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</span> <a href="/www/command-line-options.html#update">&#x2011;update</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#verbose">&#x2011;verbose</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#version">&#x2011;version</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#view">&#x2011;view</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#vignette">&#x2011;vignette</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#visual">&#x2011;visual</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#watermark">&#x2011;watermark</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#wave">&#x2011;wave</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#weight">&#x2011;weight</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-point">&#x2011;white&#x2011;point</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window">&#x2011;window</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#window-group">&#x2011;window&#x2011;group</a> <span class='bull'>&nbsp;&bull; </span> <a href="/www/command-line-options.html#write">&#x2011;write</a>  ] </p>
179
180<p>Below is list of command-line options recognized by the ImageMagick <a
181href="/www/command-line-tools.html">command-line
182tools</a>. If you want a description of a particular option, click on the
183option name in the navigation bar above and you will go right to it. Unless
184otherwise noted, each option is recognized by the commands <a href="/www/convert.html">convert</a>, <a href="/www/mogrify.html">mogrify</a>.</p>
185
186<div style="margin: auto;">
187  <h4><a name="adaptive-blur" id="adaptive-blur"></a>-adaptive-blur <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
188</div>
189
190<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively blur pixels, with decreasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
191<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
192
193<div style="margin: auto;">
194  <h4><a name="adaptive-resize" id="adaptive-resize"></a>-adaptive-resize <em class="arg">geometry</em></h4>
195</div>
196
197<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize the image using data-dependent triangulation.</td><td style='text-align:right;'></td></tr></table>
198
199<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="#adaptive-resize">-adaptive-resize</a> option defaults to data-dependent triangulation.  Use the <a href="#filter">-filter</a> to choose a different resampling algorithm.  Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
200
201<div style="margin: auto;">
202  <h4><a name="adaptive-sharpen" id="adaptive-sharpen"></a>-adaptive-sharpen <em class="arg">radius</em>[x<em class="arg">sigma</em>]</h4>
203</div>
204
205<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adaptively sharpen pixels, with increasing effect near edges.</td><td style='text-align:right;'></td></tr></table>
206
207<p>A Gaussian operator of the given radius and standard deviation (<em class="arg">sigma</em>) is used. If <em class="arg">sigma</em> is not given it defaults to 1.</p>
208
209<div style="margin: auto;">
210  <h4><a name="adjoin" id="adjoin"></a>-adjoin</h4>
211</div>
212
213<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join images into a single multi-image file.</td><td style='text-align:right;'></td></tr></table>
214
215<p>This option is enabled by default. An attempt is made to save all
216images of an image sequence into the given output file.
217However, some formats, such as JPEG and PNG, do not support more than one
218image per file, and in that case ImageMagick is forced to write each image as a separate file.  As
219such, if more than one image needs to be written, the filename given is
220modified by adding a <a href="#scene">-scene</a> number before the
221suffix, in order to make distinct names for each image. </p>
222
223<p>Use <a href="#adjoin">+adjoin</a> to force each image to be written
224to separate files, whether or not the file format allows multiple images
225per file (for example, GIF, MIFF, and TIFF). </p>
226
227<p>Including a C-style integer format string in the output filename will automagically enable <a href="#adjoin">+adjoin</a> and are used to specify where the <a href="#scene">-scene</a> number is placed in the filenames. These strings, such as '<kbd>%d</kbd>' or '<kbd>%03d</kbd>', are familiar to those who have used the standard <kbd>printf()</kbd>' C-library function. As an example, the command</p>
228
229<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: rose: -morph 15 my%02dmorph.jpg</span></p>
230<p>will create a sequence of 17 images named my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
231</p>
232
233<p>In summary, ImageMagick tries to write all images to one file, but will use
234multiple files if either (1) the output image's file format does not allow multi-image files,
235(2) the <a href="#adjoin">+adjoin</a> option is given, or (3) a C-style integer format string is
236present in the output filename. </p>
237
238
239<div style="margin: auto;">
240  <h4><a name="affine" id="affine"></a>-affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em>,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em><br/>
241  -affine <em class="arg">s<sub>x</sub></em>,<em class="arg">r<sub>x</sub></em>,<em class="arg">r<sub>y</sub></em>,<em class="arg">s<sub>y</sub></em></h4>
242</div>
243
244<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the drawing transformation matrix for combined rotating and scaling.</td><td style='text-align:right;'></td></tr></table>
245
246<p>This option sets a transformation matrix, encoded as (<em class="arg">s<sub>x</sub></em>, <em class="arg">r<sub>x</sub></em>, <em class="arg">r<sub>y</sub></em>, <em class="arg">s<sub>y</sub></em>, <em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>), for use by subsequent <a href="#draw">-draw</a> or <a href="#transform">-transform</a> options.</p>
247
248<p>The matrix entries are entered as comma-separated numeric values <i>with no spaces</i>. </p>
249
250<p>Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the original image are calculated using the following matrix equation.</p>
251
252<div class="eqn">
253<img alt="affine transformation"  src="/images/affine.png"/>
254</div>
255
256<p>
257The size of the resulting image is that of the smallest rectangle that contains the transformed source image.  The parameters <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em>  subsequently shift the image pixels so that those that are moved out of the image area are cut off.</p>
258
259<p>The transformation matrix complies with the left-handed pixel coordinate system: positive <em class="arg">x</em> and <em class="arg">y</em> directions are rightward and downward, resp.; positive rotation is clockwise.</p>
260
261<p> If the translation coefficients <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omotted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.</p>
262
263<p>Scaling by the factors <em class="arg">s<sub>x</sub></em> and <em class="arg">s<sub>y</sub></em> in the <em>x</em> and <em>y</em> directions, respectively, is accomplished with the following.</p>
264
265<p class="crtsnip">
266 -affine <em class="arg">s<sub>x</sub></em>,0,0,<em class="arg">s<sub>y</sub></em>
267</p>
268
269<p>Translation by a displacement (<em class="arg">t<sub>x</sub></em>, <em class="arg">t<sub>y</sub></em>) is accomplished like so:</p>
270
271<p class="crtsnip">
272  -affine 1,0,0,1,<em class="arg">t<sub>x</sub></em>,<em class="arg">t<sub>y</sub></em>
273</p>
274
275<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle <em>a</em> by letting
276<em>c</em> = cos(<em>a</em>), <em>s</em> = sin(<em>a</em>), and using the following.</p>
277
278<p class="crtsnip">
279  -affine <em>c</em>,<em>s</em>,-<em>s</em>,<em>c</em>
280</p>
281
282<p>The cumulative effect of a sequence of <a href="#affine" >-affine</a> transformations can be accomplished by instead by a single <a href="#affine" >-affine</a> operation using the matrix equal to the product of the matrices of the individual transformations.</p>
283
284<p>An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.</p>
285
286<div style="margin: auto;">
287  <h4><a name="alpha" id="alpha"></a>-alpha <em class="arg">type</em></h4>
288</div>
289
290<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Gives control of the alpha/matte channel of an image.</td><td style='text-align:right;'></td></tr></table>
291
292<p>Used to set a flag on an image indicating whether or not to use existing alpha
293channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <em class="arg">type</em> from the list below.</p>
294
295
296<table class="doc">
297  <tbody>
298  <tr valign="top">
299    <th align="left" style="width: 8%">type</th>
300    <th align="left">Description</th>
301  </tr>
302
303  <tr valign="top">
304    <td valign="top"><kbd>Activate</kbd> or <kbd>On</kbd></td>
305    <td valign="top">
306       Enable the image's transparency channel. Note normally <kbd>Set</kbd>
307       should be used instead of this, unless you specifically need to
308       preserve existing (but specifically turned <kbd>Off</kbd>) transparency
309       channel. </td></tr>
310
311  <tr valign="top">
312    <td valign="top"><kbd>Deactivate</kbd> or <kbd>Off</kbd></td>
313    <td valign="top">
314       Disables the image's transparency channel. Does not delete or change the
315       existing data, just turns off the use of that data.</td></tr>
316
317  <tr valign="top">
318    <td valign="top"><kbd>Set</kbd></td>
319    <td valign="top">
320       Activates the alpha/matte channel. If it was previously turned off
321       then it also resets the channel to opaque.  If the image already had
322       the alpha channel turned on, it will have no effect.</td></tr>
323
324  <tr valign="top">
325    <td valign="top"><kbd>Opaque</kbd></td>
326    <td valign="top">
327       Enables the alpha/matte channel and forces it to be fully opaque.
328       </td></tr>
329
330  <tr valign="top">
331    <td valign="top"><kbd>Transparent</kbd></td>
332    <td valign="top">
333       Activates the alpha/matte channel and forces it to be fully
334       transparent. This effectively creates a fully transparent image the
335       same size as the original and with all its original RGB data still
336       intact, but fully transparent. </td></tr>
337
338  <tr valign="top">
339    <td valign="top"><kbd>Extract</kbd></td>
340    <td valign="top">
341       Copies the alpha channel values into all the color channels and turns
342       '<kbd>Off</kbd>' the the image's transparency, so as to generate
343       a gray-scale mask of the image's shape. The alpha channel data is left
344       intact just deactivated.  This is the inverse of '<kbd>Copy</kbd>'.
345       </td></tr>
346
347  <tr valign="top">
348    <td valign="top"><kbd>Copy</kbd></td>
349    <td valign="top">
350       Turns '<kbd>On</kbd>' the alpha/matte channel, then copies the
351       gray-scale intensity of the image, into the alpha channel, converting
352       a gray-scale mask into a transparent shaped mask ready to be colored
353       appropriately. The color channels are not modified.  </td></tr>
354
355  <tr valign="top">
356    <td valign="top"><kbd>Shape</kbd></td>
357    <td valign="top">
358       As per '<kbd>Copy</kbd>' but also colors the resulting shape mask with
359       the current background color.  That is the RGB color channels is
360       replaced, with appropriate alpha shape.
361       </td></tr>
362
363  <tr valign="top">
364    <td valign="top"><kbd>Background</kbd></td>
365    <td valign="top">
366       Set any fully-transparent pixel to the background color, while leaving
367       it fully-transparent.  This can make some image file formats, such as
368       PNG, smaller as the RGB values of transparent pixels are more uniform,
369       and thus can compress better.
370       </td></tr>
371  </tbody>
372</table>
373
374<p>Note that while the <a href="#matte" >+matte</a> operation is the same as
375"<kbd><a href="#alpha" >-alpha</a> Off</kbd>", the <a href="#matte"
376>-matte</a> operation is the same as "<kbd><a href="#alpha" >-alpha</a>
377Set</kbd>" and not "<kbd><a href="#alpha" >-alpha</a> On</kbd>".  </p>
378
379
380<div style="margin: auto;">
381 <h4><a name="annotate" id="annotate"></a>
382 -annotate <em class="arg">degrees</em> <em class="arg">text</em><br />
383 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> <em class="arg">text</em><br />
384 -annotate <em class="arg">Xdegrees</em>x<em class="arg">Ydegrees</em> {+-}<em class="arg">t<sub>x</sub></em>{+-}<em class="arg">t<sub>y</sub></em> <em class="arg">text</em></h4>
385</div>
386
387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with text.</td><td style='text-align:right;'></td></tr></table>
388
389<p>This is a convenience for annotating an image with text. For more precise control over text annotations, use <a href="#draw">-draw</a>.</p>
390
391
392<p>The values <em class="arg">Xdegrees</em> and <em class="arg">Ydegrees</em> control the shears with respect to the , respectively, applied to the text, while <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are offsets that give the location of the text relative to the upper left corner of the image.</p>
393
394<p>Using <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em> or <a href="#annotate">-annotate</a>&nbsp;<em class="arg">degrees</em>x<em class="arg">degrees</em> produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if <em class="arg">degrees</em> is positive. (This conforms to the usual mathematical convention once it is realized that the positive <em>y</em>&ndash;direction is conventionally considered to be <em>downward</em> for images.)</p>
395
396<p>The new (transformed) coordinates (<em class="arg">x'</em>, <em class="arg">y'</em>) of a pixel at position (<em class="arg">x</em>, <em class="arg">y</em>) in the image are calculated using the following matrix equation.</p>
397<div class="eqn"><img alt="annotate transformation"  src="/images/annotate.png"/></div>
398
399<p>If <em class="arg">t<sub>x</sub></em> and <em class="arg">t<sub>y</sub></em> are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a <a href="#gravity" >-gravity</a> option in this case leads to nice results.</p>
400
401<p>Text is any UTF-8 encoded character sequence.  If <em class="arg">text</em> is of the form '@mytext.txt', the text is read from the file <kbd>mytext.txt</kbd>.  Text  in a file is taken literally; no embedded formatting characters are recognized.</p>
402
403<div style="margin: auto;">
404  <h4><a name="antialias" id="antialias"></a>-antialias</h4>
405</div>
406
407<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enable/Disable of the rendering of anti-aliasing pixels when
408drawing fonts and lines.</td><td style='text-align:right;'></td></tr></table>
409
410<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
411drawn.  Use <a href="#antialias">+antialias</a> to disable the addition of
412antialiasing edge pixels.  This will then reduce the number of colors added to
413an image to just the colors being directly drawn.  That is, no mixed colors
414are added when drawing such objects. </p>
415
416<div style="margin: auto;">
417  <h4><a name="append" id="append"></a>-append</h4>
418</div>
419
420<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Join current images vertically or horizontally.</td><td style='text-align:right;'></td></tr></table>
421
422<p>This option creates a single longer image image, by joining all the current
423images in sequence top-to-bottom. Use <a href="#append">+append</a> to
424stack images left-to-right. </p>
425
426<p>If they are not of the same width, narrower images are padded with the
427current <a href="#background">-background</a> color setting, and their
428position relative to each other can be controlled by the current <a
429href="#gravity">-gravity</a> setting. </p>
430
431
432<div style="margin: auto;">
433  <h4><a name="attenuate" id="attenuate"></a>-attenuate <em class="arg">value</em></h4>
434</div>
435
436<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lessen (or intensify) when adding noise to an image.</td><td style='text-align:right;'></td></tr></table>
437
438
439<div style="margin: auto;">
440  <h4><a name="authenticate" id="authenticate"></a>-authenticate <em class="arg">password</em></h4>
441</div>
442
443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decrypt a PDF with a password.</td><td style='text-align:right;'></td></tr></table>
444
445<p>Use this option to supply a <em class="arg">password</em> for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.</p>
446
447<p>For a different encryption method, see <a href="#encipher">-encipher</a> and <a href="#decipher">-decipher</a>. </p>
448
449
450
451<div style="margin: auto;">
452  <h4><a name="auto-gamma" id="auto-gamma"></a>-auto-gamma</h4>
453</div>
454
455<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust gamma level of image.</td><td style='text-align:right;'></td></tr></table>
456
457<p>This calculates the mean values of an image, then applies a calculated  <a
458href="#gamma" >-gamma</a> adjustment so that is the mean color exists in the
459image it will get a have a value of 50%. </p>
460
461<p>This means that any solid 'gray' image becomes 50% gray. </p>
462
463<p>This works well for real-life images with little or no extreme dark and
464light areas, but tend to fail for images with large amounts of bright sky or
465dark shadows. It also does not work well for diagrams or cartoon like images.
466</p>
467
468<p>It uses the <a href="#channel" >-channel</a> setting, (including the
469'<CODE>sync</CODE>' flag for channel syncronization), to determine which color
470values is used and modified. As the default <a href="#channel"
471>-channel</a> setting is '<CODE>RGB,sync</CODE>', channels are modified
472together by the same gamma value, preserving colors. </p>
473
474
475
476<div style="margin: auto;">
477  <h4><a name="auto-level" id="auto-level"></a>-auto-level</h4>
478</div>
479
480<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically adjust color levels of image.</td><td style='text-align:right;'></td></tr></table>
481
482<p>This is a 'perfect' image normalization operator.  It finds the exact
483minimum and maximum color values in the image and then applies a <a
484href="#level" >-level</a> operator to stretch the values to the full range of
485values. </p>
486
487<p>The operator is not typically used for real-life images, image scans, or
488JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
489for the <a href="#level" >-level</a> operation.  On the other hand it is the
490right operator to use for color stretching gradient images being used to
491generate Color lookup tables, distortion maps, or other 'mathematically'
492defined images.  </p>
493
494<p>The operator is very similar to the <a href="#normalize">-normalize</a>, <a
495href="#contrast-stretch" >-contrast-stretch</a>, and <a href="#linear-stretch"
496>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
497problems that these operators may have. That is <a href="#auto-level"
498>-auto-level</a> is the perfect or ideal version these operators. </p>
499
500<p>It uses the <a href="#channel" >-channel</a> setting, (including the
501special '<CODE>sync</CODE>' flag for channel syncronization), to determine
502which color values are used and modified. As the default <a
503href="#channel" >+channel</a> setting is '<CODE>RGB,sync</CODE>', the
504'<CODE>sync</CODE>' ensures that the color channels will are modified
505together by the same gamma value, preserving colors, and ignoring
506transparency. </p>
507
508
509<div style="margin: auto;">
510  <h4><a name="auto-orient" id="auto-orient"></a>-auto-orient</h4>
511</div>
512
513<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Automagically orient (rotate) an image created by a digital camera.</td><td style='text-align:right;'></td></tr></table>
514
515<p>This operator reads and resets the EXIF image profile setting 'Orientation'
516and then performs the appropriate 90 degree rotation on the image to orient
517the image, for correct viewing. </p>
518
519<p>This EXIF profile setting is usually set using a gravity sensor in digital
520camara, however photos taken directly downward or upward may not have an
521appropriate value.  Also images that have been orientation 'corrected' without
522reseting this setting, may be 'corrected' again resulting in a incorrect
523result.  If the he EXIF profile was previously stripped, the  <a
524href="#auto-orient" >-auto-orient</a> operator will do nothing. </p>
525
526
527<div style="margin: auto;">
528  <h4><a name="average" id="average"></a>-average</h4>
529</div>
530
531<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Average a set of images.</td><td style='text-align:right;'></td></tr></table>
532
533<p>An error results if the images are not identically sized.</p>
534
535
536<div style="margin: auto;">
537  <h4><a name="backdrop" id="backdrop"></a>-backdrop</h4>
538</div>
539
540<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display the image centered on a backdrop.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
541
542<p>This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
543
544<div style="margin: auto;">
545  <h4><a name="background" id="background"></a>-background <em class="arg">color</em></h4>
546</div>
547
548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the background color.</td><td style='text-align:right;'></td></tr></table>
549
550<p>The color is specified using the format described under the <a href="#fill">-fill</a> option. The default background color (if none is specified or found in the image) is white.</p>
551
552<div style="margin: auto;">
553  <h4><a name="bench" id="bench"></a>-bench <em class="arg">iterations</em></h4>
554</div>
555
556<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Measure performance.</td><td style='text-align:right;'></td></tr></table>
557
558<p>Repeat the entire command for the given number of <em class="arg">iterations</em> and report the user-time and elapsed time. For instance, consider the following command and its output.  Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).</p>
559
560<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -resize 1000% -bench 5 logo.png</span><span class='crtout'>Performance: 5i 0.875657ips 6.880u 0:05.710</span></p>
561<p>In this example, 5 iterations were completed at 0.875657 iterations per second, using 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.</p>
562
563<div style="margin: auto;">
564  <h4><a name="bias" id="bias"></a>-bias <em class="arg">value</em>{<em class="arg">%</em>}</h4>
565</div>
566
567<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add bias when convolving an image.</td><td style='text-align:right;'></td></tr></table>
568
569<p>This option shifts the output of <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a>  so that positive and negative results are relative to the specified bias value. </p>
570
571<p>This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.</p>
572
573<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
574negative results without clipping to the color value range
575(0..QuantumRange).</p>
576
577<p>See the discussion on HDRI implementations of ImageMagick on the page
578<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
579</p>
580
581<div style="margin: auto;">
582  <h4><a name="black-point-compensation" id="black-point-compensation"></a>-black-point-compensation</h4>
583</div>
584
585<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use black point compensation.</td><td style='text-align:right;'></td></tr></table>
586
587<div style="margin: auto;">
588  <h4><a name="black-threshold" id="black-threshold"></a>-black-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
589</div>
590
591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
592
593<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
594</p>
595
596
597<div style="margin: auto;">
598  <h4><a name="blend" id="blend"></a>-blend <em class="arg">geometry</em></h4>
599</div>
600
601<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>blend an image into another by the given absolute value or percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
602
603<p>Blend will average the images together ('plus') according to the
604percentages given and each pixels transparency.  If only a single percentage
605value is given it sets the weight of the composite or 'source' image, while
606the background image is weighted by the exact opposite amount. That is a
607<kbd>-blend 30%</kbd> merges 30% of the 'source' image with 70% of the
608'destination' image.  Thus it is equivalent to <kbd>-blend 30x70%</kbd>.</p>
609
610
611<div style="margin: auto;">
612  <h4><a name="blue-primary" id="blue-primary"></a>-blue-primary <em class="arg">x</em>,<em class="arg">y</em></h4>
613</div>
614
615<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the blue chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
616
617<div style="margin: auto;">
618  <h4><a name="blue-shift" id="blue-shift"></a>-blue-shift <em class="arg">factor</em></h4>
619</div>
620
621<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</td><td style='text-align:right;'></td></tr></table>
622
623<div style="margin: auto;">
624
625<div style="margin: auto;">
626  <h4><a name="blur" id="blur"></a>-blur <em class="arg">radius</em><br />-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
627</div>
628
629<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce image noise and reduce detail levels.</td><td style='text-align:right;'></td></tr></table>
630
631<p>Convolve the image with a Gaussian or normal distribution using the given
632<em class="arg" >Sigma</em> value.  The formula is:</p>
633
634<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
635</div>
636
637<p>The <em class="arg" >Sigma</em> value is the important argument, and
638determines the actual amount of bluring that will take place. </p>
639
640<p>The <em class="arg" >Radius</em> is only used to determine the size of the
641array which will hold the calculated gaussian distribution. It should be an
642integer.  If not given, or set to zero, IM will calculate the largest possible
643radius that will provide meaningful results for the Gaussian distribution.
644</p>
645
646<p>The larger the <em class="arg" >Radius</em> the radius the slower the
647operation is. However too small a <em class="arg" >Radius</em>, and sever
648aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
649should be at least twice the <em class="arg" >Sigma</em> value, though three
650times will produce a more accurite result. </p>
651
652<p>This option differs from <a href="#gaussian-blur">-gaussian-blur</a> simply
653by taking advantage of the separability properties of the distribution.  Here
654we apply a single-dimensional Gaussian matrix in the horizontal direction,
655then repeat the process in the vertical direction.</p>
656
657<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
658pixels which are outside the image proper are blurred into the final result.
659</p>
660
661
662<div style="margin: auto;">
663  <h4><a name="blur-composite" id="blur"></a>-blur <em class="arg">Width</em>[x<em class="arg">Height</em>[+<em class="arg">Angle</em>]]</h4>
664</div>
665
666<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Variably blur and image according to the overlay mapping.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
667
668<p>Each pixel in the overlaid region is replaced with an Elliptical Weighted
669Average (EWA) of the source image, scaled according to the grayscale
670mapping. </p>
671
672<p>The ellipse is weighted with sigma set to the given <em class="arg"
673>Width</em> and <em class="arg" >Height</em>. The <em class="arg" >Height</em>
674defaults to the <em class="arg" >Width</em> for a normal circular Guassian
675weighting.  The <em class="arg" >Angle</em> will rotate the ellipse from
676horizontal clock-wise.  </p>
677
678<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
679pixels which are outside the image proper are blurred into the final result.
680</p>
681
682
683<div style="margin: auto;">
684  <h4><a name="border" id="border"></a>-border <em class="arg">geometry</em></h4>
685</div>
686
687<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border of color. </td><td style='text-align:right;'></td></tr></table>
688
689<p>Set the width and height using the <em class="arg">size</em> portion of the
690<em class="arg">gravity</em> argument.  See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
691ignored. </p>
692
693<p>Set the border color by preceding with the <a
694href="#bordercolor">-bordercolor</a> setting.</p>
695
696<p>The <a href="#border">-border</a> operation is affected by the current <a
697href="#compose">-compose</a> setting and assumes that this is using the default
698'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
699size colors by the current <a href="#bordercolor">-bordercolor</a> before
700overlaying the original image in the center of this net image.  This means that
701with the default compose method of '<kbd>Over</kbd>' any transparent parts may
702be replaced by the current <a href="#bordercolor">-bordercolor</a> setting.</p>
703<p>See also the <a href="#frame">-frame</a> option, which has more
704functionality.</p>
705
706<div style="margin: auto;">
707  <h4><a name="bordercolor" id="bordercolor"></a>-bordercolor <em class="arg">color</em></h4>
708</div>
709
710<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border color.</td><td style='text-align:right;'></td></tr></table>
711
712<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
713
714<p>The default border color is <kbd>#DFDFDF</kbd>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
715
716<div style="margin: auto;">
717  <h4><a name="borderwidth" id="borderwidth"></a>-borderwidth <em class="arg">geometry</em> </h4>
718</div>
719
720<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the border width.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
721
722<div style="margin: auto;">
723  <h4><a name="brightness-contrast" id="brightness-contrast"></a>-brightness-contrast <em class="arg">brightness</em><br />-brightness-contrast <em class="arg">brightness</em>{x<em class="arg">contrast</em>}{<em class="arg">%</em>}}</h4>
724</div>
725
726<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the brightness and/or contrast of the image.</td><td style='text-align:right;'></td></tr></table>
727
728<p>Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.</p>
729
730<p>You may also use <a href="#fill">-channel</a> to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.</p>
731
732<p>Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using <a href="#fill">-function polynomial "slope,offset"</a>.</p>
733
734<p>The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result are totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation is a very steep vertical line at mid gray.</p>
735
736<p>Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes are zero or positive.</p>
737
738<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is totally white. Similarly, when contrast=0 and brightness=-100, the result is totally black.</p>
739
740<p>As the range of values for the arguments are -100 to +100, adding the '%' symbol is no different than leaving it off.</p>
741
742<div style="margin: auto;">
743  <h4><a name="cache" id="cache"></a>-cache <em class="arg">threshold</em></h4>
744</div>
745
746<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>(This option has been replaced by the <a href='#limit'>-limit</a> option.)</td><td style='text-align:right;'></td></tr></table>
747
748<div style="margin: auto;">
749  <h4><a name="caption" id="caption"></a>-caption <em class="arg">string</em></h4>
750</div>
751
752<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a caption to an image.</td><td style='text-align:right;'></td></tr></table>
753
754<p>This option sets the caption meta-data of an image read in after this
755option has been given.  To modify a caption of images already in memory use
756"<kbd><a href="#set">-set</a> caption</kbd>". </p>
757
758<p>The caption can contain special format characters listed in the <a
759href="/www/escape.html">Format and
760Print Image Properties</a>. These attributes are expanded when the caption
761is finally assigned to the individual images. </p>
762
763<p>If the first character of <em class="arg">string</em> is <em
764class="arg">@</em>, the image caption is read from a file titled by the
765remaining characters in the string.  Comments read in from a file are literal;
766no embedded formatting characters are recognized.</p>
767
768<p>Caption meta-data ais not visible on the image itself. To do that use the
769<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
770instead.</p>
771
772<p>For example,</p>
773
774<p class="crtsnip">
775     -caption "%m:%f %wx%h"  bird.miff
776</p>
777
778<p>produces an image caption of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
779that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
780480.</p>
781
782
783<div style="margin: auto;">
784  <h4><a name="cdl" id="cdl"></a>-cdl <em class="arg">filename</em></h4>
785</div>
786
787<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color correct with a color decision list.</td><td style='text-align:right;'></td></tr></table>
788
789<p>Here is an example color correction collection:</p>
790
791<pre class="text">
792&lt;?xml version="1.0" encoding="UTF-8"?&gt;
793&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
794  &lt;ColorCorrection id="cc06668"&gt;
795    &lt;SOPNode&gt;
796      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
797      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
798      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
799    &lt;/SOPNode&gt;
800    &lt;SATNode&gt;
801      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
802    &lt;/SATNode&gt;
803  &lt;/ColorCorrection&gt;
804&lt;/ColorCorrectionCollection&gt;
805</pre>
806
807<div style="margin: auto;">
808  <h4><a name="channel" id="channel"></a>-channel <em class="arg">type</em></h4>
809</div>
810
811<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify those image color channels to which subsequent operators are limited.</td><td style='text-align:right;'></td></tr></table>
812
813<p>Choose from: <kbd>Red</kbd>, <kbd>Green</kbd>, <kbd>Blue</kbd>, <kbd>Alpha</kbd>, <kbd>Cyan</kbd>, <kbd>Magenta</kbd>, <kbd>Yellow</kbd>, <kbd>Black</kbd>, <kbd>Opacity</kbd>, <kbd>Index</kbd>, <kbd>RGB</kbd>, <kbd>RGBA</kbd>, <kbd>CMYK</kbd>, or <kbd>CMYKA</kbd>.</p>
814
815<p>The channels above can also be specified as a comma-separated list or can be
816abbreviated as a concatenation of the letters '<kbd>R</kbd>', '<kbd>G</kbd>',
817'<kbd>B</kbd>', '<kbd>A</kbd>', '<kbd>O</kbd>', '<kbd>C</kbd>',
818'<kbd>M</kbd>', '<kbd>Y</kbd>', '<kbd>K</kbd>'.
819
820For example, to only select the <kbd>Red</kbd> and <kbd>Blue</kbd> channels
821you can either use </p>
822<p class="crtsnip">
823    -channel Red,Blue
824</p>
825<p>or you can use the short hand form</p>
826<p class="crtsnip">
827    -channel RB
828</p>
829
830<p>All the channels that is present in an image can be specified using the
831special channel type <kbd>All</kbd>. Not all operators are 'channel capable',
832but generally any operators that are generally 'grey-scale' image operators,
833will understand this setting.  See individual operator documentation. </p>
834
835<br>
836
837<p>On top of the normal channel selection a extra flag can be specified,
838'<kbd>Sync</kbd>'.  This is turned on by default and if set means that
839operators that understand this flag should perform: cross-channel
840syncronization of the channels. If not specified, then most grey-scale
841operators will apply their image processing operations to each individual
842channel (as specified by the rest of the <a href="#channel">-channel</a>
843setting) completely independently from each other. </p>
844
845<p>For example for operators such as <a href="#auto-level">-auto-level</a> and
846<a href="#auto-gamma">-auto-gamma</a> the color channels are modified
847together in exactly the same way so that colors will remain in-sync. Without
848it being set, then each channel is modified separately and
849independently, which may produce color distortion. </p>
850
851<p>The <a href="#morphology">-morphology</a> '<kdb>Convolve</kdb>' method
852and the <a href="#compose">-compose</a> mathematical methods, also understands
853the '<kbd>Sync</kbd>' flag to modify the behaviour of pixel colors according
854to the alpha channel (if present). That is to say it will modify the image
855processing with the understanding that fully-transparent colors should not
856contribute to the final result. </p>
857
858Basically, by default, operators work with color channels in syncronous, and
859treats transparency as special, unless the <a href="#channel">-channel</a>
860setting is modified so as to remove the effect of the '<kbd>Sync</kbd>' flag.
861How each operator does this depends on that operators current implementation.
862Not all operators understands this flag at this time, but that is changing.
863</p>
864
865<p>To print a complete list of channel types, use <a href="#list">-list
866channel</a>.</p>
867
868<br>
869
870<p>By default, ImageMagick sets <a href="#channel">-channel</a> to the value
871'<kbd>RGBK,sync</kbd>', which specifies that operators act on all color
872channels except the transparency channel, and that all the color channels are
873to be modified in exactly the same way, with a understanding of transprancy
874(depending on the operation being applied).  The 'plus' form <a
875href="#channel" >+channel</a> will reset the value back to this default. </p>
876
877<p>Options that are affected by the <a href="#channel" >-channel</a> setting
878include the following.
879
880<a href="#auto-gamma">-auto-gamma</a>,
881<a href="#auto-level">-auto-level</a>,
882<a href="#black-threshold">-black-threshold</a>,
883<a href="#blur">-blur</a>,
884<a href="#clamp">-clamp</a>,
885<a href="#clut">-clut</a>,
886<a href="#combine">-combine</a>,
887<a href="#composite">-composite</a> (Mathematical compose methods only),
888<a href="#convolve">-convolve</a>,
889<a href="#contrast-stretch">-contrast-stretch</a>,
890<a href="#evaluate">-evaluate</a>,
891<a href="#function">-function</a>,
892<a href="#fx">-fx</a>,
893<a href="#gaussian-blur">-gaussian-blur</a>,
894<a href="#hald-clut">-hald-clut</a>,
895<a href="#motion-blur">-motion-blur</a>,
896<a href="#morphology">-morphology</a>,
897<a href="#negate">-negate</a>,
898<a href="#normalize">-normalize</a>,
899<a href="#ordered-dither">-ordered-dither</a>,
900<a href="#radial-blur">-radial-blur</a>,
901<a href="#random-threshold">-random-threshold</a>,
902<a href="#separate">-separate</a>,
903<a href="#threshold">-threshold</a>, and
904<a href="#white-threshold">-white-threshold</a>.
