command-line-options.html revision 8d72405f8e23115ce467e6e867693fa8d6b6dc65
1
2
3
4
5<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
6    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
7<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
8<head>
9  <meta http-equiv="Content-Type" value="application/xhtml+xml" />
10  <meta name="verify-v1" content="g222frIIxcQTrvDR3NBRUSKP3AnMNoqxOkIniCEkV7U=" />
11  <link rel="meta" type="application/rdf+xml" title="ICI" href="http://imagemagick.org/ici.rdf" />
12  <style type="text/css" media="screen,projection"><!--
13    @import url("/www/magick.css");
14  --></style>
15  <link rel="shortcut icon" href="/images/wand.ico"  type="images/vnd.microsoft.icon"/>
16  <title>ImageMagick: Command-line Options</title>
17  <meta http-equiv="Content-Language" content="en-US"/>
18  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
19  <meta http-equiv="Reply-to" content="magick-users@imagemagick.org"/>
20  <meta name="Generator" content="PHP"/>
21  <meta name="Keywords" content="command-line, options, ImageMagick, ImageMagic, MagickCore, MagickWand, PerlMagick, Magick++, RMagick, PythonMagick, JMagick, TclMagick, Image, Magick, Magic, Wand, ImageMagickObject, Swiss, Army, Knife, Image, Processing"/>
22  <meta name="Description" content="ImageMagick® is a software suite to create, edit, and compose bitmap images. It can read, convert and write images in a variety of formats (about 100) including GIF, JPEG, JPEG-2000, PNG, PDF, PhotoCD, TIFF, and DPX. Use ImageMagick to translate, flip, mirror, rotate, scale, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves.  ImageMagick is free software delivered as a ready-to-run binary distribution or as source code that you can freely use, copy, modify, and distribute. Its license is compatible with the GPL. It runs on all major operating systems.  The functionality of ImageMagick is typically utilized from the command line or you can use the features from programs written in your favorite programming language. Choose from these interfaces: MagickCore (C), MagickWand (C), ChMagick (Ch), Magick++ (C++), JMagick (Java), L-Magick (Lisp), PascalMagick (Pascal), PerlMagick (Perl), MagickWand for PHP (PHP), PythonMagick (Python), RMagick (Ruby), or TclMagick (Tcl/TK). With a language interface, use ImageMagick to modify or create images automagically and dynamically."/>
23  <meta name="Rating" content="GENERAL"/>
24  <meta name="Robots" content="INDEX, FOLLOW"/>
25  <meta name="Generator" content="ImageMagick Studio LLC"/>
26  <meta name="Author" content="ImageMagick Studio LLC"/>
27  <meta name="Revisit-after" content="2 DAYS"/>
28  <meta name="Resource-type" content="document"/>
29  <meta name="Copyright" content="Copyright (c) 1999-2009 ImageMagick Studio LLC"/>
30  <meta name="Distribution" content="Global"/>
31</head>
32
33<body id="www-imagemagick-org">
34<div class="titlebar">
35<a href="/index.html">
36  <img src="/images/script.png" alt="[ImageMagick]"
37  style="width: 350px; height: 60px; margin: 28px auto; float: left;" /></a>
38<a href="http://www.networkredux.com">
39  <img src="/images/networkredux.png" alt="[sponsor]"
40  style="margin: 45px auto; border: 0px; float: left;" /></a>
41<a href="http://www.imagemagick.org/discourse-server/">
42  <img src="/images/logo.jpg" alt=""
43  style="width: 114px; height: 118px; border: 0px; float: right;" /></a>
44<a href="/index.html">
45  <img src="/images/sprite.jpg" alt=""
46  style="width: 114px; height: 118px; border: 0px; float: right;" /></a>
47</div>
48
49<div class="eastbar">
50
51<div class="menu">
52  <a href="/index.html">About ImageMagick</a>
53</div>
54<div class="sep"></div>
55<div class="menu">
56  <a href="/www/command-line-tools.html">Command-line Tools</a>
57</div>
58<div class="sub">
59    <a href="/www/command-line-processing.html">Processing</a>
60</div>
61<div class="sub">
62    <a href="/www/command-line-options.html">Options</a>
63</div>
64<div class="sub">
65    <a href="http://www.imagemagick.org/Usage/">Usage</a>
66</div>
67<div class="menu">
68  <a href="/www/api.html">Program Interfaces</a>
69</div>
70<div class="sub">
71    <a href="/www/magick-wand.html">MagickWand</a>
72</div>
73<div class="sub">
74    <a href="/www/magick-core.html">MagickCore</a>
75</div>
76<div class="sub">
77    <a href="/www/perl-magick.html">PerlMagick</a>
78</div>
79<div class="sub">
80    <a href="/Magick++/">Magick++</a>
81</div>
82<div class="menu">
83  <a href="/www/architecture.html">Architecture</a>
84</div>
85<div class="sep"></div>
86<div  class="menu">
87   <a href="/www/install-source.html">Install from Source</a>
88</div>
89<div class="sub">
90    <a href="/www/install-source.html#unix">Unix</a>
91</div>
92<div class="sub">
93    <a href="/www/install-source.html#windows">Windows</a>
94 </div>
95<div class="menu">
96  <a href="/www/binary-releases.html">Binary Releases</a>
97</div>
98<div class="sub">
99    <a href="/www/binary-releases.html#unix">Unix</a>
100</div>
101<div class="sub">
102    <a href="/www/binary-releases.html#macosx">Mac OS X</a>
103</div>
104<div class="sub">
105    <a href="/www/binary-releases.html#windows">Windows</a>
106</div>
107<div class="menu">
108  <a href="/www/resources.html">Resources</a>
109</div>
110<div class="sep"></div>
111<div class="menu">
112  <a href="/www/download.html">Download</a>
113</div>
114<div class="sep"></div>
115<div class="menu">
116  <a href="http://www.imagemagick.org/script/search.php">Search</a>
117</div>
118<div class="sep"></div>
119<div class="menu">
120  <a href="/www/sitemap.html">Site Map</a>
121</div>
122<div  class="sub">
123    <a href="/www/links.html">Links</a>
124</div>
125<div class="sep"></div>
126<div  class="menu">
127  <a href="/www/sponsors.html">Sponsors:</a>
128
129<div class="sponsbox">
130<div  class="sponsor">
131   <a href="http://www.hygi.de">Reinigungsmittel</a><!-- 201002000400+ -->
132</div>
133<div  class="sponsor">
134  <a href="http://www.tomsgutscheine.de">Tom's Gutscheine</a><!-- 201005010360 invendio.de-->
135</div>
136<div  class="sponsor">
137  <a href="http://www.online-kredit-index.de">Kredit</a><!-- 201004010120 Buchhorn -->
138</div>
139<div  class="sponsor">
140  <a href="http://www.blumenversender.com">Blumenversand</a><!-- 201005010120 -->
141</div>
142<div  class="sponsor">
143  <a href="http://www.print24.de/">Druckerei</a><!-- 201009010720 -->
144</div>
145<div  class="sponsor">
146   <a href="http://www.goyax.de">Börse</a><!-- 201001000240 Gewiese digital-finance.de -->
147</div>
148<div  class="sponsor">
149   <a href="http://www.allesdruck.de">Druckerei Online</a><!-- 201012001200 allesdruck.de-->
150</div>
151<div  class="sponsor">
152  <a href="http://www.who-sells-it.com/">Free Catalogs</a><!-- 201002010000 -->
153</div>
154</div>
155</div>
156
157
158</div>
159
160<div class="main">
161
162<p class="navigation-index">
163[ <a href="/www/command-line-options.html#adaptive-blur">&#x2011;adaptive&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-resize">&#x2011;adaptive&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adaptive-sharpen">&#x2011;adaptive&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#adjoin">&#x2011;adjoin</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#affine">&#x2011;affine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#alpha">&#x2011;alpha</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#annotate">&#x2011;annotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#antialias">&#x2011;antialias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#append">&#x2011;append</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#attenuate">&#x2011;attenuate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#authenticate">&#x2011;authenticate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-gamma">&#x2011;auto&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-level">&#x2011;auto&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#auto-orient">&#x2011;auto&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#average">&#x2011;average</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#backdrop">&#x2011;backdrop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#background">&#x2011;background</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bench">&#x2011;bench</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bias">&#x2011;bias</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blackpoint-compensation">&#x2011;blackpoint&#x2011;compensation</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blend">&#x2011;blend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-primary">&#x2011;blue&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blue-shift">&#x2011;blue&#x2011;shift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#blur">&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#border">&#x2011;border</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#bordercolor">&#x2011;bordercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#borderwidth">&#x2011;borderwidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cache">&#x2011;cache</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#caption">&#x2011;caption</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cdl">&#x2011;cdl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#channel">&#x2011;channel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#charcoal">&#x2011;charcoal</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#chop">&#x2011;chop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clamp">&#x2011;clamp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip">&#x2011;clip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-mask">&#x2011;clip&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clip-path">&#x2011;clip&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clone">&#x2011;clone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#clut">&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#coalesce">&#x2011;coalesce</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorize">&#x2011;colorize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colormap">&#x2011;colormap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colors">&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#colorspace">&#x2011;colorspace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#combine">&#x2011;combine</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#comment">&#x2011;comment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compose">&#x2011;compose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#composite">&#x2011;composite</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#compress">&#x2011;compress</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast">&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#contrast-stretch">&#x2011;contrast&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#crop">&#x2011;crop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#cycle">&#x2011;cycle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#debug">&#x2011;debug</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#decipher">&#x2011;decipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deconstruct">&#x2011;deconstruct</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#define">&#x2011;define</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delay">&#x2011;delay</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#delete">&#x2011;delete</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#density">&#x2011;density</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#depth">&#x2011;depth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#descend">&#x2011;descend</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#deskew">&#x2011;deskew</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#despeckle">&#x2011;despeckle</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#displace">&#x2011;displace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#display">&#x2011;display</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dispose">&#x2011;dispose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissimilarity-threshold">&#x2011;dissimilarity&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dissolve">&#x2011;dissolve</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#distort">&#x2011;distort</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#dither">&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#draw">&#x2011;draw</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#edge">&#x2011;edge</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#emboss">&#x2011;emboss</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encipher">&#x2011;encipher</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#encoding">&#x2011;encoding</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#endian">&#x2011;endian</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#enhance">&#x2011;enhance</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#equalize">&#x2011;equalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#evaluate">&#x2011;evaluate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extent">&#x2011;extent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#extract">&#x2011;extract</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#family">&#x2011;family</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fft">&#x2011;fft</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fill">&#x2011;fill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#filter">&#x2011;filter</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flatten">&#x2011;flatten</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flip">&#x2011;flip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#floodfill">&#x2011;floodfill</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#flop">&#x2011;flop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#font">&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#foreground">&#x2011;foreground</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format">&#x2011;format</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#format_identify_">&#x2011;format[identify]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame">&#x2011;frame</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#frame_import_">&#x2011;frame[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#function">&#x2011;function</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fuzz">&#x2011;fuzz</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#fx">&#x2011;fx</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gamma">&#x2011;gamma</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gaussian-blur">&#x2011;gaussian&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#geometry">&#x2011;geometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#gravity">&#x2011;gravity</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#green-primary">&#x2011;green&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#hald-clut">&#x2011;hald&#x2011;clut</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#help">&#x2011;help</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#highlight-color">&#x2011;highlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconGeometry">&#x2011;iconGeometry</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#iconic">&#x2011;iconic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#identify">&#x2011;identify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ift">&#x2011;ift</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#immutable">&#x2011;immutable</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#implode">&#x2011;implode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#insert">&#x2011;insert</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#intent">&#x2011;intent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interlace">&#x2011;interlace</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interpolate">&#x2011;interpolate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interline-spacing">&#x2011;interline&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#interword-spacing">&#x2011;interword&#x2011;spacing</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#kerning">&#x2011;kerning</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#label">&#x2011;label</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lat">&#x2011;lat</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#layers">&#x2011;layers</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level">&#x2011;level</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#level-colors">&#x2011;level&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#limit">&#x2011;limit</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linear-stretch">&#x2011;linear&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#linewidth">&#x2011;linewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#liquid-rescale">&#x2011;liquid&#x2011;rescale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#list">&#x2011;list</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#log">&#x2011;log</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#loop">&#x2011;loop</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#lowlight-color">&#x2011;lowlight&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#magnify">&#x2011;magnify</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map">&#x2011;map</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#map_stream_">&#x2011;map[stream]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mask">&#x2011;mask</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mattecolor">&#x2011;mattecolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#median">&#x2011;median</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#metric">&#x2011;metric</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mode">&#x2011;mode</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#modulate">&#x2011;modulate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monitor">&#x2011;monitor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#monochrome">&#x2011;monochrome</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#morph">&#x2011;morph</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#mosaic">&#x2011;mosaic</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#motion-blur">&#x2011;motion&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#name">&#x2011;name</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#negate">&#x2011;negate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#noise">&#x2011;noise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#normalize">&#x2011;normalize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#opaque">&#x2011;opaque</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ordered-dither">&#x2011;ordered&#x2011;dither</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#orient">&#x2011;orient</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#page">&#x2011;page</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#paint">&#x2011;paint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#path">&#x2011;path</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_animate_">&#x2011;pause[animate]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pause_import_">&#x2011;pause[import]</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pen">&#x2011;pen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#ping">&#x2011;ping</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#pointsize">&#x2011;pointsize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#polaroid">&#x2011;polaroid</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#posterize">&#x2011;posterize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#preview">&#x2011;preview</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#print">&#x2011;print</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#process">&#x2011;process</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#profile">&#x2011;profile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quality">&#x2011;quality</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quantize">&#x2011;quantize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#quiet">&#x2011;quiet</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#radial-blur">&#x2011;radial&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#raise">&#x2011;raise</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#random-threshold">&#x2011;random&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#recolor">&#x2011;recolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#red-primary">&#x2011;red&#x2011;primary</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#regard-warnings">&#x2011;regard&#x2011;warnings</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#region">&#x2011;region</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remap">&#x2011;remap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#remote">&#x2011;remote</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#render">&#x2011;render</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#repage">&#x2011;repage</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resample">&#x2011;resample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#resize">&#x2011;resize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#respect-parentheses">&#x2011;respect&#x2011;parentheses</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#reverse">&#x2011;reverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#roll">&#x2011;roll</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#rotate">&#x2011;rotate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sample">&#x2011;sample</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sampling-factor">&#x2011;sampling&#x2011;factor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scale">&#x2011;scale</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#scene">&#x2011;scene</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#screen">&#x2011;screen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#seed">&#x2011;seed</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#segment">&#x2011;segment</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#selective-blur">&#x2011;selective&#x2011;blur</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#separate">&#x2011;separate</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sepia-tone">&#x2011;sepia&#x2011;tone</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#set">&#x2011;set</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shade">&#x2011;shade</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shadow">&#x2011;shadow</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shared-memory">&#x2011;shared&#x2011;memory</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sharpen">&#x2011;sharpen</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shave">&#x2011;shave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#shear">&#x2011;shear</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sigmoidal-contrast">&#x2011;sigmoidal&#x2011;contrast</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#silent">&#x2011;silent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#size">&#x2011;size</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sketch">&#x2011;sketch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#snaps">&#x2011;snaps</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#solarize">&#x2011;solarize</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#sparse-color">&#x2011;sparse&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#splice">&#x2011;splice</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#spread">&#x2011;spread</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stegano">&#x2011;stegano</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stereo">&#x2011;stereo</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stretch">&#x2011;stretch</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strip">&#x2011;strip</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#stroke">&#x2011;stroke</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#strokewidth">&#x2011;strokewidth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#style">&#x2011;style</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swap">&#x2011;swap</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#swirl">&#x2011;swirl</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#taint">&#x2011;taint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#text-font">&#x2011;text&#x2011;font</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#texture">&#x2011;texture</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#thumbnail">&#x2011;thumbnail</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile">&#x2011;tile</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tile-offset">&#x2011;tile&#x2011;offset</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#tint">&#x2011;tint</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#title">&#x2011;title</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transform">&#x2011;transform</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent">&#x2011;transparent</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transpose">&#x2011;transpose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#transverse">&#x2011;transverse</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#treedepth">&#x2011;treedepth</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#trim">&#x2011;trim</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#type">&#x2011;type</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#undercolor">&#x2011;undercolor</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#units">&#x2011;units</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#unsharp">&#x2011;unsharp</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#update">&#x2011;update</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#verbose">&#x2011;verbose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#version">&#x2011;version</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#view">&#x2011;view</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
164
165<p>Below is list of command-line options recognized by the ImageMagick <a href="/www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
166<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and ....  </p>
167
168<div style="margin: auto;">
169  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
170</div>
171
172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
173
174<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
175
176<div style="margin: auto;">
177  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
178</div>
179
180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
181
182<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
183
184<div style="margin: auto;">
185  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
186</div>
187
188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
189
190<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
191
192<div style="margin: auto;">
193  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
194</div>
195
196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
197
198<p>This option is enabled by default. An attempt is made to save all
199images of an image sequence into the given output file.
