es2pShaderOptimizationTests.cpp revision 3c827367444ee418f129b2c238299f49d3264554
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Optimized vs unoptimized shader performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es2pShaderOptimizationTests.hpp" 25#include "glsShaderPerformanceMeasurer.hpp" 26#include "gluRenderContext.hpp" 27#include "gluShaderProgram.hpp" 28#include "tcuTestLog.hpp" 29#include "tcuVector.hpp" 30#include "tcuStringTemplate.hpp" 31#include "deSharedPtr.hpp" 32#include "deStringUtil.hpp" 33#include "deMath.h" 34 35#include "glwFunctions.hpp" 36 37#include <vector> 38#include <string> 39#include <map> 40 41using glu::ShaderProgram; 42using tcu::TestLog; 43using tcu::Vec4; 44using de::SharedPtr; 45using de::toString; 46 47using std::vector; 48using std::string; 49 50namespace deqp 51{ 52 53using gls::ShaderPerformanceMeasurer; 54 55namespace gles2 56{ 57namespace Performance 58{ 59 60static inline std::map<string, string> singleMap (const string& key, const string& value) 61{ 62 std::map<string, string> res; 63 res[key] = value; 64 return res; 65} 66 67static inline string repeat (const string& str, int numRepeats, const string& delim = "") 68{ 69 string result = str; 70 for (int i = 1; i < numRepeats; i++) 71 result += delim + str; 72 return result; 73} 74 75static inline string repeatIndexedTemplate (const string& strTempl, int numRepeats, const string& delim = "", int ndxStart = 0) 76{ 77 const tcu::StringTemplate templ(strTempl); 78 string result; 79 std::map<string, string> params; 80 81 for (int i = 0; i < numRepeats; i++) 82 { 83 params["PREV_NDX"] = toString(i + ndxStart - 1); 84 params["NDX"] = toString(i + ndxStart); 85 86 result += (i > 0 ? delim : "") + templ.specialize(params); 87 } 88 89 return result; 90} 91 92namespace 93{ 94 95enum CaseShaderType 96{ 97 CASESHADERTYPE_VERTEX = 0, 98 CASESHADERTYPE_FRAGMENT, 99 100 CASESHADERTYPE_LAST 101}; 102 103static inline string getShaderPrecision (CaseShaderType shaderType) 104{ 105 switch (shaderType) 106 { 107 case CASESHADERTYPE_VERTEX: return "highp"; 108 case CASESHADERTYPE_FRAGMENT: return "mediump"; 109 default: 110 DE_ASSERT(false); 111 return DE_NULL; 112 } 113} 114 115struct ProgramData 116{ 117 glu::ProgramSources sources; 118 vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer. 119 120 ProgramData (void) {} 121 ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} 122 ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} 123}; 124 125//! Shader boilerplate helper; most cases have similar basic shader structure. 126static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements) 127{ 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; 129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; 130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); 131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); 132 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" 134 "attribute " + vtxPrec + " vec4 a_value;\n" 135 "varying " + fragPrec + " vec4 v_value;\n" 136 + (isVertexCase ? funcDefs : "") + 137 "void main (void)\n" 138 "{\n" 139 " gl_Position = a_position;\n" 140 " " + vtxPrec + " vec4 value = a_value;\n" 141 + (isVertexCase ? mainStatements : "") + 142 " v_value = value;\n" 143 "}\n") 144 145 << glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n" 146 + (isFragmentCase ? funcDefs : "") + 147 "void main (void)\n" 148 "{\n" 149 " " + fragPrec + " vec4 value = v_value;\n" 150 + (isFragmentCase ? mainStatements : "") + 151 " gl_FragColor = value;\n" 152 "}\n"), 153 gls::AttribSpec("a_value", 154 Vec4(1.0f, 0.0f, 0.0f, 0.0f), 155 Vec4(0.0f, 1.0f, 0.0f, 0.0f), 156 Vec4(0.0f, 0.0f, 1.0f, 0.0f), 157 Vec4(0.0f, 0.0f, 0.0f, 1.0f))); 158} 159 160static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements) 161{ 162 return defaultProgramData(shaderType, "", mainStatements); 163} 164 165class ShaderOptimizationCase : public TestCase 166{ 167public: 168 ShaderOptimizationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType) 169 : TestCase (context, tcu::NODETYPE_PERFORMANCE, name, description) 170 , m_caseShaderType (caseShaderType) 171 , m_state (STATE_LAST) 172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX 173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT 174 : gls::CASETYPE_LAST) 175 , m_unoptimizedResult (-1.0f, -1.0f) 176 , m_optimizedResult (-1.0f, -1.0f) 177 { 178 } 179 180 virtual ~ShaderOptimizationCase (void) {} 181 182 void init (void); 183 IterateResult iterate (void); 184 185protected: 186 virtual ProgramData generateProgramData (bool optimized) const = 0; 187 188 const CaseShaderType m_caseShaderType; 189 190private: 191 