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206<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
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209
210<div class="doc-section">
211
212<p>Below is list of command-line options recognized by the ImageMagick <a
213href="/www/command-line-tools.html">command-line
214tools</a>. If you want a description of a particular option, click on the
215option name in the navigation bar above and you will go right to it. Unless
216otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
217
218<div style="margin: auto;">
219  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
220</div>
221
222<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
223<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
224
225<div style="margin: auto;">
226  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
227</div>
228
229<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
230
231<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
232
233<div style="margin: auto;">
234  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
235</div>
236
237<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
238
239<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
240
241<div style="margin: auto;">
242  <h4><a id="adjoin"></a>-adjoin</h4>
243</div>
244
245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
246
247<p>This option is enabled by default. An attempt is made to save all images of
248an image sequence into the given output file.  However, some formats, such as
249JPEG and PNG, do not support more than one image per file, and in that case
250ImageMagick is forced to write each image as a separate file.  As such, if
251more than one image needs to be written, the filename given is modified by
252adding a <a href="#scene">-scene</a> number before the suffix, in order to
253make distinct names for each image. </p>
254
255<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written to
256separate files, whether or not the file format allows multiple images per file
257(for example, GIF, MIFF, and TIFF). </p>
258
259<p>Including a C-style integer format string in the output filename will
260automagically enable <a href="#adjoin">+adjoin</a> and are used to specify
261where the <a href="#scene">-scene</a> number is placed in the filenames. These
262strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those
263who have used the standard <kbd>printf()</kbd>' C-library function. As an
264example, the command</p>
265
266<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
267<p>will create a sequence of 17 images (the two given plus 15 more created by
268<a href="#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
269my02morph.jpg, ..., my16morph.jpg.  </p>
270
271<p>In summary, ImageMagick tries to write all images to one file, but will
272save to multiple files, if any of the following conditions exist...
273<ol>
274<li>the output image's file format does not allow multi-image files,
275<li>the <a href="#adjoin">+adjoin</a> option is given, or
276<li>a printf() integer format string (eg: "%d") is present in the output
277 filename.
278</ol></p>
279
280
281<div style="margin: auto;">
282  <h4><a id="affine"></a>-affine
283  <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em
284  class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>[,<em
285  class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>]</h4>
286</div>
287
288<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
289
290<p>This option sets a transformation matrix, for use by subsequent <a
291href="#draw">-draw</a> or <a href="#transform">-transform</a> options. </p>
292
293<p>The matrix entries are entered as comma-separated numeric values either in
294quotes or without spaces. </p>
295
296<p>Internally, the transformation matrix has 3x3 elements, but three of them
297are omitted from the input because they are constant. The new (transformed)
298coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at
299position (<em class="arg">x</em>, <em class="arg">y</em>) in the original
300image are calculated using the following matrix equation.</p>
301
302<div class="eqn">
303<img alt="affine transformation"  src="/images/affine.png"/>
304</div>
305
306<p> The size of the resulting image is that of the smallest rectangle that
307contains the transformed source image.  The parameters <em
308class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>
309subsequently shift the image pixels so that those that are moved out of the
310image area are cut off.</p>
311
312<p>The transformation matrix complies with the left-handed pixel coordinate
313system: positive <em class="arg">x</em> and <em class="arg">y</em> directions
314are rightward and downward, resp.; positive rotation is clockwise.</p>
315
316<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em
317class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore,
318four parameters suffice for rotation and scaling without translation.</p>
319
320<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em
321class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions,
322respectively, is accomplished with the following.</p>
323
324<p>See <a href="#transform">-transform</a>, and the <a
325href="#distort">-distort</a> method '<kbd>Affineprojection</kbd> for more
326information </p>
327
328
329<p class="crtsnip">
330 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
331</p>
332
333<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
334
335<p class="crtsnip">
336  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
337</p>
338
339<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
340<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
341
342<p class="crtsnip">
343  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
344</p>
345
346<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
347
348<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
349
350<div style="margin: auto;">
351  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
352</div>
353
354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
355
356<p>Used to set a flag on an image indicating whether or not to use existing alpha
357channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
358
359
360<table class="doc">
361  <tbody>
362  <tr valign="top">
363    <th align="left" style="width: 8%">type</th>
364    <th align="left">Description</th>
365  </tr>
366
367  <tr valign="top">
368    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
369    <td valign="top">
370       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
371       should be used instead of this, unless you specifically need to
372       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
373       channel. </td></tr>
374
375  <tr valign="top">
376    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
377    <td valign="top">
378       Disables the image's transparency channel. Does not delete or change the
379       existing data, just turns off the use of that data.</td></tr>
380
381  <tr valign="top">
382    <td valign="top"><kbd>Set</kbd></td>
383    <td valign="top">
384       Activates the alpha/matte channel. If it was previously turned off
385       then it also resets the channel to opaque.  If the image already had
386       the alpha channel turned on, it will have no effect.</td></tr>
387
388  <tr valign="top">
389    <td valign="top"><kbd>Opaque</kbd></td>
390    <td valign="top">
391       Enables the alpha/matte channel and forces it to be fully opaque.
392       </td></tr>
393
394  <tr valign="top">
395    <td valign="top"><kbd>Transparent</kbd></td>
396    <td valign="top">
397       Activates the alpha/matte channel and forces it to be fully
398       transparent. This effectively creates a fully transparent image the
399       same size as the original and with all its original RGB data still
400       intact, but fully transparent. </td></tr>
401
402  <tr valign="top">
403    <td valign="top"><kbd>Extract</kbd></td>
404    <td valign="top">
405       Copies the alpha channel values into all the color channels and turns
406       '<kbd>Off</kbd>' the the image's transparency, so as to generate
407       a gray-scale mask of the image's shape. The alpha channel data is left
408       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
409       </td></tr>
410
411  <tr valign="top">
412    <td valign="top"><kbd>Copy</kbd></td>
413    <td valign="top">
414       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
415       gray-scale intensity of the image, into the alpha channel, converting
416       a gray-scale mask into a transparent shaped mask ready to be colored
417       appropriately. The color channels are not modified.  </td></tr>
418
419  <tr valign="top">
420    <td valign="top"><kbd>Shape</kbd></td>
421    <td valign="top">
422       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
423       the current background color.  That is the RGB color channels is
424       replaced, with appropriate alpha shape.
425       </td></tr>
426
427  <tr valign="top">
428    <td valign="top"><kbd>Background</kbd></td>
429    <td valign="top">
430       Set any fully-transparent pixel to the background color, while leaving
431       it fully-transparent.  This can make some image file formats, such as
432       PNG, smaller as the RGB values of transparent pixels are more uniform,
433       and thus can compress better.
434       </td></tr>
435  </tbody>
436</table>
437
438<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
439"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
440>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
441Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
442
443
444<div style="margin: auto;">
445 <h4><a id="annotate"></a>
446 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
447 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
448 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
449</div>
450
451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
452
453<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
454
455
456<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
457
458<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
459
460<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
461<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
462
463<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
464
465<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
466
467<div style="margin: auto;">
468  <h4><a id="antialias"></a>-antialias</h4>
469</div>
470
471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
472drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
473
474<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
475drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
476antialiasing edge pixels.  This will then reduce the number of colors added to
477an image to just the colors being directly drawn.  That is, no mixed colors
478are added when drawing such objects. </p>
479
480<div style="margin: auto;">
481  <h4><a id="append"></a>-append</h4>
482</div>
483
484<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
485
486<p>This option creates a single longer image image, by joining all the current
487images in sequence top-to-bottom. Use <a href="#append">+append</a> to
488stack images left-to-right. </p>
489
490<p>If they are not of the same width, narrower images are padded with the
491current <a href="#background">-background</a> color setting, and their
492position relative to each other can be controlled by the current <a
493href="#gravity">-gravity</a> setting. </p>
494
495
496<div style="margin: auto;">
497  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
498</div>
499
500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
501
502
503<div style="margin: auto;">
504  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
505</div>
506
507<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
508
509<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
510
511<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
512
513
514
515<div style="margin: auto;">
516  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
517</div>
518
519<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
520
521<p>This calculates the mean values of an image, then applies a calculated  <a
522href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
523image it will get a have a value of 50%. </p>
524
525<p>This means that any solid 'gray' image becomes 50% gray. </p>
526
527<p>This works well for real-life images with little or no extreme dark and
528light areas, but tend to fail for images with large amounts of bright sky or
529dark shadows. It also does not work well for diagrams or cartoon like images.
530</p>
531
532<p>It uses the <a href="#channel" >-channel</a> setting, (including the
533'<em>sync</em>' flag for channel syncronization), to determine which color
534values is used and modified. As the default <a href="#channel"
535>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
536together by the same gamma value, preserving colors. </p>
537
538
539
540<div style="margin: auto;">
541  <h4><a id="auto-level"></a>-auto-level</h4>
542</div>
543
544<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
545
546<p>This is a 'perfect' image normalization operator.  It finds the exact
547minimum and maximum color values in the image and then applies a <a
548href="#level" >-level</a> operator to stretch the values to the full range of
549values. </p>
550
551<p>The operator is not typically used for real-life images, image scans, or
552JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
553for the <a href="#level" >-level</a> operation.  On the other hand it is the
554right operator to use for color stretching gradient images being used to
555generate Color lookup tables, distortion maps, or other 'mathematically'
556defined images.  </p>
557
558<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
559href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
560>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
561problems that these operators may have. That is <a href="#auto-level"
562>-auto-level</a> is the perfect or ideal version these operators. </p>
563
564<p>It uses the <a href="#channel" >-channel</a> setting, (including the
565special '<em>sync</em>' flag for channel syncronization), to determine
566which color values are used and modified. As the default <a
567href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
568'<em>sync</em>' ensures that the color channels will are modified
569together by the same gamma value, preserving colors, and ignoring
570transparency. </p>
571
572
573<div style="margin: auto;">
574  <h4><a id="auto-orient"></a>-auto-orient</h4>
575</div>
576
577<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
578
579<p>This operator reads and resets the EXIF image profile setting 'Orientation'
580and then performs the appropriate 90 degree rotation on the image to orient
581the image, for correct viewing. </p>
582
583<p>This EXIF profile setting is usually set using a gravity sensor in digital
584camara, however photos taken directly downward or upward may not have an
585appropriate value.  Also images that have been orientation 'corrected' without
586reseting this setting, may be 'corrected' again resulting in a incorrect
587result.  If the he EXIF profile was previously stripped, the  <a
588href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
589
590
591<div style="margin: auto;">
592  <h4><a id="average"></a>-average</h4>
593</div>
594
595<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
596
597<p>An error results if the images are not identically sized.</p>
598
599
600<div style="margin: auto;">
601  <h4><a id="backdrop"></a>-backdrop</h4>
602</div>
603
604<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
605
606<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
607
608<div style="margin: auto;">
609  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
610</div>
611
612<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
613
614<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
615
616<div style="margin: auto;">
617  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
618</div>
619
620<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
621
622<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
623
624<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
625<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
626
627<div style="margin: auto;">
628  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
629</div>
630
631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
632
633<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
634
635<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
636
637<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
638negative results without clipping to the color value range
639(0..QuantumRange).</p>
640
641<p>See the discussion on HDRI implementations of ImageMagick on the page
642<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
643</p>
644
645<div style="margin: auto;">
646  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
647</div>
648
649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
650
651<div style="margin: auto;">
652  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
653</div>
654
655<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
656
657<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
658</p>
659
660
661<div style="margin: auto;">
662  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
663</div>
664
665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
666
667<p>Blend will average the images together ('plus') according to the
668percentages given and each pixels transparency.  If only a single percentage
669value is given it sets the weight of the composite or 'source' image, while
670the background image is weighted by the exact opposite amount. That is a
671<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
672'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
673
674
675<div style="margin: auto;">
676  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
677</div>
678
679<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
680
681<div style="margin: auto;">
682  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
683</div>
684
685<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
686
687<div style="margin: auto;">
688
689<div style="margin: auto;">
690  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
691</div>
692
693<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
694
695<p>Convolve the image with a Gaussian or normal distribution using the given
696<em class="arg" >Sigma</em> value.  The formula is:</p>
697
698<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
699</div>
700
701<p>The <em class="arg" >Sigma</em> value is the important argument, and
702determines the actual amount of blurring that will take place. </p>
703
704<p>The <em class="arg" >Radius</em> is only used to determine the size of the
705array which will hold the calculated Gaussian distribution. It should be an
706integer.  If not given, or set to zero, IM will calculate the largest possible
707radius that will provide meaningful results for the Gaussian distribution.
708</p>
709
710<p>The larger the <em class="arg" >Radius</em> the radius the slower the
711operation is. However too small a <em class="arg" >Radius</em>, and sever
712aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
713should be at least twice the <em class="arg" >Sigma</em> value, though three
714times will produce a more accurite result. </p>
715
716<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
717by taking advantage of the separability properties of the distribution.  Here
718we apply a single-dimensional Gaussian matrix in the horizontal direction,
719then repeat the process in the vertical direction.</p>
720
721<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
722pixels which are outside the image proper are blurred into the final result.
723</p>
724
725
726<div style="margin: auto;">
727  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
728</div>
729
730<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
731
732<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
733Average (EWA) of the source image, scaled according to the grayscale
734mapping. </p>
735
736<p>The ellipse is weighted with sigma set to the given <em class="arg"
737>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
738defaults to the <em class="arg" >Width</em> for a normal circular Guassian
739weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
740horizontal clock-wise.  </p>
741
742<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
743pixels which are outside the image proper are blurred into the final result.
744</p>
745
746
747<div style="margin: auto;">
748  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
749</div>
750
751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
752
753<p>Set the width and height using the <em class="arg">size</em> portion of the
754<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
755ignored. </p>
756
757<p>Set the border color by preceding with the <a
758href="#bordercolor">-bordercolor</a> setting.</p>
759
760<p>The <a href="#border">-border</a> operation is affected by the current <a
761href="#compose">-compose</a> setting and assumes that this is using the default
762'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
763size colors by the current <a href="#bordercolor">-bordercolor</a> before
764overlaying the original image in the center of this net image.  This means that
765with the default compose method of '<kbd>Over</kbd>' any transparent parts may
766be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
767<p>See also the <a href="#frame">-frame</a> option, which has more
768functionality.</p>
769
770<div style="margin: auto;">
771  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
772</div>
773
774<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
775
776<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
777
778<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
779
780<div style="margin: auto;">
781  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
782</div>
783
784<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
785
786<div style="margin: auto;">
787  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
788</div>
789
790<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
791
792<p>Brightness and Contrast values apply changes to the input image. They are
793not absolute settings. A brightness or contrast value of zero means no change.
794The range of values is -100 to +100 on each. Positive values increase the
795brightness or contrast and negative values decrease the brightness or contrast.
796To control only contrast, set the brightness=0. To control only brightness,
797set contrast=0 or just leave it off.</p>
798
799<p>You may also use <a href="#fill">-channel</a> to control which channels to
800apply the brightness and/or contrast change. The default is to apply the same
801transformation to all channels.</p>
802
803<p>Brightness and Contrast arguments are converted to offset and slope of a
804linear transform and applied
805using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
806
807<p>The slope varies from 0 at contrast=-100 to almost vertical at
808contrast=+100. For brightness=0 and contrast=-100, the result are totally
809midgray. For brightness=0 and contrast=+100, the result will approach but
810not quite reach a threshold at midgray; that is the linear transformation
811is a very steep vertical line at mid gray.</p>
812
813<p>Negative slopes, i.e. negating the image, are not possible with this
814function. All achievable slopes are zero or positive.</p>
815
816<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
817at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
818totally white. Similarly, when contrast=0 and brightness=-100, the result is
819totally black.</p>
820
821<p>As the range of values for the arguments are -100 to +100, adding the '%'
822symbol is no different than leaving it off.</p>
823
824<div style="margin: auto;">
825  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
826</div>
827
828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
829
830<div style="margin: auto;">
831  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
832</div>
833
834<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
835
836<p>This option sets the caption meta-data of an image read in after this
837option has been given.  To modify a caption of images already in memory use
838"<kbd><a href="#set">-set</a> caption</kbd>". </p>
839
840<p>The caption can contain special format characters listed in the <a
841href="/www/escape.html">Format and
842Print Image Properties</a>. These attributes are expanded when the caption
843is finally assigned to the individual images. </p>
844
845<p>If the first character of <em class="arg">string</em> is <em
846class="arg">@</em>, the image caption is read from a file titled by the
847remaining characters in the string.  Comments read in from a file are literal;
848no embedded formatting characters are recognized.</p>
849
850<p>Caption meta-data ais not visible on the image itself. To do that use the
851<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
852instead.</p>
853
854<p>For example,</p>
855
856<p class="crtsnip">
857     -caption "%m:%f %wx%h"  bird.miff
858</p>
859
860<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
861that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
862480.</p>
863
864
865<div style="margin: auto;">
866  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
867</div>
868
869<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
870
871<p>Here is an example color correction collection:</p>
872
873<pre class="text">
874&lt;?xml version="1.0" encoding="UTF-8"?&gt;
875&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
876  &lt;ColorCorrection id="cc06668"&gt;
877    &lt;SOPNode&gt;
878      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
879      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
880      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
881    &lt;/SOPNode&gt;
882    &lt;SATNode&gt;
883      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
884    &lt;/SATNode&gt;
885  &lt;/ColorCorrection&gt;
886&lt;/ColorCorrectionCollection&gt;
887</pre>
888
889<div style="margin: auto;">
890  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
891</div>
892
893<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
894
895<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
896<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
897<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
898<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
899
900<p>The channels above can also be specified as a comma-separated list or can be
901abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
902'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
903'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
904
905For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
906you can either use </p>
907<p class="crtsnip">
908    -channel Red,Blue
909</p>
910<p>or you can use the short hand form</p>
911<p class="crtsnip">
912    -channel RB
913</p>
914
915<p>All the channels that is present in an image can be specified using the
916special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
917but generally any operators that are generally 'grey-scale' image operators,
918will understand this setting.  See individual operator documentation. </p>
919
920<br />
921
922<p>On top of the normal channel selection a extra flag can be specified,
923'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
924operators that understand this flag should perform: cross-channel
925syncronization of the channels. If not specified, then most grey-scale
926operators will apply their image processing operations to each individual
927channel (as specified by the rest of the <a href="#channel">-channel</a>
928setting) completely independently from each other. </p>
929
930<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
931<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
932together in exactly the same way so that colors will remain in-sync. Without
933it being set, then each channel is modified separately and
934independently, which may produce color distortion. </p>
935
936<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
937and the <a href="#compose">-compose</a> mathematical methods, also understands
938the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
939to the alpha channel (if present). That is to say it will modify the image
940processing with the understanding that fully-transparent colors should not
941contribute to the final result. </p>
942
943<p>Basically, by default, operators work with color channels in syncronous, and
944treats transparency as special, unless the <a href="#channel">-channel</a>
945setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
946How each operator does this depends on that operators current implementation.
947Not all operators understands this flag at this time, but that is changing.
