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203<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
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206
207<div class="doc-section">
208
209<p>Below is list of command-line options recognized by the ImageMagick <a
210href="/www/command-line-tools.html">command-line
211tools</a>. If you want a description of a particular option, click on the
212option name in the navigation bar above and you will go right to it. Unless
213otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
214
215<div style="margin: auto;">
216  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
217</div>
218
219<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
220<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
221
222<div style="margin: auto;">
223  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
224</div>
225
226<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
227
228<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
229
230<div style="margin: auto;">
231  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
232</div>
233
234<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
235
236<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
237
238<div style="margin: auto;">
239  <h4><a id="adjoin"></a>-adjoin</h4>
240</div>
241
242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
243
244<p>This option is enabled by default. An attempt is made to save all images of
245an image sequence into the given output file.  However, some formats, such as
246JPEG and PNG, do not support more than one image per file, and in that case
247ImageMagick is forced to write each image as a separate file.  As such, if
248more than one image needs to be written, the filename given is modified by
249adding a <a href="#scene">-scene</a> number before the suffix, in order to
250make distinct names for each image. </p>
251
252<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written to
253separate files, whether or not the file format allows multiple images per file
254(for example, GIF, MIFF, and TIFF). </p>
255
256<p>Including a C-style integer format string in the output filename will
257automagically enable <a href="#adjoin">+adjoin</a> and are used to specify
258where the <a href="#scene">-scene</a> number is placed in the filenames. These
259strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those
260who have used the standard <kbd>printf()</kbd>' C-library function. As an
261example, the command</p>
262
263<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
264<p>will create a sequence of 17 images (the two given plus 15 more created by
265<a href="#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
266my02morph.jpg, ..., my16morph.jpg.  </p>
267
268<p>In summary, ImageMagick tries to write all images to one file, but will
269save to multiple files, if any of the following conditions exist...
270<ol>
271<li>the output image's file format does not allow multi-image files,
272<li>the <a href="#adjoin">+adjoin</a> option is given, or
273<li>a printf() integer format string (eg: "%d") is present in the output
274 filename.
275</ol></p>
276
277
278<div style="margin: auto;">
279  <h4><a id="affine"></a>-affine
280  <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em
281  class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>[,<em
282  class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]</h4>
283</div>
284
285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
286
287<p>This option sets a transformation matrix, for use by subsequent <a
288href="#draw">-draw</a> or <a href="#transform">-transform</a> options. </p>
289
290<p>The matrix entries are entered as comma-separated numeric values either in
291quotes or without spaces. </p>
292
293<p>Internally, the transformation matrix has 3x3 elements, but three of them
294are omitted from the input because they are constant. The new (transformed)
295coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at
296position (<em class="arg">x</em>, <em class="arg">y</em>) in the original
297image are calculated using the following matrix equation.</p>
298
299<div class="eqn">
300<img alt="affine transformation"  src="/images/affine.png"/>
301</div>
302
303<p> The size of the resulting image is that of the smallest rectangle that
304contains the transformed source image.  The parameters <em
305class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>
306subsequently shift the image pixels so that those that are moved out of the
307image area are cut off.</p>
308
309<p>The transformation matrix complies with the left-handed pixel coordinate
310system: positive <em class="arg">x</em> and <em class="arg">y</em> directions
311are rightward and downward, resp.; positive rotation is clockwise.</p>
312
313<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em
314class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore,
315four parameters suffice for rotation and scaling without translation.</p>
316
317<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em
318class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions,
319respectively, is accomplished with the following.</p>
320
321<p>See <a href="#transform">-transform</a>, and the <a
322href="#distort">-distort</a> method '<kbd>Affineprojection</kbd> for more
323information </p>
324
325
326<p class="crtsnip">
327 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
328</p>
329
330<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
331
332<p class="crtsnip">
333  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
334</p>
335
336<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
337<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
338
339<p class="crtsnip">
340  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
341</p>
342
343<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
344
345<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
346
347<div style="margin: auto;">
348  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
349</div>
350
351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
352
353<p>Used to set a flag on an image indicating whether or not to use existing alpha
354channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
355
356
357<table class="doc">
358  <tbody>
359  <tr valign="top">
360    <th align="left" style="width: 8%">type</th>
361    <th align="left">Description</th>
362  </tr>
363
364  <tr valign="top">
365    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
366    <td valign="top">
367       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
368       should be used instead of this, unless you specifically need to
369       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
370       channel. </td></tr>
371
372  <tr valign="top">
373    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
374    <td valign="top">
375       Disables the image's transparency channel. Does not delete or change the
376       existing data, just turns off the use of that data.</td></tr>
377
378  <tr valign="top">
379    <td valign="top"><kbd>Set</kbd></td>
380    <td valign="top">
381       Activates the alpha/matte channel. If it was previously turned off
382       then it also resets the channel to opaque.  If the image already had
383       the alpha channel turned on, it will have no effect.</td></tr>
384
385  <tr valign="top">
386    <td valign="top"><kbd>Opaque</kbd></td>
387    <td valign="top">
388       Enables the alpha/matte channel and forces it to be fully opaque.
389       </td></tr>
390
391  <tr valign="top">
392    <td valign="top"><kbd>Transparent</kbd></td>
393    <td valign="top">
394       Activates the alpha/matte channel and forces it to be fully
395       transparent. This effectively creates a fully transparent image the
396       same size as the original and with all its original RGB data still
397       intact, but fully transparent. </td></tr>
398
399  <tr valign="top">
400    <td valign="top"><kbd>Extract</kbd></td>
401    <td valign="top">
402       Copies the alpha channel values into all the color channels and turns
403       '<kbd>Off</kbd>' the the image's transparency, so as to generate
404       a gray-scale mask of the image's shape. The alpha channel data is left
405       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
406       </td></tr>
407
408  <tr valign="top">
409    <td valign="top"><kbd>Copy</kbd></td>
410    <td valign="top">
411       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
412       gray-scale intensity of the image, into the alpha channel, converting
413       a gray-scale mask into a transparent shaped mask ready to be colored
414       appropriately. The color channels are not modified.  </td></tr>
415
416  <tr valign="top">
417    <td valign="top"><kbd>Shape</kbd></td>
418    <td valign="top">
419       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
420       the current background color.  That is the RGB color channels is
421       replaced, with appropriate alpha shape.
422       </td></tr>
423
424  <tr valign="top">
425    <td valign="top"><kbd>Background</kbd></td>
426    <td valign="top">
427       Set any fully-transparent pixel to the background color, while leaving
428       it fully-transparent.  This can make some image file formats, such as
429       PNG, smaller as the RGB values of transparent pixels are more uniform,
430       and thus can compress better.
431       </td></tr>
432  </tbody>
433</table>
434
435<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
436"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
437>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
438Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
439
440
441<div style="margin: auto;">
442 <h4><a id="annotate"></a>
443 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
444 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
445 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
446</div>
447
448<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
449
450<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
451
452
453<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
454
455<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
456
457<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
458<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
459
460<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
461
462<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
463
464<div style="margin: auto;">
465  <h4><a id="antialias"></a>-antialias</h4>
466</div>
467
468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
469drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
470
471<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
472drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
473antialiasing edge pixels.  This will then reduce the number of colors added to
474an image to just the colors being directly drawn.  That is, no mixed colors
475are added when drawing such objects. </p>
476
477<div style="margin: auto;">
478  <h4><a id="append"></a>-append</h4>
479</div>
480
481<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
482
483<p>This option creates a single longer image image, by joining all the current
484images in sequence top-to-bottom. Use <a href="#append">+append</a> to
485stack images left-to-right. </p>
486
487<p>If they are not of the same width, narrower images are padded with the
488current <a href="#background">-background</a> color setting, and their
489position relative to each other can be controlled by the current <a
490href="#gravity">-gravity</a> setting. </p>
491
492
493<div style="margin: auto;">
494  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
495</div>
496
497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
498
499
500<div style="margin: auto;">
501  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
502</div>
503
504<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
505
506<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
507
508<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
509
510
511
512<div style="margin: auto;">
513  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
514</div>
515
516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
517
518<p>This calculates the mean values of an image, then applies a calculated  <a
519href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
520image it will get a have a value of 50%. </p>
521
522<p>This means that any solid 'gray' image becomes 50% gray. </p>
523
524<p>This works well for real-life images with little or no extreme dark and
525light areas, but tend to fail for images with large amounts of bright sky or
526dark shadows. It also does not work well for diagrams or cartoon like images.
527</p>
528
529<p>It uses the <a href="#channel" >-channel</a> setting, (including the
530'<em>sync</em>' flag for channel syncronization), to determine which color
531values is used and modified. As the default <a href="#channel"
532>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
533together by the same gamma value, preserving colors. </p>
534
535
536
537<div style="margin: auto;">
538  <h4><a id="auto-level"></a>-auto-level</h4>
539</div>
540
541<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
542
543<p>This is a 'perfect' image normalization operator.  It finds the exact
544minimum and maximum color values in the image and then applies a <a
545href="#level" >-level</a> operator to stretch the values to the full range of
546values. </p>
547
548<p>The operator is not typically used for real-life images, image scans, or
549JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
550for the <a href="#level" >-level</a> operation.  On the other hand it is the
551right operator to use for color stretching gradient images being used to
552generate Color lookup tables, distortion maps, or other 'mathematically'
553defined images.  </p>
554
555<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
556href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
557>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
558problems that these operators may have. That is <a href="#auto-level"
559>-auto-level</a> is the perfect or ideal version these operators. </p>
560
561<p>It uses the <a href="#channel" >-channel</a> setting, (including the
562special '<em>sync</em>' flag for channel syncronization), to determine
563which color values are used and modified. As the default <a
564href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
565'<em>sync</em>' ensures that the color channels will are modified
566together by the same gamma value, preserving colors, and ignoring
567transparency. </p>
568
569
570<div style="margin: auto;">
571  <h4><a id="auto-orient"></a>-auto-orient</h4>
572</div>
573
574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
575
576<p>This operator reads and resets the EXIF image profile setting 'Orientation'
577and then performs the appropriate 90 degree rotation on the image to orient
578the image, for correct viewing. </p>
579
580<p>This EXIF profile setting is usually set using a gravity sensor in digital
581camara, however photos taken directly downward or upward may not have an
582appropriate value.  Also images that have been orientation 'corrected' without
583reseting this setting, may be 'corrected' again resulting in a incorrect
584result.  If the he EXIF profile was previously stripped, the  <a
585href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
586
587
588<div style="margin: auto;">
589  <h4><a id="average"></a>-average</h4>
590</div>
591
592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
593
594<p>An error results if the images are not identically sized.</p>
595
596
597<div style="margin: auto;">
598  <h4><a id="backdrop"></a>-backdrop</h4>
599</div>
600
601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
602
603<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
604
605<div style="margin: auto;">
606  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
607</div>
608
609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
610
611<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
612
613<div style="margin: auto;">
614  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
615</div>
616
617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
618
619<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
620
621<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
622<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
623
624<div style="margin: auto;">
625  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
626</div>
627
628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
629
630<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
631
632<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
633
634<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
635negative results without clipping to the color value range
636(0..QuantumRange).</p>
637
638<p>See the discussion on HDRI implementations of ImageMagick on the page
639<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
640</p>
641
642<div style="margin: auto;">
643  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
644</div>
645
646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
647
648<div style="margin: auto;">
649  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
650</div>
651
652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
653
654<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
655</p>
656
657
658<div style="margin: auto;">
659  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
660</div>
661
662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
663
664<p>Blend will average the images together ('plus') according to the
665percentages given and each pixels transparency.  If only a single percentage
666value is given it sets the weight of the composite or 'source' image, while
667the background image is weighted by the exact opposite amount. That is a
668<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
669'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
670
671
672<div style="margin: auto;">
673  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
674</div>
675
676<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
677
678<div style="margin: auto;">
679  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
680</div>
681
682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
683
684<div style="margin: auto;">
685
686<div style="margin: auto;">
687  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
688</div>
689
690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
691
692<p>Convolve the image with a Gaussian or normal distribution using the given
693<em class="arg" >Sigma</em> value.  The formula is:</p>
694
695<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
696</div>
697
698<p>The <em class="arg" >Sigma</em> value is the important argument, and
699determines the actual amount of blurring that will take place. </p>
700
701<p>The <em class="arg" >Radius</em> is only used to determine the size of the
702array which will hold the calculated Gaussian distribution. It should be an
703integer.  If not given, or set to zero, IM will calculate the largest possible
704radius that will provide meaningful results for the Gaussian distribution.
705</p>
706
707<p>The larger the <em class="arg" >Radius</em> the radius the slower the
708operation is. However too small a <em class="arg" >Radius</em>, and sever
709aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
710should be at least twice the <em class="arg" >Sigma</em> value, though three
711times will produce a more accurite result. </p>
712
713<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
714by taking advantage of the separability properties of the distribution.  Here
715we apply a single-dimensional Gaussian matrix in the horizontal direction,
716then repeat the process in the vertical direction.</p>
717
718<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
719pixels which are outside the image proper are blurred into the final result.
720</p>
721
722
723<div style="margin: auto;">
724  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
725</div>
726
727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
728
729<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
730Average (EWA) of the source image, scaled according to the grayscale
731mapping. </p>
732
733<p>The ellipse is weighted with sigma set to the given <em class="arg"
734>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
735defaults to the <em class="arg" >Width</em> for a normal circular Guassian
736weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
737horizontal clock-wise.  </p>
738
739<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
740pixels which are outside the image proper are blurred into the final result.
741</p>
742
743
744<div style="margin: auto;">
745  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
746</div>
747
748<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
749
750<p>Set the width and height using the <em class="arg">size</em> portion of the
751<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
752ignored. </p>
753
754<p>Set the border color by preceding with the <a
755href="#bordercolor">-bordercolor</a> setting.</p>
756
757<p>The <a href="#border">-border</a> operation is affected by the current <a
758href="#compose">-compose</a> setting and assumes that this is using the default
759'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
760size colors by the current <a href="#bordercolor">-bordercolor</a> before
761overlaying the original image in the center of this net image.  This means that
762with the default compose method of '<kbd>Over</kbd>' any transparent parts may
763be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
764<p>See also the <a href="#frame">-frame</a> option, which has more
765functionality.</p>
766
767<div style="margin: auto;">
768  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
769</div>
770
771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
772
773<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
774
775<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
776
777<div style="margin: auto;">
778  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
779</div>
780
781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
782
783<div style="margin: auto;">
784  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
785</div>
786
787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
788
789<p>Brightness and Contrast values apply changes to the input image. They are
790not absolute settings. A brightness or contrast value of zero means no change.
791The range of values is -100 to +100 on each. Positive values increase the
792brightness or contrast and negative values decrease the brightness or contrast.
793To control only contrast, set the brightness=0. To control only brightness,
794set contrast=0 or just leave it off.</p>
795
796<p>You may also use <a href="#fill">-channel</a> to control which channels to
797apply the brightness and/or contrast change. The default is to apply the same
798transformation to all channels.</p>
799
800<p>Brightness and Contrast arguments are converted to offset and slope of a
801linear transform and applied
802using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
803
804<p>The slope varies from 0 at contrast=-100 to almost vertical at
805contrast=+100. For brightness=0 and contrast=-100, the result are totally
806midgray. For brightness=0 and contrast=+100, the result will approach but
807not quite reach a threshold at midgray; that is the linear transformation
808is a very steep vertical line at mid gray.</p>
809
810<p>Negative slopes, i.e. negating the image, are not possible with this
811function. All achievable slopes are zero or positive.</p>
812
813<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
814at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
815totally white. Similarly, when contrast=0 and brightness=-100, the result is
816totally black.</p>
817
818<p>As the range of values for the arguments are -100 to +100, adding the '%'
819symbol is no different than leaving it off.</p>
820
821<div style="margin: auto;">
822  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
823</div>
824
825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
826
827<div style="margin: auto;">
828  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
829</div>
830
831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
832
833<p>This option sets the caption meta-data of an image read in after this
834option has been given.  To modify a caption of images already in memory use
835"<kbd><a href="#set">-set</a> caption</kbd>". </p>
836
837<p>The caption can contain special format characters listed in the <a
838href="/www/escape.html">Format and
839Print Image Properties</a>. These attributes are expanded when the caption
840is finally assigned to the individual images. </p>
841
842<p>If the first character of <em class="arg">string</em> is <em
843class="arg">@</em>, the image caption is read from a file titled by the
844remaining characters in the string.  Comments read in from a file are literal;
845no embedded formatting characters are recognized.</p>
846
847<p>Caption meta-data ais not visible on the image itself. To do that use the
848<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
849instead.</p>
850
851<p>For example,</p>
852
853<p class="crtsnip">
854     -caption "%m:%f %wx%h"  bird.miff
855</p>
856
857<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
858that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
859480.</p>
860
861
862<div style="margin: auto;">
863  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
864</div>
865
866<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
867
868<p>Here is an example color correction collection:</p>
869
870<pre class="text">
871&lt;?xml version="1.0" encoding="UTF-8"?&gt;
872&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
873  &lt;ColorCorrection id="cc06668"&gt;
874    &lt;SOPNode&gt;
875      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
876      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
877      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
878    &lt;/SOPNode&gt;
879    &lt;SATNode&gt;
880      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
881    &lt;/SATNode&gt;
882  &lt;/ColorCorrection&gt;
883&lt;/ColorCorrectionCollection&gt;
884</pre>
885
886<div style="margin: auto;">
887  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
888</div>
889
890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
891
892<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
893<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
894<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
895<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
896
897<p>The channels above can also be specified as a comma-separated list or can be
898abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
899'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
900'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
901
902For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
903you can either use </p>
904<p class="crtsnip">
905    -channel Red,Blue
906</p>
907<p>or you can use the short hand form</p>
908<p class="crtsnip">
909    -channel RB
910</p>
911
912<p>All the channels that is present in an image can be specified using the
913special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
914but generally any operators that are generally 'grey-scale' image operators,
915will understand this setting.  See individual operator documentation. </p>
916
917<br />
918
919<p>On top of the normal channel selection a extra flag can be specified,
920'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
921operators that understand this flag should perform: cross-channel
922syncronization of the channels. If not specified, then most grey-scale
923operators will apply their image processing operations to each individual
924channel (as specified by the rest of the <a href="#channel">-channel</a>
925setting) completely independently from each other. </p>
926
927<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
928<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
929together in exactly the same way so that colors will remain in-sync. Without
930it being set, then each channel is modified separately and
931independently, which may produce color distortion. </p>
932
933<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
934and the <a href="#compose">-compose</a> mathematical methods, also understands
935the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
936to the alpha channel (if present). That is to say it will modify the image
937processing with the understanding that fully-transparent colors should not
938contribute to the final result. </p>
939
940<p>Basically, by default, operators work with color channels in syncronous, and
941treats transparency as special, unless the <a href="#channel">-channel</a>
942setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
943How each operator does this depends on that operators current implementation.