905</p>
906
907<p>Warning, some operators behave differently when the <a href="#channel"
908>+channel</a> default setting is in effect, verses ANY user defined <a
909href="#channel" >-channel</a> setting (including the equivalent of the
910default). These operators have yet to be made to understand the newer 'Sync'
911flag. </p>
912
913<p>For example <a href="#threshold">-threshold</a> will by default gray-scale
914the image before thresholding, if no <a href="#channel" >-channel</a> setting
915has been defined. This is not 'Sync flag controlled, yet. </p>
916
917<p>Also some operators such as <a href="#blur">-blur</a>, <a
918href="#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
919color channels if the '<kbd>alpha</kbd>' channel is also enabled by <a
920href="#channel" >-channel</a>.  Generally this done to ensure that
921fully-transparent colors are treated as being fully-transparent, and thus any
922underlying 'hidden' color has no effect on the final results.  Typically
923resulting in 'halo' effects. The newer <a href="#morphology">-morphology</a>
924convolution equivalents however does have a understanding of the 'Sync' flag
925and will thus handle transparency correctly by default. </p>
926
927<p>As a alpha channel is optional within images, some operators will read the
928color channels of an image as a greyscale alpha mask, when the image has no
929alpha channel present, and the <a href="#channel" >-channel</a> setting tells
930the operator to apply the operation using alpha channels. The <a
931href="#clut">-clut</a> operator is a good example of this. </p>
932
933
934<div style="margin: auto;">
935  <h4><a name="clamp" id="clamp"></a>-clamp</h4>
936</div>
937
938<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Restrict image colors from 0 to the quantum depth.</td><td style='text-align:right;'></td></tr></table>
939
940<div style="margin: auto;">
941  <h4><a name="charcoal" id="charcoal"></a>-charcoal <em class="arg">factor</em></h4>
942</div>
943
944<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Simulate a charcoal drawing.</td><td style='text-align:right;'></td></tr></table>
945
946<div style="margin: auto;">
947  <h4><a name="chop" id="chop"></a>-chop <em class="arg">geometry</em></h4>
948</div>
949
950<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Remove pixels from the interior of an image.</td><td style='text-align:right;'></td></tr></table>
951
952<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">width</em> and <em class="arg">height</em> given in the of the <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument  give the number of columns and rows to remove. The <em class="arg">offset</em> portion of the <em class="arg">geometry</em> argument is influenced by a <a href="#gravity">-gravity</a> setting, if present.</p>
953
954<p>The <a href="#chop">-chop</a> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</p>
955
956<div style="margin: auto;">
957  <h4><a name="clip" id="clip"></a>-clip</h4>
958</div>
959
960<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply the clipping path if one is present.</td><td style='text-align:right;'></td></tr></table>
961
962<p>If a clipping path is present, it is applied to subsequent operations.</p>
963
964<p>For example, in the command</p>
965
966<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -clip -negate cockatoo.tif negated.tif</span></p>
967<p>only the pixels within the clipping path are negated.</p>
968
969<p>The <a href="#clip">-clip</a> feature requires the XML library. If the XML library is not present, the option is ignored.</p>
970
971<div style="margin: auto;">
972  <h4><a name="clip-mask" id="clip-mask"></a>-clip-mask</h4>
973</div>
974
975<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip the image as defined by this mask.</td><td style='text-align:right;'></td></tr></table>
976
977<div style="margin: auto;">
978  <h4><a name="clip-path" id="clip-path"></a>-clip-path <em class="arg">id</em></h4>
979</div>
980
981<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Clip along a named path from the 8BImageMagick profile.</td><td style='text-align:right;'></td></tr></table>
982
983<div style="margin: auto;">
984  <h4><a name="clone" id="clone"></a>-clone <em class="arg">index(s)</em></h4>
985</div>
986
987<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make a copy of an image (or images).</td><td style='text-align:right;'></td></tr></table>
988
989<p>Specify the image by its index in the sequence.  The first image is index
9900.  Negative indexes are relative to the end of the sequence; for example, &minus;1
991represents the last image of the sequence.  Specify a range of images with a
992dash (e.g. 0&minus;4).  Separate multiple indexes with commas but no spaces (e.g. 0,2,5).  Use <a
993href="#clone">+clone</a>  make a copy of the last image in the image
994sequence.</p>
995
996<div style="margin: auto;">
997  <h4><a name="clut" id="clut"></a>-clut</h4>
998</div>
999
1000<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Replace the channel values in the first image using each
1001corresponding channel in the second image as a <b>c</b>olor
1002<b>l</b>ook<b>u</b>p <b>t</b>able.</td><td style='text-align:right;'></td></tr></table>
1003
1004<p>The second (LUT) image is ordinarily a gradient image containing the
1005histogram mapping of how each channel should be modified. Typically it is a
1006either a single row or column image of replacement color values. If larger
1007than a single row or column, values are taken from a diagonal line from
1008top-left to bottom-right corners.</p>
1009
1010<p>The lookup is further controlled by the <a
1011href="#interpolate">-interpolate</a> setting, which is especially handy for an
1012LUT which is not the full length needed by the ImageMagick installed Quality
1013(Q) level. Good settings for this are the '<kbd>bilinear</kbd>' and
1014'<kbd>bicubic</kbd>' interpolation settings, which give smooth color
1015gradients, and the '<kbd>integer</kbd>' setting for a direct, unsmoothed
1016lookup of color values. </p>
1017
1018<p>This operator is especially suited to replacing a grayscale image with a
1019specific color gradient from the CLUT image. </p>
1020
1021<p>Only the channel values defined by the <a href="#channel">-channel</a>
1022setting will have their values replaced. In particular, since the default <a
1023href="#channel">-channel</a> setting is <kbd>RGB</kbd>, this means that
1024transparency (alpha/matte channel) is not affected, unless the <a
1025href="#channel">-channel</a> setting is modified. When the alpha channel is
1026set, it is treated by the <a href="#clut" >-clut</a> operator in the same way
1027as the other channels, implying that alpha/matte values are replaced using the
1028alpha/matte values of the original image. </p>
1029
1030<p>If either the image being modified, or the lookup image, contains no
1031transparency (i.e. <a href="#alpha" >-alpha</a> is turned 'off') but the <a
1032href="#channel">-channel</a> setting includes alpha replacement, then it is
1033assumed that image represents a gray-scale gradient which is used for the
1034replacement alpha values.  That is you can use a gray-scale CLUT image to
1035adjust a existing images alpha channel, or you can color a gray-scale image
1036using colors form CLUT containing the desired colors, including transparency.
1037</p>
1038
1039<p>See also <a href="#hald-clut" >-hald-clut</a> which replaces colors according
1040the lookup of the full color RGB value from a 2D representation of a 3D color
1041cube. </p>
1042
1043
1044<div style="margin: auto;">
1045  <h4><a name="coalesce" id="coalesce"></a>-coalesce</h4>
1046</div>
1047
1048<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</td><td style='text-align:right;'></td></tr></table>
1049
1050<p>Overlay each image in an image sequence according to its <a href="#dispose">-dispose</a> meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation.  Such frames are more easily viewed and processed than the highly optimized GIF overlay images.  </p>
1051
1052<p>The animation can be re-optimized after processing using the <a href="#layers">-layers</a> method '<kbd>optimize</kbd>', though there is no guarantee that the restored GIF animation optimization is better than the original. </p>
1053
1054
1055<div style="margin: auto;">
1056  <h4><a name="colorize" id="colorize"></a>-colorize <em class="arg">value</em></h4>
1057</div>
1058
1059<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colorize the image by an amount specified by <em class="arg">value</em> using the color specified by the most recent <a href="#fill" >-fill</a> setting.</td><td style='text-align:right;'></td></tr></table>
1060
1061<p>Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., <kbd>-colorize 0,0,50</kbd>).</p>
1062
1063<div style="margin: auto;">
1064  <h4><a name="colormap" id="colormap"></a>-colormap <em class="arg">type</em></h4>
1065</div>
1066
1067<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the colormap type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1068
1069<p>The <em class="arg">type</em> can be  <kbd>shared</kbd> or <kbd>private</kbd>.</p>
1070
1071<p>This option only applies when the default X server visual is <kbd>PseudoColor</kbd> or <kbd>GrayScale</kbd>. Refer to <a href="#visual">-visual</a> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If <kbd>private</kbd> is chosen, the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</p>
1072
1073<div style="margin: auto;">
1074  <h4><a name="colors" id="colors"></a>-colors <em class="arg">value</em></h4>
1075</div>
1076
1077<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred number of colors in the image.</td><td style='text-align:right;'></td></tr></table>
1078
1079<p>The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by <em class="arg">value</em> will have any duplicate or unused colors removed.  The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
1080
1081<div style="margin: auto;">
1082  <h4><a name="color-matrix" id="color-matrix"></a>-color-matrix <em class="arg">matrix</em></h4>
1083</div>
1084
1085<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply color correction to the image.</td><td style='text-align:right;'></td></tr></table>
1086
1087<p>This option permits saturation changes, hue rotation, luminance to alpha, and various other effects.  Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets).  The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1088
1089<p>As an example, to add contrast to an image with offsets, try this command:</p>
1090
1091<pre class="text">
1092convert kittens.jpg -color-matrix \
1093  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1094    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1095    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1096    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1097    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1098    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1099</pre>
1100<div style="margin: auto;">
1101  <h4><a name="colorspace" id="colorspace"></a>-colorspace <em class="arg">value</em></h4>
1102</div>
1103
1104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image colorspace.</td><td style='text-align:right;'></td></tr></table>
1105
1106<p>Choices are:</p>
1107
1108<pre class="text">
1109  CMY
1110  CMYK
1111  Gray
1112  HSB
1113  HSL
1114  HWB
1115  Lab
1116  Log
1117  OHTA
1118  Rec601Luma
1119  Rec601YCbCr
1120  Rec709Luma
1121  Rec709YCbCr
1122  RGB
1123  sRGB
1124  Transparent
1125  XYZ
1126  YCbCr
1127  YCC
1128  YIQ
1129  YPbPr
1130  YUV
1131</pre>
1132
1133<p>To print a complete list of colorspaces, use <a href="#list">-list colorspace</a>.</p>
1134
1135<p>For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the <a href="#profile">-profile</a> option.</p>
1136
1137<table class="doc">
1138        <caption>Conversion Of RGB To Other Color Spaces</caption>
1139        <tr><th align="left" valign="middle">CMY</th></tr>
1140        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>&minus;R</td></tr>
1141        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>&minus;G</td></tr>
1142        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>&minus;B</td></tr>
1143        <tr><th align="left" valign="middle">CMYK &mdash; starts with CMY from above</th></tr>
1144        <tr><td align="left" valign="middle">K=min(C,Y,M)</td></tr>
1145        <tr><td align="left" valign="middle">C=<em class="QR">QuantumRange</em>*(C&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1146        <tr><td align="left" valign="middle">M=<em class="QR">QuantumRange</em>*(M&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1147        <tr><td align="left" valign="middle">Y=<em class="QR">QuantumRange</em>*(Y&minus;K)/(<em class="QR">QuantumRange</em>&minus;K)</td></tr>
1148
1149        <tr><th align="left" valign="middle">Gray</th></tr>
1150        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1151
1152        <tr><th align="left" valign="middle">HSB &mdash; Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1153        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1154        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1155        <tr><td align="left" valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <em>intensity-like</em></td></tr>
1156
1157        <tr><th align="left" valign="middle">HSL &mdash; Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1158        <tr><td align="left" valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1159        <tr><td align="left" valign="middle">S=distance from axis outward</td></tr>
1160        <tr><td align="left" valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <em>intensity-like</em></td></tr>
1161
1162        <tr><th align="left" valign="middle">HWB &mdash; Hue, Whiteness, Blackness</th></tr>
1163        <tr><td align="left" valign="middle">Hue (complicated equation)</td></tr>
1164        <tr><td align="left" valign="middle">Whiteness (complicated equation)</td></tr>
1165        <tr><td align="left" valign="middle">Blackness (complicated equation)</td></tr>
1166
1167        <tr><th align="left" valign="middle">LAB</th></tr>
1168        <tr><td align="left" valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1169        <tr><td align="left" valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1170        <tr><td align="left" valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1171
1172        <tr><th align="left" valign="middle">LOG</th></tr>
1173        <tr><td align="left" valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1174        <tr><td align="left" valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1175        <tr><td align="left" valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1176
1177        <tr><th align="left" valign="middle">OHTA &mdash; approximates principal components transformation</th></tr>
1178        <tr><td align="left" valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <em>intensity-like</em></td></tr>
1179        <tr><td align="left" valign="middle">I2=(0.50000*R+0.00000*G&minus;0.50000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1180        <tr><td align="left" valign="middle">I3=(&minus;0.25000*R+0.50000*G&minus;0.25000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1181
1182        <tr><th align="left" valign="middle">Rec601Luma</th></tr>
1183        <tr><td align="left" valign="middle">Gray = 0.29900*R+0.58700*G+0.11400*B</td></tr>
1184
1185        <tr><th align="left" valign="middle">Rec601YCbCr</th></tr>
1186        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1187        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R-0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1188        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1189
1190        <tr><th align="left" valign="middle">Rec709Luma</th></tr>
1191        <tr><td align="left" valign="middle">Gray=0.21260*R+0.71520*G+0.07220*B</td></tr>
1192
1193        <tr><th align="left" valign="middle">Rec709YCbCr</th></tr>
1194        <tr><td align="left" valign="middle">Y=0.212600*R+0.715200*G+0.072200*B; <em>intensity-like</em></td></tr>
1195        <tr><td align="left" valign="middle">Cb=(&minus;0.114572*R&minus;0.385428*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1196        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.454153*G&minus;0.045847*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1197
1198        <tr><th align="left" valign="middle">sRGB</th></tr>
1199        <tr><td align="left" valign="middle">if Rs &le; .03928 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4</td></tr>
1200        <tr><td align="left" valign="middle">if Gs &le; .03928 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4</td></tr>
1201        <tr><td align="left" valign="middle">if Bs &le; .03928 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4</td></tr>
1202
1203        <tr><th align="left" valign="middle">XYZ</th></tr>
1204        <tr><td align="left" valign="middle">X=0.4124240*R+0.3575790*G+0.1804640*B</td></tr>
1205        <tr><td align="left" valign="middle">Y=0.2126560*R+0.7151580*G+0.0721856*B</td></tr>
1206        <tr><td align="left" valign="middle">Z=0.0193324*R+0.1191930*G+0.9504440*B</td></tr>
1207
1208        <tr><th align="left" valign="middle">YCC</th></tr>
1209        <tr><td align="left" valign="middle">Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); <em>intensity-like</em></td></tr>
1210        <tr><td align="left" valign="middle">C1=(&minus;0.29900*R&minus;0.58700*G+0.88600*B) (with complicated scaling)</td></tr>
1211        <tr><td align="left" valign="middle">C2=(0.70100*R&minus;0.58700*G&minus;0.11400*B) (with complicated scaling)</td></tr>
1212
1213        <tr><th align="left" valign="middle">YCbCr</th></tr>
1214        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1215        <tr><td align="left" valign="middle">Cb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1216        <tr><td align="left" valign="middle">Cr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1217
1218        <tr><th align="left" valign="middle">YIQ</th></tr>
1219        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1220        <tr><td align="left" valign="middle">I=(0.59600*R&minus;0.27400*G&minus;0.32200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1221        <tr><td align="left" valign="middle">Q=(0.21100*R&minus;0.52300*G+0.31200*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1222
1223        <tr><th align="left" valign="middle">YPbPr</th></tr>
1224        <tr><td align="left" valign="middle">Y=0.299000*R+0.587000*G+0.114000*B; <em>intensity-like</em></td></tr>
1225        <tr><td align="left" valign="middle">Pb=(&minus;0.168736*R&minus;0.331264*G+0.500000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1226        <tr><td align="left" valign="middle">Pr=(0.500000*R&minus;0.418688*G&minus;0.081312*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1227
1228        <tr><th align="left" valign="middle">YUV</th></tr>
1229        <tr><td align="left" valign="middle">Y=0.29900*R+0.58700*G+0.11400*B; <em>intensity-like</em></td></tr>
1230        <tr><td align="left" valign="middle">U=(&minus;0.14740*R&minus;0.28950*G+0.43690*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1231        <tr><td align="left" valign="middle">V=(0.61500*R&minus;0.51500*G&minus;0.10000*B)*(<em class="QR">QuantumRange</em>+1)/2</td></tr>
1232</table>
1233
1234<div style="margin: auto;">
1235  <h4><a name="combine" id="combine"></a>-combine</h4>
1236</div>
1237
1238<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Combine one or more images into a single image.</td><td style='text-align:right;'></td></tr></table>
1239
1240<p>The channels (previously set by <a href="#channel">-channel</a>) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of <kbd>RGB</kbd>, this means the first image  is assigned to the <kbd>Red</kbd> channel, the second to the <kbd>Green</kbd> channel, the third to the <kbd>Blue</kbd>.</p>
1241
1242<p>This option can be thought of as the inverse to <a href="#separate">-separate</a>, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
1243</p>
1244
1245<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert original.png -channel RGB -separate sepimage.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \ <br/> -combine imagecopy.png</span></p>
1246<div style="margin: auto;">
1247  <h4><a name="comment" id="comment"></a>-comment <em class="arg">string</em></h4>
1248</div>
1249
1250<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Embed a comment in an image.</td><td style='text-align:right;'></td></tr></table>
1251
1252<p>This option sets the comment meta-data of an image read in after this
1253option has been given.  To modify a comment of images already in memory use
1254"<kbd><a href="#set">-set</a> comment</kbd>". </p>
1255
1256<p>The comment can contain special format characters listed in the <a
1257href="/www/escape.html">Format and
1258Print Image Properties</a>. These attributes are expanded when the comment
1259is finally assigned to the individual images. </p>
1260
1261<p>If the first character of <em class="arg">string</em> is <em
1262class="arg">@</em>, the image comment is read from a file titled by the
1263remaining characters in the string.  Comments read in from a file are literal;
1264no embedded formatting characters are recognized.</p>
1265
1266<p>Comment meta-data are not visible on the image itself. To do that use the
1267<a href="#annotate">-annotate</a> or <a href="#draw">-draw</a> options
1268instead.</p>
1269
1270<p>For example,</p>
1271
1272<p class="crtsnip">
1273     -comment "%m:%f %wx%h"  bird.miff
1274</p>
1275
1276<p>produces an image comment of <kbd>MIFF:bird.miff 512x480</kbd> (assuming
1277that the image <kbd>bird.miff</kbd> has a width of 512 and a height of
1278480.</p>
1279
1280<div style="margin: auto;">
1281  <h4><a name="compose" id="compose"></a>-compose <em class="arg">operator</em></h4>
1282</div>
1283
1284<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the type of image composition.</td><td style='text-align:right;'></td></tr></table>
1285
1286<p>See <a href="/www/compose.html">Alpha Compositing</a> for
1287a detailed discussion of alpha compositing.</p>
1288
1289<p>This setting effects image processing operators that merge two (or more)
1290images together in some way.  This includes the operators,
1291<a href="#composite">-composite</a>,
1292<a href="#layers">-layers</a> composite,
1293<a href="#flatten">-flatten</a>,
1294<a href="#mosaic">-mosaic</a>,
1295<a href="#layers">-layers</a> merge,
1296<a href="#border">-border</a>,
1297<a href="#frame">-frame</a>,
1298and <a href="#extent">-extent</a>. </p>
1299
1300<p>It is also one of the primary options for the "<kbd>composite</kbd>"
1301command.  </p>
1302
1303
1304<div style="margin: auto;">
1305  <h4><a name="composite" id="composite"></a>-composite</h4>
1306</div>
1307
1308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Perform alpha composition on two images and an optional mask</td><td style='text-align:right;'></td></tr></table>
1309
1310<p>Take the first image 'destination' and overlay the second 'source' image
1311according to the current <a href="#compose">-compose</a> setting. The location
1312of the 'source' or 'overlay' image is controlled according to <a
1313href="#geometry" >-geometry</a>, and <a href="#geometry" >-geometry</a>
1314settings. </p>
1315
1316<p>If a third image is given this is treated as a gray-scale 'mask' image
1317relative to the first 'destination' image. This mask will limit what parts of
1318the destination can be modified by the image composition.  However for the
1319'<kbd>displace</kbd>' compose method, the mask is used to provide a separate
1320Y-displacement image instead. </p>
1321
1322<p>If a <a href="#compose">-compose</a> method requires extra numerical
1323arguments or flags these can be provided by setting the  <a
1324href="#set">-set</a> '<kbd class="arg">option:compose:args</kbd>'
1325appropriately for the compose method. </p>
1326
1327<p>Some <a href="#compose">-compose</a> methods can modify the 'destination'
1328image outside the overlay area. You can disable this by setting the special <a
1329href="#set">-set</a> '<kbd class="arg">option:compose:outside-overlay</kbd>'
1330to '<kbd>false</kbd>'.  </p>
1331
1332
1333<div style="margin: auto;">
1334  <h4><a name="compress" id="compress"></a>-compress <em class="arg">type</em></h4>
1335</div>
1336
1337<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use pixel compression specified by <em class="arg">type</em> when writing the image.</td><td style='text-align:right;'></td></tr></table>
1338
1339<p>Choices are: <kbd class="arg">None</kbd>, <kbd class="arg">BZip</kbd>, <kbd class="arg">Fax</kbd>, <kbd class="arg">Group4</kbd>, <kbd class="arg">JPEG</kbd>,  <kbd class="arg">JPEG2000</kbd>, <kbd class="arg">Lossless</kbd>, <kbd class="arg">LZW</kbd>, <kbd class="arg">RLE</kbd> or <kbd class="arg">Zip</kbd>.</p>
1340
1341<p>To print a complete list of compression types, use <a href="#list">-list compress</a>.</p>
1342
1343<p>Specify <a href="#compress">+compress</a> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</p>
1344
1345<p>If <kbd>LZW</kbd> compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1346
1347<p><kbd>Lossless</kbd> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</p>
1348
1349<p>Use the <a href="#quality">-quality</a> option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the <a href="#sampling-factor">-sampling-factor</a> option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.</p>
1350
1351<div style="margin: auto;">
1352  <h4><a name="contrast" id="contrast"></a>-contrast</h4>
1353</div>
1354
1355<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Enhance or reduce the image contrast.</td><td style='text-align:right;'></td></tr></table>
1356
1357<p>This option enhances the intensity differences between the lighter and darker elements of the image. Use <a href="#contrast">-contrast</a> to enhance the image or <a href="#contrast">+contrast</a> to reduce the image contrast.</p>
1358
1359<p>For a more pronounced effect you can repeat the option:</p>
1360
1361<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -contrast -contrast rose_c2.png</span></p>
1362<div style="margin: auto;">
1363  <h4><a name="contrast-stretch" id="contrast-stretch"></a>-contrast-stretch <em class="arg">black-point</em><br />-contrast-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
1364</div>
1365
1366<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
1367
1368<p>While performing the stretch, black-out at most <em
1369class="arg" >black-point</em> pixels and white-out at most <em
1370class="arg" >white-point</em> pixels. Or, if percent is used, black-out at most
1371<em class="arg" >black-point %</em> pixels and white-out at most <em
1372class="arg" >white-point %</em> pixels.</p>
1373
1374<p>Prior to ImageMagick 6.4.7-0, <a href="#contrast-stretch"
1375>-contrast-stretch</a> will black-out at most <em class="arg"
1376>black-point</em> pixels and white-out at most <em class="arg" >total pixels
1377minus white-point</em> pixels. Or, if percent is used, black-out at most <em
1378class="arg">black-point %</em> pixels and white-out at most <em class="arg"
1379>100% minus white-point %</em> pixels.</p>
1380
1381<p>Note that <kbd>-contrast-stretch 0</kbd> will modify the image such that
1382the image's min and max values are stretched to 0 and <em class="QR"
1383>QuantumRange</em>, respectively, without any loss of data due to burn-out or
1384clipping at either end. This is not the same as <a href="#normalize"
1385>-normalize</a>, which is equivalent to <kbd>-contrast-stretch 0.15x0.05%</kbd> (or
1386prior to ImageMagick 6.4.7-0, <kbd>-contrast-stretch 2%x99%</kbd>).</p>
1387
1388<p>Internally operator works by creating a histogram bin, and then uses that
1389bin to modify the image. As such some colors may be merged together when they
1390originally fell into the same 'bin'. </p>
1391
1392<p>All the channels are normalized in concert by the came amount so as to
1393preserve color integrity, when the default <a href="#channel" >+channel</a>
1394setting is in use.  Specifying any other <a href="#channel" >-channel</a>
1395setting will normalize the RGB channels independently.</p>
1396
1397<p>See also  <a href="#auto-level" >-auto-level</a> for a 'perfect'
1398normalization of mathematical images. </p>
1399
1400<p>This operator is under review for re-development. </p>
1401
1402
1403<div style="margin: auto;">
1404  <h4><a name="convolve" id="convolve"></a>-convolve <em class="arg">kernel</em></h4>
1405</div>
1406
1407<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Convolve an image with a user-supplied convolution kernel.</td><td style='text-align:right;'></td></tr></table>
1408
1409<p>The <em class="arg">kernel</em> is a matrix specified as
1410a comma-separated list of integers (with no spaces), ordered left-to right,
1411starting with the top row. Presently, only odd-dimensioned kernels are
1412supported, and therefore the number of entries in the specified <em
1413class="arg">kernel</em> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
14147<sup>2</sup>=49, etc. </p>
1415
1416<p>Note that the <a href="/www/command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="/www/command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1417positive and negative results are relative to a user-specified bias value.
1418This is important for non-HDRI compilations of ImageMagick when dealing with
1419convolutions that contain negative as well as positive values. This is
1420especially the case with convolutions involving high pass filters or edge
1421detection. Without an output bias, the negative values is clipped at zero.
1422</p>
1423
1424<p>When using an ImageMagick with the HDRI compile-time setting, <a href="/www/command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1425negative results without clipping to the color value range (0..QuantumRange).
1426See the discussion on HDRI implementations of ImageMagick on the page <a
1427href="/www/high-dynamic-range.html">High
1428Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1429href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this
1430<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1431entry.  </p>
1432
1433
1434<div style="margin: auto;">
1435  <h4><a name="crop" id="crop"></a>-crop <em class="arg">geometry</em></h4>
1436</div>
1437
1438<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Cut out one or more rectangular regions of the image.</td><td style='text-align:right;'></td></tr></table>
1439
1440<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1441
1442<p>The <em class="arg">width</em> and <em class="arg">height</em> of the <em class="arg">geometry</em> argument give the size of the image that remains after cropping, and <em class="arg">x</em> and <em class="arg">y</em> in the <em class="arg">offset</em> (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <a href="#shave">-shave</a> instead.</p>
1443
1444<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <a href="#gravity">-gravity</a> option is present with <kbd>NorthEast</kbd>, <kbd>East</kbd>, or <kbd>SouthEast</kbd> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <a href="#gravity">-gravity</a> option is present with <kbd>SouthWest</kbd>, <kbd>South</kbd>, or <kbd>SouthEast</kbd> gravity, the distance is measured upward between the bottom edges.</p>
1445
1446<p>If the <em class="arg">x</em> and <em class="arg">y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</p>
1447
1448<p>By adding a exclamation character flag to the geometry argument, the
1449cropped images virtual canvas page size and offset is set as if the
1450geometry argument was a viewport or window. This means the canvas page size
1451is set to exactly the same size you specified, the image offset set
1452relative top left corner of the region cropped. </p>
1453
1454<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1455special single pixel transparent 'missed' image is returned, and a 'crop
1456missed' warning given. </p>
1457
1458<p>It might be necessary to <a href="#repage" >+repage</a> the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image.</p>
1459
1460<div style="margin: auto;">
1461  <h4><a name="cycle" id="cycle"></a>-cycle <em class="arg">amount</em></h4>
1462</div>
1463
1464<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image colormap by amount.</td><td style='text-align:right;'></td></tr></table>
1465
1466<p><em class="arg">Amount</em> defines the number of positions each
1467colormap entry is shifted.</p>
1468
1469
1470<div style="margin: auto;">
1471  <h4><a name="debug" id="debug"></a>-debug <em class="arg">events</em></h4>
1472</div>
1473
1474<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>enable debug printout.</td><td style='text-align:right;'></td></tr></table>
1475
1476<p>The <kbd>events</kbd> parameter specifies which events are to be logged. It can be either <kbd>None</kbd>, <kbd>All</kbd>, <kbd>Trace</kbd>, or a comma-separated list consisting of one or more of the following domains: <kbd>Annotate</kbd>, <kbd>Blob</kbd>, <kbd>Cache</kbd>, <kbd>Coder</kbd>, <kbd>Configure</kbd>, <kbd>Deprecate</kbd>, <kbd>Exception</kbd>, <kbd>Locale</kbd>, <kbd>Render</kbd>, <kbd>Resource</kbd>, <kbd>Security</kbd>, <kbd>TemporaryFile</kbd>, <kbd>Transform</kbd>, <kbd>X11</kbd>, or <kbd>User</kbd>. </p>
1477
1478
1479<p>For example, to log cache and blob events, use.</p>
1480
1481<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug "Cache,Blob" rose: rose.png</span></p>
1482<p>The <kbd>User</kbd> domain is normally empty, but developers can log user events in their private copy of ImageMagick.</p>
1483
1484<p>To print the complete list of debug methods, use <a href="#list">-list debug</a>.</p>
1485
1486<p>Use the <a href="#log">-log</a> option to specify the format for debugging output.</p>
1487
1488<p>Use <a href="#debug">+debug</a> to turn off all logging.</p>
1489
1490<p>Debugging may also be set using the <kbd>MAGICK_DEBUG</kbd> <a href="/www/resources.html#environment">environment variable</a>.  The allowed values for the <kbd>MAGICK_DEBUG</kbd> environment variable are the same as for the <a href="#debug">-debug</a> option.</p>
1491
1492
1493<div style="margin: auto;">
1494  <h4><a name="decipher" id="decipher"></a>-decipher <em class="arg">filename</em></h4>
1495</div>
1496
1497<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Decipher and restore pixels that were previously transformed by <a href="#encipher">-encipher</a>.</td><td style='text-align:right;'></td></tr></table>
1498
1499<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
1500
1501<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
1502
1503
1504<div style="margin: auto;">
1505  <h4><a name="deconstruct" id="deconstruct"></a>-deconstruct</h4>
1506</div>
1507
1508<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>find areas that has changed between images </td><td style='text-align:right;'></td></tr></table>
1509
1510<p>Given a sequence of images all the same size, such as produced by <a href="#coalesce">-coalesce</a>, replace the second and later images, with a smaller image of just the area that changed relative to the previous image. </p>
1511
1512<p>The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent. </p>
1513
1514<p>This option is actually equivalent to the  <a href="#layers">-layers</a> method '<kbd>compare-any</kbd>'. </p>
1515
1516
1517<div style="margin: auto;">
1518  <h4><a name="define" id="define"></a>-define <em class="arg">key</em>{<em class="arg">=value</em>}<em class="arg">...</em></h4>
1519</div>
1520
1521<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add specific global settings generally used to control
1522coders and image processing operations.</td><td style='text-align:right;'></td></tr></table>
1523
1524<p>This option creates one or more definitions for coders and decoders to use
1525while reading and writing image data.  Definitions are generally used to
1526control image file format coder modules, and image processing operations,
1527beyond what is provided by normal means.  Defined settings are listed in <a
1528href="#verbose" >-verbose</a> information ("<kbd>info:</kbd>" output format)
1529as "Artifacts". </p>
1530
1531<p>If <em class="arg">value</em> is missing for a definition, an empty-valued
1532definition of a flag is created with that name. This used to control on/off
1533options.  Use <a href="#define">+define key</a> to remove definitions
1534previously created.  Use <a href="#define">+define "*"</a> to remove all
1535existing definitions.</p>
1536
1537<p>The same 'artifact' settings can also be defined using the <a
1538href="#set" >-set "option:<em class="arg">key</em>" "<em class="arg"
1539>value</em>"</a> option, which also allows the use of <a href="/www/escape.html" >Format and Print Image
1540Properties</a> in the defined value. </p>
1541
1542<p>Such settings are global in scope, and effect all images and operations. </p>
1543
1544<p>The following definitions are just some of the artifacts that are
1545available:</p>
1546
1547<ul>
1548
1549<dt>dcm:display-range=reset</dt>
1550<dd>Set the display range to the minimum and maximum pixel values for the
1551    DCM image format.</dd><br />
1552
1553<dt>dot:layout-engine=<em class="arg">value</em></dt>
1554<dd>Set the specify the layout engine for the DOT image format (e.g.
1555    <kbd>neato</kbd>).</dd><br />
1556
1557<dt>jpeg:extent=<em class="arg">value</em></dt>
1558<dd>Restrict the maximum JPEG file size, for example <kbd>-define
1559    jpeg:extent=400kb</kbd>.</dd><br />
1560
1561<dt>jpeg:size=<em class="arg">geometry</em></dt>
1562<dd>Set the size hint of a JPEG image, for example, -define jpeg:size=128x128.
1563    It is most useful for increasing performance and reducing the memory
1564    requirements when reducing the size of a large JPEG image.</dd><br />
1565
1566<dt>jp2:rate=<em class="arg">value</em></dt>
1567<dd>Specify the compression factor to use while writing JPEG-2000 files. The
1568    compression factor is the reciprocal of the compression ratio. The valid
1569    range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined,
1570    this value overrides the -quality setting.  A quality setting of 75
1571    results in a rate value of 0.06641.</dd><br />
1572
1573<dt>mng:need-cacheoff</dt>
1574  <dd>turn playback caching off for streaming MNG.</dd><br />
1575
1576<dt>png:bit-depth=<em class="arg">value</em></dt>
1577<dt>png:color-type=<em class="arg">value</em></dt>
1578<dd>desired bit-depth and color-type for PNG output.  You can force the PNG
1579    encoder to use a different bit-depth and color-type than it would have
1580    normally selected, but only if this does not cause any loss of image
1581    quality. Any attempt to reduce image quality is treated as an error and no
1582    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
1583    can use these "defines" to cause it to be written as an 8-bit grayscale,
1584    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
1585    you cannot force it to be written as a grayscale or indexed PNG.  If you
1586    wish to do this, you must use the appropriate <a href="#depth">-depth</a>,
1587    <a href="#colors">-colors</a>, or <a href="#type">-type</a> directives to
1588    reduce the image quality prior to using the PNG encoder. Note that in
1589    indexed PNG files, "bit-depth" refers to the number of bits per index,
1590    which can range from 1 to 8.  In such files, the color samples always have
1591    8-bit depth.</dd><br />
1592
1593<dt>ps:imagemask</dt>
1594<dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create
1595    Postscript files that render bilevel images with the Postscript imagemask
1596    operator instead of the image operator.</dd><br />
1597
1598<dt>quantum:format=<em class="arg">type</em></dt>
1599<dd>Set the type to <kbd>floating-point</kbd> to specify a floating-point
1600    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
1601    to preserve negative values. If <a href="#depth">-depth</a> 16 is
1602    included, the result is a single precision floating point format.
