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224 225 (function() { 226 var po = document.createElement('script'); 227 po.type = 'text/javascript'; po.async = true; 228 po.src = 'https://apis.google.com/js/plusone.js'; 229 var script = document.getElementsByTagName('script')[0]; 230 script.parentNode.insertBefore(po, script); 231 })(); 232 var gplusone = document.getElementById("gplusone"); 233 gplusone.setAttribute("data-size","medium"); 234 gplusone.setAttribute("data-count","false"); 235 </script> 236</div> 237 238<div class="main"> 239 240<h1>Apply Special Effects to an Image with an Fx Expression</h1> 241<p class="navigation-index">[<a href="fx.html#fx">The Fx Special Effects Image Operator</a> • <a href="fx.html#anatomy">The Anatomy of an Fx Expression</a>]</p> 242 243<a id="fx"></a> 244<div class="doc-section"> 245 246<p>Use the Fx special effects image operator to apply a mathematical expression to an image or image channels. Use Fx to:</p> 247 248<ul> 249 <li>create canvases, gradients, mathematical colormaps</li> 250 <li>move color values between images and channels</li> 251 <li>translate, flip, mirror, rotate, scale, shear and generally distort images</li> 252 <li>merge or composite multiple images together</li> 253 <li>convolve or merge neighboring pixels together</li> 254 <li>generate image metrics or 'fingerprints'</li> 255</ul> 256 257<p>The expression can be simple:</p> 258 259<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert -size 64x64 canvas:black -channel blue -fx "1/2" fx_navy.png</span></p> 260<p>Here, we convert a black to a navy blue image:</p> 261 262<p class="image"> 263 <a href="/images/black.png"><img src="/images/black.png" width="64" height="64" alt="black" /></a> 264 <img style="margin-top:22px; margin-bottom:22px;" src="/images/right.gif" width="20" height="20" alt="==>" /> 265 <a href="/images/navy.png"><img src="/images/navy.png" width="64" height="64" alt="navy" /></a> 266</p> 267 268<p>Or the expression can be complex:</p> 269 270<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert rose.jpg \ <br/> 271 -fx "(1.0/(1.0+exp(10.0*(0.5-u)))-0.006693)*1.0092503" \ <br/> 272 rose-sigmoidal.png</span></p> 273<p>This expression results in a high contrast version of the image:</p> 274 275<p class="image"> 276 <a href="/images/rose.jpg"><img src="/images/rose.jpg" width="70" height="46" alt="rose" /></a> 277 <img style="margin-top:13px; margin-bottom:13px;" src="/images/right.gif" width="20" height="20" alt="==>" /> 278 <a href="/images/rose-sigmoidal.png"><img src="/images/rose-sigmoidal.png" width="70" height="46" alt="rose-sigmoidal" /></a> 279</p> 280 281<p>The expression can include variable assignments. Assignments, in most cases, reduce the complexity of an expression and permit some operations that might not be possible any other way. For example, lets create a radial gradient:</p> 282 283<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert -size 70x70 canvas: \ <br/> 284 -fx "Xi=i-w/2; Yj=j-h/2; 1.2*(0.5-hypot(Xi,Yj)/70.0)+0.5" \ <br/> 285 radial-gradient.png</span></p> 286<p>The command above returns this image:</p> 287 288<p class="image"> 289 <a href="/images/radial-gradient.png"><img src="/images/radial-gradient.png" width="70" height="70" alt="radial-gradient" /></a> 290</p> 291 292<p>This FX expression adds random noise to an image:</p> 293 294<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert photo.jpg -fx 'iso=32; rone=rand(); rtwo=rand(); \<br /> 295 myn=sqrt(-2*ln(rone))*cos(2*Pi*rtwo); myntwo=sqrt(-2*ln(rtwo))* \<br /> 296 cos(2*Pi*rone); pnoise=sqrt(p)*myn*sqrt(iso)* \ <br /> 297 channel(4.28,3.86,6.68,0)/255; max(0,p+pnoise)' noisy.png</span></p> 298<p>See <a href="http://www.imagemagick.org/Usage/transform/index.html#fx">Using FX, The Special Effects Image Operator</a> for more examples.