es31fNegativeBufferApiTests.cpp revision 33b9b63106a43ad6bba497c8f31fc35b0051da78
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Negative Buffer API tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fNegativeBufferApiTests.hpp" 25 26#include "gluCallLogWrapper.hpp" 27 28#include "glwDefs.hpp" 29#include "glwEnums.hpp" 30 31namespace deqp 32{ 33namespace gles31 34{ 35namespace Functional 36{ 37namespace NegativeTestShared 38{ 39 40using tcu::TestLog; 41using glu::CallLogWrapper; 42using namespace glw; 43 44// Buffers 45void bind_buffer (NegativeTestContext& ctx) 46{ 47 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values."); 48 ctx.glBindBuffer(-1, 0); 49 ctx.expectError(GL_INVALID_ENUM); 50 ctx.endSection(); 51} 52 53void delete_buffers (NegativeTestContext& ctx) 54{ 55 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 56 ctx.glDeleteBuffers(-1, 0); 57 ctx.expectError(GL_INVALID_VALUE); 58 ctx.endSection(); 59} 60 61void gen_buffers (NegativeTestContext& ctx) 62{ 63 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 64 ctx.glGenBuffers(-1, 0); 65 ctx.expectError(GL_INVALID_VALUE); 66 ctx.endSection(); 67} 68 69void buffer_data (NegativeTestContext& ctx) 70{ 71 GLuint buffer = 0x1234; 72 ctx.glGenBuffers(1, &buffer); 73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 74 75 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 76 ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW); 77 ctx.expectError(GL_INVALID_ENUM); 78 ctx.endSection(); 79 80 ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW."); 81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); 82 ctx.expectError(GL_INVALID_ENUM); 83 ctx.endSection(); 84 85 ctx.beginSection("GL_INVALID_VALUE is generated if size is negative."); 86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); 87 ctx.expectError(GL_INVALID_VALUE); 88 ctx.endSection(); 89 90 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); 91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); 92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); 93 ctx.expectError(GL_INVALID_OPERATION); 94 ctx.endSection(); 95 96 ctx.glDeleteBuffers(1, &buffer); 97} 98 99void buffer_sub_data (NegativeTestContext& ctx) 100{ 101 GLuint buffer = 0x1234; 102 ctx.glGenBuffers(1, &buffer); 103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 105 106 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 107 ctx.glBufferSubData(-1, 1, 1, 0); 108 ctx.expectError(GL_INVALID_ENUM); 109 ctx.endSection(); 110 111 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); 112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); 113 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); 114 ctx.expectError(GL_INVALID_OPERATION); 115 ctx.endSection(); 116 117 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped."); 118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); 120 ctx.expectError(GL_NO_ERROR); 121 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); 122 ctx.expectError(GL_INVALID_OPERATION); 123 ctx.endSection(); 124 125 ctx.glDeleteBuffers(1, &buffer); 126} 127 128void buffer_sub_data_size_offset (NegativeTestContext& ctx) 129{ 130 GLuint buffer = 0x1234; 131 ctx.glGenBuffers(1, &buffer); 132 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 133 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 134 135 ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store."); 136 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0); 137 ctx.expectError(GL_INVALID_VALUE); 138 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0); 139 ctx.expectError(GL_INVALID_VALUE); 140 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0); 141 ctx.expectError(GL_INVALID_VALUE); 142 ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0); 143 ctx.expectError(GL_INVALID_VALUE); 144 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0); 145 ctx.expectError(GL_INVALID_VALUE); 146 ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0); 147 ctx.expectError(GL_INVALID_VALUE); 148 ctx.endSection(); 149 150 ctx.glDeleteBuffers(1, &buffer); 151} 152 153void clear (NegativeTestContext& ctx) 154{ 155 ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask."); 156 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 157 ctx.expectError(GL_NO_ERROR); 158 ctx.glClear(0x00000200); 159 ctx.expectError(GL_INVALID_VALUE); 160 ctx.glClear(0x00001000); 161 ctx.expectError(GL_INVALID_VALUE); 162 ctx.glClear(0x00000010); 163 ctx.expectError(GL_INVALID_VALUE); 164 ctx.endSection(); 165} 166 167void read_pixels (NegativeTestContext& ctx) 168{ 169 std::vector<GLubyte> ubyteData (4); 170 GLuint fbo = 0x1234; 171 172 ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); 173 ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]); 174 ctx.expectError(GL_INVALID_OPERATION); 175 ctx.endSection(); 176 177 ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative."); 178 ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 179 ctx.expectError(GL_INVALID_VALUE); 180 ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 181 ctx.expectError(GL_INVALID_VALUE); 182 ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 183 ctx.expectError(GL_INVALID_VALUE); 184 ctx.endSection(); 185 186 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); 187 ctx.glGenFramebuffers(1, &fbo); 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 190 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 191 ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); 192 ctx.endSection(); 193 194 ctx.glDeleteFramebuffers(1, &fbo); 195} 196 197void readn_pixels (NegativeTestContext& ctx) 198{ 199 std::vector<GLubyte> ubyteData (4); 200 GLuint fbo = 0x1234; 201 202 if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) 203 && !ctx.isExtensionSupported("GL_KHR_robustness") 204 && !ctx.isExtensionSupported("GL_EXT_robustness")) 205 { 206 TCU_THROW(NotSupportedError, "GLES 3.2 or robustness extension not supported"); 207 } 208 209 ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); 210 ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]); 211 ctx.expectError(GL_INVALID_OPERATION); 212 ctx.endSection(); 213 214 ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative."); 215 ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); 216 ctx.expectError(GL_INVALID_VALUE); 217 ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); 218 ctx.expectError(GL_INVALID_VALUE); 219 ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); 220 ctx.expectError(GL_INVALID_VALUE); 221 ctx.endSection(); 222 223 ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize."); 224 ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); 225 ctx.expectError(GL_INVALID_OPERATION); 226 ctx.endSection(); 227 228 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); 229 ctx.glGenFramebuffers(1, &fbo); 230 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 231 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 232 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]); 233 ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); 234 ctx.endSection(); 235 236 ctx.glDeleteFramebuffers(1, &fbo); 237} 238 239void