vktDynamicStateCBTests.cpp revision db4efd02b79d71e0d0b1122d01d1a20b37760527
1/*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and/or associated documentation files (the
10 * "Materials"), to deal in the Materials without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Materials, and to
13 * permit persons to whom the Materials are furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice(s) and this permission notice shall be included
17 * in all copies or substantial portions of the Materials.
18 *
19 * The Materials are Confidential Information as defined by the
20 * Khronos Membership Agreement until designated non-confidential by Khronos,
21 * at which point this condition clause shall be removed.
22 *
23 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
26 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
27 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
28 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
29 * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
30 *
31 *//*!
32 * \file
33 * \brief Dynamic CB State Tests
34 *//*--------------------------------------------------------------------*/
35
36#include "vktDynamicStateCBTests.hpp"
37
38#include "vktDynamicStateBaseClass.hpp"
39#include "vktDynamicStateTestCaseUtil.hpp"
40
41#include "vkImageUtil.hpp"
42
43#include "tcuImageCompare.hpp"
44#include "tcuTextureUtil.hpp"
45#include "tcuRGBA.hpp"
46
47namespace vkt
48{
49namespace DynamicState
50{
51namespace
52{
53
54class BlendConstantsTestInstance : public DynamicStateBaseClass
55{
56public:
57	BlendConstantsTestInstance (Context& context, ShaderMap shaders)
58		: DynamicStateBaseClass	(context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
59	{
60		m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
61
62		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
63		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
64		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
65		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
66
67		DynamicStateBaseClass::initialize();
68	}
69
70	virtual void initPipeline (const vk::VkDevice device)
71	{
72		const vk::Unique<vk::VkShaderModule> vs (createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
73		const vk::Unique<vk::VkShaderModule> fs (createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
74
75		const vk::VkPipelineColorBlendAttachmentState VkPipelineColorBlendAttachmentState =
76			PipelineCreateInfo::ColorBlendState::Attachment(vk::VK_TRUE,
77															vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_COLOR, vk::VK_BLEND_OP_ADD,
78															vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_ALPHA, vk::VK_BLEND_OP_ADD);
79
80		PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
81		pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
82		pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
83		pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
84		pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
85		pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &VkPipelineColorBlendAttachmentState));
86		pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
87		pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState());
88		pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
89		pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
90		pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
91
92		m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
93	}
94
95	virtual tcu::TestStatus iterate (void)
96	{
97		tcu::TestLog &log = m_context.getTestContext().getLog();
98		const vk::VkQueue queue = m_context.getUniversalQueue();
99
100		const vk::VkClearColorValue clearColor = { { 1.0f, 1.0f, 1.0f, 1.0f } };
101		beginRenderPassWithClearColor(clearColor);
102
103		// bind states here
104		setDynamicViewportState(WIDTH, HEIGHT);
105		setDynamicRasterizationState();
106		setDynamicDepthStencilState();
107		setDynamicBlendState(0.33f, 0.1f, 0.66f, 0.5f);
108
109		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
110
111		const vk::VkDeviceSize vertexBufferOffset = 0;
112		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
113		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
114
115		m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
116
117		m_vk.cmdEndRenderPass(*m_cmdBuffer);
118		m_vk.endCommandBuffer(*m_cmdBuffer);
119
120		vk::VkSubmitInfo submitInfo =
121		{
122			vk::VK_STRUCTURE_TYPE_SUBMIT_INFO,	// VkStructureType			sType;
123			DE_NULL,							// const void*				pNext;
124			0, 									// deUint32					waitSemaphoreCount;
125			DE_NULL, 							// const VkSemaphore*		pWaitSemaphores;
126			1, 									// deUint32					commandBufferCount;
127			&m_cmdBuffer.get(),					// const VkCommandBuffer*	pCommandBuffers;
128			0, 									// deUint32					signalSemaphoreCount;
129			DE_NULL								// const VkSemaphore*		pSignalSemaphores;
130		};
131		m_vk.queueSubmit(queue, 1, &submitInfo, DE_NULL);
132		VK_CHECK(m_vk.queueWaitIdle(queue));
133
134		//validation
135		{
136			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5 + WIDTH), (int)(0.5 + HEIGHT));
137			referenceFrame.allocLevel(0);
138
139			const deInt32 frameWidth = referenceFrame.getWidth();
140			const deInt32 frameHeight = referenceFrame.getHeight();
141
142			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
143
144			for (int y = 0; y < frameHeight; y++)
145			{
146				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
147
148				for (int x = 0; x < frameWidth; x++)
149				{
150					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
151
152					if ((yCoord >= -1.0f && yCoord <= 1.0f && xCoord >= -1.0f && xCoord <= 1.0f))
153						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.33f, 1.0f, 0.66f, 1.0f), x, y);
154				}
155			}
156
157			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
158			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
159																							  vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
160
161			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
162				referenceFrame.getLevel(0), renderedFrame, 0.05f,
163				tcu::COMPARE_LOG_RESULT))
164			{
165				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
166			}
167
168			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
169		}
170	}
171};
172
173} //anonymous
174
175DynamicStateCBTests::DynamicStateCBTests (tcu::TestContext& testCtx)
176	: TestCaseGroup (testCtx, "cb_state", "Tests for color blend state")
177{
178	/* Left blank on purpose */
179}
180
181DynamicStateCBTests::~DynamicStateCBTests (void) {}
182
183void DynamicStateCBTests::init (void)
184{
185	ShaderMap shaderPaths;
186	shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
187	shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
188	addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths));
189}
190
191} // DynamicState
192} // vkt
193