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</span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
161
162<p>Below is list of command-line options recognized by the ImageMagick <a
163href="/www/command-line-tools.html">command-line
164tools</a>. If you want a description of a particular option, click on the
165option name in the navigation bar above and you will go right to it. Unless
166otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and ....  </p>
167
168<div style="margin: auto;">
169  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
170</div>
171
172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
173 "direction",
174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
175
176<div style="margin: auto;">
177  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
178</div>
179
180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
181
182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
183
184<div style="margin: auto;">
185  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
186</div>
187
188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
189
190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
191
192<div style="margin: auto;">
193  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
194</div>
195
196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
197
198<p>This option is enabled by default. An attempt is made to save all
199images of an image sequence into the given output file.
200However, some formats, such as JPEG and PNG, do not support more than one
201image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
202such, if more than one image needs to be written, the filename given is
203modified by adding a <a href="#scene">-scene</a> number before the
204suffix, in order to make distinct names for each image. </p>
205
206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
207to separate files, whether or not the file format allows multiple images
208per file (for example, GIF, MIFF, and TIFF). </p>
209
210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
211
212<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
214</p>
215
216<p>In summary, ImageMagick tries to write all images to one file, but will use
217multiple files if either (1) the output image's file format does not allow multi-image files,
218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
219present in the output filename. </p>
220
221
222<div style="margin: auto;">
223  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
224  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
225</div>
226
227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
228
229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
230
231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
232
233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
234
235<div class="eqn">
236<img alt="affine transformation"  src="/images/affine.png"/>
237</div>
238
239<p>
240The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
241
242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
243
244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
245
246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
247
248<p class="crtsnip">
249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
250</p>
251
252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
253
254<p class="crtsnip">
255  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
256</p>
257
258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
260
261<p class="crtsnip">
262  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
263</p>
264
265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
266
267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
268
269<div style="margin: auto;">
270  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
271</div>
272
273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
274
275<p>Used to set a flag on an image indicating whether or not to use existing alpha
276channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
277
278
279<table class="doc">
280  <tbody>
281  <tr valign="top">
282    <th align="left" style="width: 8%">type</th>
283    <th align="left">Description</th>
284  </tr>
285
286  <tr valign="top">
287    <td valign="top"><kbd>Activate</kbd>&nbsp; or
288    <kbd>Activate</kbd></td>
289    <td valign="top">
290       Enable the image's transparency channel.  Use the <kbd>Set</kbd> argument instead if the alpha channel has not yet been initialized.</td></tr>
291
292  <tr valign="top">
293    <td valign="top"><kbd>Deactivate</kbd>&nbsp; or
294    <kbd>Deactivate</kbd></td>
295    <td valign="top">
296       Disables the image's transparency channel. Does not delete or change the
297       existing data, just turns off the use of that data.</td></tr>
298
299  <tr valign="top">
300    <td valign="top"><kbd>Set</kbd></td>
301    <td valign="top">
302       Activates the alpha/matte channel and if it was previously
303       turned off resets the channel to opaque.  If the image already had the
304       alpha channel turned on, it will have no effect.</td></tr>
305
306  <tr valign="top">
307    <td valign="top"><kbd>Opaque</kbd></td>
308    <td valign="top">
309       Enables the alpha/matte channel and forces it to be fully opaque. </td></tr>
310
311  <tr valign="top">
312    <td valign="top"><kbd>Transparent</kbd></td>
313    <td valign="top">
314       Activates the alpha/matte channel and forces it to be fully
315       transparent. This effectively creates a fully transparent image the same
316       size as the original and with all its original RGB data still intact,
317       but fully transparent. </td></tr>
318
319  <tr valign="top">
320    <td valign="top"><kbd>Extract</kbd></td>
321    <td valign="top">
322       Copies the alpha channel values into all the color channels and turns
323       '<kbd>Off</kbd>' the the image's transparency, so as to generate a
324       gray-scale mask of the image's shape. This is the inverse of
325       '<kbd>Copy</kbd>'. </td></tr>
326
327  <tr valign="top">
328    <td valign="top"><kbd>Copy</kbd></td>
329    <td valign="top">
330       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
331       gray-scale intensity of the image, as an alpha mask, into the alpha
332       channel, converting a gray-scale mask into a transparent shaped image
333       ready to be colored appropriately. The color channels are not modified.
334       </td></tr>
335
336  <tr valign="top">
337    <td valign="top"><kbd>Shape</kbd></td>
338    <td valign="top">
339       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
340       the current background color.  That is the RGB color channels is
341       replaced, with appropriate alpha shape.
342       </td></tr>
343
344  <tr valign="top">
345    <td valign="top"><kbd>Background</kbd></td>
346    <td valign="top">
347       Set any fully-transparent pixel to the background color, while leaving
348       it fully-transparent.  This can make some image file formats, such as
349       PNG, smaller as the RGB values of transparent pixels are more uniform,
350       and thus can compress better.
351       </td></tr>
352  </tbody>
353</table>
354
355<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
356"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
357>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
358set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".  That is,
359"<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the written
360image is opaque if the original image had no transparency channel enabled,
361regardless if transparency data is already present. </p>
362
363
364<div style="margin: auto;">
365 <h4><a name="annotate" id="annotate"></a>
366 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
367 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
368 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
369</div>
370
371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
372
373<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
374
375
376<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
377
378<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
379
380<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
381<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
382
383<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
384
385<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
386
387<div style="margin: auto;">
388  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
389</div>
390
391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
392drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
393
394<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
395drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
396antialiasing edge pixels.  This will then reduce the number of colors added to
397an image to just the colors being directly drawn.  That is, no mixed colors
398will be added when drawing such objects. </p>
399
400<div style="margin: auto;">
401  <h4><a name="append" id="append"></a>-append</h4>
402</div>
403
404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
405
406<p>This option creates a single longer image image, by joining all the current
407images in sequence top-to-bottom. Use <a href="#append">+append</a> to
408stack images left-to-right. </p>
409
410<p>If they are not of the same width, narrower images are padded with the
411current <a href="#background">-background</a> color setting, and their
412position relative to each other can be controled by the current <a
413href="#gravity">-gravity</a> setting. </p>
414
415
416<div style="margin: auto;">
417  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
418</div>
419
420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
421
422
423<div style="margin: auto;">
424  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
425</div>
426
427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
428
429<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
430
431<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
432
433
434
435<div style="margin: auto;">
436  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
440
441<p>This calculates the mean values of an image, then applies a calculated  <a
442href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
443image it will get a have a value of 50%. </p>
444
445<p>This means that any solid 'gray' image will become 50% gray. </p>
446
447<p>This works well for real-life images with little or no extreme dark and
448light areas, but tend to fail for images with large amounts of bright sky or
449dark shadows. It also does not work well for diagrmas or cartoon like images.
450</p>
451
452<p>It uses the <a href="#channel" >-channel</a> setting, (including the
453'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
454values will be used and modified. As the default <a href="#channel"
455>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
456together by the same gamma value, preserving colors. </p>
457
458
459
460<div style="margin: auto;">
461  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
462</div>
463
464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
465
466<p>This is a 'perfect' image normalization operator.  It finds the exact
467mimimum and maximum color values in the image and then applies a <a
468href="#level" >-level</a> operator to stretch the values to the full range of
469values. </p>
470
471<p>The operator is not typically used for real-life images, image scans, or
472JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
473for the <a href="#level" >-level</a> operation.  On the other hand it is the
474right operator to use for color stretching gradient images being used to
475generate Color lookup tables, distortion maps, or other 'mathematically'
476defined images.  </p>
477
478<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
479href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
480>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
481problems that these operators may have. That is <a href="#auto-level"
482>-auto-level</a> is the perfect or ideal version these operators. </p>
483
484<p>It uses the <a href="#channel" >-channel</a> setting, (including the
485special '<CODE>sync</CODE>' flag for channel syncronization), to determine
486which color values will be used and modified. As the default <a
487href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
488'<CODE>sync</CODE>' will ensure that the color channels will be modified
489together by the same gamma value, preserving colors, and ignoring
490transparency. </p>
491
492
493
494<div style="margin: auto;">
495  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
496</div>
497
498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
499
500<p>This operator reads and resets the EXIF image profile setting 'Orientation'
501and then performs the appropriate 90 degree rotation on the image to orient
502the image, for correct viewing. </p>
503
504<p>This EXIF profile setting is usually set using a gravity sensor in digital
505camara, however photos taken directly downward or upward may not have an
506appropriate value.  Also images that have been orientation 'corrected' without
507reseting this setting, may be 'corrected' again resulting in a incorrect
508result.  If the he EXIF profile was previously stripped, the  <a
509href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
510
511
512<div style="margin: auto;">
513  <h4><a name="average" id="average"></a>-average</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
517
518<p>An error results if the images are not identically sized.</p>
519
520
521<div style="margin: auto;">
522  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
523</div>
524
525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
526
527<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
528
529<div style="margin: auto;">
530  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
531</div>
532
533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
534
535<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
536
537<div style="margin: auto;">
538  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
542
543<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
544
545<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
546<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
547
548<div style="margin: auto;">
549  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
550</div>
551
552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
553
554<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
555
556<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
557
558<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
559negative results without clipping to the color value range
560(0..QuantumRange).</p>
561
562<p>See the discussion on HDRI implementations of ImageMagick on the page
563<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
564</p>
565
566<div style="margin: auto;">
567  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
568</div>
569
570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
571
572<div style="margin: auto;">
573  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
574</div>
575
576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
577
578<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
579</p>
580
581
582<div style="margin: auto;">
583  <h4><a name="blend" id="blend"></a>-blend <em class="arg">geometry</em></h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
587
588<p>Blend will average the images together ('plus') according to the
589percentages given and each pixels transparency.  If only a single percentage
590value is given it sets the weight of the composite or 'source' image, while
591the background image is weighted by the exact opposite amount. That is a
592<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
593'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
594
595
596<div style="margin: auto;">
597  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
598</div>
599
600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
601
602<div style="margin: auto;">
603  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
604</div>
605
606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
607
608<div style="margin: auto;">
609
610<div style="margin: auto;">
611  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
612</div>
613
614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
615
616<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
617
618<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
619</div>
620
621<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
622
623<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution.  Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
624
625<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
626pixels which are outside the image proper are blurred into the final result.
627</p>
628
629
630<div style="margin: auto;">
631  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
632</div>
633
634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
635
636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
637Average (EWA) of the source image, scaled according to the grayscale
638mapping. </p>
639
640<p>The ellipse is weighted with sigma set to the given <em class="arg"
641>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
642defaults to the <em class="arg" >Width</em> for a normal circular Guassian
643weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
644horizontal clock-wise.  </p>
645
646<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
647pixels which are outside the image proper are blurred into the final result.
648</p>
649
650
651<div style="margin: auto;">
652  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
656
657<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
658
659<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
660
661<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
662
663<div style="margin: auto;">
664  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
668
669<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
670
671<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
672
673<div style="margin: auto;">
674  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
675</div>
676
677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
678
679<div style="margin: auto;">
680  <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
681</div>
682
683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
684
685<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
686
687<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
688
689<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
690
691<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result will be totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation will be a a very steep vertical line at mid gray.</p>
692
693<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes will be zero or positive.</p>
694
695<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result will be totally white. Similarly, when contrast=0 and brightness=-100, the result will be totally black.</p>
696
697<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol will be no different than leaving it off.</p>
698
699<div style="margin: auto;">
700  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
701</div>
702
703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
704
705<div style="margin: auto;">
706  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
707</div>
708
709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
710
711<div style="margin: auto;">
712  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
713</div>
714
715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
716
717<p>Here is an example color correction collection:</p>
718
719<pre class="text">
720&lt;?xml version="1.0" encoding="UTF-8"?>
721&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
722  &lt;ColorCorrection id="cc06668">
723    &lt;SOPNode>
724      &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
725      &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
726      &lt;Power> 1.0 0.8 1.5 &lt;/Power>
727    &lt;/SOPNode>
728    &lt;SATNode>
729      &lt;Saturation> 0.85 &lt;/Saturation>
730    &lt;/SATNode>
731  &lt;/ColorCorrection>
732&lt;/ColorCorrectionCollection>
733</pre>
734
735<div style="margin: auto;">
736  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
737</div>
738
739<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
740
741<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
742
743<p>The channels above can also be specified as a comma-separated list or can be
744abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
745'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
746'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
747
748For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
749you can either use </p>
750<p class="crtsnip">
751    -channel Red,Blue
752</p>
753<p>or you can use the short hand form</p>
754<p class="crtsnip">
755    -channel RB
756</p>
757
758<p>All the channels that is present in an image can be specified using the
759special channel type <kbd>All</kbd>. </p>
760
761<p>On top of the normal channel selection a extra flag can be specified,
762'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
763operators that understand this flag should perform: normal cross-channel
764syncronization of the channels. If not specified, then most channel operators
765will apply their image processing operations to each individual channel (as
766specified by the rest of the <a href="#channel">-channel</a> setting)
767completely independantally from each other. </p>
768
769<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
770<a href="#auto-gamma">-auto-gamma</a> the color channels will be modified
771together in exactly the same way so that colors will remain in-sync. Without
772it being set, then each channel will be modified separatally and
773independantally. </p>
774
775<p>Other operations will use the '<kbd>Sync</kbd>' flag to mean syncronize the
776alpha channel handling with the color channels.  If not specified, then the
777operator will not treat the alpha channel as special. </p>
778
779<p>To print a complete list of channel types, use <a href="#list">-list
780channel</a>.</p>
781
782
783<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
784'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
785except the opacity channel, and that all the color channels are to be modified
786in exactly the same way.  The 'plus' form <a href="#channel" >+channel</a>
787will reset the value back to this default. </p>
788
789<p>Options that are affected by the <a href="#channel" >-channel</a> setting
790include the following.
791
792<a href="#auto-gamma">-auto-gamma</a>,
793<a href="#auto-level">-auto-level</a>,
794<a href="#black-threshold">-black-threshold</a>,
795<a href="#blur">-blur</a>,
796<a href="#clamp">-clamp</a>,
797<a href="#clut">-clut</a>,
798<a href="#combine">-combine</a>,
799<a href="#composite">-composite</a> (Math compose methods only),
800<a href="#contrast-stretch">-contrast-stretch</a>,
801<a href="#evaluate">-evaluate</a>,
802<a href="#function">-function</a>,
803<a href="#fx">-fx</a>,
804<a href="#gaussian-blur">-gaussian-blur</a>,
805<a href="#hald-clut">-hald-clut</a>,
806<a href="#motion-blur">-motion-blur</a>,
807<a href="#negate">-negate</a>,
808<a href="#normalize">-normalize</a>,
809<a href="#ordered-dither">-ordered-dither</a>,
810<a href="#radial-blur">-radial-blur</a>,
811<a href="#random-threshold">-random-threshold</a>,
812<a href="#separate">-separate</a>, and
813<a href="#threshold">-threshold</a>, and
814<a href="#white-threshold">-white-threshold</a>.
815</p>
816
817<p>Warning, some operators behave differentally when the <a href="#channel"
818>+channel</a> default setting is in effect, verses ANY user defined <a
819href="#channel" >-channel</a> setting (including the equivelent of the
820default). These operators have yet to be made to understand the newer 'Sync'
821flag. </p>
822
823<p>For example <a href="#threshold">-threshold</a> will by default
824gray-scale the image before thresholding, if no <a href="#channel"
825>-channel</a> setting has been defined. </p>
826
827<p>Also some operators such as <a href="#blur">-blur</a>, <a
828href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
829color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
830href="#channel" >-channel</a>.  Generally this done to ensure that
831fully-transparent colors are treated as being fully-transparent, and thus any
832underlying 'hidden' color has no effect on the final results.  Typically
833resulting in 'halo' effects. </p>
834
835<p>As a alpha channel is optional within images some operators will read the
836color channels of an image as a greyscale alpha mask, when the image has no
837alpha channel present, but the <a href="#channel" >-channel</a> setting tells
838the operator to apply the alpha channel. The <a href="#clut">-clut</a>
839operator is a good example of this. </p>
840
841
842<div style="margin: auto;">
843  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
844</div>
845
846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
847
848<div style="margin: auto;">
849  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
850</div>
851
852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
853
854<div style="margin: auto;">
855  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
856</div>
857
858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
859
860<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
861
862<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
863
864<div style="margin: auto;">
865  <h4><a name="clip" id="clip"></a>-clip</h4>
866</div>
867
868<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
869
870<p>If a clipping path is present, it is applied to subsequent operations.</p>
871
872<p>For example, in the command</p>
873
874<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
875<p>only the pixels within the clipping path are negated.</p>
876
877<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
878
879<div style="margin: auto;">
880  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
881</div>
882
883<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
884
885<div style="margin: auto;">
886  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
887</div>
888
889<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
890
891<div style="margin: auto;">
892  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
893</div>
894
895<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
896
897<p>Specify the image by its index in the sequence.  The first image is index
8980.  Negative indexes are relative to the end of the sequence; for example, &minus;1
899represents the last image of the sequence.  Specify a range of images with a
900dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
901href="#clone">+clone</a>  make a copy of the last image in the image
902sequence.</p>
903
904<div style="margin: auto;">
905  <h4><a name="clut" id="clut"></a>-clut</h4>
906</div>
907
908<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
909corresponding channel in the second image as a <b>c</b>olor
910<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
911
912<p>The second (LUT) image is ordinarily a gradient image containing the
913histogram mapping of how each channel should be modified. Typically it is a
914either a single row or column image of replacement color values. If larger
915than a single row or column, values are taken from a diagonal line from
916top-left to bottom-right corners.</p>
917
918<p>The lookup is further controlled by the <a
919href="#interpolate">-interpolate</a> setting, which is especially handy for an
920LUT which is not the full length needed by the ImageMagick installed Quality
921(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
922'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
923gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
924lookup of color values. </p>
925
926<p>This operator is especially suited to replacing a grayscale image with a
927specific color gradient from the CLUT image. </p>
928
929<p>Only the channel values defined by the <a href="#channel">-channel</a>
930setting will have their values replaced. In particular, since the default <a
931href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
932transparency (alpha/matte channel) is not affected, unless the <a
933href="#channel">-channel</a> setting is modified. When the alpha channel is
934set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
935as the other channels, implying that alpha/matte values are replaced using the
936alpha/matte values of the original image. </p>
937
938<p>If either the image being modified, or the lookup image, conatins no
939transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
940href="#channel">-channel</a> setting includes alpha replacement, then it is
941assumed that image represents a gray-scale graident which will be used for the
942replacement alpha values.  That is you can use a gray-scale CLUT image to
943adjust a existing images alpha channel, or you can color a gray-scale image
944using colors form CLUT containing the desired colors, including transparency.
