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193
194<h1>Apply Special Effects to an Image with an Fx Expression</h1>
195<p class="navigation-index">[<a href="#fx">The Fx Special Effects Image Operator</a> &bull; <a href="#anatomy">The Anatomy of an Fx Expression</a>]</p>
196
197<a id="fx"></a>
198<div class="doc-section">
199
200<p>Use the Fx special effects image operator to apply a mathematical expression to an image or image channels.  Use Fx to:</p>
201
202<ul>
203  <li>create canvases, gradients, mathematical colormaps</li>
204  <li>move color values between images and channels</li>
205  <li>translate, flip, mirror, rotate, scale, shear and generally distort images</li>
206  <li>merge or composite multiple images together</li>
207  <li>convolve or merge neighboring pixels together</li>
208  <li>generate image metrics or 'fingerprints'</li>
209</ul>
210
211<p>The expression can be simple:</p>
212
213<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 64x64 xc:black -channel blue -fx "1/2" fx_navy.png</span></p>
214<p>Here, we convert a black to a navy blue image:</p>
215
216<p class="image">
217  <a href="/images/black.png"><img src="/images/black.png" width="64" height="64" alt="black" /></a>
218  <img style="margin-top:22px; margin-bottom:22px;" src="/images/right.gif" width="20" height="20" alt="==>" />
219  <a href="/images/navy.png"><img src="/images/navy.png" width="64" height="64" alt="navy" /></a>
220</p>
221
222<p>Or the expression can be complex:</p>
223
224<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert rose.jpg \  <br/>
225          -fx "(1.0/(1.0+exp(10.0*(0.5-u)))-0.006693)*1.0092503" \ <br/>
226          rose-sigmoidal.png</span></p>
227<p>This expression results in a high contrast version of the image:</p>
228
229<p class="image">
230  <a href="/images/rose.jpg"><img src="/images/rose.jpg" width="70" height="46" alt="rose" /></a>
231  <img style="margin-top:13px; margin-bottom:13px;" src="/images/right.gif" width="20" height="20" alt="==>" />
232  <a href="/images/rose-sigmoidal.png"><img src="/images/rose-sigmoidal.png" width="70" height="46" alt="rose-sigmoidal" /></a>
233</p>
234
235<p>The expression can include variable assignments.  Assignments, in most cases, reduce the complexity of an expression and permit some operations that might not be possible any other way.  For example, lets create a radial gradient:</p>
236
237<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -size 70x70 xc: \  <br/>
238          -fx "Xi=i-w/2; Yj=j-h/2; 1.2*(0.5-hypot(Xi,Yj)/70.0)+0.5" \ <br/>
239          radial-gradient.png</span></p>
240<p>The command above returns this image:</p>
241
242<p class="image">
243  <a href="/images/radial-gradient.png"><img src="/images/radial-gradient.png" width="70" height="70" alt="radial-gradient" /></a>
244</p>
245<p>See <a href="http://www.imagemagick.org/Usage/transform/index.html#fx">Using FX, The Special Effects Image Operator</a> for more examples.</p>
246
247<p>The next section discusses the Fx expression language.</p>
248
249</div>
250
251<h2><a id="anatomy"></a>The Anatomy of an Fx Expression</h2>
252<div class="doc-section">
253
254<h3>The Fx Expression Language</h3>
255<div class="doc-section">
256
257<p>The formal Fx expression language is defined here:</p>
258
259<dl class="doc">
260  <dt class="doc"> numbers:</dt>
261  	<dd> integer, floating point, or scientfic notation (+/- required, e.g. 3.81469e-06)</dd>
262  <dt class="doc"> constants: </dt>
263    <dd> e, Epsilon, QuantumRange, QuantumScale, Opaque, Pi, Transparent</dd>
264  <dt class="doc"> Fx operators (in order of precedence): </dt>