enum State 192 { 193 STATE_INIT_UNOPTIMIZED = 0, 194 STATE_MEASURE_UNOPTIMIZED, 195 STATE_INIT_OPTIMIZED, 196 STATE_MEASURE_OPTIMIZED, 197 STATE_FINISHED, 198 199 STATE_LAST 200 }; 201 202 ProgramData& programData (bool optimized) { return optimized ? m_optimizedData : m_unoptimizedData; } 203 SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; } 204 ShaderPerformanceMeasurer::Result& result (bool optimized) { return optimized ? m_optimizedResult : m_unoptimizedResult; } 205 206 State m_state; 207 ShaderPerformanceMeasurer m_measurer; 208 209 ProgramData m_unoptimizedData; 210 ProgramData m_optimizedData; 211 SharedPtr<const ShaderProgram> m_unoptimizedProgram; 212 SharedPtr<const ShaderProgram> m_optimizedProgram; 213 ShaderPerformanceMeasurer::Result m_unoptimizedResult; 214 ShaderPerformanceMeasurer::Result m_optimizedResult; 215}; 216 217void ShaderOptimizationCase::init (void) 218{ 219 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 220 TestLog& log = m_testCtx.getLog(); 221 222 m_measurer.logParameters(log); 223 224 for (int ndx = 0; ndx < 2; ndx++) 225 { 226 const bool optimized = ndx == 1; 227 228 programData(optimized) = generateProgramData(optimized); 229 230 for (int i = 0; i < (int)programData(optimized).attributes.size(); i++) 231 DE_ASSERT(programData(optimized).attributes[i].name != "a_position"); // \note Position attribute is set by m_measurer. 232 233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); 234 235 { 236 const tcu::ScopedLogSection section(log, optimized ? "OptimizedProgram" : "UnoptimizedProgram", 237 optimized ? "Hand-optimized program" : "Unoptimized program"); 238 log << *program(optimized); 239 } 240 241 if (!program(optimized)->isOk()) 242 TCU_FAIL("Shader compilation failed"); 243 } 244 245 m_state = STATE_INIT_UNOPTIMIZED; 246} 247 248ShaderOptimizationCase::IterateResult ShaderOptimizationCase::iterate (void) 249{ 250 TestLog& log = m_testCtx.getLog(); 251 252 if (m_state == STATE_INIT_UNOPTIMIZED || m_state == STATE_INIT_OPTIMIZED) 253 { 254 const bool optimized = m_state == STATE_INIT_OPTIMIZED; 255 m_measurer.init(program(optimized)->getProgram(), programData(optimized).attributes, 1); 256 m_state = optimized ? STATE_MEASURE_OPTIMIZED : STATE_MEASURE_UNOPTIMIZED; 257 258 return CONTINUE; 259 } 260 else if (m_state == STATE_MEASURE_UNOPTIMIZED || m_state == STATE_MEASURE_OPTIMIZED) 261 { 262 m_measurer.iterate(); 263 264 if (m_measurer.isFinished()) 265 { 266 const bool optimized = m_state == STATE_MEASURE_OPTIMIZED; 267 const tcu::ScopedLogSection section (log, optimized ? "OptimizedResult" : "UnoptimizedResult", 268 optimized ? "Measurement results for hand-optimized program" : "Measurement result for unoptimized program"); 269 m_measurer.logMeasurementInfo(log); 270 result(optimized) = m_measurer.getResult(); 271 m_measurer.deinit(); 272 m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; 273 } 274 275 return CONTINUE; 276 } 277 else 278 { 279 DE_ASSERT(m_state == STATE_FINISHED); 280 281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; 282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; 283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; 284 const float ratio = unoptimizedRelevantResult / optimizedRelevantResult; 285 const int handOptimizationGain = (int)deFloatRound(100.0f/ratio) - 100; 286 287 log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage; 288 289 if (handOptimizationGain >= 0) 290 log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage; 291 else 292 log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage; 293 294 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString(ratio, 2).c_str()); 295 296 return STOP; 297 } 298} 299 300class LoopUnrollCase : public ShaderOptimizationCase 301{ 302public: 303 enum CaseType 304 { 305 CASETYPE_INDEPENDENT = 0, 306 CASETYPE_DEPENDENT, 307 308 CASETYPE_LAST 309 }; 310 311 LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, int numRepetitions) 312 : ShaderOptimizationCase (context, name, description, caseShaderType) 313 , m_numRepetitions (numRepetitions) 314 , m_caseType (caseType) 315 { 316 } 317 318protected: 319 ProgramData generateProgramData (bool optimized) const 320 { 321 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions) 322 : loop(m_numRepetitions, expressionTemplate(m_caseType)); 323 324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); 325 } 326 327private: 328 const int m_numRepetitions; 329 const CaseType m_caseType; 330 331 static inline string expressionTemplate (CaseType caseType) 332 { 333 switch (caseType) 334 { 335 case CASETYPE_INDEPENDENT: return "value += sin(float(${NDX}+1)*valueOrig)"; 