</p> 299 300<p>The next section discusses the Fx expression language.</p> 301 302</div> 303 304<h2><a id="anatomy"></a>The Anatomy of an Fx Expression</h2> 305<div class="doc-section"> 306 307<h3>The Fx Expression Language</h3> 308<div class="doc-section"> 309 310<p>The formal Fx expression language is defined here:</p> 311 312<dl class="doc"> 313 <dt class="doc"> numbers:</dt> 314 <dd> integer, floating point, scientfic notation (+/- required, e.g. 3.81469e-06), International System number postfixes (.e.g KB, Mib, GB, etc.)</dd> 315 <dt class="doc"> constants: </dt> 316 <dd> E (Euler's number), Epsilon, QuantumRange, QuantumScale, Opaque, Phi (golden ratio), Pi, Transparent</dd> 317 <dt class="doc"> Fx operators (in order of precedence): </dt> 318 <dd> ^ (power), unary -, *, /, % (modulo), +, -, 319 <<, >>, <, <=, >, >=, ==, !=, 320 & (bitwise AND), | (bitwise OR), 321 && (logical AND), || (logical OR), 322 ~ (logical NOT), ?: (ternary conditional)</dd> 323 <dt class="doc"> math functions: </dt> 324 <dd> abs(), acos(), acosh(), airy(), alt(), asin(), asinh(), atan(), atanh(), atan2(), ceil(), cos(), cosh(), debug(), drc(), exp(), floor(), gauss(), gcd(), hypot(), int(), isnan(), j0(), j1(), jinc(), ln(), log(), logtwo(), max(), min(), mod(), not(), pow(), rand(), round(), sign(), sin(), sinc(), sinh(), sqrt(), squish(), tan(), tanh(), trunc()</dd> 325 <dt class="doc"> channel functions: </dt> 326 <dd> channel(r,g,b,a), channel(c,m,y,k,a)</dd> 327 <dt class="doc"> color names:</dt> 328 <dd> red, cyan, black, etc.</dd> 329 <dt class="doc"> color functions:</dt> 330 <dd> srgb(), srgba(), rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla(), etc.</dd> 331 <dt class="doc"> color hex values:</dt> 332 <dd> #ccc, #cbfed0, #b9e1cc00, etc.</dd> 333 <dt class="doc"> symbols:</dt> 334 <dd style="white-space:pre"> 335 s = current image in sequence 336 t = scene number of current image in sequence 337 u = first image in sequence 338 v = second image in sequence 339 n = number of images in sequence 340 341 i = column offset 342 j = row offset 343 p = pixel to use (absolute or relative to current pixel) 344 345 w = width of this image 346 h = height of this image 347 z = channel depth 348 349 r = red value (from RGBA), of a specific or current pixel 350 g = green '' 351 b = blue '' 352 a = alpha '' 353 o = opacity '' 354 355 c = cyan value of CMYK color of pixel 356 y = yellow '' 357 m = magenta '' 358 k = black '' 359 360 intensity = pixel intensity 361 362 hue = pixel hue 363 saturation = pixel saturation 364 lightness = pixel lightness 365 luminance = pixel luminance 366 367 page.width = page width 368 page.height = page height 369 page.x = page x offset 370 page.y = page y offset 371 372 resolution.x = x resolution 373 resolution.y = y resolution 374 375 depth = image depth 376 minima = image minima 377 maxima = image maxima 378 mean = image mean 379 standard_deviation = image standard deviation 380 kurtosis = image kurtosis 381 skewness = image skewness 382 (add a channel specifier to compute a statistic for that channel, e.g. depth.r) 383 </dd> 384 <dt class="doc"> iterators:</dt> 385 <dd> while()</dd> 386</dl> 387 388</div> 389 390<h3>The Fx Expression</h3> 391<div class="doc-section"> 