265     <dd> ^ (power), unary -, *, /, % (modulo), +, -,
266     &lt;&lt;, &gt;&gt;, &lt;, &lt;=, &gt;, &gt;=, ==, !=,
267     &amp; (bitwise AND),   | (bitwise OR),
268     &amp;&amp; (logical AND),  || (logical OR),
269     ~ (logical NOT),  ?: (ternary conditional)</dd>
270  <dt class="doc"> math functions: </dt>
271     <dd> abs(), acos(), airy(), alt(), asin(), atan(), atan2(), ceil(), cos(), cosh(), debug(), exp(), floor(),
272     hypot(), int(), j0(), j1(), jinc(), ln(), log(), logtwo(), max(), min(), mod(), pow(), rand(), round(),
273     sign(), sin(), sinc(), sinh(), sqrt(), tan(), tanh(), trunc()</dd>
274  <dt class="doc"> channel functions: </dt>
275    <dd> channel(r,g,b,a), channel(c,m,y,k,a)</dd>
276  <dt class="doc"> color names:</dt>
277    <dd> red, cyan, black, etc.</dd>
278  <dt class="doc"> color functions:</dt>
279    <dd> rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</dd>
280  <dt class="doc"> color hex values:</dt>
281    <dd> #ccc, #cbfed0, #b9e1cc00</dd>
282  <dt class="doc"> symbols:</dt>
283     <dd style="white-space:pre">
284     s = current image in sequence
285     t = scene number of current image in sequence
286     u = first image in sequence
287     v = second image in sequence
288     n = number of images in sequence
289
290     i = column offset
291     j = row offset
292     p = pixel to use (absolute or relative to current pixel)
293
294     w = width of this image
295     h = height of this image
296     z = channel depth
297
298     r = red value (from RGBA), of a specific or current pixel
299     g = green    ''
300     b = blue     ''
301     a = alpha    ''
302     o = opacity  ''
303
304     c = cyan value of CMYK color of pixel
305     y = yellow   ''
306     m = magenta  ''
307     k = black    ''
308
309     intensity = pixel intensity
310
311     hue = pixel hue
312     saturation = pixel saturation
313     lightness = pixel lightness
314     luminance = pixel luminance
315
316     page.width = page width
317     page.height = page height
318     page.x = page x offset
319     page.y = page y offset
320
321     resolution.x = x resolution
322     resolution.y = y resolution
323
324     depth = image depth
325     minima = image minima
326     maxima = image maxima
327     mean = image mean
328     standard_deviation = image standard deviation
329     kurtosis = image kurtosis
330     skewness = image skewness
331       (add a channel specifier to compute a statistic for that channel, e.g. depth.r)
332     </dd>
333</dl>
334
335</div>
336
337<h3>The Fx Expression</h3>
338<div class="doc-section">
339
340<p>An Fx expression may include any combination of the following:</p>
341<ul>
342<li> <em>x</em> <kbd>^</kbd> <em>y</em>:  exponentiation (<em>x<sup>y</sup></em>)</li>
343<li> <kbd>(</kbd> ... <kbd>)</kbd>:  grouping</li>
344<li> <em>x</em> <kbd>*</kbd> <em>y</em>:  multiplication (the asterisk <kbd>*</kbd> is optional, for example, <kbd>2u</kbd> or <kbd>2(x+y)</kbd> are acceptable)</li>
345<li> <em>x</em> <kbd>/</kbd> <em>y</em>:  division</li>
346<li> <em>x</em> <kbd>%</kbd> <em>y</em>:  modulo</li>
347<li> <em>x</em> <kbd>+</kbd> <em>y</em>:  addition</li>
348<li> <em>x</em> <kbd>-</kbd> <em>y</em>:  subtraction</li>
349<li> <em>x</em> <kbd>&lt;&lt;</kbd> <em>y</em>:  left shift</li>
350<li> <em>x</em> <kbd>&gt;&gt;</kbd> <em>y</em>:  right shift</li>
351<li> <em>x</em> <kbd>&lt;</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x</em> &lt; <em>y</em>,  otherwise 0.0</li>
352<li> <em>x</em> <kbd>&lt;=</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x</em> &lt;= <em>y</em>,  otherwise 0.0</li>