200However, some formats, such as JPEG and PNG, do not support more than one
201image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
202such, if more than one image needs to be written, the filename given is
203modified by adding a <a href="#scene">-scene</a> number before the
204suffix, in order to make distinct names for each image. </p>
205
206<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
207to separate files, whether or not the file format allows multiple images
208per file (for example, GIF, MIFF, and TIFF). </p>
209
210<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
211
212<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
213<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
214</p>
215
216<p>In summary, ImageMagick tries to write all images to one file, but will use
217multiple files if either (1) the output image's file format does not allow multi-image files,
218(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
219present in the output filename. </p>
220
221
222<div style="margin: auto;">
223  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
224  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
225</div>
226
227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
228
229<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
230
231<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
232
233<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
234
235<div class="eqn">
236<img alt="affine transformation"  src="/images/affine.png"/>
237</div>
238
239<p>
240The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
241
242<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
243
244<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
245
246<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
247
248<p class="crtsnip">
249 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
250</p>
251
252<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
253
254<p class="crtsnip">
255  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
256</p>
257
258<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
259<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
260
261<p class="crtsnip">
262  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
263</p>
264
265<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
266
267<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
268
269<div style="margin: auto;">
270  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
271</div>
272
273<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
274
275<p>Used to set a flag on an image indicating whether or not to use existing alpha
276channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
277
278
279<table class="doc">
280  <tbody>
281  <tr valign="top">
282    <th align="left" style="width: 8%">type</th>
283    <th align="left">Description</th>
284  </tr>
285
286  <tr valign="top">
287    <td valign="top"><kbd>Off</kbd>&nbsp; or
288    <kbd>Deactivate</kbd></td>
289    <td valign="top">
290       Disables the image's transparency channel. Does not delete or change the
291       existing data, just turns off the use of that data. This is the same as
292       the older <a href="#matte" >+matte</a> operator. </td></tr>
293
294  <tr valign="top">
295    <td valign="top"><kbd>On</kbd>&nbsp; or
296    <kbd>Activate</kbd></td>
297    <td valign="top">
298       Enables the image's use of transparency.  If transparency data does not
299       already exist, allocates the data and sets it to opaque. If the image has
300       transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
301       the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
302
303  <tr valign="top">
304    <td valign="top"><kbd>Set</kbd></td>
305    <td valign="top">
306       Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
307       turned off resets the channel to opaque.  If the image already had the
308       alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
309
310  <tr valign="top">
311    <td valign="top"><kbd>Opaque</kbd></td>
312    <td valign="top">
313       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
314       opaque. </td></tr>
315
316  <tr valign="top">
317    <td valign="top"><kbd>Transparent</kbd></td>
318    <td valign="top">
319       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
320       transparent. This effectively creates a fully transparent image the same
321       size as the original and with all its original RGB data still intact. </td></tr>
322
323  <tr valign="top">
324    <td valign="top"><kbd>Extract</kbd></td>
325    <td valign="top">
326       Copies the alpha channel values into all the color channels and turns
327       '<kbd>Off</kbd>' the the image's transparency, so as to generate a
328       gray-scale mask of the image's shape. This is the inverse of
329       '<kbd>Copy</kbd>'. </td></tr>
330
331  <tr valign="top">
332    <td valign="top"><kbd>Copy</kbd></td>
333    <td valign="top">
334       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
335       gray-scale intensity of the image, as an alpha mask, into the alpha
336       channel, converting a gray-scale mask into a transparent shaped image
337       ready to be colored appropriately. The color channels are not modified.
338       </td></tr>
339
340  <tr valign="top">
341    <td valign="top"><kbd>Shape</kbd></td>
342    <td valign="top">
343       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
344       the current background color.
345       </td></tr>
346
347  <tr valign="top">
348    <td valign="top"><kbd>Background</kbd></td>
349    <td valign="top">
350       Set any fully-transparent pixel to the background color.
351       </td></tr>
352  </tbody>
353</table>
354
355<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
356"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
357>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
358not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
359That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
360written image is opaque if the original image had no transparency
361channel enabled, regardless if transparency data is already present. </p>
362
363
364<div style="margin: auto;">
365 <h4><a name="annotate" id="annotate"></a>
366 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
367 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
368 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
369</div>
370
371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
372
373<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
374
375
376<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
377
378<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
379
380<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
381<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
382
383<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
384
385<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
386
387<div style="margin: auto;">
388  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
389</div>
390
391<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
392drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
393
394<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
395drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
396antialiasing edge pixels.  This will then reduce the number of colors added to
397an image to just the colors being directly drawn.  That is, no mixed colors
398will be added when drawing such objects. </p>
399
400<div style="margin: auto;">
401  <h4><a name="append" id="append"></a>-append</h4>
402</div>
403
404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
405
406<p>This option creates a single longer image image, by joining all the current
407images in sequence top-to-bottom. Use <a href="#append">+append</a> to
408stack images left-to-right. </p>
409
410<p>If they are not of the same width, narrower images are padded with the
411current <a href="#background">-background</a> color setting, and their
412position relative to each other can be controled by the current <a
413href="#gravity">-gravity</a> setting. </p>
414
415
416<div style="margin: auto;">
417  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
418</div>
419
420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
421
422
423<div style="margin: auto;">
424  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
425</div>
426
427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
428
429<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
430
431<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
432
433
434
435<div style="margin: auto;">
436  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
440
441<p>This calculates the mean values of an image, then applies a calculated  <a
442href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
443image it will get a have a value of 50%. </p>
444
445<p>This means that any solid 'gray' image will become 50% gray. </p>
446
447<p>This works well for real-life images with little or no extreme dark and
448light areas, but tend to fail for images with large amounts of bright sky or
449dark shadows. It also does not work well for diagrmas or cartoon like images.
450</p>
451
452<p>It uses the <a href="#channel" >-channel</a> setting, (including the
453'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
454values will be used and modified. As the default <a href="#channel"
455>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels will be modified
456together by the same gamma value, preserving colors. </p>
457
458
459
460<div style="margin: auto;">
461  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
462</div>
463
464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
465
466<p>This is a 'perfect' image normalization operator.  It finds the exact
467mimimum and maximum color values in the image and then applies a <a
468href="#level" >-level</a> operator to stretch the values to the full range of
469values. </p>
470
471<p>The operator is not typically used for real-life images, image scans, or
472JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
473for the <a href="#level" >-level</a> operation.  On the other hand it is the
474right operator to use for color stretching gradient images being used to
475generate Color lookup tables, distortion maps, or other 'mathematically'
476defined images.  </p>
477
478<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
479href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
480>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
481problems that these operators may have. That is <a href="#auto-level"
482>-auto-level</a> is the perfect or ideal version these operators. </p>
483
484<p>It uses the <a href="#channel" >-channel</a> setting, (including the
485special '<CODE>sync</CODE>' flag for channel syncronization), to determine
486which color values will be used and modified. As the default <a
487href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
488'<CODE>sync</CODE>' will ensure that the color channels will be modified
489together by the same gamma value, preserving colors, and ignoring
490transparency. </p>
491
492
493
494<div style="margin: auto;">
495  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
496</div>
497
498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
499
500<p>This operator reads and resets the EXIF image profile setting 'Orientation'
501and then performs the appropriate 90 degree rotation on the image to orient
502the image, for correct viewing. </p>
503
504<p>This EXIF profile setting is usually set using a gravity sensor in digital
505camara, however photos taken directly downward or upward may not have an
506appropriate value.  Also images that have been orientation 'corrected' without
507reseting this setting, may be 'corrected' again resulting in a incorrect
508result.  If the he EXIF profile was previously stripped, the  <a
509href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
510
511
512<div style="margin: auto;">
513  <h4><a name="average" id="average"></a>-average</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
517
518<p>An error results if the images are not identically sized.</p>
519
520
521<div style="margin: auto;">
522  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
523</div>
524
525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
526
527<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
528
529<div style="margin: auto;">
530  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
531</div>
532
533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
534
535<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
536
537<div style="margin: auto;">
538  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
542
543<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
544
545<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
546<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
547
548<div style="margin: auto;">
549  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
550</div>
551
552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
553
554<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
555
556<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
557
558<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
559negative results without clipping to the color value range
560(0..QuantumRange).</p>
561
562<p>See the discussion on HDRI implementations of ImageMagick on the page
563<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
564</p>
565
566<div style="margin: auto;">
567  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
568</div>
569
570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
571
572<div style="margin: auto;">
573  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
574</div>
575
576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
577
578<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
579</p>
580
581
582<div style="margin: auto;">
583  <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
584</div>
585
586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
587
588<p>Blend will average the images together ('plus') according to the
589percentages given and each pixels transparency.  If only a single percentage
590value is given it sets the weight of the composite or 'source' image, while
591the background image is weighted by the exact opposite amount. That is a
592<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
593'destination' image.  Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
594
595
596<div style="margin: auto;">
597  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
598</div>
599
600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
601
602<div style="margin: auto;">
603  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
604</div>
605
606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
607
608<div style="margin: auto;">
609
610<div style="margin: auto;">
611  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
612</div>
613
614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
615
616<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
617
618<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
619</div>
620
621<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
622
623<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution.  Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
624
625<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
626pixels which are outside the image proper are blurred into the final result.
627</p>
628
629
630<div style="margin: auto;">
631  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
632</div>
633
634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
635
636<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
637Average (EWA) of the source image, scaled according to the grayscale
638mapping. </p>
639
640<p>The ellipse is weighted with sigma set to the given <em class="arg"
641>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
642defaults to the <em class="arg" >Width</em> for a normal circular Guassian
643weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
644horizontal clock-wise.  </p>
645
646<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
647pixels which are outside the image proper are blurred into the final result.
648</p>
649
650
651<div style="margin: auto;">
652  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
656
657<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
658
659<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
660
661<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
662
663<div style="margin: auto;">
664  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
665</div>
666
667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
668
669<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
670
671<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
672
673<div style="margin: auto;">
674  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
675</div>
676
677<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
678
679<div style="margin: auto;">
680  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
681</div>
682
683<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
684
685<div style="margin: auto;">
686  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
687</div>
688
689<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
690
691<div style="margin: auto;">
692  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
693</div>
694
695<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
696
697<p>Here is an example color correction collection:</p>
698
699<pre class="text">
700&lt;?xml version="1.0" encoding="UTF-8"?>
701&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
702  &lt;ColorCorrection id="cc06668">
703    &lt;SOPNode>
704      &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
705      &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
706      &lt;Power> 1.0 0.8 1.5 &lt;/Power>
707    &lt;/SOPNode>
708    &lt;SATNode>
709      &lt;Saturation> 0.85 &lt;/Saturation>
710    &lt;/SATNode>
711  &lt;/ColorCorrection>
712&lt;/ColorCorrectionCollection>
713</pre>
714
715<div style="margin: auto;">
716  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
717</div>
718
719<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
720
721<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
722
723<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
724
725<p>The channels above can be specified as a comma-separated list or can be
726abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
727'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
728'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
729
730For example, to negate only the alpha channel of an image, use</p>
731<p class="crtsnip">
732    -channel Alpha   -negate
733</p>
734
735Some operators also allow the use of a special channel flag
736'<code>sync</code>'.  If present operators that understand this flag will
737apply the exact same image modification to all the image channels in the image
738so as to ensure that colors are kept 'in-sync'.  Without this flag such
739operators will apply there function to each channel separately.  See <a
740href="#auto-level">-auto-level</a> and <a href="#auto-gamma">-auto-gamma</a>
741for examples of such an operator. </p>
742
743
744<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
745'<kbd>RGB,sync</kbd>', which specifies that operators act on all channels
746except the opacity channel, and that all the color channels are to be modified
747in exactly the same way.  The 'plus' form <a href="#channel" >+channel</a>
748will reset the value back to this default. </p>
749
750<p>Options that are affected by the <a href="#channel" >-channel</a> setting
751include the following.
752
753<a href="#auto-gamma">-auto-gamma</a>,
754<a href="#auto-level">-auto-level</a>,
755<a href="#black-threshold">-black-threshold</a>,
756<a href="#blur">-blur</a>,
757<a href="#clamp">-clamp</a>,
758<a href="#clut">-clut</a>,
759<a href="#combine">-combine</a>,
760<a href="#contrast-stretch">-contrast-stretch</a>,
761<a href="#evaluate">-evaluate</a>,
762<a href="#function">-function</a>,
763<a href="#fx">-fx</a>,
764<a href="#gaussian-blur">-gaussian-blur</a>,
765<a href="#hald-clut">-hald-clut</a>,
766<a href="#motion-blur">-motion-blur</a>,
767<a href="#negate">-negate</a>,
768<a href="#normalize">-normalize</a>,
769<a href="#ordered-dither">-ordered-dither</a>,
770<a href="#radial-blur">-radial-blur</a>,
771<a href="#random-threshold">-random-threshold</a>,
772<a href="#separate">-separate</a>, and
773<a href="#threshold">-threshold</a>, and
774<a href="#white-threshold">-white-threshold</a>.
775</p>
776
777<p>Warning, some operators behave differentally when the <a href="#channel"
778>+channel</a> default setting is in effect, verses ANY user defined <a
779href="#channel" >-channel</a> setting (including the equivelent of the
780default).  For example <a href="#threshold">-threshold</a> will by default
781gray-scale the image before thresholding, if no <a href="#channel"
782>-channel</a> setting has been defined. </p>
783
784<p>Also some operators such as <a href="#blur">-blur</a>, <a
785href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
786color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
787href="#channel" >-channel</a>.  Generally this done to ensure that
788fully-transparent colors are treated as being fully-transparent, and thus any
789underlying 'hidden' color has no effect on the final results.  Typically
790resulting in 'halo' effects. </p>
791
792<p>As a alpha channel is optional within images some operators will read the
793color channels of an image as a greyscale alpha mask, when the image has no
794alpha channel present, but the <a href="#channel" >-channel</a> setting tells
795the operator to apply the alpha channel. The <a href="#clut">-clut</a>
796operator is a good example of this. </p>
797
798
799<div style="margin: auto;">
800  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
801</div>
802
803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
804
805<div style="margin: auto;">
806  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
807</div>
808
809<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
810
811<div style="margin: auto;">
812  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
813</div>
814
815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
816
817<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
818
819<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
820
821<div style="margin: auto;">
822  <h4><a name="clip" id="clip"></a>-clip</h4>
823</div>
824
825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
826
827<p>If a clipping path is present, it is applied to subsequent operations.</p>
828
829<p>For example, in the command</p>
830
831<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
832<p>only the pixels within the clipping path are negated.</p>
833
834<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
835
836<div style="margin: auto;">
837  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
838</div>
839
840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
841
842<div style="margin: auto;">
843  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
844</div>
845
846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
847
848<div style="margin: auto;">
849  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
850</div>
851
852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
853
854<p>Specify the image by its index in the sequence.  The first image is index
8550.  Negative indexes are relative to the end of the sequence; for example, &minus;1
856represents the last image of the sequence.  Specify a range of images with a
857dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
858href="#clone">+clone</a>  make a copy of the last image in the image
859sequence.</p>
860
861<div style="margin: auto;">
862  <h4><a name="clut" id="clut"></a>-clut</h4>
863</div>
864
865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
866corresponding channel in the second image as a <b>c</b>olor
867<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
868
869<p>The second (LUT) image is ordinarily a gradient image containing the
870histogram mapping of how each channel should be modified. Typically it is a
871either a single row or column image of replacement color values. If larger
872than a single row or column, values are taken from a diagonal line from
873top-left to bottom-right corners.</p>
874
875<p>The lookup is further controlled by the <a
876href="#interpolate">-interpolate</a> setting, which is especially handy for an
877LUT which is not the full length needed by the ImageMagick installed Quality
878(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
879'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
880gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
881lookup of color values. </p>
882
883<p>This operator is especially suited to replacing a grayscale image with a
884specific color gradient from the CLUT image. </p>
885
886<p>Only the channel values defined by the <a href="#channel">-channel</a>
887setting will have their values replaced. In particular, since the default <a
888href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
889transparency (alpha/matte channel) is not affected, unless the <a
890href="#channel">-channel</a> setting is modified. When the alpha channel is
891set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
892as the other channels, implying that alpha/matte values are replaced using the
893alpha/matte values of the original image. </p>
894
895<p>If either the image being modified, or the lookup image, conatins no
896transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
897href="#channel">-channel</a> setting includes alpha replacement, then it is
898assumed that image represents a gray-scale graident which will be used for the
899replacement alpha values.  That is you can use a gray-scale CLUT image to
900adjust a existing images alpha channel, or you can color a gray-scale image
901using colors form CLUT containing the desired colors, including transparency.
