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</span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
160
161<p>Below is list of command-line options recognized by the ImageMagick <a href="/www/command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands
162<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>, and ....  </p>
163
164<div style="margin: auto;">
165  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
166</div>
167
168<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
169
170<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
171
172<div style="margin: auto;">
173  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
174</div>
175
176<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
177
178<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
179
180<div style="margin: auto;">
181  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
182</div>
183
184<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
185
186<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
187
188<div style="margin: auto;">
189  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
190</div>
191
192<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
193
194<p>This option is enabled by default. An attempt is made to save all
195images of an image sequence into the given output file.
196However, some formats, such as JPEG and PNG, do not support more than one
197image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
198such, if more than one image needs to be written, the filename given is
199modified by adding a <a href="#scene">-scene</a> number before the
200suffix, in order to make distinct names for each image. </p>
201
202<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
203to separate files, whether or not the file format allows multiple images
204per file (for example, GIF, MIFF, and TIFF). </p>
205
206<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
207
208<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
209<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
210</p>
211
212<p>In summary, ImageMagick tries to write all images to one file, but will use
213multiple files if either (1) the output image's file format does not allow multi-image files,
214(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
215present in the output filename. </p>
216
217
218<div style="margin: auto;">
219  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
220  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
221</div>
222
223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
224
225<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
226
227<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
228
229<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
230
231<div class="eqn">
232<img alt="affine transformation"  src="/images/affine.png"/>
233</div>
234
235<p>
236The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
237
238<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
239
240<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
241
242<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
243
244<p class="crtsnip">
245 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
246</p>
247
248<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
249
250<p class="crtsnip">
251  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
252</p>
253
254<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
255<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
256
257<p class="crtsnip">
258  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
259</p>
260
261<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
262
263<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
264
265<div style="margin: auto;">
266  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
267</div>
268
269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
270
271<p>Used to set a flag on an image indicating whether or not to use existing alpha
272channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
273
274
275<table class="doc">
276  <tbody>
277  <tr valign="top">
278    <th align="left" style="width: 8%">type</th>
279    <th align="left">Description</th>
280  </tr>
281
282  <tr valign="top">
283    <td valign="top"><kbd>Off</kbd>&nbsp; or
284    <kbd>Deactivate</kbd></td>
285    <td valign="top">
286       Disables the image's transparency channel. Does not delete or change the
287       existing data, just turns off the use of that data. This is the same as
288       the older <a href="#matte" >+matte</a> operator. </td></tr>
289
290  <tr valign="top">
291    <td valign="top"><kbd>On</kbd>&nbsp; or
292    <kbd>Activate</kbd></td>
293    <td valign="top">
294       Enables the image's use of transparency.  If transparency data does not
295       already exist, allocates the data and sets it to opaque. If the image has
296       transparency data, the channel is enabled and the transparency data is not changed or modified in any way. This is NOT
297       the same as the older <a href="#matte" >-matte</a> operator. </td></tr>
298
299  <tr valign="top">
300    <td valign="top"><kbd>Set</kbd></td>
301    <td valign="top">
302       Turns '<kbd>On</kbd>' the alpha/matte channel and if it was previously
303       turned off resets the channel to opaque.  If the image already had the
304       alpha channel turned on, it will have no effect. This is the same as the older <a href="#matte">-matte</a> operator. </td></tr>
305
306  <tr valign="top">
307    <td valign="top"><kbd>Opaque</kbd></td>
308    <td valign="top">
309       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
310       opaque. </td></tr>
311
312  <tr valign="top">
313    <td valign="top"><kbd>Transparent</kbd></td>
314    <td valign="top">
315       Turns '<kbd>On</kbd>' the alpha/matte channel and forces it to be fully
316       transparent. This effectively creates a fully transparent image the same
317       size as the original and with all its original RGB data still intact. </td></tr>
318
319  <tr valign="top">
320    <td valign="top"><kbd>Extract</kbd></td>
321    <td valign="top">
322       Copies the alpha channel values into all the color channels and turns
323       '<kbd>Off</kbd>' the the image's transparency, so as to generate a
324       gray-scale mask of the image's shape. This is the inverse of
325       '<kbd>Copy</kbd>'. </td></tr>
326
327  <tr valign="top">
328    <td valign="top"><kbd>Copy</kbd></td>
329    <td valign="top">
330       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
331       gray-scale intensity of the image, as an alpha mask, into the alpha
332       channel, converting a gray-scale mask into a transparent shaped image
333       ready to be colored appropriately. The color channels are not modified.
334       </td></tr>
335
336  <tr valign="top">
337    <td valign="top"><kbd>Shape</kbd></td>
338    <td valign="top">
339       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
340       the current background color.
341       </td></tr>
342
343  <tr valign="top">
344    <td valign="top"><kbd>Background</kbd></td>
345    <td valign="top">
346       Set any fully-transparent pixel to the background color.
347       </td></tr>
348  </tbody>
349</table>
350
351<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
352"<kbd><a href="#alpha" >-alpha</a> off</kbd>", the <a href="#matte"
353>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a> set</kbd>" and
354not "<kbd><a href="#alpha" >-alpha</a> on</kbd>".
355That is, "<kbd><a href="#alpha" >-alpha</a> set</kbd>" will ensure that the
356written image is opaque if the original image had no transparency
357channel enabled, regardless if transparency data is already present. </p>
358
359
360<div style="margin: auto;">
361 <h4><a name="annotate" id="annotate"></a>
362 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
363 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
364 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
365</div>
366
367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
368
369<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
370
371
372<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
373
374<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
375
376<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
377<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
378
379<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
380
381<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
382
383<div style="margin: auto;">
384  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
385</div>
386
387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
388drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
389
390<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
391drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
392antialiasing edge pixels.  This will then reduce the number of colors added to
393an image to just the colors being directly drawn.  That is, no mixed colors
394will be added when drawing such objects. </p>
395
396<div style="margin: auto;">
397  <h4><a name="append" id="append"></a>-append</h4>
398</div>
399
400<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
401
402<p>This option creates a single longer image image, by joining all the current
403images in sequence top-to-bottom. Use <a href="#append">+append</a> to
404stack images left-to-right. </p>
405
406<p>If they are not of the same width, narrower images are padded with the
407current <a href="#background">-background</a> color setting, and their
408position relative to each other can be controled by the current <a
409href="#gravity">-gravity</a> setting. </p>
410
411
412<div style="margin: auto;">
413  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
414</div>
415
416<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
417
418
419<div style="margin: auto;">
420  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
421</div>
422
423<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
424
425<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
426
427<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
428
429<div style="margin: auto;">
430  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
431</div>
432
433<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
434
435<div style="margin: auto;">
436  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
437</div>
438
439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
440
441<div style="margin: auto;">
442  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
443</div>
444
445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
446
447<div style="margin: auto;">
448  <h4><a name="average" id="average"></a>-average</h4>
449</div>
450
451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
452
453<p>An error results if the images are not identically sized.</p>
454
455<p>The sequence of images is terminated by the appearance of any option. If the <a href="#average">-average</a> option appears after all of the input images, all images are averaged.</p>
456
457<div style="margin: auto;">
458  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
459</div>
460
461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
462
463<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
464
465<div style="margin: auto;">
466  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
467</div>
468
469<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
470
471<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
472
473<div style="margin: auto;">
474  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
475</div>
476
477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
478
479<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.</p>
480
481<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 biglogo.png</span><span class='crtout'>Performance: 5i 0.0539724ips 91.750u 2:33</span></p>
482<p>In this example, 5&nbsp;iterations were completed at 0.0539724&nbsp;iterations per second, using 91.750&nbsp;seconds of the user's allotted time, for a total elapsed time of 2&nbsp;minutes&nbsp;and&nbsp;33&nbsp;seconds.</p>
483
484<div style="margin: auto;">
485  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
486</div>
487
488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
489
490<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
491
492<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
493
494<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
495negative results without clipping to the color value range
496(0..QuantumRange).</p>
497
498<p>See the discussion on HDRI implementations of ImageMagick on the page
499<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
500</p>
501
502<div style="margin: auto;">
503  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
504</div>
505
506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
507
508<div style="margin: auto;">
509  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">threshold</em></h4>
510</div>
511
512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels at or below the threshold while leaving all pixels above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
513
514
515<div style="margin: auto;">
516  <h4><a name="blend" id="blend"></a>-blend <em class="arg">percent</em></h4>
517</div>
518
519<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
520
521<p>Blend will average the images together ('plus') according to the
522percentages given and each pixels transparency.  If only a single percentage
523value is given it sets the weight of the composite or 'source' image, while
524the background image is weighted by the exact opposite amount. That is a
525<kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of the
526'destination' image.  Thus it is equivalent to <kbd>-blend 30x70</kbd>.</p>
527
528
529<div style="margin: auto;">
530  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
531</div>
532
533<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
534
535<div style="margin: auto;">
536  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
537</div>
538
539<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
540
541<div style="margin: auto;">
542
543<div style="margin: auto;">
544  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
545</div>
546
547<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
548
549<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
550
551<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
552</div>
553
554<p>Where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  If a radius of 0 is specified, ImageMagick selects a suitable radius for you.</p>
555
556<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply by taking advantage of the separability properties of the distribution.  Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.</p>
557
558<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
559pixels which are outside the image proper are blurred into the final result.
560</p>
561
562
563<div style="margin: auto;">
564  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
565</div>
566
567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
568
569<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
570Average (EWA) of the source image, scaled according to the grayscale
571mapping. </p>
572
573<p>The ellipse is weighted with sigma set to the given <em class="arg"
574>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
575defaults to the <em class="arg" >Width</em> for a normal circular Guassian
576weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
577horizontal clock-wise.  </p>
578
579<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
580pixels which are outside the image proper are blurred into the final result.
581</p>
582
583
584<div style="margin: auto;">
585  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
586</div>
587
588<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
589
590<p>Set the width and height using the <em class="arg">size</em> portion of the <em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are ignored. </p>
591
592<p>Set the border color by preceding with the <a href="#bordercolor">-bordercolor</a> setting.</p>
593
594<p>See also the <a href="#frame">-frame</a> option, which has more functionality.</p>
595
596<div style="margin: auto;">
597  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
598</div>
599
600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
601
602<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
603
604<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
605
606<div style="margin: auto;">
607  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
608</div>
609
610<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
611
612<div style="margin: auto;">
613  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
614</div>
615
616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
617
618<div style="margin: auto;">
619  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
620</div>
621
622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
623
624<div style="margin: auto;">
625  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
626</div>
627
628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
629
630<p>Here is an example color correction collection:</p>
631
632<pre class="text">
633&lt;?xml version="1.0" encoding="UTF-8"?>
634&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
635  &lt;ColorCorrection id="cc06668">
636    &lt;SOPNode>
637      &lt;Slope> 0.9 1.2 0.5 &lt;/Slope>
638      &lt;Offset> 0.4 -0.5 0.6 &lt;/Offset>
639      &lt;Power> 1.0 0.8 1.5 &lt;/Power>
640    &lt;/SOPNode>
641    &lt;SATNode>
642      &lt;Saturation> 0.85 &lt;/Saturation>
643    &lt;/SATNode>
644  &lt;/ColorCorrection>
645&lt;/ColorCorrectionCollection>
646</pre>
647
648<div style="margin: auto;">
649  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
650</div>
651
652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
653
654<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
655
656<p>To print a complete list of channel types, use <a href="#list">-list channel</a>.</p>
657
658<p>The channels above can be specified as a comma-separated list or can be abbreviated as a
659concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>', '<kbd>B</kbd>',
660'<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>', '<kbd>M</kbd>', '<kbd>Y</kbd>',
661'<kbd>K</kbd>'.
662
663For example, to negate only the alpha channel of an image, use</p>
664<p class="crtsnip">
665    -channel Alpha -negate
666</p>
667
668<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
669'<kbd>RGB</kbd>', which specifies that operators act on all channels except
670the opacity channel. Using the option <a href="#channel" >+channel</a> will reset the value back to this default. </p>
671
672<p>Operators that are affected by the <a href="#channel" >-channel</a>
673setting include the following.
674<a href="#black-threshold">-black-threshold</a>,
675<a href="#blur">-blur</a>,
676<a href="#clut">-clut</a>,
677<a href="#combine">-combine</a>,
678<a href="#contrast-stretch">-contrast-stretch</a>,
679<a href="#evaluate">-evaluate</a>,
680<a href="#function">-function</a>,
681<a href="#fx">-fx</a>,
682<a href="#clut">-hald-clut</a>,
683<a href="#gaussian-blur">-gaussian-blur</a>,
684<a href="#motion-blur">-motion-blur</a>,
685<a href="#negate">-negate</a>,
686<a href="#normalize">-normalize</a>,
687<a href="#ordered-dither">-ordered-dither</a>,
688<a href="#radial-blur">-radial-blur</a>,
689<a href="#random-threshold">-random-threshold</a>,
690<a href="#separate">-separate</a>, and
691<a href="#white-threshold">-white-threshold</a>.
692</p>
693
694
695<div style="margin: auto;">
696  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
697</div>
698
699<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
700
701<div style="margin: auto;">
702  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
703</div>
704
705<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
706
707<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
708
709<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
710
711<div style="margin: auto;">
712  <h4><a name="clip" id="clip"></a>-clip</h4>
713</div>
714
715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
716
717<p>If a clipping path is present, it is applied to subsequent operations.</p>
718
719<p>For example, in the command</p>
720
721<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
722<p>only the pixels within the clipping path are negated.</p>
723
724<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
725
726<div style="margin: auto;">
727  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
728</div>
729
730<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
731
732<div style="margin: auto;">
733  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
734</div>
735
736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
737
738<div style="margin: auto;">
739  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
740</div>
741
742<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
743
744<p>Specify the image by its index in the sequence.  The first image is index
7450.  Negative indexes are relative to the end of the sequence; for example, &minus;1
746represents the last image of the sequence.  Specify a range of images with a
747dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
748href="#clone">+clone</a>  make a copy of the last image in the image
749sequence.</p>
750
751<div style="margin: auto;">
752  <h4><a name="clut" id="clut"></a>-clut</h4>
753</div>
754
755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
756corresponding channel in the second image as a <b>c</b>olor
757<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
758
759<p>The second (LUT) image is ordinarily a gradient image containing the
760histogram mapping of how each channel should be modified. Typically it is a
761either a single row or column image of replacement color values. If larger
762than a single row or column, values are taken from a diagonal line from
763top-left to bottom-right corners.</p>
764
765<p>The lookup is further controlled by the <a
766href="#interpolate">-interpolate</a> setting, which is especially handy for an
767LUT which is not the full length needed by the ImageMagick installed Quality
768(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
769'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
770gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
771lookup of color values. </p>
772
773<p>This operator is especially suited to replacing a grayscale image with a
774specific color gradient from the CLUT image. </p>
775
776<p>Only the channel values defined by the <a href="#channel">-channel</a>
777setting will have their values replaced. In particular, since the default <a
778href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
779transparency (alpha/matte channel) is not affected, unless the <a
780href="#channel">-channel</a> setting is modified. When the alpha channel is
781set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
782as the other channels, implying that alpha/matte values are replaced using the
783alpha/matte values of the original image. </p>
784
785<p>If either the image being modified, or the lookup image, conatins no
786transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
787href="#channel">-channel</a> setting includes alpha replacement, then it is
788assumed that image represents a gray-scale graident which will be used for the
789replacement alpha values.  That is you can use a gray-scale CLUT image to
790adjust a existing images alpha channel, or you can color a gray-scale image
791using colors form CLUT containing the desired colors, including transparency.