948</p>
949
950<p>To print a complete list of channel types, use <a href="#list">-list
951channel</a>.</p>
952
953<br />
954
955<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
956'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
957channels except the transparency channel, and that all the color channels are
958to be modified in exactly the same way, with a understanding of transprancy
959(depending on the operation being applied).  The 'plus' form <a
960href="#channel" >+channel</a> will reset the value back to this default. </p>
961
962<p>Options that are affected by the <a href="#channel" >-channel</a> setting
963include the following.
964
965<a href="#auto-gamma">-auto-gamma</a>,
966<a href="#auto-level">-auto-level</a>,
967<a href="#black-threshold">-black-threshold</a>,
968<a href="#blur">-blur</a>,
969<a href="#clamp">-clamp</a>,
970<a href="#clut">-clut</a>,
971<a href="#combine">-combine</a>,
972<a href="#composite">-composite</a> (Mathematical compose methods only),
973<a href="#convolve">-convolve</a>,
974<a href="#contrast-stretch">-contrast-stretch</a>,
975<a href="#evaluate">-evaluate</a>,
976<a href="#function">-function</a>,
977<a href="#fx">-fx</a>,
978<a href="#gaussian-blur">-gaussian-blur</a>,
979<a href="#hald-clut">-hald-clut</a>,
980<a href="#motion-blur">-motion-blur</a>,
981<a href="#morphology">-morphology</a>,
982<a href="#negate">-negate</a>,
983<a href="#normalize">-normalize</a>,
984<a href="#ordered-dither">-ordered-dither</a>,
985<a href="#radial-blur">-radial-blur</a>,
986<a href="#random-threshold">-random-threshold</a>,
987<a href="#separate">-separate</a>,
988<a href="#threshold">-threshold</a>, and
989<a href="#white-threshold">-white-threshold</a>.
990</p>
991
992<p>Warning, some operators behave differently when the <a href="#channel"
993>+channel</a> default setting is in effect, verses ANY user defined <a
994href="#channel" >-channel</a> setting (including the equivalent of the
995default). These operators have yet to be made to understand the newer 'Sync'
996flag. </p>
997
998<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
999the image before thresholding, if no <a href="#channel" >-channel</a> setting
1000has been defined. This is not 'Sync flag controlled, yet. </p>
1001
1002<p>Also some operators such as <a href="#blur">-blur</a>, <a
1003href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
1004color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
1005href="#channel" >-channel</a>.  Generally this done to ensure that
1006fully-transparent colors are treated as being fully-transparent, and thus any
1007underlying 'hidden' color has no effect on the final results.  Typically
1008resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
1009convolution equivalents however does have a understanding of the 'Sync' flag
1010and will thus handle transparency correctly by default. </p>
1011
1012<p>As a alpha channel is optional within images, some operators will read the
1013color channels of an image as a greyscale alpha mask, when the image has no
1014alpha channel present, and the <a href="#channel" >-channel</a> setting tells
1015the operator to apply the operation using alpha channels. The <a
1016href="#clut">-clut</a> operator is a good example of this. </p>
1017
1018
1019<div style="margin: auto;">
1020  <h4><a id="clamp"></a>-clamp</h4>
1021</div>
1022
1023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
1024
1025<div style="margin: auto;">
1026  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
1027</div>
1028
1029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
1030
1031<div style="margin: auto;">
1032  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
1033</div>
1034
1035<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
1036
1037<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
1038and <em class="arg">height</em> given in the of the <em class="arg">size</em>
1039portion of the <em class="arg">geometry</em> argument give the number of
1040columns and rows to remove. The <em class="arg">offset</em> portion of
1041the <em class="arg">geometry</em> argument is influenced by
1042a <a href="#gravity">-gravity</a> setting, if present.</p>
1043
1044<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1045and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1046
1047<p>While it can remove internal rows and columns of pixels, it is more
1048typically used with as <a href="#gravity">-gravity</a> setting and zero
1049offsets so as to remove a single edge from an image.  Compare this to <a
1050href="#shave" >-shave</a> which removes equal numbers of pixels from oppisite
1051sides of the image.  </p>
1052
1053<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a <a
1054href="#splice">-splice</a> that was given the same <em
1055class="arg">geometry</em> and <a href="#gravity">-gravity</a> settings. </p>
1056
1057
1058<div style="margin: auto;">
1059  <h4><a id="clip"></a>-clip</h4>
1060</div>
1061
1062<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1063
1064<p>If a clipping path is present, it is applied to subsequent operations.</p>
1065
1066<p>For example, in the command</p>
1067
1068<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1069<p>only the pixels within the clipping path are negated.</p>
1070
1071<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1072
1073<div style="margin: auto;">
1074  <h4><a id="clip-mask"></a>-clip-mask</h4>
1075</div>
1076
1077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1078
1079<p>Use the given image as a 'do-not-modify' mask of the current images in the
1080current image sequence.  Assuming the clipmask is a greyscale image the same
1081size at the one already in memory, any areas that is white will not be
1082modified by any of the 'image processing operators' that follow, until the
1083mask is removed. Pixels in the black areas of the clip mask will be modified
1084as normal. </p>
1085
1086<p>In some ways this is similar to (though not the same) as defining
1087a rectangular <a href="#region" >-region</a>, or using the negative of the
1088mask (thrid) image in a three image <a href="#composite" >-composite</a>,
1089operation. </p>
1090
1091
1092<div style="margin: auto;">
1093  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1094</div>
1095
1096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1097
1098<p>This is almost identical to <a href="#clip">-clip</a>. </p>
1099
1100
1101<div style="margin: auto;">
1102  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1103</div>
1104
1105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make a clone of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1106
1107<p>Inside parenthesis (where the operator is normally used) it will make a
1108clone of the images from the last 'pushed' image sequence, and adds them to
1109the end of the current image sequence. Outside parenthesis
1110(not recommended) it clones the images from the current image sequence. </p>
1111
1112<p>Specify the image by its index in the sequence.  The first image is index
11130.  Negative indexes are relative to the end of the sequence; for
1114example, <kbd>&minus;1</kbd>
1115represents the last image of the sequence.  Specify a range of images with a
1116dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1117spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1118effectively clone all the images. </p>
1119
1120<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1121in the image sequence, and is thus equivalent to using a argument of
1122'<kbd>&minus;1</kbd>'. </p>
1123
1124<div style="margin: auto;">
1125  <h4><a id="clut"></a>-clut</h4>
1126</div>
1127
1128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1129corresponding channel in the second image as a <b>c</b>olor
1130<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1131
1132<p>The second (LUT) image is ordinarily a gradient image containing the
1133histogram mapping of how each channel should be modified. Typically it is a
1134either a single row or column image of replacement color values. If larger
1135than a single row or column, values are taken from a diagonal line from
1136top-left to bottom-right corners.</p>
1137
1138<p>The lookup is further controlled by the <a
1139href="#interpolate">-interpolate</a> setting, which is especially handy for an
1140LUT which is not the full length needed by the ImageMagick installed Quality
1141(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1142'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1143gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1144lookup of color values. </p>
1145
1146<p>This operator is especially suited to replacing a grayscale image with a
1147specific color gradient from the CLUT image. </p>
1148
1149<p>Only the channel values defined by the <a href="#channel">-channel</a>
1150setting will have their values replaced. In particular, since the default <a
1151href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1152transparency (alpha/matte channel) is not affected, unless the <a
1153href="#channel">-channel</a> setting is modified. When the alpha channel is
1154set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1155as the other channels, implying that alpha/matte values are replaced using the
1156alpha/matte values of the original image. </p>
1157
1158<p>If either the image being modified, or the lookup image, contains no
1159transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1160href="#channel">-channel</a> setting includes alpha replacement, then it is
1161assumed that image represents a gray-scale gradient which is used for the
1162replacement alpha values.  That is you can use a gray-scale CLUT image to
1163adjust a existing images alpha channel, or you can color a gray-scale image
1164using colors form CLUT containing the desired colors, including transparency.
1165</p>
1166
1167<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1168according to the lookup of the full color RGB value from a 2D representation
1169of a 3D color cube. </p>
1170
1171
1172<div style="margin: auto;">
1173  <h4><a id="coalesce"></a>-coalesce</h4>
1174</div>
1175
1176<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1177
1178<p>Overlay each image in an image sequence according to
1179its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1180an animation at each point in the animation sequence. All images should be
1181the same size, and are assigned appropriate GIF disposal settings for the
1182animation to continue working as expected as a GIF animation.  Such frames
1183are more easily viewed and processed than the highly optimized GIF overlay
1184images.  </p>
1185
1186<p>The animation can be re-optimized after processing using
1187the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1188there is no guarantee that the restored GIF animation optimization is
1189better than the original. </p>
1190
1191
1192<div style="margin: auto;">
1193  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1194</div>
1195
1196<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1197
1198<p>Specify the amount of colorization as a percentage. Separate colorization
1199values can be applied to the red, green, and blue channels of the image with
1200a comma-delimited list of colorization
1201values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1202
1203<div style="margin: auto;">
1204  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1205</div>
1206
1207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1208
1209<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1210
1211<p>This option only applies when the default X server visual
1212is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1213to <a href="#visual">-visual</a> for more details. By default,
1214a shared colormap is allocated. The image shares colors with
1215other X clients. Some image colors could be approximated,
1216therefore your image may look very different than intended.
1217If <kbd>private</kbd> is chosen, the image colors appear exactly
1218as they are defined. However, other clients may go <em>technicolor</em>
1219when the image colormap is installed.</p>
1220
1221<div style="margin: auto;">
1222  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1223</div>
1224
1225<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1226
1227<p>The actual number of colors in the image may be less than your request,
1228but never more. Note that this a color reduction option. Images with fewer
1229unique colors than specified by <em class="arg">value</em> will have any
1230duplicate or unused colors removed.  The ordering of an existing color
1231palette may be altered. When converting an image from color to grayscale,
1232it is more efficient to convert the image to the gray colorspace before
1233reducing the number of colors. Refer to
1234the <a href="/www/quantize.html">
1235color reduction algorithm</a> for more details.</p>
1236
1237<div style="margin: auto;">
1238  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1239</div>
1240
1241<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1242
1243<p>This option permits saturation changes, hue rotation, luminance to alpha,
1244and various other effects.  Although variable-sized transformation matrices
1245can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1246for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1247Adobe Flash except offsets are in column 6 rather than 5 (in support of
1248CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1249
1250<p>As an example, to add contrast to an image with offsets, try this command:</p>
1251
1252<pre class="text">
1253   convert kittens.jpg -color-matrix \
1254     " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1255       0.0 1.5 0.0 0.0, 0.0, -0.157 \
1256       0.0 0.0 1.5 0.0, 0.0, -0.157 \
1257       0.0 0.0 0.0 1.0, 0.0,  0.0 \
1258       0.0 0.0 0.0 0.0, 1.0,  0.0 \
1259       0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1260</pre>
1261<div style="margin: auto;">
1262  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1263</div>
1264
1265<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1266
1267<p>Choices are:</p>
1268
1269<pre class="text">
1270   CMY          CMYK         Gray         HSB
1271   HSL          HWB          Lab          Log
1272   OHTA         Rec601Luma   Rec601YCbCr  Rec709Luma
1273   Rec709YCbCr  RGB          sRGB         Transparent
1274   XYZ          YCbCr        YCC          YIQ
1275   YPbPr        YUV
1276</pre>
1277
1278<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1279
1280<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1281
1282<table class="doc">
1283        <caption>Conversion Of RGB To Other Color Spaces</caption>
1284        <tr><th align="left" valign="middle">CMY</th></tr>
1285        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1286        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1287        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1288        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1289        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1290        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1291        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1292        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1293
1294        <tr><th align="left" valign="middle">Gray</th></tr>
1295        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1296
1297        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1298        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1299        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1300        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1301
1302        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1303        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1304        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1305        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1306
1307        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1308        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1309        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1310        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1311
1312        <tr><th align="left" valign="middle">LAB</th></tr>
1313        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1314        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1315        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1316
1317        <tr><th align="left" valign="middle">LOG</th></tr>
1318        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1319        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1320        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1321
1322        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1323        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1324        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1325        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1326
1327        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1328        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1329
1330        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1331        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1332        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1333        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1334
1335        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1336        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1337
1338        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1339        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1340        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1341        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1342
1343        <tr><th align="left" valign="middle">sRGB</th></tr>
1344        <tr><td align="left" valign="middle">if Rs &le; .04045 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1345        <tr><td align="left" valign="middle">if Gs &le; .04045 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1346        <tr><td align="left" valign="middle">if Bs &le; .04045 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1347
1348        <tr><th align="left" valign="middle">XYZ</th></tr>
1349        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1350        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1351        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1352
1353        <tr><th align="left" valign="middle">YCC</th></tr>
1354        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1355        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1356        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1357
1358        <tr><th align="left" valign="middle">YCbCr</th></tr>
1359        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1360        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1361        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1362
1363        <tr><th align="left" valign="middle">YIQ</th></tr>
1364        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1365        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1366        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1367
1368        <tr><th align="left" valign="middle">YPbPr</th></tr>
1369        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1370        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1371        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1372
1373        <tr><th align="left" valign="middle">YUV</th></tr>
1374        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1375        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1376        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1377</table>
1378
1379<div style="margin: auto;">
1380  <h4><a id="combine"></a>-combine</h4>
1381</div>
1382
1383<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1384
1385<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1386
1387<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1388</p>
1389
1390<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1391<div style="margin: auto;">
1392  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1393</div>
1394
1395<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1396
1397<p>This option sets the comment meta-data of an image read in after this
1398option has been given.  To modify a comment of images already in memory use
1399"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1400
1401<p>The comment can contain special format characters listed in the <a
1402href="/www/escape.html">Format and
1403Print Image Properties</a>. These attributes are expanded when the comment
1404is finally assigned to the individual images. </p>
1405
1406<p>If the first character of <em class="arg">string</em> is <em
1407class="arg">@</em>, the image comment is read from a file titled by the
1408remaining characters in the string.  Comments read in from a file are literal;
1409no embedded formatting characters are recognized.</p>
1410
1411<p>Comment meta-data are not visible on the image itself. To do that use the
1412<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1413instead.</p>
1414
1415<p>For example,</p>
1416
1417<p class="crtsnip">
1418     -comment "%m:%f %wx%h"  bird.miff
1419</p>
1420
1421<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1422that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1423480.</p>
1424
1425<div style="margin: auto;">
1426  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1427</div>
1428
1429<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1430
1431<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1432a detailed discussion of alpha compositing.</p>
1433
1434<p>This setting effects image processing operators that merge two (or more)
1435images together in some way.  This includes the operators,
1436<a href="#composite">-composite</a>,
1437<a href="#layers">-layers</a> composite,
1438<a href="#flatten">-flatten</a>,
1439<a href="#mosaic">-mosaic</a>,
1440<a href="#layers">-layers</a> merge,
1441<a href="#border">-border</a>,
1442<a href="#frame">-frame</a>,
1443and <a href="#extent">-extent</a>. </p>
1444
1445<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1446command.  </p>
1447
1448
1449<div style="margin: auto;">
1450  <h4><a id="composite"></a>-composite</h4>
1451</div>
1452
1453<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1454
1455<p>Take the first image 'destination' and overlay the second 'source' image
1456according to the current <a href="#compose">-compose</a> setting. The location
1457of the 'source' or 'overlay' image is controlled according to <a
1458href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1459settings. </p>
1460
1461<p>If a third image is given this is treated as a gray-scale 'mask' image
1462relative to the first 'destination' image. This mask will limit what parts of
1463the destination can be modified by the image composition.  However for the
1464'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1465Y-displacement image instead. </p>
1466
1467<p>If a <a href="#compose">-compose</a> method requires extra numerical
1468arguments or flags these can be provided by setting the  <a
1469href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1470appropriately for the compose method. </p>
1471
1472<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1473image outside the overlay area. You can disable this by setting the special <a
1474href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1475to '<kbd>false</kbd>'.  </p>
1476
1477
1478<div style="margin: auto;">
1479  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1480</div>
1481
1482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1483
1484<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1485
1486<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1487
1488<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1489
1490<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1491
1492<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1493
1494<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1495
1496<div style="margin: auto;">
1497  <h4><a id="contrast"></a>-contrast</h4>
1498</div>
1499
1500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1501
1502<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1503
1504<p>For a more pronounced effect you can repeat the option:</p>
1505
1506<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1507<div style="margin: auto;">
1508  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1509</div>
1510
1511<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1512
1513<p>While performing the stretch, black-out at most <em
1514class="arg" >black-point</em> pixels and white-out at most <em
1515class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1516<em class="arg" >black-point %</em> pixels and white-out at most <em
1517class="arg" >white-point %</em> pixels.</p>
1518
1519<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1520>-contrast-stretch</a> will black-out at most <em class="arg"
1521>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1522minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1523class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1524>100% minus white-point %</em> pixels.</p>
1525
1526<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1527the image's min and max values are stretched to 0 and <em class="QR"
1528>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1529clipping at either end. This is not the same as <a href="#normalize"
1530>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1531prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1532
1533<p>Internally operator works by creating a histogram bin, and then uses that
1534bin to modify the image. As such some colors may be merged together when they
1535originally fell into the same 'bin'. </p>
1536
1537<p>All the channels are normalized in concert by the came amount so as to
1538preserve color integrity, when the default <a href="#channel" >+channel</a>
1539setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1540setting will normalize the RGB channels independently.</p>
1541
1542<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1543normalization of mathematical images. </p>
1544
1545<p>This operator is under review for re-development. </p>
1546
1547
1548<div style="margin: auto;">
1549  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1550</div>
1551
1552<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1553
1554<p>The <em class="arg">kernel</em> is a matrix specified as
1555a comma-separated list of integers (with no spaces), ordered left-to right,
1556starting with the top row. Presently, only odd-dimensioned kernels are
1557supported, and therefore the number of entries in the specified <em
1558class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15597<sup>2</sup>=49, etc. </p>
1560
1561<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1562positive and negative results are relative to a user-specified bias value.
1563This is important for non-HDRI compilations of ImageMagick when dealing with
1564convolutions that contain negative as well as positive values. This is
1565especially the case with convolutions involving high pass filters or edge
1566detection. Without an output bias, the negative values is clipped at zero.
1567</p>
1568
1569<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1570negative results without clipping to the color value range (0..QuantumRange).