945</p>
946
947<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
948the lookup of the full color RGB value from a 2D representation of a 3D color
949cube. </p>
950
951
952<div style="margin: auto;">
953  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
954</div>
955
956<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
957
958<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easilly viewed and processed than the highly optimized GIF overlay images.  </p>
959
960<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
961
962
963<div style="margin: auto;">
964  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
965</div>
966
967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
968
969<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
970
971<div style="margin: auto;">
972  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
973</div>
974
975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
976
977<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
978
979<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
980
981<div style="margin: auto;">
982  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
983</div>
984
985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
986
987<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
988
989<div style="margin: auto;">
990  <h4><a name="color-matrix" id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
991</div>
992
993<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
994
995<p>This option permits saturation changes, hue rotation, luminance to alpha, and various other effects.  Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets).  The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
996
997<p>As an example, to add contrast to an image with offsets, try this command:</p>
998
999<pre class="text">
1000convert kittens.jpg -color-matrix \
1001  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1002    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1003    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1004    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1005    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1006    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1007</pre>
1008<div style="margin: auto;">
1009  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1010</div>
1011
1012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1013
1014<p>Choices are:</p>
1015
1016<pre class="text">
1017  CMY
1018  CMYK
1019  Gray
1020  HSB
1021  HSL
1022  HWB
1023  Lab
1024  Log
1025  OHTA
1026  Rec601Luma
1027  Rec601YCbCr
1028  Rec709Luma
1029  Rec709YCbCr
1030  RGB
1031  sRGB
1032  Transparent
1033  XYZ
1034  YCbCr
1035  YCC
1036  YIQ
1037  YPbPr
1038  YUV
1039</pre>
1040
1041<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1042
1043<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1044
1045<table class="doc">
1046        <caption>Conversion Of RGB To Other Color Spaces</caption>
1047        <tr><th align="left" valign="middle">CMY</th></tr>
1048        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1049        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1050        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1051        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1052        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1053        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1054        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1055        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1056
1057        <tr><th align="left" valign="middle">Gray</th></tr>
1058        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1059
1060        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1061        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1062        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1063        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1064
1065        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1066        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1067        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1068        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1069
1070        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1071        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1072        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1073        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1074
1075        <tr><th align="left" valign="middle">LAB</th></tr>
1076        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1077        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1078        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1079
1080        <tr><th align="left" valign="middle">LOG</th></tr>
1081        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1082        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1083        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1084
1085        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1086        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1087        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1088        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1089
1090        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1091        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1092
1093        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1094        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1095        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1096        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1097
1098        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1099        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1100
1101        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1102        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1103        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1104        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1105
1106        <tr><th align="left" valign="middle">sRGB</th></tr>
1107        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1108        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1109        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1110
1111        <tr><th align="left" valign="middle">XYZ</th></tr>
1112        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1113        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1114        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1115
1116        <tr><th align="left" valign="middle">YCC</th></tr>
1117        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1118        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1119        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1120
1121        <tr><th align="left" valign="middle">YCbCr</th></tr>
1122        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1123        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1124        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1125
1126        <tr><th align="left" valign="middle">YIQ</th></tr>
1127        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1128        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1129        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1130
1131        <tr><th align="left" valign="middle">YPbPr</th></tr>
1132        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1133        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1134        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1135
1136        <tr><th align="left" valign="middle">YUV</th></tr>
1137        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1138        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1139        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1140</table>
1141
1142<div style="margin: auto;">
1143  <h4><a name="combine" id="combine"></a>-combine</h4>
1144</div>
1145
1146<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1147
1148<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1149
1150<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1151</p>
1152
1153<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1154<div style="margin: auto;">
1155  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1156</div>
1157
1158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1159
1160<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1161
1162<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments.  You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1163
1164<p>For example,</p>
1165
1166<p class="crtsnip">
1167     -comment "%m:%f %wx%h"
1168</p>
1169
1170<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1171
1172<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string.  Comments in a file are literal; no embedded formatting characters are recognized.</p>
1173
1174<div style="margin: auto;">
1175  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1176</div>
1177
1178<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1179
1180<p>The description of composition uses abstract terminology in order to allow
1181the description to be more precise, while avoiding constant values which are
1182specific to a particular build configuration. Each image pixel is represented
1183by red, green, and blue levels (which are equal for a gray pixel). The
1184build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1185value which may be stored, per pixel, in the red, green, or blue channels of
1186the image. Each image pixel may also optionally (if the image matte channel is
1187enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1188<em>transparent</em>, which may be used to determine the influence of the pixel
1189color when compositing the pixel with another image pixel. If the image matte
1190channel is disabled, then all pixels in the image are treated as opaque. The
1191color of an opaque pixel is fully visible while the color of a transparent
1192pixel color is entirely absent (pixel color is ignored).</p>
1193
1194<p>By definition, raster images have a rectangular shape. All image rows are of
1195equal length, as are all image columns. By treating the alpha channel as a
1196visual "mask" the rectangular image may be given a "shape" by treating the
1197alpha channel as a cookie-cutter for the image. This is done by setting the
1198pixels within the shape to be opaque, with pixels outside the shape set as
1199transparent. Pixels on the boundary of the shape may be between opaque and
1200transparent in order to provide antialiasing (visually smooth edges). The
1201description of the composition operators use this concept of image "shape" in
1202order to make the description of the operators easier to understand. While it
1203is convenient to describe the operators in terms of "shapes" they are by no
1204means limited to mask-style operations since they are based on continuous
1205floating-point mathematics rather than simple boolean operations.</p>
1206
1207<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1208
1209<table class="doc">
1210  <tbody>
1211  <tr valign="top">
1212    <th align="left" style="width: 8%">Method</th>
1213    <th align="left">Description</th>
1214  </tr>
1215
1216  <tr valign="top">
1217    <td valign="top">clear</td>
1218    <td valign="top">Both the color and the alpha of the destination are
1219        cleared. Neither the source nor the destination are used (except for
1220        destinations size and other meta-data which is always preserved.</td>
1221  </tr>
1222
1223  <tr valign="top">
1224    <td valign="top">src</td>
1225    <td valign="top">The source is copied to the destination. The destination
1226        is not used as input, though it is cleared.</td>
1227  </tr>
1228
1229  <tr valign="top">
1230    <td valign="top">dst</td>
1231    <td valign="top">The destination is left untouched. The source image is
1232        completely ignored.</td>
1233  </tr>
1234
1235  <tr valign="top">
1236    <td valign="top">src-over</td>
1237    <td valign="top">The source is composited over the destination. this is
1238       the default alpha blending compose method, when neither the compose
1239       setting is set, nor is set in the image meta-data.</td>
1240  </tr>
1241
1242  <tr valign="top">
1243    <td valign="top">dst-over</td>
1244    <td valign="top">The destination is composited over the source and the
1245        result replaces the destination.</td>
1246  </tr>
1247
1248  <tr valign="top">
1249    <td valign="top">src-in</td>
1250    <td valign="top">The part of the source lying inside of the destination
1251        replaces the destination.</td>
1252  </tr>
1253
1254  <tr valign="top">
1255    <td valign="top">dst-in</td>
1256    <td valign="top">The part of the destination lying inside of the source
1257        replaces the destination. Areas not overlaid are cleared.</td>
1258  </tr>
1259
1260  <tr valign="top">
1261    <td valign="top">src-out</td>
1262    <td valign="top">The part of the source lying outside of the destination
1263        replaces the destination.</td>
1264  </tr>
1265
1266  <tr valign="top">
1267    <td valign="top">dst-out</td>
1268    <td valign="top">The part of the destination lying outside of the source
1269        replaces the destination.</td>
1270  </tr>
1271
1272  <tr valign="top">
1273    <td valign="top">src-atop</td>
1274    <td valign="top">The part of the source lying inside of the destination is
1275        composited onto the destination.</td>
1276  </tr>
1277
1278  <tr valign="top">
1279    <td valign="top">dst-atop</td>
1280    <td valign="top">The part of the destination lying inside of the source is
1281        composited over the source and replaces the destination. Areas not
1282        overlaid are cleared. </td>
1283  </tr>
1284
1285  <tr valign="top">
1286    <td valign="top">xor</td>
1287    <td valign="top">The part of the source that lies outside of the
1288        destination is combined with the part of the destination that lies
1289        outside of the source.  Source or Destination, but not both. </td>
1290  </tr>
1291
1292  </tbody>
1293</table>
1294
1295<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1296For example the defaul compose method can be specified as just 'Over'.</p>
1297
1298
1299<p>The following mathemathical composition methods are also available. </p>
1300
1301<table class="doc">
1302  <tbody>
1303  <tr valign="top">
1304    <th align="left" style="width: 8%">Method</th>
1305    <th align="left">Description</th>
1306  </tr>
1307
1308  <tr valign="top">
1309    <td valign="top">multiply</td>
1310    <td valign="top">The source is multiplied by the destination and replaces
1311        the destination. The resultant color is always at least as dark as
1312        either of the two constituent colors. Multiplying any color with black
1313        produces black. Multiplying any color with white leaves the original
1314        color unchanged.</td>
1315  </tr>
1316
1317  <tr valign="top">
1318    <td valign="top">screen</td>
1319    <td valign="top">The source and destination are complemented and then
1320        multiplied and then replace the destination. The resultant color is
1321        always at least as light as either of the two constituent colors.
1322        Screening any color with white produces white. Screening any color
1323        with black leaves the original color unchanged.</td>
1324  </tr>
1325
1326  <tr valign="top">
1327    <td valign="top">plus</td>
1328    <td valign="top">The source is added to the destination and replaces the
1329        destination. This operator is useful for averaging or a controled
1330        merger of two images, rather than a direct overlay.</td>
1331  </tr>
1332
1333  <tr valign="top">
1334    <td valign="top">add</td>
1335    <td valign="top">As per 'plus' but transparency data is treated as matte
1336        values. As such any transparent areas in either image remain
1337        transparent. </td>
1338  </tr>
1339
1340  <tr valign="top">
1341    <td valign="top">minus</td>
1342    <td valign="top">Subtract the colors in the source image from the
1343        destination image. When transparency is involved, opaque areas is
1344        subtracted from any destination opaque areas. </td>
1345  </tr>
1346
1347  <tr valign="top">
1348    <td valign="top">subtract</td>
1349    <td valign="top">Subtract the colors in the source image from the
1350        destination image. When transparency is involved transparent areas are
1351        subtracted, so only the opaque areas in the source remain opaque in
1352        the destination image. </td>
1353  </tr>
1354
1355  <tr valign="top">
1356    <td valign="top">difference</td>
1357    <td valign="top">Subtracts the darker of the two constituent colors from
1358        the lighter. Painting with white inverts the destination color.
1359        Painting with black produces no change.</td>
1360  </tr>
1361
1362  <tr valign="top">
1363    <td valign="top">exclusion</td>
1364    <td valign="top">Produces an effect similar to that of 'difference', but
1365        appears as lower contrast.  Painting with white inverts the
1366        destination color. Painting with black produces no change.</td>
1367  </tr>
1368
1369  <tr valign="top">
1370    <td valign="top">darken</td>
1371    <td valign="top">Selects the darker of the destination and source colors.
1372        The destination is replaced with the source when the source is darker,
1373        otherwise it is left unchanged.</td>
1374  </tr>
1375
1376  <tr valign="top">
1377    <td valign="top">lighten</td>
1378    <td valign="top">Selects the lighter of the destination and source colors.
1379        The destination is replaced with the source when the source is
1380        lighter, otherwise it is left unchanged. </td>
1381  </tr>
1382
1383  </tbody>
1384</table>
1385
1386<p>Typically these use the default 'Over' alpha blending when transparencies
1387are also involved, except for 'Plus' which uses a 'plus' alpha blending.
1388This means the alpha channel is used to not only specify that all
1389non-transparent parts of the input image is visible, but also applied color
1390channel 'weighting' of the values. This also applied to the lighting
1391composition methods below. </p>
1392
1393<p>As of IM v6.6.1-6, if the special '<kbd>Sync</kbd>' flag is not specified
1394(enabled by default) with the <a href="#channel" >-channel</a> setting, then
1395the above mathematical compositions will nolonger syncronise its actiosn with
1396the alpha channel.  Instead the math composition will be applied on an
1397individual channel basis as defined by the <a href="#channel" >-channel</a>.
1398this includes the alpha channel. </p>
1399
1400<p>This special usage allows you to perform mathematics between images. </p>
1401
1402
1403<p>The following lighting composition methods are also available. </p>
1404
1405<table class="doc">
1406  <tbody>
1407  <tr valign="top">
1408    <th align="left" style="width: 8%">Method</th>
1409    <th align="left">Description</th>
1410  </tr>
1411
1412  <tr valign="top">
1413    <td valign="top">linear-dodge</td>
1414    <td valign="top">This is equivelent to 'Plus' in that the color channels
1415        are simply added, however it does not 'Plus' the alpha channel, but
1416        uses the normal 'Over' alpha blending, which transparencies are
1417        involved.  Produces a sort of additive multiply-like result. Added
1418        ImageMagick version 6.5.4-3. </td>
1419  </tr>
1420
1421  <tr valign="top">
1422    <td valign="top">linear-burn</td>
1423    <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1424        Sort of a additive 'Screen' of the images.  Added ImageMagick version
1425        6.5.4-3. </td>
1426  </tr>
1427
1428  <tr valign="top">
1429    <td valign="top">color-dodge</td>
1430    <td valign="top">Brightens the destination color to reflect the source
1431        color. Painting with black produces no change.</td>
1432  </tr>
1433
1434  <tr valign="top">
1435    <td valign="top">color-burn</td>
1436    <td valign="top">Darkens the destination color to reflect the source
1437        color.  Painting with white produces no change. Fixed in ImageMagick
1438        version 6.5.4-3. </td>
1439  </tr>
1440
1441  <tr valign="top">
1442    <td valign="top">overlay</td>
1443    <td valign="top">Multiplies or screens the colors, dependent on the
1444        destination color. Source colors overlay the destination whilst
1445        preserving its highlights and shadows. The destination color is not
1446        replaced, but is mixed with the source color to reflect the lightness
1447        or darkness of the destination.</td>
1448  </tr>
1449
1450  <tr valign="top">
1451    <td valign="top">hard-light</td>
1452    <td valign="top">Multiplies or screens the colors, dependent on the source
1453        color value. If the source color is lighter than 0.5, the destination
1454        is lightened as if it were screened. If the source color is darker
1455        than 0.5, the destination is darkened, as if it were multiplied. The
1456        degree of lightening or darkening is proportional to the difference
1457        between the source color and 0.5. If it is equal to 0.5 the
1458        destination is unchanged.  Painting with pure black or white produces
1459        black or white.</td>
1460  </tr>
1461
1462
1463  <tr valign="top">
1464    <td valign="top">linear-light</td>
1465    <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1466        instead.  Increases contrast slightly with an impact on the
1467        foreground's tonal values.</td>
1468  </tr>
1469
1470  <tr valign="top">
1471    <td valign="top">soft-light</td>
1472    <td valign="top">Darkens or lightens the colors, dependent on the source
1473        color value. If the source color is lighter than 0.5, the destination
1474        is lightened. If the source color is darker than 0.5, the destination
1475        is darkened, as if it were burned in. The degree of darkening or
1476        lightening is proportional to the difference between the source color
1477        and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1478        with pure black or white produces a distinctly darker or lighter area,
1479        but does not result in pure black or white. Fixed in ImageMagick
1480        version 6.5.4-3. </td>
1481  </tr>
1482
1483  <tr valign="top">
1484    <td valign="top">pegtop-light</td>
1485    <td valign="top">Almost equivelent to 'Soft-Light', but using a
1486        continuious mathematical formula rather than two conditionally
1487        selected formulae. Added ImageMagick version 6.5.4-3. </td>
1488  </tr>
1489
1490  <tr valign="top">
1491    <td valign="top">vivid-light</td>
1492    <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1493        primary and secondary colors in the image. Added ImageMagick version
1494        6.5.4-3. </td>
1495  </tr>
1496
1497  <tr valign="top">
1498    <td valign="top">pin-light</td>
1499    <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1500        to similate the effects of a strong 'pinhole' light source. Added
1501        ImageMagick version 6.5.4-3. </td>
1502  </tr>
1503
1504  </tbody>
1505</table>
1506
1507
1508
1509<p>Also included are these special purpose compose methods:</p>
1510
1511<table class="doc">
1512  <tbody>
1513  <tr valign="top">
1514    <th align="left" style="width: 8%">Method</th>
1515    <th align="left">Description</th>
1516  </tr>
1517
1518  <tr valign="top">
1519    <td valign="top">copy-*</td>
1520    <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1521        Magenta, Yellow, Black, or Opacity) in the source image to the
1522        same channel in the destination image.  If the channel specified
1523        does not exist in the source image, (which can only happen for methods,
1524        '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1525        assumed that the source image is a special grayscale channel image
1526        of the values to be copied. </td>
1527    </tr>
1528
1529  <tr valign="top">
1530    <td valign="top">change-mask</td>
1531    <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1532  </tr>
1533  </tbody>
1534</table>
1535
1536<p>On top of these composed methods are a few special ones that not only require
1537the two images that are being merged or overlaid, but have some extra numerical
1538arguments, which are tabled below. </p>
1539
1540<p>In the "<code>composite</code>" command these composition methods are
1541selected using special options with the arguments needed. They are usually,
1542but not always, the same name as the composte 'method' they use, and replaces
1543the normal use of the <a href="#compose" >-compose</a> setting in the
1544"<code>composite</code>" command.  For example... </p>
1545
1546<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1547<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1548these extra arguments to its <a href="#composite" >-composite</a> operator,
1549using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'.  This means you can now make use of
1550these special argumented <a href="#compose" >-compose</a> methods, those the
1551argument and the method both need to be set separatally.  For example... </p>
1552
1553<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend  -set option:compose:args 50x50  -composite ...</span></p>
1554<p>The following is a table of these special 'argumented' compose methods,
1555with a brief summary of what they do. For more details see the equivalent
1556"composite" command option name.  </p>
1557
1558<table class="doc">
1559  <tbody>
1560  <tr valign="top">
1561    <th align="left" style="width: 8%">Method</th>
1562    <th align="left">Description</th>
1563  </tr>
1564
1565  <tr valign="top">
1566    <td valign="top">dissolve</td>
1567    <td valign="top">Arguments:
1568        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1569    <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1570    <br>Dissolve the 'source' image by the percentage given before overlaying
1571        'over' the 'destination' image. If <em class="arg">src_percent</em> is
1572        greater than 100, it starts dissolving the main image so it will
1573        become transparent at a value of '<kbd class="arg">200</kbd>'.  If
1574        both percentages are given, each image are dissolved to the
1575        percentages given.