792</p>
793
794<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
795the lookup of the full color RGB value from a 2D representation of a 3D color
796cube. </p>
797
798
799<div style="margin: auto;">
800  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
801</div>
802
803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
804
805<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easilly viewed and processed than the highly optimized GIF overlay images.  </p>
806
807<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
808
809
810<div style="margin: auto;">
811  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
812</div>
813
814<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
815
816<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
817
818<div style="margin: auto;">
819  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
820</div>
821
822<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
823
824<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
825
826<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
827
828<div style="margin: auto;">
829  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
830</div>
831
832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
833
834<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
835
836<div style="margin: auto;">
837  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
838</div>
839
840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
841
842<p>Choices are:</p>
843
844<pre class="text">
845  CMY
846  CMYK
847  Gray
848  HSB
849  HSL
850  HWB
851  Lab
852  Log
853  OHTA
854  Rec601Luma
855  Rec601YCbCr
856  Rec709Luma
857  Rec709YCbCr
858  RGB
859  sRGB
860  Transparent
861  XYZ
862  YCbCr
863  YCC
864  YIQ
865  YPbPr
866  YUV
867</pre>
868
869<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
870
871<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
872
873<table class="doc">
874        <caption>Conversion Of RGB To Other Color Spaces</caption>
875        <tr><th align="left" valign="middle">CMY</th></tr>
876        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
877        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
878        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
879        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
880        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
881        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
882        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
883        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
884
885        <tr><th align="left" valign="middle">Gray</th></tr>
886        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
887
888        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
889        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
890        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
891        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
892
893        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
894        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
895        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
896        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
897
898        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
899        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
900        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
901        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
902
903        <tr><th align="left" valign="middle">LAB</th></tr>
904        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
905        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
906        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
907
908        <tr><th align="left" valign="middle">LOG</th></tr>
909        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
910        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
911        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
912
913        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
914        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
915        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
916        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
917
918        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
919        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
920
921        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
922        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
923        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
924        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
925
926        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
927        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
928
929        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
930        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
931        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
932        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
933
934        <tr><th align="left" valign="middle">sRGB</th></tr>
935        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
936        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
937        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
938
939        <tr><th align="left" valign="middle">XYZ</th></tr>
940        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
941        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
942        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
943
944        <tr><th align="left" valign="middle">YCC</th></tr>
945        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
946        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
947        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
948
949        <tr><th align="left" valign="middle">YCbCr</th></tr>
950        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
951        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
952        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
953
954        <tr><th align="left" valign="middle">YIQ</th></tr>
955        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
956        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
957        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
958
959        <tr><th align="left" valign="middle">YPbPr</th></tr>
960        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
961        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
962        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
963
964        <tr><th align="left" valign="middle">YUV</th></tr>
965        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
966        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
967        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
968</table>
969
970<div style="margin: auto;">
971  <h4><a name="combine" id="combine"></a>-combine</h4>
972</div>
973
974<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
975
976<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
977
978<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
979</p>
980
981<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB -combine imagecopy.png</span></p>
982<div style="margin: auto;">
983  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
984</div>
985
986<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
987
988<p>This option places comments in a non-pixel portion of the image file. For a comment to be visibly written on the image itself, use the <a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options.</p>
989
990<p>Use this option to assign a specific comment to the image, when writing to an image format that supports comments.  You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <a href="#format">-format</a> option. The comment is not drawn on the image, but is embedded in the image datastream via "Comment" tag or similar mechanism. </p>
991
992<p>For example,</p>
993
994<p class="crtsnip">
995     -comment "%m:%f %wx%h"
996</p>
997
998<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
999
1000<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image comment is read from a file titled by the remaining characters in the string.  Comments in a file are literal; no embedded formatting characters are recognized.</p>
1001
1002<div style="margin: auto;">
1003  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1004</div>
1005
1006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1007
1008<p>The description of composition uses abstract terminology in order to allow
1009the description to be more precise, while avoiding constant values which are
1010specific to a particular build configuration. Each image pixel is represented
1011by red, green, and blue levels (which are equal for a gray pixel). The
1012build-dependent value <em class="QR">QuantumRange</em> is the maximum integral
1013value which may be stored, per pixel, in the red, green, or blue channels of
1014the image. Each image pixel may also optionally (if the image matte channel is
1015enabled) have an associated level of opacity, ranging from <em>opaque</em> to
1016<em>transparent</em>, which may be used to determine the influence of the pixel
1017color when compositing the pixel with another image pixel. If the image matte
1018channel is disabled, then all pixels in the image are treated as opaque. The
1019color of an opaque pixel is fully visible while the color of a transparent
1020pixel color is entirely absent (pixel color is ignored).</p>
1021
1022<p>By definition, raster images have a rectangular shape. All image rows are of
1023equal length, as are all image columns. By treating the alpha channel as a
1024visual "mask" the rectangular image may be given a "shape" by treating the
1025alpha channel as a cookie-cutter for the image. This is done by setting the
1026pixels within the shape to be opaque, with pixels outside the shape set as
1027transparent. Pixels on the boundary of the shape may be between opaque and
1028transparent in order to provide antialiasing (visually smooth edges). The
1029description of the composition operators use this concept of image "shape" in
1030order to make the description of the operators easier to understand. While it
1031is convenient to describe the operators in terms of "shapes" they are by no
1032means limited to mask-style operations since they are based on continuous
1033floating-point mathematics rather than simple boolean operations.</p>
1034
1035<p>The following alpha blending (Duff-Porter) compose methods are available:</p>
1036
1037<table class="doc">
1038  <tbody>
1039  <tr valign="top">
1040    <th align="left" style="width: 8%">Method</th>
1041    <th align="left">Description</th>
1042  </tr>
1043
1044  <tr valign="top">
1045    <td valign="top">clear</td>
1046    <td valign="top">Both the color and the alpha of the destination are
1047        cleared. Neither the source nor the destination are used (except for
1048        destinations size and other meta-data which is always preserved.</td>
1049  </tr>
1050
1051  <tr valign="top">
1052    <td valign="top">src</td>
1053    <td valign="top">The source is copied to the destination. The destination
1054        is not used as input, though it is cleared.</td>
1055  </tr>
1056
1057  <tr valign="top">
1058    <td valign="top">dst</td>
1059    <td valign="top">The destination is left untouched. The source image is
1060        completely ignored.</td>
1061  </tr>
1062
1063  <tr valign="top">
1064    <td valign="top">src-over</td>
1065    <td valign="top">The source is composited over the destination. this is
1066       the default alpha blending compose method, when neither the compose
1067       setting is set, nor is set in the image meta-data.</td>
1068  </tr>
1069
1070  <tr valign="top">
1071    <td valign="top">dst-over</td>
1072    <td valign="top">The destination is composited over the source and the
1073        result replaces the destination.</td>
1074  </tr>
1075
1076  <tr valign="top">
1077    <td valign="top">src-in</td>
1078    <td valign="top">The part of the source lying inside of the destination
1079        replaces the destination.</td>
1080  </tr>
1081
1082  <tr valign="top">
1083    <td valign="top">dst-in</td>
1084    <td valign="top">The part of the destination lying inside of the source
1085        replaces the destination. Areas not overlaid are cleared.</td>
1086  </tr>
1087
1088  <tr valign="top">
1089    <td valign="top">src-out</td>
1090    <td valign="top">The part of the source lying outside of the destination
1091        replaces the destination.</td>
1092  </tr>
1093
1094  <tr valign="top">
1095    <td valign="top">dst-out</td>
1096    <td valign="top">The part of the destination lying outside of the source
1097        replaces the destination.</td>
1098  </tr>
1099
1100  <tr valign="top">
1101    <td valign="top">src-atop</td>
1102    <td valign="top">The part of the source lying inside of the destination is
1103        composited onto the destination.</td>
1104  </tr>
1105
1106  <tr valign="top">
1107    <td valign="top">dst-atop</td>
1108    <td valign="top">The part of the destination lying inside of the source is
1109        composited over the source and replaces the destination. Areas not
1110        overlaid are cleared. </td>
1111  </tr>
1112
1113  <tr valign="top">
1114    <td valign="top">xor</td>
1115    <td valign="top">The part of the source that lies outside of the
1116        destination is combined with the part of the destination that lies
1117        outside of the source.  Source or Destination, but not both. </td>
1118  </tr>
1119
1120  </tbody>
1121</table>
1122
1123<p>Any of the 'Src-*' methods can also be specified without the 'Src-' part.
1124For example the defaul compose method can be specified as just 'Over'.</p>
1125
1126
1127<p>The following mathemathical composition methods are also available. </p>
1128
1129<p>Typically these use the default 'Over' alpha blending when transparencies
1130are also involved, except for 'Plus', 'Minus', 'Add', and 'Subtract', which
1131also composes the alpha channel using the same process as the color channels.
1132This allows them to be used for special image masking techniques. </p>
1133
1134<table class="doc">
1135  <tbody>
1136  <tr valign="top">
1137    <th align="left" style="width: 8%">Method</th>
1138    <th align="left">Description</th>
1139  </tr>
1140
1141  <tr valign="top">
1142    <td valign="top">multiply</td>
1143    <td valign="top">The source is multiplied by the destination and replaces the destination. The resultant color is always at least as dark as either of the two constituent colors. Multiplying any color with black produces black. Multiplying any color with white leaves the original color unchanged.</td>
1144  </tr>
1145
1146  <tr valign="top">
1147    <td valign="top">screen</td>
1148    <td valign="top">The source and destination are complemented and then multiplied and then replace the destination. The resultant color is always at least as light as either of the two constituent colors. Screening any color with white produces white. Screening any color with black leaves the original color unchanged.</td>
1149  </tr>
1150
1151  <tr valign="top">
1152    <td valign="top">plus</td>
1153    <td valign="top">The source is added to the destination and replaces the
1154        destination. This operator is useful for averaging or a controled
1155        merger of two images, rather than a direct overlay.</td>
1156  </tr>
1157
1158  <tr valign="top">
1159    <td valign="top">add</td>
1160    <td valign="top">As per 'plus' but transparency data is treated as matte
1161        values. As such any transparent areas in either image remain
1162        transparent. </td>
1163  </tr>
1164
1165  <tr valign="top">
1166    <td valign="top">minus</td>
1167    <td valign="top">Subtract the colors in the source image from the
1168        destination image. When transparency is involved, opaque areas is
1169        subtracted from any destination opaque areas. </td>
1170  </tr>
1171
1172  <tr valign="top">
1173    <td valign="top">subtract</td>
1174    <td valign="top">Subtract the colors in the source image from the
1175        destination image. When transparency is involved transparent areas are
1176        subtracted, so only the opaque areas in the source remain opaque in
1177        the destination image. </td>
1178  </tr>
1179
1180  <tr valign="top">
1181    <td valign="top">difference</td>
1182    <td valign="top">Subtracts the darker of the two constituent colors from
1183        the lighter. Painting with white inverts the destination color.
1184        Painting with black produces no change.</td>
1185  </tr>
1186
1187  <tr valign="top">
1188    <td valign="top">exclusion</td>
1189    <td valign="top">Produces an effect similar to that of 'difference', but
1190        appears as lower contrast.  Painting with white inverts the
1191        destination color. Painting with black produces no change.</td>
1192  </tr>
1193
1194  <tr valign="top">
1195    <td valign="top">darken</td>
1196    <td valign="top">Selects the darker of the destination and source colors.
1197        The destination is replaced with the source when the source is darker,
1198        otherwise it is left unchanged.</td>
1199  </tr>
1200
1201  <tr valign="top">
1202    <td valign="top">lighten</td>
1203    <td valign="top">Selects the lighter of the destination and source colors.
1204        The destination is replaced with the source when the source is
1205        lighter, otherwise it is left unchanged. </td>
1206  </tr>
1207
1208  <tr valign="top">
1209    <td valign="top">linear-dodge</td>
1210    <td valign="top">This is equivelent to 'Plus' in that the color channels
1211        are simply added, however it does not 'Plus' the alpha channel, but
1212        uses the normal 'Over' alpha blending, which transparencies are
1213        involved.  Produces a sort of additive multiply-like result. Added
1214        ImageMagick version 6.5.4-3. </td>
1215  </tr>
1216
1217  <tr valign="top">
1218    <td valign="top">linear-burn</td>
1219    <td valign="top">As 'Linear-Dodge', but also subtract one from the result.
1220        Sort of a additive 'Screen' of the images.  Added ImageMagick version
1221        6.5.4-3. </td>
1222  </tr>
1223
1224  <tr valign="top">
1225    <td valign="top">color-dodge</td>
1226    <td valign="top">Brightens the destination color to reflect the source
1227        color. Painting with black produces no change.</td>
1228  </tr>
1229
1230  <tr valign="top">
1231    <td valign="top">color-burn</td>
1232    <td valign="top">Darkens the destination color to reflect the source
1233        color.  Painting with white produces no change. Fixed in ImageMagick
1234        version 6.5.4-3. </td>
1235  </tr>
1236
1237  <tr valign="top">
1238    <td valign="top">overlay</td>
1239    <td valign="top">Multiplies or screens the colors, dependent on the
1240        destination color. Source colors overlay the destination whilst
1241        preserving its highlights and shadows. The destination color is not
1242        replaced, but is mixed with the source color to reflect the lightness
1243        or darkness of the destination.</td>
1244  </tr>
1245
1246  <tr valign="top">
1247    <td valign="top">hard-light</td>
1248    <td valign="top">Multiplies or screens the colors, dependent on the source
1249        color value. If the source color is lighter than 0.5, the destination
1250        is lightened as if it were screened. If the source color is darker
1251        than 0.5, the destination is darkened, as if it were multiplied. The
1252        degree of lightening or darkening is proportional to the difference
1253        between the source color and 0.5. If it is equal to 0.5 the
1254        destination is unchanged.  Painting with pure black or white produces
1255        black or white.</td>
1256  </tr>
1257
1258
1259  <tr valign="top">
1260    <td valign="top">linear-light</td>
1261    <td valign="top">Like 'Hard-Light' but using linear-dodge and linear-burn
1262        instead.  Increases contrast slightly with an impact on the
1263        foreground's tonal values.</td>
1264  </tr>
1265
1266  <tr valign="top">
1267    <td valign="top">soft-light</td>
1268    <td valign="top">Darkens or lightens the colors, dependent on the source
1269        color value. If the source color is lighter than 0.5, the destination
1270        is lightened. If the source color is darker than 0.5, the destination
1271        is darkened, as if it were burned in. The degree of darkening or
1272        lightening is proportional to the difference between the source color
1273        and 0.5. If it is equal to 0.5, the destination is unchanged. Painting
1274        with pure black or white produces a distinctly darker or lighter area,
1275        but does not result in pure black or white. Fixed in ImageMagick
1276        version 6.5.4-3. </td>
1277  </tr>
1278
1279  <tr valign="top">
1280    <td valign="top">pegtop-light</td>
1281    <td valign="top">Almost equivelent to 'Soft-Light', but using a
1282        continuious mathematical formula rather than two conditionally
1283        selected formulae. Added ImageMagick version 6.5.4-3. </td>
1284  </tr>
1285
1286  <tr valign="top">
1287    <td valign="top">vivid-light</td>
1288    <td valign="top">A modified 'Linear-Light' designed to preserve very stong
1289        primary and secondary colors in the image. Added ImageMagick version
1290        6.5.4-3. </td>
1291  </tr>
1292
1293  <tr valign="top">
1294    <td valign="top">pin-light</td>
1295    <td valign="top">Similar to 'Hard-Light', but using sharp linear shadings,
1296        to similate the effects of a strong 'pinhole' light source. Added
1297        ImageMagick version 6.5.4-3. </td>
1298  </tr>
1299
1300  </tbody>
1301</table>
1302
1303
1304<p>Also included are these special purpose compose methods:</p>
1305
1306<table class="doc">
1307  <tbody>
1308  <tr valign="top">
1309    <th align="left" style="width: 8%">Method</th>
1310    <th align="left">Description</th>
1311  </tr>
1312
1313  <tr valign="top">
1314    <td valign="top">copy-*</td>
1315    <td valign="top">Copy the specified channel (Red, Green, Blue, Cyan,
1316        Magenta, Yellow, Black, or Opacity) in the source image to the
1317        same channel in the destination image.  If the channel specified
1318        does not exist in the source image, (which can only happen for methods,
1319        '<kbd>copy-opacity</kbd>' or '<kbd>copy-black</kbd>') then it is
1320        assumed that the source image is a special grayscale channel image
1321        of the values to be copied. </td>
1322    </tr>
1323
1324  <tr valign="top">
1325    <td valign="top">change-mask</td>
1326    <td valign="top">Replace any destination pixel that is the similar to the source images pixel (as defined by the current <a href="#fuzz">-fuzz</a> factor), with transparency. </td>
1327  </tr>
1328  </tbody>
1329</table>
1330
1331<p>On top of these composed methods are a few special ones that not only require
1332the two images that are being merged or overlaid, but have some extra numerical
1333arguments, which are tabled below. </p>
1334
1335<p>In the "<code>composite</code>" command these composition methods are
1336selected using special options with the arguments needed. They are usually,
1337but not always, the same name as the composte 'method' they use, and replaces
1338the normal use of the <a href="#compose" >-compose</a> setting in the
1339"<code>composite</code>" command.  For example... </p>
1340
1341<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>composite ... -blend 50x50 ...</span></p>
1342<p>As of IM v6.5.3-4 the "<code>convert</code>" command can now also supply
1343these extra arguments to its <a href="#composite" >-composite</a> operator,
1344using the special <a href="#set">-set</a> attribute of '<kbd class="arg">option:compose:args</kbd>'.  This means you can now make use of
1345these special argumented <a href="#compose" >-compose</a> methods, those the
1346argument and the method both need to be set separatally.  For example... </p>
1347
1348<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert ... -compose blend  -set option:compose:args 50x50  -composite ...</span></p>
1349<p>The following is a table of these special 'argumented' compose methods,
1350with a brief summary of what they do. For more details see the equivalent
1351"composite" command option name.  </p>
1352
1353<table class="doc">
1354  <tbody>
1355  <tr valign="top">
1356    <th align="left" style="width: 8%">Method</th>
1357    <th align="left">Description</th>
1358  </tr>
1359
1360  <tr valign="top">
1361    <td valign="top">dissolve</td>
1362    <td valign="top">Arguments:
1363        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1364    <br>Equivalent to "<code>composite</code>" <a href="#dissolve">-dissolve</a>
1365    <br>Dissolve the 'source' image by the percentage given before overlaying
1366        'over' the 'destination' image. If <em class="arg">src_percent</em> is
1367        greater than 100, it starts dissolving the main image so it will
1368        become transparent at a value of '<kbd class="arg">200</kbd>'.  If
1369        both percentages are given, each image are dissolved to the
1370        percentages given.
1371    </td>
1372  </tr>
1373
1374  <tr valign="top">
1375    <td valign="top">blend</td>
1376    <td valign="top">Arguments:
1377        <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]
1378    <br>Equivalent to "<code>composite</code>" <a href="#blend">-blend</a>
1379    <br>Average the images together ('plus') according to the percentages
1380        given and each pixels transparency.  If only a single percentage value
1381        is given it sets the weight of the composite or 'source' image, while
1382        the background image is weighted by the exact opposite amount. That is
1383        a <kbd>-blend 30</kbd> merges 30% of the 'source' image with 70% of
1384        the 'destination' image.  Thus it is equivalent to <kbd>-blend
1385        30x70</kbd>.