1603    If <a href="#depth">-depth</a> 32 is included, the result is
1604    double precision floating point format.</dd>
1605
1606</ul>
1607
1608<p>For example, to create a postscript file that will render only the black
1609pixels of a bilevel image, use:</p>
1610
1611<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bilevel.tif -define ps:imagemask eps3:stencil.ps</span></p>
1612<p>Set attributes of the image registry by prefixing the value with
1613<kbd>registry:</kbd>.  For example, to set a temporary path to put work files,
1614use:</p>
1615
1616<p class="crtsnip">
1617-define registry:temporary-path=/data/tmp
1618</p>
1619
1620
1621
1622<div style="margin: auto;">
1623  <h4><a name="delay" id="delay"></a>-delay <em class="arg">ticks</em> <br />-delay <em class="arg">ticks</em>x<em class="arg">ticks-per-second</em> {<em class="arg">&lt;</em>} {<em class="arg">&gt;</em>}</h4>
1624</div>
1625
1626<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display the next image after pausing.</td><td style='text-align:right;'></td></tr></table>
1627
1628<p>This option is useful for regulating the animation of image sequences <em>ticks/ticks-per-second</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence.  The default ticks-per-second is 100.</p>
1629
1630<p>Use <kbd>&gt;</kbd> to change the image delay <em>only</em> if its current value exceeds the given delay. <kbd>&lt;</kbd> changes the image delay <em>only</em> if current value is less than the given delay.  For example, if you specify <kbd>30&gt;</kbd> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the <kbd>&lt;</kbd> or <kbd>&gt;</kbd> from being interpreted by your shell as a file redirection.</p>
1631
1632
1633<div style="margin: auto;">
1634  <h4><a name="delete" id="delete"></a>-delete <em class="arg">index</em></h4>
1635</div>
1636
1637<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>delete the image, specified by its index, from the image sequence.</td><td style='text-align:right;'></td></tr></table>
1638
1639<p>Specify the image by its index in the sequence.  The first image is index 0.  Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence.  Specify a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use <kbd>+delete</kbd> to delete the last image in the current image sequence.</p>
1640
1641
1642<div style="margin: auto;">
1643  <h4><a name="density" id="density"></a>-density <em class="arg">width</em><br />-density <em class="arg">width</em>x<em class="arg">height</em></h4>
1644</div>
1645
1646<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the horizontal and vertical resolution of an image for rendering to devices.</td><td style='text-align:right;'></td></tr></table>
1647
1648<p>This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <a href="#units">-units</a> option may be used to select dots per centimeter instead.</p>
1649
1650<p>The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</p>
1651
1652<p>If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
1653
1654<p>The <a href="#density">-density</a> option sets an <em>attribute</em> and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <a href="#resample">-resample</a> option.</p>
1655
1656<div style="margin: auto;">
1657  <h4><a name="depth" id="depth"></a>-depth <em class="arg">value</em></h4>
1658</div>
1659
1660<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>depth of the image.</td><td style='text-align:right;'></td></tr></table>
1661
1662<p>This the number of bits in a color sample within a pixel.  Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</p>
1663
1664<div style="margin: auto;">
1665  <h4><a name="descend" id="descend"></a>-descend</h4>
1666</div>
1667
1668<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>obtain image by descending window hierarchy.</td><td style='text-align:right;'></td></tr></table>
1669
1670<div style="margin: auto;">
1671  <h4><a name="deskew" id="deskew"></a>-deskew <em class="arg">threshold</em></h4>
1672</div>
1673
1674<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>straighten an image.  A threshold of 40% works for most images.</td><td style='text-align:right;'></td></tr></table>
1675
1676<p>Use <a href="#set">-set</a> <kbd>option:deskew:auto-crop <em>width</em></kbd> to auto crop the image.  The set argument is the pixel width of the image background (e.g 40).</p>
1677
1678<div style="margin: auto;">
1679  <h4><a name="despeckle" id="despeckle"></a>-despeckle</h4>
1680</div>
1681
1682<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the speckles within an image.</td><td style='text-align:right;'></td></tr></table>
1683
1684<div style="margin: auto;">
1685  <h4><a name="direction" id="direction"></a>-direction <em class="arg">type</em></h4>
1686</div>
1687
1688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render text right-to-left or left-to-right.</td><td style='text-align:right;'></td></tr></table>
1689
1690<div style="margin: auto;">
1691  <h4><a name="displace" id="displace"></a>-displace <em class="arg">horizontal-scale</em><br />-displace <em class="arg">horizontal-scale</em>x<em class="arg">vertical-scale</em></h4>
1692</div>
1693
1694<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shift image pixels as defined by a displacement map.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1695
1696<p>With this option, the 'overlay' image, and optionally the 'mask' image,
1697is used as a displacement map, which is used to displace the lookup of
1698what part of the 'background' image is seen at each point of the overlaid
1699area.  Much like the displacement map is a 'lens' that redirects light shining
1700through it so as to present a distorted view the original 'background' image
1701behind it. </p>
1702
1703<p>Any perfect grey areas of the displacement map produce a zero
1704displacement of the image. Black areas produce the given maximum negative
1705displacement of the lookup point, while white produce a maximum positive
1706displacement of the lookup. </p>
1707
1708<p>Note that it is the lookup of the 'background' that is displaced, not a
1709displacement of the image itself. As such an area of the displacement map
1710containing 'white' will have the lookup point 'shifted' by a positive amount,
1711and thus generating a copy of the destination image to the right/downward from
1712the correct position.  That is the image will look like it may have been
1713'shifted' in a negative left/upward direction.  Understanding this is a very
1714important in understanding how displacement maps work.  </p>
1715
1716<p>The given arguments define the maximum amount of displacement in pixels
1717that a particular map can produce. If the displacement scale is large enough
1718it is also possible to lookup parts of the 'background' image that lie well
1719outside the bounds of the displacement map itself.  That is you could very
1720easily copy a section of the original image from outside the overlay area
1721into the overlay area. </p>
1722
1723<p>The '%' flag makes the displacement scale relative to the size of the
1724overlay image (100% = half width/height of image). Using '!' switches
1725percentage arguments to refer to the destination image size instead.
1726these flags were added as of IM v6.5.3-5.</p>
1727
1728<p>Normally a single grayscale displacement map is provided, which with the
1729given scaling values will determine a single direction (vector) in which
1730displacements can occur (positively or negatively).  However, if you also
1731specify a third image which is normally used as a <em class="arg">mask</em>,
1732the <em class="arg">composite image</em> is used for horizontal X
1733displacement, while the <em class="arg">mask image</em> is used for vertical Y
1734displacement.  This allows you to define completely different displacement
1735values for the X and Y directions, and allowing you to lookup any point within
1736the  <em class="arg">scale</em> bounds.  In other words each pixel can lookup
1737any other nearby pixel, producing complex 2 dimensional displacements, rather
1738than a simple 1 dimensional vector displacements. </p>
1739
1740<p>Alteratively rather than suppling two separate images, as of IM v6.4.4-0,
1741you can use the 'red' channel of the overlay image to specify the horizontal
1742or X displacement, and the 'green' channel for the vertical or Y displacement.
1743</p>
1744
1745<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
1746mask the transparency of the destination image. However areas outside the
1747overlaid areas will not be effected. </p>
1748
1749
1750<div style="margin: auto;">
1751  <h4><a name="display" id="display"></a>-display <em class="arg">host:display[.screen]</em></h4>
1752</div>
1753
1754<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies the X server to contact.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
1755
1756<p>This option is used with convert for obtaining image or font from this X server. See <em class="arg">X(1)</em>.</p>
1757
1758<div style="margin: auto;">
1759  <h4><a name="dispose" id="dispose"></a>-dispose <em class="arg">method</em></h4>
1760</div>
1761
1762<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>define the GIF disposal image setting for images that are being created or read in. </td><td style='text-align:right;'></td></tr></table>
1763
1764<p>The layer disposal method defines the way each the displayed image is to be
1765modified after the current 'frame' of an animation has finished being
1766displayed (after its 'delay' period), but before the next frame on an
1767animation is to be overlaid onto the display. </p>
1768
1769<p>Here are the valid methods:</p>
1770
1771<pre class="text">
1772Undefined   0  No disposal specified (equivalent to '<kbd>none</kbd>').
1773None        1  Do not dispose, just overlay next frame image.
1774Background  2  Clear the frame area with the background color.
1775Previous    3  Clear to the image prior to this frames overlay.
1776</pre>
1777
1778<p>You can also use the numbers given above, which is what the GIF format
1779uses internally to represent the above settings. </p>
1780
1781<p>To print a complete list of dispose methods, use <a href="#list">-list dispose</a>.</p>
1782
1783<p>Use <a href="#dispose" >+dispose</a>, turn off the setting and prevent
1784resetting the layer disposal methods of images being read in. </p>
1785
1786<p>Use <a href="#set">-set</a> '<kbd>dispose</kbd>' method to set the image
1787disposal method for images already in memory.</p>
1788
1789<div style="margin: auto;">
1790  <h4><a name="dissimilarity-threshold" id="dissimilarity-threshold"></a>-dissimilarity-threshold <em class="arg">value</em></h4>
1791</div>
1792
1793<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>maximum RMSE for subimage match (default 0.2).</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
1794
1795
1796<div style="margin: auto;">
1797  <h4><a name="dissolve" id="dissolve"></a>-dissolve <em class="arg">src_percent</em>[x<em class="arg">dst_percent</em>]</h4>
1798</div>
1799
1800<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dissolve an image into another by the given percent.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
1801
1802<p>The opacity of the composite image is multiplied by the given percent, then
1803it is composited 'over' the main image.  If <em class="arg">src_percent</em>
1804is greater than 100, start dissolving the main image so it becomes
1805transparent at a value of '<kbd class="arg">200</kbd>'.  If both percentages
1806are given, each image are dissolved to the percentages given. </p>
1807
1808<p>Note that dissolve percentages do not add, two opaque images dissolved
1809'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
1810images, you would need to use dissolve values of '50,100'.  </p>
1811
1812<div style="margin: auto;">
1813  <h4><a name="distort" id="distort"></a>-distort <em class="arg">method arguments</em></h4>
1814</div>
1815
1816<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>distort an image, using the given <em class="arg">method</em> and its required <em class="arg">arguments</em>.</td><td style='text-align:right;'></td></tr></table>
1817
1818<p>The <em class="arg">arguments</em> is a single string containing a list
1819of floating point numbers separated by commas or spaces.  The number of
1820and meaning of the floating point values depends on the distortion <em
1821class="arg">method</em> being used. </p>
1822
1823<p>Choose from these distortion types:</p>
1824
1825<table class="doc">
1826  <tr valign="top">
1827    <th align="left" style="width: 8%">Method</th>
1828    <th align="left">Description</th>
1829  </tr>
1830
1831  <tr valign="top">
1832    <td valign="top"><kbd>ScaleRotateTranslate</kbd>&nbsp;&nbsp;
1833    <br/>or &nbsp; <kbd>SRT</kbd></td>
1834    <td valign="top">
1835       Distort image by first scaling and rotating about a given 'center',
1836       before translating that 'center' to the new location, in that order. It
1837       is an alternative method of specifying a '<kbd>Affine</kbd>' type of
1838       distortion, but without shearing effects.  It also provides a good way
1839       of rotating and displacing a smaller image for tiling onto a larger
1840       background (IE 2-dimensional animations). <br/>
1841
1842       The number of arguments determine the specific meaning of each
1843       argument for the scales, rotation, and translation operations. <br/>
1844
1845       <table style="margin-left:auto; margin-right:auto;">
1846       <tr><td># &nbsp;</td><td>arguments meaning</td></tr>
1847       <tr><td>1:</td><td><em>Angle_of_Rotation</em></td></tr>
1848       <tr><td>2:</td><td><em>Scale &nbsp; Angle</em></td></tr>
1849       <tr><td>3:</td><td><em>ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1850       <tr><td>4:</td><td><em>X,Y &nbsp; Scale &nbsp; Angle</em></td></tr>
1851       <tr><td>5:</td>
1852           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle</em></td></tr>
1853       <tr><td>6:</td>
1854           <td><em>X,Y &nbsp; Scale &nbsp; Angle &nbsp; NewX,NewY</em></td></tr>
1855       <tr><td>7:</td>
1856           <td><em>X,Y &nbsp; ScaleX,ScaleY &nbsp; Angle
1857                   &nbsp; NewX,NewY</em></td></tr>
1858       </table>
1859
1860       This is actually an alternative way of specifying a 2 dimensional linear
1861       '<kbd>Affine</kbd>' or '<kbd>AffineProjection</kbd>' distortion.  </td> </tr>
1862
1863  <tr valign="top">
1864    <td valign="top"><kbd>Affine</kbd></td>
1865    <td valign="top">
1866       Distort the image linearly by moving a list of at least 3 or more sets
1867       of control points (as defined below).  Ideally 3 sets or 12 floating
1868       point values are given allowing the image to be linearly scaled,
1869       rotated, sheared, and translated, according to those three points. See
1870       also the related '<kbd>AffineProjection</kbd>' and '<kbd>SRT</kbd>'
1871       distortions. <br/>
1872
1873       More than 3 sets given control point pairs (12 numbers) is least
1874       squares fitted to best match a lineary affine distortion. If only 2
1875       control point pairs (8 numbers) are given a two point image translation
1876       rotation and scaling is performed, without any possible  shearing,
1877       flipping or changes in aspect ratio to the resulting image. If only one
1878       control point pair is provides the image is only translated, (which may
1879       be a floating point non-integer translation). <br/>
1880
1881       This distortion does not include any form of perspective distortion.
1882       </td>
1883
1884  </tr>
1885
1886  <tr valign="top">
1887    <td valign="top"><kbd>AffineProjection</kbd></td>
1888    <td valign="top">
1889       Linearly distort an image using the given Affine Matrix of 6
1890       pre-calculated coefficients forming a set of Affine Equations to map
1891       the source image to the destination image.
1892
1893       <div style="text-align: center"><em>
1894       s<sub>x</sub>, r<sub>x</sub>,
1895       r<sub>y</sub>, s<sub>y</sub>,
1896       t<sub>x</sub>, t<sub>y</sub>
1897       </em></div>
1898
1899       See <a href="#affine" >-affine</a> setting for more detail, and
1900       meanings of these coefficients. <br/>
1901
1902       The distortions '<kbd>Affine</kbd>' and '<kbd>SRT</kbd>' provide
1903       alternative methods of defining this distortion, with ImageMagick doing
1904       the calculations needed to generate the required coefficients. You can
1905       see the internally generated coefficients, by using a <a
1906       href="#verbose" >-verbose</a> setting with those other varients.  </td>
1907
1908  </tr>
1909
1910  <tr valign="top">
1911    <td valign="top"><kbd>BilinearForward</kbd><br/>
1912    <kbd>BilinearReverse</kbd></td>
1913    <td valign="top">
1914       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
1915       16 values (see below). Not that lines may not appear straight after
1916       distortion, though the distance between coordinates will remain
1917       consistent. <br/>
1918
1919       The '<kbd>BilinearForward</kbd>' is used to map rectangles to any
1920       quadrilateral, while the '<kbd>BilinearReverse</kbd>' form maps any
1921       quadrilateral to a rectangle, while preserving the straigth line edges
1922       in each case.  <br/>
1923
1924       Note that '<kbd>BilinearForward</kbd>' can generate invalid pixels
1925       which will be colored using the <a href="#mattecolor" >-mattecolor</a>
1926       color setting.  Also if the quadraterial becomes 'flipped' the image
1927       may dissappear. <br/>
1928
1929       There are future plans to produce a true Bilinear distortion that will
1930       attempt to map any quadrilateral to any other quadrilateral, while
1931       preserving edges (and edge distance ratios).
1932
1933       </td>
1934  </tr>
1935
1936  <tr valign="top">
1937    <td valign="top"><kbd>Perspective</kbd></td>
1938    <td valign="top">
1939       Perspective distort the images, using a list of 4 or more sets of
1940       control points (as defined below).  More that 4 sets (16 numbers) of
1941       control points provide least squares fitting for more accurate
1942       distortions (for the purposes of image registration and panarama
1943       effects).  Less than 4 sets will fall back to a '<kbd>Affine</kbd>'
1944       linear distortion.  <br/>
1945
1946       Perspective Distorted images ensures that straight lines remain
1947       straight, but the scale of the distorted image will vary. The horizon
1948       is anti-aliased, and the 'sky' color may be set using the
1949       <a href="#mattecolor" >-mattecolor</a> setting. </td>
1950  </tr>
1951
1952  <tr valign="top">
1953    <td valign="top"><kbd>PerspectiveProjection</kbd>&nbsp;&nbsp;</td>
1954    <td valign="top">
1955       Do a '<kbd>Perspective</kbd>' distortion biased on a set of 8
1956       pre-calculated coefficients. You can get these coefficients by looking
1957       at the <a href="#verbose" >-verbose</a> output of a
1958       '<kbd>Prespective</kbd>' distortion, or by calculating them yourself.
1959       If the last two perspective scaling coefficients are zero, the
1960       remaining 6 represents a transposed 'Affine Matrix'. </td>
1961
1962  </tr>
1963
1964  <tr valign="top">
1965    <td valign="top"><kbd>Arc</kbd></td>
1966    <td valign="top">
1967       Arc the image (variation of polar mapping) over the angle given around
1968       a circle. <br/>
1969       <table width="90%" style = "margin-left: auto; margin-right: auto;">
1970       <tr valign="top"><td>Argument</td>
1971           <td>Meaning</td></tr>
1972       <tr valign="top"><td><em>arc_angle</em></td>
1973           <td>The angle over which to arc the image side-to-side</td></tr>
1974       <tr valign="top"><td><em>rotate_angle</em></td>
1975           <td>Angle to rotate resulting image from vertical center</td></tr>
1976       <tr valign="top"><td><em>top_radius</em></td>
1977           <td>Set top edge of source image at this radius</td></tr>
1978       <tr valign="top"><td><em>bottom_radius</em>&nbsp;</td>
1979           <td>Set bottom edge to this radius (radial scaling)</td></tr>
1980       </table>
1981
1982       The resulting image is always resized to best fit the resulting image,
1983       (as if using <a href="#distort" >+distort</a>) while attempting to
1984       preserve scale and aspect ratio of the original image as much as
1985       possible with the arguments given by the user. All four arguments will
1986       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
1987
1988       This a variation of a polar distortion designed to try to preserve the
1989       aspect ratio of the image rather than direct Cartesian to Polar
1990       conversion. </td>
1991  </tr>
1992
1993  <tr valign="top">
1994    <td valign="top"><kbd>Polar</kbd></td>
1995    <td valign="top">
1996       Like '<kbd>Arc</kbd>' but do a complete Cartesian to Polar mapping of
1997       the image. that is the height of the input image is mapped to the
1998       radius limits, while the width is wrapped around between the
1999       angle limits. <br/>
2000
2001       Arguments: <em>Rmax,Rmin CenterX,CenterY, start,end_angle</em> <br/>
2002
2003       All arguments are optional. With <em>Rmin</em> defaulting to zero, the
2004       center to the center of the image, and the angles going from -180 (top)
2005       to +180 (top).  If <em>Rmax</em> is given the special value of
2006       '<code>0</code>', the the distance from the center to the nearest edge
2007       is used for the radius of the output image, which will ensure the whole
2008       image is visible (though scaled smaller).  However a special value of
2009       '<code>-1</code>' will use the distance from the center to the furthest
2010       corner,  This may 'clip' the corners from the input rectangular image,
2011       but will generate the exact reverse of a '<kbd>DePolar</kbd>' with
2012       the same arguments. <br/>
2013
2014       If the plus form of distort (<a href="#distort" >+distort</a>) is used
2015       output image center will default to <code>0,0</code> of the virtual
2016       canvas, and the image size adjusted to ensure the whole input image is
2017       made visible in the output image on the virtual canvas. </td>
2018
2019  </tr>
2020
2021  <tr valign="top">
2022    <td valign="top"><kbd>DePolar</kbd></td>
2023    <td valign="top">
2024       Uses the same arguments and meanings as a '<kbd>Polar</kbd>' distortion
2025       but generates the reverse Polar to Cartesian distortion. <br/>
2026
2027       The special <em>Rmax</em> setting of '<code>0</code>' may however clip
2028       the corners of the input image.  However using the special
2029       <em>Rmax</em> setting of '<code>-1</code>' (maximum center to corner
2030       distance) will ensure the whole distorted image is preserved in the
2031       generated result, so that the same argument to '<kbd>Polar</kbd>' will
2032       reverse the distortion re-producing the original.
2033
2034       Note that as this distortion requires the area resampling of a circular
2035       arc, which can not be handled by the builtin EWA resampling function.
2036       As such the normal EWA filters are turned off. It is recommended some
2037       form of 'super-sampling' image processing technique be used to produce
2038       a high quality result. </td>
2039
2040  </tr>
2041
2042  <tr valign="top">
2043    <td valign="top"><kbd>Barrel</kbd></td>
2044    <td valign="top">
2045       Given the four coefficients (A,B,C,D) as defined by <a
2046       href="http://www.all-in-one.ee/~dersch/barrel/barrel.html" >Helmut
2047       Dersch</a>, perform a barrell or pin-cushion distortion appropriate to
2048       correct radial lens distortions.  That is in photographs, make straight
2049       lines straight again. <br/>
2050
2051       Arguments: <em>A &nbsp; B &nbsp; C</em> &nbsp; [ <em>D</em> &nbsp; [
2052       <em>X</em> , <em>Y</em> ] ] <br/>
2053       or <em>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub> &nbsp;
2054       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></em> &nbsp;
2055       [ <em>X</em> , <em>Y</em> ] <br/>
2056       So that it forms the function <br/>
2057          Rsrc = r * ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2058                               <em>C</em>*r + <em>D</em> )<br/>
2059
2060       Where <em>X</em>,<em>Y</em> is the optional center of the distortion
2061       (defaulting to the center of the image). <br/>
2062       The second form is typically used to distort images, rather than
2063       correct lens distortions. <br/>
2064       </td>
2065
2066  </tr>
2067
2068  <tr valign="top">
2069    <td valign="top"><kbd>BarrelInverse</kbd></td>
2070    <td valign="top">
2071       This is very simular to '<kbd>Barrel</kbd>' with the same set of
2072       arguments, and argument handling.  However it uses the inverse
2073       of the radial polynomial,
2074       so that it forms the function <br/>
2075          Rsrc = r / ( <em>A</em>*r<sup>3</sup> + <em>B</em>*r<sup>2</sup> +
2076                               <em>C</em>*r + <em>D</em> )<br/>
2077       Note that this is not the reverse of the '<kbd>Barrel</kbd>'
2078       distortion, just a different barrel-like radial distortion method.
2079
2080       </td>
2081  </tr>
2082
2083  <tr valign="top">
2084    <td valign="top"><kbd>Shepards</kbd></td>
2085    <td valign="top">
2086       Distort the given list control points (any number) using an Inverse
2087       Squared Distance Interpolation Method (<a
2088       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
2089       Method</a>). The control points in effect do 'localized' displacement
2090       of the image around the given control point (preserving the look and
2091       the rotation of the area near the control points.  For best results
2092       extra control points should be added to 'lock' the positions of the
2093       corners, edges and other unchanging parts of the image, to prevent
2094       their movement. <br/>
2095
2096       The distortion has been likened to 'taffy pulling' using nails, or
2097       pins' stuck in a block of 'jelly' which is then moved to the new
2098       position, distorting te surface of the jelly. <br/>
2099
2100       Internally it is equivelent to generating a displacement map (see <a
2101       href="#displace" >-displace</a>) for source image color look-up using
2102       the <a href="#sparse-color" >-sparse-color</a> method of the same name.
2103
2104       </td>
2105  </tr>
2106
2107</table>
2108
2109<p>To print a complete list of distortion methods, use <a href="#list">-list
2110distort</a>.</p>
2111
2112<p>Many of the above distortion methods such as '<kbd>Affine</kbd>',
2113'<kbd>Perspective</kbd>', and '<kbd>Shepards</kbd>' use a list control points
2114defining how these points in the given image should be distorted in the
2115destination image. Each set of four floating point values represent a source
2116image coordinate, followed immediately by the destination image coordinate.
2117This produces a list of values such as...</p>
2118<div style="text-align: center"><em>
2119      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub> &nbsp;
2120      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub> &nbsp;
2121      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub> &nbsp;
2122      ... &nbsp;
2123      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub> &nbsp;
2124</em></div>
2125<p>where <em>U,V</em> on the source image is mapped to <em>X,Y</em> on the
2126destination image. </p>
2127
2128<p>For example, to warp an image using '<kbd>perspective</kbd>' distortion,
2129needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
2130perspective distortion of the built-in "rose:" image. Note how spaces were
2131used to group the 4 sets of coordinate pairs, to make it easier to read and
2132understand.</p>
2133
2134<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2135convert rose:  -virtual-pixel black \<br/>
2136     -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \<br/>
2137     rose_3d_rotated.gif</span></p>
2138<p>If more that the required number of coordinate pairs are given for
2139a distortion, the distortion method is 'least squares' fitted to produce the
2140best result for all the coordinate pairs given. If less than the ideal number
2141of points are given, the distort will generally fall back to a simpler form of
2142distortion that can handles the smaller number of coordinates (usally a linear
2143'<kbd>Affine</kbd>' distortion). </p>
2144
2145<p>By using more coordinates you can make use of image registration tool to
2146find matching coordinate pairs in overlapping images, so as to improve the
2147'fit' of the distortion. Of course a bad coordinate pair can also make the
2148'fit' worse. Caution is always advised. </p>
2149
2150<p>Colors are acquired from the source image according to the <a
2151href="#interpolate" >-interpolate</a> color lookup setting, when the image is
2152magnified.  However if the viewed image is minified (image becomes smaller),
2153a special area resampling function (added ImageMagick v6.3.5-9), is used to
2154produce a higher quality image.  For example you can use
2155a '<kbd>perspective</kbd>' distortion to view a infinitely tiled 'plane' all
2156the way to the horizon. </p>
2157
2158<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>
2159convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \<br/>
2160     -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \<br/>
2161     checks_tiled.jpg</span></p>
2162<p>Note that a infinitely tiled perspective images involving the horizon can
2163be very slow to generate due to the use of the high quality 'area resampling'
2164function (added ImageMagick v6.3.5-9).  You can turn off 'area resampling'
2165using a <a href="#filter" >-filter</a> setting of '<kbd>point</kbd>'
2166(recommended if you plan to use super-sampling instead). </p>
2167
2168<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
2169'<kbd>perspective</kbd>' distortion example, <a href="#distort" >-distort</a>
2170will use the current <a href="#mattecolor" >-mattecolor</a> setting for these
2171pixels. If you do not what these pixels to be visible, set the color to match
2172the rest of the ground. </p>
2173
2174<p>The output image size will by default be the same as the input image.  This
2175means that if the part of the distorted image falls outside the viewed area of
2176the 'distorted space', those parts is clipped and lost.  However if you use
2177the plus form of the operator (<a href="#distort" >+distort</a>) the operator
2178will attempt (if possible) to show the whole of the distorted image, while
2179retaining a correct 'virtual canvas' offset, for image layering. This offset
2180may need to be removed using <a href="#repage" >+repage</a>, to remove if it
2181is unwanted. </p>
2182
2183<p>You can alternatively specify a special "<kbd><a href="#set" >-set</a>
2184option:distort:viewport {geometry_string}</kbd>" setting which will specify
2185the size and the offset of the generated 'viewport' image of the distorted
2186image space.</p>
2187
2188<p>Adding a "<kbd><a href="#set" >-set</a> option:distort:scale
2189{scale_factor}</kbd>" will scale the output image (viewport or otherwise) by
2190that factor without changing the viewed contents of the distorted image. This
2191can be used either for 'super-sampling' the image for a higher quality result,
2192or for panning and zooming around the image (with appropriate viewport
2193changes, or post-distort cropping and resizing). </p>
2194
2195<p>Setting <a href="#verbose" >-verbose</a> setting, will cause <a
2196href="#distort" >-distort</a> to attempt to output the internal coefficients,
2197and the <a href="#fx" >-fx</a> equivalent to the distortion, for expert study,
2198and debugging purposes. This many not be available for all distorts. </p>
2199
2200<p>Affine rotations and shears (such as '<kbd>SRT</kbd>' distortion), tend to
2201produce a cleaner result that the equivalent <a href="#rotate" >-rotate</a>
2202and/or <a href="#shear" >-shear</a> operation, with more control of due to the
2203above settings. It is algorithmically slower however, though that may not be
2204the case in ImageMagick's implementation.  </p>
2205
2206
2207<div style="margin: auto;">
2208  <h4><a name="dither" id="dither"></a>-dither <em class="arg">method</em></h4>
2209</div>
2210
2211<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. </td><td style='text-align:right;'></td></tr></table>
2212
2213<p>Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.  </p>
2214
2215<p>Dithering is turned on by default, to turn it off use the plus form of the
2216setting, <a href="#dither">+dither</a>. This will also also render PostScript
2217without text or graphic aliasing. Disabling dithering often (but not always)
2218leads to faster process, a smaller number of colors, but more cartoon like
2219image coloring.  Generally resulting in 'color banding' effects in areas with
2220color gradients. </p>
2221
2222<p>The color reduction operators <a href="#colors">-colors</a>, <a
2223href="#monochrome">-monochrome</a>, <a href="#remap ">-remap</a>, and <a href="#posterize">-posterize</a>, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as <kbd>GIF:</kbd>, <kbd>XBM:</kbd>, and others, so dithering may also be used in these cases. </p>
2224
2225<p>Alternatively you can use <a href="#random-threshold">-random-threshold</a> to generate purely random dither. Or use <a href="#ordered-dither">-ordered-dither</a> to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps. </p>
2226
2227
2228<div style="margin: auto;">
2229  <h4><a name="draw" id="draw"></a>-draw <em class="arg">string</em></h4>
2230</div>
2231
2232<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Annotate an image with one or more graphic primitives.</td><td style='text-align:right;'></td></tr></table>
2233
2234<p>Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.</p>
2235
2236<p>The shape primitives:</p>
2237
2238<pre class="text">
2239   point           x,y
2240   line            x0,y0 x1,y1
2241   rectangle       x0,y0 x1,y1
2242   roundRectangle  x0,y0 x1,y1 wc,hc
2243   arc             x0,y0 x1,y1 a0,a1
2244   ellipse         x0,y0 rx,ry a0,a1
2245   circle          x0,y0 x1,y1
2246   polyline        x0,y0  ...  xn,yn
2247   polygon         x0,y0  ...  xn,yn
2248   bezier          x0,y0  ...  xn,yn
2249   path            path specification
2250   image           operator x0,y0 w,h filename
2251</pre>
2252
2253<p>The text primitive:</p>
2254
2255<pre class="text">
2256   text            x0,y0 string
2257</pre>
2258<p>The text gravity primitive:</p>
2259
2260<pre class="text">
2261   gravity         NorthWest, North, NorthEast, West, Center,
2262                   East, SouthWest, South, or SouthEast
2263</pre>
2264
2265<p>The text gravity primitive only affects the placement of text and does not interact with the other primitives.  It is equivalent to using the <a href="#gravity">-gravity</a> command-line option, except that it is limited in scope to the <a href="#draw">-draw</a> option in which it appears.</p>
2266
2267<p>The transformation primitives:</p>
2268
2269<pre class="text">
2270   rotate          degrees
2271   translate       dx,dy
2272   scale           sx,sy
2273   skewX           degrees
2274   skewY           degrees
2275</pre>
2276
2277<p>The pixel operation primitives:</p>
2278
2279<pre class="text">
2280   color           x0,y0 method
2281   matte           x0,y0 method
2282</pre>
2283
2284<p>The shape primitives are drawn in the color specified by the preceding <a href="#fill">-fill</a> setting.  For unfilled shapes, use <a href="#fill">-fill none</a>.  You can optionally control the stroke (the "outline" of a shape) with the <a href="#stroke">-stroke</a> and <a href="#strokewidth">-strokewidth</a> settings.</p>
2285
2286<p>A <kbd>point</kbd> primitive is specified by a single <em>point</em> in the pixel plane, that is, by an ordered pair of integer coordinates, <em>x</em>,<em>y</em>. (As it involves only a single pixel, a <kbd>point</kbd> primitive is not affected by <a href="#stroke">-stroke</a> or <a href="#strokewidth">-strokewidth</a>.)</p>
2287
2288<p>A <kbd>line</kbd> primitive requires a start point and end point.</p>
2289
2290<p>A <kbd>rectangle</kbd> primitive is specified by the pair of points at the upper left and lower right corners.</p>
2291
2292<p>A <kbd>roundRectangle</kbd> primitive takes the same corner points as a <kbd>rectangle</kbd> followed by the width and height of the rounded corners to be removed.</p>
2293
2294<p>The <kbd>circle</kbd> primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).</p>
2295
2296<p>The <kbd>arc</kbd> primitive is used to inscribe an elliptical segment in to a given rectangle. An <kbd>arc</kbd> requires the two corners used for <kbd>rectangle</kbd> (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.</p>
2297
2298<p>Use <kbd>ellipse</kbd> to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the <em>semi-axes</em> of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).</p>
2299
2300<p>The <kbd>polyline</kbd> and <kbd>polygon</kbd> primitives require three or more points to define their perimeters. A <kbd>polyline</kbd> is simply a <kbd>polygon</kbd> in which the final point is not stroked to the start point. When unfilled, this is a <em>polygonal line</em>. If the <a href="#stroke">-stroke</a> setting is <kbd>none</kbd> (the default), then a <kbd>polyline</kbd> is identical to a <kbd>polygon</kbd>.