1571See the discussion on HDRI implementations of ImageMagick on the page <a
1572href="/www/high-dynamic-range.html">High
1573Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1574href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1575<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1576entry.  </p>
1577
1578
1579<div style="margin: auto;">
1580  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1581</div>
1582
1583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1584
1585<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1586
1587<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1588
1589<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1590
1591<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1592
1593<p>By adding a exclamation character flag to the geometry argument, the
1594cropped images virtual canvas page size and offset is set as if the
1595geometry argument was a viewport or window. This means the canvas page size
1596is set to exactly the same size you specified, the image offset set
1597relative top left corner of the region cropped. </p>
1598
1599<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1600special single pixel transparent 'missed' image is returned, and a 'crop
1601missed' warning given. </p>
1602
1603<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1604
1605<div style="margin: auto;">
1606  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1607</div>
1608
1609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1610
1611<p><em class="arg">Amount</em> defines the number of positions each
1612colormap entry is shifted.</p>
1613
1614
1615<div style="margin: auto;">
1616  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1617</div>
1618
1619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1620
1621<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1622
1623
1624<p>For example, to log cache and blob events, use.</p>
1625
1626<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1627<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1628
1629<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1630
1631<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1632
1633<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1634
1635<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1636
1637
1638<div style="margin: auto;">
1639  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1640</div>
1641
1642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1643
1644<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1645
1646<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1647
1648
1649<div style="margin: auto;">
1650  <h4><a id="deconstruct"></a>-deconstruct</h4>
1651</div>
1652
1653<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1654
1655<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1656
1657<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1658
1659<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1660
1661
1662<div style="margin: auto;">
1663  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1664</div>
1665
1666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1667coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1668
1669<p>This option creates one or more definitions for coders and decoders to use
1670while reading and writing image data.  Definitions are generally used to
1671control image file format coder modules, and image processing operations,
1672beyond what is provided by normal means.  Defined settings are listed in <a
1673href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1674as "Artifacts". </p>
1675
1676<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1677definition of a flag is created with that name. This used to control on/off
1678options.  Use <a href="#define">+define key</a> to remove definitions
1679previously created.  Use <a href="#define">+define "*"</a> to remove all
1680existing definitions.</p>
1681
1682<p>The same 'artifact' settings can also be defined using the <a
1683href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1684>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1685Properties</a> in the defined value. </p>
1686
1687<p>The <em>option</em> and <em>key</em> are case-independent (they are
1688converted to lowercase for use within the decoders) while the <em>value</em>
1689is case-dependent.</p>
1690
1691<p>Such settings are global in scope, and effect all images and operations. </p>
1692
1693<p>The following definitions are just some of the artifacts that are
1694available:</p>
1695
1696<dl>
1697<dt>dcm:display-range=reset</dt>
1698<dd>Set the display range to the minimum and maximum pixel values for the
1699    DCM image format.</dd>
1700
1701<dt>dot:layout-engine=<em class="arg">value</em></dt>
1702<dd>Set the specify the layout engine for the DOT image format (e.g.
1703    <kbd>neato</kbd>).</dd>
1704
1705<dt>jpeg:extent=<em class="arg">value</em></dt>
1706<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1707    jpeg:extent=400kb</kbd>.</dd>
1708
1709<dt>jpeg:size=<em class="arg">geometry</em></dt>
1710<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1711    It is most useful for increasing performance and reducing the memory
1712    requirements when reducing the size of a large JPEG image.</dd>
1713
1714<dt>jp2:rate=<em class="arg">value</em></dt>
1715<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1716    compression factor is the reciprocal of the compression ratio. The valid
1717    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1718    this value overrides the -quality setting.  A quality setting of 75
1719    results in a rate value of 0.06641.</dd>
1720
1721<dt>mng:need-cacheoff</dt>
1722  <dd>turn playback caching off for streaming MNG.</dd>
1723
1724<dt>png:bit-depth=<em class="arg">value</em></dt>
1725<dt>png:color-type=<em class="arg">value</em></dt>
1726<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1727    encoder to use a different bit-depth and color-type than it would have
1728    normally selected, but only if this does not cause any loss of image
1729    quality. Any attempt to reduce image quality is treated as an error and no
1730    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1731    can use these "defines" to cause it to be written as an 8-bit grayscale,
1732    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1733    you cannot force it to be written as a grayscale or indexed PNG.  If you
1734    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1735    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1736    reduce the image quality prior to using the PNG encoder. Note that in
1737    indexed PNG files, "bit-depth" refers to the number of bits per index,
1738    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1739    8-bit depth.</dd>
1740
1741<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1742<dt>png:include-chunk=<em class="arg">value</em></dt>
1743<dd>ancillary chunks to be excluded from or included in PNG output.
1744
1745    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1746    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1747    or the word <em class="arg">all</em> or
1748    the word <em class="arg">none</em>.  There must be no spaces in the
1749    list.  Although PNG chunk-names are case-dependent, you can use
1750    all lowercase names if you prefer.</p>
1751
1752    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
1753    of the PNG encoder and have no effect on the PNG decoder.</p>
1754
1755    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1756    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1757    only be written if gamma is not 1/2.2, since most decoders assume
1758    sRGB and gamma=1/2.2 when no colorspace information is included in
1759    the PNG file.  Because the list is processed from left to right, you
1760    can achieve this with a single define:</p>
1761
1762<pre class="text">
1763   -define png:include-chunk=none,gAMA
1764</pre>
1765
1766    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1767    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any of
1768    these entries appearing in the list will be ignored.</p>
1769
1770    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1771    image has transparency, the PNG colortype is forced to be 4 or 6
1772    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1773    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1774    on the PNG colortype of the output image.</p>
1775
1776    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1777    following for PNG output:</p>
1778
1779<pre class="text">
1780   -define png:include-chunk=none,gama
1781</pre>
1782
1783    <p>The default behavior is to include all known PNG ancillary chunks
1784    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1785    and to exclude all PNG chunks that are unknown to ImageMagick,
1786    regardless of their PNG "copy-safe" status as described in the
1787    PNG specification.</p>
1788
1789    <p>Any chunk names that are not known to ImageMagick are ignored
1790    if they appear in either the "include-chunk" or "exclude-chunk" list.
1791    The ancillary chunks currently known to ImageMagick are
1792    <kbd>bKGD</kbd>, <kbd>cHRM</kbd>, <kbd>gAMA</kbd>, <kbd>iCCP</kbd>,
1793    <kbd>oFFs</kbd>, <kbd>pHYs</kbd>, <kbd>sRGB</kbd>, <kbd>tEXt</kbd>,
1794    <kbd>tRNS</kbd>, <kbd>vpAg</kbd>, and <kbd>zTXt</kbd>.</p>
1795
1796    <p>You can also put <kbd>date</kbd> in the list to include or exclude
1797    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
1798    inserts in the output PNG.</p>
1799
1800</dd>
1801
1802<dt>png:preserve-colormap</dt>
1803  <dd>Use the existing image->colormap. Normally the PNG encoder will
1804      try to optimize the palette, eliminating unused entries and putting
1805      the transparent colors first.  If this flag is set, that behavior
1806      is suppressed.</dd>
1807
1808<dt>ps:imagemask</dt>
1809<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1810    Postscript files that render bilevel images with the Postscript imagemask
1811    operator instead of the image operator.</dd>
1812
1813<dt>quantum:format=<em class="arg">type</em></dt>
1814<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1815    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1816    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1817    included, the result is a single precision floating point format.
1818    If <a href="#depth">-depth</a> 32 is included, the result is
1819    double precision floating point format.</dd>
1820
1821</dl>
1822
1823<p>For example, to create a postscript file that will render only the black
1824pixels of a bilevel image, use:</p>
1825
1826<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1827<p>Set attributes of the image registry by prefixing the value with
1828<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1829use:</p>
1830
1831<p class="crtsnip">
1832-define registry:temporary-path=/data/tmp
1833</p>
1834
1835
1836
1837<div style="margin: auto;">
1838  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1839</div>
1840
1841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1842
1843<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1844
1845<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1846
1847
1848<div style="margin: auto;">
1849  <h4><a id="delete"></a>-delete <em class="arg">indexes</em></h4>
1850</div>
1851
1852<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1853
1854<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1855
1856
1857<div style="margin: auto;">
1858  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1859</div>
1860
1861<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1862
1863<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1864
1865<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1866
1867<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1868
1869<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1870
1871<div style="margin: auto;">
1872  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1873</div>
1874
1875<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1876
1877<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1878
1879<div style="margin: auto;">
1880  <h4><a id="descend"></a>-descend</h4>
1881</div>
1882
1883<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1884
1885<div style="margin: auto;">
1886  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1887</div>
1888
1889<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1890
1891<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1892
1893<div style="margin: auto;">
1894  <h4><a id="despeckle"></a>-despeckle</h4>
1895</div>
1896
1897<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1898
1899<div style="margin: auto;">
1900  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1901</div>
1902
1903<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1904
1905<div style="margin: auto;">
1906  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1907</div>
1908
1909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1910
1911<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1912is used as a displacement map, which is used to displace the lookup of
1913what part of the 'background' image is seen at each point of the overlaid
1914area.  Much like the displacement map is a 'lens' that redirects light shining
1915through it so as to present a distorted view the original 'background' image
1916behind it. </p>
1917
1918<p>Any perfect grey areas of the displacement map produce a zero
1919displacement of the image. Black areas produce the given maximum negative
1920displacement of the lookup point, while white produce a maximum positive
1921displacement of the lookup. </p>
1922
1923<p>Note that it is the lookup of the 'background' that is displaced, not a
1924displacement of the image itself. As such an area of the displacement map
1925containing 'white' will have the lookup point 'shifted' by a positive amount,
1926and thus generating a copy of the destination image to the right/downward from
1927the correct position.  That is the image will look like it may have been
1928'shifted' in a negative left/upward direction.  Understanding this is a very
1929important in understanding how displacement maps work.  </p>
1930
1931<p>The given arguments define the maximum amount of displacement in pixels
1932that a particular map can produce. If the displacement scale is large enough
1933it is also possible to lookup parts of the 'background' image that lie well
1934outside the bounds of the displacement map itself.  That is you could very
1935easily copy a section of the original image from outside the overlay area
1936into the overlay area. </p>
1937
1938<p>The '%' flag makes the displacement scale relative to the size of the
1939overlay image (100% = half width/height of image). Using '!' switches
1940percentage arguments to refer to the destination image size instead.
1941these flags were added as of IM v6.5.3-5.</p>
1942
1943<p>Normally a single grayscale displacement map is provided, which with the
1944given scaling values will determine a single direction (vector) in which
1945displacements can occur (positively or negatively).  However, if you also
1946specify a third image which is normally used as a <em class="arg">mask</em>,
1947the <em class="arg">composite image</em> is used for horizontal X
1948displacement, while the <em class="arg">mask image</em> is used for vertical Y
1949displacement.  This allows you to define completely different displacement
1950values for the X and Y directions, and allowing you to lookup any point within
1951the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1952any other nearby pixel, producing complex 2 dimensional displacements, rather
1953than a simple 1 dimensional vector displacements. </p>
1954
1955<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1956you can use the 'red' channel of the overlay image to specify the horizontal
1957or X displacement, and the 'green' channel for the vertical or Y displacement.
1958</p>
1959
1960<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1961mask the transparency of the destination image. However areas outside the
1962overlaid areas will not be effected. </p>
1963
1964
1965<div style="margin: auto;">
1966  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1967</div>
1968
1969<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1970
1971<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1972
1973<div style="margin: auto;">
1974  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
1975</div>
1976
1977<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1978
1979<p>The layer disposal method defines the way each the displayed image is to be
1980modified after the current 'frame' of an animation has finished being
1981displayed (after its 'delay' period), but before the next frame on an
1982animation is to be overlaid onto the display. </p>
1983
1984<p>Here are the valid methods:</p>
1985
1986<pre class="text">
1987   Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1988   None        1  Do not dispose, just overlay next frame image.
1989   Background  2  Clear the frame area with the background color.
1990   Previous    3  Clear to the image prior to this frames overlay.
1991</pre>
1992
1993<p>You can also use the numbers given above, which is what the GIF format
1994uses internally to represent the above settings. </p>
1995
1996<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1997
1998<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1999resetting the layer disposal methods of images being read in. </p>
2000
2001<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
2002disposal method for images already in memory.</p>
2003
2004<div style="margin: auto;">
2005  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
2006</div>
2007
2008<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
2009
2010
2011<div style="margin: auto;">
2012  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
2013</div>
2014
2015<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
2016
2017<p>The opacity of the composite image is multiplied by the given percent, then
2018it is composited 'over' the main image.  If <em class="arg">src_percent</em>
2019is greater than 100, start dissolving the main image so it becomes
2020transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
2021are given, each image are dissolved to the percentages given. </p>
2022
2023<p>Note that dissolve percentages do not add, two opaque images dissolved
2024'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2025images, you would need to use dissolve values of '50,100'.  </p>
2026
2027<div style="margin: auto;">
2028  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
2029</div>
2030
2031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
2032
2033<p>The <em class="arg">arguments</em> is a single string containing a list
2034of floating point numbers separated by commas or spaces.  The number of
2035and meaning of the floating point values depends on the distortion <em
2036class="arg">method</em> being used. </p>
2037
2038<p>Choose from these distortion types:</p>
2039
2040<table class="doc">
2041  <tr valign="top">
2042    <th align="left" style="width: 8%">Method</th>
2043    <th align="left">Description</th>
2044  </tr>
2045
2046  <tr valign="top">
2047    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
2048    <br/>or &nbsp; <kbd>SRT</kbd></td>
2049    <td valign="top">
2050       Distort image by first scaling and rotating about a given 'center',
2051       before translating that 'center' to the new location, in that order. It
2052       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
2053       distortion, but without shearing effects.  It also provides a good way
2054       of rotating and displacing a smaller image for tiling onto a larger
2055       background (IE 2-dimensional animations). <br/>
2056
2057       The number of arguments determine the specific meaning of each
2058       argument for the scales, rotation, and translation operations. <br/>
2059
2060       <table style="margin-left:auto; margin-right:auto;">
2061       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2062       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2063       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2064       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2065       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2066       <tr><td>5:</td>
2067           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2068       <tr><td>6:</td>
2069           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2070       <tr><td>7:</td>
2071           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2072                   &nbsp; NewX,NewY</em></td></tr>
2073       </table>
2074
2075       This is actually an alternative way of specifying a 2 dimensional linear
2076       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2077
2078  <tr valign="top">
2079    <td valign="top"><kbd>Affine</kbd></td>
2080    <td valign="top">
2081       Distort the image linearly by moving a list of at least 3 or more sets
2082       of control points (as defined below).  Ideally 3 sets or 12 floating
2083       point values are given allowing the image to be linearly scaled,
2084       rotated, sheared, and translated, according to those three points. See
2085       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2086       distortions. <br/>
2087
2088       More than 3 sets given control point pairs (12 numbers) is least
2089       squares fitted to best match a lineary affine distortion. If only 2
2090       control point pairs (8 numbers) are given a two point image translation
2091       rotation and scaling is performed, without any possible  shearing,
2092       flipping or changes in aspect ratio to the resulting image. If only one
2093       control point pair is provides the image is only translated, (which may
2094       be a floating point non-integer translation). <br/>
2095
2096       This distortion does not include any form of perspective distortion.
2097       </td>
2098
2099  </tr>
2100
2101  <tr valign="top">
2102    <td valign="top"><kbd>AffineProjection</kbd></td>
2103    <td valign="top">
2104       Linearly distort an image using the given Affine Matrix of 6
2105       pre-calculated coefficients forming a set of Affine Equations to map
2106       the source image to the destination image.
2107
2108       <div style="text-align: center"><em>
2109       s<sub>x</sub>, r<sub>x</sub>,
2110       r<sub>y</sub>, s<sub>y</sub>,
2111       t<sub>x</sub>, t<sub>y</sub>
2112       </em></div>
2113
2114       See <a href="#affine" >-affine</a> setting for more detail, and
2115       meanings of these coefficients. <br/>
2116
2117       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2118       alternative methods of defining this distortion, with ImageMagick doing
2119       the calculations needed to generate the required coefficients. You can
2120       see the internally generated coefficients, by using a <a
2121       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2122
2123  </tr>
2124
2125  <tr valign="top">
2126    <td valign="top"><kbd>BilinearForward</kbd><br/>
2127    <kbd>BilinearReverse</kbd></td>
2128    <td valign="top">
2129       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2130       16 values (see below). Not that lines may not appear straight after
2131       distortion, though the distance between coordinates will remain
2132       consistent. <br/>
2133
2134       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2135       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2136       quadrilateral to a rectangle, while preserving the straigth line edges
2137       in each case.  <br/>
2138
2139       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2140       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2141       color setting.  Also if the quadraterial becomes 'flipped' the image
2142       may dissappear. <br/>
2143
2144       There are future plans to produce a true Bilinear distortion that will
2145       attempt to map any quadrilateral to any other quadrilateral, while
2146       preserving edges (and edge distance ratios).
2147
2148       </td>
2149  </tr>
2150
2151  <tr valign="top">
2152    <td valign="top"><kbd>Perspective</kbd></td>
2153    <td valign="top">
2154       Perspective distort the images, using a list of 4 or more sets of
2155       control points (as defined below).  More that 4 sets (16 numbers) of
2156       control points provide least squares fitting for more accurate
2157       distortions (for the purposes of image registration and panarama
2158       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2159       linear distortion.  <br/>
2160
2161       Perspective Distorted images ensures that straight lines remain
2162       straight, but the scale of the distorted image will vary. The horizon
2163       is anti-aliased, and the 'sky' color may be set using the
2164       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2165  </tr>
2166
2167  <tr valign="top">
2168    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2169    <td valign="top">
2170       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2171       pre-calculated coefficients. You can get these coefficients by looking
2172       at the <a href="#verbose" >-verbose</a> output of a
2173       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2174       If the last two perspective scaling coefficients are zero, the
2175       remaining 6 represents a transposed 'Affine Matrix'. </td>
2176
2177  </tr>
2178
2179  <tr valign="top">
2180    <td valign="top"><kbd>Arc</kbd></td>
2181    <td valign="top">
2182       Arc the image (variation of polar mapping) over the angle given around
2183       a circle. <br/>
2184       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2185       <tr valign="top"><td>Argument</td>
2186           <td>Meaning</td></tr>
2187       <tr valign="top"><td><em>arc_angle</em></td>
2188           <td>The angle over which to arc the image side-to-side</td></tr>
2189       <tr valign="top"><td><em>rotate_angle</em></td>
2190           <td>Angle to rotate resulting image from vertical center</td></tr>
2191       <tr valign="top"><td><em>top_radius</em></td>
2192           <td>Set top edge of source image at this radius</td></tr>
2193       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2194           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2195       </table>
2196
2197       The resulting image is always resized to best fit the resulting image,
2198       (as if using <a href="#distort" >+distort</a>) while attempting to
2199       preserve scale and aspect ratio of the original image as much as
2200       possible with the arguments given by the user. All four arguments will
2201       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2202
2203       This a variation of a polar distortion designed to try to preserve the
2204       aspect ratio of the image rather than direct Cartesian to Polar
2205       conversion. </td>
2206  </tr>
2207
2208  <tr valign="top">
2209    <td valign="top"><kbd>Polar</kbd></td>
2210    <td valign="top">
2211       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2212       the image. that is the height of the input image is mapped to the
2213       radius limits, while the width is wrapped around between the
2214       angle limits. <br/>
2215
2216       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2217
2218       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2219       center to the center of the image, and the angles going from -180 (top)
2220       to +180 (top).  If <em>Rmax</em> is given the special value of
2221       '<code>0</code>', the the distance from the center to the nearest edge
2222       is used for the radius of the output image, which will ensure the whole
2223       image is visible (though scaled smaller).  However a special value of
2224       '<code>-1</code>' will use the distance from the center to the furthest
2225       corner,  This may 'clip' the corners from the input rectangular image,
2226       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2227       the same arguments. <br/>
2228
2229       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2230       output image center will default to <code>0,0</code> of the virtual
2231       canvas, and the image size adjusted to ensure the whole input image is
2232       made visible in the output image on the virtual canvas. </td>
2233
2234  </tr>
2235
2236  <tr valign="top">
2237    <td valign="top"><kbd>DePolar</kbd></td>
2238    <td valign="top">
2239       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2240       but generates the reverse Polar to Cartesian distortion. <br/>
2241
2242       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2243       the corners of the input image.  However using the special
2244       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2245       distance) will ensure the whole distorted image is preserved in the
2246       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2247       reverse the distortion re-producing the original.