1386    </td>
1387  </tr>
1388
1389  <tr valign="top">
1390    <td valign="top">mathematics</td>
1391    <td valign="top">Arguments: <em class="arg">A, B, C, D</em>
1392    <br>Not available in "<code>composite</code>" at this time.
1393    <br>Merge the source and destination images according to the formula
1394    <br>&nbsp; &nbsp; &nbsp;<code>A*Sc*Dc + B*Sc + C*Dc + D</code>
1395    <br>Can be used to generate a custom composition method that would
1396        otherwise need to be implemented using the slow <a href="#fx">-fx</a>
1397        DIY image operator.   Added to ImageMagick version 6.5.4-3.
1398    </td>
1399  </tr>
1400
1401  <tr valign="top">
1402    <td valign="top">modulate</td>
1403    <td valign="top">Arguments:
1404        <em class="arg">brightness</em>[x<em class="arg">saturation</em>]
1405    <br>Equivalent to "<code>composite</code>" <a href="#watermark">-watermark</a>
1406    <br>Take a grayscale image (with alpha mask) and modify the destination
1407        image's brightness according to watermark image's grayscale value and
1408        the <em class="arg">brightness</em> percentage.  The destinations
1409        color saturation attribute is just direct modified by the <em
1410        class="arg">saturation</em> percentage, which defaults to 100 percent
1411        (no color change).
1412
1413    </td>
1414  </tr>
1415
1416  <tr valign="top">
1417    <td valign="top">displace</td>
1418    <td valign="top">Arguments:
1419        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em>][!][%]
1420    <br>Equivalent to "<code>composite</code>" <a href="#displace">-displace</a>
1421    <br>With this option, the 'overlay' image, and optionally the 'mask'
1422        image, is used as a relative displacement map, which is used to
1423        displace the lookup of what part of the destination image is seen at
1424        each point of the overlaid area.  Much like the displacement map is a
1425        'lens' that distorts the original 'background' image behind it.
1426    <br><br>
1427        The X-scale is modilated by the 'red' channel of the overlay image
1428        while the Y-scale is modulated by the green channel, (the mask image
1429        if given is rolled into green channel of the overlay image. This
1430        separation allows you to modulate the X and Y lookup displacement
1431        separatally allowing you to di 2 dimentional displacements, rather
1432        than 1 dimentional verctored displacements (using grayscale image).
1433    <br><br>
1434        If the overlay image contains transparency this is used as a mask
1435        of the resulting image to remove 'invalid' pixels.
1436    <br><br>
1437        The '%' flag makes the displacement scale relative to the size of the
1438        overlay image (100% = half width/height of image). Using '!' switches
1439        percentage arguments to refer to the destination image size instead.
1440    <br><br>
1441        Special flags were added Added to ImageMagick version 6.5.3-5.
1442    </td>
1443  </tr>
1444
1445  <tr valign="top">
1446    <td valign="top">distort</td>
1447    <td valign="top">Arguments:
1448        <em class="arg">X-scale</em>[x<em class="arg">Y-scale</em
1449        >[+<em class="arg">X-center</em>+<em class="arg">Y-center</em>]][!][%]
1450    <br>Not available in "<code>composite</code>" at this time.
1451    <br>Exactly as per 'Displace' (above), but using absolute coordinates,
1452        relative to the center of the overlay (or that given).  Basically
1453        allows you to generate absolute distortion maps where 'black' will
1454        look up the left/top edge, and 'white' looks up the bottom/right
1455        edge of the destination image, according to the scale given.
1456    <br><br>
1457        The '!' flag not only switches percentage scaling, to use the
1458        destination image, but also the image the center offset of the lookup.
1459        This means the overlay can lookup a completely different region of the
1460        destination image.
1461    <br><br>
1462        Added to ImageMagick version 6.5.3-5.
1463    </td>
1464  </tr>
1465
1466  <tr valign="top">
1467    <td valign="top">blur</td>
1468    <td valign="top">Arguments:
1469        <em class="arg">Width</em>[x<em class="arg">Height</em
1470          >[+<em class="arg">Angle</em>]]
1471    <br>Equivalent to "<code>composite</code>"
1472        <a href="#blur-composite">-blur</a>
1473    <br>A Variable Blur Mapping Composition method, where each pixel in the
1474        overlaid region is replaced with an Elliptical Weighted Average (EWA),
1475        with an ellipse (typically a circle) of the given sigma size, scaled
1476        according to overlay (source image) grayscale mapping.
1477    <br><br>
1478        As per 'Displace' and 'Distort', the red channel will modulate the
1479        width of the ellipse, while the green channel will modulate the height
1480        of the ellipse.  However at this time the ellipse angle is not
1481        modulated though this may be a future posibility (perhaps with a
1482        special flag to enable use of blur channel for this purpose).
1483    <br><br>
1484        Added to ImageMagick version 6.5.4-0.
1485    </td>
1486  </tr>
1487
1488  </tbody>
1489</table>
1490
1491<p>To print a complete list of all the available compose operators, use <a href="#list">-list compose</a>.</p>
1492
1493
1494<div style="margin: auto;">
1495  <h4><a name="composite" id="composite"></a>-composite</h4>
1496</div>
1497
1498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on the current image sequence.</td><td style='text-align:right;'></td></tr></table>
1499
1500<p>Take the first image 'destination' and overlay the second 'source' image
1501according to the current <a href="#compose">-compose</a> setting. The location
1502of the 'source' or 'overlay' image is controlled according to <a
1503href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1504settings. </p>
1505
1506<p>If a third image is given this is treated as a gray-scale 'mask' image
1507relative to the first 'destination' image. This mask will limit what parts of
1508the destination can be modified by the image composition.  However for the
1509'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1510Y-displacement image instead. </p>
1511
1512<p>If a <a href="#compose">-compose</a> method requires extra numerical
1513arguments or flags these can be provided by setting the  <a
1514href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1515appropriatally for the compose method. </p>
1516
1517<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1518image outside the overlay area. You can disable this by setting the special <a
1519href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1520to '<kbd>false</kbd>'.  </p>
1521
1522
1523<div style="margin: auto;">
1524  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1525</div>
1526
1527<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1528
1529<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1530
1531<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1532
1533<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1534
1535<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1536
1537<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1538
1539<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1540
1541<div style="margin: auto;">
1542  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1543</div>
1544
1545<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1546
1547<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1548
1549<p>For a more pronounced effect you can repeat the option:</p>
1550
1551<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1552<div style="margin: auto;">
1553  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1554</div>
1555
1556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1557
1558<p>While performing the stretch, black-out at most <em class="arg">black-point</em> pixels and white-out at most <em class="arg">white-point</em> pixels. Or, if percent is used, black-out at most <em class="arg">black-point %</em> pixels and white-out at most <em class="arg">white-point %</em> pixels.</p>
1559
1560<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch">-contrast-stretch</a> will black-out at most <em class="arg">black-point</em> pixels and white-out at most <em class="arg">total pixels minus white-point</em> pixels. Or, if percent is used, black-out at most <em class="arg">black-point %</em> pixels and white-out at most <em class="arg">100% minus white-point %</em> pixels.</p>
1561
1562<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that the image's
1563min and max values are stretched to 0 and <em class="QR">QuantumRange</em>, respectively, without any loss of data due to burn-out at either end. This is not the same as <a href="#normalize">-normalize</a>, which is equivalent to <kbd>-contrast-stretch 2%x1%</kbd> (or prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1564
1565<p>The channels are stretched in concert.  Specify <a href="#channel">-channel</a> to normalize the RGB channels individually.</p>
1566
1567
1568<div style="margin: auto;">
1569  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1570</div>
1571
1572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1573
1574<p>The <em class="arg">kernel</em> is a square matrix specified as a comma-separated list of integers (with no spaces), ordered left-to right, starting with the top row. Presently, only odd-dimensioned kernels are supported, and therefore the number of entries in the specified <em class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25, 7<sup>2</sup>=49, etc. </p>
1575
1576<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that positive and negative results are relative to a user-specified bias value. This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values is clipped at zero.
1577</p>
1578
1579<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed,
1580as ImageMagick is able to store/handle any negative results without
1581clipping to the color value range (0..QuantumRange).</p>
1582
1583<p>See the discussion on HDRI implementations of ImageMagick on the page
1584<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
1585</p>
1586
1587<div style="margin: auto;">
1588  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1589</div>
1590
1591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1592
1593<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1594
1595<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1596
1597<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1598
1599<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1600
1601<p>By adding a exclamation character flag to the geometry argument, the
1602cropped images virtual canvas page size and offset is set as if the
1603geometry argument was a viewport or window. This means the canvas page size
1604is set to exactly the same size you specified, the image offset set
1605relative top left corner of the region cropped. </p>
1606
1607<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1608special single pixel transparent 'missed' image is returned, and a 'crop
1609missed' warning given. </p>
1610
1611
1612<div style="margin: auto;">
1613  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1614</div>
1615
1616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1617
1618<p><em class="arg">Amount</em> defines the number of positions each
1619colormap entry is shifted.</p>
1620
1621
1622<div style="margin: auto;">
1623  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1624</div>
1625
1626<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1627
1628<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1629
1630
1631<p>For example, to log cache and blob events, use.</p>
1632
1633<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1634<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1635
1636<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1637
1638<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1639
1640<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1641
1642<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1643
1644
1645<div style="margin: auto;">
1646  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1647</div>
1648
1649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1650
1651<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1652
1653<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1654
1655
1656<div style="margin: auto;">
1657  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1658</div>
1659
1660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1661
1662<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1663
1664<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1665
1666<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1667
1668
1669<div style="margin: auto;">
1670  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1671</div>
1672
1673<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add coder/decoder specific options.</td><td style='text-align:right;'></td></tr></table>
1674
1675<p>This option creates one or more definitions for coders and decoders to use while reading and writing image data.  Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em class="arg">value</em> is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options.  Use <a href="#define">+define key</a> to remove definitions previously created. Use <a href="#define">+define "*"</a> to remove all existing definitions.</p>
1676
1677<p>The following definitions may be created:</p>
1678
1679<ul>
1680<dt>jp2:rate=value</dt>
1681  <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting.  A quality setting of 75 results in a rate value of 0.06641.</dd><br />
1682<dt>mng:need-cacheoff</dt>
1683  <dd>turn playback caching off for streaming MNG.</dd><br />
1684<dt>png:bit-depth=value</dt>
1685<dt>png:color-type=value</dt>
1686  <dd>desired bit-depth and color-type for PNG output.  You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written.  E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA.  But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG.  If you wish to do this, you must use the appropriate <a href="#depth">-depth</a>, <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can range from 1 to 8.  In such files, the color samples always have 8-bit depth.</dd><br />
1687<dt>ps:imagemask</dt>
1688  <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.</dd>
1689</ul>
1690
1691<p>For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</p>
1692
1693<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1694<p>Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.  For example, to set a temporary path to put work files, use:</p>
1695
1696<p class="crtsnip">
1697-define registry:temporary-path=/data/tmp
1698</p>
1699
1700<div style="margin: auto;">
1701  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1702</div>
1703
1704<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1705
1706<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1707
1708<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1709
1710
1711<div style="margin: auto;">
1712  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1713</div>
1714
1715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1716
1717<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1718
1719
1720<div style="margin: auto;">
1721  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1722</div>
1723
1724<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1725
1726<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1727
1728<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1729
1730<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1731
1732<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1733
1734<div style="margin: auto;">
1735  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1736</div>
1737
1738<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1739
1740<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1741
1742<div style="margin: auto;">
1743  <h4><a name="descend" id="descend"></a>-descend</h4>
1744</div>
1745
1746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1747
1748<div style="margin: auto;">
1749  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1750</div>
1751
1752<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1753
1754<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1755
1756<div style="margin: auto;">
1757  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1758</div>
1759
1760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1761
1762<div style="margin: auto;">
1763  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1764</div>
1765
1766<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1767
1768<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1769will be used as a displacement map, which is used to displace the lookup of
1770what part of the 'background' image is seen at each point of the overlaid
1771area.  Much like the displacement map is a 'lens' that redirects light shining
1772through it so as to present a distorted view the original 'background' image
1773behind it. </p>
1774
1775<p>Any perfect grey areas of the displacement map produce a zero
1776displacement of the image. Black areas produce the given maximum negative
1777displacement of the lookup point, while white produce a maximum positive
1778displacement of the lookup. </p>
1779
1780<p>Note that it is the lookup of the 'background' that is displaced, not a
1781displacement of the image itself. As such an area of the displacement map
1782containing 'white' will have the lookup point 'shifted' by a positive amount,
1783and thus generating a copy of the destination image to the right/downward from
1784the correct position.  That is the image will look like it may have been
1785'shifted' in a negative left/upward direction.  Understanding this is a very
1786important in understanding how displacement maps work.  </p>
1787
1788<p>The given arguments define the maximum amount of displacement in pixels
1789that a particular map can produce. If the displacement scale is large enough
1790it is also posible to lookup parts of the 'background' image that lie well
1791outside the bounds of the displacement map itself.  That is you could very
1792easilly copy a section of the original image from outside the overlay area
1793into the overlay area. </p>
1794
1795<p>The '%' flag makes the displacement scale relative to the size of the
1796overlay image (100% = half width/height of image). Using '!' switches
1797percentage arguments to refer to the destination image size instead.
1798these flags were added as of IM v6.5.3-5.</p>
1799
1800<p>Normally a single grayscale displacement map is provided, which with the
1801given scaling values will determine a single direction (vector) in which
1802displacements can occur (positivally or negativally).  However, if you also
1803specify a third image which is normally used as a <em class="arg">mask</em>,
1804then the <em class="arg">composite image</em> will be used for horizontal X
1805displacement, while the <em class="arg">mask image</em> is used for vertical Y
1806displacement.  This allows you to define completely different displacement
1807values for the X and Y directions, and allowing you to lookup any point within
1808the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1809any other nearby pixel, producing complex 2 dimentional displacements, rather
1810than a simple 1 dimentional vector displacements. </p>
1811
1812<p>Alternativally rather than suppling two separate images, as of IM v6.4.4-0,
1813you can use the 'red' channel of the overlay image to specify the horizontal
1814or X displacement, and the 'green' channel for the vertical or Y displacement.
1815</p>
1816
1817<p>As of IM v6.5.3-5 any alpha channel in the overlay image will be used as a
1818mask the transparency of the destination image. However areas outside the
1819overlaid areas will not be effected. </p>
1820
1821
1822<div style="margin: auto;">
1823  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1824</div>
1825
1826<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1827
1828<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1829
1830<div style="margin: auto;">
1831  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1832</div>
1833
1834<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1835
1836<p>The layer disposal method defines the way each the displayed image is to be
1837modified after the current 'frame' of an animation has finished being
1838displayed (after its 'delay' period), but before the next frame on an
1839animation is to be overlaid onto the display. </p>
1840
1841<p>Here are the valid methods:</p>
1842
1843<pre class="text">
1844Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1845None        1  Do not dispose, just overlay next frame image.
1846Background  2  Clear the frame area with the background color.
1847Previous    3  Clear to the image prior to this frames overlay.
1848</pre>
1849
1850<p>You can also use the numbers given above, which is what the GIF format
1851uses internally to represent the above settings. </p>
1852
1853<p>To print a complete list of dispose methods, use <a href="#list">-list dipose</a>.</p>
1854
1855<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1856resetting the layer disposal methods of images being read in. </p>
1857
1858<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1859disposal method for images already in memory.</p>
1860
1861<div style="margin: auto;">
1862  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1863</div>
1864
1865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
1866
1867
1868<div style="margin: auto;">
1869  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1870</div>
1871
1872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1873
1874<p>The opacity of the composite image is multiplied by the given percent, then
1875it is composited 'over' the main image.  If <em class="arg">src_percent</em>
1876is greater than 100, start dissolving the main image so it will become
1877transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
1878are given, each image are dissolved to the percentages given. </p>
1879
1880<p>Note that dissolve percentages do not add, two opaque images dissolved
1881'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1882images, you would need to use dissolve values of '50,100'.  </p>
1883
1884<div style="margin: auto;">
1885  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1886</div>
1887
1888<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1889
1890<p>The <em class="arg">arguments</em> is a single string containing a list
1891of floating point numbers separated by commas or spaces.  The number of
1892and meaning of the floating point values depends on the distortion <em
1893class="arg">method</em> being used. </p>
1894
1895<p>Choose from these distortion types:</p>
1896
1897<table class="doc">
1898  <tr valign="top">
1899    <th align="left" style="width: 8%">Method</th>
1900    <th align="left">Description</th>
1901  </tr>
1902
1903  <tr valign="top">
1904    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1905    <br/>or &nbsp; <kbd>SRT</kbd></td>
1906    <td valign="top">
1907       Distort image by first scaling and rotating about a given 'center',
1908       before translating that 'center' to the new location, in that order. It
1909       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1910       distortion, but without shearing effects.  It also provides a good way
1911       of rotating and displacing a smaller image for tiling onto a larger
1912       background (IE 2-dimensional animations). <br/>
1913
1914       The number of arguments determine the specific meaning of each
1915       argument for the scales, rotation, and translation operations. <br/>
1916
1917       <table style="margin-left:auto; margin-right:auto;">
1918       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
1919       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
1920       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
1921       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1922       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
1923       <tr><td>5:</td>
1924           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1925       <tr><td>6:</td>
1926           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
1927       <tr><td>7:</td>
1928           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
1929                   &nbsp; NewX,NewY</em></td></tr>
1930       </table>
1931
1932       This is actually an alternative way of specifing a 2 dimensional linear
1933       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
1934
1935  <tr valign="top">
1936    <td valign="top"><kbd>Affine</kbd></td>
1937    <td valign="top">
1938       Distort the image linearly by moving a list of at least 3 or more sets
1939       of control points (as defined below).  Idealy 3 sets or 12 floating
1940       point values are given allowing the image to be linearly scaled,
1941       rotated, sheared, and translated, according to those three points. See
1942       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
1943       distortions. <br/>
1944
1945       More than 3 sets given control point pairs (12 numbers) is least
1946       squares fitted to best match a lineary affine distortion. If only 2
1947       control point pairs (8 numbers) are given a two point image translation
1948       rotation and scaling is performed, without any posible  shearing,
1949       flipping or changes in aspect ratio to the resulting image. If only one
1950       control point pair is provides the image is only translated, (which may
1951       be a floating point non-integer translation). <br/>
1952
1953       This distortion does not include any form of perspective distortion.
1954       </td>
1955
1956  </tr>
1957
1958  <tr valign="top">
1959    <td valign="top"><kbd>AffineProjection</kbd></td>
1960    <td valign="top">
1961       Linearly distort an image using the given Affine Matrix of 6
1962       pre-calculated coefficients forming a set of Affine Equations to map
1963       the source image to the destination image.