902</p>
903
904<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
905the lookup of the full color RGB value from a 2D representation of a 3D color
906cube. </p>
907
908
909<div style="margin: auto;">
910  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
911</div>
912
913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
914
915<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easilly viewed and processed than the highly optimized GIF overlay images.  </p>
916
917<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
918
919
920<div style="margin: auto;">
921  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
922</div>
923
924<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
925
926<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
927
928<div style="margin: auto;">
929  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
930</div>
931
932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
933
934<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
935
936<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
937
938<div style="margin: auto;">
939  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
940</div>
941
942<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
943
944<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
945
946<div style="margin: auto;">
947  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
948</div>
949
950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
951
952<p>Choices are:</p>
953
954<pre class="text">
955  CMY
956  CMYK
957  Gray
958  HSB
959  HSL
960  HWB
961  Lab
962  Log
963  OHTA
964  Rec601Luma
965  Rec601YCbCr
966  Rec709Luma
967  Rec709YCbCr
968  RGB
969  sRGB
970  Transparent
971  XYZ
972  YCbCr
973  YCC
974  YIQ
975  YPbPr
976  YUV
977</pre>
978
979<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
980
981<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
982
983<table class="doc">
984        <caption>Conversion Of RGB To Other Color Spaces</caption>
985        <tr><th align="left" valign="middle">CMY</th></tr>
986        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
987        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
988        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
989        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
990        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
991        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
992        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
993        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
994
995        <tr><th align="left" valign="middle">Gray</th></tr>
996        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
997
998        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
999        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1000        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1001        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1002
1003        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1004        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1005        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1006        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1007
1008        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1009        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1010        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1011        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1012
1013        <tr><th align="left" valign="middle">LAB</th></tr>
1014        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1015        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1016        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1017
1018        <tr><th align="left" valign="middle">LOG</th></tr>
1019        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1020        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1021        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1022
1023        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1024        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1025        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1026        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1027
1028        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1029        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1030
1031        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1032        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1033        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1034        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1035
1036        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1037        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1038
1039        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1040        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1041        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1042        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1043
1044        <tr><th align="left" valign="middle">sRGB</th></tr>
1045        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1046        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1047        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1048
1049        <tr><th align="left" valign="middle">XYZ</th></tr>
1050        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1051        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1052        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1053
1054        <tr><th align="left" valign="middle">YCC</th></tr>
1055        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1056        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1057        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1058
1059        <tr><th align="left" valign="middle">YCbCr</th></tr>
1060        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1061        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1062        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1063
1064        <tr><th align="left" valign="middle">YIQ</th></tr>
1065        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1066        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1067        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1068
1069        <tr><th align="left" valign="middle">YPbPr</th></tr>
1070        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1071        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1072        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1073
1074        <tr><th align="left" valign="middle">YUV</th></tr>
1075        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1076        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1077        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1078</table>
1079
1080<div style="margin: auto;">
1081  <h4><a name="combine" id="combine"></a>-combine</h4>
1082</div>
1083
1084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1085
1086<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1087
1088<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1089</p>
1090
1091<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
1092<div style="margin: auto;">
1093  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1094</div>
1095
1096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1097
1098<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
1099
1100<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments.  You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
1101
1102<p>For example,</p>
1103
1104<p class="crtsnip">
1105     -comment "%m:%f %wx%h"
1106</p>
1107
1108<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
1109
1110<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string.  Comments in a file are literal; no embedded formatting characters are recognized.</p>
1111
1112<div style="margin: auto;">
1113  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1114</div>
1115
1116<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1117
1118<p>The description of composition uses abstract terminology in order to allow
1119the description to be more precise, while avoiding constant values which are
1120specific to a particular build configuration. Each image pixel is represented
1121by red, green, and blue levels (which are equal for a gray pixel). The
1122build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1123value which may be stored, per pixel, in the red, green, or blue channels of
1124the image. Each image pixel may also optionally (if the image matte channel is
1125enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1126<em>transparent</em>, which may be used to determine the influence of the pixel
1127color when compositing the pixel with another image pixel. If the image matte
1128channel is disabled, then all pixels in the image are treated as opaque. The
1129color of an opaque pixel is fully visible while the color of a transparent
1130pixel color is entirely absent (pixel color is ignored).</p>
1131
1132<p>By definition, raster images have a rectangular shape. All image rows are of
1133equal length, as are all image columns. By treating the alpha channel as a
1134visual "mask" the rectangular image may be given a "shape" by treating the
1135alpha channel as a cookie-cutter for the image. This is done by setting the
1136pixels within the shape to be opaque, with pixels outside the shape set as
1137transparent. Pixels on the boundary of the shape may be between opaque and
1138transparent in order to provide antialiasing (visually smooth edges). The
1139description of the composition operators use this concept of image "shape" in
1140order to make the description of the operators easier to understand. While it
1141is convenient to describe the operators in terms of "shapes" they are by no
1142means limited to mask-style operations since they are based on continuous
1143floating-point mathematics rather than simple boolean operations.</p>
1144
1145<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1146
1147<table class="doc">
1148  <tbody>
1149  <tr valign="top">
1150    <th align="left" style="width: 8%">Method</th>
1151    <th align="left">Description</th>
1152  </tr>
1153
1154  <tr valign="top">
1155    <td valign="top">clear</td>
1156    <td valign="top">Both the color and the alpha of the destination are
1157        cleared. Neither the source nor the destination are used (except for
1158        destinations size and other meta-data which is always preserved.</td>
1159  </tr>
1160
1161  <tr valign="top">
1162    <td valign="top">src</td>
1163    <td valign="top">The source is copied to the destination. The destination
1164        is not used as input, though it is cleared.</td>
1165  </tr>
1166
1167  <tr valign="top">
1168    <td valign="top">dst</td>
1169    <td valign="top">The destination is left untouched. The source image is
1170        completely ignored.</td>
1171  </tr>
1172
1173  <tr valign="top">
1174    <td valign="top">src-over</td>
1175    <td valign="top">The source is composited over the destination. this is
1176       the default alpha blending compose method, when neither the compose
1177       setting is set, nor is set in the image meta-data.</td>
1178  </tr>
1179
1180  <tr valign="top">
1181    <td valign="top">dst-over</td>
1182    <td valign="top">The destination is composited over the source and the
1183        result replaces the destination.</td>
1184  </tr>
1185
1186  <tr valign="top">
1187    <td valign="top">src-in</td>
1188    <td valign="top">The part of the source lying inside of the destination
1189        replaces the destination.</td>
1190  </tr>
1191
1192  <tr valign="top">
1193    <td valign="top">dst-in</td>
1194    <td valign="top">The part of the destination lying inside of the source
1195        replaces the destination. Areas not overlaid are cleared.</td>
1196  </tr>
1197
1198  <tr valign="top">
1199    <td valign="top">src-out</td>
1200    <td valign="top">The part of the source lying outside of the destination
1201        replaces the destination.</td>
1202  </tr>
1203
1204  <tr valign="top">
1205    <td valign="top">dst-out</td>
1206    <td valign="top">The part of the destination lying outside of the source
1207        replaces the destination.</td>
1208  </tr>
1209
1210  <tr valign="top">
1211    <td valign="top">src-atop</td>
1212    <td valign="top">The part of the source lying inside of the destination is
1213        composited onto the destination.</td>
1214  </tr>
1215
1216  <tr valign="top">
1217    <td valign="top">dst-atop</td>
1218    <td valign="top">The part of the destination lying inside of the source is
1219        composited over the source and replaces the destination. Areas not
1220        overlaid are cleared. </td>
1221  </tr>
1222
1223  <tr valign="top">
1224    <td valign="top">xor</td>
1225    <td valign="top">The part of the source that lies outside of the
1226        destination is combined with the part of the destination that lies
1227        outside of the source.  Source or Destination, but not both. </td>
1228  </tr>
1229
1230  </tbody>
1231</table>
1232
1233<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1234For example the defaul compose method can be specified as just 'Over'.</p>
1235
1236
1237<p>The following mathemathical composition methods are also available. </p>
1238
1239<p>Typically these use the default 'Over' alpha blending when transparencies
1240are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1241also composes the alpha channel using the same process as the color channels.
1242This allows them to be used for special image masking techniques. </p>
1243
1244<table class="doc">
1245  <tbody>
1246  <tr valign="top">
1247    <th align="left" style="width: 8%">Method</th>
1248    <th align="left">Description</th>
1249  </tr>
1250
1251  <tr valign="top">
1252    <td valign="top">multiply</td>
1253    <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1254  </tr>
1255
1256  <tr valign="top">
1257    <td valign="top">screen</td>
1258    <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1259  </tr>
1260
1261  <tr valign="top">
1262    <td valign="top">plus</td>
1263    <td valign="top">The source is added to the destination and replaces the
1264        destination. This operator is useful for averaging or a controled
1265        merger of two images, rather than a direct overlay.</td>
1266  </tr>
1267
1268  <tr valign="top">
1269    <td valign="top">add</td>
1270    <td valign="top">As per 'plus' but transparency data is treated as matte
1271        values. As such any transparent areas in either image remain
1272        transparent. </td>
1273  </tr>
1274
1275  <tr valign="top">
1276    <td valign="top">minus</td>
1277    <td valign="top">Subtract the colors in the source image from the
1278        destination image. When transparency is involved, opaque areas is
1279        subtracted from any destination opaque areas. </td>
1280  </tr>
1281
1282  <tr valign="top">
1283    <td valign="top">subtract</td>
1284    <td valign="top">Subtract the colors in the source image from the
1285        destination image. When transparency is involved transparent areas are
1286        subtracted, so only the opaque areas in the source remain opaque in
1287        the destination image. </td>
1288  </tr>
1289
1290  <tr valign="top">
1291    <td valign="top">difference</td>
1292    <td valign="top">Subtracts the darker of the two constituent colors from
1293        the lighter. Painting with white inverts the destination color.
1294        Painting with black produces no change.</td>
1295  </tr>
1296
1297  <tr valign="top">
1298    <td valign="top">exclusion</td>
1299    <td valign="top">Produces an effect similar to that of 'difference', but
1300        appears as lower contrast.  Painting with white inverts the
1301        destination color. Painting with black produces no change.</td>
1302  </tr>
1303
1304  <tr valign="top">
1305    <td valign="top">darken</td>
1306    <td valign="top">Selects the darker of the destination and source colors.
1307        The destination is replaced with the source when the source is darker,
1308        otherwise it is left unchanged.</td>
1309  </tr>
1310
1311  <tr valign="top">
1312    <td valign="top">lighten</td>
1313    <td valign="top">Selects the lighter of the destination and source colors.
1314        The destination is replaced with the source when the source is
1315        lighter, otherwise it is left unchanged. </td>
1316  </tr>
1317
1318  <tr valign="top">
1319    <td valign="top">linear-dodge</td>
1320    <td valign="top">This is equivelent to 'Plus' in that the color channels
1321        are simply added, however it does not 'Plus' the alpha channel, but
1322        uses the normal 'Over' alpha blending, which transparencies are
1323        involved.  Produces a sort of additive multiply-like result. Added
1324        ImageMagick version 6.5.4-3. </td>
1325  </tr>
1326
1327  <tr valign="top">
1328    <td valign="top">linear-burn</td>
1329    <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1330        Sort of a additive 'Screen' of the images.  Added ImageMagick version
1331        6.5.4-3. </td>
1332  </tr>
1333
1334  <tr valign="top">
1335    <td valign="top">color-dodge</td>
1336    <td valign="top">Brightens the destination color to reflect the source
1337        color. Painting with black produces no change.</td>
1338  </tr>
1339
1340  <tr valign="top">
1341    <td valign="top">color-burn</td>
1342    <td valign="top">Darkens the destination color to reflect the source
1343        color.  Painting with white produces no change. Fixed in ImageMagick
1344        version 6.5.4-3. </td>
1345  </tr>
1346
1347  <tr valign="top">
1348    <td valign="top">overlay</td>
1349    <td valign="top">Multiplies or screens the colors, dependent on the
1350        destination color. Source colors overlay the destination whilst
1351        preserving its highlights and shadows. The destination color is not
1352        replaced, but is mixed with the source color to reflect the lightness
1353        or darkness of the destination.</td>
1354  </tr>
1355
1356  <tr valign="top">
1357    <td valign="top">hard-light</td>
1358    <td valign="top">Multiplies or screens the colors, dependent on the source
1359        color value. If the source color is lighter than 0.5, the destination
1360        is lightened as if it were screened. If the source color is darker
1361        than 0.5, the destination is darkened, as if it were multiplied. The
1362        degree of lightening or darkening is proportional to the difference
1363        between the source color and 0.5. If it is equal to 0.5 the
1364        destination is unchanged.  Painting with pure black or white produces
1365        black or white.</td>
1366  </tr>
1367
1368
1369  <tr valign="top">
1370    <td valign="top">linear-light</td>
1371    <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1372        instead.  Increases contrast slightly with an impact on the
1373        foreground's tonal values.</td>
1374  </tr>
1375
1376  <tr valign="top">
1377    <td valign="top">soft-light</td>
1378    <td valign="top">Darkens or lightens the colors, dependent on the source
1379        color value. If the source color is lighter than 0.5, the destination
1380        is lightened. If the source color is darker than 0.5, the destination
1381        is darkened, as if it were burned in. The degree of darkening or
1382        lightening is proportional to the difference between the source color
1383        and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1384        with pure black or white produces a distinctly darker or lighter area,
1385        but does not result in pure black or white. Fixed in ImageMagick
1386        version 6.5.4-3. </td>
1387  </tr>
1388
1389  <tr valign="top">
1390    <td valign="top">pegtop-light</td>
1391    <td valign="top">Almost equivelent to 'Soft-Light', but using a
1392        continuious mathematical formula rather than two conditionally
1393        selected formulae. Added ImageMagick version 6.5.4-3. </td>
1394  </tr>
1395
1396  <tr valign="top">
1397    <td valign="top">vivid-light</td>
1398    <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1399        primary and secondary colors in the image. Added ImageMagick version
1400        6.5.4-3. </td>
1401  </tr>
1402
1403  <tr valign="top">
1404    <td valign="top">pin-light</td>
1405    <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1406        to similate the effects of a strong 'pinhole' light source. Added
1407        ImageMagick version 6.5.4-3. </td>
1408  </tr>
1409
1410  </tbody>
1411</table>
1412
1413
1414<p>Also included are these special purpose compose methods:</p>
1415
1416<table class="doc">
1417  <tbody>
1418  <tr valign="top">
1419    <th align="left" style="width: 8%">Method</th>
1420    <th align="left">Description</th>
1421  </tr>
1422
1423  <tr valign="top">
1424    <td valign="top">copy-*</td>
1425    <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1426        Magenta, Yellow, Black, or Opacity) in the source image to the
1427        same channel in the destination image.  If the channel specified
1428        does not exist in the source image, (which can only happen for methods,
1429        '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1430        assumed that the source image is a special grayscale channel image
1431        of the values to be copied. </td>
1432    </tr>
1433
1434  <tr valign="top">
1435    <td valign="top">change-mask</td>
1436    <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1437  </tr>
1438  </tbody>
1439</table>
1440
1441<p>On top of these composed methods are a few special ones that not only require
1442the two images that are being merged or overlaid, but have some extra numerical
1443arguments, which are tabled below. </p>
1444
1445<p>In the "<code>composite</code>" command these composition methods are
1446selected using special options with the arguments needed. They are usually,
1447but not always, the same name as the composte 'method' they use, and replaces
1448the normal use of the <a href="#compose" >-compose</a> setting in the
1449"<code>composite</code>" command.  For example... </p>
1450
1451<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1452<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1453these extra arguments to its <a href="#composite" >-composite</a> operator,
1454using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'.  This means you can now make use of
1455these special argumented <a href="#compose" >-compose</a> methods, those the
1456argument and the method both need to be set separatally.  For example... </p>
1457
1458<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend  -set option:compose:args 50x50  -composite ...</span></p>
1459<p>The following is a table of these special 'argumented' compose methods,
1460with a brief summary of what they do. For more details see the equivalent
1461"composite" command option name.  </p>
1462
1463<table class="doc">
1464  <tbody>
1465  <tr valign="top">
1466    <th align="left" style="width: 8%">Method</th>
1467    <th align="left">Description</th>
1468  </tr>
1469
1470  <tr valign="top">
1471    <td valign="top">dissolve</td>
1472    <td valign="top">Arguments:
1473        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1474    <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1475    <br>Dissolve the 'source' image by the percentage given before overlaying
1476        'over' the 'destination' image. If <em class="arg">src_percent</em> is
1477        greater than 100, it starts dissolving the main image so it will
1478        become transparent at a value of '<kbd class="arg">200</kbd>'.  If
1479        both percentages are given, each image are dissolved to the
1480        percentages given.
1481    </td>
1482  </tr>
1483
1484  <tr valign="top">
1485    <td valign="top">blend</td>
1486    <td valign="top">Arguments:
1487        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1488    <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1489    <br>Average the images together ('plus') according to the percentages
1490        given and each pixels transparency.  If only a single percentage value
1491        is given it sets the weight of the composite or 'source' image, while
1492        the background image is weighted by the exact opposite amount. That is
1493        a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1494        the 'destination' image.  Thus it is equivalent to <kbd>-blend
1495        30x70</kbd>.
1496    </td>
1497  </tr>
1498
1499  <tr valign="top">
1500    <td valign="top">mathematics</td>
1501    <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1502    <br>Not available in "<code>composite</code>" at this time.
1503    <br>Merge the source and destination images according to the formula
1504    <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1505    <br>Can be used to generate a custom composition method that would
1506        otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1507        DIY image operator.   Added to ImageMagick version 6.5.4-3.
1508    </td>
1509  </tr>
1510
1511  <tr valign="top">
1512    <td valign="top">modulate</td>
1513    <td valign="top">Arguments:
1514        <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1515    <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1516    <br>Take a grayscale image (with alpha mask) and modify the destination
1517        image's brightness according to watermark image's grayscale value and
1518        the <em class="arg">brightness</em> percentage.  The destinations
1519        color saturation attribute is just direct modified by the <em
1520        class="arg">saturation</em> percentage, which defaults to 100 percent
1521        (no color change).
1522
1523    </td>
1524  </tr>
1525
1526  <tr valign="top">
1527    <td valign="top">displace</td>
1528    <td valign="top">Arguments:
1529        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1530    <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1531    <br>With this option, the 'overlay' image, and optionally the 'mask'
1532        image, is used as a relative displacement map, which is used to
1533        displace the lookup of what part of the destination image is seen at
1534        each point of the overlaid area.  Much like the displacement map is a
1535        'lens' that distorts the original 'background' image behind it.
1536    <br><br>
1537        The X-scale is modilated by the 'red' channel of the overlay image
1538        while the Y-scale is modulated by the green channel, (the mask image
1539        if given is rolled into green channel of the overlay image. This
1540        separation allows you to modulate the X and Y lookup displacement
1541        separatally allowing you to di 2 dimentional displacements, rather
1542        than 1 dimentional verctored displacements (using grayscale image).
1543    <br><br>
1544        If the overlay image contains transparency this is used as a mask
1545        of the resulting image to remove 'invalid' pixels.
1546    <br><br>
1547        The '%' flag makes the displacement scale relative to the size of the
1548        overlay image (100% = half width/height of image). Using '!' switches
1549        percentage arguments to refer to the destination image size instead.
1550    <br><br>
1551        Special flags were added Added to ImageMagick version 6.5.3-5.
1552    </td>
1553  </tr>
1554
1555  <tr valign="top">
1556    <td valign="top">distort</td>
1557    <td valign="top">Arguments:
1558        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1559        >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1560    <br>Not available in "<code>composite</code>" at this time.
1561    <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1562        relative to the center of the overlay (or that given).  Basically
1563        allows you to generate absolute distortion maps where 'black' will
1564        look up the left/top edge, and 'white' looks up the bottom/right
1565        edge of the destination image, according to the scale given.
1566    <br><br>
1567        The '!' flag not only switches percentage scaling, to use the
1568        destination image, but also the image the center offset of the lookup.
1569        This means the overlay can lookup a completely different region of the
1570        destination image.
1571    <br><br>
1572        Added to ImageMagick version 6.5.3-5.
1573    </td>
1574  </tr>
1575
1576  <tr valign="top">
1577    <td valign="top">blur</td>
1578    <td valign="top">Arguments:
1579        <em class="arg">Width</em>[x<em class="arg">Height</em
1580          >[+<em class="arg">Angle</em>]]
1581    <br>Equivalent to "<code>composite</code>"
1582        <a href="#blur-composite">-blur</a>
1583    <br>A Variable Blur Mapping Composition method, where each pixel in the
1584        overlaid region is replaced with an Elliptical Weighted Average (EWA),
1585        with an ellipse (typically a circle) of the given sigma size, scaled
1586        according to overlay (source image) grayscale mapping.
1587    <br><br>
1588        As per 'Displace' and 'Distort', the red channel will modulate the
1589        width of the ellipse, while the green channel will modulate the height
1590        of the ellipse.  However at this time the ellipse angle is not
1591        modulated though this may be a future posibility (perhaps with a
1592        special flag to enable use of blur channel for this purpose).