944Not all operators understands this flag at this time, but that is changing.
945</p>
946
947<p>To print a complete list of channel types, use <a href="#list">-list
948channel</a>.</p>
949
950<br />
951
952<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
953'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
954channels except the transparency channel, and that all the color channels are
955to be modified in exactly the same way, with a understanding of transprancy
956(depending on the operation being applied).  The 'plus' form <a
957href="#channel" >+channel</a> will reset the value back to this default. </p>
958
959<p>Options that are affected by the <a href="#channel" >-channel</a> setting
960include the following.
961
962<a href="#auto-gamma">-auto-gamma</a>,
963<a href="#auto-level">-auto-level</a>,
964<a href="#black-threshold">-black-threshold</a>,
965<a href="#blur">-blur</a>,
966<a href="#clamp">-clamp</a>,
967<a href="#clut">-clut</a>,
968<a href="#combine">-combine</a>,
969<a href="#composite">-composite</a> (Mathematical compose methods only),
970<a href="#convolve">-convolve</a>,
971<a href="#contrast-stretch">-contrast-stretch</a>,
972<a href="#evaluate">-evaluate</a>,
973<a href="#function">-function</a>,
974<a href="#fx">-fx</a>,
975<a href="#gaussian-blur">-gaussian-blur</a>,
976<a href="#hald-clut">-hald-clut</a>,
977<a href="#motion-blur">-motion-blur</a>,
978<a href="#morphology">-morphology</a>,
979<a href="#negate">-negate</a>,
980<a href="#normalize">-normalize</a>,
981<a href="#ordered-dither">-ordered-dither</a>,
982<a href="#radial-blur">-radial-blur</a>,
983<a href="#random-threshold">-random-threshold</a>,
984<a href="#separate">-separate</a>,
985<a href="#threshold">-threshold</a>, and
986<a href="#white-threshold">-white-threshold</a>.
987</p>
988
989<p>Warning, some operators behave differently when the <a href="#channel"
990>+channel</a> default setting is in effect, verses ANY user defined <a
991href="#channel" >-channel</a> setting (including the equivalent of the
992default). These operators have yet to be made to understand the newer 'Sync'
993flag. </p>
994
995<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
996the image before thresholding, if no <a href="#channel" >-channel</a> setting
997has been defined. This is not 'Sync flag controlled, yet. </p>
998
999<p>Also some operators such as <a href="#blur">-blur</a>, <a
1000href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
1001color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
1002href="#channel" >-channel</a>.  Generally this done to ensure that
1003fully-transparent colors are treated as being fully-transparent, and thus any
1004underlying 'hidden' color has no effect on the final results.  Typically
1005resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
1006convolution equivalents however does have a understanding of the 'Sync' flag
1007and will thus handle transparency correctly by default. </p>
1008
1009<p>As a alpha channel is optional within images, some operators will read the
1010color channels of an image as a greyscale alpha mask, when the image has no
1011alpha channel present, and the <a href="#channel" >-channel</a> setting tells
1012the operator to apply the operation using alpha channels. The <a
1013href="#clut">-clut</a> operator is a good example of this. </p>
1014
1015
1016<div style="margin: auto;">
1017  <h4><a id="clamp"></a>-clamp</h4>
1018</div>
1019
1020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
1021
1022<div style="margin: auto;">
1023  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
1024</div>
1025
1026<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
1027
1028<div style="margin: auto;">
1029  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
1030</div>
1031
1032<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
1033
1034<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
1035and <em class="arg">height</em> given in the of the <em class="arg">size</em>
1036portion of the <em class="arg">geometry</em> argument give the number of
1037columns and rows to remove. The <em class="arg">offset</em> portion of
1038the <em class="arg">geometry</em> argument is influenced by
1039a <a href="#gravity">-gravity</a> setting, if present.</p>
1040
1041<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1042and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1043
1044<p>While it can remove internal rows and columns of pixels, it is more
1045typically used with as <a href="#gravity">-gravity</a> setting and zero
1046offsets so as to remove a single edge from an image.  Compare this to <a
1047href="#shave" >-shave</a> which removes equal numbers of pixels from oppisite
1048sides of the image.  </p>
1049
1050<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a <a
1051href="#splice">-splice</a> that was given the same <em
1052class="arg">geometry</em> and <a href="#gravity">-gravity</a> settings. </p>
1053
1054
1055<div style="margin: auto;">
1056  <h4><a id="clip"></a>-clip</h4>
1057</div>
1058
1059<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1060
1061<p>If a clipping path is present, it is applied to subsequent operations.</p>
1062
1063<p>For example, in the command</p>
1064
1065<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1066<p>only the pixels within the clipping path are negated.</p>
1067
1068<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1069
1070<div style="margin: auto;">
1071  <h4><a id="clip-mask"></a>-clip-mask</h4>
1072</div>
1073
1074<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1075
1076<p>Use the given image as a 'do-not-modify' mask of the current images in the
1077current image sequence.  Assuming the clipmask is a greyscale image the same
1078size at the one already in memory, any areas that is white will not be
1079modified by any of the 'image processing operators' that follow, until the
1080mask is removed. Pixels in the black areas of the clip mask will be modified
1081as normal. </p>
1082
1083<p>In some ways this is similar to (though not the same) as defining
1084a rectangular <a href="#region" >-region</a>, or using the negative of the
1085mask (thrid) image in a three image <a href="#composite" >-composite</a>,
1086operation. </p>
1087
1088
1089<div style="margin: auto;">
1090  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1091</div>
1092
1093<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1094
1095<p>This is almost identical to <a href="#clip">-clip</a>. </p>
1096
1097
1098<div style="margin: auto;">
1099  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1100</div>
1101
1102<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make a clone of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1103
1104<p>Inside parenthesis (where the operator is normally used) it will make a
1105clone of the images from the last 'pushed' image sequence, and adds them to
1106the end of the current image sequence. Outside parenthesis
1107(not recommended) it clones the images from the current image sequence. </p>
1108
1109<p>Specify the image by its index in the sequence.  The first image is index
11100.  Negative indexes are relative to the end of the sequence; for
1111example, <kbd>&minus;1</kbd>
1112represents the last image of the sequence.  Specify a range of images with a
1113dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1114spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1115effectively clone all the images. </p>
1116
1117<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1118in the image sequence, and is thus equivalent to using a argument of
1119'<kbd>&minus;1</kbd>'. </p>
1120
1121<div style="margin: auto;">
1122  <h4><a id="clut"></a>-clut</h4>
1123</div>
1124
1125<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1126corresponding channel in the second image as a <b>c</b>olor
1127<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1128
1129<p>The second (LUT) image is ordinarily a gradient image containing the
1130histogram mapping of how each channel should be modified. Typically it is a
1131either a single row or column image of replacement color values. If larger
1132than a single row or column, values are taken from a diagonal line from
1133top-left to bottom-right corners.</p>
1134
1135<p>The lookup is further controlled by the <a
1136href="#interpolate">-interpolate</a> setting, which is especially handy for an
1137LUT which is not the full length needed by the ImageMagick installed Quality
1138(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1139'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1140gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1141lookup of color values. </p>
1142
1143<p>This operator is especially suited to replacing a grayscale image with a
1144specific color gradient from the CLUT image. </p>
1145
1146<p>Only the channel values defined by the <a href="#channel">-channel</a>
1147setting will have their values replaced. In particular, since the default <a
1148href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1149transparency (alpha/matte channel) is not affected, unless the <a
1150href="#channel">-channel</a> setting is modified. When the alpha channel is
1151set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1152as the other channels, implying that alpha/matte values are replaced using the
1153alpha/matte values of the original image. </p>
1154
1155<p>If either the image being modified, or the lookup image, contains no
1156transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1157href="#channel">-channel</a> setting includes alpha replacement, then it is
1158assumed that image represents a gray-scale gradient which is used for the
1159replacement alpha values.  That is you can use a gray-scale CLUT image to
1160adjust a existing images alpha channel, or you can color a gray-scale image
1161using colors form CLUT containing the desired colors, including transparency.
1162</p>
1163
1164<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1165according to the lookup of the full color RGB value from a 2D representation
1166of a 3D color cube. </p>
1167
1168
1169<div style="margin: auto;">
1170  <h4><a id="coalesce"></a>-coalesce</h4>
1171</div>
1172
1173<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1174
1175<p>Overlay each image in an image sequence according to
1176its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1177an animation at each point in the animation sequence. All images should be
1178the same size, and are assigned appropriate GIF disposal settings for the
1179animation to continue working as expected as a GIF animation.  Such frames
1180are more easily viewed and processed than the highly optimized GIF overlay
1181images.  </p>
1182
1183<p>The animation can be re-optimized after processing using
1184the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1185there is no guarantee that the restored GIF animation optimization is
1186better than the original. </p>
1187
1188
1189<div style="margin: auto;">
1190  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1191</div>
1192
1193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1194
1195<p>Specify the amount of colorization as a percentage. Separate colorization
1196values can be applied to the red, green, and blue channels of the image with
1197a comma-delimited list of colorization
1198values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1199
1200<div style="margin: auto;">
1201  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1202</div>
1203
1204<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1205
1206<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1207
1208<p>This option only applies when the default X server visual
1209is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1210to <a href="#visual">-visual</a> for more details. By default,
1211a shared colormap is allocated. The image shares colors with
1212other X clients. Some image colors could be approximated,
1213therefore your image may look very different than intended.
1214If <kbd>private</kbd> is chosen, the image colors appear exactly
1215as they are defined. However, other clients may go <em>technicolor</em>
1216when the image colormap is installed.</p>
1217
1218<div style="margin: auto;">
1219  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1220</div>
1221
1222<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1223
1224<p>The actual number of colors in the image may be less than your request,
1225but never more. Note that this a color reduction option. Images with fewer
1226unique colors than specified by <em class="arg">value</em> will have any
1227duplicate or unused colors removed.  The ordering of an existing color
1228palette may be altered. When converting an image from color to grayscale,
1229it is more efficient to convert the image to the gray colorspace before
1230reducing the number of colors. Refer to
1231the <a href="/www/quantize.html">
1232color reduction algorithm</a> for more details.</p>
1233
1234<div style="margin: auto;">
1235  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1236</div>
1237
1238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1239
1240<p>This option permits saturation changes, hue rotation, luminance to alpha,
1241and various other effects.  Although variable-sized transformation matrices
1242can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1243for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1244Adobe Flash except offsets are in column 6 rather than 5 (in support of
1245CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1246
1247<p>As an example, to add contrast to an image with offsets, try this command:</p>
1248
1249<pre class="text">
1250   convert kittens.jpg -color-matrix \
1251     " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1252       0.0 1.5 0.0 0.0, 0.0, -0.157 \
1253       0.0 0.0 1.5 0.0, 0.0, -0.157 \
1254       0.0 0.0 0.0 1.0, 0.0,  0.0 \
1255       0.0 0.0 0.0 0.0, 1.0,  0.0 \
1256       0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1257</pre>
1258<div style="margin: auto;">
1259  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1260</div>
1261
1262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1263
1264<p>Choices are:</p>
1265
1266<pre class="text">
1267   CMY          CMYK         Gray         HSB
1268   HSL          HWB          Lab          Log
1269   OHTA         Rec601Luma   Rec601YCbCr  Rec709Luma
1270   Rec709YCbCr  RGB          sRGB         Transparent
1271   XYZ          YCbCr        YCC          YIQ
1272   YPbPr        YUV
1273</pre>
1274
1275<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1276
1277<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1278
1279<table class="doc">
1280        <caption>Conversion Of RGB To Other Color Spaces</caption>
1281        <tr><th align="left" valign="middle">CMY</th></tr>
1282        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1283        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1284        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1285        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1286        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1287        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1288        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1289        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1290
1291        <tr><th align="left" valign="middle">Gray</th></tr>
1292        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1293
1294        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1295        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1296        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1297        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1298
1299        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1300        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1301        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1302        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1303
1304        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1305        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1306        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1307        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1308
1309        <tr><th align="left" valign="middle">LAB</th></tr>
1310        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1311        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1312        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1313
1314        <tr><th align="left" valign="middle">LOG</th></tr>
1315        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1316        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1317        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1318
1319        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1320        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1321        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1322        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1323
1324        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1325        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1326
1327        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1328        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1329        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1330        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1331
1332        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1333        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1334
1335        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1336        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1337        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1338        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1339
1340        <tr><th align="left" valign="middle">sRGB</th></tr>
1341        <tr><td align="left" valign="middle">if Rs &le; .04045 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1342        <tr><td align="left" valign="middle">if Gs &le; .04045 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1343        <tr><td align="left" valign="middle">if Bs &le; .04045 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1344
1345        <tr><th align="left" valign="middle">XYZ</th></tr>
1346        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1347        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1348        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1349
1350        <tr><th align="left" valign="middle">YCC</th></tr>
1351        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1352        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1353        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1354
1355        <tr><th align="left" valign="middle">YCbCr</th></tr>
1356        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1357        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1358        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1359
1360        <tr><th align="left" valign="middle">YIQ</th></tr>
1361        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1362        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1363        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1364
1365        <tr><th align="left" valign="middle">YPbPr</th></tr>
1366        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1367        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1368        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1369
1370        <tr><th align="left" valign="middle">YUV</th></tr>
1371        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1372        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1373        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1374</table>
1375
1376<div style="margin: auto;">
1377  <h4><a id="combine"></a>-combine</h4>
1378</div>
1379
1380<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1381
1382<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1383
1384<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1385</p>
1386
1387<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1388<div style="margin: auto;">
1389  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1390</div>
1391
1392<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1393
1394<p>This option sets the comment meta-data of an image read in after this
1395option has been given.  To modify a comment of images already in memory use
1396"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1397
1398<p>The comment can contain special format characters listed in the <a
1399href="/www/escape.html">Format and
1400Print Image Properties</a>. These attributes are expanded when the comment
1401is finally assigned to the individual images. </p>
1402
1403<p>If the first character of <em class="arg">string</em> is <em
1404class="arg">@</em>, the image comment is read from a file titled by the
1405remaining characters in the string.  Comments read in from a file are literal;
1406no embedded formatting characters are recognized.</p>
1407
1408<p>Comment meta-data are not visible on the image itself. To do that use the
1409<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1410instead.</p>
1411
1412<p>For example,</p>
1413
1414<p class="crtsnip">
1415     -comment "%m:%f %wx%h"  bird.miff
1416</p>
1417
1418<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1419that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1420480.</p>
1421
1422<div style="margin: auto;">
1423  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1424</div>
1425
1426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1427
1428<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1429a detailed discussion of alpha compositing.</p>
1430
1431<p>This setting effects image processing operators that merge two (or more)
1432images together in some way.  This includes the operators,
1433<a href="#composite">-composite</a>,
1434<a href="#layers">-layers</a> composite,
1435<a href="#flatten">-flatten</a>,
1436<a href="#mosaic">-mosaic</a>,
1437<a href="#layers">-layers</a> merge,
1438<a href="#border">-border</a>,
1439<a href="#frame">-frame</a>,
1440and <a href="#extent">-extent</a>. </p>
1441
1442<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1443command.  </p>
1444
1445
1446<div style="margin: auto;">
1447  <h4><a id="composite"></a>-composite</h4>
1448</div>
1449
1450<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1451
1452<p>Take the first image 'destination' and overlay the second 'source' image
1453according to the current <a href="#compose">-compose</a> setting. The location
1454of the 'source' or 'overlay' image is controlled according to <a
1455href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1456settings. </p>
1457
1458<p>If a third image is given this is treated as a gray-scale 'mask' image
1459relative to the first 'destination' image. This mask will limit what parts of
1460the destination can be modified by the image composition.  However for the
1461'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1462Y-displacement image instead. </p>
1463
1464<p>If a <a href="#compose">-compose</a> method requires extra numerical
1465arguments or flags these can be provided by setting the  <a
1466href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1467appropriately for the compose method. </p>
1468
1469<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1470image outside the overlay area. You can disable this by setting the special <a
1471href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1472to '<kbd>false</kbd>'.  </p>
1473
1474
1475<div style="margin: auto;">
1476  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1477</div>
1478
1479<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1480
1481<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1482
1483<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1484
1485<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1486
1487<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1488
1489<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1490
1491<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1492
1493<div style="margin: auto;">
1494  <h4><a id="contrast"></a>-contrast</h4>
1495</div>
1496
1497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1498
1499<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1500
1501<p>For a more pronounced effect you can repeat the option:</p>
1502
1503<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1504<div style="margin: auto;">
1505  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1506</div>
1507
1508<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1509
1510<p>While performing the stretch, black-out at most <em
1511class="arg" >black-point</em> pixels and white-out at most <em
1512class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1513<em class="arg" >black-point %</em> pixels and white-out at most <em
1514class="arg" >white-point %</em> pixels.</p>
1515
1516<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1517>-contrast-stretch</a> will black-out at most <em class="arg"
1518>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1519minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1520class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1521>100% minus white-point %</em> pixels.</p>
1522
1523<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1524the image's min and max values are stretched to 0 and <em class="QR"
1525>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1526clipping at either end. This is not the same as <a href="#normalize"
1527>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1528prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1529
1530<p>Internally operator works by creating a histogram bin, and then uses that
1531bin to modify the image. As such some colors may be merged together when they
1532originally fell into the same 'bin'. </p>
1533
1534<p>All the channels are normalized in concert by the came amount so as to
1535preserve color integrity, when the default <a href="#channel" >+channel</a>
1536setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1537setting will normalize the RGB channels independently.</p>
1538
1539<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1540normalization of mathematical images. </p>
1541
1542<p>This operator is under review for re-development. </p>
1543
1544
1545<div style="margin: auto;">
1546  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1547</div>
1548
1549<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1550
1551<p>The <em class="arg">kernel</em> is a matrix specified as
1552a comma-separated list of integers (with no spaces), ordered left-to right,
1553starting with the top row. Presently, only odd-dimensioned kernels are
1554supported, and therefore the number of entries in the specified <em
1555class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15567<sup>2</sup>=49, etc. </p>
1557
1558<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1559positive and negative results are relative to a user-specified bias value.
1560This is important for non-HDRI compilations of ImageMagick when dealing with
1561convolutions that contain negative as well as positive values. This is
1562especially the case with convolutions involving high pass filters or edge
1563detection. Without an output bias, the negative values is clipped at zero.
1564</p>
1565
1566<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1567negative results without clipping to the color value range (0..QuantumRange).
