es3aTextureMipmapTests.cpp revision 469002caa1ccd58f59f53a1bf3dbac4cf6a5d817
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Mipmapping accuracy tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3aTextureMipmapTests.hpp" 25 26#include "glsTextureTestUtil.hpp" 27#include "gluTexture.hpp" 28#include "gluTextureUtil.hpp" 29#include "gluPixelTransfer.hpp" 30#include "tcuTextureUtil.hpp" 31#include "tcuMatrix.hpp" 32#include "tcuMatrixUtil.hpp" 33#include "deStringUtil.hpp" 34#include "deRandom.hpp" 35#include "deString.h" 36 37#include "glwFunctions.hpp" 38#include "glwEnums.hpp" 39 40namespace deqp 41{ 42namespace gles3 43{ 44namespace Accuracy 45{ 46 47using std::string; 48using std::vector; 49using tcu::TestLog; 50using tcu::Vec2; 51using tcu::Vec3; 52using tcu::Vec4; 53using tcu::IVec4; 54using namespace gls::TextureTestUtil; 55 56 57enum CoordType 58{ 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 60 COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 62 COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 63 64 COORDTYPE_LAST 65}; 66 67// Texture2DMipmapCase 68 69class Texture2DMipmapCase : public tcu::TestCase 70{ 71public: 72 73 Texture2DMipmapCase (tcu::TestContext& testCtx, 74 glu::RenderContext& renderCtx, 75 const glu::ContextInfo& renderCtxInfo, 76 const char* name, 77 const char* desc, 78 CoordType coordType, 79 deUint32 minFilter, 80 deUint32 wrapS, 81 deUint32 wrapT, 82 deUint32 format, 83 deUint32 dataType, 84 int width, 85 int height); 86 ~Texture2DMipmapCase (void); 87 88 void init (void); 89 void deinit (void); 90 IterateResult iterate (void); 91 92private: 93 Texture2DMipmapCase (const Texture2DMipmapCase& other); 94 Texture2DMipmapCase& operator= (const Texture2DMipmapCase& other); 95 96 glu::RenderContext& m_renderCtx; 97 const glu::ContextInfo& m_renderCtxInfo; 98 99 CoordType m_coordType; 100 deUint32 m_minFilter; 101 deUint32 m_wrapS; 102 deUint32 m_wrapT; 103 deUint32 m_format; 104 deUint32 m_dataType; 105 int m_width; 106 int m_height; 107 108 glu::Texture2D* m_texture; 109 TextureRenderer m_renderer; 110}; 111 112Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext& testCtx, 113 glu::RenderContext& renderCtx, 114 const glu::ContextInfo& renderCtxInfo, 115 const char* name, 116 const char* desc, 117 CoordType coordType, 118 deUint32 minFilter, 119 deUint32 wrapS, 120 deUint32 wrapT, 121 deUint32 format, 122 deUint32 dataType, 123 int width, 124 int height) 125 : TestCase (testCtx, tcu::NODETYPE_ACCURACY, name, desc) 126 , m_renderCtx (renderCtx) 127 , m_renderCtxInfo (renderCtxInfo) 128 , m_coordType (coordType) 129 , m_minFilter (minFilter) 130 , m_wrapS (wrapS) 131 , m_wrapT (wrapT) 132 , m_format (format) 133 , m_dataType (dataType) 134 , m_width (width) 135 , m_height (height) 136 , m_texture (DE_NULL) 137 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) 138{ 139} 140 141Texture2DMipmapCase::~Texture2DMipmapCase (void) 142{ 143 deinit(); 144} 145 146void Texture2DMipmapCase::init (void) 147{ 148 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 149 150 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 151 152 // Fill texture with colored grid. 153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 154 { 155 deUint32 step = 0xff / (numLevels-1); 156 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); 157 deUint32 dec = 0xff - inc; 158 deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; 159 deUint32 color = 0xff000000 | rgb; 160 161 m_texture->getRefTexture().allocLevel(levelNdx); 162 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color))); 163 } 164} 165 166void Texture2DMipmapCase::deinit (void) 167{ 168 delete m_texture; 169 m_texture = DE_NULL; 170 171 m_renderer.clear(); 172} 173 174static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx) 175{ 176 static const struct 177 { 178 Vec2 bottomLeft; 179 Vec2 topRight; 180 } s_basicCoords[] = 181 { 182 { Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) }, 183 { Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) }, 184 { Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) }, 185 { Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) }, 