1593    <br><br>
1594        Added to ImageMagick version 6.5.4-0.
1595    </td>
1596  </tr>
1597
1598  </tbody>
1599</table>
1600
1601<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1602
1603
1604<div style="margin: auto;">
1605  <h4><a name="composite" id="composite"></a>-composite</h4>
1606</div>
1607
1608<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1609
1610<p>Take the first image 'destination' and overlay the second 'source' image
1611according to the current <a href="#compose">-compose</a> setting. The location
1612of the 'source' or 'overlay' image is controlled according to <a
1613href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1614settings. </p>
1615
1616<p>If a third image is given this is treated as a gray-scale 'mask' image
1617relative to the first 'destination' image. This mask will limit what parts of
1618the destination can be modified by the image composition.  However for the
1619'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1620Y-displacement image instead. </p>
1621
1622<p>If a <a href="#compose">-compose</a> method requires extra numerical
1623arguments or flags these can be provided by setting the  <a
1624href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1625appropriatally for the compose method. </p>
1626
1627<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1628image outside the overlay area. You can disable this by setting the special <a
1629href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1630to '<kbd>false</kbd>'.  </p>
1631
1632
1633<div style="margin: auto;">
1634  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1635</div>
1636
1637<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1638
1639<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1640
1641<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1642
1643<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1644
1645<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1646
1647<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1648
1649<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1650
1651<div style="margin: auto;">
1652  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1653</div>
1654
1655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1656
1657<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1658
1659<p>For a more pronounced effect you can repeat the option:</p>
1660
1661<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1662<div style="margin: auto;">
1663  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1664</div>
1665
1666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1667
1668<p>While performing the stretch, black-out at most <em
1669class="arg" >black-point</em> pixels and white-out at most <em
1670class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1671<em class="arg" >black-point %</em> pixels and white-out at most <em
1672class="arg" >white-point %</em> pixels.</p>
1673
1674<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1675>-contrast-stretch</a> will black-out at most <em class="arg"
1676>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1677minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1678class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1679>100% minus white-point %</em> pixels.</p>
1680
1681<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1682the image's min and max values are stretched to 0 and <em class="QR"
1683>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1684clipping at either end. This is not the same as <a href="#normalize"
1685>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or
1686prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1687
1688<p>Internally operator works by creating a histogram bin, and then uses that
1689bin to modify the image. As such some colors may be merged together when they
1690originally fell into the same 'bin'. </p>
1691
1692<p>All the channels are normalized in concert by the came amount so as to
1693preserve color integrity, when the default <a href="#channel" >+channel</a>
1694setting is in use.  Specifing any other <a href="#channel" >-channel</a>
1695setting will normalize the RGB channels independently.</p>
1696
1697<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1698normalization of mathematical images. </p>
1699
1700<p>This operator is under review for re-development. </p>
1701
1702
1703<div style="margin: auto;">
1704  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1705</div>
1706
1707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1708
1709<p>The <em class="arg">kernel</em> is a square matrix specified as
1710a comma-separated list of integers (with no spaces), ordered left-to right,
1711starting with the top row. Presently, only odd-dimensioned kernels are
1712supported, and therefore the number of entries in the specified <em
1713class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
17147<sup>2</sup>=49, etc. </p>
1715
1716<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1717positive and negative results are relative to a user-specified bias value.
1718This is important for non-HDRI compilations of ImageMagick when dealing with
1719convolutions that contain negative as well as positive values. This is
1720especially the case with convolutions involving high pass filters or edge
1721detection. Without an output bias, the negative values is clipped at zero.
1722</p>
1723
1724<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1725negative results without clipping to the color value range (0..QuantumRange).
1726See the discussion on HDRI implementations of ImageMagick on the page <a
1727href="/www/high-dynamic-range.html">High
1728Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1729href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1730<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1731entry.  </p>
1732
1733
1734<div style="margin: auto;">
1735  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1736</div>
1737
1738<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1739
1740<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1741
1742<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1743
1744<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1745
1746<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1747
1748<p>By adding a exclamation character flag to the geometry argument, the
1749cropped images virtual canvas page size and offset is set as if the
1750geometry argument was a viewport or window. This means the canvas page size
1751is set to exactly the same size you specified, the image offset set
1752relative top left corner of the region cropped. </p>
1753
1754<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1755special single pixel transparent 'missed' image is returned, and a 'crop
1756missed' warning given. </p>
1757
1758<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1759
1760<div style="margin: auto;">
1761  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1762</div>
1763
1764<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1765
1766<p><em class="arg">Amount</em> defines the number of positions each
1767colormap entry is shifted.</p>
1768
1769
1770<div style="margin: auto;">
1771  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1772</div>
1773
1774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1775
1776<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1777
1778
1779<p>For example, to log cache and blob events, use.</p>
1780
1781<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1782<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1783
1784<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1785
1786<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1787
1788<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1789
1790<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1791
1792
1793<div style="margin: auto;">
1794  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1795</div>
1796
1797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1798
1799<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1800
1801<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1802
1803
1804<div style="margin: auto;">
1805  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1806</div>
1807
1808<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1809
1810<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1811
1812<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1813
1814<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1815
1816
1817<div style="margin: auto;">
1818  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1819</div>
1820
1821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1822
1823<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data.  Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options.  Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1824
1825<p>The following definitions may be created:</p>
1826
1827<ul>
1828<dt>jpeg:size=geometry</dt>
1829  <dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.  It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.</dd><br />
1830<dt>jp2:rate=value</dt>
1831  <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting.  A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1832<dt>mng:need-cacheoff</dt>
1833  <dd>turn playback caching off for streaming MNG.</dd><br />
1834<dt>png:bit-depth=value</dt>
1835<dt>png:color-type=value</dt>
1836  <dd>desired bit-depth and color-type for PNG output.  You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written.  E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA.  But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG.  If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8.  In such files, the color samples always have 8-bit depth.</dd><br />
1837<dt>ps:imagemask</dt>
1838  <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1839</ul>
1840
1841<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1842
1843<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1844<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.  For example, to set a temporary path to put work files, use:</p>
1845
1846<p class="crtsnip">
1847-define registry:temporary-path=/data/tmp
1848</p>
1849
1850<div style="margin: auto;">
1851  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1852</div>
1853
1854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1855
1856<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1857
1858<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1859
1860
1861<div style="margin: auto;">
1862  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1863</div>
1864
1865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1866
1867<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1868
1869
1870<div style="margin: auto;">
1871  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1872</div>
1873
1874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1875
1876<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1877
1878<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1879
1880<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1881
1882<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1883
1884<div style="margin: auto;">
1885  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1886</div>
1887
1888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1889
1890<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1891
1892<div style="margin: auto;">
1893  <h4><a name="descend" id="descend"></a>-descend</h4>
1894</div>
1895
1896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1897
1898<div style="margin: auto;">
1899  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1900</div>
1901
1902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1903
1904<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1905
1906<div style="margin: auto;">
1907  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1908</div>
1909
1910<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1911
1912<div style="margin: auto;">
1913  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1914</div>
1915
1916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1917
1918<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1919will be used as a displacement map, which is used to displace the lookup of
1920what part of the 'background' image is seen at each point of the overlaid
1921area.  Much like the displacement map is a 'lens' that redirects light shining
1922through it so as to present a distorted view the original 'background' image
1923behind it. </p>
1924
1925<p>Any perfect grey areas of the displacement map produce a zero
1926displacement of the image. Black areas produce the given maximum negative
1927displacement of the lookup point, while white produce a maximum positive
1928displacement of the lookup. </p>
1929
1930<p>Note that it is the lookup of the 'background' that is displaced, not a
1931displacement of the image itself. As such an area of the displacement map
1932containing 'white' will have the lookup point 'shifted' by a positive amount,
1933and thus generating a copy of the destination image to the right/downward from
1934the correct position.  That is the image will look like it may have been
1935'shifted' in a negative left/upward direction.  Understanding this is a very
1936important in understanding how displacement maps work.  </p>
1937
1938<p>The given arguments define the maximum amount of displacement in pixels
1939that a particular map can produce. If the displacement scale is large enough
1940it is also posible to lookup parts of the 'background' image that lie well
1941outside the bounds of the displacement map itself.  That is you could very
1942easilly copy a section of the original image from outside the overlay area
1943into the overlay area. </p>
1944
1945<p>The '%' flag makes the displacement scale relative to the size of the
1946overlay image (100% = half width/height of image). Using '!' switches
1947percentage arguments to refer to the destination image size instead.
1948these flags were added as of IM v6.5.3-5.</p>
1949
1950<p>Normally a single grayscale displacement map is provided, which with the
1951given scaling values will determine a single direction (vector) in which
1952displacements can occur (positivally or negativally).  However, if you also
1953specify a third image which is normally used as a <em class="arg">mask</em>,
1954then the <em class="arg">composite image</em> will be used for horizontal X
1955displacement, while the <em class="arg">mask image</em> is used for vertical Y
1956displacement.  This allows you to define completely different displacement
1957values for the X and Y directions, and allowing you to lookup any point within
1958the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1959any other nearby pixel, producing complex 2 dimentional displacements, rather
1960than a simple 1 dimentional vector displacements. </p>
1961
1962<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1963you can use the 'red' channel of the overlay image to specify the horizontal
1964or X displacement, and the 'green' channel for the vertical or Y displacement.
1965</p>
1966
1967<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1968mask the transparency of the destination image. However areas outside the
1969overlaid areas will not be effected. </p>
1970
1971
1972<div style="margin: auto;">
1973  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1974</div>
1975
1976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1977
1978<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1979
1980<div style="margin: auto;">
1981  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1982</div>
1983
1984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1985
1986<p>The layer disposal method defines the way each the displayed image is to be
1987modified after the current 'frame' of an animation has finished being
1988displayed (after its 'delay' period), but before the next frame on an
1989animation is to be overlaid onto the display. </p>
1990
1991<p>Here are the valid methods:</p>
1992
1993<pre class="text">
1994Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1995None        1  Do not dispose, just overlay next frame image.
1996Background  2  Clear the frame area with the background color.
1997Previous    3  Clear to the image prior to this frames overlay.
1998</pre>
1999
2000<p>You can also use the numbers given above, which is what the GIF format
2001uses internally to represent the above settings. </p>
2002
2003<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
2004
2005<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
2006resetting the layer disposal methods of images being read in. </p>
2007
2008<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2009disposal method for images already in memory.</p>
2010
2011<div style="margin: auto;">
2012  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2013</div>
2014
2015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2016
2017
2018<div style="margin: auto;">
2019  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2020</div>
2021
2022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2023
2024<p>The opacity of the composite image is multiplied by the given percent, then
2025it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2026is greater than 100, start dissolving the main image so it will become
2027transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2028are given, each image are dissolved to the percentages given. </p>
2029
2030<p>Note that dissolve percentages do not add, two opaque images dissolved
2031'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2032images, you would need to use dissolve values of '50,100'.  </p>
2033
2034<div style="margin: auto;">
2035  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2036</div>
2037
2038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2039
2040<p>The <em class="arg">arguments</em> is a single string containing a list
2041of floating point numbers separated by commas or spaces.  The number of
2042and meaning of the floating point values depends on the distortion <em
2043class="arg">method</em> being used. </p>
2044
2045<p>Choose from these distortion types:</p>
2046
2047<table class="doc">
2048  <tr valign="top">
2049    <th align="left" style="width: 8%">Method</th>
2050    <th align="left">Description</th>
2051  </tr>
2052
2053  <tr valign="top">
2054    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2055    <br/>or &nbsp; <kbd>SRT</kbd></td>
2056    <td valign="top">
2057       Distort image by first scaling and rotating about a given 'center',
2058       before translating that 'center' to the new location, in that order. It
2059       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2060       distortion, but without shearing effects.  It also provides a good way
2061       of rotating and displacing a smaller image for tiling onto a larger
2062       background (IE 2-dimensional animations). <br/>
2063
2064       The number of arguments determine the specific meaning of each
2065       argument for the scales, rotation, and translation operations. <br/>
2066
2067       <table style="margin-left:auto; margin-right:auto;">
2068       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2069       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2070       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2071       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2072       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2073       <tr><td>5:</td>
2074           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2075       <tr><td>6:</td>
2076           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2077       <tr><td>7:</td>
2078           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2079                   &nbsp; NewX,NewY</em></td></tr>
2080       </table>
2081
2082       This is actually an alternative way of specifing a 2 dimensional linear
2083       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2084
2085  <tr valign="top">
2086    <td valign="top"><kbd>Affine</kbd></td>
2087    <td valign="top">
2088       Distort the image linearly by moving a list of at least 3 or more sets
2089       of control points (as defined below).  Idealy 3 sets or 12 floating
2090       point values are given allowing the image to be linearly scaled,
2091       rotated, sheared, and translated, according to those three points. See
2092       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2093       distortions. <br/>
2094
2095       More than 3 sets given control point pairs (12 numbers) is least
2096       squares fitted to best match a lineary affine distortion. If only 2
2097       control point pairs (8 numbers) are given a two point image translation
2098       rotation and scaling is performed, without any posible  shearing,
2099       flipping or changes in aspect ratio to the resulting image. If only one
2100       control point pair is provides the image is only translated, (which may
2101       be a floating point non-integer translation). <br/>
2102
2103       This distortion does not include any form of perspective distortion.
2104       </td>
2105
2106  </tr>
2107
2108  <tr valign="top">
2109    <td valign="top"><kbd>AffineProjection</kbd></td>
2110    <td valign="top">
2111       Linearly distort an image using the given Affine Matrix of 6
2112       pre-calculated coefficients forming a set of Affine Equations to map
2113       the source image to the destination image.
2114
2115       <div style="text-align: center"><em>
2116       s<sub>x</sub>, r<sub>x</sub>,
2117       r<sub>y</sub>, s<sub>y</sub>,
2118       t<sub>x</sub>, t<sub>y</sub>
2119       </em></div>
2120
2121       See <a href="#affine" >-affine</a> setting for more detail, and
2122       meanings of these coefficients. <br/>
2123
2124       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2125       alternative methods of defining this distortion, with ImageMagick doing the
2126       calculations needed to generate the required coefficients. You can see
2127       the internally generated coefficients, by using a <a href="#verbose"
2128       >-verbose</a> setting.  </td>
2129
2130  </tr>
2131
2132<!--  still under development, do not display - Anthony
2133  <tr valign="top">
2134    <td valign="top"><kbd>Bilinear</kbd></td>
2135    <td valign="top">
2136       Bilinear (reversed) Distortion, given a minimum of 4 sets of
2137       coordinate pairs, or 16 values (see below). Not that lines may not
2138       appear straight after distortion, though the distance between
2139       coordinates will remain consistant. </td>
2140  </tr>
2141-->
2142
2143  <tr valign="top">
2144    <td valign="top"><kbd>Perspective</kbd></td>
2145    <td valign="top">
2146       Perspective distort the images, using a list of 4 or more sets of
2147       control points (as defined below).  More that 4 sets (16 numbers) of
2148       control points provide least squares fitting for more accurate
2149       distortions (for the purposes of image registration and panarama
2150       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2151       linear distortion.  <br/>
2152
2153       Perspective Distorted images ensures that straight lines remain
2154       straight, but the scale of the distorted image will vary. The horizon
2155       is anti-aliased, and the 'sky' color may be set using the
2156       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2157  </tr>
2158
2159  <tr valign="top">
2160    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2161    <td valign="top">
2162       Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2163       pre-calculated coefficients. You can get these coefficients by looking
2164       at the <a href="#verbose" >-verbose</a> output of a
2165       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2166       If the last two perspective scaling coefficients are zero, the
2167       remaining 6 represents a transposed 'Affine Matrix'. </td>
2168
2169  </tr>
2170
2171  <tr valign="top">
2172    <td valign="top"><kbd>Arc</kbd></td>
2173    <td valign="top">
2174       Arc the image (variation of polar mapping) over the angle given around
2175       a circle. <br/>
2176       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2177       <tr valign="top"><td>Argument</td>
2178           <td>Meaning</td></tr>
2179       <tr valign="top"><td><em>arc_angle</em></td>
2180           <td>The angle over which to arc the image side-to-side</td></tr>
2181       <tr valign="top"><td><em>rotate_angle</em></td>
2182           <td>Angle to rotate resulting image from vertical center</td></tr>
2183       <tr valign="top"><td><em>top_radius</em></td>
2184           <td>Set top edge of source image at this radius</td></tr>
2185       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2186           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2187       </table>
2188
2189       The resulting image is always resized to best fit the resulting image,
2190       (as if using <a href="#distort" >+distort</a>) while attempting to
2191       preserve scale and aspect ratio of the original image as much as
2192       possible with the arguments given by the user. All four arguments will
2193       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2194
2195       This a variation of a polar distortion designed to try to preserve the
2196       aspect ratio of the image rather than direct Cartesian to Polar
2197       conversion. </td>
2198  </tr>
2199
2200  <tr valign="top">
2201    <td valign="top"><kbd>Polar</kbd></td>
2202    <td valign="top">
2203       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2204       the image. that is the height of the input image is mapped to the
2205       radius limits, while the width is wrapped around between the
2206       angle limits. <br/>
2207
2208       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2209
2210       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2211       center to the center of the image, and the angles going from -180 (top)
2212       to +180 (top).  If <em>Rmax</em> is given the special value of
2213       '<code>0</code>', the the distance from the center to the nearest edge
2214       is used for the radius of the output image, which will ensure the whole
2215       image is visible (though scaled smaller).  However a special value of
2216       '<code>-1</code>' will use the distance from the center to the furthest
2217       corner,  This may 'clip' the corners from the input rectangular image,
2218       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2219       the same arguments. <br/>
2220
2221       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2222       output image center will default to <code>0,0</code> of the virtual
2223       canvas, and the image size adjusted to ensure the whole input image is
2224       made visible in the output image on the virtual canvas. </td>
2225
2226  </tr>
2227
2228  <tr valign="top">
2229    <td valign="top"><kbd>DePolar</kbd></td>
2230    <td valign="top">
2231       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2232       but generates the reverse Polar to Cartesian distortion. <br/>
2233
2234       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2235       the corners of the input image.  However using the special
2236       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2237       distance) will ensure the whole distorted image is preserved in the
2238       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2239       reverse the distortion re-producing the original.
2240
2241       Note that as this distortion requires the area resampling of a circular
2242       arc, which can not be handled by the builtin EWA resampling function.
