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href="command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a>  • <a href="command-line-options.html#transpose">&#x2011;transpose</a>  • <a href="command-line-options.html#transverse">&#x2011;transverse</a>  • <a href="command-line-options.html#treedepth">&#x2011;treedepth</a>  • <a href="command-line-options.html#trim">&#x2011;trim</a>  • <a href="command-line-options.html#type">&#x2011;type</a>  • <a href="command-line-options.html#undercolor">&#x2011;undercolor</a>  • <a href="command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a>  • <a href="command-line-options.html#units">&#x2011;units</a>  • <a href="command-line-options.html#unsharp">&#x2011;unsharp</a>  • <a href="command-line-options.html#update">&#x2011;update</a>  • <a href="command-line-options.html#verbose">&#x2011;verbose</a>  • <a href="command-line-options.html#version">&#x2011;version</a>  • <a href="command-line-options.html#view">&#x2011;view</a>  • <a href="command-line-options.html#vignette">&#x2011;vignette</a>  • <a href="command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a>  • <a href="command-line-options.html#visual">&#x2011;visual</a>  • <a href="command-line-options.html#watermark">&#x2011;watermark</a>  • <a href="command-line-options.html#wave">&#x2011;wave</a>  • <a href="command-line-options.html#wavelet-denoise">&#x2011;wavelet&#x2011;denoise</a>  • <a href="command-line-options.html#weight">&#x2011;weight</a>  • <a href="command-line-options.html#white-point">&#x2011;white&#x2011;point</a>  • <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>  • <a href="command-line-options.html#window">&#x2011;window</a>  • <a href="command-line-options.html#window-group">&#x2011;window&#x2011;group</a>  • <a href="command-line-options.html#write">&#x2011;write</a>  </p>
56
57<p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
58
59<div style="margin: auto;">
60  <h3 class="magick-header"><a id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
61</div>
62
63<p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
64
65<p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it
66defaults to 1.</p>
67
68<div style="margin: auto;">
69  <h3 class="magick-header"><a id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
70</div>
71
72<p class="magick-description">Resize the image using data-dependent triangulation.</p>
73
74<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="command-line-options.html#adaptive-resize">-adaptive-resize</a>
75option defaults to data-dependent triangulation.  Use the <a
76href="command-line-options.html#filter">-filter</a> to choose a different resampling algorithm.
77Offsets, if present in the geometry string, are ignored, and the <a
78href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
79
80<div style="margin: auto;">
81  <h3 class="magick-header"><a id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
82</div>
83
84<p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
85
86<p>A Gaussian operator of the given radius and standard deviation
87(<var>sigma</var>) is used. If <var>sigma</var> is not given it
88defaults to 1.</p>
89
90<div style="margin: auto;">
91  <h3 class="magick-header"><a id="adjoin"></a>-adjoin</h3>
92</div>
93
94<p class="magick-description">Join images into a single multi-image file.</p>
95
96<p>This option is enabled by default. An attempt is made to save all images of
97an image sequence into the given output file.  However, some formats, such as
98JPEG and PNG, do not support more than one image per file, and in that case
99ImageMagick is forced to write each image as a separate file.  As such, if
100more than one image needs to be written, the filename given is modified by
101adding a <a href="command-line-options.html#scene">-scene</a> number before the suffix, in order to
102make distinct names for each image. </p>
103
104<p>Use <a href="command-line-options.html#adjoin">+adjoin</a> to force each image to be written to
105separate files, whether or not the file format allows multiple images per file
106(for example, GIF, MIFF, and TIFF). </p>
107
108<p>Including a C-style integer format string in the output filename will
109automagically enable <a href="command-line-options.html#adjoin">+adjoin</a> and are used to specify
110where the <a href="command-line-options.html#scene">-scene</a> number is placed in the filenames. These
111strings, such as '<code>%d</code>' or '<code>%03d</code>', are familiar to those
112who have used the standard <code>printf()</code>' C-library function. As an
113example, the command</p>
114
115<pre>
116convert logo: rose: -morph 15 my%02dmorph.jpg
117</pre>
118
119<p>will create a sequence of 17 images (the two given plus 15 more created by
120<a href="command-line-options.html#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
121my02morph.jpg, ..., my16morph.jpg.  </p>
122
123<p>In summary, ImageMagick tries to write all images to one file, but will
124save to multiple files, if any of the following conditions exist...</p>
125<ol>
126<li>the output image's file format does not allow multi-image files,</li>
127<li>the <a href="command-line-options.html#adjoin">+adjoin</a> option is given, or</li>
128<li>a printf() integer format string (eg: "%d") is present in the output
129 filename.</li>
130</ol>
131
132
133<div style="margin: auto;">
134  <h3 class="magick-header"><a id="affine"></a>-affine
135  <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
136</div>
137
138<p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
139
140<p>This option sets a transformation matrix, for use by subsequent <a
141href="command-line-options.html#draw">-draw</a> or <a href="command-line-options.html#transform">-transform</a> options. </p>
142
143<p>The matrix entries are entered as comma-separated numeric values either in
144quotes or without spaces. </p>
145
146<p>Internally, the transformation matrix has 3x3 elements, but three of them
147are omitted from the input because they are constant. The new (transformed)
148coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
149position (<var>x</var>, <var>y</var>) in the original
150image are calculated using the following matrix equation.</p>
151
152<p class="text-center"><img class="img-thumbnail" alt="affine transformation"  src="/images/affine.png"/> </p>
153
154<p> The size of the resulting image is that of the smallest rectangle that
155contains the transformed source image.  The parameters 
156<var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
157subsequently shift the image pixels so that those that are moved out of the
158image area are cut off.</p>
159
160<p>The transformation matrix complies with the left-handed pixel coordinate
161system: positive <var>x</var> and <var>y</var> directions
162are rightward and downward, resp.; positive rotation is clockwise.</p>
163
164<p> If the translation coefficients <var>t<sub>x</sub></var> and 
165<var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
166four parameters suffice for rotation and scaling without translation.</p>
167
168<p>Scaling by the factors <var>s<sub>x</sub></var> and 
169<var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
170respectively, is accomplished with the following.</p>
171
172<p>See <a href="command-line-options.html#transform">-transform</a>, and the <a
173href="command-line-options.html#distort">-distort</a> method '<code>Affineprojection</code> for more
174information </p>
175
176
177<pre>
178-affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
179</pre>
180
181<p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
182
183<pre>
184-affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
185</pre>
186
187<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
188<var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
189= sin(<var>a</var>), and using the following.</p>
190
191<pre>
192-affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
193</pre>
194
195<p>The cumulative effect of a sequence of <a href="command-line-options.html#affine" >-affine</a>
196transformations can be accomplished by instead by a single <a href="command-line-options.html#affine"
197>-affine</a> operation using the matrix equal to the product of the matrices
198of the individual transformations.</p>
199
200<p>An attempt is made to detect near-singular transformation matrices. If the
201matrix determinant has a sufficiently small absolute value it is rejected.</p>
202
203<div style="margin: auto;">
204  <h3 class="magick-header"><a id="alpha"></a>-alpha <var>type</var></h3>
205</div>
206
207<p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
208
209<p>Used to set a flag on an image indicating whether or not to use existing alpha
210channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <var>type</var> from the list below.</p>
211
212<dl class="dl-horizontal">
213    <dt>Activate</dt>
214    <dd>
215       Enable the image's transparency channel. Note normally Set
216       should be used instead of this, unless you specifically need to
217       preserve existing (but specifically turned Off) transparency
218       channel. </dd>
219
220    <dt>Associate</dt>
221    <dd>
222       associate the alpha channel with the image.</dd>
223
224    <dt>Deactivate</dt>
225    <dd>
226       Disables the image's transparency channel. Does not delete or change the
227       existing data, just turns off the use of that data.</dd>
228
229    <dt>Disassociate</dt>
230    <dd>
231       disassociate the alpha channel from the image.</dd>
232
233    <dt>Set</dt>
234    <dd>
235       Activates the alpha/matte channel. If it was previously turned off
236       then it also resets the channel to opaque.  If the image already had
237       the alpha channel turned on, it will have no effect.</dd>
238
239    <dt>Opaque</dt>
240    <dd>
241       Enables the alpha/matte channel and forces it to be fully opaque.
242       </dd>
243
244    <dt>Transparent</dt>
245    <dd>
246       Activates the alpha/matte channel and forces it to be fully
247       transparent. This effectively creates a fully transparent image the
248       same size as the original and with all its original RGB data still
249       intact, but fully transparent. </dd>
250
251    <dt>Extract</dt>
252    <dd>
253       Copies the alpha channel values into all the color channels and turns
254       'Off' the the image's transparency, so as to generate
255       a grayscale mask of the image's shape. The alpha channel data is left
256       intact just deactivated.  This is the inverse of 'Copy'.
257       </dd>
258
259    <dt>Copy</dt>
260    <dd>
261       Turns 'On' the alpha/matte channel, then copies the
262       grayscale intensity of the image, into the alpha channel, converting
263       a grayscale mask into a transparent shaped mask ready to be colored
264       appropriately. The color channels are not modified.  </dd>
265
266    <dt>Shape</dt>
267    <dd>
268       As per 'Copy' but also colors the resulting shape mask with
269       the current background color.  That is the RGB color channels is
270       replaced, with appropriate alpha shape.
271       </dd>
272
273    <dt>Remove</dt>
274    <dd>
275       Composite the image over the background color.
276       </dd>
277
278    <dt>Background</dt>
279    <dd>
280       Set any fully-transparent pixel to the background color, while leaving
281       it fully-transparent.  This can make some image file formats, such as
282       PNG, smaller as the RGB values of transparent pixels are more uniform,
283       and thus can compress better.
284       </dd>
285</dl>
286
287<p>Note that while the obsolete <code>+matte</code> operation was the
288same as "<code><a href="command-line-options.html#alpha" >-alpha</a> Off</code>", the <code>
289>-matte</code> operation was the same as "<code><a href="command-line-options.html#alpha" >-alpha</a>
290Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>".  </p>
291
292<div style="margin: auto;">
293  <h3 class="magick-header"><a id="alpha-color"></a>-alpha-color <var>color</var></h3>
294</div>
295
296<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
297
298<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
299
300<p>The default matte color is <code>#BDBDBD</code>, <span
301style="background-color: #bdbdbd;">this shade of gray</span>.</p>
302
303<p>This is an IMv7 option, use <a href="command-line-options.html#mattecolor">mattecolor</a> with IMv6.</p>
304
305
306<div style="margin: auto;">
307 <h3 class="magick-header"><a id="annotate"></a>
308 -annotate <var>degrees</var> <var>text</var><br />
309 -annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
310</div>
311
312<p class="magick-description">Annotate an image with text</p>
313
314<p>This is a convenience for annotating an image with text. For more precise
315control over text annotations, use <a href="command-line-options.html#draw">-draw</a>.</p>
316
317
318<p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
319control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="command-line-options.html#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
320
321<p>Using <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>
322or <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
323direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
324convention once it is realized that the positive <var>y</var>–direction is
325conventionally considered to be <var>downward</var> for images.)</p>
326
327<p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
328equation.</p>
329
330<p class="text-center"><img class="img-thumbnail" alt="annotate transformation"  src="/images/annotate.png"/></p>
331
332<p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
333bottom-left of the text becomes the upper-left corner of the image, which is
334probably undesirable. Adding a <a href="command-line-options.html#gravity" >-gravity</a> option in this
335case leads to nice results.</p>
336
337<p>Text is any UTF-8 encoded character sequence.  If <var>text</var>
338is of the form '@mytext.txt', the text is read from the file
339<code>mytext.txt</code>.  Text  in a file is taken literally; no embedded
340formatting characters are recognized.</p>
341
342<div style="margin: auto;">
343  <h3 class="magick-header"><a id="antialias"></a>-antialias</h3>
344</div>
345
346<p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
347
348<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
349drawn.  Use <a href="command-line-options.html#antialias">+antialias</a> to disable the addition of
350antialiasing edge pixels.  This will then reduce the number of colors added to
351an image to just the colors being directly drawn.  That is, no mixed colors
352are added when drawing such objects. </p>
353
354<div style="margin: auto;">
355  <h3 class="magick-header"><a id="append"></a>-append</h3>
356</div>
357
358<p class="magick-description">Join current images vertically or horizontally.</p>
359
360<p>This option creates a single longer image, by joining all the current
361images in sequence top-to-bottom. Use <a href="command-line-options.html#append">+append</a> to
362stack images left-to-right. </p>
363
364<p>If they are not of the same width, narrower images are padded with the
365current <a href="command-line-options.html#background">-background</a> color setting, and their
366position relative to each other can be controlled by the current <a
367href="command-line-options.html#gravity">-gravity</a> setting. </p>
368
369
370<div style="margin: auto;">
371  <h3 class="magick-header"><a id="attenuate"></a>-attenuate <var>value</var></h3>
372</div>
373
374<p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
375
376<p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
377
378<div style="margin: auto;">
379  <h3 class="magick-header"><a id="authenticate"></a>-authenticate <var>password</var></h3>
380</div>
381
382<p class="magick-description">Decrypt a PDF with a password.</p>
383
384<p>Use this option to supply a <var>password</var> for decrypting
385a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
386encrypting using the MSC API is not supported.</p>
387
388<p>For a different encryption method, see <a href="command-line-options.html#encipher">-encipher</a>
389and <a href="command-line-options.html#decipher">-decipher</a>. </p>
390
391
392<div style="margin: auto;">
393  <h3 class="magick-header"><a id="auto-gamma"></a>-auto-gamma</h3>
394</div>
395
396<p class="magick-description">Automagically adjust gamma level of image.</p>
397
398<p>This calculates the mean values of an image, then applies a calculated  <a
399href="command-line-options.html#gamma" >-gamma</a> adjustment so that is the mean color exists in the
400image it will get a have a value of 50%. </p>
401
402<p>This means that any solid 'gray' image becomes 50% gray. </p>
403
404<p>This works well for real-life images with little or no extreme dark and
405light areas, but tend to fail for images with large amounts of bright sky or
406dark shadows. It also does not work well for diagrams or cartoon like images.
407</p>
408
409<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
410'<var>sync</var>' flag for channel synchronization), to determine which color
411values is used and modified. As the default <a href="command-line-options.html#channel"
412>-channel</a> setting is '<var>RGB,sync</var>', channels are modified
413together by the same gamma value, preserving colors. </p>
414
415
416
417<div style="margin: auto;">
418  <h3 class="magick-header"><a id="auto-level"></a>-auto-level</h3>
419</div>
420
421<p class="magick-description">Automagically adjust color levels of image.</p>
422
423<p>This is a 'perfect' image normalization operator.  It finds the exact
424minimum and maximum color values in the image and then applies a <a
425href="command-line-options.html#level" >-level</a> operator to stretch the values to the full range of
426values. </p>
427
428<p>The operator is not typically used for real-life images, image scans, or
429JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
430for the <a href="command-line-options.html#level" >-level</a> operation.  On the other hand it is the
431right operator to use for color stretching gradient images being used to
432generate Color lookup tables, distortion maps, or other 'mathematically'
433defined images.  </p>
434
435<p>The operator is very similar to the <a href="command-line-options.html#normalize">-normalize</a>, <a
436href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>, and <a href="command-line-options.html#linear-stretch"
437>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
438problems that these operators may have. That is <a href="command-line-options.html#auto-level"
439>-auto-level</a> is the perfect or ideal version these operators. </p>
440
441<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
442special '<var>sync</var>' flag for channel synchronization), to determine
443which color values are used and modified. As the default <a
444href="command-line-options.html#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
445'<var>sync</var>' ensures that the color channels will are modified
446together by the same gamma value, preserving colors, and ignoring
447transparency. </p>
448
449
450<div style="margin: auto;">
451  <h3 class="magick-header"><a id="auto-orient"></a>-auto-orient</h3>
452</div>
453
454<p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
455
456<p>This operator reads and resets the EXIF image profile setting 'Orientation'
457and then performs the appropriate 90 degree rotation on the image to orient
458the image, for correct viewing. </p>
459
460<p>This EXIF profile setting is usually set using a gravity sensor in digital
461camera, however photos taken directly downward or upward may not have an
462appropriate value.  Also images that have been orientation 'corrected' without
463reseting this setting, may be 'corrected' again resulting in a incorrect
464result.  If the EXIF profile was previously stripped, the  <a
465href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
466
467
468<div style="margin: auto;">
469  <h3 class="magick-header"><a id="average"></a>-average</h3>
470</div>
471
472<p class="magick-description">Average a set of images.</p>
473
474<p>An error results if the images are not identically sized.</p>
475
476
477<div style="margin: auto;">
478  <h3 class="magick-header"><a id="backdrop"></a>-backdrop</h3>
479</div>
480
481<p class="magick-description">Display the image centered on a backdrop.</p>
482
483<p>This backdrop covers the entire workstation screen and is useful for hiding
484other X window activity while viewing the image. The color of the backdrop is
485specified as the background color. The color is specified using the format
486described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
487
488<div style="margin: auto;">
489  <h3 class="magick-header"><a id="background"></a>-background <var>color</var></h3>
490</div>
491
492<p class="magick-description">Set the background color.</p>
493
494<p>The color is specified using the format described under the <a
495href="command-line-options.html#fill">-fill</a> option. The default background color (if none is
496specified or found in the image) is white.</p>
497
498<div style="margin: auto;">
499  <h3 class="magick-header"><a id="bench"></a>-bench <var>iterations</var></h3>
500</div>
501
502<p class="magick-description">Measure performance.</p>
503
504<p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
505consider the following command and its output.  Modify the benchmark with the
506-duration to run the benchmark for a fixed number of seconds and -concurrent
507to run the benchmark in parallel (requires the OpenMP feature).</p>
508
509<pre>
510-> convert logo: -resize 200% -bench 5 logo.png
511Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
512Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
513Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
514Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
515Performance[4]: 5i 0.875657ips 6.880u 0:05.710
516</pre>
517
518<p>In this example, 5 iterations were completed at 2.174 iterations per
519second, using 3 threads and 3.190 seconds of the user allotted time, for
520a total elapsed time of 2.300 seconds.</p>
521
522<div style="margin: auto;">
523  <h3 class="magick-header"><a id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
524</div>
525
526<p class="magick-description">Add bias when convolving an image.</p>
527
528<p>This option shifts the output of <a href="command-line-options.html#convolve">&#x2011;convolve</a>  so that
529positive and negative results are relative to the specified bias value. </p>
530
531<p>This is important for non-HDRI compilations of ImageMagick when dealing
532with convolutions that contain negative as well as positive values. This is
533especially the case with convolutions involving high pass filters or edge
534detection. Without an output bias, the negative values are clipped at
535zero.</p>
536
537<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
538negative results without clipping to the color value range
539(0..QuantumRange).</p>
540
541<p>See the discussion on HDRI implementations of ImageMagick on the page <a
542href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
543about HDRI go the ImageMagick <a
544href="http://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages or this
545<a
546href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
547entry.  </p>
548
549<div style="margin: auto;">
550  <h3 class="magick-header"><a id="black-point-compensation"></a>-black-point-compensation</h3>
551</div>
552
553<p class="magick-description">Use black point compensation.</p>
554
555<div style="margin: auto;">
556  <h3 class="magick-header"><a id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
557</div>
558
559<p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
560
561<p> The threshold value can be given as a percentage or as an absolute integer
562value within [0, <var>QuantumRange</var>] corresponding to the
563desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
564
565
566<div style="margin: auto;">
567  <h3 class="magick-header"><a id="blend"></a>-blend <var>geometry</var></h3>
568</div>
569
570<p class="magick-description">blend an image into another by the given absolute value or percent.</p>
571
572<p>Blend will average the images together ('plus') according to the
573percentages given and each pixels transparency.  If only a single percentage
574value is given it sets the weight of the composite or 'source' image, while
575the background image is weighted by the exact opposite amount. That is a
576<code>-blend 30%</code> merges 30% of the 'source' image with 70% of the
577'destination' image.  Thus it is equivalent to <code>-blend 30x70%</code>.</p>
578
579
580<div style="margin: auto;">
581  <h3 class="magick-header"><a id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
582</div>
583
584<p class="magick-description">Set the blue chromaticity primary point.</p>
585
586<div style="margin: auto;">
587  <h3 class="magick-header"><a id="blue-shift"></a>-blue-shift <var>factor</var></h3>
588</div>
589
590<p class="magick-description">simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</p>
591
592<div style="margin: auto;">
593
594<div style="margin: auto;">
595  <h3 class="magick-header"><a id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
596</div>
597
598<p class="magick-description">Reduce image noise and reduce detail levels.</p>
599
600<p>Convolve the image with a Gaussian or normal distribution using the given
601<var >Sigma</var> value.  The formula is:</p>
602
603<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/></p>
604
605<p>The <var >Sigma</var> value is the important argument, and
606determines the actual amount of blurring that will take place. </p>
607
608<p>The <var >Radius</var> is only used to determine the size of the
609array which will hold the calculated Gaussian distribution. It should be an
610integer.  If not given, or set to zero, IM will calculate the largest possible
611radius that will provide meaningful results for the Gaussian distribution.
612</p>
613
614<p>The larger the <var >Radius</var> the slower the
615operation is. However too small a <var >Radius</var>, and sever
616aliasing effects may result.  As a guideline, <var >Radius</var>
617should be at least twice the <var >Sigma</var> value, though three
618times will produce a more accurate result. </p>
619
620<p>This option differs from <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a> simply
621by taking advantage of the separability properties of the distribution.  Here
622we apply a single-dimensional Gaussian matrix in the horizontal direction,
623then repeat the process in the vertical direction.</p>
624
625<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
626pixels which are outside the image proper are blurred into the final result.
627</p>
628
629
630<div style="margin: auto;">
631  <h3 class="magick-header">-blur <var>Width</var>[x<var>Height</var>[+<var>Angle</var>]]</h3>
632</div>
633
634<p class="magick-description">Variably blur an image according to the overlay mapping.</p>
635
636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
637Average (EWA) of the source image, scaled according to the grayscale
638mapping. </p>
639
640<p>The ellipse is weighted with sigma set to the given <var>Width</var> and <var >Height</var>. The <var >Height</var>
641defaults to the <var >Width</var> for a normal circular Gaussian
642weighting.  The <var >Angle</var> will rotate the ellipse from
643horizontal clock-wise.  </p>
644
645<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
646pixels which are outside the image proper are blurred into the final result.
647</p>
648
649
650<div style="margin: auto;">
651  <h3 class="magick-header"><a id="border"></a>-border <var>geometry</var></h3>
652</div>
653
654<p class="magick-description">Surround the image with a border of color. </p>
655
656<p>Set the width and height using the <var>size</var> portion of the
657<var>geometry</var> argument.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
658ignored. </p>
659
660<p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
661
662<dl class="dl-horizontal">
663<dt><var>value</var></dt>
664<dd>value is added to both left/right and top/bottom</dd>
665<dt><var>value-x</var><kbd>x</kbd></dt>
666<dd>value-x is added only to left/right and top/bottom are unchanged</dd>
667<dt><kbd>x</kbd><var>value-y</var></dt>
668<dd>value-y is added only to top/bottom and left/right are unchanged</dd>
669<dt><var>value-x</var><kbd>x</kbd><var>value-y</var></dt>
670<dd>value-x is added to left/right and value-y added to top/bottom</dd>
671<dt><var>value-x</var><kbd>x</kbd>0</dt>
672<dd>value-x is added only to left/right and top/bottom are unchanged</dd>
673<dt>0<kbd>x</kbd><var>value-y</var></dt>
674<dd>value-y is added only to top/bottom and left/right are unchanged</dd>
675<dt><var>value</var>%</dt>
676<dd>value % of width is added to left/right and value % of height is added to top/bottom</dd>
677<dt><var>value-x</var><kbd>x</kbd>%</dt>
678<dd>value-x % of width is added to left/right and to top/bottom</dd>
679<dt>x<var>value-y</var>%</dt>
680<dd>value-y % of height is added to top/bottom and to left/right</dd>
681<dt><var>value-x</var>%<kbd>x</kbd><var>value-y</var>%</dt>
682<dd>value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
683<dt><var>value-x</var>%<kbd>x</kbd>0%</dt>
684<dd>value-x % of width is added to left/right and top/bottom are unchanged</dd>
685<dt>0%<kbd>x</kbd><var>value-y</var>%</dt>
686<dd>value-y % of height is added to top/bottom and left/right are unchanged</dd>
687</dl>
688
689<p>Set the border color by preceding with the <a
690href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
691
692<p>The <a href="command-line-options.html#border">-border</a> operation is affected by the current <a
693href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
694'<code>Over</code>' composition method.  It generates an image of the appropriate
695size colors by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> before
696overlaying the original image in the center of this net image.  This means that
697with the default compose method of '<code>Over</code>' any transparent parts may
698be replaced by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
699<p>See also the <a href="command-line-options.html#frame">-frame</a> option, which has more
700functionality.</p>
701
702<div style="margin: auto;">
703  <h3 class="magick-header"><a id="bordercolor"></a>-bordercolor <var>color</var></h3>
704</div>
705
706<p class="magick-description">Set the border color.</p>
707
708<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
709
710<p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
711
712<div style="margin: auto;">
713  <h3 class="magick-header"><a id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
714</div>
715
716<p class="magick-description">Set the border width.</p>
717
718<div style="margin: auto;">
719  <h3 class="magick-header"><a id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
720</div>
721
722<p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
723
724<p>Brightness and Contrast values apply changes to the input image. They are
725not absolute settings. A brightness or contrast value of zero means no change.
726The range of values is -100 to +100 on each. Positive values increase the
727brightness or contrast and negative values decrease the brightness or contrast.
728To control only contrast, set the brightness=0. To control only brightness,
729set contrast=0 or just leave it off.</p>
730
731<p>You may also use <a href="command-line-options.html#fill">-channel</a> to control which channels to
732apply the brightness and/or contrast change. The default is to apply the same
733transformation to all channels.</p>
734
735<p>Brightness and Contrast arguments are converted to offset and slope of a
736linear transform and applied
737using <a href="command-line-options.html#fill">-function polynomial "slope,offset"</a>.</p>
738
739<p>The slope varies from 0 at contrast=-100 to almost vertical at
740contrast=+100. For brightness=0 and contrast=-100, the result are totally
741midgray. For brightness=0 and contrast=+100, the result will approach but
742not quite reach a threshold at midgray; that is the linear transformation
743is a very steep vertical line at mid gray.</p>
744
745<p>Negative slopes, i.e. negating the image, are not possible with this
746function. All achievable slopes are zero or positive.</p>
747
748<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
749at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
750totally white. Similarly, when contrast=0 and brightness=-100, the result is
751totally black.</p>
752
753<p>As the range of values for the arguments are -100 to +100, adding the '%'
754symbol is no different than leaving it off.</p>
755
756<div style="margin: auto;">
757  <h3 class="magick-header"><a id="cache"></a>-cache <var>threshold</var></h3>
758</div>
759
760<p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
761
762<div style="margin: auto;">
763  <h3 class="magick-header"><a id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
764</div>
765
766<p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
767
768<p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} &lt; {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
769
770<div style="margin: auto;">
771  <h3 class="magick-header"><a id="caption"></a>-caption <var>string</var></h3>
772</div>
773
774<p class="magick-description">Assign a caption to an image.</p>
775
776<p>This option sets the caption meta-data of an image read in after this
777option has been given.  To modify a caption of images already in memory use
778"<code><a href="command-line-options.html#set">-set</a> caption</code>". </p>
779
780<p>The caption can contain special format characters listed in the <a
781href="escape.html">Format and
782Print Image Properties</a>. These attributes are expanded when the caption
783is finally assigned to the individual images. </p>
784
785<p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
786remaining characters in the string.  Comments read in from a file are literal;
787no embedded formatting characters are recognized.</p>
788
789<p>Caption meta-data is not visible on the image itself. To do that use the
790<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
791instead.</p>
792
793<p>For example,</p>
794
795<pre>
796-caption "%m:%f %wx%h"  bird.miff
797</pre>
798
799<p>produces an image caption of <code>MIFF:bird.miff 512x480</code> (assuming
800that the image <code>bird.miff</code> has a width of 512 and a height of
801480.</p>
802
803
804<div style="margin: auto;">
805  <h3 class="magick-header"><a id="cdl"></a>-cdl <var>filename</var></h3>
806</div>
807
808<p class="magick-description">color correct with a color decision list.</p>
809
810<p>Here is an example color correction collection:</p>
811
812<pre>
813&lt;?xml version="1.0" encoding="UTF-8"?&gt;
814&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
815  &lt;ColorCorrection id="cc06668"&gt;
816    &lt;SOPNode&gt;
817      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
818      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
819      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
820    &lt;/SOPNode&gt;
821    &lt;SATNode&gt;
822      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
823    &lt;/SATNode&gt;
824  &lt;/ColorCorrection&gt;
825&lt;/ColorCorrectionCollection&gt;
826</pre>
827
828<div style="margin: auto;">
829  <h3 class="magick-header"><a id="channel"></a>-channel <var>type</var></h3>
830</div>
831
832<p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
833
834<p>Choose from: <code>Red</code>, <code>Green</code>, <code>Blue</code>,
835<code>Alpha</code>, <code>Gray</code>, <code>Cyan</code>, <code>Magenta</code>,
836<code>Yellow</code>, <code>Black</code>, <code>Opacity</code>,
837<code>Index</code>, <code>RGB</code>, <code>RGBA</code>, <code>CMYK</code>, or
838<code>CMYKA</code>.</p>
839
840<p>The channels above can also be specified as a comma-separated list or can be
841abbreviated as a concatenation of the letters '<code>R</code>', '<code>G</code>',
842'<code>B</code>', '<code>A</code>', '<code>O</code>', '<code>C</code>',
843'<code>M</code>', '<code>Y</code>', '<code>K</code>'.
844
845For example, to only select the <code>Red</code> and <code>Blue</code> channels
846you can either use </p>
847<pre>
848-channel Red,Blue
849</pre>
850<p>or you can use the short hand form</p>
851<pre>
852-channel RB
853</pre>
854
855<p>All the channels that are present in an image can be specified using the
856special channel type <code>All</code>. Not all operators are 'channel capable',
857but generally any operators that are generally 'grey-scale' image operators,
858will understand this setting.  See individual operator documentation. </p>
859
860<br/>
861
862<p>On top of the normal channel selection an extra flag can be specified,
863'<code>Sync</code>'.  This is turned on by default and if set means that
864operators that understand this flag should perform: cross-channel
865synchronization of the channels. If not specified, then most grey-scale
866operators will apply their image processing operations to each individual
867channel (as specified by the rest of the <a href="command-line-options.html#channel">-channel</a>
868setting) completely independently from each other. </p>
869
870<p>For example for operators such as <a href="command-line-options.html#auto-level">-auto-level</a> and
871<a href="command-line-options.html#auto-gamma">-auto-gamma</a> the color channels are modified
872together in exactly the same way so that colors will remain in-sync. Without
873it being set, then each channel is modified separately and
874independently, which may produce color distortion. </p>
875
876<p>The <a href="command-line-options.html#morphology">-morphology</a> '<code>Convolve</code>' method
877and the <a href="command-line-options.html#compose">-compose</a> mathematical methods, also understands
878the '<code>Sync</code>' flag to modify the behavior of pixel colors according
879to the alpha channel (if present). That is to say it will modify the image
880processing with the understanding that fully-transparent colors should not
881contribute to the final result. </p>
882
883<p>Basically, by default, operators work with color channels in synchronous, and
884treats transparency as special, unless the <a href="command-line-options.html#channel">-channel</a>
885setting is modified so as to remove the effect of the '<code>Sync</code>' flag.
886How each operator does this depends on that operators current implementation.
887Not all operators understands this flag at this time, but that is changing.
888</p>
889
890<p>To print a complete list of channel types, use <a href="command-line-options.html#list">-list
891channel</a>.</p>
892
893<p>By default, ImageMagick sets <a href="command-line-options.html#channel">-channel</a> to the value
894'<code>RGBK,sync</code>', which specifies that operators act on all color
895channels except the transparency channel, and that all the color channels are
896to be modified in exactly the same way, with an understanding of transparency
897(depending on the operation being applied).  The 'plus' form <a
898href="command-line-options.html#channel" >+channel</a> will reset the value back to this default. </p>
899
900<p>Options that are affected by the <a href="command-line-options.html#channel" >-channel</a> setting
901include the following.
902
903<a href="command-line-options.html#auto-gamma">-auto-gamma</a>,
904<a href="command-line-options.html#auto-level">-auto-level</a>,
905<a href="command-line-options.html#black-threshold">-black-threshold</a>,
906<a href="command-line-options.html#blur">-blur</a>,
907<a href="command-line-options.html#clamp">-clamp</a>,
908<a href="command-line-options.html#clut">-clut</a>,
909<a href="command-line-options.html#combine">-combine</a>,
910<a href="command-line-options.html#composite">-composite</a> (Mathematical compose methods only),
911<a href="command-line-options.html#convolve">-convolve</a>,
912<a href="command-line-options.html#contrast-stretch">-contrast-stretch</a>,
913<a href="command-line-options.html#evaluate">-evaluate</a>,
914<a href="command-line-options.html#function">-function</a>,
915<a href="command-line-options.html#fx">-fx</a>,
916<a href="command-line-options.html#gaussian-blur">-gaussian-blur</a>,
917<a href="command-line-options.html#hald-clut">-hald-clut</a>,
918<a href="command-line-options.html#motion-blur">-motion-blur</a>,
919<a href="command-line-options.html#morphology">-morphology</a>,
920<a href="command-line-options.html#negate">-negate</a>,
921<a href="command-line-options.html#normalize">-normalize</a>,
922<a href="command-line-options.html#ordered-dither">-ordered-dither</a>,
923<a href="command-line-options.html#radial-blur">-radial-blur</a>,
924<a href="command-line-options.html#random-threshold">-random-threshold</a>,
925<a href="command-line-options.html#separate">-separate</a>,
926<a href="command-line-options.html#threshold">-threshold</a>, and
927<a href="command-line-options.html#white-threshold">-white-threshold</a>.
928</p>
929
930<p>Warning, some operators behave differently when the <a href="command-line-options.html#channel"
931>+channel</a> default setting is in effect, verses ANY user defined <a
932href="command-line-options.html#channel" >-channel</a> setting (including the equivalent of the
933default). These operators have yet to be made to understand the newer 'Sync'
934flag. </p>
935
936<p>For example <a href="command-line-options.html#threshold">-threshold</a> will by default grayscale
937the image before thresholding, if no <a href="command-line-options.html#channel" >-channel</a> setting
938has been defined. This is not 'Sync flag controlled, yet. </p>
939
940<p>Also some operators such as <a href="command-line-options.html#blur">-blur</a>, <a
941href="command-line-options.html#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
942color channels if the '<code>alpha</code>' channel is also enabled by <a
943href="command-line-options.html#channel" >-channel</a>.  Generally this done to ensure that
944fully-transparent colors are treated as being fully-transparent, and thus any
945underlying 'hidden' color has no effect on the final results.  Typically
946resulting in 'halo' effects. The newer <a href="command-line-options.html#morphology">-morphology</a>
947convolution equivalents however does have a understanding of the 'Sync' flag
948and will thus handle transparency correctly by default. </p>
949
950<p>As a alpha channel is optional within images, some operators will read the
951color channels of an image as a greyscale alpha mask, when the image has no
952alpha channel present, and the <a href="command-line-options.html#channel" >-channel</a> setting tells
953the operator to apply the operation using alpha channels. The <a
954href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
955
956
957
958<div style="margin: auto;">
959  <h3 class="magick-header"><a id="charcoal"></a>-charcoal <var>factor</var></h3>
960</div>
961
962<p class="magick-description">Simulate a charcoal drawing.</p>
963
964<div style="margin: auto;">
965  <h3 class="magick-header"><a id="chop"></a>-chop <var>geometry</var></h3>
966</div>
967
968<p class="magick-description">Remove pixels from the interior of an image.</p>
969
970<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
971and <var>height</var> given in the of the <var>size</var>
972portion of the <var>geometry</var> argument give the number of
973columns and rows to remove. The <var>offset</var> portion of
974the <var>geometry</var> argument is influenced by
975a <a href="command-line-options.html#gravity">-gravity</a> setting, if present.</p>
976
977<p>The <a href="command-line-options.html#chop">-chop</a> option removes entire rows and columns,
978and moves the remaining corner blocks leftward and upward to close the gaps.</p>
979
980<p>While it can remove internal rows and columns of pixels, it is more
981typically used with as <a href="command-line-options.html#gravity">-gravity</a> setting and zero
982offsets so as to remove a single edge from an image.  Compare this to <a
983href="command-line-options.html#shave" >-shave</a> which removes equal numbers of pixels from opposite
984sides of the image.  </p>
985
986<p>Using <a href="command-line-options.html#chop">-chop</a> effectively undoes the results of a <a
987href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
988
989<div style="margin: auto;">
990  <h3 class="magick-header"><a id="clamp"></a>-clamp</h3>
991</div>
992
993<p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
994
995<div style="margin: auto;">
996  <h3 class="magick-header"><a id="clip"></a>-clip</h3>
997</div>
998
999<p class="magick-description">Apply the clipping path if one is present.</p>
1000
1001<p>If a clipping path is present, it is applied to subsequent operations.</p>
1002
1003<p>For example, in the command</p>
1004
1005<pre>
1006convert cockatoo.tif -clip -negate negated.tif
1007</pre>
1008
1009<p>only the pixels within the clipping path are negated.</p>
1010
1011<p>The <a href="command-line-options.html#clip">-clip</a> feature requires SVG support. If the SVG
1012delegate library is not present, the option is ignored.</p>
1013
1014<p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
1015
1016<div style="margin: auto;">
1017  <h3 class="magick-header"><a id="clip-mask"></a>-clip-mask</h3>
1018</div>
1019
1020<p class="magick-description">Clip the image as defined by this mask.</p>
1021
1022<p>Use the alpha channel of the current image as a mask.  Any areas that is
1023white is not modified by any of the 'image processing operators' that follow,
1024until the mask is removed. Pixels in the black areas of the clip mask are
1025modified per the requirements of the operator. </p>
1026
1027<p>In some ways this is similar to (though not the same) as defining
1028a rectangular <a href="command-line-options.html#region" >-region</a>, or using the negative of the
1029mask (third) image in a three image <a href="command-line-options.html#composite" >-composite</a>,
1030operation. </p>
1031
1032<p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
1033
1034<div style="margin: auto;">
1035  <h3 class="magick-header"><a id="clip-path"></a>-clip-path <var>id</var></h3>
1036</div>
1037
1038<p class="magick-description">Clip along a named path from the 8BIM profile.</p>
1039
1040<p>This is identical to <a href="command-line-options.html#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. </p>
1041
1042<p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
1043
1044<div style="margin: auto;">
1045  <h3 class="magick-header"><a id="clone"></a>-clone <var>index(s)</var></h3>
1046</div>
1047
1048<p class="magick-description">make a clone of an image (or images).</p>
1049
1050<p>Inside parenthesis (where the operator is normally used) it will make a
1051clone of the images from the last 'pushed' image sequence, and adds them to
1052the end of the current image sequence. Outside parenthesis
1053(not recommended) it clones the images from the current image sequence. </p>
1054
1055<p>Specify the image by its index in the sequence.  The first image is index
10560.  Negative indexes are relative to the end of the sequence; for
1057example, <code>−1</code>
1058represents the last image of the sequence.  Specify a range of images with a
1059dash (e.g. <code>0−4</code>).  Separate multiple indexes with commas but no
1060spaces (e.g. <code>0,2,5</code>).  A value of '<code>0−−1</code> will
1061effectively clone all the images. </p>
1062
1063<p>The <a href="command-line-options.html#clone">+clone</a> will simply make a copy of the last image
1064in the image sequence, and is thus equivalent to using a argument of
1065'<code>−1</code>'. </p>
1066
1067<div style="margin: auto;">
1068  <h3 class="magick-header"><a id="clut"></a>-clut</h3>
1069</div>
1070
1071<p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
1072
1073<p>The second (LUT) image is ordinarily a gradient image containing the
1074histogram mapping of how each channel should be modified. Typically it is a
1075either a single row or column image of replacement color values. If larger
1076than a single row or column, values are taken from a diagonal line from
1077top-left to bottom-right corners.</p>
1078
1079<p>The lookup is further controlled by the <a
1080href="command-line-options.html#interpolate">-interpolate</a> setting, which is especially handy for an
1081LUT which is not the full length needed by the ImageMagick installed Quality
1082(Q) level. Good settings for this are the '<code>bilinear</code>' and
1083'<code>bicubic</code>' interpolation settings, which give smooth color
1084gradients, and the '<code>integer</code>' setting for a direct, unsmoothed
1085lookup of color values. </p>
1086
1087<p>This operator is especially suited to replacing a grayscale image with a
1088specific color gradient from the CLUT image. </p>
1089
1090<p>Only the channel values defined by the <a href="command-line-options.html#channel">-channel</a>
1091setting will have their values replaced. In particular, since the default <a
1092href="command-line-options.html#channel">-channel</a> setting is <code>RGB</code>, this means that
1093transparency (alpha/matte channel) is not affected, unless the <a
1094href="command-line-options.html#channel">-channel</a> setting is modified. When the alpha channel is
1095set, it is treated by the <a href="command-line-options.html#clut" >-clut</a> operator in the same way
1096as the other channels, implying that alpha/matte values are replaced using the
1097alpha/matte values of the original image. </p>
1098
1099<p>If either the image being modified, or the lookup image, contains no
1100transparency (i.e. <a href="command-line-options.html#alpha" >-alpha</a> is turned 'off') but the <a
1101href="command-line-options.html#channel">-channel</a> setting includes alpha replacement, then it is
1102assumed that image represents a grayscale gradient which is used for the
1103replacement alpha values.  That is you can use a grayscale CLUT image to
1104adjust a existing images alpha channel, or you can color a grayscale image
1105using colors form CLUT containing the desired colors, including transparency.
