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200<h1>Create, Edit, or Compose Bitmap Images With These Command-line Options</h1>
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203
204<div class="doc-section">
205
206<p>Below is list of command-line options recognized by the ImageMagick <a
207href="/www/command-line-tools.html">command-line
208tools</a>. If you want a description of a particular option, click on the
209option name in the navigation bar above and you will go right to it. Unless
210otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
211
212<div style="margin: auto;">
213  <h4><a id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
214</div>
215
216<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
217<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
218
219<div style="margin: auto;">
220  <h4><a id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
221</div>
222
223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
224
225<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
226
227<div style="margin: auto;">
228  <h4><a id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
229</div>
230
231<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
232
233<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
234
235<div style="margin: auto;">
236  <h4><a id="adjoin"></a>-adjoin</h4>
237</div>
238
239<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
240
241<p>This option is enabled by default. An attempt is made to save all
242images of an image sequence into the given output file.
243However, some formats, such as JPEG and PNG, do not support more than one
244image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
245such, if more than one image needs to be written, the filename given is
246modified by adding a <a href="#scene">-scene</a> number before the
247suffix, in order to make distinct names for each image. </p>
248
249<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
250to separate files, whether or not the file format allows multiple images
251per file (for example, GIF, MIFF, and TIFF). </p>
252
253<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
254
255<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
256<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
257</p>
258
259<p>In summary, ImageMagick tries to write all images to one file, but will use
260multiple files if either<br />
261 (1) the output image's file format does not allow multi-image files,<br />
262 (2) the <a href="#adjoin">+adjoin</a> option is given, or<br />
263 (3) a printf() integer format string (eg: "%d") is present in the output filename. </p>
264
265
266<div style="margin: auto;">
267  <h4><a id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
268  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
269</div>
270
271<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
272
273<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
274
275<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
276
277<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
278
279<div class="eqn">
280<img alt="affine transformation"  src="/images/affine.png"/>
281</div>
282
283<p>
284The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
285
286<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
287
288<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
289
290<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
291
292<p class="crtsnip">
293 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
294</p>
295
296<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
297
298<p class="crtsnip">
299  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
300</p>
301
302<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
303<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
304
305<p class="crtsnip">
306  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
307</p>
308
309<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
310
311<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
312
313<div style="margin: auto;">
314  <h4><a id="alpha"></a>-alpha <em class="arg">type</em></h4>
315</div>
316
317<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
318
319<p>Used to set a flag on an image indicating whether or not to use existing alpha
320channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
321
322
323<table class="doc">
324  <tbody>
325  <tr valign="top">
326    <th align="left" style="width: 8%">type</th>
327    <th align="left">Description</th>
328  </tr>
329
330  <tr valign="top">
331    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
332    <td valign="top">
333       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
334       should be used instead of this, unless you specifically need to
335       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
336       channel. </td></tr>
337
338  <tr valign="top">
339    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
340    <td valign="top">
341       Disables the image's transparency channel. Does not delete or change the
342       existing data, just turns off the use of that data.</td></tr>
343
344  <tr valign="top">
345    <td valign="top"><kbd>Set</kbd></td>
346    <td valign="top">
347       Activates the alpha/matte channel. If it was previously turned off
348       then it also resets the channel to opaque.  If the image already had
349       the alpha channel turned on, it will have no effect.</td></tr>
350
351  <tr valign="top">
352    <td valign="top"><kbd>Opaque</kbd></td>
353    <td valign="top">
354       Enables the alpha/matte channel and forces it to be fully opaque.
355       </td></tr>
356
357  <tr valign="top">
358    <td valign="top"><kbd>Transparent</kbd></td>
359    <td valign="top">
360       Activates the alpha/matte channel and forces it to be fully
361       transparent. This effectively creates a fully transparent image the
362       same size as the original and with all its original RGB data still
363       intact, but fully transparent. </td></tr>
364
365  <tr valign="top">
366    <td valign="top"><kbd>Extract</kbd></td>
367    <td valign="top">
368       Copies the alpha channel values into all the color channels and turns
369       '<kbd>Off</kbd>' the the image's transparency, so as to generate
370       a gray-scale mask of the image's shape. The alpha channel data is left
371       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
372       </td></tr>
373
374  <tr valign="top">
375    <td valign="top"><kbd>Copy</kbd></td>
376    <td valign="top">
377       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
378       gray-scale intensity of the image, into the alpha channel, converting
379       a gray-scale mask into a transparent shaped mask ready to be colored
380       appropriately. The color channels are not modified.  </td></tr>
381
382  <tr valign="top">
383    <td valign="top"><kbd>Shape</kbd></td>
384    <td valign="top">
385       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
386       the current background color.  That is the RGB color channels is
387       replaced, with appropriate alpha shape.
388       </td></tr>
389
390  <tr valign="top">
391    <td valign="top"><kbd>Background</kbd></td>
392    <td valign="top">
393       Set any fully-transparent pixel to the background color, while leaving
394       it fully-transparent.  This can make some image file formats, such as
395       PNG, smaller as the RGB values of transparent pixels are more uniform,
396       and thus can compress better.
397       </td></tr>
398  </tbody>
399</table>
400
401<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
402"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
403>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
404Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
405
406
407<div style="margin: auto;">
408 <h4><a id="annotate"></a>
409 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
410 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
411 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
412</div>
413
414<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
415
416<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
417
418
419<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
420
421<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
422
423<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
424<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
425
426<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
427
428<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
429
430<div style="margin: auto;">
431  <h4><a id="antialias"></a>-antialias</h4>
432</div>
433
434<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
435drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
436
437<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
438drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
439antialiasing edge pixels.  This will then reduce the number of colors added to
440an image to just the colors being directly drawn.  That is, no mixed colors
441are added when drawing such objects. </p>
442
443<div style="margin: auto;">
444  <h4><a id="append"></a>-append</h4>
445</div>
446
447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
448
449<p>This option creates a single longer image image, by joining all the current
450images in sequence top-to-bottom. Use <a href="#append">+append</a> to
451stack images left-to-right. </p>
452
453<p>If they are not of the same width, narrower images are padded with the
454current <a href="#background">-background</a> color setting, and their
455position relative to each other can be controlled by the current <a
456href="#gravity">-gravity</a> setting. </p>
457
458
459<div style="margin: auto;">
460  <h4><a id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
461</div>
462
463<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
464
465
466<div style="margin: auto;">
467  <h4><a id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
468</div>
469
470<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
471
472<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
473
474<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
475
476
477
478<div style="margin: auto;">
479  <h4><a id="auto-gamma"></a>-auto-gamma</h4>
480</div>
481
482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
483
484<p>This calculates the mean values of an image, then applies a calculated  <a
485href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
486image it will get a have a value of 50%. </p>
487
488<p>This means that any solid 'gray' image becomes 50% gray. </p>
489
490<p>This works well for real-life images with little or no extreme dark and
491light areas, but tend to fail for images with large amounts of bright sky or
492dark shadows. It also does not work well for diagrams or cartoon like images.
493</p>
494
495<p>It uses the <a href="#channel" >-channel</a> setting, (including the
496'<em>sync</em>' flag for channel syncronization), to determine which color
497values is used and modified. As the default <a href="#channel"
498>-channel</a> setting is '<em>RGB,sync</em>', channels are modified
499together by the same gamma value, preserving colors. </p>
500
501
502
503<div style="margin: auto;">
504  <h4><a id="auto-level"></a>-auto-level</h4>
505</div>
506
507<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
508
509<p>This is a 'perfect' image normalization operator.  It finds the exact
510minimum and maximum color values in the image and then applies a <a
511href="#level" >-level</a> operator to stretch the values to the full range of
512values. </p>
513
514<p>The operator is not typically used for real-life images, image scans, or
515JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
516for the <a href="#level" >-level</a> operation.  On the other hand it is the
517right operator to use for color stretching gradient images being used to
518generate Color lookup tables, distortion maps, or other 'mathematically'
519defined images.  </p>
520
521<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
522href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
523>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
524problems that these operators may have. That is <a href="#auto-level"
525>-auto-level</a> is the perfect or ideal version these operators. </p>
526
527<p>It uses the <a href="#channel" >-channel</a> setting, (including the
528special '<em>sync</em>' flag for channel syncronization), to determine
529which color values are used and modified. As the default <a
530href="#channel" >+channel</a> setting is '<em>RGB,sync</em>', the
531'<em>sync</em>' ensures that the color channels will are modified
532together by the same gamma value, preserving colors, and ignoring
533transparency. </p>
534
535
536<div style="margin: auto;">
537  <h4><a id="auto-orient"></a>-auto-orient</h4>
538</div>
539
540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
541
542<p>This operator reads and resets the EXIF image profile setting 'Orientation'
543and then performs the appropriate 90 degree rotation on the image to orient
544the image, for correct viewing. </p>
545
546<p>This EXIF profile setting is usually set using a gravity sensor in digital
547camara, however photos taken directly downward or upward may not have an
548appropriate value.  Also images that have been orientation 'corrected' without
549reseting this setting, may be 'corrected' again resulting in a incorrect
550result.  If the he EXIF profile was previously stripped, the  <a
551href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
552
553
554<div style="margin: auto;">
555  <h4><a id="average"></a>-average</h4>
556</div>
557
558<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
559
560<p>An error results if the images are not identically sized.</p>
561
562
563<div style="margin: auto;">
564  <h4><a id="backdrop"></a>-backdrop</h4>
565</div>
566
567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
568
569<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
570
571<div style="margin: auto;">
572  <h4><a id="background"></a>-background <em class="arg">color</em></h4>
573</div>
574
575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
576
577<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
578
579<div style="margin: auto;">
580  <h4><a id="bench"></a>-bench <em class="arg">iterations</em></h4>
581</div>
582
583<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
584
585<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
586
587<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
588<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
589
590<div style="margin: auto;">
591  <h4><a id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
592</div>
593
594<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
595
596<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
597
598<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
599
600<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
601negative results without clipping to the color value range
602(0..QuantumRange).</p>
603
604<p>See the discussion on HDRI implementations of ImageMagick on the page
605<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
606</p>
607
608<div style="margin: auto;">
609  <h4><a id="black-point-compensation"></a>-black-point-compensation</h4>
610</div>
611
612<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
613
614<div style="margin: auto;">
615  <h4><a id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
616</div>
617
618<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
619
620<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
621</p>
622
623
624<div style="margin: auto;">
625  <h4><a id="blend"></a>-blend <em class="arg">geometry</em></h4>
626</div>
627
628<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
629
630<p>Blend will average the images together ('plus') according to the
631percentages given and each pixels transparency.  If only a single percentage
632value is given it sets the weight of the composite or 'source' image, while
633the background image is weighted by the exact opposite amount. That is a
634<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
635'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
636
637
638<div style="margin: auto;">
639  <h4><a id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
640</div>
641
642<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
643
644<div style="margin: auto;">
645  <h4><a id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
646</div>
647
648<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
649
650<div style="margin: auto;">
651
652<div style="margin: auto;">
653  <h4><a id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
654</div>
655
656<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
657
658<p>Convolve the image with a Gaussian or normal distribution using the given
659<em class="arg" >Sigma</em> value.  The formula is:</p>
660
661<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
662</div>
663
664<p>The <em class="arg" >Sigma</em> value is the important argument, and
665determines the actual amount of blurring that will take place. </p>
666
667<p>The <em class="arg" >Radius</em> is only used to determine the size of the
668array which will hold the calculated Gaussian distribution. It should be an
669integer.  If not given, or set to zero, IM will calculate the largest possible
670radius that will provide meaningful results for the Gaussian distribution.
671</p>
672
673<p>The larger the <em class="arg" >Radius</em> the radius the slower the
674operation is. However too small a <em class="arg" >Radius</em>, and sever
675aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
676should be at least twice the <em class="arg" >Sigma</em> value, though three
677times will produce a more accurite result. </p>
678
679<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
680by taking advantage of the separability properties of the distribution.  Here
681we apply a single-dimensional Gaussian matrix in the horizontal direction,
682then repeat the process in the vertical direction.</p>
683
684<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
685pixels which are outside the image proper are blurred into the final result.
686</p>
687
688
689<div style="margin: auto;">
690  <h4>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
691</div>
692
693<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
694
695<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
696Average (EWA) of the source image, scaled according to the grayscale
697mapping. </p>
698
699<p>The ellipse is weighted with sigma set to the given <em class="arg"
700>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
701defaults to the <em class="arg" >Width</em> for a normal circular Guassian
702weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
703horizontal clock-wise.  </p>
704
705<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
706pixels which are outside the image proper are blurred into the final result.
707</p>
708
709
710<div style="margin: auto;">
711  <h4><a id="border"></a>-border <em class="arg">geometry</em></h4>
712</div>
713
714<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
715
716<p>Set the width and height using the <em class="arg">size</em> portion of the
717<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
718ignored. </p>
719
720<p>Set the border color by preceding with the <a
721href="#bordercolor">-bordercolor</a> setting.</p>
722
723<p>The <a href="#border">-border</a> operation is affected by the current <a
724href="#compose">-compose</a> setting and assumes that this is using the default
725'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
726size colors by the current <a href="#bordercolor">-bordercolor</a> before
727overlaying the original image in the center of this net image.  This means that
728with the default compose method of '<kbd>Over</kbd>' any transparent parts may
729be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
730<p>See also the <a href="#frame">-frame</a> option, which has more
731functionality.</p>
732
733<div style="margin: auto;">
734  <h4><a id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
735</div>
736
737<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
738
739<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
740
741<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
742
743<div style="margin: auto;">
744  <h4><a id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
745</div>
746
747<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
748
749<div style="margin: auto;">
750  <h4><a id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
751</div>
752
753<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
754
755<p>Brightness and Contrast values apply changes to the input image. They are
756not absolute settings. A brightness or contrast value of zero means no change.
757The range of values is -100 to +100 on each. Positive values increase the
758brightness or contrast and negative values decrease the brightness or contrast.
759To control only contrast, set the brightness=0. To control only brightness,
760set contrast=0 or just leave it off.</p>
761
762<p>You may also use <a href="#fill">-channel</a> to control which channels to
763apply the brightness and/or contrast change. The default is to apply the same
764transformation to all channels.</p>
765
766<p>Brightness and Contrast arguments are converted to offset and slope of a
767linear transform and applied
768using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
769
770<p>The slope varies from 0 at contrast=-100 to almost vertical at
771contrast=+100. For brightness=0 and contrast=-100, the result are totally
772midgray. For brightness=0 and contrast=+100, the result will approach but
773not quite reach a threshold at midgray; that is the linear transformation
774is a very steep vertical line at mid gray.</p>
775
776<p>Negative slopes, i.e. negating the image, are not possible with this
777function. All achievable slopes are zero or positive.</p>
778
779<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
780at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
781totally white. Similarly, when contrast=0 and brightness=-100, the result is
782totally black.</p>
783
784<p>As the range of values for the arguments are -100 to +100, adding the '%'
785symbol is no different than leaving it off.</p>
786
787<div style="margin: auto;">
788  <h4><a id="cache"></a>-cache <em class="arg">threshold</em></h4>
789</div>
790
791<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
792
793<div style="margin: auto;">
794  <h4><a id="caption"></a>-caption <em class="arg">string</em></h4>
795</div>
796
797<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
798
799<p>This option sets the caption meta-data of an image read in after this
800option has been given.  To modify a caption of images already in memory use
801"<kbd><a href="#set">-set</a> caption</kbd>". </p>
802
803<p>The caption can contain special format characters listed in the <a
804href="/www/escape.html">Format and
805Print Image Properties</a>. These attributes are expanded when the caption
806is finally assigned to the individual images. </p>
807
808<p>If the first character of <em class="arg">string</em> is <em
809class="arg">@</em>, the image caption is read from a file titled by the
810remaining characters in the string.  Comments read in from a file are literal;
811no embedded formatting characters are recognized.</p>
812
813<p>Caption meta-data ais not visible on the image itself. To do that use the
814<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
815instead.</p>
816
817<p>For example,</p>
818
819<p class="crtsnip">
820     -caption "%m:%f %wx%h"  bird.miff
821</p>
822
823<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
824that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
825480.</p>
826
827
828<div style="margin: auto;">
829  <h4><a id="cdl"></a>-cdl <em class="arg">filename</em></h4>
830</div>
831
832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
833
834<p>Here is an example color correction collection:</p>
835
836<pre class="text">
837&lt;?xml version="1.0" encoding="UTF-8"?&gt;
838&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
839  &lt;ColorCorrection id="cc06668"&gt;
840    &lt;SOPNode&gt;
841      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
842      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
843      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
844    &lt;/SOPNode&gt;
845    &lt;SATNode&gt;
846      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
847    &lt;/SATNode&gt;
848  &lt;/ColorCorrection&gt;
849&lt;/ColorCorrectionCollection&gt;
850</pre>
851
852<div style="margin: auto;">
853  <h4><a id="channel"></a>-channel <em class="arg">type</em></h4>
854</div>
855
856<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
857
858<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>,
859<kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>,
860<kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>,
861<kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
862
863<p>The channels above can also be specified as a comma-separated list or can be
864abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
865'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
866'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
867
868For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
869you can either use </p>
870<p class="crtsnip">
871    -channel Red,Blue
872</p>
873<p>or you can use the short hand form</p>
874<p class="crtsnip">
875    -channel RB
876</p>
877
878<p>All the channels that is present in an image can be specified using the
879special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
880but generally any operators that are generally 'grey-scale' image operators,
881will understand this setting.  See individual operator documentation. </p>
882
883<br />
884
885<p>On top of the normal channel selection a extra flag can be specified,
886'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
887operators that understand this flag should perform: cross-channel
888syncronization of the channels. If not specified, then most grey-scale
889operators will apply their image processing operations to each individual
890channel (as specified by the rest of the <a href="#channel">-channel</a>
891setting) completely independently from each other. </p>
892
893<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
894<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
895together in exactly the same way so that colors will remain in-sync. Without
896it being set, then each channel is modified separately and
897independently, which may produce color distortion. </p>
898
899<p>The <a href="#morphology">-morphology</a> '<kbd>Convolve</kbd>' method
900and the <a href="#compose">-compose</a> mathematical methods, also understands
901the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
902to the alpha channel (if present). That is to say it will modify the image
903processing with the understanding that fully-transparent colors should not
904contribute to the final result. </p>
905
906<p>Basically, by default, operators work with color channels in syncronous, and
907treats transparency as special, unless the <a href="#channel">-channel</a>
908setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
909How each operator does this depends on that operators current implementation.
910Not all operators understands this flag at this time, but that is changing.
911</p>
912
913<p>To print a complete list of channel types, use <a href="#list">-list
914channel</a>.</p>
915
916<br />
917
918<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
919'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
920channels except the transparency channel, and that all the color channels are
921to be modified in exactly the same way, with a understanding of transprancy
922(depending on the operation being applied).  The 'plus' form <a
923href="#channel" >+channel</a> will reset the value back to this default. </p>
924
925<p>Options that are affected by the <a href="#channel" >-channel</a> setting
926include the following.