1576    </td>
1577  </tr>
1578
1579  <tr valign="top">
1580    <td valign="top">blend</td>
1581    <td valign="top">Arguments:
1582        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1583    <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1584    <br>Average the images together ('plus') according to the percentages
1585        given and each pixels transparency.  If only a single percentage value
1586        is given it sets the weight of the composite or 'source' image, while
1587        the background image is weighted by the exact opposite amount. That is
1588        a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1589        the 'destination' image.  Thus it is equivalent to <kbd>-blend
1590        30x70</kbd>.
1591    </td>
1592  </tr>
1593
1594  <tr valign="top">
1595    <td valign="top">mathematics</td>
1596    <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1597    <br>Not available in "<code>composite</code>" at this time.
1598    <br>Merge the source and destination images according to the formula
1599    <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1600    <br>Can be used to generate a custom composition method that would
1601        otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1602        DIY image operator.   Added to ImageMagick version 6.5.4-3.
1603    <br>As of IM v6.6.1-6 this method will do per-channel math compositions
1604        if the 'Sync' flag is removed from <a href="#channel" >-channel</a>,
1605        just like all the other mathematical compostion methods above.
1606    </td>
1607  </tr>
1608
1609  <tr valign="top">
1610    <td valign="top">modulate</td>
1611    <td valign="top">Arguments:
1612        <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1613    <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1614    <br>Take a grayscale image (with alpha mask) and modify the destination
1615        image's brightness according to watermark image's grayscale value and
1616        the <em class="arg">brightness</em> percentage.  The destinations
1617        color saturation attribute is just direct modified by the <em
1618        class="arg">saturation</em> percentage, which defaults to 100 percent
1619        (no color change).
1620
1621    </td>
1622  </tr>
1623
1624  <tr valign="top">
1625    <td valign="top">displace</td>
1626    <td valign="top">Arguments:
1627        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1628    <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1629    <br>With this option, the 'overlay' image, and optionally the 'mask'
1630        image, is used as a relative displacement map, which is used to
1631        displace the lookup of what part of the destination image is seen at
1632        each point of the overlaid area.  Much like the displacement map is a
1633        'lens' that distorts the original 'background' image behind it.
1634    <br><br>
1635        The X-scale is modilated by the 'red' channel of the overlay image
1636        while the Y-scale is modulated by the green channel, (the mask image
1637        if given is rolled into green channel of the overlay image. This
1638        separation allows you to modulate the X and Y lookup displacement
1639        separatally allowing you to di 2 dimentional displacements, rather
1640        than 1 dimentional verctored displacements (using grayscale image).
1641    <br><br>
1642        If the overlay image contains transparency this is used as a mask
1643        of the resulting image to remove 'invalid' pixels.
1644    <br><br>
1645        The '%' flag makes the displacement scale relative to the size of the
1646        overlay image (100% = half width/height of image). Using '!' switches
1647        percentage arguments to refer to the destination image size instead.
1648    <br><br>
1649        Special flags were added Added to ImageMagick version 6.5.3-5.
1650    </td>
1651  </tr>
1652
1653  <tr valign="top">
1654    <td valign="top">distort</td>
1655    <td valign="top">Arguments:
1656        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1657        >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1658    <br>Not available in "<code>composite</code>" at this time.
1659    <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1660        relative to the center of the overlay (or that given).  Basically
1661        allows you to generate absolute distortion maps where 'black' will
1662        look up the left/top edge, and 'white' looks up the bottom/right
1663        edge of the destination image, according to the scale given.
1664    <br><br>
1665        The '!' flag not only switches percentage scaling, to use the
1666        destination image, but also the image the center offset of the lookup.
1667        This means the overlay can lookup a completely different region of the
1668        destination image.
1669    <br><br>
1670        Added to ImageMagick version 6.5.3-5.
1671    </td>
1672  </tr>
1673
1674  <tr valign="top">
1675    <td valign="top">blur</td>
1676    <td valign="top">Arguments:
1677        <em class="arg">Width</em>[x<em class="arg">Height</em
1678          >[+<em class="arg">Angle</em>]]
1679    <br>Equivalent to "<code>composite</code>"
1680        <a href="#blur-composite">-blur</a>
1681    <br>A Variable Blur Mapping Composition method, where each pixel in the
1682        overlaid region is replaced with an Elliptical Weighted Average (EWA),
1683        with an ellipse (typically a circle) of the given sigma size, scaled
1684        according to overlay (source image) grayscale mapping.
1685    <br><br>
1686        As per 'Displace' and 'Distort', the red channel will modulate the
1687        width of the ellipse, while the green channel will modulate the height
1688        of the ellipse.  However at this time the ellipse angle is not
1689        modulated though this may be a future posibility (perhaps with a
1690        special flag to enable use of blur channel for this purpose).
1691    <br><br>
1692        Added to ImageMagick version 6.5.4-0.
1693    </td>
1694  </tr>
1695
1696  </tbody>
1697</table>
1698
1699<p>To print a complete list of all the available compose operators, use <a
1700href="#list">-list compose</a>.</p>
1701
1702
1703<div style="margin: auto;">
1704  <h4><a name="composite" id="composite"></a>-composite</h4>
1705</div>
1706
1707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1708
1709<p>Take the first image 'destination' and overlay the second 'source' image
1710according to the current <a href="#compose">-compose</a> setting. The location
1711of the 'source' or 'overlay' image is controlled according to <a
1712href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1713settings. </p>
1714
1715<p>If a third image is given this is treated as a gray-scale 'mask' image
1716relative to the first 'destination' image. This mask will limit what parts of
1717the destination can be modified by the image composition.  However for the
1718'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1719Y-displacement image instead. </p>
1720
1721<p>If a <a href="#compose">-compose</a> method requires extra numerical
1722arguments or flags these can be provided by setting the  <a
1723href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1724appropriatally for the compose method. </p>
1725
1726<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1727image outside the overlay area. You can disable this by setting the special <a
1728href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1729to '<kbd>false</kbd>'.  </p>
1730
1731
1732<div style="margin: auto;">
1733  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1734</div>
1735
1736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1737
1738<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1739
1740<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1741
1742<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1743
1744<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1745
1746<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1747
1748<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1749
1750<div style="margin: auto;">
1751  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1752</div>
1753
1754<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1755
1756<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1757
1758<p>For a more pronounced effect you can repeat the option:</p>
1759
1760<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1761<div style="margin: auto;">
1762  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1763</div>
1764
1765<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1766
1767<p>While performing the stretch, black-out at most <em
1768class="arg" >black-point</em> pixels and white-out at most <em
1769class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1770<em class="arg" >black-point %</em> pixels and white-out at most <em
1771class="arg" >white-point %</em> pixels.</p>
1772
1773<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1774>-contrast-stretch</a> will black-out at most <em class="arg"
1775>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1776minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1777class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1778>100% minus white-point %</em> pixels.</p>
1779
1780<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1781the image's min and max values are stretched to 0 and <em class="QR"
1782>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1783clipping at either end. This is not the same as <a href="#normalize"
1784>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1785prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1786
1787<p>Internally operator works by creating a histogram bin, and then uses that
1788bin to modify the image. As such some colors may be merged together when they
1789originally fell into the same 'bin'. </p>
1790
1791<p>All the channels are normalized in concert by the came amount so as to
1792preserve color integrity, when the default <a href="#channel" >+channel</a>
1793setting is in use.  Specifing any other <a href="#channel" >-channel</a>
1794setting will normalize the RGB channels independently.</p>
1795
1796<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1797normalization of mathematical images. </p>
1798
1799<p>This operator is under review for re-development. </p>
1800
1801
1802<div style="margin: auto;">
1803  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1804</div>
1805
1806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1807
1808<p>The <em class="arg">kernel</em> is a matrix specified as
1809a comma-separated list of integers (with no spaces), ordered left-to right,
1810starting with the top row. Presently, only odd-dimensioned kernels are
1811supported, and therefore the number of entries in the specified <em
1812class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
18137<sup>2</sup>=49, etc. </p>
1814
1815<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1816positive and negative results are relative to a user-specified bias value.
1817This is important for non-HDRI compilations of ImageMagick when dealing with
1818convolutions that contain negative as well as positive values. This is
1819especially the case with convolutions involving high pass filters or edge
1820detection. Without an output bias, the negative values is clipped at zero.
1821</p>
1822
1823<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1824negative results without clipping to the color value range (0..QuantumRange).
1825See the discussion on HDRI implementations of ImageMagick on the page <a
1826href="/www/high-dynamic-range.html">High
1827Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1828href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1829<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1830entry.  </p>
1831
1832
1833<div style="margin: auto;">
1834  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1835</div>
1836
1837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1838
1839<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1840
1841<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1842
1843<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1844
1845<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1846
1847<p>By adding a exclamation character flag to the geometry argument, the
1848cropped images virtual canvas page size and offset is set as if the
1849geometry argument was a viewport or window. This means the canvas page size
1850is set to exactly the same size you specified, the image offset set
1851relative top left corner of the region cropped. </p>
1852
1853<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1854special single pixel transparent 'missed' image is returned, and a 'crop
1855missed' warning given. </p>
1856
1857<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1858
1859<div style="margin: auto;">
1860  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1861</div>
1862
1863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1864
1865<p><em class="arg">Amount</em> defines the number of positions each
1866colormap entry is shifted.</p>
1867
1868
1869<div style="margin: auto;">
1870  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1871</div>
1872
1873<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1874
1875<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1876
1877
1878<p>For example, to log cache and blob events, use.</p>
1879
1880<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1881<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1882
1883<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1884
1885<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1886
1887<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1888
1889<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1890
1891
1892<div style="margin: auto;">
1893  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1894</div>
1895
1896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1897
1898<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1899
1900<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1901
1902
1903<div style="margin: auto;">
1904  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1905</div>
1906
1907<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1908
1909<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1910
1911<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1912
1913<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1914
1915
1916<div style="margin: auto;">
1917  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1918</div>
1919
1920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1921
1922<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data.  Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options.  Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1923
1924<p>The following definitions may be created:</p>
1925
1926<ul>
1927<dt>dcm:display-range=reset</dt>
1928  <dd>Set the display range to the minimum and maximum pixel values for the DCM image format.</dd><br />
1929<dt>dot:layout-engine=<em class="arg">value</em></dt>
1930  <dd>Set the specify the layout engine for the DOT image format (e.g. <kbd>neato</kbd>).</dd><br />
1931<dt>jpeg:extent=<em class="arg">value</em></dt>
1932  <dd>Restrict the maximum JPEG file size, for example <kbd>-define jpeg:extent=400kb</kbd>.</dd><br />
1933<dt>jpeg:size=<em class="arg">geometry</em></dt>
1934  <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.  It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
1935<dt>jp2:rate=<em class="arg">value</em></dt>
1936  <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting.  A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1937<dt>mng:need-cacheoff</dt>
1938  <dd>turn playback caching off for streaming MNG.</dd><br />
1939<dt>png:bit-depth=<em class="arg">value</em></dt>
1940<dt>png:color-type=<em class="arg">value</em></dt>
1941  <dd>desired bit-depth and color-type for PNG output.  You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written.  E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA.  But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG.  If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8.  In such files, the color samples always have 8-bit depth.</dd><br />
1942<dt>ps:imagemask</dt>
1943  <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd><br />
1944<dt>quantum:format=<em class="arg">type</em></dt>
1945  <dd>Set the type to <kbd>floating-point</kbd> to specify a single precision floating-point format for raw files (e.g. GRAY:).</dd>
1946</ul>
1947
1948<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1949
1950<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1951<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.  For example, to set a temporary path to put work files, use:</p>
1952
1953<p class="crtsnip">
1954-define registry:temporary-path=/data/tmp
1955</p>
1956
1957<div style="margin: auto;">
1958  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1959</div>
1960
1961<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1962
1963<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1964
1965<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1966
1967
1968<div style="margin: auto;">
1969  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1970</div>
1971
1972<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1973
1974<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1975
1976
1977<div style="margin: auto;">
1978  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1979</div>
1980
1981<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1982
1983<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1984
1985<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1986
1987<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1988
1989<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1990
1991<div style="margin: auto;">
1992  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1993</div>
1994
1995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1996
1997<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1998
1999<div style="margin: auto;">
2000  <h4><a name="descend" id="descend"></a>-descend</h4>
2001</div>
2002
2003<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
2004
2005<div style="margin: auto;">
2006  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
2007</div>
2008
2009<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
2010
2011<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
2012
2013<div style="margin: auto;">
2014  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
2015</div>
2016
2017<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
2018
2019<div style="margin: auto;">
2020  <h4><a name="direction" id="direction"></a>-direction <em class="arg">type</em></h4>
2021</div>
2022
2023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
2024
2025<div style="margin: auto;">
2026  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
2027</div>
2028
2029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2030
2031<p>With this option, the 'overlay' image, and optionally the 'mask' image,
2032will be used as a displacement map, which is used to displace the lookup of
2033what part of the 'background' image is seen at each point of the overlaid
2034area.  Much like the displacement map is a 'lens' that redirects light shining
2035through it so as to present a distorted view the original 'background' image
2036behind it. </p>
2037
2038<p>Any perfect grey areas of the displacement map produce a zero
2039displacement of the image. Black areas produce the given maximum negative
2040displacement of the lookup point, while white produce a maximum positive
2041displacement of the lookup. </p>
2042
2043<p>Note that it is the lookup of the 'background' that is displaced, not a
2044displacement of the image itself. As such an area of the displacement map
2045containing 'white' will have the lookup point 'shifted' by a positive amount,
2046and thus generating a copy of the destination image to the right/downward from
2047the correct position.  That is the image will look like it may have been
2048'shifted' in a negative left/upward direction.  Understanding this is a very
2049important in understanding how displacement maps work.  </p>
2050
2051<p>The given arguments define the maximum amount of displacement in pixels
2052that a particular map can produce. If the displacement scale is large enough
2053it is also posible to lookup parts of the 'background' image that lie well
2054outside the bounds of the displacement map itself.  That is you could very
2055easilly copy a section of the original image from outside the overlay area
2056into the overlay area. </p>
2057
2058<p>The '%' flag makes the displacement scale relative to the size of the
2059overlay image (100% = half width/height of image). Using '!' switches
2060percentage arguments to refer to the destination image size instead.