2248
2249       Note that as this distortion requires the area resampling of a circular
2250       arc, which can not be handled by the builtin EWA resampling function.
2251       As such the normal EWA filters are turned off. It is recommended some
2252       form of 'super-sampling' image processing technique be used to produce
2253       a high quality result. </td>
2254
2255  </tr>
2256
2257  <tr valign="top">
2258    <td valign="top"><kbd>Barrel</kbd></td>
2259    <td valign="top">
2260       Given the four coefficients (A,B,C,D) as defined by <a
2261       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2262       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2263       correct radial lens distortions.  That is in photographs, make straight
2264       lines straight again. <br/>
2265
2266       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2267       <em>X</em> , <em>Y</em> ] ] <br/>
2268       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2269       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2270       [ <em>X</em> , <em>Y</em> ] <br/>
2271       So that it forms the function <br/>
2272          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2273                               <em>C</em>*r + <em>D</em> )<br/>
2274
2275       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2276       (defaulting to the center of the image). <br/>
2277       The second form is typically used to distort images, rather than
2278       correct lens distortions. <br/>
2279       </td>
2280
2281  </tr>
2282
2283  <tr valign="top">
2284    <td valign="top"><kbd>BarrelInverse</kbd></td>
2285    <td valign="top">
2286       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2287       arguments, and argument handling.  However it uses the inverse
2288       of the radial polynomial,
2289       so that it forms the function <br/>
2290          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2291                               <em>C</em>*r + <em>D</em> )<br/>
2292       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2293       distortion, just a different barrel-like radial distortion method.
2294
2295       </td>
2296  </tr>
2297
2298  <tr valign="top">
2299    <td valign="top"><kbd>Shepards</kbd></td>
2300    <td valign="top">
2301       Distort the given list control points (any number) using an Inverse
2302       Squared Distance Interpolation Method (<a
2303       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2304       Method</a>). The control points in effect do 'localized' displacement
2305       of the image around the given control point (preserving the look and
2306       the rotation of the area near the control points.  For best results
2307       extra control points should be added to 'lock' the positions of the
2308       corners, edges and other unchanging parts of the image, to prevent
2309       their movement. <br/>
2310
2311       The distortion has been likened to 'taffy pulling' using nails, or
2312       pins' stuck in a block of 'jelly' which is then moved to the new
2313       position, distorting te surface of the jelly. <br/>
2314
2315       Internally it is equivalent to generating a displacement map (see <a
2316       href="#displace" >-displace</a>) for source image color look-up using
2317       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2318
2319       </td>
2320  </tr>
2321
2322</table>
2323
2324<p>To print a complete list of distortion methods, use <a href="#list">-list
2325distort</a>.</p>
2326
2327<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2328'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2329defining how these points in the given image should be distorted in the
2330destination image. Each set of four floating point values represent a source
2331image coordinate, followed immediately by the destination image coordinate.
2332This produces a list of values such as...</p>
2333<div style="text-align: center"><em>
2334      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2335      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2336      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2337      ... &nbsp;
2338      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2339</em></div>
2340<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2341destination image. </p>
2342
2343<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2344needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2345perspective distortion of the built-in "rose:" image. Note how spaces were
2346used to group the 4 sets of coordinate pairs, to make it easier to read and
2347understand.</p>
2348
2349<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2350convert rose:  -virtual-pixel black \<br/>
2351     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2352     rose_3d_rotated.gif</span></p>
2353<p>If more that the required number of coordinate pairs are given for
2354a distortion, the distortion method is 'least squares' fitted to produce the
2355best result for all the coordinate pairs given. If less than the ideal number
2356of points are given, the distort will generally fall back to a simpler form of
2357distortion that can handles the smaller number of coordinates (usally a linear
2358'<kbd>Affine</kbd>' distortion). </p>
2359
2360<p>By using more coordinates you can make use of image registration tool to
2361find matching coordinate pairs in overlapping images, so as to improve the
2362'fit' of the distortion. Of course a bad coordinate pair can also make the
2363'fit' worse. Caution is always advised. </p>
2364
2365<p>Colors are acquired from the source image according to the <a
2366href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2367magnified.  However if the viewed image is minified (image becomes smaller),
2368a special area resampling function (added ImageMagick v6.3.5-9), is used to
2369produce a higher quality image.  For example you can use
2370a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2371the way to the horizon. </p>
2372
2373<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2374convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2375     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2376     checks_tiled.jpg</span></p>
2377<p>Note that a infinitely tiled perspective images involving the horizon can
2378be very slow to generate due to the use of the high quality 'area resampling'
2379function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2380using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2381(recommended if you plan to use super-sampling instead). </p>
2382
2383<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2384'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2385will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2386pixels. If you do not what these pixels to be visible, set the color to match
2387the rest of the ground. </p>
2388
2389<p>The output image size will by default be the same as the input image.  This
2390means that if the part of the distorted image falls outside the viewed area of
2391the 'distorted space', those parts is clipped and lost.  However if you use
2392the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2393will attempt (if possible) to show the whole of the distorted image, while
2394retaining a correct 'virtual canvas' offset, for image layering. This offset
2395may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2396is unwanted. </p>
2397
2398<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2399option:distort:viewport {geometry_string}</kbd>" setting which will specify
2400the size and the offset of the generated 'viewport' image of the distorted
2401image space.</p>
2402
2403<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2404{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2405that factor without changing the viewed contents of the distorted image. This
2406can be used either for 'super-sampling' the image for a higher quality result,
2407or for panning and zooming around the image (with appropriate viewport
2408changes, or post-distort cropping and resizing). </p>
2409
2410<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2411href="#distort" >-distort</a> to attempt to output the internal coefficients,
2412and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2413and debugging purposes. This many not be available for all distorts. </p>
2414
2415<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2416produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2417and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2418above settings. It is algorithmically slower however, though that may not be
2419the case in ImageMagick's implementation.  </p>
2420
2421
2422<div style="margin: auto;">
2423  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2424</div>
2425
2426<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2427
2428<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2429
2430<p>Dithering is turned on by default, to turn it off use the plus form of the
2431setting, <a href="#dither">+dither</a>. This will also also render PostScript
2432without text or graphic aliasing. Disabling dithering often (but not always)
2433leads to faster process, a smaller number of colors, but more cartoon like
2434image coloring.  Generally resulting in 'color banding' effects in areas with
2435color gradients. </p>
2436
2437<p>The color reduction operators <a href="#colors">-colors</a>, <a
2438href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2439
2440<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2441
2442
2443<div style="margin: auto;">
2444  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2445</div>
2446
2447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2448
2449<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2450
2451<p>The shape primitives:</p>
2452
2453<pre class="text">
2454   point           x,y
2455   line            x0,y0 x1,y1
2456   rectangle       x0,y0 x1,y1
2457   roundRectangle  x0,y0 x1,y1 wc,hc
2458   arc             x0,y0 x1,y1 a0,a1
2459   ellipse         x0,y0 rx,ry a0,a1
2460   circle          x0,y0 x1,y1
2461   polyline        x0,y0  ...  xn,yn
2462   polygon         x0,y0  ...  xn,yn
2463   bezier          x0,y0  ...  xn,yn
2464   path            path specification
2465   image           operator x0,y0 w,h filename
2466</pre>
2467
2468<p>The text primitive:</p>
2469
2470<pre class="text">
2471   text            x0,y0 string
2472</pre>
2473<p>The text gravity primitive:</p>
2474
2475<pre class="text">
2476   gravity         NorthWest, North, NorthEast, West, Center,
2477                   East, SouthWest, South, or SouthEast
2478</pre>
2479
2480<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2481
2482<p>The transformation primitives:</p>
2483
2484<pre class="text">
2485   rotate     degrees
2486   translate  dx,dy
2487   scale      sx,sy
2488   skewX      degrees
2489   skewY      degrees
2490</pre>
2491
2492<p>The pixel operation primitives:</p>
2493
2494<pre class="text">
2495   color  x0,y0 method
2496   matte  x0,y0 method
2497</pre>
2498
2499<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2500
2501<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2502
2503<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2504
2505<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2506
2507<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2508
2509<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2510
2511<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2512
2513<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2514
2515<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2516</p>
2517
2518<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2519
2520<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2521
2522<p class="crtsnip">
2523   -draw 'circle 100,100 150,150'
2524</p>
2525
2526<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2527draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2528
2529<p class="crtsnip">
2530   -draw 'bezier 20,50 45,100 45,0 70,50'
2531</p>
2532<p class="crtsnip">
2533   -draw 'bezier 70,50 95,100 95,0 120,50'
2534</p>
2535
2536
2537<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2538
2539<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2540
2541<p class="crtsnip">
2542   -draw 'image SrcOver 100,100 225,225 image.jpg'
2543</p>
2544
2545<p>You can use 0,0 for the image size, which means to use the actual
2546dimensions found in the image header. Otherwise, it is scaled to the given
2547dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2548a detailed discussion of alpha composition methods that are available. </p>
2549
2550<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2551
2552<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2553
2554<p class="crtsnip">
2555   -draw "text 100,100 'Works like magick!' "
2556</p>
2557
2558<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2559
2560<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2561
2562<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2563
2564<p>The <kbd>scale</kbd> primitive scales them.</p>
2565
2566<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2567
2568<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2569matrix.</p>
2570
2571<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2572
2573<pre class="text">
2574   point
2575   replace
2576   floodfill
2577   filltoborder
2578   reset
2579</pre>
2580
2581<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2582
2583<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2584
2585<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2586
2587<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2588
2589<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2590
2591<div style="margin: auto;">
2592  <h4><a id="duplicate"></a>-duplicate <em class="arg">count,indexes</em></h4>
2593</div>
2594
2595<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>duplicate an image one or more times.</td><td style='text-align:right;'></td></tr></table>
2596
2597<p>Specify the count and the image to duplicate by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+duplicate</kbd> to duplicate the last image in the current image sequence.</p>
2598
2599<div style="margin: auto;">
2600  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2601</div>
2602
2603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2604
2605<div style="margin: auto;">
2606  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2607</div>
2608
2609<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2610
2611<div style="margin: auto;">
2612  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2613</div>
2614
2615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2616
2617<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2618
2619<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2620
2621
2622
2623<div style="margin: auto;">
2624  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2625</div>
2626
2627<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2628
2629<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2630
2631<div style="margin: auto;">
2632  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2633</div>
2634
2635<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2636
2637<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2638
2639<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2640
2641
2642<div style="margin: auto;">
2643  <h4><a id="enhance"></a>-enhance</h4>
2644</div>
2645
2646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2647
2648
2649<div style="margin: auto;">
2650  <h4><a id="equalize"></a>-equalize</h4>
2651</div>
2652
2653<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2654
2655<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2656
2657<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2658
2659<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2660
2661<div style="margin: auto;">
2662  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2663</div>
2664
2665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2666
2667<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2668
2669<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2670
2671<table class="doc">
2672  <col width="25%" />
2673  <col width="75%" />
2674  <thead>
2675  <tr>
2676  <th><em class="arg">operator</em></th>
2677  <th>Summary (see further below for details)</th>
2678  </tr>
2679  </thead>
2680  <tbody>
2681
2682    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2683    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2684    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2685    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2686    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2687    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2688    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2689    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2690    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2691    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2692    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2693    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2694    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2695    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2696    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2697    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2698    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2699    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2700    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2701    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2702    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2703    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2704
2705    <tr><td>&nbsp;</td></tr>
2706
2707   <tr><td>Gaussian-noise</td></tr>
2708   <tr><td>Impulse-noise</td></tr>
2709   <tr><td>Laplacian-noise</td></tr>
2710   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2711   <tr><td>PoissonNoise</td></tr>
2712   <tr><td>Uniform-noise</td></tr>
2713
2714   <tr><td>&nbsp;</td></tr>
2715
2716   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2717   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2718   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2719 </tbody>
2720 </table>
2721
2722<p>The specified functions are applied only to each previously set <a
2723href="#channel" >-channel</a> in the image. If necessary, the results of the
2724calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2725class="QR">QuantumRange</em>].  The transparency channel of the image is
2726represented as a 'alpha' values (0 = fully transparent), so, for example, a
2727<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2728semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2729as a percentage of the <em class="QR">QuantumRange</em>.</p>
2730
2731<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2732<a href="#list">-list evaluate</a>.</p>
2733
2734<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2735<kbd>Multiply</kbd> methods can also be achieved using either the <a
2736href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2737appropriate argument, to linearly modify the overall range of color values.
2738Please note, however, that <a href="#level" >-level</a> treats transparency as
2739'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2740'alpha' values.</p>
2741
2742<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2743
2744<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2745
2746        <div style="text-align:center;">
2747        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2748        </div>
2749
2750<p> If the input image is squared, for example, using <a
2751href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2752
2753<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2754
2755        <div style="text-align:center;">
2756        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2757        </div>
2758
2759<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2760normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2761href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2762to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2763with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2764with <kbd>Pow</kbd>.</p>
2765
2766<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2767converts the image values into a value according to a (co)sine wave function.
2768The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2769is biased 50% and normalized by 50% so as to fit in the respective color value
2770range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2771function (its frequency), and thus determines the number of 'waves' that will
2772be generated over the input color range.  For example, if the <em
2773class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2774class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2775then the effective period is the <em>half</em> the <em
2776class="QR">QuantumRange</em>.</p>
2777
2778        <div style="text-align:center;">
2779        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2780        </div>
2781
2782<p>See also the <a href="#function" >-function</a> operator, which is a
2783multi-value version of evaluate. </p>
2784
2785<div style="margin: auto;">
2786  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2787</div>
2788
2789<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2790
2791<div style="margin: auto;">
2792  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2793</div>
2794
2795<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2796
2797<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2798<p>This command reduces or expands a JPEG image to fit on an 800x600
2799display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2800image is centered on an 800x600 black canvas: </p>
2801
2802<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2803
2804
2805<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2806
2807<div style="margin: auto;">
2808  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2809</div>
2810
2811<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2812
2813<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2814
2815<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2816
2817<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2818<p>the image is <em>resized</em> to the specified dimensions instead,
2819equivalent to:</p>
2820
2821<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2822<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2823
2824<div style="margin: auto;">
2825  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2826</div>
2827
2828<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2829
2830<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2831</p>
2832
2833<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2834</p>
2835
2836<div style="margin: auto;">
2837  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2838</div>
2839
2840<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2841
2842<div style="margin: auto;">
2843  <h4><a id="fft"></a>-fft</h4>
2844</div>
2845
2846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2847
2848<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2849
2850<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2851
2852<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2853
2854<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2855<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2856
2857<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2858<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2859
2860<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2861
2862<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2863
2864<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2865                -evaluate log 1000 fft_image_spectrum.png</span></p>
2866<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2867
2868<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2869
2870<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2871
2872<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2873
2874<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2875
2876<p>See the discussion on HDRI implementations of ImageMagick on the page
2877<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2878</p>
2879
2880
2881<div style="margin: auto;">
2882  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2883</div>
2884
2885<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2886
2887<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2888
2889<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2890
2891<p>For example,</p>
2892
2893<p class="crtsnip">
2894  -fill blue
2895</p>
2896<p class="crtsnip">
2897  -fill "#ddddff"
2898</p>
2899<p class="crtsnip">
2900  -fill "rgb(255,255,255)"
2901</p>
2902
2903<p>See <a href="#draw">-draw</a> for further details.</p>
2904
2905<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2906
2907<div style="margin: auto;">
2908  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2909</div>
2910
2911<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2912distorting an image.</td><td style='text-align:right;'></td></tr></table>
2913
2914<p>Use this option to affect the resizing operation of an image during
2915operations such as <a href="#resize">-resize</a> and <a href="#distort"
2916>-distort</a>. For example you can use a simple resize filter such as:</p>
2917
2918<pre class="text">
2919   Point       Hermite       Cubic
2920   Box         Gaussian      Catrom
2921   Triangle    Quadratic     Mitchell
2922</pre>
2923
2924<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2925as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2926generally useless on their own as they are infinite filters that are being
2927clipped to the filters support size. Their direct use is not recommended
2928except via expert settings (see below). </p>
2929
2930<p>Instead these special filter functions are typically windowed by a windowing
2931function that the <a href="#filter" >-filter</a> setting defines.   That is
2932using these functions will define a 'Windowed' filter, appropriate to the
2933operator involved.  Windowed filters include: </p>
2934
2935<pre class="text">
2936   Lanczos       Hamming       Parzen
2937   Blackman      Kaiser        Welsh
2938   Hanning       Bartlett      Bohman
2939</pre>
2940
2941<p>Also one special self-windowing filter is also provided
2942<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2943on the current 'support' or 'lobes' expert settings (see below).</p>
2944
2945<p>If you do not select a filter with this option, the filter defaults to
2946<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2947if the image is enlarged.  Otherwise the filter default to
2948<kbd>Lanczos</kbd>.</p>
2949
2950<p>To print a complete list of resize filters, use the <a href="#list">-list
2951filter</a> option.</p>
2952
2953<p>You can modify how the filter behaves as it scales your image through the
2954use of these expert settings (see also <a href="#define" >-define</a> and <a
2955href="#set" >-set</a>):-</p>
2956
2957<dl class="doc">
2958<dt>-define filter:blur=<em>factor</em></dt>
2959<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2960    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2961    Gaussian-like filters simple filters, or you may not get the expected
2962    results. </dd>
2963
2964<dt>-define filter:support=<em>radius</em></dt>
2965<dd>Set the filter support radius. Defines how large the filter should be and
2966    thus directly defines how slow the filtered resampling process is. All
2967    filters have a default 'prefered' support size. Some filters like
2968    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2969    this value.  With simple filters this value either does nothing (but slow
2970    the resampling), or will clip the filter function in a detrimental way.