392 393<p>An Fx expression may include any combination of the following:</p> 394<ul> 395<li> <em>x</em> <kbd>^</kbd> <em>y</em>: exponentiation (<em>x<sup>y</sup></em>)</li> 396<li> <kbd>(</kbd> ... <kbd>)</kbd>: grouping</li> 397<li> <em>x</em> <kbd>*</kbd> <em>y</em>: multiplication (the asterisk <kbd>*</kbd> is optional, for example, <kbd>2u</kbd> or <kbd>2(x+y)</kbd> are acceptable)</li> 398<li> <em>x</em> <kbd>/</kbd> <em>y</em>: division</li> 399<li> <em>x</em> <kbd>%</kbd> <em>y</em>: modulo</li> 400<li> <em>x</em> <kbd>+</kbd> <em>y</em>: addition</li> 401<li> <em>x</em> <kbd>-</kbd> <em>y</em>: subtraction</li> 402<li> <em>x</em> <kbd><<</kbd> <em>y</em>: left shift</li> 403<li> <em>x</em> <kbd>>></kbd> <em>y</em>: right shift</li> 404<li> <em>x</em> <kbd><</kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x</em> < <em>y</em>, otherwise 0.0</li> 405<li> <em>x</em> <kbd><=</kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x</em> <= <em>y</em>, otherwise 0.0</li> 406<li> <em>x</em> <kbd>></kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x</em> > <em>y</em>, otherwise 0.0</li> 407<li> <em>x</em> <kbd>>=</kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x</em> >= <em>y</em>, otherwise 0.0</li> 408<li> <em>x</em> <kbd>==</kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x </em>==<em> y</em>, otherwise 0.0</li> 409<li> <em>x</em> <kbd>!=</kbd> <em>y</em>: boolean relation, return value 1.0 if <em>x </em>!=<em> y</em>, otherwise 0.0</li> 410<li> <em>x</em> <kbd>&</kbd> <em>y</em>: binary AND</li> 411<li> <em>x</em> <kbd>|</kbd> <em>y</em>: binary OR</li> 412<li> <em>x</em> <kbd>&&</kbd> <em>y</em>: logical AND connective, return value 1.0 if <em>x</em> > 0 and <em>y</em> > 0, otherwise 0.0</li> 413<li> <em>x</em> <kbd>||</kbd> <em>y</em>: logical OR connective (inclusive), return value 1.0 if <em>x</em> > 0 or <em>y</em> > 0 (or both), otherwise 0.0</li> 414<li> <kbd>~</kbd><em>x</em>: logical NOT operator, return value 1.0 if <em>not</em> <em>x</em> > 0, otherwise 0.0</li> 415<li> <kbd>+</kbd><em>x</em>: unary plus, return 1.0*value</li> 416<li> <kbd>-</kbd><em>x</em>: unary minus, return -1.0*value</li> 417<li> <em>x</em> <kbd>?</kbd> <em>y</em> : <em>z</em>: ternary conditional expression, return value <em>y</em> if <em>x</em> != 0, otherwise <em>z</em>; only one ternary conditional permitted per statement</li> 418<li> <em>x</em> <kbd>=</kbd> <em>y</em>: assignment; assignment variables are restricted to letter combinations only (e.g. Xi not X1)</li> 419<li> <em>x</em> <kbd>;</kbd> <em>y</em>: statement separator </li> 420<li> <kbd>phi</kbd>: constant (1.618034...)</li> 421<li> <kbd>pi</kbd>: constant (3.141659...)</li> 422<li> <kbd>e</kbd>: constant (2.71828...)</li> 423<li> <kbd>QuantumRange</kbd>: constant maximum pixel value (255 for Q8, 65535 for Q16)</li> 424<li> <kbd>QuantumScale</kbd>: constant 1.0/<kbd>QuantumRange</kbd></li> 425<li> <kbd>intensity</kbd>: pixel intensity; equivalent to 0.299*red+0.587*green+0.114*blue</li> 426<li> <kbd>hue</kbd>: pixel hue</li> 427<li> <kbd>saturation</kbd>: pixel saturation</li> 428<li> <kbd>lightness</kbd>: pixel lightness; equivalent to 0.5*max(red,green,blue) + 0.5*min(red,green,blue)</li> 429<li> <kbd>luminance</kbd>: pixel luminance; equivalent to 0.2126*red + 0.7152*green + 0.0722*blue</li> 430<li> <kbd>red, green, blue</kbd>, etc.: color names</li> 431<li> <kbd>#ccc, #cbfed0, #b9e1cc00</kbd>, etc.: color hex values</li> 432<li> <kbd>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</kbd>: