&#x2011;enhance</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#equalize">&#x2011;equalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#evaluate">&#x2011;evaluate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#evaluate-sequence">&#x2011;evaluate&#x2011;sequence</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extent">&#x2011;extent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extract">&#x2011;extract</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#family">&#x2011;family</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#features">&#x2011;features</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fft">&#x2011;fft</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fill">&#x2011;fill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#filter">&#x2011;filter</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flatten">&#x2011;flatten</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flip">&#x2011;flip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#floodfill">&#x2011;floodfill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flop">&#x2011;flop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#font">&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#foreground">&#x2011;foreground</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format">&#x2011;format</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format_identify_">&#x2011;format[identify]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame">&#x2011;frame</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame_import_">&#x2011;frame[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#function">&#x2011;function</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fuzz">&#x2011;fuzz</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fx">&#x2011;fx</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gamma">&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gaussian-blur">&#x2011;gaussian&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#geometry">&#x2011;geometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gravity">&#x2011;gravity</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#green-primary">&#x2011;green&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#hald-clut">&#x2011;hald&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#help">&#x2011;help</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#highlight-color">&#x2011;highlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconGeometry">&#x2011;iconGeometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconic">&#x2011;iconic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#identify">&#x2011;identify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ift">&#x2011;ift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#immutable">&#x2011;immutable</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#implode">&#x2011;implode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#insert">&#x2011;insert</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#intent">&#x2011;intent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interlace">&#x2011;interlace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interpolate">&#x2011;interpolate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interline-spacing">&#x2011;interline&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interword-spacing">&#x2011;interword&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#kerning">&#x2011;kerning</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#label">&#x2011;label</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lat">&#x2011;lat</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#layers">&#x2011;layers</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level">&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level-colors">&#x2011;level&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#limit">&#x2011;limit</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linear-stretch">&#x2011;linear&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linewidth">&#x2011;linewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#liquid-rescale">&#x2011;liquid&#x2011;rescale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#list">&#x2011;list</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#log">&#x2011;log</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#loop">&#x2011;loop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lowlight-color">&#x2011;lowlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#magnify">&#x2011;magnify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map">&#x2011;map</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map_stream_">&#x2011;map[stream]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mask">&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mattecolor">&#x2011;mattecolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#median">&#x2011;median</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#metric">&#x2011;metric</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mode">&#x2011;mode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#modulate">&#x2011;modulate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monitor">&#x2011;monitor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monochrome">&#x2011;monochrome</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#morph">&#x2011;morph</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#morphology">&#x2011;morphology</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mosaic">&#x2011;mosaic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#motion-blur">&#x2011;motion&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#name">&#x2011;name</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#negate">&#x2011;negate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#noise">&#x2011;noise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#normalize">&#x2011;normalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#opaque">&#x2011;opaque</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ordered-dither">&#x2011;ordered&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#orient">&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#page">&#x2011;page</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#paint">&#x2011;paint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#path">&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_animate_">&#x2011;pause[animate]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_import_">&#x2011;pause[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pen">&#x2011;pen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ping">&#x2011;ping</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pointsize">&#x2011;pointsize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#polaroid">&#x2011;polaroid</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#posterize">&#x2011;posterize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#precision">&#x2011;precision</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#preview">&#x2011;preview</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#print">&#x2011;print</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#process">&#x2011;process</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#profile">&#x2011;profile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quality">&#x2011;quality</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quantize">&#x2011;quantize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quiet">&#x2011;quiet</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#radial-blur">&#x2011;radial&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#raise">&#x2011;raise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#random-threshold">&#x2011;random&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#red-primary">&#x2011;red&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#regard-warnings">&#x2011;regard&#x2011;warnings</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#region">&#x2011;region</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remap">&#x2011;remap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remote">&#x2011;remote</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#render">&#x2011;render</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#repage">&#x2011;repage</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resample">&#x2011;resample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resize">&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#respect-parentheses">&#x2011;respect&#x2011;parentheses</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#reverse">&#x2011;reverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#roll">&#x2011;roll</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#rotate">&#x2011;rotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sample">&#x2011;sample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sampling-factor">&#x2011;sampling&#x2011;factor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scale">&#x2011;scale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scene">&#x2011;scene</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#screen">&#x2011;screen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#seed">&#x2011;seed</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#segment">&#x2011;segment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#selective-blur">&#x2011;selective&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#separate">&#x2011;separate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sepia-tone">&#x2011;sepia&#x2011;tone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#set">&#x2011;set</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shade">&#x2011;shade</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shadow">&#x2011;shadow</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shared-memory">&#x2011;shared&#x2011;memory</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sharpen">&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shave">&#x2011;shave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shear">&#x2011;shear</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sigmoidal-contrast">&#x2011;sigmoidal&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#silent">&#x2011;silent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#size">&#x2011;size</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sketch">&#x2011;sketch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#smush">&#x2011;smush</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#snaps">&#x2011;snaps</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#solarize">&#x2011;solarize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sparse-color">&#x2011;sparse&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#splice">&#x2011;splice</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#spread">&#x2011;spread</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stegano">&#x2011;stegano</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stereo">&#x2011;stereo</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stretch">&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strip">&#x2011;strip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stroke">&#x2011;stroke</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strokewidth">&#x2011;strokewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#style">&#x2011;style</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#subimage-search">&#x2011;subimage&#x2011;search</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swap">&#x2011;swap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swirl">&#x2011;swirl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#synchronize">&#x2011;synchronize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#taint">&#x2011;taint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#text-font">&#x2011;text&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#texture">&#x2011;texture</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#thumbnail">&#x2011;thumbnail</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile">&#x2011;tile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile-offset">&#x2011;tile&#x2011;offset</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tint">&#x2011;tint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#title">&#x2011;title</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transform">&#x2011;transform</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent">&#x2011;transparent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transpose">&#x2011;transpose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transverse">&#x2011;transverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#treedepth">&#x2011;treedepth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#trim">&#x2011;trim</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#type">&#x2011;type</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#undercolor">&#x2011;undercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#units">&#x2011;units</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unsharp">&#x2011;unsharp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#update">&#x2011;update</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#verbose">&#x2011;verbose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#version">&#x2011;version</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#view">&#x2011;view</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
200
201<div class="doc-section">
202
203<p>Below is list of command-line options recognized by the ImageMagick <a
204href="/www/command-line-tools.html">command-line
205tools</a>. If you want a description of a particular option, click on the
206option name in the navigation bar above and you will go right to it. Unless
207otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
208
209<div style="margin: auto;">
210  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
211</div>
212
213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
214<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
215
216<div style="margin: auto;">
217  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
218</div>
219
220<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
221
222<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
223
224<div style="margin: auto;">
225  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
226</div>
227
228<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
229
230<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
231
232<div style="margin: auto;">
233  <h4><a id="adjoin"></a>-adjoin</h4>
234</div>
235
236<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
237
238<p>This option is enabled by default. An attempt is made to save all
239images of an image sequence into the given output file.
240However, some formats, such as JPEG and PNG, do not support more than one
241image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
242such, if more than one image needs to be written, the filename given is
243modified by adding a <a href="#scene">-scene</a> number before the
244suffix, in order to make distinct names for each image. </p>
245
246<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
247to separate files, whether or not the file format allows multiple images
248per file (for example, GIF, MIFF, and TIFF). </p>
249
250<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
251
252<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
253<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
254</p>
255
256<p>In summary, ImageMagick tries to write all images to one file, but will use
257multiple files if either<br />
258 (1) the output image's file format does not allow multi-image files,<br />
259 (2) the <a href="#adjoin">+adjoin</a> option is given, or<br />
260 (3) a printf() integer format string (eg: "%d") is present in the output filename. </p>
261
262
263<div style="margin: auto;">
264  <h4><a id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
265  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
266</div>
267
268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
269
270<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
271
272<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
273
274<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
275
276<div class="eqn">
277<img alt="affine transformation"  src="/images/affine.png"/>
278</div>
279
280<p>
281The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
282
283<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
284
285<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
286
287<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
288
289<p class="crtsnip">
290 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
291</p>
292
293<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
294
295<p class="crtsnip">
296  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
297</p>
298
299<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
300<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
301
302<p class="crtsnip">
303  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
304</p>
305
306<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
307
308<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
309
310<div style="margin: auto;">
311  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
312</div>
313
314<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
315
316<p>Used to set a flag on an image indicating whether or not to use existing alpha
317channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
318
319
320<table class="doc">
321  <tbody>
322  <tr valign="top">
323    <th align="left" style="width: 8%">type</th>
324    <th align="left">Description</th>
325  </tr>
326
327  <tr valign="top">
328    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
329    <td valign="top">
330       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
331       should be used instead of this, unless you specifically need to
332       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
333       channel. </td></tr>
334
335  <tr valign="top">
336    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
337    <td valign="top">
338       Disables the image's transparency channel. Does not delete or change the
339       existing data, just turns off the use of that data.</td></tr>
340
341  <tr valign="top">
342    <td valign="top"><kbd>Set</kbd></td>
343    <td valign="top">
344       Activates the alpha/matte channel. If it was previously turned off
345       then it also resets the channel to opaque.  If the image already had
346       the alpha channel turned on, it will have no effect.</td></tr>
347
348  <tr valign="top">
349    <td valign="top"><kbd>Opaque</kbd></td>
350    <td valign="top">
351       Enables the alpha/matte channel and forces it to be fully opaque.
352       </td></tr>
353
354  <tr valign="top">
355    <td valign="top"><kbd>Transparent</kbd></td>
356    <td valign="top">
357       Activates the alpha/matte channel and forces it to be fully
358       transparent. This effectively creates a fully transparent image the
359       same size as the original and with all its original RGB data still
360       intact, but fully transparent. </td></tr>
361
362  <tr valign="top">
363    <td valign="top"><kbd>Extract</kbd></td>
364    <td valign="top">
365       Copies the alpha channel values into all the color channels and turns
366       '<kbd>Off</kbd>' the the image's transparency, so as to generate
367       a gray-scale mask of the image's shape. The alpha channel data is left
368       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
369       </td></tr>
370
371  <tr valign="top">
372    <td valign="top"><kbd>Copy</kbd></td>
373    <td valign="top">
374       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
375       gray-scale intensity of the image, into the alpha channel, converting
376       a gray-scale mask into a transparent shaped mask ready to be colored
377       appropriately. The color channels are not modified.  </td></tr>
378
379  <tr valign="top">
380    <td valign="top"><kbd>Shape</kbd></td>
381    <td valign="top">
382       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
383       the current background color.  That is the RGB color channels is
384       replaced, with appropriate alpha shape.
385       </td></tr>
386
387  <tr valign="top">
388    <td valign="top"><kbd>Background</kbd></td>
389    <td valign="top">
390       Set any fully-transparent pixel to the background color, while leaving
391       it fully-transparent.  This can make some image file formats, such as
392       PNG, smaller as the RGB values of transparent pixels are more uniform,
393       and thus can compress better.
394       </td></tr>
395  </tbody>
396</table>
397
398<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
399"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
400>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
401Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
402
403
404<div style="margin: auto;">
405 <h4><a id="annotate"></a>
406 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
407 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
408 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
409</div>
410
411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
412
413<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
414
415
416<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
417
418<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
419
420<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
421<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
422
423<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
424
425<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
426
427<div style="margin: auto;">
428  <h4><a id="antialias"></a>-antialias</h4>
429</div>
430
431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
432drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
433
434<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
435drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
436antialiasing edge pixels.  This will then reduce the number of colors added to
437an image to just the colors being directly drawn.  That is, no mixed colors
438are added when drawing such objects. </p>
439
440<div style="margin: auto;">
441  <h4><a id="append"></a>-append</h4>
442</div>
443
444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
445
446<p>This option creates a single longer image image, by joining all the current
447images in sequence top-to-bottom. Use <a href="#append">+append</a> to
448stack images left-to-right. </p>
449
450<p>If they are not of the same width, narrower images are padded with the
451current <a href="#background">-background</a> color setting, and their
452position relative to each other can be controlled by the current <a
453href="#gravity">-gravity</a> setting. </p>
454
455
456<div style="margin: auto;">
457  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
458</div>
459
460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
461
462
463<div style="margin: auto;">
464  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
465</div>
466
467<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
468
469<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
470
471<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
472
473
474
475<div style="margin: auto;">
476  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
477</div>
478
479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
480
481<p>This calculates the mean values of an image, then applies a calculated  <a
482href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
483image it will get a have a value of 50%. </p>
484
485<p>This means that any solid 'gray' image becomes 50% gray. </p>
486
487<p>This works well for real-life images with little or no extreme dark and
488light areas, but tend to fail for images with large amounts of bright sky or
489dark shadows. It also does not work well for diagrams or cartoon like images.
490</p>
491
492<p>It uses the <a href="#channel" >-channel</a> setting, (including the
493'<em>sync</em>' flag for channel syncronization), to determine which color
494values is used and modified. As the default <a href="#channel"
495>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
496together by the same gamma value, preserving colors. </p>
497
498
499
500<div style="margin: auto;">
501  <h4><a id="auto-level"></a>-auto-level</h4>
502</div>
503
504<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
505
506<p>This is a 'perfect' image normalization operator.  It finds the exact
507minimum and maximum color values in the image and then applies a <a
508href="#level" >-level</a> operator to stretch the values to the full range of
509values. </p>
510
511<p>The operator is not typically used for real-life images, image scans, or
512JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
513for the <a href="#level" >-level</a> operation.  On the other hand it is the
514right operator to use for color stretching gradient images being used to
515generate Color lookup tables, distortion maps, or other 'mathematically'
516defined images.  </p>
517
518<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
519href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
520>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
521problems that these operators may have. That is <a href="#auto-level"
522>-auto-level</a> is the perfect or ideal version these operators. </p>
523
524<p>It uses the <a href="#channel" >-channel</a> setting, (including the
525special '<em>sync</em>' flag for channel syncronization), to determine
526which color values are used and modified. As the default <a
527href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
528'<em>sync</em>' ensures that the color channels will are modified
529together by the same gamma value, preserving colors, and ignoring
530transparency. </p>
531
532
533<div style="margin: auto;">
534  <h4><a id="auto-orient"></a>-auto-orient</h4>
535</div>
536
537<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
538
539<p>This operator reads and resets the EXIF image profile setting 'Orientation'
540and then performs the appropriate 90 degree rotation on the image to orient
541the image, for correct viewing. </p>
542
543<p>This EXIF profile setting is usually set using a gravity sensor in digital
544camara, however photos taken directly downward or upward may not have an
545appropriate value.  Also images that have been orientation 'corrected' without
546reseting this setting, may be 'corrected' again resulting in a incorrect
547result.  If the he EXIF profile was previously stripped, the  <a
548href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
549
550
551<div style="margin: auto;">
552  <h4><a id="average"></a>-average</h4>
553</div>
554
555<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
556
557<p>An error results if the images are not identically sized.</p>
558
559
560<div style="margin: auto;">
561  <h4><a id="backdrop"></a>-backdrop</h4>
562</div>
563
564<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
565
566<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
567
568<div style="margin: auto;">
569  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
570</div>
571
572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
573
574<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
575
576<div style="margin: auto;">
577  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
578</div>
579
580<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
581
582<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
583
584<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
585<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
586
587<div style="margin: auto;">
588  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
589</div>
590
591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
592
593<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
594
595<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
596
597<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
598negative results without clipping to the color value range
599(0..QuantumRange).</p>
600
601<p>See the discussion on HDRI implementations of ImageMagick on the page
602<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
603</p>
604
605<div style="margin: auto;">
606  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
607</div>
608
609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
610
611<div style="margin: auto;">
612  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
613</div>
614
615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
616
617<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
618</p>
619
620
621<div style="margin: auto;">
622  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
623</div>
624
625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
626
627<p>Blend will average the images together ('plus') according to the
628percentages given and each pixels transparency.  If only a single percentage
629value is given it sets the weight of the composite or 'source' image, while
630the background image is weighted by the exact opposite amount. That is a
631<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
632'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
633
634
635<div style="margin: auto;">
636  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
637</div>
638
639<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
640
641<div style="margin: auto;">
642  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
643</div>
644
645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
646
647<div style="margin: auto;">
648
649<div style="margin: auto;">
650  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
651</div>
652
653<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
654
655<p>Convolve the image with a Gaussian or normal distribution using the given
656<em class="arg" >Sigma</em> value.  The formula is:</p>
657
658<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
659</div>
660
661<p>The <em class="arg" >Sigma</em> value is the important argument, and
662determines the actual amount of blurring that will take place. </p>
663
664<p>The <em class="arg" >Radius</em> is only used to determine the size of the
665array which will hold the calculated Gaussian distribution. It should be an
666integer.  If not given, or set to zero, IM will calculate the largest possible
667radius that will provide meaningful results for the Gaussian distribution.
668</p>
669
670<p>The larger the <em class="arg" >Radius</em> the radius the slower the
671operation is. However too small a <em class="arg" >Radius</em>, and sever
672aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
673should be at least twice the <em class="arg" >Sigma</em> value, though three
674times will produce a more accurite result. </p>
675
676<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
677by taking advantage of the separability properties of the distribution.  Here
678we apply a single-dimensional Gaussian matrix in the horizontal direction,
679then repeat the process in the vertical direction.</p>
680
681<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
682pixels which are outside the image proper are blurred into the final result.
683</p>
684
685
686<div style="margin: auto;">
687  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
688</div>
689
690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
691
692<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
693Average (EWA) of the source image, scaled according to the grayscale
694mapping. </p>
695
696<p>The ellipse is weighted with sigma set to the given <em class="arg"
697>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
698defaults to the <em class="arg" >Width</em> for a normal circular Guassian
699weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
700horizontal clock-wise.  </p>
701
702<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
703pixels which are outside the image proper are blurred into the final result.
704</p>
705
706
707<div style="margin: auto;">
708  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
709</div>
710
711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
712
713<p>Set the width and height using the <em class="arg">size</em> portion of the
714<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
715ignored. </p>
716
717<p>Set the border color by preceding with the <a
718href="#bordercolor">-bordercolor</a> setting.</p>
719
720<p>The <a href="#border">-border</a> operation is affected by the current <a
721href="#compose">-compose</a> setting and assumes that this is using the default
722'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
723size colors by the current <a href="#bordercolor">-bordercolor</a> before
724overlaying the original image in the center of this net image.  This means that
725with the default compose method of '<kbd>Over</kbd>' any transparent parts may
726be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
727<p>See also the <a href="#frame">-frame</a> option, which has more
728functionality.</p>
729
730<div style="margin: auto;">
731  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
732</div>
733
734<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
735
736<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
737
738<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
739
740<div style="margin: auto;">
741  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
742</div>
743
744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
745
746<div style="margin: auto;">
747  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
748</div>
749
750<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
751
752<p>Brightness and Contrast values apply changes to the input image. They are
753not absolute settings. A brightness or contrast value of zero means no change.