336 case CASETYPE_DEPENDENT: return "value = sin(value)"; 337 default: 338 DE_ASSERT(false); 339 return DE_NULL; 340 } 341 } 342 343 static inline string loop (int iterations, const string& innerExpr) 344 { 345 return "\tfor (int i = 0; i < " + toString(iterations) + "; i++)\n\t\t" + tcu::StringTemplate(innerExpr).specialize(singleMap("NDX", "i")) + ";\n"; 346 } 347}; 348 349class LoopInvariantCodeMotionCase : public ShaderOptimizationCase 350{ 351public: 352 LoopInvariantCodeMotionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) 353 : ShaderOptimizationCase (context, name, description, caseShaderType) 354 , m_numLoopIterations (numLoopIterations) 355 { 356 } 357 358protected: 359 ProgramData generateProgramData (bool optimized) const 360 { 361 float scale = 0.0f; 362 for (int i = 0; i < m_numLoopIterations; i++) 363 scale += 3.2f*(float)i + 4.6f; 364 scale = 1.0f / scale; 365 366 const string precision = getShaderPrecision(m_caseShaderType); 367 const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" 368 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 369 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" 370 " {\n" 371 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 372 " value += x*y;\n" 373 " }\n" 374 " value *= " + toString(scale) + ";\n" 375 376 : " " + precision + " vec4 valueOrig = value;\n" 377 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" 378 " {\n" 379 " " + precision + " float x = 3.2*float(i) + 4.6;\n" 380 " " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" 381 " value += x*y;\n" 382 " }\n" 383 " value *= " + toString(scale) + ";\n"; 384 385 return defaultProgramData(m_caseShaderType, statements); 386 } 387 388private: 389 const int m_numLoopIterations; 390}; 391 392class FunctionInliningCase : public ShaderOptimizationCase 393{ 394public: 395 FunctionInliningCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int callNestingDepth) 396 : ShaderOptimizationCase (context, name, description, caseShaderType) 397 , m_callNestingDepth (callNestingDepth) 398 { 399 } 400 401protected: 402 ProgramData generateProgramData (bool optimized) const 403 { 404 const string precision = getShaderPrecision(m_caseShaderType); 405 const string expression = "value*vec4(0.8, 0.7, 0.6, 0.9)"; 406 const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); 407 const string mainValueStatement = (optimized ? "\tvalue = " + expression : "\tvalue = func" + toString(m_callNestingDepth-1) + "(value)") + ";\n"; 408 409 return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); 410 } 411 412private: 413 const int m_callNestingDepth; 414 415 static inline string funcDefinitions (int callNestingDepth, const string& precision, const string& expression) 416 { 417 string result = precision + " vec4 func0 (" + precision + " vec4 value) { return " + expression + "; }\n"; 418 419 for (int i = 1; i < callNestingDepth; i++) 420 result += precision + " vec4 func" + toString(i) + " (" + precision + " vec4 v) { return func" + toString(i-1) + "(v); }\n"; 421 422 return result; 423 } 424}; 425 426class ConstantPropagationCase : public ShaderOptimizationCase 427{ 428public: 429 enum CaseType 430 { 431 CASETYPE_BUILT_IN_FUNCTIONS = 0, 432 CASETYPE_ARRAY, 433 CASETYPE_STRUCT, 434 435 CASETYPE_LAST 436 }; 437 438 ConstantPropagationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, bool useConstantExpressionsOnly) 439 : ShaderOptimizationCase (context, name, description, caseShaderType) 440 , m_caseType (caseType) 441 , m_useConstantExpressionsOnly (useConstantExpressionsOnly) 442 { 443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have. 444 } 445 446protected: 447 ProgramData generateProgramData (bool optimized) const 448 { 449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; 450 const string precision = getShaderPrecision(m_caseShaderType); 451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase) 453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 454 : DE_NULL; 455 456 return defaultProgramData(m_caseShaderType, statements); 457 } 458 459private: 460 const CaseType m_caseType; 461 const bool m_useConstantExpressionsOnly; 462 463 static inline string builtinFunctionsCaseStatements (bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) 464 { 465 const string constMaybe = constantExpressionsOnly ? "const " : ""; 466 const int numSinRows = useHeavierWorkload ? 