1568See the discussion on HDRI implementations of ImageMagick on the page <a
1569href="/www/high-dynamic-range.html">High
1570Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1571href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1572<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1573entry.  </p>
1574
1575
1576<div style="margin: auto;">
1577  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1578</div>
1579
1580<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1581
1582<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1583
1584<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1585
1586<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1587
1588<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1589
1590<p>By adding a exclamation character flag to the geometry argument, the
1591cropped images virtual canvas page size and offset is set as if the
1592geometry argument was a viewport or window. This means the canvas page size
1593is set to exactly the same size you specified, the image offset set
1594relative top left corner of the region cropped. </p>
1595
1596<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1597special single pixel transparent 'missed' image is returned, and a 'crop
1598missed' warning given. </p>
1599
1600<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1601
1602<div style="margin: auto;">
1603  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1604</div>
1605
1606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1607
1608<p><em class="arg">Amount</em> defines the number of positions each
1609colormap entry is shifted.</p>
1610
1611
1612<div style="margin: auto;">
1613  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1614</div>
1615
1616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1617
1618<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1619
1620
1621<p>For example, to log cache and blob events, use.</p>
1622
1623<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1624<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1625
1626<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1627
1628<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1629
1630<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1631
1632<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1633
1634
1635<div style="margin: auto;">
1636  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1637</div>
1638
1639<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1640
1641<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1642
1643<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1644
1645
1646<div style="margin: auto;">
1647  <h4><a id="deconstruct"></a>-deconstruct</h4>
1648</div>
1649
1650<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1651
1652<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1653
1654<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1655
1656<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1657
1658
1659<div style="margin: auto;">
1660  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1661</div>
1662
1663<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1664coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1665
1666<p>This option creates one or more definitions for coders and decoders to use
1667while reading and writing image data.  Definitions are generally used to
1668control image file format coder modules, and image processing operations,
1669beyond what is provided by normal means.  Defined settings are listed in <a
1670href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1671as "Artifacts". </p>
1672
1673<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1674definition of a flag is created with that name. This used to control on/off
1675options.  Use <a href="#define">+define key</a> to remove definitions
1676previously created.  Use <a href="#define">+define "*"</a> to remove all
1677existing definitions.</p>
1678
1679<p>The same 'artifact' settings can also be defined using the <a
1680href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1681>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1682Properties</a> in the defined value. </p>
1683
1684<p>The <em>option</em> and <em>key</em> are case-independent (they are
1685converted to lowercase for use within the decoders) while the <em>value</em>
1686is case-dependent.</p>
1687
1688<p>Such settings are global in scope, and effect all images and operations. </p>
1689
1690<p>The following definitions are just some of the artifacts that are
1691available:</p>
1692
1693<dl>
1694<dt>dcm:display-range=reset</dt>
1695<dd>Set the display range to the minimum and maximum pixel values for the
1696    DCM image format.</dd>
1697
1698<dt>dot:layout-engine=<em class="arg">value</em></dt>
1699<dd>Set the specify the layout engine for the DOT image format (e.g.
1700    <kbd>neato</kbd>).</dd>
1701
1702<dt>jpeg:extent=<em class="arg">value</em></dt>
1703<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1704    jpeg:extent=400kb</kbd>.</dd>
1705
1706<dt>jpeg:size=<em class="arg">geometry</em></dt>
1707<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1708    It is most useful for increasing performance and reducing the memory
1709    requirements when reducing the size of a large JPEG image.</dd>
1710
1711<dt>jp2:rate=<em class="arg">value</em></dt>
1712<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1713    compression factor is the reciprocal of the compression ratio. The valid
1714    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1715    this value overrides the -quality setting.  A quality setting of 75
1716    results in a rate value of 0.06641.</dd>
1717
1718<dt>mng:need-cacheoff</dt>
1719  <dd>turn playback caching off for streaming MNG.</dd>
1720
1721<dt>png:bit-depth=<em class="arg">value</em></dt>
1722<dt>png:color-type=<em class="arg">value</em></dt>
1723<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1724    encoder to use a different bit-depth and color-type than it would have
1725    normally selected, but only if this does not cause any loss of image
1726    quality. Any attempt to reduce image quality is treated as an error and no
1727    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1728    can use these "defines" to cause it to be written as an 8-bit grayscale,
1729    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1730    you cannot force it to be written as a grayscale or indexed PNG.  If you
1731    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1732    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1733    reduce the image quality prior to using the PNG encoder. Note that in
1734    indexed PNG files, "bit-depth" refers to the number of bits per index,
1735    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1736    8-bit depth.</dd>
1737
1738<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1739<dt>png:include-chunk=<em class="arg">value</em></dt>
1740<dd>ancillary chunks to be excluded from or included in PNG output.
1741
1742    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1743    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1744    or the word <em class="arg">all</em> or
1745    the word <em class="arg">none</em>.  There must be no spaces in the
1746    list.  Although PNG chunk-names are case-dependent, you can use
1747    all lowercase names if you prefer.</p>
1748
1749    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
1750    of the PNG encoder and have no effect on the PNG decoder.</p>
1751
1752    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1753    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1754    only be written if gamma is not 1/2.2, since most decoders assume
1755    sRGB and gamma=1/2.2 when no colorspace information is included in
1756    the PNG file.  Because the list is processed from left to right, you
1757    can achieve this with a single define:</p>
1758
1759<pre class="text">
1760   -define png:include-chunk=none,gAMA
1761</pre>
1762
1763    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1764    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any of
1765    these entries appearing in the list will be ignored.</p>
1766
1767    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1768    image has transparency, the PNG colortype is forced to be 4 or 6
1769    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1770    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1771    on the PNG colortype of the output image.</p>
1772
1773    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1774    following for PNG output:</p>
1775
1776<pre class="text">
1777   -define png:include-chunk=none,gama
1778</pre>
1779
1780    <p>The default behavior is to include all known PNG ancillary chunks
1781    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1782    and to exclude all PNG chunks that are unknown to ImageMagick,
1783    regardless of their PNG "copy-safe" status as described in the
1784    PNG specification.</p>
1785
1786    <p>Any chunk names that are not known to ImageMagick are ignored
1787    if they appear in either the "include-chunk" or "exclude-chunk" list.
1788    The ancillary chunks currently known to ImageMagick are
1789    <kbd>bKGD</kbd>, <kbd>cHRM</kbd>, <kbd>gAMA</kbd>, <kbd>iCCP</kbd>,
1790    <kbd>oFFs</kbd>, <kbd>pHYs</kbd>, <kbd>sRGB</kbd>, <kbd>tEXt</kbd>,
1791    <kbd>tRNS</kbd>, <kbd>vpAg</kbd>, and <kbd>zTXt</kbd>.</p>
1792
1793    <p>You can also put <kbd>date</kbd> in the list to include or exclude
1794    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
1795    inserts in the output PNG.</p>
1796
1797</dd>
1798
1799<dt>png:preserve-colormap</dt>
1800  <dd>Use the existing image->colormap. Normally the PNG encoder will
1801      try to optimize the palette, eliminating unused entries and putting
1802      the transparent colors first.  If this flag is set, that behavior
1803      is suppressed.</dd>
1804
1805<dt>ps:imagemask</dt>
1806<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1807    Postscript files that render bilevel images with the Postscript imagemask
1808    operator instead of the image operator.</dd>
1809
1810<dt>quantum:format=<em class="arg">type</em></dt>
1811<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1812    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1813    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1814    included, the result is a single precision floating point format.
1815    If <a href="#depth">-depth</a> 32 is included, the result is
1816    double precision floating point format.</dd>
1817
1818</dl>
1819
1820<p>For example, to create a postscript file that will render only the black
1821pixels of a bilevel image, use:</p>
1822
1823<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1824<p>Set attributes of the image registry by prefixing the value with
1825<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1826use:</p>
1827
1828<p class="crtsnip">
1829-define registry:temporary-path=/data/tmp
1830</p>
1831
1832
1833
1834<div style="margin: auto;">
1835  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1836</div>
1837
1838<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1839
1840<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1841
1842<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1843
1844
1845<div style="margin: auto;">
1846  <h4><a id="delete"></a>-delete <em class="arg">indexes</em></h4>
1847</div>
1848
1849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1850
1851<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1852
1853
1854<div style="margin: auto;">
1855  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1856</div>
1857
1858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1859
1860<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1861
1862<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1863
1864<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1865
1866<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1867
1868<div style="margin: auto;">
1869  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1870</div>
1871
1872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1873
1874<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1875
1876<div style="margin: auto;">
1877  <h4><a id="descend"></a>-descend</h4>
1878</div>
1879
1880<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1881
1882<div style="margin: auto;">
1883  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1884</div>
1885
1886<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1887
1888<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1889
1890<div style="margin: auto;">
1891  <h4><a id="despeckle"></a>-despeckle</h4>
1892</div>
1893
1894<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1895
1896<div style="margin: auto;">
1897  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1898</div>
1899
1900<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1901
1902<div style="margin: auto;">
1903  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1904</div>
1905
1906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1907
1908<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1909is used as a displacement map, which is used to displace the lookup of
1910what part of the 'background' image is seen at each point of the overlaid
1911area.  Much like the displacement map is a 'lens' that redirects light shining
1912through it so as to present a distorted view the original 'background' image
1913behind it. </p>
1914
1915<p>Any perfect grey areas of the displacement map produce a zero
1916displacement of the image. Black areas produce the given maximum negative
1917displacement of the lookup point, while white produce a maximum positive
1918displacement of the lookup. </p>
1919
1920<p>Note that it is the lookup of the 'background' that is displaced, not a
1921displacement of the image itself. As such an area of the displacement map
1922containing 'white' will have the lookup point 'shifted' by a positive amount,
1923and thus generating a copy of the destination image to the right/downward from
1924the correct position.  That is the image will look like it may have been
1925'shifted' in a negative left/upward direction.  Understanding this is a very
1926important in understanding how displacement maps work.  </p>
1927
1928<p>The given arguments define the maximum amount of displacement in pixels
1929that a particular map can produce. If the displacement scale is large enough
1930it is also possible to lookup parts of the 'background' image that lie well
1931outside the bounds of the displacement map itself.  That is you could very
1932easily copy a section of the original image from outside the overlay area
1933into the overlay area. </p>
1934
1935<p>The '%' flag makes the displacement scale relative to the size of the
1936overlay image (100% = half width/height of image). Using '!' switches
1937percentage arguments to refer to the destination image size instead.
1938these flags were added as of IM v6.5.3-5.</p>
1939
1940<p>Normally a single grayscale displacement map is provided, which with the
1941given scaling values will determine a single direction (vector) in which
1942displacements can occur (positively or negatively).  However, if you also
1943specify a third image which is normally used as a <em class="arg">mask</em>,
1944the <em class="arg">composite image</em> is used for horizontal X
1945displacement, while the <em class="arg">mask image</em> is used for vertical Y
1946displacement.  This allows you to define completely different displacement
1947values for the X and Y directions, and allowing you to lookup any point within
1948the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1949any other nearby pixel, producing complex 2 dimensional displacements, rather
1950than a simple 1 dimensional vector displacements. </p>
1951
1952<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1953you can use the 'red' channel of the overlay image to specify the horizontal
1954or X displacement, and the 'green' channel for the vertical or Y displacement.
1955</p>
1956
1957<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1958mask the transparency of the destination image. However areas outside the
1959overlaid areas will not be effected. </p>
1960
1961
1962<div style="margin: auto;">
1963  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1964</div>
1965
1966<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1967
1968<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1969
1970<div style="margin: auto;">
1971  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
1972</div>
1973
1974<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1975
1976<p>The layer disposal method defines the way each the displayed image is to be
1977modified after the current 'frame' of an animation has finished being
1978displayed (after its 'delay' period), but before the next frame on an
1979animation is to be overlaid onto the display. </p>
1980
1981<p>Here are the valid methods:</p>
1982
1983<pre class="text">
1984   Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1985   None        1  Do not dispose, just overlay next frame image.
1986   Background  2  Clear the frame area with the background color.
1987   Previous    3  Clear to the image prior to this frames overlay.
1988</pre>
1989
1990<p>You can also use the numbers given above, which is what the GIF format
1991uses internally to represent the above settings. </p>
1992
1993<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1994
1995<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1996resetting the layer disposal methods of images being read in. </p>
1997
1998<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1999disposal method for images already in memory.</p>
2000
2001<div style="margin: auto;">
2002  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2003</div>
2004
2005<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2006
2007
2008<div style="margin: auto;">
2009  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2010</div>
2011
2012<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2013
2014<p>The opacity of the composite image is multiplied by the given percent, then
2015it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2016is greater than 100, start dissolving the main image so it becomes
2017transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2018are given, each image are dissolved to the percentages given. </p>
2019
2020<p>Note that dissolve percentages do not add, two opaque images dissolved
2021'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2022images, you would need to use dissolve values of '50,100'.  </p>
2023
2024<div style="margin: auto;">
2025  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2026</div>
2027
2028<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2029
2030<p>The <em class="arg">arguments</em> is a single string containing a list
2031of floating point numbers separated by commas or spaces.  The number of
2032and meaning of the floating point values depends on the distortion <em
2033class="arg">method</em> being used. </p>
2034
2035<p>Choose from these distortion types:</p>
2036
2037<table class="doc">
2038  <tr valign="top">
2039    <th align="left" style="width: 8%">Method</th>
2040    <th align="left">Description</th>
2041  </tr>
2042
2043  <tr valign="top">
2044    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2045    <br/>or &nbsp; <kbd>SRT</kbd></td>
2046    <td valign="top">
2047       Distort image by first scaling and rotating about a given 'center',
2048       before translating that 'center' to the new location, in that order. It
2049       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2050       distortion, but without shearing effects.  It also provides a good way
2051       of rotating and displacing a smaller image for tiling onto a larger
2052       background (IE 2-dimensional animations). <br/>
2053
2054       The number of arguments determine the specific meaning of each
2055       argument for the scales, rotation, and translation operations. <br/>
2056
2057       <table style="margin-left:auto; margin-right:auto;">
2058       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2059       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2060       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2061       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2062       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2063       <tr><td>5:</td>
2064           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2065       <tr><td>6:</td>
2066           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2067       <tr><td>7:</td>
2068           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2069                   &nbsp; NewX,NewY</em></td></tr>
2070       </table>
2071
2072       This is actually an alternative way of specifying a 2 dimensional linear
2073       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2074
2075  <tr valign="top">
2076    <td valign="top"><kbd>Affine</kbd></td>
2077    <td valign="top">
2078       Distort the image linearly by moving a list of at least 3 or more sets
2079       of control points (as defined below).  Ideally 3 sets or 12 floating
2080       point values are given allowing the image to be linearly scaled,
2081       rotated, sheared, and translated, according to those three points. See
2082       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2083       distortions. <br/>
2084
2085       More than 3 sets given control point pairs (12 numbers) is least
2086       squares fitted to best match a lineary affine distortion. If only 2
2087       control point pairs (8 numbers) are given a two point image translation
2088       rotation and scaling is performed, without any possible  shearing,
2089       flipping or changes in aspect ratio to the resulting image. If only one
2090       control point pair is provides the image is only translated, (which may
2091       be a floating point non-integer translation). <br/>
2092
2093       This distortion does not include any form of perspective distortion.
2094       </td>
2095
2096  </tr>
2097
2098  <tr valign="top">
2099    <td valign="top"><kbd>AffineProjection</kbd></td>
2100    <td valign="top">
2101       Linearly distort an image using the given Affine Matrix of 6
2102       pre-calculated coefficients forming a set of Affine Equations to map
2103       the source image to the destination image.
2104
2105       <div style="text-align: center"><em>
2106       s<sub>x</sub>, r<sub>x</sub>,
2107       r<sub>y</sub>, s<sub>y</sub>,
2108       t<sub>x</sub>, t<sub>y</sub>
2109       </em></div>
2110
2111       See <a href="#affine" >-affine</a> setting for more detail, and
2112       meanings of these coefficients. <br/>
2113
2114       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2115       alternative methods of defining this distortion, with ImageMagick doing
2116       the calculations needed to generate the required coefficients. You can
2117       see the internally generated coefficients, by using a <a
2118       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2119
2120  </tr>
2121
2122  <tr valign="top">
2123    <td valign="top"><kbd>BilinearForward</kbd><br/>
2124    <kbd>BilinearReverse</kbd></td>
2125    <td valign="top">
2126       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2127       16 values (see below). Not that lines may not appear straight after
2128       distortion, though the distance between coordinates will remain
2129       consistent. <br/>
2130
2131       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2132       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2133       quadrilateral to a rectangle, while preserving the straigth line edges
2134       in each case.  <br/>
2135
2136       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2137       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2138       color setting.  Also if the quadraterial becomes 'flipped' the image
2139       may dissappear. <br/>
2140
2141       There are future plans to produce a true Bilinear distortion that will
2142       attempt to map any quadrilateral to any other quadrilateral, while
2143       preserving edges (and edge distance ratios).
2144
2145       </td>
2146  </tr>
2147
2148  <tr valign="top">
2149    <td valign="top"><kbd>Perspective</kbd></td>
2150    <td valign="top">
2151       Perspective distort the images, using a list of 4 or more sets of
2152       control points (as defined below).  More that 4 sets (16 numbers) of
2153       control points provide least squares fitting for more accurate
2154       distortions (for the purposes of image registration and panarama
2155       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2156       linear distortion.  <br/>
2157
2158       Perspective Distorted images ensures that straight lines remain
2159       straight, but the scale of the distorted image will vary. The horizon
2160       is anti-aliased, and the 'sky' color may be set using the
2161       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2162  </tr>
2163
2164  <tr valign="top">
2165    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2166    <td valign="top">
2167       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2168       pre-calculated coefficients. You can get these coefficients by looking
2169       at the <a href="#verbose" >-verbose</a> output of a
2170       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2171       If the last two perspective scaling coefficients are zero, the
2172       remaining 6 represents a transposed 'Affine Matrix'. </td>
2173
2174  </tr>
2175
2176  <tr valign="top">
2177    <td valign="top"><kbd>Arc</kbd></td>
2178    <td valign="top">
2179       Arc the image (variation of polar mapping) over the angle given around
2180       a circle. <br/>
2181       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2182       <tr valign="top"><td>Argument</td>
2183           <td>Meaning</td></tr>
2184       <tr valign="top"><td><em>arc_angle</em></td>
2185           <td>The angle over which to arc the image side-to-side</td></tr>
2186       <tr valign="top"><td><em>rotate_angle</em></td>
2187           <td>Angle to rotate resulting image from vertical center</td></tr>
2188       <tr valign="top"><td><em>top_radius</em></td>
2189           <td>Set top edge of source image at this radius</td></tr>
2190       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2191           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2192       </table>
2193
2194       The resulting image is always resized to best fit the resulting image,
2195       (as if using <a href="#distort" >+distort</a>) while attempting to
2196       preserve scale and aspect ratio of the original image as much as
2197       possible with the arguments given by the user. All four arguments will
2198       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2199
2200       This a variation of a polar distortion designed to try to preserve the
2201       aspect ratio of the image rather than direct Cartesian to Polar
2202       conversion. </td>
2203  </tr>
2204
2205  <tr valign="top">
2206    <td valign="top"><kbd>Polar</kbd></td>
2207    <td valign="top">
2208       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2209       the image. that is the height of the input image is mapped to the
2210       radius limits, while the width is wrapped around between the
2211       angle limits. <br/>
2212
2213       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2214
2215       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2216       center to the center of the image, and the angles going from -180 (top)
2217       to +180 (top).  If <em>Rmax</em> is given the special value of
2218       '<code>0</code>', the the distance from the center to the nearest edge
2219       is used for the radius of the output image, which will ensure the whole
2220       image is visible (though scaled smaller).  However a special value of
2221       '<code>-1</code>' will use the distance from the center to the furthest
2222       corner,  This may 'clip' the corners from the input rectangular image,
2223       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2224       the same arguments. <br/>
2225
2226       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2227       output image center will default to <code>0,0</code> of the virtual
2228       canvas, and the image size adjusted to ensure the whole input image is
2229       made visible in the output image on the virtual canvas. </td>
2230
2231  </tr>
2232
2233  <tr valign="top">
2234    <td valign="top"><kbd>DePolar</kbd></td>
2235    <td valign="top">
2236       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2237       but generates the reverse Polar to Cartesian distortion. <br/>
2238
2239       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2240       the corners of the input image.  However using the special
2241       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2242       distance) will ensure the whole distorted image is preserved in the
2243       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2244       reverse the distortion re-producing the original.