754The range of values is -100 to +100 on each. Positive values increase the
755brightness or contrast and negative values decrease the brightness or contrast.
756To control only contrast, set the brightness=0. To control only brightness,
757set contrast=0 or just leave it off.</p>
758
759<p>You may also use <a href="#fill">-channel</a> to control which channels to
760apply the brightness and/or contrast change. The default is to apply the same
761transformation to all channels.</p>
762
763<p>Brightness and Contrast arguments are converted to offset and slope of a
764linear transform and applied
765using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
766
767<p>The slope varies from 0 at contrast=-100 to almost vertical at
768contrast=+100. For brightness=0 and contrast=-100, the result are totally
769midgray. For brightness=0 and contrast=+100, the result will approach but
770not quite reach a threshold at midgray; that is the linear transformation
771is a very steep vertical line at mid gray.</p>
772
773<p>Negative slopes, i.e. negating the image, are not possible with this
774function. All achievable slopes are zero or positive.</p>
775
776<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
777at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
778totally white. Similarly, when contrast=0 and brightness=-100, the result is
779totally black.</p>
780
781<p>As the range of values for the arguments are -100 to +100, adding the '%'
782symbol is no different than leaving it off.</p>
783
784<div style="margin: auto;">
785  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
786</div>
787
788<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
789
790<div style="margin: auto;">
791  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
792</div>
793
794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
795
796<p>This option sets the caption meta-data of an image read in after this
797option has been given.  To modify a caption of images already in memory use
798"<kbd><a href="#set">-set</a> caption</kbd>". </p>
799
800<p>The caption can contain special format characters listed in the <a
801href="/www/escape.html">Format and
802Print Image Properties</a>. These attributes are expanded when the caption
803is finally assigned to the individual images. </p>
804
805<p>If the first character of <em class="arg">string</em> is <em
806class="arg">@</em>, the image caption is read from a file titled by the
807remaining characters in the string.  Comments read in from a file are literal;
808no embedded formatting characters are recognized.</p>
809
810<p>Caption meta-data ais not visible on the image itself. To do that use the
811<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
812instead.</p>
813
814<p>For example,</p>
815
816<p class="crtsnip">
817     -caption "%m:%f %wx%h"  bird.miff
818</p>
819
820<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
821that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
822480.</p>
823
824
825<div style="margin: auto;">
826  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
827</div>
828
829<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
830
831<p>Here is an example color correction collection:</p>
832
833<pre class="text">
834&lt;?xml version="1.0" encoding="UTF-8"?&gt;
835&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
836  &lt;ColorCorrection id="cc06668"&gt;
837    &lt;SOPNode&gt;
838      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
839      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
840      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
841    &lt;/SOPNode&gt;
842    &lt;SATNode&gt;
843      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
844    &lt;/SATNode&gt;
845  &lt;/ColorCorrection&gt;
846&lt;/ColorCorrectionCollection&gt;
847</pre>
848
849<div style="margin: auto;">
850  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
851</div>
852
853<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
854
855<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
856<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
857<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
858<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
859
860<p>The channels above can also be specified as a comma-separated list or can be
861abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
862'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
863'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
864
865For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
866you can either use </p>
867<p class="crtsnip">
868    -channel Red,Blue
869</p>
870<p>or you can use the short hand form</p>
871<p class="crtsnip">
872    -channel RB
873</p>
874
875<p>All the channels that is present in an image can be specified using the
876special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
877but generally any operators that are generally 'grey-scale' image operators,
878will understand this setting.  See individual operator documentation. </p>
879
880<br />
881
882<p>On top of the normal channel selection a extra flag can be specified,
883'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
884operators that understand this flag should perform: cross-channel
885syncronization of the channels. If not specified, then most grey-scale
886operators will apply their image processing operations to each individual
887channel (as specified by the rest of the <a href="#channel">-channel</a>
888setting) completely independently from each other. </p>
889
890<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
891<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
892together in exactly the same way so that colors will remain in-sync. Without
893it being set, then each channel is modified separately and
894independently, which may produce color distortion. </p>
895
896<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
897and the <a href="#compose">-compose</a> mathematical methods, also understands
898the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
899to the alpha channel (if present). That is to say it will modify the image
900processing with the understanding that fully-transparent colors should not
901contribute to the final result. </p>
902
903<p>Basically, by default, operators work with color channels in syncronous, and
904treats transparency as special, unless the <a href="#channel">-channel</a>
905setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
906How each operator does this depends on that operators current implementation.
907Not all operators understands this flag at this time, but that is changing.
908</p>
909
910<p>To print a complete list of channel types, use <a href="#list">-list
911channel</a>.</p>
912
913<br />
914
915<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
916'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
917channels except the transparency channel, and that all the color channels are
918to be modified in exactly the same way, with a understanding of transprancy
919(depending on the operation being applied).  The 'plus' form <a
920href="#channel" >+channel</a> will reset the value back to this default. </p>
921
922<p>Options that are affected by the <a href="#channel" >-channel</a> setting
923include the following.
924
925<a href="#auto-gamma">-auto-gamma</a>,
926<a href="#auto-level">-auto-level</a>,
927<a href="#black-threshold">-black-threshold</a>,
928<a href="#blur">-blur</a>,
929<a href="#clamp">-clamp</a>,
930<a href="#clut">-clut</a>,
931<a href="#combine">-combine</a>,
932<a href="#composite">-composite</a> (Mathematical compose methods only),
933<a href="#convolve">-convolve</a>,
934<a href="#contrast-stretch">-contrast-stretch</a>,
935<a href="#evaluate">-evaluate</a>,
936<a href="#function">-function</a>,
937<a href="#fx">-fx</a>,
938<a href="#gaussian-blur">-gaussian-blur</a>,
939<a href="#hald-clut">-hald-clut</a>,
940<a href="#motion-blur">-motion-blur</a>,
941<a href="#morphology">-morphology</a>,
942<a href="#negate">-negate</a>,
943<a href="#normalize">-normalize</a>,
944<a href="#ordered-dither">-ordered-dither</a>,
945<a href="#radial-blur">-radial-blur</a>,
946<a href="#random-threshold">-random-threshold</a>,
947<a href="#separate">-separate</a>,
948<a href="#threshold">-threshold</a>, and
949<a href="#white-threshold">-white-threshold</a>.
950</p>
951
952<p>Warning, some operators behave differently when the <a href="#channel"
953>+channel</a> default setting is in effect, verses ANY user defined <a
954href="#channel" >-channel</a> setting (including the equivalent of the
955default). These operators have yet to be made to understand the newer 'Sync'
956flag. </p>
957
958<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
959the image before thresholding, if no <a href="#channel" >-channel</a> setting
960has been defined. This is not 'Sync flag controlled, yet. </p>
961
962<p>Also some operators such as <a href="#blur">-blur</a>, <a
963href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
964color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
965href="#channel" >-channel</a>.  Generally this done to ensure that
966fully-transparent colors are treated as being fully-transparent, and thus any
967underlying 'hidden' color has no effect on the final results.  Typically
968resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
969convolution equivalents however does have a understanding of the 'Sync' flag
970and will thus handle transparency correctly by default. </p>
971
972<p>As a alpha channel is optional within images, some operators will read the
973color channels of an image as a greyscale alpha mask, when the image has no
974alpha channel present, and the <a href="#channel" >-channel</a> setting tells
975the operator to apply the operation using alpha channels. The <a
976href="#clut">-clut</a> operator is a good example of this. </p>
977
978
979<div style="margin: auto;">
980  <h4><a id="clamp"></a>-clamp</h4>
981</div>
982
983<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
984
985<div style="margin: auto;">
986  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
987</div>
988
989<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
990
991<div style="margin: auto;">
992  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
993</div>
994
995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
996
997<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
998and <em class="arg">height</em> given in the of the <em class="arg">size</em>
999portion of the <em class="arg">geometry</em> argument give the number of
1000columns and rows to remove. The <em class="arg">offset</em> portion of
1001the <em class="arg">geometry</em> argument is influenced by
1002a <a href="#gravity">-gravity</a> setting, if present.</p>
1003
1004<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1005and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1006
1007<p>While it can remove internal rows and columns of pixels, it is more typically
1008used with as <a href="#gravity">-gravity</a> setting and a '<kbd>+0+0</kbd>' offset
1009so as to remove a single edge from an image.  Compare this to <a href="#shave"
1010>-shave</a> whcih removes equal numbers of pixels from oppisite sides of the image.
1011</p>
1012
1013<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a
1014<a href="#splice">-splice</a> that was given the same <em class="arg">geometry</em>
1015and <a href="#gravity">-gravity</a> settings. </p>
1016
1017
1018<div style="margin: auto;">
1019  <h4><a id="clip"></a>-clip</h4>
1020</div>
1021
1022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1023
1024<p>If a clipping path is present, it is applied to subsequent operations.</p>
1025
1026<p>For example, in the command</p>
1027
1028<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1029<p>only the pixels within the clipping path are negated.</p>
1030
1031<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1032
1033<div style="margin: auto;">
1034  <h4><a id="clip-mask"></a>-clip-mask</h4>
1035</div>
1036
1037<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1038
1039<div style="margin: auto;">
1040  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1041</div>
1042
1043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1044
1045<div style="margin: auto;">
1046  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1047</div>
1048
1049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1050
1051<p>Inside parenthesis (where the operator is normally used) it will make a
1052clone of the images from the last 'pushed' image sequence, and adds them to
1053the end of the current image sequence. Outside parenthesis
1054(not recommended) it clones the images from the current image sequence. </p>
1055
1056<p>Specify the image by its index in the sequence.  The first image is index
10570.  Negative indexes are relative to the end of the sequence; for
1058example, <kbd>&minus;1</kbd>
1059represents the last image of the sequence.  Specify a range of images with a
1060dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1061spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1062effectivally clone all the images. </p>
1063
1064<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1065in the image sequence, and is thus equivelent to using a argument of
1066'<kbd>&minus;1</kbd>'. </p>
1067
1068<div style="margin: auto;">
1069  <h4><a id="clut"></a>-clut</h4>
1070</div>
1071
1072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1073corresponding channel in the second image as a <b>c</b>olor
1074<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1075
1076<p>The second (LUT) image is ordinarily a gradient image containing the
1077histogram mapping of how each channel should be modified. Typically it is a
1078either a single row or column image of replacement color values. If larger
1079than a single row or column, values are taken from a diagonal line from
1080top-left to bottom-right corners.</p>
1081
1082<p>The lookup is further controlled by the <a
1083href="#interpolate">-interpolate</a> setting, which is especially handy for an
1084LUT which is not the full length needed by the ImageMagick installed Quality
1085(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1086'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1087gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1088lookup of color values. </p>
1089
1090<p>This operator is especially suited to replacing a grayscale image with a
1091specific color gradient from the CLUT image. </p>
1092
1093<p>Only the channel values defined by the <a href="#channel">-channel</a>
1094setting will have their values replaced. In particular, since the default <a
1095href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1096transparency (alpha/matte channel) is not affected, unless the <a
1097href="#channel">-channel</a> setting is modified. When the alpha channel is
1098set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1099as the other channels, implying that alpha/matte values are replaced using the
1100alpha/matte values of the original image. </p>
1101
1102<p>If either the image being modified, or the lookup image, contains no
1103transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1104href="#channel">-channel</a> setting includes alpha replacement, then it is
1105assumed that image represents a gray-scale gradient which is used for the
1106replacement alpha values.  That is you can use a gray-scale CLUT image to
1107adjust a existing images alpha channel, or you can color a gray-scale image
1108using colors form CLUT containing the desired colors, including transparency.
1109</p>
1110
1111<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1112according to the lookup of the full color RGB value from a 2D representation
1113of a 3D color cube. </p>
1114
1115
1116<div style="margin: auto;">
1117  <h4><a id="coalesce"></a>-coalesce</h4>
1118</div>
1119
1120<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1121
1122<p>Overlay each image in an image sequence according to
1123its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1124an animation at each point in the animation sequence. All images should be
1125the same size, and are assigned appropriate GIF disposal settings for the
1126animation to continue working as expected as a GIF animation.  Such frames
1127are more easily viewed and processed than the highly optimized GIF overlay
1128images.  </p>
1129
1130<p>The animation can be re-optimized after processing using
1131the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1132there is no guarantee that the restored GIF animation optimization is
1133better than the original. </p>
1134
1135
1136<div style="margin: auto;">
1137  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1138</div>
1139
1140<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1141
1142<p>Specify the amount of colorization as a percentage. Separate colorization
1143values can be applied to the red, green, and blue channels of the image with
1144a comma-delimited list of colorization
1145values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1146
1147<div style="margin: auto;">
1148  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1149</div>
1150
1151<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1152
1153<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1154
1155<p>This option only applies when the default X server visual
1156is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1157to <a href="#visual">-visual</a> for more details. By default,
1158a shared colormap is allocated. The image shares colors with
1159other X clients. Some image colors could be approximated,
1160therefore your image may look very different than intended.
1161If <kbd>private</kbd> is chosen, the image colors appear exactly
1162as they are defined. However, other clients may go <em>technicolor</em>
1163when the image colormap is installed.</p>
1164
1165<div style="margin: auto;">
1166  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1167</div>
1168
1169<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1170
1171<p>The actual number of colors in the image may be less than your request,
1172but never more. Note that this a color reduction option. Images with fewer
1173unique colors than specified by <em class="arg">value</em> will have any
1174duplicate or unused colors removed.  The ordering of an existing color
1175palette may be altered. When converting an image from color to grayscale,
1176it is more efficient to convert the image to the gray colorspace before
1177reducing the number of colors. Refer to
1178the <a href="/www/quantize.html">
1179color reduction algorithm</a> for more details.</p>
1180
1181<div style="margin: auto;">
1182  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1183</div>
1184
1185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1186
1187<p>This option permits saturation changes, hue rotation, luminance to alpha,
1188and various other effects.  Although variable-sized transformation matrices
1189can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1190for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1191Adobe Flash except offsets are in column 6 rather than 5 (in support of
1192CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1193
1194<p>As an example, to add contrast to an image with offsets, try this command:</p>
1195
1196<pre class="text">
1197convert kittens.jpg -color-matrix \
1198  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1199    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1200    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1201    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1202    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1203    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1204</pre>
1205<div style="margin: auto;">
1206  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1207</div>
1208
1209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1210
1211<p>Choices are:</p>
1212
1213<pre class="text">
1214  CMY
1215  CMYK
1216  Gray
1217  HSB
1218  HSL
1219  HWB
1220  Lab
1221  Log
1222  OHTA
1223  Rec601Luma
1224  Rec601YCbCr
1225  Rec709Luma
1226  Rec709YCbCr
1227  RGB
1228  sRGB
1229  Transparent
1230  XYZ
1231  YCbCr
1232  YCC
1233  YIQ
1234  YPbPr
1235  YUV
1236</pre>
1237
1238<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1239
1240<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1241
1242<table class="doc">
1243        <caption>Conversion Of RGB To Other Color Spaces</caption>
1244        <tr><th align="left" valign="middle">CMY</th></tr>
1245        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1246        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1247        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1248        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1249        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1250        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1251        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1252        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1253
1254        <tr><th align="left" valign="middle">Gray</th></tr>
1255        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1256
1257        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1258        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1259        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1260        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1261
1262        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1263        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1264        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1265        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1266
1267        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1268        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1269        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1270        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1271
1272        <tr><th align="left" valign="middle">LAB</th></tr>
1273        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1274        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1275        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1276
1277        <tr><th align="left" valign="middle">LOG</th></tr>
1278        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1279        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1280        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1281
1282        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1283        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1284        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1285        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1286
1287        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1288        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1289
1290        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1291        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1292        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1293        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1294
1295        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1296        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1297
1298        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1299        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1300        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1301        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1302
1303        <tr><th align="left" valign="middle">sRGB</th></tr>
1304        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1305        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1306        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1307
1308        <tr><th align="left" valign="middle">XYZ</th></tr>
1309        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1310        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1311        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1312
1313        <tr><th align="left" valign="middle">YCC</th></tr>
1314        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1315        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1316        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1317
1318        <tr><th align="left" valign="middle">YCbCr</th></tr>
1319        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1320        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1321        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1322
1323        <tr><th align="left" valign="middle">YIQ</th></tr>
1324        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1325        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1326        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1327
1328        <tr><th align="left" valign="middle">YPbPr</th></tr>
1329        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1330        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1331        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1332
1333        <tr><th align="left" valign="middle">YUV</th></tr>
1334        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1335        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1336        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1337</table>
1338
1339<div style="margin: auto;">
1340  <h4><a id="combine"></a>-combine</h4>
1341</div>
1342
1343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1344
1345<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1346
1347<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1348</p>
1349
1350<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1351<div style="margin: auto;">
1352  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1353</div>
1354
1355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1356
1357<p>This option sets the comment meta-data of an image read in after this
1358option has been given.  To modify a comment of images already in memory use
1359"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1360
1361<p>The comment can contain special format characters listed in the <a
1362href="/www/escape.html">Format and
1363Print Image Properties</a>. These attributes are expanded when the comment
1364is finally assigned to the individual images. </p>
1365
1366<p>If the first character of <em class="arg">string</em> is <em
1367class="arg">@</em>, the image comment is read from a file titled by the
1368remaining characters in the string.  Comments read in from a file are literal;
1369no embedded formatting characters are recognized.</p>
1370
1371<p>Comment meta-data are not visible on the image itself. To do that use the
1372<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1373instead.</p>
1374
1375<p>For example,</p>
1376
1377<p class="crtsnip">
1378     -comment "%m:%f %wx%h"  bird.miff
1379</p>
1380
1381<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1382that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1383480.</p>
1384
1385<div style="margin: auto;">
1386  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1387</div>
1388
1389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1390
1391<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1392a detailed discussion of alpha compositing.</p>
1393
1394<p>This setting effects image processing operators that merge two (or more)
1395images together in some way.  This includes the operators,
1396<a href="#composite">-composite</a>,
1397<a href="#layers">-layers</a> composite,
1398<a href="#flatten">-flatten</a>,
1399<a href="#mosaic">-mosaic</a>,
1400<a href="#layers">-layers</a> merge,
1401<a href="#border">-border</a>,
1402<a href="#frame">-frame</a>,
1403and <a href="#extent">-extent</a>. </p>
1404
1405<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1406command.  </p>
1407
1408
1409<div style="margin: auto;">
1410  <h4><a id="composite"></a>-composite</h4>
1411</div>
1412
1413<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1414
1415<p>Take the first image 'destination' and overlay the second 'source' image
1416according to the current <a href="#compose">-compose</a> setting. The location
1417of the 'source' or 'overlay' image is controlled according to <a
1418href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1419settings. </p>
1420
1421<p>If a third image is given this is treated as a gray-scale 'mask' image
1422relative to the first 'destination' image. This mask will limit what parts of
1423the destination can be modified by the image composition.  However for the
1424'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1425Y-displacement image instead. </p>
1426
1427<p>If a <a href="#compose">-compose</a> method requires extra numerical
1428arguments or flags these can be provided by setting the  <a
1429href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1430appropriately for the compose method. </p>
1431
1432<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1433image outside the overlay area. You can disable this by setting the special <a
1434href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1435to '<kbd>false</kbd>'.  </p>
1436
1437
1438<div style="margin: auto;">
1439  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1440</div>
1441
1442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1443
1444<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1445
1446<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1447
1448<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1449
1450<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1451
1452<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1453
1454<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1455
1456<div style="margin: auto;">
1457  <h4><a id="contrast"></a>-contrast</h4>
1458</div>
1459
1460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1461
1462<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1463
1464<p>For a more pronounced effect you can repeat the option:</p>
1465
1466<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1467<div style="margin: auto;">
1468  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1469</div>
1470
1471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1472
1473<p>While performing the stretch, black-out at most <em
1474class="arg" >black-point</em> pixels and white-out at most <em
1475class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1476<em class="arg" >black-point %</em> pixels and white-out at most <em
1477class="arg" >white-point %</em> pixels.</p>
1478
1479<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1480>-contrast-stretch</a> will black-out at most <em class="arg"
1481>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1482minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1483class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1484>100% minus white-point %</em> pixels.</p>
1485
1486<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1487the image's min and max values are stretched to 0 and <em class="QR"
1488>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1489clipping at either end. This is not the same as <a href="#normalize"
1490>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1491prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1492
1493<p>Internally operator works by creating a histogram bin, and then uses that
1494bin to modify the image. As such some colors may be merged together when they
1495originally fell into the same 'bin'. </p>
1496
1497<p>All the channels are normalized in concert by the came amount so as to
1498preserve color integrity, when the default <a href="#channel" >+channel</a>
1499setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1500setting will normalize the RGB channels independently.</p>
1501
1502<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1503normalization of mathematical images. </p>
1504
1505<p>This operator is under review for re-development. </p>
1506
1507
1508<div style="margin: auto;">
1509  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1510</div>
1511
1512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1513
1514<p>The <em class="arg">kernel</em> is a matrix specified as
1515a comma-separated list of integers (with no spaces), ordered left-to right,
1516starting with the top row. Presently, only odd-dimensioned kernels are
1517supported, and therefore the number of entries in the specified <em
1518class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15197<sup>2</sup>=49, etc. </p>
1520
1521<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1522positive and negative results are relative to a user-specified bias value.