2243       As such the normal EWA filters are turned off. It is recomended some
2244       form of 'super-sampling' image processing technique be used to produce
2245       a high quality result. </td>
2246
2247  </tr>
2248
2249  <tr valign="top">
2250    <td valign="top"><kbd>Barrel</kbd></td>
2251    <td valign="top">
2252       Given the four coefficients (A,B,C,D) as defined by <a
2253       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2254       Dersch</a>, perform a barrell or pincussion distortion appropriate to
2255       correct radial lens distortions.  That is in photographs, make straight
2256       lines straight again. <br/>
2257
2258       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2259       <em>X</em> , <em>Y</em> ] ] <br/>
2260       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2261       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2262       [ <em>X</em> , <em>Y</em> ] <br/>
2263       So that it forms the function <br/>
2264          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2265                               <em>C</em>*r + <em>D</em> )<br/>
2266
2267       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2268       (defaulting to the center of the image). <br/>
2269       The second form is typically used to distort images, rather than
2270       correct lens distortions. <br/>
2271       </td>
2272
2273  </tr>
2274
2275  <tr valign="top">
2276    <td valign="top"><kbd>BarrelInverse</kbd></td>
2277    <td valign="top">
2278       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2279       arguments, and argument handling.  However it uses the inverse
2280       of the radial polynomial,
2281       so that it forms the function <br/>
2282          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2283                               <em>C</em>*r + <em>D</em> )
2284       </td>
2285  </tr>
2286
2287  <tr valign="top">
2288    <td valign="top"><kbd>Shepards</kbd></td>
2289    <td valign="top">
2290       Distort the given list control points (any number) using an Inverse
2291       Squared Distance Interpolation Method (<a
2292       href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2293       >Shepards Method</a>). The control points in effect do 'localized'
2294       distortions of the image around the given control point.  For best
2295       results extra control points should be added to 'lock' the positions of
2296       the corners and other unchanging parts of the image. <br/>
2297
2298       The distortion has been likened to 'taffy pulling' using nails, pins or
2299       sticks. It basically uses the <a href="#sparse-color"
2300       >-sparse-color</a> method of the same name to generate separate X and Y
2301       displacement maps (see <a href="#displace" >-displace</a>) for source
2302       image color look-up. </td>
2303
2304  </tr>
2305
2306</table>
2307
2308<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2309
2310<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2311'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2312defining how these points in the given image should be distorted in the
2313destination image. Each set of four floating point values represent a source
2314image coordinate, followed immediately by the destination image coordinate.
2315This produces a list of values such as...</p>
2316<div style="text-align: center"><em>
2317      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2318      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2319      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2320      ... &nbsp;
2321      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2322</em></div>
2323<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2324destination image. </p>
2325
2326<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2327needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2328perspective distortion of the built-in "rose:" image. Note how spaces were
2329used to group the 4 sets of coordinate pairs, to make it easier to read and
2330understand.</p>
2331
2332<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2333  convert rose:  -virtual-pixel black \ <br/>
2334       -distort Perspective '0,0,0,0  0,45,0,45   69,0,60,10  69,45,60,35' \ <br/>
2335       rose_3d_rotated.gif</span></p>
2336<p>If more that the required number of coordinate pairs are given for a
2337distortion, the distortion method is 'least squares' fitted to
2338produce the best result for all the coordinate pairs given. If less than the
2339ideal number of points are given, the distort will generally fall back to a
2340simpler form of distortion that can handles the smaller number of coordinates
2341(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2342
2343<p>By using more coodinates you can make use of image registration tool to
2344find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2345of the distortion. Of course a bad coordinate pair can also make the 'fit'
2346worse. Caution is always advised. </p>
2347
2348<p>Colors are acquired from the source image according to the <a
2349href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2350magnified.  However if the viewed image is minified (image becomes smaller), a
2351special area resampling function (added ImageMagick v6.3.5-9), is used to
2352produce a higher quality image.  For example you can use a
2353'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2354way to the horizon. </p>
2355
2356<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2357      -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \ <br/>
2358      checks_tiled.jpg</span></p>
2359<p>Note that a infinitely tiled perspective images involving the horizon can
2360be very slow to generate due to the use of the high quality 'area resampling'
2361function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2362using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2363(recommended if you plan to use super-sampling instead). </p>
2364
2365<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2366'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2367will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2368pixels. If you do not what these pixels to be visible, set the color to match
2369the rest of the ground. </p>
2370
2371<p>The output image size will by default be the same as the input image.  This
2372means that if the part of the distorted image falls outside the viewed area of
2373the 'distorted space', those parts is clipped and lost.  However if you
2374use the plus form of the operator (<a href="#distort" >+distort</a>) the
2375operator will attempt (if posible) to show the whole of the distorted image,
2376while retaining a correct 'virtual canvas' offset, for image layering. This
2377offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2378if it is unwanted. </p>
2379
2380<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2381option:distort:viewport {geometry_string}</kbd>" setting which will specify
2382the size and the offset of the generated 'viewport' image of the distorted
2383image space.</p>
2384
2385<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2386{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2387that factor without changing the viewed contents of the distorted image. This
2388can be used either for 'super-sampling' the image for a higher quality result,
2389or for panning and zooming around the image (with appropriate viewport
2390changes, or post-distort cropping and resizing). </p>
2391
2392<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2393href="#distort" >-distort</a> to attempt to output the internal coefficients,
2394and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2395and debugging purposes. This many not be available for all distorts. </p>
2396
2397<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2398produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2399and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2400above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2401</p>
2402
2403
2404<div style="margin: auto;">
2405  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2406</div>
2407
2408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2409
2410<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2411
2412<p>Dithering is turned on by default, to turn it off use the plus form of the
2413setting, <a href="#dither">+dither</a>. This will also also render PostScript
2414without text or graphic aliasing. Disabling dithering often (but not always)
2415leads to faster process, a smaller number of colors, but more cartoon like
2416image coloring.  Generally resulting in 'color banding' effects in areas with
2417color gradients. </p>
2418
2419<p>The color reduction operators <a href="#colors">-colors</a>, <a
2420href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2421
2422<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2423
2424
2425<div style="margin: auto;">
2426  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2427</div>
2428
2429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2430
2431<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2432
2433<p>The shape primitives:</p>
2434
2435<pre class="text">
2436   point           x,y
2437   line            x0,y0 x1,y1
2438   rectangle       x0,y0 x1,y1
2439   roundRectangle  x0,y0 x1,y1 wc,hc
2440   arc             x0,y0 x1,y1 a0,a1
2441   ellipse         x0,y0 rx,ry a0,a1
2442   circle          x0,y0 x1,y1
2443   polyline        x0,y0  ...  xn,yn
2444   polygon         x0,y0  ...  xn,yn
2445   bezier          x0,y0  ...  xn,yn
2446   path            path specification
2447   image           operator x0,y0 w,h filename
2448</pre>
2449
2450<p>The text primitive:</p>
2451
2452<pre class="text">
2453   text            x0,y0 string
2454</pre>
2455<p>The text gravity primitive:</p>
2456
2457<pre class="text">
2458   gravity         NorthWest, North, NorthEast, West, Center,
2459                   East, SouthWest, South, or SouthEast
2460</pre>
2461
2462<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2463
2464<p>The transformation primitives:</p>
2465
2466<pre class="text">
2467   rotate          degrees
2468   translate       dx,dy
2469   scale           sx,sy
2470   skewX           degrees
2471   skewY           degrees
2472</pre>
2473
2474<p>The pixel operation primitives:</p>
2475
2476<pre class="text">
2477   color           x0,y0 method
2478   matte           x0,y0 method
2479</pre>
2480
2481<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2482
2483<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2484
2485<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2486
2487<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2488
2489<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2490
2491<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2492
2493<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2494
2495<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2496
2497<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2498</p>
2499
2500<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2501
2502<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2503
2504<p class="crtsnip">
2505   -draw 'circle 100,100 150,150'
2506</p>
2507
2508<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2509draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2510
2511<p class="crtsnip">
2512   -draw 'bezier 20,50 45,100 45,0 70,50'
2513</p>
2514<p class="crtsnip">
2515   -draw 'bezier 70,50 95,100 95,0 120,50'
2516</p>
2517
2518
2519<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2520
2521<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2522
2523<p class="crtsnip">
2524   -draw 'image SrcOver 100,100 225,225 image.jpg'
2525</p>
2526
2527<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2528
2529<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2530
2531<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2532
2533<p class="crtsnip">
2534   -draw 'text 100,100 "Works like magick!"'
2535</p>
2536
2537<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2538
2539<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2540
2541<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2542
2543<p>The <kbd>scale</kbd> primitive scales them.</p>
2544
2545<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2546
2547<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2548matrix.</p>
2549
2550<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2551
2552<pre class="text">
2553   point
2554   replace
2555   floodfill
2556   filltoborder
2557   reset
2558</pre>
2559
2560<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2561
2562<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2563
2564<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2565
2566<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2567
2568<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2569
2570
2571<div style="margin: auto;">
2572  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2573</div>
2574
2575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2576
2577<div style="margin: auto;">
2578  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2579</div>
2580
2581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2582
2583<div style="margin: auto;">
2584  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2585</div>
2586
2587<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2588
2589<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2590
2591<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2592
2593<div style="margin: auto;">
2594  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2595</div>
2596
2597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2598
2599<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2600
2601<div style="margin: auto;">
2602  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2603</div>
2604
2605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2606
2607<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2608
2609<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2610
2611
2612<div style="margin: auto;">
2613  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2614</div>
2615
2616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2617
2618
2619<div style="margin: auto;">
2620  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2621</div>
2622
2623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2624
2625<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2626
2627<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2628
2629<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2630
2631<div style="margin: auto;">
2632  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2633</div>
2634
2635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2636
2637<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2638
2639<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2640
2641<table class="doc">
2642  <col width="25%" />
2643  <col width="75%" />
2644  <thead>
2645  <tr>
2646  <th><em class="arg">operator</em></th>
2647  <th>Summary (see further below for details)</th>
2648  </tr>
2649  </thead>
2650  <tbody>
2651
2652    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2653    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2654    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2655    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2656    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2657    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2658    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2659    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2660    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2661    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2662    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2663    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2664    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2665    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2666    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2667    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2668    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2669
2670    <tr><td>&nbsp;</td></tr>
2671
2672   <tr><td>Gaussian-noise</td></tr>
2673   <tr><td>Impulse-noise</td></tr>
2674   <tr><td>Laplacian-noise</td></tr>
2675   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2676   <tr><td>PoissonNoise</td></tr>
2677   <tr><td>Uniform-noise</td></tr>
2678
2679   <tr><td>&nbsp;</td></tr>
2680
2681   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2682   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2683   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2684 </tbody>
2685 </table>
2686
2687<p>The specified functions are applied only to each previously set <a
2688href="#channel" >-channel</a> in the image. If necessary, the results of the
2689calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2690class="QR">QuantumRange</em>].  The transparency channel of the image is
2691represented as a 'alpha' values (0 = fully transparent), so, for example, a
2692<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2693semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2694as a percentage of the <em class="QR">QuantumRange</em>.</p>
2695
2696<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2697<a href="#list">-list evaluate</a>.</p>
2698
2699<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2700<kbd>Multiply</kbd> methods can also be achieved using either the <a
2701href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2702appropriate argument, to linearly modify the overall range of color values.
2703Please note, however, that <a href="#level" >-level</a> treats transparency as
2704'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2705'alpha' values.</p>
2706
2707<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2708
2709<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2710
2711        <div style="text-align:center;">
2712        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2713        </div>
2714
2715<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2716normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2717href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2718to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2719with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2720with <kbd>Pow</kbd>.</p>
2721
2722<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2723converts the image values into a value according to a (co)sine wave function.
2724The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2725is biased 50% and normalized by 50% so as to fit in the respective color value
2726range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2727function (its frequency), and thus determines the number of 'waves' that will
2728be generated over the input color range.  For example, if the <em
2729class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2730class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2731then the effective period is the <em>half</em> the <em
2732class="QR">QuantumRange</em>.
2733
2734        <div style="text-align:center;">
2735        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2736        </div>
2737
2738See also the <a href="#function" >-function</a> operator, which is a
2739multi-value version of evaluate. </P>
2740
2741
2742<div style="margin: auto;">
2743  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2744</div>
2745
2746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2747
2748<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2749
2750<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2751
2752<div style="margin: auto;">
2753  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2754</div>
2755
2756<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2757
2758<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2759
2760<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2761
2762<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2763<p>then the image will be <em>resized</em> to the specified dimensions instead,
2764equivalent to:</p>
2765
2766<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2767<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2768
2769<div style="margin: auto;">
2770  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2771</div>
2772
2773<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2774
2775<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2776</p>
2777
2778<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2779</p>
2780
2781<div style="margin: auto;">
2782  <h4><a name="fft" id="fft"></a>-fft</h4>
2783</div>
2784
2785<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2786
2787<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2788
2789<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2790
2791<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2792
2793<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2794<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2795
2796<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2797<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2798
2799<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2800
2801<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2802
2803<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2804                -evaluate log 1000 fft_image_spectrum.png</span></p>
2805<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2806
2807<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2808
2809<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2810
2811<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2812
2813<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2814
2815<p>See the discussion on HDRI implementations of ImageMagick on the page
2816<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2817</p>
2818
2819
2820<div style="margin: auto;">
2821  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2822</div>
2823
2824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2825
2826<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2827
2828<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2829
2830<p>For example,</p>
2831
2832<p class="crtsnip">
2833  -fill blue
2834</p>
2835<p class="crtsnip">
2836  -fill "#ddddff"
2837</p>
2838<p class="crtsnip">
2839  -fill "rgb(255,255,255)"
2840</p>
2841
2842<p>See <a href="#draw">-draw</a> for further details.</p>
2843
2844<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2845
2846<div style="margin: auto;">
2847  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2848</div>
2849
2850<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2851
2852<p>Use this option to affect the resizing operation of an image (see <a
2853href="#resize">-resize</a>). For example you can use a simple resize filter
2854such as:</p>
2855
2856<pre class="text">
2857   Point       Hermite       Cubic
2858   Box         Gaussian      Catrom
2859   Triangle    Quadratic     Mitchell
2860</pre>
2861
2862<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2863by default <kbd>blackman</kbd>-windowed.  However these filters define a
2864windowing filter for the Sinc or Bessel filter function, as appropriate for
2865the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2866>-resize</a>).   Windowed filters include: </p>
2867
2868<pre class="text">
2869   Lanczos       Hamming       Parzen
2870   Blackman      Kaiser        Welsh
2871   Hanning       Bartlett      Bohman
2872</pre>
2873
2874<p>Also one special self-windowing filter is also provided
2875<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2876on the current 'support' or 'lobes' expert settings (see below).</p>
2877
2878<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged.  Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2879
2880<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2881
2882<p>You can modify how the filter behaves as it scales your image through the
2883use of these expert settings:</p>
2884
2885<dl class="doc">
2886<dt>-set filter:blur <em>factor</em></dt>
2887<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2888    blurry or &lt; 1.0 for sharp.</dd>
2889
2890<dt>-set filter:support <em>radius</em></dt>
2891<dd>Set the filter support radius.</dd>
2892
2893<dt>-set filter:lobes <em>count</em></dt>
2894<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2895    alternative way of specifying the 'support' range of the filter.</dd>
2896
2897<dt>-set filter:b <em>b-spline_factor</em></dt>
2898<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2899<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2900    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2901    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2902    are defined, the other is set so as to generate a 'Keys' type cubic
2903    filter.
2904
2905<dt>-set filter:filter <em>filter</em></dt>
2906<dd>Use this function directly as the scaling filter.  This will allow
2907    you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2908    rather than as its normal usage as a windowing function for 'Sinc' or
2909    'Bessel'. If defined, no windowing function is used, unless the following
2910    expert setting is also defined.</dd>
2911
2912<dt>-set filter:window <em>filter</em></dt>
2913<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2914    <kbd>sinc</kbd>  are windowed (brought down to zero over the defined
2915    support range) with the given filter. This allows you to use a filter that
2916    is not normally used as a windowing function, such as <kbd>box</kbd>,
2917    (which effectivally turns off the windowing function).  </dd>
2918
2919</dl>
2920
2921<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2922
2923<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2924          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2925          -resize 150%   image.jpg</span></p>
2926<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2927
2928<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2929          -resize 150%   image.jpg</span></p>
2930<p>Note that the use of expert options (except for 'blur' with simple resize
2931filters), are provided for image processing experts who have studied and
2932understood how resize filters work. Without this knowledge, and an
2933understanding of the defination of the actual filters involved, using expert
2934settings are more likely to be detremental to your image resizing.</p>
2935
2936
2937<div style="margin: auto;">
2938  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2939</div>
2940
2941<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2942
2943
2944<div style="margin: auto;">
2945  <h4><a name="flip" id="flip"></a>-flip</h4>
2946</div>
2947
2948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2949
2950<p>reflect the scanlines in the vertical direction.</p>
2951
2952<div style="margin: auto;">
2953  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2954</div>
2955
2956<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2957
2958<div style="margin: auto;">
2959  <h4><a name="flop" id="flop"></a>-flop</h4>
2960</div>
2961
2962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2963
2964<p>reflect the scanlines in the horizontal direction.</p>
2965
2966
2967<div style="margin: auto;">
2968  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2969</div>
2970
2971<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2972
2973<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2974
2975<p>In addition to the fonts specified by the above pre-defined list, you can
2976also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
2977is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2978<kbd>x:fixed</kbd> is X11 font.</p>
2979
2980<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2981
2982
2983<div style="margin: auto;">
2984  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2985</div>
2986
2987<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2988
2989<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2990
2991<p>The default foreground color is black.</p>
2992
2993<div style="margin: auto;">
2994  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2995</div>
2996
2997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2998
2999<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3000
3001<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3002
3003<div style="margin: auto;">
3004  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
3005</div>
3006
3007<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3008
3009<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3010
3011<div style="margin: auto;">
3012  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
3013</div>
3014
3015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3016
3017<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
3018
3019<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.)  The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
3020
3021
3022<div style="margin: auto;">
3023  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
3024</div>
3025
3026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3027
3028<div style="margin: auto;">
3029  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3030</div>
3031
3032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3033
3034<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3035
3036<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3037
3038<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3039
3040<pre class="text">
3041  Polynomial
3042  Sinusoid
3043  Arcsin
3044  Arctan
3045</pre>
3046
3047<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3048
3049<dl class="doc">
3050<dt><kbd>Polynomial</kbd></dt>
3051<dd>
3052<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3053
3054<div style="text-align: center">
3055   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3056</div>
3057
3058<p>will invoke a polynomial function given by</p>
3059
3060<div style="text-align: center">
3061   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3062   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3063   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3064</div>
3065
3066<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3067
3068<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3069
3070<table class="doc">
3071  <col width="35%" />
3072  <col width="35%" />
3073  <col width="30%" />
3074  <tr>
3075        <td>-evaluate Set <em class="arg">value</em> </td>
3076        <td>-function Polynomial <em class="arg">value</em></td>
3077        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3078  </tr>
3079  <tr>
3080        <td>-evaluate Add <em class="arg">value</em> </td>
3081        <td>-function Polynomial 1,<em class="arg">value</em></td>
3082  </tr>
3083  <tr>
3084        <td>-evaluate Subtract <em class="arg">value</em> </td>
3085        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3086  </tr>
3087  <tr>
3088        <td>-evaluate Multiply <em class="arg">value</em> </td>
3089        <td>-function Polynomial <em class="arg">value</em>,0</td>
3090  </tr>
3091  <tr>
3092        <td>+level  black% x white%</td>
3093        <td>-function Polynomial  A,B</td>
3094        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3095  </tr>
3096</table>
3097
3098<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3099</dd>
3100
3101<dt><kbd>Sinusoid</kbd></dt>
3102<dd>
3103<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3104
3105<div style="text-align: center">
3106   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3107</div>
3108
3109<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3110
3111<div style="text-align: center">
3112<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3113</div>
3114
3115<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3116
3117<p class="crtsnip">
3118   -function Sinusoid 3,-90,.2,.7
3119</p>
3120
3121<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3122
3123<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3124
3125<table class="doc">
3126  <tr>
3127        <td>-evaluate Sin <em class="arg">freq</em> </td>
3128        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3129  </tr>
3130  <tr>
3131        <td>-evaluate Cos <em class="arg">freq</em> </td>
3132        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3133  </tr>
3134</table>
3135</dd>
3136
3137<dt><kbd>ArcSin</kbd></dt>
3138<dd>
3139<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3140and can be used to generate cylindrical distortion and displacement maps.