2301</p>
2302
2303<p>A <em>coordinate</em> is a pair of integers separated by a space or optional comma. </p>
2304
2305<p>As an example, to define a circle centered at 100,100 that extends to 150,150 use:</p>
2306
2307<p class="crtsnip">
2308   -draw 'circle 100,100 150,150'
2309</p>
2310
2311<p>The <kbd>Bezier</kbd> primitive creates a spline curve and requires three or points to define its shape. The first and last points are the <em>knots</em> and these points are attained by the curve, while any intermediate coordinates are <em>control points</em>. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to
2312draw complex curves, it is highly recommended either to use the <kbd>path</kbd> primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:</p>
2313
2314<p class="crtsnip">
2315   -draw 'bezier 20,50 45,100 45,0 70,50'
2316</p>
2317<p class="crtsnip">
2318   -draw 'bezier 70,50 95,100 95,0 120,50'
2319</p>
2320
2321
2322<p>A <kbd>path</kbd> represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as <em>donut holes</em> in objects. (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
2323
2324<p>Use <kbd>image</kbd> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</p>
2325
2326<p class="crtsnip">
2327   -draw 'image SrcOver 100,100 225,225 image.jpg'
2328</p>
2329
2330<p>You can use 0,0 for the image size, which means to use the actual
2331dimensions found in the image header. Otherwise, it is scaled to the given
2332dimensions. See <a href="/www/compose.html">Alpha Compositing</a> for
2333a detailed discussion of alpha composition methods that are available. </p>
2334
2335<p>Use <kbd>text</kbd> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.</p>
2336
2337<p>For example, the following annotates the image with <kbd>Works like magick!</kbd> for an image titled <kbd>bird.miff</kbd>. </p>
2338
2339<p class="crtsnip">
2340   -draw 'text 100,100 "Works like magick!"'
2341</p>
2342
2343<p>See the <a href="#annotate">-annotate</a> option for another convenient way to annotate an image with text.</p>
2344
2345<p>The <kbd>rotate</kbd> primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the <a href="#region">-region</a> option precedes the <a href="#draw">-draw</a> option, the origin for transformations is the upper left corner of the region.</p>
2346
2347<p>The <kbd>translate</kbd> primitive translates subsequent shape and text primitives.</p>
2348
2349<p>The <kbd>scale</kbd> primitive scales them.</p>
2350
2351<p>The <kbd>skewX</kbd> and <kbd>skewY</kbd> primitives skew them with respect to the origin of the main image or the region.</p>
2352
2353<p>The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <a href="#affine">-affine</a> option. Transformations are cumulative within the <a href="#draw">-draw</a> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <a href="#affine">-affine</a> option. If another <a href="#draw">-draw</a> option appears, the current affine matrix is reinitialized from the initial affine
2354matrix.</p>
2355
2356<p>Use the <kbd>color</kbd> primitive to change the color of a pixel to the fill color (see <a href="#fill">-fill</a>). Follow the pixel coordinate with a method:</p>
2357
2358<pre class="text">
2359   point
2360   replace
2361   floodfill
2362   filltoborder
2363   reset
2364</pre>
2365
2366<p>Consider the target pixel as that specified by your coordinate. The <kbd>point</kbd> method recolors the target pixel. The <kbd>replace</kbd> method recolors any pixel that matches the color of the target pixel.  <kbd>Floodfill</kbd> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> recolors any neighbor pixel that is not the border color. Finally, <kbd>reset</kbd> recolors all pixels.</p>
2367
2368<p>Use <kbd>matte</kbd> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <kbd>color</kbd> primitive for a description of methods). The <kbd>point</kbd> method changes the matte value of the target pixel. The <kbd>replace</kbd> method changes the matte value of any pixel that matches the color of the target pixel. <kbd>Floodfill</kbd> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <kbd>filltoborder</kbd> changes the matte value of any neighbor pixel that is not the border color (<a href="#bordercolor">-bordercolor</a>). Finally <kbd>reset</kbd> changes the matte value of all pixels.</p>
2369
2370<p>You can set the primitive color, font, and font bounding box color with <a href="#fill">-fill</a>, <a href="#font">-font</a>, and <a href="#box">-box</a> respectively.  Options are processed in command line order so be sure to use these options <em>before</em> the <a href="#draw">-draw</a> option.</p>
2371
2372<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).</p>
2373
2374<p>Drawing primitives conform to the <a href="/www/magick-vector-graphics.html">Magick Vector Graphics</a> format.</p>
2375
2376
2377<div style="margin: auto;">
2378  <h4><a name="edge" id="edge"></a>-edge <em class="arg">radius</em></h4>
2379</div>
2380
2381<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect edges within an image.</td><td style='text-align:right;'></td></tr></table>
2382
2383<div style="margin: auto;">
2384  <h4><a name="emboss" id="emboss"></a>-emboss <em class="arg">radius</em></h4>
2385</div>
2386
2387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>emboss an image.</td><td style='text-align:right;'></td></tr></table>
2388
2389<div style="margin: auto;">
2390  <h4><a name="encipher" id="encipher"></a>-encipher <em class="arg">filename</em></h4>
2391</div>
2392
2393<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Encipher pixels for later deciphering by <a href="#decipher">-decipher</a>.</td><td style='text-align:right;'></td></tr></table>
2394
2395<p>Get the passphrase from the file specified by <em class="arg">filename</em>.</p>
2396
2397<p>For more information, see the webpage, <a href="http://www.imagemagick.org/www/cipher.html">ImageMagick: Encipher or Decipher an Image</a>.</p>
2398
2399
2400
2401<div style="margin: auto;">
2402  <h4><a name="encoding" id="encoding"></a>-encoding <em class="arg">type</em></h4>
2403</div>
2404
2405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the text encoding.</td><td style='text-align:right;'></td></tr></table>
2406
2407<p>Choose from <kbd>AdobeCustom</kbd>, <kbd>AdobeExpert</kbd>, <kbd>AdobeStandard</kbd>, <kbd>AppleRoman</kbd>, <kbd>BIG5</kbd>, <kbd>GB2312</kbd>, <kbd>Latin 2</kbd>, <kbd>None</kbd>, <kbd>SJIScode</kbd>, <kbd>Symbol</kbd>, <kbd>Unicode</kbd>, <kbd>Wansung</kbd>.</p>
2408
2409<div style="margin: auto;">
2410  <h4><a name="endian" id="endian"></a>-endian <em class="arg">type</em></h4>
2411</div>
2412
2413<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify endianness (<kbd>MSB</kbd> or <kbd>LSB</kbd>) of the image.</td><td style='text-align:right;'></td></tr></table>
2414
2415<p>To print a complete list of endian types, use the <a href="#list">-list endian</a> option.</p>
2416
2417<p>Use <a href="#endian">+endian</a> to revert to unspecified endianness.</p>
2418
2419
2420<div style="margin: auto;">
2421  <h4><a name="enhance" id="enhance"></a>-enhance</h4>
2422</div>
2423
2424<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a digital filter to enhance a noisy image.</td><td style='text-align:right;'></td></tr></table>
2425
2426
2427<div style="margin: auto;">
2428  <h4><a name="equalize" id="equalize"></a>-equalize</h4>
2429</div>
2430
2431<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform histogram equalization on the image channel-by-channel.</td><td style='text-align:right;'></td></tr></table>
2432
2433<p>To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.</p>
2434
2435<p>For example using HSL, we have: ... <kbd>-colorspace HSL -channel lightness -equalize -colorspace RGB</kbd> ...</p>
2436
2437<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... <kbd>-colorspace OHTA -channel red -equalize -colorspace RGB</kbd> ...</p>
2438
2439<div style="margin: auto;">
2440  <h4><a name="evaluate" id="evaluate"></a>-evaluate <em class="arg">operator value</em></h4>
2441</div>
2442
2443<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</td><td style='text-align:right;'></td></tr></table>
2444
2445<p>(See the <a href="#function" >-function</a> operator for some multi-parameter functions. See the <a href="#fx" >-fx</a> operator if more elaborate calculations are needed.)</p>
2446
2447<p>The behaviors of each <em class="arg">operator</em> are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value <em class="QR">QuantumRange</em>. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by <em class="QR">QuantumRange</em>.)</p>
2448
2449<table class="doc">
2450  <col width="25%" />
2451  <col width="75%" />
2452  <thead>
2453  <tr>
2454  <th><em class="arg">operator</em></th>
2455  <th>Summary (see further below for details)</th>
2456  </tr>
2457  </thead>
2458  <tbody>
2459
2460    <tr><td>Abs </td>             <td>Add <em class="arg">value</em> to pixels and return absolute value. </td></tr>
2461    <tr><td>Add </td>             <td>Add <em class="arg">value</em> to pixels. </td></tr>
2462    <tr><td>AddModulus </td>      <td>Add <em class="arg">value</em> to pixels modulo <em class="QR">QuantumRange</em>.</td></tr>
2463    <tr><td>And  </td>            <td>Binary AND of pixels with <em class="arg">value</em>.</td></tr>
2464    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2465    <tr><td>Divide  </td>         <td>Divide pixels by <em class="arg">value</em>.</td></tr>
2466    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
2467    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
2468    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <em class="arg">value</em> bits (i.e., multiply pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2469    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
2470    <tr><td>Max  </td>            <td>Clip pixels at lower bound <em class="arg">value</em>.</td></tr>
2471    <tr><td>Mean  </td>            <td>Add the <em class="arg">value</em> and divide by 2.</td></tr>
2472    <tr><td>Min  </td>            <td>Clip pixels at upper bound <em class="arg">value</em>.</td></tr>
2473    <tr><td>Multiply </td>        <td>Multiply pixels by <em class="arg">value</em>.</td></tr>
2474    <tr><td>Or  </td>             <td>Binary OR of pixels with <em class="arg">value</em>.</td></tr>
2475    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <em class="arg">value</em>.</td></tr>
2476    <tr><td>RightShift </td>      <td>Shift the pixel values right by <em class="arg">value</em> bits (i.e., divide pixels by 2<sup><em class="arg">value</em></sup>).</td></tr>
2477    <tr><td>Set </td>             <td>Set pixel equal to <em class="arg">value</em>.</td></tr>
2478    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <em class="arg">value</em> with 50% bias added.</td></tr>
2479    <tr><td>Subtract </td>        <td>Subtract <em class="arg">value</em> from pixels.</td></tr>
2480    <tr><td>Xor </td>             <td>Binary XOR of pixels with <em class="arg">value.</em></td></tr>
2481
2482    <tr><td>&nbsp;</td></tr>
2483
2484   <tr><td>Gaussian-noise</td></tr>
2485   <tr><td>Impulse-noise</td></tr>
2486   <tr><td>Laplacian-noise</td></tr>
2487   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="#noise" >-noise</a> operators.)</td></tr>
2488   <tr><td>PoissonNoise</td></tr>
2489   <tr><td>Uniform-noise</td></tr>
2490
2491   <tr><td>&nbsp;</td></tr>
2492
2493   <tr><td>Threshold </td>       <td>Threshold pixels larger than <em class="arg">value</em>.</td></tr>
2494   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <em class="arg">value</em>.</td></tr>
2495   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <em class="arg">value</em>.  </td></tr>
2496 </tbody>
2497 </table>
2498
2499<p>The specified functions are applied only to each previously set <a
2500href="#channel" >-channel</a> in the image. If necessary, the results of the
2501calculations are truncated (clipped) to fit in the interval [0,&nbsp;<em
2502class="QR">QuantumRange</em>].  The transparency channel of the image is
2503represented as a 'alpha' values (0 = fully transparent), so, for example, a
2504<kbd>Divide</kbd> by&nbsp;2 of the alpha channel will make the image
2505semi-transparent.  Append the percent symbol '<kbd>%</kbd>' to specify a value
2506as a percentage of the <em class="QR">QuantumRange</em>.</p>
2507
2508<p>To print a complete list of <a href="#evaluate">-evaluate</a> operators, use
2509<a href="#list">-list evaluate</a>.</p>
2510
2511<p>The results of the <kbd>Add</kbd>, <kbd>Subtract</kbd> and
2512<kbd>Multiply</kbd> methods can also be achieved using either the <a
2513href="#level" >-level</a> or the <a href="#level" >+level</a> operator, with
2514appropriate argument, to linearly modify the overall range of color values.
2515Please note, however, that <a href="#level" >-level</a> treats transparency as
2516'matte' values (0 = opaque), while <a href="#level" >-evaluate</a> works with
2517'alpha' values.</p>
2518
2519<p><kbd>AddModulus</kbd> has been added as of ImageMagick 6.4.8-4 and provides addition modulo the <em class="QR">QuantumRange</em>. It is therefore equivalent to <kbd>Add</kbd> unless the resulting pixel value is outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. </p>
2520
2521<p><kbd>Exp or Exponential</kbd> has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The <em class="arg">value</em> used with <kbd>Exp</kbd> should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0,&nbsp;<em class="QR">QuantumRange</em>]. The formula is expressed below. </p>
2522
2523        <div style="text-align:center;">
2524        exp(<em class="arg">value</em> &times; <b><em>u</em></b>)
2525        </div>
2526
2527<p> If the input image is squared, for example, using <a
2528href="#-function" >-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be the result.</p>
2529
2530<p><kbd>Log</kbd> has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a <em>scaled</em> log function. The <em class="arg">value</em> used with <kbd>Log</kbd> provides a <em>scaling factor</em> that adjusts the curvature in the graph of the log function. The formula applied to a normalized value <b><em>u</em></b> is below. </p>
2531
2532        <div style="text-align:center;">
2533        log(<em class="arg">value</em> &times; <b><em>u</em></b> + 1) / log(<em class="arg">value</em> + 1)
2534        </div>
2535
2536<p><kbd>Pow</kbd> has been added as of ImageMagick 6.4.1-9, and works on
2537normalized pixel values. Note that <kbd>Pow</kbd> is related to the <a
2538href="#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
2539to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
2540with <a href="#gamma" >-gamma</a> is simply the reciprocal of the value used
2541with <kbd>Pow</kbd>.</p>
2542
2543<p><kbd>Cosine</kbd> and <kbd>Sine</kbd> was added as of IM v6.4.8-8 and
2544converts the image values into a value according to a (co)sine wave function.
2545The  synonyms <kbd>Cos</kbd> and <kbd>Sin</kbd> may also be used.  The output
2546is biased 50% and normalized by 50% so as to fit in the respective color value
2547range.  The <em class="arg">value</em> scaling of the <em>period</em> of the
2548function (its frequency), and thus determines the number of 'waves' that will
2549be generated over the input color range.  For example, if the <em
2550class="arg">value</em> is&nbsp;1, the effective period is simply the <em
2551class="QR">QuantumRange</em>; but if the <em class="arg">value</em> is&nbsp;2,
2552then the effective period is the <em>half</em> the <em
2553class="QR">QuantumRange</em>.
2554
2555        <div style="text-align:center;">
2556        0.5 + 0.5 &times; cos(2 &pi; <b><em>u</em></b> &times; <em class="arg">value</em>).
2557        </div>
2558
2559See also the <a href="#function" >-function</a> operator, which is a
2560multi-value version of evaluate. </P>
2561
2562<div style="margin: auto;">
2563  <h4><a name="evaluate-sequence" id="evaluate-sequence"></a>-evaluate-sequence <em class="arg">operator</em></h4>
2564</div>
2565
2566<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.</td><td style='text-align:right;'></td></tr></table>
2567
2568<div style="margin: auto;">
2569  <h4><a name="extent" id="extent"></a>-extent <em class="arg">geometry</em></h4>
2570</div>
2571
2572<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the image size and offset.</td><td style='text-align:right;'></td></tr></table>
2573
2574<p>If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the <em class="arg">geometry</em> specification or precede with a <a href="#gravity">-gravity</a> setting.  To specify how to compose the image with the background, use <a href="#compose" >-compose</a>.</p>
2575<p>This command reduces or expands a JPEG image to fit on an 800x600
2576display.  If the aspect ratio of the input image isn't exactly 4:3, then the
2577image is centered on an 800x600 black canvas: </p>
2578
2579<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert input.jpg -resize 800x600 -background black -compose Copy \ <br />  -gravity center -extent 800x600 -quality 92 output.jpg</span></p>
2580
2581
2582<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2583
2584<div style="margin: auto;">
2585  <h4><a name="extract" id="extract"></a>-extract <em class="arg">geometry</em></h4>
2586</div>
2587
2588<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Extract the specified area from image.</td><td style='text-align:right;'></td></tr></table>
2589
2590<p>This option is most useful for extracting a subregion of a very large raw image.  Note that these two commands are equivalent:</p>
2591
2592<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \ <br/> image.rgb image.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \ <br/> image.rgb image.png</span></p><p>If you omit the offsets, as in</p>
2593
2594<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -extract 640x480 \ <br/> image.rgb image.png</span></p>
2595<p>the image is <em>resized</em> to the specified dimensions instead,
2596equivalent to:</p>
2597
2598<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png</span></p>
2599<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
2600
2601<div style="margin: auto;">
2602  <h4><a name="family" id="family"></a>-family <em class="arg">fontFamily</em></h4>
2603</div>
2604
2605<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font family for text.</td><td style='text-align:right;'></td></tr></table>
2606
2607<p>This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
2608</p>
2609
2610<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>.
2611</p>
2612
2613<div style="margin: auto;">
2614  <h4><a name="features" id="features"></a>-features <em class="arg">distance</em></h4>
2615</div>
2616
2617<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</td><td style='text-align:right;'></td></tr></table>
2618
2619<div style="margin: auto;">
2620  <h4><a name="fft" id="fft"></a>-fft</h4>
2621</div>
2622
2623<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the forward discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
2624
2625<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
2626
2627<p>A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, <a href="http://en.wikipedia.org/wiki/Complex_numbers" target="_blank">Complex Numbers</a>.<p>
2628
2629<p>The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,</p>
2630
2631<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.miff</span></p>
2632<p>generates a magnitude image as <kbd>fft_image.miff[0]</kbd> and a phase image as <kbd>fft_image.miff[1]</kbd>. Similarly,</p>
2633
2634<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -fft fft_image.png</span></p>
2635<p>generates a magnitude image as <kbd>fft_image-0.png</kbd> and a phase image as <kbd>fft_image-1.png</kbd>. If you prefer this representation, then you can force any of the other formats to produce two output images by including <a href="#adjoin">+adjoin</a> following -fft in the command line.</p>
2636
2637<p>The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the <a href="#virtual-pixel">-virtual-pixel</a> setting.</p>
2638
2639<p>Both output components will have dynamic ranges that fit within [0,&nbsp;<em class="QR">QuantumRange</em>], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*&pi;, but for non-HDRI compilations of ImageMagick, the phase image is scaled to span the full dynamic range. The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:</p>
2640
2641<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff[0] -contrast-stretch 0 \ <br />
2642                -evaluate log 1000 fft_image_spectrum.png</span></p>
2643<p>where the <a href="#contrast-stretch">-contrast-stretch</a> 0 is used to  scale the image to full dynamic range, first. The argument to the <a href="#evaluate">-evaluate</a> log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.</p>
2644
2645<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#fft">-fft</a>.
2646
2647<p>Use <a href="#fft">+fft</a> to produce two output images that are the real and imaginary components of the complex valued Fourier transform.</p>
2648
2649<p>However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF or PFM formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part.</p>
2650
2651<p>The real and imaginary component images resulting from <a href="#fft">+fft</a> is also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.</a>
2652
2653<p>See the discussion on HDRI implementations of ImageMagick on the page
2654<a href="/www/high-dynamic-range.html">High Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a href="http://www.imagemagick.org/Usage/basics/#hdri">Usage</a> pages or this <a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a> entry.
2655</p>
2656
2657
2658<div style="margin: auto;">
2659  <h4><a name="fill" id="fill"></a>-fill <em class="arg">color</em></h4>
2660</div>
2661
2662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when filling a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
2663
2664<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification.  See <a href="/www/color.html">Color Names</a> for a description of how to properly specify the color argument.</p>
2665
2666<p>Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</p>
2667
2668<p>For example,</p>
2669
2670<p class="crtsnip">
2671  -fill blue
2672</p>
2673<p class="crtsnip">
2674  -fill "#ddddff"
2675</p>
2676<p class="crtsnip">
2677  -fill "rgb(255,255,255)"
2678</p>
2679
2680<p>See <a href="#draw">-draw</a> for further details.</p>
2681
2682<p>To print a complete list of color names, use the <a href="#list">-list color</a> option.</p>
2683
2684<div style="margin: auto;">
2685  <h4><a name="filter" id="filter"></a>-filter <em class="arg">type</em></h4>
2686</div>
2687
2688<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Use this <em class="arg">type</em> of filter when resizing or
2689distorting an image.</td><td style='text-align:right;'></td></tr></table>
2690
2691<p>Use this option to affect the resizing operation of an image during
2692operations such as <a href="#resize">-resize</a> and <a href="#distort"
2693>-distort</a>. For example you can use a simple resize filter such as:</p>
2694
2695<pre class="text">
2696   Point       Hermite       Cubic
2697   Box         Gaussian      Catrom
2698   Triangle    Quadratic     Mitchell
2699</pre>
2700
2701<p>The <kbd>Bessel</kbd> and <kbd>Sinc</kbd> filter is also provided (as well
2702as a faster <kbd>SincFast</kbd> equivalent form).  However these filters are
2703generally useless on their own as they are infinite filters that are being
2704clipped to the filters support size. Their direct use is not recommended
2705except via expert settings (see below). </p>
2706
2707Instead these special filter functions are typically windowed by a windowing
2708function that the <a href="#filter" >-filter</a> setting defines.   That is
2709using these functions will define a 'Windowed' filter, appropriate to the
2710operator involved.  Windowed filters include: </p>
2711
2712<pre class="text">
2713   Lanczos       Hamming       Parzen
2714   Blackman      Kaiser        Welsh
2715   Hanning       Bartlett      Bohman
2716</pre>
2717
2718<p>Also one special self-windowing filter is also provided
2719<kbd>Lagrange</kbd>, which will automagically re-adjust its function depending
2720on the current 'support' or 'lobes' expert settings (see below).</p>
2721
2722<p>If you do not select a filter with this option, the filter defaults to
2723<kbd>Mitchell</kbd> for a colormapped image, a image with a matte channel, or
2724if the image is enlarged.  Otherwise the filter default to
2725<kbd>Lanczos</kbd>.</p>
2726
2727<p>To print a complete list of resize filters, use the <a href="#list">-list
2728filter</a> option.</p>
2729
2730<p>You can modify how the filter behaves as it scales your image through the
2731use of these expert settings (see also <a href="#define" >-define</a> and <a
2732href="#set" >-set</a>):-</p>
2733
2734<dl class="doc">
2735<dt>-define filter:blur=<em>factor</em></dt>
2736<dd>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
2737    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
2738    Gaussian-like filters simple filters, or you may not get the expected
2739    results. </dd>
2740
2741<dt>-define filter:support=<em>radius</em></dt>
2742<dd>Set the filter support radius. Defines how large the filter should be and
2743    thus directly defines how slow the filtered resampling process is. All
2744    filters have a default 'prefered' support size. Some filters like
2745    <kbd>Lagrange</kbd> and windowed filters adjust themselves depending on
2746    this value.  With simple filters this value either does nothing (but slow
2747    the resampling), or will clip the filter function in a detrimental way.
2748    </dd>
2749
2750<dt>-define filter:lobes=<em>count</em></dt>
2751<dd>Set the number of lobes to use for the Sinc/Bessel filter. This an
2752    alternative way of specifying the 'support' range of the filter, that is
2753    designed to be more suited to windowed filters, especially when used for
2754    image distorts.</dd>
2755
2756<dt>-define filter:b=<em>b-spline_factor</em></dt>
2757<dt>-define filter:c=<em>keys_alpha_factor</em></dt>
2758<dd>Redefine the values used for cubic filters such as <kbd>Cubic</kbd>,
2759    <kbd>Catrom</kbd>, <kbd>Mitchel</kbd>, and <kbd>Hermite</kbd>, as well as
2760    the <kbd>Parzen</kbd> Sinc windowing function. If only one of the values
2761    are defined, the other is set so as to generate a 'Keys' type cubic
2762    filter.  Values meaning was defined by a research paper by
2763    Mitchell-Netravali.
2764
2765<dt>-define filter:filter=<em>filter_function</em></dt>
2766<dd>Use this function directly as the scaling filter.  This will allow
2767    you to directly use a windowing filter such as <kbd>Blackman</kbd>,
2768    rather than as its normal usage as a windowing function for 'Sinc' or
2769    'Bessel' functions. If defined, no windowing function is used, unless the
2770    following expert setting is also defined.</dd>
2771
2772<dt>-define filter:window=<em>filter_function</em></dt>
2773<dd>The IIR (infinite impulse response) filters <kbd>Bessel</kbd> and
2774    <kbd>Sinc</kbd>  are windowed (brought down to zero over the defined
2775    support range) with the given filter. This allows you to specify a filter
2776    function that is not normally used as a windowing function, such as
2777    <kbd>Box</kbd>, (which effectively turns off the windowing function),
2778    to window a <kbd>Sinc</kbd>, or the function the previous setting defined.
2779    </dd>
2780
2781<dt>-define filter:verbose=<em>1</em></dt>
2782<dd>This causes IM to print information on the final internal filter
2783    selection to standard output.  This includes a commented header on the
2784    filter settings being used, and data allowing the filter weights to be
2785    easily graphed. </dd>
2786
2787<dd>Note however that some filters are internally defined in terms of other
2788    filters.  The <kbd>Lanczos</kbd> filter for example is defined in terms of
2789    a <kbd>SincFast</kbd> windowed <kbd>SincFast</kbd> filter, while
2790    <kbd>Mitchell</kbd> is defined as a <kbd>Cubic</kbd> filter with specific
2791    'B' and 'C' settings. </dd>
2792
2793</dl>
2794
2795<p>For example, to get a 8 lobe Bessel windowed Bessel filter:</p>
2796
2797<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -filter bessel \ <br/>
2798          -set filter:window=bessel -set filter:lobes=8 \ <br/>
2799          -resize 150%   image.jpg</span></p>
2800<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
2801
2802<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set filter:filter=sinc -set filter:lobes=4 \ <br/>
2803          -resize 150%   image.jpg</span></p>
2804<p>Note that the use of expert options (except for 'blur' with simple resize
2805filters, and 'verbose' for viewing the internal filter selection), are
2806provided for image processing experts who have studied and understood how
2807resize filters work. Without this knowledge, and an understanding of the
2808definition of the actual filters involved, using expert settings are more
2809likely to be detrimental to your image resizing.</p>
2810
2811
2812<div style="margin: auto;">
2813  <h4><a name="flatten" id="flatten"></a>-flatten</h4>
2814</div>
2815
2816<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>This is a simple alias for the <a href="#layers" >-layers</a> method "flatten".</td><td style='text-align:right;'></td></tr></table>
2817
2818
2819<div style="margin: auto;">
2820  <h4><a name="flip" id="flip"></a>-flip</h4>
2821</div>
2822
2823<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2824
2825<p>reflect the scanlines in the vertical direction.</p>
2826
2827<div style="margin: auto;">
2828  <h4><a name="floodfill" id="floodfill"></a>-floodfill {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em> <em class="arg">color</em></h4>
2829</div>
2830
2831<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>floodfill the image with color at the specified offset. Using <a href="#fuzz" >-fuzz</a> to floodfill pixels which only change by a small amount.</td><td style='text-align:right;'></td></tr></table>
2832
2833<div style="margin: auto;">
2834  <h4><a name="flop" id="flop"></a>-flop</h4>
2835</div>
2836
2837<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>create a <em>mirror image</em>.</td><td style='text-align:right;'></td></tr></table>
2838
2839<p>reflect the scanlines in the horizontal direction.</p>
2840
2841
2842<div style="margin: auto;">
2843  <h4><a name="font" id="font"></a>-font <em class="arg">name</em></h4>
2844</div>
2845
2846<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the font to use when annotating images with text, or creating labels.</td><td style='text-align:right;'></td></tr></table>
2847
2848<p>To print a complete list of fonts, use the <a href="#list">-list font</a> option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
2849
2850<p>In addition to the fonts specified by the above pre-defined list, you can
2851also specify a font from a specific source.  For example <kbd>Arial.ttf</kbd>
2852is a TrueType font file, <kbd>ps:helvetica</kbd> is PostScript font, and
2853<kbd>x:fixed</kbd> is X11 font.</p>
2854
2855<p>For other settings that affect fonts, see the options <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
2856
2857
2858<div style="margin: auto;">
2859  <h4><a name="foreground" id="foreground"></a>-foreground <em class="arg">color</em></h4>
2860</div>
2861
2862<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Define the foreground color.</td><td style='text-align:right;'></td></tr></table>
2863
2864<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
2865
2866<p>The default foreground color is black.</p>
2867
2868<div style="margin: auto;">
2869  <h4><a name="format" id="format"></a>-format <em class="arg">type</em></h4>
2870</div>
2871
2872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image format type.</td><td style='text-align:right;'></td></tr></table>
2873
2874<p>When used with the <kbd>mogrify</kbd> utility, this option converts any image to the image <a href="/www/formats.html">format</a> you specify.  For a list of image format types supported by ImageMagick, use <a href="#list">-list format</a>.</p>
2875
2876<p>By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <a href="#format">-format</a>. For example, if you specify <em class="arg">tiff</em> as the format type and the input image filename is <em class="arg">image.gif</em>, the output image filename becomes <em class="arg">image.tiff</em>.</p>
2877
2878<div style="margin: auto;">
2879  <h4><a name="format_identify_" id="format_identify_"></a>-format <em class="arg">string</em></h4>
2880</div>
2881
2882<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>output formatted image characteristics.</td><td style='text-align:right;'>[<a href="/www/identify.html">identify</a>]</td></tr></table>
2883
2884<p>See <a href="/www/escape.html">Format and Print Image Properties</a> for an explanation on how to specify the argument to this option.</p>
2885
2886<div style="margin: auto;">
2887  <h4><a name="frame" id="frame"></a>-frame <em class="arg">geometry</em></h4>
2888</div>
2889
2890<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Surround the image with a border or beveled frame.</td><td style='text-align:right;'></td></tr></table>
2891
2892<p>The color of the border is specified with the <a href="#mattecolor"
2893>-mattecolor</a> command line option. </p>
2894
2895<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <em class="arg">size</em> portion of the <em
2896class="arg">geometry</em> argument indicates the amount of extra width and
2897height that is added to the dimensions of the image. If no offsets are given
2898in the <em class="arg">geometry</em> argument, then the border added is
2899a solid color.  Offsets <em>x</em> and <em>y</em>, if present, specify that
2900the width and height of the border is partitioned to form an outer bevel of
2901thickness <em>x</em>&nbsp;pixels and an inner bevel of thickness
2902<em>y</em>&nbsp;pixels. Negative offsets make no sense as frame arguments.
2903</p>
2904
2905<p>The <a href="#frame">-frame</a> option is affected by the current <a
2906href="#compose">-compose</a> setting and assumes that this is using the default
2907'<kbd>Over</kbd>' composition method.  It generates a image of the appropriate
2908size with the current <a href="#bordercolor">-bordercolor</a> setting, and then
2909draws the frame of four distinct colors close to the current <a
2910href="#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
2911center of this image.  This means that with the default compose method of
2912'<kbd>Over</kbd>' any transparent parts may be replaced by the current <a
2913href="#bordercolor">-bordercolor</a> setting.</p>
2914
2915<p>The image composition is not
2916affected by the <a href="#gravity">-gravity</a> option.</p>
2917
2918
2919<div style="margin: auto;">
2920  <h4><a name="frame_import_" id="frame_import_"></a>-frame</h4>
2921</div>
2922
2923<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>include the X window frame in the imported image.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
2924
2925<div style="margin: auto;">
2926  <h4><a name="function" id="function"></a>-function <em class="arg">function</em> <em class="arg">parameters</em></h4>
2927</div>
2928
2929<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a function to channel values.</td><td style='text-align:right;'></td></tr></table>
2930
2931<p>This operator performs calculations based on the given arguments to modify each of the color values for each previously set <a href="#channel">-channel</a> in the image. See <a href="#evaluate">-evaluate</a> for details concerning how the results of the calculations are handled.</p>
2932
2933<p>This is can be considered a multi-argument version of the <a href="#evaluate">-evaluate</a> operator. (Added in ImageMagick&nbsp;6.4.8&minus;8.)</p>
2934
2935<p>Here,  <em class="arg">parameters</em> is a comma-separated list of numerical values. The number of values varies depending on which <em class="arg">function</em> is selected. Choose the <em class="arg">function</em> from:</p>
2936
2937<pre class="text">
2938  Polynomial
2939  Sinusoid
2940  Arcsin
2941  Arctan
2942</pre>
2943
2944<p>To print a complete list of <a href="#function">-function</a> operators, use <a href="#list">-list function</a>. Descriptions follow.</p>
2945
2946<dl class="doc">
2947<dt><kbd>Polynomial</kbd></dt>
2948<dd>
2949<p>The <kbd>Polynomial</kbd> function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering</p>
2950
2951<div style="text-align: center">
2952   -function Polynomial <em>a</em><sub><em>n</em></sub>,<em>a</em><sub><em>n</em>-1</sub>,...<em>a</em><sub>1</sub>,<em>a</em><sub>0</sub>
2953</div>
2954
2955<p>will invoke a polynomial function given by</p>
2956
2957<div style="text-align: center">
2958   <em>a</em><sub><em>n</em></sub> <b><em>u</em></b><sup><em>n</em></sup> +
2959   <em>a</em><sub><em>n</em>-1</sub> <b><em>u</em></b><sup><em>n</em>-1</sup> +
2960   &middot;&middot;&middot; <em>a</em><sub>1</sub> <b><em>u</em></b> + <em>a</em><sub>0</sub>,
2961</div>
2962
2963<p>where <b><em>u</em></b> is pixel's original normalized channel value.</p>
2964
2965<p>The <kbd>Polynomial</kbd> function can be used in place of <kbd>Set</kbd> (the <em>constant</em> polynomial) and <kbd>Add</kbd>, <kbd>Divide</kbd>, <kbd>Multiply</kbd>, and <kbd>Subtract</kbd> (some <em>linear</em> polynomials) of the <a href="#evaluate">-evaluate</a> operator. The <a href="#level">-level</a> operator also affects channels linearly. Some correspondences follow.</p>
2966
2967<table class="doc">
2968  <col width="35%" />
2969  <col width="35%" />
2970  <col width="30%" />
2971  <tr>
2972        <td>-evaluate Set <em class="arg">value</em> </td>
2973        <td>-function Polynomial <em class="arg">value</em></td>
2974        <td>(Constant functions; set <em class="arg">value</em>&times;100% gray when channels are RGB.)</td>
2975  </tr>
2976  <tr>
2977        <td>-evaluate Add <em class="arg">value</em> </td>
2978        <td>-function Polynomial 1,<em class="arg">value</em></td>
2979  </tr>
2980  <tr>
2981        <td>-evaluate Subtract <em class="arg">value</em> </td>
2982        <td>-function Polynomial 1,&minus;<em class="arg">value</em></td>
2983  </tr>
2984  <tr>
2985        <td>-evaluate Multiply <em class="arg">value</em> </td>
2986        <td>-function Polynomial <em class="arg">value</em>,0</td>
2987  </tr>
2988  <tr>
2989        <td>+level  black% x white%</td>
2990        <td>-function Polynomial  A,B</td>
2991        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
2992  </tr>
2993</table>
2994
2995<p>The <kbd>Polynomial</kbd> function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.</p>
2996</dd>
2997
2998<dt><kbd>Sinusoid</kbd></dt>
2999<dd>
3000<p>The <kbd>Sinusoid</kbd> function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,</p>
3001
3002<div style="text-align: center">
3003   -function <kbd>Sinusoid</kbd> <em class="arg">freq</em>,[<em class="arg">phase</em>,[<em class="arg">amp</em>,[<em class="arg">bias</em>]]]
3004</div>
3005
3006<p>where <em>phase</em> is in degrees. (The domain [0,1] of the function corresponds to 0 through <em class="arg">freq</em>&times;360&nbsp;degrees.) The result is that if a pixel's normalized channel value is originally <b><em>u</em></b>, its resulting normalized value is given by </p>
3007
3008<div style="text-align: center">
3009<em class="arg">amp</em> * sin(2*&pi;* (<em class="arg">freq</em> * <b><em>u</em></b> + <em class="arg">phase</em> / 360)) + <em class="arg">bias</em>
3010</div>
3011
3012<p> For example, the following generates a curve that starts and ends at 0.9 (when <b><em>u</em></b>=0 and 1, resp.), oscillating three times between .7&minus;.2=.5 and .7+.2=.9. </p>
3013
3014<p class="crtsnip">
3015   -function Sinusoid 3,-90,.2,.7
3016</p>
3017
3018<p>The default values of <em class="arg">amp</em> and <em class="arg">bias</em> are both .5. The default for <em class="arg">phase</em> is 0.</p>
3019
3020<p>The <kbd>Sinusoid</kbd> function generalizes <kbd>Sin</kbd> and <kbd>Cos</kbd> of the <a href="#evaluate">-evaluate</a> operator by allowing varying amplitude, phase and bias. The correspondence is as follows.</p>
3021
3022<table class="doc">
3023  <tr>
3024        <td>-evaluate Sin <em class="arg">freq</em> </td>
3025        <td>-function Sinusoid <em class="arg">freq</em>,0 </td>
3026  </tr>
3027  <tr>
3028        <td>-evaluate Cos <em class="arg">freq</em> </td>
3029        <td>-function Sinusoid <em class="arg">freq</em>,90 </td>
3030  </tr>
3031</table>
3032</dd>
3033
3034<dt><kbd>ArcSin</kbd></dt>
3035<dd>
3036<p>The <kbd>ArcSin</kbd> function generates the inverse curve of a Sinusoid,
3037and can be used to generate cylindrical distortion and displacement maps.