2061these flags were added as of IM v6.5.3-5.</p>
2062
2063<p>Normally a single grayscale displacement map is provided, which with the
2064given scaling values will determine a single direction (vector) in which
2065displacements can occur (positivally or negativally).  However, if you also
2066specify a third image which is normally used as a <em class="arg">mask</em>,
2067then the <em class="arg">composite image</em> will be used for horizontal X
2068displacement, while the <em class="arg">mask image</em> is used for vertical Y
2069displacement.  This allows you to define completely different displacement
2070values for the X and Y directions, and allowing you to lookup any point within
2071the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
2072any other nearby pixel, producing complex 2 dimentional displacements, rather
2073than a simple 1 dimentional vector displacements. </p>
2074
2075<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
2076you can use the 'red' channel of the overlay image to specify the horizontal
2077or X displacement, and the 'green' channel for the vertical or Y displacement.
2078</p>
2079
2080<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
2081mask the transparency of the destination image. However areas outside the
2082overlaid areas will not be effected. </p>
2083
2084
2085<div style="margin: auto;">
2086  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
2087</div>
2088
2089<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
2090
2091<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
2092
2093<div style="margin: auto;">
2094  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
2095</div>
2096
2097<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
2098
2099<p>The layer disposal method defines the way each the displayed image is to be
2100modified after the current 'frame' of an animation has finished being
2101displayed (after its 'delay' period), but before the next frame on an
2102animation is to be overlaid onto the display. </p>
2103
2104<p>Here are the valid methods:</p>
2105
2106<pre class="text">
2107Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
2108None        1  Do not dispose, just overlay next frame image.
2109Background  2  Clear the frame area with the background color.
2110Previous    3  Clear to the image prior to this frames overlay.
2111</pre>
2112
2113<p>You can also use the numbers given above, which is what the GIF format
2114uses internally to represent the above settings. </p>
2115
2116<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2117
2118<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2119resetting the layer disposal methods of images being read in. </p>
2120
2121<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2122disposal method for images already in memory.</p>
2123
2124<div style="margin: auto;">
2125  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2126</div>
2127
2128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2129
2130
2131<div style="margin: auto;">
2132  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2133</div>
2134
2135<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2136
2137<p>The opacity of the composite image is multiplied by the given percent, then
2138it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2139is greater than 100, start dissolving the main image so it will become
2140transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2141are given, each image are dissolved to the percentages given. </p>
2142
2143<p>Note that dissolve percentages do not add, two opaque images dissolved
2144'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2145images, you would need to use dissolve values of '50,100'.  </p>
2146
2147<div style="margin: auto;">
2148  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2149</div>
2150
2151<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2152
2153<p>The <em class="arg">arguments</em> is a single string containing a list
2154of floating point numbers separated by commas or spaces.  The number of
2155and meaning of the floating point values depends on the distortion <em
2156class="arg">method</em> being used. </p>
2157
2158<p>Choose from these distortion types:</p>
2159
2160<table class="doc">
2161  <tr valign="top">
2162    <th align="left" style="width: 8%">Method</th>
2163    <th align="left">Description</th>
2164  </tr>
2165
2166  <tr valign="top">
2167    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2168    <br/>or &nbsp; <kbd>SRT</kbd></td>
2169    <td valign="top">
2170       Distort image by first scaling and rotating about a given 'center',
2171       before translating that 'center' to the new location, in that order. It
2172       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2173       distortion, but without shearing effects.  It also provides a good way
2174       of rotating and displacing a smaller image for tiling onto a larger
2175       background (IE 2-dimensional animations). <br/>
2176
2177       The number of arguments determine the specific meaning of each
2178       argument for the scales, rotation, and translation operations. <br/>
2179
2180       <table style="margin-left:auto; margin-right:auto;">
2181       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2182       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2183       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2184       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2185       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2186       <tr><td>5:</td>
2187           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2188       <tr><td>6:</td>
2189           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2190       <tr><td>7:</td>
2191           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2192                   &nbsp; NewX,NewY</em></td></tr>
2193       </table>
2194
2195       This is actually an alternative way of specifing a 2 dimensional linear
2196       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2197
2198  <tr valign="top">
2199    <td valign="top"><kbd>Affine</kbd></td>
2200    <td valign="top">
2201       Distort the image linearly by moving a list of at least 3 or more sets
2202       of control points (as defined below).  Idealy 3 sets or 12 floating
2203       point values are given allowing the image to be linearly scaled,
2204       rotated, sheared, and translated, according to those three points. See
2205       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2206       distortions. <br/>
2207
2208       More than 3 sets given control point pairs (12 numbers) is least
2209       squares fitted to best match a lineary affine distortion. If only 2
2210       control point pairs (8 numbers) are given a two point image translation
2211       rotation and scaling is performed, without any posible  shearing,
2212       flipping or changes in aspect ratio to the resulting image. If only one
2213       control point pair is provides the image is only translated, (which may
2214       be a floating point non-integer translation). <br/>
2215
2216       This distortion does not include any form of perspective distortion.
2217       </td>
2218
2219  </tr>
2220
2221  <tr valign="top">
2222    <td valign="top"><kbd>AffineProjection</kbd></td>
2223    <td valign="top">
2224       Linearly distort an image using the given Affine Matrix of 6
2225       pre-calculated coefficients forming a set of Affine Equations to map
2226       the source image to the destination image.
2227
2228       <div style="text-align: center"><em>
2229       s<sub>x</sub>, r<sub>x</sub>,
2230       r<sub>y</sub>, s<sub>y</sub>,
2231       t<sub>x</sub>, t<sub>y</sub>
2232       </em></div>
2233
2234       See <a href="#affine" >-affine</a> setting for more detail, and
2235       meanings of these coefficients. <br/>
2236
2237       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2238       alternative methods of defining this distortion, with ImageMagick doing the
2239       calculations needed to generate the required coefficients. You can see
2240       the internally generated coefficients, by using a <a href="#verbose"
2241       >-verbose</a> setting.  </td>
2242
2243  </tr>
2244
2245<!--  still under development, do not display - Anthony
2246  <tr valign="top">
2247    <td valign="top"><kbd>Bilinear</kbd></td>
2248    <td valign="top">
2249       Bilinear (reversed) Distortion, given a minimum of 4 sets of
2250       coordinate pairs, or 16 values (see below). Not that lines may not
2251       appear straight after distortion, though the distance between
2252       coordinates will remain consistant. </td>
2253  </tr>
2254-->
2255
2256  <tr valign="top">
2257    <td valign="top"><kbd>Perspective</kbd></td>
2258    <td valign="top">
2259       Perspective distort the images, using a list of 4 or more sets of
2260       control points (as defined below).  More that 4 sets (16 numbers) of
2261       control points provide least squares fitting for more accurate
2262       distortions (for the purposes of image registration and panarama
2263       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2264       linear distortion.  <br/>
2265
2266       Perspective Distorted images ensures that straight lines remain
2267       straight, but the scale of the distorted image will vary. The horizon
2268       is anti-aliased, and the 'sky' color may be set using the
2269       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2270  </tr>
2271
2272  <tr valign="top">
2273    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2274    <td valign="top">
2275       Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2276       pre-calculated coefficients. You can get these coefficients by looking
2277       at the <a href="#verbose" >-verbose</a> output of a
2278       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2279       If the last two perspective scaling coefficients are zero, the
2280       remaining 6 represents a transposed 'Affine Matrix'. </td>
2281
2282  </tr>
2283
2284  <tr valign="top">
2285    <td valign="top"><kbd>Arc</kbd></td>
2286    <td valign="top">
2287       Arc the image (variation of polar mapping) over the angle given around
2288       a circle. <br/>
2289       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2290       <tr valign="top"><td>Argument</td>
2291           <td>Meaning</td></tr>
2292       <tr valign="top"><td><em>arc_angle</em></td>
2293           <td>The angle over which to arc the image side-to-side</td></tr>
2294       <tr valign="top"><td><em>rotate_angle</em></td>
2295           <td>Angle to rotate resulting image from vertical center</td></tr>
2296       <tr valign="top"><td><em>top_radius</em></td>
2297           <td>Set top edge of source image at this radius</td></tr>
2298       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2299           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2300       </table>
2301
2302       The resulting image is always resized to best fit the resulting image,
2303       (as if using <a href="#distort" >+distort</a>) while attempting to
2304       preserve scale and aspect ratio of the original image as much as
2305       possible with the arguments given by the user. All four arguments will
2306       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2307
2308       This a variation of a polar distortion designed to try to preserve the
2309       aspect ratio of the image rather than direct Cartesian to Polar
2310       conversion. </td>
2311  </tr>
2312
2313  <tr valign="top">
2314    <td valign="top"><kbd>Polar</kbd></td>
2315    <td valign="top">
2316       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2317       the image. that is the height of the input image is mapped to the
2318       radius limits, while the width is wrapped around between the
2319       angle limits. <br/>
2320
2321       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2322
2323       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2324       center to the center of the image, and the angles going from -180 (top)
2325       to +180 (top).  If <em>Rmax</em> is given the special value of
2326       '<code>0</code>', the the distance from the center to the nearest edge
2327       is used for the radius of the output image, which will ensure the whole
2328       image is visible (though scaled smaller).  However a special value of
2329       '<code>-1</code>' will use the distance from the center to the furthest
2330       corner,  This may 'clip' the corners from the input rectangular image,
2331       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2332       the same arguments. <br/>
2333
2334       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2335       output image center will default to <code>0,0</code> of the virtual
2336       canvas, and the image size adjusted to ensure the whole input image is
2337       made visible in the output image on the virtual canvas. </td>
2338
2339  </tr>
2340
2341  <tr valign="top">
2342    <td valign="top"><kbd>DePolar</kbd></td>
2343    <td valign="top">
2344       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2345       but generates the reverse Polar to Cartesian distortion. <br/>
2346
2347       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2348       the corners of the input image.  However using the special
2349       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2350       distance) will ensure the whole distorted image is preserved in the
2351       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2352       reverse the distortion re-producing the original.
2353
2354       Note that as this distortion requires the area resampling of a circular
2355       arc, which can not be handled by the builtin EWA resampling function.
2356       As such the normal EWA filters are turned off. It is recomended some
2357       form of 'super-sampling' image processing technique be used to produce
2358       a high quality result. </td>
2359
2360  </tr>
2361
2362  <tr valign="top">
2363    <td valign="top"><kbd>Barrel</kbd></td>
2364    <td valign="top">
2365       Given the four coefficients (A,B,C,D) as defined by <a
2366       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2367       Dersch</a>, perform a barrell or pincussion distortion appropriate to
2368       correct radial lens distortions.  That is in photographs, make straight
2369       lines straight again. <br/>
2370
2371       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2372       <em>X</em> , <em>Y</em> ] ] <br/>
2373       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2374       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2375       [ <em>X</em> , <em>Y</em> ] <br/>
2376       So that it forms the function <br/>
2377          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2378                               <em>C</em>*r + <em>D</em> )<br/>
2379
2380       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2381       (defaulting to the center of the image). <br/>
2382       The second form is typically used to distort images, rather than
2383       correct lens distortions. <br/>
2384       </td>
2385
2386  </tr>
2387
2388  <tr valign="top">
2389    <td valign="top"><kbd>BarrelInverse</kbd></td>
2390    <td valign="top">
2391       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2392       arguments, and argument handling.  However it uses the inverse
2393       of the radial polynomial,
2394       so that it forms the function <br/>
2395          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2396                               <em>C</em>*r + <em>D</em> )
2397       </td>
2398  </tr>
2399
2400  <tr valign="top">
2401    <td valign="top"><kbd>Shepards</kbd></td>
2402    <td valign="top">
2403       Distort the given list control points (any number) using an Inverse
2404       Squared Distance Interpolation Method (<a
2405       href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2406       >Shepards Method</a>). The control points in effect do 'localized'
2407       distortions of the image around the given control point.  For best
2408       results extra control points should be added to 'lock' the positions of
2409       the corners and other unchanging parts of the image. <br/>
2410
2411       The distortion has been likened to 'taffy pulling' using nails, pins or
2412       sticks. It basically uses the <a href="#sparse-color"
2413       >-sparse-color</a> method of the same name to generate separate X and Y
2414       displacement maps (see <a href="#displace" >-displace</a>) for source
2415       image color look-up. </td>
2416
2417  </tr>
2418
2419</table>
2420
2421<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2422
2423<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2424'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2425defining how these points in the given image should be distorted in the
2426destination image. Each set of four floating point values represent a source
2427image coordinate, followed immediately by the destination image coordinate.
2428This produces a list of values such as...</p>
2429<div style="text-align: center"><em>
2430      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2431      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2432      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2433      ... &nbsp;
2434      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2435</em></div>
2436<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2437destination image. </p>
2438
2439<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2440needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2441perspective distortion of the built-in "rose:" image. Note how spaces were
2442used to group the 4 sets of coordinate pairs, to make it easier to read and
2443understand.</p>
2444
2445<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2446  convert rose:  -virtual-pixel black \ <br/>
2447       -distort Perspective '0,0,0,0  0,45,0,45   69,0,60,10  69,45,60,35' \ <br/>
2448       rose_3d_rotated.gif</span></p>
2449<p>If more that the required number of coordinate pairs are given for a
2450distortion, the distortion method is 'least squares' fitted to
2451produce the best result for all the coordinate pairs given. If less than the
2452ideal number of points are given, the distort will generally fall back to a
2453simpler form of distortion that can handles the smaller number of coordinates
2454(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2455
2456<p>By using more coodinates you can make use of image registration tool to
2457find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2458of the distortion. Of course a bad coordinate pair can also make the 'fit'
2459worse. Caution is always advised. </p>
2460
2461<p>Colors are acquired from the source image according to the <a
2462href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2463magnified.  However if the viewed image is minified (image becomes smaller), a
2464special area resampling function (added ImageMagick v6.3.5-9), is used to
2465produce a higher quality image.  For example you can use a
2466'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2467way to the horizon. </p>
2468
2469<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2470      -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \ <br/>
2471      checks_tiled.jpg</span></p>
2472<p>Note that a infinitely tiled perspective images involving the horizon can
2473be very slow to generate due to the use of the high quality 'area resampling'
2474function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2475using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2476(recommended if you plan to use super-sampling instead). </p>
2477
2478<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2479'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2480will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2481pixels. If you do not what these pixels to be visible, set the color to match
2482the rest of the ground. </p>
2483
2484<p>The output image size will by default be the same as the input image.  This
2485means that if the part of the distorted image falls outside the viewed area of
2486the 'distorted space', those parts is clipped and lost.  However if you
2487use the plus form of the operator (<a href="#distort" >+distort</a>) the
2488operator will attempt (if posible) to show the whole of the distorted image,
2489while retaining a correct 'virtual canvas' offset, for image layering. This
2490offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2491if it is unwanted. </p>
2492
2493<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2494option:distort:viewport {geometry_string}</kbd>" setting which will specify
2495the size and the offset of the generated 'viewport' image of the distorted
2496image space.</p>
2497
2498<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2499{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2500that factor without changing the viewed contents of the distorted image. This
2501can be used either for 'super-sampling' the image for a higher quality result,
2502or for panning and zooming around the image (with appropriate viewport
2503changes, or post-distort cropping and resizing). </p>
2504
2505<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2506href="#distort" >-distort</a> to attempt to output the internal coefficients,
2507and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2508and debugging purposes. This many not be available for all distorts. </p>
2509
2510<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2511produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2512and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2513above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2514</p>
2515
2516
2517<div style="margin: auto;">
2518  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2519</div>
2520
2521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2522
2523<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2524
2525<p>Dithering is turned on by default, to turn it off use the plus form of the
2526setting, <a href="#dither">+dither</a>. This will also also render PostScript
2527without text or graphic aliasing. Disabling dithering often (but not always)
2528leads to faster process, a smaller number of colors, but more cartoon like
2529image coloring.  Generally resulting in 'color banding' effects in areas with
2530color gradients. </p>
2531
2532<p>The color reduction operators <a href="#colors">-colors</a>, <a
2533href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2534
2535<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2536
2537
2538<div style="margin: auto;">
2539  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2540</div>
2541
2542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2543
2544<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2545
2546<p>The shape primitives:</p>
2547
2548<pre class="text">
2549   point           x,y
2550   line            x0,y0 x1,y1
2551   rectangle       x0,y0 x1,y1
2552   roundRectangle  x0,y0 x1,y1 wc,hc
2553   arc             x0,y0 x1,y1 a0,a1
2554   ellipse         x0,y0 rx,ry a0,a1
2555   circle          x0,y0 x1,y1
2556   polyline        x0,y0  ...  xn,yn
2557   polygon         x0,y0  ...  xn,yn
2558   bezier          x0,y0  ...  xn,yn
2559   path            path specification
2560   image           operator x0,y0 w,h filename
2561</pre>
2562
2563<p>The text primitive:</p>
2564
2565<pre class="text">
2566   text            x0,y0 string
2567</pre>
2568<p>The text gravity primitive:</p>
2569
2570<pre class="text">
2571   gravity         NorthWest, North, NorthEast, West, Center,
2572                   East, SouthWest, South, or SouthEast
2573</pre>
2574
2575<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2576
2577<p>The transformation primitives:</p>
2578
2579<pre class="text">
2580   rotate          degrees
2581   translate       dx,dy
2582   scale           sx,sy
2583   skewX           degrees
2584   skewY           degrees
2585</pre>
2586
2587<p>The pixel operation primitives:</p>
2588
2589<pre class="text">
2590   color           x0,y0 method
2591   matte           x0,y0 method
2592</pre>
2593
2594<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2595
2596<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2597
2598<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2599
2600<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2601
2602<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2603
2604<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2605
2606<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2607
2608<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2609
2610<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2611</p>
2612
2613<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2614
2615<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2616
2617<p class="crtsnip">
2618   -draw 'circle 100,100 150,150'
2619</p>
2620
2621<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2622draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2623
2624<p class="crtsnip">
2625   -draw 'bezier 20,50 45,100 45,0 70,50'
2626</p>
2627<p class="crtsnip">
2628   -draw 'bezier 70,50 95,100 95,0 120,50'
2629</p>
2630
2631
2632<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2633
2634<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2635
2636<p class="crtsnip">
2637   -draw 'image SrcOver 100,100 225,225 image.jpg'
2638</p>
2639
2640<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2641
2642<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2643
2644<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2645
2646<p class="crtsnip">
2647   -draw 'text 100,100 "Works like magick!"'