927
928<a href="#auto-gamma">-auto-gamma</a>,
929<a href="#auto-level">-auto-level</a>,
930<a href="#black-threshold">-black-threshold</a>,
931<a href="#blur">-blur</a>,
932<a href="#clamp">-clamp</a>,
933<a href="#clut">-clut</a>,
934<a href="#combine">-combine</a>,
935<a href="#composite">-composite</a> (Mathematical compose methods only),
936<a href="#convolve">-convolve</a>,
937<a href="#contrast-stretch">-contrast-stretch</a>,
938<a href="#evaluate">-evaluate</a>,
939<a href="#function">-function</a>,
940<a href="#fx">-fx</a>,
941<a href="#gaussian-blur">-gaussian-blur</a>,
942<a href="#hald-clut">-hald-clut</a>,
943<a href="#motion-blur">-motion-blur</a>,
944<a href="#morphology">-morphology</a>,
945<a href="#negate">-negate</a>,
946<a href="#normalize">-normalize</a>,
947<a href="#ordered-dither">-ordered-dither</a>,
948<a href="#radial-blur">-radial-blur</a>,
949<a href="#random-threshold">-random-threshold</a>,
950<a href="#separate">-separate</a>,
951<a href="#threshold">-threshold</a>, and
952<a href="#white-threshold">-white-threshold</a>.
953</p>
954
955<p>Warning, some operators behave differently when the <a href="#channel"
956>+channel</a> default setting is in effect, verses ANY user defined <a
957href="#channel" >-channel</a> setting (including the equivalent of the
958default). These operators have yet to be made to understand the newer 'Sync'
959flag. </p>
960
961<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
962the image before thresholding, if no <a href="#channel" >-channel</a> setting
963has been defined. This is not 'Sync flag controlled, yet. </p>
964
965<p>Also some operators such as <a href="#blur">-blur</a>, <a
966href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
967color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
968href="#channel" >-channel</a>.  Generally this done to ensure that
969fully-transparent colors are treated as being fully-transparent, and thus any
970underlying 'hidden' color has no effect on the final results.  Typically
971resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
972convolution equivalents however does have a understanding of the 'Sync' flag
973and will thus handle transparency correctly by default. </p>
974
975<p>As a alpha channel is optional within images, some operators will read the
976color channels of an image as a greyscale alpha mask, when the image has no
977alpha channel present, and the <a href="#channel" >-channel</a> setting tells
978the operator to apply the operation using alpha channels. The <a
979href="#clut">-clut</a> operator is a good example of this. </p>
980
981
982<div style="margin: auto;">
983  <h4><a id="clamp"></a>-clamp</h4>
984</div>
985
986<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
987
988<div style="margin: auto;">
989  <h4><a id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
990</div>
991
992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
993
994<div style="margin: auto;">
995  <h4><a id="chop"></a>-chop <em class="arg">geometry</em></h4>
996</div>
997
998<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
999
1000<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em>
1001and <em class="arg">height</em> given in the of the <em class="arg">size</em>
1002portion of the <em class="arg">geometry</em> argument give the number of
1003columns and rows to remove. The <em class="arg">offset</em> portion of
1004the <em class="arg">geometry</em> argument is influenced by
1005a <a href="#gravity">-gravity</a> setting, if present.</p>
1006
1007<p>The <a href="#chop">-chop</a> option removes entire rows and columns,
1008and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1009
1010<p>While it can remove internal rows and columns of pixels, it is more typically
1011used with as <a href="#gravity">-gravity</a> setting and a '<kbd>+0+0</kbd>' offset
1012so as to remove a single edge from an image.  Compare this to <a href="#shave"
1013>-shave</a> whcih removes equal numbers of pixels from oppisite sides of the image.
1014</p>
1015
1016<p>Using <a href="#chop">-chop</a> will effectivally undo the results of a
1017<a href="#splice">-splice</a> that was given the same <em class="arg">geometry</em>
1018and <a href="#gravity">-gravity</a> settings. </p>
1019
1020
1021<div style="margin: auto;">
1022  <h4><a id="clip"></a>-clip</h4>
1023</div>
1024
1025<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
1026
1027<p>If a clipping path is present, it is applied to subsequent operations.</p>
1028
1029<p>For example, in the command</p>
1030
1031<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
1032<p>only the pixels within the clipping path are negated.</p>
1033
1034<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
1035
1036<div style="margin: auto;">
1037  <h4><a id="clip-mask"></a>-clip-mask</h4>
1038</div>
1039
1040<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
1041
1042<div style="margin: auto;">
1043  <h4><a id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
1044</div>
1045
1046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
1047
1048<div style="margin: auto;">
1049  <h4><a id="clone"></a>-clone <em class="arg">index(s)</em></h4>
1050</div>
1051
1052<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
1053
1054<p>Inside parenthesis (where the operator is normally used) it will make a
1055clone of the images from the last 'pushed' image sequence, and adds them to
1056the end of the current image sequence. Outside parenthesis
1057(not recommended) it clones the images from the current image sequence. </p>
1058
1059<p>Specify the image by its index in the sequence.  The first image is index
10600.  Negative indexes are relative to the end of the sequence; for
1061example, <kbd>&minus;1</kbd>
1062represents the last image of the sequence.  Specify a range of images with a
1063dash (e.g. <kbd>0&minus;4</kbd>).  Separate multiple indexes with commas but no
1064spaces (e.g. <kbd>0,2,5</kbd>).  A value of '<kbd>0&minus;&minus;1</kbd> will
1065effectivally clone all the images. </p>
1066
1067<p>The <a href="#clone">+clone</a> will simply make a copy of the last image
1068in the image sequence, and is thus equivelent to using a argument of
1069'<kbd>&minus;1</kbd>'. </p>
1070
1071<div style="margin: auto;">
1072  <h4><a id="clut"></a>-clut</h4>
1073</div>
1074
1075<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1076corresponding channel in the second image as a <b>c</b>olor
1077<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1078
1079<p>The second (LUT) image is ordinarily a gradient image containing the
1080histogram mapping of how each channel should be modified. Typically it is a
1081either a single row or column image of replacement color values. If larger
1082than a single row or column, values are taken from a diagonal line from
1083top-left to bottom-right corners.</p>
1084
1085<p>The lookup is further controlled by the <a
1086href="#interpolate">-interpolate</a> setting, which is especially handy for an
1087LUT which is not the full length needed by the ImageMagick installed Quality
1088(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1089'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1090gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1091lookup of color values. </p>
1092
1093<p>This operator is especially suited to replacing a grayscale image with a
1094specific color gradient from the CLUT image. </p>
1095
1096<p>Only the channel values defined by the <a href="#channel">-channel</a>
1097setting will have their values replaced. In particular, since the default <a
1098href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1099transparency (alpha/matte channel) is not affected, unless the <a
1100href="#channel">-channel</a> setting is modified. When the alpha channel is
1101set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1102as the other channels, implying that alpha/matte values are replaced using the
1103alpha/matte values of the original image. </p>
1104
1105<p>If either the image being modified, or the lookup image, contains no
1106transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1107href="#channel">-channel</a> setting includes alpha replacement, then it is
1108assumed that image represents a gray-scale gradient which is used for the
1109replacement alpha values.  That is you can use a gray-scale CLUT image to
1110adjust a existing images alpha channel, or you can color a gray-scale image
1111using colors form CLUT containing the desired colors, including transparency.
1112</p>
1113
1114<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors
1115according to the lookup of the full color RGB value from a 2D representation
1116of a 3D color cube. </p>
1117
1118
1119<div style="margin: auto;">
1120  <h4><a id="coalesce"></a>-coalesce</h4>
1121</div>
1122
1123<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1124
1125<p>Overlay each image in an image sequence according to
1126its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of
1127an animation at each point in the animation sequence. All images should be
1128the same size, and are assigned appropriate GIF disposal settings for the
1129animation to continue working as expected as a GIF animation.  Such frames
1130are more easily viewed and processed than the highly optimized GIF overlay
1131images.  </p>
1132
1133<p>The animation can be re-optimized after processing using
1134the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', although
1135there is no guarantee that the restored GIF animation optimization is
1136better than the original. </p>
1137
1138
1139<div style="margin: auto;">
1140  <h4><a id="colorize"></a>-colorize <em class="arg">value</em></h4>
1141</div>
1142
1143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1144
1145<p>Specify the amount of colorization as a percentage. Separate colorization
1146values can be applied to the red, green, and blue channels of the image with
1147a comma-delimited list of colorization
1148values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1149
1150<div style="margin: auto;">
1151  <h4><a id="colormap"></a>-colormap <em class="arg">type</em></h4>
1152</div>
1153
1154<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1155
1156<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1157
1158<p>This option only applies when the default X server visual
1159is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer
1160to <a href="#visual">-visual</a> for more details. By default,
1161a shared colormap is allocated. The image shares colors with
1162other X clients. Some image colors could be approximated,
1163therefore your image may look very different than intended.
1164If <kbd>private</kbd> is chosen, the image colors appear exactly
1165as they are defined. However, other clients may go <em>technicolor</em>
1166when the image colormap is installed.</p>
1167
1168<div style="margin: auto;">
1169  <h4><a id="colors"></a>-colors <em class="arg">value</em></h4>
1170</div>
1171
1172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1173
1174<p>The actual number of colors in the image may be less than your request,
1175but never more. Note that this a color reduction option. Images with fewer
1176unique colors than specified by <em class="arg">value</em> will have any
1177duplicate or unused colors removed.  The ordering of an existing color
1178palette may be altered. When converting an image from color to grayscale,
1179it is more efficient to convert the image to the gray colorspace before
1180reducing the number of colors. Refer to
1181the <a href="/www/quantize.html">
1182color reduction algorithm</a> for more details.</p>
1183
1184<div style="margin: auto;">
1185  <h4><a id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1186</div>
1187
1188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1189
1190<p>This option permits saturation changes, hue rotation, luminance to alpha,
1191and various other effects.  Although variable-sized transformation matrices
1192can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1193for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1194Adobe Flash except offsets are in column 6 rather than 5 (in support of
1195CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1196
1197<p>As an example, to add contrast to an image with offsets, try this command:</p>
1198
1199<pre class="text">
1200convert kittens.jpg -color-matrix \
1201  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1202    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1203    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1204    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1205    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1206    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1207</pre>
1208<div style="margin: auto;">
1209  <h4><a id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1210</div>
1211
1212<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1213
1214<p>Choices are:</p>
1215
1216<pre class="text">
1217  CMY
1218  CMYK
1219  Gray
1220  HSB
1221  HSL
1222  HWB
1223  Lab
1224  Log
1225  OHTA
1226  Rec601Luma
1227  Rec601YCbCr
1228  Rec709Luma
1229  Rec709YCbCr
1230  RGB
1231  sRGB
1232  Transparent
1233  XYZ
1234  YCbCr
1235  YCC
1236  YIQ
1237  YPbPr
1238  YUV
1239</pre>
1240
1241<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1242
1243<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1244
1245<table class="doc">
1246        <caption>Conversion Of RGB To Other Color Spaces</caption>
1247        <tr><th align="left" valign="middle">CMY</th></tr>
1248        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1249        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1250        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1251        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1252        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1253        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1254        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1255        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1256
1257        <tr><th align="left" valign="middle">Gray</th></tr>
1258        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1259
1260        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1261        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1262        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1263        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1264
1265        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1266        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1267        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1268        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1269
1270        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1271        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1272        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1273        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1274
1275        <tr><th align="left" valign="middle">LAB</th></tr>
1276        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1277        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1278        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1279
1280        <tr><th align="left" valign="middle">LOG</th></tr>
1281        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1282        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1283        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1284
1285        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1286        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1287        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1288        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1289
1290        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1291        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1292
1293        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1294        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1295        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1296        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1297
1298        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1299        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1300
1301        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1302        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1303        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1304        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1305
1306        <tr><th align="left" valign="middle">sRGB</th></tr>
1307        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1308        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1309        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1310
1311        <tr><th align="left" valign="middle">XYZ</th></tr>
1312        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1313        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1314        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1315
1316        <tr><th align="left" valign="middle">YCC</th></tr>
1317        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1318        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1319        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1320
1321        <tr><th align="left" valign="middle">YCbCr</th></tr>
1322        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1323        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1324        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1325
1326        <tr><th align="left" valign="middle">YIQ</th></tr>
1327        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1328        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1329        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1330
1331        <tr><th align="left" valign="middle">YPbPr</th></tr>
1332        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1333        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1334        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1335
1336        <tr><th align="left" valign="middle">YUV</th></tr>
1337        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1338        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1339        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1340</table>
1341
1342<div style="margin: auto;">
1343  <h4><a id="combine"></a>-combine</h4>
1344</div>
1345
1346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1347
1348<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1349
1350<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1351</p>
1352
1353<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1354<div style="margin: auto;">
1355  <h4><a id="comment"></a>-comment <em class="arg">string</em></h4>
1356</div>
1357
1358<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1359
1360<p>This option sets the comment meta-data of an image read in after this
1361option has been given.  To modify a comment of images already in memory use
1362"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1363
1364<p>The comment can contain special format characters listed in the <a
1365href="/www/escape.html">Format and
1366Print Image Properties</a>. These attributes are expanded when the comment
1367is finally assigned to the individual images. </p>
1368
1369<p>If the first character of <em class="arg">string</em> is <em
1370class="arg">@</em>, the image comment is read from a file titled by the
1371remaining characters in the string.  Comments read in from a file are literal;
1372no embedded formatting characters are recognized.</p>
1373
1374<p>Comment meta-data are not visible on the image itself. To do that use the
1375<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1376instead.</p>
1377
1378<p>For example,</p>
1379
1380<p class="crtsnip">
1381     -comment "%m:%f %wx%h"  bird.miff
1382</p>
1383
1384<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1385that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1386480.</p>
1387
1388<div style="margin: auto;">
1389  <h4><a id="compose"></a>-compose <em class="arg">operator</em></h4>
1390</div>
1391
1392<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1393
1394<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1395a detailed discussion of alpha compositing.</p>
1396
1397<p>This setting effects image processing operators that merge two (or more)
1398images together in some way.  This includes the operators,
1399<a href="#composite">-composite</a>,
1400<a href="#layers">-layers</a> composite,
1401<a href="#flatten">-flatten</a>,
1402<a href="#mosaic">-mosaic</a>,
1403<a href="#layers">-layers</a> merge,
1404<a href="#border">-border</a>,
1405<a href="#frame">-frame</a>,
1406and <a href="#extent">-extent</a>. </p>
1407
1408<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1409command.  </p>
1410
1411
1412<div style="margin: auto;">
1413  <h4><a id="composite"></a>-composite</h4>
1414</div>
1415
1416<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1417
1418<p>Take the first image 'destination' and overlay the second 'source' image
1419according to the current <a href="#compose">-compose</a> setting. The location
1420of the 'source' or 'overlay' image is controlled according to <a
1421href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1422settings. </p>
1423
1424<p>If a third image is given this is treated as a gray-scale 'mask' image
1425relative to the first 'destination' image. This mask will limit what parts of
1426the destination can be modified by the image composition.  However for the
1427'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1428Y-displacement image instead. </p>
1429
1430<p>If a <a href="#compose">-compose</a> method requires extra numerical
1431arguments or flags these can be provided by setting the  <a
1432href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1433appropriately for the compose method. </p>
1434
1435<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1436image outside the overlay area. You can disable this by setting the special <a
1437href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1438to '<kbd>false</kbd>'.  </p>
1439
1440
1441<div style="margin: auto;">
1442  <h4><a id="compress"></a>-compress <em class="arg">type</em></h4>
1443</div>
1444
1445<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1446
1447<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1448
1449<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1450
1451<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1452
1453<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1454
1455<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1456
1457<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1458
1459<div style="margin: auto;">
1460  <h4><a id="contrast"></a>-contrast</h4>
1461</div>
1462
1463<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1464
1465<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1466
1467<p>For a more pronounced effect you can repeat the option:</p>
1468
1469<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1470<div style="margin: auto;">
1471  <h4><a id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1472</div>
1473
1474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1475
1476<p>While performing the stretch, black-out at most <em
1477class="arg" >black-point</em> pixels and white-out at most <em
1478class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1479<em class="arg" >black-point %</em> pixels and white-out at most <em
1480class="arg" >white-point %</em> pixels.</p>
1481
1482<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1483>-contrast-stretch</a> will black-out at most <em class="arg"
1484>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1485minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1486class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1487>100% minus white-point %</em> pixels.</p>
1488
1489<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1490the image's min and max values are stretched to 0 and <em class="QR"
1491>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1492clipping at either end. This is not the same as <a href="#normalize"
1493>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1494prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1495
1496<p>Internally operator works by creating a histogram bin, and then uses that
1497bin to modify the image. As such some colors may be merged together when they
1498originally fell into the same 'bin'. </p>
1499
1500<p>All the channels are normalized in concert by the came amount so as to
1501preserve color integrity, when the default <a href="#channel" >+channel</a>
1502setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1503setting will normalize the RGB channels independently.</p>
1504
1505<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1506normalization of mathematical images. </p>
1507
1508<p>This operator is under review for re-development. </p>
1509
1510
1511<div style="margin: auto;">
1512  <h4><a id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1513</div>
1514
1515<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1516
1517<p>The <em class="arg">kernel</em> is a matrix specified as
1518a comma-separated list of integers (with no spaces), ordered left-to right,
1519starting with the top row. Presently, only odd-dimensioned kernels are
1520supported, and therefore the number of entries in the specified <em
1521class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
15227<sup>2</sup>=49, etc. </p>
1523
1524<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1525positive and negative results are relative to a user-specified bias value.
1526This is important for non-HDRI compilations of ImageMagick when dealing with
1527convolutions that contain negative as well as positive values. This is
1528especially the case with convolutions involving high pass filters or edge
1529detection. Without an output bias, the negative values is clipped at zero.
1530</p>
1531
1532<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1533negative results without clipping to the color value range (0..QuantumRange).
1534See the discussion on HDRI implementations of ImageMagick on the page <a
1535href="/www/high-dynamic-range.html">High
1536Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1537href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1538<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1539entry.  </p>
1540
1541
1542<div style="margin: auto;">
1543  <h4><a id="crop"></a>-crop <em class="arg">geometry</em></h4>
1544</div>
1545
1546<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1547
1548<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1549
1550<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1551
1552<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1553
1554<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1555
1556<p>By adding a exclamation character flag to the geometry argument, the
1557cropped images virtual canvas page size and offset is set as if the
1558geometry argument was a viewport or window. This means the canvas page size
1559is set to exactly the same size you specified, the image offset set
1560relative top left corner of the region cropped. </p>
1561
1562<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1563special single pixel transparent 'missed' image is returned, and a 'crop
1564missed' warning given. </p>
1565
1566<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1567
1568<div style="margin: auto;">
1569  <h4><a id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1570</div>
1571
1572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1573
1574<p><em class="arg">Amount</em> defines the number of positions each
1575colormap entry is shifted.</p>
1576
1577
1578<div style="margin: auto;">
1579  <h4><a id="debug"></a>-debug <em class="arg">events</em></h4>
1580</div>
1581
1582<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1583
1584<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1585
1586
1587<p>For example, to log cache and blob events, use.</p>
1588
1589<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1590<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1591
1592<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1593
1594<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1595
1596<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1597
1598<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1599
1600
1601<div style="margin: auto;">
1602  <h4><a id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1603</div>
1604
1605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1606
1607<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1608
1609<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1610
1611
1612<div style="margin: auto;">
1613  <h4><a id="deconstruct"></a>-deconstruct</h4>
1614</div>
1615
1616<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1617
1618<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1619
1620<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1621
1622<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1623
1624
1625<div style="margin: auto;">
1626  <h4><a id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1627</div>
1628
1629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1630coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1631
1632<p>This option creates one or more definitions for coders and decoders to use
1633while reading and writing image data.  Definitions are generally used to
1634control image file format coder modules, and image processing operations,
1635beyond what is provided by normal means.  Defined settings are listed in <a
1636href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1637as "Artifacts". </p>
1638
1639<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1640definition of a flag is created with that name. This used to control on/off
1641options.  Use <a href="#define">+define key</a> to remove definitions
1642previously created.  Use <a href="#define">+define "*"</a> to remove all
1643existing definitions.</p>
1644
1645<p>The same 'artifact' settings can also be defined using the <a
1646href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1647>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1648Properties</a> in the defined value. </p>
1649
1650<p>The <em>option</em> and <em>key</em> are case-independent (they are
1651converted to lowercase for use within the decoders) while the <em>value</em>
1652is case-dependent.</p>
1653
1654<p>Such settings are global in scope, and effect all images and operations. </p>
1655
1656<p>The following definitions are just some of the artifacts that are
1657available:</p>
1658
1659<dl>
1660<dt>dcm:display-range=reset</dt>
1661<dd>Set the display range to the minimum and maximum pixel values for the
1662    DCM image format.</dd>
1663
1664<dt>dot:layout-engine=<em class="arg">value</em></dt>
1665<dd>Set the specify the layout engine for the DOT image format (e.g.