3038The curve can be adjusted relative to both the input values and output range
3039of values.
3040
3041<div style="text-align: center">
3042   -function <kbd>ArcSin</kbd> <em class="arg">width</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3043</div>
3044
3045<p>with all values given in terms of noramlize color values (0.0 for black,
30461.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
3047for bout input (<em class="arg">width</em>), and output (<em
3048class="arg">width</em>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
3049
3050<div style="text-align: center">
3051<em class="arg">range</em>/&pi; * asin( 2/<em class="arg">width</em> * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3052</div>
3053
3054</dd>
3055
3056<dt><kbd>ArcTan</kbd></dt>
3057<dd>
3058<p>The <kbd>ArcTan</kbd> function generates a curve that smooth crosses from
3059limit values at infinities, though a center using the given slope value.
3060All these values can be adjusted via the arguments.
3061
3062<div style="text-align: center">
3063   -function <kbd>ArcTan</kbd> <em class="arg">slope</em>,[<em class="arg">center</em>,[<em class="arg">range</em>,[<em class="arg">bias</em>]]]
3064</div>
3065
3066<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
3067</p>
3068
3069<div style="text-align: center">
3070<em class="arg">range</em>/&pi; * atan( <em class="arg">slope</em>*&pi; * ( <b><em>u</em></b> - <em class="arg">center</em> ) ) + <em class="arg">bias</em>
3071</div>
3072
3073</dd>
3074
3075</dl>
3076
3077
3078<div style="margin: auto;">
3079  <h4><a name="fuzz" id="fuzz"></a>-fuzz <em class="arg">distance</em>{<em class="arg">%</em>}</h4>
3080</div>
3081
3082<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Colors within this <em class="arg">distance</em> are considered equal.</td><td style='text-align:right;'></td></tr></table>
3083
3084<p>A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with <a href="#trim">-trim</a> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</p>
3085
3086<p>The <em class="arg">distance</em> can be in absolute intensity units or, by appending <kbd>%</kbd> as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</p>
3087
3088
3089<div style="margin: auto;">
3090  <h4><a name="fx" id="fx"></a>-fx <em class="arg">expression</em></h4>
3091</div>
3092
3093<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a mathematical expression to an image or image channels.</td><td style='text-align:right;'></td></tr></table>
3094
3095<p>If the first character of <em class="arg">expression</em> is <kbd>@</kbd>, the expression is read from a file titled by the remaining characters in the string.</p>
3096
3097<p>See <a href="/www/fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this option.</p>
3098
3099
3100<div style="margin: auto;">
3101  <h4><a name="gamma" id="gamma"></a>-gamma <em class="arg">value</em></h4>
3102</div>
3103
3104<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>level of gamma correction.</td><td style='text-align:right;'></td></tr></table>
3105
3106<p>The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference.  Reasonable values extend from <kbd>0.8</kbd> to <kbd>2.3</kbd>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</p>
3107
3108<p>Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.</p>
3109
3110<p>You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., <kbd>1.7,2.3,1.2</kbd>).</p>
3111
3112<p>Use <a href="#gamma">+gamma <em class="arg">value</em></a> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</p>
3113
3114<p>Note that gamma adjustments are also available via the <a href="#level">-level</a> operator.</p>
3115
3116<div style="margin: auto;">
3117  <h4><a name="gaussian-blur" id="gaussian-blur"></a>-gaussian-blur <em class="arg">radius</em><br />-gaussian-blur <em class="arg">radius</em>x<em class="arg">sigma</em></h4>
3118</div>
3119
3120<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur the image with a Gaussian operator.</td><td style='text-align:right;'></td></tr></table>
3121
3122<p>Convolve the image with a Gaussian or normal distribution using the given
3123<em class="arg" >Sigma</em> value.  The formula is:</p>
3124
3125<div class="eqn"><img alt="gaussian distribution" width="243px" height="42px" src="/images/gaussian-blur.png"/>
3126</div>
3127
3128<p>The <em class="arg" >Sigma</em> value is the important argument, and
3129determines the actual amount of bluring that will take place. </p>
3130
3131<p>The <em class="arg" >Radius</em> is only used to determine the size of the
3132array which will hold the calculated gaussian distribution. It should be an
3133integer.  If not given, or set to zero, IM will calculate the largest possible
3134radius that will provide meaningful results for the Gaussian distribution.
3135</p>
3136
3137<p>The larger the <em class="arg" >Radius</em> the radius the slower the
3138operation is. However too small a <em class="arg" >Radius</em>, and sever
3139aliasing effects may result.  As a guideline, <em class="arg" >Radius</em>
3140should be at least twice the <em class="arg" >Sigma</em> value, though three
3141times will produce a more accurite result. </p>
3142
3143<p>This differs from the faster <a href="#blur">-blur</a> operator in that a
3144full 2-dimensional convolution is used to generate the weighted average of the
3145neighboring pixels. </p>
3146
3147<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
3148pixels which are outside the image proper are blurred into the final result.
3149</p>
3150
3151
3152<div style="margin: auto;">
3153  <h4><a name="geometry" id="geometry"></a>-geometry <em class="arg">geometry</em></h4>
3154</div>
3155
3156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the preferred size and location of the image.</td><td style='text-align:right;'></td></tr></table>
3157
3158<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3159
3160<div style="margin: auto;">
3161  <h4><a name="gravity" id="gravity"></a>-gravity <em class="arg">type</em></h4>
3162</div>
3163
3164<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Sets the current gravity suggestion for various other settings and options.</td><td style='text-align:right;'></td></tr></table>
3165
3166<p>Choices include: <kbd>NorthWest</kbd>, <kbd>North</kbd>, <kbd>NorthEast</kbd>,
3167<kbd>West</kbd>, <kbd>Center</kbd>, <kbd>East</kbd>, <kbd>SouthWest</kbd>,
3168<kbd>South</kbd>, <kbd>SouthEast</kbd>.  Use <a href="#list">-list gravity</a> to get a complete
3169list of <a href="#gravity">-gravity</a> settings available in your ImageMagick
3170installation.</p>
3171
3172<p>The direction you choose specifies where to position text or subimages. For example, a gravity of <kbd>Center</kbd> forces the text to be centered within the image. By default, the image gravity is <kbd>NorthWest</kbd>. See <a href="#draw">-draw</a> for more details about graphic primitives.  Only the text primitive of <a href="#draw">-draw</a> affected by the <a href="#gravity">-gravity</a> option.</p>
3173
3174<p>The <a href="#gravity">-gravity</a> option is also used in concert with the <a href="#geometry">-geometry</a> setting and other settings or options that take <em class="arg">geometry</em> as an argument, such as the <a href="#crop">-crop</a> option. </p>
3175
3176<p>If a <a href="#gravity">-gravity</a> setting occurs before another option or setting having a <em class="arg">geometry</em> argument that specifies an offset, the offset is usually applied to the point within the image suggested by the <a href="#gravity">-gravity</a> argument.  Thus, in the following command, for example, suppose the file <kbd>image.png</kbd> has dimensions 200x100. The offset specified by the argument to <a href="#region">-region</a> is (&minus;40,+20). The argument to <a href="#gravity">-gravity</a> is <kbd>Center</kbd>, which suggests the midpoint of the image, at the point (100,50). The offset (&minus;40,20) is applied to that point, giving (100&minus;40,50+20)=(60,70), so the specified 10x10&nbsp;region is located at that point. (In addition, the <a href="#gravity">-gravity</a> affects the region itself, which is <em>centered</em> at the pixel coordinate&nbsp;(60,70). (See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
3177
3178<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -gravity Center -region 10x10-40+20 \ <br/> -negate output.png</span></p>
3179<p>When used as an option to <a href="/www/composite.html">composite</a>, <a href="#gravity">-gravity</a> gives the direction that the image gravitates within the composite.</p>
3180
3181<p>When used as an option to <a href="/www/montage.html">montage</a>, <a href="#gravity">-gravity</a> gives the direction that an image gravitates within a tile. The default gravity is <kbd>Center</kbd> for this purpose.</p>
3182
3183
3184<div style="margin: auto;">
3185  <h4><a name="green-primary" id="green-primary"></a>-green-primary <em class="arg">x,y</em></h4>
3186</div>
3187
3188<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>green chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
3189
3190
3191<div style="margin: auto;">
3192  <h4><a name="hald-clut" id="hald-clut"></a>-hald-clut</h4>
3193</div>
3194
3195<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a Hald color lookup table to the image.</td><td style='text-align:right;'></td></tr></table>
3196
3197<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
3198dimensions.  Create it with the <kbd>HALD:</kbd> prefix (e.g. HALD:8).  You
3199can apply any color transformation to the Hald image and then use this option
3200to apply the transform to the image. </p>
3201
3202<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png hald.png -hald-clut transform.png</span></p>
3203<p>This option provides a convenient method for you to use Gimp or Photoshop
3204to make color corrections to the Hald CLUT image and subsequently apply them
3205to multiple images using an ImageMagick script. </p>
3206
3207<p>Note that the representation is only of the normal RGB color space and that
3208the whole color value triplet is used for the interpolated lookup of the
3209represented Hald color cube image.  Because of this the operation is not <a
3210href="#channel" >-channel</a> setting effected, nor can it adjust or modify an
3211images transparency or alpha/matte channel.</p>
3212
3213<p>See also <a href="#clut" >-clut</a> which provides color value replacement
3214of the individual color channels, usally involving a simplier gray-scale
3215image. E.g:  gray-scale to color replacement, or modification by a histogram
3216mapping. </p>
3217
3218
3219<div style="margin: auto;">
3220  <h4><a name="help" id="help"></a>-help</h4>
3221</div>
3222
3223<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print usage instructions.</td><td style='text-align:right;'></td></tr></table>
3224
3225<div style="margin: auto;">
3226  <h4><a name="highlight-color" id="highlight-color"></a>-highlight-color <em class="arg">color</em></h4>
3227</div>
3228
3229<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3230
3231<div style="margin: auto;">
3232  <h4><a name="iconGeometry" id="iconGeometry"></a>-iconGeometry <em class="arg">geometry</em></h4>
3233</div>
3234
3235<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the icon geometry.</td><td style='text-align:right;'></td></tr></table>
3236
3237<p>Offsets, if present in the geometry specification, are handled in the same manner as the <a href="#geometry">-geometry</a> option, using X11 style to handle negative offsets.</p>
3238
3239<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3240
3241<div style="margin: auto;">
3242  <h4><a name="iconic" id="iconic"></a>-iconic</h4>
3243</div>
3244
3245<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>iconic animation.</td><td style='text-align:right;'></td></tr></table>
3246
3247<div style="margin: auto;">
3248  <h4><a name="identify" id="identify"></a>-identify</h4>
3249</div>
3250
3251<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>identify the format and characteristics of the image.</td><td style='text-align:right;'></td></tr></table>
3252
3253<p>This information is printed: image scene number; image name; image size; the image class (<em class="arg">DirectClass</em> or <em class="arg">PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. Refer to <a href="/www/miff.html">MIFF</a> for a description of the image class.</p>
3254
3255<p>If <a href="#colors">-colors</a> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="/www/quantize.html">color reduction algorithm</a> for a description of these values.</p>
3256
3257<p>If <a href="#verbose">-verbose</a> precedes this option, copious
3258amounts of image properties are displayed including image statistics, profiles,
3259image histogram, and others.</p>
3260
3261<div style="margin: auto;">
3262  <h4><a name="ift" id="ift"></a>-ift</h4>
3263</div>
3264
3265<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implements the inverse discrete Fourier transform (DFT).</td><td style='text-align:right;'></td></tr></table>
3266
3267<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, <a href="http://en.wikipedia.org/wiki/Fourier_transform" target="_blank">Fourier Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT" target="_blank">Discrete Fourier Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT" target="_blank">Fast Fourier Transform</a>.</p>
3268
3269<p>For example, depending upon the image format used to store the result of the <a href="#fft">-fft</a>, one would use either</p>
3270
3271<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image.miff -ift fft_image_ift.png</span></p>
3272<p>or</p>
3273
3274<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png</span></p>
3275
3276<p>The resulting image may need to be cropped due to padding introduced when the original image, prior to the <a href="#fft">-fft</a> or <a href="#fft">+fft</a>, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.
3277
3278<p>The <a href="http://www.fftw.org/" target="_blank">FFTW</a> delegate library is required to use <a href="#ift">-ift</a>.
3279
3280<p>Use <a href="#ift">+ift</a> (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
3281
3282<div style="margin: auto;">
3283  <h4><a name="immutable" id="immutable"></a>-immutable</h4>
3284</div>
3285
3286<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>make image immutable.</td><td style='text-align:right;'></td></tr></table>
3287
3288<div style="margin: auto;">
3289  <h4><a name="implode" id="implode"></a>-implode <em class="arg">factor</em></h4>
3290</div>
3291
3292<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>implode image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
3293
3294<div style="margin: auto;">
3295  <h4><a name="insert" id="insert"></a>-insert <em class="arg">index</em></h4>
3296</div>
3297
3298<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>insert the last image into the image sequence.</td><td style='text-align:right;'></td></tr></table>
3299
3300<p>This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such <kbd>-insert -1</kbd> will result in no change to the image sequence.</p>
3301
3302<p>The <kbd>+insert</kbd> option is equivalent to <kbd>-insert -1</kbd>. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.</p>
3303
3304<div style="margin: auto;">
3305  <h4><a name="intent" id="intent"></a>-intent <em class="arg">type</em></h4>
3306</div>
3307
3308<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use this type of rendering intent when managing the image color.</td><td style='text-align:right;'></td></tr></table>
3309
3310<p>Use this option to affect the color management operation of an image (see <a href="#profile">-profile</a>).  Choose from these intents: <kbd>Absolute, Perceptual, Relative, Saturation</kbd>.</p>
3311
3312<p>The default intent is undefined.</p>
3313
3314<p>To print a complete list of rendering intents, use <a href="#list">-list intent</a>.</p>
3315
3316<div style="margin: auto;">
3317  <h4><a name="interlace" id="interlace"></a>-interlace <em class="arg">type</em></h4>
3318</div>
3319
3320<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the type of interlacing scheme.</td><td style='text-align:right;'></td></tr></table>
3321
3322<p>Choose from:</p>
3323
3324<pre class="text">
3325  none
3326  line
3327  plane
3328  partition
3329  JPEG
3330  GIF
3331  PNG
3332</pre>
3333
3334<p>This option is used to specify the type of interlacing scheme for raw image formats such as <kbd>RGB</kbd> or <kbd>YUV</kbd>.</p>
3335
3336<p><kbd>None</kbd> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
3337
3338<p><kbd>Line</kbd> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
3339
3340<p><kbd>Plane</kbd> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
3341
3342<p><kbd>Partition</kbd> is like plane except the different planes are saved to individual files (e.g. image.R,
3343image.G, and image.B).</p>
3344
3345<p>Use <kbd>Line</kbd> or <kbd>Plane</kbd> to create an <kbd>interlaced PNG</kbd> or <kbd>GIF</kbd> or <kbd>progressive JPEG</kbd>
3346image.</p>
3347
3348<p>To print a complete list of interlacing schemes, use <a href="#list">-list interlace</a>.</p>
3349
3350<div style="margin: auto;">
3351  <h4><a name="interpolate" id="interpolate"></a>-interpolate <em class="arg">type</em></h4>
3352</div>
3353
3354<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</td><td style='text-align:right;'></td></tr></table>
3355
3356<p>When looking up the color of a pixel using a non-integer floating point
3357value, you typically fall in between the pixel colors defined by the source
3358image. This setting determines how the color is determined from the colors of
3359the pixels surrounding that point.  That is how to determine the color of a
3360point that falls between two, or even four different colored pixels. </p>
3361
3362<pre class="text">
3363  integer:           The color of the top-left pixel (floor function)
3364  nearest-neighbor:  The nearest pixel to the lookup point (rounded function)
3365  average:           The average color of the surrounding four pixels
3366  bilinear           A double linear interpolation of pixels (the default)
3367  mesh               Divide area into two flat triangular interpolations
3368  bicubic            Fitted bicubic-spines of surrounding 16 pixels
3369  spline             Direct spline curves (colors are blurred)
3370  filter             Use resize <a href="#filter">-filter</a> settings
3371</pre>
3372
3373<p>This most important for distortion operators such as <a href="#distort"
3374>-distort</a>, <a href="#implode" >-implode</a>, <a href="#transform"
3375>-transform</a> and <a href="#fx" >-fx</a>. </p>
3376
3377<p>To print a complete list of interpolation methods, use <a href="#list">-list interpolate</a>.</p>
3378
3379<p>See also <a href="#virtual-pixel" >-virtual-pixel</a>, for control of the
3380lookup for positions outside the boundaries of the image. </p>
3381
3382
3383<div style="margin: auto;">
3384  <h4><a name="interline-spacing" id="interline-spacing"></a>-interline-spacing <em class="arg">value</em></h4>
3385</div>
3386
3387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two text lines.</td><td style='text-align:right;'></td></tr></table>
3388
3389<div style="margin: auto;">
3390  <h4><a name="interword-spacing" id="interword-spacing"></a>-interword-spacing <em class="arg">value</em></h4>
3391</div>
3392
3393<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two words.</td><td style='text-align:right;'></td></tr></table>
3394
3395<div style="margin: auto;">
3396  <h4><a name="kerning" id="kerning"></a>-kerning <em class="arg">value</em></h4>
3397</div>
3398
3399<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the space between two letters.</td><td style='text-align:right;'></td></tr></table>
3400
3401<div style="margin: auto;">
3402  <h4><a name="label" id="label"></a>-label <em class="arg">name</em></h4>
3403</div>
3404
3405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>assign a label to an image.</td><td style='text-align:right;'></td></tr></table>
3406
3407<p>Use this option to assign a specific label to the image, as it is read in
3408or created.  You can use the <a href="#set" >-set</a> operation to re-assign
3409a the labels of images already read in.  Image formats such as TIFF, PNG,
3410MIFF, supports saving the label information with the image.</p>
3411
3412<p>When saving an image to a <em class="arg">PostScript</em> file, any label
3413assigned to an image is used as a header string to print above the postscript
3414image. </p>
3415
3416<p>You can include the image filename, type, width, height, or other image
3417attribute by embedding special format character.  See <a href="/www/escape.html">Format and Print Image
3418Properties</a> for details of the percent escape codes.</p>
3419
3420<p>For example,</p>
3421
3422<p class="crtsnip">
3423  -label "%m:%f %wx%h"  bird.miff
3424</p>
3425
3426<p>assigns an image label of <kbd>MIFF:bird.miff 512x480</kbd> to the
3427"<kbd>bird.miff</kbd>" image and whose width is 512 and height is 480, as it
3428is read in.  If a  <a href="#label">+label</a> option was used instead, any
3429existing label present in the image would be used.  You can remove all labels
3430from an image by assigning the empty string. </p>
3431
3432<p>A label is not drawn on the image, but is embedded in the image datastream
3433via <em>Label</em> tag or similar mechanism. If you want the label to be
3434visible on the image itself, use the <a href="#draw">-draw</a> option, or
3435during the final processing in the creation of a image montage.</p>
3436
3437<p>If the first character of <em class="arg">string</em> is <em
3438class="arg">@</em>, the image label is read from a file titled by the
3439remaining characters in the string. Labels in a file are literal, no embedded
3440formatting characters are recognized.</p>
3441
3442
3443<div style="margin: auto;">
3444  <h4><a name="lat" id="lat"></a>-lat <em class="arg">width</em><br />-lat <em class="arg">width</em>x<em class="arg">height</em>{<em class="arg">+-</em>}<em class="arg">offset</em>{<em class="arg">%</em>}</h4>
3445</div>
3446
3447<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform local adaptive threshold.</td><td style='text-align:right;'></td></tr></table>
3448
3449<p>Adaptively threshold each pixel based on the value of pixels in a
3450surrounding window.  If the current pixel is lighter than this average plus
3451the optional <kbd>offset</kbd>, then it is made white, otherwise it is made
3452black.  Small variations in pixel values such as found in scanned documents
3453can be ignored if offset is positive. A negative offset will make it more
3454sensitive to those small variations. </p>
3455
3456<p>This is commonly used to threshold images with an uneven background.  It is
3457based on the assumption that average color of the small window is the
3458the local background color, from which to separate the forground color. </p>
3459
3460
3461<div style="margin: auto;">
3462  <h4><a name="layers" id="layers"></a>-layers <em class="arg">method</em></h4>
3463</div>
3464
3465<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>handle multiple images forming a set of image layers or animation frames.</td><td style='text-align:right;'></td></tr></table>
3466
3467<p>Perform various image operation methods to a ordered sequence of images
3468which may represent either a set of overlaid 'image layers', a GIF disposal
3469animation, or a fully-'coalesced' animation sequence. </p>
3470
3471<table class="doc">
3472  <tbody>
3473  <tr valign="top">
3474    <th align="left" style="width: 8%">Method</th>
3475    <th align="left">Description</th>
3476  </tr>
3477
3478  <tr valign="top">
3479    <td valign="top">compare-any</td>
3480    <td valign="top">Crop the second and later frames to the smallest rectangle
3481        that contains all the differences between the two images.  No GIF <a
3482        href="#dispose" >-dispose</a> methods are taken into account. </td>
3483  </tr>
3484
3485  <tr><td></td><td>This exactly the same as the <a href="#deconstruct"
3486        >-deconstruct</a> operator, and does not preserve animations normal
3487        working, especially when animation used layer disposal methods such as
3488        '<kbd>Previous</kbd>' or '<kbd>Background</kbd>'. </td>
3489  </tr>
3490
3491  <tr valign="top">
3492    <td valign="top">compare-clear</td>
3493    <td valign="top">As '<kbd>compare-any</kbd>' but crop to the bounds of any
3494       opaque pixels which become transparent in the second frame. That is the
3495       smallest image needed to mask or erase pixels for the next frame. </td>
3496  </tr>
3497
3498  <tr valign="top">
3499    <td valign="top">compare-overlay</td>
3500    <td valign="top">As '<kbd>compare-any</kbd>' but crop to pixels that add
3501       extra color to the next image, as a result of overlaying color pixels.
3502       That is the smallest single overlaid image to add or change colors. </td>
3503   </tr>
3504
3505   <tr><td></td><td>This can be used with the <a href="#compose" >-compose</a> alpha
3506       composition method '<kbd>change-mask</kbd>', to reduce the image to
3507       just the pixels that need to be overlaid. </td>
3508   </tr>
3509
3510  <tr valign="top">
3511    <td valign="top">coalesce</td>
3512    <td valign="top">Equivalent to a call to the <a href="#coalesce"
3513        >-coalesce</a> operator.  Apply the layer disposal methods set in the
3514        current image sequence to form a fully defined animation sequence, as
3515        it should be displayed.  Effectively converting a GIF animation into a
3516        'film strip'-like animation.  </td>
3517  </tr>
3518
3519  <tr valign="top">
3520    <td valign="top">composite</td>
3521    <td valign="top">Alpha Composition of two image lists, separated by a
3522        "<kbd>null:</kbd>" image, with the destination image list first, and
3523        the source images last.  An image from each list are composited
3524        together until one list is finished. The separator image and source
3525        image lists are removed. </td>
3526  </tr>
3527
3528
3529  <tr><td></td>
3530    <td>The <a href="#geometry" >-geometry</a> offset is adjusted according
3531        to <a href="#gravity" >-gravity</a> in accordance of the virtual
3532        canvas size of the first image in each list. Unlike a normal <a
3533        href="#composite" >-composite</a> operation, the canvas offset is also
3534        added to the final composite positioning of each image. </td> </tr>
3535
3536  <tr><td></td>
3537    <td>If one of the image lists only contains one image, that image is
3538        applied to all the images in the other image list, regardless of which
3539        list it is. In this case it is the image meta-data of the list which
3540        preserved.  </td>
3541  </tr>
3542
3543
3544  <tr valign="top">
3545    <td valign="top">dispose</td>
3546    <td valign="top">This like '<kbd>coalesce</kbd>' but shows the look of
3547        the animation after the layer disposal method has been applied, before
3548        the next sub-frame image is overlaid. That is the 'dispose' image that
3549        results from the application of the GIF <a href="#dispose"
3550        >-dispose</a> method.  This allows you to check what
3551        is going wrong with a particular animation you may be developing.
3552        </td>
3553  </tr>
3554
3555  <tr valign="top">
3556    <td valign="top">flatten</td>
3557    <td valign="top">Create a canvas the size of the first images virtual
3558        canvas using the current <a href="#background" >-background</a> color,
3559        and <a href="#compose" >-compose</a> each image in turn onto that
3560        canvas.  Images falling outside that canvas is clipped. Final
3561        image will have a zero virtual canvas offset. </td>
3562  </tr>
3563
3564  <tr><td></td>
3565    <td>This usally used as one of the final 'image layering' operations
3566        overlaying all the prepared image layers into a final image. </td>
3567  </tr>
3568
3569  <tr><td></td>
3570    <td>For a single image this method can also be used to fillout a virtual
3571        canvas with real pixels, or to underlay a opaque color to remove
3572        transparency from an image.</td>
3573  </tr>
3574
3575
3576  <tr valign="top">
3577    <td valign="top">merge</td>
3578    <td valign="top">As 'flatten' method but merging all the given image
3579        layers into a new layer image just large enough to hold all the image
3580        without clipping or extra space. The new images virtual offset will
3581        prevere the position of the new layer, even if this offset is
3582        negative.  the virtual canvas size of the first image is preserved.
3583        </td>
3584    </tr>
3585
3586     <tr><td></td><td>Caution is advised when handling image layers with negative offsets
3587        as few image file formats handle them correctly. </td>
3588  </tr>
3589
3590  <tr valign="top">
3591    <td valign="top">mosaic</td>
3592    <td valign="top">As 'flatten' method but expanding the initial canvas size
3593        of the first image so as to hold all the image layers.  However as a
3594        virtual canvas is 'locked' to the origin, by definition, image layers
3595        with a negative offsets will still be clipped by the top and left
3596        edges.</td>
3597  </tr>
3598
3599  <tr><td></td><td>This method is commonly used to layout individual image using various
3600        offset but without knowing the final canvas size. The resulting image
3601        will, like 'flatten' not have any virtual offset, so can be saved to
3602        any image file format. </td>
3603  </tr>
3604
3605
3606  <tr valign="top">
3607    <td valign="top">optimize</td>
3608    <td valign="top">Optimize a coalesced animation, into GIF animation using
3609        a number of general techniques.  This currently a short cut to
3610        apply both the '<kbd>optimize-frame</kbd>', and
3611        '<kbd>optimize-transparency</kbd>' methods but may be expanded to
3612        include other optimization methods as they are developed. </td>
3613  </tr>
3614
3615  <tr valign="top">
3616    <td valign="top">optimize-frame</td>
3617    <td valign="top">Optimize a coalesced animation, into GIF animation by
3618        reducing the number of pixels per frame as much as possible by
3619        attempting to pick the best layer disposal method to use, while ensuring
3620        the result will continue to animate properly. </td>
3621  </tr>
3622
3623  <tr><td></td><td> There is no guarantee that the best optimization is found. But
3624        then no reasonably fast GIF optimization algorithm can do this.
3625        However this does seem to do better than most other GIF frame
3626        optimizers seen. </td>
3627  </tr>
3628
3629  <tr valign="top">
3630    <td valign="top">optimize-plus</td>
3631    <td valign="top">As '<kbd>optimize-frame</kbd>' but attempt to improve the
3632        overall optimization by adding extra frames to the animation, without
3633        changing the final look or timing of the animation.  The frames are
3634        added to attempt to separate the clearing of pixels from the
3635        overlaying of new additional pixels from one animation frame to the
3636        next.  If this does not improve the optimization (for the next frame
3637        only), it will fall back to the results of the previous normal
3638        '<kbd>optimize-frame</kbd>' technique. </td>
3639  </tr>
3640
3641  <tr><td></td><td>There is the possibility that the change in the disposal style will
3642        result in a worsening in the optimization of later frames, though this
3643        is unlikely. In other words there no guarantee that it is better than
3644        the normal '<kbd>optimize-frame</kbd>' technique. For some animations
3645        however you can get a vast improvement in the final animation size. </td>
3646  </tr>
3647
3648  <tr valign="top">
3649    <td valign="top">optimize-transparency</td>
3650    <td valign="top">Given a GIF animation, replace any pixel in the sub-frame
3651        overlay images with transparency, if it does not change the resulting
3652        animation by more than the current <a href="#fuzz" >-fuzz</a> factor.
3653        </td>
3654  </tr>
3655
3656  <tr><td></td><td>This should allow a existing frame optimized GIF animation to compress
3657        into a smaller file size due to larger areas of one (transparent)
3658        color rather than a pattern of multiple colors repeating the current
3659        disposed image of the last frame. </td>
3660  </tr>
3661
3662  <tr valign="top">
3663    <td valign="top">remove-dups</td>
3664    <td valign="top">Remove (and merge time delays) of duplicate consecutive
3665        images, so as to simplify layer overlays of coalesced animations.
3666        </td>
3667  </tr>
3668
3669   <tr><td></td><td>Usually this a result of using a constant time delay across the
3670        whole animation, or after a larger animation was split into smaller
3671        sub-animations.  The duplicate frames could also have been used as
3672        part of some frame optimization methods. </td>
3673  </tr>
3674
3675  <tr valign="top">
3676    <td valign="top">remove-zero</td>
3677    <td valign="top">Remove any image with a zero time delay, unless ALL the
3678        images have a zero time delay (and is not a proper timed animation, a
3679        warning is then issued). </td>
3680  </tr>
3681
3682  <tr><td></td><td>In a GIF animation, such images are usually frames which provide
3683        partial intermediary updates between the frames that are actually
3684        displayed to users.  These frames are usally added for improved frame
3685        optimization in GIF animations. </td>
3686  </tr>
3687
3688  <tr valign="top">
3689    <td valign="top">trim-bounds</td>
3690    <td valign="top">Find the bounds of all the images in the current
3691        image sequence, then adjust the offsets so all images are contained on
3692        a minimal positive canvas. None of the image data is modified, only
3693        there virtual canvas size and offset.  The all the image is given
3694        the same canvas size, and and will have a positive offset, but will
3695        remain in the same position relative to each other. As a result of the
3696        minimal canvas size at least one image will touch every edge of that
3697        canvas.  The image data however may be transparent.