2648</p>
2649
2650<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2651
2652<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2653
2654<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2655
2656<p>The <kbd>scale</kbd> primitive scales them.</p>
2657
2658<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2659
2660<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2661matrix.</p>
2662
2663<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2664
2665<pre class="text">
2666   point
2667   replace
2668   floodfill
2669   filltoborder
2670   reset
2671</pre>
2672
2673<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2674
2675<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2676
2677<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2678
2679<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2680
2681<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2682
2683
2684<div style="margin: auto;">
2685  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2686</div>
2687
2688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2689
2690<div style="margin: auto;">
2691  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2692</div>
2693
2694<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2695
2696<div style="margin: auto;">
2697  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2698</div>
2699
2700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2701
2702<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2703
2704<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2705
2706<div style="margin: auto;">
2707  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2708</div>
2709
2710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2711
2712<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2713
2714<div style="margin: auto;">
2715  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2716</div>
2717
2718<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2719
2720<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2721
2722<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2723
2724
2725<div style="margin: auto;">
2726  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2727</div>
2728
2729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2730
2731
2732<div style="margin: auto;">
2733  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2734</div>
2735
2736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2737
2738<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2739
2740<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2741
2742<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2743
2744<div style="margin: auto;">
2745  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2746</div>
2747
2748<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2749
2750<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2751
2752<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2753
2754<table class="doc">
2755  <col width="25%" />
2756  <col width="75%" />
2757  <thead>
2758  <tr>
2759  <th><em class="arg">operator</em></th>
2760  <th>Summary (see further below for details)</th>
2761  </tr>
2762  </thead>
2763  <tbody>
2764
2765    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2766    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2767    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2768    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2769    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2770    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2771    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2772    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2773    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2774    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2775    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2776    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2777    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2778    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2779    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2780    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2781    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2782    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2783
2784    <tr><td>&nbsp;</td></tr>
2785
2786   <tr><td>Gaussian-noise</td></tr>
2787   <tr><td>Impulse-noise</td></tr>
2788   <tr><td>Laplacian-noise</td></tr>
2789   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2790   <tr><td>PoissonNoise</td></tr>
2791   <tr><td>Uniform-noise</td></tr>
2792
2793   <tr><td>&nbsp;</td></tr>
2794
2795   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2796   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2797   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2798 </tbody>
2799 </table>
2800
2801<p>The specified functions are applied only to each previously set <a
2802href="#channel" >-channel</a> in the image. If necessary, the results of the
2803calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2804class="QR">QuantumRange</em>].  The transparency channel of the image is
2805represented as a 'alpha' values (0 = fully transparent), so, for example, a
2806<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2807semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2808as a percentage of the <em class="QR">QuantumRange</em>.</p>
2809
2810<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2811<a href="#list">-list evaluate</a>.</p>
2812
2813<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2814<kbd>Multiply</kbd> methods can also be achieved using either the <a
2815href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2816appropriate argument, to linearly modify the overall range of color values.
2817Please note, however, that <a href="#level" >-level</a> treats transparency as
2818'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2819'alpha' values.</p>
2820
2821<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2822
2823<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2824
2825        <div style="text-align:center;">
2826        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2827        </div>
2828
2829<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2830normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2831href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2832to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2833with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2834with <kbd>Pow</kbd>.</p>
2835
2836<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2837converts the image values into a value according to a (co)sine wave function.
2838The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2839is biased 50% and normalized by 50% so as to fit in the respective color value
2840range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2841function (its frequency), and thus determines the number of 'waves' that will
2842be generated over the input color range.  For example, if the <em
2843class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2844class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2845then the effective period is the <em>half</em> the <em
2846class="QR">QuantumRange</em>.
2847
2848        <div style="text-align:center;">
2849        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2850        </div>
2851
2852See also the <a href="#function" >-function</a> operator, which is a
2853multi-value version of evaluate. </P>
2854
2855<div style="margin: auto;">
2856  <h4><a name="evaluate-sequence" id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2857</div>
2858
2859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2860
2861<div style="margin: auto;">
2862  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2863</div>
2864
2865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2866
2867<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2868
2869<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2870
2871<div style="margin: auto;">
2872  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2873</div>
2874
2875<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2876
2877<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2878
2879<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2880
2881<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2882<p>then the image will be <em>resized</em> to the specified dimensions instead,
2883equivalent to:</p>
2884
2885<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2886<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2887
2888<div style="margin: auto;">
2889  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2890</div>
2891
2892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2893
2894<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2895</p>
2896
2897<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2898</p>
2899
2900<div style="margin: auto;">
2901  <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2902</div>
2903
2904<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2905
2906<div style="margin: auto;">
2907  <h4><a name="fft" id="fft"></a>-fft</h4>
2908</div>
2909
2910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2911
2912<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2913
2914<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2915
2916<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2917
2918<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2919<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2920
2921<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2922<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2923
2924<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2925
2926<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2927
2928<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2929                -evaluate log 1000 fft_image_spectrum.png</span></p>
2930<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2931
2932<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2933
2934<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2935
2936<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2937
2938<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2939
2940<p>See the discussion on HDRI implementations of ImageMagick on the page
2941<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2942</p>
2943
2944
2945<div style="margin: auto;">
2946  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2947</div>
2948
2949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2950
2951<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2952
2953<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2954
2955<p>For example,</p>
2956
2957<p class="crtsnip">
2958  -fill blue
2959</p>
2960<p class="crtsnip">
2961  -fill "#ddddff"
2962</p>
2963<p class="crtsnip">
2964  -fill "rgb(255,255,255)"
2965</p>
2966
2967<p>See <a href="#draw">-draw</a> for further details.</p>
2968
2969<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2970
2971<div style="margin: auto;">
2972  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2973</div>
2974
2975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2976
2977<p>Use this option to affect the resizing operation of an image (see <a
2978href="#resize">-resize</a>). For example you can use a simple resize filter
2979such as:</p>
2980
2981<pre class="text">
2982   Point       Hermite       Cubic
2983   Box         Gaussian      Catrom
2984   Triangle    Quadratic     Mitchell
2985</pre>
2986
2987<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2988by default <kbd>blackman</kbd>-windowed.  However these filters define a
2989windowing filter for the Sinc or Bessel filter function, as appropriate for
2990the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2991>-resize</a>).   Windowed filters include: </p>
2992
2993<pre class="text">
2994   Lanczos       Hamming       Parzen
2995   Blackman      Kaiser        Welsh
2996   Hanning       Bartlett      Bohman
2997</pre>
2998
2999<p>Also one special self-windowing filter is also provided
3000<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
3001on the current 'support' or 'lobes' expert settings (see below).</p>
3002
3003<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged.  Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
3004
3005<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
3006
3007<p>You can modify how the filter behaves as it scales your image through the
3008use of these expert settings:</p>
3009
3010<dl class="doc">
3011<dt>-set filter:blur <em>factor</em></dt>
3012<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
3013    blurry or &lt; 1.0 for sharp.</dd>
3014
3015<dt>-set filter:support <em>radius</em></dt>
3016<dd>Set the filter support radius.</dd>
3017
3018<dt>-set filter:lobes <em>count</em></dt>
3019<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
3020    alternative way of specifying the 'support' range of the filter.</dd>
3021
3022<dt>-set filter:b <em>b-spline_factor</em></dt>
3023<dt>-set filter:c <em>keys_alpha_factor</em></dt>
3024<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
3025    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
3026    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
3027    are defined, the other is set so as to generate a 'Keys' type cubic
3028    filter.
3029
3030<dt>-set filter:filter <em>filter</em></dt>
3031<dd>Use this function directly as the scaling filter.  This will allow
3032    you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
3033    rather than as its normal usage as a windowing function for 'Sinc' or
3034    'Bessel'. If defined, no windowing function is used, unless the following
3035    expert setting is also defined.</dd>
3036
3037<dt>-set filter:window <em>filter</em></dt>
3038<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
3039    <kbd>sinc</kbd>  are windowed (brought down to zero over the defined
3040    support range) with the given filter. This allows you to use a filter that
3041    is not normally used as a windowing function, such as <kbd>box</kbd>,
3042    (which effectivally turns off the windowing function).  </dd>
3043
3044</dl>
3045
3046<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
3047
3048<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
3049          -set filter:window=bessel -set filter:lobes=8 \ <br/>
3050          -resize 150%   image.jpg</span></p>
3051<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3052
3053<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
3054          -resize 150%   image.jpg</span></p>
3055<p>Note that the use of expert options (except for 'blur' with simple resize
3056filters), are provided for image processing experts who have studied and
3057understood how resize filters work. Without this knowledge, and an
3058understanding of the defination of the actual filters involved, using expert
3059settings are more likely to be detremental to your image resizing.</p>
3060
3061
3062<div style="margin: auto;">
3063  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
3064</div>
3065
3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3067
3068
3069<div style="margin: auto;">
3070  <h4><a name="flip" id="flip"></a>-flip</h4>
3071</div>
3072
3073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3074
3075<p>reflect the scanlines in the vertical direction.</p>
3076
3077<div style="margin: auto;">
3078  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3079</div>
3080
3081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
3082
3083<div style="margin: auto;">
3084  <h4><a name="flop" id="flop"></a>-flop</h4>
3085</div>
3086
3087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3088
3089<p>reflect the scanlines in the horizontal direction.</p>
3090
3091
3092<div style="margin: auto;">
3093  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
3094</div>
3095
3096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3097
3098<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3099
3100<p>In addition to the fonts specified by the above pre-defined list, you can
3101also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3102is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3103<kbd>x:fixed</kbd> is X11 font.</p>
3104
3105<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3106
3107
3108<div style="margin: auto;">
3109  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
3110</div>
3111
3112<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3113
3114<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3115
3116<p>The default foreground color is black.</p>
3117
3118<div style="margin: auto;">
3119  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
3120</div>
3121
3122<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3123
3124<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3125
3126<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3127
3128<div style="margin: auto;">
3129  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3130</div>
3131
3132<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3133
3134<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3135
3136<div style="margin: auto;">
3137  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3138</div>
3139
3140<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3141
3142<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3143
3144<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.)  The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3145
3146
3147<div style="margin: auto;">
3148  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3149</div>
3150
3151<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3152
3153<div style="margin: auto;">
3154  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3155</div>
3156
3157<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3158
3159<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3160
3161<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3162
3163<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3164
3165<pre class="text">
3166  Polynomial
3167  Sinusoid
3168  Arcsin
3169  Arctan
3170</pre>
3171
3172<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3173
3174<dl class="doc">
3175<dt><kbd>Polynomial</kbd></dt>
3176<dd>
3177<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3178
3179<div style="text-align: center">
3180   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3181</div>
3182
3183<p>will invoke a polynomial function given by</p>
3184
3185<div style="text-align: center">
3186   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3187   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3188   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3189</div>
3190
3191<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3192
3193<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3194
3195<table class="doc">
3196  <col width="35%" />
3197  <col width="35%" />
3198  <col width="30%" />
3199  <tr>
3200        <td>-evaluate Set <em class="arg">value</em> </td>
3201        <td>-function Polynomial <em class="arg">value</em></td>
3202        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3203  </tr>
3204  <tr>
3205        <td>-evaluate Add <em class="arg">value</em> </td>
3206        <td>-function Polynomial 1,<em class="arg">value</em></td>
3207  </tr>
3208  <tr>
3209        <td>-evaluate Subtract <em class="arg">value</em> </td>
3210        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3211  </tr>
3212  <tr>
3213        <td>-evaluate Multiply <em class="arg">value</em> </td>
3214        <td>-function Polynomial <em class="arg">value</em>,0</td>
3215  </tr>
3216  <tr>
3217        <td>+level  black% x white%</td>
3218        <td>-function Polynomial  A,B</td>
3219        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3220  </tr>
3221</table>
3222
3223<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3224</dd>
3225
3226<dt><kbd>Sinusoid</kbd></dt>
3227<dd>
3228<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3229
3230<div style="text-align: center">
3231   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3232</div>
3233
3234<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3235
3236<div style="text-align: center">
3237<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3238</div>
3239
3240<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3241
3242<p class="crtsnip">
3243   -function Sinusoid 3,-90,.2,.7
3244</p>
3245
3246<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3247
3248<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3249
3250<table class="doc">
3251  <tr>
3252        <td>-evaluate Sin <em class="arg">freq</em> </td>
3253        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3254  </tr>
3255  <tr>
3256        <td>-evaluate Cos <em class="arg">freq</em> </td>
3257        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3258  </tr>
3259</table>
3260</dd>
3261
3262<dt><kbd>ArcSin</kbd></dt>
3263<dd>
3264<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3265and can be used to generate cylindrical distortion and displacement maps.
3266The curve can be adjusted relative to both the input values and output range
3267of values.
3268
3269<div style="text-align: center">
3270   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3271</div>
3272
3273<p>with all values given in terms of noramlize color values (0.0 for black,
32741.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3275for bout input (<em class="arg">width</em>), and output (<em
3276class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3277
3278<div style="text-align: center">
3279<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3280</div>
3281
3282</dd>
3283
3284<dt><kbd>ArcTan</kbd></dt>
3285<dd>
3286<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3287limit values at infinities, though a center using the given slope value.
3288All these values can be adjusted via the arguments.
3289
3290<div style="text-align: center">
3291   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3292</div>
3293
3294<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3295</p>
3296
3297<div style="text-align: center">
3298<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3299</div>
3300
3301</dd>
3302
3303</dl>
3304
3305
3306<div style="margin: auto;">
3307  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3308</div>
3309
3310<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3311
3312<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3313
3314<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3315
3316
3317<div style="margin: auto;">
3318  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3319</div>
3320
3321<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3322
3323<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3324
3325<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3326
3327
3328<div style="margin: auto;">
3329  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3330</div>
3331
3332<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3333
3334<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3335
3336<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3337
3338<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3339
3340<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3341
3342<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3343
3344<div style="margin: auto;">
3345  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3346</div>
3347
3348<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3349
3350<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
3351
3352<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3353</div>
3354
3355<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3356
3357<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3358full 2-dimentional convolution is used to generate the weighted average of the
3359neighbouring pixels. </p>
3360
3361<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3362pixels which are outside the image proper are blurred into the final result.