1964
1965       <div style="text-align: center"><em>
1966       s<sub>x</sub>, r<sub>x</sub>,
1967       r<sub>y</sub>, s<sub>y</sub>,
1968       t<sub>x</sub>, t<sub>y</sub>
1969       </em></div>
1970
1971       See <a href="#affine" >-affine</a> setting for more detail, and
1972       meanings of these coefficients. <br/>
1973
1974       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
1975       alternative methods of defining this distortion, with ImageMagick doing the
1976       calculations needed to generate the required coefficients. You can see
1977       the internally generated coefficients, by using a <a href="#verbose"
1978       >-verbose</a> setting.  </td>
1979
1980  </tr>
1981
1982<!--  still under development, do not display - Anthony
1983  <tr valign="top">
1984    <td valign="top"><kbd>Bilinear</kbd></td>
1985    <td valign="top">
1986       Bilinear (reversed) Distortion, given a minimum of 4 sets of
1987       coordinate pairs, or 16 values (see below). Not that lines may not
1988       appear straight after distortion, though the distance between
1989       coordinates will remain consistant. </td>
1990  </tr>
1991-->
1992
1993  <tr valign="top">
1994    <td valign="top"><kbd>Perspective</kbd></td>
1995    <td valign="top">
1996       Perspective distort the images, using a list of 4 or more sets of
1997       control points (as defined below).  More that 4 sets (16 numbers) of
1998       control points provide least squares fitting for more accurate
1999       distortions (for the purposes of image registration and panarama
2000       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2001       linear distortion.  <br/>
2002
2003       Perspective Distorted images ensures that straight lines remain
2004       straight, but the scale of the distorted image will vary. The horizon
2005       is anti-aliased, and the 'sky' color may be set using the
2006       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2007  </tr>
2008
2009  <tr valign="top">
2010    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2011    <td valign="top">
2012       Do a '<kbd>Perspective</kbd>' distortion basied on a set of 8
2013       pre-calculated coefficients. You can get these coefficients by looking
2014       at the <a href="#verbose" >-verbose</a> output of a
2015       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2016       If the last two perspective scaling coefficients are zero, the
2017       remaining 6 represents a transposed 'Affine Matrix'. </td>
2018
2019  </tr>
2020
2021  <tr valign="top">
2022    <td valign="top"><kbd>Arc</kbd></td>
2023    <td valign="top">
2024       Arc the image (variation of polar mapping) over the angle given around
2025       a circle. <br/>
2026       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2027       <tr valign="top"><td>Argument</td>
2028           <td>Meaning</td></tr>
2029       <tr valign="top"><td><em>arc_angle</em></td>
2030           <td>The angle over which to arc the image side-to-side</td></tr>
2031       <tr valign="top"><td><em>rotate_angle</em></td>
2032           <td>Angle to rotate resulting image from vertical center</td></tr>
2033       <tr valign="top"><td><em>top_radius</em></td>
2034           <td>Set top edge of source image at this radius</td></tr>
2035       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2036           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2037       </table>
2038
2039       The resulting image is always resized to best fit the resulting image,
2040       (as if using <a href="#distort" >+distort</a>) while attempting to
2041       preserve scale and aspect ratio of the original image as much as
2042       possible with the arguments given by the user. All four arguments will
2043       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2044
2045       This a variation of a polar distortion designed to try to preserve the
2046       aspect ratio of the image rather than direct Cartesian to Polar
2047       conversion. </td>
2048  </tr>
2049
2050  <tr valign="top">
2051    <td valign="top"><kbd>Polar</kbd></td>
2052    <td valign="top">
2053       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2054       the image. that is the height of the input image is mapped to the
2055       radius limits, while the width is wrapped around between the
2056       angle limits. <br/>
2057
2058       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2059
2060       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2061       center to the center of the image, and the angles going from -180 (top)
2062       to +180 (top).  If <em>Rmax</em> is given the special value of
2063       '<code>0</code>', the the distance from the center to the nearest edge
2064       is used for the radius of the output image, which will ensure the whole
2065       image is visible (though scaled smaller).  However a special value of
2066       '<code>-1</code>' will use the distance from the center to the furthest
2067       corner,  This may 'clip' the corners from the input rectangular image,
2068       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2069       the same arguments. <br/>
2070
2071       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2072       output image center will default to <code>0,0</code> of the virtual
2073       canvas, and the image size adjusted to ensure the whole input image is
2074       made visible in the output image on the virtual canvas. </td>
2075
2076  </tr>
2077
2078  <tr valign="top">
2079    <td valign="top"><kbd>DePolar</kbd></td>
2080    <td valign="top">
2081       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2082       but generates the reverse Polar to Cartesian distortion. <br/>
2083
2084       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2085       the corners of the input image.  However using the special
2086       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2087       distance) will ensure the whole distorted image is preserved in the
2088       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2089       reverse the distortion re-producing the original.
2090
2091       Note that as this distortion requires the area resampling of a circular
2092       arc, which can not be handled by the builtin EWA resampling function.
2093       As such the normal EWA filters are turned off. It is recomended some
2094       form of 'super-sampling' image processing technique be used to produce
2095       a high quality result. </td>
2096
2097  </tr>
2098
2099  <tr valign="top">
2100    <td valign="top"><kbd>Barrel</kbd></td>
2101    <td valign="top">
2102       Given the four coefficients (A,B,C,D) as defined by <a
2103       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2104       Dersch</a>, perform a barrell or pincussion distortion appropriate to
2105       correct radial lens distortions.  That is in photographs, make straight
2106       lines straight again. <br/>
2107
2108       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2109       <em>X</em> , <em>Y</em> ] ] <br/>
2110       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2111       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2112       [ <em>X</em> , <em>Y</em> ] <br/>
2113       So that it forms the function <br/>
2114          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2115                               <em>C</em>*r + <em>D</em> )<br/>
2116
2117       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2118       (defaulting to the center of the image). <br/>
2119       The second form is typically used to distort images, rather than
2120       correct lens distortions. <br/>
2121       </td>
2122
2123  </tr>
2124
2125  <tr valign="top">
2126    <td valign="top"><kbd>BarrelInverse</kbd></td>
2127    <td valign="top">
2128       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2129       arguments, and argument handling.  However it uses the inverse
2130       of the radial polynomial,
2131       so that it forms the function <br/>
2132          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2133                               <em>C</em>*r + <em>D</em> )
2134       </td>
2135  </tr>
2136
2137  <tr valign="top">
2138    <td valign="top"><kbd>Shepards</kbd></td>
2139    <td valign="top">
2140       Distort the given list control points (any number) using an Inverse
2141       Squared Distance Interpolation Method (<a
2142       href="http://www.ems-i.com/smshelp/Data_Module/Interpolation/Inverse_Distance_Weighted.htm"
2143       >Shepards Method</a>). The control points in effect do 'localized'
2144       distortions of the image around the given control point.  For best
2145       results extra control points should be added to 'lock' the positions of
2146       the corners and other unchanging parts of the image. <br/>
2147
2148       The distortion has been likened to 'taffy pulling' using nails, pins or
2149       sticks. It basically uses the <a href="#sparse-color"
2150       >-sparse-color</a> method of the same name to generate separate X and Y
2151       displacement maps (see <a href="#displace" >-displace</a>) for source
2152       image color look-up. </td>
2153
2154  </tr>
2155
2156</table>
2157
2158<p>To print a complete list of distortion methods, use <a href="#list">-list distort</a>.</p>
2159
2160<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2161'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2162defining how these points in the given image should be distorted in the
2163destination image. Each set of four floating point values represent a source
2164image coordinate, followed immediately by the destination image coordinate.
2165This produces a list of values such as...</p>
2166<div style="text-align: center"><em>
2167      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2168      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2169      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2170      ... &nbsp;
2171      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2172</em></div>
2173<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2174destination image. </p>
2175
2176<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2177needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2178perspective distortion of the built-in "rose:" image. Note how spaces were
2179used to group the 4 sets of coordinate pairs, to make it easier to read and
2180understand.</p>
2181
2182<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2183  convert rose:  -virtual-pixel black \ <br/>
2184       -distort Perspective '0,0,0,0  0,45,0,45   69,0,60,10  69,45,60,35' \ <br/>
2185       rose_3d_rotated.gif</span></p>
2186<p>If more that the required number of coordinate pairs are given for a
2187distortion, the distortion method is 'least squares' fitted to
2188produce the best result for all the coordinate pairs given. If less than the
2189ideal number of points are given, the distort will generally fall back to a
2190simpler form of distortion that can handles the smaller number of coordinates
2191(usally a linear '<kbd>Affine</kbd>' distortion). </p>
2192
2193<p>By using more coodinates you can make use of image registration tool to
2194find matching coordinate pairs in overlaping images, so as to improve the 'fit'
2195of the distortion. Of course a bad coordinate pair can also make the 'fit'
2196worse. Caution is always advised. </p>
2197
2198<p>Colors are acquired from the source image according to the <a
2199href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2200magnified.  However if the viewed image is minified (image becomes smaller), a
2201special area resampling function (added ImageMagick v6.3.5-9), is used to
2202produce a higher quality image.  For example you can use a
2203'<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all the
2204way to the horizon. </p>
2205
2206<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \ <br/>
2207      -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \ <br/>
2208      checks_tiled.jpg</span></p>
2209<p>Note that a infinitely tiled perspective images involving the horizon can
2210be very slow to generate due to the use of the high quality 'area resampling'
2211function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2212using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2213(recommended if you plan to use super-sampling instead). </p>
2214
2215<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2216'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2217will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2218pixels. If you do not what these pixels to be visible, set the color to match
2219the rest of the ground. </p>
2220
2221<p>The output image size will by default be the same as the input image.  This
2222means that if the part of the distorted image falls outside the viewed area of
2223the 'distorted space', those parts is clipped and lost.  However if you
2224use the plus form of the operator (<a href="#distort" >+distort</a>) the
2225operator will attempt (if posible) to show the whole of the distorted image,
2226while retaining a correct 'virtual canvas' offset, for image layering. This
2227offset may need to be removed using <a href="#repage" >+repage</a>, to remove
2228if it is unwanted. </p>
2229
2230<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2231option:distort:viewport {geometry_string}</kbd>" setting which will specify
2232the size and the offset of the generated 'viewport' image of the distorted
2233image space.</p>
2234
2235<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2236{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2237that factor without changing the viewed contents of the distorted image. This
2238can be used either for 'super-sampling' the image for a higher quality result,
2239or for panning and zooming around the image (with appropriate viewport
2240changes, or post-distort cropping and resizing). </p>
2241
2242<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2243href="#distort" >-distort</a> to attempt to output the internal coefficients,
2244and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2245and debugging purposes. This many not be available for all distorts. </p>
2246
2247<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2248produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2249and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2250above settings. It is algorithmically slower, though in ImageMagick it may be faster.
2251</p>
2252
2253
2254<div style="margin: auto;">
2255  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2256</div>
2257
2258<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2259
2260<p>Dithering places two or more colors in neighbouring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2261
2262<p>Dithering is turned on by default, to turn it off use the plus form of the
2263setting, <a href="#dither">+dither</a>. This will also also render PostScript
2264without text or graphic aliasing. Disabling dithering often (but not always)
2265leads to faster process, a smaller number of colors, but more cartoon like
2266image coloring.  Generally resulting in 'color banding' effects in areas with
2267color gradients. </p>
2268
2269<p>The color reduction operators <a href="#colors">-colors</a>, <a
2270href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2271
2272<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2273
2274
2275<div style="margin: auto;">
2276  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2277</div>
2278
2279<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2280
2281<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2282
2283<p>The shape primitives:</p>
2284
2285<pre class="text">
2286   point           x,y
2287   line            x0,y0 x1,y1
2288   rectangle       x0,y0 x1,y1
2289   roundRectangle  x0,y0 x1,y1 wc,hc
2290   arc             x0,y0 x1,y1 a0,a1
2291   ellipse         x0,y0 rx,ry a0,a1
2292   circle          x0,y0 x1,y1
2293   polyline        x0,y0  ...  xn,yn
2294   polygon         x0,y0  ...  xn,yn
2295   bezier          x0,y0  ...  xn,yn
2296   path            path specification
2297   image           operator x0,y0 w,h filename
2298</pre>
2299
2300<p>The text primitive:</p>
2301
2302<pre class="text">
2303   text            x0,y0 string
2304</pre>
2305<p>The text gravity primitive:</p>
2306
2307<pre class="text">
2308   gravity         NorthWest, North, NorthEast, West, Center,
2309                   East, SouthWest, South, or SouthEast
2310</pre>
2311
2312<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2313
2314<p>The transformation primitives:</p>
2315
2316<pre class="text">
2317   rotate          degrees
2318   translate       dx,dy
2319   scale           sx,sy
2320   skewX           degrees
2321   skewY           degrees
2322</pre>
2323
2324<p>The pixel operation primitives:</p>
2325
2326<pre class="text">
2327   color           x0,y0 method
2328   matte           x0,y0 method
2329</pre>
2330
2331<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2332
2333<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2334
2335<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2336
2337<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2338
2339<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2340
2341<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2342
2343<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2344
2345<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2346
2347<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2348</p>
2349
2350<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2351
2352<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2353
2354<p class="crtsnip">
2355   -draw 'circle 100,100 150,150'
2356</p>
2357
2358<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2359draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2360
2361<p class="crtsnip">
2362   -draw 'bezier 20,50 45,100 45,0 70,50'
2363</p>
2364<p class="crtsnip">
2365   -draw 'bezier 70,50 95,100 95,0 120,50'
2366</p>
2367
2368
2369<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2370
2371<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2372
2373<p class="crtsnip">
2374   -draw 'image SrcOver 100,100 225,225 image.jpg'
2375</p>
2376
2377<p>You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See <a href="#compose">-compose</a> for a description of the composite operators.</p>
2378
2379<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2380
2381<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2382
2383<p class="crtsnip">
2384   -draw 'text 100,100 "Works like magick!"'
2385</p>
2386
2387<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2388
2389<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2390
2391<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2392
2393<p>The <kbd>scale</kbd> primitive scales them.</p>
2394
2395<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2396
2397<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2398matrix.</p>
2399
2400<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2401
2402<pre class="text">
2403   point
2404   replace
2405   floodfill
2406   filltoborder
2407   reset
2408</pre>
2409
2410<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2411
2412<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2413
2414<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2415
2416<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2417
2418<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2419
2420
2421<div style="margin: auto;">
2422  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2423</div>
2424
2425<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2426
2427<div style="margin: auto;">
2428  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2429</div>
2430
2431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2432
2433<div style="margin: auto;">
2434  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2435</div>
2436
2437<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2438
2439<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2440
2441<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2442
2443<div style="margin: auto;">
2444  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2445</div>
2446
2447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2448
2449<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2450
2451<div style="margin: auto;">
2452  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2453</div>
2454
2455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2456
2457<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2458
2459<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2460
2461
2462<div style="margin: auto;">
2463  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2464</div>
2465
2466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2467
2468
2469<div style="margin: auto;">
2470  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2471</div>
2472
2473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2474
2475<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2476
2477<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2478
2479<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2480
2481<div style="margin: auto;">
2482  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2483</div>
2484
2485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2486
2487<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2488
2489<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2490
2491<table class="doc">
2492  <col width="25%" />
2493  <col width="75%" />
2494  <thead>
2495  <tr>
2496  <th><em class="arg">operator</em></th>
2497  <th>Summary (see further below for details)</th>
2498  </tr>
2499  </thead>
2500  <tbody>
2501
2502    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2503    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2504    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2505    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2506    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2507    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2508    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2509    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2510    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2511    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2512    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2513    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2514    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2515    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2516    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2517    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2518    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2519
2520    <tr><td>&nbsp;</td></tr>
2521
2522   <tr><td>Gaussian-noise</td></tr>
2523   <tr><td>Impulse-noise</td></tr>
2524   <tr><td>Laplacian-noise</td></tr>
2525   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2526   <tr><td>PoissonNoise</td></tr>
2527   <tr><td>Uniform-noise</td></tr>
2528
2529   <tr><td>&nbsp;</td></tr>
2530
2531   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2532   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2533   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2534 </tbody>
2535 </table>
2536
2537<p>The specified functions are applied only to each previously set <a
2538href="#channel" >-channel</a> in the image. If necessary, the results of the
2539calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2540class="QR">QuantumRange</em>].  The transparency channel of the image is
2541represented as a 'alpha' values (0 = fully transparent), so, for example, a
2542<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2543semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2544as a percentage of the <em class="QR">QuantumRange</em>.</p>
2545
2546<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2547<a href="#list">-list evaluate</a>.</p>
2548
2549<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2550<kbd>Multiply</kbd> methods can also be achieved using either the <a
2551href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2552appropriate argument, to linearly modify the overall range of color values.
