tcuTexture.hpp revision 3c827367444ee418f129b2c238299f49d3264554
1#ifndef _TCUTEXTURE_HPP 2#define _TCUTEXTURE_HPP 3/*------------------------------------------------------------------------- 4 * drawElements Quality Program Tester Core 5 * ---------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Reference Texture Implementation. 24 *//*--------------------------------------------------------------------*/ 25 26#include "tcuDefs.hpp" 27#include "tcuVector.hpp" 28#include "deArrayBuffer.hpp" 29 30#include <vector> 31#include <ostream> 32 33namespace tcu 34{ 35 36/*--------------------------------------------------------------------*//*! 37 * \brief Texture format 38 *//*--------------------------------------------------------------------*/ 39class TextureFormat 40{ 41public: 42 enum ChannelOrder 43 { 44 R = 0, 45 A, 46 I, 47 L, 48 LA, 49 RG, 50 RA, 51 RGB, 52 RGBA, 53 ARGB, 54 BGRA, 55 56 sRGB, 57 sRGBA, 58 59 D, 60 S, 61 DS, 62 63 CHANNELORDER_LAST 64 }; 65 66 enum ChannelType 67 { 68 SNORM_INT8 = 0, 69 SNORM_INT16, 70 SNORM_INT32, 71 UNORM_INT8, 72 UNORM_INT16, 73 UNORM_INT32, 74 UNORM_SHORT_565, 75 UNORM_SHORT_555, 76 UNORM_SHORT_4444, 77 UNORM_SHORT_5551, 78 UNORM_INT_101010, 79 UNORM_INT_1010102_REV, 80 UNSIGNED_INT_1010102_REV, 81 UNSIGNED_INT_11F_11F_10F_REV, 82 UNSIGNED_INT_999_E5_REV, 83 UNSIGNED_INT_24_8, 84 SIGNED_INT8, 85 SIGNED_INT16, 86 SIGNED_INT32, 87 UNSIGNED_INT8, 88 UNSIGNED_INT16, 89 UNSIGNED_INT32, 90 HALF_FLOAT, 91 FLOAT, 92 FLOAT_UNSIGNED_INT_24_8_REV, 93 94 CHANNELTYPE_LAST 95 }; 96 97 ChannelOrder order; 98 ChannelType type; 99 100 TextureFormat (ChannelOrder order_, ChannelType type_) 101 : order (order_) 102 , type (type_) 103 { 104 } 105 106 TextureFormat (void) 107 : order (CHANNELORDER_LAST) 108 , type (CHANNELTYPE_LAST) 109 { 110 } 111 112 int getPixelSize (void) const; 113 114 bool operator== (const TextureFormat& other) const { return !(*this != other); } 115 bool operator!= (const TextureFormat& other) const 116 { 117 return (order != other.order || type != other.type); 118 } 119}; 120 121/*--------------------------------------------------------------------*//*! 122 * \brief Sampling parameters 123 *//*--------------------------------------------------------------------*/ 124class Sampler 125{ 126public: 127 enum WrapMode 128 { 129 CLAMP_TO_EDGE = 0, //! Clamp to edge 130 CLAMP_TO_BORDER, //! Use border color at edge 131 REPEAT_GL, //! Repeat with OpenGL semantics 132 REPEAT_CL, //! Repeat with OpenCL semantics 133 MIRRORED_REPEAT_GL, //! Mirrored repeat with OpenGL semantics 134 MIRRORED_REPEAT_CL, //! Mirrored repeat with OpenCL semantics 135 136 WRAPMODE_LAST 137 }; 138 139 enum FilterMode 140 { 141 NEAREST = 0, 142 LINEAR, 143 144 NEAREST_MIPMAP_NEAREST, 145 NEAREST_MIPMAP_LINEAR, 146 LINEAR_MIPMAP_NEAREST, 147 LINEAR_MIPMAP_LINEAR, 148 149 FILTERMODE_LAST 150 }; 151 152 enum CompareMode 153 { 154 COMPAREMODE_NONE = 0, 155 COMPAREMODE_LESS, 156 COMPAREMODE_LESS_OR_EQUAL, 157 COMPAREMODE_GREATER, 158 COMPAREMODE_GREATER_OR_EQUAL, 159 COMPAREMODE_EQUAL, 160 COMPAREMODE_NOT_EQUAL, 161 COMPAREMODE_ALWAYS, 162 COMPAREMODE_NEVER, 163 164 COMPAREMODE_LAST 165 }; 166 167 // Wrap control 168 WrapMode wrapS; 169 WrapMode wrapT; 170 WrapMode wrapR; 171 172 // Minifcation & magnification 173 FilterMode minFilter; 174 FilterMode magFilter; 175 float lodThreshold; // lod <= lodThreshold ? magnified : minified 176 177 // Coordinate normalization 178 bool normalizedCoords; 179 180 // Shadow comparison 181 CompareMode compare; 182 int compareChannel; 183 184 // Border color 185 Vec4 borderColor; 186 187 // Seamless cube map filtering 188 bool seamlessCubeMap; 189 190 Sampler (WrapMode wrapS_, 191 WrapMode wrapT_, 192 WrapMode wrapR_, 193 FilterMode minFilter_, 194 FilterMode magFilter_, 195 float lodThreshold_ = 0.0f, 196 bool normalizedCoords_ = true, 197 CompareMode compare_ = COMPAREMODE_NONE, 198 int compareChannel_ = 0, 199 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), 200 bool seamlessCubeMap_ = false) 201 : wrapS (wrapS_) 202 , wrapT (wrapT_) 203 , wrapR (wrapR_) 204 , minFilter (minFilter_) 205 , magFilter (magFilter_) 206 , lodThreshold (lodThreshold_) 207 , normalizedCoords (normalizedCoords_) 208 , compare (compare_) 209 , compareChannel (compareChannel_) 210 , borderColor (borderColor_) 211 , seamlessCubeMap (seamlessCubeMap_) 212 { 213 } 214 215 Sampler (void) 216 : wrapS (WRAPMODE_LAST) 217 , wrapT (WRAPMODE_LAST) 218 , wrapR (WRAPMODE_LAST) 219 , minFilter (FILTERMODE_LAST) 220 , magFilter (FILTERMODE_LAST) 221 , lodThreshold (0.0f) 222 , normalizedCoords (true) 223 , compare (COMPAREMODE_NONE) 224 , compareChannel (0) 225 , borderColor (0.0f, 0.0f, 0.0f, 0.0f) 226 , seamlessCubeMap (false) 227 { 228 } 229}; 230 231class TextureLevel; 232 233/*--------------------------------------------------------------------*//*! 