color functions</li> 433<li> <kbd>s, t, u, v, n, i, j, w, h, z, r, g, b, a, o, c, y, m, k</kbd>: symbols</li> 434<li> <kbd>abs(</kbd><em>x</em><kbd>)</kbd>: absolute value function</li> 435<li> <kbd>acos(</kbd><em>x</em><kbd>)</kbd>: arc cosine function</li> 436<li> <kbd>acosh(</kbd><em>x</em><kbd>)</kbd>: inverse hyperbolic cosine function</li> 437<li> <kbd>airy(</kbd><em>x</em><kbd>)</kbd>: Airy function (max=1, min=0); airy(<em>x</em>)=[jinc(<em>x</em>)]<sup>2</sup>=[2*j1(<em>pi*x</em>)/(<em>pi*x</em>)]<sup>2</sup></li> 438<li> <kbd>alt(</kbd><em>x</em><kbd>)</kbd>: sign alternation function (return 1.0 if int(<em>x</em>) is even, -1.0 if int(<em>x</em>) is odd)</li> 439<li> <kbd>asin(</kbd><em>x</em><kbd>)</kbd>: arc sine function</li> 440<li> <kbd>asinh(</kbd><em>x</em><kbd>)</kbd>: inverse hyperbolic sine function</li> 441<li> <kbd>atan(</kbd><em>x</em><kbd>)</kbd>: arc tangent function</li> 442<li> <kbd>atanh(</kbd><em>x</em><kbd>)</kbd>: inverse hyperbolic tangent function</li> 443<li> <kbd>atan2(</kbd><em>y</em>,<em>x</em><kbd>)</kbd>: arc tangent function of two variables</li> 444<li> <kbd>ceil(</kbd><em>x</em><kbd>)</kbd>: smallest integral value not less than argument</li> 445<li> <kbd>channel(</kbd><em>r</em>,<em>g</em>,<em>b</em>,<em>a</em><kbd>)</kbd>: select numeric argument based on current channel</li> 446<li> <kbd>channel(</kbd><em>c</em>,<em>m</em>,<em>y</em>,<em>k</em>,<em>a</em><kbd>)</kbd>: select numeric argument based on current channel</li> 447<li> <kbd>cos(</kbd><em>x</em><kbd>)</kbd>: cosine function</li> 448<li> <kbd>cosh(</kbd><em>x</em><kbd>)</kbd>: hyperbolic cosine function</li> 449<li> <kbd>debug(</kbd><em>x</em><kbd>)</kbd>: print <em>x</em> (useful for debugging your expression)</li> 450<li> <kbd>drc(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>: dynamic range compression (knee curve); drc(<em>x</em>,<em>y</em>)=(<em>x</em>)/(<em>y</em>*(<em>x</em>-1)+1); -1<<em>y</em><1 </li> 451<li> <kbd>exp(</kbd><em>x</em><kbd>)</kbd>: natural exponential function (<em>e<sup>x</sup></em>)</li> 452<li> <kbd>floor(</kbd><em>x</em><kbd>)</kbd>: largest integral value not greater than argument</li> 453<li> <kbd>gauss(</kbd><em>x</em><kbd>)</kbd>: gaussian function; gauss(<em>x</em>)=exp(<em>-x*x/2</em>)/sqrt(2*pi)</li> 454<li> <kbd>gcd(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>: greatest common denominator</li> 455<li> <kbd>hypot(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>: the square root of x<sup>2</sup>+y<sup>2</sup></li> 456<li> <kbd>int(</kbd><em>x</em><kbd>)</kbd>: greatest integer function (return greatest integer less than or equal to <em>x</em>)</li> 457<li> <kbd>isnan(</kbd><em>x</em><kbd>)</kbd>: return 1.0 if <em>x</em> is NAN, 0.0 otherwise</li> 458<li> <kbd>j0(</kbd><em>x</em><kbd>)</kbd>: Bessel functions of <em>x</em> of the first kind of order 0</li> 459<li> <kbd>j1(</kbd><em>x</em><kbd>)</kbd>: Bessel functions of <em>x</em> of the first kind of order 1</li> 460<li> <kbd>jinc(</kbd><em>x</em><kbd>)</kbd>: jinc function (max=1, min=-0.1323); jinc(<em>x</em>)=2*j1(pi*<em>x</em>)/(pi*<em>*x</em>)</li> 461<li> <kbd>ln(</kbd><em>x</em><kbd>)</kbd>: natural logarithm function</li> 462<li> <kbd>log(</kbd><em>x</em><kbd>)</kbd>: logarithm base 10</li> 463<li> <kbd>logtwo(</kbd><em>x</em><kbd>)</kbd>: logarithm base 2</li> 464<li> <kbd>ln(</kbd><em>x</em><kbd>)</kbd>: natural logarithm</li> 465<li> <kbd>max(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>: maximum of <em>x</em> and <em>y</em></li> 