1666    <kbd>neato</kbd>).</dd>
1667
1668<dt>jpeg:extent=<em class="arg">value</em></dt>
1669<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1670    jpeg:extent=400kb</kbd>.</dd>
1671
1672<dt>jpeg:size=<em class="arg">geometry</em></dt>
1673<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1674    It is most useful for increasing performance and reducing the memory
1675    requirements when reducing the size of a large JPEG image.</dd>
1676
1677<dt>jp2:rate=<em class="arg">value</em></dt>
1678<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1679    compression factor is the reciprocal of the compression ratio. The valid
1680    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1681    this value overrides the -quality setting.  A quality setting of 75
1682    results in a rate value of 0.06641.</dd>
1683
1684<dt>mng:need-cacheoff</dt>
1685  <dd>turn playback caching off for streaming MNG.</dd>
1686
1687<dt>png:bit-depth=<em class="arg">value</em></dt>
1688<dt>png:color-type=<em class="arg">value</em></dt>
1689<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1690    encoder to use a different bit-depth and color-type than it would have
1691    normally selected, but only if this does not cause any loss of image
1692    quality. Any attempt to reduce image quality is treated as an error and no
1693    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1694    can use these "defines" to cause it to be written as an 8-bit grayscale,
1695    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1696    you cannot force it to be written as a grayscale or indexed PNG.  If you
1697    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1698    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1699    reduce the image quality prior to using the PNG encoder. Note that in
1700    indexed PNG files, "bit-depth" refers to the number of bits per index,
1701    which can be 1, 2, 4, or 8.  In such files, the color samples always have
1702    8-bit depth.</dd>
1703
1704<dt>png:exclude-chunk=<em class="arg">value</em></dt>
1705<dt>png:include-chunk=<em class="arg">value</em></dt>
1706<dd>ancillary chunks to be excluded from or included in PNG output.
1707
1708    <p>The<em class="arg">value</em> can be the name of a PNG chunk-type such
1709    as <em class="arg">bKGD</em>, a comma-separated list of chunk-types,
1710    or the word <em class="arg">all</em> or
1711    the word <em class="arg">none</em>.  There must be no spaces in the
1712    list.  Although PNG chunk-names are case-dependent, you can use
1713    all lowercase names if you prefer.</p>
1714
1715    <p>As a special case, if the <kbd>sRGB</kbd> chunk is excluded and
1716    the <kbd>gAMA</kbd> chunk is included, the <kbd>gAMA</kbd> chunk will
1717    only be written if gamma is not 1/2.2, since most decoders assume
1718    sRGB and gamma=1/2.2 when no colorspace information is included in
1719    the PNG file.  Because the list is processed from left to right, you
1720    can achieve this with a single define:</p>
1721
1722<pre class="text">
1723    -define png:include-chunk=none,gAMA
1724</pre>
1725
1726    <p>The critical PNG chunks <kbd>IHDR</kbd>, <kbd>PLTE</kbd>,
1727    <kbd>IDAT</kbd>, and <kbd>IEND</kbd> cannot be excluded.  Any of
1728    these entries appearing in the list will be ignored.</p>
1729
1730    <p>If the ancillary PNG <kbd>tRNS</kbd> chunk is excluded and the
1731    image has transparency, the PNG colortype is forced to be 4 or 6
1732    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
1733    <kbd>tRNS</kbd> chunk isn't written anyhow, and there is no effect
1734    on the PNG colortype of the output image.</p>
1735
1736    <p>The <a href="#strip">-strip</a> option does the equivalent of the
1737    following for PNG output:</p>
1738
1739<pre class="text">
1740    -define png:include-chunk=none,gama
1741</pre>
1742
1743    <p>The default behavior is to include all known PNG ancillary chunks
1744    plus ImageMagick's private <kbd>vpAg</kbd> ("virtual page") chunk,
1745    and to exclude all PNG chunks that are unknown to ImageMagick,
1746    regardless of their PNG "copy-safe" status as described in the
1747    PNG specification.</p>
1748    </dd>
1749
1750<dt>ps:imagemask</dt>
1751<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1752    Postscript files that render bilevel images with the Postscript imagemask
1753    operator instead of the image operator.</dd>
1754
1755<dt>quantum:format=<em class="arg">type</em></dt>
1756<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1757    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1758    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1759    included, the result is a single precision floating point format.
1760    If <a href="#depth">-depth</a> 32 is included, the result is
1761    double precision floating point format.</dd>
1762
1763</dl>
1764
1765<p>For example, to create a postscript file that will render only the black
1766pixels of a bilevel image, use:</p>
1767
1768<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1769<p>Set attributes of the image registry by prefixing the value with
1770<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1771use:</p>
1772
1773<p class="crtsnip">
1774-define registry:temporary-path=/data/tmp
1775</p>
1776
1777
1778
1779<div style="margin: auto;">
1780  <h4><a id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1781</div>
1782
1783<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1784
1785<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1786
1787<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1788
1789
1790<div style="margin: auto;">
1791  <h4><a id="delete"></a>-delete <em class="arg">index</em></h4>
1792</div>
1793
1794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1795
1796<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1797
1798
1799<div style="margin: auto;">
1800  <h4><a id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1801</div>
1802
1803<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1804
1805<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1806
1807<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1808
1809<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1810
1811<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1812
1813<div style="margin: auto;">
1814  <h4><a id="depth"></a>-depth <em class="arg">value</em></h4>
1815</div>
1816
1817<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1818
1819<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1820
1821<div style="margin: auto;">
1822  <h4><a id="descend"></a>-descend</h4>
1823</div>
1824
1825<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1826
1827<div style="margin: auto;">
1828  <h4><a id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1829</div>
1830
1831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1832
1833<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1834
1835<div style="margin: auto;">
1836  <h4><a id="despeckle"></a>-despeckle</h4>
1837</div>
1838
1839<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1840
1841<div style="margin: auto;">
1842  <h4><a id="direction"></a>-direction <em class="arg">type</em></h4>
1843</div>
1844
1845<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1846
1847<div style="margin: auto;">
1848  <h4><a id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1849</div>
1850
1851<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1852
1853<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1854is used as a displacement map, which is used to displace the lookup of
1855what part of the 'background' image is seen at each point of the overlaid
1856area.  Much like the displacement map is a 'lens' that redirects light shining
1857through it so as to present a distorted view the original 'background' image
1858behind it. </p>
1859
1860<p>Any perfect grey areas of the displacement map produce a zero
1861displacement of the image. Black areas produce the given maximum negative
1862displacement of the lookup point, while white produce a maximum positive
1863displacement of the lookup. </p>
1864
1865<p>Note that it is the lookup of the 'background' that is displaced, not a
1866displacement of the image itself. As such an area of the displacement map
1867containing 'white' will have the lookup point 'shifted' by a positive amount,
1868and thus generating a copy of the destination image to the right/downward from
1869the correct position.  That is the image will look like it may have been
1870'shifted' in a negative left/upward direction.  Understanding this is a very
1871important in understanding how displacement maps work.  </p>
1872
1873<p>The given arguments define the maximum amount of displacement in pixels
1874that a particular map can produce. If the displacement scale is large enough
1875it is also possible to lookup parts of the 'background' image that lie well
1876outside the bounds of the displacement map itself.  That is you could very
1877easily copy a section of the original image from outside the overlay area
1878into the overlay area. </p>
1879
1880<p>The '%' flag makes the displacement scale relative to the size of the
1881overlay image (100% = half width/height of image). Using '!' switches
1882percentage arguments to refer to the destination image size instead.
1883these flags were added as of IM v6.5.3-5.</p>
1884
1885<p>Normally a single grayscale displacement map is provided, which with the
1886given scaling values will determine a single direction (vector) in which
1887displacements can occur (positively or negatively).  However, if you also
1888specify a third image which is normally used as a <em class="arg">mask</em>,
1889the <em class="arg">composite image</em> is used for horizontal X
1890displacement, while the <em class="arg">mask image</em> is used for vertical Y
1891displacement.  This allows you to define completely different displacement
1892values for the X and Y directions, and allowing you to lookup any point within
1893the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1894any other nearby pixel, producing complex 2 dimensional displacements, rather
1895than a simple 1 dimensional vector displacements. </p>
1896
1897<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1898you can use the 'red' channel of the overlay image to specify the horizontal
1899or X displacement, and the 'green' channel for the vertical or Y displacement.
1900</p>
1901
1902<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1903mask the transparency of the destination image. However areas outside the
1904overlaid areas will not be effected. </p>
1905
1906
1907<div style="margin: auto;">
1908  <h4><a id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1909</div>
1910
1911<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1912
1913<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1914
1915<div style="margin: auto;">
1916  <h4><a id="dispose"></a>-dispose <em class="arg">method</em></h4>
1917</div>
1918
1919<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1920
1921<p>The layer disposal method defines the way each the displayed image is to be
1922modified after the current 'frame' of an animation has finished being
1923displayed (after its 'delay' period), but before the next frame on an
1924animation is to be overlaid onto the display. </p>
1925
1926<p>Here are the valid methods:</p>
1927
1928<pre class="text">
1929Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1930None        1  Do not dispose, just overlay next frame image.
1931Background  2  Clear the frame area with the background color.
1932Previous    3  Clear to the image prior to this frames overlay.
1933</pre>
1934
1935<p>You can also use the numbers given above, which is what the GIF format
1936uses internally to represent the above settings. </p>
1937
1938<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1939
1940<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1941resetting the layer disposal methods of images being read in. </p>
1942
1943<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1944disposal method for images already in memory.</p>
1945
1946<div style="margin: auto;">
1947  <h4><a id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1948</div>
1949
1950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
1951
1952
1953<div style="margin: auto;">
1954  <h4><a id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1955</div>
1956
1957<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1958
1959<p>The opacity of the composite image is multiplied by the given percent, then
1960it is composited 'over' the main image.  If <em class="arg">src_percent</em>
1961is greater than 100, start dissolving the main image so it becomes
1962transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
1963are given, each image are dissolved to the percentages given. </p>
1964
1965<p>Note that dissolve percentages do not add, two opaque images dissolved
1966'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1967images, you would need to use dissolve values of '50,100'.  </p>
1968
1969<div style="margin: auto;">
1970  <h4><a id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1971</div>
1972
1973<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1974
1975<p>The <em class="arg">arguments</em> is a single string containing a list
1976of floating point numbers separated by commas or spaces.  The number of
1977and meaning of the floating point values depends on the distortion <em
1978class="arg">method</em> being used. </p>
1979
1980<p>Choose from these distortion types:</p>
1981
1982<table class="doc">
1983  <tr valign="top">
1984    <th align="left" style="width: 8%">Method</th>
1985    <th align="left">Description</th>
1986  </tr>
1987
1988  <tr valign="top">
1989    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1990    <br/>or &nbsp; <kbd>SRT</kbd></td>
1991    <td valign="top">
1992       Distort image by first scaling and rotating about a given 'center',
1993       before translating that 'center' to the new location, in that order. It
1994       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1995       distortion, but without shearing effects.  It also provides a good way
1996       of rotating and displacing a smaller image for tiling onto a larger
1997       background (IE 2-dimensional animations). <br/>
1998
1999       The number of arguments determine the specific meaning of each
2000       argument for the scales, rotation, and translation operations. <br/>
2001
2002       <table style="margin-left:auto; margin-right:auto;">
2003       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
2004       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
2005       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
2006       <tr><td>3:</td><td><em>X,Y &nbsp; &nbsp; Angle</em></td></tr>
2007       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
2008       <tr><td>5:</td>
2009           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
2010       <tr><td>6:</td>
2011           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
2012       <tr><td>7:</td>
2013           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
2014                   &nbsp; NewX,NewY</em></td></tr>
2015       </table>
2016
2017       This is actually an alternative way of specifying a 2 dimensional linear
2018       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
2019
2020  <tr valign="top">
2021    <td valign="top"><kbd>Affine</kbd></td>
2022    <td valign="top">
2023       Distort the image linearly by moving a list of at least 3 or more sets
2024       of control points (as defined below).  Ideally 3 sets or 12 floating
2025       point values are given allowing the image to be linearly scaled,
2026       rotated, sheared, and translated, according to those three points. See
2027       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
2028       distortions. <br/>
2029
2030       More than 3 sets given control point pairs (12 numbers) is least
2031       squares fitted to best match a lineary affine distortion. If only 2
2032       control point pairs (8 numbers) are given a two point image translation
2033       rotation and scaling is performed, without any possible  shearing,
2034       flipping or changes in aspect ratio to the resulting image. If only one
2035       control point pair is provides the image is only translated, (which may
2036       be a floating point non-integer translation). <br/>
2037
2038       This distortion does not include any form of perspective distortion.
2039       </td>
2040
2041  </tr>
2042
2043  <tr valign="top">
2044    <td valign="top"><kbd>AffineProjection</kbd></td>
2045    <td valign="top">
2046       Linearly distort an image using the given Affine Matrix of 6
2047       pre-calculated coefficients forming a set of Affine Equations to map
2048       the source image to the destination image.
2049
2050       <div style="text-align: center"><em>
2051       s<sub>x</sub>, r<sub>x</sub>,
2052       r<sub>y</sub>, s<sub>y</sub>,
2053       t<sub>x</sub>, t<sub>y</sub>
2054       </em></div>
2055
2056       See <a href="#affine" >-affine</a> setting for more detail, and
2057       meanings of these coefficients. <br/>
2058
2059       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
2060       alternative methods of defining this distortion, with ImageMagick doing
2061       the calculations needed to generate the required coefficients. You can
2062       see the internally generated coefficients, by using a <a
2063       href="#verbose" >-verbose</a> setting with those other varients.  </td>
2064
2065  </tr>
2066
2067  <tr valign="top">
2068    <td valign="top"><kbd>BilinearForward</kbd><br/>
2069    <kbd>BilinearReverse</kbd></td>
2070    <td valign="top">
2071       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2072       16 values (see below). Not that lines may not appear straight after
2073       distortion, though the distance between coordinates will remain
2074       consistent. <br/>
2075
2076       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
2077       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
2078       quadrilateral to a rectangle, while preserving the straigth line edges
2079       in each case.  <br/>
2080
2081       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
2082       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
2083       color setting.  Also if the quadraterial becomes 'flipped' the image
2084       may dissappear. <br/>
2085
2086       There are future plans to produce a true Bilinear distortion that will
2087       attempt to map any quadrilateral to any other quadrilateral, while
2088       preserving edges (and edge distance ratios).
2089
2090       </td>
2091  </tr>
2092
2093  <tr valign="top">
2094    <td valign="top"><kbd>Perspective</kbd></td>
2095    <td valign="top">
2096       Perspective distort the images, using a list of 4 or more sets of
2097       control points (as defined below).  More that 4 sets (16 numbers) of
2098       control points provide least squares fitting for more accurate
2099       distortions (for the purposes of image registration and panarama
2100       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
2101       linear distortion.  <br/>
2102
2103       Perspective Distorted images ensures that straight lines remain
2104       straight, but the scale of the distorted image will vary. The horizon
2105       is anti-aliased, and the 'sky' color may be set using the
2106       <a href="#mattecolor" >-mattecolor</a> setting. </td>
2107  </tr>
2108
2109  <tr valign="top">
2110    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
2111    <td valign="top">
2112       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
2113       pre-calculated coefficients. You can get these coefficients by looking
2114       at the <a href="#verbose" >-verbose</a> output of a
2115       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
2116       If the last two perspective scaling coefficients are zero, the
2117       remaining 6 represents a transposed 'Affine Matrix'. </td>
2118
2119  </tr>
2120
2121  <tr valign="top">
2122    <td valign="top"><kbd>Arc</kbd></td>
2123    <td valign="top">
2124       Arc the image (variation of polar mapping) over the angle given around
2125       a circle. <br/>
2126       <table width="90%" style = "margin-left: auto; margin-right: auto;">
2127       <tr valign="top"><td>Argument</td>
2128           <td>Meaning</td></tr>
2129       <tr valign="top"><td><em>arc_angle</em></td>
2130           <td>The angle over which to arc the image side-to-side</td></tr>
2131       <tr valign="top"><td><em>rotate_angle</em></td>
2132           <td>Angle to rotate resulting image from vertical center</td></tr>
2133       <tr valign="top"><td><em>top_radius</em></td>
2134           <td>Set top edge of source image at this radius</td></tr>
2135       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
2136           <td>Set bottom edge to this radius (radial scaling)</td></tr>
2137       </table>
2138
2139       The resulting image is always resized to best fit the resulting image,
2140       (as if using <a href="#distort" >+distort</a>) while attempting to
2141       preserve scale and aspect ratio of the original image as much as
2142       possible with the arguments given by the user. All four arguments will
2143       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2144
2145       This a variation of a polar distortion designed to try to preserve the
2146       aspect ratio of the image rather than direct Cartesian to Polar
2147       conversion. </td>
2148  </tr>
2149
2150  <tr valign="top">
2151    <td valign="top"><kbd>Polar</kbd></td>
2152    <td valign="top">
2153       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
2154       the image. that is the height of the input image is mapped to the
2155       radius limits, while the width is wrapped around between the
2156       angle limits. <br/>
2157
2158       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2159
2160       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2161       center to the center of the image, and the angles going from -180 (top)
2162       to +180 (top).  If <em>Rmax</em> is given the special value of
2163       '<code>0</code>', the the distance from the center to the nearest edge
2164       is used for the radius of the output image, which will ensure the whole
2165       image is visible (though scaled smaller).  However a special value of
2166       '<code>-1</code>' will use the distance from the center to the furthest
2167       corner,  This may 'clip' the corners from the input rectangular image,
2168       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2169       the same arguments. <br/>
2170
2171       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2172       output image center will default to <code>0,0</code> of the virtual
2173       canvas, and the image size adjusted to ensure the whole input image is
2174       made visible in the output image on the virtual canvas. </td>
2175
2176  </tr>
2177
2178  <tr valign="top">
2179    <td valign="top"><kbd>DePolar</kbd></td>
2180    <td valign="top">
2181       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2182       but generates the reverse Polar to Cartesian distortion. <br/>
2183
2184       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2185       the corners of the input image.  However using the special
2186       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2187       distance) will ensure the whole distorted image is preserved in the
2188       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2189       reverse the distortion re-producing the original.