1523This is important for non-HDRI compilations of ImageMagick when dealing with
1524convolutions that contain negative as well as positive values. This is
1525especially the case with convolutions involving high pass filters or edge
1526detection. Without an output bias, the negative values is clipped at zero.
1527</p>
1528
1529<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1530negative results without clipping to the color value range (0..QuantumRange).
1531See the discussion on HDRI implementations of ImageMagick on the page <a
1532href="/www/high-dynamic-range.html">High
1533Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1534href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1535<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1536entry.  </p>
1537
1538
1539<div style="margin: auto;">
1540  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1541</div>
1542
1543<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1544
1545<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1546
1547<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1548
1549<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1550
1551<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1552
1553<p>By adding a exclamation character flag to the geometry argument, the
1554cropped images virtual canvas page size and offset is set as if the
1555geometry argument was a viewport or window. This means the canvas page size
1556is set to exactly the same size you specified, the image offset set
1557relative top left corner of the region cropped. </p>
1558
1559<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1560special single pixel transparent 'missed' image is returned, and a 'crop
1561missed' warning given. </p>
1562
1563<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1564
1565<div style="margin: auto;">
1566  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1567</div>
1568
1569<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1570
1571<p><em class="arg">Amount</em> defines the number of positions each
1572colormap entry is shifted.</p>
1573
1574
1575<div style="margin: auto;">
1576  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1577</div>
1578
1579<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1580
1581<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1582
1583
1584<p>For example, to log cache and blob events, use.</p>
1585
1586<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1587<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1588
1589<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1590
1591<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1592
1593<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1594
1595<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1596
1597
1598<div style="margin: auto;">
1599  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1600</div>
1601
1602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1603
1604<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1605
1606<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1607
1608
1609<div style="margin: auto;">
1610  <h4><a id="deconstruct"></a>-deconstruct</h4>
1611</div>
1612
1613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1614
1615<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1616
1617<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1618
1619<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1620
1621
1622<div style="margin: auto;">
1623  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1624</div>
1625
1626<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1627coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1628
1629<p>This option creates one or more definitions for coders and decoders to use
1630while reading and writing image data.  Definitions are generally used to
1631control image file format coder modules, and image processing operations,
1632beyond what is provided by normal means.  Defined settings are listed in <a
1633href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1634as "Artifacts". </p>
1635
1636<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1637definition of a flag is created with that name. This used to control on/off
1638options.  Use <a href="#define">+define key</a> to remove definitions
1639previously created.  Use <a href="#define">+define "*"</a> to remove all
1640existing definitions.</p>
1641
1642<p>The same 'artifact' settings can also be defined using the <a
1643href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1644>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1645Properties</a> in the defined value. </p>
1646
1647<p>The <em>option</em> and <em>key</em> are case-independent (they are
1648converted to lowercase for use within the decoders) while the <em>value</em>
1649is case-dependent.</p>
1650
1651<p>Such settings are global in scope, and effect all images and operations. </p>
1652
1653<p>The following definitions are just some of the artifacts that are
1654available:</p>
1655
1656<dl>
1657<dt>dcm:display-range=reset</dt>
1658<dd>Set the display range to the minimum and maximum pixel values for the
1659    DCM image format.</dd>
1660
1661<dt>dot:layout-engine=<em class="arg">value</em></dt>
1662<dd>Set the specify the layout engine for the DOT image format (e.g.
1663    <kbd>neato</kbd>).</dd>
1664
1665<dt>jpeg:extent=<em class="arg">value</em></dt>
1666<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1667    jpeg:extent=400kb</kbd>.</dd>
1668
1669<dt>jpeg:size=<em class="arg">geometry</em></dt>
1670<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1671    It is most useful for increasing performance and reducing the memory
1672    requirements when reducing the size of a large JPEG image.</dd>
1673
1674<dt>jp2:rate=<em class="arg">value</em></dt>
1675<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1676    compression factor is the reciprocal of the compression ratio. The valid
1677    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1678    this value overrides the -quality setting.  A quality setting of 75
1679    results in a rate value of 0.06641.</dd>
1680
1681<dt>mng:need-cacheoff</dt>
1682  <dd>turn playback caching off for streaming MNG.</dd>
1683
1684<dt>png:bit-depth=<em class="arg">value</em></dt>
1685<dt>png:color-type=<em class="arg">value</em></dt>
1686<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1687    encoder to use a different bit-depth and color-type than it would have
1688    normally selected, but only if this does not cause any loss of image
1689    quality. Any attempt to reduce image quality is treated as an error and no
1690    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1691    can use these "defines" to cause it to be written as an 8-bit grayscale,
1692    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1693    you cannot force it to be written as a grayscale or indexed PNG.  If you
1694    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1695    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1696    reduce the image quality prior to using the PNG encoder. Note that in
1697    indexed PNG files, "bit-depth" refers to the number of bits per index,
1698    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1699    8-bit depth.</dd>
1700
1701<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1702<dt>png:include-chunk=<em class="arg">value</em></dt>
1703<dd>ancillary chunks to be excluded from or included in PNG output.
1704
1705    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1706    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1707    or the word <em class="arg">all</em> or
1708    the word <em class="arg">none</em>.  There must be no spaces in the
1709    list.  Although PNG chunk-names are case-dependent, you can use
1710    all lowercase names if you prefer.</p>
1711
1712    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1713    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1714    only be written if gamma is not 1/2.2, since most decoders assume
1715    sRGB and gamma=1/2.2 when no colorspace information is included in
1716    the PNG file.  Because the list is processed from left to right, you
1717    can achieve this with a single define:</p>
1718
1719<pre class="text">
1720    -define png:include-chunk=none,gAMA
1721</pre>
1722
1723    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1724    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any of
1725    these entries appearing in the list will be ignored.</p>
1726
1727    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1728    image has transparency, the PNG colortype is forced to be 4 or 6
1729    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1730    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1731    on the PNG colortype of the output image.</p>
1732
1733    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1734    following for PNG output:</p>
1735
1736<pre class="text">
1737    -define png:include-chunk=none,gama
1738</pre>
1739
1740    <p>The default behavior is to include all known PNG ancillary chunks
1741    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1742    and to exclude all PNG chunks that are unknown to ImageMagick,
1743    regardless of their PNG "copy-safe" status as described in the
1744    PNG specification.</p>
1745    </dd>
1746
1747<dt>ps:imagemask</dt>
1748<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1749    Postscript files that render bilevel images with the Postscript imagemask
1750    operator instead of the image operator.</dd>
1751
1752<dt>quantum:format=<em class="arg">type</em></dt>
1753<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1754    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1755    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1756    included, the result is a single precision floating point format.
1757    If <a href="#depth">-depth</a> 32 is included, the result is
1758    double precision floating point format.</dd>
1759
1760</dl>
1761
1762<p>For example, to create a postscript file that will render only the black
1763pixels of a bilevel image, use:</p>
1764
1765<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1766<p>Set attributes of the image registry by prefixing the value with
1767<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1768use:</p>
1769
1770<p class="crtsnip">
1771-define registry:temporary-path=/data/tmp
1772</p>
1773
1774
1775
1776<div style="margin: auto;">
1777  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1778</div>
1779
1780<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1781
1782<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1783
1784<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1785
1786
1787<div style="margin: auto;">
1788  <h4><a id="delete"></a>-delete <em class="arg">index</em></h4>
1789</div>
1790
1791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1792
1793<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1794
1795
1796<div style="margin: auto;">
1797  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1798</div>
1799
1800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1801
1802<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1803
1804<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1805
1806<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1807
1808<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1809
1810<div style="margin: auto;">
1811  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1812</div>
1813
1814<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1815
1816<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1817
1818<div style="margin: auto;">
1819  <h4><a id="descend"></a>-descend</h4>
1820</div>
1821
1822<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1823
1824<div style="margin: auto;">
1825  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1826</div>
1827
1828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1829
1830<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1831
1832<div style="margin: auto;">
1833  <h4><a id="despeckle"></a>-despeckle</h4>
1834</div>
1835
1836<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1837
1838<div style="margin: auto;">
1839  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1840</div>
1841
1842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1843
1844<div style="margin: auto;">
1845  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1846</div>
1847
1848<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1849
1850<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1851is used as a displacement map, which is used to displace the lookup of
1852what part of the 'background' image is seen at each point of the overlaid
1853area.  Much like the displacement map is a 'lens' that redirects light shining
1854through it so as to present a distorted view the original 'background' image
1855behind it. </p>
1856
1857<p>Any perfect grey areas of the displacement map produce a zero
1858displacement of the image. Black areas produce the given maximum negative
1859displacement of the lookup point, while white produce a maximum positive
1860displacement of the lookup. </p>
1861
1862<p>Note that it is the lookup of the 'background' that is displaced, not a
1863displacement of the image itself. As such an area of the displacement map
1864containing 'white' will have the lookup point 'shifted' by a positive amount,
1865and thus generating a copy of the destination image to the right/downward from
1866the correct position.  That is the image will look like it may have been
1867'shifted' in a negative left/upward direction.  Understanding this is a very
1868important in understanding how displacement maps work.  </p>
1869
1870<p>The given arguments define the maximum amount of displacement in pixels
1871that a particular map can produce. If the displacement scale is large enough
1872it is also possible to lookup parts of the 'background' image that lie well
1873outside the bounds of the displacement map itself.  That is you could very
1874easily copy a section of the original image from outside the overlay area
1875into the overlay area. </p>
1876
1877<p>The '%' flag makes the displacement scale relative to the size of the
1878overlay image (100% = half width/height of image). Using '!' switches
1879percentage arguments to refer to the destination image size instead.
1880these flags were added as of IM v6.5.3-5.</p>
1881
1882<p>Normally a single grayscale displacement map is provided, which with the
1883given scaling values will determine a single direction (vector) in which
1884displacements can occur (positively or negatively).  However, if you also
1885specify a third image which is normally used as a <em class="arg">mask</em>,
1886the <em class="arg">composite image</em> is used for horizontal X
1887displacement, while the <em class="arg">mask image</em> is used for vertical Y
1888displacement.  This allows you to define completely different displacement
1889values for the X and Y directions, and allowing you to lookup any point within
1890the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1891any other nearby pixel, producing complex 2 dimensional displacements, rather
1892than a simple 1 dimensional vector displacements. </p>
1893
1894<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1895you can use the 'red' channel of the overlay image to specify the horizontal
1896or X displacement, and the 'green' channel for the vertical or Y displacement.
1897</p>
1898
1899<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1900mask the transparency of the destination image. However areas outside the
1901overlaid areas will not be effected. </p>
1902
1903
1904<div style="margin: auto;">
1905  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1906</div>
1907
1908<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1909
1910<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1911
1912<div style="margin: auto;">
1913  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
1914</div>
1915
1916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1917
1918<p>The layer disposal method defines the way each the displayed image is to be
1919modified after the current 'frame' of an animation has finished being
1920displayed (after its 'delay' period), but before the next frame on an
1921animation is to be overlaid onto the display. </p>
1922
1923<p>Here are the valid methods:</p>
1924
1925<pre class="text">
1926Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1927None        1  Do not dispose, just overlay next frame image.
1928Background  2  Clear the frame area with the background color.
1929Previous    3  Clear to the image prior to this frames overlay.
1930</pre>
1931
1932<p>You can also use the numbers given above, which is what the GIF format
1933uses internally to represent the above settings. </p>
1934
1935<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1936
1937<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1938resetting the layer disposal methods of images being read in. </p>
1939
1940<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1941disposal method for images already in memory.</p>
1942
1943<div style="margin: auto;">
1944  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1945</div>
1946
1947<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
1948
1949
1950<div style="margin: auto;">
1951  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1952</div>
1953
1954<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1955
1956<p>The opacity of the composite image is multiplied by the given percent, then
1957it is composited 'over' the main image.  If <em class="arg">src_percent</em>
1958is greater than 100, start dissolving the main image so it becomes
1959transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
1960are given, each image are dissolved to the percentages given. </p>
1961
1962<p>Note that dissolve percentages do not add, two opaque images dissolved
1963'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1964images, you would need to use dissolve values of '50,100'.  </p>
1965
1966<div style="margin: auto;">
1967  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1968</div>
1969
1970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1971
1972<p>The <em class="arg">arguments</em> is a single string containing a list
1973of floating point numbers separated by commas or spaces.  The number of
1974and meaning of the floating point values depends on the distortion <em
1975class="arg">method</em> being used. </p>
1976
1977<p>Choose from these distortion types:</p>
1978
1979<table class="doc">
1980  <tr valign="top">
1981    <th align="left" style="width: 8%">Method</th>
1982    <th align="left">Description</th>
1983  </tr>
1984
1985  <tr valign="top">
1986    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1987    <br/>or &nbsp; <kbd>SRT</kbd></td>
1988    <td valign="top">
1989       Distort image by first scaling and rotating about a given 'center',
1990       before translating that 'center' to the new location, in that order. It
1991       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1992       distortion, but without shearing effects.  It also provides a good way
1993       of rotating and displacing a smaller image for tiling onto a larger
1994       background (IE 2-dimensional animations). <br/>
1995
1996       The number of arguments determine the specific meaning of each
1997       argument for the scales, rotation, and translation operations. <br/>
1998
1999       <table style="margin-left:auto; margin-right:auto;">
2000       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2001       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2002       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2003       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2004       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2005       <tr><td>5:</td>
2006           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2007       <tr><td>6:</td>
2008           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2009       <tr><td>7:</td>
2010           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2011                   &nbsp; NewX,NewY</em></td></tr>
2012       </table>
2013
2014       This is actually an alternative way of specifying a 2 dimensional linear
2015       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2016
2017  <tr valign="top">
2018    <td valign="top"><kbd>Affine</kbd></td>
2019    <td valign="top">
2020       Distort the image linearly by moving a list of at least 3 or more sets
2021       of control points (as defined below).  Ideally 3 sets or 12 floating
2022       point values are given allowing the image to be linearly scaled,
2023       rotated, sheared, and translated, according to those three points. See
2024       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2025       distortions. <br/>
2026
2027       More than 3 sets given control point pairs (12 numbers) is least
2028       squares fitted to best match a lineary affine distortion. If only 2
2029       control point pairs (8 numbers) are given a two point image translation
2030       rotation and scaling is performed, without any possible  shearing,
2031       flipping or changes in aspect ratio to the resulting image. If only one
2032       control point pair is provides the image is only translated, (which may
2033       be a floating point non-integer translation). <br/>
2034
2035       This distortion does not include any form of perspective distortion.
2036       </td>
2037
2038  </tr>
2039
2040  <tr valign="top">
2041    <td valign="top"><kbd>AffineProjection</kbd></td>
2042    <td valign="top">
2043       Linearly distort an image using the given Affine Matrix of 6
2044       pre-calculated coefficients forming a set of Affine Equations to map
2045       the source image to the destination image.
2046
2047       <div style="text-align: center"><em>
2048       s<sub>x</sub>, r<sub>x</sub>,
2049       r<sub>y</sub>, s<sub>y</sub>,
2050       t<sub>x</sub>, t<sub>y</sub>
2051       </em></div>
2052
2053       See <a href="#affine" >-affine</a> setting for more detail, and
2054       meanings of these coefficients. <br/>
2055
2056       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2057       alternative methods of defining this distortion, with ImageMagick doing
2058       the calculations needed to generate the required coefficients. You can
2059       see the internally generated coefficients, by using a <a
2060       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2061
2062  </tr>
2063
2064  <tr valign="top">
2065    <td valign="top"><kbd>BilinearForward</kbd><br/>
2066    <kbd>BilinearReverse</kbd></td>
2067    <td valign="top">
2068       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2069       16 values (see below). Not that lines may not appear straight after
2070       distortion, though the distance between coordinates will remain
2071       consistent. <br/>
2072
2073       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2074       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2075       quadrilateral to a rectangle, while preserving the straigth line edges
2076       in each case.  <br/>
2077
2078       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2079       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2080       color setting.  Also if the quadraterial becomes 'flipped' the image
2081       may dissappear. <br/>
2082
2083       There are future plans to produce a true Bilinear distortion that will
2084       attempt to map any quadrilateral to any other quadrilateral, while
2085       preserving edges (and edge distance ratios).