3141The curve can be adjusted relative to both the input values and output range
3142of values.
3143
3144<div style="text-align: center">
3145   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3146</div>
3147
3148<p>with all values given in terms of noramlize color values (0.0 for black,
31491.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3150for bout input (<em class="arg">width</em>), and output (<em
3151class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3152
3153<div style="text-align: center">
3154<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3155</div>
3156
3157</dd>
3158
3159<dt><kbd>ArcTan</kbd></dt>
3160<dd>
3161<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3162limit values at infinities, though a center using the given slope value.
3163All these values can be adjusted via the arguments.
3164
3165<div style="text-align: center">
3166   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3167</div>
3168
3169<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3170</p>
3171
3172<div style="text-align: center">
3173<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3174</div>
3175
3176</dd>
3177
3178</dl>
3179
3180
3181<div style="margin: auto;">
3182  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3183</div>
3184
3185<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3186
3187<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3188
3189<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3190
3191
3192<div style="margin: auto;">
3193  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3194</div>
3195
3196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3197
3198<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3199
3200<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3201
3202
3203<div style="margin: auto;">
3204  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3205</div>
3206
3207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3208
3209<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3210
3211<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3212
3213<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3214
3215<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3216
3217<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3218
3219<div style="margin: auto;">
3220  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3221</div>
3222
3223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3224
3225<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
3226
3227<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3228</div>
3229
3230<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3231
3232<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3233full 2-dimentional convolution is used to generate the weighted average of the
3234neighbouring pixels. </p>
3235
3236<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3237pixels which are outside the image proper are blurred into the final result.
3238</p>
3239
3240
3241<div style="margin: auto;">
3242  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3243</div>
3244
3245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3246
3247<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3248
3249<div style="margin: auto;">
3250  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3251</div>
3252
3253<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3254
3255<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3256<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3257<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3258list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3259installation.</p>
3260
3261<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3262
3263<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3264
3265<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3266
3267<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3268<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3269
3270<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3271
3272
3273<div style="margin: auto;">
3274  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3275</div>
3276
3277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3278
3279
3280<div style="margin: auto;">
3281  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3282</div>
3283
3284<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3285
3286<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3287dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3288can apply any color transformation to the Hald image and then use this option
3289to apply the transform to the image. </p>
3290
3291<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3292<p>This option provides a convenient method for you to use Gimp or Photoshop
3293to make color corrections to the Hald CLUT image and subsequently apply them
3294to multiple images using an ImageMagick script. </p>
3295
3296<p>Note that the representation is only of the normal RGB color space and that
3297the whole color value triplet is used for the interpolated lookup of the
3298represented Hald color cube image.  Because of this the operation is not <a
3299href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3300images transparency or alpha/matte channel.</p>
3301
3302<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3303of the individual color channels, usally involving a simplier gray-scale
3304image. E.g:  gray-scale to color replacement, or modification by a histogram
3305mapping. </p>
3306
3307
3308<div style="margin: auto;">
3309  <h4><a name="help" id="help"></a>-help</h4>
3310</div>
3311
3312<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3313
3314<div style="margin: auto;">
3315  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3316</div>
3317
3318<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3319
3320<div style="margin: auto;">
3321  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3322</div>
3323
3324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3325
3326<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3327
3328<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3329
3330<div style="margin: auto;">
3331  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3332</div>
3333
3334<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3335
3336<div style="margin: auto;">
3337  <h4><a name="identify" id="identify"></a>-identify</h4>
3338</div>
3339
3340<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3341
3342<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3343
3344<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3345
3346<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3347amounts of image properties are displayed including image statistics, profiles,
3348image histogram, and others.</p>
3349
3350<div style="margin: auto;">
3351  <h4><a name="ift" id="ift"></a>-ift</h4>
3352</div>
3353
3354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3355
3356<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3357
3358<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3359
3360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3361<p>or</p>
3362
3363<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3364
3365<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3366
3367<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3368
3369<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3370
3371<div style="margin: auto;">
3372  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3373</div>
3374
3375<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3376
3377<div style="margin: auto;">
3378  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3379</div>
3380
3381<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3382
3383<div style="margin: auto;">
3384  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3385</div>
3386
3387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3388
3389<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3390
3391<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3392
3393<div style="margin: auto;">
3394  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3395</div>
3396
3397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3398
3399<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3400
3401<p>The default intent is undefined.</p>
3402
3403<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3404
3405<div style="margin: auto;">
3406  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3407</div>
3408
3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3410
3411<p>Choose from:</p>
3412
3413<pre class="text">
3414  none
3415  line
3416  plane
3417  partition
3418  JPEG
3419  GIF
3420  PNG
3421</pre>
3422
3423<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3424
3425<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3426
3427<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3428
3429<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3430
3431<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3432image.G, and image.B).</p>
3433
3434<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3435image.</p>
3436
3437<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3438
3439<div style="margin: auto;">
3440  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3441</div>
3442
3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3444
3445<p>When looking up the color of a pixel using a non-interger floating point
3446value, you typically fall in between the pixel colors defined by the source
3447image. This setting determines how the color is determined from the colors of
3448the pixels surrounding that point.  That is how to determine the color of a
3449point that falls between two, or even four different colored pixels. </p>
3450
3451<pre class="text">
3452  integer:           The color of the top-left pixel (floor function)
3453  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3454  average:           The average color of the surrounding four pixels
3455  bilinear           A double linear interpolation of pixels (the default)
3456  mesh               Divide area into two flat triangular interpolations
3457  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3458  spline             Direct spline curves (colors are blurred)
3459  filter             Use resize <a href="#filter">-filter</a> settings
3460</pre>
3461
3462<p>This most important for distortion operators such as <a href="#distort"
3463>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3464>-transform</a> and <a href="#fx" >-fx</a>. </p>
3465
3466<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3467
3468<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3469lookup for positions outside the boundaries of the image. </p>
3470
3471
3472<div style="margin: auto;">
3473  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3474</div>
3475
3476<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3477
3478<div style="margin: auto;">
3479  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3480</div>
3481
3482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3483
3484<div style="margin: auto;">
3485  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3486</div>
3487
3488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3489
3490<div style="margin: auto;">
3491  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3492</div>
3493
3494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3495
3496<p>Use this option to assign a specific label to the image, as it is read in or created.  You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in.  Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3497
3498<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3499
3500<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character.  See <a href="#format">-format</a> for details of the percent escape codes.</p>
3501
3502<p>For example,</p>
3503
3504<p class="crtsnip">
3505  -label "%m:%f %wx%h"  bird.miff
3506</p>
3507
3508<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in.  If a  <a href="#label">+label</a> option was used instead, any existing label present in the image would be used.  You can remove all labels from an image by assigning the empty string. </p>
3509
3510<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3511
3512<p>The label font can be specified with <a href="#font">-font</a>, and the
3513other font attribute settings.</p>
3514
3515<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3516
3517
3518<div style="margin: auto;">
3519  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3520</div>
3521
3522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3523
3524<p>Adaptively threshold each pixel based on the value of pixels in a
3525surrounding window.  If the current pixel is lighter than this average plus
3526the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3527black.  Small variations in pixel values such as found in scanned documents
3528can be ignored if offset is positive. A negative offset will make it more
3529sensitive to those small variations. </p>
3530
3531<p>This is commonly used to threshold images with an uneven background.  It is
3532based on the assumption that average color of the small window is the
3533the local background color, from which to separate the forground color. </p>
3534
3535
3536<div style="margin: auto;">
3537  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3538</div>
3539
3540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3541
3542<p>Perform various image operation methods to a ordered sequence of images
3543which may represent either a set of overlaid 'image layers', a GIF disposal
3544animation, or a fully-'coalesced' animation sequence. </p>
3545
3546<table class="doc">
3547  <tbody>
3548  <tr valign="top">
3549    <th align="left" style="width: 8%">Method</th>
3550    <th align="left">Description</th>
3551  </tr>
3552
3553  <tr valign="top">
3554    <td valign="top">compare-any</td>
3555    <td valign="top">Crop the second and later frames to the smallest rectangle
3556        that contains all the differences between the two images.  No GIF <a
3557        href="#dispose" >-dispose</a> methods are taken into account. </td>
3558  </tr>
3559
3560  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3561        >-deconstruct</a> operator, and does not preserve animations normal
3562        working, especially when animation used layer disposal methods such as
3563        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3564  </tr>
3565
3566  <tr valign="top">
3567    <td valign="top">compare-clear</td>
3568    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3569       opaque pixels which become transparent in the second frame. That is the
3570       smallest image needed to mask or erase pixels for the next frame. </td>
3571  </tr>
3572
3573  <tr valign="top">
3574    <td valign="top">compare-overlay</td>
3575    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3576       extra color to the next image, as a result of overlaying color pixels.
3577       That is the smallest single overlaid image to add or change colors. </td>
3578   </tr>
3579
3580   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3581       composition method '<kbd>change-mask</kbd>', to reduce the image to
3582       just the pixels that need to be overlaid. </td>
3583   </tr>
3584
3585  <tr valign="top">
3586    <td valign="top">coalesce</td>
3587    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3588        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3589        current image sequence to form a fully defined animation sequence, as
3590        it should be displayed.  Effectively converting a GIF animation into a
3591        'film strip'-like animation.  </td>
3592  </tr>
3593
3594  <tr valign="top">
3595    <td valign="top">composite</td>
3596    <td valign="top">Alpha Composition of two image lists, separated by a
3597        "<kbd>null:</kbd>" image, with the destination image list first, and
3598        the source images last.  An image from each list are composited
3599        together until one list is finished. The separator image and source
3600        image lists are removed. </td>
3601  </tr>
3602
3603
3604  <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3605        <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3606        size of the first image in each list. Unlike a normal <a
3607        href="#composite" >-composite</a> operation, the canvas offset is also
3608        added to the final composite positioning of each image. </td>
3609  </tr>
3610
3611  <tr><td></td><td>If one of the image lists only contains one image, that image is
3612        applied to all the images in the other image list, regardless of which
3613        list it is. In this case it is the image meta-data of the list which
3614        preserved.  </td>
3615  </tr>
3616
3617
3618  <tr valign="top">
3619    <td valign="top">dispose</td>
3620    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3621        the animation after the layer disposal method has been applied, before
3622        the next sub-frame image is overlaid. That is the 'dispose' image that
3623        results from the application of the GIF <a href="#dispose"
3624        >-dispose</a> method.  This allows you to check what
3625        is going wrong with a particular animation you may be developing.
3626        </td>
3627  </tr>
3628
3629  <tr valign="top">
3630    <td valign="top">flatten</td>
3631    <td valign="top">Create a canvas the size of the first images virtual
3632        canvas using the current <a href="#background" >-background</a> color,
3633        and <a href="#compose" >-compose</a> each image in turn onto that
3634        canvas.  Images falling outside that canvas is clipped. Final
3635        image will have a zero virtual canvas offset. </td>
3636  </tr>
3637
3638  <tr><td></td><td>This usally used as one of the final 'image layering' operations
3639        overlaying all the prepared image layers into a final image. </td>
3640  </tr>
3641
3642  <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3643        canvas with real pixels, or to underlay a opaque color to remove
3644        transparency from an image.</td>
3645  </tr>
3646
3647
3648  <tr valign="top">
3649    <td valign="top">merge</td>
3650    <td valign="top">As 'flatten' method but merging all the given image
3651        layers into a new layer image just large enough to hold all the image
3652        without clipping or extra space. The new images virtual offset will
3653        prevere the position of the new layer, even if this offset is
3654        negative.  the virtual canvas size of the first image is preserved.
3655        </td>
3656    </tr>
3657
3658     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3659        as few image file formats handle them correctly. </td>
3660  </tr>
3661
3662  <tr valign="top">
3663    <td valign="top">mosaic</td>
3664    <td valign="top">As 'flatten' method but expanding the initial canvas size
3665        of the first image so as to hold all the image layers.  However as a
3666        virtual canvas is 'locked' to the origin, by defination, image layers
3667        with a negative offsets will still be clipped by the top and left
3668        edges.</td>
3669  </tr>
3670
3671  <tr><td></td><td>This method is commonly used to layout individual image using various
3672        offset but without knowning the final canvas size. The resulting image
3673        will, like 'flatten' not have any virtual offset, so can be saved to
3674        any image file format. </td>
3675  </tr>
3676
3677
3678  <tr valign="top">
3679    <td valign="top">optimize</td>
3680    <td valign="top">Optimize a coalesced animation, into GIF animation using
3681        a number of general techniques.  This currently a short cut to
3682        apply both the '<kbd>optimize-frame</kbd>', and
3683        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3684        include other optimization methods as they are developed. </td>
3685  </tr>
3686
3687  <tr valign="top">
3688    <td valign="top">optimize-frame</td>
3689    <td valign="top">Optimize a coalesced animation, into GIF animation by
3690        reducing the number of pixels per frame as much as possible by
3691        attempting to pick the best layer disposal method to use, while ensuring
3692        the result will continue to animate properly. </td>
3693  </tr>
3694
3695  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3696        then no reasonably fast GIF optimization algorithm can do this.
3697        However this does seem to do better than most other GIF frame
3698        optimizers seen. </td>
3699  </tr>
3700
3701  <tr valign="top">
3702    <td valign="top">optimize-plus</td>
3703    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3704        overall optimization by adding extra frames to the animation, without
3705        changing the final look or timing of the animation.  The frames are
3706        added to attempt to separate the clearing of pixels from the
3707        overlaying of new additional pixels from one animation frame to the
3708        next.  If this does not improve the optimization (for the next frame
3709        only), it will fall back to the results of the previous normal
3710        '<kbd>optimize-frame</kbd>' technique. </td>
3711  </tr>
3712
3713  <tr><td></td><td>There is the possibility that the change in the disposal style will
3714        result in a worsening in the optimization of later frames, though this
3715        is unlikely. In other words there no guarantee that it is better than
3716        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3717        however you can get a vast improvment in the final animation size. </td>
3718  </tr>
3719
3720  <tr valign="top">
3721    <td valign="top">optimize-transparency</td>
3722    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3723        overlay images with transparency, if it does not change the resulting
3724        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3725        </td>
3726  </tr>
3727
3728  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3729        into a smaller file size due to larger areas of one (transparent)
3730        color rather than a pattern of multiple colors repeating the current
3731        disposed image of the last frame. </td>
3732  </tr>
3733
3734  <tr valign="top">
3735    <td valign="top">remove-dups</td>
3736    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3737        images, so as to simplify layer overlays of coalesced animations.
3738        </td>
3739  </tr>
3740
3741   <tr><td></td><td>Usually this a result of using a constant time delay across the
3742        whole animation, or after a larger animation was split into smaller
3743        sub-animations.  The duplicate frames could also have been used as
3744        part of some frame optimization methods. </td>
3745  </tr>
3746
3747  <tr valign="top">
3748    <td valign="top">remove-zero</td>
3749    <td valign="top">Remove any image with a zero time delay, unless ALL the
3750        images have a zero time delay (and is not a proper timed animation, a
3751        warning is then issued). </td>
3752  </tr>
3753
3754  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3755        partial intermediary updates between the frames that are actually
3756        displayed to users.  These frames are usally added for improved frame
3757        optimization in GIF animations. </td>
3758  </tr>
3759
3760  <tr valign="top">
3761    <td valign="top">trim-bounds</td>
3762    <td valign="top">Find the bounds of all the images in the current
3763        image sequence, then adjust the offsets so all images are contained on
3764        a minimal positive canvas. None of the image data is modified, only
3765        there virtual canvas size and offset.  The all the image is given
3766        the same canvas size, and and will have a positive offset, but will
3767        remain in the same position relative to each other. As a result of the
3768        minimal canvas size at least one image will touch every edge of that
3769        canvas.  The image data however may be transparent.