186 187 { Vec2(-0.5f, -0.5f), Vec2( 1.5f, 1.5f) }, 188 { Vec2( 1.0f, -1.0f), Vec2(-1.3f, 1.0f) }, 189 { Vec2( 1.2f, -1.0f), Vec2(-1.3f, 1.6f) }, 190 { Vec2( 2.2f, -1.1f), Vec2(-1.3f, 0.8f) }, 191 192 { Vec2(-1.5f, 1.6f), Vec2( 1.7f, -1.4f) }, 193 { Vec2( 2.0f, 1.6f), Vec2( 2.3f, -1.4f) }, 194 { Vec2( 1.3f, -2.6f), Vec2(-2.7f, 2.9f) }, 195 { Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) }, 196 197 { Vec2( -8.0f, 9.0f), Vec2( 8.3f, -7.0f) }, 198 { Vec2(-16.0f, 10.0f), Vec2( 18.3f, 24.0f) }, 199 { Vec2( 30.2f, 55.0f), Vec2(-24.3f, -1.6f) }, 200 { Vec2(-33.2f, 64.1f), Vec2( 32.1f, -64.1f) }, 201 }; 202 203 DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); 204 205 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; 206 const Vec2& topRight = s_basicCoords[cellNdx].topRight; 207 208 computeQuadTexCoord2D(dst, bottomLeft, topRight); 209} 210 211static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx) 212{ 213 // Use basic coords as base. 214 getBasicTexCoord2D(dst, cellNdx); 215 216 // Rotate based on cell index. 217 float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); 218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); 219 220 // Second and third row are sheared. 221 float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f; 222 tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); 223 224 tcu::Mat2 transform = rotMatrix * shearMatrix; 225 Vec2 p0 = transform * Vec2(dst[0], dst[1]); 226 Vec2 p1 = transform * Vec2(dst[2], dst[3]); 227 Vec2 p2 = transform * Vec2(dst[4], dst[5]); 228 Vec2 p3 = transform * Vec2(dst[6], dst[7]); 229 230 dst[0] = p0.x(); dst[1] = p0.y(); 231 dst[2] = p1.x(); dst[3] = p1.y(); 232 dst[4] = p2.x(); dst[5] = p2.y(); 233 dst[6] = p3.x(); dst[7] = p3.y(); 234} 235 236Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void) 237{ 238 // Constants. 239 const deUint32 magFilter = GL_NEAREST; 240 241 const glw::Functions& gl = m_renderCtx.getFunctions(); 242 TestLog& log = m_testCtx.getLog(); 243 244 const tcu::Texture2D& refTexture = m_texture->getRefTexture(); 245 const tcu::TextureFormat& texFmt = refTexture.getFormat(); 246 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); 247 248 int texWidth = refTexture.getWidth(); 249 int texHeight = refTexture.getHeight(); 250 int defViewportWidth = texWidth*4; 251 int defViewportHeight = texHeight*4; 252 253 RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); 254 ReferenceParams sampleParams (TEXTURETYPE_2D); 255 vector<float> texCoord; 256 257 bool isProjected = m_coordType == COORDTYPE_PROJECTED; 258 bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; 259 260 tcu::Surface renderedFrame (viewport.width, viewport.height); 261 262 // Accuracy cases test against ideal lod computation. 263 tcu::Surface idealFrame (viewport.width, viewport.height); 264 265 // Viewport is divided into 4x4 grid. 266 int gridWidth = 4; 267 int gridHeight = 4; 268 int cellWidth = viewport.width / gridWidth; 269 int cellHeight = viewport.height / gridHeight; 270 271 // Accuracy measurements are off unless we get the expected viewport size. 272 if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) 273 throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); 274 275 // Sampling parameters. 276 sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); 277 sampleParams.samplerType = gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); 278 sampleParams.colorBias = fmtInfo.lookupBias; 279 sampleParams.colorScale = fmtInfo.lookupScale; 280 sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); 281 282 // Upload texture data. 283 m_texture->upload(); 284 285 // Use unit 0. 286 gl.activeTexture(GL_TEXTURE0); 287 288 // Bind gradient texture and setup sampler parameters. 289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 290 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); 292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 293 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); 294 295 GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); 296 297 // Bias values. 298 static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; 299 300 // Projection values. 