12 : 1; 467 468 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 469 470 : " " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n" 471 " " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n" 472 " " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n" 473 " " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n" 474 " " + constMaybe + precision + " vec4 e0 = inversesqrt(mix(d+a, d+b, a));\n" 475 + repeatIndexedTemplate(" " + constMaybe + precision + " vec4 e${NDX} = sin(sin(sin(sin(e${PREV_NDX}))));\n", numSinRows, "", 1) + 476 " " + constMaybe + precision + " vec4 f = abs(e" + toString(numSinRows) + ");\n" + 477 " value = f*value;\n"; 478 } 479 480 static inline string arrayCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 481 { 482 const int numSinRows = useHeavierWorkload ? 12 : 1; 483 484 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 485 486 : " const int arrLen = 4;\n" 487 " " + precision + " vec4 arr[arrLen];\n" 488 " arr[0] = vec4(0.1, 0.5, 0.9, 1.3);\n" 489 " arr[1] = vec4(0.2, 0.6, 1.0, 1.4);\n" 490 " arr[2] = vec4(0.3, 0.7, 1.1, 1.5);\n" 491 " arr[3] = vec4(0.4, 0.8, 1.2, 1.6);\n" 492 " " + precision + " vec4 a = (arr[0] + arr[1] + arr[2] + arr[3]) * 0.25;\n" 493 " " + precision + " vec4 b0 = cos(sin(a));\n" 494 + repeatIndexedTemplate(" " + precision + " vec4 b${NDX} = sin(sin(sin(sin(b${PREV_NDX}))));\n", numSinRows, "", 1) + 495 " " + precision + " vec4 c = abs(b" + toString(numSinRows) + ");\n" + 496 " value = c*value;\n"; 497 } 498 499 static inline string structCaseStatements (bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) 500 { 501 const string constMaybe = constantExpressionsOnly ? "const " : ""; 502 const int numSinRows = useHeavierWorkload ? 12 : 1; 503 504 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 505 506 : " struct S\n" 507 " {\n" 508 " " + precision + " vec4 a;\n" 509 " " + precision + " vec4 b;\n" 510 " " + precision + " vec4 c;\n" 511 " " + precision + " vec4 d;\n" 512 " };\n" 513 "\n" 514 " " + constMaybe + "S s =\n" 515 " S(vec4(0.1, 0.5, 0.9, 1.3),\n" 516 " vec4(0.2, 0.6, 1.0, 1.4),\n" 517 " vec4(0.3, 0.7, 1.1, 1.5),\n" 518 " vec4(0.4, 0.8, 1.2, 1.6));\n" 519 " " + constMaybe + precision + " vec4 a = (s.a + s.b + s.c + s.d) * 0.25;\n" 520 " " + constMaybe + precision + " vec4 b0 = cos(sin(a));\n" 521 + repeatIndexedTemplate(" " + constMaybe + precision + " vec4 b${NDX} = sin(sin(sin(sin(b${PREV_NDX}))));\n", numSinRows, "", 1) + 522 " " + constMaybe + precision + " vec4 c = abs(b" + toString(numSinRows) + ");\n" + 523 " value = c*value;\n"; 524 } 525}; 526 527class CommonSubexpressionCase : public ShaderOptimizationCase 528{ 529public: 530 enum CaseType 531 { 532 CASETYPE_SINGLE_STATEMENT = 0, 533 CASETYPE_MULTIPLE_STATEMENTS, 534 CASETYPE_STATIC_BRANCH, 535 CASETYPE_LOOP, 536 537 CASETYPE_LAST 538 }; 539 540 CommonSubexpressionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType) 541 : ShaderOptimizationCase (context, name, description, caseShaderType) 542 , m_caseType (caseType) 543 { 544 } 545 546protected: 547 ProgramData generateProgramData (bool optimized) const 548 { 549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; 550 const string precision = getShaderPrecision(m_caseShaderType); 551 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase) 552 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase) 553 : m_caseType == CASETYPE_STATIC_BRANCH ? staticBranchCaseStatements (optimized, precision, isVertexCase) 554 : m_caseType == CASETYPE_LOOP ? loopCaseStatements (optimized, precision, isVertexCase) 555 : DE_NULL; 556 557 return defaultProgramData(m_caseShaderType, statements); 558 } 559 560private: 561 const CaseType m_caseType; 562 563 static inline string singleStatementCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 564 { 565 const int numTopLevelRepeats = useHeavierWorkload ? 4 : 1; 566 567 return optimized ? " " + precision + " vec4 s = sin(value);\n" 568 " " + precision + " vec4 cs = cos(s);\n" 569 " " + precision + " vec4 d = fract(s + cs) + sqrt(s + exp(cs));\n" 570 " value = " + repeat("d", numTopLevelRepeats, "+") + ";\n" 571 572 : " value = " + repeat("fract(sin(value) + cos(sin(value))) + sqrt(sin(value) + exp(cos(sin(value))))", numTopLevelRepeats, "\n\t + ") + ";\n"; 573 } 574 575 static inline string multipleStatementsCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 576 { 577 const int numTopLevelRepeats = useHeavierWorkload ? 4 : 2; 578 DE_ASSERT(numTopLevelRepeats >= 2); 579 580 return optimized ? " " + precision + " vec4 a = sin(value) + cos(exp(value));\n" 581 " " + precision + " vec4 b = cos(cos(a));\n" 582 " a = fract(exp(sqrt(b)));\n" 583 "\n" 584 + repeat("\tvalue += a*b;\n", numTopLevelRepeats) 585 586 : repeatIndexedTemplate( " " + precision + " vec4 a${NDX} = sin(value) + cos(exp(value));\n" 587 " " + precision + " vec4 b${NDX} = cos(cos(a${NDX}));\n" 588 " a${NDX} = fract(exp(sqrt(b${NDX})));\n" 589 "\n", 590 numTopLevelRepeats) + 591 592 repeatIndexedTemplate( " value += a${NDX}*b${NDX};\n", numTopLevelRepeats); 593 } 594 595 static inline string staticBranchCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 596 { 597 const int numTopLevelRepeats = useHeavierWorkload ? 