3770        </td>
3771  </tr>
3772
3773  </tbody>
3774</table>
3775
3776<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3777
3778<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3779>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3780>-mosaic</a> are only aliases for the above methods.  Also see  <a
3781href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3782href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3783>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3784
3785
3786<div style="margin: auto;">
3787  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3788</div>
3789
3790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3791
3792<p>Given one, two or three values delimited with commas: black-point,
3793white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3794white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3795point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3796contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3797both black and white points are percentages of the full color range.  Gamma
3798will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3799omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3800
3801<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3802the given '<kbd>black_point</kbd>' value in the original image is set to
3803zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3804<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3805to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3806adjusted. </p>
3807
3808<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3809adding the special '!' flag anywhere in the argument list, will cause the
3810operator to do the reverse of the level adjustment.  That is a zero, or
3811<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3812adjusted to the given level values, allowing you to de-contrast, or compress
3813the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3814
3815<p>Only the channels defined by the current <a href="#channel">-channel</a>
3816setting are adjusted (defaults to RGB color channels only), allowing you to
3817limit the effect of this operator. </p>
3818
3819<p>Please note that the transparency channel is treated as 'matte'
3820values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3821
3822
3823<div style="margin: auto;">
3824  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3825  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3826</div>
3827
3828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3829
3830<p>This function is exactly like <a href="#level">-level</a>, except that the
3831value value for each color channel is determined by the
3832'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3833described under the <a href="#fill">-fill</a> option). </p>
3834
3835<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3836is mapped to become 'black' and 'white' respectivally, with all the other
3837colors linearly adjusted (or clipped) to match that change. Each channel is
3838adjusted separatally using the channel values of the colors specified. </p>
3839
3840<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3841will map the image color 'black' and 'white' to the given colors
3842respectivally, resulting in a gradient (de-contrasting) tint of the image to
3843those colors. This can also be used to convert a plain gray-scale image into a
3844one using the gradient of colors specified. </p>
3845
3846<p>By supplying a single color with a comma separator either before or after
3847that color, will just replace the respective 'black' or 'white' point
3848respectivally.  But if no comma separator is provided, the given color is
3849used for both the black and white color points, making the operator either
3850threshold the images around that color (- form) or set all colors to that
3851color (+ form). </p>
3852
3853
3854<div style="margin: auto;">
3855  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3856</div>
3857
3858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3859
3860<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3861
3862<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2gb of image area, 1.5gb memory, 8gb memory map, and 16tb of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3863
3864<p class="crtsnip">
3865  -limit memory 32MiB -limit map 64MiB
3866</p>
3867
3868<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3869
3870<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File       Area      Memory         Map        Disk   Thread       Time
3871-----------------------------------------------------------------------
3872 768   3.8187GiB    2.864GiB   7.6375GiB       16EiB       2  unlimited</pre>
3873</span></p>
3874<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3875
3876<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3877
3878<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3879
3880<p class="crtsnip">
3881-limit area 10mb
3882</p>
3883
3884<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3885
3886<p class="crtsnip">
3887-limit area 10mb -limit disk 500mb
3888</p>
3889
3890<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3891
3892<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3893
3894<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3895</p>
3896
3897<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3898</p>
3899
3900<div style="margin: auto;">
3901  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3902</div>
3903
3904<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3905
3906<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3907and uses a 'histogram bin' to determine the range of color values that needs to
3908be stretched.  However it then stretchs those colors using the <a
3909href="#level" >-level</a> operator.</p>
3910
3911<p>As such while the initial determination may have 'binning' round off
3912effects, the image colors are stretched mathematically, rather than using the
3913histogram bins.  This makes the operator more accurate. </p>
3914
3915<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3916'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3917perfect stretch of the color range. </p>
3918
3919<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3920normalization of mathematical images. </p>
3921
3922<p>This operator is under review for re-development. </p>
3923
3924
3925<div style="margin: auto;">
3926  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3927</div>
3928
3929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3930
3931<div style="margin: auto;">
3932  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3933</div>
3934
3935<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3936
3937<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3938
3939<div style="margin: auto;">
3940  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3941</div>
3942
3943<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3944
3945<pre class="text">
3946  coder
3947  color
3948  configure
3949  delegate
3950  font
3951  format
3952  list
3953  log
3954  magic
3955  module
3956  resource
3957  threshold
3958</pre>
3959
3960<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3961
3962<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3963<div style="margin: auto;">
3964  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3965</div>
3966
3967<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3968
3969<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3970
3971<p>You can display the following components by embedding special format characters:</p>
3972
3973<pre class="text">
3974   %d   domain
3975   %e   event
3976   %f   function
3977   %l   line
3978   %m   module
3979   %p   process ID
3980   %r   real CPU time
3981   %t   wall clock time
3982   %u   user CPU time
3983   %%   percent sign
3984   \n   newline
3985   \r   carriage return
3986</pre>
3987
3988<p>For example:</p>
3989
3990<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3991<p>The default behavior is to print all of the components.</p>
3992
3993<div style="margin: auto;">
3994  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3995</div>
3996
3997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3998
3999<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
4000
4001<div style="margin: auto;">
4002  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4003</div>
4004
4005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4006
4007<div style="margin: auto;">
4008  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4009</div>
4010
4011<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4012
4013
4014<div style="margin: auto;">
4015  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4016</div>
4017
4018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4019
4020<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4021
4022<pre class="text">
4023  best
4024  default
4025  gray
4026  red
4027  green
4028  blue
4029</pre>
4030
4031<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4032
4033
4034<div style="margin: auto;">
4035  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4036</div>
4037
4038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4039
4040<p>Here are the valid components of a map:</p>
4041
4042<pre class="text">
4043  r        red pixel component
4044  g        green pixel component
4045  b        blue pixel component
4046  a        alpha pixel component (0 is transparent)
4047  o        opacity pixel component (0 is opaque)
4048  i        grayscale intensity pixel component
4049  c        cyan pixel component
4050  m        magenta pixel component
4051  y        yellow pixel component
4052  k        black pixel component
4053  p        pad component (always 0)
4054</pre>
4055
4056<p>You can specify as many of these components as needed in any order (e.g. bgr).  The components can repeat as well (e.g. rgbr).</p>
4057
4058<div style="margin: auto;">
4059  <h4><a name="mask" id="mask"></a>-mask
4060<em class="arg">filename</em></h4>
4061</div>
4062
4063<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4064
4065<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4066
4067<div style="margin: auto;">
4068  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4069</div>
4070
4071<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4072
4073<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4074
4075<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4076
4077<div style="margin: auto;">
4078  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4079</div>
4080
4081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4082
4083<div style="margin: auto;">
4084  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4085</div>
4086
4087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4088
4089<p>Choose from:</p>
4090
4091<pre class="text">
4092 AE    absolute number of differnet pixels
4093 MAE   mean absolute error (normalized), average channel error distance
4094 MEPP  mean error per pixel (normalized mean error, normalized peak error)
4095 MSE   mean error squared, average of the channel error squared
4096 PAE   peak absolute (normalize peak absolute)
4097 PSNR  peak signal to noise ratio
4098 RMSE  root mean squared (normalized root mean squared)
4099</pre>
4100
4101<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4102controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4103only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4104size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4105'similar'. </p>
4106
4107<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4108('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4109normalized) from the single comparision run. </p>
4110
4111<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
4112
4113
4114<div style="margin: auto;">
4115  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4116</div>
4117
4118<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4119
4120<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
4121
4122<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
4123argument for a list of <a href="#mode" >-mode</a> arguments available
4124in your ImageMagick installation.</p>
4125
4126
4127<div style="margin: auto;">
4128  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4129</div>
4130
4131<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4132
4133<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
4134missing values are taken to mean 100.</p>
4135
4136<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
4137means pure black, 50 is half as bright, 200 is twice as bright. To invert its
4138meaning <a href="#negate">-negate</a> the image before and after. </p>
4139
4140<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
4141
4142<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
4143shades to purple, and so on. A value of either 0 or 200 results in a complete
4144180 degree rotation of the image. Using a value of 300 is a 360 degree
4145rotation resulting in no change to the original image. </p>
4146
4147<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
4148
4149<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>.  For example,</p>
4150
4151<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4152<div style="margin: auto;">
4153  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4154</div>
4155
4156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4157
4158
4159<div style="margin: auto;">
4160  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4161</div>
4162
4163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4164
4165
4166<div style="margin: auto;">
4167  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4168</div>
4169
4170<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4171
4172<p>Both the image pixels and size are linearly interpolated to give the
4173appearance of a meta-morphosis from one image to the next, over all the images
4174in the current image list. The added images are the equivalent of a <a
4175href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4176argument determine how many images to interpolate between each image. </p>
4177
4178
4179<div style="margin: auto;">
4180  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4181</div>
4182
4183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4184
4185
4186<div style="margin: auto;">
4187  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4188</div>
4189
4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4191
4192<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4193angle given is the angle toward which the image is blurred.  That is the
4194direction people would consider the object is coming from. </p>
4195
4196<p>Note that the blur is not uniform distribution, giving the motion a
4197definate sense of direction of movement. </p>
4198
4199<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4200pixels which are outside the image proper are blurred into the final result.
4201</p>
4202
4203<div style="margin: auto;">
4204  <h4><a name="name" id="name"></a>-name</h4>
4205</div>
4206
4207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4208<div style="margin: auto;">
4209  <h4><a name="negate" id="negate"></a>-negate</h4>
4210</div>
4211
4212<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4213
4214<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4215
4216<div style="margin: auto;">
4217  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4218  +noise <em class="arg">type</em></h4>
4219</div>
4220
4221<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4222
4223<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4224
4225<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4226
4227<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4228
4229<pre class="text">
4230Gaussian
4231Impulse
4232Laplacian
4233Multiplicative
4234Poisson
4235Random
4236Uniform
4237</pre>
4238
4239<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4240
4241<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4242the use of a controlling value to specify teh amount of noise that should be
4243added to an image. </p>
4244
4245
4246<div style="margin: auto;">
4247  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4248</div>
4249
4250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4251
4252<p>The intensity values are stretched to cover the entire range of possible
4253values. While doing so, black-out at most <em>2%</em> of the pixels and
4254white-out at most <em>1%</em> of the pixels.</p>
4255
4256<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4257is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4258(Before this version, it was equivalent to <a href="#contrast-stretch"
4259>-contrast-stretch 2%x99%</a>).</p>
4260
4261<p>All the channels are normalized in concert by the came amount so as to
4262preserve color integrity, when the default <a href="#channel" >+channel</a>
4263setting is in use.  Specifing any other <a href="#channel" >-channel</a>
4264setting will normalize the RGB channels independently.</p>
4265
4266<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4267Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4268that is better suited to mathematically generated images. </p>
4269
4270<p>This operator is under review for re-development. </p>
4271
4272
4273<div style="margin: auto;">
4274  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4275</div>
4276
4277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4278class="arg">threshold map</em> specified, and a uniform color map with the
4279given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4280
4281<p>You can choose from these standard threshold maps:</p>
4282
4283<pre class="text">
4284  threshold
4285  checks
4286  o2x2
4287  o3x3
4288  o4x4
4289  o8x8
4290  h4x4a
4291  h6x6a
4292  h8x8a
4293  h4x4o
4294  h6x6o
4295  h8x8o
4296  h16x16o
4297</pre>
4298
4299<p>The '<kbd>o</kbd>' maps are ordered diffused pixel threshold maps, while the
4300'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled, or
4301'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord dither
4302pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4303personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4304
4305<p>To print a complete list of threshold, use the <a href="#list" >-list
4306threshold</a> option.</p>
4307
4308<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4309applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4310colors an animated image sequence, to less that 256 colors. This ensures that
4311a common or global color table is used when saving the result to a color
4312limited file format such as GIF.  </p>
4313
4314<p>Note that at this time the exact same threshold dithering map is used for
4315all color channels, no attempt is made to offset or rotate the map for
4316different channels is made, to create an offset printing effect. (possible
4317future expansion) </p>
4318
4319
4320<div style="margin: auto;">
4321  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4322</div>
4323
4324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4325
4326<p>The <em class="arg" >color</em> argument is defined using the format
4327described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4328>-fuzz</a> setting can be used to match and replace colors similar to the one
4329given.</p>
4330
4331<p>The <a href="#transparent" >-transparent</a>  operator is exactly the same
4332as <a href="#opaque" >-opaque</a> but makes the matching color transparent,
4333rather than the same as the current <a href="#fill">-fill</a> color. </p>
4334
4335<p>Use <em class="arg" >+opaque</em> to paint any pixel that does not match
4336the target color.</p>
4337
4338
4339
4340<div style="margin: auto;">
4341  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4342</div>
4343
4344<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4345
4346<p>Choose from these orientations:</p>
4347
4348<pre class="text">
4349  bottom-left
4350  bottom-right
4351  left-bottom
4352  left-top
4353  right-bottom
4354  right-top
4355  top-left
4356  top-right
4357  undefined
4358</pre>
4359
4360<p>To print a complete list of orientations, use the <a href="#list" >-list
4361orientation</a> option.</p>
4362
4363
4364<div style="margin: auto;">
4365  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4366  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4367  +page
4368  </h4>
4369</div>
4370
4371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4372
4373<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4374
4375<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4376
4377<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4378<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4379<thead>
4380        <tr valign="top">
4381    <th align="center"><em class="arg">media</em></th>
4382    <th align="center"><em class="arg">width</em></th>
4383    <th align="center"><em class="arg">height</em></th>
4384        </tr>
4385</thead>
4386<tbody>
4387<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4388<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4389<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4390<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4391<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4392<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4393<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4394<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4395<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4396<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4397<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4398<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4399<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4400<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4401<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4402<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4403<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4404<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4405<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4406<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4407<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4408<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4409<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4410<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4411<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4412<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4413<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4414<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4415<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4416<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4417<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4418<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4419<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4420<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4421<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4422<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4423<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4424<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4425</tbody>
4426</table>
4427
4428
4429
4430
4431<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4432
4433<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4434
4435<p>The default page dimensions for a TEXT image is 612x792.</p>
4436
4437<p>This option is used in concert with <a href="#density">-density</a>.</p>
4438
4439<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4440
4441<div style="margin: auto;">
4442  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4443</div>
4444
4445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4446
4447<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4448
4449<div style="margin: auto;">
4450  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4451
4452<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4453
4454<div style="margin: auto;">
4455  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4456</div>
4457
4458<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4459
4460<p>Pause for the specified number of seconds before repeating the animation.</p>
4461
4462<div style="margin: auto;">
4463  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4464</div>
4465
4466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4467
4468<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4469
4470<div style="margin: auto;">
4471  <h4><a name="ping" id="ping"></a>-ping</h4>
4472</div>
4473
4474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4475
4476<div style="margin: auto;">
4477  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4478</div>
4479
4480<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4481
4482<div style="margin: auto;">
4483  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4484</div>
4485
4486<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4487
4488<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4489
4490<div style="margin: auto;">
4491  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4492</div>
4493
4494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4495
4496<div style="margin: auto;">
4497  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4498</div>
4499
4500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4501
4502<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4503
4504<pre class="text">
4505  Rotate
4506  Shear
4507  Roll
4508  Hue
4509  Saturation
4510  Brightness
4511  Gamma
4512  Spiff
4513  Dull
4514  Grayscale
4515  Quantize
4516  Despeckle
4517  ReduceNoise
4518  Add Noise
4519  Sharpen
4520  Blur
4521  Threshold
4522  EdgeDetect
4523  Spread
4524  Shade
4525  Raise
4526  Segment
4527  Solarize
4528  Swirl
4529  Implode
4530  Wave
4531  OilPaint
4532  CharcoalDrawing
4533  JPEG
4534</pre>
4535
4536<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4537
4538<p>The default preview is <kbd>JPEG</kbd>.</p>
4539
4540<div style="margin: auto;">
4541  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4542</div>
4543
4544<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4545
4546<div style="margin: auto;">
4547  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4548</div>
4549
4550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4551
4552<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4553
4554<div style="margin: auto;">
4555  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4556  +profile <em class="arg">profile_name</em></h4>
4557</div>
4558
4559<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4560
4561<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4562
4563<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4564
4565<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4566
4567<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4568
4569<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4570
4571<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4572<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4573
4574<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4575<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4576CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4577</p>
4578
4579<div style="margin: auto;">
4580  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4581</div>
4582
4583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4584
4585<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4586
4587<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4588
4589<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4590
4591<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4592
4593<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4594
4595<pre class="text">
4596  0: none
4597  1: sub
4598  2: up
4599  3: average
4600  4: Paeth
4601</pre>
4602
4603<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4604
4605<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4606
4607<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4608
4609<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4610
4611<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4612
4613<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4614
4615<div style="margin: auto;">
4616  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4617</div>
4618
4619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4620
4621<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4622
4623
4624<div style="margin: auto;">
4625  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4626</div>
4627
4628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4629
4630<div style="margin: auto;">
4631  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4632</div>
4633
4634<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4635
4636<p>Note that this is actually a rotational blur rather than a radial and as
4637such actually mis-named. </p>
4638
4639<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4640pixels which are outside the image proper are blurred into the final result.