466<li> <kbd>min(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>: minimum of <em>x</em> and <em>y</em></li> 467<li> <kbd>mod(</kbd><em>x</em>, <em>y</em><kbd>)</kbd>: floating-point remainder function</li> 468<li> <kbd>not(</kbd><em>x</em><kbd>)</kbd>: return 1.0 if <em>x</em> is zero, 0.0 otherwise</li> 469<li> <kbd>pow(</kbd><em>x</em>,<em>y</em><kbd>)</kbd>: power function (<em>x<sup>y</sup></em>)</li> 470<li> <kbd>rand()</kbd>: value uniformly distributed over the interval [0.0, 1.0) with a 2 to the 128th-1 period</li> 471<li> <kbd>round()</kbd>: round to integral value, regardless of rounding direction</li> 472<li> <kbd>sign(</kbd><em>x</em><kbd>)</kbd>: return -1.0 if <em>x</em> is less than 0.0 otherwise 1.0</li> 473<li> <kbd>sin(</kbd><em>x</em><kbd>)</kbd>: sine function</li> 474<li> <kbd>sinc(</kbd><em>x</em><kbd>)</kbd>: sinc function (max=1, min=-0.21); sinc(<em>x</em>)=sin(<em>pi*x</em>)/(<em>pi*x</em>)</li> 475<li> <kbd>squish(</kbd><em>x</em><kbd>)</kbd>: squish function; squish(<em>x</em>)=1.0/(1.0+exp(<em>-x</em>))</li> 476<li> <kbd>sinh(</kbd><em>x</em><kbd>)</kbd>: hyperbolic sine function</li> 477<li> <kbd>sqrt(</kbd><em>x</em><kbd>)</kbd>: square root function</li> 478<li> <kbd>tan(</kbd><em>x</em><kbd>)</kbd>: tangent function</li> 479<li> <kbd>tanh(</kbd><em>x</em><kbd>)</kbd>: hyperbolic tangent function</li> 480<li> <kbd>trunc(</kbd><em>x</em><kbd>)</kbd>: round to integer, towards zero</li> 481<li> <kbd>while(</kbd><em>condition</em>,<em>expression</em><kbd>)</kbd>: interate while the condition is not equal to 0</li> 482</ul> 483 484<p>The expression semantics include these rules:</p> 485 486<ul> 487<li>symbols are case insensitive</li> 488<li>only one ternary conditional (e.g. x ? y : z) per statement</li> 489<li>statements are assignments or the final expression to return</li> 490<li>an assignment starts a statement, it is not an operator</li> 491<li>assignments to built-ins do not throw an exception and have no effect; e.g. <kbd>r=3.0; r</kbd> returns the pixel red color value, not 3.0</li> 492<li>Unary operators have a lower priority than binary operators, that is, the unary minus (negation) has lower precedence than exponentiation, so -3^2 is interpreted as -(3^2) = -9. Use parentheses to clarify your intent (e.g. (-3)^2 = 9).</li> 493<li>Similarly, care must be exercised when using the slash ('/') symbol. The string of characters <em>1/2x</em> is interpreted as (1/2)x. The contrary interpretation should be written explicitly as 1/(2x). Again, the use of parentheses helps clarify the meaning and should be used whenever there is any chance of misinterpretation.</li> 494</ul> 495 496 497</div> 498 499<h3>Source Images</h3> 500<div class="doc-section"> 501 502<p>The symbols <kbd>u</kbd> and <kbd>v</kbd> refer to the first and second images, respectively, in the current image sequence. Refer to a particular image in a sequence by appending its index to any image reference (usually <kbd>u</kbd>), with a zero index for the beginning of the sequence. A negative index counts from the end. For example, <kbd>u[0]</kbd> is the first image in the sequence, <kbd>u[2]</kbd> is the third, <kbd>u[-1]</kbd> is the last image, and <kbd>u[t]</kbd> is the current image. The current image can also be referenced by <kbd>s</kbd>. If the sequence number exceeds the length of the sequence, the count is wrapped. Thus in a 3-image sequence, <kbd>u[-1]</kbd>, <kbd>u[2]</kbd>, and <kbd>u[5]</kbd> all refer to the same (third) image.