2971    </dd>
2972
2973<dt>-define filter:lobes=<em>count</em></dt>
2974<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2975    alternative way of specifying the 'support' range of the filter, that is
2976    designed to be more suited to windowed filters, especially when used for
2977    image distorts.</dd>
2978
2979<dt>-define filter:b=<em>b-spline_factor</em></dt>
2980<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2981<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2982    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2983    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2984    are defined, the other is set so as to generate a 'Keys' type cubic
2985    filter.  Values meaning was defined by a research paper by
2986    Mitchell-Netravali.</dd>
2987
2988<dt>-define filter:filter=<em>filter_function</em></dt>
2989<dd>Use this function directly as the scaling filter.  This will allow
2990    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2991    rather than as its normal usage as a windowing function for 'Sinc' or
2992    'Bessel' functions. If defined, no windowing function is used, unless the
2993    following expert setting is also defined.</dd>
2994
2995<dt>-define filter:window=<em>filter_function</em></dt>
2996<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2997    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2998    support range) with the given filter. This allows you to specify a filter
2999    function that is not normally used as a windowing function, such as
3000    <kbd>Box</kbd>, (which effectively turns off the windowing function),
3001    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
3002    </dd>
3003
3004<dt>-define filter:verbose=<em>1</em></dt>
3005<dd>This causes IM to print information on the final internal filter
3006    selection to standard output.  This includes a commented header on the
3007    filter settings being used, and data allowing the filter weights to be
3008    easily graphed. </dd>
3009
3010<dd>Note however that some filters are internally defined in terms of other
3011    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
3012    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
3013    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
3014    'B' and 'C' settings. </dd>
3015
3016</dl>
3017
3018<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
3019
3020<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
3021          -set filter:window=bessel -set filter:lobes=8 \ <br/>
3022          -resize 150%   image.jpg</span></p>
3023<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
3024
3025<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
3026          -resize 150%   image.jpg</span></p>
3027<p>Note that the use of expert options (except for 'blur' with simple resize
3028filters, and 'verbose' for viewing the internal filter selection), are
3029provided for image processing experts who have studied and understood how
3030resize filters work. Without this knowledge, and an understanding of the
3031definition of the actual filters involved, using expert settings are more
3032likely to be detrimental to your image resizing.</p>
3033
3034
3035<div style="margin: auto;">
3036  <h4><a id="flatten"></a>-flatten</h4>
3037</div>
3038
3039<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
3040
3041
3042<div style="margin: auto;">
3043  <h4><a id="flip"></a>-flip</h4>
3044</div>
3045
3046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3047
3048<p>reflect the scanlines in the vertical direction.</p>
3049
3050<div style="margin: auto;">
3051  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
3052</div>
3053
3054<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
3055
3056<div style="margin: auto;">
3057  <h4><a id="flop"></a>-flop</h4>
3058</div>
3059
3060<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
3061
3062<p>reflect the scanlines in the horizontal direction.</p>
3063
3064
3065<div style="margin: auto;">
3066  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
3067</div>
3068
3069<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3070
3071<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3072
3073<p>In addition to the fonts specified by the above pre-defined list, you can
3074also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3075is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3076<kbd>x:fixed</kbd> is X11 font.</p>
3077
3078<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3079
3080
3081<div style="margin: auto;">
3082  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3083</div>
3084
3085<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3086
3087<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3088
3089<p>The default foreground color is black.</p>
3090
3091<div style="margin: auto;">
3092  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3093</div>
3094
3095<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3096
3097<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3098
3099<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3100
3101<div style="margin: auto;">
3102  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3103</div>
3104
3105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3106
3107<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3108
3109<div style="margin: auto;">
3110  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3111</div>
3112
3113<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3114
3115<p>The color of the border is specified with the <a href="#mattecolor"
3116>-mattecolor</a> command line option. </p>
3117
3118<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3119class="arg">geometry</em> argument indicates the amount of extra width and
3120height that is added to the dimensions of the image. If no offsets are given
3121in the <em class="arg">geometry</em> argument, then the border added is
3122a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3123the width and height of the border is partitioned to form an outer bevel of
3124thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3125<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3126</p>
3127
3128<p>The <a href="#frame">-frame</a> option is affected by the current <a
3129href="#compose">-compose</a> setting and assumes that this is using the default
3130'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3131size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3132draws the frame of four distinct colors close to the current <a
3133href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3134center of this image.  This means that with the default compose method of
3135'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3136href="#bordercolor">-bordercolor</a> setting.</p>
3137
3138<p>The image composition is not
3139affected by the <a href="#gravity">-gravity</a> option.</p>
3140
3141
3142<div style="margin: auto;">
3143  <h4><a id="frame_import_"></a>-frame</h4>
3144</div>
3145
3146<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3147
3148<div style="margin: auto;">
3149  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3150</div>
3151
3152<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3153
3154<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3155
3156<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3157
3158<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3159
3160<pre class="text">
3161   Polynomial
3162   Sinusoid
3163   Arcsin
3164   Arctan
3165</pre>
3166
3167<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3168
3169<dl class="doc">
3170<dt><kbd>Polynomial</kbd></dt>
3171<dd>
3172<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3173
3174<div style="text-align: center">
3175   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3176</div>
3177
3178<p>will invoke a polynomial function given by</p>
3179
3180<div style="text-align: center">
3181   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3182   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3183   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3184</div>
3185
3186<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3187
3188<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3189
3190<table class="doc">
3191  <col width="35%" />
3192  <col width="35%" />
3193  <col width="30%" />
3194  <tr>
3195        <td>-evaluate Set <em class="arg">value</em> </td>
3196        <td>-function Polynomial <em class="arg">value</em></td>
3197        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3198  </tr>
3199  <tr>
3200        <td>-evaluate Add <em class="arg">value</em> </td>
3201        <td>-function Polynomial 1,<em class="arg">value</em></td>
3202  </tr>
3203  <tr>
3204        <td>-evaluate Subtract <em class="arg">value</em> </td>
3205        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3206  </tr>
3207  <tr>
3208        <td>-evaluate Multiply <em class="arg">value</em> </td>
3209        <td>-function Polynomial <em class="arg">value</em>,0</td>
3210  </tr>
3211  <tr>
3212        <td>+level  black% x white%</td>
3213        <td>-function Polynomial  A,B</td>
3214        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3215  </tr>
3216</table>
3217
3218<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3219</dd>
3220
3221<dt><kbd>Sinusoid</kbd></dt>
3222<dd>
3223<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3224
3225<div style="text-align: center">
3226   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3227</div>
3228
3229<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3230
3231<div style="text-align: center">
3232<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3233</div>
3234
3235<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3236
3237<p class="crtsnip">
3238   -function Sinusoid 3,-90,.2,.7
3239</p>
3240
3241<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3242
3243<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3244
3245<table class="doc">
3246  <tr>
3247        <td>-evaluate Sin <em class="arg">freq</em> </td>
3248        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3249  </tr>
3250  <tr>
3251        <td>-evaluate Cos <em class="arg">freq</em> </td>
3252        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3253  </tr>
3254</table>
3255</dd>
3256
3257<dt><kbd>ArcSin</kbd></dt>
3258<dd>
3259<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3260and can be used to generate cylindrical distortion and displacement maps.
3261The curve can be adjusted relative to both the input values and output range
3262of values.</p>
3263
3264<p style="text-align: center">
3265   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3266</p>
3267
3268<p>with all values given in terms of noramlize color values (0.0 for black,
32691.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3270for bout input (<em class="arg">width</em>), and output (<em
3271class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3272
3273<p style="text-align: center">
3274<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3275</p>
3276
3277</dd>
3278
3279<dt><kbd>ArcTan</kbd></dt>
3280<dd>
3281<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3282limit values at infinities, though a center using the given slope value.
3283All these values can be adjusted via the arguments.</p>
3284
3285<p style="text-align: center">
3286   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3287</p>
3288
3289<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3290</p>
3291
3292<p style="text-align: center">
3293<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3294</p>
3295
3296</dd>
3297
3298</dl>
3299
3300
3301<div style="margin: auto;">
3302  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3303</div>
3304
3305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3306
3307<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3308
3309<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3310
3311
3312<div style="margin: auto;">
3313  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3314</div>
3315
3316<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3317
3318<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3319
3320<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3321
3322
3323<div style="margin: auto;">
3324  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3325</div>
3326
3327<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3328
3329<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3330
3331<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3332
3333<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3334
3335<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3336
3337<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3338
3339<div style="margin: auto;">
3340  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3341</div>
3342
3343<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3344
3345<p>Convolve the image with a Gaussian or normal distribution using the given
3346<em class="arg" >Sigma</em> value.  The formula is:</p>
3347
3348<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3349</div>
3350
3351<p>The <em class="arg" >Sigma</em> value is the important argument, and
3352determines the actual amount of blurring that will take place. </p>
3353
3354<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3355array which will hold the calculated Gaussian distribution. It should be an
3356integer.  If not given, or set to zero, IM will calculate the largest possible
3357radius that will provide meaningful results for the Gaussian distribution.
3358</p>
3359
3360<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3361operation is. However too small a <em class="arg" >Radius</em>, and sever
3362aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3363should be at least twice the <em class="arg" >Sigma</em> value, though three
3364times will produce a more accurite result. </p>
3365
3366<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3367full 2-dimensional convolution is used to generate the weighted average of the
3368neighboring pixels. </p>
3369
3370<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3371pixels which are outside the image proper are blurred into the final result.
3372</p>
3373
3374
3375<div style="margin: auto;">
3376  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3377</div>
3378
3379<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3380
3381<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3382
3383<div style="margin: auto;">
3384  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3385</div>
3386
3387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3388
3389<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3390<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3391<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3392list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3393installation.</p>
3394
3395<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3396
3397<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3398
3399<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3400
3401<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3402<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3403
3404<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3405
3406
3407<div style="margin: auto;">
3408  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3409</div>
3410
3411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3412
3413
3414<div style="margin: auto;">
3415  <h4><a id="hald-clut"></a>-hald-clut</h4>
3416</div>
3417
3418<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3419
3420<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3421dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3422can apply any color transformation to the Hald image and then use this option
3423to apply the transform to the image. </p>
3424
3425<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3426<p>This option provides a convenient method for you to use Gimp or Photoshop
3427to make color corrections to the Hald CLUT image and subsequently apply them
3428to multiple images using an ImageMagick script. </p>
3429
3430<p>Note that the representation is only of the normal RGB color space and that
3431the whole color value triplet is used for the interpolated lookup of the
3432represented Hald color cube image.  Because of this the operation is not <a
3433href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3434images transparency or alpha/matte channel.</p>
3435
3436<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3437of the individual color channels, usally involving a simplier gray-scale
3438image. E.g:  gray-scale to color replacement, or modification by a histogram
3439mapping. </p>
3440
3441
3442<div style="margin: auto;">
3443  <h4><a id="help"></a>-help</h4>
3444</div>
3445
3446<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3447
3448<div style="margin: auto;">
3449  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3450</div>
3451
3452<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3453
3454<div style="margin: auto;">
3455  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3456</div>
3457
3458<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3459
3460<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3461
3462<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3463
3464<div style="margin: auto;">
3465  <h4><a id="iconic"></a>-iconic</h4>
3466</div>
3467
3468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3469
3470<div style="margin: auto;">
3471  <h4><a id="identify"></a>-identify</h4>
3472</div>
3473
3474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3475
3476<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3477
3478<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3479
3480<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3481amounts of image properties are displayed including image statistics, profiles,
3482image histogram, and others.</p>
3483
3484<div style="margin: auto;">
3485  <h4><a id="ift"></a>-ift</h4>
3486</div>
3487
3488<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3489
3490<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3491
3492<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3493
3494<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3495<p>or</p>
3496
3497<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3498
3499<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3500
3501<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3502
3503<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3504
3505<div style="margin: auto;">
3506  <h4><a id="immutable"></a>-immutable</h4>
3507</div>
3508
3509<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3510
3511<div style="margin: auto;">
3512  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3513</div>
3514
3515<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3516
3517<div style="margin: auto;">
3518  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3519</div>
3520
3521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3522
3523<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3524
3525<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3526
3527<div style="margin: auto;">
3528  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3529</div>
3530
3531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3532
3533<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3534
3535<p>The default intent is undefined.</p>
3536
3537<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3538
3539<div style="margin: auto;">
3540  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3541</div>
3542
3543<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3544
3545<p>Choose from:</p>
3546
3547<pre class="text">
3548   none
3549   line
3550   plane
3551   partition
3552   JPEG
3553   GIF
3554   PNG
3555</pre>
3556
3557<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3558
3559<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3560
3561<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3562
3563<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3564
3565<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3566image.G, and image.B).</p>
3567
3568<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3569image.</p>
3570
3571<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3572
3573<div style="margin: auto;">
3574  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3575</div>
3576
3577<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3578
3579<p>When looking up the color of a pixel using a non-integer floating point
3580value, you typically fall in between the pixel colors defined by the source
3581image. This setting determines how the color is determined from the colors of
3582the pixels surrounding that point.  That is how to determine the color of a
3583point that falls between two, or even four different colored pixels. </p>
3584
3585<pre class="text">
3586   integer           The color of the top-left pixel (floor function)
3587   nearest-neighbor  The nearest pixel to the lookup point (rounded function)
3588   average           The average color of the surrounding four pixels
3589   bilinear          A double linear interpolation of pixels (the default)
3590   mesh              Divide area into two flat triangular interpolations
3591   bicubic           Fitted bicubic-spines of surrounding 16 pixels
3592   spline            Direct spline curves (colors are blurred)
3593   filter            Use resize <a href="#filter">-filter</a> settings
3594</pre>
3595
3596<p>This most important for distortion operators such as <a href="#distort"
3597>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3598>-transform</a> and <a href="#fx" >-fx</a>. </p>
3599
3600<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3601
3602<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3603lookup for positions outside the boundaries of the image. </p>
3604
3605
3606<div style="margin: auto;">
3607  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3608</div>
3609
3610<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3611
3612<div style="margin: auto;">
3613  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3614</div>
3615
3616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3617
3618<div style="margin: auto;">
3619  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3620</div>
3621
3622<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3623
3624<div style="margin: auto;">
3625  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3626</div>
3627
3628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3629
3630<p>Use this option to assign a specific label to the image, as it is read in
3631or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3632a the labels of images already read in.  Image formats such as TIFF, PNG,
3633MIFF, supports saving the label information with the image.</p>
3634
3635<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3636assigned to an image is used as a header string to print above the postscript
3637image. </p>
3638
3639<p>You can include the image filename, type, width, height, or other image
3640attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3641Properties</a> for details of the percent escape codes.</p>
3642
3643<p>For example,</p>
3644
3645<p class="crtsnip">
3646  -label "%m:%f %wx%h"  bird.miff
3647</p>
3648
3649<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3650"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3651is read in.  If a  <a href="#label">+label</a> option was used instead, any
3652existing label present in the image would be used.  You can remove all labels
3653from an image by assigning the empty string. </p>
3654
3655<p>A label is not drawn on the image, but is embedded in the image datastream
3656via <em>Label</em> tag or similar mechanism. If you want the label to be
3657visible on the image itself, use the <a href="#draw">-draw</a> option, or
3658during the final processing in the creation of a image montage.</p>
3659
3660<p>If the first character of <em class="arg">string</em> is <em
3661class="arg">@</em>, the image label is read from a file titled by the
3662remaining characters in the string. Labels in a file are literal, no embedded
3663formatting characters are recognized.</p>
3664
3665
3666<div style="margin: auto;">
3667  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3668</div>
3669
3670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3671
3672<p>Adaptively threshold each pixel based on the value of pixels in a
3673surrounding window.  If the current pixel is lighter than this average plus
3674the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3675black.  Small variations in pixel values such as found in scanned documents
3676can be ignored if offset is positive. A negative offset will make it more
3677sensitive to those small variations. </p>
3678
3679<p>This is commonly used to threshold images with an uneven background.  It is
3680based on the assumption that average color of the small window is the
3681the local background color, from which to separate the forground color. </p>
3682
3683
3684<div style="margin: auto;">
3685  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3686</div>
3687
3688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3689
3690<p>Perform various image operation methods to a ordered sequence of images
3691which may represent either a set of overlaid 'image layers', a GIF disposal
3692animation, or a fully-'coalesced' animation sequence. </p>
3693
3694<table class="doc">
3695  <tbody>
3696  <tr valign="top">
3697    <th align="left" style="width: 8%">Method</th>
3698    <th align="left">Description</th>
3699  </tr>
3700
3701  <tr valign="top">
3702    <td valign="top">compare-any</td>
3703    <td valign="top">Crop the second and later frames to the smallest rectangle
3704        that contains all the differences between the two images.  No GIF <a
3705        href="#dispose" >-dispose</a> methods are taken into account. </td>
3706  </tr>
3707
3708  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3709        >-deconstruct</a> operator, and does not preserve animations normal
3710        working, especially when animation used layer disposal methods such as
3711        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3712  </tr>
3713
3714  <tr valign="top">
3715    <td valign="top">compare-clear</td>
3716    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3717       opaque pixels which become transparent in the second frame. That is the
3718       smallest image needed to mask or erase pixels for the next frame. </td>
3719  </tr>
3720
3721  <tr valign="top">
3722    <td valign="top">compare-overlay</td>
3723    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3724       extra color to the next image, as a result of overlaying color pixels.
3725       That is the smallest single overlaid image to add or change colors. </td>
3726   </tr>
3727
3728   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3729       composition method '<kbd>change-mask</kbd>', to reduce the image to
3730       just the pixels that need to be overlaid. </td>
3731   </tr>
3732
3733  <tr valign="top">
3734    <td valign="top">coalesce</td>
3735    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3736        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3737        current image sequence to form a fully defined animation sequence, as
3738        it should be displayed.  Effectively converting a GIF animation into a
3739        'film strip'-like animation.  </td>
3740  </tr>
3741
3742  <tr valign="top">
3743    <td valign="top">composite</td>
3744    <td valign="top">Alpha Composition of two image lists, separated by a
3745        "<kbd>null:</kbd>" image, with the destination image list first, and
3746        the source images last.  An image from each list are composited
3747        together until one list is finished. The separator image and source
3748        image lists are removed. </td>
3749  </tr>
3750
3751
3752  <tr><td></td>
3753    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3754        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3755        canvas size of the first image in each list. Unlike a normal <a
3756        href="#composite" >-composite</a> operation, the canvas offset is also
3757        added to the final composite positioning of each image. </td> </tr>
3758
3759  <tr><td></td>
3760    <td>If one of the image lists only contains one image, that image is
3761        applied to all the images in the other image list, regardless of which
3762        list it is. In this case it is the image meta-data of the list which
3763        preserved.  </td>
3764  </tr>
3765
3766
3767  <tr valign="top">
3768    <td valign="top">dispose</td>
3769    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3770        the animation after the layer disposal method has been applied, before
3771        the next sub-frame image is overlaid. That is the 'dispose' image that
3772        results from the application of the GIF <a href="#dispose"
3773        >-dispose</a> method.  This allows you to check what
3774        is going wrong with a particular animation you may be developing.