353<li> <em>x</em> <kbd>&gt;</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x</em> &gt; <em>y</em>,  otherwise 0.0</li>
354<li> <em>x</em> <kbd>&gt;=</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x</em> &gt;= <em>y</em>,  otherwise 0.0</li>
355<li> <em>x</em> <kbd>==</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x </em>==<em> y</em>, otherwise 0.0</li>
356<li> <em>x</em> <kbd>!=</kbd> <em>y</em>:  boolean relation, return value 1.0 if <em>x </em>!=<em> y</em>, otherwise 0.0</li>
357<li> <em>x</em> <kbd>&amp;</kbd> <em>y</em>:  binary AND</li>
358<li> <em>x</em> <kbd>|</kbd> <em>y</em>:  binary OR</li>
359<li> <em>x</em> <kbd>&amp;&amp;</kbd> <em>y</em>:  logical AND connective, return value 1.0 if <em>x</em> &gt; 0 and <em>y</em> &gt; 0,  otherwise 0.0</li>
360<li> <em>x</em> <kbd>||</kbd> <em>y</em>:  logical OR connective (inclusive), return value 1.0 if <em>x</em> &gt; 0 or <em>y</em> &gt; 0 (or both),  otherwise 0.0</li>
361<li> <kbd>~</kbd><em>x</em>:  logical NOT operator, return value 1.0 if <em>not</em> <em>x</em> &gt; 0,  otherwise 0.0</li>
362<li> <kbd>+</kbd><em>x</em>:  unary plus, return 1.0*value</li>
363<li> <kbd>-</kbd><em>x</em>:  unary minus, return -1.0*value</li>
364<li> <em>x</em> <kbd>?</kbd> <em>y</em> : <em>z</em>: ternary conditional expression, return value <em>y</em> if <em>x</em> != 0, otherwise <em>z</em>; only one ternary conditional permitted per statement</li>
365<li> <em>x</em> <kbd>=</kbd> <em>y</em>: assignment; assignment variables are restricted to letter combinations only (e.g. Xi not X1)</li>
366<li> <em>x</em> <kbd>;</kbd> <em>y</em>: statement separator </li>
367<li> <kbd>pi</kbd>:  constant (3.141659...)</li>
368<li> <kbd>e</kbd>:  constant (2.71828...)</li>
369<li> <kbd>QuantumRange</kbd>:  constant maximum pixel value (255 for Q8, 65535 for Q16)</li>
370<li> <kbd>QuantumScale</kbd>:  constant 1.0/<kbd>QuantumRange</kbd></li>
371<li> <kbd>intensity</kbd>:  pixel intensity; equivalent to 0.299*red+0.587*green+0.114*blue</li>
372<li> <kbd>hue</kbd>:  pixel hue</li>
373<li> <kbd>saturation</kbd>:  pixel saturation</li>
374<li> <kbd>lightness</kbd>:  pixel lightness; equivalent to 0.5*max(red,green,blue) + 0.5*min(red,green,blue)</li>
375<li> <kbd>luminance</kbd>:  pixel luminance; equivalent to 0.2126*red + 0.7152*green + 0.0722*blue</li>
376<li> <kbd>red, green, blue</kbd>, etc.:  color names</li>
377<li> <kbd>#ccc, #cbfed0, #b9e1cc00</kbd>, etc.:  color hex values</li>
378<li> <kbd>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</kbd>:  color functions</li>
379<li> <kbd>s, t, u, v, n, i, j, w, h, z, r, g, b, a, o, c, y, m, k</kbd>:  symbols</li>
380<li> <kbd>abs(</kbd><em>x</em><kbd>)</kbd>:  absolute value function</li>
381<li> <kbd>acos(</kbd><em>x</em><kbd>)</kbd>:  arc cosine function</li>
382<li> <kbd>airy(</kbd><em>x</em><kbd>)</kbd>:  Airy function (max=1, min=0); <kbd>airy(</kbd><em>x</em><kbd>)</kbd>=<kbd>[jinc(</kbd><em>x</em><kbd>)]<sup>2</sup></kbd>=<kbd>[2*j1(</kbd><em>pi*x</em><kbd>)/(</kbd><em>pi*x</em><kbd>)]<sup>2</sup></kbd></li>
383<li> <kbd>alt(</kbd><em>x</em><kbd>)</kbd>:  sign alternation function (return 1.0 if <kbd>int(</kbd><em>x</em><kbd>)</kbd> is even, -1.0 if <kbd>int(</kbd><em>x</em><kbd>)</kbd> is odd)</li>
384<li> <kbd>asin(</kbd><em>x</em><kbd>)</kbd>:  arc sine function</li>
385<li> <kbd>atan(</kbd><em>x</em><kbd>)</kbd>:  arc tangent function</li>
386<li> <kbd>atan2(</kbd><em>y</em>,<em>x</em><kbd>)</kbd>:  arc tangent function of two variables</li>
387<li> <kbd>ceil(</kbd><em>x</em><kbd>)</kbd>: smallest integral value not less than argument</li>
388<li> <kbd>channel(</kbd><em>r</em>,<em>g</em>,<em>b</em>,<em>a</em><kbd>)</kbd>: select numeric argument based on current channel</li>