2190
2191       Note that as this distortion requires the area resampling of a circular
2192       arc, which can not be handled by the builtin EWA resampling function.
2193       As such the normal EWA filters are turned off. It is recommended some
2194       form of 'super-sampling' image processing technique be used to produce
2195       a high quality result. </td>
2196
2197  </tr>
2198
2199  <tr valign="top">
2200    <td valign="top"><kbd>Barrel</kbd></td>
2201    <td valign="top">
2202       Given the four coefficients (A,B,C,D) as defined by <a
2203       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
2204       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2205       correct radial lens distortions.  That is in photographs, make straight
2206       lines straight again. <br/>
2207
2208       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2209       <em>X</em> , <em>Y</em> ] ] <br/>
2210       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2211       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2212       [ <em>X</em> , <em>Y</em> ] <br/>
2213       So that it forms the function <br/>
2214          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2215                               <em>C</em>*r + <em>D</em> )<br/>
2216
2217       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2218       (defaulting to the center of the image). <br/>
2219       The second form is typically used to distort images, rather than
2220       correct lens distortions. <br/>
2221       </td>
2222
2223  </tr>
2224
2225  <tr valign="top">
2226    <td valign="top"><kbd>BarrelInverse</kbd></td>
2227    <td valign="top">
2228       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2229       arguments, and argument handling.  However it uses the inverse
2230       of the radial polynomial,
2231       so that it forms the function <br/>
2232          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2233                               <em>C</em>*r + <em>D</em> )<br/>
2234       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2235       distortion, just a different barrel-like radial distortion method.
2236
2237       </td>
2238  </tr>
2239
2240  <tr valign="top">
2241    <td valign="top"><kbd>Shepards</kbd></td>
2242    <td valign="top">
2243       Distort the given list control points (any number) using an Inverse
2244       Squared Distance Interpolation Method (<a
2245       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2246       Method</a>). The control points in effect do 'localized' displacement
2247       of the image around the given control point (preserving the look and
2248       the rotation of the area near the control points.  For best results
2249       extra control points should be added to 'lock' the positions of the
2250       corners, edges and other unchanging parts of the image, to prevent
2251       their movement. <br/>
2252
2253       The distortion has been likened to 'taffy pulling' using nails, or
2254       pins' stuck in a block of 'jelly' which is then moved to the new
2255       position, distorting te surface of the jelly. <br/>
2256
2257       Internally it is equivelent to generating a displacement map (see <a
2258       href="#displace" >-displace</a>) for source image color look-up using
2259       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2260
2261       </td>
2262  </tr>
2263
2264</table>
2265
2266<p>To print a complete list of distortion methods, use <a href="#list">-list
2267distort</a>.</p>
2268
2269<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2270'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2271defining how these points in the given image should be distorted in the
2272destination image. Each set of four floating point values represent a source
2273image coordinate, followed immediately by the destination image coordinate.
2274This produces a list of values such as...</p>
2275<div style="text-align: center"><em>
2276      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2277      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2278      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2279      ... &nbsp;
2280      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2281</em></div>
2282<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2283destination image. </p>
2284
2285<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2286needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2287perspective distortion of the built-in "rose:" image. Note how spaces were
2288used to group the 4 sets of coordinate pairs, to make it easier to read and
2289understand.</p>
2290
2291<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2292convert rose:  -virtual-pixel black \<br/>
2293     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2294     rose_3d_rotated.gif</span></p>
2295<p>If more that the required number of coordinate pairs are given for
2296a distortion, the distortion method is 'least squares' fitted to produce the
2297best result for all the coordinate pairs given. If less than the ideal number
2298of points are given, the distort will generally fall back to a simpler form of
2299distortion that can handles the smaller number of coordinates (usally a linear
2300'<kbd>Affine</kbd>' distortion). </p>
2301
2302<p>By using more coordinates you can make use of image registration tool to
2303find matching coordinate pairs in overlapping images, so as to improve the
2304'fit' of the distortion. Of course a bad coordinate pair can also make the
2305'fit' worse. Caution is always advised. </p>
2306
2307<p>Colors are acquired from the source image according to the <a
2308href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2309magnified.  However if the viewed image is minified (image becomes smaller),
2310a special area resampling function (added ImageMagick v6.3.5-9), is used to
2311produce a higher quality image.  For example you can use
2312a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2313the way to the horizon. </p>
2314
2315<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2316convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2317     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2318     checks_tiled.jpg</span></p>
2319<p>Note that a infinitely tiled perspective images involving the horizon can
2320be very slow to generate due to the use of the high quality 'area resampling'
2321function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2322using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2323(recommended if you plan to use super-sampling instead). </p>
2324
2325<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2326'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2327will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2328pixels. If you do not what these pixels to be visible, set the color to match
2329the rest of the ground. </p>
2330
2331<p>The output image size will by default be the same as the input image.  This
2332means that if the part of the distorted image falls outside the viewed area of
2333the 'distorted space', those parts is clipped and lost.  However if you use
2334the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2335will attempt (if possible) to show the whole of the distorted image, while
2336retaining a correct 'virtual canvas' offset, for image layering. This offset
2337may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2338is unwanted. </p>
2339
2340<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2341option:distort:viewport {geometry_string}</kbd>" setting which will specify
2342the size and the offset of the generated 'viewport' image of the distorted
2343image space.</p>
2344
2345<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2346{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2347that factor without changing the viewed contents of the distorted image. This
2348can be used either for 'super-sampling' the image for a higher quality result,
2349or for panning and zooming around the image (with appropriate viewport
2350changes, or post-distort cropping and resizing). </p>
2351
2352<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2353href="#distort" >-distort</a> to attempt to output the internal coefficients,
2354and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2355and debugging purposes. This many not be available for all distorts. </p>
2356
2357<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2358produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2359and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2360above settings. It is algorithmically slower however, though that may not be
2361the case in ImageMagick's implementation.  </p>
2362
2363
2364<div style="margin: auto;">
2365  <h4><a id="dither"></a>-dither <em class="arg">method</em></h4>
2366</div>
2367
2368<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2369
2370<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2371
2372<p>Dithering is turned on by default, to turn it off use the plus form of the
2373setting, <a href="#dither">+dither</a>. This will also also render PostScript
2374without text or graphic aliasing. Disabling dithering often (but not always)
2375leads to faster process, a smaller number of colors, but more cartoon like
2376image coloring.  Generally resulting in 'color banding' effects in areas with
2377color gradients. </p>
2378
2379<p>The color reduction operators <a href="#colors">-colors</a>, <a
2380href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2381
2382<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2383
2384
2385<div style="margin: auto;">
2386  <h4><a id="draw"></a>-draw <em class="arg">string</em></h4>
2387</div>
2388
2389<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2390
2391<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2392
2393<p>The shape primitives:</p>
2394
2395<pre class="text">
2396   point           x,y
2397   line            x0,y0 x1,y1
2398   rectangle       x0,y0 x1,y1
2399   roundRectangle  x0,y0 x1,y1 wc,hc
2400   arc             x0,y0 x1,y1 a0,a1
2401   ellipse         x0,y0 rx,ry a0,a1
2402   circle          x0,y0 x1,y1
2403   polyline        x0,y0  ...  xn,yn
2404   polygon         x0,y0  ...  xn,yn
2405   bezier          x0,y0  ...  xn,yn
2406   path            path specification
2407   image           operator x0,y0 w,h filename
2408</pre>
2409
2410<p>The text primitive:</p>
2411
2412<pre class="text">
2413   text            x0,y0 string
2414</pre>
2415<p>The text gravity primitive:</p>
2416
2417<pre class="text">
2418   gravity         NorthWest, North, NorthEast, West, Center,
2419                   East, SouthWest, South, or SouthEast
2420</pre>
2421
2422<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2423
2424<p>The transformation primitives:</p>
2425
2426<pre class="text">
2427   rotate          degrees
2428   translate       dx,dy
2429   scale           sx,sy
2430   skewX           degrees
2431   skewY           degrees
2432</pre>
2433
2434<p>The pixel operation primitives:</p>
2435
2436<pre class="text">
2437   color           x0,y0 method
2438   matte           x0,y0 method
2439</pre>
2440
2441<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2442
2443<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2444
2445<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2446
2447<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2448
2449<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2450
2451<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2452
2453<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2454
2455<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2456
2457<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2458</p>
2459
2460<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2461
2462<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2463
2464<p class="crtsnip">
2465   -draw 'circle 100,100 150,150'
2466</p>
2467
2468<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2469draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2470
2471<p class="crtsnip">
2472   -draw 'bezier 20,50 45,100 45,0 70,50'
2473</p>
2474<p class="crtsnip">
2475   -draw 'bezier 70,50 95,100 95,0 120,50'
2476</p>
2477
2478
2479<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2480
2481<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2482
2483<p class="crtsnip">
2484   -draw 'image SrcOver 100,100 225,225 image.jpg'
2485</p>
2486
2487<p>You can use 0,0 for the image size, which means to use the actual
2488dimensions found in the image header. Otherwise, it is scaled to the given
2489dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2490a detailed discussion of alpha composition methods that are available. </p>
2491
2492<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2493
2494<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2495
2496<p class="crtsnip">
2497   -draw 'text 100,100 "Works like magick!"'
2498</p>
2499
2500<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2501
2502<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2503
2504<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2505
2506<p>The <kbd>scale</kbd> primitive scales them.</p>
2507
2508<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2509
2510<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2511matrix.</p>
2512
2513<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2514
2515<pre class="text">
2516   point
2517   replace
2518   floodfill
2519   filltoborder
2520   reset
2521</pre>
2522
2523<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2524
2525<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2526
2527<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2528
2529<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2530
2531<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2532
2533
2534<div style="margin: auto;">
2535  <h4><a id="edge"></a>-edge <em class="arg">radius</em></h4>
2536</div>
2537
2538<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2539
2540<div style="margin: auto;">
2541  <h4><a id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2542</div>
2543
2544<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2545
2546<div style="margin: auto;">
2547  <h4><a id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2548</div>
2549
2550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2551
2552<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2553
2554<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2555
2556
2557
2558<div style="margin: auto;">
2559  <h4><a id="encoding"></a>-encoding <em class="arg">type</em></h4>
2560</div>
2561
2562<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2563
2564<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2565
2566<div style="margin: auto;">
2567  <h4><a id="endian"></a>-endian <em class="arg">type</em></h4>
2568</div>
2569
2570<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2571
2572<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2573
2574<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2575
2576
2577<div style="margin: auto;">
2578  <h4><a id="enhance"></a>-enhance</h4>
2579</div>
2580
2581<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2582
2583
2584<div style="margin: auto;">
2585  <h4><a id="equalize"></a>-equalize</h4>
2586</div>
2587
2588<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2589
2590<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2591
2592<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2593
2594<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2595
2596<div style="margin: auto;">
2597  <h4><a id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2598</div>
2599
2600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2601
2602<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2603
2604<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2605
2606<table class="doc">
2607  <col width="25%" />
2608  <col width="75%" />
2609  <thead>
2610  <tr>
2611  <th><em class="arg">operator</em></th>
2612  <th>Summary (see further below for details)</th>
2613  </tr>
2614  </thead>
2615  <tbody>
2616
2617    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2618    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2619    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2620    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2621    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2622    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2623    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2624    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2625    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2626    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2627    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2628    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2629    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
2630    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2631    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2632    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2633    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2634    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2635    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2636    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2637    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2638    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2639
2640    <tr><td>&nbsp;</td></tr>
2641
2642   <tr><td>Gaussian-noise</td></tr>
2643   <tr><td>Impulse-noise</td></tr>
2644   <tr><td>Laplacian-noise</td></tr>
2645   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2646   <tr><td>PoissonNoise</td></tr>
2647   <tr><td>Uniform-noise</td></tr>
2648
2649   <tr><td>&nbsp;</td></tr>
2650
2651   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2652   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2653   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2654 </tbody>
2655 </table>
2656
2657<p>The specified functions are applied only to each previously set <a
2658href="#channel" >-channel</a> in the image. If necessary, the results of the
2659calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2660class="QR">QuantumRange</em>].  The transparency channel of the image is
2661represented as a 'alpha' values (0 = fully transparent), so, for example, a
2662<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2663semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2664as a percentage of the <em class="QR">QuantumRange</em>.</p>
2665
2666<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2667<a href="#list">-list evaluate</a>.</p>
2668
2669<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2670<kbd>Multiply</kbd> methods can also be achieved using either the <a
2671href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2672appropriate argument, to linearly modify the overall range of color values.
2673Please note, however, that <a href="#level" >-level</a> treats transparency as
2674'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2675'alpha' values.</p>
2676
2677<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2678
2679<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2680
2681        <div style="text-align:center;">
2682        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2683        </div>
2684
2685<p> If the input image is squared, for example, using <a
2686href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2687
2688<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2689
2690        <div style="text-align:center;">
2691        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2692        </div>
2693
2694<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2695normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2696href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2697to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2698with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2699with <kbd>Pow</kbd>.</p>
2700
2701<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2702converts the image values into a value according to a (co)sine wave function.
2703The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2704is biased 50% and normalized by 50% so as to fit in the respective color value
2705range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2706function (its frequency), and thus determines the number of 'waves' that will
2707be generated over the input color range.  For example, if the <em
2708class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2709class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2710then the effective period is the <em>half</em> the <em
2711class="QR">QuantumRange</em>.</p>
2712
2713        <div style="text-align:center;">
2714        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2715        </div>
2716
2717<p>See also the <a href="#function" >-function</a> operator, which is a
2718multi-value version of evaluate. </p>
2719
2720<div style="margin: auto;">
2721  <h4><a id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2722</div>
2723
2724<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2725
2726<div style="margin: auto;">
2727  <h4><a id="extent"></a>-extent <em class="arg">geometry</em></h4>
2728</div>
2729
2730<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2731
2732<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2733<p>This command reduces or expands a JPEG image to fit on an 800x600
2734display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2735image is centered on an 800x600 black canvas: </p>
2736
2737<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2738
2739
2740<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2741
2742<div style="margin: auto;">
2743  <h4><a id="extract"></a>-extract <em class="arg">geometry</em></h4>
2744</div>
2745
2746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2747
2748<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2749
2750<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2751
2752<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2753<p>the image is <em>resized</em> to the specified dimensions instead,
2754equivalent to:</p>
2755
2756<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2757<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2758
2759<div style="margin: auto;">
2760  <h4><a id="family"></a>-family <em class="arg">fontFamily</em></h4>
2761</div>
2762
2763<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2764
2765<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2766</p>
2767
2768<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2769</p>
2770
2771<div style="margin: auto;">
2772  <h4><a id="features"></a>-features <em class="arg">distance</em></h4>
2773</div>
2774
2775<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2776
2777<div style="margin: auto;">
2778  <h4><a id="fft"></a>-fft</h4>
2779</div>
2780
2781<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2782
2783<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
2784
2785<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
2786
2787<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2788
2789<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2790<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2791
2792<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2793<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2794
2795<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2796
2797<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2798
2799<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2800                -evaluate log 1000 fft_image_spectrum.png</span></p>
2801<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2802
2803<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.</p>
2804
2805<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2806
2807<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2808
2809<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</p>
2810
2811<p>See the discussion on HDRI implementations of ImageMagick on the page
2812<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2813</p>
2814
2815
2816<div style="margin: auto;">
2817  <h4><a id="fill"></a>-fill <em class="arg">color</em></h4>
2818</div>
2819
2820<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2821
2822<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2823
2824<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2825
2826<p>For example,</p>
2827
2828<p class="crtsnip">
2829  -fill blue
2830</p>
2831<p class="crtsnip">
2832  -fill "#ddddff"
2833</p>
2834<p class="crtsnip">
2835  -fill "rgb(255,255,255)"
2836</p>
2837
2838<p>See <a href="#draw">-draw</a> for further details.</p>
2839
2840<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2841
2842<div style="margin: auto;">
2843  <h4><a id="filter"></a>-filter <em class="arg">type</em></h4>
2844</div>
2845
2846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2847distorting an image.</td><td style='text-align:right;'></td></tr></table>
2848
2849<p>Use this option to affect the resizing operation of an image during
2850operations such as <a href="#resize">-resize</a> and <a href="#distort"
2851>-distort</a>. For example you can use a simple resize filter such as:</p>
2852
2853<pre class="text">
2854   Point       Hermite       Cubic
2855   Box         Gaussian      Catrom
2856   Triangle    Quadratic     Mitchell
2857</pre>
2858
2859<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2860as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2861generally useless on their own as they are infinite filters that are being
2862clipped to the filters support size. Their direct use is not recommended
2863except via expert settings (see below). </p>
2864
2865<p>Instead these special filter functions are typically windowed by a windowing
2866function that the <a href="#filter" >-filter</a> setting defines.   That is
2867using these functions will define a 'Windowed' filter, appropriate to the
2868operator involved.  Windowed filters include: </p>
2869
2870<pre class="text">
2871   Lanczos       Hamming       Parzen
2872   Blackman      Kaiser        Welsh
2873   Hanning       Bartlett      Bohman
2874</pre>
2875
2876<p>Also one special self-windowing filter is also provided
2877<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2878on the current 'support' or 'lobes' expert settings (see below).</p>
2879
2880<p>If you do not select a filter with this option, the filter defaults to
2881<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2882if the image is enlarged.  Otherwise the filter default to
2883<kbd>Lanczos</kbd>.</p>
2884
2885<p>To print a complete list of resize filters, use the <a href="#list">-list
2886filter</a> option.</p>
2887
2888<p>You can modify how the filter behaves as it scales your image through the
2889use of these expert settings (see also <a href="#define" >-define</a> and <a
2890href="#set" >-set</a>):-</p>
2891
2892<dl class="doc">
2893<dt>-define filter:blur=<em>factor</em></dt>
2894<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2895    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2896    Gaussian-like filters simple filters, or you may not get the expected
2897    results. </dd>
2898
2899<dt>-define filter:support=<em>radius</em></dt>
2900<dd>Set the filter support radius. Defines how large the filter should be and
2901    thus directly defines how slow the filtered resampling process is. All
2902    filters have a default 'prefered' support size. Some filters like
2903    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2904    this value.  With simple filters this value either does nothing (but slow
2905    the resampling), or will clip the filter function in a detrimental way.