3698        </td>
3699  </tr>
3700
3701  </tbody>
3702</table>
3703
3704<p>To print a complete list of layer types, use <a href="#list">-list layers</a>.</p>
3705
3706<p>The operators <a href="#coalesce" >-coalesce</a>, <a href="#deconstruct"
3707>-deconstruct</a>, <a href="#flatten" >-flatten</a>, and <a href="#mosaic"
3708>-mosaic</a> are only aliases for the above methods.  Also see  <a
3709href="#page" >-page</a>,  <a href="#repage" >-repage</a> operators, the <a
3710href="#compose" >-compose</a> setting, and the GIF <a href="#dispose"
3711>-dispose</a> and  <a href="#delay" >-delay</a> settings. </p>
3712
3713
3714<div style="margin: auto;">
3715  <h4><a name="level" id="level"></a>-level <em class="arg">black_point</em>{,<em class="arg">white_point</em>}{<em class="arg">%</em>}{,<em class="arg">gamma</em>}</h4>
3716</div>
3717
3718<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of image channels.</td><td style='text-align:right;'></td></tr></table>
3719
3720<p>Given one, two or three values delimited with commas: black-point,
3721white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
3722white points range from 0 to <em class="QR">QuantumRange</em>, or from 0 to 100%; if the white
3723point is omitted it is set to (<em class="QR">QuantumRange</em> - black_point), so as to center
3724contrast changes.  If a <kbd>%</kbd> sign is present anywhere in the string,
3725both black and white points are percentages of the full color range.  Gamma
3726will do a <a href="#gamma">-gamma</a> adjustment of the values.  If it is
3727omitted, the default of 1.0 (no gamma correction) is assumed.</p>
3728
3729<p>In normal usage (<kbd>-level</kbd>) the image values are stretched so that
3730the given '<kbd>black_point</kbd>' value in the original image is set to
3731zero (or black), while the given '<kbd>white_point</kbd>' value is set to
3732<em class="QR">QuantumRange</em> (or white).  This provides you with direct contrast adjustments
3733to the image.  The '<kbd>gamma</kbd>' of the resulting image will then be
3734adjusted. </p>
3735
3736<p>From ImageMagick v6.4.1-9 using the plus form of the operator (<kbd>+level</kbd>) or
3737adding the special '!' flag anywhere in the argument list, will cause the
3738operator to do the reverse of the level adjustment.  That is a zero, or
3739<em class="QR">QuantumRange</em> value (black, and white, resp.) in the original image, is
3740adjusted to the given level values, allowing you to de-contrast, or compress
3741the channel values within the image. The '<kbd>gamma</kbd>' is adjusted before the level adjustment to de-contrast the image is made. </p>
3742
3743<p>Only the channels defined by the current <a href="#channel">-channel</a>
3744setting are adjusted (defaults to RGB color channels only), allowing you to
3745limit the effect of this operator. </p>
3746
3747<p>Please note that the transparency channel is treated as 'matte'
3748values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
3749
3750
3751<div style="margin: auto;">
3752  <h4><a name="level-colors" id="level-colors"></a>-level-colors {<em
3753  class="arg">black_color</em>}{,}{<em class="arg">white_color</em>}</h4>
3754</div>
3755
3756<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>adjust the level of an image using the provided dash separated colors.</td><td style='text-align:right;'></td></tr></table>
3757
3758<p>This function is exactly like <a href="#level">-level</a>, except that the
3759value value for each color channel is determined by the
3760'<kbd>black_color</kbd>' and '<kbd>white_color</kbd>' colors given (as
3761described under the <a href="#fill">-fill</a> option). </p>
3762
3763<p>This effectually means the colors provided to <kbd>-level-colors</kbd>
3764is mapped to become 'black' and 'white' respectively, with all the other
3765colors linearly adjusted (or clipped) to match that change. Each channel is
3766adjusted separately using the channel values of the colors specified. </p>
3767
3768<p>On the other hand the plus form of the operator (<kbd>+level-colors</kbd>)
3769will map the image color 'black' and 'white' to the given colors
3770respectively, resulting in a gradient (de-contrasting) tint of the image to
3771those colors. This can also be used to convert a plain gray-scale image into a
3772one using the gradient of colors specified. </p>
3773
3774<p>By supplying a single color with a comma separator either before or after
3775that color, will just replace the respective 'black' or 'white' point
3776respectively.  But if no comma separator is provided, the given color is
3777used for both the black and white color points, making the operator either
3778threshold the images around that color (- form) or set all colors to that
3779color (+ form). </p>
3780
3781
3782<div style="margin: auto;">
3783  <h4><a name="limit" id="limit"></a>-limit <em class="arg">type value</em></h4>
3784</div>
3785
3786<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the pixel cache resource limit.</td><td style='text-align:right;'></td></tr></table>
3787
3788<p>Choose from: <kbd>area</kbd>, <kbd>disk</kbd>, <kbd>file</kbd>, <kbd>map</kbd>, <kbd>memory</kbd>, <kbd>threads</kbd>, or <kbd>time</kbd>.</p>
3789
3790<p>The value for <kbd>file</kbd> is in number of files. The other limits are in bytes. By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk.  These limits are adjusted relative to the available resources on your computer if this information is available.   When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:</p>
3791
3792<p class="crtsnip">
3793  -limit memory 32MiB -limit map 64MiB
3794</p>
3795
3796<p>Use <a href="#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
3797
3798<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File         Area       Memory          Map         Disk   Thread         Time
3799------------------------------------------------------------------------------
3800 768     12.404GB    8.6642GiB    23.104GiB  18.446744EB        8    unlimited</pre>
3801</span></p>
3802<p>Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the <a href="/www/command-line-options.html#limit">&#x2011;limit</a> settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the  <kbd>area</kbd> limit automagically are allocated on disk.</p>
3803
3804<p>To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request.  First, ImageMagick tries to allocate the pixels in memory.  The request might be denied if the resource request exceeds the <kbd>memory</kbd> limit or if the system does not honor the request.  If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the <kbd>map</kbd> limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the <kbd>area</kbd> limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.</p>
3805
3806<p>In most cases you simply do not need to concern yourself with resource limits.  ImageMagick chooses reasonable defaults and most images do not tax your computer resources.  Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt.  Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer.  For example, assume you have a web interface that processes images uploaded from the Internet.  To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:</p>
3807
3808<p class="crtsnip">
3809-limit area 10mb
3810</p>
3811
3812<p>Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory.  This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk.  Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:</p>
3813
3814<p class="crtsnip">
3815-limit area 10mb -limit disk 500mb
3816</p>
3817
3818<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
3819
3820<p>In addition to command-line resource limit option, resources can be set with <a href="/www/resources.html#environment">environment variables</a>. Set the environment variables <kbd>MAGICK_AREA_LIMIT</kbd>, <kbd>MAGICK_DISK_LIMIT</kbd>, <kbd>MAGICK_FILE_LIMIT</kbd>, <kbd>MAGICK_MEMORY_LIMIT</kbd>, <kbd>MAGICK_MAP_LIMIT</kbd>, <kbd>MAGICK_THREAD_LIMIT</kbd>, <kbd>MAGICK_TIME_LIMIT</kbd> for limits of  image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.</p>
3821
3822<p> Inquisitive users can try adding <a href="#debug">-debug cache</a> to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through <kbd>grep memory|open|destroy|disk</kbd> for more readable sifting.
3823</p>
3824
3825<p>For more about ImageMagick's use of resources, see the section <b>Cache Storage and Resource Requirements</b> on the <a href="/www/architecture.html#cache">Architecture</a> page.
3826</p>
3827
3828<div style="margin: auto;">
3829  <h4><a name="linear-stretch" id="linear-stretch"></a>-linear-stretch <em class="arg">black-point</em><br />-linear-stretch <em class="arg">black-point</em>{x<em class="arg">white-point</em>}{<em class="arg">%</em>}}</h4>
3830</div>
3831
3832<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Linear with saturation stretch.</td><td style='text-align:right;'></td></tr></table>
3833
3834<p>This is very similar to <a href="#contrast-stretch" >-contrast-stretch</a>,
3835and uses a 'histogram bin' to determine the range of color values that needs to
3836be stretched.  However it then stretchs those colors using the <a
3837href="#level" >-level</a> operator.</p>
3838
3839<p>As such while the initial determination may have 'binning' round off
3840effects, the image colors are stretched mathematically, rather than using the
3841histogram bins.  This makes the operator more accurate. </p>
3842
3843<p>note however that a <a href="#linear-stretch" >-linear-stretch</a> of
3844'<kbd>0</kbd>' does nothing, while a value of '<kbd>1</kbd>' does a near
3845perfect stretch of the color range. </p>
3846
3847<p>See also <a href="#auto-level" >-auto-level</a> for a 'perfect'
3848normalization of mathematical images. </p>
3849
3850<p>This operator is under review for re-development. </p>
3851
3852
3853<div style="margin: auto;">
3854  <h4><a name="linewidth" id="linewidth"></a>-linewidth</h4>
3855</div>
3856
3857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the line width for subsequent draw operations.</td><td style='text-align:right;'></td></tr></table>
3858
3859<div style="margin: auto;">
3860  <h4><a name="liquid-rescale" id="liquid-rescale"></a>-liquid-rescale <em class="arg">geometry</em></h4>
3861</div>
3862
3863<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>rescale image with seam-carving.</td><td style='text-align:right;'></td></tr></table>
3864
3865<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3866
3867<div style="margin: auto;">
3868  <h4><a name="list" id="list"></a>-list <em class="arg">type</em></h4>
3869</div>
3870
3871<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Print a list of supported arguments for various options or settings.  Choose from these list types:</td><td style='text-align:right;'></td></tr></table>
3872
3873<pre class="text">
3874  Align
3875  Alpha
3876  Boolean
3877  Channel
3878  Class
3879  ClipPath
3880  Coder
3881  Color
3882  Colorspace
3883  Command
3884  Compose
3885  Compress
3886  Configure
3887  DataType
3888  Debug
3889  Decoration
3890  Delegate
3891  Direction
3892  Dispose
3893  Distort
3894  Dither
3895  Endian
3896  Evaluate
3897  FillRule
3898  Filter
3899  Font
3900  Format
3901  Function
3902  Gravity
3903  ImageList
3904  Intent
3905  Interlace
3906  Interpolate
3907  Kernel
3908  Layers
3909  LineCap
3910  LineJoin
3911  List
3912  Locale
3913  LogEvent
3914  Log
3915  Magic
3916  Method
3917  Metric
3918  Mime
3919  Mode
3920  Morphology
3921  Module
3922  Noise
3923  Orientation
3924  Policy
3925  PolicyDomain
3926  PolicyRights
3927  Preview
3928  Primitive
3929  QuantumFormat
3930  Resource
3931  SparseColor
3932  Storage
3933  Stretch
3934  Style
3935  Threshold
3936  Type
3937  Units
3938  Validate
3939  VirtualPixel
3940</pre>
3941
3942<p>These lists vary depending on your version of ImageMagick. Use "<kbd>-list
3943list</kbd>" to get a complete listing of all the "<kbd>-list</kbd>" arguments
3944available:</p>
3945
3946<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list list</span></p>
3947<div style="margin: auto;">
3948  <h4><a name="log" id="log"></a>-log <em class="arg">string</em></h4>
3949</div>
3950
3951<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify format for debug log.</td><td style='text-align:right;'></td></tr></table>
3952
3953<p>This option specifies the format for the log printed when the <a
3954href="#debug">-debug</a> option is active.</p>
3955
3956<p>You can display the following components by embedding special format
3957characters:</p>
3958
3959<pre class="text">
3960   %d   domain
3961   %e   event
3962   %f   function
3963   %l   line
3964   %m   module
3965   %p   process ID
3966   %r   real CPU time
3967   %t   wall clock time
3968   %u   user CPU time
3969   %%   percent sign
3970   \n   newline
3971   \r   carriage return
3972</pre>
3973
3974<p>For example:</p>
3975
3976<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -debug coders -log "%u %m:%l %e" in.gif out.png</span></p>
3977<p>The default behavior is to print all of the components.</p>
3978
3979<div style="margin: auto;">
3980  <h4><a name="loop" id="loop"></a>-loop <em class="arg">iterations</em></h4>
3981</div>
3982
3983<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>add Netscape loop extension to your GIF animation.</td><td style='text-align:right;'></td></tr></table>
3984
3985<p>Set iterations to zero to repeat the animation an infinite number of times,
3986otherwise the animation repeats itself up to <em class="arg">iterations</em>
3987times.</p>
3988
3989<div style="margin: auto;">
3990  <h4><a name="lowlight-color" id="lowlight-color"></a>-lowlight-color <em class="arg">color</em></h4>
3991</div>
3992
3993<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>when comparing images, de-emphasize pixel differences with this color.</td><td style='text-align:right;'></td></tr></table>
3994
3995<div style="margin: auto;">
3996  <h4><a name="magnify" id="magnify"></a>-magnify <em class="arg">factor</em></h4>
3997</div>
3998
3999<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>magnify the image.</td><td style='text-align:right;'></td></tr></table>
4000
4001
4002<div style="margin: auto;">
4003  <h4><a name="map" id="map"></a>-map <em class="arg">type</em></h4>
4004</div>
4005
4006<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Display image using this <em class="arg">type</em>.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
4007
4008<p>Choose from these <em class="arg">Standard Colormap</em> types:</p>
4009
4010<pre class="text">
4011  best
4012  default
4013  gray
4014  red
4015  green
4016  blue
4017</pre>
4018
4019<p>The <em class="arg">X server</em> must support the <em class="arg">Standard
4020Colormap</em> you choose, otherwise an error occurs.  Use <kbd>list</kbd> as
4021the type and <kbd>display</kbd> searches the list of colormap types in
4022<kbd>top-to-bottom</kbd> order until one is located. See <em
4023class="arg">xstdcmap(1)</em> for one way of creating Standard Colormaps.</p>
4024
4025
4026<div style="margin: auto;">
4027  <h4><a name="map_stream_" id="map_stream_"></a>-map <em class="arg">components</em></h4>
4028</div>
4029
4030<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel map.</td><td style='text-align:right;'>[<a href="/www/stream.html">stream</a>]</td></tr></table>
4031
4032<p>Here are the valid components of a map:</p>
4033
4034<pre class="text">
4035  r        red pixel component
4036  g        green pixel component
4037  b        blue pixel component
4038  a        alpha pixel component (0 is transparent)
4039  o        opacity pixel component (0 is opaque)
4040  i        grayscale intensity pixel component
4041  c        cyan pixel component
4042  m        magenta pixel component
4043  y        yellow pixel component
4044  k        black pixel component
4045  p        pad component (always 0)
4046</pre>
4047
4048<p>You can specify as many of these components as needed in any order (e.g.
4049bgr).  The components can repeat as well (e.g. rgbr).</p>
4050
4051
4052<div style="margin: auto;">
4053  <h4><a name="mask" id="mask"></a>-mask
4054<em class="arg">filename</em></h4>
4055</div>
4056
4057<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Composite the image pixels as defined by the mask.</td><td style='text-align:right;'></td></tr></table>
4058
4059<p>Use <a href="#mask">+mask</a> to remove the image mask.</p>
4060
4061<div style="margin: auto;">
4062  <h4><a name="mattecolor" id="mattecolor"></a>-mattecolor <em class="arg">color</em></h4>
4063</div>
4064
4065<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the color to be used with the <a href="#frame">-frame</a> option.</td><td style='text-align:right;'></td></tr></table>
4066
4067<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
4068
4069<p>The default matte color is <kbd>#BDBDBD</kbd>, <span
4070style="background-color: #bdbdbd;">this shade of gray</span>.</p>
4071
4072<div style="margin: auto;">
4073  <h4><a name="maximum" id="maximum"></a>-maximum</h4>
4074</div>
4075
4076<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the maximum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4077
4078<div style="margin: auto;">
4079  <h4><a name="median" id="median"></a>-median <em class="arg">radius</em></h4>
4080</div>
4081
4082<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a median filter to the image.</td><td style='text-align:right;'></td></tr></table>
4083
4084<div style="margin: auto;">
4085  <h4><a name="metric" id="metric"></a>-metric <em class="arg">type</em></h4>
4086</div>
4087
4088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Output to STDERR a measure of the differences between images according to the <em class="arg">type</em> given metric.</td><td style='text-align:right;'></td></tr></table>
4089
4090<p>Choose from:</p>
4091
4092<pre class="text">
4093 AE      absolute error count, number of different pixels (-fuzz effected)
4094 MAE     mean absolute error (normalized), average channel error distance
4095 MEPP    mean error per pixel (normalized mean error, normalized peak error)
4096 MSE     mean error squared, average of the channel error squared
4097 PAE     peak absolute (normalize peak absolute)
4098 PSNR    peak signal to noise ratio
4099 RMSE    root mean squared (normalized root mean squared)
4100</pre>
4101
4102<p>The '<kbd>AE</kbd>' or absolute count of pixels that are different, can be
4103controlled using a <a href="#fuzz" >-fuzz</a> factor to ignore pixels which
4104only changed by a small amount.  The '<kbd>PAE</kbd>' can be used to find the
4105size of the <a href="#fuzz" >-fuzz</a> factor needed to make all pixels
4106'similar', while '<kbd>MAE</kbd>' can be used to find out the factor needed
4107for about half the pixels to be similar. </p>
4108
4109<p>The '<kbd>MEPP</kbd>' metric returns three different metrics
4110('<kbd>MAE</kbd>', '<kbd>MAE</kbd>' normalized, and '<kbd>PAE</kbd>'
4111normalized) from a single comparison run. </p>
4112
4113<p>To print a complete list of metrics, use the <a href="#list">-list
4114metrics</a> option.</p>
4115
4116
4117<div style="margin: auto;">
4118  <h4><a name="minimum" id="minimum"></a>-minimum</h4>
4119</div>
4120
4121<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>return the minimum intensity of an image sequence.</td><td style='text-align:right;'></td></tr></table>
4122
4123
4124<div style="margin: auto;">
4125  <h4><a name="mode" id="mode"></a>-mode <em class="arg">value</em></h4>
4126</div>
4127
4128<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mode of operation.</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
4129
4130<p>Choose the <em class="arg">value</em> from these styles: <kbd>Frame,
4131Unframe, or Concatenate</kbd></p>
4132
4133<p>Use the <a href="#list" >-list</a> option with a '<kbd>Mode</kbd>' argument
4134for a list of <a href="#mode" >-mode</a> arguments available in your
4135ImageMagick installation.</p>
4136
4137
4138<div style="margin: auto;">
4139  <h4><a name="modulate" id="modulate"></a>-modulate <em class="arg">brightness</em>[,<em class="arg">saturation</em>,<em class="arg">hue</em>]</h4>
4140</div>
4141
4142<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Vary the <em class="arg">brightness</em>, <em
4143class="arg">saturation</em>, and <em class="arg">hue</em> of an image.</td><td style='text-align:right;'></td></tr></table>
4144
4145<p>The arguments are given as a percentages of variation. A value of 100 means
4146no change, and any missing values are taken to mean 100.</p>
4147
4148<p>The <em class="arg">brightness</em> is a multiplier of the overall
4149brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
4150twice as bright. To invert its meaning <a href="#negate">-negate</a> the image
4151before and after. </p>
4152
4153<p>The <em class="arg">saturation</em> controls the amount of color in an
4154image. For example, 0 produce a grayscale image, while a large value such as
4155200 produce a very colorful, 'cartoonish' color.</p>
4156
4157<p>The <em class="arg">hue</em> argument causes a "rotation" of the colors
4158within the image by the amount specified. For example, 50 results in
4159a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
4160A value of either 0 or 200 results in a complete 180 degree rotation of the
4161image. Using a value of 300 is a 360 degree rotation resulting in no change to
4162the original image. </p>
4163
4164<p>For example, to increase the color brightness by 20% and decrease the color
4165saturation by 10% and leave the hue unchanged, use <a
4166href="#modulate">-modulate 120,90</a>.</p>
4167
4168<p>Use <a href="#set">-set</a> attribute of '<kbd
4169class="arg">option:modulate:colorspace</kbd>' to specify which colorspace to
4170modulate.  Choose from <kbd>HSB</kbd>, <kbd>HSL</kbd> (the default), or
4171<kbd>HWB</kbd>.  For example,</p>
4172
4173<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png</span></p>
4174
4175<div style="margin: auto;">
4176  <h4><a name="monitor" id="monitor"></a>-monitor</h4>
4177</div>
4178
4179<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>monitor progress.</td><td style='text-align:right;'></td></tr></table>
4180
4181
4182<div style="margin: auto;">
4183  <h4><a name="monochrome" id="monochrome"></a>-monochrome</h4>
4184</div>
4185
4186<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image to black and white.</td><td style='text-align:right;'></td></tr></table>
4187
4188
4189<div style="margin: auto;">
4190  <h4><a name="morph" id="morph"></a>-morph <em class="arg">frames</em></h4>
4191</div>
4192
4193<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>morphs an image sequence.</td><td style='text-align:right;'></td></tr></table>
4194
4195<p>Both the image pixels and size are linearly interpolated to give the
4196appearance of a meta-morphosis from one image to the next, over all the images
4197in the current image list. The added images are the equivalent of a <a
4198href="#blend">-blend</a> composition. The <em class="arg">frames</em>
4199argument determine how many images to interpolate between each image. </p>
4200
4201
4202<div style="margin: auto;">
4203  <h4><a name="morphology" id="morphology"></a>-morphology</h4>
4204  <h4><a name="morphology" id="morphology"></a>-morphology <em class="arg">method</em>  <em class="arg">kernel</em></h4>
4205</div>
4206
4207<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>apply a morphology method to the image.</td><td style='text-align:right;'></td></tr></table>
4208
4209Until I get around to writing a option summary for this, see <A
4210HREF="http://www.imagemagick.org/Usage/morphology/" >IM Usage Examples,
4211Morphology</A>. </P>
4212
4213
4214<div style="margin: auto;">
4215  <h4><a name="mosaic" id="mosaic"></a>-mosaic</h4>
4216</div>
4217
4218<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>an simple alias for the <a href="#layers" >-layers</a> method "mosaic"</td><td style='text-align:right;'></td></tr></table>
4219
4220
4221<div style="margin: auto;">
4222  <h4><a name="motion-blur" id="motion-blur"></a>-motion-blur <em class="arg">radius</em><br />-motion-blur <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
4223</div>
4224
4225<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate motion blur.</td><td style='text-align:right;'></td></tr></table>
4226
4227<p>Blur with the given radius, standard deviation (sigma), and angle.   The
4228angle given is the angle toward which the image is blurred.  That is the
4229direction people would consider the object is coming from. </p>
4230
4231<p>Note that the blur is not uniform distribution, giving the motion a
4232definite sense of direction of movement. </p>
4233
4234<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4235pixels which are outside the image proper are blurred into the final result.
4236</p>
4237
4238<div style="margin: auto;">
4239  <h4><a name="name" id="name"></a>-name</h4>
4240</div>
4241
4242<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name an image.</td><td style='text-align:right;'></td></tr></table>
4243<div style="margin: auto;">
4244  <h4><a name="negate" id="negate"></a>-negate</h4>
4245</div>
4246
4247<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>replace each pixel with its complementary color.</td><td style='text-align:right;'></td></tr></table>
4248
4249<p>The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc.  Use <a href="#negate">+negate</a> to only negate the grayscale pixels of the image.</p>
4250
4251<div style="margin: auto;">
4252  <h4><a name="noise" id="noise"></a>-noise <em class="arg">radius</em><br/>
4253  +noise <em class="arg">type</em></h4>
4254</div>
4255
4256<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Add or reduce noise in an image.</td><td style='text-align:right;'></td></tr></table>
4257
4258<p>The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures.  The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</p>
4259
4260<p>Use <kbd><a href="#noise">-noise</a> <em class="arg">radius</em></kbd> to specify the width of the neighborhood when reducing noise.</p>
4261
4262<p>Use <a href="#noise">+noise</a> followed by a noise <em class="arg">type</em> to add noise to an image. Choose from these noise types:</p>
4263
4264<pre class="text">
4265Gaussian
4266Impulse
4267Laplacian
4268Multiplicative
4269Poisson
4270Random
4271Uniform
4272</pre>
4273
4274<p>To print a complete list of noises, use the <a href="#list">-list noise</a> option.</p>
4275
4276<p>Also see the <a href="#evaluate">-evaluate</a> noise functions that allos
4277the use of a controlling value to specify teh amount of noise that should be
4278added to an image. </p>
4279
4280
4281<div style="margin: auto;">
4282  <h4><a name="normalize" id="normalize"></a>-normalize</h4>
4283</div>
4284
4285<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Increase the contrast in an image by <em>stretching</em> the range of intensity values.</td><td style='text-align:right;'></td></tr></table>
4286
4287<p>The intensity values are stretched to cover the entire range of possible
4288values. While doing so, black-out at most <em>2%</em> of the pixels and
4289white-out at most <em>1%</em> of the pixels.</p>
4290
4291<p>Note that as of ImageMagick 6.4.7-0, <a href="#normalize" >-normalize</a>
4292is equivalent to <a href="#contrast-stretch" >-contrast-stretch 2%x1%</a>.
4293(Before this version, it was equivalent to <a href="#contrast-stretch"
4294>-contrast-stretch 2%x99%</a>).</p>
4295
4296<p>All the channels are normalized in concert by the came amount so as to
4297preserve color integrity, when the default <a href="#channel" >+channel</a>
4298setting is in use.  Specifying any other <a href="#channel" >-channel</a>
4299setting will normalize the RGB channels independently.</p>
4300
4301<p>See  <a href="#contrast-stretch" >-contrast-stretch</A> for more details.
4302Also see <a href="#auto-level" >-auto-level</a> for a 'perfect' normalization
4303that is better suited to mathematically generated images. </p>
4304
4305<p>This operator is under review for re-development. </p>
4306
4307
4308<div style="margin: auto;">
4309  <h4><a name="ordered-dither" id="ordered-dither"></a>-ordered-dither <em class="arg">threshold_map</em>{,<em class="arg">level</em>...}</h4>
4310</div>
4311
4312<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>dither the image using a pre-defined  ordered dither <em
4313class="arg">threshold map</em> specified, and a uniform color map with the
4314given number of <em class="arg">levels</em> per color channel .  </td><td style='text-align:right;'></td></tr></table>
4315
4316<p>You can choose from these standard threshold maps:</p>
4317
4318<pre class="text">
4319threshold        1x1          Threshold 1x1 (non-dither)
4320checks           2x1          Checkerboard 2x1 (dither)
4321o2x2             2x2          Ordered 2x2 (dispersed)
4322o3x3             3x3          Ordered 3x3 (dispersed)
4323o4x4             4x4          Ordered 4x4 (dispersed)
4324o8x8             8x8          Ordered 8x8 (dispersed)
4325h4x4a            4x1          Halftone 4x4 (angled)
4326h6x6a            6x1          Halftone 6x6 (angled)
4327h8x8a            8x1          Halftone 8x8 (angled)
4328h4x4o                         Halftone 4x4 (orthogonal)
4329h6x6o                         Halftone 6x6 (orthogonal)
4330h8x8o                         Halftone 8x8 (orthogonal)
4331h16x16o                       Halftone 16x16 (orthogonal)
4332c5x5b            c5x5         Circles 5x5 (black)
4333c5x5w                         Circles 5x5 (white)
4334c6x6b            c6x6         Circles 6x6 (black)
4335c6x6w                         Circles 6x6 (white)
4336c7x7b            c7x7         Circles 7x7 (black)
4337c7x7w                         Circles 7x7 (white)
4338</pre>
4339
4340<p> The <kbd>checks</kbd> pattern produces a 3 level checkerbord dither
4341pattern.  Or you can define your own <em class="arg" >threshold map</em> in a
4342personal or system <kbd>thresholds.xml</kbd> XML file. </p>
4343
4344<p>To print a complete list of threshold, use the <a href="#list" >-list
4345threshold</a> option.</p>
4346
4347<p>It is recommended that the <a href="#map" >+map</a> operator be used after
4348applying <a href="#ordered-dither" >-ordered-dither</a> to reduce the number of
4349colors an animated image sequence, to less that 256 colors. This ensures that
4350a common or global color table is used when saving the result to a color
4351limited file format such as GIF.  </p>
4352
4353<p>Note that at this time the exact same threshold dithering map is used for
4354all color channels, no attempt is made to offset or rotate the map for
4355different channels is made, to create an offset printing effect. (possible
4356future expansion) </p>
4357
4358
4359<div style="margin: auto;">
4360  <h4><a name="opaque" id="opaque"></a>-opaque <em class="arg">color</em></h4>
4361</div>
4362
4363<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>change this color to the fill color within the image.</td><td style='text-align:right;'></td></tr></table>
4364
4365<p>The <em class="arg">color</em> argument is defined using the format
4366described under the <a href="#fill" >-fill</a> option.  The <a href="#fuzz"
4367>-fuzz</a> setting can be used to match and replace colors similar to the one
4368given.</p>
4369
4370<p>Use <a href="#opaque">+opaque</a> to paint any pixel that does not match
4371the target color. </p>
4372
4373<p>The <a href="#transparent">-transparent</a>  operator is exactly the same
4374as <a href="#opaque" >-opaque</a> but replaces the matching color with
4375transparency rather than the current <a href="#fill">-fill</a> color setting.