234 * \brief Read-only pixel data access 235 * 236 * ConstPixelBufferAccess encapsulates pixel data pointer along with 237 * format and layout information. It can be used for read-only access 238 * to arbitrary pixel buffers. 239 * 240 * Access objects are like iterators or pointers. They can be passed around 241 * as values and are valid as long as the storage doesn't change. 242 *//*--------------------------------------------------------------------*/ 243class ConstPixelBufferAccess 244{ 245public: 246 ConstPixelBufferAccess (void); 247 ConstPixelBufferAccess (const TextureLevel& level); 248 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void* data); 249 ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, const void* data); 250 251 const TextureFormat& getFormat (void) const { return m_format; } 252 int getWidth (void) const { return m_width; } 253 int getHeight (void) const { return m_height; } 254 int getDepth (void) const { return m_depth; } 255 int getRowPitch (void) const { return m_rowPitch; } 256 int getSlicePitch (void) const { return m_slicePitch; } 257 258 const void* getDataPtr (void) const { return m_data; } 259 int getDataSize (void) const { return m_depth*m_slicePitch; } 260 261 Vec4 getPixel (int x, int y, int z = 0) const; 262 IVec4 getPixelInt (int x, int y, int z = 0) const; 263 UVec4 getPixelUint (int x, int y, int z = 0) const { return getPixelInt(x, y, z).cast<deUint32>(); } 264 265 template<typename T> 266 Vector<T, 4> getPixelT (int x, int y, int z = 0) const; 267 268 float getPixDepth (int x, int y, int z = 0) const; 269 int getPixStencil (int x, int y, int z = 0) const; 270 271 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const; 272 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const; 273 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const; 274 275 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const; 276 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const; 277 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const; 278 279 float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const; 280 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const; 281 282protected: 283 TextureFormat m_format; 284 int m_width; 285 int m_height; 286 int m_depth; 287 int m_rowPitch; 288 int m_slicePitch; 289 mutable void* m_data; 290}; 291 292/*--------------------------------------------------------------------*//*! 293 * \brief Read-write pixel data access 294 * 295 * This class extends read-only access object by providing write functionality. 296 * 297 * \note PixelBufferAccess may not have any data members nor add any 298 * virtual functions. It must be possible to reinterpret_cast<> 299 * PixelBufferAccess to ConstPixelBufferAccess. 300 *//*--------------------------------------------------------------------*/ 301class PixelBufferAccess : public ConstPixelBufferAccess 302{ 303public: 304 PixelBufferAccess (void) {} 305 PixelBufferAccess (TextureLevel& level); 306 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, void* data); 307 PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, void* data); 308 309 void* getDataPtr (void) const { return m_data; } 310 311 void setPixels (const void* buf, int bufSize) const; 312 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const; 313 void setPixel (const tcu::IVec4& color, int x, int y, int z = 0) const; 314 void setPixel (const tcu::UVec4& color, int x, int y, int z = 0) const { setPixel(color.cast<int>(), x, y, z); } 315 316 void setPixDepth (float depth, int x, int y, int z = 0) const; 317 void setPixStencil (int stencil, int x, int y, int z = 0) const; 318}; 319 320/*--------------------------------------------------------------------*//*! 321 * \brief Generic pixel data container 322 * 323 * This container supports all valid TextureFormat combinations and 324 * both 2D and 3D textures. To read or manipulate data access object must 325 * be queried using getAccess(). 