1106</p>
1107
1108<p>See also <a href="command-line-options.html#hald-clut" >-hald-clut</a> which replaces colors
1109according to the lookup of the full color RGB value from a 2D representation
1110of a 3D color cube. </p>
1111
1112
1113<div style="margin: auto;">
1114  <h3 class="magick-header"><a id="coalesce"></a>-coalesce</h3>
1115</div>
1116
1117<p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
1118
1119<p>Overlay each image in an image sequence according to
1120its <a href="command-line-options.html#dispose">-dispose</a> meta-data, to reproduce the look of
1121an animation at each point in the animation sequence. All images should be
1122the same size, and are assigned appropriate GIF disposal settings for the
1123animation to continue working as expected as a GIF animation.  Such frames
1124are more easily viewed and processed than the highly optimized GIF overlay
1125images.  </p>
1126
1127<p>The animation can be re-optimized after processing using
1128the <a href="command-line-options.html#layers">-layers</a> method '<code>optimize</code>', although
1129there is no guarantee that the restored GIF animation optimization is
1130better than the original. </p>
1131
1132
1133<div style="margin: auto;">
1134  <h3 class="magick-header"><a id="colorize"></a>-colorize <var>value</var></h3>
1135</div>
1136
1137<p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
1138
1139<p>Specify the amount of colorization as a percentage. Separate colorization
1140values can be applied to the red, green, and blue channels of the image with
1141a comma-delimited list of colorization
1142values (e.g., <code>-colorize 0,0,50</code>).</p>
1143
1144<div style="margin: auto;">
1145  <h3 class="magick-header"><a id="colormap"></a>-colormap <var>type</var></h3>
1146</div>
1147
1148<p class="magick-description">Define the colormap type.</p>
1149
1150<p>The <var>type</var> can be  <code>shared</code> or <code>private</code>.</p>
1151
1152<p>This option only applies when the default X server visual
1153is <code>PseudoColor</code> or <code>GrayScale</code>. Refer
1154to <a href="command-line-options.html#visual">-visual</a> for more details. By default,
1155a shared colormap is allocated. The image shares colors with
1156other X clients. Some image colors could be approximated,
1157therefore your image may look very different than intended.
1158If <code>private</code> is chosen, the image colors appear exactly
1159as they are defined. However, other clients may go <var>technicolor</var>
1160when the image colormap is installed.</p>
1161
1162<div style="margin: auto;">
1163  <h3 class="magick-header"><a id="colors"></a>-colors <var>value</var></h3>
1164</div>
1165
1166<p class="magick-description">Set the preferred number of colors in the image.</p>
1167
1168<p>The actual number of colors in the image may be less than your request,
1169but never more. Note that this a color reduction option. Images with fewer
1170unique colors than specified by <var>value</var> will have any
1171duplicate or unused colors removed.  The ordering of an existing color
1172palette may be altered. When converting an image from color to grayscale,
1173it is more efficient to convert the image to the gray colorspace before
1174reducing the number of colors. Refer to
1175the <a href="quantize.html">
1176color reduction algorithm</a> for more details.</p>
1177
1178<div style="margin: auto;">
1179  <h3 class="magick-header"><a id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
1180</div>
1181
1182<p class="magick-description">apply color correction to the image.</p>
1183
1184<p>This option permits saturation changes, hue rotation, luminance to alpha,
1185and various other effects.  Although variable-sized transformation matrices
1186can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1187for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1188Adobe Flash except offsets are in column 6 rather than 5 (in support of
1189CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1190
1191<p>As an example, to add contrast to an image with offsets, try this command:</p>
1192
1193<pre>
1194convert kittens.jpg -color-matrix \
1195  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1196    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1197    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1198    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1199    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1200    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1201</pre>
1202<div style="margin: auto;">
1203  <h3 class="magick-header"><a id="colorspace"></a>-colorspace <var>value</var></h3>
1204</div>
1205
1206<p class="magick-description">Set the image colorspace.</p>
1207
1208<p>Choices are:</p>
1209
1210<pre>
1211CMY          CMYK         Gray         HCL
1212HCLp         HSB          HSI          HSL
1213HSV          HWB          Lab          LCHab
1214LCHuv        LMS          Log          Luv
1215OHTA         Rec601YCbCr  Rec709YCbCr  RGB
1216scRGB        sRGB         Transparent  xyY
1217XYZ          YCbCr        YCC          YDbDr
1218YIQ          YPbPr        YUV
1219</pre>
1220
1221<p>To print a complete list of colorspaces, use <a href="command-line-options.html#list">-list colorspace</a>.</p>
1222
1223<p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="command-line-options.html#profile">-profile</a> option.  Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise.  For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
1224
1225<table class="table table-condensed table-striped">
1226        <caption>Conversion of RGB to Other Color Spaces</caption>
1227        <tr><th valign="middle">CMY</th></tr>
1228        <tr><td valign="middle">C=<var>QuantumRange</var>−R</td></tr>
1229        <tr><td valign="middle">M=<var>QuantumRange</var>−G</td></tr>
1230        <tr><td valign="middle">Y=<var>QuantumRange</var>−B</td></tr>
1231        <tr><th valign="middle">CMYK — starts with CMY from above</th></tr>
1232        <tr><td valign="middle">K=min(C,Y,M)</td></tr>
1233        <tr><td valign="middle">C=<var>QuantumRange</var>*(C−K)/(<var>QuantumRange</var>−K)</td></tr>
1234        <tr><td valign="middle">M=<var>QuantumRange</var>*(M−K)/(<var>QuantumRange</var>−K)</td></tr>
1235        <tr><td valign="middle">Y=<var>QuantumRange</var>*(Y−K)/(<var>QuantumRange</var>−K)</td></tr>
1236
1237        <tr><th valign="middle">Gray</th></tr>
1238        <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1239
1240        <tr><th valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1241        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1242        <tr><td valign="middle">S=distance from axis outward</td></tr>
1243        <tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
1244
1245        <tr><th valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1246        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1247        <tr><td valign="middle">S=distance from axis outward</td></tr>
1248        <tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
1249
1250        <tr><th valign="middle">HWB — Hue, Whiteness, Blackness</th></tr>
1251        <tr><td valign="middle">Hue (complicated equation)</td></tr>
1252        <tr><td valign="middle">Whiteness (complicated equation)</td></tr>
1253        <tr><td valign="middle">Blackness (complicated equation)</td></tr>
1254
1255        <tr><th valign="middle">LAB</th></tr>
1256        <tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1257        <tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1258        <tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1259
1260        <tr><th valign="middle">LOG</th></tr>
1261        <tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1262        <tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1263        <tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1264
1265        <tr><th valign="middle">OHTA — approximates principal components transformation</th></tr>
1266        <tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
1267        <tr><td valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1268        <tr><td valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1269
1270        <tr><th valign="middle">Rec601Luma</th></tr>
1271        <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1272
1273        <tr><th valign="middle">Rec601YCbCr</th></tr>
1274        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1275        <tr><td valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1276        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1277
1278        <tr><th valign="middle">Rec709Luma</th></tr>
1279        <tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
1280
1281        <tr><th valign="middle">Rec709YCbCr</th></tr>
1282        <tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
1283        <tr><td valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1284        <tr><td valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1285
1286        <tr><th valign="middle">sRGB</th></tr>
1287        <tr><td valign="middle">if R ≤ .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1288        <tr><td valign="middle">if G ≤ .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1289        <tr><td valign="middle">if B ≤ .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) ? 0.055</td></tr>
1290
1291        <tr><th valign="middle">XYZ</th></tr>
1292        <tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
1293        <tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
1294        <tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
1295
1296        <tr><th valign="middle">YCC</th></tr>
1297        <tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
1298        <tr><td valign="middle">C1=(−0.298839*R−0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
1299        <tr><td valign="middle">C2=(0.70100*R−0.586811*G−0.114350*B) (with complicated scaling)</td></tr>
1300
1301        <tr><th valign="middle">YCbCr</th></tr>
1302        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1303        <tr><td valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1304        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1305
1306        <tr><th valign="middle">YIQ</th></tr>
1307        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1308        <tr><td valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1309        <tr><td valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1310
1311        <tr><th valign="middle">YPbPr</th></tr>
1312        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1313        <tr><td valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1314        <tr><td valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1315
1316        <tr><th valign="middle">YUV</th></tr>
1317        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1318        <tr><td valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1319        <tr><td valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1320</table>
1321
1322<p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
1323
1324<div style="margin: auto;">
1325  <h3 class="magick-header"><a id="combine"></a>-combine</h3>
1326</div>
1327
1328<p class="magick-description">Combine one or more images into a single image.</p>
1329
1330<p>The channels (previously set by <a href="command-line-options.html#channel">-channel</a>) of the
1331combined image are taken from the grayscale values of each image in the
1332sequence, in order. For the default -channel setting of <code>RGB</code>, this
1333means the first image  is assigned to the <code>Red</code> channel, the second
1334to the <code>Green</code> channel, the third to the <code>Blue</code>.</p>
1335
1336<p>This option can be thought of as the inverse to <a
1337href="command-line-options.html#separate">-separate</a>, so long as the channel settings are the same.
1338Thus, in the following example, the final image should be a copy of the
1339original.  </p>
1340
1341<pre>
1342convert original.png -channel RGB -separate sepimage.png
1343convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
1344  -combine imagecopy.png
1345</pre>
1346
1347<div style="margin: auto;">
1348  <h3 class="magick-header"><a id="comment"></a>-comment <var>string</var></h3>
1349</div>
1350
1351<p class="magick-description">Embed a comment in an image.</p>
1352
1353<p>This option sets the comment meta-data of an image read in after this
1354option has been given.  To modify a comment of images already in memory use
1355"<code><a href="command-line-options.html#set">-set</a> comment</code>". </p>
1356
1357<p>The comment can contain special format characters listed in the <a
1358href="escape.html">Format and
1359Print Image Properties</a>. These attributes are expanded when the comment
1360is finally assigned to the individual images. </p>
1361
1362<p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
1363remaining characters in the string.  Comments read in from a file are literal;
1364no embedded formatting characters are recognized.</p>
1365
1366<p>Comment meta-data are not visible on the image itself. To do that use the
1367<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
1368instead.</p>
1369
1370<p>For example,</p>
1371
1372<pre>
1373-comment "%m:%f %wx%h"  bird.miff
1374</pre>
1375
1376<p>produces an image comment of <code>MIFF:bird.miff 512x480</code> (assuming
1377that the image <code>bird.miff</code> has a width of 512 and a height of
1378480.</p>
1379
1380<div style="margin: auto;">
1381  <h3 class="magick-header"><a id="compare"></a>-compare</h3>
1382</div>
1383
1384<p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
1385
1386<p>This is a convert version of "<code>compare</code>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
1387
1388<pre>
1389convert image.png reference.png -metric RMSE -compare \ <br/> difference.png
1390</pre>
1391
1392<p>To get the metric value use the string format "%[distortion]".</p>
1393
1394<pre>
1395convert image.png reference.png -metric RMSE -compare -format \
1396   "%[distortion]" info:
1397</pre>
1398
1399<div style="margin: auto;">
1400  <h3 class="magick-header"><a id="complex"></a>-complex <var>operator</var></h3>
1401</div>
1402
1403<p class="magick-description">perform complex mathematics on an image sequence</p>
1404
1405Choose from these operators:
1406
1407<pre>
1408add
1409conjugate
1410divide
1411magnitude-phase
1412multiply
1413real-imaginary
1414subtract
1415</pre>
1416
1417<p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
1418
1419<div style="margin: auto;">
1420  <h3 class="magick-header"><a id="compose"></a>-compose <var>operator</var></h3>
1421</div>
1422
1423<p class="magick-description">Set the type of image composition.</p>
1424
1425<p>See <a href="compose.html">Alpha Compositing</a> for
1426a detailed discussion of alpha compositing.</p>
1427
1428<p>This setting effects image processing operators that merge two (or more)
1429images together in some way.  This includes the operators,
1430<a href="command-line-options.html#composite">-compare</a>,
1431<a href="command-line-options.html#composite">-composite</a>,
1432<a href="command-line-options.html#layers">-layers</a> composite,
1433<a href="command-line-options.html#flatten">-flatten</a>,
1434<a href="command-line-options.html#mosaic">-mosaic</a>,
1435<a href="command-line-options.html#layers">-layers</a> merge,
1436<a href="command-line-options.html#border">-border</a>,
1437<a href="command-line-options.html#frame">-frame</a>,
1438and <a href="command-line-options.html#extent">-extent</a>. </p>
1439
1440<p>It is also one of the primary options for the "<code>composite</code>"
1441command.  </p>
1442
1443
1444<div style="margin: auto;">
1445  <h3 class="magick-header"><a id="composite"></a>-composite</h3>
1446</div>
1447
1448<p class="magick-description">Perform alpha composition on two images and an optional mask</p>
1449
1450<p>Take the first image 'destination' and overlay the second 'source' image
1451according to the current <a href="command-line-options.html#compose">-compose</a> setting. The location
1452of the 'source' or 'overlay' image is controlled according to <a
1453href="command-line-options.html#gravity" >-gravity</a>, and <a href="command-line-options.html#geometry" >-geometry</a>
1454settings. </p>
1455
1456<p>If a third image is given this is treated as a grayscale blending 'mask' image
1457relative to the first 'destination' image. This mask is blended with the
1458source image.  However for the '<code>displace</code>' compose method, the
1459mask is used to provide a separate Y-displacement image instead. </p>
1460
1461<p>If a <a href="command-line-options.html#compose">-compose</a> method requires extra numerical
1462arguments or flags these can be provided by setting the  <a
1463href="command-line-options.html#set">-set</a> '<code>option:compose:args</code>'
1464appropriately for the compose method. </p>
1465
1466<p>Some <a href="command-line-options.html#compose">-compose</a> methods can modify the 'destination'
1467image outside the overlay area. You can disable this by setting the special <a
1468href="command-line-options.html#set">-set</a> '<code>option:compose:outside-overlay</code>'
1469to '<code>false</code>'.  </p>
1470
1471<p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive.  You can permit values outside this range with this option: <a href="command-line-options.html#set">-set</a> '<code>option:compose:clamp=false</code></p>
1472
1473
1474<div style="margin: auto;">
1475  <h3 class="magick-header"><a id="compress"></a>-compress <var>type</var></h3>
1476</div>
1477
1478<p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
1479
1480<p>Choices are: <code>None</code>, <code>BZip</code>, <code
1481>Fax</code>, <code>Group4</code>, <code
1482>JPEG</code>,  <code>JPEG2000</code>, <code
1483>Lossless</code>, <code>LZW</code>, <code
1484>RLE</code> or <code>Zip</code>.</p>
1485
1486<p>To print a complete list of compression types, use <a href="command-line-options.html#list">-list
1487compress</a>.</p>
1488
1489<p>Specify <a href="command-line-options.html#compress">+compress</a> to store the binary image in an
1490uncompressed format. The default is the compression type of the specified
1491image file.</p>
1492
1493<p>If <code>LZW</code> compression is specified but LZW compression has not been
1494enabled, the image data is written in an uncompressed LZW format that can be
1495read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1496
1497<p><code>Lossless</code> refers to lossless JPEG, which is only available if the
1498JPEG library has been patched to support it. Use of lossless JPEG is generally
1499not recommended.</p>
1500
1501<p>
1502When writing an ICO file, you may request that the images be encoded in
1503PNG format, by specifying <code>Zip</code> compression.</p>
1504
1505<p>
1506When writing a JNG file, specify <code>Zip</code> compression to request that
1507the alpha channel be encoded in PNG "IDAT" format, or <code>JPEG</code>
1508to request that it be encoded in JPG "JDAA" format.</p>
1509
1510<p>Use the <a href="command-line-options.html#quality">-quality</a> option to set the compression level
1511to be used by JPEG, PNG, MIFF, and MPEG encoders.
1512Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to set the
1513sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
1514the chroma channels.</p>
1515
1516<div style="margin: auto;">
1517  <h3 class="magick-header"><a id="connected-components"></a>-connected-components <var>connectivity</var></h3>
1518</div>
1519
1520<p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
1521
1522<p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
1523
1524<div style="margin: auto;">
1525  <h3 class="magick-header"><a id="contrast"></a>-contrast</h3>
1526</div>
1527
1528<p class="magick-description">Enhance or reduce the image contrast.</p>
1529
1530<p>This option enhances the intensity differences between the lighter and
1531darker elements of the image. Use <a href="command-line-options.html#contrast">-contrast</a> to enhance
1532the image or <a href="command-line-options.html#contrast">+contrast</a> to reduce the image
1533contrast.</p>
1534
1535<p>For a more pronounced effect you can repeat the option:</p>
1536
1537<pre>
1538convert rose: -contrast -contrast rose_c2.png
1539</pre>
1540
1541<div style="margin: auto;">
1542  <h3 class="magick-header"><a id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
1543</div>
1544
1545<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
1546
1547<p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
1548<var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
1549
1550<p>Prior to ImageMagick 6.4.7-0, <a href="command-line-options.html#contrast-stretch"
1551>-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
1552minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
1553
1554<p>Note that <code>-contrast-stretch 0</code> will modify the image such that
1555the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
1556clipping at either end. This is not the same as <a href="command-line-options.html#normalize"
1557>-normalize</a>, which is equivalent to <code>-contrast-stretch 0.15x0.05%</code> (or
1558prior to ImageMagick 6.4.7-0, <code>-contrast-stretch 2%x99%</code>).</p>
1559
1560<p>Internally operator works by creating a histogram bin, and then uses that
1561bin to modify the image. As such some colors may be merged together when they
1562originally fell into the same 'bin'. </p>
1563
1564<p>All the channels are normalized in concert by the same amount so as to
1565preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
1566setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
1567setting will normalize the RGB channels independently.</p>
1568
1569<p>See also  <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
1570normalization of mathematical images. </p>
1571
1572<p>This operator is under review for re-development. </p>
1573
1574
1575<div style="margin: auto;">
1576  <h3 class="magick-header"><a id="convolve"></a>-convolve <var>kernel</var></h3>
1577</div>
1578
1579<p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
1580
1581<p>The <var>kernel</var> is a matrix specified as
1582a comma-separated list of integers (with no spaces), ordered left-to right,
1583starting with the top row. Presently, only odd-dimensioned kernels are
1584supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15857<sup>2</sup>=49, etc. </p>
1586
1587<p>Note that the <a href="command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1588positive and negative results are relative to a user-specified bias value.
1589This is important for non-HDRI compilations of ImageMagick when dealing with
1590convolutions that contain negative as well as positive values. This is
1591especially the case with convolutions involving high pass filters or edge
1592detection. Without an output bias, the negative values is clipped at zero.
1593</p>
1594
1595<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1596negative results without clipping to the color value range (0..QuantumRange).
1597See the discussion on HDRI implementations of ImageMagick on the page <a
1598href="high-dynamic-range.html">High
1599Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1600href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1601<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1602entry.  </p>
1603
1604
1605<div style="margin: auto;">
1606  <h3 class="magick-header"><a id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
1607</div>
1608
1609<p class="magick-description">copy pixels from one area of an image to another.</p>
1610
1611<div style="margin: auto;">
1612  <h3 class="magick-header"><a id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
1613</div>
1614
1615<p class="magick-description">Cut out one or more rectangular regions of the image.</p>
1616
1617<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1618
1619<p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
1620after cropping, and <var>x</var> and <var>y</var> in the
1621<var>offset</var> (if present) gives the location of the top left
1622corner of the cropped image with respect to the original image. To specify the
1623amount to be removed, use <a href="command-line-options.html#shave">-shave</a> instead.</p>
1624
1625<p>If the <var>x</var> and <var>y</var> offsets are
1626present, a single image is generated, consisting of the pixels from the
1627cropping region. The offsets specify the location of the upper left corner of
1628the cropping region measured downward and rightward with respect to the upper
1629left corner of the image. If the <a href="command-line-options.html#gravity">-gravity</a> option is
1630present with <code>NorthEast</code>, <code>East</code>, or <code>SouthEast</code>
1631gravity, it gives the distance leftward from the right edge of the image to
1632the right edge of the cropping region. Similarly, if the <a
1633href="command-line-options.html#gravity">-gravity</a> option is present with <code>SouthWest</code>,
1634<code>South</code>, or <code>SouthEast</code> gravity, the distance is measured
1635upward between the bottom edges.</p>
1636
1637<p>If the <var>x</var> and <var>y</var> offsets are
1638omitted, a set of tiles of the specified geometry, covering the entire input
1639image, is generated. The rightmost tiles and the bottom tiles are smaller if
1640the specified geometry extends beyond the dimensions of the input image.</p>
1641
1642<p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
1643
1644<p>By adding a exclamation character flag to the geometry argument, the
1645cropped images virtual canvas page size and offset is set as if the
1646geometry argument was a viewport or window. This means the canvas page size
1647is set to exactly the same size you specified, the image offset set
1648relative top left corner of the region cropped. </p>
1649
1650<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1651special single pixel transparent 'missed' image is returned, and a 'crop
1652missed' warning given. </p>
1653
1654<p>It might be necessary to <a href="command-line-options.html#repage" >+repage</a> the image prior to
1655cropping the image to ensure the crop coordinate frame is relocated to the
1656upper-left corner of the visible image.
1657
1658Similarly you may want to use <a href="command-line-options.html#repage" >+repage</a> after cropping to
1659remove the page offset that will be left behind. This is especially true when
1660you are going to write to an image format such as PNG that supports an image
1661offset.</p>
1662
1663<div style="margin: auto;">
1664  <h3 class="magick-header"><a id="cycle"></a>-cycle <var>amount</var></h3>
1665</div>
1666
1667<p class="magick-description">displace image colormap by amount.</p>
1668
1669<p><var>Amount</var> defines the number of positions each
1670colormap entry is shifted.</p>
1671
1672
1673<div style="margin: auto;">
1674  <h3 class="magick-header"><a id="debug"></a>-debug <var>events</var></h3>
1675</div>
1676
1677<p class="magick-description">enable debug printout.</p>
1678
1679<p>The <code>events</code> parameter specifies which events are to be logged. It
1680can be either <code>None</code>, <code>All</code>, <code>Trace</code>, or
1681a comma-separated list consisting of one or more of the following domains:
1682<code>Accelerate</code>, <code>Annotate</code>, <code>Blob</code>, <code>Cache</code>,
1683<code>Coder</code>, <code>Configure</code>, <code>Deprecate</code>,
1684<code>Exception</code>, <code>Locale</code>, <code>Render</code>,
1685<code>Resource</code>, <code>Security</code>, <code>TemporaryFile</code>,
1686<code>Transform</code>, <code>X11</code>, or <code>User</code>. </p>
1687
1688
1689<p>For example, to log cache and blob events, use.</p>
1690
1691<pre>
1692convert -debug "Cache,Blob" rose: rose.png
1693</pre>
1694
1695<p>The <code>User</code> domain is normally empty, but developers can log user
1696events in their private copy of ImageMagick.</p>
1697
1698<p>To print the complete list of debug methods, use <a href="command-line-options.html#list">-list
1699debug</a>.</p>
1700
1701<p>Use the <a href="command-line-options.html#log">-log</a> option to specify the format for debugging
1702output.</p>
1703
1704<p>Use <a href="command-line-options.html#debug">+debug</a> to turn off all logging.</p>
1705
1706<p>Debugging may also be set using the <code>MAGICK_DEBUG</code> <a href="resources.html#environment"
1707>environment variable</a>.  The allowed values for the <code>MAGICK_DEBUG</code>
1708environment variable are the same as for the <a href="command-line-options.html#debug">-debug</a>
1709option.</p>
1710
1711
1712<div style="margin: auto;">
1713  <h3 class="magick-header"><a id="decipher"></a>-decipher <var>filename</var></h3>
1714</div>
1715
1716<p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
1717
1718<p>Get the passphrase from the file specified by <var>filename</var>.</p>
1719
1720<p>For more information, see the webpage, <a
1721href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or
1722Decipher an Image</a>.</p>
1723
1724
1725<div style="margin: auto;">
1726  <h3 class="magick-header"><a id="deconstruct"></a>-deconstruct</h3>
1727</div>
1728
1729<p class="magick-description">find areas that has changed between images </p>
1730
1731<p>Given a sequence of images all the same size, such as produced by <a
1732href="command-line-options.html#coalesce">-coalesce</a>, replace the second and later images, with
1733a smaller image of just the area that changed relative to the previous image.
1734</p>
1735
1736<p>The resulting sequence of images can be used to optimize an animation
1737sequence, though will not work correctly for GIF animations when parts of the
1738animation can go from opaque to transparent. </p>
1739
1740<p>This option is actually equivalent to the  <a href="command-line-options.html#layers">-layers</a>
1741method '<code>compare-any</code>'. </p>
1742
1743
1744<div style="margin: auto;">
1745  <h3 class="magick-header"><a id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
1746</div>
1747
1748<p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
1749
1750<p>This option creates one or more definitions for coders and decoders to use
1751while reading and writing image data.  Definitions are generally used to
1752control image file format coder modules, and image processing operations,
1753beyond what is provided by normal means.  Defined settings are listed in <a
1754href="command-line-options.html#verbose" >-verbose</a> information ("<code>info:</code>" output format)
1755as "Artifacts". </p>
1756
1757<p>If <var>value</var> is missing for a definition, an empty-valued
1758definition of a flag is created with that name. This used to control on/off
1759options.  Use <a href="command-line-options.html#define">+define key</a> to remove definitions
1760previously created.  Use <a href="command-line-options.html#define">+define "*"</a> to remove all
1761existing definitions.</p>
1762
1763<p>The same 'artifact' settings can also be defined using the <a
1764href="command-line-options.html#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="escape.html" >Format and Print Image
1765Properties</a> in the defined value. </p>
1766
1767<p>The <var>option</var> and <var>key</var> are case-independent (they are
1768converted to lowercase for use within the decoders) while the <var>value</var>
1769is case-dependent.</p>
1770
1771<p>Such settings are global in scope, and affect all images and operations. </p>
1772
1773<p>The following definitions are just some of the artifacts that are
1774available:</p>
1775
1776<table class="table table-condensed table-striped">
1777  <tr>
1778    <td>bmp:format=<var>value</var></td>
1779    <td> valid values are <var>bmp2</var>, <var>bmp3</var>,
1780   and <var>bmp4</var>.  This option can be useful when the
1781   method of prepending "BMP2:" to the output filename is inconvenient or
1782   is not available, such as when using the <a href="mogrify.html">mogrify</a>   utility.</td>
1783  </tr>
1784
1785  <tr>
1786    <td>colorspace:auto-grayscale=<var>on|off</var></td>
1787    <td>prevent automatic conversion to grayscale inside coders that support 
1788    grayscale. This should be accompanied by -type truecolor. PNG and TIF do 
1789    not need this define. With PNG, just use PNG24:image. With TIF, just use 
1790    -type truecolor. JPG and PSD will need this define.</td> 
1791  </tr>
1792
1793  <tr>
1794    <td>complex:snr=<var>value</var></td>
1795    <td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a></td>
1796  </tr>
1797
1798  <tr>
1799    <td>compose:args=<var>arguments</var></td>
1800     <td>Sets certain compose argument values when using convert ... -compose ...
1801    -composite. See <a href="http://www.imagemagick.org/www/compose.html"
1802    >Image Composition</a></td>
1803  </tr>
1804
1805  <tr>
1806    <td>compose:clamp=<var>on|off</var></td>
1807    <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.  Define supported in ImageMagick 6.9.1-3 and above.</td>
1808  </tr>
1809
1810  <tr>
1811    <td>connected-components:area-threshold=<var>value</var></td>
1812    <td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
1813  </tr>
1814
1815  <tr>
1816    <td>connected-components:keep=<var>list-of-ids</var></td>
1817    <td>Command and/or hyphenated list of id values to keep in the output. Supported in Imagemagick 6.9.3-0.</td>
1818  </tr>
1819
1820  <tr>
1821    <td>connected-components:mean-color=<var>true</var></td>
1822    <td>Changes the output image from id values to mean color values. Supported in Imagemagick 6.9.2-8.</td>
1823  </tr>
1824
1825  <tr>
1826    <td>connected-components:remove=<var>list-of-ids</var></td>
1827    <td>Command and/or hyphenated list of id values to remove from the output. Supported in Imagemagick 6.9.2-9.</td>
1828  </tr>
1829
1830  <tr>
1831    <td>connected-components:verbose=<var>true</var></td>
1832    <td>Lists id, bounding box, centroid, area, mean color for each region.</td>
1833  </tr>
1834
1835  <tr>
1836    <td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
1837     <td>Defines the kernel scaling. The special flag ! automatically scales to 
1838    full dynamic range. The ! flag can be used in combination with a factor or 
1839    percent. The factor or percent is then applied after the automatic scaling. 
1840    An example is 50%!. This produces a result 50% darker than full dynamic 
1841    range scaling. The ^ flag assures the kernel is 'zero-summing', for 
1842    example when some values are positive and some are negative as in edge 
1843    detection kernels. The origin addition adds that value to the center 
1844    pixel of the kernel. This produces and effect that is like adding the image 	
1845    that many times to the result of the filtered image. The typical value 
1846    is 1 so that the original image is added to the result of the convolution. 
1847    The default is 0.</td>
1848  </tr>
1849
1850  <tr>
1851    <td>convolve:showkernel=<var>1</var></td>
1852     <td>Outputs (to 'standard error') all the information about a specified <a
1853    href="command-line-options.html#morphology" >-morphology convolve</a> kernel.</td>
1854  </tr>
1855
1856  <tr>
1857    <td>dcm:display-range=<var>reset</var></td>
1858     <td>Sets the display range to the minimum and maximum pixel values for the
1859    DCM image format.</td>
1860  </tr>
1861
1862  <tr>
1863    <td>dds:cluster-fit=<var>true|false</var></td>
1864     <td>Enables the dds cluster-fit.</td>
1865  </tr>
1866
1867  <tr>
1868    <td>dds:compression=<var>dxt1|dxt5|none</var></td>
1869     <td>Sets the dds compression.</td>
1870  </tr>
1871
1872  <tr>
1873    <td>dds:mipmaps=<var>value</var></td>
1874     <td>Sets the dds number of mipmaps.</td>
1875  </tr>
1876
1877  <tr>
1878    <td>dds:weight-by-alpha=<var>true|false</var></td>
1879     <td>Enables the dds alpha weighting.</td>
1880  </tr>
1881
1882  <tr>
1883    <td>delegate:bimodal=<var>true</var></td>
1884     <td>Specifies direct conversion from Postscript to PDF.</td>
1885  </tr>
1886
1887  <tr>
1888    <td>distort:scale=<var>value</var></td>
1889    <td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
1890   >-distort</a></td>
1891  </tr>
1892
1893  <tr>
1894    <td>distort:viewport=<var>WxH+X+Y</var></td>
1895    <td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a></td>
1896  </tr>
1897
1898  <tr>
1899    <td>dot:layout-engine=<var>value</var></td>
1900     <td>Specifies the layout engine for the DOT image format (e.g.
1901    <code>neato</code>).</td>
1902  </tr>
1903
1904  <tr>
1905    <td>filter:option=<var>value</var></td>
1906     <td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
1907    See <a href="command-line-options.html#filter">-filter</a> for details.</td>
1908  </tr>
1909
1910  <tr>
1911    <td>fourier:normalize=<var>inverse</var></td>
1912    <td>Sets the location for the FFT/IFT normalization as use by 
1913    <a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is 
1914    <var>forward</var>.</td>
1915  </tr>
1916
1917  <tr>
1918    <td>h:format=<var>value</var></td>
1919     <td>Set the image encoding format use when writing a C-style header.
1920         <var>format</var> can be any output format supported by ImageMagick
1921         except for <var>h</var> and <var>magick</var></td>.  If this
1922         option is omitted, the default is <var>GIF</var> for PseudoClass
1923         images and <var>PNM</var> for DirectClass images.
1924  </tr>
1925
1926  <tr>
1927    <td>icon:auto-resize</td>
1928     <td>Automatically stores multiple sizes when writing an ico image
1929    (requires a 256x256 input image).</td>
1930  </tr>
1931
1932  <tr>
1933    <td>jp2:layer-number=<var>value</var></td>
1934     <td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
1935    and J2K</td>
1936  </tr>
1937
1938  <tr>
1939    <td>jp2:number-resolutions=<var>value</var></td>
1940     <td>Sets the number of resolutions to encode.Same for JPT, JC2, and J2K</td>
1941  </tr>
1942
1943  <tr>
1944    <td>jp2:progression-order=<var>value</var></td>
1945     <td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and 
1946    J2K</td>
1947  </tr>
1948
1949  <tr>
1950    <td>jp2:quality=<var>value,value...</var></td>
1951     <td>Sets the quality layer PSNR, given in dB. The order is from left to 
1952    right in ascending order. The default is a single lossless quality layer.  
1953    Same for JPT, JC2, and J2K</td>
1954  </tr>
1955
1956  <tr>
1957    <td>jp2:rate=<var>value</var></td>
1958     <td>Specify the compression factor to use while writing JPEG-2000 files. The
1959    compression factor is the reciprocal of the compression ratio. The valid
1960    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1961    this value overrides the -quality setting.  A quality setting of 75
1962    results in a rate value of 0.06641. Same for JPT, JC2, and J2K</td>
1963  </tr>
1964
1965  <tr>
1966    <td>jp2:reduce-factor=<var>value</var></td>
1967     <td>Sets the number of highest resolution levels to be discarded.Same for 
1968    JPT, JC2, and J2K</td>
1969  </tr>
1970
1971  <tr>
1972    <td>jpeg:block-smoothing=<var>on|off</var></td>
1973    <td>&nbsp</td>
1974  </tr>
1975
1976  <tr>
1977    <td>jpeg:colors=<var>value</var></td>
1978     <td>Set the desired number of colors and let the JPEG encoder do the
1979    quantizing.</td>
1980  </tr>
1981
1982  <tr>
1983    <td>jpeg:dct-method=<var>value</var></td>
1984     <td>Choose from <code>default</code>, <code>fastest</code>, 
1985    <code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
1986  </tr>
1987
1988  <tr>
1989    <td>jpeg:extent=<var>value</var></td>
1990     <td>Restrict the maximum JPEG file size, for example <code>-define
1991    jpeg:extent=400KB</code>.  The JPEG encoder will search for the highest
1992    compression quality level that results in an output file that does not
1993    exceed the value. The <code>-quality</code> option also will be respected 
1994    starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality 
1995    100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the 
1996    -quality setting was ignored.</td>
1997  </tr>
1998
1999  <tr>
2000    <td>jpeg:fancy-upsampling=<var>on|off</var></td>
2001    <td>&nbsp</td>
2002  </tr>
2003
2004  <tr>
2005    <td>jpeg:optimize-coding=<var>on|off</var></td>
2006    <td>&nbsp</td>
2007  </tr>
2008
2009  <tr>
2010    <td>jpeg:q-table=<var>table</var></td>
2011    <td>&nbsp</td>
2012  </tr>
2013
2014  <tr>
2015    <td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
2016    <td>&nbsp</td>
2017  </tr>
2018
2019  <tr>
2020    <td>jpeg:size=<var>geometry</var></td>
2021     <td>Set the size hint of a JPEG image, for
2022    example, <code>-define jpeg:size=128x128</code>.
2023    It is most useful for increasing performance and reducing the memory
2024    requirements when reducing the size of a large JPEG image.</td>
2025  </tr>
2026
2027  <tr>
2028    <td>json:features</td>
2029   <td>includes features in verbose information</td>
2030  </tr>
2031
2032  <tr>
2033    <td>json:limit</td>
2034    <td>&nbsp</td>
2035  </tr>
2036
2037  <tr>
2038    <td>json:locate</td>
2039    <td>&nbsp</td>
2040  </tr>
2041
2042  <tr>
2043    <td>json:moments</td>
2044   <td>includes image moments in verbose information</td>
2045  </tr>
2046
2047  <tr>
2048    <td>magick:format=<var>value</var></td>
2049     <td>Set the image encoding format use when writing a C-style header.