read_pixels_format_mismatch (NegativeTestContext& ctx) 240{ 241 std::vector<GLubyte> ubyteData (4); 242 std::vector<GLushort> ushortData (4); 243 std::vector<GLfloat> floatData (4); 244 GLint readFormat = 0x1234; 245 GLint readType = 0x1234; 246 247 ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error."); 248 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); 249 ctx.expectError(GL_INVALID_OPERATION); 250 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); 251 ctx.expectError(GL_INVALID_OPERATION); 252 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); 253 ctx.expectError(GL_INVALID_OPERATION); 254 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); 255 ctx.expectError(GL_INVALID_OPERATION); 256 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); 257 ctx.expectError(GL_INVALID_OPERATION); 258 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); 259 ctx.expectError(GL_INVALID_OPERATION); 260 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]); 261 ctx.expectError(GL_INVALID_OPERATION); 262 ctx.endSection(); 263 264 ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE."); 265 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 266 ctx.expectError(GL_NO_ERROR); 267 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); 268 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); 269 ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]); 270 ctx.expectError(GL_NO_ERROR); 271 ctx.endSection(); 272} 273 274void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx) 275{ 276 std::vector<GLubyte> ubyteData(4); 277 std::vector<float> floatData(4); 278 deUint32 fbo = 0x1234; 279 deUint32 texture = 0x1234; 280 281 ctx.glGenTextures (1, &texture); 282 ctx.glBindTexture (GL_TEXTURE_2D, texture); 283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 284 ctx.glGenFramebuffers (1, &fbo); 285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 287 ctx.expectError (GL_NO_ERROR); 288 289 ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type."); 290 291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 294 ctx.expectError (GL_NO_ERROR); 295 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 296 ctx.expectError (GL_INVALID_OPERATION); 297 298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 301 ctx.expectError (GL_NO_ERROR); 302 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 303 ctx.expectError (GL_INVALID_OPERATION); 304 305 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 308 ctx.expectError (GL_NO_ERROR); 309 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 310 ctx.expectError (GL_INVALID_OPERATION); 311 312 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); 313 ctx.expectError (GL_NO_ERROR); 314 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 315 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 316 ctx.expectError (GL_NO_ERROR); 317 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]); 318 ctx.expectError (GL_INVALID_OPERATION); 319 320 ctx.endSection(); 321 322 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero."); 323 324 int binding = -1; 325 int sampleBuffers = 0x1234; 326 deUint32 rbo = 0x1234; 327 328 ctx.glGenRenderbuffers(1, &rbo); 329 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 330 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 331 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 332 333 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); 334 ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage; 335 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 336 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); 337 ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage; 338 ctx.expectError (GL_NO_ERROR); 339 340 if (binding == 0 || sampleBuffers <= 0) 341 { 342 ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage; 343 ctx.fail("Got invalid value"); 344 } 345 else 346 { 347 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 348 ctx.expectError (GL_INVALID_OPERATION); 349 } 350 351 ctx.endSection(); 352 353 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); 354 ctx.glBindTexture (GL_TEXTURE_2D, 0); 355 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 356 ctx.glDeleteFramebuffers (1, &fbo); 357 ctx.glDeleteTextures (1, &texture); 358 ctx.glDeleteRenderbuffers (1, &rbo); 359} 360 361void bind_buffer_range (NegativeTestContext& ctx) 362{ 363 deUint32 bufAC = 0x1234; 364 deUint32 bufU = 0x1234; 365 deUint32 bufTF = 0x1234; 366 int maxTFSize = 0x1234; 367 int maxUSize = 0x1234; 368 int uAlignment = 0x1234; 369 370 ctx.glGenBuffers(1, &bufU); 371 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); 372 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); 373 374 ctx.glGenBuffers(1, &bufTF); 375 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); 376 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); 377 378 ctx.glGenBuffers(1, &bufAC); 379 ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC); 380 ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW); 381 382 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); 383 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); 384 ctx.expectError(GL_INVALID_ENUM); 385 ctx.endSection(); 386 387 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); 388 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 389 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); 390 ctx.expectError(GL_INVALID_VALUE); 391 ctx.endSection(); 392 393 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); 394 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 395 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); 396 ctx.expectError(GL_INVALID_VALUE); 397 ctx.endSection(); 398 399 ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero."); 400 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); 401 ctx.expectError(GL_INVALID_VALUE); 402 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); 403 ctx.expectError(GL_INVALID_VALUE); 404 ctx.endSection(); 405 406 ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero."); 407 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); 408 ctx.expectError(GL_INVALID_VALUE); 409 ctx.endSection(); 410 411 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4."); 412 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); 413 ctx.expectError(GL_INVALID_VALUE); 414 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); 415 ctx.expectError(GL_INVALID_VALUE); 416 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); 417 ctx.expectError(GL_INVALID_VALUE); 418 ctx.endSection(); 419 420 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); 421 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); 422 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); 423 ctx.expectError(GL_INVALID_VALUE); 424 ctx.endSection(); 425 426 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 427 { 428 int maxACize = 0x1234; 429 int maxSSize = 0x1234; 430 int ssAlignment = 0x1234; 431 432 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS."); 433 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); 434 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4); 435 