2245
2246       Note that as this distortion requires the area resampling of a circular
2247       arc, which can not be handled by the builtin EWA resampling function.
2248       As such the normal EWA filters are turned off. It is recommended some
2249       form of 'super-sampling' image processing technique be used to produce
2250       a high quality result. </td>
2251
2252  </tr>
2253
2254  <tr valign="top">
2255    <td valign="top"><kbd>Barrel</kbd></td>
2256    <td valign="top">
2257       Given the four coefficients (A,B,C,D) as defined by <a
2258       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2259       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2260       correct radial lens distortions.  That is in photographs, make straight
2261       lines straight again. <br/>
2262
2263       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2264       <em>X</em> , <em>Y</em> ] ] <br/>
2265       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2266       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2267       [ <em>X</em> , <em>Y</em> ] <br/>
2268       So that it forms the function <br/>
2269          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2270                               <em>C</em>*r + <em>D</em> )<br/>
2271
2272       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2273       (defaulting to the center of the image). <br/>
2274       The second form is typically used to distort images, rather than
2275       correct lens distortions. <br/>
2276       </td>
2277
2278  </tr>
2279
2280  <tr valign="top">
2281    <td valign="top"><kbd>BarrelInverse</kbd></td>
2282    <td valign="top">
2283       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2284       arguments, and argument handling.  However it uses the inverse
2285       of the radial polynomial,
2286       so that it forms the function <br/>
2287          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2288                               <em>C</em>*r + <em>D</em> )<br/>
2289       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2290       distortion, just a different barrel-like radial distortion method.
2291
2292       </td>
2293  </tr>
2294
2295  <tr valign="top">
2296    <td valign="top"><kbd>Shepards</kbd></td>
2297    <td valign="top">
2298       Distort the given list control points (any number) using an Inverse
2299       Squared Distance Interpolation Method (<a
2300       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2301       Method</a>). The control points in effect do 'localized' displacement
2302       of the image around the given control point (preserving the look and
2303       the rotation of the area near the control points.  For best results
2304       extra control points should be added to 'lock' the positions of the
2305       corners, edges and other unchanging parts of the image, to prevent
2306       their movement. <br/>
2307
2308       The distortion has been likened to 'taffy pulling' using nails, or
2309       pins' stuck in a block of 'jelly' which is then moved to the new
2310       position, distorting te surface of the jelly. <br/>
2311
2312       Internally it is equivalent to generating a displacement map (see <a
2313       href="#displace" >-displace</a>) for source image color look-up using
2314       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2315
2316       </td>
2317  </tr>
2318
2319</table>
2320
2321<p>To print a complete list of distortion methods, use <a href="#list">-list
2322distort</a>.</p>
2323
2324<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2325'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2326defining how these points in the given image should be distorted in the
2327destination image. Each set of four floating point values represent a source
2328image coordinate, followed immediately by the destination image coordinate.
2329This produces a list of values such as...</p>
2330<div style="text-align: center"><em>
2331      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2332      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2333      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2334      ... &nbsp;
2335      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2336</em></div>
2337<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2338destination image. </p>
2339
2340<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2341needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2342perspective distortion of the built-in "rose:" image. Note how spaces were
2343used to group the 4 sets of coordinate pairs, to make it easier to read and
2344understand.</p>
2345
2346<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2347convert rose:  -virtual-pixel black \<br/>
2348     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2349     rose_3d_rotated.gif</span></p>
2350<p>If more that the required number of coordinate pairs are given for
2351a distortion, the distortion method is 'least squares' fitted to produce the
2352best result for all the coordinate pairs given. If less than the ideal number
2353of points are given, the distort will generally fall back to a simpler form of
2354distortion that can handles the smaller number of coordinates (usally a linear
2355'<kbd>Affine</kbd>' distortion). </p>
2356
2357<p>By using more coordinates you can make use of image registration tool to
2358find matching coordinate pairs in overlapping images, so as to improve the
2359'fit' of the distortion. Of course a bad coordinate pair can also make the
2360'fit' worse. Caution is always advised. </p>
2361
2362<p>Colors are acquired from the source image according to the <a
2363href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2364magnified.  However if the viewed image is minified (image becomes smaller),
2365a special area resampling function (added ImageMagick v6.3.5-9), is used to
2366produce a higher quality image.  For example you can use
2367a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2368the way to the horizon. </p>
2369
2370<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2371convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2372     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2373     checks_tiled.jpg</span></p>
2374<p>Note that a infinitely tiled perspective images involving the horizon can
2375be very slow to generate due to the use of the high quality 'area resampling'
2376function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2377using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2378(recommended if you plan to use super-sampling instead). </p>
2379
2380<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2381'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2382will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2383pixels. If you do not what these pixels to be visible, set the color to match
2384the rest of the ground. </p>
2385
2386<p>The output image size will by default be the same as the input image.  This
2387means that if the part of the distorted image falls outside the viewed area of
2388the 'distorted space', those parts is clipped and lost.  However if you use
2389the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2390will attempt (if possible) to show the whole of the distorted image, while
2391retaining a correct 'virtual canvas' offset, for image layering. This offset
2392may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2393is unwanted. </p>
2394
2395<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2396option:distort:viewport {geometry_string}</kbd>" setting which will specify
2397the size and the offset of the generated 'viewport' image of the distorted
2398image space.</p>
2399
2400<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2401{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2402that factor without changing the viewed contents of the distorted image. This
2403can be used either for 'super-sampling' the image for a higher quality result,
2404or for panning and zooming around the image (with appropriate viewport
2405changes, or post-distort cropping and resizing). </p>
2406
2407<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2408href="#distort" >-distort</a> to attempt to output the internal coefficients,
2409and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2410and debugging purposes. This many not be available for all distorts. </p>
2411
2412<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2413produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2414and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2415above settings. It is algorithmically slower however, though that may not be
2416the case in ImageMagick's implementation.  </p>
2417
2418
2419<div style="margin: auto;">
2420  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2421</div>
2422
2423<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2424
2425<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2426
2427<p>Dithering is turned on by default, to turn it off use the plus form of the
2428setting, <a href="#dither">+dither</a>. This will also also render PostScript
2429without text or graphic aliasing. Disabling dithering often (but not always)
2430leads to faster process, a smaller number of colors, but more cartoon like
2431image coloring.  Generally resulting in 'color banding' effects in areas with
2432color gradients. </p>
2433
2434<p>The color reduction operators <a href="#colors">-colors</a>, <a
2435href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2436
2437<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2438
2439
2440<div style="margin: auto;">
2441  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2442</div>
2443
2444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2445
2446<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2447
2448<p>The shape primitives:</p>
2449
2450<pre class="text">
2451   point           x,y
2452   line            x0,y0 x1,y1
2453   rectangle       x0,y0 x1,y1
2454   roundRectangle  x0,y0 x1,y1 wc,hc
2455   arc             x0,y0 x1,y1 a0,a1
2456   ellipse         x0,y0 rx,ry a0,a1
2457   circle          x0,y0 x1,y1
2458   polyline        x0,y0  ...  xn,yn
2459   polygon         x0,y0  ...  xn,yn
2460   bezier          x0,y0  ...  xn,yn
2461   path            path specification
2462   image           operator x0,y0 w,h filename
2463</pre>
2464
2465<p>The text primitive:</p>
2466
2467<pre class="text">
2468   text            x0,y0 string
2469</pre>
2470<p>The text gravity primitive:</p>
2471
2472<pre class="text">
2473   gravity         NorthWest, North, NorthEast, West, Center,
2474                   East, SouthWest, South, or SouthEast
2475</pre>
2476
2477<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2478
2479<p>The transformation primitives:</p>
2480
2481<pre class="text">
2482   rotate     degrees
2483   translate  dx,dy
2484   scale      sx,sy
2485   skewX      degrees
2486   skewY      degrees
2487</pre>
2488
2489<p>The pixel operation primitives:</p>
2490
2491<pre class="text">
2492   color  x0,y0 method
2493   matte  x0,y0 method
2494</pre>
2495
2496<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2497
2498<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2499
2500<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2501
2502<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2503
2504<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2505
2506<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2507
2508<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2509
2510<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2511
2512<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2513</p>
2514
2515<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2516
2517<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2518
2519<p class="crtsnip">
2520   -draw 'circle 100,100 150,150'
2521</p>
2522
2523<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2524draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2525
2526<p class="crtsnip">
2527   -draw 'bezier 20,50 45,100 45,0 70,50'
2528</p>
2529<p class="crtsnip">
2530   -draw 'bezier 70,50 95,100 95,0 120,50'
2531</p>
2532
2533
2534<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2535
2536<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2537
2538<p class="crtsnip">
2539   -draw 'image SrcOver 100,100 225,225 image.jpg'
2540</p>
2541
2542<p>You can use 0,0 for the image size, which means to use the actual
2543dimensions found in the image header. Otherwise, it is scaled to the given
2544dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2545a detailed discussion of alpha composition methods that are available. </p>
2546
2547<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2548
2549<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2550
2551<p class="crtsnip">
2552   -draw 'text 100,100 "Works like magick!"'
2553</p>
2554
2555<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2556
2557<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2558
2559<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2560
2561<p>The <kbd>scale</kbd> primitive scales them.</p>
2562
2563<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2564
2565<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2566matrix.</p>
2567
2568<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2569
2570<pre class="text">
2571   point
2572   replace
2573   floodfill
2574   filltoborder
2575   reset
2576</pre>
2577
2578<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2579
2580<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2581
2582<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2583
2584<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2585
2586<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2587
2588<div style="margin: auto;">
2589  <h4><a id="duplicate"></a>-duplicate <em class="arg">count,indexes</em></h4>
2590</div>
2591
2592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>duplicate an image one or more times.</td><td style='text-align:right;'></td></tr></table>
2593
2594<p>Specify the count and the image to duplicate by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+duplicate</kbd> to duplicate the last image in the current image sequence.</p>
2595
2596<div style="margin: auto;">
2597  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2598</div>
2599
2600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2601
2602<div style="margin: auto;">
2603  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2604</div>
2605
2606<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2607
2608<div style="margin: auto;">
2609  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2610</div>
2611
2612<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2613
2614<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2615
2616<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2617
2618
2619
2620<div style="margin: auto;">
2621  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2622</div>
2623
2624<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2625
2626<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2627
2628<div style="margin: auto;">
2629  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2630</div>
2631
2632<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2633
2634<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2635
2636<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2637
2638
2639<div style="margin: auto;">
2640  <h4><a id="enhance"></a>-enhance</h4>
2641</div>
2642
2643<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2644
2645
2646<div style="margin: auto;">
2647  <h4><a id="equalize"></a>-equalize</h4>
2648</div>
2649
2650<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2651
2652<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2653
2654<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2655
2656<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2657
2658<div style="margin: auto;">
2659  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2660</div>
2661
2662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2663
2664<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2665
2666<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2667
2668<table class="doc">
2669  <col width="25%" />
2670  <col width="75%" />
2671  <thead>
2672  <tr>
2673  <th><em class="arg">operator</em></th>
2674  <th>Summary (see further below for details)</th>
2675  </tr>
2676  </thead>
2677  <tbody>
2678
2679    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2680    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2681    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2682    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2683    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2684    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2685    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2686    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2687    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2688    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2689    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2690    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2691    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2692    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2693    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2694    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2695    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2696    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2697    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2698    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2699    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2700    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2701
2702    <tr><td>&nbsp;</td></tr>
2703
2704   <tr><td>Gaussian-noise</td></tr>
2705   <tr><td>Impulse-noise</td></tr>
2706   <tr><td>Laplacian-noise</td></tr>
2707   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2708   <tr><td>PoissonNoise</td></tr>
2709   <tr><td>Uniform-noise</td></tr>
2710
2711   <tr><td>&nbsp;</td></tr>
2712
2713   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2714   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2715   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2716 </tbody>
2717 </table>
2718
2719<p>The specified functions are applied only to each previously set <a
2720href="#channel" >-channel</a> in the image. If necessary, the results of the
2721calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2722class="QR">QuantumRange</em>].  The transparency channel of the image is
2723represented as a 'alpha' values (0 = fully transparent), so, for example, a
2724<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2725semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2726as a percentage of the <em class="QR">QuantumRange</em>.</p>
2727
2728<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2729<a href="#list">-list evaluate</a>.</p>
2730
2731<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2732<kbd>Multiply</kbd> methods can also be achieved using either the <a
2733href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2734appropriate argument, to linearly modify the overall range of color values.
2735Please note, however, that <a href="#level" >-level</a> treats transparency as
2736'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2737'alpha' values.</p>
2738
2739<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2740
2741<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2742
2743        <div style="text-align:center;">
2744        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2745        </div>
2746
2747<p> If the input image is squared, for example, using <a
2748href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2749
2750<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2751
2752        <div style="text-align:center;">
2753        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2754        </div>
2755
2756<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2757normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2758href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2759to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2760with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2761with <kbd>Pow</kbd>.</p>
2762
2763<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2764converts the image values into a value according to a (co)sine wave function.
2765The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2766is biased 50% and normalized by 50% so as to fit in the respective color value
2767range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2768function (its frequency), and thus determines the number of 'waves' that will
2769be generated over the input color range.  For example, if the <em
2770class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2771class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2772then the effective period is the <em>half</em> the <em
2773class="QR">QuantumRange</em>.</p>
2774
2775        <div style="text-align:center;">
2776        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2777        </div>
2778
2779<p>See also the <a href="#function" >-function</a> operator, which is a
2780multi-value version of evaluate. </p>
2781
2782<div style="margin: auto;">
2783  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2784</div>
2785
2786<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2787
2788<div style="margin: auto;">
2789  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2790</div>
2791
2792<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2793
2794<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2795<p>This command reduces or expands a JPEG image to fit on an 800x600
2796display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2797image is centered on an 800x600 black canvas: </p>
2798
2799<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2800
2801
2802<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2803
2804<div style="margin: auto;">
2805  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2806</div>
2807
2808<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2809
2810<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2811
2812<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2813
2814<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2815<p>the image is <em>resized</em> to the specified dimensions instead,
2816equivalent to:</p>
2817
2818<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2819<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2820
2821<div style="margin: auto;">
2822  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2823</div>
2824
2825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2826
2827<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2828</p>
2829
2830<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2831</p>
2832
2833<div style="margin: auto;">
2834  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2835</div>
2836
2837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2838
2839<div style="margin: auto;">
2840  <h4><a id="fft"></a>-fft</h4>
2841</div>
2842
2843<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2844
2845<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2846
2847<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2848
2849<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2850
2851<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2852<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2853
2854<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2855<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2856
2857<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2858
2859<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2860
2861<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2862                -evaluate log 1000 fft_image_spectrum.png</span></p>
2863<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2864
2865<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2866
2867<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2868
2869<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2870
2871<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2872
2873<p>See the discussion on HDRI implementations of ImageMagick on the page
2874<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2875</p>
2876
2877
2878<div style="margin: auto;">
2879  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2880</div>
2881
2882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2883
2884<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2885
2886<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2887
2888<p>For example,</p>
2889
2890<p class="crtsnip">
2891  -fill blue
2892</p>
2893<p class="crtsnip">
2894  -fill "#ddddff"
2895</p>
2896<p class="crtsnip">
2897  -fill "rgb(255,255,255)"
2898</p>
2899
2900<p>See <a href="#draw">-draw</a> for further details.</p>
2901
2902<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2903
2904<div style="margin: auto;">
2905  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2906</div>
2907
2908<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2909distorting an image.</td><td style='text-align:right;'></td></tr></table>
2910
2911<p>Use this option to affect the resizing operation of an image during
2912operations such as <a href="#resize">-resize</a> and <a href="#distort"
2913>-distort</a>. For example you can use a simple resize filter such as:</p>
2914
2915<pre class="text">
2916   Point       Hermite       Cubic
2917   Box         Gaussian      Catrom
2918   Triangle    Quadratic     Mitchell
2919</pre>
2920
2921<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2922as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2923generally useless on their own as they are infinite filters that are being
2924clipped to the filters support size. Their direct use is not recommended
2925except via expert settings (see below). </p>
2926
2927<p>Instead these special filter functions are typically windowed by a windowing
2928function that the <a href="#filter" >-filter</a> setting defines.   That is
2929using these functions will define a 'Windowed' filter, appropriate to the
2930operator involved.  Windowed filters include: </p>
2931
2932<pre class="text">
2933   Lanczos       Hamming       Parzen
2934   Blackman      Kaiser        Welsh
2935   Hanning       Bartlett      Bohman
2936</pre>
2937
2938<p>Also one special self-windowing filter is also provided
2939<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2940on the current 'support' or 'lobes' expert settings (see below).</p>
2941
2942<p>If you do not select a filter with this option, the filter defaults to
2943<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2944if the image is enlarged.  Otherwise the filter default to
2945<kbd>Lanczos</kbd>.</p>
2946
2947<p>To print a complete list of resize filters, use the <a href="#list">-list
2948filter</a> option.</p>
2949
2950<p>You can modify how the filter behaves as it scales your image through the
2951use of these expert settings (see also <a href="#define" >-define</a> and <a
2952href="#set" >-set</a>):-</p>
2953
2954<dl class="doc">
2955<dt>-define filter:blur=<em>factor</em></dt>
2956<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2957    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2958    Gaussian-like filters simple filters, or you may not get the expected
2959    results. </dd>
2960
2961<dt>-define filter:support=<em>radius</em></dt>
2962<dd>Set the filter support radius. Defines how large the filter should be and
2963    thus directly defines how slow the filtered resampling process is. All
2964    filters have a default 'prefered' support size. Some filters like
2965    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2966    this value.  With simple filters this value either does nothing (but slow
2967    the resampling), or will clip the filter function in a detrimental way.