3775        </td>
3776  </tr>
3777
3778  <tr valign="top">
3779    <td valign="top">flatten</td>
3780    <td valign="top">Create a canvas the size of the first images virtual
3781        canvas using the current <a href="#background" >-background</a> color,
3782        and <a href="#compose" >-compose</a> each image in turn onto that
3783        canvas.  Images falling outside that canvas is clipped. Final
3784        image will have a zero virtual canvas offset. </td>
3785  </tr>
3786
3787  <tr><td></td>
3788    <td>This usally used as one of the final 'image layering' operations
3789        overlaying all the prepared image layers into a final image. </td>
3790  </tr>
3791
3792  <tr><td></td>
3793    <td>For a single image this method can also be used to fillout a virtual
3794        canvas with real pixels, or to underlay a opaque color to remove
3795        transparency from an image.</td>
3796  </tr>
3797
3798
3799  <tr valign="top">
3800    <td valign="top">merge</td>
3801    <td valign="top">As 'flatten' method but merging all the given image
3802        layers to create a new layer image just large enough to hold all the
3803        image without clipping or extra space. The new images virtual offset
3804        will preserve the position of the new layer, even if this offset is
3805        negative.  The virtual canvas size of the first image is preserved.
3806        </td>
3807  </tr>
3808
3809  <tr><td></td><td>Caution is advised when handling image layers with
3810        negative offsets as few image file formats handle them correctly.
3811        Following this operation methd with <a href="#repage" >+repage</a>
3812        will remove the layer offset, and create a image in which all the
3813        overlaid image positions relative to each other is preserved, though
3814        not nessaraily exactly where you specified them.
3815        </td>
3816  </tr>
3817
3818  <tr><td></td><td>See also 'trim-bounds' below whcih is closely related but
3819        without  doing the'flatten' to merge the images together. </td>
3820  </tr>
3821
3822  <tr valign="top">
3823    <td valign="top">mosaic</td>
3824    <td valign="top">As 'flatten' method but expanding the initial canvas size
3825        of the first image in a positive direction only so as to hold all the
3826        image layers.  However as a virtual canvas is 'locked' to the origin,
3827        by its own definition, image layers with a negative offsets will still
3828        become clipped by the top and left edges. See 'merge' or 'trim-bounds'
3829        if this could be a problem. </td>
3830
3831  </tr>
3832
3833  <tr><td></td><td>This method is commonly used to layout individual image
3834        using various offset but without knowing the final canvas size. The
3835        resulting image will, like 'flatten' not have any virtual offset, so
3836        can be saved to any image file format. </td>
3837  </tr>
3838
3839
3840  <tr valign="top">
3841    <td valign="top">optimize</td>
3842    <td valign="top">Optimize a coalesced animation, into GIF animation using
3843        a number of general techniques.  This currently a short cut to
3844        apply both the '<kbd>optimize-frame</kbd>', and
3845        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3846        include other optimization methods as they are developed. </td>
3847  </tr>
3848
3849  <tr valign="top">
3850    <td valign="top">optimize-frame</td>
3851    <td valign="top">Optimize a coalesced animation, into GIF animation by
3852        reducing the number of pixels per frame as much as possible by
3853        attempting to pick the best layer disposal method to use, while ensuring
3854        the result will continue to animate properly. </td>
3855  </tr>
3856
3857  <tr><td></td><td> There is no guarantee that the best optimization is found.
3858        But then no reasonably fast GIF optimization algorithm can do this.
3859        However this does seem to do better than most other GIF frame
3860        optimizers seen. </td>
3861  </tr>
3862
3863  <tr valign="top">
3864    <td valign="top">optimize-plus</td>
3865    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3866        overall optimization by adding extra frames to the animation, without
3867        changing the final look or timing of the animation.  The frames are
3868        added to attempt to separate the clearing of pixels from the
3869        overlaying of new additional pixels from one animation frame to the
3870        next.  If this does not improve the optimization (for the next frame
3871        only), it will fall back to the results of the previous normal
3872        '<kbd>optimize-frame</kbd>' technique. </td>
3873  </tr>
3874
3875  <tr><td></td><td>There is the possibility that the change in the disposal
3876        style will result in a worsening in the optimization of later frames,
3877        though this is unlikely. In other words there no guarantee that it is
3878        better than the normal '<kbd>optimize-frame</kbd>' technique. For some
3879        animations however you can get a vast improvement in the final
3880        animation size. </td>
3881  </tr>
3882
3883  <tr valign="top">
3884    <td valign="top">optimize-transparency</td>
3885    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3886        overlay images with transparency, if it does not change the resulting
3887        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3888        </td>
3889  </tr>
3890
3891  <tr><td></td><td>This should allow a existing frame optimized GIF animation
3892        to compress into a smaller file size due to larger areas of one
3893        (transparent) color rather than a pattern of multiple colors repeating
3894        the current disposed image of the last frame. </td>
3895  </tr>
3896
3897  <tr valign="top">
3898    <td valign="top">remove-dups</td>
3899    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3900        images, so as to simplify layer overlays of coalesced animations.
3901        </td>
3902  </tr>
3903
3904   <tr><td></td><td>Usually this a result of using a constant time delay
3905        across the whole animation, or after a larger animation was split into
3906        smaller sub-animations.  The duplicate frames could also have been
3907        used as part of some frame optimization methods. </td>
3908  </tr>
3909
3910  <tr valign="top">
3911    <td valign="top">remove-zero</td>
3912    <td valign="top">Remove any image with a zero time delay, unless ALL the
3913        images have a zero time delay (and is not a proper timed animation, a
3914        warning is then issued). </td>
3915  </tr>
3916
3917  <tr><td></td><td>In a GIF animation, such images are usually frames which
3918        provide partial intermediary updates between the frames that are
3919        actually displayed to users.  These frames are usally added for
3920        improved frame optimization in GIF animations. </td>
3921  </tr>
3922
3923  <tr valign="top">
3924    <td valign="top">trim-bounds</td>
3925    <td valign="top">Find the bounds of all the images in the current
3926        image sequence, then adjust the offsets so all images are contained on
3927        a minimal positive canvas. None of the image data is modified or
3928        merged, only the individual image virtual canvas size and offset.
3929        All the images is given the same canvas size, and and will have
3930        a positive offset, but will remain in the same position relative to
3931        each other. As a result of the minimal canvas size at least one image
3932        will touch every edge of that canvas.  The image data touching those
3933        edges however may be transparent.  </td>
3934  </tr>
3935
3936  <tr><td></td><td>The result is much like if you used 'merge' followed by a
3937        <a href="#repage" >+repage</a> option, except that all the images
3938        have been kept separate.  If 'flatten' is used after using
3939        'trim-bounds' you will get the same result.  </td>
3940  </tr>
3941
3942  </tbody>
3943</table>
3944
3945<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3946
3947<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3948>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3949>-mosaic</a> are only aliases for the above methods and may be depreciated in
3950the future.  Also see  <a href="#page" >-page</a>,  <a href="#repage"
3951>-repage</a> operators, the <a href="#compose" >-compose</a> setting, and the
3952GIF <a href="#dispose" >-dispose</a> and  <a href="#delay" >-delay</a>
3953settings. </p>
3954
3955
3956<div style="margin: auto;">
3957  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3958</div>
3959
3960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3961
3962<p>Given one, two or three values delimited with commas: black-point,
3963white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3964white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3965point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3966contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3967both black and white points are percentages of the full color range.  Gamma
3968will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3969omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3970
3971<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3972the given '<kbd>black_point</kbd>' value in the original image is set to
3973zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3974<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3975to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3976adjusted. </p>
3977
3978<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3979adding the special '!' flag anywhere in the argument list, will cause the
3980operator to do the reverse of the level adjustment.  That is a zero, or
3981<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3982adjusted to the given level values, allowing you to de-contrast, or compress
3983the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3984
3985<p>Only the channels defined by the current <a href="#channel">-channel</a>
3986setting are adjusted (defaults to RGB color channels only), allowing you to
3987limit the effect of this operator. </p>
3988
3989<p>Please note that the transparency channel is treated as 'matte'
3990values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3991
3992
3993<div style="margin: auto;">
3994  <h4><a id="level-colors"></a>-level-colors {<em
3995  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3996</div>
3997
3998<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3999
4000<p>This function is exactly like <a href="#level">-level</a>, except that the
4001value value for each color channel is determined by the
4002'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
4003described under the <a href="#fill">-fill</a> option). </p>
4004
4005<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
4006is mapped to become 'black' and 'white' respectively, with all the other
4007colors linearly adjusted (or clipped) to match that change. Each channel is
4008adjusted separately using the channel values of the colors specified. </p>
4009
4010<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
4011will map the image color 'black' and 'white' to the given colors
4012respectively, resulting in a gradient (de-contrasting) tint of the image to
4013those colors. This can also be used to convert a plain gray-scale image into a
4014one using the gradient of colors specified. </p>
4015
4016<p>By supplying a single color with a comma separator either before or after
4017that color, will just replace the respective 'black' or 'white' point
4018respectively.  But if no comma separator is provided, the given color is
4019used for both the black and white color points, making the operator either
4020threshold the images around that color (- form) or set all colors to that
4021color (+ form). </p>
4022
4023
4024<div style="margin: auto;">
4025  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
4026</div>
4027
4028<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
4029
4030<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
4031
4032<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
4033
4034<p class="crtsnip">
4035  -limit memory 32MiB -limit map 64MiB
4036</p>
4037
4038<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
4039
4040<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
4041  File         Area       Memory          Map         Disk   Thread         Time
4042  ------------------------------------------------------------------------------
4043   768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
4044</pre>
4045
4046<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
4047
4048<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
4049
4050<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
4051
4052<p class="crtsnip">
4053-limit area 10mb
4054</p>
4055
4056<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
4057
4058<p class="crtsnip">
4059-limit area 10mb -limit disk 500mb
4060</p>
4061
4062<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
4063
4064<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
4065
4066<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
4067</p>
4068
4069<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
4070</p>
4071
4072<div style="margin: auto;">
4073  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
4074</div>
4075
4076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
4077
4078<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
4079and uses a 'histogram bin' to determine the range of color values that needs to
4080be stretched.  However it then stretchs those colors using the <a
4081href="#level" >-level</a> operator.</p>
4082
4083<p>As such while the initial determination may have 'binning' round off
4084effects, the image colors are stretched mathematically, rather than using the
4085histogram bins.  This makes the operator more accurate. </p>
4086
4087<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4088'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4089perfect stretch of the color range. </p>
4090
4091<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4092normalization of mathematical images. </p>
4093
4094<p>This operator is under review for re-development. </p>
4095
4096
4097<div style="margin: auto;">
4098  <h4><a id="linewidth"></a>-linewidth</h4>
4099</div>
4100
4101<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4102
4103<div style="margin: auto;">
4104  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4105</div>
4106
4107<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4108
4109<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4110
4111<div style="margin: auto;">
4112  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4113</div>
4114
4115<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4116
4117<pre class="text">
4118   Align          Alpha          Boolean        Channel
4119   Class          ClipPath       Coder          Color
4120   Colorspace     Command        Compose        Compress
4121   Configure      DataType       Debug          Decoration
4122   Delegate       Direction      Dispose        Distort
4123   Dither         Endian         Evaluate       FillRule
4124   Filter         Font           Format         Function
4125   Gravity        ImageList      Intent         Interlace
4126   Interpolate    Kernel         Layers         LineCap
4127   LineJoin       List           Locale         LogEvent
4128   Log            Magic          Method         Metric
4129   Mime           Mode           Morphology     Module
4130   Noise          Orientation    Policy         PolicyDomain
4131   PolicyRights   Preview        Primitive      QuantumFormat
4132   Resource       SparseColor    Storage        Stretch
4133   Style          Threshold      Type           Units
4134   Validate       VirtualPixel
4135</pre>
4136
4137<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4138list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4139available:</p>
4140
4141<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4142<div style="margin: auto;">
4143  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4144</div>
4145
4146<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4147
4148<p>This option specifies the format for the log printed when the <a
4149href="#debug">-debug</a> option is active.</p>
4150
4151<p>You can display the following components by embedding special format
4152characters:</p>
4153
4154<pre class="text">
4155   %d  domain
4156   %e  event
4157   %f  function
4158   %l  line
4159   %m  module
4160   %p  process ID
4161   %r  real CPU time
4162   %t  wall clock time
4163   %u  user CPU time
4164   %%  percent sign
4165   \n  newline
4166   \r  carriage return
4167</pre>
4168
4169<p>For example:</p>
4170
4171<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4172<p>The default behavior is to print all of the components.</p>
4173
4174<div style="margin: auto;">
4175  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4176</div>
4177
4178<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4179
4180<p>Set iterations to zero to repeat the animation an infinite number of times,
4181otherwise the animation repeats itself up to <em class="arg">iterations</em>
4182times.</p>
4183
4184<div style="margin: auto;">
4185  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4186</div>
4187
4188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4189
4190<div style="margin: auto;">
4191  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4192</div>
4193
4194<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4195
4196
4197<div style="margin: auto;">
4198  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4199</div>
4200
4201<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4202
4203<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4204
4205<pre class="text">
4206   best
4207   default
4208   gray
4209   red
4210   green
4211   blue
4212</pre>
4213
4214<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4215Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4216the type and <kbd>display</kbd> searches the list of colormap types in
4217<kbd>top-to-bottom</kbd> order until one is located. See <em
4218class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4219
4220
4221<div style="margin: auto;">
4222  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4223</div>
4224
4225<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4226
4227<p>Here are the valid components of a map:</p>
4228
4229<pre class="text">
4230   r  red pixel component
4231   g  green pixel component
4232   b  blue pixel component
4233   a  alpha pixel component (0 is transparent)
4234   o  opacity pixel component (0 is opaque)
4235   i  grayscale intensity pixel component
4236   c  cyan pixel component
4237   m  magenta pixel component
4238   y  yellow pixel component
4239   k  black pixel component
4240   p  pad component (always 0)
4241</pre>
4242
4243<p>You can specify as many of these components as needed in any order (e.g.
4244bgr).  The components can repeat as well (e.g. rgbr).</p>
4245
4246
4247<div style="margin: auto;">
4248  <h4><a id="mask"></a>-mask
4249<em class="arg">filename</em></h4>
4250</div>
4251
4252<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Prevent updates to image pixels specified by the mask.</td><td style='text-align:right;'></td></tr></table>
4253
4254<p>This the same as using a mask used for composite masking operations, with
4255grayscale values causing blended updates of the image the mask is attached to.
4256</P>
4257
4258<p>Use <a href="#mask">+mask</a> to remove the mask from images.</p>
4259
4260<p>Also see <a href="#clip-mask">-clip-mask</a> which work in the same way,
4261but with strict boolean masking. </p>
4262
4263<div style="margin: auto;">
4264  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4265</div>
4266
4267<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4268
4269<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4270
4271<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4272style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4273
4274<div style="margin: auto;">
4275  <h4><a id="maximum"></a>-maximum</h4>
4276</div>
4277
4278<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4279
4280<p>Select the 'maximum' value from all the surrounding pixels. </p>
4281
4282<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4283name. </p>
4284
4285<div style="margin: auto;">
4286  <h4><a id="median"></a>-median <em class="arg">geometry</em></h4>
4287</div>
4288
4289<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4290
4291<p>Select the 'middle' value from all the surrounding pixels. </p>
4292
4293<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4294name. </p>
4295
4296<div style="margin: auto;">
4297  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4298</div>
4299
4300<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4301
4302<p>Choose from:</p>
4303
4304<pre class="text">
4305  AE     absolute error count, number of different pixels (-fuzz effected)
4306  FUZZ   mean color distance
4307  MAE    mean absolute error (normalized), average channel error distance
4308  MEPP   mean error per pixel (normalized mean error, normalized peak error)
4309  MSE    mean error squared, average of the channel error squared
4310  NCC    normalized cross correlation
4311  PAE    peak absolute (normalize peak absolute)
4312  PSNR   peak signal to noise ratio
4313  RMSE   root mean squared (normalized root mean squared)
4314</pre>
4315
4316<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4317with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4318only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4319size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4320'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4321for about half the pixels to be similar. </p>
4322
4323<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4324('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4325normalized) from a single comparison run. </p>
4326
4327<p>To print a complete list of metrics, use the <a href="#list">-list
4328metrics</a> option.</p>
4329
4330
4331<div style="margin: auto;">
4332  <h4><a id="minimum"></a>-minimum</h4>
4333</div>
4334
4335<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4336
4337<p>Select the 'minimal' value from all the surrounding pixels. </p>
4338
4339<p>This is legacy option from the <a href="#statistic" >method</A> of the same
4340name. </p>
4341
4342
4343
4344<div style="margin: auto;">
4345  <h4><a id="mode"></a>-mode <em class="arg">geometry</em></h4>
4346</div>
4347
4348<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make each pixel the 'predominate color' of the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
4349
4350<div style="margin: auto;">
4351  <h4>-mode <em class="arg">value</em></h4>
4352</div>
4353
4354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4355
4356<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4357Unframe, or Concatenate</kbd></p>
4358
4359<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4360for a list of <a href="#mode" >-mode</a> arguments available in your
4361ImageMagick installation.</p>
4362
4363
4364<div style="margin: auto;">
4365  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4366</div>
4367
4368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4369class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4370
4371<p>The arguments are given as a percentages of variation. A value of 100 means
4372no change, and any missing values are taken to mean 100.</p>
4373
4374<p>The <em class="arg">brightness</em> is a multiplier of the overall
4375brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4376twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4377before and after. </p>
4378
4379<p>The <em class="arg">saturation</em> controls the amount of color in an
4380image. For example, 0 produce a grayscale image, while a large value such as
4381200 produce a very colorful, 'cartoonish' color.</p>
4382
4383<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4384within the image by the amount specified. For example, 50 results in
4385a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4386A value of either 0 or 200 results in a complete 180 degree rotation of the
4387image. Using a value of 300 is a 360 degree rotation resulting in no change to
4388the original image. </p>
4389
4390<p>For example, to increase the color brightness by 20% and decrease the color
4391saturation by 10% and leave the hue unchanged, use <a
4392href="#modulate">-modulate 120,90</a>.</p>
4393
4394<p>Use <a href="#set">-set</a> attribute of '<kbd
4395class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4396modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4397<kbd>HWB</kbd>.  For example,</p>
4398
4399<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4400
4401<div style="margin: auto;">
4402  <h4><a id="monitor"></a>-monitor</h4>
4403</div>
4404
4405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4406
4407
4408<div style="margin: auto;">
4409  <h4><a id="monochrome"></a>-monochrome</h4>
4410</div>
4411
4412<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4413
4414
4415<div style="margin: auto;">
4416  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4417</div>
4418
4419<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4420
4421<p>Both the image pixels and size are linearly interpolated to give the
4422appearance of a meta-morphosis from one image to the next, over all the images
4423in the current image list. The added images are the equivalent of a <a
4424href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4425argument determine how many images to interpolate between each image. </p>
4426
4427
4428<div style="margin: auto;">
4429  <h4><a id="morphology"></a>-morphology</h4>
4430  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4431</div>
4432
4433<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4434
4435<p>Until I get around to writing a option summary for this, see <a
4436href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4437Morphology</a>. </p>
4438
4439
4440<div style="margin: auto;">
4441  <h4><a id="mosaic"></a>-mosaic</h4>
4442</div>
4443
4444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4445
4446
4447<div style="margin: auto;">
4448  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4449</div>
4450
4451<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4452
4453<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4454angle given is the angle toward which the image is blurred.  That is the
4455direction people would consider the object is coming from. </p>
4456
4457<p>Note that the blur is not uniform distribution, giving the motion a
4458definite sense of direction of movement. </p>
4459
4460<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4461pixels which are outside the image proper are blurred into the final result.