4376To ensure that it can do this it also ensures that the image has an alpha
4377channel enabled, as per "<kbd><a href="#alpha" >-alpha</a> set</kbd>", for
4378the new transparent colors, and does not require you to modify the <a
4379href="#channel">-channel</a> to enable alpha channel handling. </p>
4380
4381
4382<div style="margin: auto;">
4383  <h4><a name="orient" id="orient"></a>-orient <em class="arg">image orientation</em></h4>
4384</div>
4385
4386<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify orientation of a digital camera image.</td><td style='text-align:right;'></td></tr></table>
4387
4388<p>Choose from these orientations:</p>
4389
4390<pre class="text">
4391  bottom-left
4392  bottom-right
4393  left-bottom
4394  left-top
4395  right-bottom
4396  right-top
4397  top-left
4398  top-right
4399  undefined
4400</pre>
4401
4402<p>To print a complete list of orientations, use the <a href="#list" >-list
4403orientation</a> option.</p>
4404
4405
4406<div style="margin: auto;">
4407  <h4><a name="page" id="page"></a>-page <em class="arg">geometry</em><br/>
4408  -page <em class="arg">media</em>[<em class="arg">offset</em>][{<em class="arg">^!&lt;&gt;</em>}]<br/>
4409  +page
4410  </h4>
4411</div>
4412
4413<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the size and location of an image on the larger virtual canvas.</td><td style='text-align:right;'></td></tr></table>
4414
4415<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4416
4417<p>For convenience you can specify the page size using <em class="arg">media</em> (see below). Offsets can then be added as with other <em class="arg">geometry</em> arguments (e.g. <a href="#page">-page</a>&nbsp;<kbd>Letter+43+43</kbd>).</p>
4418
4419<p>Use <em class="arg">media</em> as shorthand to specify the dimensions (<em class="arg">width</em>x<em class="arg">height</em>) of the <em class="arg">PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</p>
4420<table id="geometryTable" cellpadding="2" cellspacing="0" border="1" width="50%" style="margin-left: auto; margin-right: auto;">
4421<thead>
4422        <tr valign="top">
4423    <th align="center"><em class="arg">media</em></th>
4424    <th align="center"><em class="arg">width</em></th>
4425    <th align="center"><em class="arg">height</em></th>
4426        </tr>
4427</thead>
4428<tbody>
4429<tr><td align="left"> 11x17      </td> <td align="right">  792</td> <td align="right"> 1224</td> </tr>
4430<tr><td align="left"> Ledger     </td> <td align="right"> 1224</td> <td align="right">  792</td> </tr>
4431<tr><td align="left"> Legal      </td> <td align="right">  612</td> <td align="right"> 1008</td> </tr>
4432<tr><td align="left"> Letter     </td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4433<tr><td align="left"> LetterSmall</td> <td align="right">  612</td> <td align="right">  792</td> </tr>
4434<tr><td align="left"> ArchE      </td> <td align="right"> 2592</td> <td align="right"> 3456</td> </tr>
4435<tr><td align="left"> ArchD      </td> <td align="right"> 1728</td> <td align="right"> 2592</td> </tr>
4436<tr><td align="left"> ArchC      </td> <td align="right"> 1296</td> <td align="right"> 1728</td> </tr>
4437<tr><td align="left"> ArchB      </td> <td align="right">  864</td> <td align="right"> 1296</td> </tr>
4438<tr><td align="left"> ArchA      </td> <td align="right">  648</td> <td align="right">  864</td> </tr>
4439<tr><td align="left"> A0         </td> <td align="right"> 2380</td> <td align="right"> 3368</td> </tr>
4440<tr><td align="left"> A1         </td> <td align="right"> 1684</td> <td align="right"> 2380</td> </tr>
4441<tr><td align="left"> A2         </td> <td align="right"> 1190</td> <td align="right"> 1684</td> </tr>
4442<tr><td align="left"> A3         </td> <td align="right">  842</td> <td align="right"> 1190</td> </tr>
4443<tr><td align="left"> A4         </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4444<tr><td align="left"> A4Small    </td> <td align="right">  595</td> <td align="right">  842</td> </tr>
4445<tr><td align="left"> A5         </td> <td align="right">  421</td> <td align="right">  595</td> </tr>
4446<tr><td align="left"> A6         </td> <td align="right">  297</td> <td align="right">  421</td> </tr>
4447<tr><td align="left"> A7         </td> <td align="right">  210</td> <td align="right">  297</td> </tr>
4448<tr><td align="left"> A8         </td> <td align="right">  148</td> <td align="right">  210</td> </tr>
4449<tr><td align="left"> A9         </td> <td align="right">  105</td> <td align="right">  148</td> </tr>
4450<tr><td align="left"> A10        </td> <td align="right">   74</td> <td align="right">  105</td> </tr>
4451<tr><td align="left"> B0         </td> <td align="right"> 2836</td> <td align="right"> 4008</td> </tr>
4452<tr><td align="left"> B1         </td> <td align="right"> 2004</td> <td align="right"> 2836</td> </tr>
4453<tr><td align="left"> B2         </td> <td align="right"> 1418</td> <td align="right"> 2004</td> </tr>
4454<tr><td align="left"> B3         </td> <td align="right"> 1002</td> <td align="right"> 1418</td> </tr>
4455<tr><td align="left"> B4         </td> <td align="right">  709</td> <td align="right"> 1002</td> </tr>
4456<tr><td align="left"> B5         </td> <td align="right">  501</td> <td align="right">  709</td> </tr>
4457<tr><td align="left"> C0         </td> <td align="right"> 2600</td> <td align="right"> 3677</td> </tr>
4458<tr><td align="left"> C1         </td> <td align="right"> 1837</td> <td align="right"> 2600</td> </tr>
4459<tr><td align="left"> C2         </td> <td align="right"> 1298</td> <td align="right"> 1837</td> </tr>
4460<tr><td align="left"> C3         </td> <td align="right">  918</td> <td align="right"> 1298</td> </tr>
4461<tr><td align="left"> C4         </td> <td align="right">  649</td> <td align="right">  918</td> </tr>
4462<tr><td align="left"> C5         </td> <td align="right">  459</td> <td align="right">  649</td> </tr>
4463<tr><td align="left"> C6         </td> <td align="right">  323</td> <td align="right">  459</td> </tr>
4464<tr><td align="left"> Flsa       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4465<tr><td align="left"> Flse       </td> <td align="right">  612</td> <td align="right">  936</td> </tr>
4466<tr><td align="left"> HalfLetter </td> <td align="right">  396</td> <td align="right">  612</td> </tr>
4467</tbody>
4468</table>
4469
4470
4471
4472
4473<p>This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <a href="#gravity">-gravity</a> option. To position a GIF or MNG image, use <a href="#page">-page</a><em class="arg">{+-}x{+-}y</em> (e.g.  -page +100+200). When writing to a MNG file, a <a href="#page">-page</a> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <kbd>MHDR</kbd> chunk.  Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</p>
4474
4475<p>For a PostScript page, the image is sized as in <a href="#geometry">-geometry</a> but positioned relative to the <em>lower left-hand corner</em> of the page by {+-}<kbd>x</kbd><em class="arg">offset</em>{+-}<kbd>y</kbd> <em class="arg">offset</em>. Use <a href="#page">-page 612x792</a>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <a href="#page">-page</a> option is <em class="arg">NorthWest</em>, i.e., positive <kbd>x</kbd> and <kbd>y</kbd> <em class="arg">offset</em> are measured rightward and downward from the top left corner of the page, unless the <a href="#gravity">-gravity</a> option is present with a value other than <em class="arg">NorthWest</em>.</p>
4476
4477<p>The default page dimensions for a TEXT image is 612x792.</p>
4478
4479<p>This option is used in concert with <a href="#density">-density</a>.</p>
4480
4481<p>Use <a href="#page">+page</a> to remove the page settings for an image.</p>
4482
4483<div style="margin: auto;">
4484  <h4><a name="paint" id="paint"></a>-paint <em class="arg">radius</em></h4>
4485</div>
4486
4487<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an oil painting.</td><td style='text-align:right;'></td></tr></table>
4488
4489<p>Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em class="arg">radius</em>.</p>
4490
4491<div style="margin: auto;">
4492  <h4><a name="path" id="path"></a>-path <em class="arg">path</em></h4></div>
4493
4494<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write images to this path on disk.</td><td style='text-align:right;'></td></tr></table>
4495
4496<div style="margin: auto;">
4497  <h4><a name="pause_animate_" id="pause_animate_"></a>-pause <em class="arg">seconds</em></h4>
4498</div>
4499
4500<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between animation loops.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>]</td></tr></table>
4501
4502<p>Pause for the specified number of seconds before repeating the animation.</p>
4503
4504<div style="margin: auto;">
4505  <h4><a name="pause_import_" id="pause_import_"></a>-pause <em class="arg">seconds</em></h4>
4506</div>
4507
4508<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pause between snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
4509
4510<p>Pause for the specified number of seconds before taking the next snapshot.</p>
4511
4512<div style="margin: auto;">
4513  <h4><a name="ping" id="ping"></a>-ping</h4>
4514</div>
4515
4516<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>efficiently determine image characteristics.</td><td style='text-align:right;'></td></tr></table>
4517
4518<div style="margin: auto;">
4519  <h4><a name="pointsize" id="pointsize"></a>-pointsize <em class="arg">value</em></h4>
4520</div>
4521
4522<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pointsize of the PostScript, OPTION1, or TrueType font.</td><td style='text-align:right;'></td></tr></table>
4523
4524<div style="margin: auto;">
4525  <h4><a name="polaroid" id="polaroid"></a>-polaroid <em class="arg">angle</em></h4>
4526</div>
4527
4528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a Polaroid picture.</td><td style='text-align:right;'></td></tr></table>
4529
4530<p>Use <kbd>+polaroid</kbd> to rotate the image at a random angle between -15 and +15 degrees.</p>
4531
4532<div style="margin: auto;">
4533  <h4><a name="posterize" id="posterize"></a>-posterize <em class="arg">levels</em></h4>
4534</div>
4535
4536<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce the image to a limited number of color levels.</td><td style='text-align:right;'></td></tr></table>
4537
4538<div style="margin: auto;">
4539  <h4><a name="precision" id="precision"></a>-precision <em class="arg">value</em></h4>
4540</div>
4541
4542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the maximum number of significant digits to be printed.</td><td style='text-align:right;'></td></tr></table>
4543
4544<div style="margin: auto;">
4545  <h4><a name="preview" id="preview"></a>-preview <em class="arg">type</em></h4>
4546</div>
4547
4548<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>image preview type.</td><td style='text-align:right;'></td></tr></table>
4549
4550<p>Use this option to affect the preview operation of an image (e.g. <kbd>convert file.png -preview Gamma Preview:gamma.png</kbd>). Choose from these previews:</p>
4551
4552<pre class="text">
4553  Rotate
4554  Shear
4555  Roll
4556  Hue
4557  Saturation
4558  Brightness
4559  Gamma
4560  Spiff
4561  Dull
4562  Grayscale
4563  Quantize
4564  Despeckle
4565  ReduceNoise
4566  Add Noise
4567  Sharpen
4568  Blur
4569  Threshold
4570  EdgeDetect
4571  Spread
4572  Shade
4573  Raise
4574  Segment
4575  Solarize
4576  Swirl
4577  Implode
4578  Wave
4579  OilPaint
4580  CharcoalDrawing
4581  JPEG
4582</pre>
4583
4584<p>To print a complete list of previews, use the <a href="#list">-list preview</a> option.</p>
4585
4586<p>The default preview is <kbd>JPEG</kbd>.</p>
4587
4588<div style="margin: auto;">
4589  <h4><a name="print" id="print"></a>-print <em class="arg">string</em></h4>
4590</div>
4591
4592<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>interpret string and print to console.</td><td style='text-align:right;'></td></tr></table>
4593
4594<div style="margin: auto;">
4595  <h4><a name="process" id="process"></a>-process <em class="arg">command</em></h4>
4596</div>
4597
4598<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>process the image with a custom image filter.</td><td style='text-align:right;'></td></tr></table>
4599
4600<p>The command arguments has the form <kbd>"module arg1 arg2 arg3 ... argN"</kbd> where <kbd>module</kbd> is the name of the module to invoke (e.g.  "Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to pass to the process module.</p>
4601
4602<div style="margin: auto;">
4603  <h4><a name="profile" id="profile"></a>-profile <em class="arg">filename</em><br/>
4604  +profile <em class="arg">profile_name</em></h4>
4605</div>
4606
4607<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Manage ICM, IPTC, or generic profiles in an image.</td><td style='text-align:right;'></td></tr></table>
4608
4609<p>Using <a href="#profile">-profile</a> <em class="arg">filename</em> adds an ICM (ICC color management), IPTC (newswire information), or a generic profile to the image.</p>
4610
4611<p>Use <a href="#profile">+profile <em class="arg">profile_name</em></a> to remove the indicated profile. ImageMagick uses standard filename globbing, so wildcard expressions may be used to remove more than one profile.  Here we remove all profiles from the image except for the XMP profile:  <kbd>+profile "!xmp,*"</kbd>. </p>
4612
4613<p>Use <kbd>identify -verbose</kbd> to find out which profiles are in the image file. Use <a href="#strip">-strip</a> to remove all profiles (and comments).</p>
4614
4615<p>To extract a profile, the <a href="#profile">-profile</a> option is not used. Instead, simply write the file to an image format such as <em class="arg">APP1, 8BImageMagick, ICM,</em> or <em class="arg">IPTC</em>.</p>
4616
4617<p>For example, to extract the Exif data (which is stored in JPEG files in the <em class="arg">APP1</em> profile), use.</p>
4618
4619<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert cockatoo.jpg profile.exif</span></p>
4620<p>It is important to note that results may depend on whether or not the original image already has an included profile. Also, keep in mind that <a href="#profile">-profile</a> is an "operator" (as opposed to a "setting") and therefore a conversion is made each time it is encountered, in order, in the command-line. For instance, in the following example, if the original image is CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
4621
4622<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff</span></p>
4623<p>Furthermore, since ICC profiles are not necessarily symmetric, extra conversion steps can yield unwanted results.
4624CMYK profiles are often very asymmetric since they involve 3&minus;&gt;4 and 4&minus;&gt;3 channel mapping.
4625</p>
4626
4627<div style="margin: auto;">
4628  <h4><a name="quality" id="quality"></a>-quality <em class="arg">value</em></h4>
4629</div>
4630
4631<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>JPEG/MIFF/PNG compression level.</td><td style='text-align:right;'></td></tr></table>
4632
4633<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default is to use the estimate quality of your input image otherwise 92. Use the <a href="#sampling-factor">-sampling-factor</a> option to specify the factors for chroma downsampling.</p>
4634
4635<p>For the MIFF image format, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
4636
4637<p>For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 100, a request for non-lossy compression.  A quality of 75 results in a request for 16:1 compression.</p>
4638
4639<p>For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.  The default PNG compression is 75.</p>
4640
4641<p>If filter-type is 4 or less, the specified filter-type is used for all scanlines:</p>
4642
4643<pre class="text">
4644  0: none
4645  1: sub
4646  2: up
4647  3: average
4648  4: Paeth
4649</pre>
4650
4651<p>If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</p>
4652
4653<p>If filter-type is 6, adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> is used.</p>
4654
4655<p>Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em class="arg">minimum-sum-of-absolute-values</em> are used.</p>
4656
4657<p>The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</p>
4658
4659<p>For further information, see the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
4660
4661<div style="margin: auto;">
4662  <h4><a name="quantize" id="quantize"></a>-quantize <em class="arg">colorspace</em></h4>
4663</div>
4664
4665<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>reduce colors using this colorspace.</td><td style='text-align:right;'></td></tr></table>
4666
4667<p>This setting defines the colorspace used to sort out and reduce the number
4668of colors needed by an image (for later dithering) by operators such as <a
4669href="#colors" >-colors</a>, Note that color reducion also happens
4670automatically when saving images to color-limited image file formats, such as
4671GIF, and PNG8.</p>
4672
4673
4674<div style="margin: auto;">
4675  <h4><a name="quiet" id="quiet"></a>-quiet</h4>
4676</div>
4677
4678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>suppress all warning messages. Error messages are still reported.</td><td style='text-align:right;'></td></tr></table>
4679
4680<div style="margin: auto;">
4681  <h4><a name="radial-blur" id="radial-blur"></a>-radial-blur  <em class="arg">angle</em></h4>
4682</div>
4683
4684<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Blur around the center of the image.</td><td style='text-align:right;'></td></tr></table>
4685
4686<p>Note that this is actually a rotational blur rather than a radial and as
4687such actually mis-named. </p>
4688
4689<p>The <a href="#virtual-pixel">-virtual-pixel</a> setting will determine how
4690pixels which are outside the image proper are blurred into the final result.
4691</p>
4692
4693
4694<div style="margin: auto;">
4695  <h4><a name="raise" id="raise"></a>-raise <em class="arg">thickness</em></h4>
4696</div>
4697
4698<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Lighten or darken image edges.</td><td style='text-align:right;'></td></tr></table>
4699
4700<p>This will create a 3-D effect. Use <a href="#raise">-raise</a> to create a raised effect, otherwise use <a href="#raise">+raise</a>.
4701</p>
4702
4703<p>Unlike the similar <a href="#frame">-frame</a> option, <a href="#raise">-raise</a> does not alter the dimensions of the image.</p>
4704
4705<div style="margin: auto;">
4706  <h4><a name="random-threshold" id="random-threshold"></a>-random-threshold <em class="arg">low</em>x<em class="arg">high</em></h4>
4707</div>
4708
4709<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply a random threshold to the image.</td><td style='text-align:right;'></td></tr></table>
4710
4711<div style="margin: auto;">
4712  <h4><a name="red-primary" id="red-primary"></a>-red-primary <em class="arg">x,y</em></h4>
4713</div>
4714
4715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the red chromaticity primary point.</td><td style='text-align:right;'></td></tr></table>
4716
4717<div style="margin: auto;">
4718  <h4><a name="regard-warnings" id="regard-warnings"></a>-regard-warnings</h4>
4719</div>
4720
4721<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Pay attention to warning messages.</td><td style='text-align:right;'></td></tr></table>
4722
4723<div style="margin: auto;">
4724  <h4><a name="remap" id="remap"></a>-remap <em class="arg">filename</em></h4>
4725</div>
4726
4727<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reduce the number of colors in an image to the colors used by this image.</td><td style='text-align:right;'></td></tr></table>
4728
4729<p>If the <a href="#dither">-dither</a> setting is enabled (the default) then
4730the given colors are dithered over the image as necessary, otherwise the closest
4731color (in RGB colorspace) is selected to replace that pixel in the image. </p>
4732
4733<p>As a side effect of applying a <a href="#remap">-remap</a> of colors across all
4734images in the current image sequence, all the images will have the same color
4735table.  That means that when saved to a file format such as GIF, it will use
4736that color table as a single common or global color table, for all the images,
4737without requiring extra local color tables. </p>
4738
4739<p>Use <a href="#remap">+remap</a> to reduce all images in the current image
4740sequence to use a common color map over all the images. This equivalent to
4741appending all the images together (without extra background colors) and color
4742reducing those images using <a href="#colors">-colors</a> with a 256 color
4743limit, then <a href="#remap">-remap</a> those colors over the original list of
4744images. This ensures all the images follow a single color map. </p>
4745
4746<p>If the number of colors over all the images is less than 256, then <a
4747href="#remap">+remap</a> should not perform any color reduction or dithering, as
4748no color changes are needed. In that case, its only effect is to force the use
4749of a global color table.  This recommended after using either <a
4750href="#colors">-colors</a> or <a href="#ordered-dither">-ordered-dither</a> to
4751reduce the number of colors in an animated image sequence. </p>
4752
4753<div style="margin: auto;">
4754  <h4><a name="region" id="region"></a>-region <em class="arg">geometry</em></h4>
4755</div>
4756
4757<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a region in which subsequent operations apply.</td><td style='text-align:right;'></td></tr></table>
4758
4759<p>The <em class="arg">x</em> and <em class="arg">y</em> offsets are treated in the same manner as in <a href="#crop">-crop</a>.</p>
4760
4761<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4762
4763<div style="margin: auto;">
4764  <h4><a name="remote" id="remote"></a>-remote</h4>
4765</div>
4766
4767<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>perform a remote operation.</td><td style='text-align:right;'></td></tr></table>
4768
4769<p>The only command recognized is the name of an image file to load.</p>
4770
4771<p>If you have more than one <a href="/www/display.html">display</a> application running simultaneously, use the <a href="#window"> window</a> option to specify which application to control.</p>
4772
4773<div style="margin: auto;">
4774  <h4><a name="render" id="render"></a>-render</h4>
4775</div>
4776
4777<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>render vector operations.</td><td style='text-align:right;'></td></tr></table>
4778
4779<p>Use <a href="#render">+render</a> to turn off rendering vector operations. This useful when saving the result to vector formats such as MVG or SVG.</p>
4780
4781<div style="margin: auto;">
4782<h4><a name="repage" id="repage"></a>-repage <em class="arg">geometry</em></h4>
4783</div>
4784
4785<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Adjust the canvas and offset information of the image.</td><td style='text-align:right;'></td></tr></table>
4786
4787<p>This option is like <a href="#page">-page</a> but acts as an image operator
4788rather than a setting.  You can separately set the canvas size or the offset
4789of the image on that canvas by only providing those components. </p>
4790
4791<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4792
4793<p>If a <kbd>!</kbd> flag is given the offset given is added to the existing
4794offset to move the image relative to its previous position. This useful for
4795animation sequences. </p>
4796
4797<p>A given a canvas size of zero such as '<kbd>0x0</kbd>' forces it to
4798recalculate the canvas size so the image (at its current offset) will appear
4799completely on that canvas (unless it has a negative offset).</p>
4800
4801<p>Use <a href="#repage">+repage</a> to completely remove/reset the virtual
4802canvas meta-data from the images. </p>
4803
4804<p>The <a href="#set">-set</a> '<kbd>page</kbd>' option can be used to
4805directly assign virtual canvas meta-data. </p>
4806
4807
4808<div style="margin: auto;">
4809  <h4><a name="resample" id="resample"></a>-resample <em class="arg">horizontal</em>x<em class="arg">vertical</em></h4>
4810</div>
4811
4812<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resample image to specified horizontal and vertical resolution.</td><td style='text-align:right;'></td></tr></table>
4813
4814<p>Resize the image so that its rendered size remains the same as the original at the specified target resolution. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <a href="#density">-density</a> on the command line prior to specifying the resample resolution.</p>
4815
4816<p>Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</p>
4817
4818<div style="margin: auto;">
4819  <h4><a name="resize" id="resize"></a>-resize <em class="arg">geometry</em></h4>
4820</div>
4821
4822<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Resize an image.</td><td style='text-align:right;'></td></tr></table>
4823
4824<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are ignored, and the <a href="#gravity">-gravity</a> option has no effect.</p>
4825
4826<p>If the <a href="#filter">-filter</a> option precedes the <a href="#resize">-resize</a> option, the image is resized with the specified filter.</p>
4827
4828<p>Many image processing algorithms assume your image is in a linear-light coding.  If your image is gamma-corrected, you can remove the nonlinear gamma correction, apply the transform, then restore it like this:</p>
4829
4830<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \ <br/> -quality 92 passport.jpg</span></p>
4831<div style="margin: auto;">
4832  <h4><a name="respect-parentheses" id="respect-parentheses"></a>-respect-parentheses</h4>
4833</div>
4834
4835<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>settings remain in effect until parenthesis boundary.</td><td style='text-align:right;'></td></tr></table>
4836
4837<div style="margin: auto;">
4838  <h4><a name="reverse" id="reverse"></a>-reverse</h4>
4839</div>
4840
4841<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Reverse the order of images in the current image list.</td><td style='text-align:right;'></td></tr></table>
4842
4843
4844<div style="margin: auto;">
4845  <h4><a name="roll" id="roll"></a>-roll {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
4846</div>
4847
4848<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>roll an image vertically or horizontally by the amount given.</td><td style='text-align:right;'></td></tr></table>
4849
4850<p>A negative <em class="arg">x</em> offset rolls the image left-to-right. A negative <em class="arg">y</em> offset rolls the image top-to-bottom.</p>
4851
4852
4853<div style="margin: auto;">
4854  <h4><a name="rotate" id="rotate"></a>-rotate <em class="arg">degrees</em>{<em class="arg">&lt;</em>}{<em class="arg">&gt;</em>}</h4>
4855</div>
4856
4857<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply Paeth image rotation (using shear operations) to the image.</td><td style='text-align:right;'></td></tr></table>
4858
4859<p>Use <kbd>&gt;</kbd> to rotate the image only if its width exceeds the height. <kbd>&lt;</kbd> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <kbd>-rotate "-90&gt;"</kbd> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <kbd>&gt;</kbd> or <kbd>&lt;</kbd>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</p>
4860
4861<p>Empty triangles in the corners, left over from rotating the image, are
4862filled with the <kbd>background</kbd> color. </p>
4863
4864<p>See also the <a href="#distort">-distort</a> operator and specifically the
4865'<kbd>ScaleRotateTranslate</kbd>' distort method. </p>
4866
4867
4868<div style="margin: auto;">
4869  <h4><a name="sample" id="sample"></a>-sample <em class="arg">geometry</em></h4>
4870</div>
4871
4872<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel subsampling and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
4873
4874<p>Change the image size simply by directly sampling the pixels original
4875image.  When magnifying, pixels are replicated in blocks.  When minifying,
4876pixels are sub-sampled (i.e., some rows and columns are skipped over). </p>
4877
4878<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4879a <a href="#filter">-filter</a> setting of <kbd>point</kbd> (nearest
4880neighbour), though <a href="#sample">-sample</a> is a lot faster, as it
4881avoids all the filter processing of the image. As such it completely ignores
4882the current <a href="#filter">-filter</a> setting. </p>
4883
4884<p>The key feature of the <a href="#sample">-sample</a> is that no new colors
4885will be added to the resulting image, though some colors may disappear. </p>
4886
4887<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
4888ignored, unlike <a href="#resize">-resize</a>. </p>
4889
4890
4891<div style="margin: auto;">
4892  <h4><a name="sampling-factor" id="sampling-factor"></a>-sampling-factor <em class="arg">horizontal-factor</em>x<em class="arg">vertical-factor</em></h4>
4893</div>
4894
4895<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</td><td style='text-align:right;'></td></tr></table>
4896
4897<p>This option specifies the sampling factors to be used by the JPEG encoder for chroma downsampling. If this option is omitted, the JPEG library will use its own default values. When reading or writing the YUV format and when writing the M2V (MPEG-2) format, use <a href="#sampling-factor">-sampling-factor 2x1</a> or <a href="#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2 downsampling method.</p>
4898
4899<div style="margin: auto;">
4900  <h4><a name="scale" id="scale"></a>-scale <em class="arg">geometry</em></h4>
4901</div>
4902
4903<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>minify/magnify the image using pixel block averaging and pixel replication, respectively.</td><td style='text-align:right;'></td></tr></table>
4904
4905<p>Change the image size simply by replacing pixels by averaging pixels
4906together when minifying, or replacing pixels when magnifing.  </p>
4907
4908<p>The results are thus equivalent to using <a href="#resize">-resize</a> with
4909a <a href="#filter">-filter</a> setting of <kbd>box</kbd>.  Though it is a lot
4910faster, as it avoids all the filter processing of the image. As such it
4911completely ignores the current <a href="#filter">-filter</a> setting. </p>
4912
4913<p>If when shrinking (minifying) images the original image is some integer
4914multiple of the new image size, the number of pixels avergaed together to
4915produce the new pixel color is the same across the whole image. This is
4916a special case known as 'binning' and is often used as a method of reducing
4917noise in image such as those generated by digital cameras, especially in low
4918light conditions. </p>
4919
4920
4921<div style="margin: auto;">
4922  <h4><a name="scene" id="scene"></a>-scene <em class="arg">value</em></h4>
4923</div>
4924
4925<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set scene number.</td><td style='text-align:right;'></td></tr></table>
4926
4927<p>This option sets the scene number of an image or the first image in an image sequence.</p>
4928
4929<div style="margin: auto;">
4930  <h4><a name="screen" id="screen"></a>-screen</h4>
4931</div>
4932
4933<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the screen to capture.</td><td style='text-align:right;'></td></tr></table>
4934
4935<p>This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</p>
4936
4937<div style="margin: auto;">
4938  <h4><a name="seed" id="seed"></a>-seed</h4>
4939</div>
4940
4941<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>seed a new sequence of pseudo-random numbers</td><td style='text-align:right;'></td></tr></table>
4942
4943<div style="margin: auto;">
4944  <h4><a name="segment" id="segment"></a>-segment <em class="arg">cluster-threshold</em>x<em class="arg">smoothing-threshold</em></h4>
4945</div>
4946
4947<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>segment the colors of an image.</td><td style='text-align:right;'></td></tr></table>
4948
4949<p>Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique. This is part of the ImageMagick color quantization routines. </p>
4950
4951<p>Specify <em class="arg">cluster threshold</em> as the number of pixels in each cluster that must exceed the cluster threshold to be considered valid. <em class="arg">Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative.  The default is 1.5.</p>
4952
4953<p>If the <a href="#verbose">-verbose</a> setting is defined, a detailed report
4954of the color clusters is returned.</p>
4955
4956
4957<div style="margin: auto;">
4958  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">geometry</em></h4>
4959</div>
4960
4961<div style="margin: auto;">
4962  <h4><a name="selective-blur" id="selective-blur"></a>-selective-blur <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+threshold</em>}</h4>
4963</div>
4964
4965<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Selectively blur pixels within a contrast threshold.</td><td style='text-align:right;'></td></tr></table>
4966
4967<p>Blurs those pixels that are less than or equal to the threshold in contrast. The threshold may be expressed as a fraction of <em class="QR">QuantumRange</em> or as a percentage.</p>
4968
4969<div style="margin: auto;">
4970  <h4><a name="separate" id="separate"></a>-separate</h4>
4971</div>
4972
4973<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>separate an image channel into a grayscale image.  Specify the channel with <a href="#channel">-channel</a>.</td><td style='text-align:right;'></td></tr></table>
4974
4975<div style="margin: auto;">
4976  <h4><a name="sepia-tone" id="sepia-tone"></a>-sepia-tone <em class="arg">threshold</em></h4>
4977</div>
4978
4979<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a sepia-toned photo.</td><td style='text-align:right;'></td></tr></table>
4980
4981<p>Specify <em class="arg">threshold</em> as the percent threshold of the intensity (0 - 99.9%).</p>
4982
4983<p>This option applies a special effect to the image, similar to the effect achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <em class="QR">QuantumRange</em> and is a measure of the extent of the sepia toning.  A threshold of 80% is a good starting point for a reasonable tone.</p>
4984
4985
4986
4987<div style="margin: auto;">
4988  <h4><a name="set" id="set"></a>-set <em class="arg">key value</em></h4>
4989  <h4><a name="set" id="set"></a>+set <em class="arg">key</em></h4>
4990</div>
4991
4992<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sets image attributes and properties for images in the current
4993image sequence.</td><td style='text-align:right;'></td></tr></table>
4994
4995<p>This will assign (or modify) specific settings attached to all the images
4996in the current image sequence.  Using the <a href="#set">+set</a> form of the
4997option will either remove, or reset that setting to a default state, as
4998appropriate.  </p>
4999
5000<p>For example, it will modify specific well known image meta-data
5001'attributes' such as those normally overridden by: the options <a
5002href="#delay" >-delay</a>, <a href="#dispose" >-dispose</a>, and <a
5003href="#page" >-page</a>, <a href="#colorspace" >-colorspace</a>; generally
5004assigned before the image is read in, by using a <em class="arg">key</em> of
5005the same name. </p>
5006
5007<p>If the given <em class="arg">key</em> does not match a specific known
5008'attribute ', such as shown above, the setting is stored as a a free form
5009'properity' string.  Such settings are listed in <a href="#verbose"
5010>-verbose</a> information ("<kbd>info:</kbd>" output format) as "Properties".
5011</p>
5012
5013<p>This includes string 'properities' that are set by and assigned to images
5014using the options <a href="#comment" >-comment</a>, <a href="#label"
5015>-label</a>, <a href="#caption" >-caption</a>. These options actually assign
5016a global 'artifact' which are automatically assigned (and any <a href="/www/escape.html" >Format Percent
5017Escapes</a> expanded) to images as they are read in.  For example:</p>
5018
5019<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png</span><span class='crtout'>identify -format %c rose.png</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Rose is a rose is a rose is a rose</span></p>
5020<p>The set value can also make use of <a href="/www/escape.html" >Format and Print Image
5021Properties</a> in the defined value.  For example:</p>
5022
5023<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set origsize '%wx%h' -resize 50% \</span><span class='crtout'>        -format 'Old size = %[origsize]  New size = %wx%h' info:</span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>Old size = 70x46  New size = 35x23</span></p>
5024<p>Other well known 'properities' that can be  include:
5025'<kbd>date:create</kbd>' and '<kbd>date:modify</kbd>' and
5026'<kbd>signature</kbd>'. </p>
5027
5028<p>The <a href="#repage">-repage</a> operator will also allow you to modify
5029the '<kbd>page</kbd>' attribute of an image for images already in memory (also
5030see <a href="#repage">-page</a>).  However it is designed to provide a finer
5031control of the sub-parts of this 'attribute'. The <a href="#set">-set page</a>
5032option will only provide a direct, unmodified assignment of  '<kbd>page</kbd>'
5033attribute. </p>
5034
5035<p>This option can also associate a colorspace or profile with your image.
5036For example,</p>
5037
5038<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd</span></p>
5039<p>Some 'properties' must be defined in a specific way to be used. For
5040example only 'properties' prefixed with "<kbd>filename:</kbd>" can be used to
5041modify the output filename of an image. For example</p>
5042
5043<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'</span></p>
5044<p>If the setting value is prefixed with "<kbd>option:</kbd>" the setting will
5045be saved as a global "Artifact" exactly as if it was set using the <a
5046href="#define" >-define</a> option. As such settings are globel in scope, they
5047can be used to pass 'attributes' and 'properities' of one specific image,
5048in a way that allows you to use them in a completely different image, even if
5049the original image has long since been modified or destroyed. For example: </p>
5050
5051<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose:  -set option:rosesize '%wx%h' -delete 0 \</span><span class='crtout'>        label:'%[rosesize]'   label_size_of_rose.gif</span></p>
5052<p>Note that <a href="/www/escape.html" >Format Percent Escapes</a> will only match
5053a 'artifact' if the given <em class="arg">key</em> does not match an existing
5054'attribute' or 'properity'.  </p>
5055
5056<p>You can set the attributes of the image registry by prefixing the value
5057with <kbd>registry:</kbd>.</p>
5058
5059
5060
5061<div style="margin: auto;">
5062  <h4><a name="shade" id="shade"></a>-shade <em class="arg">azimuth</em>x<em class="arg">elevation</em></h4>
5063</div>
5064
5065<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>shade the image using a distant light source.</td><td style='text-align:right;'></td></tr></table>
5066
5067<p>Specify <em class="arg">azimuth</em> and <em class="arg">elevation</em> as the position of the light source. Use <a href="#shade">+shade</a> to return the shading results as a grayscale image.</p>
5068
5069<div style="margin: auto;">
5070  <h4><a name="shadow" id="shadow"></a>-shadow <em class="arg">percent-opacity</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5071</div>
5072
5073<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate an image shadow.</td><td style='text-align:right;'></td></tr></table>
5074
5075<div style="margin: auto;">
5076  <h4><a name="shared-memory"
5077id="shared-memory"></a>-shared-memory</h4>
5078</div>
5079
5080<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>use shared memory.</td><td style='text-align:right;'></td></tr></table>
5081
5082<p>This option specifies whether the utility should attempt to use shared memory for pixmaps. ImageMagick must be compiled with shared memory support, and the display must support the <em class="arg">MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <kbd>True</kbd>.</p>
5083
5084<div style="margin: auto;">
5085  <h4><a name="sharpen" id="sharpen"></a>-sharpen <em class="arg">radius</em>{x<em class="arg">sigma</em>}</h4>
5086</div>
5087
5088<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image.</td><td style='text-align:right;'></td></tr></table>
5089
5090<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
5091
5092<div style="margin: auto;">
5093  <h4><a name="shave" id="shave"></a>-shave <em class="arg">geometry</em></h4>
5094</div>
5095
5096<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shave pixels from the image edges.</td><td style='text-align:right;'></td></tr></table>
5097
5098<p>The <em class="arg">size</em> portion of the <em class="arg">geometry</em> argument specifies the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom. Offsets are ignored.</p>
5099
5100<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5101
5102<div style="margin: auto;">
5103  <h4><a name="shear" id="shear"></a>-shear <em class="arg">Xdegrees</em>[x<em class="arg">Ydegrees</em>]</h4>
5104</div>
5105
5106<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the image along the x-axis and/or y-axis.</td><td style='text-align:right;'></td></tr></table>
5107
5108<p>The shear angles may be positive, negative, or zero. When <em class="arg">Ydegrees</em> is omitted it defaults to 0. When both angles are given, the horizontal component of the shear is performed before the vertical component.</p>
5109
5110<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e., horizontally or vertically, respectively),creating a parallelogram. The amount of each is controlled by the respective shear angle. For horizontal shears, <em class="arg">Xdegrees</em> is measured clockwise relative to "up" (the negative y-axis), sliding the top edge to the right when 0&deg;&lt;<em class="arg">Xdegrees</em>&lt;90&deg; and to the left when 90&deg;&lt;<em class="arg">Xdegrees</em>&lt;180&deg;.  For vertical shears <em class="arg">Ydegrees</em> is measured clockwise relative to "right" (the positive x-axis), sliding the right edge down when 0&deg;&lt;<em class="arg">Ydegrees</em>&lt;90&deg; and up when 90&deg;&lt;<em class="arg">Ydegrees</em>&lt;180&deg;.</p>
5111
5112<p>Empty triangles left over from shearing the image are filled with the color defined by the <a href="#fill">-background</a> option. The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5113
5114<p>The horizontal shear is performed before the vertical part. This is important to note, since horizontal and vertical shears do not <em>commute</em>, i.e., the order matters in a sequence of shears. For example, the following two commands are not equivalent.</p>
5115
5116<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 0x60 -shear 20x0 logo-sheared.png</span></p>
5117<p>The first of the two commands above is equivalent to the following, except for the amount of empty space created; the command that follows generates a smaller image, and so is a better choice in terms of time and space.</p>
5118
5119<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -shear 20x60 logo-sheared.png</span></p>
5120<div style="margin: auto;">
5121  <h4><a name="sigmoidal" id="sigmoidal-contrast"></a>-sigmoidal-contrast <em class="arg">contrast</em>x<em class="arg">mid-point</em></h4>
5122</div>
5123
5124<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>increase the contrast without saturating highlights or shadows.</td><td style='text-align:right;'></td></tr></table>
5125
5126<p>Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <em class="arg">Contrast</em> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); <em class="arg">mid-point</em> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black).  By default the image contrast is increased, use <em class="arg">+sigmoidal-contrast</em> to decrease the contrast.</p>
5127
5128<div style="margin: auto;">
5129  <h4><a name="silent" id="silent"></a>-silent</h4>
5130</div>
5131
5132<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>operate silently.</td><td style='text-align:right;'></td></tr></table>
5133
5134<div style="margin: auto;">
5135  <h4><a name="size" id="size"></a>-size <em class="arg">width</em>[x<em class="arg">height</em>][<em class="arg">+offset</em>]</h4>
5136</div>
5137
5138<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the width and height of the image.</td><td style='text-align:right;'></td></tr></table>
5139
5140<p>Use this option to specify the width and height of raw images whose dimensions are unknown such as <kbd>GRAY</kbd>, <kbd>RGB</kbd>, or <kbd>CMYK</kbd>. In addition to width and height, use <a href="#size">-size</a> with an offset to skip any header information in the image or tell the number of colors in a <kbd>MAP</kbd> image file, (e.g. -size 640x512+256).</p>
5141
5142<p>For Photo CD images, choose from these sizes:</p>
5143
5144<pre class="text">
5145  192x128
5146  384x256
5147  768x512
5148  1536x1024
5149  3072x2048
5150</pre>
5151
5152<div style="margin: auto;">
5153  <h4><a name="sketch" id="sketch"></a>-sketch <em class="arg">radius</em><br />-sketch <em class="arg">radius</em>x<em class="arg">sigma</em>+<em class="arg">angle</em></h4>
5154</div>
5155
5156<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>simulate a pencil sketch.</td><td style='text-align:right;'></td></tr></table>
5157
5158<p>Sketch with the given radius, standard deviation (sigma), and angle.   The angle given is the angle toward which the image is sketched.  That is the direction people would consider the object is coming from.  </p>
5159
5160<div style="margin: auto;">
5161  <h4><a name="snaps" id="snaps"></a>-snaps <em class="arg">value</em></h4>
5162</div>
5163
5164<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the number of screen snapshots.</td><td style='text-align:right;'>[<a href="/www/import.html">import</a>]</td></tr></table>
5165
5166<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
5167
5168<div style="margin: auto;">
5169  <h4><a name="solarize" id="solarize"></a>-solarize <em class="arg">threshold</em></h4>
5170</div>
5171
5172<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>negate all pixels above the threshold level.</td><td style='text-align:right;'></td></tr></table>
5173
5174<p>Specify <em class="arg">factor</em> as the percent threshold of the intensity (0 - 99.9%).</p>
5175
5176<p>This option produces a <em class="arg">solarization</em> effect seen when exposing a photographic film to light during the development process.</p>
5177
5178<div style="margin: auto;">
5179  <h4><a name="sparse-color" id="sparse-color"></a>-sparse-color <em
5180  class="arg">method</em>  '<em class="arg">x</em>,<em class="arg">y</em> <em class="arg">color</em>  ...'</h4>
5181</div>
5182
5183<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </td><td style='text-align:right;'></td></tr></table>
5184
5185
5186<table class="doc">
5187  <tbody>
5188  <tr valign="top">
5189    <th align="left" style="width: 8%">Method</th>
5190    <th align="left">Description</th>
5191  </tr>
5192
5193  <tr valign="top">
5194    <td valign="top">voronoi</td>
5195    <td valign="top">Simply map each pixel to the to nearest color point
5196        given. The result are polygonal 'cells' of solid color. </td>
5197  </tr>
5198
5199  <tr valign="top">
5200    <td valign="top">shepards</td>
5201    <td valign="top">Colors points biased on the ratio of inverse distance
5202        squared. Generating spots of color in a sea of the average of
5203        colors. </td>
5204    </tr>
5205
5206  <tr valign="top">
5207    <td valign="top">barycentric</td>
5208    <td valign="top">three point triangle of color given 3 points.