2968    </dd>
2969
2970<dt>-define filter:lobes=<em>count</em></dt>
2971<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2972    alternative way of specifying the 'support' range of the filter, that is
2973    designed to be more suited to windowed filters, especially when used for
2974    image distorts.</dd>
2975
2976<dt>-define filter:b=<em>b-spline_factor</em></dt>
2977<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2978<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2979    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2980    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2981    are defined, the other is set so as to generate a 'Keys' type cubic
2982    filter.  Values meaning was defined by a research paper by
2983    Mitchell-Netravali.</dd>
2984
2985<dt>-define filter:filter=<em>filter_function</em></dt>
2986<dd>Use this function directly as the scaling filter.  This will allow
2987    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2988    rather than as its normal usage as a windowing function for 'Sinc' or
2989    'Bessel' functions. If defined, no windowing function is used, unless the
2990    following expert setting is also defined.</dd>
2991
2992<dt>-define filter:window=<em>filter_function</em></dt>
2993<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2994    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2995    support range) with the given filter. This allows you to specify a filter
2996    function that is not normally used as a windowing function, such as
2997    <kbd>Box</kbd>, (which effectively turns off the windowing function),
2998    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2999    </dd>
3000
3001<dt>-define filter:verbose=<em>1</em></dt>
3002<dd>This causes IM to print information on the final internal filter
3003    selection to standard output.  This includes a commented header on the
3004    filter settings being used, and data allowing the filter weights to be
3005    easily graphed. </dd>
3006
3007<dd>Note however that some filters are internally defined in terms of other
3008    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
3009    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
3010    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
3011    'B' and 'C' settings. </dd>
3012
3013</dl>
3014
3015<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
3016
3017<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
3018          -set filter:window=bessel -set filter:lobes=8 \ <br/>
3019          -resize 150%   image.jpg</span></p>
3020<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3021
3022<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
3023          -resize 150%   image.jpg</span></p>
3024<p>Note that the use of expert options (except for 'blur' with simple resize
3025filters, and 'verbose' for viewing the internal filter selection), are
3026provided for image processing experts who have studied and understood how
3027resize filters work. Without this knowledge, and an understanding of the
3028definition of the actual filters involved, using expert settings are more
3029likely to be detrimental to your image resizing.</p>
3030
3031
3032<div style="margin: auto;">
3033  <h4><a id="flatten"></a>-flatten</h4>
3034</div>
3035
3036<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3037
3038
3039<div style="margin: auto;">
3040  <h4><a id="flip"></a>-flip</h4>
3041</div>
3042
3043<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3044
3045<p>reflect the scanlines in the vertical direction.</p>
3046
3047<div style="margin: auto;">
3048  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3049</div>
3050
3051<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
3052
3053<div style="margin: auto;">
3054  <h4><a id="flop"></a>-flop</h4>
3055</div>
3056
3057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3058
3059<p>reflect the scanlines in the horizontal direction.</p>
3060
3061
3062<div style="margin: auto;">
3063  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
3064</div>
3065
3066<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3067
3068<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3069
3070<p>In addition to the fonts specified by the above pre-defined list, you can
3071also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3072is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3073<kbd>x:fixed</kbd> is X11 font.</p>
3074
3075<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3076
3077
3078<div style="margin: auto;">
3079  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3080</div>
3081
3082<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3083
3084<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3085
3086<p>The default foreground color is black.</p>
3087
3088<div style="margin: auto;">
3089  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3090</div>
3091
3092<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3093
3094<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3095
3096<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3097
3098<div style="margin: auto;">
3099  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3100</div>
3101
3102<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3103
3104<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3105
3106<div style="margin: auto;">
3107  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3108</div>
3109
3110<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3111
3112<p>The color of the border is specified with the <a href="#mattecolor"
3113>-mattecolor</a> command line option. </p>
3114
3115<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3116class="arg">geometry</em> argument indicates the amount of extra width and
3117height that is added to the dimensions of the image. If no offsets are given
3118in the <em class="arg">geometry</em> argument, then the border added is
3119a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3120the width and height of the border is partitioned to form an outer bevel of
3121thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3122<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3123</p>
3124
3125<p>The <a href="#frame">-frame</a> option is affected by the current <a
3126href="#compose">-compose</a> setting and assumes that this is using the default
3127'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3128size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3129draws the frame of four distinct colors close to the current <a
3130href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3131center of this image.  This means that with the default compose method of
3132'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3133href="#bordercolor">-bordercolor</a> setting.</p>
3134
3135<p>The image composition is not
3136affected by the <a href="#gravity">-gravity</a> option.</p>
3137
3138
3139<div style="margin: auto;">
3140  <h4><a id="frame_import_"></a>-frame</h4>
3141</div>
3142
3143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3144
3145<div style="margin: auto;">
3146  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3147</div>
3148
3149<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3150
3151<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3152
3153<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3154
3155<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3156
3157<pre class="text">
3158   Polynomial
3159   Sinusoid
3160   Arcsin
3161   Arctan
3162</pre>
3163
3164<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3165
3166<dl class="doc">
3167<dt><kbd>Polynomial</kbd></dt>
3168<dd>
3169<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3170
3171<div style="text-align: center">
3172   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3173</div>
3174
3175<p>will invoke a polynomial function given by</p>
3176
3177<div style="text-align: center">
3178   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3179   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3180   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3181</div>
3182
3183<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3184
3185<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3186
3187<table class="doc">
3188  <col width="35%" />
3189  <col width="35%" />
3190  <col width="30%" />
3191  <tr>
3192        <td>-evaluate Set <em class="arg">value</em> </td>
3193        <td>-function Polynomial <em class="arg">value</em></td>
3194        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3195  </tr>
3196  <tr>
3197        <td>-evaluate Add <em class="arg">value</em> </td>
3198        <td>-function Polynomial 1,<em class="arg">value</em></td>
3199  </tr>
3200  <tr>
3201        <td>-evaluate Subtract <em class="arg">value</em> </td>
3202        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3203  </tr>
3204  <tr>
3205        <td>-evaluate Multiply <em class="arg">value</em> </td>
3206        <td>-function Polynomial <em class="arg">value</em>,0</td>
3207  </tr>
3208  <tr>
3209        <td>+level  black% x white%</td>
3210        <td>-function Polynomial  A,B</td>
3211        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3212  </tr>
3213</table>
3214
3215<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3216</dd>
3217
3218<dt><kbd>Sinusoid</kbd></dt>
3219<dd>
3220<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3221
3222<div style="text-align: center">
3223   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3224</div>
3225
3226<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3227
3228<div style="text-align: center">
3229<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3230</div>
3231
3232<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3233
3234<p class="crtsnip">
3235   -function Sinusoid 3,-90,.2,.7
3236</p>
3237
3238<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3239
3240<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3241
3242<table class="doc">
3243  <tr>
3244        <td>-evaluate Sin <em class="arg">freq</em> </td>
3245        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3246  </tr>
3247  <tr>
3248        <td>-evaluate Cos <em class="arg">freq</em> </td>
3249        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3250  </tr>
3251</table>
3252</dd>
3253
3254<dt><kbd>ArcSin</kbd></dt>
3255<dd>
3256<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3257and can be used to generate cylindrical distortion and displacement maps.
3258The curve can be adjusted relative to both the input values and output range
3259of values.</p>
3260
3261<p style="text-align: center">
3262   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3263</p>
3264
3265<p>with all values given in terms of noramlize color values (0.0 for black,
32661.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3267for bout input (<em class="arg">width</em>), and output (<em
3268class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3269
3270<p style="text-align: center">
3271<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3272</p>
3273
3274</dd>
3275
3276<dt><kbd>ArcTan</kbd></dt>
3277<dd>
3278<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3279limit values at infinities, though a center using the given slope value.
3280All these values can be adjusted via the arguments.</p>
3281
3282<p style="text-align: center">
3283   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3284</p>
3285
3286<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3287</p>
3288
3289<p style="text-align: center">
3290<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3291</p>
3292
3293</dd>
3294
3295</dl>
3296
3297
3298<div style="margin: auto;">
3299  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3300</div>
3301
3302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3303
3304<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3305
3306<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3307
3308
3309<div style="margin: auto;">
3310  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3311</div>
3312
3313<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3314
3315<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3316
3317<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3318
3319
3320<div style="margin: auto;">
3321  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3322</div>
3323
3324<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3325
3326<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3327
3328<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3329
3330<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3331
3332<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3333
3334<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3335
3336<div style="margin: auto;">
3337  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3338</div>
3339
3340<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3341
3342<p>Convolve the image with a Gaussian or normal distribution using the given
3343<em class="arg" >Sigma</em> value.  The formula is:</p>
3344
3345<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3346</div>
3347
3348<p>The <em class="arg" >Sigma</em> value is the important argument, and
3349determines the actual amount of blurring that will take place. </p>
3350
3351<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3352array which will hold the calculated Gaussian distribution. It should be an
3353integer.  If not given, or set to zero, IM will calculate the largest possible
3354radius that will provide meaningful results for the Gaussian distribution.
3355</p>
3356
3357<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3358operation is. However too small a <em class="arg" >Radius</em>, and sever
3359aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3360should be at least twice the <em class="arg" >Sigma</em> value, though three
3361times will produce a more accurite result. </p>
3362
3363<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3364full 2-dimensional convolution is used to generate the weighted average of the
3365neighboring pixels. </p>
3366
3367<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3368pixels which are outside the image proper are blurred into the final result.
3369</p>
3370
3371
3372<div style="margin: auto;">
3373  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3374</div>
3375
3376<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3377
3378<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3379
3380<div style="margin: auto;">
3381  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3382</div>
3383
3384<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3385
3386<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3387<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3388<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3389list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3390installation.</p>
3391
3392<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3393
3394<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3395
3396<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3397
3398<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3399<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3400
3401<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3402
3403
3404<div style="margin: auto;">
3405  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3406</div>
3407
3408<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3409
3410
3411<div style="margin: auto;">
3412  <h4><a id="hald-clut"></a>-hald-clut</h4>
3413</div>
3414
3415<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3416
3417<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3418dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3419can apply any color transformation to the Hald image and then use this option
3420to apply the transform to the image. </p>
3421
3422<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3423<p>This option provides a convenient method for you to use Gimp or Photoshop
3424to make color corrections to the Hald CLUT image and subsequently apply them
3425to multiple images using an ImageMagick script. </p>
3426
3427<p>Note that the representation is only of the normal RGB color space and that
3428the whole color value triplet is used for the interpolated lookup of the
3429represented Hald color cube image.  Because of this the operation is not <a
3430href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3431images transparency or alpha/matte channel.</p>
3432
3433<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3434of the individual color channels, usally involving a simplier gray-scale
3435image. E.g:  gray-scale to color replacement, or modification by a histogram
3436mapping. </p>
3437
3438
3439<div style="margin: auto;">
3440  <h4><a id="help"></a>-help</h4>
3441</div>
3442
3443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3444
3445<div style="margin: auto;">
3446  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3447</div>
3448
3449<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3450
3451<div style="margin: auto;">
3452  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3453</div>
3454
3455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3456
3457<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3458
3459<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3460
3461<div style="margin: auto;">
3462  <h4><a id="iconic"></a>-iconic</h4>
3463</div>
3464
3465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3466
3467<div style="margin: auto;">
3468  <h4><a id="identify"></a>-identify</h4>
3469</div>
3470
3471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3472
3473<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3474
3475<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3476
3477<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3478amounts of image properties are displayed including image statistics, profiles,
3479image histogram, and others.</p>
3480
3481<div style="margin: auto;">
3482  <h4><a id="ift"></a>-ift</h4>
3483</div>
3484
3485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3486
3487<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3488
3489<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3490
3491<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3492<p>or</p>
3493
3494<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3495
3496<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3497
3498<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3499
3500<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3501
3502<div style="margin: auto;">
3503  <h4><a id="immutable"></a>-immutable</h4>
3504</div>
3505
3506<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3507
3508<div style="margin: auto;">
3509  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3510</div>
3511
3512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3513
3514<div style="margin: auto;">
3515  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3516</div>
3517
3518<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3519
3520<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3521
3522<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3523
3524<div style="margin: auto;">
3525  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3526</div>
3527
3528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3529
3530<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3531
3532<p>The default intent is undefined.</p>
3533
3534<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3535
3536<div style="margin: auto;">
3537  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3538</div>
3539
3540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3541
3542<p>Choose from:</p>
3543
3544<pre class="text">
3545   none
3546   line
3547   plane
3548   partition
3549   JPEG
3550   GIF
3551   PNG
3552</pre>
3553
3554<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3555
3556<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3557
3558<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3559
3560<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3561
3562<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3563image.G, and image.B).</p>
3564
3565<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3566image.</p>
3567
3568<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3569
3570<div style="margin: auto;">
3571  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3572</div>
3573
3574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3575
3576<p>When looking up the color of a pixel using a non-integer floating point
3577value, you typically fall in between the pixel colors defined by the source
3578image. This setting determines how the color is determined from the colors of
3579the pixels surrounding that point.  That is how to determine the color of a
3580point that falls between two, or even four different colored pixels. </p>
3581
3582<pre class="text">
3583   integer           The color of the top-left pixel (floor function)
3584   nearest-neighbor  The nearest pixel to the lookup point (rounded function)
3585   average           The average color of the surrounding four pixels
3586   bilinear          A double linear interpolation of pixels (the default)
3587   mesh              Divide area into two flat triangular interpolations
3588   bicubic           Fitted bicubic-spines of surrounding 16 pixels
3589   spline            Direct spline curves (colors are blurred)
3590   filter            Use resize <a href="#filter">-filter</a> settings
3591</pre>
3592
3593<p>This most important for distortion operators such as <a href="#distort"
3594>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3595>-transform</a> and <a href="#fx" >-fx</a>. </p>
3596
3597<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3598
3599<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3600lookup for positions outside the boundaries of the image. </p>
3601
3602
3603<div style="margin: auto;">
3604  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3605</div>
3606
3607<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3608
3609<div style="margin: auto;">
3610  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3611</div>
3612
3613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3614
3615<div style="margin: auto;">
3616  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3617</div>
3618
3619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3620
3621<div style="margin: auto;">
3622  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3623</div>
3624
3625<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3626
3627<p>Use this option to assign a specific label to the image, as it is read in
3628or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3629a the labels of images already read in.  Image formats such as TIFF, PNG,
3630MIFF, supports saving the label information with the image.</p>
3631
3632<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3633assigned to an image is used as a header string to print above the postscript
3634image. </p>
3635
3636<p>You can include the image filename, type, width, height, or other image
3637attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3638Properties</a> for details of the percent escape codes.</p>
3639
3640<p>For example,</p>
3641
3642<p class="crtsnip">
3643  -label "%m:%f %wx%h"  bird.miff
3644</p>
3645
3646<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3647"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3648is read in.  If a  <a href="#label">+label</a> option was used instead, any
3649existing label present in the image would be used.  You can remove all labels
3650from an image by assigning the empty string. </p>
3651
3652<p>A label is not drawn on the image, but is embedded in the image datastream
3653via <em>Label</em> tag or similar mechanism. If you want the label to be
3654visible on the image itself, use the <a href="#draw">-draw</a> option, or
3655during the final processing in the creation of a image montage.</p>
3656
3657<p>If the first character of <em class="arg">string</em> is <em
3658class="arg">@</em>, the image label is read from a file titled by the
3659remaining characters in the string. Labels in a file are literal, no embedded
3660formatting characters are recognized.</p>
3661
3662
3663<div style="margin: auto;">
3664  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3665</div>
3666
3667<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3668
3669<p>Adaptively threshold each pixel based on the value of pixels in a
3670surrounding window.  If the current pixel is lighter than this average plus
3671the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3672black.  Small variations in pixel values such as found in scanned documents
3673can be ignored if offset is positive. A negative offset will make it more
3674sensitive to those small variations. </p>
3675
3676<p>This is commonly used to threshold images with an uneven background.  It is
3677based on the assumption that average color of the small window is the
3678the local background color, from which to separate the forground color. </p>
3679
3680
3681<div style="margin: auto;">
3682  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3683</div>
3684
3685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3686
3687<p>Perform various image operation methods to a ordered sequence of images
3688which may represent either a set of overlaid 'image layers', a GIF disposal
3689animation, or a fully-'coalesced' animation sequence. </p>
3690
3691<table class="doc">
3692  <tbody>
3693  <tr valign="top">
3694    <th align="left" style="width: 8%">Method</th>
3695    <th align="left">Description</th>
3696  </tr>
3697
3698  <tr valign="top">
3699    <td valign="top">compare-any</td>
3700    <td valign="top">Crop the second and later frames to the smallest rectangle
3701        that contains all the differences between the two images.  No GIF <a
3702        href="#dispose" >-dispose</a> methods are taken into account. </td>
3703  </tr>
3704
3705  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3706        >-deconstruct</a> operator, and does not preserve animations normal
3707        working, especially when animation used layer disposal methods such as
3708        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3709  </tr>
3710
3711  <tr valign="top">
3712    <td valign="top">compare-clear</td>
3713    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3714       opaque pixels which become transparent in the second frame. That is the
3715       smallest image needed to mask or erase pixels for the next frame. </td>
3716  </tr>
3717
3718  <tr valign="top">
3719    <td valign="top">compare-overlay</td>
3720    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3721       extra color to the next image, as a result of overlaying color pixels.
3722       That is the smallest single overlaid image to add or change colors. </td>
3723   </tr>
3724
3725   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3726       composition method '<kbd>change-mask</kbd>', to reduce the image to
3727       just the pixels that need to be overlaid. </td>
3728   </tr>
3729
3730  <tr valign="top">
3731    <td valign="top">coalesce</td>
3732    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3733        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3734        current image sequence to form a fully defined animation sequence, as
3735        it should be displayed.  Effectively converting a GIF animation into a
3736        'film strip'-like animation.  </td>
3737  </tr>
3738
3739  <tr valign="top">
3740    <td valign="top">composite</td>
3741    <td valign="top">Alpha Composition of two image lists, separated by a
3742        "<kbd>null:</kbd>" image, with the destination image list first, and
3743        the source images last.  An image from each list are composited
3744        together until one list is finished. The separator image and source
3745        image lists are removed. </td>
3746  </tr>
3747
3748
3749  <tr><td></td>
3750    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3751        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3752        canvas size of the first image in each list. Unlike a normal <a
3753        href="#composite" >-composite</a> operation, the canvas offset is also
3754        added to the final composite positioning of each image. </td> </tr>
3755
3756  <tr><td></td>
3757    <td>If one of the image lists only contains one image, that image is
3758        applied to all the images in the other image list, regardless of which
3759        list it is. In this case it is the image meta-data of the list which
3760        preserved.  </td>
3761  </tr>
3762
3763
3764  <tr valign="top">
3765    <td valign="top">dispose</td>
3766    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3767        the animation after the layer disposal method has been applied, before
3768        the next sub-frame image is overlaid. That is the 'dispose' image that
3769        results from the application of the GIF <a href="#dispose"
3770        >-dispose</a> method.  This allows you to check what
3771        is going wrong with a particular animation you may be developing.