2086
2087       </td>
2088  </tr>
2089
2090  <tr valign="top">
2091    <td valign="top"><kbd>Perspective</kbd></td>
2092    <td valign="top">
2093       Perspective distort the images, using a list of 4 or more sets of
2094       control points (as defined below).  More that 4 sets (16 numbers) of
2095       control points provide least squares fitting for more accurate
2096       distortions (for the purposes of image registration and panarama
2097       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2098       linear distortion.  <br/>
2099
2100       Perspective Distorted images ensures that straight lines remain
2101       straight, but the scale of the distorted image will vary. The horizon
2102       is anti-aliased, and the 'sky' color may be set using the
2103       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2104  </tr>
2105
2106  <tr valign="top">
2107    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2108    <td valign="top">
2109       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2110       pre-calculated coefficients. You can get these coefficients by looking
2111       at the <a href="#verbose" >-verbose</a> output of a
2112       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2113       If the last two perspective scaling coefficients are zero, the
2114       remaining 6 represents a transposed 'Affine Matrix'. </td>
2115
2116  </tr>
2117
2118  <tr valign="top">
2119    <td valign="top"><kbd>Arc</kbd></td>
2120    <td valign="top">
2121       Arc the image (variation of polar mapping) over the angle given around
2122       a circle. <br/>
2123       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2124       <tr valign="top"><td>Argument</td>
2125           <td>Meaning</td></tr>
2126       <tr valign="top"><td><em>arc_angle</em></td>
2127           <td>The angle over which to arc the image side-to-side</td></tr>
2128       <tr valign="top"><td><em>rotate_angle</em></td>
2129           <td>Angle to rotate resulting image from vertical center</td></tr>
2130       <tr valign="top"><td><em>top_radius</em></td>
2131           <td>Set top edge of source image at this radius</td></tr>
2132       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2133           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2134       </table>
2135
2136       The resulting image is always resized to best fit the resulting image,
2137       (as if using <a href="#distort" >+distort</a>) while attempting to
2138       preserve scale and aspect ratio of the original image as much as
2139       possible with the arguments given by the user. All four arguments will
2140       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2141
2142       This a variation of a polar distortion designed to try to preserve the
2143       aspect ratio of the image rather than direct Cartesian to Polar
2144       conversion. </td>
2145  </tr>
2146
2147  <tr valign="top">
2148    <td valign="top"><kbd>Polar</kbd></td>
2149    <td valign="top">
2150       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2151       the image. that is the height of the input image is mapped to the
2152       radius limits, while the width is wrapped around between the
2153       angle limits. <br/>
2154
2155       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2156
2157       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2158       center to the center of the image, and the angles going from -180 (top)
2159       to +180 (top).  If <em>Rmax</em> is given the special value of
2160       '<code>0</code>', the the distance from the center to the nearest edge
2161       is used for the radius of the output image, which will ensure the whole
2162       image is visible (though scaled smaller).  However a special value of
2163       '<code>-1</code>' will use the distance from the center to the furthest
2164       corner,  This may 'clip' the corners from the input rectangular image,
2165       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2166       the same arguments. <br/>
2167
2168       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2169       output image center will default to <code>0,0</code> of the virtual
2170       canvas, and the image size adjusted to ensure the whole input image is
2171       made visible in the output image on the virtual canvas. </td>
2172
2173  </tr>
2174
2175  <tr valign="top">
2176    <td valign="top"><kbd>DePolar</kbd></td>
2177    <td valign="top">
2178       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2179       but generates the reverse Polar to Cartesian distortion. <br/>
2180
2181       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2182       the corners of the input image.  However using the special
2183       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2184       distance) will ensure the whole distorted image is preserved in the
2185       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2186       reverse the distortion re-producing the original.
2187
2188       Note that as this distortion requires the area resampling of a circular
2189       arc, which can not be handled by the builtin EWA resampling function.
2190       As such the normal EWA filters are turned off. It is recommended some
2191       form of 'super-sampling' image processing technique be used to produce
2192       a high quality result. </td>
2193
2194  </tr>
2195
2196  <tr valign="top">
2197    <td valign="top"><kbd>Barrel</kbd></td>
2198    <td valign="top">
2199       Given the four coefficients (A,B,C,D) as defined by <a
2200       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2201       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2202       correct radial lens distortions.  That is in photographs, make straight
2203       lines straight again. <br/>
2204
2205       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2206       <em>X</em> , <em>Y</em> ] ] <br/>
2207       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2208       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2209       [ <em>X</em> , <em>Y</em> ] <br/>
2210       So that it forms the function <br/>
2211          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2212                               <em>C</em>*r + <em>D</em> )<br/>
2213
2214       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2215       (defaulting to the center of the image). <br/>
2216       The second form is typically used to distort images, rather than
2217       correct lens distortions. <br/>
2218       </td>
2219
2220  </tr>
2221
2222  <tr valign="top">
2223    <td valign="top"><kbd>BarrelInverse</kbd></td>
2224    <td valign="top">
2225       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2226       arguments, and argument handling.  However it uses the inverse
2227       of the radial polynomial,
2228       so that it forms the function <br/>
2229          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2230                               <em>C</em>*r + <em>D</em> )<br/>
2231       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2232       distortion, just a different barrel-like radial distortion method.
2233
2234       </td>
2235  </tr>
2236
2237  <tr valign="top">
2238    <td valign="top"><kbd>Shepards</kbd></td>
2239    <td valign="top">
2240       Distort the given list control points (any number) using an Inverse
2241       Squared Distance Interpolation Method (<a
2242       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2243       Method</a>). The control points in effect do 'localized' displacement
2244       of the image around the given control point (preserving the look and
2245       the rotation of the area near the control points.  For best results
2246       extra control points should be added to 'lock' the positions of the
2247       corners, edges and other unchanging parts of the image, to prevent
2248       their movement. <br/>
2249
2250       The distortion has been likened to 'taffy pulling' using nails, or
2251       pins' stuck in a block of 'jelly' which is then moved to the new
2252       position, distorting te surface of the jelly. <br/>
2253
2254       Internally it is equivelent to generating a displacement map (see <a
2255       href="#displace" >-displace</a>) for source image color look-up using
2256       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2257
2258       </td>
2259  </tr>
2260
2261</table>
2262
2263<p>To print a complete list of distortion methods, use <a href="#list">-list
2264distort</a>.</p>
2265
2266<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2267'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2268defining how these points in the given image should be distorted in the
2269destination image. Each set of four floating point values represent a source
2270image coordinate, followed immediately by the destination image coordinate.
2271This produces a list of values such as...</p>
2272<div style="text-align: center"><em>
2273      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2274      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2275      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2276      ... &nbsp;
2277      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2278</em></div>
2279<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2280destination image. </p>
2281
2282<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2283needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2284perspective distortion of the built-in "rose:" image. Note how spaces were
2285used to group the 4 sets of coordinate pairs, to make it easier to read and
2286understand.</p>
2287
2288<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2289convert rose:  -virtual-pixel black \<br/>
2290     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2291     rose_3d_rotated.gif</span></p>
2292<p>If more that the required number of coordinate pairs are given for
2293a distortion, the distortion method is 'least squares' fitted to produce the
2294best result for all the coordinate pairs given. If less than the ideal number
2295of points are given, the distort will generally fall back to a simpler form of
2296distortion that can handles the smaller number of coordinates (usally a linear
2297'<kbd>Affine</kbd>' distortion). </p>
2298
2299<p>By using more coordinates you can make use of image registration tool to
2300find matching coordinate pairs in overlapping images, so as to improve the
2301'fit' of the distortion. Of course a bad coordinate pair can also make the
2302'fit' worse. Caution is always advised. </p>
2303
2304<p>Colors are acquired from the source image according to the <a
2305href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2306magnified.  However if the viewed image is minified (image becomes smaller),
2307a special area resampling function (added ImageMagick v6.3.5-9), is used to
2308produce a higher quality image.  For example you can use
2309a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2310the way to the horizon. </p>
2311
2312<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2313convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2314     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2315     checks_tiled.jpg</span></p>
2316<p>Note that a infinitely tiled perspective images involving the horizon can
2317be very slow to generate due to the use of the high quality 'area resampling'
2318function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2319using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2320(recommended if you plan to use super-sampling instead). </p>
2321
2322<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2323'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2324will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2325pixels. If you do not what these pixels to be visible, set the color to match
2326the rest of the ground. </p>
2327
2328<p>The output image size will by default be the same as the input image.  This
2329means that if the part of the distorted image falls outside the viewed area of
2330the 'distorted space', those parts is clipped and lost.  However if you use
2331the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2332will attempt (if possible) to show the whole of the distorted image, while
2333retaining a correct 'virtual canvas' offset, for image layering. This offset
2334may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2335is unwanted. </p>
2336
2337<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2338option:distort:viewport {geometry_string}</kbd>" setting which will specify
2339the size and the offset of the generated 'viewport' image of the distorted
2340image space.</p>
2341
2342<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2343{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2344that factor without changing the viewed contents of the distorted image. This
2345can be used either for 'super-sampling' the image for a higher quality result,
2346or for panning and zooming around the image (with appropriate viewport
2347changes, or post-distort cropping and resizing). </p>
2348
2349<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2350href="#distort" >-distort</a> to attempt to output the internal coefficients,
2351and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2352and debugging purposes. This many not be available for all distorts. </p>
2353
2354<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2355produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2356and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2357above settings. It is algorithmically slower however, though that may not be
2358the case in ImageMagick's implementation.  </p>
2359
2360
2361<div style="margin: auto;">
2362  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2363</div>
2364
2365<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2366
2367<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2368
2369<p>Dithering is turned on by default, to turn it off use the plus form of the
2370setting, <a href="#dither">+dither</a>. This will also also render PostScript
2371without text or graphic aliasing. Disabling dithering often (but not always)
2372leads to faster process, a smaller number of colors, but more cartoon like
2373image coloring.  Generally resulting in 'color banding' effects in areas with
2374color gradients. </p>
2375
2376<p>The color reduction operators <a href="#colors">-colors</a>, <a
2377href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2378
2379<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2380
2381
2382<div style="margin: auto;">
2383  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2384</div>
2385
2386<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2387
2388<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2389
2390<p>The shape primitives:</p>
2391
2392<pre class="text">
2393   point           x,y
2394   line            x0,y0 x1,y1
2395   rectangle       x0,y0 x1,y1
2396   roundRectangle  x0,y0 x1,y1 wc,hc
2397   arc             x0,y0 x1,y1 a0,a1
2398   ellipse         x0,y0 rx,ry a0,a1
2399   circle          x0,y0 x1,y1
2400   polyline        x0,y0  ...  xn,yn
2401   polygon         x0,y0  ...  xn,yn
2402   bezier          x0,y0  ...  xn,yn
2403   path            path specification
2404   image           operator x0,y0 w,h filename
2405</pre>
2406
2407<p>The text primitive:</p>
2408
2409<pre class="text">
2410   text            x0,y0 string
2411</pre>
2412<p>The text gravity primitive:</p>
2413
2414<pre class="text">
2415   gravity         NorthWest, North, NorthEast, West, Center,
2416                   East, SouthWest, South, or SouthEast
2417</pre>
2418
2419<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2420
2421<p>The transformation primitives:</p>
2422
2423<pre class="text">
2424   rotate          degrees
2425   translate       dx,dy
2426   scale           sx,sy
2427   skewX           degrees
2428   skewY           degrees
2429</pre>
2430
2431<p>The pixel operation primitives:</p>
2432
2433<pre class="text">
2434   color           x0,y0 method
2435   matte           x0,y0 method
2436</pre>
2437
2438<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2439
2440<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2441
2442<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2443
2444<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2445
2446<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2447
2448<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2449
2450<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2451
2452<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2453
2454<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2455</p>
2456
2457<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2458
2459<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2460
2461<p class="crtsnip">
2462   -draw 'circle 100,100 150,150'
2463</p>
2464
2465<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2466draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2467
2468<p class="crtsnip">
2469   -draw 'bezier 20,50 45,100 45,0 70,50'
2470</p>
2471<p class="crtsnip">
2472   -draw 'bezier 70,50 95,100 95,0 120,50'
2473</p>
2474
2475
2476<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2477
2478<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2479
2480<p class="crtsnip">
2481   -draw 'image SrcOver 100,100 225,225 image.jpg'
2482</p>
2483
2484<p>You can use 0,0 for the image size, which means to use the actual
2485dimensions found in the image header. Otherwise, it is scaled to the given
2486dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2487a detailed discussion of alpha composition methods that are available. </p>
2488
2489<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2490
2491<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2492
2493<p class="crtsnip">
2494   -draw 'text 100,100 "Works like magick!"'
2495</p>
2496
2497<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2498
2499<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2500
2501<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2502
2503<p>The <kbd>scale</kbd> primitive scales them.</p>
2504
2505<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2506
2507<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2508matrix.</p>
2509
2510<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2511
2512<pre class="text">
2513   point
2514   replace
2515   floodfill
2516   filltoborder
2517   reset
2518</pre>
2519
2520<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2521
2522<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2523
2524<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2525
2526<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2527
2528<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2529
2530
2531<div style="margin: auto;">
2532  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2533</div>
2534
2535<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2536
2537<div style="margin: auto;">
2538  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2539</div>
2540
2541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2542
2543<div style="margin: auto;">
2544  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2545</div>
2546
2547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2548
2549<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2550
2551<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2552
2553
2554
2555<div style="margin: auto;">
2556  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2557</div>
2558
2559<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2560
2561<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2562
2563<div style="margin: auto;">
2564  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2565</div>
2566
2567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2568
2569<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2570
2571<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2572
2573
2574<div style="margin: auto;">
2575  <h4><a id="enhance"></a>-enhance</h4>
2576</div>
2577
2578<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2579
2580
2581<div style="margin: auto;">
2582  <h4><a id="equalize"></a>-equalize</h4>
2583</div>
2584
2585<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2586
2587<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2588
2589<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2590
2591<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2592
2593<div style="margin: auto;">
2594  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2595</div>
2596
2597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2598
2599<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2600
2601<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2602
2603<table class="doc">
2604  <col width="25%" />
2605  <col width="75%" />
2606  <thead>
2607  <tr>
2608  <th><em class="arg">operator</em></th>
2609  <th>Summary (see further below for details)</th>
2610  </tr>
2611  </thead>
2612  <tbody>
2613
2614    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2615    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2616    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2617    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2618    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2619    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2620    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2621    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2622    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2623    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2624    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2625    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2626    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2627    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2628    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2629    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2630    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2631    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2632    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2633    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2634    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2635    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2636
2637    <tr><td>&nbsp;</td></tr>
2638
2639   <tr><td>Gaussian-noise</td></tr>
2640   <tr><td>Impulse-noise</td></tr>
2641   <tr><td>Laplacian-noise</td></tr>
2642   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2643   <tr><td>PoissonNoise</td></tr>
2644   <tr><td>Uniform-noise</td></tr>
2645
2646   <tr><td>&nbsp;</td></tr>
2647
2648   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2649   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2650   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2651 </tbody>
2652 </table>
2653
2654<p>The specified functions are applied only to each previously set <a
2655href="#channel" >-channel</a> in the image. If necessary, the results of the
2656calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2657class="QR">QuantumRange</em>].  The transparency channel of the image is
2658represented as a 'alpha' values (0 = fully transparent), so, for example, a
2659<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2660semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2661as a percentage of the <em class="QR">QuantumRange</em>.</p>
2662
2663<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2664<a href="#list">-list evaluate</a>.</p>
2665
2666<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2667<kbd>Multiply</kbd> methods can also be achieved using either the <a
2668href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2669appropriate argument, to linearly modify the overall range of color values.
2670Please note, however, that <a href="#level" >-level</a> treats transparency as
2671'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2672'alpha' values.</p>
2673
2674<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2675
2676<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2677
2678        <div style="text-align:center;">
2679        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2680        </div>
2681
2682<p> If the input image is squared, for example, using <a
2683href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2684
2685<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2686
2687        <div style="text-align:center;">
2688        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2689        </div>
2690
2691<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2692normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2693href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2694to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2695with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2696with <kbd>Pow</kbd>.</p>
2697
2698<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2699converts the image values into a value according to a (co)sine wave function.