2050         This is the same as "h:format=format" described above.</td>. 
2051  </tr>
2052
2053  <tr>
2054    <td>mng:need-cacheoff</td>
2055   <td>turn playback caching off for streaming MNG.</td>
2056  </tr>
2057
2058  <tr>
2059    <td>morphology:compose=<var>compose-method</var></td>
2060     <td>Specifies how to merge results generated by multiple<a
2061    href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One 
2062    typical value is 'lighten' as used, for example, with the sobel edge 
2063    kernels. </td>
2064  </tr>
2065
2066  <tr>
2067    <td>morphology:showkernel=<var>1</var></td>
2068     <td>Outputs (to 'standard error') all the information about a generated <a
2069    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2070  </tr>
2071
2072  <tr>
2073    <td>pcl:fit-to-page=<var>true</var></td>
2074
2075  <tr>
2076    <td>pdf:fit-page=<var>geometry</var></td>
2077     <td> geometry specifies the scaling dimensions for resizing when the PDF is
2078    being read. The geometry is either WxH{%} or page size. No offsets are
2079    allowed. (introduced in IM 6.8.8-8)</td>
2080  </tr>
2081
2082  <tr>
2083    <td>pdf:fit-to-page=<var>true</var></td>
2084    <td>&nbsp</td>
2085  </tr>
2086
2087  <tr>
2088    <td>pdf:use-cropbox=<var>true</var></td>
2089    <td>&nbsp</td>
2090  </tr>
2091
2092  <tr>
2093    <td>pdf:use-trimbox=<var>true</var></td>
2094    <td>&nbsp</td>
2095  </tr>
2096
2097  <tr>
2098    <td>png:bit-depth=<var>value</var></td>
2099    <td>&nbsp</td>
2100  </tr>
2101  <tr>
2102    <td>png:color-type=<var>value</var></td>
2103     <td>desired bit-depth and color-type for PNG output.  You can force the PNG
2104    encoder to use a different bit-depth and color-type than it would have
2105    normally selected, but only if this does not cause any loss of image
2106    quality. Any attempt to reduce image quality is treated as an error and no
2107    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
2108    can use these "defines" to cause it to be written as an 8-bit grayscale,
2109    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
2110    you cannot force it to be written as a grayscale or indexed PNG.  If you
2111    wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
2112    <a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
2113    reduce the image quality prior to using the PNG encoder. Note that in
2114    indexed PNG files, "bit-depth" refers to the number of bits per index,
2115    which can be 1, 2, 4, or 8.  In such files, the color samples always have
2116    8-bit depth.</td>
2117  </tr>
2118
2119  <tr>
2120    <td>png:compression-filter=<var>value</var></td>
2121    <td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
2122   5 means adaptive filtering except for images with a colormap, 6 means
2123   adaptive filtering for all images, 7 means MNG "loco" compression, 8 means 
2124   Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no 
2125   filtering.</td>
2126  </tr>
2127
2128  <tr>
2129    <td>png:compression-level=<var>value</var></td>
2130    <td> valid values are 0 through 9, with 0 providing the least but fastest
2131       compression and 9 usually providing the best and always the slowest.</td>
2132  </tr>
2133
2134  <tr>
2135    <td>png:compression-strategy=<var>value</var></td>
2136    <td> valid values are 0 through 4, meaning default, filtered, huffman_only,
2137   rle, and fixed ZLIB compression strategy. If you are using an old zlib
2138   that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
2139   values 3 and 4, respectively, will use the zlib default strategy
2140   instead.</td>
2141  </tr>
2142
2143  <tr>
2144    <td>png:format=<var>value</var></td>
2145    <td> valid values are <var>png8</var>, <var>png24</var>,
2146   <var>png32</var>, <var>png48</var>,
2147   <var>png64</var>, and <var>png00</var>.
2148   This property can be useful for specifying
2149   the specific PNG format to be used, when the usual method of prepending the
2150   format name to the output filename is inconvenient, such as when writing
2151   a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
2152   Value = <var>png8</var> reduces the number of colors to 256,
2153   only one of which may be fully transparent, if necessary.  The other
2154   values do not force any reduction of quality; it is an error to request
2155   a format that cannot represent the image data without loss (except that
2156   it is allowed to reduce the bit-depth from 16 to 8 for all formats).
2157   Value = <var>png24</var> and <var>png48</var>
2158   allow transparency, only if a single color is fully transparent and that
2159   color does not also appear in an opaque pixel; such transparency is
2160   written in a PNG <code>tRNS</code> chunk.
2161   Value = <var>png00</var> causes the image to inherit its
2162   color-type and bit-depth from the input image, if the input was also
2163   a PNG.</td>
2164  </tr>
2165
2166  <tr>
2167    <td>png:exclude-chunk=<var>value</var></td>
2168
2169  <tr>
2170    <td>png:include-chunk=<var>value</var></td>
2171     <td>ancillary chunks to be excluded from or included in PNG output.
2172
2173    <p>The <var>value</var> can be the name of a PNG chunk-type such
2174    as <var>bKGD</var>, a comma-separated list of chunk-names
2175    (which can include the word <var>date</var>, the word
2176    <var>all</var>, or the word <var>none</var>).
2177    Although PNG chunk-names are case-dependent, you can use all lowercase
2178    names if you prefer.</p>
2179
2180    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
2181    of the PNG encoder and have no effect on the PNG decoder.</p>
2182
2183    <p>As a special case, if the <code>sRGB</code> chunk is excluded and
2184    the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
2185    only be written if gamma is not 1/2.2, since most decoders assume
2186    sRGB and gamma=1/2.2 when no colorspace information is included in
2187    the PNG file.  Because the list is processed from left to right, you
2188    can achieve this with a single define:</p>
2189
2190<pre>
2191-define png:include-chunk=none,gAMA
2192</pre>
2193
2194    <p>As a special case, if the <code>sRGB</code> chunk is not excluded and
2195    the PNG encoder recognizes that the image contains the sRGB ICC profile,
2196    the PNG encoder will write the <code>sRGB</code> chunk instead of the
2197    entire ICC profile.  To force the PNG encoder to write the sRGB
2198    profile as an <code>iCCP</code> chunk in the output PNG instead of the
2199    <code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
2200
2201    <p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
2202    <code>IDAT</code>, and <code>IEND</code> cannot be excluded.  Any such
2203    entries appearing in the list will be ignored.</p>
2204
2205    <p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
2206    image has transparency, the PNG colortype is forced to be 4 or 6
2207    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
2208    <code>tRNS</code> chunk isn't written anyhow, and there is no effect
2209    on the PNG colortype of the output image.</p>
2210
2211    <p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
2212    following for PNG output:</p>
2213
2214<pre>
2215-define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
2216</pre>
2217
2218    <p>The default behavior is to include all known PNG ancillary chunks
2219    plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
2220    and to exclude all PNG chunks that are unknown to ImageMagick,
2221    regardless of their PNG "copy-safe" status as described in the
2222    PNG specification.</p>
2223
2224    <p>Any chunk names that are not known to ImageMagick are ignored
2225    if they appear in either the "include-chunk" or "exclude-chunk" list.
2226    The ancillary chunks currently known to ImageMagick are
2227    <code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
2228    <code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
2229    <code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
2230
2231    <p>You can also put <code>date</code> in the list to include or exclude
2232    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
2233    inserts in the output PNG.</p></td>
2234  </tr>
2235
2236  <tr>
2237    <td>png:preserve-colormap[=<var>true</var>]</td>
2238     <td>Use the existing image->colormap. Normally the PNG encoder will
2239    try to optimize the palette, eliminating unused entries and putting
2240    the transparent colors first.  If this flag is set, that behavior
2241    is suppressed.</td>
2242  </tr>
2243
2244  <tr>
2245    <td>png:preserve-iCCP[=<var>true</var>]</td>
2246     <td>By default, the PNG decoder and encoder examine any ICC profile
2247    that is present, either from an <code>iCCP</code> chunk in the PNG
2248    input or supplied via an option, and if the profile is recognized
2249    to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
2250    You can use <code>-define png:preserve-iCCP</code> to prevent
2251    this from happening; in such cases the <code>iCCP</code> chunk
2252    will be read or written and no <code>sRGB</code> chunk will be
2253    written.  There are some ICC profiles that claim to be sRGB but
2254    have various errors that cause them to be rejected by libpng16; such
2255    profiles are recognized anyhow and converted to the <code>sRGB</code>
2256    chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
2257    is present. Note that not all "sRGB" ICC profiles are recognized
2258    yet; we will add them to the list as we encounter them.</td>
2259  </tr>
2260
2261  <tr>
2262    <td>png:swap-bytes[=<var>true</var>]</td>
2263     <td>The PNG specification requires that any multi-byte integers be stored in
2264    network byte order (MSB-LSB endian).  This option allows you to
2265    fix any invalid PNG files that have 16-bit samples stored incorrectly
2266    in little-endian order (LSB-MSB).  The "-define png:swap-bytes" option
2267    must appear before the input filename on the commandline.  The swapping
2268    is done during the libpng decoding operation.</td>
2269  </tr>
2270
2271  <tr>
2272    <td>profile:skip=<var>name1,name2,...</var></td>
2273     <td>Skip the named profile[s] when reading the image. Use skip="*" to
2274    skip all named profiles in the image. Many named profiles exist,
2275    including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
2276  </tr>
2277
2278  <tr>
2279    <td>ps:imagemask</td>
2280     <td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will 
2281    create Postscript files that render bilevel images with the Postscript 
2282    imagemask operator instead of the image operator.</td>
2283  </tr>
2284
2285  <tr>
2286    <td>psd:alpha-unblend=off</td>
2287     <td>Disables new automatic un-blending of transparency with the base image 
2288     for the flattened layer 0 before adding the alpha channel to the output  
2289     image. This define must be placed before the input psd image. (Available 
2290     as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and 
2291     prevents the transparency from being applied twice in the output 
2292     image.</td>
2293  </tr>
2294
2295  <tr>
2296    <td>quantum:format=<var>type</var></td>
2297     <td>Set the type to <code>floating-point</code> to specify a floating-point
2298    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
2299    to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
2300    included, the result is a single precision floating point format.
2301    If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
2302    double precision floating point format.</td>
2303  </tr>
2304
2305  <tr>
2306    <td>quantum:polarity=<var>photometric-interpretation</var></td>
2307     <td>Set the photometric-interpretation of an image (typically for TIFF image
2308    file format) to either <code>min-is-black</code> (default) or
2309    <code>min-is-white</code>.</td>
2310  </tr>
2311
2312  <tr>
2313    <td>sample:offset=<var>geometry</var></td>
2314     <td>Location of the sampling point within the sub-region being sampled,
2315    expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
2316  </tr>
2317
2318  <tr>
2319    <td>showkernel=<var>1</var></td>
2320     <td>Outputs (to 'standard error') all the information about a generated <a
2321    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2322  </tr>
2323
2324  <tr>
2325    <td>stream:buffer-size=<var>value</var></td>
2326   <td>Set the stream buffer size.  Select 0 for unbuffered I/O.</td>
2327  </tr>
2328
2329  <tr>
2330    <td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
2331    <td>Specify the alpha extra samples as associated, unassociated or unspecified </td>
2332  </tr>
2333
2334  <tr>
2335    <td>tiff:endian=<var>msb|lsb</var></td>
2336    <td>&nbsp</td>
2337  </tr>
2338
2339  <tr>
2340    <td>tiff:exif-properties=<var>false</var></td>
2341    <td>Skips reading the EXIF properties.</td>
2342  </tr>
2343
2344  <tr>
2345    <td>tiff:fill-order=<var>msb|lsb</var></td>
2346    <td>&nbsp</td>
2347  </tr>
2348
2349  <tr>
2350    <td>tiff:ignore-layers=<var>true</var></td>
2351    <td>Ignores the photoshop layers.</td>
2352  </tr>
2353
2354  <tr>
2355    <td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
2356    <td>Allows one or more tag ID values to be ignored.</td>
2357  </tr>
2358
2359  <tr>
2360    <td>tiff:rows-per-strip=<var>value</var></td>
2361    <td>Sets the number of rows per strip</td>
2362  </tr>
2363
2364  <tr>
2365    <td>tiff:tile-geometry=<var>WxH</var></td>
2366    <td>Sets the tile size for pyramid tiffs. Requires the suffix
2367        PTIF: before the outputname</td>
2368  </tr>
2369
2370  <tr>
2371    <td>type:features=<var>string</var></td>
2372    <td>&nbsp</td>
2373  </tr>
2374
2375  <tr>
2376    <td>type:hinting=<var>off</var></td>
2377    <td>&nbsp</td>
2378  </tr>
2379</table>
2380
2381<p>For example, to create a postscript file that will render only the black
2382pixels of a bilevel image, use:</p>
2383
2384<pre>
2385convert bilevel.tif -define ps:imagemask eps3:stencil.ps
2386</pre>
2387
2388<p>Set attributes of the image registry by prefixing the value with
2389<code>registry:</code>.  For example, to set a temporary path to put work files,
2390use:</p>
2391
2392<pre>
2393-define registry:temporary-path=/data/tmp
2394</pre>
2395
2396<div style="margin: auto;">
2397  <h3 class="magick-header"><a id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var>&lt;</var>} {<var>&gt;</var>}</h3>
2398</div>
2399
2400<p class="magick-description">display the next image after pausing.</p>
2401
2402<p>This option is useful for regulating the animation of image sequences
2403<var>ticks/ticks-per-second</var> seconds must expire before the display of the
2404next image. The default is no delay between each showing of the image
2405sequence.  The default ticks-per-second is 100.</p>
2406
2407<p>Use <code>&gt;</code> to change the image delay <var>only</var> if its current
2408value exceeds the given delay. <code>&lt;</code> changes the image delay
2409<var>only</var> if current value is less than the given delay.  For example, if
2410you specify <code>30&gt;</code> and the image delay is 20, the image delay does
2411not change. However, if the image delay is 40 or 50, the delay it is changed
2412to 30. Enclose the given delay in quotation marks to prevent the
2413<code>&lt;</code> or <code>&gt;</code> from being interpreted by your shell as
2414a file redirection.</p>
2415
2416
2417<div style="margin: auto;">
2418  <h3 class="magick-header"><a id="delete"></a>-delete <var>indexes</var></h3>
2419</div>
2420
2421<p class="magick-description">delete the images specified by index, from the image sequence.</p>
2422
2423<p>Specify the image by its index in the sequence.  The first image is index
24240.  Negative indexes are relative to the end of the sequence, for example, -1
2425represents the last image of the sequence.  Specify a range of images with
2426a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use
2427<code>+delete</code> to delete the last image in the current image sequence.</p>
2428
2429
2430<div style="margin: auto;">
2431  <h3 class="magick-header"><a id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
2432</div>
2433
2434<p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
2435
2436<p>This option specifies the image resolution to store while encoding a raster
2437image or the canvas resolution while rendering (reading) vector formats such
2438as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
2439provides the unit of measure to apply when rendering to an output device or
2440raster image. The default unit of measure is in dots per inch (DPI). The <a
2441href="command-line-options.html#units">-units</a> option may be used to select dots per centimeter
2442instead.</p>
2443
2444<p>The default resolution is 72 dots per inch, which is equivalent to one
2445point per pixel (Macintosh and Postscript standard). Computer screens are
2446normally 72 or 96 dots per inch, while printers typically support 150, 300,
2447600, or 1200 dots per inch. To determine the resolution of your display, use
2448a ruler to measure the width of your screen in inches, and divide by the
2449number of horizontal pixels (1024 on a 1024x768 display).</p>
2450
2451<p>If the file format supports it, this option may be used to update the
2452stored image resolution. Note that Photoshop stores and obtains image
2453resolution from a proprietary embedded profile. If this profile is not
2454stripped from the image, then Photoshop will continue to treat the image using
2455its former resolution, ignoring the image resolution specified in the standard
2456file header.</p>
2457
2458<p>The <a href="command-line-options.html#density">-density</a> option sets an <var>attribute</var> and
2459does not alter the underlying raster image. It may be used to adjust the
2460rendered size for desktop publishing purposes by adjusting the scale applied
2461to the pixels. To resize the image so that it is the same size at a different
2462resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
2463
2464<div style="margin: auto;">
2465  <h3 class="magick-header"><a id="depth"></a>-depth <var>value</var></h3>
2466</div>
2467
2468<p class="magick-description">depth of the image.</p>
2469
2470<p>This the number of bits in a color sample within a pixel.  Use this option
2471to specify the depth of raw images whose depth is unknown such as GRAY, RGB,
2472or CMYK, or to change the depth of any image after it has been read.</p>
2473
2474<div style="margin: auto;">
2475  <h3 class="magick-header"><a id="descend"></a>-descend</h3>
2476</div>
2477
2478<p class="magick-description">obtain image by descending window hierarchy.</p>
2479
2480<div style="margin: auto;">
2481  <h3 class="magick-header"><a id="deskew"></a>-deskew <var>threshold{%}</var></h3>
2482</div>
2483
2484<p class="magick-description">straighten an image.  A threshold of 40% works for most images.</p>
2485
2486<p>Use <a href="command-line-options.html#set">-set</a> <code>option:deskew:auto-crop
2487<var>width</var></code> to auto crop the image.  The set argument is the pixel
2488width of the image background (e.g 40).</p>
2489
2490<div style="margin: auto;">
2491  <h3 class="magick-header"><a id="despeckle"></a>-despeckle</h3>
2492</div>
2493
2494<p class="magick-description">reduce the speckles within an image.</p>
2495
2496<div style="margin: auto;">
2497  <h3 class="magick-header"><a id="direction"></a>-direction <var>type</var></h3>
2498</div>
2499
2500<p class="magick-description">render text right-to-left or left-to-right.</p>
2501
2502<div style="margin: auto;">
2503  <h3 class="magick-header"><a id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
2504</div>
2505
2506<p class="magick-description">shift image pixels as defined by a displacement map.</p>
2507
2508<p>With this option, the 'overlay' image, and optionally the 'mask' image,
2509is used as a displacement map, which is used to displace the lookup of
2510what part of the 'background' image is seen at each point of the overlaid
2511area.  Much like the displacement map is a 'lens' that redirects light shining
2512through it so as to present a distorted view the original 'background' image
2513behind it. </p>
2514
2515<p>Any perfect grey areas of the displacement map produce a zero
2516displacement of the image. Black areas produce the given maximum negative
2517displacement of the lookup point, while white produce a maximum positive
2518displacement of the lookup. </p>
2519
2520<p>Note that it is the lookup of the 'background' that is displaced, not a
2521displacement of the image itself. As such an area of the displacement map
2522containing 'white' will have the lookup point 'shifted' by a positive amount,
2523and thus generating a copy of the destination image to the right/downward from
2524the correct position.  That is the image will look like it may have been
2525'shifted' in a negative left/upward direction.  Understanding this is a very
2526important in understanding how displacement maps work.  </p>
2527
2528<p>The given arguments define the maximum amount of displacement in pixels
2529that a particular map can produce. If the displacement scale is large enough
2530it is also possible to lookup parts of the 'background' image that lie well
2531outside the bounds of the displacement map itself.  That is you could very
2532easily copy a section of the original image from outside the overlay area
2533into the overlay area. </p>
2534
2535<p>The '%' flag makes the displacement scale relative to the size of the
2536overlay image (100% = half width/height of image). Using '!' switches
2537percentage arguments to refer to the destination image size instead.
2538these flags were added as of IM v6.5.3-5.</p>
2539
2540<p>Normally a single grayscale displacement map is provided, which with the
2541given scaling values will determine a single direction (vector) in which
2542displacements can occur (positively or negatively).  However, if you also
2543specify a third image which is normally used as a <var>mask</var>,
2544the <var>composite image</var> is used for horizontal X
2545displacement, while the <var>mask image</var> is used for vertical Y
2546displacement.  This allows you to define completely different displacement
2547values for the X and Y directions, and allowing you to lookup any point within
2548the  <var>scale</var> bounds.  In other words each pixel can lookup
2549any other nearby pixel, producing complex 2 dimensional displacements, rather
2550than a simple 1 dimensional vector displacements. </p>
2551
2552<p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
2553you can use the 'red' channel of the overlay image to specify the horizontal
2554or X displacement, and the 'green' channel for the vertical or Y displacement.
2555</p>
2556
2557<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
2558mask the transparency of the destination image. However areas outside the
2559overlaid areas will not be effected. </p>
2560
2561
2562<div style="margin: auto;">
2563  <h3 class="magick-header"><a id="display"></a>-display <var>host:display[.screen]</var></h3>
2564</div>
2565
2566<p class="magick-description">Specifies the X server to contact.</p>
2567
2568<p>This option is used with convert for obtaining image or font from this
2569X server. See <var>X(1)</var>.</p>
2570
2571<div style="margin: auto;">
2572  <h3 class="magick-header"><a id="dispose"></a>-dispose <var>method</var></h3>
2573</div>
2574
2575<p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
2576
2577<p>The layer disposal method defines the way each the displayed image is to be
2578modified after the current 'frame' of an animation has finished being
2579displayed (after its 'delay' period), but before the next frame on an
2580animation is to be overlaid onto the display. </p>
2581
2582<p>Here are the valid methods:</p>
2583
2584<dl class="dl-horizontal">
2585<dt>Undefined</dt><dd>0:  No disposal specified (equivalent to '<code>none</code>').</dd>
2586<dt>None</dt><dd>1:  Do not dispose, just overlay next frame image.</dd>
2587<dt>Background</dt><dd>2:  Clear the frame area with the background color.</dd>
2588<dt>Previous</dt><dd>3:  Clear to the image prior to this frames overlay.</dd>
2589</dl>
2590
2591<p>You can also use the numbers given above, which is what the GIF format
2592uses internally to represent the above settings. </p>
2593
2594<p>To print a complete list of dispose methods, use <a href="command-line-options.html#list">-list dispose</a>.</p>
2595
2596<p>Use <a href="command-line-options.html#dispose" >+dispose</a>, turn off the setting and prevent
2597resetting the layer disposal methods of images being read in. </p>
2598
2599<p>Use <a href="command-line-options.html#set">-set</a> '<code>dispose</code>' method to set the image
2600disposal method for images already in memory.</p>
2601
2602<div style="margin: auto;">
2603  <h3 class="magick-header"><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
2604</div>
2605
2606<p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
2607
2608
2609<div style="margin: auto;">
2610  <h3 class="magick-header"><a id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
2611</div>
2612
2613<p class="magick-description">dissolve an image into another by the given percent.</p>
2614
2615<p>The opacity of the composite image is multiplied by the given percent, then
2616it is composited 'over' the main image.  If <var>src_percent</var>
2617is greater than 100, start dissolving the main image so it becomes
2618transparent at a value of '<code>200</code>'.  If both percentages
2619are given, each image are dissolved to the percentages given. </p>
2620
2621<p>Note that dissolve percentages do not add, two opaque images dissolved
2622'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2623images, you would need to use dissolve values of '50,100'.  </p>
2624
2625<div style="margin: auto;">
2626  <h3 class="magick-header"><a id="distort"></a>-distort <var>method arguments</var></h3>
2627</div>
2628
2629<p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
2630
2631<p>The <var>arguments</var> is a single string containing a list
2632of floating point numbers separated by commas or spaces.  The number of
2633and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
2634
2635<p>Choose from these distortion types:</p>
2636
2637<table class="table table-condensed table-striped">
2638  <tr>
2639    <th style="width: 8%">Method</th>
2640    <th>Description</th>
2641  </tr>
2642
2643  <tr>
2644    <td>ScaleRotateTranslate <br/> SRT</td>
2645    <td>
2646       Distort image by first scaling and rotating about a given 'center',
2647       before translating that 'center' to the new location, in that order. It
2648       is an alternative method of specifying a 'Affine' type of
2649       distortion, but without shearing effects.  It also provides a good way
2650       of rotating and displacing a smaller image for tiling onto a larger
2651       background (IE 2-dimensional animations). <br/>
2652
2653       The number of arguments determine the specific meaning of each
2654       argument for the scales, rotation, and translation operations. <br/>
2655
2656       <dl class="dl-horizontal">
2657       <dt>2:</dt><dd><var>Scale   Angle</var></dd>
2658       <dt>3:</dt><dd><var>X,Y     Angle</var></dd>
2659       <dt>4:</dt><dd><var>X,Y   Scale   Angle</var></dd>
2660       <dt>5:</dt> <dd><var>X,Y   ScaleX,ScaleY   Angle</var></dd>
2661       <dt>6:</dt> <dd><var>X,Y   Scale   Angle   NewX,NewY</var></dd>
2662       <dt>7:</dt> <dd><var>X,Y   ScaleX,ScaleY   Angle NewX,NewY</var></dd>
2663       </dl>
2664
2665       This is actually an alternative way of specifying a 2 dimensional linear
2666       'Affine' or 'AffineProjection' distortion.  </td> </tr>
2667
2668  <tr>
2669    <td>Affine</td>
2670    <td>
2671       Distort the image linearly by moving a list of at least 3 or more sets
2672       of control points (as defined below).  Ideally 3 sets or 12 floating
2673       point values are given allowing the image to be linearly scaled,
2674       rotated, sheared, and translated, according to those three points. See
2675       also the related 'AffineProjection' and 'SRT'
2676       distortions. <br/>
2677
2678       More than 3 sets given control point pairs (12 numbers) is least
2679       squares fitted to best match a linear affine distortion. If only 2
2680       control point pairs (8 numbers) are given a two point image translation
2681       rotation and scaling is performed, without any possible  shearing,
2682       flipping or changes in aspect ratio to the resulting image. If only one
2683       control point pair is provides the image is only translated, (which may
2684       be a floating point non-integer translation). <br/>
2685
2686       This distortion does not include any form of perspective distortion.
2687       </td>
2688
2689  </tr>
2690
2691  <tr>
2692    <td>AffineProjection</td>
2693    <td>
2694       Linearly distort an image using the given Affine Matrix of 6
2695       pre-calculated coefficients forming a set of Affine Equations to map
2696       the source image to the destination image.
2697
2698       <p class="text-center"><var>
2699       s<sub>x</sub>, r<sub>x</sub>,
2700       r<sub>y</sub>, s<sub>y</sub>,
2701       t<sub>x</sub>, t<sub>y</sub>
2702       </var></p>
2703
2704       See <a href="command-line-options.html#affine" >-affine</a> setting for more detail, and
2705       meanings of these coefficients. <br/>
2706
2707       The distortions 'Affine' and 'SRT' provide
2708       alternative methods of defining this distortion, with ImageMagick doing
2709       the calculations needed to generate the required coefficients. You can
2710       see the internally generated coefficients, by using a <a
2711       href="command-line-options.html#verbose" >-verbose</a> setting with those other variants.  </td>
2712
2713  </tr>
2714
2715  <tr>
2716    <td>BilinearForward<br/>
2717    BilinearReverse</td>
2718    <td>
2719       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2720       16 values (see below). Not that lines may not appear straight after
2721       distortion, though the distance between coordinates will remain
2722       consistent. <br/>
2723
2724       The 'BilinearForward' is used to map rectangles to any
2725       quadrilateral, while the 'BilinearReverse' form maps any
2726       quadrilateral to a rectangle, while preserving the straight line edges
2727       in each case.  <br/>
2728
2729       Note that 'BilinearForward' can generate invalid pixels
2730       which will be colored using the <a href="command-line-options.html#alpha-color" >-alpha-color</a>
2731       color setting.  Also if the quadrilateral becomes 'flipped' the image
2732       may disappear. <br/>
2733
2734       There are future plans to produce a true Bilinear distortion that will
2735       attempt to map any quadrilateral to any other quadrilateral, while
2736       preserving edges (and edge distance ratios).
2737
2738       </td>
2739  </tr>
2740
2741  <tr>
2742    <td>Perspective</td>
2743    <td>
2744       Perspective distort the images, using a list of 4 or more sets of
2745       control points (as defined below).  More that 4 sets (16 numbers) of
2746       control points provide least squares fitting for more accurate
2747       distortions (for the purposes of image registration and panorama
2748       effects).  Less than 4 sets will fall back to a 'Affine'
2749       linear distortion.  <br/>
2750
2751       Perspective Distorted images ensures that straight lines remain
2752       straight, but the scale of the distorted image will vary. The horizon
2753       is anti-aliased, and the 'sky' color may be set using the
2754       <a href="command-line-options.html#alpha-color" >-alpha-color</a> setting. </td>
2755  </tr>
2756
2757  <tr>
2758    <td>PerspectiveProjection  </td>
2759    <td>
2760       Do a 'Perspective' distortion biased on a set of 8
2761       pre-calculated coefficients. You can get these coefficients by looking
2762       at the <a href="command-line-options.html#verbose" >-verbose</a> output of a
2763       'Perspective' distortion, or by calculating them yourself.
2764       If the last two perspective scaling coefficients are zero, the
2765       remaining 6 represents a transposed 'Affine Matrix'. </td>
2766
2767  </tr>
2768
2769  <tr>
2770    <td>Arc</td>
2771    <td>
2772       Arc the image (variation of polar mapping) over the angle given around
2773       a circle.
2774
2775       <p><dl class="dl-horizontal">
2776       <dt>arc_angle</dt>
2777           <dd>The angle over which to arc the image side-to-side</dd>
2778       <dt>rotate_angle</dt>
2779           <dd>Angle to rotate resulting image from vertical center</dd>
2780       <dt>top_radius</dt>
2781           <dd>Set top edge of source image at this radius</dd>
2782       <dt>bottom_radius </dt>
2783           <dd>Set bottom edge to this radius (radial scaling)</dd>
2784       </dl></p>
2785
2786       The resulting image is always resized to best fit the resulting image,
2787       (as if using <a href="command-line-options.html#distort" >+distort</a>) while attempting to
2788       preserve scale and aspect ratio of the original image as much as
2789       possible with the arguments given by the user. All four arguments will
2790       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2791
2792       This a variation of a polar distortion designed to try to preserve the
2793       aspect ratio of the image rather than direct Cartesian to Polar
2794       conversion. </td>
2795  </tr>
2796
2797  <tr>
2798    <td>Polar</td>
2799    <td>
2800       Like 'Arc' but do a complete Cartesian to Polar mapping of
2801       the image. that is the height of the input image is mapped to the
2802       radius limits, while the width is wrapped around between the
2803       angle limits. <br/>
2804
2805       Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
2806
2807       All arguments are optional. With <var>Rmin</var> defaulting to zero, the
2808       center to the center of the image, and the angles going from -180 (top)
2809       to +180 (top).  If <var>Rmax</var> is given the special value of
2810       '0', the the distance from the center to the nearest edge
2811       is used for the radius of the output image, which will ensure the whole
2812       image is visible (though scaled smaller).  However a special value of
2813       '-1' will use the distance from the center to the furthest
2814       corner,  This may 'clip' the corners from the input rectangular image,
2815       but will generate the exact reverse of a 'DePolar' with
2816       the same arguments. <br/>
2817
2818       If the plus form of distort (<a href="command-line-options.html#distort" >+distort</a>) is used
2819       output image center will default to 0,0 of the virtual
2820       canvas, and the image size adjusted to ensure the whole input image is
2821       made visible in the output image on the virtual canvas. </td>
2822
2823  </tr>
2824
2825  <tr>
2826    <td>DePolar</td>
2827    <td>
2828       Uses the same arguments and meanings as a 'Polar' distortion
2829       but generates the reverse Polar to Cartesian distortion. <br/>
2830
2831       The special <var>Rmax</var> setting of '0' may however clip
2832       the corners of the input image.  However using the special
2833       <var>Rmax</var> setting of '-1' (maximum center to corner
2834       distance) will ensure the whole distorted image is preserved in the
2835       generated result, so that the same argument to 'Polar' will
2836       reverse the distortion re-producing the original.
2837
2838       Note that as this distortion requires the area resampling of a circular
2839       arc, which can not be handled by the builtin EWA resampling function.
2840       As such the normal EWA filters are turned off. It is recommended some
2841       form of 'super-sampling' image processing technique be used to produce
2842       a high quality result. </td>
2843
2844  </tr>
2845
2846  <tr>
2847    <td>Barrel</td>
2848    <td>
2849       Given the four coefficients (A,B,C,D) as defined by <a
2850       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2851       Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
2852       correct radial lens distortions.  That is in photographs, make straight
2853       lines straight again. <br/>
2854
2855       <p class="text-center">Arguments: <var>A   B   C</var>   [ <var>D</var>   [
2856       <var>X</var> , <var>Y</var> ] ] <br/>
2857       or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>  
2858       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>  
2859       [ <var>X</var> , <var>Y</var> ] </p>
2860       So that it forms the function
2861       <p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2862                               <var>C</var>*r + <var>D</var> )</p>
2863
2864       Where <var>X</var>,<var>Y</var> is the optional center of the distortion
2865       (defaulting to the center of the image). <br/>
2866       The second form is typically used to distort images, rather than
2867       correct lens distortions. <br/>
2868       </td>
2869
2870  </tr>
2871
2872  <tr>
2873    <td>BarrelInverse</td>
2874    <td>
2875       This is very similar to 'Barrel' with the same set of
2876       arguments, and argument handling.  However it uses the inverse
2877       of the radial polynomial,
2878       so that it forms the function
2879       <p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
2880                               <var>C</var>*r + <var>D</var> )</p>
2881       Note that this is not the reverse of the 'Barrel'
2882       distortion, just a different barrel-like radial distortion method.
2883
2884       </td>
2885  </tr>
2886
2887  <tr>
2888    <td>Shepards</td>
2889    <td>
2890       Distort the given list control points (any number) using an Inverse
2891       Squared Distance Interpolation Method (<a
2892       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2893       Method</a>). The control points in effect do 'localized' displacement
2894       of the image around the given control point (preserving the look and
2895       the rotation of the area near the control points.  For best results
2896       extra control points should be added to 'lock' the positions of the
2897       corners, edges and other unchanging parts of the image, to prevent
2898       their movement. <br/>
2899
2900       The distortion has been likened to 'taffy pulling' using nails, or
2901       pins' stuck in a block of 'jelly' which is then moved to the new
2902       position, distorting the surface of the jelly. <br/>
2903
2904       Internally it is equivalent to generating a displacement map (see <a
2905       href="command-line-options.html#displace" >-displace</a>) for source image color look-up using
2906       the <a href="command-line-options.html#sparse-color" >-sparse-color</a> method of the same name.
2907
2908       </td>
2909  </tr>
2910
2911</table>
2912
2913<p>To print a complete list of distortion methods, use <a href="command-line-options.html#list">-list
2914distort</a>.</p>
2915
2916<p>Many of the above distortion methods such as '<code>Affine</code>',
2917'<code>Perspective</code>', and '<code>Shepards</code>' use a list control points
2918defining how these points in the given image should be distorted in the
2919destination image. Each set of four floating point values represent a source
2920image coordinate, followed immediately by the destination image coordinate.
2921This produces a list of values such as...</p>
2922<p class="text-center"><var>
2923      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>  
2924      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>  
2925      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>  
2926      ...  
2927      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>  
2928</var></p>
2929<p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
2930destination image. </p>
2931
2932<p>For example, to warp an image using '<code>perspective</code>' distortion,
2933needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2934perspective distortion of the built-in "rose:" image. Note how spaces were
2935used to group the 4 sets of coordinate pairs, to make it easier to read and
2936understand.</p>
2937
2938<pre>
2939convert rose:  -virtual-pixel black \
2940  -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \
2941   rose_3d_rotated.gif"
2942</pre>
2943
2944<p>If more that the required number of coordinate pairs are given for
2945a distortion, the distortion method is 'least squares' fitted to produce the
2946best result for all the coordinate pairs given. If less than the ideal number
2947of points are given, the distort will generally fall back to a simpler form of
2948distortion that can handles the smaller number of coordinates (usually a linear
2949'<code>Affine</code>' distortion). </p>
2950
2951<p>By using more coordinates you can make use of image registration tool to
2952find matching coordinate pairs in overlapping images, so as to improve the
2953'fit' of the distortion. Of course a bad coordinate pair can also make the
2954'fit' worse. Caution is always advised. </p>
2955
2956<p>Colors are acquired from the source image according to a cylindrical
2957resampling <a href="command-line-options.html#filter" >-filter</a>, using a special technique known as
2958EWA resampling. This produces very high quality results, especially when
2959images become smaller (minified) in the output, which is very common when
2960using '<code>perspective</code>' distortion. For example here we view
2961a infinitely tiled 'plane' all the way to the horizon. </p>
2962
2963<pre>
2964convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
2965  -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \
2966   checks_tiled.jpg
2967</pre>
2968
2969<p>Note that a infinitely tiled perspective images involving the horizon can
2970be very slow, because of the number of pixels that are compressed to generate
2971each individual pixel close to the 'horizon'.  You can turn off EWA
2972resampling, by specifying the special <a href="command-line-options.html#filter" >-filter</a> setting of
2973'<code>point</code>' (recommended if you plan to use super-sampling instead).