3363</p>
3364
3365
3366<div style="margin: auto;">
3367  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3368</div>
3369
3370<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3371
3372<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3373
3374<div style="margin: auto;">
3375  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3376</div>
3377
3378<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3379
3380<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3381<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3382<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3383list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3384installation.</p>
3385
3386<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3387
3388<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3389
3390<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3391
3392<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3393<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3394
3395<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3396
3397
3398<div style="margin: auto;">
3399  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3400</div>
3401
3402<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3403
3404
3405<div style="margin: auto;">
3406  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3407</div>
3408
3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3410
3411<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3412dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3413can apply any color transformation to the Hald image and then use this option
3414to apply the transform to the image. </p>
3415
3416<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3417<p>This option provides a convenient method for you to use Gimp or Photoshop
3418to make color corrections to the Hald CLUT image and subsequently apply them
3419to multiple images using an ImageMagick script. </p>
3420
3421<p>Note that the representation is only of the normal RGB color space and that
3422the whole color value triplet is used for the interpolated lookup of the
3423represented Hald color cube image.  Because of this the operation is not <a
3424href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3425images transparency or alpha/matte channel.</p>
3426
3427<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3428of the individual color channels, usally involving a simplier gray-scale
3429image. E.g:  gray-scale to color replacement, or modification by a histogram
3430mapping. </p>
3431
3432
3433<div style="margin: auto;">
3434  <h4><a name="help" id="help"></a>-help</h4>
3435</div>
3436
3437<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3438
3439<div style="margin: auto;">
3440  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3441</div>
3442
3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3444
3445<div style="margin: auto;">
3446  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3447</div>
3448
3449<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3450
3451<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3452
3453<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3454
3455<div style="margin: auto;">
3456  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3457</div>
3458
3459<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3460
3461<div style="margin: auto;">
3462  <h4><a name="identify" id="identify"></a>-identify</h4>
3463</div>
3464
3465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3466
3467<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3468
3469<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3470
3471<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3472amounts of image properties are displayed including image statistics, profiles,
3473image histogram, and others.</p>
3474
3475<div style="margin: auto;">
3476  <h4><a name="ift" id="ift"></a>-ift</h4>
3477</div>
3478
3479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3480
3481<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3482
3483<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3484
3485<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3486<p>or</p>
3487
3488<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3489
3490<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3491
3492<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3493
3494<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3495
3496<div style="margin: auto;">
3497  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3498</div>
3499
3500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3501
3502<div style="margin: auto;">
3503  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3504</div>
3505
3506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3507
3508<div style="margin: auto;">
3509  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3510</div>
3511
3512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3513
3514<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3515
3516<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3517
3518<div style="margin: auto;">
3519  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3520</div>
3521
3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3523
3524<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3525
3526<p>The default intent is undefined.</p>
3527
3528<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3529
3530<div style="margin: auto;">
3531  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3532</div>
3533
3534<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3535
3536<p>Choose from:</p>
3537
3538<pre class="text">
3539  none
3540  line
3541  plane
3542  partition
3543  JPEG
3544  GIF
3545  PNG
3546</pre>
3547
3548<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3549
3550<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3551
3552<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3553
3554<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3555
3556<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3557image.G, and image.B).</p>
3558
3559<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3560image.</p>
3561
3562<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3563
3564<div style="margin: auto;">
3565  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3566</div>
3567
3568<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3569
3570<p>When looking up the color of a pixel using a non-interger floating point
3571value, you typically fall in between the pixel colors defined by the source
3572image. This setting determines how the color is determined from the colors of
3573the pixels surrounding that point.  That is how to determine the color of a
3574point that falls between two, or even four different colored pixels. </p>
3575
3576<pre class="text">
3577  integer:           The color of the top-left pixel (floor function)
3578  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3579  average:           The average color of the surrounding four pixels
3580  bilinear           A double linear interpolation of pixels (the default)
3581  mesh               Divide area into two flat triangular interpolations
3582  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3583  spline             Direct spline curves (colors are blurred)
3584  filter             Use resize <a href="#filter">-filter</a> settings
3585</pre>
3586
3587<p>This most important for distortion operators such as <a href="#distort"
3588>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3589>-transform</a> and <a href="#fx" >-fx</a>. </p>
3590
3591<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3592
3593<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3594lookup for positions outside the boundaries of the image. </p>
3595
3596
3597<div style="margin: auto;">
3598  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3599</div>
3600
3601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3602
3603<div style="margin: auto;">
3604  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3605</div>
3606
3607<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3608
3609<div style="margin: auto;">
3610  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3611</div>
3612
3613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3614
3615<div style="margin: auto;">
3616  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3617</div>
3618
3619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3620
3621<p>Use this option to assign a specific label to the image, as it is read in or created.  You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in.  Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3622
3623<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3624
3625<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character.  See <a href="#format">-format</a> for details of the percent escape codes.</p>
3626
3627<p>For example,</p>
3628
3629<p class="crtsnip">
3630  -label "%m:%f %wx%h"  bird.miff
3631</p>
3632
3633<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in.  If a  <a href="#label">+label</a> option was used instead, any existing label present in the image would be used.  You can remove all labels from an image by assigning the empty string. </p>
3634
3635<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3636
3637<p>The label font can be specified with <a href="#font">-font</a>, and the
3638other font attribute settings.</p>
3639
3640<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3641
3642
3643<div style="margin: auto;">
3644  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3645</div>
3646
3647<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3648
3649<p>Adaptively threshold each pixel based on the value of pixels in a
3650surrounding window.  If the current pixel is lighter than this average plus
3651the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3652black.  Small variations in pixel values such as found in scanned documents
3653can be ignored if offset is positive. A negative offset will make it more
3654sensitive to those small variations. </p>
3655
3656<p>This is commonly used to threshold images with an uneven background.  It is
3657based on the assumption that average color of the small window is the
3658the local background color, from which to separate the forground color. </p>
3659
3660
3661<div style="margin: auto;">
3662  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3663</div>
3664
3665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3666
3667<p>Perform various image operation methods to a ordered sequence of images
3668which may represent either a set of overlaid 'image layers', a GIF disposal
3669animation, or a fully-'coalesced' animation sequence. </p>
3670
3671<table class="doc">
3672  <tbody>
3673  <tr valign="top">
3674    <th align="left" style="width: 8%">Method</th>
3675    <th align="left">Description</th>
3676  </tr>
3677
3678  <tr valign="top">
3679    <td valign="top">compare-any</td>
3680    <td valign="top">Crop the second and later frames to the smallest rectangle
3681        that contains all the differences between the two images.  No GIF <a
3682        href="#dispose" >-dispose</a> methods are taken into account. </td>
3683  </tr>
3684
3685  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3686        >-deconstruct</a> operator, and does not preserve animations normal
3687        working, especially when animation used layer disposal methods such as
3688        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3689  </tr>
3690
3691  <tr valign="top">
3692    <td valign="top">compare-clear</td>
3693    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3694       opaque pixels which become transparent in the second frame. That is the
3695       smallest image needed to mask or erase pixels for the next frame. </td>
3696  </tr>
3697
3698  <tr valign="top">
3699    <td valign="top">compare-overlay</td>
3700    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3701       extra color to the next image, as a result of overlaying color pixels.
3702       That is the smallest single overlaid image to add or change colors. </td>
3703   </tr>
3704
3705   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3706       composition method '<kbd>change-mask</kbd>', to reduce the image to
3707       just the pixels that need to be overlaid. </td>
3708   </tr>
3709
3710  <tr valign="top">
3711    <td valign="top">coalesce</td>
3712    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3713        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3714        current image sequence to form a fully defined animation sequence, as
3715        it should be displayed.  Effectively converting a GIF animation into a
3716        'film strip'-like animation.  </td>
3717  </tr>
3718
3719  <tr valign="top">
3720    <td valign="top">composite</td>
3721    <td valign="top">Alpha Composition of two image lists, separated by a
3722        "<kbd>null:</kbd>" image, with the destination image list first, and
3723        the source images last.  An image from each list are composited
3724        together until one list is finished. The separator image and source
3725        image lists are removed. </td>
3726  </tr>
3727
3728
3729  <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3730        <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3731        size of the first image in each list. Unlike a normal <a
3732        href="#composite" >-composite</a> operation, the canvas offset is also
3733        added to the final composite positioning of each image. </td>
3734  </tr>
3735
3736  <tr><td></td><td>If one of the image lists only contains one image, that image is
3737        applied to all the images in the other image list, regardless of which
3738        list it is. In this case it is the image meta-data of the list which
3739        preserved.  </td>
3740  </tr>
3741
3742
3743  <tr valign="top">
3744    <td valign="top">dispose</td>
3745    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3746        the animation after the layer disposal method has been applied, before
3747        the next sub-frame image is overlaid. That is the 'dispose' image that
3748        results from the application of the GIF <a href="#dispose"
3749        >-dispose</a> method.  This allows you to check what
3750        is going wrong with a particular animation you may be developing.
3751        </td>
3752  </tr>
3753
3754  <tr valign="top">
3755    <td valign="top">flatten</td>
3756    <td valign="top">Create a canvas the size of the first images virtual
3757        canvas using the current <a href="#background" >-background</a> color,
3758        and <a href="#compose" >-compose</a> each image in turn onto that
3759        canvas.  Images falling outside that canvas is clipped. Final
3760        image will have a zero virtual canvas offset. </td>
3761  </tr>
3762
3763  <tr><td></td><td>This usally used as one of the final 'image layering' operations
3764        overlaying all the prepared image layers into a final image. </td>
3765  </tr>
3766
3767  <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3768        canvas with real pixels, or to underlay a opaque color to remove
3769        transparency from an image.</td>
3770  </tr>
3771
3772
3773  <tr valign="top">
3774    <td valign="top">merge</td>
3775    <td valign="top">As 'flatten' method but merging all the given image
3776        layers into a new layer image just large enough to hold all the image
3777        without clipping or extra space. The new images virtual offset will
3778        prevere the position of the new layer, even if this offset is
3779        negative.  the virtual canvas size of the first image is preserved.
3780        </td>
3781    </tr>
3782
3783     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3784        as few image file formats handle them correctly. </td>
3785  </tr>
3786
3787  <tr valign="top">
3788    <td valign="top">mosaic</td>
3789    <td valign="top">As 'flatten' method but expanding the initial canvas size
3790        of the first image so as to hold all the image layers.  However as a
3791        virtual canvas is 'locked' to the origin, by defination, image layers
3792        with a negative offsets will still be clipped by the top and left
3793        edges.</td>
3794  </tr>
3795
3796  <tr><td></td><td>This method is commonly used to layout individual image using various
3797        offset but without knowning the final canvas size. The resulting image
3798        will, like 'flatten' not have any virtual offset, so can be saved to
3799        any image file format. </td>
3800  </tr>
3801
3802
3803  <tr valign="top">
3804    <td valign="top">optimize</td>
3805    <td valign="top">Optimize a coalesced animation, into GIF animation using
3806        a number of general techniques.  This currently a short cut to
3807        apply both the '<kbd>optimize-frame</kbd>', and
3808        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3809        include other optimization methods as they are developed. </td>
3810  </tr>
3811
3812  <tr valign="top">
3813    <td valign="top">optimize-frame</td>
3814    <td valign="top">Optimize a coalesced animation, into GIF animation by
3815        reducing the number of pixels per frame as much as possible by
3816        attempting to pick the best layer disposal method to use, while ensuring
3817        the result will continue to animate properly. </td>
3818  </tr>
3819
3820  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3821        then no reasonably fast GIF optimization algorithm can do this.
3822        However this does seem to do better than most other GIF frame
3823        optimizers seen. </td>
3824  </tr>
3825
3826  <tr valign="top">
3827    <td valign="top">optimize-plus</td>
3828    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3829        overall optimization by adding extra frames to the animation, without
3830        changing the final look or timing of the animation.  The frames are
3831        added to attempt to separate the clearing of pixels from the
3832        overlaying of new additional pixels from one animation frame to the
3833        next.  If this does not improve the optimization (for the next frame
3834        only), it will fall back to the results of the previous normal
3835        '<kbd>optimize-frame</kbd>' technique. </td>
3836  </tr>
3837
3838  <tr><td></td><td>There is the possibility that the change in the disposal style will
3839        result in a worsening in the optimization of later frames, though this
3840        is unlikely. In other words there no guarantee that it is better than
3841        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3842        however you can get a vast improvment in the final animation size. </td>
3843  </tr>
3844
3845  <tr valign="top">
3846    <td valign="top">optimize-transparency</td>
3847    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3848        overlay images with transparency, if it does not change the resulting
3849        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3850        </td>
3851  </tr>
3852
3853  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3854        into a smaller file size due to larger areas of one (transparent)
3855        color rather than a pattern of multiple colors repeating the current
3856        disposed image of the last frame. </td>
3857  </tr>
3858
3859  <tr valign="top">
3860    <td valign="top">remove-dups</td>
3861    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3862        images, so as to simplify layer overlays of coalesced animations.
3863        </td>
3864  </tr>
3865
3866   <tr><td></td><td>Usually this a result of using a constant time delay across the
3867        whole animation, or after a larger animation was split into smaller
3868        sub-animations.  The duplicate frames could also have been used as
3869        part of some frame optimization methods. </td>
3870  </tr>
3871
3872  <tr valign="top">
3873    <td valign="top">remove-zero</td>
3874    <td valign="top">Remove any image with a zero time delay, unless ALL the
3875        images have a zero time delay (and is not a proper timed animation, a
3876        warning is then issued). </td>
3877  </tr>
3878
3879  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3880        partial intermediary updates between the frames that are actually
3881        displayed to users.  These frames are usally added for improved frame
3882        optimization in GIF animations. </td>
3883  </tr>
3884
3885  <tr valign="top">
3886    <td valign="top">trim-bounds</td>
3887    <td valign="top">Find the bounds of all the images in the current
3888        image sequence, then adjust the offsets so all images are contained on
3889        a minimal positive canvas. None of the image data is modified, only
3890        there virtual canvas size and offset.  The all the image is given
3891        the same canvas size, and and will have a positive offset, but will
3892        remain in the same position relative to each other. As a result of the
3893        minimal canvas size at least one image will touch every edge of that
3894        canvas.  The image data however may be transparent.