ctx.expectError(GL_INVALID_VALUE); 436 ctx.endSection(); 437 438 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS."); 439 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize); 440 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4); 441 ctx.expectError(GL_INVALID_VALUE); 442 ctx.endSection(); 443 444 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4."); 445 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 0); 446 ctx.expectError(GL_INVALID_VALUE); 447 ctx.endSection(); 448 449 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT."); 450 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment); 451 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, ssAlignment+1, 0); 452 ctx.expectError(GL_INVALID_VALUE); 453 ctx.endSection(); 454 } 455 456 ctx.glDeleteBuffers(1, &bufU); 457 ctx.glDeleteBuffers(1, &bufTF); 458 ctx.glDeleteBuffers(1, &bufAC); 459} 460 461void bind_buffer_base (NegativeTestContext& ctx) 462{ 463 deUint32 bufU = 0x1234; 464 deUint32 bufTF = 0x1234; 465 int maxUSize = 0x1234; 466 int maxTFSize = 0x1234; 467 468 ctx.glGenBuffers(1, &bufU); 469 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); 470 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); 471 472 ctx.glGenBuffers(1, &bufTF); 473 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); 474 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); 475 ctx.expectError(GL_NO_ERROR); 476 477 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); 478 ctx.glBindBufferBase(-1, 0, bufU); 479 ctx.expectError(GL_INVALID_ENUM); 480 ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU); 481 ctx.expectError(GL_INVALID_ENUM); 482 ctx.endSection(); 483 484 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); 485 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 486 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); 487 ctx.expectError(GL_INVALID_VALUE); 488 ctx.endSection(); 489 490 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); 491 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 492 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF); 493 ctx.expectError(GL_INVALID_VALUE); 494 ctx.endSection(); 495 496 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 497 { 498 int maxACize = 0x1234; 499 int maxSSize = 0x1234; 500 501 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS."); 502 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); 503 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4); 504 ctx.expectError(GL_INVALID_VALUE); 505 ctx.endSection(); 506 507 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS."); 508 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize); 509 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4); 510 ctx.expectError(GL_INVALID_VALUE); 511 ctx.endSection(); 512 } 513 514 ctx.glDeleteBuffers(1, &bufU); 515 ctx.glDeleteBuffers(1, &bufTF); 516} 517 518void clear_bufferiv (NegativeTestContext& ctx) 519{ 520 std::vector<int> data (32*32); 521 deUint32 fbo = 0x1234; 522 deUint32 texture = 0x1234; 523 int maxDrawBuffers = 0x1234; 524 525 ctx.glGenTextures (1, &texture); 526 ctx.glBindTexture (GL_TEXTURE_2D, texture); 527 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 528 ctx.glGenFramebuffers (1, &fbo); 529 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 530 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 531 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 532 ctx.expectError (GL_NO_ERROR); 533 534 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); 535 ctx.glClearBufferiv (-1, 0, &data[0]); 536 ctx.expectError (GL_INVALID_ENUM); 537 ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]); 538 ctx.expectError (GL_INVALID_ENUM); 539 ctx.endSection(); 540 541 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); 542 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); 543 ctx.expectError (GL_INVALID_ENUM); 544 ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]); 545 ctx.expectError (GL_INVALID_ENUM); 546 ctx.endSection(); 547 548 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 549 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 550 ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]); 551 ctx.expectError (GL_INVALID_VALUE); 552 ctx.endSection(); 553 554 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative."); 555 ctx.glClearBufferiv (GL_COLOR, -1, &data[0]); 556 ctx.expectError (GL_INVALID_VALUE); 557 ctx.endSection(); 558 559 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero."); 560 ctx.glClearBufferiv (GL_STENCIL, 1, &data[0]); 561 ctx.expectError (GL_INVALID_VALUE); 562 ctx.endSection(); 563 564 ctx.glDeleteFramebuffers (1, &fbo); 565 ctx.glDeleteTextures (1, &texture); 566} 567 568void clear_bufferuiv (NegativeTestContext& ctx) 569{ 570 std::vector<deUint32> data (32*32); 571 deUint32 fbo = 0x1234; 572 deUint32 texture = 0x1234; 573 int maxDrawBuffers = 0x1234; 574 575 ctx.glGenTextures (1, &texture); 576 ctx.glBindTexture (GL_TEXTURE_2D, texture); 577 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 578 ctx.glGenFramebuffers (1, &fbo); 579 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 580 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 581 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 582 ctx.expectError (GL_NO_ERROR); 583 584 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR."); 585 ctx.glClearBufferuiv (-1, 0, &data[0]); 586 ctx.expectError (GL_INVALID_ENUM); 587 ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]); 588 ctx.expectError (GL_INVALID_ENUM); 589 ctx.endSection(); 590 591 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL."); 592 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); 593 ctx.expectError (GL_INVALID_ENUM); 594 ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]); 595 ctx.expectError (GL_INVALID_ENUM); 596 ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]); 597 ctx.expectError (GL_INVALID_ENUM); 598 ctx.endSection(); 599 600 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 601 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 602 ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]); 603 ctx.expectError (GL_INVALID_VALUE); 604 ctx.endSection(); 605 606 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative."); 607 ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]); 608 ctx.expectError (GL_INVALID_VALUE); 609 ctx.endSection(); 610 611 ctx.glDeleteFramebuffers (1, &fbo); 612 ctx.glDeleteTextures (1, &texture); 613} 614 615void clear_bufferfv (NegativeTestContext& ctx) 616{ 617 std::vector<float> data (32*32); 618 deUint32 fbo = 0x1234; 619 deUint32 texture = 0x1234; 620 int maxDrawBuffers = 0x1234; 621 622 ctx.glGenTextures (1, &texture); 623 ctx.glBindTexture (GL_TEXTURE_2D, texture); 624 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); 625 ctx.glGenFramebuffers (1, &fbo); 626 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 627 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 628 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 629 ctx.expectError (GL_NO_ERROR); 630 631 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH."); 632 ctx.glClearBufferfv (-1, 0, &data[0]); 633 ctx.expectError (GL_INVALID_ENUM); 634 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]); 635 ctx.expectError (GL_INVALID_ENUM); 636 ctx.endSection(); 637 638 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL."); 639 ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]); 640 ctx.expectError (GL_INVALID_ENUM); 641 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); 642 ctx.expectError (GL_INVALID_ENUM); 643 ctx.endSection(); 644 645 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 646 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 647 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); 648 ctx.expectError (GL_INVALID_VALUE); 649 ctx.endSection(); 650 651 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative."); 652 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); 653 ctx.expectError (GL_INVALID_VALUE); 654 ctx.endSection(); 655 656 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); 657 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); 658 ctx.expectError (GL_INVALID_VALUE); 659 ctx.endSection(); 660 661 ctx.glDeleteFramebuffers (1, &fbo); 662 ctx.glDeleteTextures (1, &texture); 663} 664 665void clear_bufferfi (NegativeTestContext& ctx) 666{ 667 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL."); 668 ctx.glClearBufferfi (-1, 0, 1.0f, 1); 669 ctx.expectError (GL_INVALID_ENUM); 670 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1); 671 ctx.expectError (GL_INVALID_ENUM); 672 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); 673 ctx.expectError (GL_INVALID_ENUM); 674 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1); 675 ctx.expectError (GL_INVALID_ENUM); 676 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); 677 ctx.expectError (GL_INVALID_ENUM); 678 ctx.endSection(); 679 680 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero."); 681 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); 682 ctx.expectError (GL_INVALID_VALUE); 683 ctx.endSection(); 684} 685 686void copy_buffer_sub_data (NegativeTestContext& ctx) 687{ 688 deUint32 buf[2]; 689 std::vector<float> data (32*32); 690 691 ctx.glGenBuffers (2, buf); 692 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); 693 ctx.glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 694 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 695 ctx.glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 696 ctx.expectError (GL_NO_ERROR); 697 698 ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative."); 699 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4); 700 ctx.expectError (GL_INVALID_VALUE); 701 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4); 702 ctx.expectError (GL_INVALID_VALUE); 703 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4); 704 ctx.expectError (GL_INVALID_VALUE); 705 ctx.endSection(); 706 707 ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget."); 708 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); 709 ctx.expectError (GL_INVALID_VALUE); 710 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16); 711 ctx.expectError (GL_INVALID_VALUE); 712 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4); 713 ctx.expectError (GL_INVALID_VALUE); 714 ctx.endSection(); 715 716 ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget."); 717 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); 718 ctx.expectError (GL_INVALID_VALUE); 719 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16); 720 ctx.expectError (GL_INVALID_VALUE); 721 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4); 722 ctx.expectError (GL_INVALID_VALUE); 723 ctx.endSection(); 724 725 ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap."); 726 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]); 727 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4); 728 ctx.expectError (GL_NO_ERROR); 729 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4); 730 ctx.expectError (GL_INVALID_VALUE); 731 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18); 732 ctx.expectError (GL_INVALID_VALUE); 733 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 734 ctx.endSection(); 735 736 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget."); 737 ctx.glBindBuffer (GL_COPY_READ_BUFFER, 0); 738 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 739 ctx.expectError (GL_INVALID_OPERATION); 740 741 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); 742 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, 0); 743 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 744 ctx.expectError (GL_INVALID_OPERATION); 745 746 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 747 ctx.endSection(); 748 749 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped."); 750 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); 751 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 752 ctx.expectError (GL_INVALID_OPERATION); 753 ctx.glUnmapBuffer (GL_COPY_READ_BUFFER); 754 755 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); 756 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 757 ctx.expectError (GL_INVALID_OPERATION); 758 ctx.glUnmapBuffer (GL_COPY_WRITE_BUFFER); 759 ctx.endSection(); 760 761 ctx.glDeleteBuffers(2, buf); 762} 763 764void draw_buffers (NegativeTestContext& ctx) 765{ 766 deUint32 fbo = 0x1234; 767 deUint32 texture = 0x1234; 768 int maxDrawBuffers = 0x1234; 769 int maxColorAttachments = -1; 770 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 771 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 772 std::vector<deUint32> values (maxDrawBuffers+1); 773 std::vector<deUint32> attachments (4); 774 std::vector<GLfloat> data (32*32); 775 values[0] = GL_NONE; 776 values[1] = GL_BACK; 777 values[2] = GL_COLOR_ATTACHMENT0; 778 values[3] = GL_DEPTH_ATTACHMENT; 779 attachments[0] = (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments); 780 attachments[1] = GL_COLOR_ATTACHMENT0; 781 attachments[2] = GL_COLOR_ATTACHMENT1; 782 attachments[3] = GL_NONE; 783 784 ctx.glGenTextures (1, &texture); 785 ctx.glBindTexture (GL_TEXTURE_2D, texture); 786 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 787 ctx.glGenFramebuffers (1, &fbo); 788 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 789 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 790 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 791 ctx.expectError (GL_NO_ERROR); 792 793 ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value."); 794 ctx.glDrawBuffers (2, &values[2]); 795 ctx.expectError (GL_INVALID_ENUM); 796 ctx.endSection(); 797 798 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS."); 799 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 800 ctx.glDrawBuffers (1, &values[1]); 801 ctx.expectError (GL_INVALID_OPERATION); 802 ctx.glDrawBuffers (4, &attachments[0]); 803 ctx.expectError (GL_INVALID_OPERATION); 804 ctx.endSection(); 805 806 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1."); 807 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 808 ctx.glDrawBuffers (2, &values[0]); 809 ctx.expectError (GL_INVALID_OPERATION); 810 ctx.endSection(); 811 812 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens."); 