301 static const Vec4 s_projections[] = 302 { 303 Vec4(1.2f, 1.0f, 0.7f, 1.0f), 304 Vec4(1.3f, 0.8f, 0.6f, 2.0f), 305 Vec4(0.8f, 1.0f, 1.7f, 0.6f), 306 Vec4(1.2f, 1.0f, 1.7f, 1.5f) 307 }; 308 309 // Render cells. 310 for (int gridY = 0; gridY < gridHeight; gridY++) 311 { 312 for (int gridX = 0; gridX < gridWidth; gridX++) 313 { 314 int curX = cellWidth*gridX; 315 int curY = cellHeight*gridY; 316 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 317 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; 318 int cellNdx = gridY*gridWidth + gridX; 319 320 // Compute texcoord. 321 switch (m_coordType) 322 { 323 case COORDTYPE_BASIC_BIAS: // Fall-through. 324 case COORDTYPE_PROJECTED: 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 327 default: DE_ASSERT(DE_FALSE); 328 } 329 330 if (isProjected) 331 sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; 332 333 if (useLodBias) 334 sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; 335 336 // Render with GL. 337 gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 339 340 // Render reference(s). 341 { 342 SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); 343 sampleParams.lodMode = LODMODE_EXACT; 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 345 } 346 } 347 } 348 349 // Read result. 350 glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); 351 352 // Compare and log. 353 { 354 const int bestScoreDiff = (texWidth/16)*(texHeight/16); 355 const int worstScoreDiff = texWidth*texHeight; 356 357 int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); 358 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); 359 } 360 361 return STOP; 362} 363 364// TextureCubeMipmapCase 365 366class TextureCubeMipmapCase : public tcu::TestCase 367{ 368public: 369 370 TextureCubeMipmapCase (tcu::TestContext& testCtx, 371 glu::RenderContext& renderCtx, 372 const glu::ContextInfo& renderCtxInfo, 373 const char* name, 374 const char* desc, 375 CoordType coordType, 376 deUint32 minFilter, 377 deUint32 wrapS, 378 deUint32 wrapT, 379 deUint32 format, 380 deUint32 dataType, 381 int size); 382 ~TextureCubeMipmapCase (void); 383 384 void init (void); 385 void deinit (void); 386 IterateResult iterate (void); 387 388private: 389 TextureCubeMipmapCase (const TextureCubeMipmapCase& other); 390 TextureCubeMipmapCase& operator= (const TextureCubeMipmapCase& other); 391 392 glu::RenderContext& m_renderCtx; 393 const glu::ContextInfo& m_renderCtxInfo; 394 395 CoordType m_coordType; 396 deUint32 m_minFilter; 397 deUint32 m_wrapS; 398 deUint32 m_wrapT; 399 deUint32 m_format; 400 deUint32 m_dataType; 401 int m_size; 402 403 glu::TextureCube* m_texture; 404 TextureRenderer m_renderer; 405}; 406 407TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext& testCtx, 408 glu::RenderContext& renderCtx, 409 const glu::ContextInfo& renderCtxInfo, 410 const char* name, 411 const char* desc, 412 CoordType coordType, 413 deUint32 minFilter, 414 deUint32 wrapS, 415 deUint32 wrapT, 416 deUint32 format, 417 deUint32 dataType, 418 int size) 419 : TestCase (testCtx, tcu::NODETYPE_ACCURACY, name, desc) 420 , m_renderCtx (renderCtx) 421 , m_renderCtxInfo (renderCtxInfo) 422 , m_coordType (coordType) 423 , m_minFilter (minFilter) 424 , m_wrapS (wrapS) 425 , m_wrapT (wrapT) 426 , m_format (format) 427 , m_dataType (dataType) 428 , m_size (size) 429 , m_texture (DE_NULL) 430 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) 431{ 432} 433 434TextureCubeMipmapCase::~TextureCubeMipmapCase (void) 435{ 436 deinit(); 437} 438 439void TextureCubeMipmapCase::init (void) 440{ 441 m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); 442 443 int numLevels = deLog2Floor32(m_size)+1; 444 445 // Fill texture with colored grid. 446 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) 447 { 448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 449 { 450 deUint32 step = 0xff / (numLevels-1); 451 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); 452 deUint32 dec = 0xff - inc; 453 deUint32 rgb = 0; 454 455 switch (faceNdx) 456 { 457 case 0: rgb = (inc << 16) | (dec << 8) | 255; break; 458 case 1: rgb = (255 << 16) | (inc << 