4641</p>
4642
4643
4644<div style="margin: auto;">
4645  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4646</div>
4647
4648<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4649
4650<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4651</p>
4652
4653<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4654
4655<div style="margin: auto;">
4656  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4657</div>
4658
4659<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4660
4661<div style="margin: auto;">
4662  <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4663</div>
4664
4665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4666
4667<p>Although variable-sized matrices can be used, typically one uses a  5x5 matrix for an RGBA image and a 6x6 for CMYKA.  Populate the last row with normalized values to translate.   The translation matrix is similar to that used by Adobe
4668Flash except that the offset is scaled to 1.0 (divide Flash offset by 255).</p>
4669
4670<div style="margin: auto;">
4671  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4672</div>
4673
4674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4675
4676<div style="margin: auto;">
4677  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4678</div>
4679
4680<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4681
4682<div style="margin: auto;">
4683  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4684</div>
4685
4686<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4687
4688<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4689the given colors are dithered over the image as necessary, otherwise the closest
4690color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4691
4692<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4693images in the current image sequence, all the images will have the same color
4694table.  That means that when saved to a file format such as GIF, it will use
4695that color table as a single common or global color table, for all the images,
4696without requiring extra local color tables. </p>
4697
4698<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4699sequence to use a common color map over all the images. This equivalent to
4700appending all the images together (without extra background colors) and color
4701reducing those images using <a href="#colors">-colors</a> with a 256 color
4702limit, then <a href="#remap">-remap</a> those colors over the original list of
4703images. This ensures all the images follow a single color map. </p>
4704
4705<p>If the number of colors over all the images is less than 256, then <a
4706href="#remap">+remap</a> should not perform any color reduction or dithering, as
4707no color changes are needed. In that case, its only effect is to force the use
4708of a global color table.  This recommended after using either <a
4709href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4710reduce the number of colors in an animated image sequence. </p>
4711
4712<div style="margin: auto;">
4713  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4714</div>
4715
4716<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4717
4718<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4719
4720<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4721
4722<div style="margin: auto;">
4723  <h4><a name="remote" id="remote"></a>-remote</h4>
4724</div>
4725
4726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4727
4728<p>The only command recognized is the name of an image file to load.</p>
4729
4730<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4731
4732<div style="margin: auto;">
4733  <h4><a name="render" id="render"></a>-render</h4>
4734</div>
4735
4736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4737
4738<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4739
4740<div style="margin: auto;">
4741<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4742</div>
4743
4744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4745
4746<p>This option is like <a href="#page">-page</a> but acts as an image operator
4747rather than a setting.  You can separately set the canvas size or the offset
4748of the image on that canvas by only providing those components. </p>
4749
4750<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4751
4752<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4753offset to move the image relative to its previous position. This useful for
4754animation sequences. </p>
4755
4756<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4757recalculate the canvas size so the image (at its current offset) will appear
4758completely on that canvas (unless it has a negative offset).</p>
4759
4760<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4761canvas meta-data from the images. </p>
4762
4763<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4764directly assign virtual canvas meta-data. </p>
4765
4766
4767<div style="margin: auto;">
4768  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4769</div>
4770
4771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4772
4773<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4774
4775<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4776
4777<div style="margin: auto;">
4778  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4779</div>
4780
4781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4782
4783<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4784
4785<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4786
4787<div style="margin: auto;">
4788  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4789</div>
4790
4791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4792
4793<div style="margin: auto;">
4794  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4795</div>
4796
4797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4798
4799
4800<div style="margin: auto;">
4801  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4802</div>
4803
4804<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4805
4806<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4807
4808
4809<div style="margin: auto;">
4810  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4811</div>
4812
4813<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4814
4815<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4816
4817<p>Empty triangles in the corners, left over from rotating the image, are
4818filled with the <kbd>background</kbd> color. </p>
4819
4820<p>See also the <a href="#distort">-distort</a> operator and specifically the
4821'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4822
4823
4824<div style="margin: auto;">
4825  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4826</div>
4827
4828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4829
4830<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>,  though <a href="#sample">-sample</a> is a lot faster. </p>
4831
4832<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4833
4834
4835<div style="margin: auto;">
4836  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4837</div>
4838
4839<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4840
4841<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4842
4843<div style="margin: auto;">
4844  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4845</div>
4846
4847<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4848
4849<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4850
4851<div style="margin: auto;">
4852  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4853</div>
4854
4855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4856
4857<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4858
4859<div style="margin: auto;">
4860  <h4><a name="screen" id="screen"></a>-screen</h4>
4861</div>
4862
4863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4864
4865<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4866
4867<div style="margin: auto;">
4868  <h4><a name="seed" id="seed"></a>-seed</h4>
4869</div>
4870
4871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4872
4873<div style="margin: auto;">
4874  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4875</div>
4876
4877<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4878
4879<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4880
4881<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
4882
4883<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4884of the color clusters is returned.</p>
4885
4886
4887<div style="margin: auto;">
4888  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4889</div>
4890
4891<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4892
4893<div style="margin: auto;">
4894  <h4><a name="separate" id="separate"></a>-separate</h4>
4895</div>
4896
4897<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4898
4899<div style="margin: auto;">
4900  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4901</div>
4902
4903<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4904
4905<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4906
4907<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
4908
4909<div style="margin: auto;">
4910  <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4911</div>
4912
4913<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4914
4915<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>.  For example:</p>
4916
4917<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4918<p>The <a href="#repage">-repage</a> operator will also set the
4919'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4920separately set the virtual canvas's size and offset components, and also allows
4921relative offset changes, and automatic canvas size re-calculating.  The above
4922<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4923virtual canvas (page) meta-data. </p>
4924
4925<p>Set image options by prefixing the value with <kbd>option:</kbd>.  Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4926
4927<div style="margin: auto;">
4928  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4929</div>
4930
4931<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4932
4933<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4934
4935<div style="margin: auto;">
4936  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4937</div>
4938
4939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4940
4941<div style="margin: auto;">
4942  <h4><a name="shared-memory"
4943id="shared-memory"></a>-shared-memory</h4>
4944</div>
4945
4946<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4947
4948<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4949
4950<div style="margin: auto;">
4951  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4952</div>
4953
4954<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4955
4956<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4957
4958<div style="margin: auto;">
4959  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4960</div>
4961
4962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4963
4964<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4965
4966<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4967
4968<div style="margin: auto;">
4969  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4970</div>
4971
4972<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4973
4974<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4975
4976<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4977
4978<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4979
4980<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4981
4982<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4983<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
4984
4985<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
4986<div style="margin: auto;">
4987  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
4988</div>
4989
4990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
4991
4992<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
4993
4994<div style="margin: auto;">
4995  <h4><a name="silent" id="silent"></a>-silent</h4>
4996</div>
4997
4998<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
4999
5000<div style="margin: auto;">
5001  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5002</div>
5003
5004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5005
5006<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5007
5008<p>For Photo CD images, choose from these sizes:</p>
5009
5010<pre class="text">
5011  192x128
5012  384x256
5013  768x512
5014  1536x1024
5015  3072x2048
5016</pre>
5017
5018<div style="margin: auto;">
5019  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5020</div>
5021
5022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5023
5024<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5025
5026<div style="margin: auto;">
5027  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5028</div>
5029
5030<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5031
5032<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5033
5034<div style="margin: auto;">
5035  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5036</div>
5037
5038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5039
5040<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5041
5042<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5043
5044<div style="margin: auto;">
5045  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5046  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5047</div>
5048
5049<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5050
5051
5052<table class="doc">
5053  <tbody>
5054  <tr valign="top">
5055    <th align="left" style="width: 8%">Method</th>
5056    <th align="left">Description</th>
5057  </tr>
5058
5059  <tr valign="top">
5060    <td valign="top">voronoi</td>
5061    <td valign="top">Simply map each pixel to the to nearest color point
5062        given. The result are polygonal 'cells' of solid color. </td>
5063  </tr>
5064
5065  <tr valign="top">
5066    <td valign="top">shepards</td>
5067    <td valign="top">Colors points basied on the ratio of inverse distance
5068        squared. Generating spots of color in a sea of the average of
5069        colors. </td>
5070    </tr>
5071
5072  <tr valign="top">
5073    <td valign="top">barycentric</td>
5074    <td valign="top">three point triangle of color given 3 points.
5075        Giving only 2 points will form a linear gradient between those points.
5076        Gradient is however not restricted to just the triangle or line. </td>
5077  </tr>
5078
5079  <tr valign="top">
5080    <td valign="top">bilinear</td>
5081    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5082        fall back to barycentric. </td>
5083  </tr>
5084
5085  </tbody>
5086</table>
5087
5088<p>The points are placed according to the images location on the virtual
5089canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5090offset), and do not actually have to exist on the given image, but may be
5091some point beyond the edge of the image. All points are floating point values.
5092</p>
5093
5094<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5095modified, whcih means the matte/alpha transparency channel is not effected by
5096default. If enabled, the image also needs a the matte/alpha channel to be
5097enabled for this operator to effect an images transparency. This is typical
5098transparency handling for images. </p>
5099
5100<p>All the above methods when given a single point of color will replace all
5101the colors in the image with the color given, regardless of the point. This is
5102logical, and provides an alternative technique to recolor a image to some
5103default value. </p>
5104
5105
5106<div style="margin: auto;">
5107  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5108</div>
5109
5110<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5111
5112<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5113
5114<div style="margin: auto;">
5115  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5116</div>
5117
5118<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5119
5120<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5121
5122<div style="margin: auto;">
5123  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5124</div>
5125
5126<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5127
5128<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5129
5130<div style="margin: auto;">
5131  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5132</div>
5133
5134<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5135
5136<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5137
5138<div style="margin: auto;">
5139  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5140</div>
5141
5142<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5143
5144<pre class="text">
5145  char        store pixels as unsigned characters
5146  double      store pixels as doubles
5147  float       store pixels as floats
5148  integer     store pixels as integers
5149  long        store pixels as longs
5150  quantum     store pixels in the native depth of your ImageMagick distribution
5151  short       store pixels as unsigned shorts
5152</pre>
5153
5154<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5155values range from 0 to the maximum value the storage type can support.</p>
5156
5157<div style="margin: auto;">
5158  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5159</div>
5160
5161<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5162
5163<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5164
5165<pre class="text">
5166        Any
5167        Condensed
5168        Expanded
5169        ExtraCondensed
5170        ExtraExpanded
5171        Normal
5172        SemiCondensed
5173        SemiExpanded
5174        UltraCondensed
5175        UltraExpanded
5176</pre>
5177
5178<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5179
5180<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5181
5182<div style="margin: auto;">
5183  <h4><a name="strip" id="strip"></a>-strip</h4>
5184</div>
5185
5186<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5187
5188<div style="margin: auto;">
5189  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5190</div>
5191
5192<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5193
5194<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5195
5196<p>See <a href="#draw">-draw</a> for further details.</p>
5197
5198<div style="margin: auto;">
5199  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5200</div>
5201
5202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5203
5204<p>See <a href="#draw">-draw</a> for further details.</p>
5205
5206<div style="margin: auto;">
5207  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5208</div>
5209
5210<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5211
5212<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5213
5214<pre class="text">
5215        Any
5216        Italic
5217        Normal
5218        Oblique
5219</pre>
5220
5221<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5222
5223<div style="margin: auto;">
5224  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5225</div>
5226
5227<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5228
5229<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5230
5231<div style="margin: auto;">
5232  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5233</div>
5234
5235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5236
5237<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5238
5239<div style="margin: auto;">
5240  <h4><a name="taint" id="taint"></a>-taint</h4>
5241</div>
5242
5243<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5244
5245<div style="margin: auto;">
5246  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5247</div>
5248
5249<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5250
5251<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5252
5253<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5254
5255<div style="margin: auto;">
5256  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5257</div>
5258
5259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5260
5261<div style="margin: auto;">
5262  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5263</div>
5264
5265<!-- {<em class="arg">green,blue,opacity</em>}
5266<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5267-->
5268
5269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5270
5271<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5272
5273<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5274</p>
5275
5276<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5277
5278<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5279<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5280
5281
5282<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5283<p>Note that the values of the transparency channel is treated as 'matte'
5284values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5285
5286<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5287</p>
5288
5289<div style="margin: auto;">
5290  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5291</div>
5292
5293<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5294
5295<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5296
5297<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5298
5299<div style="margin: auto;">
5300  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5301</div>
5302
5303<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5304
5305<div style="margin: auto;">
5306  <h4>-tile <em class="arg">geometry</em></h4>
5307</div>
5308
5309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5310
5311<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5312
5313<div style="margin: auto;">
5314  <h4>-tile</h4>
5315</div>
5316
5317<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5318
5319<div style="margin: auto;">
5320  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5321</div>
5322
5323<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5324
5325<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5326
5327<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5328
5329<div style="margin: auto;">
5330  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5331</div>
5332
5333<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5334
5335<p>Tint the image with the fill color.</p>
5336
5337<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5338
5339<div style="margin: auto;">
5340  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5341</div>
5342
5343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5344
5345<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5346
5347<p>For example,</p>
5348
5349<p class="crtsnip">
5350  -title "%m:%f %wx%h"
5351</p>
5352
5353<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5354
5355
5356<div style="margin: auto;">
5357  <h4><a name="transform" id="transform"></a>-transform</h4>
5358</div>
5359
5360<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5361
5362<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5363
5364<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5365<div style="margin: auto;">
5366  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5367</div>
5368
5369<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5370
5371<p>The <em class="arg">color</em> argument is defined using the format
5372described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5373>-fuzz</a> setting can be used to match and replace colors similar to the one
5374given. </p>
5375
5376<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5377href="#transparent" >-transparent</a> but replaces the matching color same as
5378the current <a href="#fill">-fill</a> color setting. </p>
5379
5380<p>This does not define the 'transparency color' used for color-mapped image
5381formats, such as GIF.  For that use <a href="#transparent-color"
5382>-transparent-color</a> </p>
5383
5384<p>Use <a href="#opaque">+opaque</a> to invered the pixels matched, that is
5385paint any pixel that does not match the target color, with the fill color.</p>
5386
5387
5388<div style="margin: auto;">
5389  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5390</div>
5391
5392<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5393
5394<p>Sometimes this is used for saving to image formats such as
5395GIF and PNG8 which uses this color to represent boolean transparency.  This
5396does not make a color transparent, it only defines what color the transparent
5397color is in the color palette of the saved image. Use <a
5398href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5399
5400<p>This option allows you to have both an opaque visible color, as well as a
5401transparent color of the same color value without conflict.  That is, you can
5402use the same color for both the transparent and opaque color areas within an
5403image.  This, in turn, frees to you to select a transparent color that is
5404appropriate when an image is displayed by an application that does not handle a
5405transparent color index, while allowing ImageMagick to correctly handle images of this
5406type. </p>
5407
5408<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5409
5410<div style="margin: auto;">
5411  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5412</div>
5413
5414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5415
5416<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5417</p>
5418
5419<div style="margin: auto;">
5420  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5421</div>
5422
5423<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5424
5425
5426<div style="margin: auto;">
5427  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5428</div>
5429
5430<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5431
5432<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5433
5434<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5435
5436<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5437
5438<div style="margin: auto;">
5439  <h4><a name="trim" id="trim"></a>-trim</h4>
5440</div>
5441
5442<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5443
5444<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5445
5446<p>The page or virtual canvas information of the image is preserved allowing
5447you to extract the result of the <a href="#trim">-trim</a> operation from the
5448image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5449information if it is unwanted.</p>
5450
5451<p>If the trimmed image 'disappears' an warning is produced, and a special
5452single pixel transparent 'missed' image is returned, in the same way as when a
5453<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5454
5455
5456<div style="margin: auto;">
5457  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5458</div>
5459
5460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5461 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5462
5463<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5464
5465<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5466<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5467
5468<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5469
5470<div style="margin: auto;">
5471  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5472</div>
5473
5474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5475
5476<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5477
5478<p>See <a href="#draw">-draw</a> for further details.</p>
5479
5480
5481<div style="margin: auto;">
5482  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5483</div>
5484
5485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5486
5487<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5488
5489
5490<div style="margin: auto;">
5491  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5492</div>
5493
5494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5495
5496
5497<div style="margin: auto;">
5498  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5499</div>
5500
5501<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5502
5503<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5504
5505
5506<div style="margin: auto;">
5507  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5508</div>
5509
5510<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5511
5512<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5513
5514<p>The parameters are:</p>
5515
5516<pre class="text">
5517  radius:    The radius of the Gaussian, in pixels,  not counting the center
5518             pixel (default 0).
5519  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5520  amount:    The fraction of the difference between the original and the blur
5521             image that is added back into the original (default 1.0).
5522  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5523             difference amount (default 0.05).
5524</pre>
5525
5526
5527<div style="margin: auto;">
5528  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5529</div>
5530
5531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5532
5533
5534<div style="margin: auto;">
5535  <h4><a name="version" id="version"></a>-version</h4>
5536</div>
5537
5538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5539
5540
5541<div style="margin: auto;">
5542  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5543</div>
5544
5545<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5546
5547
5548<div style="margin: auto;">
5549  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5550</div>
5551
5552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5553
5554
5555<div style="margin: auto;">
5556  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5557</div>
5558
5559<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5560
5561<p>This option defines what color source should be used if and when a color
5562lookup completely 'misses' the source image. The color(s) that appear to
5563surround the source image.  Generally this color is derived from the source
5564image, but could also be set to a specify background color. </p>
5565
5566<p>Choose from these methods:</p>
5567
5568<pre class="text">
5569  background:           the area surrounding the image is the background color
5570  black:                the area surrounding the image is black
5571  checker-tile:         alternate squares with image and background color
5572  dither:               non-random 32x32 dithered pattern
5573  edge:                 extend the edge pixel toward infinity
5574  gray:                 the area surrounding the image is gray
5575  horizontal-tile:      horizontally tile the image, background color above/below
5576  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5577  mirror:               mirror tile the image
5578  random:               choose a random pixel from the image
5579  tile:                 tile the image (default)
5580  transparent:          the area surrounding the image is transparent blackness
5581  vertical-tile:        vertically tile the image, sides are background color
5582  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5583  white:                the area surrounding the image is white
5584</pre>
5585
5586<p>The default value is "edge".</p>
5587
5588<p>This most important for distortion operators such as <a href="#distort"
5589>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5590However it also effects operations that may access pixels just outside the
5591image proper, such as <a href="#convolve">-convolve</a>, <a
5592href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5593
5594<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5595
5596
5597<div style="margin: auto;">
5598  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5599</div>
5600
5601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5602
5603<p>Choose from these visual classes:</p>
5604
5605<pre class="text">
5606  StaticGray
5607  GrayScale
5608  StaticColor
5609  PseudoColor
5610  TrueColor
5611  DirectColor
5612  default
5613  visual id
5614</pre>
5615
5616<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5617
5618
5619<div style="margin: auto;">
5620  <h4><a name="watermark" id="watermark"></a>-watermark <em
5621  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5622</div>
5623
5624<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5625saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5626
5627<p>Take a grayscale image (with alpha mask) and modify the destination image's
5628brightness according to watermark image's grayscale value and the <em
5629class="arg">brightness</em> percentage.  The destinations color saturation
5630attribute is just direct modified by the <em class="arg">saturation</em>
5631percentage, which defaults to 100 percent (no color change). </p>
5632
5633
5634<div style="margin: auto;">
5635  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5636</div>
5637
5638<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5639
5640<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5641
5642<div style="margin: auto;">
5643  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5644</div>
5645
5646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5647
5648<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5649
5650<table class="doc">
5651  <col width="25%" />
5652  <col width="75%" />
5653  <thead>
5654  <tr>
5655  <th><em class="arg">fontWeight</em></th>
5656  <th>Description</th>
5657  </tr>
5658  </thead>
5659  <tbody>
5660    <tr><td>All </td>       <td>No effect. </td></tr>
5661    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5662    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5663    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5664    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5665 </tbody>
5666 </table>
5667
5668<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5669
5670<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5671
5672<div style="margin: auto;">
5673  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5674</div>
5675
5676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5677
5678<div style="margin: auto;">
5679  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5680</div>
5681
5682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5683
5684<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5685</p>
5686
5687<div style="margin: auto;">
5688  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5689</div>
5690
5691<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5692
5693<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5694
5695<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5696
5697<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5698
5699<div style="margin: auto;">
5700  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5701</div>
5702
5703<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5704
5705<div style="margin: auto;">
5706  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5707</div>
5708
5709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5710 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5711
5712<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5713
5714
5715</div>
5716
5717<div id="linkbar">
5718 <!--    <span id="linkbar-west">&nbsp;</span>  -->
5719    <span id="linkbar-center">
5720      <a href="http://www.imagemagick.org/discourse-server/">Discourse Server</a> &bull;
5721      <a href="/www/mailing-list.html">Mailing Lists</a> &bull;
5722    <a href="http://studio.webbyland.com/ImageMagick/MagickStudio/scripts/MagickStudio.cgi">Studio</a>
5723    </span>
5724    <span id="linkbar-east">&nbsp;</span>
5725  </div>
5726  <div class="footer">
5727    <span id="footer-west">&copy; 1999-2009 ImageMagick Studio LLC</span>
5728    <span id="footer-east"> <a href="http://www.imagemagick.org/script/contact.php">Contact the Wizards</a></span>
5729  </div>
5730  <div style="clear: both; margin: 0; width: 100%; "></div>
5731</body>
5732</html>
5733