326 *//*--------------------------------------------------------------------*/ 327class TextureLevel 328{ 329public: 330 TextureLevel (void); 331 TextureLevel (const TextureFormat& format); 332 TextureLevel (const TextureFormat& format, int width, int height, int depth = 1); 333 ~TextureLevel (void); 334 335 int getWidth (void) const { return m_width; } 336 int getHeight (void) const { return m_height; } 337 int getDepth (void) const { return m_depth; } 338 bool isEmpty (void) const { return m_width == 0 || m_height == 0 || m_depth == 0; } 339 const TextureFormat getFormat (void) const { return m_format; } 340 341 void setStorage (const TextureFormat& format, int width, int heigth, int depth = 1); 342 void setSize (int width, int height, int depth = 1); 343 344 PixelBufferAccess getAccess (void) { return PixelBufferAccess(m_format, m_width, m_height, m_depth, getPtr()); } 345 ConstPixelBufferAccess getAccess (void) const { return ConstPixelBufferAccess(m_format, m_width, m_height, m_depth, getPtr()); } 346 347private: 348 void* getPtr (void) { return m_data.getPtr(); } 349 const void* getPtr (void) const { return m_data.getPtr(); } 350 351 TextureFormat m_format; 352 int m_width; 353 int m_height; 354 int m_depth; 355 de::ArrayBuffer<deUint8> m_data; 356 357 friend class ConstPixelBufferAccess; 358}; 359 360Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 361Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 362Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 363 364Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 365Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 366Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 367 368float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 369float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 370 371Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]); 372Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]); 373 374enum CubeFace 375{ 376 CUBEFACE_NEGATIVE_X = 0, 377 CUBEFACE_POSITIVE_X, 378 CUBEFACE_NEGATIVE_Y, 379 CUBEFACE_POSITIVE_Y, 380 CUBEFACE_NEGATIVE_Z, 381 CUBEFACE_POSITIVE_Z, 382 383 CUBEFACE_LAST 384}; 385 386/*--------------------------------------------------------------------*//*! 387 * \brief Coordinates projected onto cube face. 388 *//*--------------------------------------------------------------------*/ 389template<typename T> 390struct CubeFaceCoords 391{ 392 CubeFace face; 393 T s; 394 T t; 395 396 CubeFaceCoords (CubeFace face_, T s_, T t_) : face(face_), s(s_), t(t_) {} 397 CubeFaceCoords (CubeFace face_, const Vector<T, 2>& c) : face(face_), s(c.x()), t(c.y()) {} 398}; 399 400typedef CubeFaceCoords<float> CubeFaceFloatCoords; 401typedef CubeFaceCoords<int> CubeFaceIntCoords; 402 403CubeFace selectCubeFace (const Vec3& coords); 404Vec2 projectToFace (CubeFace face, const Vec3& coords); 405CubeFaceFloatCoords getCubeFaceCoords (const Vec3& coords); 406CubeFaceIntCoords remapCubeEdgeCoords (const CubeFaceIntCoords& coords, int size); 407 408/*--------------------------------------------------------------------*//*! 409 * \brief 1D Texture View 410 *//*--------------------------------------------------------------------*/ 411class Texture1DView 412{ 413public: 414 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 415 416 int getNumLevels (void) const { return m_numLevels; } 417 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 418 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 419 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 420 421 Vec4 sample (const Sampler& sampler, float s, float lod) const; 422 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 423 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const; 424 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const; 425 426protected: 427 int m_numLevels; 428 const ConstPixelBufferAccess* m_levels; 429}; 430 431inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) 432 : m_numLevels (numLevels) 433 , m_levels (levels) 434{ 435 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); 436} 437 438inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const 439{ 440 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); 441} 442 443inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const 444{ 445 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); 446} 447 448inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const 449{ 450 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); 451} 452 453inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const 454{ 455 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); 456} 457 458/*--------------------------------------------------------------------*//*! 