8) | dec; break; 459 case 2: rgb = (dec << 16) | (255 << 8) | inc; break; 460 case 3: rgb = (dec << 16) | (inc << 8) | 255; break; 461 case 4: rgb = (255 << 16) | (dec << 8) | inc; break; 462 case 5: rgb = (inc << 16) | (255 << 8) | dec; break; 463 } 464 465 deUint32 color = 0xff000000 | rgb; 466 467 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); 468 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color))); 469 } 470 } 471} 472 473void TextureCubeMipmapCase::deinit (void) 474{ 475 delete m_texture; 476 m_texture = DE_NULL; 477 478 m_renderer.clear(); 479} 480 481static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 482{ 483 const int minWidth = 8; 484 const int minHeight = 8; 485 486 bool partition = rnd.getFloat() > 0.4f; 487 bool partitionX = partition && width > minWidth && rnd.getBool(); 488 bool partitionY = partition && height > minHeight && !partitionX; 489 490 if (partitionX) 491 { 492 int split = width/2 + rnd.getInt(-width/4, +width/4); 493 randomPartition(dst, rnd, x, y, split, height); 494 randomPartition(dst, rnd, x+split, y, width-split, height); 495 } 496 else if (partitionY) 497 { 498 int split = height/2 + rnd.getInt(-height/4, +height/4); 499 randomPartition(dst, rnd, x, y, width, split); 500 randomPartition(dst, rnd, x, y+split, width, height-split); 501 } 502 else 503 dst.push_back(IVec4(x, y, width, height)); 504} 505 506static void computeGridLayout (vector<IVec4>& dst, int width, int height) 507{ 508 de::Random rnd(7); 509 randomPartition(dst, rnd, 0, 0, width, height); 510} 511 512TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void) 513{ 514 // Constants. 515 const deUint32 magFilter = GL_NEAREST; 516 517 int texWidth = m_texture->getRefTexture().getSize(); 518 int texHeight = m_texture->getRefTexture().getSize(); 519 520 int defViewportWidth = texWidth*2; 521 int defViewportHeight = texHeight*2; 522 523 const glw::Functions& gl = m_renderCtx.getFunctions(); 524 TestLog& log = m_testCtx.getLog(); 525 RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); 526 tcu::Sampler sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); 527 sampler.seamlessCubeMap = true; 528 529 vector<float> texCoord; 530 531 bool isProjected = m_coordType == COORDTYPE_PROJECTED; 532 bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; 533 534 tcu::Surface renderedFrame (viewport.width, viewport.height); 535 536 // Accuracy cases test against ideal lod computation. 537 tcu::Surface idealFrame (viewport.width, viewport.height); 538 539 // Accuracy measurements are off unless we get the expected viewport size. 540 if (viewport.width < defViewportWidth || viewport.height < defViewportHeight) 541 throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); 542 543 // Upload texture data. 544 m_texture->upload(); 545 546 // Use unit 0. 547 gl.activeTexture(GL_TEXTURE0); 548 549 // Bind gradient texture and setup sampler parameters. 550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 551 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); 552 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); 553 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); 554 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); 555 556 GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); 557 558 // Compute grid. 559 vector<IVec4> gridLayout; 560 computeGridLayout(gridLayout, viewport.width, viewport.height); 561 562 // Bias values. 563 static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; 564 565 // Projection values \note Less agressive than in 2D case due to smaller quads. 566 static const Vec4 s_projections[] = 567 { 568 Vec4(1.2f, 1.0f, 0.7f, 1.0f), 569 Vec4(1.3f, 0.8f, 0.6f, 1.1f), 570 Vec4(0.8f, 1.0f, 1.2f, 0.8f), 571 Vec4(1.2f, 1.0f, 1.3f, 0.9f) 572 }; 573 574 for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) 575 { 576 int curX = gridLayout[cellNdx].x(); 577 int curY = gridLayout[cellNdx].y(); 578 int curW = gridLayout[cellNdx].z(); 579 int curH = gridLayout[cellNdx].w(); 580 tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); 581 ReferenceParams params (TEXTURETYPE_CUBE); 582 583 params.sampler = sampler; 584 585 DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. 