2974</p>
2975
2976<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2977example, <a href="command-line-options.html#distort" >-distort</a> will use the current <a
2978href="command-line-options.html#alpha-color" >-alpha-color</a> setting for these pixels. If you do not
2979what these pixels to be visible, set the color to match the rest of the
2980ground. </p>
2981
2982<p>The output image size will by default be the same as the input image.  This
2983means that if the part of the distorted image falls outside the viewed area of
2984the 'distorted space', those parts is clipped and lost.  However if you use
2985the plus form of the operator (<a href="command-line-options.html#distort" >+distort</a>) the operator
2986will attempt (if possible) to show the whole of the distorted image, while
2987retaining a correct 'virtual canvas' offset, for image layering. This offset
2988may need to be removed using <a href="command-line-options.html#repage" >+repage</a>, to remove if it
2989is unwanted. </p>
2990
2991<p>Setting <a href="command-line-options.html#verbose" >-verbose</a> setting, will cause <a
2992href="command-line-options.html#distort" >-distort</a> to attempt to output the internal coefficients,
2993and the <a href="command-line-options.html#fx" >-fx</a> equivalent to the distortion, for expert study,
2994and debugging purposes. This many not be available for all distorts. </p>
2995
2996<p>You can alternatively specify a special "<code><a href="command-line-options.html#define"
2997>-define</a> distort:viewport={geometry_string}</code>" setting which will
2998specify the size and the offset of the generated 'viewport' image of the
2999distorted image space.</p>
3000
3001<p>Setting a "<code><a href="command-line-options.html#define" >-define</a>
3002distort:scale=<var>scale_factor</var></code>" will scale the output image (viewport or
3003otherwise) by that factor without changing the viewed contents of the
3004distorted image. This can be used either for 'super-sampling' the image for
3005a higher quality result, or for panning and zooming around the image (with
3006appropriate viewport changes, or post-distort cropping and resizing). </p>
3007
3008<p>Setting "<code><a href="command-line-options.html#define" >-define</a> resample:verbose=1</code>"
3009will output the cylindrical filter lookup table created by the EWA (Elliptical
3010Weighted Average) resampling algorithm. Note this table uses a squared radius
3011lookup value. This is typically only used for debugging EWA resampling. </p>
3012
3013
3014<div style="margin: auto;">
3015  <h3 class="magick-header"><a id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
3016</div>
3017
3018<p class="magick-description">launch a distributed pixel cache server. </p>
3019
3020<div style="margin: auto;">
3021  <h3 class="magick-header"><a id="dither"></a>-dither <var>method</var></h3>
3022</div>
3023
3024<p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
3025images when general color reduction is applied via an option, or automagically
3026when saving to specific formats. This enabled by default.</p>
3027
3028<p>Dithering places two or more colors in neighboring pixels so that to the
3029eye a closer approximation of the images original color is reproduced. This
3030reduces the number of colors needed to reproduce the image but at the cost of
3031a lower level pattern of colors. Error diffusion dithers can use any set of
3032colors (generated or user defined) to an image.  </p>
3033
3034<p>Dithering is turned on by default, to turn it off use the plus form of the
3035setting, <a href="command-line-options.html#dither">+dither</a>. This will also also render PostScript
3036without text or graphic aliasing. Disabling dithering often (but not always)
3037leads to faster process, a smaller number of colors, but more cartoon like
3038image coloring.  Generally resulting in 'color banding' effects in areas with
3039color gradients. </p>
3040
3041<p>The color reduction operators <a href="command-line-options.html#colors">-colors</a>, <a
3042href="command-line-options.html#monochrome">-monochrome</a>, <a href="command-line-options.html#remap ">-remap</a>, and <a
3043href="command-line-options.html#posterize">-posterize</a>, apply dithering to images using the reduced
3044color set they created. These operators are also used as part of automatic
3045color reduction when saving images to formats with limited color support, such
3046as <code>GIF:</code>, <code>XBM:</code>, and others, so dithering may also be used
3047in these cases. </p>
3048
3049<p>Alternatively you can use <a href="command-line-options.html#random-threshold">-random-threshold</a>
3050to generate purely random dither. Or use <a
3051href="command-line-options.html#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
3052patterns, using uniform color maps, rather than specific color maps. </p>
3053
3054
3055<div style="margin: auto;">
3056  <h3 class="magick-header"><a id="draw"></a>-draw <var>string</var></h3>
3057</div>
3058
3059<p class="magick-description">Annotate an image with one or more graphic primitives.</p>
3060
3061<p>Use this option to annotate or decorate an image with one or more graphic
3062primitives. The primitives include shapes, text, transformations, and pixel
3063operations.</p>
3064
3065<p>The shape primitives:</p>
3066
3067<dl class="dl-horizontal">
3068<dt>point</dt><dd>          x,y</dd>
3069<dt>line</dt><dd>           x0,y0 x1,y1</dd>
3070<dt>rectangle</dt><dd>      x0,y0 x1,y1</dd>
3071<dt>roundRectangle</dt><dd> x0,y0 x1,y1 wc,hc</dd>
3072<dt>arc</dt><dd>            x0,y0 x1,y1 a0,a1</dd>
3073<dt>ellipse</dt><dd>        x0,y0 rx,ry a0,a1</dd>
3074<dt>circle</dt><dd>         x0,y0 x1,y1</dd>
3075<dt>polyline</dt><dd>       x0,y0  ...  xn,yn</dd>
3076<dt>polygon</dt><dd>        x0,y0  ...  xn,yn</dd>
3077<dt>bezier</dt><dd>         x0,y0  ...  xn,yn</dd>
3078<dt>path</dt><dd>specification  </dd>
3079<dt>image</dt><dd>          operator x0,y0 w,h filename</dd>
3080</dl>
3081
3082<p>The text primitive:</p>
3083
3084<dl class="dl-horizontal">
3085<dt>text</dt><dd>x0,y0 string</dd>
3086</dl>
3087<p>The text gravity primitive:</p>
3088
3089<dl class="dl-horizontal">
3090<dt>gravity</dt><dd>NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
3091</dl>
3092
3093<p>The text gravity primitive only affects the placement of text and does not
3094interact with the other primitives.  It is equivalent to using the <a
3095href="command-line-options.html#gravity">-gravity</a> command-line option, except that it is limited in
3096scope to the <a href="command-line-options.html#draw">-draw</a> option in which it appears.</p>
3097
3098<p>The transformation primitives:</p>
3099
3100<dl class="dl-horizontal">
3101<dt>rotate</dt><dd>degrees</dd>
3102<dt>translate</dt><dd>dx,dy</dd>
3103<dt>scale</dt><dd>sx,sy</dd>
3104<dt>skewX</dt><dd>degrees</dd>
3105<dt>skewY</dt><dd>degrees</dd>
3106</dl>
3107
3108<p>The pixel operation primitives:</p>
3109
3110<dl class="dl-horizontal">
3111<dt>color</dt><dd>x0,y0 method</dd>
3112<dt>matte</dt><dd>x0,y0 method</dd>
3113</dl>
3114
3115<p>The shape primitives are drawn in the color specified by the preceding <a
3116href="command-line-options.html#fill">-fill</a> setting.  For unfilled shapes, use <a
3117href="command-line-options.html#fill">-fill none</a>.  You can optionally control the stroke (the
3118"outline" of a shape) with the <a href="command-line-options.html#stroke">-stroke</a> and <a
3119href="command-line-options.html#strokewidth">-strokewidth</a> settings.</p>
3120
3121<p>A <code>point</code> primitive is specified by a single <var>point</var> in the
3122pixel plane, that is, by an ordered pair of integer coordinates,
3123<var>x</var>,<var>y</var>. (As it involves only a single pixel, a <code>point</code>
3124primitive is not affected by <a href="command-line-options.html#stroke">-stroke</a> or <a
3125href="command-line-options.html#strokewidth">-strokewidth</a>.)</p>
3126
3127<p>A <code>line</code> primitive requires a start point and end point.</p>
3128
3129<p>A <code>rectangle</code> primitive is specified by the pair of points at the
3130upper left and lower right corners.</p>
3131
3132<p>A <code>roundRectangle</code> primitive takes the same corner points as
3133a <code>rectangle</code> followed by the width and height of the rounded corners
3134to be removed.</p>
3135
3136<p>The <code>circle</code> primitive makes a disk (filled) or circle (unfilled).
3137Give the center and any point on the perimeter (boundary).</p>
3138
3139<p>The <code>arc</code> primitive is used to inscribe an elliptical segment in
3140to a given rectangle. An <code>arc</code> requires the two corners used for
3141<code>rectangle</code> (see above) followed by the start and end angles of the
3142arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end
3143points produced are then joined with a line segment and the resulting segment
3144of an ellipse is filled.</p>
3145
3146<p>Use <code>ellipse</code> to draw a partial (or whole) ellipse. Give the
3147center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
3148the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
31490,360).</p>
3150
3151<p>The <code>polyline</code> and <code>polygon</code> primitives require three or
3152more points to define their perimeters. A <code>polyline</code> is simply
3153a <code>polygon</code> in which the final point is not stroked to the start
3154point. When unfilled, this is a <var>polygonal line</var>. If the <a
3155href="command-line-options.html#stroke">-stroke</a> setting is <code>none</code> (the default), then
3156a <code>polyline</code> is identical to a <code>polygon</code>.  </p>
3157
3158<p>A <var>coordinate</var> is a pair of integers separated by a space or
3159optional comma. </p>
3160
3161<p>As an example, to define a circle centered at 100,100 that extends to
3162150,150 use:</p>
3163
3164<pre>
3165-draw 'circle 100,100 150,150'
3166</pre>
3167
3168<p>The <code>Bezier</code> primitive creates a spline curve and requires three
3169or points to define its shape. The first and last points are the
3170<var>knots</var> and these points are attained by the curve, while any
3171intermediate coordinates are <var>control points</var>. If two control points
3172are specified, the line between each end knot and its sequentially respective
3173control point determines the tangent direction of the curve at that end. If
3174one control point is specified, the lines from the end knots to the one
3175control point determines the tangent directions of the curve at each end. If
3176more than two control points are specified, then the additional control points
3177act in combination to determine the intermediate shape of the curve. In order
3178to draw complex curves, it is highly recommended either to use the
3179<code>path</code> primitive or to draw multiple four-point bezier segments with
3180the start and end knots of each successive segment repeated. For example:</p>
3181
3182<pre>
3183-draw 'bezier 20,50 45,100 45,0 70,50'
3184-draw 'bezier 70,50 95,100 95,0 120,50'
3185</pre>
3186
3187<p>A <code>path</code> represents an outline of an object, defined in terms of
3188moveto (set a new current point), lineto (draw a straight line), curveto (draw
3189a Bezier curve), arc (elliptical or circular arc) and closepath (close the
3190current shape by drawing a line to the last moveto) elements. Compound paths
3191(i.e., a path with subpaths, each consisting of a single moveto followed by
3192one or more line or curve operations) are possible to allow effects such as
3193<var>donut holes</var> in objects. (See <a
3194href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
3195
3196<p>Use <code>image</code> to composite an image with another image. Follow the
3197image keyword with the composite operator, image location, image size, and
3198filename:</p>
3199
3200<pre>
3201-draw 'image SrcOver 100,100 225,225 image.jpg'
3202</pre>
3203
3204<p>You can use 0,0 for the image size, which means to use the actual
3205dimensions found in the image header. Otherwise, it is scaled to the given
3206dimensions. See <a href="compose.html">Alpha Compositing</a> for
3207a detailed discussion of alpha composition methods that are available. </p>
3208
3209<p>The "special augmented compose operators" such as "dissolve" that require
3210arguments cannot be used at present with the <code>-draw image</code> option.
3211 </p>
3212
3213<p>Use <code>text</code> to annotate an image with text. Follow the text
3214coordinates with a string. If the string has embedded spaces, enclose it in
3215single or double quotes.</p>
3216
3217<p>For example, the following annotates the image with <code>Works like
3218magick!</code> for an image titled <code>bird.miff</code>. </p>
3219
3220<pre>
3221-draw "text 100,100 'Works like magick!' "
3222</pre>
3223
3224<p>See the <a href="command-line-options.html#annotate">-annotate</a> option for another convenient way
3225to annotate an image with text.</p>
3226
3227<p>The <code>rotate</code> primitive rotates subsequent shape primitives and
3228text primitives about the origin of the main image. If the <a
3229href="command-line-options.html#region">-region</a> option precedes the <a href="command-line-options.html#draw">-draw</a>
3230option, the origin for transformations is the upper left corner of the
3231region.</p>
3232
3233<p>The <code>translate</code> primitive translates subsequent shape and text
3234primitives.</p>
3235
3236<p>The <code>scale</code> primitive scales them.</p>
3237
3238<p>The <code>skewX</code> and <code>skewY</code> primitives skew them with respect
3239to the origin of the main image or the region.</p>
3240
3241<p>The transformations modify the current affine matrix, which is initialized
3242from the initial affine matrix defined by the <a href="command-line-options.html#affine">-affine</a>
3243option. Transformations are cumulative within the <a href="command-line-options.html#draw">-draw</a>
3244option. The initial affine matrix is not affected; that matrix is only changed
3245by the appearance of another <a href="command-line-options.html#affine">-affine</a> option. If another
3246<a href="command-line-options.html#draw">-draw</a> option appears, the current affine matrix is
3247reinitialized from the initial affine matrix.</p>
3248
3249<p>Use the <code>color</code> primitive to change the color of a pixel to the
3250fill color (see <a href="command-line-options.html#fill">-fill</a>). Follow the pixel coordinate with
3251a method:</p>
3252
3253<pre>
3254point
3255replace
3256floodfill
3257filltoborder
3258reset
3259</pre>
3260
3261<p>Consider the target pixel as that specified by your coordinate. The
3262<code>point</code> method recolors the target pixel. The <code>replace</code>
3263method recolors any pixel that matches the color of the target pixel.
3264<code>Floodfill</code> recolors any pixel that matches the color of the target
3265pixel and is a neighbor, whereas <code>filltoborder</code> recolors any neighbor
3266pixel that is not the border color. Finally, <code>reset</code> recolors all
3267pixels.</p>
3268
3269<p>Use <code>matte</code> to the change the pixel matte value to transparent.
3270Follow the pixel coordinate with a method (see the <code>color</code> primitive
3271for a description of methods). The <code>point</code> method changes the matte
3272value of the target pixel. The <code>replace</code> method changes the matte
3273value of any pixel that matches the color of the target pixel.
3274<code>Floodfill</code> changes the matte value of any pixel that matches the
3275color of the target pixel and is a neighbor, whereas <code>filltoborder</code>
3276changes the matte value of any neighbor pixel that is not the border color (<a
3277href="command-line-options.html#bordercolor">-bordercolor</a>). Finally <code>reset</code> changes the
3278matte value of all pixels.</p>
3279
3280<p>You can set the primitive color, font, and font bounding box color with <a
3281href="command-line-options.html#fill">-fill</a>, <a href="command-line-options.html#font">-font</a>, and <a href="command-line-options.html#box">-box</a>
3282respectively.  Options are processed in command line order so be sure to use
3283these options <var>before</var> the <a href="command-line-options.html#draw">-draw</a> option.</p>
3284
3285<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
3286than 1.png).</p>
3287
3288<p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
3289Vector Graphics</a> format.</p>
3290
3291
3292<div style="margin: auto;">
3293  <h3 class="magick-header"><a id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
3294</div>
3295
3296<p class="magick-description">duplicate an image one or more times.</p>
3297
3298<p>Specify the count and the image to duplicate by its index in the sequence.
3299The first image is index 0.  Negative indexes are relative to the end of the
3300sequence, for example, -1 represents the last image of the sequence.  Specify
3301a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g.
33020,2).  Use <code>+duplicate</code> to duplicate the last image in the current
3303image sequence.</p>
3304
3305<div style="margin: auto;">
3306  <h3 class="magick-header"><a id="edge"></a>-edge <var>radius</var></h3>
3307</div>
3308
3309<p class="magick-description">detect edges within an image.</p>
3310
3311<div style="margin: auto;">
3312  <h3 class="magick-header"><a id="emboss"></a>-emboss <var>radius</var></h3>
3313</div>
3314
3315<p class="magick-description">emboss an image.</p>
3316
3317<div style="margin: auto;">
3318  <h3 class="magick-header"><a id="encipher"></a>-encipher <var>filename</var></h3>
3319</div>
3320
3321<p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
3322
3323<p>Get the passphrase from the file specified by <var>filename</var>.</p>
3324
3325<p>For more information, see the webpage, <a
3326href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or
3327Decipher an Image</a>.</p>
3328
3329
3330
3331<div style="margin: auto;">
3332  <h3 class="magick-header"><a id="encoding"></a>-encoding <var>type</var></h3>
3333</div>
3334
3335<p class="magick-description">specify the text encoding.</p>
3336
3337<p>Choose from</p>
3338
3339<pre>
3340AdobeCustom     AdobeExpert
3341AdobeStandard   AppleRoman
3342BIG5            GB2312
3343Latin 2         None
3344SJIScode        Symbol
3345Unicode         Wansung
3346</pre>
3347
3348<div style="margin: auto;">
3349  <h3 class="magick-header"><a id="endian"></a>-endian <var>type</var></h3>
3350</div>
3351
3352<p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
3353
3354<p>To print a complete list of endian types, use the <a href="command-line-options.html#list">-list endian</a> option.</p>
3355
3356<p>Use <a href="command-line-options.html#endian">+endian</a> to revert to unspecified endianness.</p>
3357
3358
3359<div style="margin: auto;">
3360  <h3 class="magick-header"><a id="enhance"></a>-enhance</h3>
3361</div>
3362
3363<p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
3364
3365
3366<div style="margin: auto;">
3367  <h3 class="magick-header"><a id="equalize"></a>-equalize</h3>
3368</div>
3369
3370<p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
3371
3372<p>To perform histogram equalization on all channels in concert, transform the
3373image into some other color space, such as HSL, OHTA, YIQ or YUV, then
3374equalize the appropriate intensity-like channel, then convert back to RGB.</p>
3375
3376<p>For example using HSL, we have: ... <code>-colorspace HSL -channel lightness
3377-equalize -colorspace RGB</code> ...</p>
3378
3379<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
3380components transformation that puts most of the information in the first
3381channel. Here we have ... <code>-colorspace OHTA -channel red -equalize
3382-colorspace RGB</code> ...</p>
3383
3384<div style="margin: auto;">
3385  <h3 class="magick-header"><a id="evaluate"></a>-evaluate <var>operator value</var></h3>
3386</div>
3387
3388<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
3389
3390<p>(See the <a href="command-line-options.html#function" >-function</a> operator for some
3391multi-parameter functions. See the <a href="command-line-options.html#fx" >-fx</a> operator if more
3392elaborate calculations are needed.)</p>
3393
3394<p>The behaviors of each <var>operator</var> are summarized in the
3395following list. For brevity, the numerical value of a "pixel" referred to
3396below is the value of the corresponding channel of that pixel, while
3397a "normalized pixel" is that number divided by the maximum
3398(installation-dependent) value <var>QuantumRange</var>. (If
3399normalized pixels are used, they are restored, following the other
3400calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
3401
3402<table class="table table-condensed table-striped">
3403  <col width="25%" />
3404  <col width="75%" />
3405  <thead>
3406  <tr>
3407  <th><var>operator</var></th>
3408  <th>Summary (see further below for details)</th>
3409  </tr>
3410  </thead>
3411  <tbody>
3412
3413    <tr><td>Abs </td>             <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
3414    <tr><td>Add </td>             <td>Add <var>value</var> to pixels. </td></tr>
3415    <tr><td>AddModulus </td>      <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
3416    <tr><td>And  </td>            <td>Binary AND of pixels with <var>value</var>.</td></tr>
3417    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3418    <tr><td>Divide  </td>         <td>Divide pixels by <var>value</var>.</td></tr>
3419    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
3420    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
3421    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
3422    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
3423    <tr><td>Max  </td>            <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
3424    <tr><td>Mean  </td>            <td>Add the <var>value</var> and divide by 2.</td></tr>
3425    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
3426    <tr><td>Min  </td>            <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
3427    <tr><td>Multiply </td>        <td>Multiply pixels by <var>value</var>.</td></tr>
3428    <tr><td>Or  </td>             <td>Binary OR of pixels with <var>value</var>.</td></tr>
3429    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
3430    <tr><td>RightShift </td>      <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
3431    <tr><td>RMS</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3432    <tr><td>RootMeanSquare</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3433    <tr><td>Set </td>             <td>Set pixel equal to <var>value</var>.</td></tr>
3434    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3435    <tr><td>Subtract </td>        <td>Subtract <var>value</var> from pixels.</td></tr>
3436    <tr><td>Xor </td>             <td>Binary XOR of pixels with <var>value.</var></td></tr>
3437
3438    <tr><td> </td><td> </td></tr>
3439
3440   <tr><td>Gaussian-noise</td><td> </td></tr>
3441   <tr><td>Impulse-noise</td><td> </td></tr>
3442   <tr><td>Laplacian-noise</td><td> </td></tr>
3443   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="command-line-options.html#noise" >-noise</a> operators.)</td></tr>
3444   <tr><td>PoissonNoise</td><td> </td></tr>
3445   <tr><td>Uniform-noise</td><td> </td></tr>
3446
3447    <tr><td> </td><td> </td></tr>
3448
3449   <tr><td>Threshold </td>       <td>Threshold pixels larger than <var>value</var>.</td></tr>
3450   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
3451   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <var>value</var>.  </td></tr>
3452 </tbody>
3453 </table>
3454
3455<p>The specified functions are applied only to each previously set <a
3456href="command-line-options.html#channel" >-channel</a> in the image. If necessary, the results of the
3457calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>].  The transparency channel of the image is
3458represented as a 'alpha' values (0 = fully transparent), so, for example, a
3459<code>Divide</code> by 2 of the alpha channel will make the image
3460semi-transparent.  Append the percent symbol '<code>%</code>' to specify a value
3461as a percentage of the <var>QuantumRange</var>.</p>
3462
3463<p>To print a complete list of <a href="command-line-options.html#evaluate">-evaluate</a> operators, use
3464<a href="command-line-options.html#list">-list evaluate</a>.</p>
3465
3466<p>The results of the <code>Add</code>, <code>Subtract</code> and
3467<code>Multiply</code> methods can also be achieved using either the <a
3468href="command-line-options.html#level" >-level</a> or the <a href="command-line-options.html#level" >+level</a> operator, with
3469appropriate argument, to linearly modify the overall range of color values.
3470Please note, however, that <a href="command-line-options.html#level" >-level</a> treats transparency as
3471'matte' values (0 = opaque), while <a href="command-line-options.html#level" >-evaluate</a> works with
3472'alpha' values.</p>
3473
3474<p><code>AddModulus</code> has been added as of ImageMagick 6.4.8-4 and provides
3475addition modulo the <var>QuantumRange</var>. It is therefore
3476equivalent to <code>Add</code> unless the resulting pixel value is outside the
3477interval [0, <var>QuantumRange</var>]. </p>
3478
3479<p><code>Exp or Exponential</code> has been added as of ImageMagick 6.6.5-1 and
3480works on normalized pixel values. The <var>value</var> used with
3481<code>Exp</code> should be negative so as to produce a decaying exponential
3482function. Non-negative values will always produce results larger unity and
3483thus outside the interval [0, <var>QuantumRange</var>]. The
3484formula is expressed below. </p>
3485
3486<p class="text-center">
3487exp(<var>value</var> × <b><var>u</var></b>)
3488</p>
3489
3490<p> If the input image is squared, for example, using <a href="command-line-options.html#-function"
3491>-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
3492the result.</p>
3493
3494<p><code>Log</code> has been added as of ImageMagick 6.4.2-1 and works on
3495normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <code>Log</code> provides a <var>scaling
3496factor</var> that adjusts the curvature in the graph of the log function. The
3497formula applied to a normalized value <b><var>u</var></b> is below. </p>
3498
3499<p class="text-center">
3500log(<var>value</var> × <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
3501</p>
3502
3503<p><code>Pow</code> has been added as of ImageMagick 6.4.1-9, and works on
3504normalized pixel values. Note that <code>Pow</code> is related to the <a
3505href="command-line-options.html#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
3506to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
3507with <a href="command-line-options.html#gamma" >-gamma</a> is simply the reciprocal of the value used
3508with <code>Pow</code>.</p>
3509
3510<p><code>Cosine</code> and <code>Sine</code> was added as of IM v6.4.8-8 and
3511converts the image values into a value according to a (co)sine wave function.
3512The  synonyms <code>Cos</code> and <code>Sin</code> may also be used.  The output
3513is biased 50% and normalized by 50% so as to fit in the respective color value
3514range.  The <var>value</var> scaling of the <var>period</var> of the
3515function (its frequency), and thus determines the number of 'waves' that will
3516be generated over the input color range.  For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
3517then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
3518
3519<p class="text-center">
35200.5 + 0.5 × cos(2 π <b><var>u</var></b> × <var>value</var>).
3521</p>
3522
3523<p>See also the <a href="command-line-options.html#function" >-function</a> operator, which is a
3524multi-value version of evaluate. </p>
3525
3526<div style="margin: auto;">
3527  <h3 class="magick-header"><a id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
3528</div>
3529
3530<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or
3531logical expression over a sequence of images.</p>
3532
3533<p>To print a complete list of <a
3534href="command-line-options.html#evaluate-sequence">-evaluate-sequence</a> operators, use <a
3535href="command-line-options.html#list">-list evaluate</a>.</p>
3536
3537<div style="margin: auto;">
3538  <h3 class="magick-header"><a id="extent"></a>-extent <var>geometry</var></h3>
3539</div>
3540
3541<p class="magick-description">Set the image size and offset.</p>
3542
3543<p>If the image is enlarged, unfilled areas are set to the background color.
3544To position the image, use offsets in the <var>geometry</var>
3545specification or precede with a <a href="command-line-options.html#gravity">-gravity</a> setting.  To
3546specify how to compose the image with the background, use <a href="command-line-options.html#compose"
3547>-compose</a>.</p>
3548
3549<p>This command reduces or expands a JPEG image to fit on an 800x600
3550display.  If the aspect ratio of the input image isn't exactly 4:3, then the
3551image is centered on an 800x600 black canvas: </p>
3552
3553<pre>
3554convert input.jpg -resize 800x600 -background black -compose Copy \ 
3555  -gravity center -extent 800x600 -quality 92 output.jpg
3556</pre>
3557
3558<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3559
3560<div style="margin: auto;">
3561  <h3 class="magick-header"><a id="extract"></a>-extract <var>geometry</var></h3>
3562</div>
3563
3564<p class="magick-description">Extract the specified area from image.</p>
3565
3566<p>This option is most useful for extracting a subregion of a very large raw
3567image.  Note that these two commands are equivalent:</p>
3568
3569<pre>
3570convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ 
3571  image.rgb image.png",
3572convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
3573  image.rgb image.png"
3574</pre>
3575
3576<p>If you omit the offsets, as in</p>
3577
3578<pre>
3579convert -size 16000x16000 -depth 8 -extract 640x480 \ 
3580  image.rgb image.png
3581</pre>
3582
3583<p>the image is <var>resized</var> to the specified dimensions instead,
3584equivalent to:</p>
3585
3586<pre>
3587convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
3588</pre>
3589
3590<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3591
3592<div style="margin: auto;">
3593  <h3 class="magick-header"><a id="family"></a>-family <var>fontFamily</var></h3>
3594</div>
3595
3596<p class="magick-description">Set a font family for text.</p>
3597
3598<p>This setting suggests a font family that ImageMagick should try to use for
3599rendering text. If the family can be found it is used; if not, a default font
3600(e.g., "Arial") or a family known to be similar is substituted (e.g.,
3601"Courier" might be used if "System" is requested but not found).  </p>
3602
3603<p>For other settings that affect fonts, see the options <a
3604href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
3605href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>.  </p>
3606
3607<div style="margin: auto;">
3608  <h3 class="magick-header"><a id="features"></a>-features <var>distance</var></h3>
3609</div>
3610
3611<p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
3612
3613<pre>
3614Angular Second Moment       Sum Entropy
3615Contrast                    Entropy
3616Correlation                 Difference Variance
3617Sum of Squares Variance     Difference Entropy
3618Inverse Difference Moment   Information Measure of Correlation 1
3619Sum Average                 Information Measure of Correlation 2
3620Sum Variance                Maximum Correlation Coefficient
3621</pre>
3622
3623<div style="margin: auto;">
3624  <h3 class="magick-header"><a id="fft"></a>-fft</h3>
3625</div>
3626
3627<p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
3628
3629<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
3630users in ImageMagick 6.6.0-9). It transforms an image from the normal
3631(spatial) domain to the frequency domain. In the frequency domain, an image is
3632represented as a superposition of complex sinusoidal waves of varying
3633amplitudes. The image x and y coordinates are the possible frequencies along
3634the x and y directions, respectively, and the pixel intensity values are
3635complex numbers that correspond to the sinusoidal wave amplitudes. See for
3636example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
3637Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
3638Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
3639Transform</a>.</p>
3640
3641<p>A single image name is provided as output for this option. However, the
3642output result will have two components. It is either a two-frame image or two
3643separate images, depending upon whether the image format specified supports
3644multi-frame images. The reason that we get a dual output result is because the
3645frequency domain represents an image using complex numbers, which cannot be
3646visualized directly. Therefore, the complex values are automagically separated
3647into a two-component image representation. The first component is the
3648magnitude of the complex number and the second is the phase of the complex
3649number. See for example, <a
3650href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
3651
3652<p>The magnitude and phase component images must be specified using image
3653formats that do not limit the color or compress the image. Thus, MIFF, TIF,
3654PFM, EXR and PNG are the recommended image formats to use. All of these
3655formats, except PNG support multi-frame images. So for example,</p>
3656
3657<pre>
3658convert image.png -fft fft_image.miff
3659</pre>
3660
3661<p>generates a magnitude image as <code>fft_image.miff[0]</code> and a phase
3662image as <code>fft_image.miff[1]</code>. Similarly,</p>
3663
3664<pre>
3665convert image.png -fft fft_image.png
3666</pre>
3667
3668<p>generates a magnitude image as <code>fft_image-0.png</code> and a phase image
3669as <code>fft_image-1.png</code>. If you prefer this representation, then you can
3670force any of the other formats to produce two output images by including <a
3671href="command-line-options.html#adjoin">+adjoin</a> following -fft in the command line.</p>
3672
3673<p>The input image can be any size, but if not square and even-dimensioned, it
3674is padded automagically to the larger of the width or height of the input
3675image and to an even number of pixels. The padding will occur at the bottom
3676and/or right sides of the input image. The resulting output magnitude and
3677phase images is square at this size. The kind of padding relies on the <a
3678href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting.</p>
3679
3680<p>Both output components will have dynamic ranges that fit within
3681[0, <var>QuantumRange</var>], so that HDRI need not be enabled.
3682Phase values nominally range from 0 to 2*π, but is scaled to span the full
3683dynamic range.  (The first few releases had non-HDRI scaled but HDRI not
3684scaled). The magnitude image is not scaled and thus generally will contain
3685very small values. As such, the image normally will appear totally black. In
3686order to view any detail, the magnitude image typically is enhanced with a log
3687function into what is usually called the spectrum. A log function is used to
3688enhance the darker values more in comparison to the lighter values. This can
3689be done, for example, as follows:</p>
3690
3691<pre>
3692convert fft_image.miff[0] -contrast-stretch 0 \
3693  -evaluate log 1000 fft_image_spectrum.png"
3694</pre>
3695
3696<p>where either <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a> 0 or <a
3697href="command-line-options.html#auto-level">-auto-level</a> is used to scale the image to full dynamic
3698range, first. The argument to the <a href="command-line-options.html#evaluate">-evaluate</a> log
3699typically is specified between 100 and 10,000, depending upon the amount of
3700detail that one wants to bring out in the spectrum. Larger values produce more
3701visible detail. Too much detail, however, may hide the important features.</p>
3702
3703<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
3704use <a href="command-line-options.html#fft">-fft</a>.</p>
3705
3706<p>Use <a href="command-line-options.html#fft">+fft</a> to produce two output images that are the real
3707and imaginary components of the complex valued Fourier transform.</p>
3708
3709<p>However, as the real and imaginary components can contain negative values,
3710this requires that IM be configured with HDRI enabled. In this case, you must
3711use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
3712results, since they are formats that preserve both negative and fractional
3713values without clipping them or truncating the fractional part. With either
3714MIFF or TIF, one should add -define quantum:format=32, to allow those image
3715types to work properly in HDRI mode without clipping.</p>
3716
3717<p>The real and imaginary component images resulting from <a
3718href="command-line-options.html#fft">+fft</a> are also square, even dimensioned images due to the same
3719padding that was discussed above for the magnitude and phase component
3720images.</p>
3721
3722<p>See the discussion on HDRI implementations of ImageMagick on the page <a
3723href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
3724about HDRI go the ImageMagick <a
3725href="http://www.imagemagick.org/Usage/basics/#hdri" >Usage</a> pages, <a
3726href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
3727>Fred's Fourier Processing With ImageMagick page</a> or this <a
3728 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
3729 entry.  </p>
3730
3731<p>By default the FFT is normalized (and the IFT is not). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=forward</code> to explicitly normalize the FFT and unnormalize the IFT.</p>
3732
3733
3734<div style="margin: auto;">
3735  <h3 class="magick-header"><a id="fill"></a>-fill <var>color</var></h3>
3736</div>
3737
3738<p class="magick-description">color to use when filling a graphic primitive.</p>
3739
3740<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
3741HSL, HSLA, CMYK, or CMYKA specification.  See <a href="color.html" >Color Names</a> for
3742a description of how to properly specify the color argument.</p>
3743
3744<p>Enclose the color specification in quotation marks to prevent the "#" or
3745the parentheses from being interpreted by your shell.</p>
3746
3747<p>For example,</p>
3748
3749<pre>
3750-fill blue
3751-fill "#ddddff"
3752-fill "rgb(255,255,255)"
3753</pre>
3754
3755<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
3756
3757<p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
3758
3759<div style="margin: auto;">
3760  <h3 class="magick-header"><a id="filter"></a>-filter <var>type</var></h3>
3761</div>
3762
3763<p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
3764
3765<p>Use this option to affect the resizing operation of an image during
3766operations such as <a href="command-line-options.html#resize">-resize</a> and <a href="command-line-options.html#distort"
3767>-distort</a>. For example you can use a simple resize filter such as:</p>
3768
3769<pre>
3770Point       Hermite       Cubic
3771Box         Gaussian      Catrom
3772Triangle    Quadratic     Mitchell
3773</pre>
3774
3775<p>The <code>Bessel</code> and <code>Sinc</code> filter is also provided (as well
3776as a faster <code>SincFast</code> equivalent form).  However these filters are
3777generally useless on their own as they are infinite filters that are being
3778clipped to the filters support size. Their direct use is not recommended
3779except via expert settings (see below). </p>
3780
3781<p>Instead these special filter functions are typically windowed by a windowing
3782function that the <a href="command-line-options.html#filter" >-filter</a> setting defines.   That is
3783using these functions will define a 'Windowed' filter, appropriate to the
3784operator involved.  Windowed filters include: </p>
3785
3786<pre>
3787Lanczos       Hamming       Parzen
3788Blackman      Kaiser        Welsh
3789Hanning       Bartlett      Bohman
3790</pre>
3791
3792<p>Also one special self-windowing filter is also provided
3793<code>Lagrange</code>, which will automagically re-adjust its function depending
3794on the current 'support' or 'lobes' expert settings (see below).</p>
3795
3796<p>If you do not select a filter with this option, the filter defaults to
3797<code>Mitchell</code> for a colormapped image, an image with a matte channel, or
3798if the image is enlarged.  Otherwise the filter default to
3799<code>Lanczos</code>.</p>
3800
3801<p>To print a complete list of resize filters, use the <a href="command-line-options.html#list">-list
3802filter</a> option.</p>
3803
3804<p>You can modify how the filter behaves as it scales your image through the
3805use of these expert settings (see also <a href="command-line-options.html#define" >-define</a> and <a
3806href="command-line-options.html#set" >-set</a>):-</p>
3807
3808<table class="table table-condensed table-striped">
3809  <tr>
3810    <td>-define filter:blur=<var>factor</var></td>
3811    <td>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
3812    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
3813    Gaussian-like filters simple filters, or you may not get the expected
3814    results. </td>
3815  </tr>
3816
3817  <tr>
3818    <td>-define filter:support=<var>radius</var></td>
3819    <td>Set the filter support radius. Defines how large the filter should be and
3820    thus directly defines how slow the filtered resampling process is. All
3821    filters have a default 'preferred' support size. Some filters like
3822    <code>Lagrange</code> and windowed filters adjust themselves depending on
3823    this value.  With simple filters this value either does nothing (but slow
3824    the resampling), or will clip the filter function in a detrimental way.
3825    </td>
3826  </tr>
3827
3828  <tr>
3829    <td>-define filter:lobes=<var>count</var></td>
3830    <td>Set the number of lobes to use for the Sinc/Bessel filter. This an
3831    alternative way of specifying the 'support' range of the filter, that is
3832    designed to be more suited to windowed filters, especially when used for
3833    image distorts.</td>
3834  </tr>
3835
3836  <tr>
3837    <td>-define filter:sigma=<var>value</var></td>
3838    <td>The 'sigma' value used to define the <code>Gaussian</code> filter.  Default
3839    sigma value is '<code>0.5</code>'.  It only effects <code>Gaussian</code> but
3840    does not shrink (but may enlarge) the filter's 'support'.  It can be used
3841    to generate very small blurs but without the filter 'missing' pixels due
3842    to using a small support setting. A larger value of '<code>0.707</code>'
3843    (a value of '1/sqrt(2)') is another common setting. </td>
3844  </tr>
3845
3846  <tr>
3847    <td>-define filter:b=<var>b-spline_factor</var></td>
3848  <tr>
3849    <td>-define filter:c=<var>keys_alpha_factor</var></td>
3850    <td>Redefine the values used for cubic filters such as <code>Cubic</code>,
3851    <code>Catrom</code>, <code>Mitchel</code>, and <code>Hermite</code>, as well as
3852    the <code>Parzen</code> cubic windowing function. If only one of the values
3853    are defined, the other is set so as to generate a 'Cubic-Keys' filter.
3854    The values meaning was defined by a research paper by
3855    Mitchell-Netravali.</td>
3856  </tr>
3857
3858  <tr>
3859    <td>-define filter:kaiser-beta=<var>value</var></td>
3860    <td>The 'alpha' value used to as part of the Kaiser Windowing function.
3861    Default value is '6.5'.  It only effects Kaiser windowing function, and
3862    does not effect any other attributes.
3863    Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
3864    inheritance from the very old "zoom" program). It was changed to bring the
3865    function in line with more modern academic research usage, and better
3866    assign it be more definitive.  </td>
3867  </tr>
3868
3869  <tr>
3870    <td>-define filter:kaiser-alpha=<var>value</var></td>
3871    <td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
3872    will override that setting.  It only effects Kaiser windowing function,
3873    and does not effect any other attributes. </td>
3874  </tr>
3875
3876  <tr>
3877    <td>-define filter:filter=<var>filter_function</var></td>
3878    <td>Use this function directly as the weighting filter.  This will allow
3879    you to directly use a windowing function such as <code>Blackman</code>,
3880    as a resampling filter, rather than as its normal usage as a windowing
3881    function.  If defined, no windowing function also defined, the window function is set
3882    to <code>Box</code>). Directly specifying <code>Sinc</code> or <code>Jinc</code>
3883    as a filter will also do this. </td>
3884  </tr>
3885
3886  <tr>
3887    <td>-define filter:window=<var>filter_function</var></td>
3888    <td>The IIR (infinite impulse response) filters <code>Sinc</code> and
3889    <code>Jinc</code> are windowed (brought down to zero over the defined
3890    support range) with the given filter. This allows you to specify a filter
3891    function to be used as a windowing function for these IIR filters.