459 * \brief 2D Texture View 460 *//*--------------------------------------------------------------------*/ 461class Texture2DView 462{ 463public: 464 Texture2DView (int numLevels, const ConstPixelBufferAccess* levels); 465 466 int getNumLevels (void) const { return m_numLevels; } 467 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 468 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 469 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 470 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 471 472 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 473 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 474 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 475 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const; 476 477 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const; 478 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const; 479 480protected: 481 int m_numLevels; 482 const ConstPixelBufferAccess* m_levels; 483}; 484 485inline Texture2DView::Texture2DView (int numLevels, const ConstPixelBufferAccess* levels) 486 : m_numLevels (numLevels) 487 , m_levels (levels) 488{ 489 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); 490} 491 492inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const 493{ 494 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); 495} 496 497inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const 498{ 499 return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offset.y(), 0)); 500} 501 502inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 503{ 504 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); 505} 506 507inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const 508{ 509 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0)); 510} 511 512inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const 513{ 514 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); 515} 516 517inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const 518{ 519 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); 520} 521 522/*--------------------------------------------------------------------*//*! 523 * \brief Base class for textures that have single mip-map pyramid 524 *//*--------------------------------------------------------------------*/ 525class TextureLevelPyramid 526{ 527public: 528 TextureLevelPyramid (const TextureFormat& format, int numLevels); 529 TextureLevelPyramid (const TextureLevelPyramid& other); 530 ~TextureLevelPyramid(void); 531 532 const TextureFormat& getFormat (void) const { return m_format; } 533 bool isLevelEmpty (int levelNdx) const { return m_data[levelNdx].empty(); } 534 535 int getNumLevels (void) const { return (int)m_access.size(); } 536 const ConstPixelBufferAccess& getLevel (int ndx) const { return m_access[ndx]; } 537 const PixelBufferAccess& getLevel (int ndx) { return m_access[ndx]; } 538 539 const ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; } 540 const PixelBufferAccess* getLevels (void) { return &m_access[0]; } 541 542 void allocLevel (int levelNdx, int width, int height, int depth); 543 void clearLevel (int levelNdx); 544 545 TextureLevelPyramid& operator= (const TextureLevelPyramid& other); 546 547private: 548 typedef de::ArrayBuffer<deUint8> LevelData; 549 550 TextureFormat m_format; 551 std::vector<LevelData> m_data; 552 std::vector<PixelBufferAccess> m_access; 553}; 554 555/*--------------------------------------------------------------------*//*! 556 * \brief 1D Texture reference implementation 557 *//*--------------------------------------------------------------------*/ 558class Texture1D : private TextureLevelPyramid 559{ 560public: 561 Texture1D (const TextureFormat& format, int width); 562 Texture1D (const Texture1D& other); 563 ~Texture1D (void); 564 565 int getWidth (void) const { return m_width; } 566 const Texture1DView& getView (void) const { return m_view; } 567 568 void allocLevel (int levelNdx); 569 570 // Sampling 571 Vec4 sample (const Sampler& sampler, float s, float lod) const; 572 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 573 574 using TextureLevelPyramid::getFormat; 575 using TextureLevelPyramid::getNumLevels; 576 using TextureLevelPyramid::getLevel; 577 using TextureLevelPyramid::clearLevel; 578 using TextureLevelPyramid::isLevelEmpty; 579 580 Texture1D& operator= (const Texture1D& other); 581 582 operator Texture1DView (void) const { return m_view; } 583 584private: 585 int m_width; 586 Texture1DView m_view; 587}; 588 589inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const 590{ 591 return m_view.sample(sampler, s, lod); 592} 593 594inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const 595{ 596 return m_view.sampleOffset(sampler, s, lod, offset); 597} 598 599/*--------------------------------------------------------------------*//*! 