2700The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2701is biased 50% and normalized by 50% so as to fit in the respective color value
2702range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2703function (its frequency), and thus determines the number of 'waves' that will
2704be generated over the input color range.  For example, if the <em
2705class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2706class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2707then the effective period is the <em>half</em> the <em
2708class="QR">QuantumRange</em>.</p>
2709
2710        <div style="text-align:center;">
2711        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2712        </div>
2713
2714<p>See also the <a href="#function" >-function</a> operator, which is a
2715multi-value version of evaluate. </p>
2716
2717<div style="margin: auto;">
2718  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2719</div>
2720
2721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2722
2723<div style="margin: auto;">
2724  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2725</div>
2726
2727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2728
2729<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2730<p>This command reduces or expands a JPEG image to fit on an 800x600
2731display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2732image is centered on an 800x600 black canvas: </p>
2733
2734<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2735
2736
2737<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2738
2739<div style="margin: auto;">
2740  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2741</div>
2742
2743<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2744
2745<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2746
2747<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2748
2749<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2750<p>the image is <em>resized</em> to the specified dimensions instead,
2751equivalent to:</p>
2752
2753<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2754<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2755
2756<div style="margin: auto;">
2757  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2758</div>
2759
2760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2761
2762<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2763</p>
2764
2765<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2766</p>
2767
2768<div style="margin: auto;">
2769  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2770</div>
2771
2772<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2773
2774<div style="margin: auto;">
2775  <h4><a id="fft"></a>-fft</h4>
2776</div>
2777
2778<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2779
2780<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2781
2782<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2783
2784<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2785
2786<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2787<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2788
2789<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2790<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2791
2792<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2793
2794<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2795
2796<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2797                -evaluate log 1000 fft_image_spectrum.png</span></p>
2798<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2799
2800<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2801
2802<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2803
2804<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2805
2806<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2807
2808<p>See the discussion on HDRI implementations of ImageMagick on the page
2809<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2810</p>
2811
2812
2813<div style="margin: auto;">
2814  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2815</div>
2816
2817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2818
2819<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2820
2821<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2822
2823<p>For example,</p>
2824
2825<p class="crtsnip">
2826  -fill blue
2827</p>
2828<p class="crtsnip">
2829  -fill "#ddddff"
2830</p>
2831<p class="crtsnip">
2832  -fill "rgb(255,255,255)"
2833</p>
2834
2835<p>See <a href="#draw">-draw</a> for further details.</p>
2836
2837<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2838
2839<div style="margin: auto;">
2840  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2841</div>
2842
2843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2844distorting an image.</td><td style='text-align:right;'></td></tr></table>
2845
2846<p>Use this option to affect the resizing operation of an image during
2847operations such as <a href="#resize">-resize</a> and <a href="#distort"
2848>-distort</a>. For example you can use a simple resize filter such as:</p>
2849
2850<pre class="text">
2851   Point       Hermite       Cubic
2852   Box         Gaussian      Catrom
2853   Triangle    Quadratic     Mitchell
2854</pre>
2855
2856<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2857as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2858generally useless on their own as they are infinite filters that are being
2859clipped to the filters support size. Their direct use is not recommended
2860except via expert settings (see below). </p>
2861
2862<p>Instead these special filter functions are typically windowed by a windowing
2863function that the <a href="#filter" >-filter</a> setting defines.   That is
2864using these functions will define a 'Windowed' filter, appropriate to the
2865operator involved.  Windowed filters include: </p>
2866
2867<pre class="text">
2868   Lanczos       Hamming       Parzen
2869   Blackman      Kaiser        Welsh
2870   Hanning       Bartlett      Bohman
2871</pre>
2872
2873<p>Also one special self-windowing filter is also provided
2874<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2875on the current 'support' or 'lobes' expert settings (see below).</p>
2876
2877<p>If you do not select a filter with this option, the filter defaults to
2878<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2879if the image is enlarged.  Otherwise the filter default to
2880<kbd>Lanczos</kbd>.</p>
2881
2882<p>To print a complete list of resize filters, use the <a href="#list">-list
2883filter</a> option.</p>
2884
2885<p>You can modify how the filter behaves as it scales your image through the
2886use of these expert settings (see also <a href="#define" >-define</a> and <a
2887href="#set" >-set</a>):-</p>
2888
2889<dl class="doc">
2890<dt>-define filter:blur=<em>factor</em></dt>
2891<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2892    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2893    Gaussian-like filters simple filters, or you may not get the expected
2894    results. </dd>
2895
2896<dt>-define filter:support=<em>radius</em></dt>
2897<dd>Set the filter support radius. Defines how large the filter should be and
2898    thus directly defines how slow the filtered resampling process is. All
2899    filters have a default 'prefered' support size. Some filters like
2900    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2901    this value.  With simple filters this value either does nothing (but slow
2902    the resampling), or will clip the filter function in a detrimental way.
2903    </dd>
2904
2905<dt>-define filter:lobes=<em>count</em></dt>
2906<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2907    alternative way of specifying the 'support' range of the filter, that is
2908    designed to be more suited to windowed filters, especially when used for
2909    image distorts.</dd>
2910
2911<dt>-define filter:b=<em>b-spline_factor</em></dt>
2912<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2913<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2914    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2915    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2916    are defined, the other is set so as to generate a 'Keys' type cubic
2917    filter.  Values meaning was defined by a research paper by
2918    Mitchell-Netravali.</dd>
2919
2920<dt>-define filter:filter=<em>filter_function</em></dt>
2921<dd>Use this function directly as the scaling filter.  This will allow
2922    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2923    rather than as its normal usage as a windowing function for 'Sinc' or
2924    'Bessel' functions. If defined, no windowing function is used, unless the
2925    following expert setting is also defined.</dd>
2926
2927<dt>-define filter:window=<em>filter_function</em></dt>
2928<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2929    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2930    support range) with the given filter. This allows you to specify a filter
2931    function that is not normally used as a windowing function, such as
2932    <kbd>Box</kbd>, (which effectively turns off the windowing function),
2933    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2934    </dd>
2935
2936<dt>-define filter:verbose=<em>1</em></dt>
2937<dd>This causes IM to print information on the final internal filter
2938    selection to standard output.  This includes a commented header on the
2939    filter settings being used, and data allowing the filter weights to be
2940    easily graphed. </dd>
2941
2942<dd>Note however that some filters are internally defined in terms of other
2943    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
2944    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
2945    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
2946    'B' and 'C' settings. </dd>
2947
2948</dl>
2949
2950<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
2951
2952<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2953          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2954          -resize 150%   image.jpg</span></p>
2955<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2956
2957<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2958          -resize 150%   image.jpg</span></p>
2959<p>Note that the use of expert options (except for 'blur' with simple resize
2960filters, and 'verbose' for viewing the internal filter selection), are
2961provided for image processing experts who have studied and understood how
2962resize filters work. Without this knowledge, and an understanding of the
2963definition of the actual filters involved, using expert settings are more
2964likely to be detrimental to your image resizing.</p>
2965
2966
2967<div style="margin: auto;">
2968  <h4><a id="flatten"></a>-flatten</h4>
2969</div>
2970
2971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2972
2973
2974<div style="margin: auto;">
2975  <h4><a id="flip"></a>-flip</h4>
2976</div>
2977
2978<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2979
2980<p>reflect the scanlines in the vertical direction.</p>
2981
2982<div style="margin: auto;">
2983  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2984</div>
2985
2986<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2987
2988<div style="margin: auto;">
2989  <h4><a id="flop"></a>-flop</h4>
2990</div>
2991
2992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2993
2994<p>reflect the scanlines in the horizontal direction.</p>
2995
2996
2997<div style="margin: auto;">
2998  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
2999</div>
3000
3001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3002
3003<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3004
3005<p>In addition to the fonts specified by the above pre-defined list, you can
3006also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3007is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3008<kbd>x:fixed</kbd> is X11 font.</p>
3009
3010<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3011
3012
3013<div style="margin: auto;">
3014  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3015</div>
3016
3017<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3018
3019<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3020
3021<p>The default foreground color is black.</p>
3022
3023<div style="margin: auto;">
3024  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3025</div>
3026
3027<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3028
3029<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3030
3031<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3032
3033<div style="margin: auto;">
3034  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3035</div>
3036
3037<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3038
3039<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3040
3041<div style="margin: auto;">
3042  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3043</div>
3044
3045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3046
3047<p>The color of the border is specified with the <a href="#mattecolor"
3048>-mattecolor</a> command line option. </p>
3049
3050<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3051class="arg">geometry</em> argument indicates the amount of extra width and
3052height that is added to the dimensions of the image. If no offsets are given
3053in the <em class="arg">geometry</em> argument, then the border added is
3054a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3055the width and height of the border is partitioned to form an outer bevel of
3056thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3057<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3058</p>
3059
3060<p>The <a href="#frame">-frame</a> option is affected by the current <a
3061href="#compose">-compose</a> setting and assumes that this is using the default
3062'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3063size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3064draws the frame of four distinct colors close to the current <a
3065href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3066center of this image.  This means that with the default compose method of
3067'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3068href="#bordercolor">-bordercolor</a> setting.</p>
3069
3070<p>The image composition is not
3071affected by the <a href="#gravity">-gravity</a> option.</p>
3072
3073
3074<div style="margin: auto;">
3075  <h4><a id="frame_import_"></a>-frame</h4>
3076</div>
3077
3078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3079
3080<div style="margin: auto;">
3081  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3082</div>
3083
3084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3085
3086<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3087
3088<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3089
3090<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3091
3092<pre class="text">
3093  Polynomial
3094  Sinusoid
3095  Arcsin
3096  Arctan
3097</pre>
3098
3099<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3100
3101<dl class="doc">
3102<dt><kbd>Polynomial</kbd></dt>
3103<dd>
3104<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3105
3106<div style="text-align: center">
3107   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3108</div>
3109
3110<p>will invoke a polynomial function given by</p>
3111
3112<div style="text-align: center">
3113   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3114   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3115   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3116</div>
3117
3118<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3119
3120<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3121
3122<table class="doc">
3123  <col width="35%" />
3124  <col width="35%" />
3125  <col width="30%" />
3126  <tr>
3127        <td>-evaluate Set <em class="arg">value</em> </td>
3128        <td>-function Polynomial <em class="arg">value</em></td>
3129        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3130  </tr>
3131  <tr>
3132        <td>-evaluate Add <em class="arg">value</em> </td>
3133        <td>-function Polynomial 1,<em class="arg">value</em></td>
3134  </tr>
3135  <tr>
3136        <td>-evaluate Subtract <em class="arg">value</em> </td>
3137        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3138  </tr>
3139  <tr>
3140        <td>-evaluate Multiply <em class="arg">value</em> </td>
3141        <td>-function Polynomial <em class="arg">value</em>,0</td>
3142  </tr>
3143  <tr>
3144        <td>+level  black% x white%</td>
3145        <td>-function Polynomial  A,B</td>
3146        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3147  </tr>
3148</table>
3149
3150<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3151</dd>
3152
3153<dt><kbd>Sinusoid</kbd></dt>
3154<dd>
3155<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3156
3157<div style="text-align: center">
3158   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3159</div>
3160
3161<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3162
3163<div style="text-align: center">
3164<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3165</div>
3166
3167<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3168
3169<p class="crtsnip">
3170   -function Sinusoid 3,-90,.2,.7
3171</p>
3172
3173<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3174
3175<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3176
3177<table class="doc">
3178  <tr>
3179        <td>-evaluate Sin <em class="arg">freq</em> </td>
3180        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3181  </tr>
3182  <tr>
3183        <td>-evaluate Cos <em class="arg">freq</em> </td>
3184        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3185  </tr>
3186</table>
3187</dd>
3188
3189<dt><kbd>ArcSin</kbd></dt>
3190<dd>
3191<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3192and can be used to generate cylindrical distortion and displacement maps.
3193The curve can be adjusted relative to both the input values and output range
3194of values.</p>
3195
3196<p style="text-align: center">
3197   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3198</p>
3199
3200<p>with all values given in terms of noramlize color values (0.0 for black,
32011.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3202for bout input (<em class="arg">width</em>), and output (<em
3203class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3204
3205<p style="text-align: center">
3206<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3207</p>
3208
3209</dd>
3210
3211<dt><kbd>ArcTan</kbd></dt>
3212<dd>
3213<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3214limit values at infinities, though a center using the given slope value.
3215All these values can be adjusted via the arguments.</p>
3216
3217<p style="text-align: center">
3218   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3219</p>
3220
3221<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3222</p>
3223
3224<p style="text-align: center">
3225<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3226</p>
3227
3228</dd>
3229
3230</dl>
3231
3232
3233<div style="margin: auto;">
3234  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3235</div>
3236
3237<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3238
3239<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3240
3241<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3242
3243
3244<div style="margin: auto;">
3245  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3246</div>
3247
3248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3249
3250<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3251
3252<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3253
3254
3255<div style="margin: auto;">
3256  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3257</div>
3258
3259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3260
3261<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3262
3263<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3264
3265<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3266
3267<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3268
3269<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3270
3271<div style="margin: auto;">
3272  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3273</div>
3274
3275<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3276
3277<p>Convolve the image with a Gaussian or normal distribution using the given
3278<em class="arg" >Sigma</em> value.  The formula is:</p>
3279
3280<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3281</div>
3282
3283<p>The <em class="arg" >Sigma</em> value is the important argument, and
3284determines the actual amount of blurring that will take place. </p>
3285
3286<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3287array which will hold the calculated Gaussian distribution. It should be an
3288integer.  If not given, or set to zero, IM will calculate the largest possible
3289radius that will provide meaningful results for the Gaussian distribution.
3290</p>
3291
3292<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3293operation is. However too small a <em class="arg" >Radius</em>, and sever
3294aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3295should be at least twice the <em class="arg" >Sigma</em> value, though three
3296times will produce a more accurite result. </p>
3297
3298<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3299full 2-dimensional convolution is used to generate the weighted average of the
3300neighboring pixels. </p>
3301
3302<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3303pixels which are outside the image proper are blurred into the final result.
3304</p>
3305
3306
3307<div style="margin: auto;">
3308  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3309</div>
3310
3311<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3312
3313<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3314
3315<div style="margin: auto;">
3316  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3317</div>
3318
3319<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3320
3321<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3322<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3323<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3324list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3325installation.</p>
3326
3327<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3328
3329<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3330
3331<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3332
3333<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3334<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3335
3336<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3337
3338
3339<div style="margin: auto;">
3340  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3341</div>
3342
3343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3344
3345
3346<div style="margin: auto;">
3347  <h4><a id="hald-clut"></a>-hald-clut</h4>
3348</div>
3349
3350<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3351
3352<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3353dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3354can apply any color transformation to the Hald image and then use this option
3355to apply the transform to the image. </p>
3356
3357<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3358<p>This option provides a convenient method for you to use Gimp or Photoshop
3359to make color corrections to the Hald CLUT image and subsequently apply them
3360to multiple images using an ImageMagick script. </p>
3361
3362<p>Note that the representation is only of the normal RGB color space and that
3363the whole color value triplet is used for the interpolated lookup of the
3364represented Hald color cube image.  Because of this the operation is not <a
3365href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3366images transparency or alpha/matte channel.</p>
3367
3368<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3369of the individual color channels, usally involving a simplier gray-scale
3370image. E.g:  gray-scale to color replacement, or modification by a histogram
3371mapping. </p>
3372
3373
3374<div style="margin: auto;">
3375  <h4><a id="help"></a>-help</h4>
3376</div>
3377
3378<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3379
3380<div style="margin: auto;">
3381  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3382</div>
3383
3384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3385
3386<div style="margin: auto;">
3387  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3388</div>
3389
3390<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3391
3392<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3393
3394<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3395
3396<div style="margin: auto;">
3397  <h4><a id="iconic"></a>-iconic</h4>
3398</div>
3399
3400<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3401
3402<div style="margin: auto;">
3403  <h4><a id="identify"></a>-identify</h4>
3404</div>
3405
3406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3407
3408<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3409
3410<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3411
3412<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3413amounts of image properties are displayed including image statistics, profiles,
3414image histogram, and others.</p>
3415
3416<div style="margin: auto;">
3417  <h4><a id="ift"></a>-ift</h4>
3418</div>
3419
3420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3421
3422<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3423
3424<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3425
3426<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3427<p>or</p>
3428
3429<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3430
3431<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3432
3433<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3434
3435<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3436
3437<div style="margin: auto;">
3438  <h4><a id="immutable"></a>-immutable</h4>
3439</div>
3440
3441<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3442
3443<div style="margin: auto;">
3444  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3445</div>
3446
3447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3448
3449<div style="margin: auto;">
3450  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3451</div>
3452
3453<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3454
3455<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3456
3457<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3458
3459<div style="margin: auto;">
3460  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3461</div>
3462
3463<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3464
3465<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3466
3467<p>The default intent is undefined.</p>
3468
3469<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3470
3471<div style="margin: auto;">
3472  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3473</div>
3474
3475<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3476
3477<p>Choose from:</p>
3478
3479<pre class="text">
3480  none
3481  line
3482  plane
3483  partition
3484  JPEG
3485  GIF
3486  PNG
3487</pre>
3488
3489<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3490
3491<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3492
3493<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3494
3495<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3496
3497<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3498image.G, and image.B).</p>
3499
3500<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3501image.</p>
3502
3503<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3504
3505<div style="margin: auto;">
3506  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3507</div>
3508
3509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3510
3511<p>When looking up the color of a pixel using a non-integer floating point
3512value, you typically fall in between the pixel colors defined by the source
3513image. This setting determines how the color is determined from the colors of
3514the pixels surrounding that point.  That is how to determine the color of a
3515point that falls between two, or even four different colored pixels. </p>
3516
3517<pre class="text">
3518  integer:           The color of the top-left pixel (floor function)
3519  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3520  average:           The average color of the surrounding four pixels
3521  bilinear           A double linear interpolation of pixels (the default)
3522  mesh               Divide area into two flat triangular interpolations
3523  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3524  spline             Direct spline curves (colors are blurred)
3525  filter             Use resize <a href="#filter">-filter</a> settings
3526</pre>
3527
3528<p>This most important for distortion operators such as <a href="#distort"
3529>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3530>-transform</a> and <a href="#fx" >-fx</a>. </p>
3531
3532<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3533
3534<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3535lookup for positions outside the boundaries of the image. </p>
3536
3537
3538<div style="margin: auto;">
3539  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3540</div>
3541
3542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3543
3544<div style="margin: auto;">
3545  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3546</div>
3547
3548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3549
3550<div style="margin: auto;">
3551  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3552</div>
3553
3554<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3555
3556<div style="margin: auto;">
3557  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3558</div>
3559
3560<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3561
3562<p>Use this option to assign a specific label to the image, as it is read in
3563or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3564a the labels of images already read in.  Image formats such as TIFF, PNG,
3565MIFF, supports saving the label information with the image.</p>
3566
3567<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3568assigned to an image is used as a header string to print above the postscript
3569image. </p>
3570
3571<p>You can include the image filename, type, width, height, or other image
3572attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3573Properties</a> for details of the percent escape codes.</p>
3574
3575<p>For example,</p>
3576
3577<p class="crtsnip">
3578  -label "%m:%f %wx%h"  bird.miff
3579</p>
3580
3581<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3582"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3583is read in.  If a  <a href="#label">+label</a> option was used instead, any
3584existing label present in the image would be used.  You can remove all labels
3585from an image by assigning the empty string. </p>
3586
3587<p>A label is not drawn on the image, but is embedded in the image datastream
3588via <em>Label</em> tag or similar mechanism. If you want the label to be
3589visible on the image itself, use the <a href="#draw">-draw</a> option, or
3590during the final processing in the creation of a image montage.</p>
3591
3592<p>If the first character of <em class="arg">string</em> is <em
3593class="arg">@</em>, the image label is read from a file titled by the
3594remaining characters in the string. Labels in a file are literal, no embedded
3595formatting characters are recognized.</p>
3596
3597
3598<div style="margin: auto;">
3599  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3600</div>
3601
3602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3603
3604<p>Adaptively threshold each pixel based on the value of pixels in a
3605surrounding window.  If the current pixel is lighter than this average plus
3606the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3607black.  Small variations in pixel values such as found in scanned documents
3608can be ignored if offset is positive. A negative offset will make it more
3609sensitive to those small variations. </p>
3610
3611<p>This is commonly used to threshold images with an uneven background.  It is
3612based on the assumption that average color of the small window is the
3613the local background color, from which to separate the forground color. </p>
3614
3615
3616<div style="margin: auto;">
3617  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3618</div>
3619
3620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3621
3622<p>Perform various image operation methods to a ordered sequence of images
3623which may represent either a set of overlaid 'image layers', a GIF disposal
3624animation, or a fully-'coalesced' animation sequence. </p>
3625
3626<table class="doc">
3627  <tbody>
3628  <tr valign="top">
3629    <th align="left" style="width: 8%">Method</th>
3630    <th align="left">Description</th>
3631  </tr>
3632
3633  <tr valign="top">
3634    <td valign="top">compare-any</td>
3635    <td valign="top">Crop the second and later frames to the smallest rectangle
3636        that contains all the differences between the two images.  No GIF <a
3637        href="#dispose" >-dispose</a> methods are taken into account. </td>
3638  </tr>
3639
3640  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3641        >-deconstruct</a> operator, and does not preserve animations normal
3642        working, especially when animation used layer disposal methods such as
3643        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3644  </tr>
3645
3646  <tr valign="top">
3647    <td valign="top">compare-clear</td>
3648    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3649       opaque pixels which become transparent in the second frame. That is the
3650       smallest image needed to mask or erase pixels for the next frame. </td>
3651  </tr>
3652
3653  <tr valign="top">
3654    <td valign="top">compare-overlay</td>
3655    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3656       extra color to the next image, as a result of overlaying color pixels.