3892    Many of the defined filters are actually windowing functions for these IIR
3893    filters.  A typical choices is <code>Box</code>, (which effectively turns
3894    off the windowing function).  </td>
3895  </tr>
3896
3897  <tr>
3898    <td>-define filter:win-support=<var>radius</var></td>
3899    <td>Scale windowing function to this size instead.  This causes the windowing
3900    (or self-windowing Lagrange filter) to act is if the support window is
3901    larger than what is actually supplied to the calling operator.  The filter
3902    however is still clipped to the real support size given.  If unset this
3903    will equal the normal filter support size. </td>
3904  </tr>
3905
3906  <tr>
3907    <td>-define filter:verbose=<var>1</var></td>
3908    <td>This causes IM to print information on the final internal filter
3909    selection to standard output.  This includes a commented header on the
3910    filter settings being used, and data allowing the filter weights to be
3911    easily graphed.  Note however that some filters are internally defined in terms of other filters.  The <code>Lanczos</code> filter for example is defined in terms of
3912    a <code>SincFast</code> windowed <code>SincFast</code> filter, while
3913    <code>Mitchell</code> is defined as a general <code>Cubic</code> family filter
3914    with specific 'B' and 'C' settings. </td>
3915  </tr>
3916
3917</table>
3918
3919<p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
3920
3921<pre>
3922convert image.png \
3923  -filter sinc \
3924  -set filter:window=jinc \
3925  -set filter:lobes=8 \
3926  -resize 150%   image.jpg"
3927</pre>
3928
3929<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3930
3931<pre>
3932convert image.png \
3933  -set filter:filter=sinc \
3934  -set filter:lobes=4 \
3935  -resize 150%   image.jpg"
3936</pre>
3937
3938<p>To extract the data for a raw windowing function, combine it with
3939a '<code>Box</code>' filter.  For example the '<code>Welch</code> parabolic
3940windowing function. </p>
3941
3942<pre>
3943convert null: -define filter:filter=Box \
3944  -define filter:window=Welch \
3945  -define filter:support=1.0 \
3946  -define filter:verbose=1 \
3947  -resize 2 null:  > window_welch.dat
3948gnuplot
3949  set grid
3950  plot \"window_welch.dat\" with lines
3951</pre>
3952
3953<p>Note that the use of expert options is provided for image processing experts
3954who have studied and understand how resize filters work. Without this
3955knowledge, and an understanding of the definition of the actual filters
3956involved, using expert settings are more likely to be detrimental to your image
3957resizing.</p>
3958
3959
3960<div style="margin: auto;">
3961  <h3 class="magick-header"><a id="flatten"></a>-flatten</h3>
3962</div>
3963
3964<p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
3965
3966
3967<div style="margin: auto;">
3968  <h3 class="magick-header"><a id="flip"></a>-flip</h3>
3969</div>
3970
3971<p class="magick-description">create a <var>mirror image</var></p>
3972
3973<p>reflect the scanlines in the vertical direction. The image will be mirrored
3974upside-down. </p>
3975
3976
3977<div style="margin: auto;">
3978  <h3 class="magick-header"><a id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
3979</div>
3980
3981<p class="magick-description">floodfill the image with color at the specified offset.</p>
3982
3983<p>Flood fill starts from the given 'seed point' which is not gravity effected.
3984Any color that matches within <a href="command-line-options.html#fuzz" >-fuzz</a> color distance of the
3985given <var>color</var>  argument, connected to that 'seed point'
3986will be replaced with the current <a href="command-line-options.html#fill" >-fill</a> color. </p>
3987
3988<p>Note that if the pixel at the 'seed point' does not itself match the given
3989<var>color</var> (according to <a href="command-line-options.html#fuzz" >-fuzz</a>), then no
3990action will be taken. </p>
3991
3992<p>This operator works more like the <a href="command-line-options.html#opaque" >-opaque</a> option, than
3993a more general flood fill that reads the matching color directly at the 'seed
3994point'. For this form of flood fill, look at <a href="command-line-options.html#draw" >-draw</a>  and
3995its 'color floodfill' drawing method.  </p>
3996
3997
3998<div style="margin: auto;">
3999  <h3 class="magick-header"><a id="flop"></a>-flop</h3>
4000</div>
4001
4002<p class="magick-description">create a <var>mirror image</var>.</p>
4003
4004<p>Reflect the scanlines in the horizontal direction, just like the image in
4005a vertical mirror. </p>
4006
4007
4008<div style="margin: auto;">
4009  <h3 class="magick-header"><a id="font"></a>-font <var>name</var></h3>
4010</div>
4011
4012<p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
4013
4014<p>To print a complete list of fonts, use the <a href="command-line-options.html#list">-list font</a>
4015option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
4016
4017<p>In addition to the fonts specified by the above pre-defined list, you can
4018also specify a font from a specific source.  For example <code>Arial.ttf</code>
4019is a TrueType font file, <code>ps:helvetica</code> is PostScript font, and
4020<code>x:fixed</code> is X11 font.</p>
4021
4022<p>For other settings that affect fonts, see the options <a
4023href="command-line-options.html#family">-family</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
4024href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
4025
4026
4027<div style="margin: auto;">
4028  <h3 class="magick-header"><a id="foreground"></a>-foreground <var>color</var></h3>
4029</div>
4030
4031<p class="magick-description">Define the foreground color for menus.", "display</p>
4032
4033<p>The color is specified using the format described under the <a
4034href="command-line-options.html#fill">-fill</a> option.</p>
4035
4036<p>The default foreground color is black.</p>
4037
4038<div style="margin: auto;">
4039  <h3 class="magick-header"><a id="format"></a>-format <var>type</var></h3>
4040</div>
4041
4042<p class="magick-description">the image format type.</p>
4043
4044<p>When used with the <code>mogrify</code> utility, this option converts any
4045image to the image <a href="formats.html">format</a> you specify.
4046For a list of image format types supported by ImageMagick, use <a
4047href="command-line-options.html#list">-list format</a>.</p>
4048
4049<p>By default the file is written to its original name. However, if the
4050filename extension matches a supported format, the extension is replaced with
4051the image format type specified with <a href="command-line-options.html#format">-format</a>. For
4052example, if you specify <var>tiff</var> as the format type and the
4053input image filename is <var>image.gif</var>, the output image
4054filename becomes <var>image.tiff</var>.</p>
4055
4056<div style="margin: auto;">
4057  <h3 class="magick-header"><a id="format_identify_"></a>-format <var>string</var></h3>
4058</div>
4059
4060<p class="magick-description">output formatted image characteristics.</p>
4061
4062<p>See <a href="escape.html">Format and Print Image
4063Properties</a> for an explanation on how to specify the argument to this
4064option.</p>
4065
4066<div style="margin: auto;">
4067  <h3 class="magick-header"><a id="frame"></a>-frame <var>geometry</var></h3>
4068</div>
4069
4070<p class="magick-description">Surround the image with a border or beveled frame.</p>
4071
4072<p>The color of the border is specified with the <a href="command-line-options.html#alpha-color"
4073>-alpha-color</a> command line option. </p>
4074
4075<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
4076height that is added to the dimensions of the image. If no offsets are given
4077in the <var>geometry</var> argument, then the border added is
4078a solid color.  Offsets <var>x</var> and <var>y</var>, if present, specify that
4079the width and height of the border is partitioned to form an outer bevel of
4080thickness <var>x</var> pixels and an inner bevel of thickness
4081<var>y</var> pixels. Negative offsets make no sense as frame arguments.
4082</p>
4083
4084<p>The <a href="command-line-options.html#frame">-frame</a> option is affected by the current <a
4085href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
4086'<code>Over</code>' composition method.  It generates an image of the appropriate
4087size with the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting, and then
4088draws the frame of four distinct colors close to the current <a
4089href="command-line-options.html#alpha-color">-alpha-color</a>.  The original image is then overlaid onto
4090center of this image.  This means that with the default compose method of
4091'<code>Over</code>' any transparent parts may be replaced by the current <a
4092href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
4093
4094<p>The image composition is not
4095affected by the <a href="command-line-options.html#gravity">-gravity</a> option.</p>
4096
4097
4098<div style="margin: auto;">
4099  <h3 class="magick-header"><a id="frame_import_"></a>-frame</h3>
4100</div>
4101
4102<p class="magick-description">include the X window frame in the imported image. </p>
4103<div style="margin: auto;">
4104  <h3 class="magick-header"><a id="function"></a>-function <var>function</var> <var>parameters</var></h3>
4105</div>
4106
4107<p class="magick-description">Apply a function to channel values.</p>
4108
4109<p>This operator performs calculations based on the given arguments to modify
4110each of the color values for each previously set <a
4111href="command-line-options.html#channel">-channel</a> in the image. See <a
4112href="command-line-options.html#evaluate">-evaluate</a> for details concerning how the results of the
4113calculations are handled.</p>
4114
4115<p>This is can be considered a multi-argument version of the <a
4116href="command-line-options.html#evaluate">-evaluate</a> operator. (Added in
4117ImageMagick 6.4.8−8.)</p>
4118
4119<p>Here,  <var>parameters</var> is a comma-separated list of
4120numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
4121
4122<pre>
4123Polynomial
4124Sinusoid
4125Arcsin
4126Arctan
4127</pre>
4128
4129<p>To print a complete list of <a href="command-line-options.html#function">-function</a> operators,
4130use <a href="command-line-options.html#list">-list function</a>. Descriptions follow.</p>
4131
4132<dl class="dl-horizontal">
4133  <dt>Polynomial</dt>
4134  <dd><p>The <code>Polynomial</code> function takes an arbitrary number of parameters,
4135these being the coefficients of a polynomial, in decreasing order of degree.
4136That is, entering</p>
4137
4138<pre>
4139-function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
4140</pre>
4141
4142<p>will invoke a polynomial function given by</p>
4143
4144<pre>
4145<var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> + ··· <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
4146</pre>
4147
4148<p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
4149
4150<p>The <code>Polynomial</code> function can be used in place of <code>Set</code>
4151(the <var>constant</var> polynomial) and <code>Add</code>, <code>Divide</code>,
4152<code>Multiply</code>, and <code>Subtract</code> (some <var>linear</var>
4153polynomials) of the <a href="command-line-options.html#evaluate">-evaluate</a> operator. The <a
4154href="command-line-options.html#level">-level</a> operator also affects channels linearly. Some
4155correspondences follow.</p>
4156
4157<table class="table table-condensed table-striped">
4158  <tr>
4159        <td>-evaluate Set <var>value</var> </td>
4160        <td>-function Polynomial <var>value</var></td>
4161        <td>(Constant functions; set <var>value</var>×100% gray when channels are RGB.)</td>
4162  </tr>
4163  <tr>
4164        <td>-evaluate Add <var>value</var> </td>
4165        <td>-function Polynomial 1,<var>value</var></td>
4166  </tr>
4167  <tr>
4168        <td>-evaluate Subtract <var>value</var> </td>
4169        <td>-function Polynomial 1,−<var>value</var></td>
4170  </tr>
4171  <tr>
4172        <td>-evaluate Multiply <var>value</var> </td>
4173        <td>-function Polynomial <var>value</var>,0</td>
4174  </tr>
4175  <tr>
4176        <td>+level  black% x white%</td>
4177        <td>-function Polynomial  A,B</td>
4178        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
4179  </tr>
4180</table>
4181
4182<p>The <code>Polynomial</code> function gives great versatility, since
4183polynomials can be used to fit any continuous curve to any degree of accuracy
4184desired.</p>
4185
4186</dd>
4187<dt>Sinusoid</dt>
4188<dd>
4189<p>The <code>Sinusoid</code> function can be used to vary the channel values
4190sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
4191values are given as one to four parameters, as follows,</p>
4192
4193<pre>
4194-function <code>Sinusoid</code> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
4195</pre>
4196
4197<p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
4198corresponds to 0 through <var>freq</var>×360 degrees.)
4199The result is that if a pixel's normalized channel value is originally
4200<b><var>u</var></b>, its resulting normalized value is given by </p>
4201
4202<pre>
4203<var>amp</var> * sin(2*π* (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
4204</pre>
4205
4206<p> For example, the following generates a curve that starts and ends at 0.9
4207(when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
4208.7−.2=.5 and .7+.2=.9. </p>
4209
4210<pre>
4211-function Sinusoid 3,-90,.2,.7
4212</pre>
4213
4214<p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
4215is 0.</p>
4216
4217<p>The <code>Sinusoid</code> function generalizes <code>Sin</code> and
4218<code>Cos</code> of the <a href="command-line-options.html#evaluate">-evaluate</a> operator by allowing
4219varying amplitude, phase and bias. The correspondence is as follows.</p>
4220
4221<table class="table table-condensed table-striped">
4222  <tr>
4223        <td>-evaluate Sin <var>freq</var> </td>
4224        <td>-function Sinusoid <var>freq</var>,0 </td>
4225  </tr>
4226  <tr>
4227        <td>-evaluate Cos <var>freq</var> </td>
4228        <td>-function Sinusoid <var>freq</var>,90 </td>
4229  </tr>
4230</table>
4231  </dd>
4232<dt>ArcSin</dt>
4233<dd>
4234<p>The <code>ArcSin</code> function generates the inverse curve of a Sinusoid,
4235and can be used to generate cylindrical distortion and displacement maps.
4236The curve can be adjusted relative to both the input values and output range
4237of values.</p>
4238
4239<pre>
4240-function <code>ArcSin</code> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4241</pre>
4242
4243<p>with all values given in terms of normalized color values (0.0 for black,
42441.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
4245for bout input (<var>width</var>), and output (<var>width</var>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
4246
4247<pre>
4248<var>range</var>/π * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4249</pre>
4250
4251</dd>
4252<dt>ArcTan</dt>
4253<dd>
4254<p>The <code>ArcTan</code> function generates a curve that smooth crosses from
4255limit values at infinities, though a center using the given slope value.
4256All these values can be adjusted via the arguments.</p>
4257
4258<pre>
4259-function <code>ArcTan</code> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4260</pre>
4261
4262<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
4263</p>
4264
4265<pre>
4266<var>range</var>/π * atan( <var>slope</var>*π * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4267</pre>
4268  </dd>
4269  </tr>
4270</dl>
4271
4272
4273
4274<div style="margin: auto;">
4275  <h3 class="magick-header"><a id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
4276</div>
4277
4278<p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
4279
4280<p>A number of algorithms search for a target color. By default the color must
4281be exact. Use this option to match colors that are close to the target color
4282in RGB space. For example, if you want to automagically trim the edges of an
4283image with <a href="command-line-options.html#trim">-trim</a> but the image was scanned and the target
4284background color may differ by a small amount. This option can account for
4285these differences.</p>
4286
4287<p>The <var>distance</var> can be in absolute intensity units or, by
4288appending <code>%</code> as a percentage of the maximum possible intensity (255,
428965535, or 4294967295).</p>
4290
4291<p>Use <a href="command-line-options.html#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
4292
4293
4294<div style="margin: auto;">
4295  <h3 class="magick-header"><a id="fx"></a>-fx <var>expression</var></h3>
4296</div>
4297
4298<p class="magick-description">apply a mathematical expression to an image or image channels.</p>
4299
4300<p>If the first character of <var>expression</var> is <code>@</code>,
4301the expression is read from a file titled by the remaining characters in the
4302string.</p>
4303
4304<p>See <a href="fx.html">FX,
4305The Special Effects Image Operator</a> for a detailed discussion of this
4306option.</p>
4307
4308
4309<div style="margin: auto;">
4310  <h3 class="magick-header"><a id="gamma"></a>-gamma <var>value</var></h3>
4311</div>
4312
4313<p class="magick-description">level of gamma correction.</p>
4314
4315<p>The same color image displayed on two different workstations may look
4316different due to differences in the display monitor. Use gamma correction to
4317adjust for this color difference.  Reasonable values extend from
4318<code>0.8</code> to <code>2.3</code>. Gamma less than 1.0 darkens the image and
4319gamma greater than 1.0 lightens it. Large adjustments to image gamma may
4320result in the loss of some image information if the pixel quantum size is only
4321eight bits (quantum range 0 to 255).</p>
4322
4323<p>Gamma adjusts the image's channel values pixel-by-pixel according to
4324a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
4325normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
4326same as taking the square root of the image.</p>
4327
4328<p>You can apply separate gamma values to the red, green, and blue channels of
4329the image with a gamma value list delimited with commas (e.g.,
4330<code>1.7,2.3,1.2</code>).</p>
4331
4332<p>Use <a href="command-line-options.html#gamma">+gamma <var>value</var></a> to set the
4333image gamma level without actually adjusting the image pixels. This option
4334is useful if the image is of a known gamma but not set as an image attribute
4335(e.g. PNG images).  Write the "file gamma" which is the reciprocal of the
4336display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
4337chunk, use</p>
4338
4339<pre>
4340convert input.png +gamma .45455 output.png
4341</pre>
4342
4343<p>(0.45455 is 1/2.2)</p>
4344
4345<p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
4346
4347<div style="margin: auto;">
4348  <h3 class="magick-header"><a id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
4349</div>
4350
4351<p class="magick-description">Blur the image with a Gaussian operator.</p>
4352
4353<p>Convolve the image with a Gaussian or normal distribution using the given
4354<var >Sigma</var> value.  The formula is:</p>
4355
4356<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/> </p>
4357
4358<p>The <var >Sigma</var> value is the important argument, and
4359determines the actual amount of blurring that will take place. </p>
4360
4361<p>The <var >Radius</var> is only used to determine the size of the
4362array which will hold the calculated Gaussian distribution. It should be an
4363integer.  If not given, or set to zero, IM will calculate the largest possible
4364radius that will provide meaningful results for the Gaussian distribution.
4365</p>
4366
4367<p>The larger the <var >Radius</var> the radius the slower the
4368operation is. However too small a <var >Radius</var>, and sever
4369aliasing effects may result.  As a guideline, <var >Radius</var>
4370should be at least twice the <var >Sigma</var> value, though three
4371times will produce a more accurate result. </p>
4372
4373<p>This differs from the faster <a href="command-line-options.html#blur">-blur</a> operator in that a
4374full 2-dimensional convolution is used to generate the weighted average of the
4375neighboring pixels. </p>
4376
4377<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
4378pixels which are outside the image proper are blurred into the final result.
4379</p>
4380
4381
4382<div style="margin: auto;">
4383  <h3 class="magick-header"><a id="geometry"></a>-geometry <var>geometry</var></h3>
4384</div>
4385
4386<p class="magick-description">Set the preferred size and location of the image.</p>
4387
4388<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4389
4390<div style="margin: auto;">
4391  <h3 class="magick-header"><a id="gravity"></a>-gravity <var>type</var></h3>
4392</div>
4393
4394<p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
4395
4396<p>Choices include: <code>NorthWest</code>, <code>North</code>,
4397<code>NorthEast</code>, <code>West</code>, <code>Center</code>, <code>East</code>,
4398<code>SouthWest</code>, <code>South</code>, <code>SouthEast</code>.  Use <a
4399href="command-line-options.html#list">-list gravity</a> to get a complete list of <a
4400href="command-line-options.html#gravity">-gravity</a> settings available in your ImageMagick
4401installation.</p>
4402
4403<p>The direction you choose specifies where to position text or subimages. For
4404example, a gravity of <code>Center</code> forces the text to be centered within
4405the image. By default, the image gravity is <code>undefined</code>. See <a
4406href="command-line-options.html#draw">-draw</a> for more details about graphic primitives.  Only the
4407text primitive of <a href="command-line-options.html#draw">-draw</a> is affected by the <a
4408href="command-line-options.html#gravity">-gravity</a> option.</p>
4409
4410<p>The <a href="command-line-options.html#gravity">-gravity</a> option is also used in concert with the
4411<a href="command-line-options.html#geometry">-geometry</a> setting and other settings or options that
4412take <var>geometry</var> as an argument, such as the <a
4413href="command-line-options.html#crop">-crop</a> option. </p>
4414
4415<p>If a <a href="command-line-options.html#gravity">-gravity</a> setting occurs before another option
4416or setting having a <var>geometry</var> argument that specifies an
4417offset, the offset is usually applied to the point within the image suggested
4418by the <a href="command-line-options.html#gravity">-gravity</a> argument.  Thus, in the following
4419command, for example, suppose the file <code>image.png</code> has dimensions
4420200x100. The offset specified by the argument to <a href="command-line-options.html#region">-region</a>
4421is (−40,+20). The argument to <a href="command-line-options.html#gravity">-gravity</a> is
4422<code>Center</code>, which suggests the midpoint of the image, at the point
4423(100,50). The offset (−40,20) is applied to that point, giving
4424(100−40,50+20)=(60,70), so the specified 10x10 region is located at
4425that point. (In addition, the <a href="command-line-options.html#gravity">-gravity</a> affects the
4426region itself, which is <var>centered</var> at the pixel
4427coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
4428
4429<pre>
4430convert image.png -gravity Center -region 10x10-40+20 \ 
4431  -negate output.png
4432</pre>
4433
4434<p>When used as an option to <a href="composite.html">composite</a>, <a
4435href="command-line-options.html#gravity">-gravity</a> gives the direction that the image gravitates
4436within the composite.</p>
4437
4438<p>When used as an option to <a href="montage.html">montage</a>, <a
4439href="command-line-options.html#gravity">-gravity</a> gives the direction that an image gravitates
4440within a tile. The default gravity is <code>Center</code> for this purpose.</p>
4441
4442
4443<div style="margin: auto;">
4444  <h3 class="magick-header"><a id="grayscale"></a>-grayscale <var>method</var></h3>
4445</div>
4446
4447<p class="magick-description">convert image to grayscale.</p>
4448
4449<p>This will use one of the <a href="command-line-options.html#intensity" >-intensity</a> methods to
4450convert the given image into a linear-grayscale image. </p>
4451
4452<p>For example, to convert an image to (linear) Rec709Luminance grayscale,  type:</p>
4453
4454<pre>
4455convert in.png -grayscale Rec709Luminance out.png
4456</pre>
4457
4458<p>which is equivalent to:</p>
4459
4460<pre>
4461convert in.png -colorspace gray out.png
4462</pre>
4463
4464<p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale,  type:</p>
4465
4466<pre>
4467convert in.png -grayscale Rec709Luma out.png
4468</pre>
4469
4470<p>which is equivalent to:</p>
4471
4472<pre>
4473convert in.png -set colorspace RGB -colorspace gray out.png
4474</pre>
4475
4476<p>Note that a 'colorspace' intensity method will produce the same result
4477regardless of the current colorpsace of the image. But a 'mathematical'
4478intensity method will depend on the current colorspace the image is currently
4479using. </p>
4480
4481<p>While this operation uses an <a href="command-line-options.html#intensity" >-intensity</a> method, 
4482it does not use or set the <a href="command-line-options.html#intensity" >-intensity</a> setting, so
4483will not effect other operations that may use that setting.</p>
4484
4485
4486<div style="margin: auto;">
4487  <h3 class="magick-header"><a id="green-primary"></a>-green-primary <var>x,y</var></h3>
4488</div>
4489
4490<p class="magick-description">green chromaticity primary point.</p>
4491
4492
4493<div style="margin: auto;">
4494  <h3 class="magick-header"><a id="hald-clut"></a>-hald-clut</h3>
4495</div>
4496
4497<p class="magick-description">apply a Hald color lookup table to the image.</p>
4498
4499<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
4500dimensions.  Create it with the <code>HALD:</code> prefix (e.g. HALD:8).  You
4501can apply any color transformation to the Hald image and then use this option
4502to apply the transform to the image. </p>
4503
4504<pre>
4505convert image.png hald.png -hald-clut transform.png
4506</pre>
4507
4508<p>This option provides a convenient method for you to use Gimp or Photoshop
4509to make color corrections to the Hald CLUT image and subsequently apply them
4510to multiple images using an ImageMagick script. </p>
4511
4512<p>Note that the representation is only of the normal RGB color space and that
4513the whole color value triplet is used for the interpolated lookup of the
4514represented Hald color cube image.  Because of this the operation is not <a
4515href="command-line-options.html#channel" >-channel</a> setting effected, nor can it adjust or modify an
4516images transparency or alpha/matte channel.</p>
4517
4518<p>See also <a href="command-line-options.html#clut" >-clut</a> which provides color value replacement
4519of the individual color channels, usually involving a simpler grayscale
4520image. E.g:  grayscale to color replacement, or modification by a histogram
4521mapping. </p>
4522
4523
4524<div style="margin: auto;">
4525  <h3 class="magick-header"><a id="help"></a>-help</h3>
4526</div>
4527
4528<p class="magick-description">print usage instructions.</p>
4529
4530<div style="margin: auto;">
4531  <h3 class="magick-header"><a id="highlight-color"></a>-highlight-color <var>color</var></h3>
4532</div>
4533
4534<p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
4535
4536<div style="margin: auto;">
4537  <h3 class="magick-header"><a id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
4538</div>
4539
4540<p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
4541
4542<p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
4543
4544<p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
4545
4546<p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
4547
4548<p>Use <code><a href="command-line-options.html#background" >-background</a></code> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
4549
4550<p>Use <code><a href="command-line-options.html#fill" >-fill</a></code> to specify the color of the lines. The default is black.</p>
4551
4552<p>Use <code><a href="command-line-options.html#stroke" >-stroke</a></code> and <code><a href="command-line-options.html#strokewidth" >-strokewidth</a></code> to specify the thickness of the lines. The default is black and no strokewidth.</p>
4553
4554<p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
4555
4556<p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
4557
4558<div style="margin: auto;">
4559  <h3 class="magick-header"><a id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
4560</div>
4561
4562<p class="magick-description">specify the icon geometry.</p>
4563
4564<p>Offsets, if present in the geometry specification, are handled in the same
4565manner as the <a href="command-line-options.html#geometry">-geometry</a> option, using X11 style to
4566handle negative offsets.</p>
4567
4568<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4569
4570<div style="margin: auto;">
4571  <h3 class="magick-header"><a id="iconic"></a>-iconic</h3>
4572</div>
4573
4574<p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
4575
4576<div style="margin: auto;">
4577  <h3 class="magick-header"><a id="identify"></a>-identify</h3>
4578</div>
4579
4580<p class="magick-description">identify the format and characteristics of the image.</p>
4581
4582<p>This information is printed: image scene number; image name; image size;
4583the image class (<var>DirectClass</var> or <var>PseudoClass</var>); the total number of unique colors; and the
4584number of seconds to read and transform the image. Refer to <a href="miff.html">MIFF</a> for
4585a description of the image class.</p>
4586
4587<p>If <a href="command-line-options.html#colors">-colors</a> is also specified, the total unique colors
4588in the image and color reduction error values are printed. Refer to <a
4589href="quantize.html">color
4590reduction algorithm</a> for a description of these values.</p>
4591
4592<p>If <a href="command-line-options.html#verbose">-verbose</a> precedes this option, copious
4593amounts of image properties are displayed including image statistics, profiles,
4594image histogram, and others.</p>
4595
4596<div style="margin: auto;">
4597  <h3 class="magick-header"><a id="ift"></a>-ift</h3>
4598</div>
4599
4600<p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
4601
4602<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
4603users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
4604images from the frequency domain to a single image in the normal or spatial
4605domain. See for example, <a
4606href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
4607<a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
4608<a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
4609
4610<p>For example, depending upon the image format used to store the result of
4611the <a href="command-line-options.html#fft">-fft</a>, one would use either</p>
4612
4613<pre>
4614convert fft_image.miff -ift fft_image_ift.png
4615</pre>
4616
4617<p>or</p>
4618
4619<pre>
4620convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
4621</pre>
4622
4623<p>The resulting image may need to be cropped due to padding introduced when
4624the original image, prior to the <a href="command-line-options.html#fft">-fft</a> or <a
4625href="command-line-options.html#fft">+fft</a>, was not square or even dimensioned. Any padding is at
4626the right and/or bottom sides of the image.</p>
4627
4628<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
4629use <a href="command-line-options.html#ift">-ift</a>.</p>
4630
4631<p>Use <a href="command-line-options.html#ift">+ift</a> (with HDRI enabled) to transform a pair of real
4632and imaginary images from the frequency domain to a single image in the normal
4633(spatial) domain.</p>
4634
4635<p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
4636
4637<div style="margin: auto;">
4638  <h3 class="magick-header"><a id="immutable"></a>-immutable</h3>
4639</div>
4640
4641<p class="magick-description">make image immutable.</p>
4642
4643<div style="margin: auto;">
4644  <h3 class="magick-header"><a id="implode"></a>-implode <var>factor</var></h3>
4645</div>
4646
4647<p class="magick-description">implode image pixels about the center.</p>
4648
4649<div style="margin: auto;">
4650  <h3 class="magick-header"><a id="insert"></a>-insert <var>index</var></h3>
4651</div>
4652
4653<p class="magick-description">insert the last image into the image sequence.</p>
4654
4655<p>This option takes last image in the current image sequence and inserts it
4656at the given index. If a negative index is used, the insert position is
4657calculated before the last image is removed from the sequence. As such
4658<code>-insert -1</code> will result in no change to the image sequence.</p>
4659
4660<p>The <code>+insert</code> option is equivalent to <code>-insert -1</code>. In
4661other words, insert the last image, at the end of the current image sequence.
4662Consequently this has no effect on the image sequence order.</p>
4663
4664<div style="margin: auto;">
4665  <h3 class="magick-header"><a id="intensity"></a>-intensity <var>method</var></h3>
4666</div>
4667
4668<p class="magick-description">method to generate intensity value from pixel.</p>
4669
4670<p>ImageMagick provides a number of methods used in situations where an
4671operator needs to determine a single grayscale value for some purpose, from
4672an image with red, green, and blue pixel components. Typically the linear
4673<code>Rec709Luminance</code> formula is used, which is the same formula used when 
4674converting images to <code>-colorspace gray</code>. </p>
4675
4676<p>The following formulas are currently provided, and will first convert
4677the pixel values to linear-RGB or non-linear sRGB colorspace before
4678being applied to calculate the final greyscale value. </p>
4679
4680<dl class="dl-horizontal">
4681<dt>Rec601Luma</dt><dd>      0.298839R' + 0.586811G'+ 0.114350B'</dd>
4682<dt>Rec601Luminance</dt><dd> 0.298839R + 0.586811G + 0.114350B</dd>
4683<dt>Rec709Luma</dt><dd>      0.212656R' + 0.715158G' + 0.072186B'</dd>
4684<dt>Rec709Luminance</dt><dd> 0.212656R + 0.715158G + 0.072186B</dd>
4685<dt>Brightness</dt><dd>      max(R', G', B')</dd>
4686<dt>Lightness</dt><dd>       (min(R', G', B') + max(R', G', B')) / 2.0</dd>
4687</dl>
4688
4689<p>Note that the above R,G,B values is the image's linear-RGB values, while
4690R',G',B' are sRGB non-linear values. </p>
4691
4692<p>These intensity methods are mathematical in nature and will use the
4693current value in the images respective R,G,B channel regardless of
4694what that is, or what colorspace the image is currently using.</p>
4695
4696<dl class="dl-horizontal">
4697<dt>Average</dt><dd>(R + G + B) / 3.0</dd>
4698<dt>MS</dt><dd>(R^2 + G^2 + B^2) / 3.0</dd>
4699<dt>RMS</dt><dd>sqrt( (R^2 + G^2 + B^2) / 3.0 )</dd>
4700</dl>
4701
4702<p>These methods are often used for other purposes, such as generating a
4703grayscale difference image between two color images (using <a href="command-line-options.html#compose"
4704>-compose</a> '<code>Difference</code>' composition. </p>
4705
4706<p> For example The 'MS' (Mean Squared) setting is good for minimizing color
4707error comparisions.  While...  The method 'RMS' (Root Mean Squared) for
4708example is appropriate for calculating color vector distance, from a color
4709difference image.  This is equivalent to the color only component of the <a
4710href="command-line-options.html#fuzz" >-fuzz</a> factor color compare setting.  </p>
4711
4712<p>See also <a href="command-line-options.html#grayscale" >-grayscale</a> which applies one of the above
4713grayscaling formula directly to an image without setting the <a
4714href="command-line-options.html#intensity" >-intensity</a> setting.</p>
4715
4716<p>The <a href="command-line-options.html#colorspace" >-colorspace gray</a> image conversion also uses
4717the current intensity setting, but will always convert the image to the
4718appropriate sRGB or linear-RGB colorspace before appling the above
4719function.</p>
4720
4721<p>To print a complete list of possible pixel intensity setting methods, use <a href="command-line-options.html#list">-list intensity</a>.</p>
4722
4723<p>Operators affected by the <a href="command-line-options.html#intensity" >-intensity</a> setting include:</p>
4724
4725<pre>
4726-adaptive-blur
4727-adaptive-sharpen
4728-black-threshold
4729-clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
4730-colors for gray colorspace
4731-compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
4732-contrast-stretch
4733-distort {ErodeIntensity, DilateIntensity}
4734-normalize
4735-random-threshold
4736-selective-blur
4737-shade
4738-threshold
4739-tint
4740-white-threshold
4741</pre>
4742
4743<div style="margin: auto;">
4744  <h3 class="magick-header"><a id="intent"></a>-intent <var>type</var></h3>
4745</div>
4746
4747<p class="magick-description">use this type of rendering intent when managing the image color.</p>
4748
4749<p>Use this option to affect the color management operation of an image (see
4750<a href="command-line-options.html#profile">-profile</a>).  Choose from these intents: <code>Absolute,
4751Perceptual, Relative, Saturation</code>.</p>
4752
4753<p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
4754
4755<p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
4756
4757<div style="margin: auto;">
4758  <h3 class="magick-header"><a id="interlace"></a>-interlace <var>type</var></h3>
4759</div>
4760
4761<p class="magick-description">the type of interlacing scheme.</p>
4762
4763<p>Choose from:</p>
4764
4765<pre>
4766none
4767line
4768plane
4769partition
4770JPEG
4771GIF
4772PNG
4773</pre>
4774
4775<p>This option is used to specify the type of interlacing scheme for raw image
4776formats such as <code>RGB</code> or <code>YUV</code>.</p>
4777
4778<p><code>None</code> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
4779
4780<p><code>Line</code> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
4781
4782<p><code>Plane</code> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
4783
4784<p><code>Partition</code> is like plane except the different planes are saved to
4785individual files (e.g. image.R, image.G, and image.B).</p>
4786
4787<p>Use <code>Line</code> or <code>Plane</code> to create an <code>interlaced
4788PNG</code> or <code>GIF</code> or <code>progressive JPEG</code> image.</p>
4789
4790<p>To print a complete list of interlacing schemes, use <a href="command-line-options.html#list">-list
4791interlace</a>.</p>
4792
4793<div style="margin: auto;">
4794  <h3 class="magick-header"><a id="interpolate"></a>-interpolate <var>type</var></h3>
4795</div>
4796
4797<p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
4798
4799<p>When looking up the color of a pixel using a non-integer floating point
4800value, you typically fall in between the pixel colors defined by the source
4801image. This setting determines how the color is determined from the colors of
4802the pixels surrounding that point.  That is how to determine the color of a
4803point that falls between two, or even four different colored pixels. </p>
4804
4805<dl class="dl-horizontal">
4806  <dt>integer</dt>
4807  <dd>The color of the top-left pixel (floor function)</dd>
4808  <dt>nearest-neighbor</dt>
4809  <dd>The nearest pixel to the lookup point (rounded function)</dd>
4810  <dt>average</dt>
4811  <dd>The average color of the surrounding four pixels</dd>
4812  <dt>bilinear</dt>
4813  <dd>A double linear interpolation of pixels (the default)</dd>
4814  <dt>mesh</dt>
4815  <dd>Divide area into two flat triangular interpolations</dd>
4816  <dt>bicubic</dt>
4817  <dd>Fitted bicubic-spines of surrounding 16 pixels</dd>
4818  <dt>spline</dt>
4819  <dd>Direct spline curves (colors are blurred)</dd>
4820  <dt>filter</dt>
4821  <dd>Use resize <a href="command-line-options.html#filter">-filter</a> settings</dd>
4822</dl>
4823
4824<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
4825>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, <a href="command-line-options.html#transform"
4826>-transform</a> and <a href="command-line-options.html#fx" >-fx</a>. </p>
4827
4828<p>To print a complete list of interpolation methods, use <a href="command-line-options.html#list">-list interpolate</a>.</p>
4829
4830<p>See also <a href="command-line-options.html#virtual-pixel" >-virtual-pixel</a>, for control of the
4831lookup for positions outside the boundaries of the image. </p>
4832
4833
4834<div style="margin: auto;">
4835  <h3 class="magick-header"><a id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
4836</div>
4837
4838<p class="magick-description">the space between two text lines.</p>
4839
4840<div style="margin: auto;">
4841  <h3 class="magick-header"><a id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
4842</div>
4843
4844<p class="magick-description">the space between two words.</p>
4845
4846<div style="margin: auto;">
4847  <h3 class="magick-header"><a id="kerning"></a>-kerning <var>value</var></h3>
4848</div>
4849
4850<p class="magick-description">the space between two letters.</p>
4851
4852<div style="margin: auto;">
4853  <h3 class="magick-header"><a id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
4854</div>
4855
4856<p class="magick-description">edge preserving noise reduction filter.</p>
4857
4858<p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
4859
4860
4861<div style="margin: auto;">
4862  <h3 class="magick-header"><a id="label"></a>-label <var>name</var></h3>
4863</div>
4864
4865<p class="magick-description">assign a label to an image.</p>
4866
4867<p>Use this option to assign a specific label to the image, as it is read in
4868or created.  You can use the <a href="command-line-options.html#set" >-set</a> operation to re-assign
4869a the labels of images already read in.  Image formats such as TIFF, PNG,
4870MIFF, supports saving the label information with the image.</p>
4871
4872<p>When saving an image to a <var>PostScript</var> file, any label
4873assigned to an image is used as a header string to print above the postscript
4874image. </p>
4875
4876<p>You can include the image filename, type, width, height, or other image
4877attribute by embedding special format character.  See <a href="escape.html">Format and Print Image
4878Properties</a> for details of the percent escape codes.</p>
4879
4880<p>For example,</p>
4881
4882<pre>
4883-label "%m:%f %wx%h"  bird.miff
4884</pre>
4885
4886<p>assigns an image label of <code>MIFF:bird.miff 512x480</code> to the
4887"<code>bird.miff</code>" image and whose width is 512 and height is 480, as it
4888is read in.  If a  <a href="command-line-options.html#label">+label</a> option was used instead, any
4889existing label present in the image would be used.  You can remove all labels
4890from an image by assigning the empty string. </p>
4891
4892<p>A label is not drawn on the image, but is embedded in the image datastream
4893via <var>Label</var> tag or similar mechanism. If you want the label to be
4894visible on the image itself, use the <a href="command-line-options.html#draw">-draw</a> option, or
4895during the final processing in the creation of an image montage.</p>
4896
4897<p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
4898remaining characters in the string. Labels in a file are literal, no embedded
4899formatting characters are recognized.</p>
4900
4901
4902<div style="margin: auto;">
4903  <h3 class="magick-header"><a id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
4904</div>
4905
4906<p class="magick-description">perform local adaptive threshold.</p>
4907
4908<p>Adaptively threshold each pixel based on the value of pixels in a
4909surrounding window.  If the current pixel is lighter than this average plus
4910the optional <code>offset</code>, then it is made white, otherwise it is made
4911black.  Small variations in pixel values such as found in scanned documents
4912can be ignored if offset is positive. A negative offset will make it more
4913sensitive to those small variations. </p>
4914
4915<p>This is commonly used to threshold images with an uneven background.  It is
4916based on the assumption that average color of the small window is the
4917the local background color, from which to separate the foreground color. </p>
4918
4919
4920<div style="margin: auto;">
4921  <h3 class="magick-header"><a id="layers"></a>-layers <var>method</var></h3>
4922</div>
4923
4924<p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
4925
4926<p>Perform various image operation methods to a ordered sequence of images
4927which may represent either a set of overlaid 'image layers', a GIF disposal
4928animation, or a fully-'coalesced' animation sequence. </p>
4929
4930<table class="table table-condensed table-striped">
4931  <tbody>
4932  <tr>
4933    <th style="width: 8%">Method</th>
4934    <th>Description</th>
4935  </tr>
4936
4937  <tr>
4938    <td>compare-any</td>
4939    <td>Crop the second and later frames to the smallest rectangle
4940        that contains all the differences between the two images.  No GIF <a
4941        href="command-line-options.html#dispose" >-dispose</a> methods are taken into account. </td>
4942  </tr>
4943
4944  <tr><td></td><td>This exactly the same as the <a href="command-line-options.html#deconstruct"
4945        >-deconstruct</a> operator, and does not preserve animations normal
4946        working, especially when animation used layer disposal methods such as
4947        '<code>Previous</code>' or '<code>Background</code>'. </td>
4948  </tr>
4949
4950  <tr>
4951    <td>compare-clear</td>
4952    <td>As '<code>compare-any</code>' but crop to the bounds of any
4953       opaque pixels which become transparent in the second frame. That is the
4954       smallest image needed to mask or erase pixels for the next frame. </td>
4955  </tr>
4956
4957  <tr>
4958    <td>compare-overlay</td>
4959    <td>As '<code>compare-any</code>' but crop to pixels that add
4960       extra color to the next image, as a result of overlaying color pixels.