813 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 814 ctx.glDrawBuffers (1, &values[2]); 815 ctx.expectError (GL_INVALID_OPERATION); 816 ctx.endSection(); 817 818 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi."); 819 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 820 ctx.glDrawBuffers (1, &values[1]); 821 ctx.expectError (GL_INVALID_OPERATION); 822 ctx.glDrawBuffers (4, &attachments[0]); 823 ctx.expectError (GL_INVALID_OPERATION); 824 825 ctx.endSection(); 826 827 ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS."); 828 ctx.glDrawBuffers (-1, &values[1]); 829 ctx.expectError (GL_INVALID_VALUE); 830 ctx.glDrawBuffers (maxDrawBuffers+1, &values[0]); 831 ctx.expectError (GL_INVALID_VALUE); 832 ctx.endSection(); 833 834 ctx.glDeleteTextures(1, &texture); 835 ctx.glDeleteFramebuffers(1, &fbo); 836} 837 838void flush_mapped_buffer_range (NegativeTestContext& ctx) 839{ 840 deUint32 buf = 0x1234; 841 std::vector<GLfloat> data (32); 842 843 ctx.glGenBuffers (1, &buf); 844 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 845 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); 846 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); 847 ctx.expectError (GL_NO_ERROR); 848 849 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values."); 850 ctx.glFlushMappedBufferRange(-1, 0, 16); 851 ctx.expectError (GL_INVALID_ENUM); 852 ctx.endSection(); 853 854 ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping."); 855 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1); 856 ctx.expectError (GL_INVALID_VALUE); 857 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1); 858 ctx.expectError (GL_INVALID_VALUE); 859 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8); 860 ctx.expectError (GL_INVALID_VALUE); 861 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4); 862 ctx.expectError (GL_INVALID_VALUE); 863 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24); 864 ctx.expectError (GL_INVALID_VALUE); 865 ctx.endSection(); 866 867 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 868 ctx.glBindBuffer (GL_ARRAY_BUFFER, 0); 869 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 870 ctx.expectError (GL_INVALID_OPERATION); 871 ctx.endSection(); 872 873 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag."); 874 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 875 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 876 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 877 ctx.expectError (GL_INVALID_OPERATION); 878 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); 879 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 880 ctx.expectError (GL_INVALID_OPERATION); 881 ctx.endSection(); 882 883 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 884 ctx.glDeleteBuffers (1, &buf); 885} 886 887void map_buffer_range (NegativeTestContext& ctx) 888{ 889 deUint32 buf = 0x1234; 890 std::vector<GLfloat> data (32); 891 892 ctx.glGenBuffers (1, &buf); 893 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 894 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 895 ctx.expectError (GL_NO_ERROR); 896 897 ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative."); 898 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); 899 ctx.expectError (GL_INVALID_VALUE); 900 901 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); 902 ctx.expectError (GL_INVALID_VALUE); 903 ctx.endSection(); 904 905 ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE."); 906 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); 907 ctx.expectError (GL_INVALID_VALUE); 908 909 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); 910 ctx.expectError (GL_INVALID_VALUE); 911 912 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); 913 ctx.expectError (GL_INVALID_VALUE); 914 ctx.endSection(); 915 916 ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted."); 917 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); 918 ctx.expectError (GL_INVALID_VALUE); 919 920 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000); 921 ctx.expectError (GL_INVALID_VALUE); 922 ctx.endSection(); 923 924 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state."); 925 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); 926 ctx.expectError (GL_NO_ERROR); 927 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); 928 ctx.expectError (GL_INVALID_OPERATION); 929 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 930 ctx.endSection(); 931 932 ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set."); 933 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); 934 ctx.expectError (GL_INVALID_OPERATION); 935 ctx.endSection(); 936 937 ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0"); 938 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT); 939 ctx.expectError (GL_INVALID_OPERATION); 940 ctx.endSection(); 941 942 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set."); 943 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT); 944 ctx.expectError (GL_INVALID_OPERATION); 945 946 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); 947 ctx.expectError (GL_INVALID_OPERATION); 948 949 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT); 950 ctx.expectError (GL_INVALID_OPERATION); 951 ctx.endSection(); 952 953 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set."); 954 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); 955 ctx.expectError (GL_INVALID_OPERATION); 956 ctx.endSection(); 957 958 ctx.glDeleteBuffers (1, &buf); 959} 960 961void read_buffer (NegativeTestContext& ctx) 962{ 963 deUint32 fbo = 0x1234; 964 deUint32 texture = 0x1234; 965 int maxColorAttachments = 0x1234; 966 967 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 968 ctx.glGenTextures (1, &texture); 969 ctx.glBindTexture (GL_TEXTURE_2D, texture); 970 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 971 ctx.glGenFramebuffers (1, &fbo); 972 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 973 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 974 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 975 ctx.expectError (GL_NO_ERROR); 976 977 ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi."); 978 ctx.glReadBuffer (GL_NONE); 979 ctx.expectError (GL_NO_ERROR); 980 ctx.glReadBuffer (1); 981 ctx.expectError (GL_INVALID_ENUM); 982 ctx.glReadBuffer (GL_FRAMEBUFFER); 983 ctx.expectError (GL_INVALID_ENUM); 984 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); 985 ctx.expectError (GL_INVALID_ENUM); 986 ctx.glReadBuffer (GL_FRONT); 987 ctx.expectError (GL_INVALID_ENUM); 988 989 // \ note Spec isn't actually clear here, but it is safe to assume that 990 // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm 991 // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0). 