4462</p>
4463
4464<div style="margin: auto;">
4465  <h4><a id="name"></a>-name</h4>
4466</div>
4467
4468<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4469<div style="margin: auto;">
4470  <h4><a id="negate"></a>-negate</h4>
4471</div>
4472
4473<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4474
4475<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4476
4477<div style="margin: auto;">
4478  <h4><a id="noise"></a>-noise <em class="arg">geometry</em><br/>
4479  +noise <em class="arg">type</em></h4>
4480</div>
4481
4482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4483
4484<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4485
4486<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4487
4488<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4489
4490<pre class="text">
4491   Gaussian
4492   Impulse
4493   Laplacian
4494   Multiplicative
4495   Poisson
4496   Random
4497   Uniform
4498</pre>
4499
4500<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4501
4502<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4503the use of a controlling value to specify teh amount of noise that should be
4504added to an image. </p>
4505
4506
4507<div style="margin: auto;">
4508  <h4><a id="normalize"></a>-normalize</h4>
4509</div>
4510
4511<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4512
4513<p>The intensity values are stretched to cover the entire range of possible
4514values. While doing so, black-out at most <em>2%</em> of the pixels and
4515white-out at most <em>1%</em> of the pixels.</p>
4516
4517<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4518is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4519(Before this version, it was equivalent to <a href="#contrast-stretch"
4520>-contrast-stretch 2%x99%</a>).</p>
4521
4522<p>All the channels are normalized in concert by the came amount so as to
4523preserve color integrity, when the default <a href="#channel" >+channel</a>
4524setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4525setting will normalize the RGB channels independently.</p>
4526
4527<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4528Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4529that is better suited to mathematically generated images. </p>
4530
4531<p>This operator is under review for re-development. </p>
4532
4533
4534<div style="margin: auto;">
4535  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4536</div>
4537
4538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4539class="arg">threshold map</em> specified, and a uniform color map with the
4540given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4541
4542<p>You can choose from these standard threshold maps:</p>
4543
4544<pre class="text">
4545   threshold   1x1   Threshold 1x1 (non-dither)
4546   checks      2x1   Checkerboard 2x1 (dither)
4547   o2x2        2x2   Ordered 2x2 (dispersed)
4548   o3x3        3x3   Ordered 3x3 (dispersed)
4549   o4x4        4x4   Ordered 4x4 (dispersed)
4550   o8x8        8x8   Ordered 8x8 (dispersed)
4551   h4x4a       4x1   Halftone 4x4 (angled)
4552   h6x6a       6x1   Halftone 6x6 (angled)
4553   h8x8a       8x1   Halftone 8x8 (angled)
4554   h4x4o             Halftone 4x4 (orthogonal)
4555   h6x6o             Halftone 6x6 (orthogonal)
4556   h8x8o             Halftone 8x8 (orthogonal)
4557   h16x16o           Halftone 16x16 (orthogonal)
4558   c5x5b       c5x5  Circles 5x5 (black)
4559   c5x5w             Circles 5x5 (white)
4560   c6x6b       c6x6  Circles 6x6 (black)
4561   c6x6w             Circles 6x6 (white)
4562   c7x7b       c7x7  Circles 7x7 (black)
4563   c7x7w             Circles 7x7 (white)
4564</pre>
4565
4566<p> The <kbd>threshold</kbd> generated a simple 50% threshold of the image.
4567This could be used with <em class="arg" >level</em> to do the equivalent of <a
4568href="#posterize" >-posterize</a> to reduce an image to basic primary colors.
4569</p>
4570
4571<p>The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4572pattern. That is a grayscale will become a pattern of solid black, solid
4573white, and  mid-tone colors into a checkerboard pattern of black and white.
4574</p>
4575
4576<p>You can define your own <em class="arg" >threshold map</em> for ordered
4577dithering and halftoning your images, in either personal or system
4578<kbd>thresholds.xml</kbd> XML file. See <a href="resources.html" >Resources</A>
4579for more details of configuration files. </p>
4580
4581<p>To print a complete list of the thresholds that have been defined, use the
4582<a href="#list" >-list threshold</a> option.</p>
4583
4584<p>Note that at this time the same threshold dithering map is used for all
4585color channels, no attempt is made to offset or rotate the map for different
4586channels is made, to create an offset printing effect. Also as the maps are
4587simple threshold levels, the halftone and circle maps will create incomplete
4588circles along the edges of a colored area. Also all the effects are purely
4589on/off boolean effects, without anti-aliasing to make the circles smooth
4590looking. Large dots can be made to look better with a small amount of blurring
4591after being created. </p>
4592
4593
4594<div style="margin: auto;">
4595  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4596</div>
4597
4598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4599
4600<p>The <em class="arg">color</em> argument is defined using the format
4601described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4602>-fuzz</a> setting can be used to match and replace colors similar to the one
4603given.</p>
4604
4605<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4606the target color. </p>
4607
4608<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4609as <a href="#opaque" >-opaque</a> but replaces the matching color with
4610transparency rather than the current <a href="#fill">-fill</a> color setting.
4611To ensure that it can do this it also ensures that the image has an alpha
4612channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4613the new transparent colors, and does not require you to modify the <a
4614href="#channel">-channel</a> to enable alpha channel handling. </p>
4615
4616
4617<div style="margin: auto;">
4618  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4619</div>
4620
4621<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4622
4623<p>Choose from these orientations:</p>
4624
4625<pre class="text">
4626   bottom-left
4627   bottom-right
4628   left-bottom
4629   left-top
4630   right-bottom
4631   right-top
4632   top-left
4633   top-right
4634   undefined
4635</pre>
4636
4637<p>To print a complete list of orientations, use the <a href="#list" >-list
4638orientation</a> option.</p>
4639
4640
4641<div style="margin: auto;">
4642  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4643  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4644  +page
4645  </h4>
4646</div>
4647
4648<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4649
4650<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4651
4652<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4653
4654<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4655<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4656<thead>
4657        <tr valign="top">
4658    <th align="center"><em class="arg">media</em></th>
4659    <th align="center"><em class="arg">width</em></th>
4660    <th align="center"><em class="arg">height</em></th>
4661        </tr>
4662</thead>
4663<tbody>
4664<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4665<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4666<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4667<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4668<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4669<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4670<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4671<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4672<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4673<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4674<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4675<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4676<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4677<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4678<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4679<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4680<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4681<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4682<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4683<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4684<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4685<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4686<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4687<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4688<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4689<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4690<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4691<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4692<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4693<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4694<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4695<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4696<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4697<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4698<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4699<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4700<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4701<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4702</tbody>
4703</table>
4704
4705
4706
4707
4708<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4709
4710<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4711
4712<p>The default page dimensions for a TEXT image is 612x792.</p>
4713
4714<p>This option is used in concert with <a href="#density">-density</a>.</p>
4715
4716<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4717
4718<div style="margin: auto;">
4719  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4720</div>
4721
4722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4723
4724<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4725
4726<div style="margin: auto;">
4727  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4728
4729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4730
4731<div style="margin: auto;">
4732  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4733</div>
4734
4735<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4736
4737<p>Pause for the specified number of seconds before repeating the animation.</p>
4738
4739<div style="margin: auto;">
4740  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4741</div>
4742
4743<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4744
4745<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4746
4747<div style="margin: auto;">
4748  <h4><a id="ping"></a>-ping</h4>
4749</div>
4750
4751<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4752
4753<div style="margin: auto;">
4754  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4755</div>
4756
4757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4758
4759<div style="margin: auto;">
4760  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4761</div>
4762
4763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4764
4765<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4766
4767<div style="margin: auto;">
4768  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4769</div>
4770
4771<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4772
4773<div style="margin: auto;">
4774  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4778
4779<div style="margin: auto;">
4780  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4781</div>
4782
4783<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4784
4785<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4786
4787<pre class="text">
4788   Rotate           Shear            Roll             Hue
4789   Saturation       Brightness       Gamma            Spiff
4790   Dull             Grayscale        Quantize         Despeckle
4791   ReduceNoise      Add Noise        Sharpen          Blur
4792   Threshold        EdgeDetect       Spread           Shade
4793   Raise            Segment          Solarize         Swirl
4794   Implode          Wave             OilPaint         CharcoalDrawing
4795   JPEG
4796</pre>
4797
4798<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4799
4800<p>The default preview is <kbd>JPEG</kbd>.</p>
4801
4802<div style="margin: auto;">
4803  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4804</div>
4805
4806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4807
4808<div style="margin: auto;">
4809  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4810</div>
4811
4812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4813
4814<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4815
4816<div style="margin: auto;">
4817  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4818  +profile <em class="arg">profile_name</em></h4>
4819</div>
4820
4821<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4822
4823<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4824
4825<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4826
4827<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4828
4829<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4830
4831<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4832
4833<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4834<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4835
4836<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4837<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4838CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4839</p>
4840
4841<p>The <a href="#profile">-profile</a> option can also be used to inject
4842previously-formatted ancillary chunks into the output PNG file, using
4843the commandline option as shown below or by setting the profile via a
4844programming interface:</p>
4845
4846<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-x:&lt;filename&gt;</span></p>
4847<p>where <em>x</em> is a location flag and
4848<em class="arg">filename</em> is a file containing the chunk
4849name in the first 4 bytes, then a colon (":"), followed by the chunk data.
4850This encoder will compute the chunk length and CRC, so those must not
4851be included in the file.</p>
4852
4853<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
4854or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
4855of the same type, then add a short unique string after the "x" to prevent
4856subsequent profiles from overwriting the preceding ones, e.g.,</p>
4857
4858
4859<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-b01:file01 -profile PNG-chunk-b02:file02</span></p>
4860<div style="margin: auto;">
4861  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4862</div>
4863
4864<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4865
4866<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4867
4868<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4869
4870<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4871
4872<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4873
4874<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4875
4876<pre class="text">
4877   0: none
4878   1: sub
4879   2: up
4880   3: average
4881   4: Paeth
4882</pre>
4883
4884<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4885
4886<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4887
4888<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4889
4890<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4891
4892<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4893
4894<div style="margin: auto;">
4895  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4896</div>
4897
4898<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4899
4900<p>This setting defines the colorspace used to sort out and reduce the number
4901of colors needed by an image (for later dithering) by operators such as <a
4902href="#colors" >-colors</a>, Note that color reducion also happens
4903automatically when saving images to color-limited image file formats, such as
4904GIF, and PNG8.</p>
4905
4906
4907<div style="margin: auto;">
4908  <h4><a id="quiet"></a>-quiet</h4>
4909</div>
4910
4911<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4912
4913<div style="margin: auto;">
4914  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4915</div>
4916
4917<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4918
4919<p>Note that this is actually a rotational blur rather than a radial and as
4920such actually mis-named. </p>
4921
4922<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4923pixels which are outside the image proper are blurred into the final result.
4924</p>
4925
4926
4927<div style="margin: auto;">
4928  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4929</div>
4930
4931<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4932
4933<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4934</p>
4935
4936<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4937
4938<div style="margin: auto;">
4939  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4940</div>
4941
4942<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4943
4944<div style="margin: auto;">
4945  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4946</div>
4947
4948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4949
4950<div style="margin: auto;">
4951  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
4952</div>
4953
4954<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4955
4956<div style="margin: auto;">
4957  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
4958</div>
4959
4960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4961
4962<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4963the given colors are dithered over the image as necessary, otherwise the closest
4964color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4965
4966<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4967images in the current image sequence, all the images will have the same color
4968table.  That means that when saved to a file format such as GIF, it will use
4969that color table as a single common or global color table, for all the images,
4970without requiring extra local color tables. </p>
4971
4972<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4973sequence to use a common color map over all the images. This equivalent to
4974appending all the images together (without extra background colors) and color
4975reducing those images using <a href="#colors">-colors</a> with a 256 color
4976limit, then <a href="#remap">-remap</a> those colors over the original list of
4977images. This ensures all the images follow a single color map. </p>
4978
4979<p>If the number of colors over all the images is less than 256, then <a
4980href="#remap">+remap</a> should not perform any color reduction or dithering, as
4981no color changes are needed. In that case, its only effect is to force the use
4982of a global color table.  This recommended after using either <a
4983href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4984reduce the number of colors in an animated image sequence. </p>
4985
4986<div style="margin: auto;">
4987  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
4988</div>
4989
4990<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4991
4992<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4993
4994<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4995
4996<div style="margin: auto;">
4997  <h4><a id="remote"></a>-remote</h4>
4998</div>
4999
5000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
5001
5002<p>The only command recognized is the name of an image file to load.</p>
5003
5004<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
5005
5006<div style="margin: auto;">
5007  <h4><a id="render"></a>-render</h4>
5008</div>
5009
5010<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
5011
5012<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
5013
5014<div style="margin: auto;">
5015<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
5016</div>
5017
5018<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
5019
5020<p>This option is like <a href="#page">-page</a> but acts as an image operator
5021rather than a setting.  You can separately set the canvas size or the offset
5022of the image on that canvas by only providing those components. </p>
5023
5024<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5025
5026<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
5027offset to move the image relative to its previous position. This useful for
5028animation sequences. </p>
5029
5030<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
5031recalculate the canvas size so the image (at its current offset) will appear
5032completely on that canvas (unless it has a negative offset).</p>
5033
5034<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
5035canvas meta-data from the images. </p>
5036
5037<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
5038directly assign virtual canvas meta-data. </p>
5039
5040
5041<div style="margin: auto;">
5042  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
5043</div>
5044
5045<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
5046
5047<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
5048
5049<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
5050
5051<div style="margin: auto;">
5052  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
5053</div>
5054
5055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5056
5057<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5058
5059<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5060
5061<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5062
5063<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5064<div style="margin: auto;">
5065  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5066</div>
5067
5068<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5069
5070<div style="margin: auto;">
5071  <h4><a id="reverse"></a>-reverse</h4>
5072</div>
5073
5074<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5075
5076
5077<div style="margin: auto;">
5078  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5079</div>
5080
5081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5082
5083<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5084
5085
5086<div style="margin: auto;">
5087  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5088</div>
5089
5090<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5091
5092<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5093
5094<p>Empty triangles in the corners, left over from rotating the image, are
5095filled with the <kbd>background</kbd> color. </p>
5096
5097<p>See also the <a href="#distort">-distort</a> operator and specifically the
5098'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5099
5100
5101<div style="margin: auto;">
5102  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5103</div>
5104
5105<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5106
5107<p>Change the image size simply by directly sampling the pixels original
5108image.  When magnifying, pixels are replicated in blocks.  When minifying,
5109pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5110
5111<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5112a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5113neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5114avoids all the filter processing of the image. As such it completely ignores
5115the current <a href="#filter">-filter</a> setting. </p>
5116
5117<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5118will be added to the resulting image, though some colors may disappear. </p>
5119
5120<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5121ignored, unlike <a href="#resize">-resize</a>. </p>
5122
5123
5124<div style="margin: auto;">
5125  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5126</div>
5127
5128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5129
5130<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5131
5132<div style="margin: auto;">
5133  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5134</div>
5135
5136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5137
5138<p>Change the image size simply by replacing pixels by averaging pixels
5139together when minifying, or replacing pixels when magnifing.  </p>
5140
5141<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5142a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5143faster, as it avoids all the filter processing of the image. As such it
5144completely ignores the current <a href="#filter">-filter</a> setting. </p>
5145
5146<p>If when shrinking (minifying) images the original image is some integer
5147multiple of the new image size, the number of pixels avergaed together to
5148produce the new pixel color is the same across the whole image. This is
5149a special case known as 'binning' and is often used as a method of reducing
5150noise in image such as those generated by digital cameras, especially in low
5151light conditions. </p>
5152
5153
5154<div style="margin: auto;">
5155  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5156</div>
5157
5158<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5159
5160<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5161
5162<div style="margin: auto;">
5163  <h4><a id="screen"></a>-screen</h4>
5164</div>
5165
5166<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5167
5168<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5169
5170<div style="margin: auto;">
5171  <h4><a id="seed"></a>-seed</h4>
5172</div>
5173
5174<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5175
5176<div style="margin: auto;">
5177  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5178</div>
5179
5180<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5181
5182<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5183
5184<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5185
5186<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5187of the color clusters is returned.</p>
5188
5189
5190<div style="margin: auto;">
5191  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-selective-blur <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5192</div>
5193
5194<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5195
5196<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5197
5198<div style="margin: auto;">
5199  <h4><a id="separate"></a>-separate</h4>
5200</div>
5201
5202<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5203
5204<div style="margin: auto;">
5205  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5206</div>
5207
5208<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5209
5210<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5211
5212<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5213
5214
5215
5216<div style="margin: auto;">
5217  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5218  <h4>+set <em class="arg">key</em></h4>
5219</div>
5220
5221<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5222image sequence.</td><td style='text-align:right;'></td></tr></table>
5223
5224<p>This will assign (or modify) specific settings attached to all the images
5225in the current image sequence.  Using the <a href="#set">+set</a> form of the
5226option will either remove, or reset that setting to a default state, as
5227appropriate.  </p>
5228
5229<p>For example, it will modify specific well known image meta-data
5230'attributes' such as those normally overridden by: the options <a
5231href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5232href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5233assigned before the image is read in, by using a <em class="arg">key</em> of
5234the same name. </p>
5235
5236<p>If the given <em class="arg">key</em> does not match a specific known
5237'attribute ', such as shown above, the setting is stored as a a free form
5238'property' string.  Such settings are listed in <a href="#verbose"
5239>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5240</p>
5241
5242<p>This includes string 'properities' that are set by and assigned to images
5243using the options <a href="#comment" >-comment</a>, <a href="#label"
5244>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5245a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5246Escapes</a> expanded) to images as they are read in.  For example:</p>
5247
5248<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5249<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5250Properties</a> in the defined value.  For example:</p>
5251
5252<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5253<p>Other well known 'properities' that can be  include:
5254'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5255'<kbd>signature</kbd>'. </p>
5256
5257<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5258the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5259see <a href="#repage">-page</a>).  However it is designed to provide a finer
5260control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5261option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5262attribute. </p>
5263
5264<p>This option can also associate a colorspace or profile with your image.