2906    </dd>
2907
2908<dt>-define filter:lobes=<em>count</em></dt>
2909<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2910    alternative way of specifying the 'support' range of the filter, that is
2911    designed to be more suited to windowed filters, especially when used for
2912    image distorts.</dd>
2913
2914<dt>-define filter:b=<em>b-spline_factor</em></dt>
2915<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2916<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2917    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2918    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2919    are defined, the other is set so as to generate a 'Keys' type cubic
2920    filter.  Values meaning was defined by a research paper by
2921    Mitchell-Netravali.</dd>
2922
2923<dt>-define filter:filter=<em>filter_function</em></dt>
2924<dd>Use this function directly as the scaling filter.  This will allow
2925    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2926    rather than as its normal usage as a windowing function for 'Sinc' or
2927    'Bessel' functions. If defined, no windowing function is used, unless the
2928    following expert setting is also defined.</dd>
2929
2930<dt>-define filter:window=<em>filter_function</em></dt>
2931<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2932    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2933    support range) with the given filter. This allows you to specify a filter
2934    function that is not normally used as a windowing function, such as
2935    <kbd>Box</kbd>, (which effectively turns off the windowing function),
2936    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2937    </dd>
2938
2939<dt>-define filter:verbose=<em>1</em></dt>
2940<dd>This causes IM to print information on the final internal filter
2941    selection to standard output.  This includes a commented header on the
2942    filter settings being used, and data allowing the filter weights to be
2943    easily graphed. </dd>
2944
2945<dd>Note however that some filters are internally defined in terms of other
2946    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
2947    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
2948    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
2949    'B' and 'C' settings. </dd>
2950
2951</dl>
2952
2953<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
2954
2955<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2956          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2957          -resize 150%   image.jpg</span></p>
2958<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2959
2960<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2961          -resize 150%   image.jpg</span></p>
2962<p>Note that the use of expert options (except for 'blur' with simple resize
2963filters, and 'verbose' for viewing the internal filter selection), are
2964provided for image processing experts who have studied and understood how
2965resize filters work. Without this knowledge, and an understanding of the
2966definition of the actual filters involved, using expert settings are more
2967likely to be detrimental to your image resizing.</p>
2968
2969
2970<div style="margin: auto;">
2971  <h4><a id="flatten"></a>-flatten</h4>
2972</div>
2973
2974<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2975
2976
2977<div style="margin: auto;">
2978  <h4><a id="flip"></a>-flip</h4>
2979</div>
2980
2981<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2982
2983<p>reflect the scanlines in the vertical direction.</p>
2984
2985<div style="margin: auto;">
2986  <h4><a id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2987</div>
2988
2989<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2990
2991<div style="margin: auto;">
2992  <h4><a id="flop"></a>-flop</h4>
2993</div>
2994
2995<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2996
2997<p>reflect the scanlines in the horizontal direction.</p>
2998
2999
3000<div style="margin: auto;">
3001  <h4><a id="font"></a>-font <em class="arg">name</em></h4>
3002</div>
3003
3004<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
3005
3006<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
3007
3008<p>In addition to the fonts specified by the above pre-defined list, you can
3009also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
3010is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
3011<kbd>x:fixed</kbd> is X11 font.</p>
3012
3013<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
3014
3015
3016<div style="margin: auto;">
3017  <h4><a id="foreground"></a>-foreground <em class="arg">color</em></h4>
3018</div>
3019
3020<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
3021
3022<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
3023
3024<p>The default foreground color is black.</p>
3025
3026<div style="margin: auto;">
3027  <h4><a id="format"></a>-format <em class="arg">type</em></h4>
3028</div>
3029
3030<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
3031
3032<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
3033
3034<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
3035
3036<div style="margin: auto;">
3037  <h4><a id="format_identify_"></a>-format <em class="arg">string</em></h4>
3038</div>
3039
3040<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
3041
3042<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
3043
3044<div style="margin: auto;">
3045  <h4><a id="frame"></a>-frame <em class="arg">geometry</em></h4>
3046</div>
3047
3048<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
3049
3050<p>The color of the border is specified with the <a href="#mattecolor"
3051>-mattecolor</a> command line option. </p>
3052
3053<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
3054class="arg">geometry</em> argument indicates the amount of extra width and
3055height that is added to the dimensions of the image. If no offsets are given
3056in the <em class="arg">geometry</em> argument, then the border added is
3057a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
3058the width and height of the border is partitioned to form an outer bevel of
3059thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
3060<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
3061</p>
3062
3063<p>The <a href="#frame">-frame</a> option is affected by the current <a
3064href="#compose">-compose</a> setting and assumes that this is using the default
3065'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
3066size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
3067draws the frame of four distinct colors close to the current <a
3068href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
3069center of this image.  This means that with the default compose method of
3070'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
3071href="#bordercolor">-bordercolor</a> setting.</p>
3072
3073<p>The image composition is not
3074affected by the <a href="#gravity">-gravity</a> option.</p>
3075
3076
3077<div style="margin: auto;">
3078  <h4><a id="frame_import_"></a>-frame</h4>
3079</div>
3080
3081<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
3082
3083<div style="margin: auto;">
3084  <h4><a id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
3085</div>
3086
3087<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
3088
3089<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
3090
3091<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
3092
3093<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
3094
3095<pre class="text">
3096  Polynomial
3097  Sinusoid
3098  Arcsin
3099  Arctan
3100</pre>
3101
3102<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
3103
3104<dl class="doc">
3105<dt><kbd>Polynomial</kbd></dt>
3106<dd>
3107<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
3108
3109<div style="text-align: center">
3110   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
3111</div>
3112
3113<p>will invoke a polynomial function given by</p>
3114
3115<div style="text-align: center">
3116   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
3117   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
3118   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
3119</div>
3120
3121<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
3122
3123<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
3124
3125<table class="doc">
3126  <col width="35%" />
3127  <col width="35%" />
3128  <col width="30%" />
3129  <tr>
3130        <td>-evaluate Set <em class="arg">value</em> </td>
3131        <td>-function Polynomial <em class="arg">value</em></td>
3132        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
3133  </tr>
3134  <tr>
3135        <td>-evaluate Add <em class="arg">value</em> </td>
3136        <td>-function Polynomial 1,<em class="arg">value</em></td>
3137  </tr>
3138  <tr>
3139        <td>-evaluate Subtract <em class="arg">value</em> </td>
3140        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
3141  </tr>
3142  <tr>
3143        <td>-evaluate Multiply <em class="arg">value</em> </td>
3144        <td>-function Polynomial <em class="arg">value</em>,0</td>
3145  </tr>
3146  <tr>
3147        <td>+level  black% x white%</td>
3148        <td>-function Polynomial  A,B</td>
3149        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
3150  </tr>
3151</table>
3152
3153<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
3154</dd>
3155
3156<dt><kbd>Sinusoid</kbd></dt>
3157<dd>
3158<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3159
3160<div style="text-align: center">
3161   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3162</div>
3163
3164<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3165
3166<div style="text-align: center">
3167<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3168</div>
3169
3170<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3171
3172<p class="crtsnip">
3173   -function Sinusoid 3,-90,.2,.7
3174</p>
3175
3176<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3177
3178<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3179
3180<table class="doc">
3181  <tr>
3182        <td>-evaluate Sin <em class="arg">freq</em> </td>
3183        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3184  </tr>
3185  <tr>
3186        <td>-evaluate Cos <em class="arg">freq</em> </td>
3187        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3188  </tr>
3189</table>
3190</dd>
3191
3192<dt><kbd>ArcSin</kbd></dt>
3193<dd>
3194<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3195and can be used to generate cylindrical distortion and displacement maps.
3196The curve can be adjusted relative to both the input values and output range
3197of values.</p>
3198
3199<p style="text-align: center">
3200   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3201</p>
3202
3203<p>with all values given in terms of noramlize color values (0.0 for black,
32041.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3205for bout input (<em class="arg">width</em>), and output (<em
3206class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3207
3208<p style="text-align: center">
3209<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3210</p>
3211
3212</dd>
3213
3214<dt><kbd>ArcTan</kbd></dt>
3215<dd>
3216<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3217limit values at infinities, though a center using the given slope value.
3218All these values can be adjusted via the arguments.</p>
3219
3220<p style="text-align: center">
3221   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3222</p>
3223
3224<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3225</p>
3226
3227<p style="text-align: center">
3228<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3229</p>
3230
3231</dd>
3232
3233</dl>
3234
3235
3236<div style="margin: auto;">
3237  <h4><a id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3238</div>
3239
3240<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3241
3242<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3243
3244<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3245
3246
3247<div style="margin: auto;">
3248  <h4><a id="fx"></a>-fx <em class="arg">expression</em></h4>
3249</div>
3250
3251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3252
3253<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3254
3255<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3256
3257
3258<div style="margin: auto;">
3259  <h4><a id="gamma"></a>-gamma <em class="arg">value</em></h4>
3260</div>
3261
3262<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3263
3264<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3265
3266<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3267
3268<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3269
3270<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3271
3272<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3273
3274<div style="margin: auto;">
3275  <h4><a id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3276</div>
3277
3278<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3279
3280<p>Convolve the image with a Gaussian or normal distribution using the given
3281<em class="arg" >Sigma</em> value.  The formula is:</p>
3282
3283<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3284</div>
3285
3286<p>The <em class="arg" >Sigma</em> value is the important argument, and
3287determines the actual amount of blurring that will take place. </p>
3288
3289<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3290array which will hold the calculated Gaussian distribution. It should be an
3291integer.  If not given, or set to zero, IM will calculate the largest possible
3292radius that will provide meaningful results for the Gaussian distribution.
3293</p>
3294
3295<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3296operation is. However too small a <em class="arg" >Radius</em>, and sever
3297aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3298should be at least twice the <em class="arg" >Sigma</em> value, though three
3299times will produce a more accurite result. </p>
3300
3301<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3302full 2-dimensional convolution is used to generate the weighted average of the
3303neighboring pixels. </p>
3304
3305<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3306pixels which are outside the image proper are blurred into the final result.
3307</p>
3308
3309
3310<div style="margin: auto;">
3311  <h4><a id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3312</div>
3313
3314<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3315
3316<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3317
3318<div style="margin: auto;">
3319  <h4><a id="gravity"></a>-gravity <em class="arg">type</em></h4>
3320</div>
3321
3322<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3323
3324<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3325<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3326<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3327list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3328installation.</p>
3329
3330<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3331
3332<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3333
3334<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3335
3336<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3337<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3338
3339<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3340
3341
3342<div style="margin: auto;">
3343  <h4><a id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3344</div>
3345
3346<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3347
3348
3349<div style="margin: auto;">
3350  <h4><a id="hald-clut"></a>-hald-clut</h4>
3351</div>
3352
3353<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3354
3355<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3356dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3357can apply any color transformation to the Hald image and then use this option
3358to apply the transform to the image. </p>
3359
3360<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3361<p>This option provides a convenient method for you to use Gimp or Photoshop
3362to make color corrections to the Hald CLUT image and subsequently apply them
3363to multiple images using an ImageMagick script. </p>
3364
3365<p>Note that the representation is only of the normal RGB color space and that
3366the whole color value triplet is used for the interpolated lookup of the
3367represented Hald color cube image.  Because of this the operation is not <a
3368href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3369images transparency or alpha/matte channel.</p>
3370
3371<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3372of the individual color channels, usally involving a simplier gray-scale
3373image. E.g:  gray-scale to color replacement, or modification by a histogram
3374mapping. </p>
3375
3376
3377<div style="margin: auto;">
3378  <h4><a id="help"></a>-help</h4>
3379</div>
3380
3381<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3382
3383<div style="margin: auto;">
3384  <h4><a id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3385</div>
3386
3387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3388
3389<div style="margin: auto;">
3390  <h4><a id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3391</div>
3392
3393<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3394
3395<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3396
3397<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3398
3399<div style="margin: auto;">
3400  <h4><a id="iconic"></a>-iconic</h4>
3401</div>
3402
3403<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3404
3405<div style="margin: auto;">
3406  <h4><a id="identify"></a>-identify</h4>
3407</div>
3408
3409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3410
3411<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3412
3413<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3414
3415<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3416amounts of image properties are displayed including image statistics, profiles,
3417image histogram, and others.</p>
3418
3419<div style="margin: auto;">
3420  <h4><a id="ift"></a>-ift</h4>
3421</div>
3422
3423<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3424
3425<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
3426
3427<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3428
3429<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3430<p>or</p>
3431
3432<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3433
3434<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.</p>
3435
3436<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.</p>
3437
3438<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.</p>
3439
3440<div style="margin: auto;">
3441  <h4><a id="immutable"></a>-immutable</h4>
3442</div>
3443
3444<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3445
3446<div style="margin: auto;">
3447  <h4><a id="implode"></a>-implode <em class="arg">factor</em></h4>
3448</div>
3449
3450<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3451
3452<div style="margin: auto;">
3453  <h4><a id="insert"></a>-insert <em class="arg">index</em></h4>
3454</div>
3455
3456<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3457
3458<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3459
3460<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3461
3462<div style="margin: auto;">
3463  <h4><a id="intent"></a>-intent <em class="arg">type</em></h4>
3464</div>
3465
3466<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3467
3468<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3469
3470<p>The default intent is undefined.</p>
3471
3472<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3473
3474<div style="margin: auto;">
3475  <h4><a id="interlace"></a>-interlace <em class="arg">type</em></h4>
3476</div>
3477
3478<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3479
3480<p>Choose from:</p>
3481
3482<pre class="text">
3483  none
3484  line
3485  plane
3486  partition
3487  JPEG
3488  GIF
3489  PNG
3490</pre>
3491
3492<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3493
3494<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3495
3496<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3497
3498<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3499
3500<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3501image.G, and image.B).</p>
3502
3503<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3504image.</p>
3505
3506<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3507
3508<div style="margin: auto;">
3509  <h4><a id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3510</div>
3511
3512<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3513
3514<p>When looking up the color of a pixel using a non-integer floating point
3515value, you typically fall in between the pixel colors defined by the source
3516image. This setting determines how the color is determined from the colors of
3517the pixels surrounding that point.  That is how to determine the color of a
3518point that falls between two, or even four different colored pixels. </p>
3519
3520<pre class="text">
3521  integer:           The color of the top-left pixel (floor function)
3522  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3523  average:           The average color of the surrounding four pixels
3524  bilinear           A double linear interpolation of pixels (the default)
3525  mesh               Divide area into two flat triangular interpolations
3526  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3527  spline             Direct spline curves (colors are blurred)
3528  filter             Use resize <a href="#filter">-filter</a> settings
3529</pre>
3530
3531<p>This most important for distortion operators such as <a href="#distort"
3532>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3533>-transform</a> and <a href="#fx" >-fx</a>. </p>
3534
3535<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3536
3537<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3538lookup for positions outside the boundaries of the image. </p>
3539
3540
3541<div style="margin: auto;">
3542  <h4><a id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3543</div>
3544
3545<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3546
3547<div style="margin: auto;">
3548  <h4><a id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3549</div>
3550
3551<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3552
3553<div style="margin: auto;">
3554  <h4><a id="kerning"></a>-kerning <em class="arg">value</em></h4>
3555</div>
3556
3557<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3558
3559<div style="margin: auto;">
3560  <h4><a id="label"></a>-label <em class="arg">name</em></h4>
3561</div>
3562
3563<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3564
3565<p>Use this option to assign a specific label to the image, as it is read in
3566or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3567a the labels of images already read in.  Image formats such as TIFF, PNG,
3568MIFF, supports saving the label information with the image.</p>
3569
3570<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3571assigned to an image is used as a header string to print above the postscript
3572image. </p>
3573
3574<p>You can include the image filename, type, width, height, or other image
3575attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3576Properties</a> for details of the percent escape codes.</p>
3577
3578<p>For example,</p>
3579
3580<p class="crtsnip">
3581  -label "%m:%f %wx%h"  bird.miff
3582</p>
3583
3584<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3585"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3586is read in.  If a  <a href="#label">+label</a> option was used instead, any
3587existing label present in the image would be used.  You can remove all labels
3588from an image by assigning the empty string. </p>
3589
3590<p>A label is not drawn on the image, but is embedded in the image datastream
3591via <em>Label</em> tag or similar mechanism. If you want the label to be
3592visible on the image itself, use the <a href="#draw">-draw</a> option, or
3593during the final processing in the creation of a image montage.</p>
3594
3595<p>If the first character of <em class="arg">string</em> is <em
3596class="arg">@</em>, the image label is read from a file titled by the
3597remaining characters in the string. Labels in a file are literal, no embedded
3598formatting characters are recognized.</p>
3599
3600
3601<div style="margin: auto;">
3602  <h4><a id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3603</div>
3604
3605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3606
3607<p>Adaptively threshold each pixel based on the value of pixels in a
3608surrounding window.  If the current pixel is lighter than this average plus
3609the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3610black.  Small variations in pixel values such as found in scanned documents
3611can be ignored if offset is positive. A negative offset will make it more
3612sensitive to those small variations. </p>
3613
3614<p>This is commonly used to threshold images with an uneven background.  It is
3615based on the assumption that average color of the small window is the
3616the local background color, from which to separate the forground color. </p>
3617
3618
3619<div style="margin: auto;">
3620  <h4><a id="layers"></a>-layers <em class="arg">method</em></h4>
3621</div>
3622
3623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3624
3625<p>Perform various image operation methods to a ordered sequence of images
3626which may represent either a set of overlaid 'image layers', a GIF disposal
3627animation, or a fully-'coalesced' animation sequence. </p>
3628
3629<table class="doc">
3630  <tbody>
3631  <tr valign="top">
3632    <th align="left" style="width: 8%">Method</th>
3633    <th align="left">Description</th>
3634  </tr>
3635
3636  <tr valign="top">
3637    <td valign="top">compare-any</td>
3638    <td valign="top">Crop the second and later frames to the smallest rectangle
3639        that contains all the differences between the two images.  No GIF <a
3640        href="#dispose" >-dispose</a> methods are taken into account. </td>
3641  </tr>
3642
3643  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3644        >-deconstruct</a> operator, and does not preserve animations normal
3645        working, especially when animation used layer disposal methods such as
3646        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3647  </tr>
3648
3649  <tr valign="top">
3650    <td valign="top">compare-clear</td>
3651    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3652       opaque pixels which become transparent in the second frame. That is the
3653       smallest image needed to mask or erase pixels for the next frame. </td>
3654  </tr>
3655
3656  <tr valign="top">
3657    <td valign="top">compare-overlay</td>
3658    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3659       extra color to the next image, as a result of overlaying color pixels.
3660       That is the smallest single overlaid image to add or change colors. </td>
3661   </tr>
3662
3663   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3664       composition method '<kbd>change-mask</kbd>', to reduce the image to
3665       just the pixels that need to be overlaid. </td>
3666   </tr>
3667
3668  <tr valign="top">
3669    <td valign="top">coalesce</td>
3670    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3671        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3672        current image sequence to form a fully defined animation sequence, as
3673        it should be displayed.  Effectively converting a GIF animation into a
3674        'film strip'-like animation.  </td>
3675  </tr>
3676
3677  <tr valign="top">
3678    <td valign="top">composite</td>
3679    <td valign="top">Alpha Composition of two image lists, separated by a
3680        "<kbd>null:</kbd>" image, with the destination image list first, and
3681        the source images last.  An image from each list are composited
3682        together until one list is finished. The separator image and source
3683        image lists are removed. </td>
3684  </tr>
3685
3686
3687  <tr><td></td>
3688    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3689        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3690        canvas size of the first image in each list. Unlike a normal <a
3691        href="#composite" >-composite</a> operation, the canvas offset is also
3692        added to the final composite positioning of each image. </td> </tr>
3693
3694  <tr><td></td>
3695    <td>If one of the image lists only contains one image, that image is
3696        applied to all the images in the other image list, regardless of which
3697        list it is. In this case it is the image meta-data of the list which
3698        preserved.  </td>
3699  </tr>
3700
3701
3702  <tr valign="top">
3703    <td valign="top">dispose</td>
3704    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3705        the animation after the layer disposal method has been applied, before
3706        the next sub-frame image is overlaid. That is the 'dispose' image that
3707        results from the application of the GIF <a href="#dispose"
3708        >-dispose</a> method.  This allows you to check what
3709        is going wrong with a particular animation you may be developing.