4961       That is the smallest single overlaid image to add or change colors. </td>
4962   </tr>
4963
4964   <tr><td></td><td>This can be used with the <a href="command-line-options.html#compose" >-compose</a> alpha
4965       composition method '<code>change-mask</code>', to reduce the image to
4966       just the pixels that need to be overlaid. </td>
4967   </tr>
4968
4969  <tr>
4970    <td>coalesce</td>
4971    <td>Equivalent to a call to the <a href="command-line-options.html#coalesce"
4972        >-coalesce</a> operator.  Apply the layer disposal methods set in the
4973        current image sequence to form a fully defined animation sequence, as
4974        it should be displayed.  Effectively converting a GIF animation into a
4975        'film strip'-like animation.  </td>
4976  </tr>
4977
4978  <tr>
4979    <td>composite</td>
4980    <td>Alpha Composition of two image lists, separated by a
4981        "<code>null:</code>" image, with the destination image list first, and
4982        the source images last.  An image from each list are composited
4983        together until one list is finished. The separator image and source
4984        image lists are removed. </td>
4985  </tr>
4986
4987
4988  <tr><td></td>
4989    <td>The <a href="command-line-options.html#geometry" >-geometry</a> offset is adjusted according
4990        to <a href="command-line-options.html#gravity" >-gravity</a> in accordance of the virtual
4991        canvas size of the first image in each list. Unlike a normal <a
4992        href="command-line-options.html#composite" >-composite</a> operation, the canvas offset is also
4993        added to the final composite positioning of each image. </td> </tr>
4994
4995  <tr><td></td>
4996    <td>If one of the image lists only contains one image, that image is
4997        applied to all the images in the other image list, regardless of which
4998        list it is. In this case it is the image meta-data of the list which
4999        preserved.  </td>
5000  </tr>
5001
5002
5003  <tr>
5004    <td>dispose</td>
5005    <td>This like '<code>coalesce</code>' but shows the look of
5006        the animation after the layer disposal method has been applied, before
5007        the next sub-frame image is overlaid. That is the 'dispose' image that
5008        results from the application of the GIF <a href="command-line-options.html#dispose"
5009        >-dispose</a> method.  This allows you to check what
5010        is going wrong with a particular animation you may be developing.
5011        </td>
5012  </tr>
5013
5014  <tr>
5015    <td>flatten</td>
5016    <td>Create a canvas the size of the first images virtual
5017        canvas using the current <a href="command-line-options.html#background" >-background</a> color,
5018        and <a href="command-line-options.html#compose" >-compose</a> each image in turn onto that
5019        canvas.  Images falling outside that canvas is clipped. Final
5020        image will have a zero virtual canvas offset. </td>
5021  </tr>
5022
5023  <tr><td></td>
5024    <td>This usually used as one of the final 'image layering' operations
5025        overlaying all the prepared image layers into a final image. </td>
5026  </tr>
5027
5028  <tr><td></td>
5029    <td>For a single image this method can also be used to fillout a virtual
5030        canvas with real pixels, or to underlay an opaque color to remove
5031        transparency from an image.</td>
5032  </tr>
5033
5034
5035  <tr>
5036    <td>merge</td>
5037    <td>As 'flatten' method but merging all the given image
5038        layers to create a new layer image just large enough to hold all the
5039        image without clipping or extra space. The new images virtual offset
5040        will preserve the position of the new layer, even if this offset is
5041        negative.  The virtual canvas size of the first image is preserved.
5042        </td>
5043  </tr>
5044
5045  <tr><td></td><td>Caution is advised when handling image layers with
5046        negative offsets as few image file formats handle them correctly.
5047        Following this operation method with <a href="command-line-options.html#repage" >+repage</a>
5048        will remove the layer offset, and create an image in which all the
5049        overlaid image positions relative to each other is preserved, though
5050        not necessarily exactly where you specified them.
5051        </td>
5052  </tr>
5053
5054  <tr><td></td><td>See also 'trim-bounds' below which is closely related but
5055        without  doing the'flatten' to merge the images together. </td>
5056  </tr>
5057
5058  <tr>
5059    <td>mosaic</td>
5060    <td>As 'flatten' method but expanding the initial canvas size
5061        of the first image in a positive direction only so as to hold all the
5062        image layers.  However as a virtual canvas is 'locked' to the origin,
5063        by its own definition, image layers with a negative offsets will still
5064        become clipped by the top and left edges. See 'merge' or 'trim-bounds'
5065        if this could be a problem. </td>
5066
5067  </tr>
5068
5069  <tr><td></td><td>This method is commonly used to layout individual image
5070        using various offset but without knowing the final canvas size. The
5071        resulting image will, like 'flatten' not have any virtual offset, so
5072        can be saved to any image file format. </td>
5073  </tr>
5074
5075
5076  <tr>
5077    <td>optimize</td>
5078    <td>Optimize a coalesced animation, into GIF animation using
5079        a number of general techniques.  This currently a short cut to
5080        apply both the '<code>optimize-frame</code>', and
5081        '<code>optimize-transparency</code>' methods but may be expanded to
5082        include other optimization methods as they are developed. </td>
5083  </tr>
5084
5085  <tr>
5086    <td>optimize-frame</td>
5087    <td>Optimize a coalesced animation, into GIF animation by
5088        reducing the number of pixels per frame as much as possible by
5089        attempting to pick the best layer disposal method to use, while ensuring
5090        the result will continue to animate properly. </td>
5091  </tr>
5092
5093  <tr><td></td><td> There is no guarantee that the best optimization is found.
5094        But then no reasonably fast GIF optimization algorithm can do this.
5095        However this does seem to do better than most other GIF frame
5096        optimizers seen. </td>
5097  </tr>
5098
5099  <tr>
5100    <td>optimize-plus</td>
5101    <td>As '<code>optimize-frame</code>' but attempt to improve the
5102        overall optimization by adding extra frames to the animation, without
5103        changing the final look or timing of the animation.  The frames are
5104        added to attempt to separate the clearing of pixels from the
5105        overlaying of new additional pixels from one animation frame to the
5106        next.  If this does not improve the optimization (for the next frame
5107        only), it will fall back to the results of the previous normal
5108        '<code>optimize-frame</code>' technique. </td>
5109  </tr>
5110
5111  <tr><td></td><td>There is the possibility that the change in the disposal
5112        style will result in a worsening in the optimization of later frames,
5113        though this is unlikely. In other words there no guarantee that it is
5114        better than the normal '<code>optimize-frame</code>' technique. For some
5115        animations however you can get a vast improvement in the final
5116        animation size. </td>
5117  </tr>
5118
5119  <tr>
5120    <td>optimize-transparency</td>
5121    <td>Given a GIF animation, replace any pixel in the sub-frame
5122        overlay images with transparency, if it does not change the resulting
5123        animation by more than the current <a href="command-line-options.html#fuzz" >-fuzz</a> factor.
5124        </td>
5125  </tr>
5126
5127  <tr><td></td><td>This should allow a existing frame optimized GIF animation
5128        to compress into a smaller file size due to larger areas of one
5129        (transparent) color rather than a pattern of multiple colors repeating
5130        the current disposed image of the last frame. </td>
5131  </tr>
5132
5133  <tr>
5134    <td>remove-dups</td>
5135    <td>Remove (and merge time delays) of duplicate consecutive
5136        images, so as to simplify layer overlays of coalesced animations.
5137        </td>
5138  </tr>
5139
5140   <tr><td></td><td>Usually this a result of using a constant time delay
5141        across the whole animation, or after a larger animation was split into
5142        smaller sub-animations.  The duplicate frames could also have been
5143        used as part of some frame optimization methods. </td>
5144  </tr>
5145
5146  <tr>
5147    <td>remove-zero</td>
5148    <td>Remove any image with a zero time delay, unless ALL the
5149        images have a zero time delay (and is not a proper timed animation, a
5150        warning is then issued). </td>
5151  </tr>
5152
5153  <tr><td></td><td>In a GIF animation, such images are usually frames which
5154        provide partial intermediary updates between the frames that are
5155        actually displayed to users.  These frames are usually added for
5156        improved frame optimization in GIF animations. </td>
5157  </tr>
5158
5159  <tr>
5160    <td>trim-bounds</td>
5161    <td>Find the bounds of all the images in the current
5162        image sequence, then adjust the offsets so all images are contained on
5163        a minimal positive canvas. None of the image data is modified or
5164        merged, only the individual image virtual canvas size and offset.
5165        All the images is given the same canvas size, and and will have
5166        a positive offset, but will remain in the same position relative to
5167        each other. As a result of the minimal canvas size at least one image
5168        will touch every edge of that canvas.  The image data touching those
5169        edges however may be transparent.  </td>
5170  </tr>
5171
5172  <tr><td></td><td>The result is much like if you used 'merge' followed by a
5173        <a href="command-line-options.html#repage" >+repage</a> option, except that all the images
5174        have been kept separate.  If 'flatten' is used after using
5175        'trim-bounds' you will get the same result.  </td>
5176  </tr>
5177
5178  </tbody>
5179</table>
5180
5181<p>To print a complete list of layer types, use <a href="command-line-options.html#list">-list layers</a>.</p>
5182
5183<p>The operators <a href="command-line-options.html#coalesce" >-coalesce</a>, <a href="command-line-options.html#deconstruct"
5184>-deconstruct</a>, <a href="command-line-options.html#flatten" >-flatten</a>, and <a href="command-line-options.html#mosaic"
5185>-mosaic</a> are only aliases for the above methods and may be depreciated in
5186the future.  Also see  <a href="command-line-options.html#page" >-page</a>,  <a href="command-line-options.html#repage"
5187>-repage</a> operators, the <a href="command-line-options.html#compose" >-compose</a> setting, and the
5188GIF <a href="command-line-options.html#dispose" >-dispose</a> and  <a href="command-line-options.html#delay" >-delay</a>
5189settings. </p>
5190
5191
5192<div style="margin: auto;">
5193  <h3 class="magick-header"><a id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
5194</div>
5195
5196<p class="magick-description">adjust the level of image channels.</p>
5197
5198<p>Given one, two or three values delimited with commas: black-point,
5199white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
5200white points range from 0 to <var>QuantumRange</var>, or from 0 to
5201100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
5202If a <code>%</code> sign is present anywhere in the string, both black and white
5203points are percentages of the full color range.  Gamma will do a <a
5204href="command-line-options.html#gamma">-gamma</a> adjustment of the values.  If it is omitted, the
5205default of 1.0 (no gamma correction) is assumed.</p>
5206
5207<p>In normal usage (<code>-level</code>) the image values are stretched so that
5208the given '<code>black_point</code>' value in the original image is set to zero
5209(or black), while the given '<code>white_point</code>' value is set to <var>QuantumRange</var> (or white).  This provides you with direct
5210contrast adjustments to the image.  The '<code>gamma</code>' of the resulting
5211image will then be adjusted. </p>
5212
5213<p>From ImageMagick v6.4.1-9 using the plus form of the operator
5214(<code>+level</code>) or adding the special '!' flag anywhere in the argument
5215list, will cause the operator to do the reverse of the level adjustment.  That
5216is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
5217in the original image, is adjusted to the given level values, allowing you to
5218de-contrast, or compress the channel values within the image. The
5219'<code>gamma</code>' is adjusted before the level adjustment to de-contrast the
5220image is made. </p>
5221
5222<p>Only the channels defined by the current <a href="command-line-options.html#channel">-channel</a>
5223setting are adjusted (defaults to RGB color channels only), allowing you to
5224limit the effect of this operator. </p>
5225
5226<p>Please note that the transparency channel is treated as 'matte'
5227values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5228
5229
5230<div style="margin: auto;">
5231  <h3 class="magick-header"><a id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
5232</div>
5233
5234<p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
5235
5236<p>This function is exactly like <a href="command-line-options.html#level">-level</a>, except that the
5237value value for each color channel is determined by the
5238'<code>black_color</code>' and '<code>white_color</code>' colors given (as
5239described under the <a href="command-line-options.html#fill">-fill</a> option). </p>
5240
5241<p>This effectually means the colors provided to <code>-level-colors</code>
5242is mapped to become 'black' and 'white' respectively, with all the other
5243colors linearly adjusted (or clipped) to match that change. Each channel is
5244adjusted separately using the channel values of the colors specified. </p>
5245
5246<p>On the other hand the plus form of the operator (<code>+level-colors</code>)
5247will map the image color 'black' and 'white' to the given colors
5248respectively, resulting in a gradient (de-contrasting) tint of the image to
5249those colors. This can also be used to convert a plain grayscale image into a
5250one using the gradient of colors specified. </p>
5251
5252<p>By supplying a single color with a comma separator either before or after
5253that color, will just replace the respective 'black' or 'white' point
5254respectively.  But if no comma separator is provided, the given color is
5255used for both the black and white color points, making the operator either
5256threshold the images around that color (- form) or set all colors to that
5257color (+ form). </p>
5258
5259
5260<div style="margin: auto;">
5261  <h3 class="magick-header"><a id="limit"></a>-limit <var>type value</var></h3>
5262</div>
5263
5264<p class="magick-description">Set the pixel cache resource limit.</p>
5265
5266<p>Choose from: <code>width</code>, <code>height</code>, <code>area</code>, <code>memory</code>, <code>map</code>, <code>disk</code>, <code>file</code>, <code>thread</code>,  <code>throttle</code>, or <code>time</code>.</p>
5267
5268<p>The value for <code>file</code> is in number of files. The other limits are
5269in bytes. Define arguments for the memory, map, area, and disk resource limits
5270with SI prefixes (.e.g 100MB).</p>
5271
5272<p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
5273memory map, and 18.45EB of disk.  These limits are adjusted relative to the
5274available resources on your computer if this information is available.   When
5275any limit is reached, ImageMagick fails in some fashion but attempts to take
5276compensating actions, if possible. For example, the following limits
5277memory:</p>
5278
5279<pre>
5280-limit memory 32MiB -limit map 64MiB
5281</pre>
5282
5283<p>Use <a href="command-line-options.html#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
5284
5285<pre>
5286-> identify -list resource
5287Resource limits:
5288  Width: 100MP
5289  Height: 100MP
5290  Area: 25.181GB
5291  Memory: 11.726GiB
5292  Map: 23.452GiB
5293  Disk: unlimited
5294  File: 768
5295  Thread: 12
5296  Throttle: 0
5297  Time: unlimited
5298</pre>
5299
5300<p>Requests for pixel storage to keep intermediate images are satisfied by one
5301of three resource categories: in-memory pool, memory-mapped files pool, and
5302disk pool (in that order) depending on the <a href="command-line-options.html#limit">&#x2011;limit</a> settings
5303and whether the system honors a resource request. If the total size of
5304allocated pixel storage in the given pool reaches the corresponding limit, the
5305request is passed to the next pool. Additionally, requests that exceed the
5306<code>area</code> limit automagically are allocated on disk.</p>
5307
5308<p>To illustrate how ImageMagick utilizes resource limits, consider a typical
5309image resource request.  First, ImageMagick tries to allocate the pixels in
5310memory.  The request might be denied if the resource request exceeds the
5311<code>memory</code> limit or if the system does not honor the request.  If
5312a memory request is not honored, the pixels are allocated to disk and the file
5313is memory-mapped. However, if the allocation request exceeds the
5314<code>map</code> limit, the resource allocation goes to disk. In all cases, if
5315the resource request exceeds the <code>area</code> limit, the pixels are
5316automagically cached to disk. If the disk has a hard limit, the program
5317fails.</p>
5318
5319<p>In most cases you simply do not need to concern yourself with resource
5320limits.  ImageMagick chooses reasonable defaults and most images do not tax
5321your computer resources.  Where limits do come in handy is when you process
5322images that are large or on shared systems where ImageMagick can consume all
5323or most of the available memory. In this case, the ImageMagick workflow slows
5324other processes or, in extreme cases, brings the system to a halt.  Under
5325these circumstances, setting limits give some assurances that the ImageMagick
5326workflow will not interfere with other concurrent uses of the computer.  For
5327example, assume you have a web interface that processes images uploaded from
5328the Internet.  To assure ImageMagick does not exceed 10MiB of memory you can
5329simply set the area limit to 10MiB:</p>
5330
5331<pre>
5332-limit area 10MB
5333</pre>
5334
5335<p>Now whenever a large image is processed, the pixels are automagically
5336cached to disk instead of memory.  This of course implies that large images
5337typically process very slowly, simply because pixel processing in memory can
5338be an order of magnitude faster than on disk.  Because your web site users
5339might inadvertently upload a huge image to process, you should set a disk
5340limit as well:</p>
5341
5342<pre>
5343-limit area 10MB -limit disk 500MB
5344</pre>
5345
5346<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
5347
5348<p>In addition to command-line resource limit option, resources can be set
5349with <a href="resources.html#environment" >environment variables</a>. Set the
5350environment variables <code>MAGICK_AREA_LIMIT</code>,
5351<code>MAGICK_DISK_LIMIT</code>, <code>MAGICK_FILE_LIMIT</code>,
5352<code>MAGICK_MEMORY_LIMIT</code>, <code>MAGICK_MAP_LIMIT</code>,
5353<code>MAGICK_THREAD_LIMIT</code>, <code>MAGICK_TIME_LIMIT</code> for limits of
5354image area, disk space, open files, heap memory, memory map, number of threads
5355of execution, and maximum elapsed time in seconds respectively.</p>
5356
5357<p> Inquisitive users can try adding <a href="command-line-options.html#debug">-debug cache</a> to
5358their commands and then scouring the generated output for references to the
5359pixel cache, in order to determine how the pixel cache was allocated and how
5360resources were consumed. Advanced Unix/Linux users can pipe that output
5361through <code>grep memory|open|destroy|disk</code> for more readable sifting.
5362</p>
5363
5364<p>For more about ImageMagick's use of resources, see the section <b>Cache
5365Storage and Resource Requirements</b> on the <a href="architecture.html#cache
5366">Architecture</a> page.  </p>
5367
5368<div style="margin: auto;">
5369  <h3 class="magick-header"><a id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
5370</div>
5371
5372<p class="magick-description">Linear with saturation stretch.</p>
5373
5374<p>This is very similar to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>,
5375and uses a 'histogram bin' to determine the range of color values that needs to
5376be stretched.  However it then stretches those colors using the <a
5377href="command-line-options.html#level" >-level</a> operator.</p>
5378
5379<p>As such while the initial determination may have 'binning' round off
5380effects, the image colors are stretched mathematically, rather than using the
5381histogram bins.  This makes the operator more accurate. </p>
5382
5383<p>note however that a <a href="command-line-options.html#linear-stretch" >-linear-stretch</a> of
5384'<code>0</code>' does nothing, while a value of '<code>1</code>' does a near
5385perfect stretch of the color range. </p>
5386
5387<p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
5388normalization of mathematical images. </p>
5389
5390<p>This operator is under review for re-development. </p>
5391
5392
5393<div style="margin: auto;">
5394  <h3 class="magick-header"><a id="linewidth"></a>-linewidth</h3>
5395</div>
5396
5397<p class="magick-description">the line width for subsequent draw operations.</p>
5398
5399<div style="margin: auto;">
5400  <h3 class="magick-header"><a id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
5401</div>
5402
5403<p class="magick-description">rescale image with seam-carving.</p>
5404
5405<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5406
5407<div style="margin: auto;">
5408  <h3 class="magick-header"><a id="list"></a>-list <var>type</var></h3>
5409</div>
5410
5411<p class="magick-description">Print a list of supported arguments for various options or settings.  Choose from these list types:</p>
5412
5413<pre class="pre-scrollable">
5414Align
5415Alpha
5416Boolean
5417Cache
5418Channel
5419Class
5420ClipPath
5421Coder
5422Color
5423Colorspace
5424Command
5425Complex
5426Compose
5427Compress
5428Configure
5429DataType
5430Debug
5431Decoration
5432Delegate
5433Direction
5434Dispose
5435Distort
5436Dither
5437Endian
5438Evaluate
5439FillRule
5440Filter
5441Font
5442Format
5443Function
5444Gravity
5445Intensity
5446Intent
5447Interlace
5448Interpolate
5449Kernel
5450Layers
5451LineCap
5452LineJoin
5453List
5454Locale
5455LogEvent
5456Log
5457Magic
5458Method
5459Metric
5460Mime
5461Mode
5462Morphology
5463Module
5464Noise
5465Orientation
5466PixelIntensity
5467Policy
5468PolicyDomain
5469PolicyRights
5470Preview
5471Primitive
5472QuantumFormat
5473Resource
5474SparseColor
5475Statistic
5476Storage
5477Stretch
5478Style
5479Threshold
5480Type
5481Units
5482Validate
5483VirtualPixel
5484</pre>
5485
5486<p>These lists vary depending on your version of ImageMagick. Use "<code>-list
5487list</code>" to get a complete listing of all the "<code>-list</code>" arguments
5488available:</p>
5489
5490<pre>
5491identify -list list
5492</pre>
5493
5494<div style="margin: auto;">
5495  <h3 class="magick-header"><a id="log"></a>-log <var>string</var></h3>
5496</div>
5497
5498<p class="magick-description">Specify format for debug log.</p>
5499
5500<p>This option specifies the format for the log printed when the <a
5501href="command-line-options.html#debug">-debug</a> option is active.</p>
5502
5503<p>You can display the following components by embedding special format
5504characters:</p>
5505
5506<dl class="dl-horizontal">
5507<dt>%d</dt><dd>domain</dd>
5508<dt>%e</dt><dd>event</dd>
5509<dt>%f</dt><dd>function</dd>
5510<dt>%l</dt><dd>line</dd>
5511<dt>%m</dt><dd>module</dd>
5512<dt>%p</dt><dd>process ID</dd>
5513<dt>%r</dt><dd>real CPU time</dd>
5514<dt>%t</dt><dd>wall clock time</dd>
5515<dt>%u</dt><dd>user CPU time</dd>
5516<dt>%%</dt><dd>percent sign</dd>
5517<dt>\n</dt><dd>newline</dd>
5518<dt>\r</dt><dd>carriage return</dd>
5519</dl>
5520
5521<p>For example:</p>
5522
5523<pre>
5524convert -debug coders -log "%u %m:%l %e" in.gif out.png
5525</pre>
5526
5527<p>The default behavior is to print all of the components.</p>
5528
5529<div style="margin: auto;">
5530  <h3 class="magick-header"><a id="loop"></a>-loop <var>iterations</var></h3>
5531</div>
5532
5533<p class="magick-description">add Netscape loop extension to your GIF animation.</p>
5534
5535<p>Set iterations to zero to repeat the animation an infinite number of times,
5536otherwise the animation repeats itself up to <var>iterations</var>
5537times.</p>
5538
5539<div style="margin: auto;">
5540  <h3 class="magick-header"><a id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
5541</div>
5542
5543<p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
5544
5545<div style="margin: auto;">
5546  <h3 class="magick-header"><a id="magnify"></a>-magnify</h3>
5547</div>
5548
5549<p class="magick-description">double the size of the image with pixel art scaling.</p>
5550
5551
5552<div style="margin: auto;">
5553  <h3 class="magick-header"><a id="map"></a>-map <var>type</var></h3>
5554</div>
5555
5556<p class="magick-description">Display image using this <var>type</var>.</p>
5557
5558<p>Choose from these <var>Standard Colormap</var> types:</p>
5559
5560<pre>
5561best
5562default
5563gray
5564red
5565green
5566blue
5567</pre>
5568
5569<p>The <var>X server</var> must support the <var>Standard
5570Colormap</var> you choose, otherwise an error occurs.  Use <code>list</code> as
5571the type and <code>display</code> searches the list of colormap types in
5572<code>top-to-bottom</code> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
5573
5574
5575<div style="margin: auto;">
5576  <h3 class="magick-header"><a id="map_stream_"></a>-map <var>components</var></h3>
5577</div>
5578
5579<p class="magick-description">pixel map.</p>
5580
5581<p>Here are the valid components of a map:</p>
5582
5583<dl class="dl-horizontal">
5584<dt>r</dt><dd>  red pixel component</dd>
5585<dt>g</dt><dd>  green pixel component</dd>
5586<dt>b</dt><dd>  blue pixel component</dd>
5587<dt>a</dt><dd>  alpha pixel component (0 is transparent)</dd>
5588<dt>o</dt><dd>  opacity pixel component (0 is opaque)</dd>
5589<dt>i</dt><dd>  grayscale intensity pixel component</dd>
5590<dt>c</dt><dd>  cyan pixel component</dd>
5591<dt>m</dt><dd>  magenta pixel component</dd>
5592<dt>y</dt><dd>  yellow pixel component</dd>
5593<dt>k</dt><dd>  black pixel component</dd>
5594<dt>p</dt><dd>  pad component (always 0)</dd>
5595</dl>
5596
5597<p>You can specify as many of these components as needed in any order (e.g.
5598bgr).  The components can repeat as well (e.g. rgbr).</p>
5599
5600
5601<div style="margin: auto;">
5602  <h3 class="magick-header"><a id="mask"></a>-mask
5603<var>filename</var></h3>
5604</div>
5605
5606<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
5607
5608<p>This the same as using a mask used for composite masking operations, with
5609grayscale values causing blended updates of the image the mask is attached to.
5610</p>
5611
5612<p>Use <a href="command-line-options.html#mask">+mask</a> to remove the mask from images.</p>
5613
5614<p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
5615but with strict boolean masking. </p>
5616
5617<div style="margin: auto;">
5618  <h3 class="magick-header"><a id="mattecolor"></a>-mattecolor <var>color</var></h3>
5619</div>
5620
5621<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
5622
5623<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
5624
5625<p>The default matte color is <code>#BDBDBD</code>, <span
5626style="background-color: #bdbdbd;">this shade of gray</span>.</p>
5627
5628<p>This is an IMv6 option, use <a href="command-line-options.html#alpha-color">-alpha-color</a> with IMv7.</p>
5629
5630<div style="margin: auto;">
5631  <h3 class="magick-header"><a id="maximum"></a>-maximum</h3>
5632</div>
5633
5634<p class="magick-description">return the maximum intensity of an image sequence.</p>
5635
5636<p>Select the 'maximum' value from all the surrounding pixels. </p>
5637
5638<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5639name. </p>
5640
5641<div style="margin: auto;">
5642  <h3 class="magick-header"><a id="median"></a>-median <var>geometry</var></h3>
5643</div>
5644
5645<p class="magick-description">apply a median filter to the image.</p>
5646
5647<p>Select the 'middle' value from all the surrounding pixels. </p>
5648
5649<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5650name. </p>
5651
5652<div style="margin: auto;">
5653  <h3 class="magick-header"><a id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
5654</div>
5655
5656<p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
5657
5658<p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
5659
5660<p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
5661
5662<div style="margin: auto;">
5663  <h3 class="magick-header"><a id="metric"></a>-metric <var>type</var></h3>
5664</div>
5665
5666<p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
5667
5668<p>Choose from:</p>
5669
5670<dl class="dl-horizontal">
5671<dt>AE</dt><dd>    absolute error count, number of different pixels (-fuzz effected)</dd>
5672<dt>FUZZ</dt><dd>  mean color distance</dd>
5673<dt>MAE</dt><dd>   mean absolute error (normalized), average channel error distance</dd>
5674<dt>MEPP</dt><dd>  mean error per pixel (normalized mean error, normalized peak error)</dd>
5675<dt>MSE</dt><dd>   mean error squared, average of the channel error squared</dd>
5676<dt>NCC</dt><dd>   normalized cross correlation</dd>
5677<dt>PAE</dt><dd>   peak absolute (normalized peak absolute)</dd>
5678<dt>PHASH</dt><dd> perceptual hash</dd>
5679<dt>PSNR</dt><dd>  peak signal to noise ratio</dd>
5680<dt>RMSE</dt><dd>  root mean squared (normalized root mean squared)</dd>
5681</dl>
5682
5683<p>Control the '<code>AE</code>', or absolute count of pixels that are different,
5684with the <a href="command-line-options.html#fuzz" >-fuzz</a> factor (ignore pixels which
5685only changed by a small amount).  Use '<code>PAE</code>' to find the
5686size of the <a href="command-line-options.html#fuzz" >-fuzz</a> factor needed to make all pixels
5687'similar', while '<code>MAE</code>' determines the factor needed
5688for about half the pixels to be similar. </p>
5689
5690<p>The '<code>MEPP</code>' metric returns three different metrics
5691('<code>MAE</code>', '<code>MAE</code>' normalized, and '<code>PAE</code>'
5692normalized) from a single comparison run. </p>
5693
5694<p>To print a complete list of metrics, use the <a href="command-line-options.html#list">-list
5695metric</a> option.</p>
5696
5697
5698<div style="margin: auto;">
5699  <h3 class="magick-header"><a id="minimum"></a>-minimum</h3>
5700</div>
5701
5702<p class="magick-description">return the minimum intensity of an image sequence.</p>
5703
5704<p>Select the 'minimal' value from all the surrounding pixels. </p>
5705
5706<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5707name. </p>
5708
5709
5710
5711<div style="margin: auto;">
5712  <h3 class="magick-header"><a id="mode"></a>-mode <var>geometry</var></h3>
5713</div>
5714
5715<p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
5716
5717<div style="margin: auto;">
5718  <h3 class="magick-header">-mode <var>value</var></h3>
5719</div>
5720
5721<p class="magick-description">Mode of operation.</p>
5722
5723<p>Choose the <var>value</var> from these styles: <code>Frame,
5724Unframe, or Concatenate</code></p>
5725
5726<p>Use the <a href="command-line-options.html#list" >-list</a> option with a '<code>Mode</code>' argument
5727for a list of <a href="command-line-options.html#mode" >-mode</a> arguments available in your
5728ImageMagick installation.</p>
5729
5730
5731<div style="margin: auto;">
5732  <h3 class="magick-header"><a id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
5733</div>
5734
5735<p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
5736
5737<p>The arguments are given as a percentages of variation. A value of 100 means
5738no change, and any missing values are taken to mean 100.</p>
5739
5740<p>The <var>brightness</var> is a multiplier of the overall
5741brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
5742twice as bright. To invert its meaning <a href="command-line-options.html#negate">-negate</a> the image
5743before and after. </p>
5744
5745<p>The <var>saturation</var> controls the amount of color in an
5746image. For example, 0 produce a grayscale image, while a large value such as
5747200 produce a very colorful, 'cartoonish' color.</p>
5748
5749<p>The <var>hue</var> argument causes a "rotation" of the colors
5750within the image by the amount specified. For example, 50 results in
5751a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
5752A value of either 0 or 200 results in a complete 180 degree rotation of the
5753image. Using a value of 300 is a 360 degree rotation resulting in no change to
5754the original image. </p>
5755
5756<p>For example, to increase the color brightness by 20% and decrease the color
5757saturation by 10% and leave the hue unchanged, use <a
5758href="command-line-options.html#modulate">-modulate 120,90</a>.</p>
5759
5760<p>Use <a href="command-line-options.html#set">-set</a> attribute of '<code
5761>option:modulate:colorspace</code>' to specify which colorspace to
5762modulate.  Choose from <code>HCL</code>, <code>HCLp</code>, <code>HSB</code>, <code>HSI</code>, <code>HSL</code> (the default), <code>HSV</code>, <code>HWB</code>, or <code>LCH</code> (LCHuv).  For example,</p>
5763
5764<pre>
5765convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
5766</pre>
5767
5768<div style="margin: auto;">
5769  <h3 class="magick-header"><a id="moments"></a>-moments</h3>
5770</div>
5771
5772<p class="magick-description">report image moments and perceptual hash.</p>
5773
5774
5775<div style="margin: auto;">
5776  <h3 class="magick-header"><a id="monitor"></a>-monitor</h3>
5777</div>
5778
5779<p class="magick-description">monitor progress.</p>
5780
5781
5782<div style="margin: auto;">
5783  <h3 class="magick-header"><a id="monochrome"></a>-monochrome</h3>
5784</div>
5785
5786<p class="magick-description">transform the image to black and white.</p>
5787
5788<div style="margin: auto;">
5789  <h3 class="magick-header"><a id="morph"></a>-morph <var>frames</var></h3>
5790</div>
5791
5792<p class="magick-description">morphs an image sequence.</p>
5793
5794<p>Both the image pixels and size are linearly interpolated to give the
5795appearance of a metamorphosis from one image to the next, over all the images
5796in the current image list. The added images are the equivalent of a <a
5797href="command-line-options.html#blend">-blend</a> composition. The <var>frames</var>
5798argument determine how many images to interpolate between each image. </p>
5799
5800
5801<div style="margin: auto;">
5802  <h3 class="magick-header"><a id="morphology"></a>-morphology</h3>
5803  <h3 class="magick-header">-morphology <var>method</var>  <var>kernel</var></h3>
5804</div>
5805
5806<p class="magick-description">apply a morphology method to the image.</p>
5807
5808<p>Until I get around to writing an option summary for this, see <a
5809href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
5810Morphology</a>. </p>
5811
5812
5813<div style="margin: auto;">
5814  <h3 class="magick-header"><a id="mosaic"></a>-mosaic</h3>
5815</div>
5816
5817<p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
5818
5819
5820<div style="margin: auto;">
5821  <h3 class="magick-header"><a id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
5822</div>
5823
5824<p class="magick-description">simulate motion blur.</p>
5825
5826<p>Blur with the given radius, standard deviation (sigma), and angle.   The
5827angle given is the angle toward which the image is blurred.  That is the
5828direction people would consider the object is coming from. </p>
5829
5830<p>Note that the blur is not uniform distribution, giving the motion a
5831definite sense of direction of movement. </p>
5832
5833<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
5834pixels which are outside the image proper are blurred into the final result.
5835</p>
5836
5837<div style="margin: auto;">
5838  <h3 class="magick-header"><a id="name"></a>-name</h3>
5839</div>
5840
5841<p class="magick-description">name an image.</p>
5842<div style="margin: auto;">
5843  <h3 class="magick-header"><a id="negate"></a>-negate</h3>
5844</div>
5845
5846<p class="magick-description">replace each pixel with its complementary color.</p>
5847
5848<p>The red, green, and blue intensities of an image are negated. White becomes
5849black, yellow becomes blue, etc.  Use <a href="command-line-options.html#negate">+negate</a> to only
5850negate the grayscale pixels of the image.</p>
5851
5852<div style="margin: auto;">
5853  <h3 class="magick-header"><a id="noise"></a>-noise <var>geometry</var><br/>
5854  +noise <var>type</var></h3>
5855</div>
5856
5857<p class="magick-description">Add or reduce noise in an image.</p>
5858
5859<p>The principal function of noise peak elimination filter is to smooth the
5860objects within an image without losing edge information and without creating
5861undesired structures.  The central idea of the algorithm is to replace a pixel
5862with its next neighbor in value within a pixel window, if this pixel has been
5863found to be noise. A pixel is defined as noise if and only if this pixel is
5864a maximum or minimum within the pixel window.</p>
5865
5866<p>Use <code><a href="command-line-options.html#noise">-noise</a> <var>radius</var></code> to
5867specify the width of the neighborhood when reducing noise.  This is equivalent
5868to using a <code><a href="command-line-options.html#statistic" >-statistic</a> NonPeak</code> operation,
5869which should be used in preference.</p>
5870
5871<p>Use <a href="command-line-options.html#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
5872types:</p>
5873
5874<pre>
5875Gaussian
5876Impulse
5877Laplacian
5878Multiplicative
5879Poisson
5880Random
5881Uniform
5882</pre>
5883
5884<p>The amount of noise added can be controlled by the <code><a
5885href="command-line-options.html#attenuate" >-attenuate</a></code> setting. If unset the value is
5886equivalent to 1.0, or a maximum noise addition.</p>
5887
5888<p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
5889
5890<p>To print a complete list of noises, use the <a href="command-line-options.html#list">-list noise</a> option.</p>
5891
5892<p>Also see the <a href="command-line-options.html#evaluate">-evaluate</a> noise functions that allows
5893the use of a controlling value to specify the amount of noise that should be
5894added to an image. </p>
5895
5896
5897<div style="margin: auto;">
5898  <h3 class="magick-header"><a id="normalize"></a>-normalize</h3>
5899</div>
5900
5901<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
5902
5903<p>The intensity values are stretched to cover the entire range of possible
5904values. While doing so, black-out at most <var>2%</var> of the pixels and
5905white-out at most <var>1%</var> of the pixels.</p>
5906
5907<p>Note that as of ImageMagick 6.4.7-0, <a href="command-line-options.html#normalize" >-normalize</a>
5908is equivalent to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch 2%x1%</a>.
5909(Before this version, it was equivalent to <a href="command-line-options.html#contrast-stretch"
5910>-contrast-stretch 2%x99%</a>).</p>
5911
5912<p>All the channels are normalized in concert by the same amount so as to
5913preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
5914setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
5915setting will normalize the RGB channels independently.</p>
5916
5917<p>See  <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a> for more details.
5918Also see <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect' normalization
5919that is better suited to mathematically generated images. </p>
5920
5921<p>This operator is under review for re-development. </p>
5922
5923
5924<div style="margin: auto;">
5925  <h3 class="magick-header"><a id="opaque"></a>-opaque <var>color</var></h3>
5926</div>
5927
5928<p class="magick-description">change this color to the fill color within the image.</p>
5929
5930<p>The <var>color</var> argument is defined using the format
5931described under the <a href="command-line-options.html#fill" >-fill</a> option.  The <a href="command-line-options.html#fuzz"
5932>-fuzz</a> setting can be used to match and replace colors similar to the one
5933given.</p>
5934
5935<p>Use <a href="command-line-options.html#opaque">+opaque</a> to paint any pixel that does not match
5936the target color. </p>
5937
5938<p>The <a href="command-line-options.html#transparent">-transparent</a>  operator is exactly the same
5939as <a href="command-line-options.html#opaque" >-opaque</a> but replaces the matching color with
5940transparency rather than the current <a href="command-line-options.html#fill">-fill</a> color setting.