5265For example,</p>
5266
5267<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5268<p>Some 'properties' must be defined in a specific way to be used. For
5269example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5270modify the output filename of an image. For example</p>
5271
5272<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5273<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5274be saved as a global "Artifact" exactly as if it was set using the <a
5275href="#define" >-define</a> option. As such settings are global in scope, they
5276can be used to pass 'attributes' and 'properities' of one specific image,
5277in a way that allows you to use them in a completely different image, even if
5278the original image has long since been modified or destroyed. For example: </p>
5279
5280<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5281<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5282a 'artifact' if the given <em class="arg">key</em> does not match an existing
5283'attribute' or 'property'.  </p>
5284
5285<p>You can set the attributes of the image registry by prefixing the value
5286with <kbd>registry:</kbd>.</p>
5287
5288
5289
5290<div style="margin: auto;">
5291  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5292</div>
5293
5294<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5295
5296<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5297
5298<div style="margin: auto;">
5299  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5300</div>
5301
5302<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5303
5304<div style="margin: auto;">
5305  <h4><a
5306id="shared-memory"></a>-shared-memory</h4>
5307</div>
5308
5309<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5310
5311<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5312
5313<div style="margin: auto;">
5314  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5315</div>
5316
5317<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5318
5319<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5320
5321<div style="margin: auto;">
5322  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5323</div>
5324
5325<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5326
5327<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5328
5329<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5330
5331<div style="margin: auto;">
5332  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5333</div>
5334
5335<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5336
5337<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5338
5339<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5340
5341<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5342
5343<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5344
5345<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5346<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5347
5348<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5349<div style="margin: auto;">
5350  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5351</div>
5352
5353<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5354
5355<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5356
5357<div style="margin: auto;">
5358  <h4><a id="silent"></a>-silent</h4>
5359</div>
5360
5361<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5362
5363<div style="margin: auto;">
5364  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5365</div>
5366
5367<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5368
5369<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5370
5371<p>For Photo CD images, choose from these sizes:</p>
5372
5373<pre class="text">
5374   192x128
5375   384x256
5376   768x512
5377   1536x1024
5378   3072x2048
5379</pre>
5380
5381<div style="margin: auto;">
5382  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5383</div>
5384
5385<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5386
5387<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5388
5389<div style="margin: auto;">
5390  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5391</div>
5392
5393<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5394
5395<div style="margin: auto;">
5396  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5397</div>
5398
5399<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5400
5401<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5402
5403<div style="margin: auto;">
5404  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5405</div>
5406
5407<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5408
5409<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5410
5411<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5412
5413<div style="margin: auto;">
5414  <h4><a id="sparse-color"></a>-sparse-color <em
5415  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5416</div>
5417
5418<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5419
5420
5421<table class="doc">
5422  <tbody>
5423  <tr valign="top">
5424    <th align="left" style="width: 8%">Method</th>
5425    <th align="left">Description</th>
5426  </tr>
5427
5428  <tr valign="top">
5429    <td valign="top">barycentric</td>
5430    <td valign="top">three point triangle of color given 3 points.
5431        Giving only 2 points will form a linear gradient between those points.
5432        The gradient generated extends beyond the triangle created by those
5433        3 points. </td>
5434  </tr>
5435
5436  <tr valign="top">
5437    <td valign="top">bilinear</td>
5438    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5439        fall back to barycentric. </td>
5440  </tr>
5441  <tr valign="top">
5442    <td valign="top">voronoi</td>
5443    <td valign="top">Simply map each pixel to the to nearest color point
5444        given. The result are polygonal 'cells' of solid color. </td>
5445  </tr>
5446
5447  <tr valign="top">
5448    <td valign="top">shepards</td>
5449    <td valign="top">Colors points biased on the ratio of inverse distance
5450        squared. Generating spots of color in a sea of the average of
5451        colors. </td>
5452  </tr>
5453
5454  <tr valign="top">
5455    <td valign="top">inverse</td>
5456    <td valign="top">Colors points biased on the ratio of inverse distance.
5457        This generates sharper points of color rather than rounded spots of
5458        '<kbd>shepards</kbd>'  Generating spots of color in a sea of the
5459        average of colors. </td>
5460  </tr>
5461
5462  </tbody>
5463</table>
5464
5465<p>The points are placed according to the images location on the virtual
5466canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5467offset), and do not actually have to exist on the given image, but may be
5468some point beyond the edge of the image. All points are floating point values.
5469</p>
5470
5471<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5472modified, which means that by default matte/alpha transparency channel is not
5473effected. Typically transparency channel is turned off either before or after
5474the operation. </P>
5475
5476Of course if some color points are transparent to generate a transparent
5477gradient, then the image also requires transparency enabled to store the
5478values. </p>
5479
5480<p>All the above methods when given a single point of color will replace all
5481the colors in the image with the color given, regardless of the point. This is
5482logical, and provides an alternative technique to recolor a image to some
5483default value. </p>
5484
5485
5486<div style="margin: auto;">
5487  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5488</div>
5489
5490<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5491
5492<p>This will add rows and columns of the current <a
5493href="#background">-background</a> color into the given image according to the
5494given  <a href="#gravity">-gravity</a> effectd geometry setting.  >See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentually <a href="#splice">-splice</a> will divide the
5495image into four quadrants, separating them by the inserted rows and columns.
5496</P>
5497
5498If a dimension of geometry is zero no rows or columns will be added for that
5499dimension.  Similarly using a zero offset with the appropriate <a
5500href="#gravity">-gravity</a> setting will add rows and columns to the edges of
5501the image, padding the image only along that one edge. Edge padding is what <a
5502href="#splice">-splice</a> is most commonly used for. </p>
5503
5504<p>If the exact same  <em class="arg">geometry</em> and <a
5505href="#gravity">-gravity</a> is later used with <a href="#chop">-chop</a> the
5506added added all splices removed. </p>
5507
5508<div style="margin: auto;">
5509  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5510</div>
5511
5512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5513
5514<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5515
5516<div style="margin: auto;">
5517  <h4><a id="statistic"></a>-statistic <em class="arg">type</em> <em class="arg">geometry</em></h4>
5518</div>
5519
5520<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with corresponding statistic from the neighborhood.</td><td style='text-align:right;'>[<a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>]</td></tr></table>
5521
5522<p>Choose from these statistic types:</p>
5523<pre class="text">
5524   Gradient   maximum difference in area
5525   Maximum    maximum value per channel in neighborhood
5526   Minimum    minimum value per channel in neighborhood
5527   Mean       average value per channel in neighborhood
5528   Median     median value per channel in neighborhood
5529   Mode       mode (most frequent) value per channel in neighborhood
5530   Nonpeak    value just before or after the median value per channel in neighborhood
5531</pre>
5532
5533<div style="margin: auto;">
5534  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5535</div>
5536
5537<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5538
5539<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5540
5541<div style="margin: auto;">
5542  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5543</div>
5544
5545<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5546
5547<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5548
5549<div style="margin: auto;">
5550  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5551</div>
5552
5553<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5554
5555<pre class="text">
5556   char     unsigned characters
5557   double   doubles
5558   float    floats
5559   integer  integers
5560   long     longs
5561   quantum  pixels in the native depth of your ImageMagick distribution
5562   short    unsigned shorts
5563</pre>
5564
5565<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5566values range from 0 to the maximum value the storage type can support.</p>
5567
5568<div style="margin: auto;">
5569  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5570</div>
5571
5572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5573
5574<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5575
5576<pre class="text">
5577   Any
5578   Condensed
5579   Expanded
5580   ExtraCondensed
5581   ExtraExpanded
5582   Normal
5583   SemiCondensed
5584   SemiExpanded
5585   UltraCondensed
5586   UltraExpanded
5587</pre>
5588
5589<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5590
5591<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5592
5593<div style="margin: auto;">
5594  <h4><a id="strip"></a>-strip</h4>
5595</div>
5596
5597<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5598
5599<div style="margin: auto;">
5600  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5601</div>
5602
5603<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5604
5605<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5606
5607<p>See <a href="#draw">-draw</a> for further details.</p>
5608
5609<div style="margin: auto;">
5610  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5611</div>
5612
5613<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5614
5615<p>See <a href="#draw">-draw</a> for further details.</p>
5616
5617<div style="margin: auto;">
5618  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5619</div>
5620
5621<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5622
5623<p>This setting suggests a font style that ImageMagick should try to apply to
5624the currently selected font family. Select <em class="arg">fontStyle</em> from
5625the following.</p>
5626
5627<pre class="text">
5628   Any
5629   Italic
5630   Normal
5631   Oblique
5632</pre>
5633
5634<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5635
5636<div style="margin: auto;">
5637  <h4><a id="subimage-search"></a>-subimage-search</h4>
5638</div>
5639
5640<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5641
5642<p>This option is required to have compare search for the best match location
5643of a small image within a larger image. This search will produce two images
5644(or two frames). The first is the "difference" image and the second will
5645be the "match score" image.</p>
5646
5647<p>The "match-score" image is smaller containing a pixel for ever possible
5648position of the top-left corner of the given sub-image. that is its size will
5649be the size of the larger_image - sub_image + 1.  The brightest location in
5650this image is the location s the locate on the best match that is also
5651reported. Note that this may or may nor be a perfect match, and the actual
5652brightness will reflect this. Other bright 'peaks' can be used to locate other
5653possible matching loctions. </p>
5654
5655<p>Note that the search will try to compare teh sub-image at every possible
5656location in the larger image, as such it can be very slow.  The smaller the
5657sub-image the faster this search is. </p>
5658
5659
5660<div style="margin: auto;">
5661  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5662</div>
5663
5664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5665
5666<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5667images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5668the last two images in the sequence.</p>
5669
5670<div style="margin: auto;">
5671  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5672</div>
5673
5674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5675
5676<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5677
5678<div style="margin: auto;">
5679  <h4><a id="synchronize"></a>-synchronize</h4>
5680</div>
5681
5682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5683
5684<div style="margin: auto;">
5685  <h4><a id="taint"></a>-taint</h4>
5686</div>
5687
5688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5689
5690<div style="margin: auto;">
5691  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5692</div>
5693
5694<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5695
5696<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5697
5698<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5699
5700<div style="margin: auto;">
5701  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5702</div>
5703
5704<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5705
5706<div style="margin: auto;">
5707  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5708</div>
5709
5710<!-- {<em class="arg">green,blue,opacity</em>}
5711<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5712-->
5713
5714<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5715
5716<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5717
5718<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5719</p>
5720
5721<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5722
5723<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5724<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5725
5726
5727<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5728<p>Note that the values of the transparency channel is treated as 'matte'
5729values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5730
5731<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5732</p>
5733
5734<div style="margin: auto;">
5735  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5736</div>
5737
5738<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5739
5740<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5741
5742<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5743
5744<div style="margin: auto;">
5745  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5746</div>
5747
5748<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5749
5750<div style="margin: auto;">
5751  <h4>-tile <em class="arg">geometry</em></h4>
5752</div>
5753
5754<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5755
5756<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5757
5758<div style="margin: auto;">
5759  <h4>-tile</h4>
5760</div>
5761
5762<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5763
5764<div style="margin: auto;">
5765  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5766</div>
5767
5768<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5769
5770<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5771
5772<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5773
5774<div style="margin: auto;">
5775  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5776</div>
5777
5778<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5779
5780<p>Tint the image with the fill color.</p>
5781
5782<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5783
5784<div style="margin: auto;">
5785  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5786</div>
5787
5788<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5789
5790<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5791
5792<p>For example,</p>
5793
5794<p class="crtsnip">
5795  -title "%m:%f %wx%h"
5796</p>
5797
5798<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5799
5800
5801<div style="margin: auto;">
5802  <h4><a id="transform"></a>-transform</h4>
5803</div>
5804
5805<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5806
5807<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5808
5809<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5810
5811<p>This operator has been now been superseded by the  <a
5812href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5813
5814
5815<div style="margin: auto;">
5816  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5817</div>
5818
5819<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5820
5821<p>The <em class="arg">color</em> argument is defined using the format
5822described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5823>-fuzz</a> setting can be used to match and replace colors similar to the one
5824given. </p>
5825
5826<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5827that is make all non-matching colors transparent. </p>
5828
5829<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5830href="#transparent" >-transparent</a> but replaces the matching color with the
5831current <a href="#fill">-fill</a> color setting, rather than transparent.
5832However the <a href="#transparent" >-transparent</a> operator also ensures
5833that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5834>-alpha</a> set</kbd>", and does not require you to modify the <a
5835href="#channel">-channel</a> to enable alpha channel handling. </p>
5836
5837<p>Note that this does not define the color as being the 'transparency color'
5838used for color-mapped image formats, such as GIF.  For that use <a
5839href="#transparent-color" >-transparent-color</a> </p>
5840
5841
5842<div style="margin: auto;">
5843  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5844</div>
5845
5846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5847
5848<p>Sometimes this is used for saving to image formats such as
5849GIF and PNG8 which uses this color to represent boolean transparency.  This
5850does not make a color transparent, it only defines what color the transparent
5851color is in the color palette of the saved image. Use <a
5852href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5853
5854<p>This option allows you to have both an opaque visible color, as well as a
5855transparent color of the same color value without conflict.  That is, you can
5856use the same color for both the transparent and opaque color areas within an
5857image.  This, in turn, frees to you to select a transparent color that is
5858appropriate when an image is displayed by an application that does not handle a
5859transparent color index, while allowing ImageMagick to correctly handle images of this
5860type. </p>
5861
5862<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5863
5864<div style="margin: auto;">
5865  <h4><a id="transpose"></a>-transpose</h4>
5866</div>
5867
5868<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5869
5870<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5871</p>
5872
5873<div style="margin: auto;">
5874  <h4><a id="transverse"></a>-transverse</h4>
5875</div>
5876
5877<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5878
5879
5880<div style="margin: auto;">
5881  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5882</div>
5883
5884<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5885
5886<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5887
5888<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5889
5890<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5891
5892<div style="margin: auto;">
5893  <h4><a id="trim"></a>-trim</h4>
5894</div>
5895
5896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5897
5898<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5899
5900<p>The page or virtual canvas information of the image is preserved allowing
5901you to extract the result of the <a href="#trim">-trim</a> operation from the
5902image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5903information if it is unwanted.</p>
5904
5905<p>If the trimmed image 'disappears' an warning is produced, and a special
5906single pixel transparent 'missed' image is returned, in the same way as when a
5907<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5908
5909
5910<div style="margin: auto;">
5911  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5912</div>
5913
5914<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5915 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5916
5917<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5918
5919<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5920<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5921
5922<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5923
5924<div style="margin: auto;">
5925  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5926</div>
5927
5928<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5929
5930<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5931
5932<p>See <a href="#draw">-draw</a> for further details.</p>
5933
5934
5935<div style="margin: auto;">
5936  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
5937</div>
5938
5939<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5940
5941<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5942
5943
5944<div style="margin: auto;">
5945  <h4><a id="unique-colors"></a>-unique-colors</h4>
5946</div>
5947
5948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5949
5950
5951<div style="margin: auto;">
5952  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
5953</div>
5954
5955<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5956
5957<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5958
5959
5960<div style="margin: auto;">
5961  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5962</div>
5963
5964<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5965
5966<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5967
5968<p>The parameters are:</p>
5969
5970<pre class="text">
5971   radius     The radius of the Gaussian, in pixels,  not counting the center
5972              pixel (default 0).
5973   sigma      The standard deviation of the Gaussian, in pixels (default 1.0).
5974   amount     The fraction of the difference between the original and the blur
5975              image that is added back into the original (default 1.0).
5976   threshold  The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5977              difference amount (default 0.05).
5978</pre>
5979
5980
5981<div style="margin: auto;">
5982  <h4><a id="verbose"></a>-verbose</h4>
5983</div>
5984
5985<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5986
5987
5988<div style="margin: auto;">
5989  <h4><a id="version"></a>-version</h4>
5990</div>
5991
5992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5993
5994
5995<div style="margin: auto;">
5996  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
5997</div>
5998
5999<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
6000
6001
6002<div style="margin: auto;">
6003  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
6004</div>
6005
6006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
6007
6008
6009<div style="margin: auto;">
6010  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
6011</div>
6012
6013<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
6014
6015<p>This option defines what color source should be used if and when a color
6016lookup completely 'misses' the source image. The color(s) that appear to
6017surround the source image.  Generally this color is derived from the source
6018image, but could also be set to a specify background color. </p>
6019
6020<p>Choose from these methods:</p>
6021
6022<pre class="text">
6023   background            the area surrounding the image is the background color
6024   black                 the area surrounding the image is black
6025   checker-tile          alternate squares with image and background color
6026   dither                non-random 32x32 dithered pattern
6027   edge                  extend the edge pixel toward infinity
6028   gray                  the area surrounding the image is gray
6029   horizontal-tile       horizontally tile the image, background color above/below
6030   horizontal-tile-edge  horizontally tile the image and replicate the side edge pixels
6031   mirror                mirror tile the image
6032   random                choose a random pixel from the image
6033   tile                  tile the image (default)
6034   transparent           the area surrounding the image is transparent blackness
6035   vertical-tile         vertically tile the image, sides are background color
6036   vertical-tile-edge    vertically tile the image and replicate the side edge pixels
6037   white                 the area surrounding the image is white
6038</pre>
6039
6040<p>The default value is "edge".</p>
6041
6042<p>This most important for distortion operators such as <a href="#distort"
6043>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
6044However it also effects operations that may access pixels just outside the
6045image proper, such as <a href="#convolve">-convolve</a>, <a
6046href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
6047
6048<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
6049
6050
6051<div style="margin: auto;">
6052  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
6053</div>
6054
6055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6056
6057<p>Choose from these visual classes:</p>
6058
6059<pre class="text">
6060   StaticGray
6061   GrayScale
6062   StaticColor
6063   PseudoColor
6064   TrueColor
6065   DirectColor
6066   default
6067   visual id
6068</pre>
6069
6070<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
6071
6072
6073<div style="margin: auto;">
6074  <h4><a id="watermark"></a>-watermark <em
6075  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
6076</div>
6077
6078<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
6079saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
6080
6081<p>Take a grayscale image (with alpha mask) and modify the destination image's
6082brightness according to watermark image's grayscale value and the <em
6083class="arg">brightness</em> percentage.  The destinations color saturation
6084attribute is just direct modified by the <em class="arg">saturation</em>
6085percentage, which defaults to 100 percent (no color change). </p>
6086
6087
6088<div style="margin: auto;">
6089  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
6090</div>
6091
6092<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6093
6094<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6095
6096<div style="margin: auto;">
6097  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6098</div>
6099
6100<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6101
6102<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6103
6104<table class="doc">
6105  <col width="25%" />
6106  <col width="75%" />
6107  <thead>
6108  <tr>
6109  <th><em class="arg">fontWeight</em></th>
6110  <th>Description</th>
6111  </tr>
6112  </thead>
6113  <tbody>
6114    <tr><td>All </td>       <td>No effect. </td></tr>
6115    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6116    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6117    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6118    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6119 </tbody>
6120 </table>
6121
6122<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6123
6124<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6125
6126<div style="margin: auto;">
6127  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6128</div>
6129
6130<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6131
6132<div style="margin: auto;">
6133  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6134</div>
6135
6136<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6137
6138<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6139</p>
6140
6141<div style="margin: auto;">
6142  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6143</div>
6144
6145<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6146
6147<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6148
6149<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6150
6151<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6152
6153<div style="margin: auto;">
6154  <h4><a id="window-group"></a>-window-group</h4>
6155</div>
6156
6157<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6158
6159<div style="margin: auto;">
6160  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6161</div>
6162
6163<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6164 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6165
6166<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6167</div>
6168</div>
6169
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