389<li> <kbd>channel(</kbd><em>c</em>,<em>m</em>,<em>y</em>,<em>k</em>,<em>a</em><kbd>)</kbd>: select numeric argument based on current channel</li>
390<li> <kbd>cos(</kbd><em>x</em><kbd>)</kbd>:  cosine function</li>
391<li> <kbd>cosh(</kbd><em>x</em><kbd>)</kbd>:  hyperbolic cosine function</li>
392<li> <kbd>debug(</kbd><em>x</em><kbd>)</kbd>:  print <em>x</em> (useful for debugging your expression)</li>
393<li> <kbd>exp(</kbd><em>x</em><kbd>)</kbd>:  natural exponential function (<em>e<sup>x</sup></em>)</li>
394<li> <kbd>floor(</kbd><em>x</em><kbd>)</kbd>:  largest integral value not greater than argument</li>
395<li> <kbd>hypot(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>:  the square root of x<sup>2</sup>+y<sup>2</sup></li>
396<li> <kbd>int(</kbd><em>x</em><kbd>)</kbd>:  greatest integer function (return greatest integer less than or equal to <em>x</em>)</li>
397<li> <kbd>j0(</kbd><em>x</em><kbd>)</kbd>:  Bessel functions of <em>x</em> of the first kind of order 0</li>
398<li> <kbd>j1(</kbd><em>x</em><kbd>)</kbd>:  Bessel functions of <em>x</em> of the first kind of order 1</li>
399<li> <kbd>jinc(</kbd><em>x</em><kbd>)</kbd>:  jinc function (max=1, min=-0.1323); <kbd>jinc(</kbd><em>x</em><kbd>)</kbd>=<kbd>2*j1(</kbd><em>pi*x</em><kbd>)/(</kbd><em>pi*x</em><kbd>)</kbd></li>
400<li> <kbd>ln(</kbd><em>x</em><kbd>)</kbd>:  natural logarithm function</li>
401<li> <kbd>log(</kbd><em>x</em><kbd>)</kbd>:  logarithm base 10</li>
402<li> <kbd>logtwo(</kbd><em>x</em><kbd>)</kbd>:  logarithm base 2</li>
403<li> <kbd>ln(</kbd><em>x</em><kbd>)</kbd>:  natural logarithm</li>
404<li> <kbd>max(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>:  maximum of <em>x</em> and <em>y</em></li>
405<li> <kbd>min(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>:  minimum of <em>x</em> and <em>y</em></li>
406<li> <kbd>mod(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>:  floating-point remainder function</li>
407<li> <kbd>pow(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>:  power function (<em>x<sup>y</sup></em>)</li>
408<li> <kbd>rand()</kbd>:  value uniformly distributed over the interval [0.0, 1.0) with a 2 to the 128th-1 period</li>
409<li> <kbd>round()</kbd>:  round to integral value, regardless of rounding direction</li>
410<li> <kbd>sign(</kbd><em>x</em><kbd>)</kbd>:  return -1.0 if <em>x</em> is less than 0.0 otherwise 1.0</li>
411<li> <kbd>sin(</kbd><em>x</em><kbd>)</kbd>:  sine function</li>
412<li> <kbd>sinc(</kbd><em>x</em><kbd>)</kbd>:  sinc function (max=1, min=-0.21); <kbd>sinc(</kbd><em>x</em><kbd>)</kbd>=<kbd>sin(</kbd><em>pi*x</em><kbd>)/(</kbd><em>pi*x</em><kbd>)</kbd></li>
413<li> <kbd>sinh(</kbd><em>x</em><kbd>)</kbd>:  hyperbolic sine function</li>
414<li> <kbd>sqrt(</kbd><em>x</em><kbd>)</kbd>:  square root function</li>
415<li> <kbd>tan(</kbd><em>x</em><kbd>)</kbd>:  tangent function</li>
416<li> <kbd>tanh(</kbd><em>x</em><kbd>)</kbd>:  hyperbolic tangent function</li>
417<li> <kbd>trunc(</kbd><em>x</em><kbd>)</kbd>:  round to integer, towards zero</li>
418</ul>
419
420<p>The expression semantics include these rules:</p>
421
422<ul>
423<li>symbols are case insensitive</li>
424<li>only one ternary conditional (e.g. x ? y : z) per statement</li>
425<li>statements are assignments or the final expression to return</li>
426<li>an assignment starts a statement, it is not an operator</li>
427<li>assignments to built-ins do not throw an exception and have no effect;  e.g. <kbd>r=3.0; r</kbd> returns the pixel red color value, not 3.0</li>