600 * \brief 2D Texture reference implementation 601 *//*--------------------------------------------------------------------*/ 602class Texture2D : private TextureLevelPyramid 603{ 604public: 605 Texture2D (const TextureFormat& format, int width, int height); 606 Texture2D (const Texture2D& other); 607 ~Texture2D (void); 608 609 int getWidth (void) const { return m_width; } 610 int getHeight (void) const { return m_height; } 611 const Texture2DView& getView (void) const { return m_view; } 612 613 void allocLevel (int levelNdx); 614 615 // Sampling 616 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 617 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 618 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 619 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const; 620 621 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const; 622 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const; 623 624 using TextureLevelPyramid::getFormat; 625 using TextureLevelPyramid::getNumLevels; 626 using TextureLevelPyramid::getLevel; 627 using TextureLevelPyramid::clearLevel; 628 using TextureLevelPyramid::isLevelEmpty; 629 630 Texture2D& operator= (const Texture2D& other); 631 632 operator Texture2DView (void) const { return m_view; } 633 634private: 635 int m_width; 636 int m_height; 637 Texture2DView m_view; 638}; 639 640inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const 641{ 642 return m_view.sample(sampler, s, t, lod); 643} 644 645inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const 646{ 647 return m_view.sampleOffset(sampler, s, t, lod, offset); 648} 649 650inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 651{ 652 return m_view.sampleCompare(sampler, ref, s, t, lod); 653} 654 655inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const 656{ 657 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); 658} 659 660inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const 661{ 662 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); 663} 664 665inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const 666{ 667 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets); 668} 669 670/*--------------------------------------------------------------------*//*! 671 * \brief Cube Map Texture View 672 *//*--------------------------------------------------------------------*/ 673class TextureCubeView 674{ 675public: 676 TextureCubeView (void); 677 TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]); 678 679 int getNumLevels (void) const { return m_numLevels; } 680 int getSize (void) const { return m_numLevels > 0 ? m_levels[0][0].getWidth() : 0; } 681 const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[face][ndx]; } 682 const ConstPixelBufferAccess* getFaceLevels (CubeFace face) const { return m_levels[face]; } 683 684 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const; 685 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 686 687 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 688 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const; 689 690protected: 691 int m_numLevels; 692 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST]; 693}; 694 695/*--------------------------------------------------------------------*//*! 696 * \brief Cube Map Texture reference implementation 697 *//*--------------------------------------------------------------------*/ 698class TextureCube 699{ 700public: 701 TextureCube (const TextureFormat& format, int size); 702 TextureCube (const TextureCube& other); 703 ~TextureCube (void); 704 705 const TextureFormat& getFormat (void) const { return m_format; } 706 int getSize (void) const { return m_size; } 707 708 int getNumLevels (void) const { return (int)m_access[0].size(); } 709 const ConstPixelBufferAccess& getLevelFace (int ndx, CubeFace face) const { return m_access[face][ndx]; } 710 const PixelBufferAccess& getLevelFace (int ndx, CubeFace face) { return m_access[face][ndx]; } 711 712 void allocLevel (CubeFace face, int levelNdx); 713 void clearLevel (CubeFace face, int levelNdx); 714 bool isLevelEmpty (CubeFace face, int levelNdx) const { return m_data[face][levelNdx].empty(); } 715 716 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const; 