3710        </td>
3711  </tr>
3712
3713  <tr valign="top">
3714    <td valign="top">flatten</td>
3715    <td valign="top">Create a canvas the size of the first images virtual
3716        canvas using the current <a href="#background" >-background</a> color,
3717        and <a href="#compose" >-compose</a> each image in turn onto that
3718        canvas.  Images falling outside that canvas is clipped. Final
3719        image will have a zero virtual canvas offset. </td>
3720  </tr>
3721
3722  <tr><td></td>
3723    <td>This usally used as one of the final 'image layering' operations
3724        overlaying all the prepared image layers into a final image. </td>
3725  </tr>
3726
3727  <tr><td></td>
3728    <td>For a single image this method can also be used to fillout a virtual
3729        canvas with real pixels, or to underlay a opaque color to remove
3730        transparency from an image.</td>
3731  </tr>
3732
3733
3734  <tr valign="top">
3735    <td valign="top">merge</td>
3736    <td valign="top">As 'flatten' method but merging all the given image
3737        layers into a new layer image just large enough to hold all the image
3738        without clipping or extra space. The new images virtual offset will
3739        prevere the position of the new layer, even if this offset is
3740        negative.  the virtual canvas size of the first image is preserved.
3741        </td>
3742    </tr>
3743
3744     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3745        as few image file formats handle them correctly. </td>
3746  </tr>
3747
3748  <tr valign="top">
3749    <td valign="top">mosaic</td>
3750    <td valign="top">As 'flatten' method but expanding the initial canvas size
3751        of the first image so as to hold all the image layers.  However as a
3752        virtual canvas is 'locked' to the origin, by definition, image layers
3753        with a negative offsets will still be clipped by the top and left
3754        edges.</td>
3755  </tr>
3756
3757  <tr><td></td><td>This method is commonly used to layout individual image using various
3758        offset but without knowing the final canvas size. The resulting image
3759        will, like 'flatten' not have any virtual offset, so can be saved to
3760        any image file format. </td>
3761  </tr>
3762
3763
3764  <tr valign="top">
3765    <td valign="top">optimize</td>
3766    <td valign="top">Optimize a coalesced animation, into GIF animation using
3767        a number of general techniques.  This currently a short cut to
3768        apply both the '<kbd>optimize-frame</kbd>', and
3769        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3770        include other optimization methods as they are developed. </td>
3771  </tr>
3772
3773  <tr valign="top">
3774    <td valign="top">optimize-frame</td>
3775    <td valign="top">Optimize a coalesced animation, into GIF animation by
3776        reducing the number of pixels per frame as much as possible by
3777        attempting to pick the best layer disposal method to use, while ensuring
3778        the result will continue to animate properly. </td>
3779  </tr>
3780
3781  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3782        then no reasonably fast GIF optimization algorithm can do this.
3783        However this does seem to do better than most other GIF frame
3784        optimizers seen. </td>
3785  </tr>
3786
3787  <tr valign="top">
3788    <td valign="top">optimize-plus</td>
3789    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3790        overall optimization by adding extra frames to the animation, without
3791        changing the final look or timing of the animation.  The frames are
3792        added to attempt to separate the clearing of pixels from the
3793        overlaying of new additional pixels from one animation frame to the
3794        next.  If this does not improve the optimization (for the next frame
3795        only), it will fall back to the results of the previous normal
3796        '<kbd>optimize-frame</kbd>' technique. </td>
3797  </tr>
3798
3799  <tr><td></td><td>There is the possibility that the change in the disposal style will
3800        result in a worsening in the optimization of later frames, though this
3801        is unlikely. In other words there no guarantee that it is better than
3802        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3803        however you can get a vast improvement in the final animation size. </td>
3804  </tr>
3805
3806  <tr valign="top">
3807    <td valign="top">optimize-transparency</td>
3808    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3809        overlay images with transparency, if it does not change the resulting
3810        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3811        </td>
3812  </tr>
3813
3814  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3815        into a smaller file size due to larger areas of one (transparent)
3816        color rather than a pattern of multiple colors repeating the current
3817        disposed image of the last frame. </td>
3818  </tr>
3819
3820  <tr valign="top">
3821    <td valign="top">remove-dups</td>
3822    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3823        images, so as to simplify layer overlays of coalesced animations.
3824        </td>
3825  </tr>
3826
3827   <tr><td></td><td>Usually this a result of using a constant time delay across the
3828        whole animation, or after a larger animation was split into smaller
3829        sub-animations.  The duplicate frames could also have been used as
3830        part of some frame optimization methods. </td>
3831  </tr>
3832
3833  <tr valign="top">
3834    <td valign="top">remove-zero</td>
3835    <td valign="top">Remove any image with a zero time delay, unless ALL the
3836        images have a zero time delay (and is not a proper timed animation, a
3837        warning is then issued). </td>
3838  </tr>
3839
3840  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3841        partial intermediary updates between the frames that are actually
3842        displayed to users.  These frames are usally added for improved frame
3843        optimization in GIF animations. </td>
3844  </tr>
3845
3846  <tr valign="top">
3847    <td valign="top">trim-bounds</td>
3848    <td valign="top">Find the bounds of all the images in the current
3849        image sequence, then adjust the offsets so all images are contained on
3850        a minimal positive canvas. None of the image data is modified, only
3851        there virtual canvas size and offset.  The all the image is given
3852        the same canvas size, and and will have a positive offset, but will
3853        remain in the same position relative to each other. As a result of the
3854        minimal canvas size at least one image will touch every edge of that
3855        canvas.  The image data however may be transparent.
3856        </td>
3857  </tr>
3858
3859  </tbody>
3860</table>
3861
3862<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3863
3864<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3865>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3866>-mosaic</a> are only aliases for the above methods.  Also see  <a
3867href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3868href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3869>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3870
3871
3872<div style="margin: auto;">
3873  <h4><a id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3874</div>
3875
3876<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3877
3878<p>Given one, two or three values delimited with commas: black-point,
3879white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3880white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3881point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3882contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3883both black and white points are percentages of the full color range.  Gamma
3884will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3885omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3886
3887<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3888the given '<kbd>black_point</kbd>' value in the original image is set to
3889zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3890<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3891to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3892adjusted. </p>
3893
3894<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3895adding the special '!' flag anywhere in the argument list, will cause the
3896operator to do the reverse of the level adjustment.  That is a zero, or
3897<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3898adjusted to the given level values, allowing you to de-contrast, or compress
3899the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3900
3901<p>Only the channels defined by the current <a href="#channel">-channel</a>
3902setting are adjusted (defaults to RGB color channels only), allowing you to
3903limit the effect of this operator. </p>
3904
3905<p>Please note that the transparency channel is treated as 'matte'
3906values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3907
3908
3909<div style="margin: auto;">
3910  <h4><a id="level-colors"></a>-level-colors {<em
3911  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3912</div>
3913
3914<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3915
3916<p>This function is exactly like <a href="#level">-level</a>, except that the
3917value value for each color channel is determined by the
3918'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3919described under the <a href="#fill">-fill</a> option). </p>
3920
3921<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3922is mapped to become 'black' and 'white' respectively, with all the other
3923colors linearly adjusted (or clipped) to match that change. Each channel is
3924adjusted separately using the channel values of the colors specified. </p>
3925
3926<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3927will map the image color 'black' and 'white' to the given colors
3928respectively, resulting in a gradient (de-contrasting) tint of the image to
3929those colors. This can also be used to convert a plain gray-scale image into a
3930one using the gradient of colors specified. </p>
3931
3932<p>By supplying a single color with a comma separator either before or after
3933that color, will just replace the respective 'black' or 'white' point
3934respectively.  But if no comma separator is provided, the given color is
3935used for both the black and white color points, making the operator either
3936threshold the images around that color (- form) or set all colors to that
3937color (+ form). </p>
3938
3939
3940<div style="margin: auto;">
3941  <h4><a id="limit"></a>-limit <em class="arg">type value</em></h4>
3942</div>
3943
3944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3945
3946<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3947
3948<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3949
3950<p class="crtsnip">
3951  -limit memory 32MiB -limit map 64MiB
3952</p>
3953
3954<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3955
3956<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'></span></p><pre class="text">
3957File         Area       Memory          Map         Disk   Thread         Time
3958------------------------------------------------------------------------------
3959 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited
3960</pre>
3961
3962<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3963
3964<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3965
3966<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3967
3968<p class="crtsnip">
3969-limit area 10mb
3970</p>
3971
3972<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
3973
3974<p class="crtsnip">
3975-limit area 10mb -limit disk 500mb
3976</p>
3977
3978<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3979
3980<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3981
3982<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3983</p>
3984
3985<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3986</p>
3987
3988<div style="margin: auto;">
3989  <h4><a id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3990</div>
3991
3992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3993
3994<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3995and uses a 'histogram bin' to determine the range of color values that needs to
3996be stretched.  However it then stretchs those colors using the <a
3997href="#level" >-level</a> operator.</p>
3998
3999<p>As such while the initial determination may have 'binning' round off
4000effects, the image colors are stretched mathematically, rather than using the
4001histogram bins.  This makes the operator more accurate. </p>
4002
4003<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
4004'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
4005perfect stretch of the color range. </p>
4006
4007<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
4008normalization of mathematical images. </p>
4009
4010<p>This operator is under review for re-development. </p>
4011
4012
4013<div style="margin: auto;">
4014  <h4><a id="linewidth"></a>-linewidth</h4>
4015</div>
4016
4017<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
4018
4019<div style="margin: auto;">
4020  <h4><a id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
4021</div>
4022
4023<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
4024
4025<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4026
4027<div style="margin: auto;">
4028  <h4><a id="list"></a>-list <em class="arg">type</em></h4>
4029</div>
4030
4031<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
4032
4033<pre class="text">
4034  Align
4035  Alpha
4036  Boolean
4037  Channel
4038  Class
4039  ClipPath
4040  Coder
4041  Color
4042  Colorspace
4043  Command
4044  Compose
4045  Compress
4046  Configure
4047  DataType
4048  Debug
4049  Decoration
4050  Delegate
4051  Direction
4052  Dispose
4053  Distort
4054  Dither
4055  Endian
4056  Evaluate
4057  FillRule
4058  Filter
4059  Font
4060  Format
4061  Function
4062  Gravity
4063  ImageList
4064  Intent
4065  Interlace
4066  Interpolate
4067  Kernel
4068  Layers
4069  LineCap
4070  LineJoin
4071  List
4072  Locale
4073  LogEvent
4074  Log
4075  Magic
4076  Method
4077  Metric
4078  Mime
4079  Mode
4080  Morphology
4081  Module
4082  Noise
4083  Orientation
4084  Policy
4085  PolicyDomain
4086  PolicyRights
4087  Preview
4088  Primitive
4089  QuantumFormat
4090  Resource
4091  SparseColor
4092  Storage
4093  Stretch
4094  Style
4095  Threshold
4096  Type
4097  Units
4098  Validate
4099  VirtualPixel
4100</pre>
4101
4102<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
4103list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
4104available:</p>
4105
4106<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
4107<div style="margin: auto;">
4108  <h4><a id="log"></a>-log <em class="arg">string</em></h4>
4109</div>
4110
4111<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
4112
4113<p>This option specifies the format for the log printed when the <a
4114href="#debug">-debug</a> option is active.</p>
4115
4116<p>You can display the following components by embedding special format
4117characters:</p>
4118
4119<pre class="text">
4120   %d   domain
4121   %e   event
4122   %f   function
4123   %l   line
4124   %m   module
4125   %p   process ID
4126   %r   real CPU time
4127   %t   wall clock time
4128   %u   user CPU time
4129   %%   percent sign
4130   \n   newline
4131   \r   carriage return
4132</pre>
4133
4134<p>For example:</p>
4135
4136<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
4137<p>The default behavior is to print all of the components.</p>
4138
4139<div style="margin: auto;">
4140  <h4><a id="loop"></a>-loop <em class="arg">iterations</em></h4>
4141</div>
4142
4143<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
4144
4145<p>Set iterations to zero to repeat the animation an infinite number of times,
4146otherwise the animation repeats itself up to <em class="arg">iterations</em>
4147times.</p>
4148
4149<div style="margin: auto;">
4150  <h4><a id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
4151</div>
4152
4153<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
4154
4155<div style="margin: auto;">
4156  <h4><a id="magnify"></a>-magnify <em class="arg">factor</em></h4>
4157</div>
4158
4159<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4160
4161
4162<div style="margin: auto;">
4163  <h4><a id="map"></a>-map <em class="arg">type</em></h4>
4164</div>
4165
4166<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4167
4168<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4169
4170<pre class="text">
4171  best
4172  default
4173  gray
4174  red
4175  green
4176  blue
4177</pre>
4178
4179<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4180Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4181the type and <kbd>display</kbd> searches the list of colormap types in
4182<kbd>top-to-bottom</kbd> order until one is located. See <em
4183class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4184
4185
4186<div style="margin: auto;">
4187  <h4><a id="map_stream_"></a>-map <em class="arg">components</em></h4>
4188</div>
4189
4190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4191
4192<p>Here are the valid components of a map:</p>
4193
4194<pre class="text">
4195  r        red pixel component
4196  g        green pixel component
4197  b        blue pixel component
4198  a        alpha pixel component (0 is transparent)
4199  o        opacity pixel component (0 is opaque)
4200  i        grayscale intensity pixel component
4201  c        cyan pixel component
4202  m        magenta pixel component
4203  y        yellow pixel component
4204  k        black pixel component
4205  p        pad component (always 0)
4206</pre>
4207
4208<p>You can specify as many of these components as needed in any order (e.g.
4209bgr).  The components can repeat as well (e.g. rgbr).</p>
4210
4211
4212<div style="margin: auto;">
4213  <h4><a id="mask"></a>-mask
4214<em class="arg">filename</em></h4>
4215</div>
4216
4217<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4218
4219<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4220
4221<div style="margin: auto;">
4222  <h4><a id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4223</div>
4224
4225<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4226
4227<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4228
4229<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4230style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4231
4232<div style="margin: auto;">
4233  <h4><a id="maximum"></a>-maximum</h4>
4234</div>
4235
4236<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4237
4238<div style="margin: auto;">
4239  <h4><a id="median"></a>-median <em class="arg">radius</em></h4>
4240</div>
4241
4242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4243
4244<div style="margin: auto;">
4245  <h4><a id="metric"></a>-metric <em class="arg">type</em></h4>
4246</div>
4247
4248<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4249
4250<p>Choose from:</p>
4251
4252<pre class="text">
4253 AE      absolute error count, number of different pixels (-fuzz effected)
4254 FUZZ    mean color distance
4255 MAE     mean absolute error (normalized), average channel error distance
4256 MEPP    mean error per pixel (normalized mean error, normalized peak error)
4257 MSE     mean error squared, average of the channel error squared
4258 NCC     normalized cross correlation
4259 PAE     peak absolute (normalize peak absolute)
4260 PSNR    peak signal to noise ratio
4261 RMSE    root mean squared (normalized root mean squared)
4262</pre>
4263
4264<p>Control the '<kbd>AE</kbd>', or absolute count of pixels that are different,
4265with the <a href="#fuzz" >-fuzz</a> factor (ignore pixels which
4266only changed by a small amount).  Use '<kbd>PAE</kbd>' to find the
4267size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4268'similar', while '<kbd>MAE</kbd>' dtermines the factor needed
4269for about half the pixels to be similar. </p>
4270
4271<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4272('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4273normalized) from a single comparison run. </p>
4274
4275<p>To print a complete list of metrics, use the <a href="#list">-list
4276metrics</a> option.</p>
4277
4278
4279<div style="margin: auto;">
4280  <h4><a id="minimum"></a>-minimum</h4>
4281</div>
4282
4283<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4284
4285
4286<div style="margin: auto;">
4287  <h4><a id="mode"></a>-mode <em class="arg">value</em></h4>
4288</div>
4289
4290<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4291
4292<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4293Unframe, or Concatenate</kbd></p>
4294
4295<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4296for a list of <a href="#mode" >-mode</a> arguments available in your
4297ImageMagick installation.</p>
4298
4299
4300<div style="margin: auto;">
4301  <h4><a id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4302</div>
4303
4304<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4305class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4306
4307<p>The arguments are given as a percentages of variation. A value of 100 means
4308no change, and any missing values are taken to mean 100.</p>
4309
4310<p>The <em class="arg">brightness</em> is a multiplier of the overall
4311brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4312twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4313before and after. </p>
4314
4315<p>The <em class="arg">saturation</em> controls the amount of color in an
4316image. For example, 0 produce a grayscale image, while a large value such as
4317200 produce a very colorful, 'cartoonish' color.</p>
4318
4319<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4320within the image by the amount specified. For example, 50 results in
4321a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4322A value of either 0 or 200 results in a complete 180 degree rotation of the
4323image. Using a value of 300 is a 360 degree rotation resulting in no change to
4324the original image. </p>
4325
4326<p>For example, to increase the color brightness by 20% and decrease the color
4327saturation by 10% and leave the hue unchanged, use <a
4328href="#modulate">-modulate 120,90</a>.</p>
4329
4330<p>Use <a href="#set">-set</a> attribute of '<kbd
4331class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4332modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4333<kbd>HWB</kbd>.  For example,</p>
4334
4335<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4336
4337<div style="margin: auto;">
4338  <h4><a id="monitor"></a>-monitor</h4>
4339</div>
4340
4341<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4342
4343
4344<div style="margin: auto;">
4345  <h4><a id="monochrome"></a>-monochrome</h4>
4346</div>
4347
4348<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4349
4350
4351<div style="margin: auto;">
4352  <h4><a id="morph"></a>-morph <em class="arg">frames</em></h4>
4353</div>
4354
4355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4356
4357<p>Both the image pixels and size are linearly interpolated to give the
4358appearance of a meta-morphosis from one image to the next, over all the images
4359in the current image list. The added images are the equivalent of a <a
4360href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4361argument determine how many images to interpolate between each image. </p>
4362
4363
4364<div style="margin: auto;">
4365  <h4><a id="morphology"></a>-morphology</h4>
4366  <h4>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4367</div>
4368
4369<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4370
4371<p>Until I get around to writing a option summary for this, see <a
4372href="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4373Morphology</a>. </p>
4374
4375
4376<div style="margin: auto;">
4377  <h4><a id="mosaic"></a>-mosaic</h4>
4378</div>
4379
4380<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4381
4382
4383<div style="margin: auto;">
4384  <h4><a id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4385</div>
4386
4387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4388
4389<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4390angle given is the angle toward which the image is blurred.  That is the
4391direction people would consider the object is coming from. </p>
4392
4393<p>Note that the blur is not uniform distribution, giving the motion a
4394definite sense of direction of movement. </p>
4395
4396<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4397pixels which are outside the image proper are blurred into the final result.