428<li>Unary operators have a lower priority than binary operators, that is, the unary minus (negation) has lower precedence than exponentiation, so -3^2 is interpreted as -(3^2) = -9.  Use parentheses to clarify your intent (e.g. (-3)^2 = 9).</li>
429<li>Similarly, care must be exercised when using the slash ('/') symbol. The string of characters <em>1/2x</em> is interpreted as (1/2)x. The contrary interpretation should be written explicitly as 1/(2x). Again, the use of parentheses helps clarify the meaning and should be used whenever there is any chance of misinterpretation.</li>
430</ul>
431
432
433</div>
434
435<h3>Source Images</h3>
436<div class="doc-section">
437
438<p>The symbols <kbd>u</kbd> and <kbd>v</kbd> refer to the first and second images, respectively, in the current image sequence.  Refer to a particular image in a sequence by appending its index to any image reference (usually <kbd>u</kbd>), with a zero index for the beginning of the sequence. A negative index counts from the end.  For example, <kbd>u[0]</kbd> is the first image in the sequence, <kbd>u[2]</kbd> is the third, <kbd>u[-1]</kbd> is the last image, and <kbd>u[t]</kbd> is the current image. The current image can also be referenced by <kbd>s</kbd>. If the sequence number exceeds the length of the sequence, the count is wrapped. Thus in a 3-image sequence,  <kbd>u[-1]</kbd>, <kbd>u[2]</kbd>, and <kbd>u[5]</kbd> all refer to the same (third) image.</p>
439
440<p>As an example, we form an image by averaging the first image and third images:</p>
441
442<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image1.jpg image2.jpg image3.jpg -fx "(u+u[2])/2.0" image.jpg</span></p>
443<p>By default, the image to which <kbd>p</kbd>, <kbd>r</kbd>, <kbd>g</kbd>, <kbd>b</kbd>, <kbd>a</kbd>, etc., are applied is the first image <kbd>u</kbd> in the image list, which may also be referenced using <kbd>s</kbd>. </p>
444
445<p>It is important to note the special role played by the first image. This is the only image in the image sequence that is modified, other images are used only for their data. As an illustrative example, consider the following, and note that the setting <a href="/www/command-line-options.html#channel">-channel red</a> instructs <a href="/www/command-line-options.html#fx">-fx</a> to modify only the red channel; nothing in the green or blue channels will change. It is instructive to ponder why the result is not symmetric.</p>
446
447<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert -channel red logo: -flop logo: -resize "20%"  -fx "(u+v)/2" image.jpg</span></p>
448<div class="image">
449  <a href="/images/logo-sm-flop.png"><img src="/images/logo-sm-flop.png" width="128" height="96" alt="logo-sm-flop.png" /></a>
450  <a href="/images/logo-sm.png"><img src="/images/logo-sm.png" width="128" height="96" alt="logo-sm.png" /></a>
451<img style="margin-top:38px; margin-bottom:38px;" src="/images/right.gif" width="20" height="20" alt="==>" />
452  <a href="/images/logo-sm-fx.png"><img src="/images/logo-sm-fx.png" width="128" height="96" alt="logo-sm-fx.png" /></a>
453</div>
454
455
456</div>
457
458<h3>Accessing Pixels</h3>
459<div class="doc-section">
460
461<p>All color values are normalized to the range of 0.0 to 1.0.  The alpha channel ranges from 0.0 (fully transparent) to 1.0 (fully opaque).</p>
462
463<p>The pixels are processed one at a time, but a different pixel of an image can be specified using a pixel index represented by <kbd>p</kbd>. For example,</p>
464
465<pre class="text">
466   p[-1].g      green value of pixel to the immediate left of the current pixel
467   p[-1,-1].r   red value of the pixel diagonally left and up from current pixel
468</pre>
469