992 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); 993 ctx.expectError (GL_INVALID_ENUM); 994 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); 995 ctx.expectError (GL_INVALID_ENUM); 996 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); 997 ctx.expectError (GL_INVALID_ENUM); 998 ctx.glReadBuffer (0xffffffffu); 999 ctx.expectError (GL_INVALID_ENUM); 1000 ctx.endSection(); 1001 1002 ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); 1003 ctx.glReadBuffer (GL_BACK); 1004 ctx.expectError (GL_INVALID_OPERATION); 1005 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); 1006 ctx.expectError (GL_INVALID_OPERATION); 1007 1008 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) 1009 { 1010 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); 1011 ctx.expectError (GL_INVALID_OPERATION); 1012 } 1013 1014 ctx.endSection(); 1015 1016 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK."); 1017 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1018 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); 1019 ctx.expectError (GL_INVALID_OPERATION); 1020 ctx.endSection(); 1021 1022 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi."); 1023 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1024 ctx.glReadBuffer (GL_BACK); 1025 ctx.expectError (GL_INVALID_OPERATION); 1026 ctx.endSection(); 1027 1028 ctx.glDeleteTextures(1, &texture); 1029 ctx.glDeleteFramebuffers(1, &fbo); 1030} 1031 1032void unmap_buffer (NegativeTestContext& ctx) 1033{ 1034 deUint32 buf = 0x1234; 1035 std::vector<GLfloat> data (32); 1036 1037 ctx.glGenBuffers (1, &buf); 1038 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 1039 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 1040 ctx.expectError (GL_NO_ERROR); 1041 1042 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state."); 1043 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 1044 ctx.expectError (GL_INVALID_OPERATION); 1045 ctx.endSection(); 1046 1047 ctx.glDeleteBuffers (1, &buf); 1048} 1049// Framebuffer Objects 1050 1051void bind_framebuffer (NegativeTestContext& ctx) 1052{ 1053 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER."); 1054 ctx.glBindFramebuffer(-1, 0); 1055 ctx.expectError(GL_INVALID_ENUM); 1056 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); 1057 ctx.expectError(GL_INVALID_ENUM); 1058 ctx.endSection(); 1059} 1060 1061void bind_renderbuffer (NegativeTestContext& ctx) 1062{ 1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 1064 ctx.glBindRenderbuffer(-1, 0); 1065 ctx.expectError(GL_INVALID_ENUM); 1066 ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0); 1067 ctx.expectError(GL_INVALID_ENUM); 1068 ctx.endSection(); 1069} 1070 1071void check_framebuffer_status (NegativeTestContext& ctx) 1072{ 1073 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.."); 1074 ctx.glCheckFramebufferStatus(-1); 1075 ctx.expectError(GL_INVALID_ENUM); 1076 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); 1077 ctx.expectError(GL_INVALID_ENUM); 1078 ctx.endSection(); 1079} 1080 1081void gen_framebuffers (NegativeTestContext& ctx) 1082{ 1083 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 1084 ctx.glGenFramebuffers(-1, 0); 1085 ctx.expectError(GL_INVALID_VALUE); 1086 ctx.endSection(); 1087} 1088 1089void gen_renderbuffers (NegativeTestContext& ctx) 1090{ 1091 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 1092 ctx.glGenRenderbuffers(-1, 0); 1093 ctx.expectError(GL_INVALID_VALUE); 1094 ctx.endSection(); 1095} 1096 1097void delete_framebuffers (NegativeTestContext& ctx) 1098{ 1099 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 1100 ctx.glDeleteFramebuffers(-1, 0); 1101 ctx.expectError(GL_INVALID_VALUE); 1102 ctx.endSection(); 1103} 1104 1105void delete_renderbuffers (NegativeTestContext& ctx) 1106{; 1107 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 1108 ctx.glDeleteRenderbuffers(-1, 0); 1109 ctx.expectError(GL_INVALID_VALUE); 1110 ctx.endSection(); 1111} 1112 1113void framebuffer_renderbuffer (NegativeTestContext& ctx) 1114{ 1115 GLuint fbo = 0x1234; 1116 GLuint rbo = 0x1234; 1117 ctx.glGenFramebuffers(1, &fbo); 1118 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1119 ctx.glGenRenderbuffers(1, &rbo); 1120 1121 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 1122 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 1123 ctx.expectError(GL_INVALID_ENUM); 1124 ctx.endSection(); 1125 1126 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); 1127 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); 1128 ctx.expectError(GL_INVALID_ENUM); 1129 ctx.endSection(); 1130 1131 ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); 1132 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 1133 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); 1134 ctx.expectError(GL_INVALID_ENUM); 1135 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); 1136 ctx.endSection(); 1137 1138 ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object."); 1139 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); 1140 ctx.expectError(GL_INVALID_OPERATION); 1141 ctx.endSection(); 1142 1143 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1144 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 1145 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 1146 ctx.expectError(GL_INVALID_OPERATION); 1147 ctx.endSection(); 1148 1149 ctx.glDeleteRenderbuffers(1, &rbo); 1150 ctx.glDeleteFramebuffers(1, &fbo); 1151} 1152 1153void framebuffer_texture (NegativeTestContext& ctx) 1154{ 1155 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 1156 { 1157 GLuint fbo = 0x1234; 1158 GLuint texture[] = {0x1234, 0x1234}; 1159 1160 ctx.glGenFramebuffers(1, &fbo); 1161 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1162 ctx.glGenTextures(2, texture); 1163 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); 1164 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); 1165 ctx.expectError(GL_NO_ERROR); 1166 1167 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 1168 ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0); 1169 ctx.expectError(GL_INVALID_ENUM); 1170 ctx.endSection(); 1171 1172 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); 1173 ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0); 1174 ctx.expectError(GL_INVALID_ENUM); 1175 ctx.endSection(); 1176 1177 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); 1178 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0); 1179 ctx.expectError(GL_INVALID_VALUE); 1180 ctx.endSection(); 1181 1182 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1183 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 1184 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); 1185 ctx.expectError(GL_INVALID_OPERATION); 1186 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1187 ctx.endSection(); 1188 1189 ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture."); 1190 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0); 1191 ctx.expectError(GL_INVALID_OPERATION); 1192 ctx.endSection(); 1193 1194 ctx.glDeleteFramebuffers(1, &fbo); 1195 ctx.glDeleteBuffers(2, texture); 1196 } 1197} 1198 1199void framebuffer_texture2d (NegativeTestContext& ctx) 1200{ 1201 GLuint fbo = 0x1234; 1202 GLuint tex2D = 0x1234; 1203 GLuint texCube = 0x1234; 1204 GLuint tex2DMS = 0x1234; 1205 GLint maxTexSize = 0x1234; 1206 GLint maxTexCubeSize = 0x1234; 1207 int maxSize = 0x1234; 1208 1209 ctx.glGenFramebuffers(1, &fbo); 1210 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1211 