</p> 503 504<p>As an example, we form an image by averaging the first image and third images:</p> 505 506<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert image1.jpg image2.jpg image3.jpg -fx "(u+u[2])/2.0" image.jpg</span></p> 507<p>By default, the image to which <kbd>p</kbd>, <kbd>r</kbd>, <kbd>g</kbd>, <kbd>b</kbd>, <kbd>a</kbd>, etc., are applied is the first image <kbd>u</kbd> in the image list, which may also be referenced using <kbd>s</kbd>. </p> 508 509<p>It is important to note the special role played by the first image. This is the only image in the image sequence that is modified, other images are used only for their data. As an illustrative example, consider the following, and note that the setting <a href="command-line-options.html#channel">-channel red</a> instructs <a href="command-line-options.html#fx">-fx</a> to modify only the red channel; nothing in the green or blue channels will change. It is instructive to ponder why the result is not symmetric.</p> 510 511<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert -channel red logo: -flop logo: -resize "20%" -fx "(u+v)/2" image.jpg</span></p> 512<div class="image"> 513 <a href="/images/logo-sm-flop.png"><img src="/images/logo-sm-flop.png" width="128" height="96" alt="logo-sm-flop.png" /></a> 514 <a href="/images/logo-sm.png"><img src="/images/logo-sm.png" width="128" height="96" alt="logo-sm.png" /></a> 515<img style="margin-top:38px; margin-bottom:38px;" src="/images/right.gif" width="20" height="20" alt="==>" /> 516 <a href="/images/logo-sm-fx.png"><img src="/images/logo-sm-fx.png" width="128" height="96" alt="logo-sm-fx.png" /></a> 517</div> 518 519 520</div> 521 522<h3>Accessing Pixels</h3> 523<div class="doc-section"> 524 525<p>All color values are normalized to the range of 0.0 to 1.0. The alpha channel ranges from 0.0 (fully transparent) to 1.0 (fully opaque).</p> 526 527<p>The pixels are processed one at a time, but a different pixel of an image can be specified using a pixel index represented by <kbd>p</kbd>. For example,</p> 528 529<pre class="text"> 530 p[-1].g green value of pixel to the immediate left of the current pixel 531 p[-1,-1].r red value of the pixel diagonally left and up from current pixel 532</pre> 533 534<p>To specify an absolute position, use braces, rather than brackets.</p> 535 536<pre class="text"> 537 p{0,0}.r red value of the pixel in the upper left corner of the image 538 p{12,34}.b blue pixel value at column number 12, row 34 of the image 539</pre> 540 541<p>Integer values of the position retrieve the color of the pixel referenced, while non-integer position values return a blended color according to the current <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p> 542 543<p>A position outside the boundary of the image retrieves a value dictated by the <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> option setting.</p> 544 545</div> 546 547<h3>Apply an Expression to Select Image Channels</h3> 548<div class="doc-section"> 549 550<p>Use the <a href="command-line-options.html#channel">-channel</a> setting to specify the output channel of the result. If no output channel is given, the result is set over all channels except the opacity channel. For example, to replace the red channel of <kbd>alpha.png</kbd> with the average of the green channels from the images <kbd>alpha.png</kbd> and <kbd>beta.png</kbd>, use:</p> 551 552<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert alpha.png beta.png -channel red -fx "(u.g+v.g)/2" gamma.png</span></p> 553</div> 554 555<h3>Results</h3> 556<div