470<p>To specify an absolute position, use braces, rather than brackets.</p>
471
472<pre class="text">
473  p{0,0}.r   red value of the pixel in the upper left corner of the image
474  p{12,34}.b   blue pixel value at column number 12, row 34 of the image
475</pre>
476
477<p>Integer values of the position retrieve the color of the pixel referenced, while non-integer position values return a blended color according to the current <a href="/www/command-line-options.html#interpolate">-interpolate</a> setting.</p>
478
479<p>A position outside the boundary of the image retrieves a value dictated by the <a href="/www/command-line-options.html#virtual-pixel">-virtual-pixel</a> option setting.</p>
480
481</div>
482
483<h3>Apply an Expression to Select Image Channels</h3>
484<div class="doc-section">
485
486<p>Use the <a href="/www/command-line-options.html#channel">-channel</a> setting to specify the output channel of the result. If no output channel is given, the result is set over all channels except the opacity channel. For example, to replace the red channel of <kbd>alpha.png</kbd> with the average of the green channels from the images <kbd>alpha.png</kbd> and <kbd>beta.png</kbd>, use:</p>
487
488<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert alpha.png beta.png -channel red -fx "(u.g+v.g)/2" gamma.png</span></p>
489</div>
490
491<h3>Results</h3>
492<div class="doc-section">
493
494<p>The <a href="/www/command-line-options.html#fx">-fx</a> operator evaluates the given expression for each channel (set by <a href="/www/command-line-options.html#channel">-channel</a>) of each pixel in the first image (<kbd>u</kbd>) in the sequence. The computed values are temporarily stored in a copy (clone) of that first image until all the pixels have been processed, after which this single new image replaces the list of images in the current image sequence.  As such, in the previous example the updated version of <kbd>alpha.png</kbd> replaces both of the original images, <kbd>alpha.png</kbd> and <kbd>beta.png</kbd>, before being saved as <kbd>gamma.png</kbd>.</p>
495
496<p>The current image <kbd>s</kbd> is set to the first image in the sequence (<kbd>u</kbd>), and <kbd>t</kbd> to its index, 0.  The symbols <kbd>i</kbd> and <kbd>j</kbd> reference the current pixel being processed.</p>
497
498
499<p>For use with <a href="/www/command-line-options.html#format_identify_">-format</a>, the value-escape <kbd>%[fx: ]</kbd> is evaluated just once for each image in the current image sequence. As each image in the sequence is being evaluated, <kbd>s</kbd> and <kbd>t</kbd> successively refer to the current image and its index, while <kbd>i</kbd> and <kbd>j</kbd> are set to zero, and the current channel set to red (<a href="/www/command-line-options.html#channel">-channel</a> is ignored). An example:</p>
500
501<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert  xc:'rgb(25%,50%,75%)' rose: -colorspace rgb  \ <br/>
502  -format 'Red channel of NW corner of image # %[fx:t] is %[fx: s]' info:</span><span class='crtout'>Red channel of NW corner of image # 0 is 0.250004 <br/>
503  Red channel of NW corner of image # 1 is 0.188235</span></p>
504<p>The color-escape <kbd>%[pixel: ]</kbd> is evaluated once per image and per color channel in that image (<a href="/www/command-line-options.html#channel">-channel</a> is ignored), The values generated are then converted into a color string (a named color or hex color value).  The symbols <kbd>i</kbd> and <kbd>j</kbd> are set to zero, and <kbd>s</kbd> and <kbd>t</kbd> refer to each successively current image and index.</p>
505
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