2553Please note, however, that <a href="#level" >-level</a> treats transparency as
2554'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2555'alpha' values.</p>
2556
2557<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2558
2559<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2560
2561        <div style="text-align:center;">
2562        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2563        </div>
2564
2565<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2566normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2567href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2568to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2569with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2570with <kbd>Pow</kbd>.</p>
2571
2572<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2573converts the image values into a value according to a (co)sine wave function.
2574The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2575is biased 50% and normalized by 50% so as to fit in the respective color value
2576range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2577function (its frequency), and thus determines the number of 'waves' that will
2578be generated over the input color range.  For example, if the <em
2579class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2580class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2581then the effective period is the <em>half</em> the <em
2582class="QR">QuantumRange</em>.
2583
2584        <div style="text-align:center;">
2585        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2586        </div>
2587
2588See also the <a href="#function" >-function</a> operator, which is a
2589multi-value version of evaluate. </P>
2590
2591
2592<div style="margin: auto;">
2593  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2594</div>
2595
2596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2597
2598<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.</p>
2599
2600<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2601
2602<div style="margin: auto;">
2603  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2604</div>
2605
2606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2607
2608<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2609
2610<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2611
2612<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 image.rgb image.png</span></p>
2613<p>then the image will be <em>resized</em> to the specified dimensions instead,
2614equivalent to:</p>
2615
2616<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2617<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2618
2619<div style="margin: auto;">
2620  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2621</div>
2622
2623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2624
2625<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2626</p>
2627
2628<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2629</p>
2630
2631<div style="margin: auto;">
2632  <h4><a name="fft" id="fft"></a>-fft</h4>
2633</div>
2634
2635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2636
2637<p>This option is new as of ImageMagick 6.5.4-3 and transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2638
2639<p>A single image name is provided as output for this option. However, the output result will have two components. It will be either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2640
2641<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2642
2643<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2644<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2645
2646<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2647<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2648
2649<p>The input image can be any size, but if not square and even-dimensioned, it will be padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images will be square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2650
2651<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2652
2653<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2654                -evaluate log 1000 fft_image_spectrum.png</span></p>
2655<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2656
2657<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2658
2659<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2660
2661<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2662
2663<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> also will be square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2664
2665<p>See the discussion on HDRI implementations of ImageMagick on the page
2666<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2667</p>
2668
2669
2670<div style="margin: auto;">
2671  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2672</div>
2673
2674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2675
2676<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2677
2678<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2679
2680<p>For example,</p>
2681
2682<p class="crtsnip">
2683  -fill blue
2684</p>
2685<p class="crtsnip">
2686  -fill "#ddddff"
2687</p>
2688<p class="crtsnip">
2689  -fill "rgb(255,255,255)"
2690</p>
2691
2692<p>See <a href="#draw">-draw</a> for further details.</p>
2693
2694<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2695
2696<div style="margin: auto;">
2697  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2698</div>
2699
2700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing an image.</td><td style='text-align:right;'></td></tr></table>
2701
2702<p>Use this option to affect the resizing operation of an image (see <a
2703href="#resize">-resize</a>). For example you can use a simple resize filter
2704such as:</p>
2705
2706<pre class="text">
2707   Point       Hermite       Cubic
2708   Box         Gaussian      Catrom
2709   Triangle    Quadratic     Mitchell
2710</pre>
2711
2712<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided, but are
2713by default <kbd>blackman</kbd>-windowed.  However these filters define a
2714windowing filter for the Sinc or Bessel filter function, as appropriate for
2715the scaling operator used (usally Sinc for orthogonal <a href="#resize"
2716>-resize</a>).   Windowed filters include: </p>
2717
2718<pre class="text">
2719   Lanczos       Hamming       Parzen
2720   Blackman      Kaiser        Welsh
2721   Hanning       Bartlett      Bohman
2722</pre>
2723
2724<p>Also one special self-windowing filter is also provided
2725<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2726on the current 'support' or 'lobes' expert settings (see below).</p>
2727
2728<p>If you do not select a filter with this option, the filter defaults to <kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or if the image is enlarged.  Otherwise the filter default to <kbd>Lanczos</kbd>.</p>
2729
2730<p>To print a complete list of resize filters, use the <a href="#list">-list filter</a> option.</p>
2731
2732<p>You can modify how the filter behaves as it scales your image through the
2733use of these expert settings:</p>
2734
2735<dl class="doc">
2736<dt>-set filter:blur <em>factor</em></dt>
2737<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2738    blurry or &lt; 1.0 for sharp.</dd>
2739
2740<dt>-set filter:support <em>radius</em></dt>
2741<dd>Set the filter support radius.</dd>
2742
2743<dt>-set filter:lobes <em>count</em></dt>
2744<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2745    alternative way of specifying the 'support' range of the filter.</dd>
2746
2747<dt>-set filter:b <em>b-spline_factor</em></dt>
2748<dt>-set filter:c <em>keys_alpha_factor</em></dt>
2749<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2750    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2751    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2752    are defined, the other is set so as to generate a 'Keys' type cubic
2753    filter.
2754
2755<dt>-set filter:filter <em>filter</em></dt>
2756<dd>Use this function directly as the scaling filter.  This will allow
2757    you to directly use a 'windowing filter' such as <kbd>blackman</kbd>,
2758    rather than as its normal usage as a windowing function for 'Sinc' or
2759    'Bessel'. If defined, no windowing function is used, unless the following
2760    expert setting is also defined.</dd>
2761
2762<dt>-set filter:window <em>filter</em></dt>
2763<dd>The IIR (infinite impulse response) filters <kbd>bessel</kbd> and
2764    <kbd>sinc</kbd>  are windowed (brought down to zero over the defined
2765    support range) with the given filter. This allows you to use a filter that
2766    is not normally used as a windowing function, such as <kbd>box</kbd>,
2767    (which effectivally turns off the windowing function).  </dd>
2768
2769</dl>
2770
2771<p>For example, to get a 8 lobe Lanczos-Bessel filter:</p>
2772
2773<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2774          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2775          -resize 150%   image.jpg</span></p>
2776<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2777
2778<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2779          -resize 150%   image.jpg</span></p>
2780<p>Note that the use of expert options (except for 'blur' with simple resize
2781filters), are provided for image processing experts who have studied and
2782understood how resize filters work. Without this knowledge, and an
2783understanding of the defination of the actual filters involved, using expert
2784settings are more likely to be detremental to your image resizing.</p>
2785
2786
2787<div style="margin: auto;">
2788  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2789</div>
2790
2791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2792
2793
2794<div style="margin: auto;">
2795  <h4><a name="flip" id="flip"></a>-flip</h4>
2796</div>
2797
2798<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2799
2800<p>reflect the scanlines in the vertical direction.</p>
2801
2802<div style="margin: auto;">
2803  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2804</div>
2805
2806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2807
2808<div style="margin: auto;">
2809  <h4><a name="flop" id="flop"></a>-flop</h4>
2810</div>
2811
2812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2813
2814<p>reflect the scanlines in the horizontal direction.</p>
2815
2816
2817<div style="margin: auto;">
2818  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2819</div>
2820
2821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2822
2823<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2824
2825<p>In addition to the fonts specified by the above pre-defined list, you can
2826also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
2827is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2828<kbd>x:fixed</kbd> is X11 font.</p>
2829
2830<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2831
2832
2833<div style="margin: auto;">
2834  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2835</div>
2836
2837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2838
2839<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2840
2841<p>The default foreground color is black.</p>
2842
2843<div style="margin: auto;">
2844  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2845</div>
2846
2847<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2848
2849<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2850
2851<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2852
2853<div style="margin: auto;">
2854  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
2855</div>
2856
2857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
2858
2859<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
2860
2861<div style="margin: auto;">
2862  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
2863</div>
2864
2865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
2866
2867<p>The color of the border is specified with the <a href="#mattecolor">-mattecolor</a> command line option. </p>
2868
2869<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the <em class="arg">geometry</em> argument, then the border added is a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness <em>y</em>&nbsp;pixels. (Negative offsets make no sense here.)  The <a href="#frame">-frame</a> option is not affected by the <a href="#gravity">-gravity</a> option.</p>
2870
2871
2872<div style="margin: auto;">
2873  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
2874</div>
2875
2876<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
2877
2878<div style="margin: auto;">
2879  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
2880</div>
2881
2882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
2883
2884<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
2885
2886<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
2887
2888<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
2889
2890<pre class="text">
2891  Polynomial
2892  Sinusoid
2893  Arcsin
2894  Arctan
2895</pre>
2896
2897<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
2898
2899<dl class="doc">
2900<dt><kbd>Polynomial</kbd></dt>
2901<dd>
2902<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
2903
2904<div style="text-align: center">
2905   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
2906</div>
2907
2908<p>will invoke a polynomial function given by</p>
2909
2910<div style="text-align: center">
2911   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
2912   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
2913   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
2914</div>
2915
2916<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
2917
2918<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
2919
2920<table class="doc">
2921  <col width="35%" />
2922  <col width="35%" />
2923  <col width="30%" />
2924  <tr>
2925        <td>-evaluate Set <em class="arg">value</em> </td>
2926        <td>-function Polynomial <em class="arg">value</em></td>
2927        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
2928  </tr>
2929  <tr>
2930        <td>-evaluate Add <em class="arg">value</em> </td>
2931        <td>-function Polynomial 1,<em class="arg">value</em></td>
2932  </tr>
2933  <tr>
2934        <td>-evaluate Subtract <em class="arg">value</em> </td>
2935        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
2936  </tr>
2937  <tr>
2938        <td>-evaluate Multiply <em class="arg">value</em> </td>
2939        <td>-function Polynomial <em class="arg">value</em>,0</td>
2940  </tr>
2941  <tr>
2942        <td>+level  black% x white%</td>
2943        <td>-function Polynomial  A,B</td>
2944        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
2945  </tr>
2946</table>
2947
2948<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
2949</dd>
2950
2951<dt><kbd>Sinusoid</kbd></dt>
2952<dd>
2953<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
2954
2955<div style="text-align: center">
2956   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
2957</div>
2958
2959<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
2960
2961<div style="text-align: center">
2962<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
2963</div>
2964
2965<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
2966
2967<p class="crtsnip">
2968   -function Sinusoid 3,-90,.2,.7
2969</p>
2970
2971<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
2972
2973<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
2974
2975<table class="doc">
2976  <tr>
2977        <td>-evaluate Sin <em class="arg">freq</em> </td>
2978        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
2979  </tr>
2980  <tr>
2981        <td>-evaluate Cos <em class="arg">freq</em> </td>
2982        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
2983  </tr>
2984</table>
2985</dd>
2986
2987<dt><kbd>ArcSin</kbd></dt>
2988<dd>
2989<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
2990and can be used to generate cylindrical distortion and displacement maps.
2991The curve can be adjusted relative to both the input values and output range
2992of values.
2993
2994<div style="text-align: center">
2995   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
2996</div>
2997
2998<p>with all values given in terms of noramlize color values (0.0 for black,
29991.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3000for bout input (<em class="arg">width</em>), and output (<em
3001class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3002
3003<div style="text-align: center">
3004<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3005</div>
3006
3007</dd>
3008
3009<dt><kbd>ArcTan</kbd></dt>
3010<dd>
3011<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3012limit values at infinities, though a center using the given slope value.
3013All these values can be adjusted via the arguments.
3014
3015<div style="text-align: center">
3016   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3017</div>
3018
3019<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3020</p>
3021
3022<div style="text-align: center">
3023<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3024</div>
3025
3026</dd>
3027
3028</dl>
3029
3030
3031<div style="margin: auto;">
3032  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3033</div>
3034
3035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3036
3037<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3038
3039<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3040
3041
3042<div style="margin: auto;">
3043  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3044</div>
3045
3046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3047
3048<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3049
3050<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3051
3052
3053<div style="margin: auto;">
3054  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3055</div>
3056
3057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3058
3059<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3060
3061<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3062
3063<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3064
3065<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3066
3067<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3068
3069<div style="margin: auto;">
3070  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3071</div>
3072
3073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3074
3075<p>Convolve the image with a Gaussian or normal distribution.  The formula is:</p>
3076
3077<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3078</div>
3079
3080<p>where <i>r</i> is the blur radius (<i>r</i><sup>2</sup> = <i>u</i><sup>2</sup> + <i>v</i><sup>2</sup>), and &sigma; is the standard deviation of the Gaussian distribution.  As a guideline, set <i>r</i> to approximately 3&sigma;.  Specify a radius of 0 and ImageMagick selects a suitable radius for you.</p>
3081
3082<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3083full 2-dimentional convolution is used to generate the weighted average of the
3084neighbouring pixels. </p>
3085
3086<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3087pixels which are outside the image proper are blurred into the final result.
3088</p>
3089
3090
3091<div style="margin: auto;">
3092  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3093</div>
3094
3095<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3096
3097<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3098
3099<div style="margin: auto;">
3100  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3101</div>
3102
3103<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3104
3105<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3106<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3107<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3108list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3109installation.</p>
3110
3111<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3112
3113<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3114
3115<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3116
3117<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 -negate output.png</span></p>
3118<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3119
3120<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3121
3122
3123<div style="margin: auto;">
3124  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3125</div>
3126
3127<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3128
3129
3130<div style="margin: auto;">
3131  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3132</div>
3133
3134<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3135
3136<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3137dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3138can apply any color transformation to the Hald image and then use this option
3139to apply the transform to the image. </p>
3140
3141<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3142<p>This option provides a convenient method for you to use Gimp or Photoshop
3143to make color corrections to the Hald CLUT image and subsequently apply them
3144to multiple images using an ImageMagick script. </p>
3145
3146<p>Note that the representation is only of the normal RGB color space and that
3147the whole color value triplet is used for the interpolated lookup of the
3148represented Hald color cube image.  Because of this the operation is not <a
3149href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3150images transparency or alpha/matte channel.</p>
3151
3152<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3153of the individual color channels, usally involving a simplier gray-scale
3154image. E.g:  gray-scale to color replacement, or modification by a histogram
3155mapping. </p>
3156
3157
3158<div style="margin: auto;">
3159  <h4><a name="help" id="help"></a>-help</h4>
3160</div>
3161
3162<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3163
3164<div style="margin: auto;">
3165  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3166</div>
3167
3168<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3169
3170<div style="margin: auto;">
3171  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3172</div>
3173
3174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3175
3176<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3177
3178<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3179
3180<div style="margin: auto;">
3181  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3182</div>
3183
3184<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3185
3186<div style="margin: auto;">
3187  <h4><a name="identify" id="identify"></a>-identify</h4>
3188</div>
3189
3190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3191
3192<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3193
3194<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3195
3196<p>If <a href="#verbose">-verbose</a> preceds this option, copious
3197amounts of image properties are displayed including image statistics, profiles,
3198image histogram, and others.</p>
3199
3200<div style="margin: auto;">
3201  <h4><a name="ift" id="ift"></a>-ift</h4>
3202</div>
3203
3204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3205
3206<p>This option is new as of ImageMagick 6.5.4-3 and transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3207
3208<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3209
3210<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3211<p>or</p>
3212
3213<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3214
3215<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding will be at the right and/or bottom sides of the image.