4 : 2; 598 DE_ASSERT(numTopLevelRepeats >= 2); 599 600 if (optimized) 601 { 602 return " " + precision + " vec4 a = sin(value) + cos(exp(value));\n" 603 " " + precision + " vec4 b = cos(a);\n" 604 " b = cos(b);\n" 605 " a = fract(exp(sqrt(b)));\n" 606 "\n" 607 + repeat(" value += a*b;\n", numTopLevelRepeats); 608 } 609 else 610 { 611 string result; 612 613 for (int i = 0; i < numTopLevelRepeats; i++) 614 { 615 result += " " + precision + " vec4 a" + toString(i) + " = sin(value) + cos(exp(value));\n" 616 " " + precision + " vec4 b" + toString(i) + " = cos(a" + toString(i) + ");\n"; 617 618 if (i % 3 == 0) 619 result += " if (1 < 2)\n" 620 " b" + toString(i) + " = cos(b" + toString(i) + ");\n"; 621 else if (i % 3 == 1) 622 result += " b" + toString(i) + " = cos(b" + toString(i) + ");\n"; 623 else if (i % 3 == 2) 624 result += " if (2 < 1);\n" 625 " else\n" 626 " b" + toString(i) + " = cos(b" + toString(i) + ");\n"; 627 else 628 DE_ASSERT(false); 629 630 result += " a" + toString(i) + " = fract(exp(sqrt(b" + toString(i) + ")));\n\n"; 631 } 632 633 result += repeatIndexedTemplate(" value += a${NDX}*b${NDX};\n", numTopLevelRepeats); 634 635 return result; 636 } 637 } 638 639 static inline string loopCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 640 { 641 const int numLoopIterations = useHeavierWorkload ? 32 : 4; 642 643 return optimized ? " " + precision + " vec4 acc = value;\n" 644 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 645 " acc = sin(acc);\n" 646 "\n" 647 " value += acc;\n" 648 " value += acc;\n" 649 650 : " " + precision + " vec4 acc0 = value;\n" 651 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 652 " acc0 = sin(acc0);\n" 653 "\n" 654 " " + precision + " vec4 acc1 = value;\n" 655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 656 " acc1 = sin(acc1);\n" 657 "\n" 658 " value += acc0;\n" 659 " value += acc1;\n"; 660 } 661}; 662 663class DeadCodeEliminationCase : public ShaderOptimizationCase 664{ 665public: 666 enum CaseType 667 { 668 CASETYPE_DEAD_BRANCH_SIMPLE = 0, 669 CASETYPE_DEAD_BRANCH_COMPLEX, 670 CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST, 671 CASETYPE_DEAD_BRANCH_FUNC_CALL, 672 CASETYPE_UNUSED_VALUE_BASIC, 673 CASETYPE_UNUSED_VALUE_LOOP, 674 CASETYPE_UNUSED_VALUE_DEAD_BRANCH, 675 CASETYPE_UNUSED_VALUE_AFTER_RETURN, 676 CASETYPE_UNUSED_VALUE_MUL_ZERO, 677 678 CASETYPE_LAST 679 }; 680 681 DeadCodeEliminationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType) 682 : ShaderOptimizationCase (context, name, description, caseShaderType) 683 , m_caseType (caseType) 684 { 685 } 686 687protected: 688 ProgramData generateProgramData (bool optimized) const 689 { 690 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; 691 const string precision = getShaderPrecision(m_caseShaderType); 692 const string funcDefs = m_caseType == CASETYPE_DEAD_BRANCH_FUNC_CALL ? deadBranchFuncCallCaseFuncDefs (optimized, precision) 693 : m_caseType == CASETYPE_UNUSED_VALUE_AFTER_RETURN ? unusedValueAfterReturnCaseFuncDefs (optimized, precision, isVertexCase) 694 : ""; 695 696 const string statements = m_caseType == CASETYPE_DEAD_BRANCH_SIMPLE ? deadBranchSimpleCaseStatements (optimized, isVertexCase) 697 : m_caseType == CASETYPE_DEAD_BRANCH_COMPLEX ? deadBranchComplexCaseStatements (optimized, precision, true, isVertexCase) 698 : m_caseType == CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? deadBranchComplexCaseStatements (optimized, precision, false, isVertexCase) 699 : m_caseType == CASETYPE_DEAD_BRANCH_FUNC_CALL ? deadBranchFuncCallCaseStatements (optimized, isVertexCase) 700 : m_caseType == CASETYPE_UNUSED_VALUE_BASIC ? unusedValueBasicCaseStatements (optimized, precision, isVertexCase) 701 : m_caseType == CASETYPE_UNUSED_VALUE_LOOP ? unusedValueLoopCaseStatements (optimized, precision, isVertexCase) 702 : m_caseType == CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? unusedValueDeadBranchCaseStatements (optimized, precision, isVertexCase) 703 : m_caseType == CASETYPE_UNUSED_VALUE_AFTER_RETURN ? unusedValueAfterReturnCaseStatements () 704 : m_caseType == CASETYPE_UNUSED_VALUE_MUL_ZERO ? unusedValueMulZeroCaseStatements (optimized, precision, isVertexCase) 705 : DE_NULL; 706 707 return defaultProgramData(m_caseShaderType, funcDefs, statements); 708 } 709 710private: 711 const CaseType m_caseType; 712 713 static inline string deadBranchSimpleCaseStatements (bool optimized, bool useHeavierWorkload) 714 { 715 const int numLoopIterations = useHeavierWorkload ? 