3657       That is the smallest single overlaid image to add or change colors. </td>
3658   </tr>
3659
3660   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3661       composition method '<kbd>change-mask</kbd>', to reduce the image to
3662       just the pixels that need to be overlaid. </td>
3663   </tr>
3664
3665  <tr valign="top">
3666    <td valign="top">coalesce</td>
3667    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3668        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3669        current image sequence to form a fully defined animation sequence, as
3670        it should be displayed.  Effectively converting a GIF animation into a
3671        'film strip'-like animation.  </td>
3672  </tr>
3673
3674  <tr valign="top">
3675    <td valign="top">composite</td>
3676    <td valign="top">Alpha Composition of two image lists, separated by a
3677        "<kbd>null:</kbd>" image, with the destination image list first, and
3678        the source images last.  An image from each list are composited
3679        together until one list is finished. The separator image and source
3680        image lists are removed. </td>
3681  </tr>
3682
3683
3684  <tr><td></td>
3685    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3686        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3687        canvas size of the first image in each list. Unlike a normal <a
3688        href="#composite" >-composite</a> operation, the canvas offset is also
3689        added to the final composite positioning of each image. </td> </tr>
3690
3691  <tr><td></td>
3692    <td>If one of the image lists only contains one image, that image is
3693        applied to all the images in the other image list, regardless of which
3694        list it is. In this case it is the image meta-data of the list which
3695        preserved.  </td>
3696  </tr>
3697
3698
3699  <tr valign="top">
3700    <td valign="top">dispose</td>
3701    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3702        the animation after the layer disposal method has been applied, before
3703        the next sub-frame image is overlaid. That is the 'dispose' image that
3704        results from the application of the GIF <a href="#dispose"
3705        >-dispose</a> method.  This allows you to check what
3706        is going wrong with a particular animation you may be developing.
3707        </td>
3708  </tr>
3709
3710  <tr valign="top">
3711    <td valign="top">flatten</td>
3712    <td valign="top">Create a canvas the size of the first images virtual
3713        canvas using the current <a href="#background" >-background</a> color,
3714        and <a href="#compose" >-compose</a> each image in turn onto that
3715        canvas.  Images falling outside that canvas is clipped. Final
3716        image will have a zero virtual canvas offset. </td>
3717  </tr>
3718
3719  <tr><td></td>
3720    <td>This usally used as one of the final 'image layering' operations
3721        overlaying all the prepared image layers into a final image. </td>
3722  </tr>
3723
3724  <tr><td></td>
3725    <td>For a single image this method can also be used to fillout a virtual
3726        canvas with real pixels, or to underlay a opaque color to remove
3727        transparency from an image.</td>
3728  </tr>
3729
3730
3731  <tr valign="top">
3732    <td valign="top">merge</td>
3733    <td valign="top">As 'flatten' method but merging all the given image
3734        layers into a new layer image just large enough to hold all the image
3735        without clipping or extra space. The new images virtual offset will
3736        prevere the position of the new layer, even if this offset is
3737        negative.  the virtual canvas size of the first image is preserved.
3738        </td>
3739    </tr>
3740
3741     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3742        as few image file formats handle them correctly. </td>
3743  </tr>
3744
3745  <tr valign="top">
3746    <td valign="top">mosaic</td>
3747    <td valign="top">As 'flatten' method but expanding the initial canvas size
3748        of the first image so as to hold all the image layers.  However as a
3749        virtual canvas is 'locked' to the origin, by definition, image layers
3750        with a negative offsets will still be clipped by the top and left
3751        edges.</td>
3752  </tr>
3753
3754  <tr><td></td><td>This method is commonly used to layout individual image using various
3755        offset but without knowing the final canvas size. The resulting image
3756        will, like 'flatten' not have any virtual offset, so can be saved to
3757        any image file format. </td>
3758  </tr>
3759
3760
3761  <tr valign="top">
3762    <td valign="top">optimize</td>
3763    <td valign="top">Optimize a coalesced animation, into GIF animation using
3764        a number of general techniques.  This currently a short cut to
3765        apply both the '<kbd>optimize-frame</kbd>', and
3766        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3767        include other optimization methods as they are developed. </td>
3768  </tr>
3769
3770  <tr valign="top">
3771    <td valign="top">optimize-frame</td>
3772    <td valign="top">Optimize a coalesced animation, into GIF animation by
3773        reducing the number of pixels per frame as much as possible by
3774        attempting to pick the best layer disposal method to use, while ensuring
3775        the result will continue to animate properly. </td>
3776  </tr>
3777
3778  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3779        then no reasonably fast GIF optimization algorithm can do this.
3780        However this does seem to do better than most other GIF frame
3781        optimizers seen. </td>
3782  </tr>
3783
3784  <tr valign="top">
3785    <td valign="top">optimize-plus</td>
3786    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3787        overall optimization by adding extra frames to the animation, without
3788        changing the final look or timing of the animation.  The frames are
3789        added to attempt to separate the clearing of pixels from the
3790        overlaying of new additional pixels from one animation frame to the
3791        next.  If this does not improve the optimization (for the next frame
3792        only), it will fall back to the results of the previous normal
3793        '<kbd>optimize-frame</kbd>' technique. </td>
3794  </tr>
3795
3796  <tr><td></td><td>There is the possibility that the change in the disposal style will
3797        result in a worsening in the optimization of later frames, though this
3798        is unlikely. In other words there no guarantee that it is better than
3799        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3800        however you can get a vast improvement in the final animation size. </td>
3801  </tr>
3802
3803  <tr valign="top">
3804    <td valign="top">optimize-transparency</td>
3805    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3806        overlay images with transparency, if it does not change the resulting
3807        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3808        </td>
3809  </tr>
3810
3811  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3812        into a smaller file size due to larger areas of one (transparent)
3813        color rather than a pattern of multiple colors repeating the current
3814        disposed image of the last frame. </td>
3815  </tr>
3816
3817  <tr valign="top">
3818    <td valign="top">remove-dups</td>
3819    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3820        images, so as to simplify layer overlays of coalesced animations.
3821        </td>
3822  </tr>
3823
3824   <tr><td></td><td>Usually this a result of using a constant time delay across the
3825        whole animation, or after a larger animation was split into smaller
3826        sub-animations.  The duplicate frames could also have been used as
3827        part of some frame optimization methods. </td>
3828  </tr>
3829
3830  <tr valign="top">
3831    <td valign="top">remove-zero</td>
3832    <td valign="top">Remove any image with a zero time delay, unless ALL the
3833        images have a zero time delay (and is not a proper timed animation, a
3834        warning is then issued). </td>
3835  </tr>
3836
3837  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3838        partial intermediary updates between the frames that are actually
3839        displayed to users.  These frames are usally added for improved frame
3840        optimization in GIF animations. </td>
3841  </tr>
3842
3843  <tr valign="top">
3844    <td valign="top">trim-bounds</td>
3845    <td valign="top">Find the bounds of all the images in the current
3846        image sequence, then adjust the offsets so all images are contained on
3847        a minimal positive canvas. None of the image data is modified, only
3848        there virtual canvas size and offset.  The all the image is given
3849        the same canvas size, and and will have a positive offset, but will
3850        remain in the same position relative to each other. As a result of the
3851        minimal canvas size at least one image will touch every edge of that
3852        canvas.  The image data however may be transparent.
3853        </td>
3854  </tr>
3855
3856  </tbody>
3857</table>
3858
3859<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3860
3861<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3862>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3863>-mosaic</a> are only aliases for the above methods.  Also see  <a
3864href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3865href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3866>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3867
3868
3869<div style="margin: auto;">
3870  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3871</div>
3872
3873<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3874
3875<p>Given one, two or three values delimited with commas: black-point,
3876white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3877white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3878point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3879contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3880both black and white points are percentages of the full color range.  Gamma
3881will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3882omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3883
3884<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3885the given '<kbd>black_point</kbd>' value in the original image is set to
3886zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3887<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3888to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3889adjusted. </p>
3890
3891<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3892adding the special '!' flag anywhere in the argument list, will cause the
3893operator to do the reverse of the level adjustment.  That is a zero, or
3894<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3895adjusted to the given level values, allowing you to de-contrast, or compress
3896the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3897
3898<p>Only the channels defined by the current <a href="#channel">-channel</a>
3899setting are adjusted (defaults to RGB color channels only), allowing you to
3900limit the effect of this operator. </p>
3901
3902<p>Please note that the transparency channel is treated as 'matte'
3903values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3904
3905
3906<div style="margin: auto;">
3907  <h4><a id="level-colors"></a>-level-colors {<em
3908  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3909</div>
3910
3911<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3912
3913<p>This function is exactly like <a href="#level">-level</a>, except that the
3914value value for each color channel is determined by the
3915'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3916described under the <a href="#fill">-fill</a> option). </p>
3917
3918<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3919is mapped to become 'black' and 'white' respectively, with all the other
3920colors linearly adjusted (or clipped) to match that change. Each channel is
3921adjusted separately using the channel values of the colors specified. </p>
3922
3923<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3924will map the image color 'black' and 'white' to the given colors
3925respectively, resulting in a gradient (de-contrasting) tint of the image to
3926those colors. This can also be used to convert a plain gray-scale image into a
3927one using the gradient of colors specified. </p>
3928
3929<p>By supplying a single color with a comma separator either before or after
3930that color, will just replace the respective 'black' or 'white' point
3931respectively.  But if no comma separator is provided, the given color is
3932used for both the black and white color points, making the operator either
3933threshold the images around that color (- form) or set all colors to that
3934color (+ form). </p>
3935
3936
3937<div style="margin: auto;">
3938  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
3939</div>
3940
3941<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3942
3943<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3944
3945<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3946
3947<p class="crtsnip">
3948  -limit memory 32MiB -limit map 64MiB
3949</p>
3950
3951<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3952
3953<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
3954File         Area       Memory          Map         Disk   Thread         Time
3955------------------------------------------------------------------------------
3956 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
3957</pre>
3958
3959<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3960
3961<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3962
3963<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3964
3965<p class="crtsnip">
3966-limit area 10mb
3967</p>
3968
3969<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
3970
3971<p class="crtsnip">
3972-limit area 10mb -limit disk 500mb
3973</p>
3974
3975<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3976
3977<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3978
3979<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3980</p>
3981
3982<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3983</p>
3984
3985<div style="margin: auto;">
3986  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3987</div>
3988
3989<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3990
3991<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3992and uses a 'histogram bin' to determine the range of color values that needs to
3993be stretched.  However it then stretchs those colors using the <a
3994href="#level" >-level</a> operator.</p>
3995
3996<p>As such while the initial determination may have 'binning' round off
3997effects, the image colors are stretched mathematically, rather than using the
3998histogram bins.  This makes the operator more accurate. </p>
3999
4000<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4001'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4002perfect stretch of the color range. </p>
4003
4004<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4005normalization of mathematical images. </p>
4006
4007<p>This operator is under review for re-development. </p>
4008
4009
4010<div style="margin: auto;">
4011  <h4><a id="linewidth"></a>-linewidth</h4>
4012</div>
4013
4014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4015
4016<div style="margin: auto;">
4017  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4018</div>
4019
4020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4021
4022<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4023
4024<div style="margin: auto;">
4025  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4026</div>
4027
4028<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4029
4030<pre class="text">
4031  Align
4032  Alpha
4033  Boolean
4034  Channel
4035  Class
4036  ClipPath
4037  Coder
4038  Color
4039  Colorspace
4040  Command
4041  Compose
4042  Compress
4043  Configure
4044  DataType
4045  Debug
4046  Decoration
4047  Delegate
4048  Direction
4049  Dispose
4050  Distort
4051  Dither
4052  Endian
4053  Evaluate
4054  FillRule
4055  Filter
4056  Font
4057  Format
4058  Function
4059  Gravity
4060  ImageList
4061  Intent
4062  Interlace
4063  Interpolate
4064  Kernel
4065  Layers
4066  LineCap
4067  LineJoin
4068  List
4069  Locale
4070  LogEvent
4071  Log
4072  Magic
4073  Method
4074  Metric
4075  Mime
4076  Mode
4077  Morphology
4078  Module
4079  Noise
4080  Orientation
4081  Policy
4082  PolicyDomain
4083  PolicyRights
4084  Preview
4085  Primitive
4086  QuantumFormat
4087  Resource
4088  SparseColor
4089  Storage
4090  Stretch
4091  Style
4092  Threshold
4093  Type
4094  Units
4095  Validate
4096  VirtualPixel
4097</pre>
4098
4099<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4100list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4101available:</p>
4102
4103<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4104<div style="margin: auto;">
4105  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4106</div>
4107
4108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4109
4110<p>This option specifies the format for the log printed when the <a
4111href="#debug">-debug</a> option is active.</p>
4112
4113<p>You can display the following components by embedding special format
4114characters:</p>
4115
4116<pre class="text">
4117   %d   domain
4118   %e   event
4119   %f   function
4120   %l   line
4121   %m   module
4122   %p   process ID
4123   %r   real CPU time
4124   %t   wall clock time
4125   %u   user CPU time
4126   %%   percent sign
4127   \n   newline
4128   \r   carriage return
4129</pre>
4130
4131<p>For example:</p>
4132
4133<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4134<p>The default behavior is to print all of the components.</p>
4135
4136<div style="margin: auto;">
4137  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4138</div>
4139
4140<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4141
4142<p>Set iterations to zero to repeat the animation an infinite number of times,
4143otherwise the animation repeats itself up to <em class="arg">iterations</em>
4144times.</p>
4145
4146<div style="margin: auto;">
4147  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4148</div>
4149
4150<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4151
4152<div style="margin: auto;">
4153  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4154</div>
4155
4156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4157
4158
4159<div style="margin: auto;">
4160  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4161</div>
4162
4163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4164
4165<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4166
4167<pre class="text">
4168  best
4169  default
4170  gray
4171  red
4172  green
4173  blue
4174</pre>
4175
4176<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4177Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4178the type and <kbd>display</kbd> searches the list of colormap types in
4179<kbd>top-to-bottom</kbd> order until one is located. See <em
4180class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4181
4182
4183<div style="margin: auto;">
4184  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4185</div>
4186
4187<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4188
4189<p>Here are the valid components of a map:</p>
4190
4191<pre class="text">
4192  r        red pixel component
4193  g        green pixel component
4194  b        blue pixel component
4195  a        alpha pixel component (0 is transparent)
4196  o        opacity pixel component (0 is opaque)
4197  i        grayscale intensity pixel component
4198  c        cyan pixel component
4199  m        magenta pixel component
4200  y        yellow pixel component
4201  k        black pixel component
4202  p        pad component (always 0)
4203</pre>
4204
4205<p>You can specify as many of these components as needed in any order (e.g.
4206bgr).  The components can repeat as well (e.g. rgbr).</p>
4207
4208
4209<div style="margin: auto;">
4210  <h4><a id="mask"></a>-mask
4211<em class="arg">filename</em></h4>
4212</div>
4213
4214<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4215
4216<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4217
4218<div style="margin: auto;">
4219  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4220</div>
4221
4222<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4223
4224<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4225
4226<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4227style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4228
4229<div style="margin: auto;">
4230  <h4><a id="maximum"></a>-maximum</h4>
4231</div>
4232
4233<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4234
4235<div style="margin: auto;">
4236  <h4><a id="median"></a>-median <em class="arg">radius</em></h4>
4237</div>
4238
4239<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4240
4241<div style="margin: auto;">
4242  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4243</div>
4244
4245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4246
4247<p>Choose from:</p>
4248
4249<pre class="text">
4250 AE      absolute error count, number of different pixels (-fuzz effected)
4251 FUZZ    mean color distance
4252 MAE     mean absolute error (normalized), average channel error distance
4253 MEPP    mean error per pixel (normalized mean error, normalized peak error)
4254 MSE     mean error squared, average of the channel error squared
4255 NCC     normalized cross correlation
4256 PAE     peak absolute (normalize peak absolute)
4257 PSNR    peak signal to noise ratio
4258 RMSE    root mean squared (normalized root mean squared)
4259</pre>
4260
4261<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4262with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4263only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4264size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4265'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4266for about half the pixels to be similar. </p>
4267
4268<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4269('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4270normalized) from a single comparison run. </p>
4271
4272<p>To print a complete list of metrics, use the <a href="#list">-list
4273metrics</a> option.</p>
4274
4275
4276<div style="margin: auto;">
4277  <h4><a id="minimum"></a>-minimum</h4>
4278</div>
4279
4280<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4281
4282
4283<div style="margin: auto;">
4284  <h4><a id="mode"></a>-mode <em class="arg">value</em></h4>
4285</div>
4286
4287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4288
4289<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4290Unframe, or Concatenate</kbd></p>
4291
4292<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4293for a list of <a href="#mode" >-mode</a> arguments available in your
4294ImageMagick installation.</p>
4295
4296
4297<div style="margin: auto;">
4298  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4299</div>
4300
4301<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4302class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4303
4304<p>The arguments are given as a percentages of variation. A value of 100 means
4305no change, and any missing values are taken to mean 100.</p>
4306
4307<p>The <em class="arg">brightness</em> is a multiplier of the overall
4308brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4309twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4310before and after. </p>
4311
4312<p>The <em class="arg">saturation</em> controls the amount of color in an
4313image. For example, 0 produce a grayscale image, while a large value such as
4314200 produce a very colorful, 'cartoonish' color.</p>
4315
4316<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4317within the image by the amount specified. For example, 50 results in
4318a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4319A value of either 0 or 200 results in a complete 180 degree rotation of the
4320image. Using a value of 300 is a 360 degree rotation resulting in no change to
4321the original image. </p>
4322
4323<p>For example, to increase the color brightness by 20% and decrease the color
4324saturation by 10% and leave the hue unchanged, use <a
4325href="#modulate">-modulate 120,90</a>.</p>
4326
4327<p>Use <a href="#set">-set</a> attribute of '<kbd
4328class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4329modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4330<kbd>HWB</kbd>.  For example,</p>
4331
4332<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4333
4334<div style="margin: auto;">
4335  <h4><a id="monitor"></a>-monitor</h4>
4336</div>
4337
4338<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4339
4340
4341<div style="margin: auto;">
4342  <h4><a id="monochrome"></a>-monochrome</h4>
4343</div>
4344
4345<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4346
4347
4348<div style="margin: auto;">
4349  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4350</div>
4351
4352<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4353
4354<p>Both the image pixels and size are linearly interpolated to give the
4355appearance of a meta-morphosis from one image to the next, over all the images
4356in the current image list. The added images are the equivalent of a <a
4357href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4358argument determine how many images to interpolate between each image. </p>
4359
4360
4361<div style="margin: auto;">
4362  <h4><a id="morphology"></a>-morphology</h4>
4363  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4364</div>
4365
4366<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4367
4368<p>Until I get around to writing a option summary for this, see <a
4369href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4370Morphology</a>. </p>
4371
4372
4373<div style="margin: auto;">
4374  <h4><a id="mosaic"></a>-mosaic</h4>
4375</div>
4376
4377<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4378
4379
4380<div style="margin: auto;">
4381  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4382</div>
4383
4384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4385
4386<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4387angle given is the angle toward which the image is blurred.  That is the
4388direction people would consider the object is coming from. </p>
4389
4390<p>Note that the blur is not uniform distribution, giving the motion a
4391definite sense of direction of movement. </p>
4392
4393<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4394pixels which are outside the image proper are blurred into the final result.