3895        </td>
3896  </tr>
3897
3898  </tbody>
3899</table>
3900
3901<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3902
3903<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3904>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3905>-mosaic</a> are only aliases for the above methods.  Also see  <a
3906href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3907href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3908>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3909
3910
3911<div style="margin: auto;">
3912  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3913</div>
3914
3915<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3916
3917<p>Given one, two or three values delimited with commas: black-point,
3918white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3919white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3920point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3921contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3922both black and white points are percentages of the full color range.  Gamma
3923will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3924omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3925
3926<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3927the given '<kbd>black_point</kbd>' value in the original image is set to
3928zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3929<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3930to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3931adjusted. </p>
3932
3933<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3934adding the special '!' flag anywhere in the argument list, will cause the
3935operator to do the reverse of the level adjustment.  That is a zero, or
3936<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3937adjusted to the given level values, allowing you to de-contrast, or compress
3938the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3939
3940<p>Only the channels defined by the current <a href="#channel">-channel</a>
3941setting are adjusted (defaults to RGB color channels only), allowing you to
3942limit the effect of this operator. </p>
3943
3944<p>Please note that the transparency channel is treated as 'matte'
3945values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3946
3947
3948<div style="margin: auto;">
3949  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3950  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3951</div>
3952
3953<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3954
3955<p>This function is exactly like <a href="#level">-level</a>, except that the
3956value value for each color channel is determined by the
3957'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3958described under the <a href="#fill">-fill</a> option). </p>
3959
3960<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3961is mapped to become 'black' and 'white' respectivally, with all the other
3962colors linearly adjusted (or clipped) to match that change. Each channel is
3963adjusted separatally using the channel values of the colors specified. </p>
3964
3965<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3966will map the image color 'black' and 'white' to the given colors
3967respectivally, resulting in a gradient (de-contrasting) tint of the image to
3968those colors. This can also be used to convert a plain gray-scale image into a
3969one using the gradient of colors specified. </p>
3970
3971<p>By supplying a single color with a comma separator either before or after
3972that color, will just replace the respective 'black' or 'white' point
3973respectivally.  But if no comma separator is provided, the given color is
3974used for both the black and white color points, making the operator either
3975threshold the images around that color (- form) or set all colors to that
3976color (+ form). </p>
3977
3978
3979<div style="margin: auto;">
3980  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3981</div>
3982
3983<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3984
3985<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3986
3987<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3988
3989<p class="crtsnip">
3990  -limit memory 32MiB -limit map 64MiB
3991</p>
3992
3993<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3994
3995<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File         Area       Memory          Map         Disk   Thread         Time
3996------------------------------------------------------------------------------
3997 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited</pre>
3998</span></p>
3999<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
4000
4001<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
4002
4003<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
4004
4005<p class="crtsnip">
4006-limit area 10mb
4007</p>
4008
4009<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
4010
4011<p class="crtsnip">
4012-limit area 10mb -limit disk 500mb
4013</p>
4014
4015<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
4016
4017<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
4018
4019<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
4020</p>
4021
4022<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
4023</p>
4024
4025<div style="margin: auto;">
4026  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
4027</div>
4028
4029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
4030
4031<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
4032and uses a 'histogram bin' to determine the range of color values that needs to
4033be stretched.  However it then stretchs those colors using the <a
4034href="#level" >-level</a> operator.</p>
4035
4036<p>As such while the initial determination may have 'binning' round off
4037effects, the image colors are stretched mathematically, rather than using the
4038histogram bins.  This makes the operator more accurate. </p>
4039
4040<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4041'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4042perfect stretch of the color range. </p>
4043
4044<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4045normalization of mathematical images. </p>
4046
4047<p>This operator is under review for re-development. </p>
4048
4049
4050<div style="margin: auto;">
4051  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
4052</div>
4053
4054<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4055
4056<div style="margin: auto;">
4057  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4058</div>
4059
4060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4061
4062<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4063
4064<div style="margin: auto;">
4065  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
4066</div>
4067
4068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4069
4070<pre class="text">
4071  Align
4072  Alpha
4073  Boolean
4074  Channel
4075  Class
4076  ClipPath
4077  Coder
4078  Color
4079  Colorspace
4080  Command
4081  Compose
4082  Compress
4083  Configure
4084  DataType
4085  Debug
4086  Decoration
4087  Delegate
4088  Direction
4089  Dispose
4090  Distort
4091  Dither
4092  Endian
4093  Evaluate
4094  FillRule
4095  Filter
4096  Font
4097  Format
4098  Function
4099  Gravity
4100  ImageList
4101  Intent
4102  Interlace
4103  Interpolate
4104  Kernel
4105  Layers
4106  LineCap
4107  LineJoin
4108  List
4109  Locale
4110  LogEvent
4111  Log
4112  Magic
4113  Method
4114  Metric
4115  Mime
4116  Mode
4117  Morphology
4118  Module
4119  Noise
4120  Orientation
4121  Policy
4122  PolicyDomain
4123  PolicyRights
4124  Preview
4125  Primitive
4126  QuantumFormat
4127  Resource
4128  SparseColor
4129  Storage
4130  Stretch
4131  Style
4132  Threshold
4133  Type
4134  Units
4135  Validate
4136  VirtualPixel
4137</pre>
4138
4139<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
4140
4141<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4142<div style="margin: auto;">
4143  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
4144</div>
4145
4146<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4147
4148<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
4149
4150<p>You can display the following components by embedding special format characters:</p>
4151
4152<pre class="text">
4153   %d   domain
4154   %e   event
4155   %f   function
4156   %l   line
4157   %m   module
4158   %p   process ID
4159   %r   real CPU time
4160   %t   wall clock time
4161   %u   user CPU time
4162   %%   percent sign
4163   \n   newline
4164   \r   carriage return
4165</pre>
4166
4167<p>For example:</p>
4168
4169<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4170<p>The default behavior is to print all of the components.</p>
4171
4172<div style="margin: auto;">
4173  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
4174</div>
4175
4176<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4177
4178<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4179
4180<div style="margin: auto;">
4181  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4182</div>
4183
4184<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4185
4186<div style="margin: auto;">
4187  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4188</div>
4189
4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4191
4192
4193<div style="margin: auto;">
4194  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4195</div>
4196
4197<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4198
4199<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4200
4201<pre class="text">
4202  best
4203  default
4204  gray
4205  red
4206  green
4207  blue
4208</pre>
4209
4210<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4211
4212
4213<div style="margin: auto;">
4214  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4215</div>
4216
4217<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4218
4219<p>Here are the valid components of a map:</p>
4220
4221<pre class="text">
4222  r        red pixel component
4223  g        green pixel component
4224  b        blue pixel component
4225  a        alpha pixel component (0 is transparent)
4226  o        opacity pixel component (0 is opaque)
4227  i        grayscale intensity pixel component
4228  c        cyan pixel component
4229  m        magenta pixel component
4230  y        yellow pixel component
4231  k        black pixel component
4232  p        pad component (always 0)
4233</pre>
4234
4235<p>You can specify as many of these components as needed in any order (e.g. bgr).  The components can repeat as well (e.g. rgbr).</p>
4236
4237<div style="margin: auto;">
4238  <h4><a name="mask" id="mask"></a>-mask
4239<em class="arg">filename</em></h4>
4240</div>
4241
4242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4243
4244<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4245
4246<div style="margin: auto;">
4247  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4248</div>
4249
4250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4251
4252<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4253
4254<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4255
4256<div style="margin: auto;">
4257  <h4><a name="maximum" id="maximum"></a>-maximum</h4>
4258</div>
4259
4260<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4261
4262<div style="margin: auto;">
4263  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4264</div>
4265
4266<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4267
4268<div style="margin: auto;">
4269  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4270</div>
4271
4272<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4273
4274<p>Choose from:</p>
4275
4276<pre class="text">
4277 AE    absolute number of different pixels
4278 MAE   mean absolute error (normalized), average channel error distance
4279 MEPP  mean error per pixel (normalized mean error, normalized peak error)
4280 MSE   mean error squared, average of the channel error squared
4281 PAE   peak absolute (normalize peak absolute)
4282 PSNR  peak signal to noise ratio
4283 RMSE  root mean squared (normalized root mean squared)
4284</pre>
4285
4286<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4287controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4288only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4289size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4290'similar'. </p>
4291
4292<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4293('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4294normalized) from the single comparision run. </p>
4295
4296<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4297
4298<div style="margin: auto;">
4299  <h4><a name="minimum" id="minimum"></a>-minimum</h4>
4300</div>
4301
4302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4303
4304
4305<div style="margin: auto;">
4306  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4307</div>
4308
4309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4310
4311<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4312
4313<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4314argument for a list of <a href="#mode" >-mode</a> arguments available
4315in your ImageMagick installation.</p>
4316
4317
4318<div style="margin: auto;">
4319  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4320</div>
4321
4322<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4323
4324<p>The arguments are given as a percentages of variation. A value of 100 means
4325no change, and any missing values are taken to mean 100.</p>
4326
4327<p>The <em class="arg">brightness</em> is a multiplier of the overall
4328brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4329twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4330before and after. </p>
4331
4332<p>The <em class="arg">saturation</em> controls the amount of color in an
4333image. For example, 0 produce a grayscale image, while a large value such as
4334200 produce a very colorful, 'cartoonish' color.</p>
4335
4336<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4337within the image by the amount specified. For example, 50 results in
4338a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4339A value of either 0 or 200 results in a complete 180 degree rotation of the
4340image. Using a value of 300 is a 360 degree rotation resulting in no change to
4341the original image. </p>
4342
4343<p>For example, to increase the color brightness by 20% and decrease the color
4344saturation by 10% and leave the hue unchanged, use <a
4345href="#modulate">-modulate 120,90</a>.</p>
4346
4347<p>Use <a href="#set">-set</a> attribute of '<kbd
4348class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4349modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4350<kbd>HWB</kbd>.  For example,</p>
4351
4352<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4353
4354<div style="margin: auto;">
4355  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4356</div>
4357
4358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4359
4360
4361<div style="margin: auto;">
4362  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4363</div>
4364
4365<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4366
4367
4368<div style="margin: auto;">
4369  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4370</div>
4371
4372<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4373
4374<p>Both the image pixels and size are linearly interpolated to give the
4375appearance of a meta-morphosis from one image to the next, over all the images
4376in the current image list. The added images are the equivalent of a <a
4377href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4378argument determine how many images to interpolate between each image. </p>
4379
4380
4381<div style="margin: auto;">
4382  <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4383  <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4384</div>
4385
4386<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4387
4388Until I get around to writing a option summary for this, see <A
4389HREF="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4390Morphology</A>. </P>
4391
4392
4393<div style="margin: auto;">
4394  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4395</div>
4396
4397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4398
4399
4400<div style="margin: auto;">
4401  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4402</div>
4403
4404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4405
4406<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4407angle given is the angle toward which the image is blurred.  That is the
4408direction people would consider the object is coming from. </p>
4409
4410<p>Note that the blur is not uniform distribution, giving the motion a
4411definate sense of direction of movement. </p>
4412
4413<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4414pixels which are outside the image proper are blurred into the final result.
4415</p>
4416
4417<div style="margin: auto;">
4418  <h4><a name="name" id="name"></a>-name</h4>
4419</div>
4420
4421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4422<div style="margin: auto;">
4423  <h4><a name="negate" id="negate"></a>-negate</h4>
4424</div>
4425
4426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4427
4428<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4429
4430<div style="margin: auto;">
4431  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4432  +noise <em class="arg">type</em></h4>
4433</div>
4434
4435<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4436
4437<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4438
4439<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4440
4441<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4442
4443<pre class="text">
4444Gaussian
4445Impulse
4446Laplacian
4447Multiplicative
4448Poisson
4449Random
4450Uniform
4451</pre>
4452
4453<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4454
4455<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4456the use of a controlling value to specify teh amount of noise that should be
4457added to an image. </p>
4458
4459
4460<div style="margin: auto;">
4461  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4462</div>
4463
4464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4465
4466<p>The intensity values are stretched to cover the entire range of possible
4467values. While doing so, black-out at most <em>2%</em> of the pixels and
4468white-out at most <em>1%</em> of the pixels.</p>
4469
4470<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4471is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4472(Before this version, it was equivalent to <a href="#contrast-stretch"
4473>-contrast-stretch 2%x99%</a>).</p>
4474
4475<p>All the channels are normalized in concert by the came amount so as to
4476preserve color integrity, when the default <a href="#channel" >+channel</a>
4477setting is in use.  Specifing any other <a href="#channel" >-channel</a>
4478setting will normalize the RGB channels independently.</p>
4479
4480<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4481Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4482that is better suited to mathematically generated images. </p>
4483
4484<p>This operator is under review for re-development. </p>
4485
4486
4487<div style="margin: auto;">
4488  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4489</div>
4490
4491<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4492class="arg">threshold map</em> specified, and a uniform color map with the
4493given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4494
4495<p>You can choose from these standard threshold maps:</p>
4496
4497<pre class="text">
4498  threshold
4499  checks
4500  o2x2
4501  o3x3
4502  o4x4
4503  o8x8
4504  h4x4a
4505  h6x6a
4506  h8x8a
4507  h4x4o
4508  h6x6o
4509  h8x8o
4510  h16x16o
4511</pre>
4512
4513<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4514'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4515'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4516pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4517personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4518
4519<p>To print a complete list of threshold, use the <a href="#list" >-list
4520threshold</a> option.</p>
4521
4522<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4523applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4524colors an animated image sequence, to less that 256 colors. This ensures that
4525a common or global color table is used when saving the result to a color
4526limited file format such as GIF.  </p>
4527
4528<p>Note that at this time the exact same threshold dithering map is used for
4529all color channels, no attempt is made to offset or rotate the map for
4530different channels is made, to create an offset printing effect. (possible
4531future expansion) </p>
4532
4533
4534<div style="margin: auto;">
4535  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4536</div>
4537
4538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4539
4540<p>The <em class="arg">color</em> argument is defined using the format
4541described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4542>-fuzz</a> setting can be used to match and replace colors similar to the one
4543given.</p>
4544
4545<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4546the target color. </p>
4547
4548<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4549as <a href="#opaque" >-opaque</a> but replaces the matching color with
4550transparency rather than the current <a href="#fill">-fill</a> color setting.
4551To ensure that it can do this it also ensures that the image has an alpha
4552channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4553the new transparent colors, and does not require you to modify the <a
4554href="#channel">-channel</a> to enable alpha channel handling. </p>
4555
4556
4557<div style="margin: auto;">
4558  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4559</div>
4560
4561<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4562
4563<p>Choose from these orientations:</p>
4564
4565<pre class="text">
4566  bottom-left
4567  bottom-right
4568  left-bottom
4569  left-top
4570  right-bottom
4571  right-top
4572  top-left
4573  top-right
4574  undefined
4575</pre>
4576
4577<p>To print a complete list of orientations, use the <a href="#list" >-list
4578orientation</a> option.</p>
4579
4580
4581<div style="margin: auto;">
4582  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4583  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4584  +page
4585  </h4>
4586</div>
4587
4588<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4589
4590<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4591
4592<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4593
4594<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4595<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4596<thead>
4597        <tr valign="top">
4598    <th align="center"><em class="arg">media</em></th>
4599    <th align="center"><em class="arg">width</em></th>
4600    <th align="center"><em class="arg">height</em></th>
4601        </tr>
4602</thead>
4603<tbody>
4604<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4605<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4606<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4607<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4608<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4609<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4610<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4611<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4612<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4613<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4614<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4615<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4616<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4617<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4618<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4619<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4620<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4621<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4622<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4623<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4624<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4625<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4626<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4627<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4628<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4629<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4630<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4631<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4632<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4633<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4634<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4635<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4636<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4637<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4638<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4639<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4640<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4641<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4642</tbody>
4643</table>
4644
4645
4646
4647
4648<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4649
4650<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4651
4652<p>The default page dimensions for a TEXT image is 612x792.</p>
4653
4654<p>This option is used in concert with <a href="#density">-density</a>.</p>
4655
4656<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4657
4658<div style="margin: auto;">
4659  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4660</div>
4661
4662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4663
4664<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4665
4666<div style="margin: auto;">
4667  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4668
4669<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4670
4671<div style="margin: auto;">
4672  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4673</div>
4674
4675<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4676
4677<p>Pause for the specified number of seconds before repeating the animation.</p>
4678
4679<div style="margin: auto;">
4680  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4681</div>
4682
4683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4684
4685<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4686
4687<div style="margin: auto;">
4688  <h4><a name="ping" id="ping"></a>-ping</h4>
4689</div>
4690
4691<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4692
4693<div style="margin: auto;">
4694  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4695</div>
4696
4697<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4698
4699<div style="margin: auto;">
4700  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4701</div>
4702
4703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4704
4705<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4706
4707<div style="margin: auto;">
4708  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4709</div>
4710
4711<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4712
4713<div style="margin: auto;">
4714  <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4715</div>
4716
4717<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4718
4719<div style="margin: auto;">
4720  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4721</div>
4722
4723<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4724
4725<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4726
4727<pre class="text">
4728  Rotate
4729  Shear
4730  Roll
4731  Hue
4732  Saturation
4733  Brightness
4734  Gamma
4735  Spiff
4736  Dull
4737  Grayscale
4738  Quantize
4739  Despeckle
4740  ReduceNoise
4741  Add Noise
4742  Sharpen
4743  Blur
4744  Threshold
4745  EdgeDetect
4746  Spread
4747  Shade
4748  Raise
4749  Segment
4750  Solarize
4751  Swirl
4752  Implode
4753  Wave
4754  OilPaint
4755  CharcoalDrawing
4756  JPEG
4757</pre>
4758
4759<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4760
4761<p>The default preview is <kbd>JPEG</kbd>.</p>
4762
4763<div style="margin: auto;">
4764  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4765</div>
4766
4767<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4768
4769<div style="margin: auto;">
4770  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4771</div>
4772
4773<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4774
4775<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4776
4777<div style="margin: auto;">
4778  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4779  +profile <em class="arg">profile_name</em></h4>
4780</div>
4781
4782<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4783
4784<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4785
4786<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4787
4788<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4789
4790<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4791
4792<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4793
4794<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4795<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4796
4797<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4798<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4799CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4800</p>
4801
4802<div style="margin: auto;">
4803  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4804</div>
4805
4806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4807
4808<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4809
4810<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4811
4812<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4813
4814<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4815
4816<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4817
4818<pre class="text">
4819  0: none
4820  1: sub
4821  2: up
4822  3: average
4823  4: Paeth
4824</pre>
4825
4826<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4827
4828<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4829
4830<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4831
4832<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4833
4834<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4835
4836<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4837
4838<div style="margin: auto;">
4839  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4840</div>
4841
4842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4843
4844<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4845
4846
4847<div style="margin: auto;">
4848  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4849</div>
4850
4851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4852
4853<div style="margin: auto;">
4854  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4855</div>
4856
4857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4858
4859<p>Note that this is actually a rotational blur rather than a radial and as
4860such actually mis-named. </p>
4861
4862<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4863pixels which are outside the image proper are blurred into the final result.