ctx.glGenTextures(1, &tex2D); 1212 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); 1213 ctx.glGenTextures(1, &texCube); 1214 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1215 ctx.glGenTextures(1, &tex2DMS); 1216 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); 1217 ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); 1218 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); 1219 ctx.expectError(GL_NO_ERROR); 1220 1221 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 1222 ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1223 ctx.expectError(GL_INVALID_ENUM); 1224 ctx.endSection(); 1225 1226 ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target."); 1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); 1228 ctx.expectError(GL_INVALID_ENUM); 1229 ctx.endSection(); 1230 1231 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token."); 1232 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); 1233 ctx.expectError(GL_INVALID_ENUM); 1234 ctx.endSection(); 1235 1236 ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size."); 1237 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); 1238 ctx.expectError(GL_INVALID_VALUE); 1239 maxSize = deLog2Floor32(maxTexSize) + 1; 1240 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); 1241 ctx.expectError(GL_INVALID_VALUE); 1242 maxSize = deLog2Floor32(maxTexSize) + 1; 1243 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1244 ctx.expectError(GL_INVALID_VALUE); 1245 ctx.endSection(); 1246 1247 ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size."); 1248 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1); 1249 ctx.expectError(GL_INVALID_VALUE); 1250 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); 1251 ctx.expectError(GL_INVALID_VALUE); 1252 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); 1253 ctx.expectError(GL_INVALID_VALUE); 1254 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); 1255 ctx.expectError(GL_INVALID_VALUE); 1256 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 1); 1257 ctx.expectError(GL_INVALID_VALUE); 1258 ctx.endSection(); 1259 1260 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); 1261 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); 1262 ctx.expectError(GL_INVALID_OPERATION); 1263 ctx.endSection(); 1264 1265 ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible."); 1266 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); 1267 ctx.expectError(GL_INVALID_OPERATION); 1268 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0); 1269 ctx.expectError(GL_INVALID_OPERATION); 1270 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1271 ctx.expectError(GL_INVALID_OPERATION); 1272 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0); 1273 ctx.expectError(GL_INVALID_OPERATION); 1274 ctx.glDeleteTextures(1, &tex2D); 1275 ctx.glDeleteTextures(1, &texCube); 1276 ctx.glDeleteTextures(1, &tex2DMS); 1277 ctx.endSection(); 1278 1279 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1280 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 1281 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1282 ctx.expectError(GL_INVALID_OPERATION); 1283 ctx.endSection(); 1284 1285 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 1286 { 1287 GLuint texBuf = 0x1234; 1288 ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture."); 1289 ctx.glGenTextures(1, &texBuf); 1290 ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf); 1291 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1292 ctx.expectError(GL_NO_ERROR); 1293 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0); 1294 ctx.expectError(GL_INVALID_OPERATION); 1295 ctx.endSection(); 1296 } 1297 1298 ctx.glDeleteFramebuffers(1, &fbo); 1299} 1300 1301void renderbuffer_storage (NegativeTestContext& ctx) 1302{ 1303 deUint32 rbo = 0x1234; 1304 GLint maxSize = 0x1234; 1305 1306 ctx.glGenRenderbuffers (1, &rbo); 1307 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); 1308 1309 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 1310 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); 1311 ctx.expectError (GL_INVALID_ENUM); 1312 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); 1313 ctx.expectError (GL_INVALID_ENUM); 1314 ctx.endSection(); 1315 1316 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); 1317 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); 1318 ctx.expectError (GL_INVALID_ENUM); 1319 1320 if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error 1321 { 1322 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); 1323 ctx.expectError (GL_INVALID_ENUM); 1324 } 1325 1326 if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error 1327 { 1328 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); 1329 ctx.expectError (GL_INVALID_ENUM); 1330 } 1331 1332 ctx.endSection(); 1333 1334 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); 1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); 1336 ctx.expectError (GL_INVALID_VALUE); 1337 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); 1338 ctx.expectError (GL_INVALID_VALUE); 1339 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); 1340 ctx.expectError (GL_INVALID_VALUE); 1341 ctx.endSection(); 1342 1343 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); 1344 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); 1345 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); 1346 ctx.expectError (GL_INVALID_VALUE); 1347 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); 1348 ctx.expectError (GL_INVALID_VALUE); 1349 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); 1350 ctx.expectError (GL_INVALID_VALUE); 1351 ctx.endSection(); 1352 1353 ctx.glDeleteRenderbuffers(1, &rbo); 1354} 1355 1356void blit_framebuffer (NegativeTestContext& ctx) 1357{ 1358 deUint32 fbo[2]; 1359 deUint32 rbo[2]; 1360 deUint32 texture[2]; 1361 deUint32 blankFrameBuffer; 1362 1363 ctx.glGenFramebuffers (1, &blankFrameBuffer); 1364 ctx.glGenFramebuffers (2, fbo); 1365 ctx.glGenTextures (2, texture); 1366 ctx.glGenRenderbuffers (2, rbo); 1367 1368 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1369 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1370 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1371 1372 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1373 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); 1374 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1375 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1376 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1377 1378 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); 1379 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); 1380 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1381 1382 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1383 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); 1384 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1385 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1386 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1387 ctx.expectError (GL_NO_ERROR); 1388 1389 ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT."); 1390 