717 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 718 719 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 720 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const; 721 722 TextureCube& operator= (const TextureCube& other); 723 724 operator TextureCubeView (void) const { return m_view; } 725 726private: 727 typedef de::ArrayBuffer<deUint8> LevelData; 728 729 TextureFormat m_format; 730 int m_size; 731 std::vector<LevelData> m_data[CUBEFACE_LAST]; 732 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST]; 733 TextureCubeView m_view; 734}; 735 736inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const 737{ 738 return m_view.sample(sampler, s, t, p, lod); 739} 740 741inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const 742{ 743 return m_view.sampleCompare(sampler, ref, s, t, r, lod); 744} 745 746inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const 747{ 748 return m_view.gather(sampler, s, t, r, componentNdx); 749} 750 751inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const 752{ 753 return m_view.gatherCompare(sampler, ref, s, t, r); 754} 755 756/*--------------------------------------------------------------------*//*! 757 * \brief 1D Array Texture View 758 *//*--------------------------------------------------------------------*/ 759class Texture1DArrayView 760{ 761public: 762 Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels); 763 764 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 765 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 766 int getNumLevels (void) const { return m_numLevels; } 767 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 768 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 769 770 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 771 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const; 772 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 773 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const; 774 775protected: 776 int selectLayer (float r) const; 777 778 int m_numLevels; 779 const ConstPixelBufferAccess* m_levels; 780}; 781 782/*--------------------------------------------------------------------*//*! 783 * \brief 2D Array Texture View 784 *//*--------------------------------------------------------------------*/ 785class Texture2DArrayView 786{ 787public: 788 Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels); 789 790 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 791 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 792 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 793 int getNumLevels (void) const { return m_numLevels; } 794 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 795 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 796 797 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 798 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const; 799 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 800 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const; 801 802 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const; 803 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const; 804 805protected: 806 int selectLayer (float r) const; 807 808 int m_numLevels; 809 const ConstPixelBufferAccess* m_levels; 810}; 811 812/*--------------------------------------------------------------------*//*! 813 * \brief 1D Array Texture reference implementation 814 *//*--------------------------------------------------------------------*/ 815class Texture1DArray : private TextureLevelPyramid 816{ 817public: 818 Texture1DArray (const TextureFormat& format, int width, int numLayers); 819 Texture1DArray (const Texture1DArray& other); 820 ~Texture1DArray (void); 821 822 int getWidth (void) const { return m_width; } 823 int getNumLayers (void) const { return m_numLayers; } 824 825 void allocLevel (int levelNdx); 826 827 using TextureLevelPyramid::getFormat; 828 using TextureLevelPyramid::getNumLevels; 829 using TextureLevelPyramid::getLevel; 830 using TextureLevelPyramid::clearLevel; 831 using TextureLevelPyramid::isLevelEmpty; 832 833 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const; 834 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const; 835 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 836 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const; 837 838 Texture1DArray& operator= (const Texture1DArray& other); 839 840 operator Texture1DArrayView (void) const { return m_view; } 841 842private: 843 int m_width; 844 int m_numLayers; 845 Texture1DArrayView m_view; 846}; 847 848inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const 849{ 850 return m_view.sample(sampler, s, t, lod); 851} 852 853inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const 854{ 855 return m_view.sampleOffset(sampler, s, t, lod, offset); 856} 857 858inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const 859{ 860 return m_view.sampleCompare(sampler, ref, s, t, lod); 861} 862 863inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const 864{ 865 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); 866} 867 868/*--------------------------------------------------------------------*//*! 