3216
3217<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3218
3219<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3220
3221<div style="margin: auto;">
3222  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3223</div>
3224
3225<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3226
3227<div style="margin: auto;">
3228  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3229</div>
3230
3231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3232
3233<div style="margin: auto;">
3234  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3235</div>
3236
3237<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3238
3239<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3240
3241<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3242
3243<div style="margin: auto;">
3244  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3245</div>
3246
3247<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3248
3249<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3250
3251<p>The default intent is undefined.</p>
3252
3253<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3254
3255<div style="margin: auto;">
3256  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3257</div>
3258
3259<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3260
3261<p>Choose from:</p>
3262
3263<pre class="text">
3264  none
3265  line
3266  plane
3267  partition
3268  JPEG
3269  GIF
3270  PNG
3271</pre>
3272
3273<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3274
3275<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3276
3277<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3278
3279<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3280
3281<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3282image.G, and image.B).</p>
3283
3284<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3285image.</p>
3286
3287<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3288
3289<div style="margin: auto;">
3290  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3291</div>
3292
3293<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3294
3295<p>When looking up the color of a pixel using a non-interger floating point
3296value, you typically fall in between the pixel colors defined by the source
3297image. This setting determines how the color is determined from the colors of
3298the pixels surrounding that point.  That is how to determine the color of a
3299point that falls between two, or even four different colored pixels. </p>
3300
3301<pre class="text">
3302  integer:           The color of the top-left pixel (floor function)
3303  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3304  average:           The average color of the surrounding four pixels
3305  bilinear           A double linear interpolation of pixels (the default)
3306  mesh               Divide area into two flat triangular interpolations
3307  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3308  spline             Direct spline curves (colors are blurred)
3309  filter             Use resize <a href="#filter">-filter</a> settings
3310</pre>
3311
3312<p>This most important for distortion operators such as <a href="#distort"
3313>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3314>-transform</a> and <a href="#fx" >-fx</a>. </p>
3315
3316<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3317
3318<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3319lookup for positions outside the boundaries of the image. </p>
3320
3321
3322<div style="margin: auto;">
3323  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3324</div>
3325
3326<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3327
3328<div style="margin: auto;">
3329  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3330</div>
3331
3332<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3333
3334<div style="margin: auto;">
3335  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3336</div>
3337
3338<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3339
3340<div style="margin: auto;">
3341  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3342</div>
3343
3344<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3345
3346<p>Use this option to assign a specific label to the image, as it is read in or created.  You can use the <a href="#set" >-set</a> operation to re-assign a the labels of images already read in.  Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.</p>
3347
3348<p>When saving an image to a <em class="arg">PostScript</em> file, any label assigned to an image is used as a header string to print above the postscript image. </p>
3349
3350<p>You can include the image filename, type, width, height, or other image attribute by embedding special format character.  See <a href="#format">-format</a> for details of the percent escape codes.</p>
3351
3352<p>For example,</p>
3353
3354<p class="crtsnip">
3355  -label "%m:%f %wx%h"  bird.miff
3356</p>
3357
3358<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the "<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it is read in.  If a  <a href="#label">+label</a> option was used instead, any existing label present in the image would be used.  You can remove all labels from an image by assigning the empty string. </p>
3359
3360<p>A label is not drawn on the image, but is embedded in the image datastream via <em>Label</em> tag or similar mechanism. If you want the label to be visible on the image itself, use the <a href="#draw">-draw</a> option, or during the final processing in the creation of a image montage.</p>
3361
3362<p>The label font can be specified with <a href="#font">-font</a>, and the
3363other font attribute settings.</p>
3364
3365<p>If the first character of <em class="arg">string</em> is <em class="arg">@</em>, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.</p>
3366
3367
3368<div style="margin: auto;">
3369  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3370</div>
3371
3372<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3373
3374<p>Adaptively threshold each pixel based on the value of pixels in a
3375surrounding window.  If the current pixel is lighter than this average plus
3376the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3377black.  Small variations in pixel values such as found in scanned documents
3378can be ignored if offset is positive. A negative offset will make it more
3379sensitive to those small variations. </p>
3380
3381<p>This is commonly used to threshold images with an uneven background.  It is
3382based on the assumption that average color of the small window is the
3383the local background color, from which to separate the forground color. </p>
3384
3385
3386<div style="margin: auto;">
3387  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3388</div>
3389
3390<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3391
3392<p>Perform various image operation methods to a ordered sequence of images
3393which may represent either a set of overlaid 'image layers', a GIF disposal
3394animation, or a fully-'coalesced' animation sequence. </p>
3395
3396<table class="doc">
3397  <tbody>
3398  <tr valign="top">
3399    <th align="left" style="width: 8%">Method</th>
3400    <th align="left">Description</th>
3401  </tr>
3402
3403  <tr valign="top">
3404    <td valign="top">compare-any</td>
3405    <td valign="top">Crop the second and later frames to the smallest rectangle
3406        that contains all the differences between the two images.  No GIF <a
3407        href="#dispose" >-dispose</a> methods are taken into account. </td>
3408  </tr>
3409
3410  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3411        >-deconstruct</a> operator, and does not preserve animations normal
3412        working, especially when animation used layer disposal methods such as
3413        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3414  </tr>
3415
3416  <tr valign="top">
3417    <td valign="top">compare-clear</td>
3418    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3419       opaque pixels which become transparent in the second frame. That is the
3420       smallest image needed to mask or erase pixels for the next frame. </td>
3421  </tr>
3422
3423  <tr valign="top">
3424    <td valign="top">compare-overlay</td>
3425    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3426       extra color to the next image, as a result of overlaying color pixels.
3427       That is the smallest single overlaid image to add or change colors. </td>
3428   </tr>
3429
3430   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3431       composition method '<kbd>change-mask</kbd>', to reduce the image to
3432       just the pixels that need to be overlaid. </td>
3433   </tr>
3434
3435  <tr valign="top">
3436    <td valign="top">coalesce</td>
3437    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3438        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3439        current image sequence to form a fully defined animation sequence, as
3440        it should be displayed.  Effectively converting a GIF animation into a
3441        'film strip'-like animation.  </td>
3442  </tr>
3443
3444  <tr valign="top">
3445    <td valign="top">composite</td>
3446    <td valign="top">Alpha Composition of two image lists, separated by a
3447        "<kbd>null:</kbd>" image, with the destination image list first, and
3448        the source images last.  An image from each list are composited
3449        together until one list is finished. The separator image and source
3450        image lists are removed. </td>
3451  </tr>
3452
3453
3454  <tr><td></td><td>The <a href="#geometry" >-geometry</a> offset is adjusted according to
3455        <a href="#gravity" >-gravity</a> in accordance of the virtual canvas
3456        size of the first image in each list. Unlike a normal <a
3457        href="#composite" >-composite</a> operation, the canvas offset is also
3458        added to the final composite positioning of each image. </td>
3459  </tr>
3460
3461  <tr><td></td><td>If one of the image lists only contains one image, that image is
3462        applied to all the images in the other image list, regardless of which
3463        list it is. In this case it is the image meta-data of the list which
3464        preserved.  </td>
3465  </tr>
3466
3467
3468  <tr valign="top">
3469    <td valign="top">dispose</td>
3470    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3471        the animation after the layer disposal method has been applied, before
3472        the next sub-frame image is overlaid. That is the 'dispose' image that
3473        results from the application of the GIF <a href="#dispose"
3474        >-dispose</a> method.  This allows you to check what
3475        is going wrong with a particular animation you may be developing.
3476        </td>
3477  </tr>
3478
3479  <tr valign="top">
3480    <td valign="top">flatten</td>
3481    <td valign="top">Create a canvas the size of the first images virtual
3482        canvas using the current <a href="#background" >-background</a> color,
3483        and <a href="#compose" >-compose</a> each image in turn onto that
3484        canvas.  Images falling outside that canvas is clipped. Final
3485        image will have a zero virtual canvas offset. </td>
3486  </tr>
3487
3488  <tr><td></td><td>This usally used as one of the final 'image layering' operations
3489        overlaying all the prepared image layers into a final image. </td>
3490  </tr>
3491
3492  <tr><td></td><td>For a single image this method can also be used to fillout a virtual
3493        canvas with real pixels, or to underlay a opaque color to remove
3494        transparency from an image.</td>
3495  </tr>
3496
3497
3498  <tr valign="top">
3499    <td valign="top">merge</td>
3500    <td valign="top">As 'flatten' method but merging all the given image
3501        layers into a new layer image just large enough to hold all the image
3502        without clipping or extra space. The new images virtual offset will
3503        prevere the position of the new layer, even if this offset is
3504        negative.  the virtual canvas size of the first image is preserved.
3505        </td>
3506    </tr>
3507
3508     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3509        as few image file formats handle them correctly. </td>
3510  </tr>
3511
3512  <tr valign="top">
3513    <td valign="top">mosaic</td>
3514    <td valign="top">As 'flatten' method but expanding the initial canvas size
3515        of the first image so as to hold all the image layers.  However as a
3516        virtual canvas is 'locked' to the origin, by defination, image layers
3517        with a negative offsets will still be clipped by the top and left
3518        edges.</td>
3519  </tr>
3520
3521  <tr><td></td><td>This method is commonly used to layout individual image using various
3522        offset but without knowning the final canvas size. The resulting image
3523        will, like 'flatten' not have any virtual offset, so can be saved to
3524        any image file format. </td>
3525  </tr>
3526
3527
3528  <tr valign="top">
3529    <td valign="top">optimize</td>
3530    <td valign="top">Optimize a coalesced animation, into GIF animation using
3531        a number of general techniques.  This currently a short cut to
3532        apply both the '<kbd>optimize-frame</kbd>', and
3533        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3534        include other optimization methods as they are developed. </td>
3535  </tr>
3536
3537  <tr valign="top">
3538    <td valign="top">optimize-frame</td>
3539    <td valign="top">Optimize a coalesced animation, into GIF animation by
3540        reducing the number of pixels per frame as much as possible by
3541        attempting to pick the best layer disposal method to use, while ensuring
3542        the result will continue to animate properly. </td>
3543  </tr>
3544
3545  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3546        then no reasonably fast GIF optimization algorithm can do this.
3547        However this does seem to do better than most other GIF frame
3548        optimizers seen. </td>
3549  </tr>
3550
3551  <tr valign="top">
3552    <td valign="top">optimize-plus</td>
3553    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3554        overall optimization by adding extra frames to the animation, without
3555        changing the final look or timing of the animation.  The frames are
3556        added to attempt to separate the clearing of pixels from the
3557        overlaying of new additional pixels from one animation frame to the
3558        next.  If this does not improve the optimization (for the next frame
3559        only), it will fall back to the results of the previous normal
3560        '<kbd>optimize-frame</kbd>' technique. </td>
3561  </tr>
3562
3563  <tr><td></td><td>There is the possibility that the change in the disposal style will
3564        result in a worsening in the optimization of later frames, though this
3565        is unlikely. In other words there no guarantee that it is better than
3566        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3567        however you can get a vast improvment in the final animation size. </td>
3568  </tr>
3569
3570  <tr valign="top">
3571    <td valign="top">optimize-transparency</td>
3572    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3573        overlay images with transparency, if it does not change the resulting
3574        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3575        </td>
3576  </tr>
3577
3578  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3579        into a smaller file size due to larger areas of one (transparent)
3580        color rather than a pattern of multiple colors repeating the current
3581        disposed image of the last frame. </td>
3582  </tr>
3583
3584  <tr valign="top">
3585    <td valign="top">remove-dups</td>
3586    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3587        images, so as to simplify layer overlays of coalesced animations.
3588        </td>
3589  </tr>
3590
3591   <tr><td></td><td>Usually this a result of using a constant time delay across the
3592        whole animation, or after a larger animation was split into smaller
3593        sub-animations.  The duplicate frames could also have been used as
3594        part of some frame optimization methods. </td>
3595  </tr>
3596
3597  <tr valign="top">
3598    <td valign="top">remove-zero</td>
3599    <td valign="top">Remove any image with a zero time delay, unless ALL the
3600        images have a zero time delay (and is not a proper timed animation, a
3601        warning is then issued). </td>
3602  </tr>
3603
3604  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3605        partial intermediary updates between the frames that are actually
3606        displayed to users.  These frames are usally added for improved frame
3607        optimization in GIF animations. </td>
3608  </tr>
3609
3610  <tr valign="top">
3611    <td valign="top">trim-bounds</td>
3612    <td valign="top">Find the bounds of all the images in the current
3613        image sequence, then adjust the offsets so all images are contained on
3614        a minimal positive canvas. None of the image data is modified, only
3615        there virtual canvas size and offset.  The all the image is given
3616        the same canvas size, and and will have a positive offset, but will
3617        remain in the same position relative to each other. As a result of the
3618        minimal canvas size at least one image will touch every edge of that
3619        canvas.  The image data however may be transparent.
3620        </td>
3621  </tr>
3622
3623  </tbody>
3624</table>
3625
3626<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3627
3628<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3629>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3630>-mosaic</a> are only aliases for the above methods.  Also see  <a
3631href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3632href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3633>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3634
3635
3636<div style="margin: auto;">
3637  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3638</div>
3639
3640<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3641
3642<p>Given one, two or three values delimited with commas: black-point,
3643white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3644white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3645point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3646contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3647both black and white points are percentages of the full color range.  Gamma
3648will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3649omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3650
3651<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3652the given '<kbd>black_point</kbd>' value in the original image is set to
3653zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3654<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3655to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3656adjusted. </p>
3657
3658<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3659adding the special '!' flag anywhere in the argument list, will cause the
3660operator to do the reverse of the level adjustment.  That is a zero, or
3661<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3662adjusted to the given level values, allowing you to de-contrast, or compress
3663the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3664
3665<p>Only the channels defined by the current <a href="#channel">-channel</a>
3666setting are adjusted (defaults to RGB color channels only), allowing you to
3667limit the effect of this operator. </p>
3668
3669<p>Please note that the transparency channel is treated as 'matte'
3670values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3671
3672
3673<div style="margin: auto;">
3674  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3675  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3676</div>
3677
3678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash seperated colors.</td><td style='text-align:right;'></td></tr></table>
3679
3680<p>This function is exactly like <a href="#level">-level</a>, except that the
3681value value for each color channel is determined by the
3682'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3683described under the <a href="#fill">-fill</a> option). </p>
3684
3685<p>This effectivally means the colors provided to <kbd>-level-colors</kbd>
3686is mapped to become 'black' and 'white' respectivally, with all the other
3687colors linearly adjusted (or clipped) to match that change. Each channel is
3688adjusted separatally using the channel values of the colors specified. </p>
3689
3690<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3691will map the image color 'black' and 'white' to the given colors
3692respectivally, resulting in a gradient (de-contrasting) tint of the image to
3693those colors. This can also be used to convert a plain gray-scale image into a
3694one using the gradient of colors specified. </p>
3695
3696<p>By supplying a single color with a comma separator either before or after
3697that color, will just replace the respective 'black' or 'white' point
3698respectivally.  But if no comma separator is provided, the given color is
3699used for both the black and white color points, making the operator either
3700threshold the images around that color (- form) or set all colors to that
3701color (+ form). </p>
3702
3703
3704<div style="margin: auto;">
3705  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3706</div>
3707
3708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3709
3710<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3711
3712<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2gb of image area, 1.5gb memory, 8gb memory map, and 16tb of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3713
3714<p class="crtsnip">
3715  -limit memory 32mb -limit map 64mb
3716</p>
3717
3718<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3719
3720<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File       Area     Memory        Map       Disk  Thread       Time
3721-------------------------------------------------------------------
3722 768   3.8187gb    2.864gb   7.6375gb       16eb       2  unlimited</pre>
3723</span></p>
3724<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3725
3726<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3727
3728<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3729
3730<p class="crtsnip">
3731-limit area 10mb
3732</p>
3733
3734<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertedly upload a huge image to process, you should set a disk limit as well:</p>
3735
3736<p class="crtsnip">
3737-limit area 10mb -limit disk 500mb
3738</p>
3739
3740<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3741
3742<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3743
3744<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3745</p>
3746
3747<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3748</p>
3749
3750<div style="margin: auto;">
3751  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3752</div>
3753
3754<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3755
3756<div style="margin: auto;">
3757  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3758</div>
3759
3760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3761
3762<div style="margin: auto;">
3763  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3764</div>
3765
3766<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3767
3768<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3769
3770<div style="margin: auto;">
3771  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3772</div>
3773
3774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3775
3776<pre class="text">
3777  coder
3778  color
3779  configure
3780  delegate
3781  font
3782  format
3783  list
3784  log
3785  magic
3786  module
3787  resource
3788  threshold
3789</pre>
3790
3791<p>The above lists are only some of the many lists available. These lists vary depending on your version of ImageMagick. For example use "<kbd>-list list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments available:</p>
3792
3793<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3794<div style="margin: auto;">
3795  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3796</div>
3797
3798<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3799
3800<p>This option specifies the format for the log printed when the <a href="#debug">-debug</a> option is active.</p>
3801
3802<p>You can display the following components by embedding special format characters:</p>
3803
3804<pre class="text">
3805   %d   domain
3806   %e   event
3807   %f   function
3808   %l   line
3809   %m   module
3810   %p   process ID
3811   %r   real CPU time
3812   %t   wall clock time
3813   %u   user CPU time
3814   %%   percent sign
3815   \n   newline
3816   \r   carriage return
3817</pre>
3818
3819<p>For example:</p>
3820
3821<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3822<p>The default behavior is to print all of the components.</p>
3823
3824<div style="margin: auto;">
3825  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3826</div>
3827
3828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3829
3830<p>Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to <em class="arg">iterations</em> times.</p>
3831
3832<div style="margin: auto;">
3833  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
3834</div>
3835
3836<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3837
3838<div style="margin: auto;">
3839  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
3840</div>
3841
3842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
3843
3844
3845<div style="margin: auto;">
3846  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
3847</div>
3848
3849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
3850
3851<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
3852
3853<pre class="text">
3854  best
3855  default
3856  gray
3857  red
3858  green
3859  blue
3860</pre>
3861
3862<p>The <em class="arg">X server</em> must support the <em class="arg">Standard Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as the type and <kbd>display</kbd> searches the list of colormap types in <kbd>top-to-bottom</kbd> order until one is located. See <em class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
3863
3864
3865<div style="margin: auto;">
3866  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
3867</div>
3868
3869<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
3870
3871<p>Here are the valid components of a map:</p>
3872
3873<pre class="text">
3874  r        red pixel component
3875  g        green pixel component
3876  b        blue pixel component
3877  a        alpha pixel component (0 is transparent)
3878  o        opacity pixel component (0 is opaque)
3879  i        grayscale intensity pixel component
3880  c        cyan pixel component
3881  m        magenta pixel component
3882  y        yellow pixel component
3883  k        black pixel component
3884  p        pad component (always 0)
3885</pre>
3886
3887<p>You can specify as many of these components as needed in any order (e.g. bgr).  The components can repeat as well (e.g. rgbr).</p>
3888
3889<div style="margin: auto;">
3890  <h4><a name="mask" id="mask"></a>-mask
3891<em class="arg">filename</em></h4>
3892</div>
3893
3894<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
3895
3896<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
3897
3898<div style="margin: auto;">
3899  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
3900</div>
3901
3902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
3903
3904<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3905
3906<p>The default matte color is <kbd>#BDBDBD</kbd>, <span style="background-color: #bdbdbd;">this shade of gray</span>.</p>
3907
3908<div style="margin: auto;">
3909  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
3910</div>
3911
3912<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
3913
3914<div style="margin: auto;">
3915  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
3916</div>
3917
3918<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
3919
3920<p>Choose from:</p>
3921
3922<pre class="text">
3923 AE    absolute number of differnet pixels
3924 MAE   mean absolute error (normalized), average channel error distance
3925 MEPP  mean error per pixel (normalized mean error, normalized peak error)
3926 MSE   mean error squared, average of the channel error squared
3927 PAE   peak absolute (normalize peak absolute)
3928 PSNR  peak signal to noise ratio
3929 RMSE  root mean squared (normalized root mean squared)
3930</pre>
3931
3932<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
3933controled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
3934only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
3935size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
3936'similar'. </p>
3937
3938<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
3939('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
3940normalized) from the single comparision run. </p>
3941
3942<p>To print a complete list of metrics, use the <a href="#list">-list metrics</a> option.</p>
3943
3944
3945<div style="margin: auto;">
3946  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
3947</div>
3948
3949<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
3950
3951<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame, Unframe, or Concatenate</kbd></p>
3952
3953<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>'
3954argument for a list of <a href="#mode" >-mode</a> arguments available
3955in your ImageMagick installation.</p>
3956
3957
3958<div style="margin: auto;">
3959  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
3960</div>
3961
3962<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
3963
3964<p>The arguments are given as a percentages of variation. A value of 100 means no change, and any
3965missing values are taken to mean 100.</p>
3966
3967<p>The <em class="arg">brightness</em> is a multiplier of the overall brightness of the image, so 0
3968means pure black, 50 is half as bright, 200 is twice as bright. To invert its
3969meaning <a href="#negate">-negate</a> the image before and after. </p>
3970
3971<p>The <em class="arg">saturation</em> controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.</p>
3972
3973<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red
3974shades to purple, and so on. A value of either 0 or 200 results in a complete
3975180 degree rotation of the image. Using a value of 300 is a 360 degree
3976rotation resulting in no change to the original image. </p>
3977
3978<p>For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use <a href="#modulate">-modulate 120,90</a>.</p>
3979
3980<p>Use <a href="#set">-set</a> attribute of '<kbd class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or <kbd>HWB</kbd>.  For example,</p>
3981
3982<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
3983<div style="margin: auto;">
3984  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
3985</div>
3986
3987<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
3988
3989
3990<div style="margin: auto;">
3991  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
3992</div>
3993
3994<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
3995
3996
3997<div style="margin: auto;">
3998  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
3999</div>
4000
4001<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4002
4003<p>Both the image pixels and size are linearly interpolated to give the
4004appearance of a meta-morphosis from one image to the next, over all the images
4005in the current image list. The added images are the equivalent of a <a
4006href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4007argument determine how many images to interpolate between each image. </p>
4008
4009
4010<div style="margin: auto;">
4011  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4012</div>
4013
4014<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4015
4016
4017<div style="margin: auto;">
4018  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4019</div>
4020
4021<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4022
4023<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4024angle given is the angle toward which the image is blurred.  That is the
4025direction people would consider the object is coming from. </p>
4026
4027<p>Note that the blur is not uniform distribution, giving the motion a
4028definate sense of direction of movement. </p>
4029
4030<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4031pixels which are outside the image proper are blurred into the final result.