5941To ensure that it can do this it also ensures that the image has an alpha
5942channel enabled, as per "<code><a href="command-line-options.html#alpha" >-alpha</a> set</code>", for
5943the new transparent colors, and does not require you to modify the <a
5944href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
5945
5946
5947<div style="margin: auto;">
5948  <h3 class="magick-header"><a id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
5949</div>
5950
5951<p class="magick-description">dither the image using a pre-defined  ordered dither <var>threshold map</var> specified, and a uniform color map with the
5952given number of <var>levels</var> per color channel.</p>
5953
5954<p>You can choose from these standard threshold maps:</p>
5955
5956<pre class="pre-scrollable">
5957threshold   1x1   Threshold 1x1 (non-dither)
5958checks      2x1   Checkerboard 2x1 (dither)
5959o2x2        2x2   Ordered 2x2 (dispersed)
5960o3x3        3x3   Ordered 3x3 (dispersed)
5961o4x4        4x4   Ordered 4x4 (dispersed)
5962o8x8        8x8   Ordered 8x8 (dispersed)
5963h3x4a       4x1   Halftone 4x4 (angled)
5964h6x6a       6x1   Halftone 6x6 (angled)
5965h8x8a       8x1   Halftone 8x8 (angled)
5966h3x4o             Halftone 4x4 (orthogonal)
5967h6x6o             Halftone 6x6 (orthogonal)
5968h8x8o             Halftone 8x8 (orthogonal)
5969h36x16o           Halftone 16x16 (orthogonal)
5970c5x5b       c5x5  Circles 5x5 (black)
5971c5x5w             Circles 5x5 (white)
5972c6x6b       c6x6  Circles 6x6 (black)
5973c6x6w             Circles 6x6 (white)
5974c7x7b       c7x7  Circles 7x7 (black)
5975c7x7w             Circles 7x7 (white)
5976</pre>
5977
5978<p> The <code>threshold</code> generated a simple 50% threshold of the image.
5979This could be used with <var >level</var> to do the equivalent of <a
5980href="command-line-options.html#posterize" >-posterize</a> to reduce an image to basic primary colors.
5981</p>
5982
5983<p>The <code>checks</code> pattern produces a 3 level checkerboard  dither
5984pattern. That is a grayscale will become a pattern of solid black, solid
5985white, and  mid-tone colors into a checkerboard pattern of black and white.
5986</p>
5987
5988<p>You can define your own <var >threshold map</var> for ordered
5989dithering and halftoning your images, in either personal or system
5990<code>thresholds.xml</code> XML file. See <a href="resources.html" >Resources</a>
5991for more details of configuration files. </p>
5992
5993<p>To print a complete list of the thresholds that have been defined, use the
5994<a href="command-line-options.html#list" >-list threshold</a> option.</p>
5995
5996<p>Note that at this time the same threshold dithering map is used for all
5997color channels, no attempt is made to offset or rotate the map for different
5998channels is made, to create an offset printing effect. Also as the maps are
5999simple threshold levels, the halftone and circle maps will create incomplete
6000circles along the edges of a colored area. Also all the effects are purely
6001on/off boolean effects, without anti-aliasing to make the circles smooth
6002looking. Large dots can be made to look better with a small amount of blurring
6003after being created. </p>
6004
6005
6006<div style="margin: auto;">
6007  <h3 class="magick-header"><a id="orient"></a>-orient <var>image orientation</var></h3>
6008</div>
6009
6010<p class="magick-description">specify orientation of a digital camera image.</p>
6011
6012<p>Choose from these orientations:</p>
6013
6014<pre>
6015bottom-left    right-top
6016bottom-right   top-left
6017left-bottom    top-right
6018left-top       undefined
6019right-bottom
6020</pre>
6021
6022<p>To print a complete list of orientations, use the <a href="command-line-options.html#list" >-list
6023orientation</a> option.</p>
6024
6025
6026<div style="margin: auto;">
6027  <h3 class="magick-header"><a id="page"></a>-page <var>geometry</var><br/>
6028  -page <var>media</var>[<var>offset</var>][{<var>^!&lt;&gt;</var>}]<br/>
6029  +page
6030  </h3>
6031</div>
6032
6033<p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
6034
6035<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6036
6037<p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
6038<var>geometry</var> arguments (e.g. <a
6039href="command-line-options.html#page">-page</a> <code>Letter+43+43</code>).</p>
6040
6041<p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
6042The choices for a PostScript page are:</p>
6043
6044<dl class="dl-horizontal">
6045<dt> 11x17      </dt> <dd>  792 x 1224</dd> 
6046<dt> Ledger     </dt> <dd> 1224 x  792</dd> 
6047<dt> Legal      </dt> <dd>  612 x 1008</dd> 
6048<dt> Letter     </dt> <dd>  612 x  792</dd> 
6049<dt> LetterSmall</dt> <dd>  612 x  792</dd> 
6050<dt> ArchE      </dt> <dd> 2592 x 3456</dd> 
6051<dt> ArchD      </dt> <dd> 1728 x 2592</dd> 
6052<dt> ArchC      </dt> <dd> 1296 x 1728</dd> 
6053<dt> ArchB      </dt> <dd>  864 x 1296</dd> 
6054<dt> ArchA      </dt> <dd>  648 x  864</dd> 
6055<dt> A0         </dt> <dd> 2380 x 3368</dd> 
6056<dt> A1         </dt> <dd> 1684 x 2380</dd> 
6057<dt> A2         </dt> <dd> 1190 x 1684</dd> 
6058<dt> A3         </dt> <dd>  842 x 1190</dd> 
6059<dt> A4         </dt> <dd>  595 x  842</dd> 
6060<dt> A4Small    </dt> <dd>  595 x  842</dd> 
6061<dt> A5         </dt> <dd>  421 x  595</dd> 
6062<dt> A6         </dt> <dd>  297 x  421</dd> 
6063<dt> A7         </dt> <dd>  210 x  297</dd> 
6064<dt> A8         </dt> <dd>  148 x  210</dd> 
6065<dt> A9         </dt> <dd>  105 x  148</dd> 
6066<dt> A10        </dt> <dd>   74 x  105</dd> 
6067<dt> B0         </dt> <dd> 2836 x 4008</dd> 
6068<dt> B1         </dt> <dd> 2004 x 2836</dd> 
6069<dt> B2         </dt> <dd> 1418 x 2004</dd> 
6070<dt> B3         </dt> <dd> 1002 x 1418</dd> 
6071<dt> B4         </dt> <dd>  709 x 1002</dd> 
6072<dt> B5         </dt> <dd>  501 x  709</dd> 
6073<dt> C0         </dt> <dd> 2600 x 3677</dd> 
6074<dt> C1         </dt> <dd> 1837 x 2600</dd> 
6075<dt> C2         </dt> <dd> 1298 x 1837</dd> 
6076<dt> C3         </dt> <dd>  918 x 1298</dd> 
6077<dt> C4         </dt> <dd>  649 x  918</dd> 
6078<dt> C5         </dt> <dd>  459 x  649</dd> 
6079<dt> C6         </dt> <dd>  323 x  459</dd> 
6080<dt> Flsa       </dt> <dd>  612 x  936</dd> 
6081<dt> Flse       </dt> <dd>  612 x  936</dd> 
6082<dt> HalfLetter </dt> <dd>  396 x  612</dd> 
6083</dl>
6084
6085<p>This option is also used to place subimages when writing to a multi-image
6086format that supports offsets, such as GIF89 and MNG. When used for this
6087purpose the offsets are always measured from the top left corner of the canvas
6088and are not affected by the <a href="command-line-options.html#gravity">-gravity</a> option. To
6089position a GIF or MNG image, use <a href="command-line-options.html#page">-page</a><var>{+-}x{+-}y</var> (e.g.  -page +100+200). When writing to a MNG
6090file, a <a href="command-line-options.html#page">-page</a> option appearing ahead of the first image in
6091the sequence with nonzero width and height defines the width and height values
6092that are written in the <code>MHDR</code> chunk.  Otherwise, the MNG width and
6093height are computed from the bounding box that contains all images in the
6094sequence. When writing a GIF89 file, only the bounding box method is used to
6095determine its dimensions.</p>
6096
6097<p>For a PostScript page, the image is sized as in <a
6098href="command-line-options.html#geometry">-geometry</a> but positioned relative to the <var>lower
6099left-hand corner</var> of the page by {+-}<code>x</code><var>offset</var>{+-}<code>y</code> <var>offset</var>. Use <a
6100href="command-line-options.html#page">-page 612x792</a>, for example, to center the image within the
6101page. If the image size exceeds the PostScript page, it is reduced to fit the
6102page. The default gravity for the <a href="command-line-options.html#page">-page</a> option is <var>NorthWest</var>, i.e., positive <code>x</code> and <code>y</code> <var>offset</var> are measured rightward and downward from the top left
6103corner of the page, unless the <a href="command-line-options.html#gravity">-gravity</a> option is
6104present with a value other than <var>NorthWest</var>.</p>
6105
6106<p>The default page dimensions for a TEXT image is 612x792.</p>
6107
6108<p>This option is used in concert with <a href="command-line-options.html#density">-density</a>.</p>
6109
6110<p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
6111
6112<div style="margin: auto;">
6113  <h3 class="magick-header"><a id="paint"></a>-paint <var>radius</var></h3>
6114</div>
6115
6116<p class="magick-description">simulate an oil painting.</p>
6117
6118<p>Each pixel is replaced by the most frequent color in a circular
6119neighborhood whose width is specified with <var>radius</var>.</p>
6120
6121<div style="margin: auto;">
6122  <h3 class="magick-header"><a id="path"></a>-path <var>path</var></h3></div>
6123
6124<p class="magick-description">write images to this path on disk.</p>
6125
6126<div style="margin: auto;">
6127  <h3 class="magick-header"><a id="pause_animate_"></a>-pause <var>seconds</var></h3>
6128</div>
6129
6130<p class="magick-description">Pause between animation loops</p>
6131
6132<p>Pause for the specified number of seconds before repeating the animation.</p>
6133
6134<div style="margin: auto;">
6135  <h3 class="magick-header"><a id="pause_import_"></a>-pause <var>seconds</var></h3>
6136</div>
6137
6138<p class="magick-description">Pause between snapshots.</p>
6139
6140<p>Pause for the specified number of seconds before taking the next snapshot.</p>
6141
6142<div style="margin: auto;">
6143  <h3 class="magick-header"><a id="perceptible"></a>-perceptible <var>epsilon</var></h3>
6144</div>
6145
6146<p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
6147
6148<div style="margin: auto;">
6149  <h3 class="magick-header"><a id="ping"></a>-ping</h3>
6150</div>
6151
6152<p class="magick-description">efficiently determine image characteristics.</p>
6153
6154<div style="margin: auto;">
6155  <h3 class="magick-header"><a id="pointsize"></a>-pointsize <var>value</var></h3>
6156</div>
6157
6158<p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
6159
6160<div style="margin: auto;">
6161  <h3 class="magick-header"><a id="polaroid"></a>-polaroid <var>angle</var></h3>
6162</div>
6163
6164<p class="magick-description">simulate a Polaroid picture.</p>
6165
6166<p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
6167
6168<div style="margin: auto;">
6169  <h3 class="magick-header"><a id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
6170</div>
6171
6172<p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
6173
6174<p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
6175
6176<p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
6177
6178<p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
6179
6180<p>Some simple uses are:</p>
6181<ul>
6182<li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the the weights are all equal to 1/(number of images), then this is equivalent to <a href="command-line-options.html#profile">-evaluate-sequence</a> <var>mean</var>.</li>
6183<li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
6184</ul>
6185
6186<p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
6187
6188<p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
6189
6190
6191<div style="margin: auto;">
6192  <h3 class="magick-header"><a id="posterize"></a>-posterize <var>levels</var></h3>
6193</div>
6194
6195<p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
6196
6197<p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
6198visible effect.</p>
6199
6200<div style="margin: auto;">
6201  <h3 class="magick-header"><a id="precision"></a>-precision <var>value</var></h3>
6202</div>
6203
6204<p class="magick-description">set the maximum number of significant digits to be printed.</p>
6205
6206<div style="margin: auto;">
6207  <h3 class="magick-header"><a id="preview"></a>-preview <var>type</var></h3>
6208</div>
6209
6210<p class="magick-description">image preview type.</p>
6211
6212<p>Use this option to affect the preview operation of an image (e.g.
6213<code>convert file.png -preview Gamma Preview:gamma.png</code>). Choose from
6214these previews:</p>
6215
6216<pre class="pre-scrollable">
6217AddNoise
6218Blur
6219Brightness
6220Charcoal
6221Despeckle
6222Dull
6223EdgeDetect
6224Gamma
6225Grayscale
6226Hue
6227Implode
6228JPEG
6229OilPaint
6230Quantize
6231Raise
6232ReduceNoise
6233Roll
6234Rotate
6235Saturation
6236Segment
6237Shade
6238Sharpen
6239Shear
6240Solarize
6241Spiff
6242Spread
6243Swirl
6244Threshold
6245Wave
6246</pre>
6247
6248<p>To print a complete list of previews, use the <a href="command-line-options.html#list">-list preview</a> option.</p>
6249
6250<p>The default preview is <code>JPEG</code>.</p>
6251
6252<div style="margin: auto;">
6253  <h3 class="magick-header"><a id="print"></a>-print <var>string</var></h3>
6254</div>
6255
6256<p class="magick-description">interpret string and print to console.</p>
6257
6258<div style="margin: auto;">
6259  <h3 class="magick-header"><a id="process"></a>-process <var>command</var></h3>
6260</div>
6261
6262<p class="magick-description">process the image with a custom image filter.</p>
6263
6264<p>The command arguments has the form <code>"module arg1 arg2 arg3 ...
6265argN"</code> where <code>module</code> is the name of the module to invoke (e.g.
6266"Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
6267pass to the process module.</p>
6268
6269<div style="margin: auto;">
6270  <h3 class="magick-header"><a id="profile"></a>-profile <var>filename</var><br/>
6271  +profile <var>profile_name</var></h3>
6272</div>
6273
6274<p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
6275
6276<p>Using <a href="command-line-options.html#profile">-profile</a> <var>filename</var> adds an
6277ICM (ICC color management), IPTC (newswire information), or a generic profile
6278to the image.</p>
6279
6280<p>Use <a href="command-line-options.html#profile">+profile <var>profile_name</var></a> to
6281remove the indicated profile. ImageMagick uses standard filename globbing, so
6282wildcard expressions may be used to remove more than one profile.  Here we
6283remove all profiles from the image except for the XMP profile:  <code>+profile
6284"!xmp,*"</code>. </p>
6285
6286<p>Use <code>identify -verbose</code> to find out which profiles are in the
6287image file. Use <a href="command-line-options.html#strip">-strip</a> to remove all profiles (and
6288comments).</p>
6289
6290<p>To extract a profile, the <a href="command-line-options.html#profile">-profile</a> option is not
6291used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
6292
6293<p>For example, to extract the Exif data (which is stored in JPEG files in the
6294<var>APP1</var> profile), use.</p>
6295
6296<pre>
6297convert cockatoo.jpg profile.exif
6298</pre>
6299
6300<p>It is important to note that results may depend on whether or not the
6301original image already has an included profile. Also, keep in mind that <a
6302href="command-line-options.html#profile">-profile</a> is an "operator" (as opposed to a "setting") and
6303therefore a conversion is made each time it is encountered, in order, in the
6304command-line. For instance, in the following example, if the original image is
6305CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
6306
6307<pre>
6308convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
6309</pre>
6310
6311<p>Furthermore, since ICC profiles are not necessarily symmetric, extra
6312conversion steps can yield unwanted results.  CMYK profiles are often very
6313asymmetric since they involve 3−&gt;4 and 4−&gt;3 channel mapping.
6314</p>
6315
6316<div style="margin: auto;">
6317  <h3 class="magick-header"><a id="quality"></a>-quality <var>value</var></h3>
6318</div>
6319
6320<p class="magick-description">JPEG/MIFF/PNG compression level.</p>
6321
6322<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
6323highest compression) to 100 (best quality but least effective compression).
6324The default is to use the estimated quality of your input image if it can
6325be determined, otherwise 92. When the quality is greater than 90, then the
6326chroma channels are not downsampled.
6327Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to specify the
6328factors for chroma downsampling.</p>
6329
6330<p>For the JPEG-2000 image format, quality is mapped using a non-linear
6331equation to the compression ratio required by the Jasper library. This
6332non-linear equation is intended to loosely approximate the quality provided by
6333the JPEG v1 format. The default quality value 100, a request for non-lossy
6334compression.  A quality of 75 results in a request for 16:1 compression.</p>
6335
6336<p>For the MNG and PNG image formats, the quality value sets the zlib
6337compression level (quality / 10) and filter-type (quality % 10).  The default
6338PNG "quality" is 75, which means compression level 7 with adaptive PNG
6339filtering, unless the image has a color map, in which case it means
6340compression level 7 with no PNG filtering.</p>
6341
6342<p>For compression level 0 (quality value less than 10), the Huffman-only
6343strategy is used, which is fastest but not necessarily the worst
6344compression.</p>
6345
6346<p>If filter-type is 4 or less, the specified PNG filter-type is used for
6347all scanlines:</p>
6348
6349<dl class="dl-horizontal">
6350<dt>0</dt><dd>none</dd>
6351<dt>1</dt><dd>sub</dd>
6352<dt>2</dt><dd>up</dd>
6353<dt>3</dt><dd>average</dd>
6354<dt>4</dt><dd>Paeth</dd>
6355</dl>
6356
6357<p>If filter-type is 5, adaptive filtering is used when quality is greater
6358than 50 and the image does not have a color map, otherwise no filtering is
6359used.</p>
6360
6361<p>If filter-type is 6, adaptive filtering
6362with <var>minimum-sum-of-absolute-values</var> is used.</p>
6363
6364<p>Only if the output is MNG, if filter-type is 7, the LOCO color
6365transformation (intrapixel differencing) and adaptive filtering
6366with <var>minimum-sum-of-absolute-values</var> are used.</p>
6367
6368<p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
6369Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6370adaptive PNG filtering.</p>
6371
6372<p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
6373Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6374no PNG filtering.</p>
6375
6376<p>The quality setting has no effect on the appearance or signature of PNG
6377and MNG images, since the compression is always lossless.</p>
6378
6379<p>Not all combinations of compression level, strategy, and PNG filter type
6380can be obtained using the -quality option.  For more precise control,
6381you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
6382PNG:compression-filter=N defines, respectively, instead.
6383See <a href="command-line-options.html#define">-define</a>. Values from the defines take precedence
6384over values from the -quality option.</p>
6385
6386<p>For further information, see
6387the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
6388
6389<p>For the MIFF and TIFF image formats, quality/10 is the <a href="command-line-options.html#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
6390
6391<p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
6392
6393<div style="margin: auto;">
6394  <h3 class="magick-header"><a id="quantize"></a>-quantize <var>colorspace</var></h3>
6395</div>
6396
6397<p class="magick-description">reduce colors using this colorspace.</p>
6398
6399<p>This setting defines the colorspace used to sort out and reduce the number
6400of colors needed by an image (for later dithering) by operators such as <a
6401href="command-line-options.html#colors" >-colors</a>, Note that color reduction also happens
6402automatically when saving images to color-limited image file formats, such as
6403GIF, and PNG8.</p>
6404
6405
6406<div style="margin: auto;">
6407  <h3 class="magick-header"><a id="quiet"></a>-quiet</h3>
6408</div>
6409
6410<p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
6411
6412<div style="margin: auto;">
6413  <h3 class="magick-header"><a id="radial-blur"></a>-radial-blur  <var>angle</var></h3>
6414</div>
6415
6416<p class="magick-description">Blur around the center of the image.</p>
6417
6418<p>Note that this is actually a rotational blur rather than a radial and as
6419such actually mis-named. </p>
6420
6421<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
6422pixels which are outside the image proper are blurred into the final result.
6423</p>
6424
6425
6426<div style="margin: auto;">
6427  <h3 class="magick-header"><a id="raise"></a>-raise <var>thickness</var></h3>
6428</div>
6429
6430<p class="magick-description">Lighten or darken image edges.</p>
6431
6432<p>This will create a 3-D effect. Use <a href="command-line-options.html#raise">-raise</a> to create
6433a raised effect, otherwise use <a href="command-line-options.html#raise">+raise</a>.  </p>
6434
6435<p>Unlike the similar <a href="command-line-options.html#frame">-frame</a> option, <a
6436href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
6437
6438<div style="margin: auto;">
6439  <h3 class="magick-header"><a id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
6440</div>
6441
6442<p class="magick-description">Apply a random threshold to the image.</p>
6443
6444<div style="margin: auto;">
6445  <h3 class="magick-header"><a id="red-primary"></a>-red-primary <var>x,y</var></h3>
6446</div>
6447
6448<p class="magick-description">Set the red chromaticity primary point.</p>
6449
6450<div style="margin: auto;">
6451  <h3 class="magick-header"><a id="regard-warnings"></a>-regard-warnings</h3>
6452</div>
6453
6454<p class="magick-description">Pay attention to warning messages.</p>
6455
6456<p>This option causes some warnings in some image formats to be treated
6457as errors. </p>
6458
6459<div style="margin: auto;">
6460  <h3 class="magick-header"><a id="remap"></a>-remap <var>filename</var></h3>
6461</div>
6462
6463<p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
6464
6465<p>If the <a href="command-line-options.html#dither">-dither</a> setting is enabled (the default) then
6466the given colors are dithered over the image as necessary, otherwise the closest
6467color (in RGB colorspace) is selected to replace that pixel in the image. </p>
6468
6469<p>As a side effect of applying a <a href="command-line-options.html#remap">-remap</a> of colors across all
6470images in the current image sequence, all the images will have the same color
6471table.  That means that when saved to a file format such as GIF, it will use
6472that color table as a single common or global color table, for all the images,
6473without requiring extra local color tables. </p>
6474
6475<p>Use <a href="command-line-options.html#remap">+remap</a> to reduce all images in the current image
6476sequence to use a common color map over all the images. This equivalent to
6477appending all the images together (without extra background colors) and color
6478reducing those images using <a href="command-line-options.html#colors">-colors</a> with a 256 color
6479limit, then <a href="command-line-options.html#remap">-remap</a> those colors over the original list of
6480images. This ensures all the images follow a single color map. </p>
6481
6482<p>If the number of colors over all the images is less than 256, then <a
6483href="command-line-options.html#remap">+remap</a> should not perform any color reduction or dithering, as
6484no color changes are needed. In that case, its only effect is to force the use
6485of a global color table.  This recommended after using either <a
6486href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#ordered-dither">-ordered-dither</a> to
6487reduce the number of colors in an animated image sequence. </p>
6488
6489<p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
6490
6491<div style="margin: auto;">
6492  <h3 class="magick-header"><a id="region"></a>-region <var>geometry</var></h3>
6493</div>
6494
6495<p class="magick-description">Set a region in which subsequent operations apply.</p>
6496
6497<p>The <var>x</var> and <var>y</var> offsets are treated
6498in the same manner as in <a href="command-line-options.html#crop">-crop</a>.</p>
6499
6500<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6501
6502<p>Use <code>+region</code> to remove any previously set regions.</p>
6503
6504<div style="margin: auto;">
6505  <h3 class="magick-header"><a id="remote"></a>-remote</h3>
6506</div>
6507
6508<p class="magick-description">perform a remote operation.</p>
6509
6510<p>The only command recognized is the name of an image file to load.</p>
6511
6512<p>If you have more than one <a href="display.html">display</a> application
6513running simultaneously, use the <a href="command-line-options.html#window"> window</a> option to
6514specify which application to control.</p>
6515
6516<div style="margin: auto;">
6517  <h3 class="magick-header"><a id="render"></a>-render</h3>
6518</div>
6519
6520<p class="magick-description">render vector operations.</p>
6521
6522<p>Use <a href="command-line-options.html#render">+render</a> to turn off rendering vector operations.
6523This useful when saving the result to vector formats such as MVG or SVG.</p>
6524
6525<div style="margin: auto;">
6526<h3 class="magick-header"><a id="repage"></a>-repage <var>geometry</var></h3>
6527</div>
6528
6529<p class="magick-description">Adjust the canvas and offset information of the image.</p>
6530
6531<p>This option is like <a href="command-line-options.html#page">-page</a> but acts as an image operator
6532rather than a setting.  You can separately set the canvas size or the offset
6533of the image on that canvas by only providing those components. </p>
6534
6535<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6536
6537<p>If a <code>!</code> flag is given the offset given is added to the existing
6538offset to move the image relative to its previous position. This useful for
6539animation sequences. </p>
6540
6541<p>A given a canvas size of zero such as '<code>0x0</code>' forces it to
6542recalculate the canvas size so the image (at its current offset) will appear
6543completely on that canvas (unless it has a negative offset).</p>
6544
6545<p>Use <a href="command-line-options.html#repage">+repage</a> to completely remove/reset the virtual
6546canvas meta-data from the images. </p>
6547
6548<p>The <a href="command-line-options.html#set">-set</a> '<code>page</code>' option can be used to
6549directly assign virtual canvas meta-data. </p>
6550
6551
6552<div style="margin: auto;">
6553  <h3 class="magick-header"><a id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
6554</div>
6555
6556<p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
6557
6558<p>Resize the image so that its rendered size remains the same as the original
6559at the specified target resolution. For example, if a 300 DPI image renders at
65603 inches by 2 inches on a 300 DPI device, when the image has been resampled to
656172 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that
6562only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
6563storing the image resolution. For formats which do not support an image
6564resolution, the original resolution of the image must be specified via <a
6565href="command-line-options.html#density">-density</a> on the command line prior to specifying the
6566resample resolution.</p>
6567
6568<p>Note that Photoshop stores and obtains image resolution from a proprietary
6569embedded profile. If this profile exists in the image, then Photoshop will
6570continue to treat the image using its former resolution, ignoring the image
6571resolution specified in the standard file header.</p>
6572
6573<div style="margin: auto;">
6574  <h3 class="magick-header"><a id="resize"></a>-resize <var>geometry</var></h3>
6575</div>
6576
6577<p class="magick-description">Resize an image.</p>
6578
6579<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6580ignored, and the <a href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
6581
6582<p>If the <a href="command-line-options.html#filter">-filter</a> option
6583or <code>-define filter:option=value</code> precedes the <a
6584href="command-line-options.html#resize">-resize</a> option, the image is resized with the specified
6585filter.</p>
6586
6587<p>Many image processing algorithms assume your image is in a linear-light
6588coding.  If your image is gamma-corrected, you can remove the nonlinear gamma
6589correction, apply the transform, then restore it like this:</p>
6590
6591<pre>
6592convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \
6593  -quality 92 passport.jpg
6594</pre>
6595
6596<div style="margin: auto;">
6597  <h3 class="magick-header"><a id="respect-parentheses"></a>-respect-parentheses</h3>
6598</div>
6599
6600<p class="magick-description">settings remain in effect until parenthesis boundary.</p>
6601
6602<div style="margin: auto;">
6603  <h3 class="magick-header"><a id="reverse"></a>-reverse</h3>
6604</div>
6605
6606<p class="magick-description">Reverse the order of images in the current image list.</p>
6607
6608
6609<div style="margin: auto;">
6610  <h3 class="magick-header"><a id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
6611</div>
6612
6613<p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
6614
6615<p>A negative <var>x</var> offset rolls the image right-to-left.
6616A negative <var>y</var> offset rolls the image bottom-to-top.</p>
6617
6618
6619<div style="margin: auto;">
6620  <h3 class="magick-header"><a id="rotate"></a>-rotate <var>degrees</var>{<var>&lt;</var>}{<var>&gt;</var>}</h3>
6621</div>
6622
6623<p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
6624
6625<p>Use <code>&gt;</code> to rotate the image only if its width exceeds the
6626height. <code>&lt;</code> rotates the image <var>only</var> if its width is less
6627than the height. For example, if you specify <code>-rotate "-90&gt;"</code> and
6628the image size is 480x640, the image is not rotated. However, if the image is
6629640x480, it is rotated by -90 degrees. If you use <code>&gt;</code> or
6630<code>&lt;</code>, enclose it in quotation marks to prevent it from being
6631misinterpreted as a file redirection.</p>
6632
6633<p>Empty triangles in the corners, left over from rotating the image, are
6634filled with the <code>background</code> color. </p>
6635
6636<p>See also the <a href="command-line-options.html#distort">-distort</a> operator and specifically the
6637'<code>ScaleRotateTranslate</code>' distort method. </p>
6638
6639
6640<div style="margin: auto;">
6641  <h3 class="magick-header"><a id="sample"></a>-sample <var>geometry</var></h3>
6642</div>
6643
6644<p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
6645
6646<p>Change the image size simply by directly sampling the pixels original
6647from the image.  When magnifying, pixels are replicated in blocks.  When
6648minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
6649over). </p>
6650
6651<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6652a <a href="command-line-options.html#filter">-filter</a> setting of <code>point</code> (nearest
6653neighbor), though <a href="command-line-options.html#sample">-sample</a> is a lot faster, as it
6654avoids all the filter processing of the image. As such it completely ignores
6655the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6656
6657<p>The key feature of the <a href="command-line-options.html#sample">-sample</a> is that no new colors
6658will be added to the resulting image, though some colors may disappear. </p>
6659
6660<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6661ignored, unlike <a href="command-line-options.html#resize">-resize</a>. </p>
6662
6663
6664<p>The actual sampling point is the middle of the sub-region being sampled.
6665As such a single pixel sampling of an image will take the middle pixel, (or
6666top-left-middle if image has even dimensions).  However the <a
6667href="command-line-options.html#define">-define</a> '<code>sample:offset</code>' can be set to modify
6668this position some other location within each sub-region being sampled, as
6669a percentage offset.</p>
6670
6671<p>By default this value is '<code>50</code>' for the midpoint, but could be set
6672to '<code>0</code>' for top-left, '<code>100</code>' for bottom-right, or with
6673separate X and Y offsets such as '<code>0x50</code>' for left-middle edge of
6674sampling sub-region.</p>
6675
6676
6677<div style="margin: auto;">
6678  <h3 class="magick-header"><a id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
6679</div>
6680
6681<p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
6682
6683<p>This option specifies the sampling factors to be used by the JPEG encoder
6684for chroma downsampling. If this option is omitted, the JPEG library will use
6685its own default values. When reading or writing the YUV format and when
6686writing the M2V (MPEG-2) format, use <a
6687href="command-line-options.html#sampling-factor">-sampling-factor 2x1</a> or <a
6688href="command-line-options.html#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
6689downsampling method.</p>
6690
6691<div style="margin: auto;">
6692  <h3 class="magick-header"><a id="scale"></a>-scale <var>geometry</var></h3>
6693</div>
6694
6695<p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
6696
6697<p>Change the image size simply by replacing pixels by averaging pixels
6698together when minifying, or replacing pixels when magnifying.  </p>
6699
6700<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6701a <a href="command-line-options.html#filter">-filter</a> setting of <code>box</code>.  Though it is a lot
6702faster, as it avoids all the filter processing of the image. As such it
6703completely ignores the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6704
6705<p>If when shrinking (minifying) images the original image is some integer
6706multiple of the new image size, the number of pixels averaged together to
6707produce the new pixel color is the same across the whole image. This is
6708a special case known as 'binning' and is often used as a method of reducing
6709noise in image such as those generated by digital cameras, especially in low
6710light conditions. </p>
6711
6712
6713<div style="margin: auto;">
6714  <h3 class="magick-header"><a id="scene"></a>-scene <var>value</var></h3>
6715</div>
6716
6717<p class="magick-description">set scene number.</p>
6718
6719<p>This option sets the scene number of an image or the first image in an image sequence.</p>
6720
6721<div style="margin: auto;">
6722  <h3 class="magick-header"><a id="screen"></a>-screen</h3>
6723</div>
6724
6725<p class="magick-description">specify the screen to capture.</p>
6726
6727<p>This option indicates that the GetImage request used to obtain the image
6728should be done on the root window, rather than directly on the specified
6729window. In this way, you can obtain pieces of other windows that overlap the
6730specified window, and more importantly, you can capture menus or other popups
6731that are independent windows but appear over the specified window.</p>
6732
6733<div style="margin: auto;">
6734  <h3 class="magick-header"><a id="seed"></a>-seed</h3>
6735</div>
6736
6737<p class="magick-description">seed a new sequence of pseudo-random numbers</p>
6738
6739<div style="margin: auto;">
6740  <h3 class="magick-header"><a id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
6741</div>
6742
6743<p class="magick-description">segment the colors of an image.</p>
6744
6745<p>Segment an image by analyzing the histograms of the color components and
6746identifying units that are homogeneous with the fuzzy c-means technique. This
6747is part of the ImageMagick color quantization routines. </p>
6748
6749<p>Specify <var>cluster threshold</var> as the number of pixels in
6750each cluster that must exceed the cluster threshold to be considered valid.
6751<var>Smoothing threshold</var> eliminates noise in the second
6752derivative of the histogram. As the value is increased, you can expect
6753a smoother second derivative.  The default is 1.5.</p>
6754
6755<p>If the <a href="command-line-options.html#verbose">-verbose</a> setting is defined, a detailed report
6756of the color clusters is returned.</p>
6757
6758
6759<div style="margin: auto;">
6760  <h3 class="magick-header"><a id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
6761</div>
6762
6763<p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
6764
6765<p>Blurs those pixels that are less than or equal to the threshold in
6766contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
6767
6768<div style="margin: auto;">
6769  <h3 class="magick-header"><a id="separate"></a>-separate</h3>
6770</div>
6771
6772<p class="magick-description">separate an image channel into a grayscale image.  Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
6773
6774<div style="margin: auto;">
6775  <h3 class="magick-header"><a id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
6776</div>
6777
6778<p class="magick-description">simulate a sepia-toned photo.</p>
6779
6780<p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
6781
6782<p>This option applies a special effect to the image, similar to the effect
6783achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
6784toning.  A threshold of 80% is a good starting point for a reasonable
6785tone.</p>
6786
6787
6788
6789<div style="margin: auto;">
6790  <h3 class="magick-header"><a id="set"></a>-set <var>key value</var></h3>
6791  <h3 class="magick-header">+set <var>key</var></h3>
6792</div>
6793
6794<p class="magick-description">sets image attributes and properties for images in the current image sequence.</p>
6795
6796<p>This will assign (or modify) specific settings attached to all the images
6797in the current image sequence.  Using the <a href="command-line-options.html#set">+set</a> form of the
6798option will either remove, or reset that setting to a default state, as
6799appropriate.  </p>
6800
6801<p>For example, it will modify specific well known image meta-data
6802'attributes' such as those normally overridden by: the options <a
6803href="command-line-options.html#delay" >-delay</a>, <a href="command-line-options.html#dispose" >-dispose</a>, and <a
6804href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#colorspace" >-colorspace</a>; generally
6805assigned before the image is read in, by using a <var>key</var> of
6806the same name. </p>
6807
6808<p>If the given <var>key</var> does not match a specific known
6809'attribute ', such as shown above, the setting is stored as a a free form
6810'property' string.  Such settings are listed in <a href="command-line-options.html#verbose"
6811>-verbose</a> information ("<code>info:</code>" output format) as "Properties".
6812</p>
6813
6814<p>This includes string 'properties' that are set by and assigned to images
6815using the options <a href="command-line-options.html#comment" >-comment</a>, <a href="command-line-options.html#label"
6816>-label</a>, <a href="command-line-options.html#caption" >-caption</a>. These options actually assign
6817a global 'artifact' which are automatically assigned (and any <a href="escape.html" >Format Percent
6818Escapes</a> expanded) to images as they are read in.  For example:</p>
6819
6820<pre>
6821-> convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png
6822identify -format %c rose.png
6823Rose is a rose is a rose is a rose
6824</pre>
6825
6826<p>The set value can also make use of <a href="escape.html" >Format and Print Image
6827Properties</a> in the defined value.  For example:</p>
6828
6829<pre>
6830-> convert rose: -set origsize '%wx%h' -resize 50% \
6831  -format 'Old size = %[origsize]  New size = %wx%h' info:
6832Old size = 70x46  New size = 35x23
6833</pre>
6834
6835<p>Other well known 'properties' that are available include:
6836'<code>date:create</code>' and '<code>date:modify</code>' and
6837'<code>signature</code>'. </p>
6838
6839<p>The <a href="command-line-options.html#repage">-repage</a> operator will also allow you to modify
6840the '<code>page</code>' attribute of an image for images already in memory (also
6841see <a href="command-line-options.html#repage">-page</a>).  However it is designed to provide a finer
6842control of the sub-parts of this 'attribute'. The <a href="command-line-options.html#set">-set page</a>
6843option will only provide a direct, unmodified assignment of  '<code>page</code>'
6844attribute. </p>
6845
6846<p>This option can also associate a colorspace or profile with your image.
6847For example,</p>
6848
6849<pre>
6850convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
6851</pre>
6852
6853<p>Some 'properties' must be defined in a specific way to be used. For
6854example only 'properties' prefixed with "<code>filename:</code>" can be used to
6855modify the output filename of an image. For example</p>
6856
6857<pre>
6858convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
6859</pre>
6860
6861<p>If the setting value is prefixed with "<code>option:</code>" the setting will
6862be saved as a global "Artifact" exactly as if it was set using the <a
6863href="command-line-options.html#define" >-define</a> option. As such settings are global in scope, they
6864can be used to pass 'attributes' and 'properties' of one specific image,
6865in a way that allows you to use them in a completely different image, even if
6866the original image has long since been modified or destroyed. For example: </p>
6867
6868<pre>
6869convert rose:  -set option:rosesize '%wx%h' -delete 0 \
6870  label:'%[rosesize]'   label_size_of_rose.gif"
6871</pre>
6872
6873<p>Note that <a href="escape.html" >Format Percent Escapes</a> will only match
6874a 'artifact' if the given <var>key</var> does not match an existing
6875'attribute' or 'property'.  </p>
6876
6877<p>You can set the attributes of the image registry by prefixing the value
6878with <code>registry:</code>.</p>
6879
6880<p>The <a href="command-line-options.html#set">-set profile</a> option can also be used to inject
6881previously-formatted ancillary chunks into the output PNG file, using
6882the commandline option as shown below or by setting the profile via a
6883programming interface:</p>
6884
6885<pre>
6886convert in.png -set profile PNG-chunk-x:&lt;filename&gt; out.png
6887</pre>
6888
6889<p>where <var>x</var> is a location flag and
6890<var>filename</var> is a file containing the chunk
6891name in the first 4 bytes, then a colon (":"), followed by the chunk data.