3772        </td>
3773  </tr>
3774
3775  <tr valign="top">
3776    <td valign="top">flatten</td>
3777    <td valign="top">Create a canvas the size of the first images virtual
3778        canvas using the current <a href="#background" >-background</a> color,
3779        and <a href="#compose" >-compose</a> each image in turn onto that
3780        canvas.  Images falling outside that canvas is clipped. Final
3781        image will have a zero virtual canvas offset. </td>
3782  </tr>
3783
3784  <tr><td></td>
3785    <td>This usally used as one of the final 'image layering' operations
3786        overlaying all the prepared image layers into a final image. </td>
3787  </tr>
3788
3789  <tr><td></td>
3790    <td>For a single image this method can also be used to fillout a virtual
3791        canvas with real pixels, or to underlay a opaque color to remove
3792        transparency from an image.</td>
3793  </tr>
3794
3795
3796  <tr valign="top">
3797    <td valign="top">merge</td>
3798    <td valign="top">As 'flatten' method but merging all the given image
3799        layers into a new layer image just large enough to hold all the image
3800        without clipping or extra space. The new images virtual offset will
3801        prevere the position of the new layer, even if this offset is
3802        negative.  the virtual canvas size of the first image is preserved.
3803        </td>
3804    </tr>
3805
3806     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3807        as few image file formats handle them correctly. </td>
3808  </tr>
3809
3810  <tr valign="top">
3811    <td valign="top">mosaic</td>
3812    <td valign="top">As 'flatten' method but expanding the initial canvas size
3813        of the first image so as to hold all the image layers.  However as a
3814        virtual canvas is 'locked' to the origin, by definition, image layers
3815        with a negative offsets will still be clipped by the top and left
3816        edges.</td>
3817  </tr>
3818
3819  <tr><td></td><td>This method is commonly used to layout individual image using various
3820        offset but without knowing the final canvas size. The resulting image
3821        will, like 'flatten' not have any virtual offset, so can be saved to
3822        any image file format. </td>
3823  </tr>
3824
3825
3826  <tr valign="top">
3827    <td valign="top">optimize</td>
3828    <td valign="top">Optimize a coalesced animation, into GIF animation using
3829        a number of general techniques.  This currently a short cut to
3830        apply both the '<kbd>optimize-frame</kbd>', and
3831        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3832        include other optimization methods as they are developed. </td>
3833  </tr>
3834
3835  <tr valign="top">
3836    <td valign="top">optimize-frame</td>
3837    <td valign="top">Optimize a coalesced animation, into GIF animation by
3838        reducing the number of pixels per frame as much as possible by
3839        attempting to pick the best layer disposal method to use, while ensuring
3840        the result will continue to animate properly. </td>
3841  </tr>
3842
3843  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3844        then no reasonably fast GIF optimization algorithm can do this.
3845        However this does seem to do better than most other GIF frame
3846        optimizers seen. </td>
3847  </tr>
3848
3849  <tr valign="top">
3850    <td valign="top">optimize-plus</td>
3851    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3852        overall optimization by adding extra frames to the animation, without
3853        changing the final look or timing of the animation.  The frames are
3854        added to attempt to separate the clearing of pixels from the
3855        overlaying of new additional pixels from one animation frame to the
3856        next.  If this does not improve the optimization (for the next frame
3857        only), it will fall back to the results of the previous normal
3858        '<kbd>optimize-frame</kbd>' technique. </td>
3859  </tr>
3860
3861  <tr><td></td><td>There is the possibility that the change in the disposal style will
3862        result in a worsening in the optimization of later frames, though this
3863        is unlikely. In other words there no guarantee that it is better than
3864        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3865        however you can get a vast improvement in the final animation size. </td>
3866  </tr>
3867
3868  <tr valign="top">
3869    <td valign="top">optimize-transparency</td>
3870    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3871        overlay images with transparency, if it does not change the resulting
3872        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3873        </td>
3874  </tr>
3875
3876  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3877        into a smaller file size due to larger areas of one (transparent)
3878        color rather than a pattern of multiple colors repeating the current
3879        disposed image of the last frame. </td>
3880  </tr>
3881
3882  <tr valign="top">
3883    <td valign="top">remove-dups</td>
3884    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3885        images, so as to simplify layer overlays of coalesced animations.
3886        </td>
3887  </tr>
3888
3889   <tr><td></td><td>Usually this a result of using a constant time delay across the
3890        whole animation, or after a larger animation was split into smaller
3891        sub-animations.  The duplicate frames could also have been used as
3892        part of some frame optimization methods. </td>
3893  </tr>
3894
3895  <tr valign="top">
3896    <td valign="top">remove-zero</td>
3897    <td valign="top">Remove any image with a zero time delay, unless ALL the
3898        images have a zero time delay (and is not a proper timed animation, a
3899        warning is then issued). </td>
3900  </tr>
3901
3902  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3903        partial intermediary updates between the frames that are actually
3904        displayed to users.  These frames are usally added for improved frame
3905        optimization in GIF animations. </td>
3906  </tr>
3907
3908  <tr valign="top">
3909    <td valign="top">trim-bounds</td>
3910    <td valign="top">Find the bounds of all the images in the current
3911        image sequence, then adjust the offsets so all images are contained on
3912        a minimal positive canvas. None of the image data is modified, only
3913        there virtual canvas size and offset.  The all the image is given
3914        the same canvas size, and and will have a positive offset, but will
3915        remain in the same position relative to each other. As a result of the
3916        minimal canvas size at least one image will touch every edge of that
3917        canvas.  The image data however may be transparent.
3918        </td>
3919  </tr>
3920
3921  </tbody>
3922</table>
3923
3924<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3925
3926<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3927>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3928>-mosaic</a> are only aliases for the above methods.  Also see  <a
3929href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3930href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3931>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3932
3933
3934<div style="margin: auto;">
3935  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3936</div>
3937
3938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3939
3940<p>Given one, two or three values delimited with commas: black-point,
3941white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3942white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3943point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3944contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3945both black and white points are percentages of the full color range.  Gamma
3946will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3947omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3948
3949<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3950the given '<kbd>black_point</kbd>' value in the original image is set to
3951zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3952<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3953to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3954adjusted. </p>
3955
3956<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3957adding the special '!' flag anywhere in the argument list, will cause the
3958operator to do the reverse of the level adjustment.  That is a zero, or
3959<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3960adjusted to the given level values, allowing you to de-contrast, or compress
3961the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3962
3963<p>Only the channels defined by the current <a href="#channel">-channel</a>
3964setting are adjusted (defaults to RGB color channels only), allowing you to
3965limit the effect of this operator. </p>
3966
3967<p>Please note that the transparency channel is treated as 'matte'
3968values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3969
3970
3971<div style="margin: auto;">
3972  <h4><a id="level-colors"></a>-level-colors {<em
3973  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3974</div>
3975
3976<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3977
3978<p>This function is exactly like <a href="#level">-level</a>, except that the
3979value value for each color channel is determined by the
3980'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3981described under the <a href="#fill">-fill</a> option). </p>
3982
3983<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3984is mapped to become 'black' and 'white' respectively, with all the other
3985colors linearly adjusted (or clipped) to match that change. Each channel is
3986adjusted separately using the channel values of the colors specified. </p>
3987
3988<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3989will map the image color 'black' and 'white' to the given colors
3990respectively, resulting in a gradient (de-contrasting) tint of the image to
3991those colors. This can also be used to convert a plain gray-scale image into a
3992one using the gradient of colors specified. </p>
3993
3994<p>By supplying a single color with a comma separator either before or after
3995that color, will just replace the respective 'black' or 'white' point
3996respectively.  But if no comma separator is provided, the given color is
3997used for both the black and white color points, making the operator either
3998threshold the images around that color (- form) or set all colors to that
3999color (+ form). </p>
4000
4001
4002<div style="margin: auto;">
4003  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
4004</div>
4005
4006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
4007
4008<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
4009
4010<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
4011
4012<p class="crtsnip">
4013  -limit memory 32MiB -limit map 64MiB
4014</p>
4015
4016<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
4017
4018<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
4019  File         Area       Memory          Map         Disk   Thread         Time
4020  ------------------------------------------------------------------------------
4021   768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
4022</pre>
4023
4024<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
4025
4026<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
4027
4028<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
4029
4030<p class="crtsnip">
4031-limit area 10mb
4032</p>
4033
4034<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
4035
4036<p class="crtsnip">
4037-limit area 10mb -limit disk 500mb
4038</p>
4039
4040<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
4041
4042<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
4043
4044<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
4045</p>
4046
4047<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
4048</p>
4049
4050<div style="margin: auto;">
4051  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
4052</div>
4053
4054<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
4055
4056<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
4057and uses a 'histogram bin' to determine the range of color values that needs to
4058be stretched.  However it then stretchs those colors using the <a
4059href="#level" >-level</a> operator.</p>
4060
4061<p>As such while the initial determination may have 'binning' round off
4062effects, the image colors are stretched mathematically, rather than using the
4063histogram bins.  This makes the operator more accurate. </p>
4064
4065<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4066'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4067perfect stretch of the color range. </p>
4068
4069<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4070normalization of mathematical images. </p>
4071
4072<p>This operator is under review for re-development. </p>
4073
4074
4075<div style="margin: auto;">
4076  <h4><a id="linewidth"></a>-linewidth</h4>
4077</div>
4078
4079<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4080
4081<div style="margin: auto;">
4082  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4083</div>
4084
4085<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4086
4087<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4088
4089<div style="margin: auto;">
4090  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4091</div>
4092
4093<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4094
4095<pre class="text">
4096   Align          Alpha          Boolean        Channel
4097   Class          ClipPath       Coder          Color
4098   Colorspace     Command        Compose        Compress
4099   Configure      DataType       Debug          Decoration
4100   Delegate       Direction      Dispose        Distort
4101   Dither         Endian         Evaluate       FillRule
4102   Filter         Font           Format         Function
4103   Gravity        ImageList      Intent         Interlace
4104   Interpolate    Kernel         Layers         LineCap
4105   LineJoin       List           Locale         LogEvent
4106   Log            Magic          Method         Metric
4107   Mime           Mode           Morphology     Module
4108   Noise          Orientation    Policy         PolicyDomain
4109   PolicyRights   Preview        Primitive      QuantumFormat
4110   Resource       SparseColor    Storage        Stretch
4111   Style          Threshold      Type           Units
4112   Validate       VirtualPixel
4113</pre>
4114
4115<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4116list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4117available:</p>
4118
4119<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4120<div style="margin: auto;">
4121  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4122</div>
4123
4124<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4125
4126<p>This option specifies the format for the log printed when the <a
4127href="#debug">-debug</a> option is active.</p>
4128
4129<p>You can display the following components by embedding special format
4130characters:</p>
4131
4132<pre class="text">
4133   %d  domain
4134   %e  event
4135   %f  function
4136   %l  line
4137   %m  module
4138   %p  process ID
4139   %r  real CPU time
4140   %t  wall clock time
4141   %u  user CPU time
4142   %%  percent sign
4143   \n  newline
4144   \r  carriage return
4145</pre>
4146
4147<p>For example:</p>
4148
4149<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4150<p>The default behavior is to print all of the components.</p>
4151
4152<div style="margin: auto;">
4153  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4154</div>
4155
4156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4157
4158<p>Set iterations to zero to repeat the animation an infinite number of times,
4159otherwise the animation repeats itself up to <em class="arg">iterations</em>
4160times.</p>
4161
4162<div style="margin: auto;">
4163  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4164</div>
4165
4166<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4167
4168<div style="margin: auto;">
4169  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4170</div>
4171
4172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4173
4174
4175<div style="margin: auto;">
4176  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4177</div>
4178
4179<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4180
4181<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4182
4183<pre class="text">
4184   best
4185   default
4186   gray
4187   red
4188   green
4189   blue
4190</pre>
4191
4192<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4193Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4194the type and <kbd>display</kbd> searches the list of colormap types in
4195<kbd>top-to-bottom</kbd> order until one is located. See <em
4196class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4197
4198
4199<div style="margin: auto;">
4200  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4201</div>
4202
4203<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4204
4205<p>Here are the valid components of a map:</p>
4206
4207<pre class="text">
4208   r  red pixel component
4209   g  green pixel component
4210   b  blue pixel component
4211   a  alpha pixel component (0 is transparent)
4212   o  opacity pixel component (0 is opaque)
4213   i  grayscale intensity pixel component
4214   c  cyan pixel component
4215   m  magenta pixel component
4216   y  yellow pixel component
4217   k  black pixel component
4218   p  pad component (always 0)
4219</pre>
4220
4221<p>You can specify as many of these components as needed in any order (e.g.
4222bgr).  The components can repeat as well (e.g. rgbr).</p>
4223
4224
4225<div style="margin: auto;">
4226  <h4><a id="mask"></a>-mask
4227<em class="arg">filename</em></h4>
4228</div>
4229
4230<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Prevent updates to image pixels specified by the mask.</td><td style='text-align:right;'></td></tr></table>
4231
4232<p>This the same as using a mask used for composite masking operations, with
4233grayscale values causing blended updates of the image the mask is attached to.
4234</P>
4235
4236<p>Use <a href="#mask">+mask</a> to remove the mask from images.</p>
4237
4238<p>Also see <a href="#clip-mask">-clip-mask</a> which work in the same way,
4239but with strict boolean masking. </p>
4240
4241<div style="margin: auto;">
4242  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4243</div>
4244
4245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4246
4247<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4248
4249<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4250style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4251
4252<div style="margin: auto;">
4253  <h4><a id="maximum"></a>-maximum</h4>
4254</div>
4255
4256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4257
4258<p>Select the 'maximum' value from all the surrounding pixels. </p>
4259
4260<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4261name. </p>
4262
4263<div style="margin: auto;">
4264  <h4><a id="median"></a>-median <em class="arg">geometry</em></h4>
4265</div>
4266
4267<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4268
4269<p>Select the 'middle' value from all the surrounding pixels. </p>
4270
4271<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4272name. </p>
4273
4274<div style="margin: auto;">
4275  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4276</div>
4277
4278<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4279
4280<p>Choose from:</p>
4281
4282<pre class="text">
4283  AE     absolute error count, number of different pixels (-fuzz effected)
4284  FUZZ   mean color distance
4285  MAE    mean absolute error (normalized), average channel error distance
4286  MEPP   mean error per pixel (normalized mean error, normalized peak error)
4287  MSE    mean error squared, average of the channel error squared
4288  NCC    normalized cross correlation
4289  PAE    peak absolute (normalize peak absolute)
4290  PSNR   peak signal to noise ratio
4291  RMSE   root mean squared (normalized root mean squared)
4292</pre>
4293
4294<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4295with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4296only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4297size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4298'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4299for about half the pixels to be similar. </p>
4300
4301<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4302('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4303normalized) from a single comparison run. </p>
4304
4305<p>To print a complete list of metrics, use the <a href="#list">-list
4306metrics</a> option.</p>
4307
4308
4309<div style="margin: auto;">
4310  <h4><a id="minimum"></a>-minimum</h4>
4311</div>
4312
4313<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4314
4315<p>Select the 'minimal' value from all the surrounding pixels. </p>
4316
4317<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4318name. </p>
4319
4320
4321
4322<div style="margin: auto;">
4323  <h4><a id="mode"></a>-mode <em class="arg">geometry</em></h4>
4324</div>
4325
4326<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make each pixel the 'predominate color' of the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
4327
4328<div style="margin: auto;">
4329  <h4>-mode <em class="arg">value</em></h4>
4330</div>
4331
4332<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4333
4334<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4335Unframe, or Concatenate</kbd></p>
4336
4337<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4338for a list of <a href="#mode" >-mode</a> arguments available in your
4339ImageMagick installation.</p>
4340
4341
4342<div style="margin: auto;">
4343  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4344</div>
4345
4346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4347class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4348
4349<p>The arguments are given as a percentages of variation. A value of 100 means
4350no change, and any missing values are taken to mean 100.</p>
4351
4352<p>The <em class="arg">brightness</em> is a multiplier of the overall
4353brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4354twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4355before and after. </p>
4356
4357<p>The <em class="arg">saturation</em> controls the amount of color in an
4358image. For example, 0 produce a grayscale image, while a large value such as
4359200 produce a very colorful, 'cartoonish' color.</p>
4360
4361<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4362within the image by the amount specified. For example, 50 results in
4363a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4364A value of either 0 or 200 results in a complete 180 degree rotation of the
4365image. Using a value of 300 is a 360 degree rotation resulting in no change to
4366the original image. </p>
4367
4368<p>For example, to increase the color brightness by 20% and decrease the color
4369saturation by 10% and leave the hue unchanged, use <a
4370href="#modulate">-modulate 120,90</a>.</p>
4371
4372<p>Use <a href="#set">-set</a> attribute of '<kbd
4373class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4374modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4375<kbd>HWB</kbd>.  For example,</p>
4376
4377<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4378
4379<div style="margin: auto;">
4380  <h4><a id="monitor"></a>-monitor</h4>
4381</div>
4382
4383<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4384
4385
4386<div style="margin: auto;">
4387  <h4><a id="monochrome"></a>-monochrome</h4>
4388</div>
4389
4390<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4391
4392
4393<div style="margin: auto;">
4394  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4395</div>
4396
4397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4398
4399<p>Both the image pixels and size are linearly interpolated to give the
4400appearance of a meta-morphosis from one image to the next, over all the images
4401in the current image list. The added images are the equivalent of a <a
4402href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4403argument determine how many images to interpolate between each image. </p>
4404
4405
4406<div style="margin: auto;">
4407  <h4><a id="morphology"></a>-morphology</h4>
4408  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4409</div>
4410
4411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4412
4413<p>Until I get around to writing a option summary for this, see <a
4414href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4415Morphology</a>. </p>
4416
4417
4418<div style="margin: auto;">
4419  <h4><a id="mosaic"></a>-mosaic</h4>
4420</div>
4421
4422<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4423
4424
4425<div style="margin: auto;">
4426  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4427</div>
4428
4429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4430
4431<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4432angle given is the angle toward which the image is blurred.  That is the
4433direction people would consider the object is coming from. </p>
4434
4435<p>Note that the blur is not uniform distribution, giving the motion a
4436definite sense of direction of movement. </p>
4437
4438<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4439pixels which are outside the image proper are blurred into the final result.