4395</p>
4396
4397<div style="margin: auto;">
4398  <h4><a id="name"></a>-name</h4>
4399</div>
4400
4401<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4402<div style="margin: auto;">
4403  <h4><a id="negate"></a>-negate</h4>
4404</div>
4405
4406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4407
4408<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4409
4410<div style="margin: auto;">
4411  <h4><a id="noise"></a>-noise <em class="arg">radius</em><br/>
4412  +noise <em class="arg">type</em></h4>
4413</div>
4414
4415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4416
4417<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4418
4419<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4420
4421<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4422
4423<pre class="text">
4424Gaussian
4425Impulse
4426Laplacian
4427Multiplicative
4428Poisson
4429Random
4430Uniform
4431</pre>
4432
4433<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4434
4435<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4436the use of a controlling value to specify teh amount of noise that should be
4437added to an image. </p>
4438
4439
4440<div style="margin: auto;">
4441  <h4><a id="normalize"></a>-normalize</h4>
4442</div>
4443
4444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4445
4446<p>The intensity values are stretched to cover the entire range of possible
4447values. While doing so, black-out at most <em>2%</em> of the pixels and
4448white-out at most <em>1%</em> of the pixels.</p>
4449
4450<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4451is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4452(Before this version, it was equivalent to <a href="#contrast-stretch"
4453>-contrast-stretch 2%x99%</a>).</p>
4454
4455<p>All the channels are normalized in concert by the came amount so as to
4456preserve color integrity, when the default <a href="#channel" >+channel</a>
4457setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4458setting will normalize the RGB channels independently.</p>
4459
4460<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4461Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4462that is better suited to mathematically generated images. </p>
4463
4464<p>This operator is under review for re-development. </p>
4465
4466
4467<div style="margin: auto;">
4468  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4469</div>
4470
4471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4472class="arg">threshold map</em> specified, and a uniform color map with the
4473given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4474
4475<p>You can choose from these standard threshold maps:</p>
4476
4477<pre class="text">
4478threshold        1x1          Threshold 1x1 (non-dither)
4479checks           2x1          Checkerboard 2x1 (dither)
4480o2x2             2x2          Ordered 2x2 (dispersed)
4481o3x3             3x3          Ordered 3x3 (dispersed)
4482o4x4             4x4          Ordered 4x4 (dispersed)
4483o8x8             8x8          Ordered 8x8 (dispersed)
4484h4x4a            4x1          Halftone 4x4 (angled)
4485h6x6a            6x1          Halftone 6x6 (angled)
4486h8x8a            8x1          Halftone 8x8 (angled)
4487h4x4o                         Halftone 4x4 (orthogonal)
4488h6x6o                         Halftone 6x6 (orthogonal)
4489h8x8o                         Halftone 8x8 (orthogonal)
4490h16x16o                       Halftone 16x16 (orthogonal)
4491c5x5b            c5x5         Circles 5x5 (black)
4492c5x5w                         Circles 5x5 (white)
4493c6x6b            c6x6         Circles 6x6 (black)
4494c6x6w                         Circles 6x6 (white)
4495c7x7b            c7x7         Circles 7x7 (black)
4496c7x7w                         Circles 7x7 (white)
4497</pre>
4498
4499<p> The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4500pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4501personal or system <kbd>thresholds.xml</kbd> XML file. </p>
4502
4503<p>To print a complete list of threshold, use the <a href="#list" >-list
4504threshold</a> option.</p>
4505
4506<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4507applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4508colors an animated image sequence, to less that 256 colors. This ensures that
4509a common or global color table is used when saving the result to a color
4510limited file format such as GIF.  </p>
4511
4512<p>Note that at this time the exact same threshold dithering map is used for
4513all color channels, no attempt is made to offset or rotate the map for
4514different channels is made, to create an offset printing effect. (possible
4515future expansion) </p>
4516
4517
4518<div style="margin: auto;">
4519  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4520</div>
4521
4522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4523
4524<p>The <em class="arg">color</em> argument is defined using the format
4525described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4526>-fuzz</a> setting can be used to match and replace colors similar to the one
4527given.</p>
4528
4529<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4530the target color. </p>
4531
4532<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4533as <a href="#opaque" >-opaque</a> but replaces the matching color with
4534transparency rather than the current <a href="#fill">-fill</a> color setting.
4535To ensure that it can do this it also ensures that the image has an alpha
4536channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4537the new transparent colors, and does not require you to modify the <a
4538href="#channel">-channel</a> to enable alpha channel handling. </p>
4539
4540
4541<div style="margin: auto;">
4542  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4543</div>
4544
4545<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4546
4547<p>Choose from these orientations:</p>
4548
4549<pre class="text">
4550  bottom-left
4551  bottom-right
4552  left-bottom
4553  left-top
4554  right-bottom
4555  right-top
4556  top-left
4557  top-right
4558  undefined
4559</pre>
4560
4561<p>To print a complete list of orientations, use the <a href="#list" >-list
4562orientation</a> option.</p>
4563
4564
4565<div style="margin: auto;">
4566  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4567  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4568  +page
4569  </h4>
4570</div>
4571
4572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4573
4574<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4575
4576<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4577
4578<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4579<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4580<thead>
4581        <tr valign="top">
4582    <th align="center"><em class="arg">media</em></th>
4583    <th align="center"><em class="arg">width</em></th>
4584    <th align="center"><em class="arg">height</em></th>
4585        </tr>
4586</thead>
4587<tbody>
4588<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4589<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4590<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4591<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4592<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4593<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4594<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4595<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4596<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4597<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4598<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4599<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4600<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4601<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4602<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4603<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4604<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4605<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4606<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4607<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4608<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4609<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4610<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4611<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4612<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4613<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4614<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4615<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4616<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4617<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4618<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4619<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4620<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4621<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4622<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4623<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4624<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4625<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4626</tbody>
4627</table>
4628
4629
4630
4631
4632<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4633
4634<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4635
4636<p>The default page dimensions for a TEXT image is 612x792.</p>
4637
4638<p>This option is used in concert with <a href="#density">-density</a>.</p>
4639
4640<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4641
4642<div style="margin: auto;">
4643  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4644</div>
4645
4646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4647
4648<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4649
4650<div style="margin: auto;">
4651  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4652
4653<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4654
4655<div style="margin: auto;">
4656  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4657</div>
4658
4659<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4660
4661<p>Pause for the specified number of seconds before repeating the animation.</p>
4662
4663<div style="margin: auto;">
4664  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4665</div>
4666
4667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4668
4669<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4670
4671<div style="margin: auto;">
4672  <h4><a id="ping"></a>-ping</h4>
4673</div>
4674
4675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4676
4677<div style="margin: auto;">
4678  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4679</div>
4680
4681<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4682
4683<div style="margin: auto;">
4684  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4685</div>
4686
4687<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4688
4689<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4690
4691<div style="margin: auto;">
4692  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4693</div>
4694
4695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4696
4697<div style="margin: auto;">
4698  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4699</div>
4700
4701<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4702
4703<div style="margin: auto;">
4704  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4705</div>
4706
4707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4708
4709<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4710
4711<pre class="text">
4712  Rotate
4713  Shear
4714  Roll
4715  Hue
4716  Saturation
4717  Brightness
4718  Gamma
4719  Spiff
4720  Dull
4721  Grayscale
4722  Quantize
4723  Despeckle
4724  ReduceNoise
4725  Add Noise
4726  Sharpen
4727  Blur
4728  Threshold
4729  EdgeDetect
4730  Spread
4731  Shade
4732  Raise
4733  Segment
4734  Solarize
4735  Swirl
4736  Implode
4737  Wave
4738  OilPaint
4739  CharcoalDrawing
4740  JPEG
4741</pre>
4742
4743<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4744
4745<p>The default preview is <kbd>JPEG</kbd>.</p>
4746
4747<div style="margin: auto;">
4748  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4749</div>
4750
4751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4752
4753<div style="margin: auto;">
4754  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4755</div>
4756
4757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4758
4759<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4760
4761<div style="margin: auto;">
4762  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4763  +profile <em class="arg">profile_name</em></h4>
4764</div>
4765
4766<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4767
4768<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4769
4770<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4771
4772<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4773
4774<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4775
4776<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4777
4778<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4779<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4780
4781<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4782<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4783CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4784</p>
4785
4786<p>The <a href="#profile">-profile</a> option can also be used to inject
4787previously-formatted ancillary chunks into the output PNG file, using
4788the commandline option as shown below or by setting the profile via a
4789programming interface:</p>
4790
4791<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-x:&lt;filename&gt;</span></p>
4792<p>where <em>x</em> is a location flag and
4793<em class="arg">filename</em> is a file containing the chunk
4794name in the first 4 bytes, then a colon (":"), followed by the chunk data.
4795This encoder will compute the chunk length and CRC, so those must not
4796be included in the file.</p>
4797
4798<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
4799or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
4800of the same type, then add a short unique string after the "x" to prevent
4801subsequent profiles from overwriting the preceding ones, e.g.,</p>
4802
4803
4804<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-b01:file01 -profile PNG-chunk-b02:file02</span></p>
4805<div style="margin: auto;">
4806  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4807</div>
4808
4809<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4810
4811<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4812
4813<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4814
4815<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4816
4817<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4818
4819<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4820
4821<pre class="text">
4822  0: none
4823  1: sub
4824  2: up
4825  3: average
4826  4: Paeth
4827</pre>
4828
4829<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4830
4831<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4832
4833<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4834
4835<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4836
4837<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4838
4839<div style="margin: auto;">
4840  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4841</div>
4842
4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4844
4845<p>This setting defines the colorspace used to sort out and reduce the number
4846of colors needed by an image (for later dithering) by operators such as <a
4847href="#colors" >-colors</a>, Note that color reducion also happens
4848automatically when saving images to color-limited image file formats, such as
4849GIF, and PNG8.</p>
4850
4851
4852<div style="margin: auto;">
4853  <h4><a id="quiet"></a>-quiet</h4>
4854</div>
4855
4856<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4857
4858<div style="margin: auto;">
4859  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4860</div>
4861
4862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4863
4864<p>Note that this is actually a rotational blur rather than a radial and as
4865such actually mis-named. </p>
4866
4867<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4868pixels which are outside the image proper are blurred into the final result.
4869</p>
4870
4871
4872<div style="margin: auto;">
4873  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4874</div>
4875
4876<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4877
4878<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4879</p>
4880
4881<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4882
4883<div style="margin: auto;">
4884  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4885</div>
4886
4887<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4888
4889<div style="margin: auto;">
4890  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4891</div>
4892
4893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4894
4895<div style="margin: auto;">
4896  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
4897</div>
4898
4899<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4900
4901<div style="margin: auto;">
4902  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
4903</div>
4904
4905<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4906
4907<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4908the given colors are dithered over the image as necessary, otherwise the closest
4909color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4910
4911<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4912images in the current image sequence, all the images will have the same color
4913table.  That means that when saved to a file format such as GIF, it will use
4914that color table as a single common or global color table, for all the images,
4915without requiring extra local color tables. </p>
4916
4917<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4918sequence to use a common color map over all the images. This equivalent to
4919appending all the images together (without extra background colors) and color
4920reducing those images using <a href="#colors">-colors</a> with a 256 color
4921limit, then <a href="#remap">-remap</a> those colors over the original list of
4922images. This ensures all the images follow a single color map. </p>
4923
4924<p>If the number of colors over all the images is less than 256, then <a
4925href="#remap">+remap</a> should not perform any color reduction or dithering, as
4926no color changes are needed. In that case, its only effect is to force the use
4927of a global color table.  This recommended after using either <a
4928href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4929reduce the number of colors in an animated image sequence. </p>
4930
4931<div style="margin: auto;">
4932  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
4933</div>
4934
4935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4936
4937<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4938
4939<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4940
4941<div style="margin: auto;">
4942  <h4><a id="remote"></a>-remote</h4>
4943</div>
4944
4945<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4946
4947<p>The only command recognized is the name of an image file to load.</p>
4948
4949<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4950
4951<div style="margin: auto;">
4952  <h4><a id="render"></a>-render</h4>
4953</div>
4954
4955<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4956
4957<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4958
4959<div style="margin: auto;">
4960<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
4961</div>
4962
4963<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4964
4965<p>This option is like <a href="#page">-page</a> but acts as an image operator
4966rather than a setting.  You can separately set the canvas size or the offset
4967of the image on that canvas by only providing those components. </p>
4968
4969<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4970
4971<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4972offset to move the image relative to its previous position. This useful for
4973animation sequences. </p>
4974
4975<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4976recalculate the canvas size so the image (at its current offset) will appear
4977completely on that canvas (unless it has a negative offset).</p>
4978
4979<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4980canvas meta-data from the images. </p>
4981
4982<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4983directly assign virtual canvas meta-data. </p>
4984
4985
4986<div style="margin: auto;">
4987  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4988</div>
4989
4990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4991
4992<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4993
4994<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4995
4996<div style="margin: auto;">
4997  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5001
5002<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5003
5004<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5005
5006<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5007
5008<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5009<div style="margin: auto;">
5010  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5011</div>
5012
5013<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5014
5015<div style="margin: auto;">
5016  <h4><a id="reverse"></a>-reverse</h4>
5017</div>
5018
5019<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5020
5021
5022<div style="margin: auto;">
5023  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5024</div>
5025
5026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5027
5028<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5029
5030
5031<div style="margin: auto;">
5032  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5033</div>
5034
5035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5036
5037<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5038
5039<p>Empty triangles in the corners, left over from rotating the image, are
5040filled with the <kbd>background</kbd> color. </p>
5041
5042<p>See also the <a href="#distort">-distort</a> operator and specifically the
5043'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5044
5045
5046<div style="margin: auto;">
5047  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5048</div>
5049
5050<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5051
5052<p>Change the image size simply by directly sampling the pixels original
5053image.  When magnifying, pixels are replicated in blocks.  When minifying,
5054pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5055
5056<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5057a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5058neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5059avoids all the filter processing of the image. As such it completely ignores
5060the current <a href="#filter">-filter</a> setting. </p>
5061
5062<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5063will be added to the resulting image, though some colors may disappear. </p>
5064
5065<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5066ignored, unlike <a href="#resize">-resize</a>. </p>
5067
5068
5069<div style="margin: auto;">
5070  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5071</div>
5072
5073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5074
5075<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5076
5077<div style="margin: auto;">
5078  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5079</div>
5080
5081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5082
5083<p>Change the image size simply by replacing pixels by averaging pixels
5084together when minifying, or replacing pixels when magnifing.  </p>
5085
5086<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5087a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5088faster, as it avoids all the filter processing of the image. As such it
5089completely ignores the current <a href="#filter">-filter</a> setting. </p>
5090
5091<p>If when shrinking (minifying) images the original image is some integer
5092multiple of the new image size, the number of pixels avergaed together to
5093produce the new pixel color is the same across the whole image. This is
5094a special case known as 'binning' and is often used as a method of reducing
5095noise in image such as those generated by digital cameras, especially in low
5096light conditions. </p>
5097
5098
5099<div style="margin: auto;">
5100  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5101</div>
5102
5103<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5104
5105<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5106
5107<div style="margin: auto;">
5108  <h4><a id="screen"></a>-screen</h4>
5109</div>
5110
5111<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5112
5113<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5114
5115<div style="margin: auto;">
5116  <h4><a id="seed"></a>-seed</h4>
5117</div>
5118
5119<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5120
5121<div style="margin: auto;">
5122  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5123</div>
5124
5125<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5126
5127<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5128
5129<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5130
5131<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5132of the color clusters is returned.</p>
5133
5134
5135<div style="margin: auto;">
5136  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
5137</div>
5138
5139<div style="margin: auto;">
5140  <h4>-selective-blur <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5141</div>
5142
5143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5144
5145<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5146
5147<div style="margin: auto;">
5148  <h4><a id="separate"></a>-separate</h4>
5149</div>
5150
5151<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5152
5153<div style="margin: auto;">
5154  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5155</div>
5156
5157<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5158
5159<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5160
5161<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5162
5163
5164
5165<div style="margin: auto;">
5166  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5167  <h4>+set <em class="arg">key</em></h4>
5168</div>
5169
5170<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5171image sequence.</td><td style='text-align:right;'></td></tr></table>
5172
5173<p>This will assign (or modify) specific settings attached to all the images
5174in the current image sequence.  Using the <a href="#set">+set</a> form of the
5175option will either remove, or reset that setting to a default state, as
5176appropriate.  </p>
5177
5178<p>For example, it will modify specific well known image meta-data
5179'attributes' such as those normally overridden by: the options <a
5180href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5181href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5182assigned before the image is read in, by using a <em class="arg">key</em> of
5183the same name. </p>
5184
5185<p>If the given <em class="arg">key</em> does not match a specific known
5186'attribute ', such as shown above, the setting is stored as a a free form
5187'properity' string.  Such settings are listed in <a href="#verbose"
5188>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5189</p>
5190
5191<p>This includes string 'properities' that are set by and assigned to images
5192using the options <a href="#comment" >-comment</a>, <a href="#label"
5193>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5194a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5195Escapes</a> expanded) to images as they are read in.  For example:</p>
5196
5197<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5198<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5199Properties</a> in the defined value.  For example:</p>
5200
5201<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5202<p>Other well known 'properities' that can be  include:
5203'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5204'<kbd>signature</kbd>'. </p>
5205
5206<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5207the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5208see <a href="#repage">-page</a>).  However it is designed to provide a finer
5209control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5210option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5211attribute. </p>
5212
5213<p>This option can also associate a colorspace or profile with your image.