16 : 4; 716 717 return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 718 719 : " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 720 " if (2 < 1)\n" 721 " {\n" 722 " value = cos(exp(sin(value))*log(sqrt(value)));\n" 723 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 724 " value = sin(value);\n" 725 " }\n"; 726 } 727 728 static inline string deadBranchComplexCaseStatements (bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) 729 { 730 const string constMaybe = useConst ? "const " : ""; 731 const int numLoopIterations = useHeavierWorkload ? 16 : 4; 732 733 return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 734 735 : " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 736 " " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n" 737 " " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n" 738 " " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n" 739 " " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n" 740 " " + constMaybe + precision + " vec4 e = 1.8*abs(sin(sin(inversesqrt(mix(d+a, d+b, a)))));\n" 741 " if (e.x > 1.0)\n" 742 " {\n" 743 " value = cos(exp(sin(value))*log(sqrt(value)));\n" 744 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 745 " value = sin(value);\n" 746 " }\n"; 747 } 748 749 static inline string deadBranchFuncCallCaseFuncDefs (bool optimized, const string& precision) 750 { 751 return optimized ? "" : precision + " float func (" + precision + " float x) { return 2.0*x; }\n"; 752 } 753 754 static inline string deadBranchFuncCallCaseStatements (bool optimized, bool useHeavierWorkload) 755 { 756 const int numLoopIterations = useHeavierWorkload ? 16 : 4; 757 758 return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 759 760 : " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 761 " if (func(0.3) > 1.0)\n" 762 " {\n" 763 " value = cos(exp(sin(value))*log(sqrt(value)));\n" 764 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 765 " value = sin(value);\n" 766 " }\n"; 767 } 768 769 static inline string unusedValueBasicCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 770 { 771 const int numSinRows = useHeavierWorkload ? 12 : 1; 772 773 return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 774 " value = used;\n" 775 776 : " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 777 " " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value))) + used;\n" 778 + repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + 779 " value = used;\n"; 780 } 781 782 static inline string unusedValueLoopCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 783 { 784 const int numLoopIterations = useHeavierWorkload ? 16 : 4; 785 786 return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 787 " value = used;\n" 788 789 : " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 790 " " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" 791 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" 792 " unused = sin(unused + used);\n" 793 " value = used;\n"; 794 } 795 796 static inline string unusedValueAfterReturnCaseFuncDefs (bool optimized, const string& precision, bool useHeavierWorkload) 797 { 798 const int numSinRows = useHeavierWorkload ? 12 : 1; 799 800 return optimized ? precision + " vec4 func (" + precision + " vec4 v)\n" 801 "{\n" 802 " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * v;\n" 803 " return used;\n" 804 "}\n" 805 806 : precision + " vec4 func (" + precision + " vec4 v)\n" 807 "{\n" 808 " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * v;\n" 809 " " + precision + " vec4 unused = cos(exp(sin(v))*log(sqrt(v)));\n" 810 + repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + 811 " return used;\n" 812 " used = used*unused;" 813 " return used;\n" 814 "}\n"; 815 } 816 817 static inline string unusedValueAfterReturnCaseStatements (void) 818 { 819 return " value = func(value);\n"; 820 } 821 822 static inline string unusedValueDeadBranchCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 823 { 824 const int numSinRows = useHeavierWorkload ? 12 : 1; 825 826 return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 827 " value = used;\n" 828 829 : " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 830 " " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" 831 + repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + 832 " if (2 < 1)\n" 833 " used = used*unused;\n" 834 " value = used;\n"; 835 } 836 837 static inline string unusedValueMulZeroCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) 838 { 839 const int numSinRows = useHeavierWorkload ? 