869 * \brief 2D Array Texture reference implementation 870 *//*--------------------------------------------------------------------*/ 871class Texture2DArray : private TextureLevelPyramid 872{ 873public: 874 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers); 875 Texture2DArray (const Texture2DArray& other); 876 ~Texture2DArray (void); 877 878 int getWidth (void) const { return m_width; } 879 int getHeight (void) const { return m_height; } 880 int getNumLayers (void) const { return m_numLayers; } 881 882 void allocLevel (int levelNdx); 883 884 using TextureLevelPyramid::getFormat; 885 using TextureLevelPyramid::getNumLevels; 886 using TextureLevelPyramid::getLevel; 887 using TextureLevelPyramid::clearLevel; 888 using TextureLevelPyramid::isLevelEmpty; 889 890 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 891 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const; 892 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const; 893 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const; 894 895 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const; 896 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const; 897 898 Texture2DArray& operator= (const Texture2DArray& other); 899 900 operator Texture2DArrayView (void) const { return m_view; } 901 902private: 903 int m_width; 904 int m_height; 905 int m_numLayers; 906 Texture2DArrayView m_view; 907}; 908 909inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) const 910{ 911 return m_view.sample(sampler, s, t, r, lod); 912} 913 914inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const 915{ 916 return m_view.sampleOffset(sampler, s, t, r, lod, offset); 917} 918 919inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const 920{ 921 return m_view.sampleCompare(sampler, ref, s, t, r, lod); 922} 923 924inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const 925{ 926 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset); 927} 928 929inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const 930{ 931 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets); 932} 933 934inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const 935{ 936 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets); 937} 938 939/*--------------------------------------------------------------------*//*! 940 * \brief 3D Texture View 941 *//*--------------------------------------------------------------------*/ 942class Texture3DView 943{ 944public: 945 Texture3DView (int numLevels, const ConstPixelBufferAccess* levels); 946 947 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 948 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 949 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 950 int getNumLevels (void) const { return m_numLevels; } 951 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 952 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 953 954 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 955 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const; 956 957protected: 958 int m_numLevels; 959 const ConstPixelBufferAccess* m_levels; 960}; 961 962inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) const 963{ 964 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); 965} 966 967inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const 968{ 969 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); 970} 971 972/*--------------------------------------------------------------------*//*! 