586 computeQuadTexCoordCube(texCoord, cubeFace); 587 588 if (isProjected) 589 { 590 params.flags |= ReferenceParams::PROJECTED; 591 params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; 592 } 593 594 if (useLodBias) 595 { 596 params.flags |= ReferenceParams::USE_BIAS; 597 params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; 598 } 599 600 // Render with GL. 601 gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); 602 m_renderer.renderQuad(0, &texCoord[0], params); 603 604 // Render reference(s). 605 { 606 SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); 607 params.lodMode = LODMODE_EXACT; 608 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); 609 } 610 } 611 612 // Read result. 613 glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); 614 615 // Compare and log. 616 { 617 const int bestScoreDiff = (texWidth/16)*(texHeight/16); 618 const int worstScoreDiff = texWidth*texHeight; 619 620 int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff); 621 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str()); 622 } 623 624 return STOP; 625} 626 627TextureMipmapTests::TextureMipmapTests (Context& context) 628 : TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests") 629{ 630} 631 632TextureMipmapTests::~TextureMipmapTests (void) 633{ 634} 635 636void TextureMipmapTests::init (void) 637{ 638 tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); 639 tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Filtering"); 640 addChild(group2D); 641 addChild(groupCube); 642 643 static const struct 644 { 645 const char* name; 646 deUint32 mode; 647 } wrapModes[] = 648 { 649 { "clamp", GL_CLAMP_TO_EDGE }, 650 { "repeat", GL_REPEAT }, 651 { "mirror", GL_MIRRORED_REPEAT } 652 }; 653 654 static const struct 655 { 656 const char* name; 657 deUint32 mode; 658 } minFilterModes[] = 659 { 660 { "nearest_nearest", GL_NEAREST_MIPMAP_NEAREST }, 661 { "linear_nearest", GL_LINEAR_MIPMAP_NEAREST }, 662 { "nearest_linear", GL_NEAREST_MIPMAP_LINEAR }, 663 { "linear_linear", GL_LINEAR_MIPMAP_LINEAR } 664 }; 665 666 static const struct 667 { 668 CoordType type; 669 const char* name; 670 const char* desc; 671 } coordTypes[] = 672 { 673 { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, 674 { COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" }, 675 { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" } 676 }; 677 678 const int tex2DWidth = 64; 679 const int tex2DHeight = 64; 680 681 // 2D cases. 682 for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) 683 { 684 tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); 685 group2D->addChild(coordTypeGroup); 686 687 for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) 688 { 689 for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) 690 { 691 std::ostringstream name; 692 name << minFilterModes[minFilter].name 693 << "_" << wrapModes[wrapMode].name; 694 695 coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), 696 name.str().c_str(), "", 697 coordTypes[coordType].type, 698 minFilterModes[minFilter].mode, 699 wrapModes[wrapMode].mode, 700 wrapModes[wrapMode].mode, 701 GL_RGBA, GL_UNSIGNED_BYTE, 702 tex2DWidth, tex2DHeight)); 703 } 704 } 705 } 706 707 const int cubeMapSize = 64; 708 709 static const struct 710 { 711 CoordType type; 712 const char* name; 713 const char* desc; 714 } cubeCoordTypes[] = 715 { 716 { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, 717 { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" } 718 }; 719 720 // Cubemap cases. 721 for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) 722 { 723 tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); 724 groupCube->addChild(coordTypeGroup); 725 726 for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) 727 { 728 coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), 729 minFilterModes[minFilter].name, "", 730 cubeCoordTypes[coordType].type, 731 minFilterModes[minFilter].mode, 732 GL_CLAMP_TO_EDGE, 733 GL_CLAMP_TO_EDGE, 734 GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); 735 } 736 } 737} 738 739} // Accuracy 740} // gles3 741} // deqp 742