4440</p>
4441
4442<div style="margin: auto;">
4443  <h4><a id="name"></a>-name</h4>
4444</div>
4445
4446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4447<div style="margin: auto;">
4448  <h4><a id="negate"></a>-negate</h4>
4449</div>
4450
4451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4452
4453<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4454
4455<div style="margin: auto;">
4456  <h4><a id="noise"></a>-noise <em class="arg">geometry</em><br/>
4457  +noise <em class="arg">type</em></h4>
4458</div>
4459
4460<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4461
4462<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4463
4464<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4465
4466<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4467
4468<pre class="text">
4469   Gaussian
4470   Impulse
4471   Laplacian
4472   Multiplicative
4473   Poisson
4474   Random
4475   Uniform
4476</pre>
4477
4478<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4479
4480<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4481the use of a controlling value to specify teh amount of noise that should be
4482added to an image. </p>
4483
4484
4485<div style="margin: auto;">
4486  <h4><a id="normalize"></a>-normalize</h4>
4487</div>
4488
4489<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4490
4491<p>The intensity values are stretched to cover the entire range of possible
4492values. While doing so, black-out at most <em>2%</em> of the pixels and
4493white-out at most <em>1%</em> of the pixels.</p>
4494
4495<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4496is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4497(Before this version, it was equivalent to <a href="#contrast-stretch"
4498>-contrast-stretch 2%x99%</a>).</p>
4499
4500<p>All the channels are normalized in concert by the came amount so as to
4501preserve color integrity, when the default <a href="#channel" >+channel</a>
4502setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4503setting will normalize the RGB channels independently.</p>
4504
4505<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4506Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4507that is better suited to mathematically generated images. </p>
4508
4509<p>This operator is under review for re-development. </p>
4510
4511
4512<div style="margin: auto;">
4513  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4514</div>
4515
4516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4517class="arg">threshold map</em> specified, and a uniform color map with the
4518given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4519
4520<p>You can choose from these standard threshold maps:</p>
4521
4522<pre class="text">
4523   threshold   1x1   Threshold 1x1 (non-dither)
4524   checks      2x1   Checkerboard 2x1 (dither)
4525   o2x2        2x2   Ordered 2x2 (dispersed)
4526   o3x3        3x3   Ordered 3x3 (dispersed)
4527   o4x4        4x4   Ordered 4x4 (dispersed)
4528   o8x8        8x8   Ordered 8x8 (dispersed)
4529   h4x4a       4x1   Halftone 4x4 (angled)
4530   h6x6a       6x1   Halftone 6x6 (angled)
4531   h8x8a       8x1   Halftone 8x8 (angled)
4532   h4x4o             Halftone 4x4 (orthogonal)
4533   h6x6o             Halftone 6x6 (orthogonal)
4534   h8x8o             Halftone 8x8 (orthogonal)
4535   h16x16o           Halftone 16x16 (orthogonal)
4536   c5x5b       c5x5  Circles 5x5 (black)
4537   c5x5w             Circles 5x5 (white)
4538   c6x6b       c6x6  Circles 6x6 (black)
4539   c6x6w             Circles 6x6 (white)
4540   c7x7b       c7x7  Circles 7x7 (black)
4541   c7x7w             Circles 7x7 (white)
4542</pre>
4543
4544<p> The <kbd>threshold</kbd> generated a simple 50% threshold of the image.
4545This could be used with <em class="arg" >level</em> to do the equivalent of <a
4546href="#posterize" >-posterize</a> to reduce an image to basic primary colors.
4547</p>
4548
4549<p>The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4550pattern. That is a grayscale will become a pattern of solid black, solid
4551white, and  mid-tone colors into a checkerboard pattern of black and white.
4552</p>
4553
4554<p>You can define your own <em class="arg" >threshold map</em> for ordered
4555dithering and halftoning your images, in either personal or system
4556<kbd>thresholds.xml</kbd> XML file. See <a href="resources.html" >Resources</A>
4557for more details of configuration files. </p>
4558
4559<p>To print a complete list of the thresholds that have been defined, use the
4560<a href="#list" >-list threshold</a> option.</p>
4561
4562<p>Note that at this time the same threshold dithering map is used for all
4563color channels, no attempt is made to offset or rotate the map for different
4564channels is made, to create an offset printing effect. Also as the maps are
4565simple threshold levels, the halftone and circle maps will create incomplete
4566circles along the edges of a colored area. Also all the effects are purely
4567on/off boolean effects, without anti-aliasing to make the circles smooth
4568looking. Large dots can be made to look better with a small amount of blurring
4569after being created. </p>
4570
4571
4572<div style="margin: auto;">
4573  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4574</div>
4575
4576<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4577
4578<p>The <em class="arg">color</em> argument is defined using the format
4579described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4580>-fuzz</a> setting can be used to match and replace colors similar to the one
4581given.</p>
4582
4583<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4584the target color. </p>
4585
4586<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4587as <a href="#opaque" >-opaque</a> but replaces the matching color with
4588transparency rather than the current <a href="#fill">-fill</a> color setting.
4589To ensure that it can do this it also ensures that the image has an alpha
4590channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4591the new transparent colors, and does not require you to modify the <a
4592href="#channel">-channel</a> to enable alpha channel handling. </p>
4593
4594
4595<div style="margin: auto;">
4596  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4597</div>
4598
4599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4600
4601<p>Choose from these orientations:</p>
4602
4603<pre class="text">
4604   bottom-left
4605   bottom-right
4606   left-bottom
4607   left-top
4608   right-bottom
4609   right-top
4610   top-left
4611   top-right
4612   undefined
4613</pre>
4614
4615<p>To print a complete list of orientations, use the <a href="#list" >-list
4616orientation</a> option.</p>
4617
4618
4619<div style="margin: auto;">
4620  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4621  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4622  +page
4623  </h4>
4624</div>
4625
4626<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4627
4628<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4629
4630<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4631
4632<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4633<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4634<thead>
4635        <tr valign="top">
4636    <th align="center"><em class="arg">media</em></th>
4637    <th align="center"><em class="arg">width</em></th>
4638    <th align="center"><em class="arg">height</em></th>
4639        </tr>
4640</thead>
4641<tbody>
4642<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4643<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4644<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4645<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4646<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4647<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4648<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4649<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4650<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4651<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4652<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4653<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4654<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4655<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4656<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4657<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4658<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4659<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4660<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4661<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4662<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4663<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4664<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4665<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4666<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4667<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4668<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4669<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4670<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4671<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4672<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4673<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4674<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4675<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4676<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4677<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4678<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4679<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4680</tbody>
4681</table>
4682
4683
4684
4685
4686<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4687
4688<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4689
4690<p>The default page dimensions for a TEXT image is 612x792.</p>
4691
4692<p>This option is used in concert with <a href="#density">-density</a>.</p>
4693
4694<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4695
4696<div style="margin: auto;">
4697  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4698</div>
4699
4700<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4701
4702<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4703
4704<div style="margin: auto;">
4705  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4706
4707<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4708
4709<div style="margin: auto;">
4710  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4711</div>
4712
4713<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4714
4715<p>Pause for the specified number of seconds before repeating the animation.</p>
4716
4717<div style="margin: auto;">
4718  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4719</div>
4720
4721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4722
4723<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4724
4725<div style="margin: auto;">
4726  <h4><a id="ping"></a>-ping</h4>
4727</div>
4728
4729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4730
4731<div style="margin: auto;">
4732  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4733</div>
4734
4735<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4736
4737<div style="margin: auto;">
4738  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4739</div>
4740
4741<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4742
4743<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4744
4745<div style="margin: auto;">
4746  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4747</div>
4748
4749<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4750
4751<div style="margin: auto;">
4752  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4753</div>
4754
4755<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4756
4757<div style="margin: auto;">
4758  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4759</div>
4760
4761<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4762
4763<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4764
4765<pre class="text">
4766   Rotate           Shear            Roll             Hue
4767   Saturation       Brightness       Gamma            Spiff
4768   Dull             Grayscale        Quantize         Despeckle
4769   ReduceNoise      Add Noise        Sharpen          Blur
4770   Threshold        EdgeDetect       Spread           Shade
4771   Raise            Segment          Solarize         Swirl
4772   Implode          Wave             OilPaint         CharcoalDrawing
4773   JPEG
4774</pre>
4775
4776<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4777
4778<p>The default preview is <kbd>JPEG</kbd>.</p>
4779
4780<div style="margin: auto;">
4781  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4782</div>
4783
4784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4785
4786<div style="margin: auto;">
4787  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4788</div>
4789
4790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4791
4792<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4793
4794<div style="margin: auto;">
4795  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4796  +profile <em class="arg">profile_name</em></h4>
4797</div>
4798
4799<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4800
4801<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4802
4803<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4804
4805<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4806
4807<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4808
4809<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4810
4811<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4812<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4813
4814<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4815<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4816CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4817</p>
4818
4819<p>The <a href="#profile">-profile</a> option can also be used to inject
4820previously-formatted ancillary chunks into the output PNG file, using
4821the commandline option as shown below or by setting the profile via a
4822programming interface:</p>
4823
4824<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-x:&lt;filename&gt;</span></p>
4825<p>where <em>x</em> is a location flag and
4826<em class="arg">filename</em> is a file containing the chunk
4827name in the first 4 bytes, then a colon (":"), followed by the chunk data.
4828This encoder will compute the chunk length and CRC, so those must not
4829be included in the file.</p>
4830
4831<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
4832or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
4833of the same type, then add a short unique string after the "x" to prevent
4834subsequent profiles from overwriting the preceding ones, e.g.,</p>
4835
4836
4837<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-b01:file01 -profile PNG-chunk-b02:file02</span></p>
4838<div style="margin: auto;">
4839  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4840</div>
4841
4842<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4843
4844<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4845
4846<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4847
4848<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4849
4850<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4851
4852<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4853
4854<pre class="text">
4855   0: none
4856   1: sub
4857   2: up
4858   3: average
4859   4: Paeth
4860</pre>
4861
4862<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4863
4864<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4865
4866<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4867
4868<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4869
4870<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4871
4872<div style="margin: auto;">
4873  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4874</div>
4875
4876<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4877
4878<p>This setting defines the colorspace used to sort out and reduce the number
4879of colors needed by an image (for later dithering) by operators such as <a
4880href="#colors" >-colors</a>, Note that color reducion also happens
4881automatically when saving images to color-limited image file formats, such as
4882GIF, and PNG8.</p>
4883
4884
4885<div style="margin: auto;">
4886  <h4><a id="quiet"></a>-quiet</h4>
4887</div>
4888
4889<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4890
4891<div style="margin: auto;">
4892  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4893</div>
4894
4895<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4896
4897<p>Note that this is actually a rotational blur rather than a radial and as
4898such actually mis-named. </p>
4899
4900<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4901pixels which are outside the image proper are blurred into the final result.
4902</p>
4903
4904
4905<div style="margin: auto;">
4906  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4907</div>
4908
4909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4910
4911<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4912</p>
4913
4914<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4915
4916<div style="margin: auto;">
4917  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4918</div>
4919
4920<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4921
4922<div style="margin: auto;">
4923  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4924</div>
4925
4926<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4927
4928<div style="margin: auto;">
4929  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
4930</div>
4931
4932<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4933
4934<div style="margin: auto;">
4935  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
4936</div>
4937
4938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4939
4940<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4941the given colors are dithered over the image as necessary, otherwise the closest
4942color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4943
4944<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4945images in the current image sequence, all the images will have the same color
4946table.  That means that when saved to a file format such as GIF, it will use
4947that color table as a single common or global color table, for all the images,
4948without requiring extra local color tables. </p>
4949
4950<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4951sequence to use a common color map over all the images. This equivalent to
4952appending all the images together (without extra background colors) and color
4953reducing those images using <a href="#colors">-colors</a> with a 256 color
4954limit, then <a href="#remap">-remap</a> those colors over the original list of
4955images. This ensures all the images follow a single color map. </p>
4956
4957<p>If the number of colors over all the images is less than 256, then <a
4958href="#remap">+remap</a> should not perform any color reduction or dithering, as
4959no color changes are needed. In that case, its only effect is to force the use
4960of a global color table.  This recommended after using either <a
4961href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4962reduce the number of colors in an animated image sequence. </p>
4963
4964<div style="margin: auto;">
4965  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
4966</div>
4967
4968<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4969
4970<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4971
4972<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4973
4974<div style="margin: auto;">
4975  <h4><a id="remote"></a>-remote</h4>
4976</div>
4977
4978<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4979
4980<p>The only command recognized is the name of an image file to load.</p>
4981
4982<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4983
4984<div style="margin: auto;">
4985  <h4><a id="render"></a>-render</h4>
4986</div>
4987
4988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4989
4990<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4991
4992<div style="margin: auto;">
4993<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
4994</div>
4995
4996<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4997
4998<p>This option is like <a href="#page">-page</a> but acts as an image operator
4999rather than a setting.  You can separately set the canvas size or the offset
5000of the image on that canvas by only providing those components. </p>
5001
5002<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5003
5004<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
5005offset to move the image relative to its previous position. This useful for
5006animation sequences. </p>
5007
5008<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
5009recalculate the canvas size so the image (at its current offset) will appear
5010completely on that canvas (unless it has a negative offset).</p>
5011
5012<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
5013canvas meta-data from the images. </p>
5014
5015<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
5016directly assign virtual canvas meta-data. </p>
5017
5018
5019<div style="margin: auto;">
5020  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
5021</div>
5022
5023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
5024
5025<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
5026
5027<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
5028
5029<div style="margin: auto;">
5030  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
5031</div>
5032
5033<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5034
5035<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5036
5037<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5038
5039<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5040
5041<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5042<div style="margin: auto;">
5043  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5044</div>
5045
5046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5047
5048<div style="margin: auto;">
5049  <h4><a id="reverse"></a>-reverse</h4>
5050</div>
5051
5052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5053
5054
5055<div style="margin: auto;">
5056  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5057</div>
5058
5059<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5060
5061<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5062
5063
5064<div style="margin: auto;">
5065  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5066</div>
5067
5068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5069
5070<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5071
5072<p>Empty triangles in the corners, left over from rotating the image, are
5073filled with the <kbd>background</kbd> color. </p>
5074
5075<p>See also the <a href="#distort">-distort</a> operator and specifically the
5076'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5077
5078
5079<div style="margin: auto;">
5080  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5081</div>
5082
5083<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5084
5085<p>Change the image size simply by directly sampling the pixels original
5086image.  When magnifying, pixels are replicated in blocks.  When minifying,
5087pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5088
5089<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5090a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5091neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5092avoids all the filter processing of the image. As such it completely ignores
5093the current <a href="#filter">-filter</a> setting. </p>
5094
5095<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5096will be added to the resulting image, though some colors may disappear. </p>
5097
5098<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5099ignored, unlike <a href="#resize">-resize</a>. </p>
5100
5101
5102<div style="margin: auto;">
5103  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5104</div>
5105
5106<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5107
5108<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5109
5110<div style="margin: auto;">
5111  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5112</div>
5113
5114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5115
5116<p>Change the image size simply by replacing pixels by averaging pixels
5117together when minifying, or replacing pixels when magnifing.  </p>
5118
5119<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5120a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5121faster, as it avoids all the filter processing of the image. As such it
5122completely ignores the current <a href="#filter">-filter</a> setting. </p>
5123
5124<p>If when shrinking (minifying) images the original image is some integer
5125multiple of the new image size, the number of pixels avergaed together to
5126produce the new pixel color is the same across the whole image. This is
5127a special case known as 'binning' and is often used as a method of reducing
5128noise in image such as those generated by digital cameras, especially in low
5129light conditions. </p>
5130
5131
5132<div style="margin: auto;">
5133  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5134</div>
5135
5136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5137
5138<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5139
5140<div style="margin: auto;">
5141  <h4><a id="screen"></a>-screen</h4>
5142</div>
5143
5144<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5145
5146<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5147
5148<div style="margin: auto;">
5149  <h4><a id="seed"></a>-seed</h4>
5150</div>
5151
5152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5153
5154<div style="margin: auto;">
5155  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5156</div>
5157
5158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5159
5160<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5161
5162<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5163
5164<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5165of the color clusters is returned.</p>
5166
5167
5168<div style="margin: auto;">
5169  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-selective-blur <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5170</div>
5171
5172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5173
5174<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5175
5176<div style="margin: auto;">
5177  <h4><a id="separate"></a>-separate</h4>
5178</div>
5179
5180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5181
5182<div style="margin: auto;">
5183  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5184</div>
5185
5186<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5187
5188<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5189
5190<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5191
5192
5193
5194<div style="margin: auto;">
5195  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5196  <h4>+set <em class="arg">key</em></h4>
5197</div>
5198
5199<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5200image sequence.</td><td style='text-align:right;'></td></tr></table>
5201
5202<p>This will assign (or modify) specific settings attached to all the images
5203in the current image sequence.  Using the <a href="#set">+set</a> form of the
5204option will either remove, or reset that setting to a default state, as
5205appropriate.  </p>
5206
5207<p>For example, it will modify specific well known image meta-data
5208'attributes' such as those normally overridden by: the options <a
5209href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5210href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5211assigned before the image is read in, by using a <em class="arg">key</em> of
5212the same name. </p>
5213
5214<p>If the given <em class="arg">key</em> does not match a specific known
5215'attribute ', such as shown above, the setting is stored as a a free form
5216'property' string.  Such settings are listed in <a href="#verbose"
5217>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5218</p>
5219
5220<p>This includes string 'properities' that are set by and assigned to images
5221using the options <a href="#comment" >-comment</a>, <a href="#label"
5222>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5223a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5224Escapes</a> expanded) to images as they are read in.  For example:</p>
5225
5226<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5227<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5228Properties</a> in the defined value.  For example:</p>
5229
5230<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5231<p>Other well known 'properities' that can be  include:
5232'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5233'<kbd>signature</kbd>'. </p>
5234
5235<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5236the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5237see <a href="#repage">-page</a>).  However it is designed to provide a finer
5238control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5239option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5240attribute. </p>
5241
5242<p>This option can also associate a colorspace or profile with your image.