973 * \brief 3D Texture reference implementation 974 *//*--------------------------------------------------------------------*/ 975class Texture3D : private TextureLevelPyramid 976{ 977public: 978 Texture3D (const TextureFormat& format, int width, int height, int depth); 979 Texture3D (const Texture3D& other); 980 ~Texture3D (void); 981 982 int getWidth (void) const { return m_width; } 983 int getHeight (void) const { return m_height; } 984 int getDepth (void) const { return m_depth; } 985 986 void allocLevel (int levelNdx); 987 988 using TextureLevelPyramid::getFormat; 989 using TextureLevelPyramid::getNumLevels; 990 using TextureLevelPyramid::getLevel; 991 using TextureLevelPyramid::clearLevel; 992 using TextureLevelPyramid::isLevelEmpty; 993 994 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const; 995 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const; 996 997 Texture3D& operator= (const Texture3D& other); 998 999 operator Texture3DView (void) const { return m_view; } 1000 1001private: 1002 int m_width; 1003 int m_height; 1004 int m_depth; 1005 Texture3DView m_view; 1006}; 1007 1008inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const 1009{ 1010 return m_view.sample(sampler, s, t, r, lod); 1011} 1012 1013inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const 1014{ 1015 return m_view.sampleOffset(sampler, s, t, r, lod, offset); 1016} 1017 1018/*--------------------------------------------------------------------*//*! 1019 * \brief Cube Map Array Texture View 1020 *//*--------------------------------------------------------------------*/ 1021class TextureCubeArrayView 1022{ 1023public: 1024 TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels); 1025 1026 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } 1027 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } 1028 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } 1029 int getNumLevels (void) const { return m_numLevels; } 1030 const ConstPixelBufferAccess& getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } 1031 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } 1032 1033 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const; 1034 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1035 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const; 1036 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1037 1038protected: 1039 int selectSlice (float q) const; 1040 1041 int m_numLevels; 1042 const ConstPixelBufferAccess* m_levels; 1043}; 1044 1045/*--------------------------------------------------------------------*//*! 1046 * \brief Cube Map Array Texture reference implementation 1047 *//*--------------------------------------------------------------------*/ 1048class TextureCubeArray : private TextureLevelPyramid 1049{ 1050public: 1051 TextureCubeArray (const TextureFormat& format, int size, int numLayers); 1052 TextureCubeArray (const TextureCubeArray& other); 1053 ~TextureCubeArray (void); 1054 1055 int getSize (void) const { return m_size; } 1056 int getNumLayers (void) const { return m_numLayers; } 1057 1058 void allocLevel (int levelNdx); 1059 1060 using TextureLevelPyramid::getFormat; 1061 using TextureLevelPyramid::getNumLevels; 1062 using TextureLevelPyramid::getLevel; 1063 using TextureLevelPyramid::clearLevel; 1064 using TextureLevelPyramid::isLevelEmpty; 1065 1066 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const; 1067 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1068 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const; 1069 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const; 1070 1071 TextureCubeArray& operator= (const TextureCubeArray& other); 1072 1073 operator TextureCubeArrayView (void) const { return m_view; } 1074 1075private: 1076 int m_size; 1077 int m_numLayers; 1078 TextureCubeArrayView m_view; 1079}; 1080 1081inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const 1082{ 1083 return m_view.sample(sampler, s, t, r, q, lod); 1084} 1085 1086inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const 1087{ 1088 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset); 1089} 1090 1091inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const 1092{ 1093 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod); 1094} 1095 1096inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const 1097{ 1098 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset); 1099} 1100 1101// Stream operators. 1102std::ostream& operator<< (std::ostream& str, TextureFormat::ChannelOrder order); 1103std::ostream& operator<< (std::ostream& str, TextureFormat::ChannelType type); 1104std::ostream& operator<< (std::ostream& str, TextureFormat format); 1105std::ostream& operator<< (std::ostream& str, CubeFace face); 1106std::ostream& operator<< (std::ostream& str, const ConstPixelBufferAccess& access); 1107 1108} // tcu 1109 1110#endif // _TCUTEXTURE_HPP 1111