class="doc-section"> 557 558<p>The <a href="command-line-options.html#fx">-fx</a> operator evaluates the given expression for each channel (set by <a href="command-line-options.html#channel">-channel</a>) of each pixel in the first image (<kbd>u</kbd>) in the sequence. The computed values are temporarily stored in a copy (clone) of that first image until all the pixels have been processed, after which this single new image replaces the list of images in the current image sequence. As such, in the previous example the updated version of <kbd>alpha.png</kbd> replaces both of the original images, <kbd>alpha.png</kbd> and <kbd>beta.png</kbd>, before being saved as <kbd>gamma.png</kbd>.</p> 559 560<p>The current image <kbd>s</kbd> is set to the first image in the sequence (<kbd>u</kbd>), and <kbd>t</kbd> to its index, 0. The symbols <kbd>i</kbd> and <kbd>j</kbd> reference the current pixel being processed.</p> 561 562 563<p>For use with <a href="command-line-options.html#format_identify_">-format</a>, the value-escape <kbd>%[fx: ]</kbd> is evaluated just once for each image in the current image sequence. As each image in the sequence is being evaluated, <kbd>s</kbd> and <kbd>t</kbd> successively refer to the current image and its index, while <kbd>i</kbd> and <kbd>j</kbd> are set to zero, and the current channel set to red (<a href="command-line-options.html#channel">-channel</a> is ignored). An example:</p> 564 565<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert canvas:'rgb(25%,50%,75%)' rose: -colorspace rgb \ <br/> 566 -format 'Red channel of NW corner of image #%[fx:t] is %[fx: s]' info:</span><span class='crtout'>Red channel of NW corner of image #0 is 0.453758 <br/> 567 Red channel of NW corner of image #1 is 0.184588</span></p> 568<p>Here we use the image indexes to <em>rotate</em> each image differently, and use <kbd>-set</kbd> with the image index to set a different <em>pause delay</em> on the first image in the animation:</p> 569 570<p class='crt'><span class="crtprompt"> $ </span><span class='crtin'>convert rose: -duplicate 29 -virtual-pixel Gray -distort SRT '%[fx:360.0*t/n]' \ <br /> 571 -set delay '%[fx:t == 0 ? 240 : 10]' -loop 0 rose.gif</span></p><p>The color-escape <kbd>%[pixel: ]</kbd> is evaluated once per image and per color channel in that image (<a href="command-line-options.html#channel">-channel</a> is ignored), The values generated are then converted into a color string (a named color or hex color value). The symbols <kbd>i</kbd> and <kbd>j</kbd> are set to zero, and <kbd>s</kbd> and <kbd>t</kbd> refer to each successively current image and index.</p> 572 573</div> 574</div> 575 576</div> 577 578<div id="linkbar"> 579 <span id="linkbar-west"> </span> 580 <span id="linkbar-center"> 581 <a href="/discourse-server">Discourse Server</a> • 582 <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">Studio</a> 583 </span> 584 <span id="linkbar-east"> </span> 585 </div> 586 <div class="footer"> 587 <span id="footer-west">© 1999-2012 ImageMagick Studio LLC</span> 588 <span id="footer-east"> <a href="contact.html">Contact the Wizards</a></span> 589 </div> 590 <div style="clear: both; margin: 0; width: 100%; "></div> 591 <script type="text/javascript"> 592 var _gaq = _gaq || []; 593 _gaq.push(['_setAccount', 'UA-17690367-1']); 594 _gaq.push(['_trackPageview']); 595 596 (function() { 597 var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; 598 ga.src = ('https:' == document.location.protocol ? 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