4398</p>
4399
4400<div style="margin: auto;">
4401  <h4><a id="name"></a>-name</h4>
4402</div>
4403
4404<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4405<div style="margin: auto;">
4406  <h4><a id="negate"></a>-negate</h4>
4407</div>
4408
4409<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4410
4411<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4412
4413<div style="margin: auto;">
4414  <h4><a id="noise"></a>-noise <em class="arg">radius</em><br/>
4415  +noise <em class="arg">type</em></h4>
4416</div>
4417
4418<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4419
4420<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4421
4422<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4423
4424<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4425
4426<pre class="text">
4427Gaussian
4428Impulse
4429Laplacian
4430Multiplicative
4431Poisson
4432Random
4433Uniform
4434</pre>
4435
4436<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4437
4438<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4439the use of a controlling value to specify teh amount of noise that should be
4440added to an image. </p>
4441
4442
4443<div style="margin: auto;">
4444  <h4><a id="normalize"></a>-normalize</h4>
4445</div>
4446
4447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4448
4449<p>The intensity values are stretched to cover the entire range of possible
4450values. While doing so, black-out at most <em>2%</em> of the pixels and
4451white-out at most <em>1%</em> of the pixels.</p>
4452
4453<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4454is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4455(Before this version, it was equivalent to <a href="#contrast-stretch"
4456>-contrast-stretch 2%x99%</a>).</p>
4457
4458<p>All the channels are normalized in concert by the came amount so as to
4459preserve color integrity, when the default <a href="#channel" >+channel</a>
4460setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4461setting will normalize the RGB channels independently.</p>
4462
4463<p>See  <a href="#contrast-stretch" >-contrast-stretch</a> for more details.
4464Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4465that is better suited to mathematically generated images. </p>
4466
4467<p>This operator is under review for re-development. </p>
4468
4469
4470<div style="margin: auto;">
4471  <h4><a id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4472</div>
4473
4474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4475class="arg">threshold map</em> specified, and a uniform color map with the
4476given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4477
4478<p>You can choose from these standard threshold maps:</p>
4479
4480<pre class="text">
4481threshold        1x1          Threshold 1x1 (non-dither)
4482checks           2x1          Checkerboard 2x1 (dither)
4483o2x2             2x2          Ordered 2x2 (dispersed)
4484o3x3             3x3          Ordered 3x3 (dispersed)
4485o4x4             4x4          Ordered 4x4 (dispersed)
4486o8x8             8x8          Ordered 8x8 (dispersed)
4487h4x4a            4x1          Halftone 4x4 (angled)
4488h6x6a            6x1          Halftone 6x6 (angled)
4489h8x8a            8x1          Halftone 8x8 (angled)
4490h4x4o                         Halftone 4x4 (orthogonal)
4491h6x6o                         Halftone 6x6 (orthogonal)
4492h8x8o                         Halftone 8x8 (orthogonal)
4493h16x16o                       Halftone 16x16 (orthogonal)
4494c5x5b            c5x5         Circles 5x5 (black)
4495c5x5w                         Circles 5x5 (white)
4496c6x6b            c6x6         Circles 6x6 (black)
4497c6x6w                         Circles 6x6 (white)
4498c7x7b            c7x7         Circles 7x7 (black)
4499c7x7w                         Circles 7x7 (white)
4500</pre>
4501
4502<p> The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4503pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4504personal or system <kbd>thresholds.xml</kbd> XML file. </p>
4505
4506<p>To print a complete list of threshold, use the <a href="#list" >-list
4507threshold</a> option.</p>
4508
4509<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4510applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4511colors an animated image sequence, to less that 256 colors. This ensures that
4512a common or global color table is used when saving the result to a color
4513limited file format such as GIF.  </p>
4514
4515<p>Note that at this time the exact same threshold dithering map is used for
4516all color channels, no attempt is made to offset or rotate the map for
4517different channels is made, to create an offset printing effect. (possible
4518future expansion) </p>
4519
4520
4521<div style="margin: auto;">
4522  <h4><a id="opaque"></a>-opaque <em class="arg">color</em></h4>
4523</div>
4524
4525<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4526
4527<p>The <em class="arg">color</em> argument is defined using the format
4528described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4529>-fuzz</a> setting can be used to match and replace colors similar to the one
4530given.</p>
4531
4532<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4533the target color. </p>
4534
4535<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4536as <a href="#opaque" >-opaque</a> but replaces the matching color with
4537transparency rather than the current <a href="#fill">-fill</a> color setting.
4538To ensure that it can do this it also ensures that the image has an alpha
4539channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4540the new transparent colors, and does not require you to modify the <a
4541href="#channel">-channel</a> to enable alpha channel handling. </p>
4542
4543
4544<div style="margin: auto;">
4545  <h4><a id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4546</div>
4547
4548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4549
4550<p>Choose from these orientations:</p>
4551
4552<pre class="text">
4553  bottom-left
4554  bottom-right
4555  left-bottom
4556  left-top
4557  right-bottom
4558  right-top
4559  top-left
4560  top-right
4561  undefined
4562</pre>
4563
4564<p>To print a complete list of orientations, use the <a href="#list" >-list
4565orientation</a> option.</p>
4566
4567
4568<div style="margin: auto;">
4569  <h4><a id="page"></a>-page <em class="arg">geometry</em><br/>
4570  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4571  +page
4572  </h4>
4573</div>
4574
4575<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4576
4577<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4578
4579<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4580
4581<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4582<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4583<thead>
4584        <tr valign="top">
4585    <th align="center"><em class="arg">media</em></th>
4586    <th align="center"><em class="arg">width</em></th>
4587    <th align="center"><em class="arg">height</em></th>
4588        </tr>
4589</thead>
4590<tbody>
4591<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4592<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4593<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4594<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4595<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4596<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4597<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4598<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4599<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4600<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4601<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4602<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4603<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4604<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4605<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4606<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4607<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4608<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4609<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4610<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4611<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4612<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4613<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4614<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4615<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4616<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4617<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4618<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4619<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4620<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4621<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4622<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4623<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4624<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4625<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4626<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4627<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4628<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4629</tbody>
4630</table>
4631
4632
4633
4634
4635<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4636
4637<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4638
4639<p>The default page dimensions for a TEXT image is 612x792.</p>
4640
4641<p>This option is used in concert with <a href="#density">-density</a>.</p>
4642
4643<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4644
4645<div style="margin: auto;">
4646  <h4><a id="paint"></a>-paint <em class="arg">radius</em></h4>
4647</div>
4648
4649<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4650
4651<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4652
4653<div style="margin: auto;">
4654  <h4><a id="path"></a>-path <em class="arg">path</em></h4></div>
4655
4656<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4657
4658<div style="margin: auto;">
4659  <h4><a id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4660</div>
4661
4662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4663
4664<p>Pause for the specified number of seconds before repeating the animation.</p>
4665
4666<div style="margin: auto;">
4667  <h4><a id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4668</div>
4669
4670<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4671
4672<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4673
4674<div style="margin: auto;">
4675  <h4><a id="ping"></a>-ping</h4>
4676</div>
4677
4678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4679
4680<div style="margin: auto;">
4681  <h4><a id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4682</div>
4683
4684<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4685
4686<div style="margin: auto;">
4687  <h4><a id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4688</div>
4689
4690<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4691
4692<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4693
4694<div style="margin: auto;">
4695  <h4><a id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4696</div>
4697
4698<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4699
4700<div style="margin: auto;">
4701  <h4><a id="precision"></a>-precision <em class="arg">value</em></h4>
4702</div>
4703
4704<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4705
4706<div style="margin: auto;">
4707  <h4><a id="preview"></a>-preview <em class="arg">type</em></h4>
4708</div>
4709
4710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4711
4712<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4713
4714<pre class="text">
4715  Rotate
4716  Shear
4717  Roll
4718  Hue
4719  Saturation
4720  Brightness
4721  Gamma
4722  Spiff
4723  Dull
4724  Grayscale
4725  Quantize
4726  Despeckle
4727  ReduceNoise
4728  Add Noise
4729  Sharpen
4730  Blur
4731  Threshold
4732  EdgeDetect
4733  Spread
4734  Shade
4735  Raise
4736  Segment
4737  Solarize
4738  Swirl
4739  Implode
4740  Wave
4741  OilPaint
4742  CharcoalDrawing
4743  JPEG
4744</pre>
4745
4746<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4747
4748<p>The default preview is <kbd>JPEG</kbd>.</p>
4749
4750<div style="margin: auto;">
4751  <h4><a id="print"></a>-print <em class="arg">string</em></h4>
4752</div>
4753
4754<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4755
4756<div style="margin: auto;">
4757  <h4><a id="process"></a>-process <em class="arg">command</em></h4>
4758</div>
4759
4760<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4761
4762<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4763
4764<div style="margin: auto;">
4765  <h4><a id="profile"></a>-profile <em class="arg">filename</em><br/>
4766  +profile <em class="arg">profile_name</em></h4>
4767</div>
4768
4769<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4770
4771<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4772
4773<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4774
4775<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4776
4777<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4778
4779<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4780
4781<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4782<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4783
4784<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4785<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4786CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4787</p>
4788
4789<p>The <a href="#profile">-profile</a> option can also be used to inject
4790previously-formatted ancillary chunks into the output PNG file, using
4791the commandline option as shown below or by setting the profile via a
4792programming interface:</p>
4793
4794<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-x:&lt;filename&gt;</span></p>
4795<p>where <em>x</em> is a location flag and
4796<em class="arg">filename</em> is a file containing the chunk
4797name in the first 4 bytes, then a colon (":"), followed by the chunk data.
4798This encoder will compute the chunk length and CRC, so those must not
4799be included in the file.</p>
4800
4801<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
4802or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
4803of the same type, then add a short unique string after the "x" to prevent
4804subsequent profiles from overwriting the preceding ones, e.g.,</p>
4805
4806
4807<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>-profile PNG-chunk-b01:file01 -profile PNG-chunk-b02:file02</span></p>
4808<div style="margin: auto;">
4809  <h4><a id="quality"></a>-quality <em class="arg">value</em></h4>
4810</div>
4811
4812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4813
4814<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4815
4816<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4817
4818<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4819
4820<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4821
4822<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4823
4824<pre class="text">
4825  0: none
4826  1: sub
4827  2: up
4828  3: average
4829  4: Paeth
4830</pre>
4831
4832<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4833
4834<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4835
4836<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4837
4838<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4839
4840<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4841
4842<div style="margin: auto;">
4843  <h4><a id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4844</div>
4845
4846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4847
4848<p>This setting defines the colorspace used to sort out and reduce the number
4849of colors needed by an image (for later dithering) by operators such as <a
4850href="#colors" >-colors</a>, Note that color reducion also happens
4851automatically when saving images to color-limited image file formats, such as
4852GIF, and PNG8.</p>
4853
4854
4855<div style="margin: auto;">
4856  <h4><a id="quiet"></a>-quiet</h4>
4857</div>
4858
4859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4860
4861<div style="margin: auto;">
4862  <h4><a id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4863</div>
4864
4865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4866
4867<p>Note that this is actually a rotational blur rather than a radial and as
4868such actually mis-named. </p>
4869
4870<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4871pixels which are outside the image proper are blurred into the final result.
4872</p>
4873
4874
4875<div style="margin: auto;">
4876  <h4><a id="raise"></a>-raise <em class="arg">thickness</em></h4>
4877</div>
4878
4879<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4880
4881<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4882</p>
4883
4884<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4885
4886<div style="margin: auto;">
4887  <h4><a id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4888</div>
4889
4890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4891
4892<div style="margin: auto;">
4893  <h4><a id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4894</div>
4895
4896<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4897
4898<div style="margin: auto;">
4899  <h4><a id="regard-warnings"></a>-regard-warnings</h4>
4900</div>
4901
4902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4903
4904<div style="margin: auto;">
4905  <h4><a id="remap"></a>-remap <em class="arg">filename</em></h4>
4906</div>
4907
4908<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4909
4910<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4911the given colors are dithered over the image as necessary, otherwise the closest
4912color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4913
4914<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4915images in the current image sequence, all the images will have the same color
4916table.  That means that when saved to a file format such as GIF, it will use
4917that color table as a single common or global color table, for all the images,
4918without requiring extra local color tables. </p>
4919
4920<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4921sequence to use a common color map over all the images. This equivalent to
4922appending all the images together (without extra background colors) and color
4923reducing those images using <a href="#colors">-colors</a> with a 256 color
4924limit, then <a href="#remap">-remap</a> those colors over the original list of
4925images. This ensures all the images follow a single color map. </p>
4926
4927<p>If the number of colors over all the images is less than 256, then <a
4928href="#remap">+remap</a> should not perform any color reduction or dithering, as
4929no color changes are needed. In that case, its only effect is to force the use
4930of a global color table.  This recommended after using either <a
4931href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4932reduce the number of colors in an animated image sequence. </p>
4933
4934<div style="margin: auto;">
4935  <h4><a id="region"></a>-region <em class="arg">geometry</em></h4>
4936</div>
4937
4938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4939
4940<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4941
4942<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4943
4944<div style="margin: auto;">
4945  <h4><a id="remote"></a>-remote</h4>
4946</div>
4947
4948<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4949
4950<p>The only command recognized is the name of an image file to load.</p>
4951
4952<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4953
4954<div style="margin: auto;">
4955  <h4><a id="render"></a>-render</h4>
4956</div>
4957
4958<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4959
4960<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4961
4962<div style="margin: auto;">
4963<h4><a id="repage"></a>-repage <em class="arg">geometry</em></h4>
4964</div>
4965
4966<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4967
4968<p>This option is like <a href="#page">-page</a> but acts as an image operator
4969rather than a setting.  You can separately set the canvas size or the offset
4970of the image on that canvas by only providing those components. </p>
4971
4972<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4973
4974<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4975offset to move the image relative to its previous position. This useful for
4976animation sequences. </p>
4977
4978<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4979recalculate the canvas size so the image (at its current offset) will appear
4980completely on that canvas (unless it has a negative offset).</p>
4981
4982<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4983canvas meta-data from the images. </p>
4984
4985<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4986directly assign virtual canvas meta-data. </p>
4987
4988
4989<div style="margin: auto;">
4990  <h4><a id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4991</div>
4992
4993<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4994
4995<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4996
4997<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4998
4999<div style="margin: auto;">
5000  <h4><a id="resize"></a>-resize <em class="arg">geometry</em></h4>
5001</div>
5002
5003<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
5004
5005<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
5006
5007<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
5008
5009<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
5010
5011<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
5012<div style="margin: auto;">
5013  <h4><a id="respect-parentheses"></a>-respect-parentheses</h4>
5014</div>
5015
5016<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
5017
5018<div style="margin: auto;">
5019  <h4><a id="reverse"></a>-reverse</h4>
5020</div>
5021
5022<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
5023
5024
5025<div style="margin: auto;">
5026  <h4><a id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5027</div>
5028
5029<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
5030
5031<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
5032
5033
5034<div style="margin: auto;">
5035  <h4><a id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
5036</div>
5037
5038<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
5039
5040<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
5041
5042<p>Empty triangles in the corners, left over from rotating the image, are
5043filled with the <kbd>background</kbd> color. </p>
5044
5045<p>See also the <a href="#distort">-distort</a> operator and specifically the
5046'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
5047
5048
5049<div style="margin: auto;">
5050  <h4><a id="sample"></a>-sample <em class="arg">geometry</em></h4>
5051</div>
5052
5053<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5054
5055<p>Change the image size simply by directly sampling the pixels original
5056image.  When magnifying, pixels are replicated in blocks.  When minifying,
5057pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
5058
5059<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5060a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
5061neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
5062avoids all the filter processing of the image. As such it completely ignores
5063the current <a href="#filter">-filter</a> setting. </p>
5064
5065<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
5066will be added to the resulting image, though some colors may disappear. </p>
5067
5068<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
5069ignored, unlike <a href="#resize">-resize</a>. </p>
5070
5071
5072<div style="margin: auto;">
5073  <h4><a id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
5074</div>
5075
5076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
5077
5078<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
5079
5080<div style="margin: auto;">
5081  <h4><a id="scale"></a>-scale <em class="arg">geometry</em></h4>
5082</div>
5083
5084<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
5085
5086<p>Change the image size simply by replacing pixels by averaging pixels
5087together when minifying, or replacing pixels when magnifing.  </p>
5088
5089<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
5090a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
5091faster, as it avoids all the filter processing of the image. As such it
5092completely ignores the current <a href="#filter">-filter</a> setting. </p>
5093
5094<p>If when shrinking (minifying) images the original image is some integer
5095multiple of the new image size, the number of pixels avergaed together to
5096produce the new pixel color is the same across the whole image. This is
5097a special case known as 'binning' and is often used as a method of reducing
5098noise in image such as those generated by digital cameras, especially in low
5099light conditions. </p>
5100
5101
5102<div style="margin: auto;">
5103  <h4><a id="scene"></a>-scene <em class="arg">value</em></h4>
5104</div>
5105
5106<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
5107
5108<p>This option sets the scene number of an image or the first image in an image sequence.</p>
5109
5110<div style="margin: auto;">
5111  <h4><a id="screen"></a>-screen</h4>
5112</div>
5113
5114<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
5115
5116<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
5117
5118<div style="margin: auto;">
5119  <h4><a id="seed"></a>-seed</h4>
5120</div>
5121
5122<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
5123
5124<div style="margin: auto;">
5125  <h4><a id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
5126</div>
5127
5128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
5129
5130<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
5131
5132<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
5133
5134<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
5135of the color clusters is returned.</p>
5136
5137
5138<div style="margin: auto;">
5139  <h4><a id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
5140</div>
5141
5142<div style="margin: auto;">
5143  <h4>-selective-blur <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
5144</div>
5145
5146<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
5147
5148<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
5149
5150<div style="margin: auto;">
5151  <h4><a id="separate"></a>-separate</h4>
5152</div>
5153
5154<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
5155
5156<div style="margin: auto;">
5157  <h4><a id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
5158</div>
5159
5160<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
5161
5162<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5163
5164<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
5165
5166
5167
5168<div style="margin: auto;">
5169  <h4><a id="set"></a>-set <em class="arg">key value</em></h4>
5170  <h4>+set <em class="arg">key</em></h4>
5171</div>
5172
5173<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
5174image sequence.</td><td style='text-align:right;'></td></tr></table>
5175
5176<p>This will assign (or modify) specific settings attached to all the images
5177in the current image sequence.  Using the <a href="#set">+set</a> form of the
5178option will either remove, or reset that setting to a default state, as
5179appropriate.  </p>
5180
5181<p>For example, it will modify specific well known image meta-data
5182'attributes' such as those normally overridden by: the options <a
5183href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5184href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5185assigned before the image is read in, by using a <em class="arg">key</em> of
5186the same name. </p>
5187
5188<p>If the given <em class="arg">key</em> does not match a specific known
5189'attribute ', such as shown above, the setting is stored as a a free form
5190'properity' string.  Such settings are listed in <a href="#verbose"
5191>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5192</p>
5193
5194<p>This includes string 'properities' that are set by and assigned to images
5195using the options <a href="#comment" >-comment</a>, <a href="#label"
5196>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5197a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5198Escapes</a> expanded) to images as they are read in.  For example:</p>
5199
5200<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5201<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5202Properties</a> in the defined value.  For example:</p>
5203
5204<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5205<p>Other well known 'properities' that can be  include:
5206'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5207'<kbd>signature</kbd>'. </p>
5208
5209<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5210the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5211see <a href="#repage">-page</a>).  However it is designed to provide a finer
5212control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5213option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5214attribute. </p>
5215
5216<p>This option can also associate a colorspace or profile with your image.