5209        Giving only 2 points will form a linear gradient between those points.
5210        Gradient is however not restricted to just the triangle or line. </td>
5211  </tr>
5212
5213  <tr valign="top">
5214    <td valign="top">bilinear</td>
5215    <td valign="top">Like barycentric but for 4 points. Less than 4 points
5216        fall back to barycentric. </td>
5217  </tr>
5218
5219  </tbody>
5220</table>
5221
5222<p>The points are placed according to the images location on the virtual
5223canvas (<a href="#page" >-page</a> or <a href="#repage" >-repage</a>
5224offset), and do not actually have to exist on the given image, but may be
5225some point beyond the edge of the image. All points are floating point values.
5226</p>
5227
5228<p>Only the color channels defined by the <a href="#channel" >-channel</a> are
5229modified, whcih means the matte/alpha transparency channel is not effected by
5230default. If enabled, the image also needs a the matte/alpha channel to be
5231enabled for this operator to effect an images transparency. This is typical
5232transparency handling for images. </p>
5233
5234<p>All the above methods when given a single point of color will replace all
5235the colors in the image with the color given, regardless of the point. This is
5236logical, and provides an alternative technique to recolor a image to some
5237default value. </p>
5238
5239
5240<div style="margin: auto;">
5241  <h4><a name="splice" id="splice"></a>-splice <em class="arg">geometry</em></h4>
5242</div>
5243
5244<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Splice the current background color into the image.</td><td style='text-align:right;'></td></tr></table>
5245
5246<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. See <a href="#background">-background</a> to reset the background color.</p>
5247
5248<div style="margin: auto;">
5249  <h4><a name="spread" id="spread"></a>-spread <em class="arg">amount</em></h4>
5250</div>
5251
5252<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>displace image pixels by a random amount.</td><td style='text-align:right;'></td></tr></table>
5253
5254<p>The argument <em class="arg">amount</em> defines the size of the neighborhood around each pixel from which to choose a candidate pixel to swap.</p>
5255
5256<div style="margin: auto;">
5257  <h4><a name="stegano" id="stegano"></a>-stegano <em class="arg">offset</em></h4>
5258</div>
5259
5260<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>hide watermark within an image.</td><td style='text-align:right;'></td></tr></table>
5261
5262<p>Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</p>
5263
5264<div style="margin: auto;">
5265  <h4><a name="stereo" id="stereo"></a>-stereo <em class="arg">+x</em>{<em class="arg">+y</em>}</h4>
5266</div>
5267
5268<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>composite two images to create a stereo anaglyph.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5269
5270<p>The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</p>
5271
5272<div style="margin: auto;">
5273  <h4><a name="storage-type" id="storage-type"></a>-storage-type <em class="arg">type</em></h4>
5274</div>
5275
5276<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>pixel storage type.  Here are the valid types:</td><td style='text-align:right;'></td></tr></table>
5277
5278<pre class="text">
5279  char        store pixels as unsigned characters
5280  double      store pixels as doubles
5281  float       store pixels as floats
5282  integer     store pixels as integers
5283  long        store pixels as longs
5284  quantum     store pixels in the native depth of your ImageMagick distribution
5285  short       store pixels as unsigned shorts
5286</pre>
5287
5288<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
5289values range from 0 to the maximum value the storage type can support.</p>
5290
5291<div style="margin: auto;">
5292  <h4><a name="stretch" id="stretch"></a>-stretch <em class="arg">fontStretch</em></h4>
5293</div>
5294
5295<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a type of stretch style for fonts.</td><td style='text-align:right;'></td></tr></table>
5296
5297<p>This setting suggests a type of stretch that ImageMagick should try to apply to the currently selected font family. Select <em class="arg">fontStretch</em> from the following.</p>
5298
5299<pre class="text">
5300        Any
5301        Condensed
5302        Expanded
5303        ExtraCondensed
5304        ExtraExpanded
5305        Normal
5306        SemiCondensed
5307        SemiExpanded
5308        UltraCondensed
5309        UltraExpanded
5310</pre>
5311
5312<p>To print a complete list of stretch types, use <a href="#list">-list stretch</a>.</p>
5313
5314<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#style">-style</a>, and <a href="#weight">-weight</a>. </p>
5315
5316<div style="margin: auto;">
5317  <h4><a name="strip" id="strip"></a>-strip</h4>
5318</div>
5319
5320<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>strip the image of any profiles or comments.</td><td style='text-align:right;'></td></tr></table>
5321
5322<div style="margin: auto;">
5323  <h4><a name="stroke" id="stroke"></a>-stroke <em class="arg">color</em></h4>
5324</div>
5325
5326<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>color to use when stroking a graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5327
5328<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5329
5330<p>See <a href="#draw">-draw</a> for further details.</p>
5331
5332<div style="margin: auto;">
5333  <h4><a name="strokewidth" id="strokewidth"></a>-strokewidth <em class="arg">value</em></h4>
5334</div>
5335
5336<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the stroke width.</td><td style='text-align:right;'></td></tr></table>
5337
5338<p>See <a href="#draw">-draw</a> for further details.</p>
5339
5340<div style="margin: auto;">
5341  <h4><a name="style" id="style"></a>-style <em class="arg">fontStyle</em></h4>
5342</div>
5343
5344<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font style for text.</td><td style='text-align:right;'></td></tr></table>
5345
5346<p>This setting suggests a font style that ImageMagick should try to apply to
5347the currently selected font family. Select <em class="arg">fontStyle</em> from
5348the following.</p>
5349
5350<pre class="text">
5351        Any
5352        Italic
5353        Normal
5354        Oblique
5355</pre>
5356
5357<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#weight">-weight</a>. </p>
5358
5359<div style="margin: auto;">
5360  <h4><a name="subimage-search" id="subimage-search"></a>-subimage-search</h4>
5361</div>
5362
5363<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>search for subimage.</td><td style='text-align:right;'>[<a href="/www/compare.html">compare</a>]</td></tr></table>
5364
5365<p>This option is required to have compare search for the best match location
5366of a small image within a larger image. This search will produce two images
5367(or two frames). The first is the "difference" image and the second will
5368be the "match score" image.</p>
5369
5370<p>The "match-score" image is smaller containing a pixel for ever possible
5371position of the top-left corner of the given sub-image. that is its size will
5372be the size of the larger_image - sub_image + 1.  The brightest location in
5373this image is the location s the locate on the best match that is also
5374reported. Note that this may or may nor be a perfect match, and the actual
5375brightness will reflect this. Other bright 'peaks' can be used to locate other
5376possible matching loctions. </p>
5377
5378<p>Note that the search will try to compare teh sub-image at every possible
5379location in the larger image, as such it can be very slow.  The smaller the
5380sub-image the faster this search is. </p>
5381
5382
5383<div style="margin: auto;">
5384  <h4><a name="swap" id="swap"></a>-swap <em class="arg">index,index</em></h4>
5385</div>
5386
5387<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Swap the positions of two images in the image sequence.</td><td style='text-align:right;'></td></tr></table>
5388
5389<p>For example, <a href="#swap">-swap 0,2</a> swaps the first and the third
5390images in the current image sequence. Use <a href="#swap">+swap</a> to switch
5391the last two images in the sequence.</p>
5392
5393<div style="margin: auto;">
5394  <h4><a name="swirl" id="swirl"></a>-swirl <em class="arg">degrees</em></h4>
5395</div>
5396
5397<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>swirl image pixels about the center.</td><td style='text-align:right;'></td></tr></table>
5398
5399<p><em class="arg">Degrees</em> defines the tightness of the swirl.</p>
5400
5401<div style="margin: auto;">
5402  <h4><a name="synchronize" id="synchronize"></a>-synchronize</h4>
5403</div>
5404
5405<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>synchronize image to storage device.</td><td style='text-align:right;'></td></tr></table>
5406
5407<div style="margin: auto;">
5408  <h4><a name="taint" id="taint"></a>-taint</h4>
5409</div>
5410
5411<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mark the image as modified.</td><td style='text-align:right;'></td></tr></table>
5412
5413<div style="margin: auto;">
5414  <h4><a name="text-font" id="text-font"></a>-text-font <em class="arg">name</em></h4>
5415</div>
5416
5417<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>font for writing fixed-width text.</td><td style='text-align:right;'></td></tr></table>
5418
5419<p>Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em class="arg">Courier</em>.</p>
5420
5421<p>You can tag a font to specify whether it is a PostScript, TrueType, or OPTION1 font. For example, <kbd>Courier.ttf</kbd> is a TrueType font and <kbd>x:fixed</kbd> is OPTION1.</p>
5422
5423<div style="margin: auto;">
5424  <h4><a name="texture" id="texture"></a>-texture <em class="arg">filename</em></h4>
5425</div>
5426
5427<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>name of texture to tile onto the image background.</td><td style='text-align:right;'></td></tr></table>
5428
5429<div style="margin: auto;">
5430  <h4><a name="threshold" id="threshold"></a>-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5431</div>
5432
5433<!-- {<em class="arg">green,blue,opacity</em>}
5434<p>If the green or blue value is omitted, these channels use the same value as the first one provided. If all three color values are the same, the result is a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used and any partially transparent pixel becomes fully transparent.</p>
5435-->
5436
5437<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Apply simultaneous black/white threshold to the image.</td><td style='text-align:right;'></td></tr></table>
5438
5439<p>Any pixel values (more specifically, those channels set using <a href="/www/command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the maximum channel value, while all other values are assigned the minimum.</p>
5440
5441<p> The threshold value can be given as a percentage or as an absolute integer value corresponding to the desired channel value. When given as an integer, the minimum attainable value is 0 (corresponding to black when all channels are affected), but the maximum value (corresponding to white) is that of the <kbd>quantum depth</kbd> of the particular build of ImageMagick, and is therefore dependent on the installation. For that reason, a reasonable recommendation for most applications is to specify the threshold values as a percentage.
5442</p>
5443
5444<p> The following would force pixels with red values above 50% to have 100% red values, while those at or below 50% red would be set to 0 in the red channel. The green, blue, and alpha channels (if present) would be unchanged. </p>
5445
5446<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -channel red -threshold 50% out.png</span></p>
5447<p>As (possibly) impractical but instructive examples, the following would generate an all-black and an all-white image with the same dimensions as the input image.</p>
5448
5449
5450<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold 100% black.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert in.png -threshold -1 white.png</span></p>
5451<p>Note that the values of the transparency channel is treated as 'matte'
5452values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5453
5454<p> See also <a href="/www/command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="/www/command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
5455</p>
5456
5457<div style="margin: auto;">
5458  <h4><a name="thumbnail" id="thumbnail"></a>-thumbnail <em class="arg">geometry</em></h4>
5459</div>
5460
5461<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Create a thumbnail of the image.</td><td style='text-align:right;'></td></tr></table>
5462
5463<p>This is similar to <a href="#resize">-resize</a>, except it is optimized for speed and any image profile, other than a color profile, is removed to reduce the thumbnail size.  To strip the color profiles as well, add <a href="#strip">-strip</a> just before of after this option.</p>
5464
5465<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5466
5467<div style="margin: auto;">
5468  <h4><a name="tile" id="tile"></a>-tile <em class="arg">filename</em></h4>
5469</div>
5470
5471<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the tile image used for filling a subsequent graphic primitive.</td><td style='text-align:right;'></td></tr></table>
5472
5473<div style="margin: auto;">
5474  <h4>-tile <em class="arg">geometry</em></h4>
5475</div>
5476
5477<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the layout of images .</td><td style='text-align:right;'>[<a href="/www/montage.html">montage</a>]</td></tr></table>
5478
5479<p>See <a href="/www/command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5480
5481<div style="margin: auto;">
5482  <h4>-tile</h4>
5483</div>
5484
5485<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specifies that a subsequent composite operation is repeated across and down image.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5486
5487<div style="margin: auto;">
5488  <h4><a name="tile-offset" id="tile-offset"></a>-tile-offset {<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em></h4>
5489</div>
5490
5491<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify the offset for tile images, relative to the background image it is tiled on.</td><td style='text-align:right;'></td></tr></table>
5492
5493<p>This should be set before the tiling image is set by <a href="#tile" >-tile</a> or <a href="#texture" >-texture</a>, or directly applied for creating a tiled canvas using <kbd>TILE:</kbd> or <kbd>PATTERN:</kbd> input formats. </p>
5494
5495<p>Internally ImageMagick does a <a href="#roll" >-roll</a> of the tile image by the arguments given when the tile image is set. </p>
5496
5497<div style="margin: auto;">
5498  <h4><a name="tint" id="tint"></a>-tint <em class="arg">value</em></h4>
5499</div>
5500
5501<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Tint the image with the fill color.</td><td style='text-align:right;'></td></tr></table>
5502
5503<p>Tint the image with the fill color.</p>
5504
5505<p>Specify the amount of tinting as a percentage.  Pure colors like black, white red, yellow, will not be affected by -tint. Only mid-range colors such as the various shades of grey.</p>
5506
5507<div style="margin: auto;">
5508  <h4><a name="title" id="title"></a>-title <em class="arg">string</em></h4>
5509</div>
5510
5511<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Assign a title to displayed image.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>, <a href="/www/montage.html">montage</a>]</td></tr></table>
5512
5513<p>Use this option to assign a specific title to the image. This assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <a href="#format">-format</a> option.</p>
5514
5515<p>For example,</p>
5516
5517<p class="crtsnip">
5518  -title "%m:%f %wx%h"
5519</p>
5520
5521<p>produces an image title of <kbd>MIFF:bird.miff 512x480</kbd> for an image titled <kbd>bird.miff</kbd> and whose width is 512 and height is 480.</p>
5522
5523
5524<div style="margin: auto;">
5525  <h4><a name="transform" id="transform"></a>-transform</h4>
5526</div>
5527
5528<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>transform the image.</td><td style='text-align:right;'></td></tr></table>
5529
5530<p>This option applies the transformation matrix from a previous <a href="#affine">-affine</a> option.</p>
5531
5532<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg</span></p>
5533
5534<p>This operator has been now been superseded by the  <a
5535href="#distort">-distort</a> '<kbd>AffineProjection</kbd>' method. </p>
5536
5537
5538<div style="margin: auto;">
5539  <h4><a name="transparent" id="transparent"></a>-transparent <em class="arg">color</em></h4>
5540</div>
5541
5542<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make this color transparent within the image.</td><td style='text-align:right;'></td></tr></table>
5543
5544<p>The <em class="arg">color</em> argument is defined using the format
5545described under the <a href="#fill">-fill</a> option. The <a href="#fuzz"
5546>-fuzz</a> setting can be used to match and replace colors similar to the one
5547given. </p>
5548
5549<p>Use  <a href="#transparent" >+transparent</a> to invert the pixels matched.
5550that is make all non-matching colors transparent. </p>
5551
5552<p>The <a href="#opaque">-opaque</a>  operator is exactly the same as <a
5553href="#transparent" >-transparent</a> but replaces the matching color with the
5554current <a href="#fill">-fill</a> color setting, rather than transparent.
5555However the <a href="#transparent" >-transparent</a> operator also ensures
5556that the image has an alpha channel enabled, as per "<kbd><a href="#alpha"
5557>-alpha</a> set</kbd>", and does not require you to modify the <a
5558href="#channel">-channel</a> to enable alpha channel handling. </p>
5559
5560<p>Note that this does not define the color as being the 'transparency color'
5561used for color-mapped image formats, such as GIF.  For that use <a
5562href="#transparent-color" >-transparent-color</a> </p>
5563
5564
5565<div style="margin: auto;">
5566  <h4><a name="transparent-color" id="transparent-color"></a>-transparent-color <em class="arg">color</em></h4>
5567</div>
5568
5569<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set the transparent color.</td><td style='text-align:right;'></td></tr></table>
5570
5571<p>Sometimes this is used for saving to image formats such as
5572GIF and PNG8 which uses this color to represent boolean transparency.  This
5573does not make a color transparent, it only defines what color the transparent
5574color is in the color palette of the saved image. Use <a
5575href="#transparent">-transparent</a> to make an opaque color transparent.</p>
5576
5577<p>This option allows you to have both an opaque visible color, as well as a
5578transparent color of the same color value without conflict.  That is, you can
5579use the same color for both the transparent and opaque color areas within an
5580image.  This, in turn, frees to you to select a transparent color that is
5581appropriate when an image is displayed by an application that does not handle a
5582transparent color index, while allowing ImageMagick to correctly handle images of this
5583type. </p>
5584
5585<p>The default transparent color is <kbd>#00000000</kbd>, which is fully transparent black.</p>
5586
5587<div style="margin: auto;">
5588  <h4><a name="transpose" id="transpose"></a>-transpose</h4>
5589</div>
5590
5591<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the top-left to bottom-right diagonal.</td><td style='text-align:right;'></td></tr></table>
5592
5593<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <kbd>-flip -rotate 90</kbd>.
5594</p>
5595
5596<div style="margin: auto;">
5597  <h4><a name="transverse" id="transverse"></a>-transverse</h4>
5598</div>
5599
5600<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <kbd>-flop -rotate 90</kbd>.</td><td style='text-align:right;'></td></tr></table>
5601
5602
5603<div style="margin: auto;">
5604  <h4><a name="treedepth" id="treedepth"></a>-treedepth <em class="arg">value</em></h4>
5605</div>
5606
5607<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>tree depth for the color reduction algorithm.</td><td style='text-align:right;'></td></tr></table>
5608
5609<p>Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm.</p>
5610
5611<p>An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter.  Refer to the <a href="/www/quantize.html">color reduction algorithm</a> for more details.</p>
5612
5613<p>The <a href="#colors">-colors</a> or <a href="#monochrome">-monochrome</a> option, or writing to an image format which requires color reduction, is required for this option to take effect.</p>
5614
5615<div style="margin: auto;">
5616  <h4><a name="trim" id="trim"></a>-trim</h4>
5617</div>
5618
5619<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>trim an image.</td><td style='text-align:right;'></td></tr></table>
5620
5621<p>This option removes any edges that are exactly the same color as the corner pixels. Use <a href="#fuzz">-fuzz</a> to make <a href="#trim">-trim</a> remove edges that are nearly the same color as the corner pixels.</p>
5622
5623<p>The page or virtual canvas information of the image is preserved allowing
5624you to extract the result of the <a href="#trim">-trim</a> operation from the
5625image.  Use a <a href="#repage">+repage</a> to remove the virtual canvas page
5626information if it is unwanted.</p>
5627
5628<p>If the trimmed image 'disappears' an warning is produced, and a special
5629single pixel transparent 'missed' image is returned, in the same way as when a
5630<a href="#crop">-crop</a> operation 'misses' the image proper. </p>
5631
5632
5633<div style="margin: auto;">
5634  <h4><a name="type" id="type"></a>-type <em class="arg">type</em></h4>
5635</div>
5636
5637<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the image type.</td><td style='text-align:right;'></td></tr></table>
5638 <p>Choose from: <kbd>Bilevel</kbd>, <kbd>Grayscale</kbd>, <kbd>GrayscaleMatte</kbd>, <kbd>Palette</kbd>, <kbd>PaletteMatte</kbd>, <kbd>TrueColor</kbd>, <kbd>TrueColorMatte</kbd>, <kbd>ColorSeparation</kbd>, <kbd>ColorSeparationMatte</kbd>, or <kbd>Optimize</kbd>.</p>
5639
5640<p>Normally, when a format supports different subformats such as grayscale and truecolor, the encoder will try to choose an efficient subformat. The <a href="#type">-type</a> option can be used to overrride this behavior. For example, to prevent a JPEG from being written in grayscale format even though only gray pixels are present, use.</p>
5641
5642<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert bird.png -type TrueColor bird.jpg</span></p>
5643<p>Similarly, use <a href="#type">-type TrueColorMatte</a> to force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</p>
5644
5645<p>Use <a href="#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
5646
5647<div style="margin: auto;">
5648  <h4><a name="undercolor" id="undercolor"></a>-undercolor <em class="arg">color</em></h4>
5649</div>
5650
5651<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>set the color of the annotation bounding box.</td><td style='text-align:right;'></td></tr></table>
5652
5653<p>The color is specified using the format described under the <a href="#fill">-fill</a> option.</p>
5654
5655<p>See <a href="#draw">-draw</a> for further details.</p>
5656
5657
5658<div style="margin: auto;">
5659  <h4><a name="update" id="update"></a>-update <em class="arg">seconds</em></h4>
5660</div>
5661
5662<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>detect when image file is modified and redisplay.</td><td style='text-align:right;'></td></tr></table>
5663
5664<p>Suppose that while you are displaying an image the file that is currently displayed is over-written.  <kbd>display</kbd> will automagically detect that the input file has been changed and update the displayed image accordingly.</p>
5665
5666
5667<div style="margin: auto;">
5668  <h4><a name="unique-colors" id="unique-colors"></a>-unique-colors</h4>
5669</div>
5670
5671<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>discard all but one of any pixel color.</td><td style='text-align:right;'></td></tr></table>
5672
5673
5674<div style="margin: auto;">
5675  <h4><a name="units" id="units"></a>-units <em class="arg">type</em></h4>
5676</div>
5677
5678<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>the units of image resolution.</td><td style='text-align:right;'></td></tr></table>
5679
5680<p>Choose from: <kbd>Undefined</kbd>, <kbd>PixelsPerInch</kbd>, or <kbd>PixelsPerCentimeter</kbd>. This option is normally used in conjunction with the <a href="#density">-density</a> option.</p>
5681
5682
5683<div style="margin: auto;">
5684  <h4><a name="unsharp" id="unsharp"></a>-unsharp <em class="arg">radius</em><br />-unsharp <em class="arg">radius</em>x<em class="arg">sigma</em>{<em class="arg">+amount</em>}{<em class="arg">+threshold</em>}</h4>
5685</div>
5686
5687<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>sharpen the image with an unsharp mask operator.</td><td style='text-align:right;'></td></tr></table>
5688
5689<p>The <a href="#unsharp">-unsharp</a> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</p>
5690
5691<p>The parameters are:</p>
5692
5693<pre class="text">
5694  radius:    The radius of the Gaussian, in pixels,  not counting the center
5695             pixel (default 0).
5696  sigma:     The standard deviation of the Gaussian, in pixels (default 1.0).
5697  amount:    The fraction of the difference between the original and the blur
5698             image that is added back into the original (default 1.0).
5699  threshold: The threshold, as a fraction of <em class="QR">QuantumRange</em>, needed to apply the
5700             difference amount (default 0.05).
5701</pre>
5702
5703
5704<div style="margin: auto;">
5705  <h4><a name="verbose" id="verbose"></a>-verbose</h4>
5706</div>
5707
5708<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print detailed information about the image when this option precedes the <a href="#identify">-identify</a> option or <kbd>info:</kbd>.</td><td style='text-align:right;'></td></tr></table>
5709
5710
5711<div style="margin: auto;">
5712  <h4><a name="version" id="version"></a>-version</h4>
5713</div>
5714
5715<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>print ImageMagick version string and exit.</td><td style='text-align:right;'></td></tr></table>
5716
5717
5718<div style="margin: auto;">
5719  <h4><a name="view" id="view"></a>-view <em class="arg">string</em></h4>
5720</div>
5721
5722<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>FlashPix viewing parameters.</td><td style='text-align:right;'></td></tr></table>
5723
5724
5725<div style="margin: auto;">
5726  <h4><a name="vignette" id="vignette"></a>-vignette <em class="arg">radius</em>{x<em class="arg">sigma</em>}{<em class="arg">+-</em>}<em class="arg">x</em>{<em class="arg">+-</em>}<em class="arg">y</em>{<em class="arg">%</em>}</h4>
5727</div>
5728
5729<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>soften the edges of the image in vignette style.</td><td style='text-align:right;'></td></tr></table>
5730
5731
5732<div style="margin: auto;">
5733  <h4><a name="virtual-pixel" id="virtual-pixel"></a>-virtual-pixel <em class="arg">method</em></h4>
5734</div>
5735
5736<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Specify contents of <em>virtual pixels</em>.</td><td style='text-align:right;'></td></tr></table>
5737
5738<p>This option defines what color source should be used if and when a color
5739lookup completely 'misses' the source image. The color(s) that appear to
5740surround the source image.  Generally this color is derived from the source
5741image, but could also be set to a specify background color. </p>
5742
5743<p>Choose from these methods:</p>
5744
5745<pre class="text">
5746  background:           the area surrounding the image is the background color
5747  black:                the area surrounding the image is black
5748  checker-tile:         alternate squares with image and background color
5749  dither:               non-random 32x32 dithered pattern
5750  edge:                 extend the edge pixel toward infinity
5751  gray:                 the area surrounding the image is gray
5752  horizontal-tile:      horizontally tile the image, background color above/below
5753  horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
5754  mirror:               mirror tile the image
5755  random:               choose a random pixel from the image
5756  tile:                 tile the image (default)
5757  transparent:          the area surrounding the image is transparent blackness
5758  vertical-tile:        vertically tile the image, sides are background color
5759  vertical-tile-edge:   vertically tile the image and replicate the side edge pixels
5760  white:                the area surrounding the image is white
5761</pre>
5762
5763<p>The default value is "edge".</p>
5764
5765<p>This most important for distortion operators such as <a href="#distort"
5766>-distort</a>, <a href="#implode" >-implode</a>, and <a href="#fx" >-fx</a>.
5767However it also effects operations that may access pixels just outside the
5768image proper, such as <a href="#convolve">-convolve</a>, <a
5769href="#blur">-blur</a>, and <a href="#sharpen">-sharpen</a>. </p>
5770
5771<p>To print a complete list of virtual pixel types, use the <a href="#list">-list virtual-pixel</a> option.</p>
5772
5773
5774<div style="margin: auto;">
5775  <h4><a name="visual" id="visual"></a>-visual <em class="arg">type</em></h4>
5776</div>
5777
5778<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Animate images using this X visual type.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5779
5780<p>Choose from these visual classes:</p>
5781
5782<pre class="text">
5783  StaticGray
5784  GrayScale
5785  StaticColor
5786  PseudoColor
5787  TrueColor
5788  DirectColor
5789  default
5790  visual id
5791</pre>
5792
5793<p>The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</p>
5794
5795
5796<div style="margin: auto;">
5797  <h4><a name="watermark" id="watermark"></a>-watermark <em
5798  class="arg">brightness</em>x<em class="arg">saturation</em></h4>
5799</div>
5800
5801<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Watermark an image using the given percentages of brightness and
5802saturation.</td><td style='text-align:right;'>[<a href="/www/composite.html">composite</a>]</td></tr></table>
5803
5804<p>Take a grayscale image (with alpha mask) and modify the destination image's
5805brightness according to watermark image's grayscale value and the <em
5806class="arg">brightness</em> percentage.  The destinations color saturation
5807attribute is just direct modified by the <em class="arg">saturation</em>
5808percentage, which defaults to 100 percent (no color change). </p>
5809
5810
5811<div style="margin: auto;">
5812  <h4><a name="wave" id="wave"></a>-wave <em class="arg">amplitude</em><br />-wave <em class="arg">amplitude</em>x<em class="arg">wavelength</em></h4>
5813</div>
5814
5815<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Shear the columns of an image into a sine wave.</td><td style='text-align:right;'></td></tr></table>
5816
5817<p>Specify <em class="arg">amplitude</em> and <em class="arg">wavelength</em> of the wave.</p>
5818
5819<div style="margin: auto;">
5820  <h4><a name="weight" id="weight"></a>-weight <em class="arg">fontWeight</em></h4>
5821</div>
5822
5823<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Set a font weight for text.</td><td style='text-align:right;'></td></tr></table>
5824
5825<p>This setting suggests a font weight that ImageMagick should try to apply to the currently selected font family. Use a positive integer for <em class="arg">fontWeight</em> or select from the following.</p>
5826
5827<table class="doc">
5828  <col width="25%" />
5829  <col width="75%" />
5830  <thead>
5831  <tr>
5832  <th><em class="arg">fontWeight</em></th>
5833  <th>Description</th>
5834  </tr>
5835  </thead>
5836  <tbody>
5837    <tr><td>All </td>       <td>No effect. </td></tr>
5838    <tr><td>Bold </td>      <td>Same as <em class="arg">fontWeight</em> = 700.</td></tr>
5839    <tr><td>Bolder </td>    <td>Add 100 to font weight if currently &le; 800.</td></tr>
5840    <tr><td>Lighter </td>   <td>Subtract 100 to font weight if currently &le; 100.</td></tr>
5841    <tr><td>Normal </td>    <td>Same as <em class="arg">fontWeight</em> = 400.</td></tr>
5842 </tbody>
5843 </table>
5844
5845<p>To print a complete list of weight types, use <a href="#list">-list weight</a>.</p>
5846
5847<p>For other settings that affect fonts, see the options <a href="#font">-font</a>, <a href="#family">-family</a>, <a href="#stretch">-stretch</a>, and <a href="#style">-style</a>. </p>
5848
5849<div style="margin: auto;">
5850  <h4><a name="white-point" id="white-point"></a>-white-point <em class="arg">x,y</em></h4>
5851</div>
5852
5853<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>chromaticity white point.</td><td style='text-align:right;'></td></tr></table>
5854
5855<div style="margin: auto;">
5856  <h4><a name="white-threshold" id="white-threshold"></a>-white-threshold <em class="arg">value</em>{<em class="arg">%</em>}</h4>
5857</div>
5858
5859<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</td><td style='text-align:right;'></td></tr></table>
5860
5861<p> The threshold value can be given as a percentage or as an absolute integer value within [0,&nbsp;<em class="QR">QuantumRange</em>] corresponding to the desired <a href="/www/command-line-options.html#channel">&#x2011;channel</a> value. See <a href="/www/command-line-options.html#threshold">&#x2011;threshold</a> for more details on thresholds and resulting values.
5862</p>
5863
5864<div style="margin: auto;">
5865  <h4><a name="window" id="window"></a>-window <em class="arg">id</em></h4>
5866</div>
5867
5868<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>Make the image the background of a window.</td><td style='text-align:right;'>[<a href="/www/animate.html">animate</a>, <a href="/www/display.html">display</a>]</td></tr></table>
5869
5870<p><em class="arg">id</em> can be a window id or name. Specify <kbd>root</kbd> to select X's root window as the target window.</p>
5871
5872<p>By default the image is tiled onto the background of the target window. If <kbd>backdrop</kbd> or <a href="#geometry">-resize</a> are specified, the image is surrounded by the background color. Refer to <kbd>X RESOURCES</kbd> for details.</p>
5873
5874<p>The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <a href="#colors">-colors</a> to reduce the number of colors.</p>
5875
5876<div style="margin: auto;">
5877  <h4><a name="window-group" id="window-group"></a>-window-group</h4>
5878</div>
5879
5880<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>specify the window group.</td><td style='text-align:right;'></td></tr></table>
5881
5882<div style="margin: auto;">
5883  <h4><a name="write" id="write"></a>-write <em class="arg">filename</em></h4>
5884</div>
5885
5886<table style='background-color:#FFFFE0; margin-left:40px; margin-right:40px; width:88%'><tr><td style='width:75%'>write an image sequence.</td><td style='text-align:right;'></td></tr></table>
5887 <p>The image sequence preceding the <a href="#write">-write</a> <em class="arg">filename</em> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="#write">+write</a> <em class="arg">filename</em> option.</p>
5888
5889<p>Use <a href="#compress">-compress</a> to specify the type of image compression.</p>
5890
5891
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5893
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