5214For example,</p>
5215
5216<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5217<p>Some 'properties' must be defined in a specific way to be used. For
5218example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5219modify the output filename of an image. For example</p>
5220
5221<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5222<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5223be saved as a global "Artifact" exactly as if it was set using the <a
5224href="#define" >-define</a> option. As such settings are globel in scope, they
5225can be used to pass 'attributes' and 'properities' of one specific image,
5226in a way that allows you to use them in a completely different image, even if
5227the original image has long since been modified or destroyed. For example: </p>
5228
5229<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5230<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5231a 'artifact' if the given <em class="arg">key</em> does not match an existing
5232'attribute' or 'properity'.  </p>
5233
5234<p>You can set the attributes of the image registry by prefixing the value
5235with <kbd>registry:</kbd>.</p>
5236
5237
5238
5239<div style="margin: auto;">
5240  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5241</div>
5242
5243<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5244
5245<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5246
5247<div style="margin: auto;">
5248  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5249</div>
5250
5251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5252
5253<div style="margin: auto;">
5254  <h4><a
5255id="shared-memory"></a>-shared-memory</h4>
5256</div>
5257
5258<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5259
5260<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5261
5262<div style="margin: auto;">
5263  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5264</div>
5265
5266<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5267
5268<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5269
5270<div style="margin: auto;">
5271  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5272</div>
5273
5274<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5275
5276<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5277
5278<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5279
5280<div style="margin: auto;">
5281  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5282</div>
5283
5284<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5285
5286<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5287
5288<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5289
5290<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5291
5292<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5293
5294<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5295<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5296
5297<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5298<div style="margin: auto;">
5299  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5300</div>
5301
5302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5303
5304<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5305
5306<div style="margin: auto;">
5307  <h4><a id="silent"></a>-silent</h4>
5308</div>
5309
5310<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5311
5312<div style="margin: auto;">
5313  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5314</div>
5315
5316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5317
5318<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5319
5320<p>For Photo CD images, choose from these sizes:</p>
5321
5322<pre class="text">
5323  192x128
5324  384x256
5325  768x512
5326  1536x1024
5327  3072x2048
5328</pre>
5329
5330<div style="margin: auto;">
5331  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5332</div>
5333
5334<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5335
5336<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5337
5338<div style="margin: auto;">
5339  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5340</div>
5341
5342<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5343
5344<div style="margin: auto;">
5345  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5346</div>
5347
5348<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5349
5350<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5351
5352<div style="margin: auto;">
5353  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5354</div>
5355
5356<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5357
5358<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5359
5360<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5361
5362<div style="margin: auto;">
5363  <h4><a id="sparse-color"></a>-sparse-color <em
5364  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5365</div>
5366
5367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5368
5369
5370<table class="doc">
5371  <tbody>
5372  <tr valign="top">
5373    <th align="left" style="width: 8%">Method</th>
5374    <th align="left">Description</th>
5375  </tr>
5376
5377  <tr valign="top">
5378    <td valign="top">voronoi</td>
5379    <td valign="top">Simply map each pixel to the to nearest color point
5380        given. The result are polygonal 'cells' of solid color. </td>
5381  </tr>
5382
5383  <tr valign="top">
5384    <td valign="top">shepards</td>
5385    <td valign="top">Colors points biased on the ratio of inverse distance
5386        squared. Generating spots of color in a sea of the average of
5387        colors. </td>
5388    </tr>
5389
5390  <tr valign="top">
5391    <td valign="top">barycentric</td>
5392    <td valign="top">three point triangle of color given 3 points.
5393        Giving only 2 points will form a linear gradient between those points.
5394        Gradient is however not restricted to just the triangle or line. </td>
5395  </tr>
5396
5397  <tr valign="top">
5398    <td valign="top">bilinear</td>
5399    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5400        fall back to barycentric. </td>
5401  </tr>
5402
5403  </tbody>
5404</table>
5405
5406<p>The points are placed according to the images location on the virtual
5407canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5408offset), and do not actually have to exist on the given image, but may be
5409some point beyond the edge of the image. All points are floating point values.
5410</p>
5411
5412<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5413modified, whcih means the matte/alpha transparency channel is not effected by
5414default. If enabled, the image also needs a the matte/alpha channel to be
5415enabled for this operator to effect an images transparency. This is typical
5416transparency handling for images. </p>
5417
5418<p>All the above methods when given a single point of color will replace all
5419the colors in the image with the color given, regardless of the point. This is
5420logical, and provides an alternative technique to recolor a image to some
5421default value. </p>
5422
5423
5424<div style="margin: auto;">
5425  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5426</div>
5427
5428<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5429
5430<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5431
5432<div style="margin: auto;">
5433  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5434</div>
5435
5436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5437
5438<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5439
5440<div style="margin: auto;">
5441  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5442</div>
5443
5444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5445
5446<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5447
5448<div style="margin: auto;">
5449  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5450</div>
5451
5452<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5453
5454<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5455
5456<div style="margin: auto;">
5457  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5458</div>
5459
5460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5461
5462<pre class="text">
5463  char        store pixels as unsigned characters
5464  double      store pixels as doubles
5465  float       store pixels as floats
5466  integer     store pixels as integers
5467  long        store pixels as longs
5468  quantum     store pixels in the native depth of your ImageMagick distribution
5469  short       store pixels as unsigned shorts
5470</pre>
5471
5472<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5473values range from 0 to the maximum value the storage type can support.</p>
5474
5475<div style="margin: auto;">
5476  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5477</div>
5478
5479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5480
5481<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5482
5483<pre class="text">
5484        Any
5485        Condensed
5486        Expanded
5487        ExtraCondensed
5488        ExtraExpanded
5489        Normal
5490        SemiCondensed
5491        SemiExpanded
5492        UltraCondensed
5493        UltraExpanded
5494</pre>
5495
5496<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5497
5498<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5499
5500<div style="margin: auto;">
5501  <h4><a id="strip"></a>-strip</h4>
5502</div>
5503
5504<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5505
5506<div style="margin: auto;">
5507  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5508</div>
5509
5510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5511
5512<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5513
5514<p>See <a href="#draw">-draw</a> for further details.</p>
5515
5516<div style="margin: auto;">
5517  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5518</div>
5519
5520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5521
5522<p>See <a href="#draw">-draw</a> for further details.</p>
5523
5524<div style="margin: auto;">
5525  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5526</div>
5527
5528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5529
5530<p>This setting suggests a font style that ImageMagick should try to apply to
5531the currently selected font family. Select <em class="arg">fontStyle</em> from
5532the following.</p>
5533
5534<pre class="text">
5535        Any
5536        Italic
5537        Normal
5538        Oblique
5539</pre>
5540
5541<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5542
5543<div style="margin: auto;">
5544  <h4><a id="subimage-search"></a>-subimage-search</h4>
5545</div>
5546
5547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5548
5549<p>This option is required to have compare search for the best match location
5550of a small image within a larger image. This search will produce two images
5551(or two frames). The first is the "difference" image and the second will
5552be the "match score" image.</p>
5553
5554<p>The "match-score" image is smaller containing a pixel for ever possible
5555position of the top-left corner of the given sub-image. that is its size will
5556be the size of the larger_image - sub_image + 1.  The brightest location in
5557this image is the location s the locate on the best match that is also
5558reported. Note that this may or may nor be a perfect match, and the actual
5559brightness will reflect this. Other bright 'peaks' can be used to locate other
5560possible matching loctions. </p>
5561
5562<p>Note that the search will try to compare teh sub-image at every possible
5563location in the larger image, as such it can be very slow.  The smaller the
5564sub-image the faster this search is. </p>
5565
5566
5567<div style="margin: auto;">
5568  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5569</div>
5570
5571<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5572
5573<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5574images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5575the last two images in the sequence.</p>
5576
5577<div style="margin: auto;">
5578  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5579</div>
5580
5581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5582
5583<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5584
5585<div style="margin: auto;">
5586  <h4><a id="synchronize"></a>-synchronize</h4>
5587</div>
5588
5589<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5590
5591<div style="margin: auto;">
5592  <h4><a id="taint"></a>-taint</h4>
5593</div>
5594
5595<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5596
5597<div style="margin: auto;">
5598  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5599</div>
5600
5601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5602
5603<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5604
5605<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5606
5607<div style="margin: auto;">
5608  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5609</div>
5610
5611<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5612
5613<div style="margin: auto;">
5614  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5615</div>
5616
5617<!-- {<em class="arg">green,blue,opacity</em>}
5618<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5619-->
5620
5621<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5622
5623<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5624
5625<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5626</p>
5627
5628<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5629
5630<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5631<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5632
5633
5634<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5635<p>Note that the values of the transparency channel is treated as 'matte'
5636values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5637
5638<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5639</p>
5640
5641<div style="margin: auto;">
5642  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5643</div>
5644
5645<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5646
5647<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5648
5649<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5650
5651<div style="margin: auto;">
5652  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5653</div>
5654
5655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5656
5657<div style="margin: auto;">
5658  <h4>-tile <em class="arg">geometry</em></h4>
5659</div>
5660
5661<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5662
5663<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5664
5665<div style="margin: auto;">
5666  <h4>-tile</h4>
5667</div>
5668
5669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5670
5671<div style="margin: auto;">
5672  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5673</div>
5674
5675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5676
5677<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5678
5679<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5680
5681<div style="margin: auto;">
5682  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5683</div>
5684
5685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5686
5687<p>Tint the image with the fill color.</p>
5688
5689<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5690
5691<div style="margin: auto;">
5692  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5693</div>
5694
5695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5696
5697<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5698
5699<p>For example,</p>
5700
5701<p class="crtsnip">
5702  -title "%m:%f %wx%h"
5703</p>
5704
5705<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5706
5707
5708<div style="margin: auto;">
5709  <h4><a id="transform"></a>-transform</h4>
5710</div>
5711
5712<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5713
5714<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5715
5716<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5717
5718<p>This operator has been now been superseded by the  <a
5719href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5720
5721
5722<div style="margin: auto;">
5723  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5724</div>
5725
5726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5727
5728<p>The <em class="arg">color</em> argument is defined using the format
5729described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5730>-fuzz</a> setting can be used to match and replace colors similar to the one
5731given. </p>
5732
5733<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5734that is make all non-matching colors transparent. </p>
5735
5736<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5737href="#transparent" >-transparent</a> but replaces the matching color with the
5738current <a href="#fill">-fill</a> color setting, rather than transparent.
5739However the <a href="#transparent" >-transparent</a> operator also ensures
5740that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5741>-alpha</a> set</kbd>", and does not require you to modify the <a
5742href="#channel">-channel</a> to enable alpha channel handling. </p>
5743
5744<p>Note that this does not define the color as being the 'transparency color'
5745used for color-mapped image formats, such as GIF.  For that use <a
5746href="#transparent-color" >-transparent-color</a> </p>
5747
5748
5749<div style="margin: auto;">
5750  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5751</div>
5752
5753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5754
5755<p>Sometimes this is used for saving to image formats such as
5756GIF and PNG8 which uses this color to represent boolean transparency.  This
5757does not make a color transparent, it only defines what color the transparent
5758color is in the color palette of the saved image. Use <a
5759href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5760
5761<p>This option allows you to have both an opaque visible color, as well as a
5762transparent color of the same color value without conflict.  That is, you can
5763use the same color for both the transparent and opaque color areas within an
5764image.  This, in turn, frees to you to select a transparent color that is
5765appropriate when an image is displayed by an application that does not handle a
5766transparent color index, while allowing ImageMagick to correctly handle images of this
5767type. </p>
5768
5769<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5770
5771<div style="margin: auto;">
5772  <h4><a id="transpose"></a>-transpose</h4>
5773</div>
5774
5775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5776
5777<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5778</p>
5779
5780<div style="margin: auto;">
5781  <h4><a id="transverse"></a>-transverse</h4>
5782</div>
5783
5784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5785
5786
5787<div style="margin: auto;">
5788  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5789</div>
5790
5791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5792
5793<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5794
5795<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5796
5797<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5798
5799<div style="margin: auto;">
5800  <h4><a id="trim"></a>-trim</h4>
5801</div>
5802
5803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5804
5805<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5806
5807<p>The page or virtual canvas information of the image is preserved allowing
5808you to extract the result of the <a href="#trim">-trim</a> operation from the
5809image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5810information if it is unwanted.</p>
5811
5812<p>If the trimmed image 'disappears' an warning is produced, and a special
5813single pixel transparent 'missed' image is returned, in the same way as when a
5814<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5815
5816
5817<div style="margin: auto;">
5818  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5819</div>
5820
5821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5822 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5823
5824<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5825
5826<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5827<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5828
5829<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5830
5831<div style="margin: auto;">
5832  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5833</div>
5834
5835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5836
5837<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5838
5839<p>See <a href="#draw">-draw</a> for further details.</p>
5840
5841
5842<div style="margin: auto;">
5843  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
5844</div>
5845
5846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5847
5848<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5849
5850
5851<div style="margin: auto;">
5852  <h4><a id="unique-colors"></a>-unique-colors</h4>
5853</div>
5854
5855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5856
5857
5858<div style="margin: auto;">
5859  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
5860</div>
5861
5862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5863
5864<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5865
5866
5867<div style="margin: auto;">
5868  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5869</div>
5870
5871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5872
5873<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5874
5875<p>The parameters are:</p>
5876
5877<pre class="text">
5878  radius:    The radius of the Gaussian, in pixels,  not counting the center
5879             pixel (default 0).
5880  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5881  amount:    The fraction of the difference between the original and the blur
5882             image that is added back into the original (default 1.0).
5883  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5884             difference amount (default 0.05).
5885</pre>
5886
5887
5888<div style="margin: auto;">
5889  <h4><a id="verbose"></a>-verbose</h4>
5890</div>
5891
5892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5893
5894
5895<div style="margin: auto;">
5896  <h4><a id="version"></a>-version</h4>
5897</div>
5898
5899<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5900
5901
5902<div style="margin: auto;">
5903  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
5904</div>
5905
5906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5907
5908
5909<div style="margin: auto;">
5910  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5911</div>
5912
5913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5914
5915
5916<div style="margin: auto;">
5917  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5918</div>
5919
5920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5921
5922<p>This option defines what color source should be used if and when a color
5923lookup completely 'misses' the source image. The color(s) that appear to
5924surround the source image.  Generally this color is derived from the source
5925image, but could also be set to a specify background color. </p>
5926
5927<p>Choose from these methods:</p>
5928
5929<pre class="text">
5930  background:           the area surrounding the image is the background color
5931  black:                the area surrounding the image is black
5932  checker-tile:         alternate squares with image and background color
5933  dither:               non-random 32x32 dithered pattern
5934  edge:                 extend the edge pixel toward infinity
5935  gray:                 the area surrounding the image is gray
5936  horizontal-tile:      horizontally tile the image, background color above/below
5937  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5938  mirror:               mirror tile the image
5939  random:               choose a random pixel from the image
5940  tile:                 tile the image (default)
5941  transparent:          the area surrounding the image is transparent blackness
5942  vertical-tile:        vertically tile the image, sides are background color
5943  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5944  white:                the area surrounding the image is white
5945</pre>
5946
5947<p>The default value is "edge".</p>
5948
5949<p>This most important for distortion operators such as <a href="#distort"
5950>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5951However it also effects operations that may access pixels just outside the
5952image proper, such as <a href="#convolve">-convolve</a>, <a
5953href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5954
5955<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5956
5957
5958<div style="margin: auto;">
5959  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
5960</div>
5961
5962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5963
5964<p>Choose from these visual classes:</p>
5965
5966<pre class="text">
5967  StaticGray
5968  GrayScale
5969  StaticColor
5970  PseudoColor
5971  TrueColor
5972  DirectColor
5973  default
5974  visual id
5975</pre>
5976
5977<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5978
5979
5980<div style="margin: auto;">
5981  <h4><a id="watermark"></a>-watermark <em
5982  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5983</div>
5984
5985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5986saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5987
5988<p>Take a grayscale image (with alpha mask) and modify the destination image's
5989brightness according to watermark image's grayscale value and the <em
5990class="arg">brightness</em> percentage.  The destinations color saturation
5991attribute is just direct modified by the <em class="arg">saturation</em>
5992percentage, which defaults to 100 percent (no color change). </p>
5993
5994
5995<div style="margin: auto;">
5996  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5997</div>
5998
5999<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6000
6001<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6002
6003<div style="margin: auto;">
6004  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6005</div>
6006
6007<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6008
6009<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6010
6011<table class="doc">
6012  <col width="25%" />
6013  <col width="75%" />
6014  <thead>
6015  <tr>
6016  <th><em class="arg">fontWeight</em></th>
6017  <th>Description</th>
6018  </tr>
6019  </thead>
6020  <tbody>
6021    <tr><td>All </td>       <td>No effect. </td></tr>
6022    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6023    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6024    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6025    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6026 </tbody>
6027 </table>
6028
6029<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6030
6031<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6032
6033<div style="margin: auto;">
6034  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6035</div>
6036
6037<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6038
6039<div style="margin: auto;">
6040  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6041</div>
6042
6043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6044
6045<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6046</p>
6047
6048<div style="margin: auto;">
6049  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6050</div>
6051
6052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6053
6054<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6055
6056<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6057
6058<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6059
6060<div style="margin: auto;">
6061  <h4><a id="window-group"></a>-window-group</h4>
6062</div>
6063
6064<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6065
6066<div style="margin: auto;">
6067  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6068</div>
6069
6070<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6071 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6072
6073<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6074</div>
6075</div>
6076
6077</div>
6078
6079<div id="linkbar">
6080    <span id="linkbar-west">&nbsp;</span>
6081    <span id="linkbar-center">
6082      <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> &bull;
6083      <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">Studio</a>
6084    </span>
6085    <span id="linkbar-east">&nbsp;</span>
6086  </div>
6087  <div class="footer">
6088    <span id="footer-west">&copy; 1999-2011 ImageMagick Studio LLC</span>
6089    <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
6090  </div>
6091  <div style="clear: both; margin: 0; width: 100%; "></div>
6092  <script type="text/javascript">
6093    var _gaq = _gaq || [];
6094    _gaq.push(['_setAccount', 'UA-17690367-1']);
6095    _gaq.push(['_trackPageview']);
6096
6097    (function() {
6098      var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
6099      ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
6100      var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
6101    })();
6102  </script>
6103</body>
6104</html>
6105