5217For example,</p>
5218
5219<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5220<p>Some 'properties' must be defined in a specific way to be used. For
5221example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5222modify the output filename of an image. For example</p>
5223
5224<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5225<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5226be saved as a global "Artifact" exactly as if it was set using the <a
5227href="#define" >-define</a> option. As such settings are globel in scope, they
5228can be used to pass 'attributes' and 'properities' of one specific image,
5229in a way that allows you to use them in a completely different image, even if
5230the original image has long since been modified or destroyed. For example: </p>
5231
5232<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5233<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5234a 'artifact' if the given <em class="arg">key</em> does not match an existing
5235'attribute' or 'properity'.  </p>
5236
5237<p>You can set the attributes of the image registry by prefixing the value
5238with <kbd>registry:</kbd>.</p>
5239
5240
5241
5242<div style="margin: auto;">
5243  <h4><a id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5244</div>
5245
5246<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5247
5248<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5249
5250<div style="margin: auto;">
5251  <h4><a id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5252</div>
5253
5254<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5255
5256<div style="margin: auto;">
5257  <h4><a
5258id="shared-memory"></a>-shared-memory</h4>
5259</div>
5260
5261<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5262
5263<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5264
5265<div style="margin: auto;">
5266  <h4><a id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5267</div>
5268
5269<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5270
5271<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5272
5273<div style="margin: auto;">
5274  <h4><a id="shave"></a>-shave <em class="arg">geometry</em></h4>
5275</div>
5276
5277<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5278
5279<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5280
5281<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5282
5283<div style="margin: auto;">
5284  <h4><a id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5285</div>
5286
5287<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5288
5289<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5290
5291<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5292
5293<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5294
5295<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5296
5297<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5298<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5299
5300<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5301<div style="margin: auto;">
5302  <h4><a id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5303</div>
5304
5305<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5306
5307<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5308
5309<div style="margin: auto;">
5310  <h4><a id="silent"></a>-silent</h4>
5311</div>
5312
5313<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5314
5315<div style="margin: auto;">
5316  <h4><a id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5317</div>
5318
5319<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5320
5321<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5322
5323<p>For Photo CD images, choose from these sizes:</p>
5324
5325<pre class="text">
5326  192x128
5327  384x256
5328  768x512
5329  1536x1024
5330  3072x2048
5331</pre>
5332
5333<div style="margin: auto;">
5334  <h4><a id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5335</div>
5336
5337<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5338
5339<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5340
5341<div style="margin: auto;">
5342  <h4><a id="smush"></a>-smush <em class="arg">offset</em></h4>
5343</div>
5344
5345<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>smush an image sequence together.</td><td style='text-align:right;'></td></tr></table>
5346
5347<div style="margin: auto;">
5348  <h4><a id="snaps"></a>-snaps <em class="arg">value</em></h4>
5349</div>
5350
5351<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5352
5353<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5354
5355<div style="margin: auto;">
5356  <h4><a id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5357</div>
5358
5359<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5360
5361<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5362
5363<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5364
5365<div style="margin: auto;">
5366  <h4><a id="sparse-color"></a>-sparse-color <em
5367  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5368</div>
5369
5370<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5371
5372
5373<table class="doc">
5374  <tbody>
5375  <tr valign="top">
5376    <th align="left" style="width: 8%">Method</th>
5377    <th align="left">Description</th>
5378  </tr>
5379
5380  <tr valign="top">
5381    <td valign="top">voronoi</td>
5382    <td valign="top">Simply map each pixel to the to nearest color point
5383        given. The result are polygonal 'cells' of solid color. </td>
5384  </tr>
5385
5386  <tr valign="top">
5387    <td valign="top">shepards</td>
5388    <td valign="top">Colors points biased on the ratio of inverse distance
5389        squared. Generating spots of color in a sea of the average of
5390        colors. </td>
5391    </tr>
5392
5393  <tr valign="top">
5394    <td valign="top">barycentric</td>
5395    <td valign="top">three point triangle of color given 3 points.
5396        Giving only 2 points will form a linear gradient between those points.
5397        Gradient is however not restricted to just the triangle or line. </td>
5398  </tr>
5399
5400  <tr valign="top">
5401    <td valign="top">bilinear</td>
5402    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5403        fall back to barycentric. </td>
5404  </tr>
5405
5406  </tbody>
5407</table>
5408
5409<p>The points are placed according to the images location on the virtual
5410canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5411offset), and do not actually have to exist on the given image, but may be
5412some point beyond the edge of the image. All points are floating point values.
5413</p>
5414
5415<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5416modified, whcih means the matte/alpha transparency channel is not effected by
5417default. If enabled, the image also needs a the matte/alpha channel to be
5418enabled for this operator to effect an images transparency. This is typical
5419transparency handling for images. </p>
5420
5421<p>All the above methods when given a single point of color will replace all
5422the colors in the image with the color given, regardless of the point. This is
5423logical, and provides an alternative technique to recolor a image to some
5424default value. </p>
5425
5426
5427<div style="margin: auto;">
5428  <h4><a id="splice"></a>-splice <em class="arg">geometry</em></h4>
5429</div>
5430
5431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5432
5433<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5434
5435<div style="margin: auto;">
5436  <h4><a id="spread"></a>-spread <em class="arg">amount</em></h4>
5437</div>
5438
5439<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5440
5441<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5442
5443<div style="margin: auto;">
5444  <h4><a id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5445</div>
5446
5447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5448
5449<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5450
5451<div style="margin: auto;">
5452  <h4><a id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5453</div>
5454
5455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5456
5457<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5458
5459<div style="margin: auto;">
5460  <h4><a id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5461</div>
5462
5463<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5464
5465<pre class="text">
5466  char        store pixels as unsigned characters
5467  double      store pixels as doubles
5468  float       store pixels as floats
5469  integer     store pixels as integers
5470  long        store pixels as longs
5471  quantum     store pixels in the native depth of your ImageMagick distribution
5472  short       store pixels as unsigned shorts
5473</pre>
5474
5475<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5476values range from 0 to the maximum value the storage type can support.</p>
5477
5478<div style="margin: auto;">
5479  <h4><a id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5480</div>
5481
5482<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5483
5484<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5485
5486<pre class="text">
5487        Any
5488        Condensed
5489        Expanded
5490        ExtraCondensed
5491        ExtraExpanded
5492        Normal
5493        SemiCondensed
5494        SemiExpanded
5495        UltraCondensed
5496        UltraExpanded
5497</pre>
5498
5499<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5500
5501<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5502
5503<div style="margin: auto;">
5504  <h4><a id="strip"></a>-strip</h4>
5505</div>
5506
5507<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5508
5509<div style="margin: auto;">
5510  <h4><a id="stroke"></a>-stroke <em class="arg">color</em></h4>
5511</div>
5512
5513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5514
5515<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5516
5517<p>See <a href="#draw">-draw</a> for further details.</p>
5518
5519<div style="margin: auto;">
5520  <h4><a id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5521</div>
5522
5523<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5524
5525<p>See <a href="#draw">-draw</a> for further details.</p>
5526
5527<div style="margin: auto;">
5528  <h4><a id="style"></a>-style <em class="arg">fontStyle</em></h4>
5529</div>
5530
5531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5532
5533<p>This setting suggests a font style that ImageMagick should try to apply to
5534the currently selected font family. Select <em class="arg">fontStyle</em> from
5535the following.</p>
5536
5537<pre class="text">
5538        Any
5539        Italic
5540        Normal
5541        Oblique
5542</pre>
5543
5544<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5545
5546<div style="margin: auto;">
5547  <h4><a id="subimage-search"></a>-subimage-search</h4>
5548</div>
5549
5550<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5551
5552<p>This option is required to have compare search for the best match location
5553of a small image within a larger image. This search will produce two images
5554(or two frames). The first is the "difference" image and the second will
5555be the "match score" image.</p>
5556
5557<p>The "match-score" image is smaller containing a pixel for ever possible
5558position of the top-left corner of the given sub-image. that is its size will
5559be the size of the larger_image - sub_image + 1.  The brightest location in
5560this image is the location s the locate on the best match that is also
5561reported. Note that this may or may nor be a perfect match, and the actual
5562brightness will reflect this. Other bright 'peaks' can be used to locate other
5563possible matching loctions. </p>
5564
5565<p>Note that the search will try to compare teh sub-image at every possible
5566location in the larger image, as such it can be very slow.  The smaller the
5567sub-image the faster this search is. </p>
5568
5569
5570<div style="margin: auto;">
5571  <h4><a id="swap"></a>-swap <em class="arg">index,index</em></h4>
5572</div>
5573
5574<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5575
5576<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5577images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5578the last two images in the sequence.</p>
5579
5580<div style="margin: auto;">
5581  <h4><a id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5582</div>
5583
5584<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5585
5586<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5587
5588<div style="margin: auto;">
5589  <h4><a id="synchronize"></a>-synchronize</h4>
5590</div>
5591
5592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5593
5594<div style="margin: auto;">
5595  <h4><a id="taint"></a>-taint</h4>
5596</div>
5597
5598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5599
5600<div style="margin: auto;">
5601  <h4><a id="text-font"></a>-text-font <em class="arg">name</em></h4>
5602</div>
5603
5604<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5605
5606<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5607
5608<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5609
5610<div style="margin: auto;">
5611  <h4><a id="texture"></a>-texture <em class="arg">filename</em></h4>
5612</div>
5613
5614<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5615
5616<div style="margin: auto;">
5617  <h4><a id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5618</div>
5619
5620<!-- {<em class="arg">green,blue,opacity</em>}
5621<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5622-->
5623
5624<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5625
5626<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5627
5628<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5629</p>
5630
5631<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5632
5633<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5634<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5635
5636
5637<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5638<p>Note that the values of the transparency channel is treated as 'matte'
5639values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5640
5641<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5642</p>
5643
5644<div style="margin: auto;">
5645  <h4><a id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5646</div>
5647
5648<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5649
5650<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5651
5652<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5653
5654<div style="margin: auto;">
5655  <h4><a id="tile"></a>-tile <em class="arg">filename</em></h4>
5656</div>
5657
5658<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5659
5660<div style="margin: auto;">
5661  <h4>-tile <em class="arg">geometry</em></h4>
5662</div>
5663
5664<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5665
5666<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5667
5668<div style="margin: auto;">
5669  <h4>-tile</h4>
5670</div>
5671
5672<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5673
5674<div style="margin: auto;">
5675  <h4><a id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5676</div>
5677
5678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5679
5680<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5681
5682<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5683
5684<div style="margin: auto;">
5685  <h4><a id="tint"></a>-tint <em class="arg">value</em></h4>
5686</div>
5687
5688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5689
5690<p>Tint the image with the fill color.</p>
5691
5692<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5693
5694<div style="margin: auto;">
5695  <h4><a id="title"></a>-title <em class="arg">string</em></h4>
5696</div>
5697
5698<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5699
5700<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5701
5702<p>For example,</p>
5703
5704<p class="crtsnip">
5705  -title "%m:%f %wx%h"
5706</p>
5707
5708<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5709
5710
5711<div style="margin: auto;">
5712  <h4><a id="transform"></a>-transform</h4>
5713</div>
5714
5715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5716
5717<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5718
5719<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5720
5721<p>This operator has been now been superseded by the  <a
5722href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5723
5724
5725<div style="margin: auto;">
5726  <h4><a id="transparent"></a>-transparent <em class="arg">color</em></h4>
5727</div>
5728
5729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5730
5731<p>The <em class="arg">color</em> argument is defined using the format
5732described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5733>-fuzz</a> setting can be used to match and replace colors similar to the one
5734given. </p>
5735
5736<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5737that is make all non-matching colors transparent. </p>
5738
5739<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5740href="#transparent" >-transparent</a> but replaces the matching color with the
5741current <a href="#fill">-fill</a> color setting, rather than transparent.
5742However the <a href="#transparent" >-transparent</a> operator also ensures
5743that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5744>-alpha</a> set</kbd>", and does not require you to modify the <a
5745href="#channel">-channel</a> to enable alpha channel handling. </p>
5746
5747<p>Note that this does not define the color as being the 'transparency color'
5748used for color-mapped image formats, such as GIF.  For that use <a
5749href="#transparent-color" >-transparent-color</a> </p>
5750
5751
5752<div style="margin: auto;">
5753  <h4><a id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5754</div>
5755
5756<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5757
5758<p>Sometimes this is used for saving to image formats such as
5759GIF and PNG8 which uses this color to represent boolean transparency.  This
5760does not make a color transparent, it only defines what color the transparent
5761color is in the color palette of the saved image. Use <a
5762href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5763
5764<p>This option allows you to have both an opaque visible color, as well as a
5765transparent color of the same color value without conflict.  That is, you can
5766use the same color for both the transparent and opaque color areas within an
5767image.  This, in turn, frees to you to select a transparent color that is
5768appropriate when an image is displayed by an application that does not handle a
5769transparent color index, while allowing ImageMagick to correctly handle images of this
5770type. </p>
5771
5772<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5773
5774<div style="margin: auto;">
5775  <h4><a id="transpose"></a>-transpose</h4>
5776</div>
5777
5778<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5779
5780<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5781</p>
5782
5783<div style="margin: auto;">
5784  <h4><a id="transverse"></a>-transverse</h4>
5785</div>
5786
5787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5788
5789
5790<div style="margin: auto;">
5791  <h4><a id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5792</div>
5793
5794<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5795
5796<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5797
5798<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5799
5800<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5801
5802<div style="margin: auto;">
5803  <h4><a id="trim"></a>-trim</h4>
5804</div>
5805
5806<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5807
5808<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5809
5810<p>The page or virtual canvas information of the image is preserved allowing
5811you to extract the result of the <a href="#trim">-trim</a> operation from the
5812image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5813information if it is unwanted.</p>
5814
5815<p>If the trimmed image 'disappears' an warning is produced, and a special
5816single pixel transparent 'missed' image is returned, in the same way as when a
5817<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5818
5819
5820<div style="margin: auto;">
5821  <h4><a id="type"></a>-type <em class="arg">type</em></h4>
5822</div>
5823
5824<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5825 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, or <kbd>ColorSeparationMatte</kbd>.</p>
5826
5827<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5828
5829<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5830<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5831
5832<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5833
5834<div style="margin: auto;">
5835  <h4><a id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5836</div>
5837
5838<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5839
5840<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5841
5842<p>See <a href="#draw">-draw</a> for further details.</p>
5843
5844
5845<div style="margin: auto;">
5846  <h4><a id="update"></a>-update <em class="arg">seconds</em></h4>
5847</div>
5848
5849<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5850
5851<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5852
5853
5854<div style="margin: auto;">
5855  <h4><a id="unique-colors"></a>-unique-colors</h4>
5856</div>
5857
5858<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5859
5860
5861<div style="margin: auto;">
5862  <h4><a id="units"></a>-units <em class="arg">type</em></h4>
5863</div>
5864
5865<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5866
5867<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5868
5869
5870<div style="margin: auto;">
5871  <h4><a id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5872</div>
5873
5874<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5875
5876<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5877
5878<p>The parameters are:</p>
5879
5880<pre class="text">
5881  radius:    The radius of the Gaussian, in pixels,  not counting the center
5882             pixel (default 0).
5883  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5884  amount:    The fraction of the difference between the original and the blur
5885             image that is added back into the original (default 1.0).
5886  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5887             difference amount (default 0.05).
5888</pre>
5889
5890
5891<div style="margin: auto;">
5892  <h4><a id="verbose"></a>-verbose</h4>
5893</div>
5894
5895<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5896
5897
5898<div style="margin: auto;">
5899  <h4><a id="version"></a>-version</h4>
5900</div>
5901
5902<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5903
5904
5905<div style="margin: auto;">
5906  <h4><a id="view"></a>-view <em class="arg">string</em></h4>
5907</div>
5908
5909<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5910
5911
5912<div style="margin: auto;">
5913  <h4><a id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5914</div>
5915
5916<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5917
5918
5919<div style="margin: auto;">
5920  <h4><a id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5921</div>
5922
5923<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5924
5925<p>This option defines what color source should be used if and when a color
5926lookup completely 'misses' the source image. The color(s) that appear to
5927surround the source image.  Generally this color is derived from the source
5928image, but could also be set to a specify background color. </p>
5929
5930<p>Choose from these methods:</p>
5931
5932<pre class="text">
5933  background:           the area surrounding the image is the background color
5934  black:                the area surrounding the image is black
5935  checker-tile:         alternate squares with image and background color
5936  dither:               non-random 32x32 dithered pattern
5937  edge:                 extend the edge pixel toward infinity
5938  gray:                 the area surrounding the image is gray
5939  horizontal-tile:      horizontally tile the image, background color above/below
5940  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5941  mirror:               mirror tile the image
5942  random:               choose a random pixel from the image
5943  tile:                 tile the image (default)
5944  transparent:          the area surrounding the image is transparent blackness
5945  vertical-tile:        vertically tile the image, sides are background color
5946  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5947  white:                the area surrounding the image is white
5948</pre>
5949
5950<p>The default value is "edge".</p>
5951
5952<p>This most important for distortion operators such as <a href="#distort"
5953>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5954However it also effects operations that may access pixels just outside the
5955image proper, such as <a href="#convolve">-convolve</a>, <a
5956href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5957
5958<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5959
5960
5961<div style="margin: auto;">
5962  <h4><a id="visual"></a>-visual <em class="arg">type</em></h4>
5963</div>
5964
5965<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5966
5967<p>Choose from these visual classes:</p>
5968
5969<pre class="text">
5970  StaticGray
5971  GrayScale
5972  StaticColor
5973  PseudoColor
5974  TrueColor
5975  DirectColor
5976  default
5977  visual id
5978</pre>
5979
5980<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5981
5982
5983<div style="margin: auto;">
5984  <h4><a id="watermark"></a>-watermark <em
5985  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5986</div>
5987
5988<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5989saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5990
5991<p>Take a grayscale image (with alpha mask) and modify the destination image's
5992brightness according to watermark image's grayscale value and the <em
5993class="arg">brightness</em> percentage.  The destinations color saturation
5994attribute is just direct modified by the <em class="arg">saturation</em>
5995percentage, which defaults to 100 percent (no color change). </p>
5996
5997
5998<div style="margin: auto;">
5999  <h4><a id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
6000</div>
6001
6002<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
6003
6004<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
6005
6006<div style="margin: auto;">
6007  <h4><a id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
6008</div>
6009
6010<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
6011
6012<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
6013
6014<table class="doc">
6015  <col width="25%" />
6016  <col width="75%" />
6017  <thead>
6018  <tr>
6019  <th><em class="arg">fontWeight</em></th>
6020  <th>Description</th>
6021  </tr>
6022  </thead>
6023  <tbody>
6024    <tr><td>All </td>       <td>No effect. </td></tr>
6025    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
6026    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
6027    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
6028    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
6029 </tbody>
6030 </table>
6031
6032<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
6033
6034<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
6035
6036<div style="margin: auto;">
6037  <h4><a id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
6038</div>
6039
6040<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
6041
6042<div style="margin: auto;">
6043  <h4><a id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
6044</div>
6045
6046<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
6047
6048<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
6049</p>
6050
6051<div style="margin: auto;">
6052  <h4><a id="window"></a>-window <em class="arg">id</em></h4>
6053</div>
6054
6055<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
6056
6057<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
6058
6059<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
6060
6061<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
6062
6063<div style="margin: auto;">
6064  <h4><a id="window-group"></a>-window-group</h4>
6065</div>
6066
6067<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
6068
6069<div style="margin: auto;">
6070  <h4><a id="write"></a>-write <em class="arg">filename</em></h4>
6071</div>
6072
6073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
6074 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
6075
6076<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
6077</div>
6078</div>
6079
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