12 : 1; 840 841 return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 842 " value = used;\n" 843 844 : " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" 845 " " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" 846 + repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + 847 " value = used + unused*float(1-1);\n"; 848 } 849}; 850 851} // anonymous 852 853ShaderOptimizationTests::ShaderOptimizationTests (Context& context) 854 : TestCaseGroup(context, "optimization", "Shader Optimization Performance Tests") 855{ 856} 857 858ShaderOptimizationTests::~ShaderOptimizationTests (void) 859{ 860} 861 862void ShaderOptimizationTests::init (void) 863{ 864 TestCaseGroup* const unrollGroup = new TestCaseGroup(m_context, "loop_unrolling", "Loop Unrolling Cases"); 865 TestCaseGroup* const loopInvariantCodeMotionGroup = new TestCaseGroup(m_context, "loop_invariant_code_motion", "Loop-Invariant Code Motion Cases"); 866 TestCaseGroup* const inlineGroup = new TestCaseGroup(m_context, "function_inlining", "Function Inlining Cases"); 867 TestCaseGroup* const constantPropagationGroup = new TestCaseGroup(m_context, "constant_propagation", "Constant Propagation Cases"); 868 TestCaseGroup* const commonSubexpressionGroup = new TestCaseGroup(m_context, "common_subexpression_elimination", "Common Subexpression Elimination Cases"); 869 TestCaseGroup* const deadCodeEliminationGroup = new TestCaseGroup(m_context, "dead_code_elimination", "Dead Code Elimination Cases"); 870 addChild(unrollGroup); 871 addChild(loopInvariantCodeMotionGroup); 872 addChild(inlineGroup); 873 addChild(constantPropagationGroup); 874 addChild(commonSubexpressionGroup); 875 addChild(deadCodeEliminationGroup); 876 877 for (int caseShaderTypeI = 0; caseShaderTypeI < CASESHADERTYPE_LAST; caseShaderTypeI++) 878 { 879 const CaseShaderType caseShaderType = (CaseShaderType)caseShaderTypeI; 880 const char* const caseShaderTypeSuffix = caseShaderType == CASESHADERTYPE_VERTEX ? "_vertex" 881 : caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" 882 : DE_NULL; 883 884 // Loop unrolling cases. 885 886 { 887 static const int loopIterationCounts[] = { 4, 8, 32 }; 888 889 for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) 890 { 891 const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; 892 const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_iterations" 893 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" 894 : DE_NULL; 895 const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iterations don't depend on each other" 896 : caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" 897 : DE_NULL; 898 899 for (int loopIterNdx = 0; loopIterNdx < DE_LENGTH_OF_ARRAY(loopIterationCounts); loopIterNdx++) 900 { 901 const int loopIterations = loopIterationCounts[loopIterNdx]; 902 const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix; 903 const string description = toString(loopIterations) + " iterations; " + caseTypeDesc; 904 905 unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderType, caseType, loopIterations)); 906 } 907 } 908 } 909 910 // Loop-invariant code motion cases. 911 912 { 913 static const int loopIterationCounts[] = { 4, 8, 32 }; 914 915 for (int loopIterNdx = 0; loopIterNdx < DE_LENGTH_OF_ARRAY(loopIterationCounts); loopIterNdx++) 916 { 917 const int loopIterations = loopIterationCounts[loopIterNdx]; 918 const string name = toString(loopIterations) + "_iterations" + caseShaderTypeSuffix; 919 920 loopInvariantCodeMotionGroup->addChild(new LoopInvariantCodeMotionCase(m_context, name.c_str(), "", caseShaderType, loopIterations)); 921 } 922 } 923 924 // Function inlining cases. 925 926 { 927 static const int callNestingDepths[] = { 4, 8, 32 }; 928 929 for (int nestDepthNdx = 0; nestDepthNdx < DE_LENGTH_OF_ARRAY(callNestingDepths); nestDepthNdx++) 930 { 931 const int nestingDepth = callNestingDepths[nestDepthNdx]; 932 const string name = toString(nestingDepth) + "_nested" + caseShaderTypeSuffix; 933 934 inlineGroup->addChild(new FunctionInliningCase(m_context, name.c_str(), "", caseShaderType, nestingDepth)); 935 } 936 } 937 938 // Constant propagation cases. 939 940 for (int caseTypeI = 0; caseTypeI < ConstantPropagationCase::CASETYPE_LAST; caseTypeI++) 941 { 942 const ConstantPropagationCase::CaseType caseType = (ConstantPropagationCase::CaseType)caseTypeI; 943 const string caseTypeName = caseType == ConstantPropagationCase::CASETYPE_BUILT_IN_FUNCTIONS ? "built_in_functions" 944 : caseType == ConstantPropagationCase::CASETYPE_ARRAY ? "array" 945 : caseType == ConstantPropagationCase::CASETYPE_STRUCT ? "struct" 946 : DE_NULL; 947 948 for (int constantExpressionsOnlyI = 0; constantExpressionsOnlyI <= 1; constantExpressionsOnlyI++) 949 { 950 const bool constantExpressionsOnly = constantExpressionsOnlyI != 0; 951 const string name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix; 952 953 if (caseType == ConstantPropagationCase::CASETYPE_ARRAY && constantExpressionsOnly) // \note See ConstantPropagationCase's constructor for explanation. 