6892This encoder will compute the chunk length and CRC, so those must not
6893be included in the file.</p>
6894
6895<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
6896or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
6897of the same type, then add a short unique string after the "x" to prevent
6898subsequent profiles from overwriting the preceding ones, e.g.,</p>
6899
6900
6901<pre>
6902convert in.png -set profile PNG-chunk-b01:file01 \ 
6903  -profile PNG-chunk-b02:file02 out.png
6904</pre>
6905
6906<div style="margin: auto;">
6907  <h3 class="magick-header"><a id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
6908</div>
6909
6910<p class="magick-description">shade the image using a distant light source.</p>
6911
6912<p>Specify <var>azimuth</var> and <var>elevation</var> as
6913the position of the light source. Use <a href="command-line-options.html#shade">+shade</a> to return
6914the shading results as a grayscale image.</p>
6915
6916<div style="margin: auto;">
6917  <h3 class="magick-header"><a id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
6918</div>
6919
6920<p class="magick-description">simulate an image shadow.</p>
6921
6922<div style="margin: auto;">
6923  <h3 class="magick-header"><a
6924id="shared-memory"></a>-shared-memory</h3>
6925</div>
6926
6927<p class="magick-description">use shared memory.</p>
6928
6929<p>This option specifies whether the utility should attempt to use shared
6930memory for pixmaps. ImageMagick must be compiled with shared memory support,
6931and the display must support the <var>MIT-SHM</var> extension.
6932Otherwise, this option is ignored. The default is <code>True</code>.</p>
6933
6934<div style="margin: auto;">
6935  <h3 class="magick-header"><a id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
6936</div>
6937
6938<p class="magick-description">sharpen the image.</p>
6939
6940<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
6941
6942<div style="margin: auto;">
6943  <h3 class="magick-header"><a id="shave"></a>-shave <var>geometry</var></h3>
6944</div>
6945
6946<p class="magick-description">Shave pixels from the image edges.</p>
6947
6948<p>The <var>size</var> portion of the <var>geometry</var>
6949argument specifies the width of the region to be removed from both sides of
6950the image and the height of the regions to be removed from top and bottom.
6951Offsets are ignored.</p>
6952
6953<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6954
6955<div style="margin: auto;">
6956  <h3 class="magick-header"><a id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
6957</div>
6958
6959<p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
6960
6961<p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to 0. When both angles are
6962given, the horizontal component of the shear is performed before the vertical
6963component.</p>
6964
6965<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
6966horizontally or vertically, respectively),creating a parallelogram. The amount
6967of each is controlled by the respective shear angle. For horizontal shears,
6968<var>Xdegrees</var> is measured clockwise relative to "up" (the
6969negative y-axis), sliding the top edge to the right when 0°&lt;<var>Xdegrees</var>&lt;90° and to the left when 90°&lt;<var>Xdegrees</var>&lt;180°.  For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
6970positive x-axis), sliding the right edge down when 0°&lt;<var>Ydegrees</var>&lt;90° and up when 90°&lt;<var>Ydegrees</var>&lt;180°.</p>
6971
6972<p>Empty triangles left over from shearing the image are filled with the color
6973defined by the <a href="command-line-options.html#fill">-background</a> option. The color is specified
6974using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
6975
6976<p>The horizontal shear is performed before the vertical part. This is
6977important to note, since horizontal and vertical shears do not
6978<var>commute</var>, i.e., the order matters in a sequence of shears. For
6979example, the following two commands are not equivalent.</p>
6980
6981<pre>
6982convert logo: -shear 20x0 -shear 0x60 logo-sheared.png
6983convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
6984</pre>
6985
6986<p>The first of the two commands above is equivalent to the following, except
6987for the amount of empty space created; the command that follows generates
6988a smaller image, and so is a better choice in terms of time and space.</p>
6989
6990<pre>
6991convert logo: -shear 20x60 logo-sheared.png
6992</pre>
6993
6994<div style="margin: auto;">
6995  <h3 class="magick-header"><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
6996</div>
6997
6998<p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
6999
7000<p>Increase the contrast of the image using a sigmoidal transfer function
7001without saturating highlights or shadows. <var>Contrast</var>
7002indicates how much to increase the contrast. For example, 0 is none, 3 is
7003typical and 20 is a lot.
7004</p>
7005
7006<p>The <var>mid-point</var> indicates where the maximum change
7007'slope' in contrast should fall in the resultant image (0 is white; 50% is
7008middle-gray; 100% is black). </p>
7009
7010<p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
7011
7012<p>To achieve the equivalent of a sigmoidal brightness change (similar to 
7013a gamma adjustment), you would use <var>-sigmoidal-contrast
7014{brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
7015Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
7016
7017<p>Using a very high <var>contrast</var> will produce a sort of
7018'smoothed thresholding' of the image.  Not as sharp (with high aliasing
7019effects) of a true threshold, but with tapered gray-levels around the threshold
7020<var>mid-point</var>. </p>
7021
7022<div style="margin: auto;">
7023  <h3 class="magick-header"><a id="silent"></a>-silent</h3>
7024
7025
7026</div>
7027
7028<p class="magick-description">operate silently. This option is only used
7029by the <a href="import.html">import</a> tool.</p>
7030
7031<div style="margin: auto;">
7032  <h3 class="magick-header"><a id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
7033</div>
7034
7035<p class="magick-description">minimum RMSE for subimage match.</p>
7036
7037<p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
7038
7039<div style="margin: auto;">
7040  <h3 class="magick-header"><a id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
7041</div>
7042
7043<p class="magick-description">set the width and height of the image.</p>
7044
7045<p>Use this option to specify the width and height of raw images whose
7046dimensions are unknown such as <code>GRAY</code>, <code>RGB</code>, or
7047<code>CMYK</code>. In addition to width and height, use <a
7048href="command-line-options.html#size">-size</a> with an offset to skip any header information in the
7049image or tell the number of colors in a <code>MAP</code> image file, (e.g. -size
7050640x512+256).</p>
7051
7052<p>For Photo CD images, choose from these sizes:</p>
7053
7054<pre>
7055192x128
7056384x256
7057768x512
70581536x1024
70593072x2048
7060</pre>
7061
7062<div style="margin: auto;">
7063  <h3 class="magick-header"><a id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
7064</div>
7065
7066<p class="magick-description">simulate a pencil sketch.</p>
7067
7068<p>Sketch with the given radius, standard deviation (sigma), and angle.   The
7069angle given is the angle toward which the image is sketched.  That is the
7070direction people would consider the object is coming from.  </p>
7071
7072<div style="margin: auto;">
7073  <h3 class="magick-header"><a id="smush"></a>-smush <var>offset</var></h3>
7074</div>
7075
7076<p class="magick-description">smush an image sequence together.</p>
7077
7078<div style="margin: auto;">
7079  <h3 class="magick-header"><a id="snaps"></a>-snaps <var>value</var></h3>
7080</div>
7081
7082<p class="magick-description">Set the number of screen snapshots.</p>
7083
7084<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
7085
7086<div style="margin: auto;">
7087  <h3 class="magick-header"><a id="solarize"></a>-solarize <var>percent-threshold</var></h3>
7088</div>
7089
7090<p class="magick-description">negate all pixels above the threshold level.</p>
7091
7092<p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
7093
7094<p>This option produces a <var>solarization</var> effect seen when
7095exposing a photographic film to light during the development process.</p>
7096
7097<div style="margin: auto;">
7098  <h3 class="magick-header"><a id="sparse-color"></a>-sparse-color <var>method</var>  '<var>x</var>,<var>y</var> <var>color</var>  ...'</h3>
7099</div>
7100
7101<p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
7102
7103
7104<dl class="dl-horizontal">
7105    <dt>barycentric</dt>
7106    <dd>three point triangle of color given 3 points.
7107        Giving only 2 points will form a linear gradient between those points.
7108        The gradient generated extends beyond the triangle created by those
7109        3 points. </dd>
7110    <dt>bilinear</dt>
7111    <dd>Like barycentric but for 4 points. Less than 4 points
7112        fall back to barycentric. </dd>
7113    <dt>voronoi</dt>
7114    <dd>Simply map each pixel to the to nearest color point
7115        given. The result are polygonal 'cells' of solid color. </dd>
7116    <dt>manhatten</dt>
7117    <dd>Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
7118    <dt>shepards</dt>
7119    <dd>Colors points biased on the ratio of inverse distance
7120        squared. Generating spots of color in a sea of the average of
7121        colors. </dd>
7122    <dt>inverse</dt>
7123    <dd>Colors points biased on the ratio of inverse distance.
7124        This generates sharper points of color rather than rounded spots of
7125        '<code>shepards</code>'  Generating spots of color in a sea of the
7126        average of colors. </dd>
7127</dl>
7128
7129<p>The points are placed according to the images location on the virtual
7130canvas (<a href="command-line-options.html#page" >-page</a> or <a href="command-line-options.html#repage" >-repage</a>
7131offset), and do not actually have to exist on the given image, but may be
7132some point beyond the edge of the image. All points are floating point values.
7133</p>
7134
7135<p>Only the color channels defined by the <a href="command-line-options.html#channel" >-channel</a> are
7136modified, which means that by default matte/alpha transparency channel is not
7137effected. Typically transparency channel is turned off either before or after
7138the operation. </p>
7139
7140<p>Of course if some color points are transparent to generate a transparent
7141gradient, then the image also requires transparency enabled to store the
7142values. </p>
7143
7144<p>All the above methods when given a single point of color will replace all
7145the colors in the image with the color given, regardless of the point. This is
7146logical, and provides an alternative technique to recolor an image to some
7147default value. </p>
7148
7149
7150<div style="margin: auto;">
7151  <h3 class="magick-header"><a id="splice"></a>-splice <var>geometry</var></h3>
7152</div>
7153
7154<p class="magick-description">Splice the current background color into the image.</p>
7155
7156<p>This will add rows and columns of the current <a
7157href="command-line-options.html#background">-background</a> color into the given image according to the
7158given  <a href="command-line-options.html#gravity">-gravity</a> geometry setting.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="command-line-options.html#splice">-splice</a> will divide the
7159image into four quadrants, separating them by the inserted rows and columns.
7160</p>
7161
7162<p>If a dimension of geometry is zero no rows or columns will be added for that
7163dimension.  Similarly using a zero offset with the appropriate <a
7164href="command-line-options.html#gravity">-gravity</a> setting will add rows and columns to the edges of
7165the image, padding the image only along that one edge. Edge padding is what <a
7166href="command-line-options.html#splice">-splice</a> is most commonly used for. </p>
7167
7168<p>If the exact same  <var>geometry</var> and <a
7169href="command-line-options.html#gravity">-gravity</a> is later used with <a href="command-line-options.html#chop">-chop</a> the
7170added added all splices removed. </p>
7171
7172<div style="margin: auto;">
7173  <h3 class="magick-header"><a id="spread"></a>-spread <var>amount</var></h3>
7174</div>
7175
7176<p class="magick-description">displace image pixels by a random amount.</p>
7177
7178<p>The argument <var>amount</var> defines the size of the
7179neighborhood around each pixel from which to choose a candidate pixel to
7180blend.</p>
7181
7182<p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
7183
7184<div style="margin: auto;">
7185  <h3 class="magick-header"><a id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
7186</div>
7187
7188<p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
7189
7190<p>Choose from these statistic types:</p>
7191<dl class="dl-horizontal">
7192<dt>Gradient</dt><dd>maximum difference (max - min) value in neighborhood</dd>
7193<dt>Maximum</dt><dd>maximum value per channel in neighborhood</dd>
7194<dt>Minimum</dt><dd>minimum value per channel in neighborhood</dd>
7195<dt>Mean</dt><dd>average value per channel in neighborhood</dd>
7196<dt>Median</dt><dd>median value per channel in neighborhood</dd>
7197<dt>Mode</dt><dd>mode (most frequent) value per channel in neighborhood</dd>
7198<dt>Nonpeak</dt><dd>value just before or after the median value per channel in neighborhood</dd>
7199<dt>RMS</dt><dd>root mean square value per channel in neighborhood</dd>
7200<dt>StandardDeviation</dt><dd> standard deviation value per channel in neighborhood</dd>
7201</dl>
7202
7203<div style="margin: auto;">
7204  <h3 class="magick-header"><a id="stegano"></a>-stegano <var>offset</var></h3>
7205</div>
7206
7207<p class="magick-description">hide watermark within an image.</p>
7208
7209<p>Use an offset to start the image hiding some number of pixels from the
7210beginning of the image. Note this offset and the image size. You will need
7211this information to recover the steganographic image (e.g. display -size
7212320x256+35 stegano:image.png).</p>
7213
7214<div style="margin: auto;">
7215  <h3 class="magick-header"><a id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
7216</div>
7217
7218<p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
7219
7220<p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
7221
7222<div style="margin: auto;">
7223  <h3 class="magick-header"><a id="storage-type"></a>-storage-type <var>type</var></h3>
7224</div>
7225
7226<p class="magick-description">pixel storage type.  Here are the valid types:</p>
7227
7228<dl class="dl-horizontal">
7229<dt>char</dt><dd>unsigned characters</dd>
7230<dt>double</dt><dd>doubles</dd>
7231<dt>float</dt><dd>floats</dd>
7232<dt>integer</dt><dd>integers</dd>
7233<dt>long</dt><dd>longs</dd>
7234<dt>quantum</dt><dd>pixels in the native depth of your ImageMagick distribution</dd>
7235<dt>short</dt><dd>unsigned shorts</dd>
7236</dl>
7237
7238<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
7239values range from 0 to the maximum value the storage type can support.</p>
7240
7241<div style="margin: auto;">
7242  <h3 class="magick-header"><a id="stretch"></a>-stretch <var>fontStretch</var></h3>
7243</div>
7244
7245<p class="magick-description">Set a type of stretch style for fonts.</p>
7246
7247<p>This setting suggests a type of stretch that ImageMagick should try to
7248apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
7249
7250<pre>
7251Any
7252Condensed
7253Expanded
7254ExtraCondensed
7255ExtraExpanded
7256Normal
7257SemiCondensed
7258SemiExpanded
7259UltraCondensed
7260UltraExpanded
7261</pre>
7262
7263<p>To print a complete list of stretch types, use <a href="command-line-options.html#list">-list
7264stretch</a>.</p>
7265
7266<p>For other settings that affect fonts, see the options <a
7267href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7268href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7269
7270<div style="margin: auto;">
7271  <h3 class="magick-header"><a id="strip"></a>-strip</h3>
7272</div>
7273
7274<p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
7275
7276<div style="margin: auto;">
7277  <h3 class="magick-header"><a id="stroke"></a>-stroke <var>color</var></h3>
7278</div>
7279
7280<p class="magick-description">color to use when stroking a graphic primitive.</p>
7281
7282<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7283
7284<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7285
7286<div style="margin: auto;">
7287  <h3 class="magick-header"><a id="strokewidth"></a>-strokewidth <var>value</var></h3>
7288</div>
7289
7290<p class="magick-description">set the stroke width.</p>
7291
7292<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7293
7294<div style="margin: auto;">
7295  <h3 class="magick-header"><a id="style"></a>-style <var>fontStyle</var></h3>
7296</div>
7297
7298<p class="magick-description">Set a font style for text.</p>
7299
7300<p>This setting suggests a font style that ImageMagick should try to apply to
7301the currently selected font family. Select <var>fontStyle</var> from
7302the following.</p>
7303
7304<pre>
7305Any
7306Italic
7307Normal
7308Oblique
7309</pre>
7310
7311<p>For other settings that affect fonts, see the options <a
7312href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7313href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7314
7315<div style="margin: auto;">
7316  <h3 class="magick-header"><a id="subimage-search"></a>-subimage-search</h3>
7317</div>
7318
7319<p class="magick-description">search for subimage.</p>
7320
7321<p>This option is required to have compare search for the best match location
7322of a small image within a larger image. This search will produce two images
7323(or two frames). The first is the "difference" image and the second will
7324be the "match score" image.</p>
7325
7326<p>The "match-score" image is smaller containing a pixel for ever possible
7327position of the top-left corner of the given sub-image. that is its size will
7328be the size of the larger_image - sub_image + 1.  The brightest location in
7329this image is the location s the locate on the best match that is also
7330reported. Note that this may or may not be a perfect match, and the actual
7331brightness will reflect this. Other bright 'peaks' can be used to locate other
7332possible matching locations. </p>
7333
7334<p>Note that the search will try to compare the sub-image at every possible
7335location in the larger image, as such it can be very slow.  The smaller the
7336sub-image the faster this search is. </p>
7337
7338
7339<div style="margin: auto;">
7340  <h3 class="magick-header"><a id="swap"></a>-swap <var>index,index</var></h3>
7341</div>
7342
7343<p class="magick-description">Swap the positions of two images in the image sequence.</p>
7344
7345<p>For example, <a href="command-line-options.html#swap">-swap 0,2</a> swaps the first and the third
7346images in the current image sequence. Use <a href="command-line-options.html#swap">+swap</a> to switch
7347the last two images in the sequence.</p>
7348
7349<div style="margin: auto;">
7350  <h3 class="magick-header"><a id="swirl"></a>-swirl <var>degrees</var></h3>
7351</div>
7352
7353<p class="magick-description">swirl image pixels about the center.</p>
7354
7355<p><var>Degrees</var> defines the tightness of the swirl.</p>
7356
7357<div style="margin: auto;">
7358  <h3 class="magick-header"><a id="synchronize"></a>-synchronize</h3>
7359</div>
7360
7361<p class="magick-description">synchronize image to storage device.</p>
7362
7363<p>Set to "true" to ensure all image data is fully flushed and synchronized
7364to disk. There is a performance penalty, but the benefits include ensuring a
7365valid image file in the event of a system crash and early reporting if there
7366is not enough disk space for the image pixel cache.</p>
7367
7368<div style="margin: auto;">
7369  <h3 class="magick-header"><a id="taint"></a>-taint</h3>
7370</div>
7371
7372<p class="magick-description">Mark the image as modified.</p>
7373
7374<div style="margin: auto;">
7375  <h3 class="magick-header"><a id="text-font"></a>-text-font <var>name</var></h3>
7376</div>
7377
7378<p class="magick-description">font for writing fixed-width text.</p>
7379
7380<p>Specifies the name of the preferred font to use in fixed (typewriter style)
7381formatted text. The default is 14 point <var>Courier</var>.</p>
7382
7383<p>You can tag a font to specify whether it is a PostScript, TrueType, or
7384OPTION1 font. For example, <code>Courier.ttf</code> is a TrueType font and
7385<code>x:fixed</code> is OPTION1.</p>
7386
7387<div style="margin: auto;">
7388  <h3 class="magick-header"><a id="texture"></a>-texture <var>filename</var></h3>
7389</div>
7390
7391<p class="magick-description">name of texture to tile onto the image background.</p>
7392
7393<div style="margin: auto;">
7394  <h3 class="magick-header"><a id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
7395</div>
7396
7397<!-- {<var>green,blue,opacity</var>}
7398<p>If the green or blue value is omitted, these channels use the same value as
7399the first one provided. If all three color values are the same, the result is
7400a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
7401and any partially transparent pixel becomes fully transparent.</p>
7402-->
7403
7404<p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
7405
7406<p>Any pixel values (more specifically, those channels set using <a href="command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the
7407maximum channel value, while all other values are assigned the minimum.</p>
7408
7409<p> The threshold value can be given as a percentage or as an absolute integer
7410value corresponding to the desired channel value. When given as an integer,
7411the minimum attainable value is 0 (corresponding to black when all channels
7412are affected), but the maximum value (corresponding to white) is that of the
7413<code>quantum depth</code> of the particular build of ImageMagick, and is
7414therefore dependent on the installation. For that reason, a reasonable
7415recommendation for most applications is to specify the threshold values as
7416a percentage.  </p>
7417
7418<p> The following would force pixels with red values above 50% to have 100%
7419red values, while those at or below 50% red would be set to 0 in the red
7420channel. The green, blue, and alpha channels (if present) would be unchanged.
7421</p>
7422
7423<pre>
7424convert in.png -channel red -threshold 50% out.png
7425</pre>
7426
7427<p>As (possibly) impractical but instructive examples, the following would
7428generate an all-black and an all-white image with the same dimensions as the
7429input image.</p>
7430
7431
7432<pre>
7433convert in.png -threshold 100% black.png
7434convert in.png -threshold -1 white.png
7435</pre>
7436
7437<p>Note that the values of the transparency channel is treated as 'matte'
7438values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
7439
7440<p> See also <a href="command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
7441</p>
7442
7443<div style="margin: auto;">
7444  <h3 class="magick-header"><a id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
7445</div>
7446
7447<p class="magick-description">Create a thumbnail of the image.</p>
7448
7449<p>This is similar to <a href="command-line-options.html#resize">-resize</a>, except it is optimized
7450for speed and any image profile, other than a color profile, is removed to
7451reduce the thumbnail size.  To strip the color profiles as well, add <a
7452href="command-line-options.html#strip">-strip</a> just before of after this option.</p>
7453
7454<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7455
7456<div style="margin: auto;">
7457  <h3 class="magick-header"><a id="tile"></a>-tile <var>filename</var></h3>
7458</div>
7459
7460<p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
7461
7462<div style="margin: auto;">
7463  <h3 class="magick-header">-tile <var>geometry</var></h3>
7464</div>
7465
7466<p class="magick-description">Specify the layout of images.</p>
7467
7468<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7469
7470<div style="margin: auto;">
7471  <h3 class="magick-header">-tile</h3>
7472</div>
7473
7474<p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
7475
7476<div style="margin: auto;">
7477  <h3 class="magick-header"><a id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
7478</div>
7479
7480<p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
7481
7482<p>This should be set before the tiling image is set by <a href="command-line-options.html#tile"
7483>-tile</a> or <a href="command-line-options.html#texture" >-texture</a>, or directly applied for
7484creating a tiled canvas using <code>TILE:</code> or <code>PATTERN:</code> input
7485formats. </p>
7486
7487<p>Internally ImageMagick does a <a href="command-line-options.html#roll" >-roll</a> of the tile image
7488by the arguments given when the tile image is set. </p>
7489
7490<div style="margin: auto;">
7491  <h3 class="magick-header"><a id="tint"></a>-tint <var>value</var></h3>
7492</div>
7493
7494<p class="magick-description">Tint the image with the fill color.</p>
7495
7496<p>Tint the image with the fill color.</p>
7497
7498<p>Specify the amount of tinting as a percentage.  Pure colors like black,
7499white red, yellow, will not be affected by -tint. Only mid-range colors such
7500as the various shades of grey.</p>
7501
7502<div style="margin: auto;">
7503  <h3 class="magick-header"><a id="title"></a>-title <var>string</var></h3>
7504</div>
7505
7506<p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
7507
7508<p>Use this option to assign a specific title to the image. This assigned to
7509the image window and is typically displayed in the window title bar.
7510Optionally you can include the image filename, type, width, height, Exif data,
7511or other image attribute by embedding special format characters described
7512under the <a href="command-line-options.html#format">-format</a> option.</p>
7513
7514<p>For example,</p>
7515
7516<pre>
7517-title "%m:%f %wx%h"
7518</pre>
7519
7520<p>produces an image title of <code>MIFF:bird.miff 512x480</code> for an image
7521titled <code>bird.miff</code> and whose width is 512 and height is 480.</p>
7522
7523
7524<div style="margin: auto;">
7525  <h3 class="magick-header"><a id="transform"></a>-transform</h3>
7526</div>
7527
7528<p class="magick-description">transform the image.</p>
7529
7530<p>This option applies the transformation matrix from a previous <a href="command-line-options.html#affine">-affine</a> option.</p>
7531
7532<pre>
7533convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
7534</pre>
7535
7536
7537<p>This operator has been now been superseded by the  <a
7538href="command-line-options.html#distort">-distort</a> '<code>AffineProjection</code>' method. </p>
7539
7540
7541<div style="margin: auto;">
7542  <h3 class="magick-header"><a id="transparent"></a>-transparent <var>color</var></h3>
7543</div>
7544
7545<p class="magick-description">Make this color transparent within the image.</p>
7546
7547<p>The <var>color</var> argument is defined using the format
7548described under the <a href="command-line-options.html#fill">-fill</a> option. The <a href="command-line-options.html#fuzz"
7549>-fuzz</a> setting can be used to match and replace colors similar to the one
7550given. </p>
7551
7552<p>Use  <a href="command-line-options.html#transparent" >+transparent</a> to invert the pixels matched.
7553that is make all non-matching colors transparent. </p>
7554
7555<p>The <a href="command-line-options.html#opaque">-opaque</a>  operator is exactly the same as <a
7556href="command-line-options.html#transparent" >-transparent</a> but replaces the matching color with the
7557current <a href="command-line-options.html#fill">-fill</a> color setting, rather than transparent.
7558However the <a href="command-line-options.html#transparent" >-transparent</a> operator also ensures
7559that the image has an alpha channel enabled, as per "<code><a href="command-line-options.html#alpha"
7560>-alpha</a> set</code>", and does not require you to modify the <a
7561href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
7562
7563<p>Note that this does not define the color as being the 'transparency color'
7564used for color-mapped image formats, such as GIF.  For that use <a
7565href="command-line-options.html#transparent-color" >-transparent-color</a> </p>
7566
7567
7568<div style="margin: auto;">
7569  <h3 class="magick-header"><a id="transparent-color"></a>-transparent-color <var>color</var></h3>
7570</div>
7571
7572<p class="magick-description">Set the transparent color.</p>
7573
7574<p>Sometimes this is used for saving to image formats such as
7575GIF and PNG8 which uses this color to represent boolean transparency.  This
7576does not make a color transparent, it only defines what color the transparent
7577color is in the color palette of the saved image. Use <a
7578href="command-line-options.html#transparent">-transparent</a> to make an opaque color transparent.</p>
7579
7580<p>This option allows you to have both an opaque visible color, as well as a
7581transparent color of the same color value without conflict.  That is, you can
7582use the same color for both the transparent and opaque color areas within an
7583image.  This, in turn, frees to you to select a transparent color that is
7584appropriate when an image is displayed by an application that does not handle a
7585transparent color index, while allowing ImageMagick to correctly handle images of this
7586type. </p>
7587
7588<p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
7589
7590<div style="margin: auto;">
7591  <h3 class="magick-header"><a id="transpose"></a>-transpose</h3>
7592</div>
7593
7594<p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
7595
7596<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <code>-flip -rotate 90</code>.
7597</p>
7598
7599<div style="margin: auto;">
7600  <h3 class="magick-header"><a id="transverse"></a>-transverse</h3>
7601</div>
7602
7603<p class="magick-description">Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <code>-flop -rotate 90</code>.</p>
7604
7605
7606<div style="margin: auto;">
7607  <h3 class="magick-header"><a id="treedepth"></a>-treedepth <var>value</var></h3>
7608</div>
7609
7610<p class="magick-description">tree depth for the color reduction algorithm.</p>
7611
7612<p>Normally, this integer value is zero or one. A value of zero or one causes
7613the use of an optimal tree depth for the color reduction algorithm.</p>
7614
7615<p>An optimal depth generally allows the best representation of the source
7616image with the fastest computational speed and the least amount of memory.
7617However, the default depth is inappropriate for some images. To assure the
7618best representation, try values between 2 and 8 for this parameter.  Refer to
7619the <a href="quantize.html"
7620>color reduction algorithm</a> for more details.</p>
7621
7622<p>The <a href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#monochrome">-monochrome</a>
7623option, or writing to an image format which requires color reduction, is
7624required for this option to take effect.</p>
7625
7626<div style="margin: auto;">
7627  <h3 class="magick-header"><a id="trim"></a>-trim</h3>
7628</div>
7629
7630<p class="magick-description">trim an image.</p>
7631
7632<p>This option removes any edges that are exactly the same color as the corner
7633pixels. Use <a href="command-line-options.html#fuzz">-fuzz</a> to make <a href="command-line-options.html#trim">-trim</a> remove
7634edges that are nearly the same color as the corner pixels.</p>
7635
7636<p>The page or virtual canvas information of the image is preserved allowing
7637you to extract the result of the <a href="command-line-options.html#trim">-trim</a> operation from the
7638image.  Use a <a href="command-line-options.html#repage">+repage</a> to remove the virtual canvas page
7639information if it is unwanted.</p>
7640
7641<p>If the trimmed image 'disappears' an warning is produced, and a special
7642single pixel transparent 'missed' image is returned, in the same way as when a
7643<a href="command-line-options.html#crop">-crop</a> operation 'misses' the image proper. </p>
7644
7645
7646<div style="margin: auto;">
7647  <h3 class="magick-header"><a id="type"></a>-type <var>type</var></h3>
7648</div>
7649
7650<p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
7651<code>Grayscale</code>, <code>GrayscaleMatte</code>, <code>Palette</code>,
7652<code>PaletteMatte</code>, <code>TrueColor</code>, <code>TrueColorMatte</code>,
7653<code>ColorSeparation</code>, or <code>ColorSeparationMatte</code>.</p>
7654
7655<p>Normally, when a format supports different subformats such as grayscale and
7656truecolor, the encoder will try to choose an efficient subformat. The <a
7657href="command-line-options.html#type">-type</a> option can be used to override this behavior. For
7658example, to prevent a JPEG from being written in grayscale format even though
7659only gray pixels are present, use.</p>
7660
7661<pre>
7662convert bird.png -type TrueColor bird.jpg
7663</pre>
7664
7665<p>Similarly, use <a href="command-line-options.html#type">-type TrueColorMatte</a> to force the
7666encoder to write an alpha channel even though the image is opaque, if the
7667output format supports transparency.</p>
7668
7669<p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
7670
7671<div style="margin: auto;">
7672  <h3 class="magick-header"><a id="undercolor"></a>-undercolor <var>color</var></h3>
7673</div>
7674
7675<p class="magick-description">set the color of the annotation bounding box.</p>
7676
7677<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7678
7679<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7680
7681
7682<div style="margin: auto;">
7683  <h3 class="magick-header"><a id="update"></a>-update <var>seconds</var></h3>
7684</div>
7685
7686<p class="magick-description">detect when image file is modified and redisplay.</p>
7687
7688<p>Suppose that while you are displaying an image the file that is currently
7689displayed is over-written.  <code>display</code> will automagically detect that
7690the input file has been changed and update the displayed image
7691accordingly.</p>
7692
7693
7694<div style="margin: auto;">
7695  <h3 class="magick-header"><a id="unique-colors"></a>-unique-colors</h3>
7696</div>
7697
7698<p class="magick-description">discard all but one of any pixel color.</p>
7699
7700
7701<div style="margin: auto;">
7702  <h3 class="magick-header"><a id="units"></a>-units <var>type</var></h3>
7703</div>
7704
7705<p class="magick-description">the units of image resolution.</p>
7706
7707<p>Choose from: <code>Undefined</code>, <code>PixelsPerInch</code>, or
7708<code>PixelsPerCentimeter</code>. This option is normally used in conjunction
7709with the <a href="command-line-options.html#density">-density</a> option.</p>
7710
7711
7712<div style="margin: auto;">
7713  <h3 class="magick-header"><a id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
7714</div>
7715
7716<p class="magick-description">sharpen the image with an unsharp mask operator.</p>
7717
7718<p>The <a href="command-line-options.html#unsharp">-unsharp</a> option sharpens an image. The image is
7719convolved with a Gaussian operator of the given radius and standard deviation
7720(sigma). For reasonable results, radius should be larger than sigma. Use
7721a radius of 0 to have the method select a suitable radius.</p>
7722
7723<p>The parameters are:</p>
7724
7725<dl class="dl-horizontal">
7726<dt>radius</dt>
7727<dd>The radius of the Gaussian, in pixels,  not counting the center pixel (default 0).</dd>
7728<dt>sigma</dt>
7729<dd>The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
7730<dt>gain</dt>
7731<dd>The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
7732<dt>threshold</dt>
7733<dd>The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
7734</dl>
7735
7736<div style="margin: auto;">
7737  <h3 class="magick-header"><a id="verbose"></a>-verbose</h3>
7738</div>
7739
7740<p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
7741
7742
7743<div style="margin: auto;">
7744  <h3 class="magick-header"><a id="version"></a>-version</h3>
7745</div>
7746
7747<p class="magick-description">print ImageMagick version string and exit.</p>
7748
7749
7750<div style="margin: auto;">
7751  <h3 class="magick-header"><a id="view"></a>-view <var>string</var></h3>
7752</div>
7753
7754<p class="magick-description">FlashPix viewing parameters.</p>
7755
7756
7757<div style="margin: auto;">
7758  <h3 class="magick-header"><a id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7759</div>
7760
7761<p class="magick-description">soften the edges of the image in vignette style.</p>
7762
7763<p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
7764
7765<div style="margin: auto;">
7766  <h3 class="magick-header"><a id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
7767</div>
7768
7769<p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
7770
7771<p>This option defines what color source should be used if and when a color
7772lookup completely 'misses' the source image. The color(s) that appear to
7773surround the source image.  Generally this color is derived from the source
7774image, but could also be set to a specify background color. </p>
7775
7776<p>Choose from these methods:</p>
7777
7778<dl class="dl-horizontal">
7779<dt>background</dt><dd>the area surrounding the image is the background color</dd>
7780<dt>black</dt><dd>the area surrounding the image is black</dd>
7781<dt>checker-tile</dt><dd>alternate squares with image and background color</dd>
7782<dt>dither</dt><dd>non-random 32x32 dithered pattern</dd>
7783<dt>edge</dt><dd>extend the edge pixel toward infinity</dd>
7784<dt>gray</dt><dd>the area surrounding the image is gray</dd>
7785<dt>horizontal-tile</dt><dd>horizontally tile the image, background color above/below</dd>
7786<dt>horizontal-tile-edge</dt><dd>horizontally tile the image and replicate the side edge pixels</dd>
7787<dt>mirror</dt><dd>mirror tile the image</dd>
7788<dt>random</dt><dd>choose a random pixel from the image</dd>
7789<dt>tile</dt><dd>tile the image (default)</dd>
7790<dt>transparent</dt><dd>the area surrounding the image is transparent blackness</dd>
7791<dt>vertical-tile</dt><dd>vertically tile the image, sides are background color</dd>
7792<dt>vertical-tile-edge</dt><dd>vertically tile the image and replicate the side edge pixels</dd>
7793<dt>white</dt><dd>the area surrounding the image is white</dd>
7794</dl>
7795
7796<p>The default value is "edge".</p>
7797
7798<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
7799>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, and <a href="command-line-options.html#fx" >-fx</a>.
7800However it also effects operations that may access pixels just outside the
7801image proper, such as <a href="command-line-options.html#convolve">-convolve</a>, <a
7802href="command-line-options.html#blur">-blur</a>, and <a href="command-line-options.html#sharpen">-sharpen</a>. </p>
7803
7804<p>To print a complete list of virtual pixel types, use the <a
7805href="command-line-options.html#list">-list virtual-pixel</a> option.</p>
7806
7807
7808<div style="margin: auto;">
7809  <h3 class="magick-header"><a id="visual"></a>-visual <var>type</var></h3>
7810</div>
7811
7812<p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
7813
7814<p>Choose from these visual classes:</p>
7815
7816<pre>
7817StaticGray    TrueColor
7818GrayScale     DirectColor
7819StaticColor   default
7820PseudoColor   visual id
7821</pre>
7822
7823<p>The X server must support the visual you choose, otherwise an error occurs.
7824If a visual is not specified, the visual class that can display the most
7825simultaneous colors on the default screen is chosen.</p>
7826
7827
7828<div style="margin: auto;">
7829  <h3 class="magick-header"><a id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
7830</div>
7831
7832<p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
7833
7834<p>Take a grayscale image (with alpha mask) and modify the destination image's
7835brightness according to watermark image's grayscale value and the
7836<var>brightness</var> percentage.  The destinations color saturation
7837attribute is just direct modified by the <var>saturation</var>
7838percentage, which defaults to 100 percent (no color change). </p>
7839
7840
7841<div style="margin: auto;">
7842  <h3 class="magick-header"><a id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
7843</div>
7844
7845<p class="magick-description">Shear the columns of an image into a sine wave.</p>
7846
7847<div style="margin: auto;">
7848  <h3 class="magick-header"><a id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
7849</div>
7850
7851<p class="magick-description">removes noise from the image using a wavelet transform.  The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0.  The higher the value the more noise that remains in the image.</p>
7852
7853<div style="margin: auto;">
7854  <h3 class="magick-header"><a id="weight"></a>-weight <var>fontWeight</var></h3>
7855</div>
7856
7857<p class="magick-description">Set a font weight for text.</p>
7858
7859<p>This setting suggests a font weight that ImageMagick should try to apply to
7860the currently selected font family. Use a positive integer for
7861<var>fontWeight</var> or select from the following.</p>
7862
7863<dl class="dl-horizontal">
7864<dt>Thin </dt>
7865<dd>Same as <var>fontWeight</var> = 100.</dd>
7866<dt>ExtraLight </dt>
7867<dd>Same as <var>fontWeight</var> = 200.</dd>
7868<dt>Light </dt>
7869<dd>Same as <var>fontWeight</var> = 300.</dd>
7870<dt>Normal </dt>
7871<dd>Same as <var>fontWeight</var> = 400.</dd>
7872<dt>Medium </dt>
7873<dd>Same as <var>fontWeight</var> = 500.</dd>
7874<dt>DemiBold </dt>
7875<dd>Same as <var>fontWeight</var> = 600.</dd>
7876<dt>Bold </dt>
7877<dd>Same as <var>fontWeight</var> = 700.</dd>
7878<dt>ExtraBold </dt>
7879<dd>Same as <var>fontWeight</var> = 800.</dd>
7880<dt>Heavy </dt>
7881<dd>Same as <var>fontWeight</var> = 900.</dd>
7882</dl>
7883<br/>
7884
7885<p>To print a complete list of weight types, use <a href="command-line-options.html#list">-list weight</a>.</p>
7886
7887<p>For other settings that affect fonts, see the options <a
7888href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7889href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
7890
7891<div style="margin: auto;">
7892  <h3 class="magick-header"><a id="white-point"></a>-white-point <var>x,y</var></h3>
7893</div>
7894
7895<p class="magick-description">chromaticity white point.</p>
7896
7897<div style="margin: auto;">
7898  <h3 class="magick-header"><a id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
7899</div>
7900
7901<p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
7902
7903<p> The threshold value can be given as a percentage or as an absolute integer
7904value within [0, <var>QuantumRange</var>] corresponding to the
7905desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
7906
7907<div style="margin: auto;">
7908  <h3 class="magick-header"><a id="window"></a>-window <var>id</var></h3>
7909</div>
7910
7911<p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
7912
7913<p><var>id</var> can be a window id or name. Specify <code>root</code>
7914to select X's root window as the target window.</p>
7915
7916<p>By default the image is tiled onto the background of the target window. If
7917<code>backdrop</code> or <a href="command-line-options.html#geometry">-resize</a> are specified, the
7918image is surrounded by the background color. Refer to <code>X RESOURCES</code>
7919for details.</p>
7920
7921<p>The image will not display on the root window if the image has more unique
7922colors than the target window colormap allows. Use <a
7923href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
7924
7925<div style="margin: auto;">
7926  <h3 class="magick-header"><a id="window-group"></a>-window-group</h3>
7927</div>
7928
7929<p class="magick-description">specify the window group.</p>
7930
7931<div style="margin: auto;">
7932  <h3 class="magick-header"><a id="write"></a>-write <var>filename</var></h3>
7933</div>
7934
7935<p class="magick-description">write an image sequence.</p>
7936
7937<p>The image sequence preceding the <a href="command-line-options.html#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="command-line-options.html#write">+write</a> <var>filename</var> option.</p>
7938
7939<p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
7940</div>
7941</div>
7942
7943
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