4032</p>
4033
4034<div style="margin: auto;">
4035  <h4><a name="name" id="name"></a>-name</h4>
4036</div>
4037
4038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4039<div style="margin: auto;">
4040  <h4><a name="negate" id="negate"></a>-negate</h4>
4041</div>
4042
4043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace every pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4044
4045<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4046
4047<div style="margin: auto;">
4048  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4049  +noise <em class="arg">type</em></h4>
4050</div>
4051
4052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4053
4054<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4055
4056<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4057
4058<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4059
4060<pre class="text">
4061Gaussian
4062Impulse
4063Laplacian
4064Multiplicative
4065Poisson
4066Random
4067Uniform
4068</pre>
4069
4070<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4071
4072
4073<div style="margin: auto;">
4074  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4075</div>
4076
4077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4078
4079<p>The intensity values are stretched to cover the entire range of possible values. While doing so, black-out at most <em>2%</em> of the pixels and white-out at most <em>1%</em> of the pixels.</p>
4080
4081<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a> is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>. (Before this
4082version, it was equivalent to <a href="#contrast-stretch">-contrast-stretch 2%x99%)</a></p>
4083
4084<p>All the channels are normalized in concert by the came amount so as to preserve color integrity.  Specify <a href="#channel">-channel</a> to normalize the RGB channels independently.</p>
4085
4086
4087<div style="margin: auto;">
4088  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4089</div>
4090
4091<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em class="arg">threshold map</em> specified, and a uniform color map with the number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4092
4093<p>You can choose from these standard threshold maps:</p>
4094
4095<pre class="text">
4096  checks
4097  o2x2
4098  o3x3
4099  o4x4
4100  o8x8
4101  h4x4a
4102  h6x6a
4103  h8x8a
4104  h4x4o
4105  h6x6o
4106  h8x8o
4107  h16x16o
4108</pre>
4109
4110<p>The '<kbd>o</kbd>' are ordered diffused pixel threshold maps, while the
4111'<kbd>h</kbd>' maps are halftone threshold maps which are either 'a' angled,
4112or 'o' orthogonal. The '<kbd>checks</kbd>' produce a 3 level checkerbord
4113dither pattern.  Or you can define your own <em class="arg">threshold
4114map</em> in a personal or system "<kbd>thresholds.xml</kbd>" XML file. </p>
4115
4116<p>To print a complete list of threshold, use the <a href="#list">-list threshold</a> option.</p>
4117
4118<p>It is recommended that the <a href="#map">+map</a> operator be used after
4119applying <a href="#ordered-dither">-ordered-dither</a> to reduce the number of
4120colors an animated image sequence, to less that 256 colors. This ensures that
4121a common or global color table is used when saving the result to a color
4122limited file format such as GIF.  </p>
4123
4124<p>Note that at this time the exact same map is used for all color channels, no
4125attempt is made to offset or rotate the dither map for different channels is
4126made, at this point in time. (possible future expansion) </p>
4127
4128
4129<div style="margin: auto;">
4130  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4131</div>
4132
4133<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4134
4135<p>The <em class="arg">color</em> argument is defined using the format
4136described under the <a href="#fill">-fill</a> option.
4137The <a href="#fuzz">-fuzz</a> setting can be used to match and replace colors similar
4138to the one given.</p>
4139
4140<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4141as <a href="#opaque">-opaque</a> but makes the matching color transparent,
4142rather than the same as the current <a href="#fill">-fill</a> color. </p>
4143
4144<p>Use <em class="arg">+opaque</em> to paint any pixel that does not match the target color.</p>
4145
4146<div style="margin: auto;">
4147  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4148</div>
4149
4150<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4151
4152<p>Choose from these orientations:</p>
4153
4154<pre class="text">
4155  bottom-left
4156  bottom-right
4157  left-bottom
4158  left-top
4159  right-bottom
4160  right-top
4161  top-left
4162  top-right
4163  undefined
4164</pre>
4165
4166<p>To print a complete list of orientations, use the <a href="#list">-list orientation</a> option.</p>
4167
4168
4169<div style="margin: auto;">
4170  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4171  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4172  +page
4173  </h4>
4174</div>
4175
4176<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4177
4178<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4179
4180<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4181
4182<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4183<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4184<thead>
4185        <tr valign="top">
4186    <th align="center"><em class="arg">media</em></th>
4187    <th align="center"><em class="arg">width</em></th>
4188    <th align="center"><em class="arg">height</em></th>
4189        </tr>
4190</thead>
4191<tbody>
4192<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4193<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4194<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4195<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4196<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4197<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4198<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4199<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4200<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4201<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4202<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4203<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4204<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4205<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4206<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4207<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4208<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4209<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4210<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4211<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4212<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4213<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4214<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4215<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4216<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4217<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4218<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4219<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4220<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4221<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4222<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4223<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4224<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4225<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4226<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4227<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4228<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4229<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4230</tbody>
4231</table>
4232
4233
4234
4235
4236<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4237
4238<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4239
4240<p>The default page dimensions for a TEXT image is 612x792.</p>
4241
4242<p>This option is used in concert with <a href="#density">-density</a>.</p>
4243
4244<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4245
4246<div style="margin: auto;">
4247  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4248</div>
4249
4250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4251
4252<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4253
4254<div style="margin: auto;">
4255  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4256
4257<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4258
4259<div style="margin: auto;">
4260  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4261</div>
4262
4263<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4264
4265<p>Pause for the specified number of seconds before repeating the animation.</p>
4266
4267<div style="margin: auto;">
4268  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4269</div>
4270
4271<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4272
4273<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4274
4275<div style="margin: auto;">
4276  <h4><a name="ping" id="ping"></a>-ping</h4>
4277</div>
4278
4279<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4280
4281<div style="margin: auto;">
4282  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4283</div>
4284
4285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4286
4287<div style="margin: auto;">
4288  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4289</div>
4290
4291<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4292
4293<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4294
4295<div style="margin: auto;">
4296  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4297</div>
4298
4299<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4300
4301<div style="margin: auto;">
4302  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4303</div>
4304
4305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4306
4307<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4308
4309<pre class="text">
4310  Rotate
4311  Shear
4312  Roll
4313  Hue
4314  Saturation
4315  Brightness
4316  Gamma
4317  Spiff
4318  Dull
4319  Grayscale
4320  Quantize
4321  Despeckle
4322  ReduceNoise
4323  Add Noise
4324  Sharpen
4325  Blur
4326  Threshold
4327  EdgeDetect
4328  Spread
4329  Shade
4330  Raise
4331  Segment
4332  Solarize
4333  Swirl
4334  Implode
4335  Wave
4336  OilPaint
4337  CharcoalDrawing
4338  JPEG
4339</pre>
4340
4341<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4342
4343<p>The default preview is <kbd>JPEG</kbd>.</p>
4344
4345<div style="margin: auto;">
4346  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4347</div>
4348
4349<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4350
4351<div style="margin: auto;">
4352  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4353</div>
4354
4355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4356
4357<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4358
4359<div style="margin: auto;">
4360  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4361  +profile <em class="arg">profile_name</em></h4>
4362</div>
4363
4364<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4365
4366<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4367
4368<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4369
4370<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4371
4372<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4373
4374<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4375
4376<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4377<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4378
4379<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4380<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4381CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4382</p>
4383
4384<div style="margin: auto;">
4385  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4386</div>
4387
4388<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4389
4390<p>For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 85. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4391
4392<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4393
4394<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 85 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</p>
4395
4396<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</p>
4397
4398<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4399
4400<pre class="text">
4401  0: none
4402  1: sub
4403  2: up
4404  3: average
4405  4: Paeth
4406</pre>
4407
4408<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4409
4410<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4411
4412<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4413
4414<p>The default is quality is 85, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4415
4416<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4417
4418<p>When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the alpha channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 85 for the main image and quality 90 to compress the opacity data, use <a href="#quality">-quality 90085</a>.</p>
4419
4420<div style="margin: auto;">
4421  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4422</div>
4423
4424<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors in this colorspace.</td><td style='text-align:right;'></td></tr></table>
4425
4426<p>To print a complete list of colorspaces, use the <a href="#list">-list colorspace</a> option.</p>
4427
4428
4429<div style="margin: auto;">
4430  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4431</div>
4432
4433<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4434
4435<div style="margin: auto;">
4436  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4437</div>
4438
4439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4440
4441<p>Note that this is actually a rotational blur rather than a radial and as
4442such actually mis-named. </p>
4443
4444<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4445pixels which are outside the image proper are blurred into the final result.
4446</p>
4447
4448
4449<div style="margin: auto;">
4450  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4451</div>
4452
4453<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4454
4455<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4456</p>
4457
4458<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4459
4460<div style="margin: auto;">
4461  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4462</div>
4463
4464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4465
4466<div style="margin: auto;">
4467  <h4><a name="recolor" id="recolor"></a>-recolor <em class="arg">matrix</em></h4>
4468</div>
4469
4470<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Translate, scale, shear, or rotate image colors.</td><td style='text-align:right;'></td></tr></table>
4471
4472<p>Although variable-sized matrices can be used, typically one uses a  5x5 matrix for an RGBA image and a 6x6 for CMYKA.  Populate the last row with normalized values to translate.