4864</p>
4865
4866
4867<div style="margin: auto;">
4868  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4869</div>
4870
4871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4872
4873<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4874</p>
4875
4876<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4877
4878<div style="margin: auto;">
4879  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4880</div>
4881
4882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4883
4884<div style="margin: auto;">
4885  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4886</div>
4887
4888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4889
4890<div style="margin: auto;">
4891  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4892</div>
4893
4894<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4895
4896<div style="margin: auto;">
4897  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4898</div>
4899
4900<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4901
4902<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4903the given colors are dithered over the image as necessary, otherwise the closest
4904color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4905
4906<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4907images in the current image sequence, all the images will have the same color
4908table.  That means that when saved to a file format such as GIF, it will use
4909that color table as a single common or global color table, for all the images,
4910without requiring extra local color tables. </p>
4911
4912<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4913sequence to use a common color map over all the images. This equivalent to
4914appending all the images together (without extra background colors) and color
4915reducing those images using <a href="#colors">-colors</a> with a 256 color
4916limit, then <a href="#remap">-remap</a> those colors over the original list of
4917images. This ensures all the images follow a single color map. </p>
4918
4919<p>If the number of colors over all the images is less than 256, then <a
4920href="#remap">+remap</a> should not perform any color reduction or dithering, as
4921no color changes are needed. In that case, its only effect is to force the use
4922of a global color table.  This recommended after using either <a
4923href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4924reduce the number of colors in an animated image sequence. </p>
4925
4926<div style="margin: auto;">
4927  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4928</div>
4929
4930<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4931
4932<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4933
4934<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4935
4936<div style="margin: auto;">
4937  <h4><a name="remote" id="remote"></a>-remote</h4>
4938</div>
4939
4940<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4941
4942<p>The only command recognized is the name of an image file to load.</p>
4943
4944<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4945
4946<div style="margin: auto;">
4947  <h4><a name="render" id="render"></a>-render</h4>
4948</div>
4949
4950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4951
4952<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4953
4954<div style="margin: auto;">
4955<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4956</div>
4957
4958<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4959
4960<p>This option is like <a href="#page">-page</a> but acts as an image operator
4961rather than a setting.  You can separately set the canvas size or the offset
4962of the image on that canvas by only providing those components. </p>
4963
4964<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4965
4966<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4967offset to move the image relative to its previous position. This useful for
4968animation sequences. </p>
4969
4970<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4971recalculate the canvas size so the image (at its current offset) will appear
4972completely on that canvas (unless it has a negative offset).</p>
4973
4974<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4975canvas meta-data from the images. </p>
4976
4977<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4978directly assign virtual canvas meta-data. </p>
4979
4980
4981<div style="margin: auto;">
4982  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4983</div>
4984
4985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4986
4987<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4988
4989<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4990
4991<div style="margin: auto;">
4992  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4993</div>
4994
4995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4996
4997<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4998
4999<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5000
5001<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5002
5003<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5004<div style="margin: auto;">
5005  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
5006</div>
5007
5008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5009
5010<div style="margin: auto;">
5011  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
5012</div>
5013
5014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5015
5016
5017<div style="margin: auto;">
5018  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5019</div>
5020
5021<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5022
5023<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5024
5025
5026<div style="margin: auto;">
5027  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5028</div>
5029
5030<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5031
5032<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5033
5034<p>Empty triangles in the corners, left over from rotating the image, are
5035filled with the <kbd>background</kbd> color. </p>
5036
5037<p>See also the <a href="#distort">-distort</a> operator and specifically the
5038'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5039
5040
5041<div style="margin: auto;">
5042  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
5043</div>
5044
5045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
5046
5047<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>,  though <a href="#sample">-sample</a> is a lot faster. </p>
5048
5049<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5050
5051
5052<div style="margin: auto;">
5053  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5054</div>
5055
5056<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5057
5058<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5059
5060<div style="margin: auto;">
5061  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
5062</div>
5063
5064<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
5065
5066<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5067
5068<div style="margin: auto;">
5069  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
5070</div>
5071
5072<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5073
5074<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5075
5076<div style="margin: auto;">
5077  <h4><a name="screen" id="screen"></a>-screen</h4>
5078</div>
5079
5080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5081
5082<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5083
5084<div style="margin: auto;">
5085  <h4><a name="seed" id="seed"></a>-seed</h4>
5086</div>
5087
5088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5089
5090<div style="margin: auto;">
5091  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5092</div>
5093
5094<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5095
5096<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5097
5098<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5099
5100<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5101of the color clusters is returned.</p>
5102
5103
5104<div style="margin: auto;">
5105  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
5106</div>
5107
5108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5109
5110<div style="margin: auto;">
5111  <h4><a name="separate" id="separate"></a>-separate</h4>
5112</div>
5113
5114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5115
5116<div style="margin: auto;">
5117  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5118</div>
5119
5120<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5121
5122<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5123
5124<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5125
5126<div style="margin: auto;">
5127  <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
5128</div>
5129
5130<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
5131
5132<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>.  For example:</p>
5133
5134<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' \ <br/> rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
5135<p>The <a href="#repage">-repage</a> operator will also set the
5136'<kbd>page</kbd>' attribute of images already in memory, but allows you to
5137separately set the virtual canvas's size and offset components, and also allows
5138relative offset changes, and automatic canvas size re-calculating.  The above
5139<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
5140virtual canvas (page) meta-data. </p>
5141
5142<p>Use this option to associate a colorspace or profile with your image.  For example,</p>
5143<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5144<p>Set image options by prefixing the value with <kbd>option:</kbd>.  Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
5145
5146<div style="margin: auto;">
5147  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5148</div>
5149
5150<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5151
5152<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5153
5154<div style="margin: auto;">
5155  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5156</div>
5157
5158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5159
5160<div style="margin: auto;">
5161  <h4><a name="shared-memory"
5162id="shared-memory"></a>-shared-memory</h4>
5163</div>
5164
5165<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5166
5167<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5168
5169<div style="margin: auto;">
5170  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5171</div>
5172
5173<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5174
5175<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5176
5177<div style="margin: auto;">
5178  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5179</div>
5180
5181<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5182
5183<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5184
5185<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5186
5187<div style="margin: auto;">
5188  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5189</div>
5190
5191<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5192
5193<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5194
5195<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5196
5197<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5198
5199<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5200
5201<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5202<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5203
5204<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5205<div style="margin: auto;">
5206  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5207</div>
5208
5209<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5210
5211<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5212
5213<div style="margin: auto;">
5214  <h4><a name="silent" id="silent"></a>-silent</h4>
5215</div>
5216
5217<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5218
5219<div style="margin: auto;">
5220  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5221</div>
5222
5223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5224
5225<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5226
5227<p>For Photo CD images, choose from these sizes:</p>
5228
5229<pre class="text">
5230  192x128
5231  384x256
5232  768x512
5233  1536x1024
5234  3072x2048
5235</pre>
5236
5237<div style="margin: auto;">
5238  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5239</div>
5240
5241<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5242
5243<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5244
5245<div style="margin: auto;">
5246  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5247</div>
5248
5249<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5250
5251<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5252
5253<div style="margin: auto;">
5254  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5255</div>
5256
5257<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5258
5259<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5260
5261<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5262
5263<div style="margin: auto;">
5264  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5265  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5266</div>
5267
5268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5269
5270
5271<table class="doc">
5272  <tbody>
5273  <tr valign="top">
5274    <th align="left" style="width: 8%">Method</th>
5275    <th align="left">Description</th>
5276  </tr>
5277
5278  <tr valign="top">
5279    <td valign="top">voronoi</td>
5280    <td valign="top">Simply map each pixel to the to nearest color point
5281        given. The result are polygonal 'cells' of solid color. </td>
5282  </tr>
5283
5284  <tr valign="top">
5285    <td valign="top">shepards</td>
5286    <td valign="top">Colors points basied on the ratio of inverse distance
5287        squared. Generating spots of color in a sea of the average of
5288        colors. </td>
5289    </tr>
5290
5291  <tr valign="top">
5292    <td valign="top">barycentric</td>
5293    <td valign="top">three point triangle of color given 3 points.
5294        Giving only 2 points will form a linear gradient between those points.
5295        Gradient is however not restricted to just the triangle or line. </td>
5296  </tr>
5297
5298  <tr valign="top">
5299    <td valign="top">bilinear</td>
5300    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5301        fall back to barycentric. </td>
5302  </tr>
5303
5304  </tbody>
5305</table>
5306
5307<p>The points are placed according to the images location on the virtual
5308canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5309offset), and do not actually have to exist on the given image, but may be
5310some point beyond the edge of the image. All points are floating point values.
5311</p>
5312
5313<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5314modified, whcih means the matte/alpha transparency channel is not effected by
5315default. If enabled, the image also needs a the matte/alpha channel to be
5316enabled for this operator to effect an images transparency. This is typical
5317transparency handling for images. </p>
5318
5319<p>All the above methods when given a single point of color will replace all
5320the colors in the image with the color given, regardless of the point. This is
5321logical, and provides an alternative technique to recolor a image to some
5322default value. </p>
5323
5324
5325<div style="margin: auto;">
5326  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5327</div>
5328
5329<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5330
5331<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5332
5333<div style="margin: auto;">
5334  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5335</div>
5336
5337<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5338
5339<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5340
5341<div style="margin: auto;">
5342  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5343</div>
5344
5345<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5346
5347<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5348
5349<div style="margin: auto;">
5350  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5351</div>
5352
5353<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5354
5355<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5356
5357<div style="margin: auto;">
5358  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5359</div>
5360
5361<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5362
5363<pre class="text">
5364  char        store pixels as unsigned characters
5365  double      store pixels as doubles
5366  float       store pixels as floats
5367  integer     store pixels as integers
5368  long        store pixels as longs
5369  quantum     store pixels in the native depth of your ImageMagick distribution
5370  short       store pixels as unsigned shorts
5371</pre>
5372
5373<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5374values range from 0 to the maximum value the storage type can support.</p>
5375
5376<div style="margin: auto;">
5377  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5378</div>
5379
5380<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5381
5382<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5383
5384<pre class="text">
5385        Any
5386        Condensed
5387        Expanded
5388        ExtraCondensed
5389        ExtraExpanded
5390        Normal
5391        SemiCondensed
5392        SemiExpanded
5393        UltraCondensed
5394        UltraExpanded
5395</pre>
5396
5397<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5398
5399<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5400
5401<div style="margin: auto;">
5402  <h4><a name="strip" id="strip"></a>-strip</h4>
5403</div>
5404
5405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5406
5407<div style="margin: auto;">
5408  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5409</div>
5410
5411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5412
5413<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5414
5415<p>See <a href="#draw">-draw</a> for further details.</p>
5416
5417<div style="margin: auto;">
5418  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5419</div>
5420
5421<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5422
5423<p>See <a href="#draw">-draw</a> for further details.</p>
5424
5425<div style="margin: auto;">
5426  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5427</div>
5428
5429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5430
5431<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5432
5433<pre class="text">
5434        Any
5435        Italic
5436        Normal
5437        Oblique
5438</pre>
5439
5440<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5441
5442<div style="margin: auto;">
5443  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5444</div>
5445
5446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5447
5448<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5449
5450<div style="margin: auto;">
5451  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5452</div>
5453
5454<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5455
5456<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5457
5458<div style="margin: auto;">
5459  <h4><a name="taint" id="taint"></a>-taint</h4>
5460</div>
5461
5462<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5463
5464<div style="margin: auto;">
5465  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5466</div>
5467
5468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5469
5470<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5471
5472<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5473
5474<div style="margin: auto;">
5475  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5476</div>
5477
5478<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5479
5480<div style="margin: auto;">
5481  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5482</div>
5483
5484<!-- {<em class="arg">green,blue,opacity</em>}
5485<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5486-->
5487
5488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5489
5490<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5491
5492<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5493</p>
5494
5495<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5496
5497<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5498<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5499
5500
5501<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5502<p>Note that the values of the transparency channel is treated as 'matte'
5503values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5504
5505<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5506</p>
5507
5508<div style="margin: auto;">
5509  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5510</div>
5511
5512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5513
5514<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5515
5516<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5517
5518<div style="margin: auto;">
5519  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5520</div>
5521
5522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5523
5524<div style="margin: auto;">
5525  <h4>-tile <em class="arg">geometry</em></h4>
5526</div>
5527
5528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5529
5530<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5531
5532<div style="margin: auto;">
5533  <h4>-tile</h4>
5534</div>
5535
5536<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5537
5538<div style="margin: auto;">
5539  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5540</div>
5541
5542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5543
5544<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5545
5546<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5547
5548<div style="margin: auto;">
5549  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5550</div>
5551
5552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5553
5554<p>Tint the image with the fill color.</p>
5555
5556<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5557
5558<div style="margin: auto;">
5559  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5560</div>
5561
5562<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5563
5564<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5565
5566<p>For example,</p>
5567
5568<p class="crtsnip">
5569  -title "%m:%f %wx%h"
5570</p>
5571
5572<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5573
5574
5575<div style="margin: auto;">
5576  <h4><a name="transform" id="transform"></a>-transform</h4>
5577</div>
5578
5579<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5580
5581<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5582
5583<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5584
5585<p>This operator has been now been superseded by the  <a
5586href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5587
5588
5589<div style="margin: auto;">
5590  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5591</div>
5592
5593<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5594
5595<p>The <em class="arg">color</em> argument is defined using the format
5596described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5597>-fuzz</a> setting can be used to match and replace colors similar to the one
5598given. </p>
5599
5600<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5601that is make all non-matching colors transparent. </p>
5602
5603<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5604href="#transparent" >-transparent</a> but replaces the matching color with the
5605current <a href="#fill">-fill</a> color setting, rather than transparent.
5606However the <a href="#transparent" >-transparent</a> operator also ensures
5607that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5608>-alpha</a> set</kbd>", and does not require you to modify the <a
5609href="#channel">-channel</a> to enable alpha channel handling. </p>
5610
5611<p>Note that this does not define the color as being the 'transparency color'
5612used for color-mapped image formats, such as GIF.  For that use <a
5613href="#transparent-color" >-transparent-color</a> </p>
5614
5615
5616<div style="margin: auto;">
5617  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5618</div>
5619
5620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5621
5622<p>Sometimes this is used for saving to image formats such as
5623GIF and PNG8 which uses this color to represent boolean transparency.  This
5624does not make a color transparent, it only defines what color the transparent
5625color is in the color palette of the saved image. Use <a
5626href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5627
5628<p>This option allows you to have both an opaque visible color, as well as a
5629transparent color of the same color value without conflict.  That is, you can
5630use the same color for both the transparent and opaque color areas within an
5631image.  This, in turn, frees to you to select a transparent color that is
5632appropriate when an image is displayed by an application that does not handle a
5633transparent color index, while allowing ImageMagick to correctly handle images of this
5634type. </p>
5635
5636<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5637
5638<div style="margin: auto;">
5639  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5640</div>
5641
5642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5643
5644<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5645</p>
5646
5647<div style="margin: auto;">
5648  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5649</div>
5650
5651<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5652
5653
5654<div style="margin: auto;">
5655  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5656</div>
5657
5658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5659
5660<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5661
5662<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5663
5664<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5665
5666<div style="margin: auto;">
5667  <h4><a name="trim" id="trim"></a>-trim</h4>
5668</div>
5669
5670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5671
5672<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5673
5674<p>The page or virtual canvas information of the image is preserved allowing
5675you to extract the result of the <a href="#trim">-trim</a> operation from the
5676image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5677information if it is unwanted.</p>
5678
5679<p>If the trimmed image 'disappears' an warning is produced, and a special
5680single pixel transparent 'missed' image is returned, in the same way as when a
5681<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5682
5683
5684<div style="margin: auto;">
5685  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5686</div>
5687
5688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5689 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5690
5691<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5692
5693<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5694<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5695
5696<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5697
5698<div style="margin: auto;">
5699  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5700</div>
5701
5702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5703
5704<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5705
5706<p>See <a href="#draw">-draw</a> for further details.</p>
5707
5708
5709<div style="margin: auto;">
5710  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5711</div>
5712
5713<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5714
5715<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5716
5717
5718<div style="margin: auto;">
5719  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5720</div>
5721
5722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5723
5724
5725<div style="margin: auto;">
5726  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5727</div>
5728
5729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5730
5731<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5732
5733
5734<div style="margin: auto;">
5735  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5736</div>
5737
5738<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5739
5740<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5741
5742<p>The parameters are:</p>
5743
5744<pre class="text">
5745  radius:    The radius of the Gaussian, in pixels,  not counting the center
5746             pixel (default 0).
5747  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5748  amount:    The fraction of the difference between the original and the blur
5749             image that is added back into the original (default 1.0).
5750  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5751             difference amount (default 0.05).
5752</pre>
5753
5754
5755<div style="margin: auto;">
5756  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5757</div>
5758
5759<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5760
5761
5762<div style="margin: auto;">
5763  <h4><a name="version" id="version"></a>-version</h4>
5764</div>
5765
5766<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5767
5768
5769<div style="margin: auto;">
5770  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5771</div>
5772
5773<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5774
5775
5776<div style="margin: auto;">
5777  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5778</div>
5779
5780<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5781
5782
5783<div style="margin: auto;">
5784  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5785</div>
5786
5787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5788
5789<p>This option defines what color source should be used if and when a color
5790lookup completely 'misses' the source image. The color(s) that appear to
5791surround the source image.  Generally this color is derived from the source
5792image, but could also be set to a specify background color. </p>
5793
5794<p>Choose from these methods:</p>
5795
5796<pre class="text">
5797  background:           the area surrounding the image is the background color
5798  black:                the area surrounding the image is black
5799  checker-tile:         alternate squares with image and background color
5800  dither:               non-random 32x32 dithered pattern
5801  edge:                 extend the edge pixel toward infinity
5802  gray:                 the area surrounding the image is gray
5803  horizontal-tile:      horizontally tile the image, background color above/below
5804  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5805  mirror:               mirror tile the image
5806  random:               choose a random pixel from the image
5807  tile:                 tile the image (default)
5808  transparent:          the area surrounding the image is transparent blackness
5809  vertical-tile:        vertically tile the image, sides are background color
5810  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5811  white:                the area surrounding the image is white
5812</pre>
5813
5814<p>The default value is "edge".</p>
5815
5816<p>This most important for distortion operators such as <a href="#distort"
5817>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5818However it also effects operations that may access pixels just outside the
5819image proper, such as <a href="#convolve">-convolve</a>, <a
5820href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5821
5822<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5823
5824
5825<div style="margin: auto;">
5826  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5827</div>
5828
5829<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5830
5831<p>Choose from these visual classes:</p>
5832
5833<pre class="text">
5834  StaticGray
5835  GrayScale
5836  StaticColor
5837  PseudoColor
5838  TrueColor
5839  DirectColor
5840  default
5841  visual id
5842</pre>
5843
5844<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5845
5846
5847<div style="margin: auto;">
5848  <h4><a name="watermark" id="watermark"></a>-watermark <em
5849  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5850</div>
5851
5852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5853saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5854
5855<p>Take a grayscale image (with alpha mask) and modify the destination image's
5856brightness according to watermark image's grayscale value and the <em
5857class="arg">brightness</em> percentage.  The destinations color saturation
5858attribute is just direct modified by the <em class="arg">saturation</em>
5859percentage, which defaults to 100 percent (no color change). </p>
5860
5861
5862<div style="margin: auto;">
5863  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5864</div>
5865
5866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5867
5868<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5869
5870<div style="margin: auto;">
5871  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5872</div>
5873
5874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5875
5876<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5877
5878<table class="doc">
5879  <col width="25%" />
5880  <col width="75%" />
5881  <thead>
5882  <tr>
5883  <th><em class="arg">fontWeight</em></th>
5884  <th>Description</th>
5885  </tr>
5886  </thead>
5887  <tbody>
5888    <tr><td>All </td>       <td>No effect. </td></tr>
5889    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5890    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5891    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5892    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5893 </tbody>
5894 </table>
5895
5896<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5897
5898<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5899
5900<div style="margin: auto;">
5901  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5902</div>
5903
5904<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5905
5906<div style="margin: auto;">
5907  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5908</div>
5909
5910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5911
5912<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5913</p>
5914
5915<div style="margin: auto;">
5916  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5917</div>
5918
5919<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5920
5921<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5922
5923<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5924
5925<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5926
5927<div style="margin: auto;">
5928  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5929</div>
5930
5931<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5932
5933<div style="margin: auto;">
5934  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5935</div>
5936
5937<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5938 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5939
5940<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5941
5942
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