954 continue; 955 956 constantPropagationGroup->addChild(new ConstantPropagationCase(m_context, name.c_str(), "", caseShaderType, caseType, constantExpressionsOnly)); 957 } 958 } 959 960 // Common subexpression cases. 961 962 for (int caseTypeI = 0; caseTypeI < CommonSubexpressionCase::CASETYPE_LAST; caseTypeI++) 963 { 964 const CommonSubexpressionCase::CaseType caseType = (CommonSubexpressionCase::CaseType)caseTypeI; 965 966 const string caseTypeName = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "single_statement" 967 : caseType == CommonSubexpressionCase::CASETYPE_MULTIPLE_STATEMENTS ? "multiple_statements" 968 : caseType == CommonSubexpressionCase::CASETYPE_STATIC_BRANCH ? "static_branch" 969 : caseType == CommonSubexpressionCase::CASETYPE_LOOP ? "loop" 970 : DE_NULL; 971 972 const string description = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "A single statement containing multiple uses of same subexpression" 973 : caseType == CommonSubexpressionCase::CASETYPE_MULTIPLE_STATEMENTS ? "Multiple statements performing same computations" 974 : caseType == CommonSubexpressionCase::CASETYPE_STATIC_BRANCH ? "Multiple statements including a static conditional" 975 : caseType == CommonSubexpressionCase::CASETYPE_LOOP ? "Multiple loops performing the same computations" 976 : DE_NULL; 977 978 commonSubexpressionGroup->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), description.c_str(), caseShaderType, caseType)); 979 } 980 981 // Dead code elimination cases. 982 983 for (int caseTypeI = 0; caseTypeI < DeadCodeEliminationCase::CASETYPE_LAST; caseTypeI++) 984 { 985 const DeadCodeEliminationCase::CaseType caseType = (DeadCodeEliminationCase::CaseType)caseTypeI; 986 const char* const caseTypeName = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "dead_branch_simple" 987 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX ? "dead_branch_complex" 988 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? "dead_branch_complex_no_const" 989 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_FUNC_CALL ? "dead_branch_func_call" 990 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_BASIC ? "unused_value_basic" 991 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_LOOP ? "unused_value_loop" 992 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? "unused_value_dead_branch" 993 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_AFTER_RETURN ? "unused_value_after_return" 994 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_MUL_ZERO ? "unused_value_mul_zero" 995 : DE_NULL; 996 997 const char* const caseTypeDescription = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "Do computation inside a branch that is never taken (condition is simple false constant expression)" 998 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX ? "Do computation inside a branch that is never taken (condition is complex false constant expression)" 999 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? "Do computation inside a branch that is never taken (condition is complex false expression, not constant expression but still compile-time computable)" 1000 : caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_FUNC_CALL ? "Do computation inside a branch that is never taken (condition is compile-time computable false expression containing function call to a simple inlineable function)" 1001 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_BASIC ? "Compute a value that is never used even statically" 1002 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_LOOP ? "Compute a value, using a loop, that is never used even statically" 1003 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? "Compute a value that is used only inside a statically dead branch" 1004 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_AFTER_RETURN ? "Compute a value that is used only after a return statement" 1005 : caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_MUL_ZERO ? "Compute a value that is used but multiplied by a zero constant expression" 1006 : DE_NULL; 1007 1008 deadCodeEliminationGroup->addChild(new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), caseTypeDescription, caseShaderType, caseType)); 1009 } 1010 } 1011} 1012 1013} // Performance 1014} // gles2 1015} // deqp 1016