4473</p>
4474
4475<div style="margin: auto;">
4476  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4477</div>
4478
4479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4480
4481<div style="margin: auto;">
4482  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4483</div>
4484
4485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4486
4487<div style="margin: auto;">
4488  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4489</div>
4490
4491<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4492
4493<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4494the given colors are dithered over the image as necessary, otherwise the closest
4495color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4496
4497<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4498images in the current image sequence, all the images will have the same color
4499table.  That means that when saved to a file format such as GIF, it will use
4500that color table as a single common or global color table, for all the images,
4501without requiring extra local color tables. </p>
4502
4503<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4504sequence to use a common color map over all the images. This equivalent to
4505appending all the images together (without extra background colors) and color
4506reducing those images using <a href="#colors">-colors</a> with a 256 color
4507limit, then <a href="#remap">-remap</a> those colors over the original list of
4508images. This ensures all the images follow a single color map. </p>
4509
4510<p>If the number of colors over all the images is less than 256, then <a
4511href="#remap">+remap</a> should not perform any color reduction or dithering, as
4512no color changes are needed. In that case, its only effect is to force the use
4513of a global color table.  This recommended after using either <a
4514href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4515reduce the number of colors in an animated image sequence. </p>
4516
4517<div style="margin: auto;">
4518  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4519</div>
4520
4521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4522
4523<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4524
4525<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4526
4527<div style="margin: auto;">
4528  <h4><a name="remote" id="remote"></a>-remote</h4>
4529</div>
4530
4531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4532
4533<p>The only command recognized is the name of an image file to load.</p>
4534
4535<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4536
4537<div style="margin: auto;">
4538  <h4><a name="render" id="render"></a>-render</h4>
4539</div>
4540
4541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4542
4543<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4544
4545<div style="margin: auto;">
4546<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4547</div>
4548
4549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4550
4551<p>This option is like <a href="#page">-page</a> but acts as an image operator
4552rather than a setting.  You can separately set the canvas size or the offset
4553of the image on that canvas by only providing those components. </p>
4554
4555<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4556
4557<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4558offset to move the image relative to its previous position. This useful for
4559animation sequences. </p>
4560
4561<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4562recalculate the canvas size so the image (at its current offset) will appear
4563completely on that canvas (unless it has a negative offset).</p>
4564
4565<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4566canvas meta-data from the images. </p>
4567
4568<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4569directly assign virtual canvas meta-data. </p>
4570
4571
4572<div style="margin: auto;">
4573  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4574</div>
4575
4576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4577
4578<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4579
4580<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4581
4582<div style="margin: auto;">
4583  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4584</div>
4585
4586<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4587
4588<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4589
4590<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4591
4592<div style="margin: auto;">
4593  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4594</div>
4595
4596<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4597
4598<div style="margin: auto;">
4599  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4600</div>
4601
4602<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4603
4604
4605<div style="margin: auto;">
4606  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4607</div>
4608
4609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4610
4611<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4612
4613
4614<div style="margin: auto;">
4615  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4616</div>
4617
4618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4619
4620<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4621
4622<p>Empty triangles in the corners, left over from rotating the image, are
4623filled with the <kbd>background</kbd> color. </p>
4624
4625<p>See also the <a href="#distort">-distort</a> operator and specifically the
4626'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4627
4628
4629<div style="margin: auto;">
4630  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4631</div>
4632
4633<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale image using pixel sampling.</td><td style='text-align:right;'></td></tr></table>
4634
4635<p><a href="#sample">-sample</a> ignores the current <a href="#resize">-resize</a> <a href="#filter">-filter</a> setting. The results are equivalent to using <a href="#resize">-resize</a> with a <a href="#filter">-filter</a> setting of <kbd>point</kbd>,  though <a href="#sample">-sample</a> is a lot faster. </p>
4636
4637<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4638
4639
4640<div style="margin: auto;">
4641  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4642</div>
4643
4644<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4645
4646<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4647
4648<div style="margin: auto;">
4649  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4650</div>
4651
4652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>scale the image.</td><td style='text-align:right;'></td></tr></table>
4653
4654<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#scale">-scale</a> option uses a simpler, faster algorithm than <a href="#resize">-resize</a>, and it ignores the <a href="#filter">-filter</a> setting if one is present. Offsets, if present in the <em class="arg">geometry</em> string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4655
4656<div style="margin: auto;">
4657  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4658</div>
4659
4660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4661
4662<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4663
4664<div style="margin: auto;">
4665  <h4><a name="screen" id="screen"></a>-screen</h4>
4666</div>
4667
4668<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4669
4670<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4671
4672<div style="margin: auto;">
4673  <h4><a name="seed" id="seed"></a>-seed</h4>
4674</div>
4675
4676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4677
4678<div style="margin: auto;">
4679  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4680</div>
4681
4682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4683
4684<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4685
4686<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
4687
4688<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4689of the color clusters is returned.</p>
4690
4691
4692<div style="margin: auto;">
4693  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4694</div>
4695
4696<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4697
4698<div style="margin: auto;">
4699  <h4><a name="separate" id="separate"></a>-separate</h4>
4700</div>
4701
4702<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4703
4704<div style="margin: auto;">
4705  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4706</div>
4707
4708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4709
4710<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4711
4712<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
4713
4714<div style="margin: auto;">
4715  <h4><a name="set" id="set"></a>-set <em class="arg">attribute value</em></h4>
4716</div>
4717
4718<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set an image attribute for all images in the current image sequence, after they have been created or read in. </td><td style='text-align:right;'></td></tr></table>
4719
4720<p>Attributes of interest include <a href="#comment">-comment</a>, <a href="#delay">-delay</a>, <a href="#dispose">-dispose</a>, and <a href="#page">-page</a>.  For example:</p>
4721
4722<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -format %c rose.png</span><span class='crtout'>Rose is a rose is a rose is a rose</span></p>
4723<p>The <a href="#repage">-repage</a> operator will also set the
4724'<kbd>page</kbd>' attribute of images already in memory, but allows you to
4725separately set the virtual canvas's size and offset components, and also allows
4726relative offset changes, and automatic canvas size re-calculating.  The above
4727<a href="#set">-set</a> option is purely a direct, unmodified assignment of the
4728virtual canvas (page) meta-data. </p>
4729
4730<p>Set image options by prefixing the value with <kbd>option:</kbd>.  Set attributes of the image registry by prefixing the value with <kbd>registry:</kbd>.</p>
4731
4732<div style="margin: auto;">
4733  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
4734</div>
4735
4736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
4737
4738<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
4739
4740<div style="margin: auto;">
4741  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
4742</div>
4743
4744<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
4745
4746<div style="margin: auto;">
4747  <h4><a name="shared-memory"
4748id="shared-memory"></a>-shared-memory</h4>
4749</div>
4750
4751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
4752
4753<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
4754
4755<div style="margin: auto;">
4756  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
4757</div>
4758
4759<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
4760
4761<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
4762
4763<div style="margin: auto;">
4764  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
4765</div>
4766
4767<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
4768
4769<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
4770
4771<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4772
4773<div style="margin: auto;">
4774  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
4778
4779<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
4780
4781<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
4782
4783<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4784
4785<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
4786
4787<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
4788<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
4789
4790<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
4791<div style="margin: auto;">
4792  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
4793</div>
4794
4795<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
4796
4797<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
4798
4799<div style="margin: auto;">
4800  <h4><a name="silent" id="silent"></a>-silent</h4>
4801</div>
4802
4803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
4804
4805<div style="margin: auto;">
4806  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
4807</div>
4808
4809<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
4810
4811<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
4812
4813<p>For Photo CD images, choose from these sizes:</p>
4814
4815<pre class="text">
4816  192x128
4817  384x256
4818  768x512
4819  1536x1024
4820  3072x2048
4821</pre>
4822
4823<div style="margin: auto;">
4824  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4825</div>
4826
4827<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
4828
4829<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
4830
4831<div style="margin: auto;">
4832  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
4833</div>
4834
4835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4836
4837<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
4838
4839<div style="margin: auto;">
4840  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
4841</div>
4842
4843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
4844
4845<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4846
4847<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
4848
4849<div style="margin: auto;">
4850  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
4851  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
4852</div>
4853
4854<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
4855
4856
4857<table class="doc">
4858  <tbody>
4859  <tr valign="top">
4860    <th align="left" style="width: 8%">Method</th>
4861    <th align="left">Description</th>
4862  </tr>
4863
4864  <tr valign="top">
4865    <td valign="top">voronoi</td>
4866    <td valign="top">Simply map each pixel to the to nearest color point
4867        given. The result are polygonal 'cells' of solid color. </td>
4868  </tr>
4869
4870  <tr valign="top">
4871    <td valign="top">shepards</td>
4872    <td valign="top">Colors points basied on the ratio of inverse distance
4873        squared. Generating spots of color in a sea of the average of
4874        colors. </td>
4875    </tr>
4876
4877  <tr valign="top">
4878    <td valign="top">barycentric</td>
4879    <td valign="top">three point triangle of color given 3 points.
4880        Giving only 2 points will form a linear gradient between those points.
4881        Gradient is however not restricted to just the triangle or line. </td>
4882  </tr>
4883
4884  <tr valign="top">
4885    <td valign="top">bilinear</td>
4886    <td valign="top">Like barycentric but for 4 points. Less than 4 points
4887        fall back to barycentric. </td>
4888  </tr>
4889
4890  </tbody>
4891</table>
4892
4893<p>The points are placed according to the images location on the virtual
4894canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
4895offset), and do not actually have to exist on the given image, but may be
4896some point beyond the edge of the image. All points are floating point values.
4897</p>
4898
4899<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
4900modified, whcih means the matte/alpha transparency channel is not effected by
4901default. If enabled, the image also needs a the matte/alpha channel to be
4902enabled for this operator to effect an images transparency. This is typical
4903transparency handling for images. </p>
4904
4905<p>All the above methods when given a single point of color will replace all
4906the colors in the image with the color given, regardless of the point. This is
4907logical, and provides an alternative technique to recolor a image to some
4908default value. </p>
4909
4910
4911<div style="margin: auto;">
4912  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
4913</div>
4914
4915<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
4916
4917<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
4918
4919<div style="margin: auto;">
4920  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
4921</div>
4922
4923<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
4924
4925<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
4926
4927<div style="margin: auto;">
4928  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
4929</div>
4930
4931<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
4932
4933<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
4934
4935<div style="margin: auto;">
4936  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
4937</div>
4938
4939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
4940
4941<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
4942
4943<div style="margin: auto;">
4944  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
4945</div>
4946
4947<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
4948
4949<pre class="text">
4950  char        store pixels as unsigned characters
4951  double      store pixels as doubles
4952  float       store pixels as floats
4953  integer     store pixels as integers
4954  long        store pixels as longs
4955  quantum     store pixels in the native depth of your ImageMagick distribution
4956  short       store pixels as unsigned shorts
4957</pre>
4958
4959<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
4960values range from 0 to the maximum value the storage type can support.</p>
4961
4962<div style="margin: auto;">
4963  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
4964</div>
4965
4966<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
4967
4968<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
4969
4970<pre class="text">
4971        Any
4972        Condensed
4973        Expanded
4974        ExtraCondensed
4975        ExtraExpanded
4976        Normal
4977        SemiCondensed
4978        SemiExpanded
4979        UltraCondensed
4980        UltraExpanded
4981</pre>
4982
4983<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
4984
4985<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
4986
4987<div style="margin: auto;">
4988  <h4><a name="strip" id="strip"></a>-strip</h4>
4989</div>
4990
4991<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
4992
4993<div style="margin: auto;">
4994  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
4995</div>
4996
4997<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
4998
4999<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5000
5001<p>See <a href="#draw">-draw</a> for further details.</p>
5002
5003<div style="margin: auto;">
5004  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5005</div>
5006
5007<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5008
5009<p>See <a href="#draw">-draw</a> for further details.</p>
5010
5011<div style="margin: auto;">
5012  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5013</div>
5014
5015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5016
5017<p>This setting suggests a font style that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStyle</em> from the following.</p>
5018
5019<pre class="text">
5020        Any
5021        Italic
5022        Normal
5023        Oblique
5024</pre>
5025
5026<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5027
5028<div style="margin: auto;">
5029  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5030</div>
5031
5032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5033
5034<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third images in the current image sequence. Use <a href="#swap">+swap</a> to switch the last two images in the sequence.</p>
5035
5036<div style="margin: auto;">
5037  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5038</div>
5039
5040<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5041
5042<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5043
5044<div style="margin: auto;">
5045  <h4><a name="taint" id="taint"></a>-taint</h4>
5046</div>
5047
5048<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified even if it isn't.</td><td style='text-align:right;'></td></tr></table>
5049
5050<div style="margin: auto;">
5051  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5052</div>
5053
5054<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5055
5056<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5057
5058<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5059
5060<div style="margin: auto;">
5061  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5062</div>
5063
5064<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5065
5066<div style="margin: auto;">
5067  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5068</div>
5069
5070<!-- {<em class="arg">green,blue,opacity</em>}
5071<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5072-->
5073
5074<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5075
5076<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5077
5078<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5079</p>
5080
5081<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5082
5083<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5084<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5085
5086
5087<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5088<p>Note that the values of the transparency channel is treated as 'matte'
5089values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5090
5091<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5092</p>
5093
5094<div style="margin: auto;">
5095  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5096</div>
5097
5098<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5099
5100<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5101
5102<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5103
5104<div style="margin: auto;">
5105  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5106</div>
5107
5108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5109
5110<div style="margin: auto;">
5111  <h4>-tile <em class="arg">geometry</em></h4>
5112</div>
5113
5114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5115
5116<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5117
5118<div style="margin: auto;">
5119  <h4>-tile</h4>
5120</div>
5121
5122<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5123
5124<div style="margin: auto;">
5125  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5126</div>
5127
5128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5129
5130<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5131
5132<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5133
5134<div style="margin: auto;">
5135  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5136</div>
5137
5138<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5139
5140<p>Tint the image with the fill color.</p>
5141
5142<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5143
5144<div style="margin: auto;">
5145  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5146</div>
5147
5148<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5149
5150<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5151
5152<p>For example,</p>
5153
5154<p class="crtsnip">
5155  -title "%m:%f %wx%h"
5156</p>
5157
5158<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5159
5160
5161<div style="margin: auto;">
5162  <h4><a name="transform" id="transform"></a>-transform</h4>
5163</div>
5164
5165<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5166
5167<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5168
5169<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5170<div style="margin: auto;">
5171  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5172</div>
5173
5174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5175
5176<p>The <em class="arg">color</em> argument is defined using the format
5177described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5178>-fuzz</a> setting can be used to match and replace colors similar to the one
5179given. </p>
5180
5181<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5182href="#transparent" >-transparent</a> but replaces the matching color same as
5183the current <a href="#fill">-fill</a> color setting. </p>
5184
5185<p>This does not define the 'transparency color' used for color-mapped image
5186formats, such as GIF.  For that use <a href="#transparent-color"
5187>-transparent-color</a> </p>
5188
5189<p>Use <a href="#opaque">+opaque</a> to invered the pixels matched, that is
5190paint any pixel that does not match the target color, with the fill color.</p>
5191
5192
5193<div style="margin: auto;">
5194  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5195</div>
5196
5197<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5198
5199<p>Sometimes this is used for saving to image formats such as
5200GIF and PNG8 which uses this color to represent boolean transparency.  This
5201does not make a color transparent, it only defines what color the transparent
5202color is in the color palette of the saved image. Use <a
5203href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5204
5205<p>This option allows you to have both an opaque visible color, as well as a
5206transparent color of the same color value without conflict.  That is, you can
5207use the same color for both the transparent and opaque color areas within an
5208image.  This, in turn, frees to you to select a transparent color that is
5209appropriate when an image is displayed by an application that does not handle a
5210transparent color index, while allowing ImageMagick to correctly handle images of this
5211type. </p>
5212
5213<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5214
5215<div style="margin: auto;">
5216  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5217</div>
5218
5219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5220
5221<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5222</p>
5223
5224<div style="margin: auto;">
5225  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5226</div>
5227
5228<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5229
5230
5231<div style="margin: auto;">
5232  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5233</div>
5234
5235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5236
5237<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5238
5239<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5240
5241<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5242
5243<div style="margin: auto;">
5244  <h4><a name="trim" id="trim"></a>-trim</h4>
5245</div>
5246
5247<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5248
5249<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5250
5251<p>The page or virtual canvas information of the image is preserved allowing
5252you to extract the result of the <a href="#trim">-trim</a> operation from the
5253image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5254information if it is unwanted.</p>
5255
5256<p>If the trimmed image 'disappears' an warning is produced, and a special
5257single pixel transparent 'missed' image is returned, in the same way as when a
5258<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5259
5260
5261<div style="margin: auto;">
5262  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5263</div>
5264
5265<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5266 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5267
5268<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5269
5270<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5271<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5272
5273<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5274
5275<div style="margin: auto;">
5276  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5277</div>
5278
5279<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5280
5281<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5282
5283<p>See <a href="#draw">-draw</a> for further details.</p>
5284
5285
5286<div style="margin: auto;">
5287  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5288</div>
5289
5290<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5291
5292<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5293
5294
5295<div style="margin: auto;">
5296  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5297</div>
5298
5299<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5300
5301
5302<div style="margin: auto;">
5303  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5304</div>
5305
5306<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5307
5308<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5309
5310
5311<div style="margin: auto;">
5312  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5313</div>
5314
5315<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5316
5317<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5318
5319<p>The parameters are:</p>
5320
5321<pre class="text">
5322  radius:    The radius of the Gaussian, in pixels,  not counting the center
5323             pixel (default 0).
5324  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5325  amount:    The fraction of the difference between the original and the blur
5326             image that is added back into the original (default 1.0).
5327  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5328             difference amount (default 0.05).
5329</pre>
5330
5331
5332<div style="margin: auto;">
5333  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5334</div>
5335
5336<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option preceds the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5337
5338
5339<div style="margin: auto;">
5340  <h4><a name="version" id="version"></a>-version</h4>
5341</div>
5342
5343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5344
5345
5346<div style="margin: auto;">
5347  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5348</div>
5349
5350<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5351
5352
5353<div style="margin: auto;">
5354  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5355</div>
5356
5357<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5358
5359
5360<div style="margin: auto;">
5361  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5362</div>
5363
5364<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5365
5366<p>This option defines what color source should be used if and when a color
5367lookup completely 'misses' the source image. The color(s) that appear to
5368surround the source image.  Generally this color is derived from the source
5369image, but could also be set to a specify background color. </p>
5370
5371<p>Choose from these methods:</p>
5372
5373<pre class="text">
5374  background:           the area surrounding the image is the background color
5375  black:                the area surrounding the image is black
5376  checker-tile:         alternate squares with image and background color
5377  dither:               non-random 32x32 dithered pattern
5378  edge:                 extend the edge pixel toward infinity
5379  gray:                 the area surrounding the image is gray
5380  horizontal-tile:      horizontally tile the image, background color above/below
5381  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5382  mirror:               mirror tile the image
5383  random:               choose a random pixel from the image
5384  tile:                 tile the image (default)
5385  transparent:          the area surrounding the image is transparent blackness
5386  vertical-tile:        vertically tile the image, sides are background color
5387  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5388  white:                the area surrounding the image is white
5389</pre>
5390
5391<p>The default value is "edge".</p>
5392
5393<p>This most important for distortion operators such as <a href="#distort"
5394>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5395However it also effects operations that may access pixels just outside the
5396image proper, such as <a href="#convolve">-convolve</a>, <a
5397href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5398
5399<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5400
5401
5402<div style="margin: auto;">
5403  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5404</div>
5405
5406<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5407
5408<p>Choose from these visual classes:</p>
5409
5410<pre class="text">
5411  StaticGray
5412  GrayScale
5413  StaticColor
5414  PseudoColor
5415  TrueColor
5416  DirectColor
5417  default
5418  visual id
5419</pre>
5420
5421<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5422
5423
5424<div style="margin: auto;">
5425  <h4><a name="watermark" id="watermark"></a>-watermark <em
5426  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5427</div>
5428
5429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5430saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5431
5432<p>Take a grayscale image (with alpha mask) and modify the destination image's
5433brightness according to watermark image's grayscale value and the <em
5434class="arg">brightness</em> percentage.  The destinations color saturation
5435attribute is just direct modified by the <em class="arg">saturation</em>
5436percentage, which defaults to 100 percent (no color change). </p>
5437
5438
5439<div style="margin: auto;">
5440  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5441</div>
5442
5443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5444
5445<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5446
5447<div style="margin: auto;">
5448  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5449</div>
5450
5451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5452
5453<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5454
5455<table class="doc">
5456  <col width="25%" />
5457  <col width="75%" />
5458  <thead>
5459  <tr>
5460  <th><em class="arg">fontWeight</em></th>
5461  <th>Description</th>
5462  </tr>
5463  </thead>
5464  <tbody>
5465    <tr><td>All </td>       <td>No effect. </td></tr>
5466    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5467    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5468    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5469    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5470 </tbody>
5471 </table>
5472
5473<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5474
5475<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5476
5477<div style="margin: auto;">
5478  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5479</div>
5480
5481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5482
5483<div style="margin: auto;">
5484  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">threshold</em></h4>
5485</div>
5486
5487<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels at or above the threshold.</td><td style='text-align:right;'></td></tr></table>
5488
5489<div style="margin: auto;">
5490  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5491</div>
5492
5493<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5494
5495<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5496
5497<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5498
5499<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5500
5501<div style="margin: auto;">
5502  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5503</div>
5504
5505<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5506
5507<div style="margin: auto;">
5508  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5509</div>
5510
5511<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5512 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5513
5514<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5515
5516
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