5243For example,</p>
5244
5245<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5246<p>Some 'properties' must be defined in a specific way to be used. For
5247example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5248modify the output filename of an image. For example</p>
5249
5250<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5251<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5252be saved as a global "Artifact" exactly as if it was set using the <a
5253href="#define" >-define</a> option. As such settings are global in scope, they
5254can be used to pass 'attributes' and 'properities' of one specific image,
5255in a way that allows you to use them in a completely different image, even if
5256the original image has long since been modified or destroyed. For example: </p>
5257
5258<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5259<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5260a 'artifact' if the given <em class="arg">key</em> does not match an existing
5261'attribute' or 'property'.  </p>
5262
5263<p>You can set the attributes of the image registry by prefixing the value
5264with <kbd>registry:</kbd>.</p>
5265
5266
5267
5268<div style="margin: auto;">
5269  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5270</div>
5271
5272<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5273
5274<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5275
5276<div style="margin: auto;">
5277  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5278</div>
5279
5280<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5281
5282<div style="margin: auto;">
5283  <h4><a
5284id="shared-memory"></a>-shared-memory</h4>
5285</div>
5286
5287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5288
5289<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5290
5291<div style="margin: auto;">
5292  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5293</div>
5294
5295<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5296
5297<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5298
5299<div style="margin: auto;">
5300  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5301</div>
5302
5303<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5304
5305<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5306
5307<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5308
5309<div style="margin: auto;">
5310  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5311</div>
5312
5313<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5314
5315<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5316
5317<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5318
5319<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5320
5321<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5322
5323<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5324<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5325
5326<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5327<div style="margin: auto;">
5328  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5329</div>
5330
5331<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5332
5333<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5334
5335<div style="margin: auto;">
5336  <h4><a id="silent"></a>-silent</h4>
5337</div>
5338
5339<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5340
5341<div style="margin: auto;">
5342  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5343</div>
5344
5345<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5346
5347<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5348
5349<p>For Photo CD images, choose from these sizes:</p>
5350
5351<pre class="text">
5352   192x128
5353   384x256
5354   768x512
5355   1536x1024
5356   3072x2048
5357</pre>
5358
5359<div style="margin: auto;">
5360  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5361</div>
5362
5363<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5364
5365<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5366
5367<div style="margin: auto;">
5368  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5369</div>
5370
5371<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5372
5373<div style="margin: auto;">
5374  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5375</div>
5376
5377<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5378
5379<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5380
5381<div style="margin: auto;">
5382  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5383</div>
5384
5385<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5386
5387<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5388
5389<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5390
5391<div style="margin: auto;">
5392  <h4><a id="sparse-color"></a>-sparse-color <em
5393  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5394</div>
5395
5396<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5397
5398
5399<table class="doc">
5400  <tbody>
5401  <tr valign="top">
5402    <th align="left" style="width: 8%">Method</th>
5403    <th align="left">Description</th>
5404  </tr>
5405
5406  <tr valign="top">
5407    <td valign="top">barycentric</td>
5408    <td valign="top">three point triangle of color given 3 points.
5409        Giving only 2 points will form a linear gradient between those points.
5410        The gradient generated extends beyond the triangle created by those
5411        3 points. </td>
5412  </tr>
5413
5414  <tr valign="top">
5415    <td valign="top">bilinear</td>
5416    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5417        fall back to barycentric. </td>
5418  </tr>
5419  <tr valign="top">
5420    <td valign="top">voronoi</td>
5421    <td valign="top">Simply map each pixel to the to nearest color point
5422        given. The result are polygonal 'cells' of solid color. </td>
5423  </tr>
5424
5425  <tr valign="top">
5426    <td valign="top">shepards</td>
5427    <td valign="top">Colors points biased on the ratio of inverse distance
5428        squared. Generating spots of color in a sea of the average of
5429        colors. </td>
5430  </tr>
5431
5432  <tr valign="top">
5433    <td valign="top">inverse</td>
5434    <td valign="top">Colors points biased on the ratio of inverse distance.
5435        This generates sharper points of color rather than rounded spots of
5436        '<kbd>shepards</kbd>'  Generating spots of color in a sea of the
5437        average of colors. </td>
5438  </tr>
5439
5440  </tbody>
5441</table>
5442
5443<p>The points are placed according to the images location on the virtual
5444canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5445offset), and do not actually have to exist on the given image, but may be
5446some point beyond the edge of the image. All points are floating point values.
5447</p>
5448
5449<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5450modified, which means that by default matte/alpha transparency channel is not
5451effected. Typically transparency channel is turned off either before or after
5452the operation. </P>
5453
5454Of course if some color points are transparent to generate a transparent
5455gradient, then the image also requires transparency enabled to store the
5456values. </p>
5457
5458<p>All the above methods when given a single point of color will replace all
5459the colors in the image with the color given, regardless of the point. This is
5460logical, and provides an alternative technique to recolor a image to some
5461default value. </p>
5462
5463
5464<div style="margin: auto;">
5465  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5466</div>
5467
5468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5469
5470<p>This will add rows and columns of the current <a
5471href="#background">-background</a> color into the given image according to the
5472given  <a href="#gravity">-gravity</a> effectd geometry setting.  >See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentually <a href="#splice">-splice</a> will divide the
5473image into four quadrants, separating them by the inserted rows and columns.
5474</P>
5475
5476If a dimension of geometry is zero no rows or columns will be added for that
5477dimension.  Similarly using a zero offset with the appropriate <a
5478href="#gravity">-gravity</a> setting will add rows and columns to the edges of
5479the image, padding the image only along that one edge. Edge padding is what <a
5480href="#splice">-splice</a> is most commonly used for. </p>
5481
5482<p>If the exact same  <em class="arg">geometry</em> and <a
5483href="#gravity">-gravity</a> is later used with <a href="#chop">-chop</a> the
5484added added all splices removed. </p>
5485
5486<div style="margin: auto;">
5487  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5491
5492<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5493
5494<div style="margin: auto;">
5495  <h4><a id="statistic"></a>-statistic <em class="arg">type</em> <em class="arg">geometry</em></h4>
5496</div>
5497
5498<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with corresponding statistic from the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
5499
5500<p>Choose from these statistic types:</p>
5501<pre class="text">
5502   Gradient   maximum difference in area
5503   Maximum    maximum value per channel in neighborhood
5504   Minimum    minimum value per channel in neighborhood
5505   Mean       average value per channel in neighborhood
5506   Median     median value per channel in neighborhood
5507   Mode       mode (most frequent) value per channel in neighborhood
5508   Nonpeak    value just before or after the median value per channel in neighborhood
5509</pre>
5510
5511<div style="margin: auto;">
5512  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5513</div>
5514
5515<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5516
5517<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5518
5519<div style="margin: auto;">
5520  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5521</div>
5522
5523<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5524
5525<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5526
5527<div style="margin: auto;">
5528  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5529</div>
5530
5531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5532
5533<pre class="text">
5534   char     unsigned characters
5535   double   doubles
5536   float    floats
5537   integer  integers
5538   long     longs
5539   quantum  pixels in the native depth of your ImageMagick distribution
5540   short    unsigned shorts
5541</pre>
5542
5543<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5544values range from 0 to the maximum value the storage type can support.</p>
5545
5546<div style="margin: auto;">
5547  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5548</div>
5549
5550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5551
5552<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5553
5554<pre class="text">
5555   Any
5556   Condensed
5557   Expanded
5558   ExtraCondensed
5559   ExtraExpanded
5560   Normal
5561   SemiCondensed
5562   SemiExpanded
5563   UltraCondensed
5564   UltraExpanded
5565</pre>
5566
5567<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5568
5569<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5570
5571<div style="margin: auto;">
5572  <h4><a id="strip"></a>-strip</h4>
5573</div>
5574
5575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5576
5577<div style="margin: auto;">
5578  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5579</div>
5580
5581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5582
5583<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5584
5585<p>See <a href="#draw">-draw</a> for further details.</p>
5586
5587<div style="margin: auto;">
5588  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5589</div>
5590
5591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5592
5593<p>See <a href="#draw">-draw</a> for further details.</p>
5594
5595<div style="margin: auto;">
5596  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5597</div>
5598
5599<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5600
5601<p>This setting suggests a font style that ImageMagick should try to apply to
5602the currently selected font family. Select <em class="arg">fontStyle</em> from
5603the following.</p>
5604
5605<pre class="text">
5606   Any
5607   Italic
5608   Normal
5609   Oblique
5610</pre>
5611
5612<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5613
5614<div style="margin: auto;">
5615  <h4><a id="subimage-search"></a>-subimage-search</h4>
5616</div>
5617
5618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5619
5620<p>This option is required to have compare search for the best match location
5621of a small image within a larger image. This search will produce two images
5622(or two frames). The first is the "difference" image and the second will
5623be the "match score" image.</p>
5624
5625<p>The "match-score" image is smaller containing a pixel for ever possible
5626position of the top-left corner of the given sub-image. that is its size will
5627be the size of the larger_image - sub_image + 1.  The brightest location in
5628this image is the location s the locate on the best match that is also
5629reported. Note that this may or may nor be a perfect match, and the actual
5630brightness will reflect this. Other bright 'peaks' can be used to locate other
5631possible matching loctions. </p>
5632
5633<p>Note that the search will try to compare teh sub-image at every possible
5634location in the larger image, as such it can be very slow.  The smaller the
5635sub-image the faster this search is. </p>
5636
5637
5638<div style="margin: auto;">
5639  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5640</div>
5641
5642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5643
5644<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5645images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5646the last two images in the sequence.</p>
5647
5648<div style="margin: auto;">
5649  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5650</div>
5651
5652<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5653
5654<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5655
5656<div style="margin: auto;">
5657  <h4><a id="synchronize"></a>-synchronize</h4>
5658</div>
5659
5660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5661
5662<div style="margin: auto;">
5663  <h4><a id="taint"></a>-taint</h4>
5664</div>
5665
5666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5667
5668<div style="margin: auto;">
5669  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5670</div>
5671
5672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5673
5674<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5675
5676<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5677
5678<div style="margin: auto;">
5679  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5680</div>
5681
5682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5683
5684<div style="margin: auto;">
5685  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5686</div>
5687
5688<!-- {<em class="arg">green,blue,opacity</em>}
5689<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5690-->
5691
5692<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5693
5694<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5695
5696<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5697</p>
5698
5699<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5700
5701<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5702<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5703
5704
5705<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5706<p>Note that the values of the transparency channel is treated as 'matte'
5707values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5708
5709<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5710</p>
5711
5712<div style="margin: auto;">
5713  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5714</div>
5715
5716<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5717
5718<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5719
5720<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5721
5722<div style="margin: auto;">
5723  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5724</div>
5725
5726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5727
5728<div style="margin: auto;">
5729  <h4>-tile <em class="arg">geometry</em></h4>
5730</div>
5731
5732<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5733
5734<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5735
5736<div style="margin: auto;">
5737  <h4>-tile</h4>
5738</div>
5739
5740<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5741
5742<div style="margin: auto;">
5743  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5744</div>
5745
5746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5747
5748<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5749
5750<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5751
5752<div style="margin: auto;">
5753  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5754</div>
5755
5756<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5757
5758<p>Tint the image with the fill color.</p>
5759
5760<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5761
5762<div style="margin: auto;">
5763  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5764</div>
5765
5766<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5767
5768<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5769
5770<p>For example,</p>
5771
5772<p class="crtsnip">
5773  -title "%m:%f %wx%h"
5774</p>
5775
5776<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5777
5778
5779<div style="margin: auto;">
5780  <h4><a id="transform"></a>-transform</h4>
5781</div>
5782
5783<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5784
5785<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5786
5787<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5788
5789<p>This operator has been now been superseded by the  <a
5790href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5791
5792
5793<div style="margin: auto;">
5794  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5795</div>
5796
5797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5798
5799<p>The <em class="arg">color</em> argument is defined using the format
5800described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5801>-fuzz</a> setting can be used to match and replace colors similar to the one
5802given. </p>
5803
5804<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5805that is make all non-matching colors transparent. </p>
5806
5807<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5808href="#transparent" >-transparent</a> but replaces the matching color with the
5809current <a href="#fill">-fill</a> color setting, rather than transparent.
5810However the <a href="#transparent" >-transparent</a> operator also ensures
5811that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5812>-alpha</a> set</kbd>", and does not require you to modify the <a
5813href="#channel">-channel</a> to enable alpha channel handling. </p>
5814
5815<p>Note that this does not define the color as being the 'transparency color'
5816used for color-mapped image formats, such as GIF.  For that use <a
5817href="#transparent-color" >-transparent-color</a> </p>
5818
5819
5820<div style="margin: auto;">
5821  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5822</div>
5823
5824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5825
5826<p>Sometimes this is used for saving to image formats such as
5827GIF and PNG8 which uses this color to represent boolean transparency.  This
5828does not make a color transparent, it only defines what color the transparent
5829color is in the color palette of the saved image. Use <a
5830href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5831
5832<p>This option allows you to have both an opaque visible color, as well as a
5833transparent color of the same color value without conflict.  That is, you can
5834use the same color for both the transparent and opaque color areas within an
5835image.  This, in turn, frees to you to select a transparent color that is
5836appropriate when an image is displayed by an application that does not handle a
5837transparent color index, while allowing ImageMagick to correctly handle images of this
5838type. </p>
5839
5840<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5841
5842<div style="margin: auto;">
5843  <h4><a id="transpose"></a>-transpose</h4>
5844</div>
5845
5846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5847
5848<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5849</p>
5850
5851<div style="margin: auto;">
5852  <h4><a id="transverse"></a>-transverse</h4>
5853</div>
5854
5855<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5856
5857
5858<div style="margin: auto;">
5859  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5860</div>
5861
5862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5863
5864<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5865
5866<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5867
5868<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5869
5870<div style="margin: auto;">
5871  <h4><a id="trim"></a>-trim</h4>
5872</div>
5873
5874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5875
5876<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5877
5878<p>The page or virtual canvas information of the image is preserved allowing
5879you to extract the result of the <a href="#trim">-trim</a> operation from the
5880image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5881information if it is unwanted.</p>
5882
5883<p>If the trimmed image 'disappears' an warning is produced, and a special
5884single pixel transparent 'missed' image is returned, in the same way as when a
5885<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5886
5887
5888<div style="margin: auto;">
5889  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5890</div>
5891
5892<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5893 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5894
5895<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5896
5897<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5898<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5899
5900<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5901
5902<div style="margin: auto;">
5903  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5904</div>
5905
5906<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5907
5908<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5909
5910<p>See <a href="#draw">-draw</a> for further details.</p>
5911
5912
5913<div style="margin: auto;">
5914  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
5915</div>
5916
5917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5918
5919<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5920
5921
5922<div style="margin: auto;">
5923  <h4><a id="unique-colors"></a>-unique-colors</h4>
5924</div>
5925
5926<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5927
5928
5929<div style="margin: auto;">
5930  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
5931</div>
5932
5933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5934
5935<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5936
5937
5938<div style="margin: auto;">
5939  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5940</div>
5941
5942<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5943
5944<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5945
5946<p>The parameters are:</p>
5947
5948<pre class="text">
5949   radius     The radius of the Gaussian, in pixels,  not counting the center
5950              pixel (default 0).
5951   sigma      The standard deviation of the Gaussian, in pixels (default 1.0).
5952   amount     The fraction of the difference between the original and the blur
5953              image that is added back into the original (default 1.0).
5954   threshold  The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5955              difference amount (default 0.05).
5956</pre>
5957
5958
5959<div style="margin: auto;">
5960  <h4><a id="verbose"></a>-verbose</h4>
5961</div>
5962
5963<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5964
5965
5966<div style="margin: auto;">
5967  <h4><a id="version"></a>-version</h4>
5968</div>
5969
5970<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5971
5972
5973<div style="margin: auto;">
5974  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
5975</div>
5976
5977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5978
5979
5980<div style="margin: auto;">
5981  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5982</div>
5983
5984<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5985
5986
5987<div style="margin: auto;">
5988  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5989</div>
5990
5991<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5992
5993<p>This option defines what color source should be used if and when a color
5994lookup completely 'misses' the source image. The color(s) that appear to
5995surround the source image.  Generally this color is derived from the source
5996image, but could also be set to a specify background color. </p>
5997
5998<p>Choose from these methods:</p>
5999
6000<pre class="text">
6001   background            the area surrounding the image is the background color
6002   black                 the area surrounding the image is black
6003   checker-tile          alternate squares with image and background color
6004   dither                non-random 32x32 dithered pattern
6005   edge                  extend the edge pixel toward infinity
6006   gray                  the area surrounding the image is gray
6007   horizontal-tile       horizontally tile the image, background color above/below
6008   horizontal-tile-edge  horizontally tile the image and replicate the side edge pixels
6009   mirror                mirror tile the image
6010   random                choose a random pixel from the image
6011   tile                  tile the image (default)
6012   transparent           the area surrounding the image is transparent blackness
6013   vertical-tile         vertically tile the image, sides are background color
6014   vertical-tile-edge    vertically tile the image and replicate the side edge pixels
6015   white                 the area surrounding the image is white
6016</pre>
6017
6018<p>The default value is "edge".</p>
6019
6020<p>This most important for distortion operators such as <a href="#distort"
6021>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
6022However it also effects operations that may access pixels just outside the
6023image proper, such as <a href="#convolve">-convolve</a>, <a
6024href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
6025
6026<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
6027
6028
6029<div style="margin: auto;">
6030  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
6031</div>
6032
6033<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6034
6035<p>Choose from these visual classes:</p>
6036
6037<pre class="text">
6038   StaticGray
6039   GrayScale
6040   StaticColor
6041   PseudoColor
6042   TrueColor
6043   DirectColor
6044   default
6045   visual id
6046</pre>
6047
6048<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
6049
6050
6051<div style="margin: auto;">
6052  <h4><a id="watermark"></a>-watermark <em
6053  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
6054</div>
6055
6056<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
6057saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
6058
6059<p>Take a grayscale image (with alpha mask) and modify the destination image's
6060brightness according to watermark image's grayscale value and the <em
6061class="arg">brightness</em> percentage.  The destinations color saturation
6062attribute is just direct modified by the <em class="arg">saturation</em>
6063percentage, which defaults to 100 percent (no color change). </p>
6064
6065
6066<div style="margin: auto;">
6067  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
6068</div>
6069
6070<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6071
6072<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6073
6074<div style="margin: auto;">
6075  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6076</div>
6077
6078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6079
6080<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6081
6082<table class="doc">
6083  <col width="25%" />
6084  <col width="75%" />
6085  <thead>
6086  <tr>
6087  <th><em class="arg">fontWeight</em></th>
6088  <th>Description</th>
6089  </tr>
6090  </thead>
6091  <tbody>
6092    <tr><td>All </td>       <td>No effect. </td></tr>
6093    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6094    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6095    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6096    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6097 </tbody>
6098 </table>
6099
6100<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6101
6102<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6103
6104<div style="margin: auto;">
6105  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6106</div>
6107
6108<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6109
6110<div style="margin: auto;">
6111  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6112</div>
6113
6114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6115
6116<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6117</p>
6118
6119<div style="margin: auto;">
6120  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6121</div>
6122
6123<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6124
6125<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6126
6127<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6128
6129<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6130
6131<div style="margin: auto;">
6132  <h4><a id="window-group"></a>-window-group</h4>
6133</div>
6134
6135<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6136
6137<div style="margin: auto;">
6138  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6139</div>
6140
6141<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6142 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6143
6144<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6145</div>
6146</div>
6147
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