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST); 1391 ctx.expectError (GL_INVALID_VALUE); 1392 ctx.endSection(); 1393 1394 ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST."); 1395 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0); 1396 ctx.expectError (GL_INVALID_ENUM); 1397 ctx.endSection(); 1398 1399 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST."); 1400 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); 1401 ctx.expectError (GL_INVALID_OPERATION); 1402 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); 1403 ctx.expectError (GL_INVALID_OPERATION); 1404 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); 1405 ctx.expectError (GL_INVALID_OPERATION); 1406 ctx.endSection(); 1407 1408 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format."); 1409 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1410 1411 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1412 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1413 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage; 1414 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1415 ctx.expectError (GL_INVALID_OPERATION); 1416 1417 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1418 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1419 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; 1420 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1421 ctx.expectError (GL_INVALID_OPERATION); 1422 1423 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1424 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1425 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); 1426 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1427 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1428 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; 1429 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1430 ctx.expectError (GL_INVALID_OPERATION); 1431 ctx.endSection(); 1432 1433 ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data."); 1434 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1435 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1436 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1437 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1438 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1439 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage; 1440 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); 1441 ctx.expectError (GL_INVALID_OPERATION); 1442 ctx.endSection(); 1443 1444 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match."); 1445 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1446 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); 1447 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1448 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); 1449 ctx.expectError (GL_INVALID_OPERATION); 1450 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST); 1451 ctx.expectError (GL_INVALID_OPERATION); 1452 ctx.endSection(); 1453 1454 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete."); 1455 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1456 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1457 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); 1458 ctx.expectError (GL_NO_ERROR); 1459 ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage; 1460 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); 1461 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1462 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); 1463 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 1464 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); 1465 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); 1466 ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage; 1467 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]); 1468 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); 1469 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 1470 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); 1471 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); 1472 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); 1473 ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage; 1474 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); 1475 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); 1476 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); 1477 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); 1478 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); 1479 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION); 1480 // restore 1481 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1482 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1483 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1484 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1485 ctx.endSection(); 1486 1487 ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical."); 1488 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]); 1489 ctx.expectError (GL_NO_ERROR); 1490 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); 1491 ctx.expectError (GL_INVALID_OPERATION); 1492 // restore 1493 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1494 ctx.endSection(); 1495 1496 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1497 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); 1498 ctx.glDeleteFramebuffers (2, fbo); 1499 ctx.glDeleteFramebuffers (1, &blankFrameBuffer); 1500 ctx.glDeleteTextures (2, texture); 1501 ctx.glDeleteRenderbuffers (2, rbo); 1502} 1503 1504void blit_framebuffer_multisample (NegativeTestContext& ctx) 1505{ 1506 deUint32 fbo[2]; 1507 deUint32 rbo[2]; 1508 1509 ctx.glGenFramebuffers (2, fbo); 1510 ctx.glGenRenderbuffers (2, rbo); 1511 1512 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1513 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1514 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 1515 ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); 1516 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); 1517 1518 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); 1519 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1520 1521 ctx.expectError (GL_NO_ERROR); 1522 1523 if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample")) 1524 { 1525 ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero."); 1526 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 1527 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1528 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1529 ctx.expectError (GL_INVALID_OPERATION); 1530 ctx.endSection(); 1531 1532 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical."); 1533 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); 1534 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1535 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1536 ctx.expectError (GL_INVALID_OPERATION); 1537 ctx.endSection(); 1538 1539 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds."); 1540 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); 1541 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1542 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1543 ctx.expectError (GL_INVALID_OPERATION); 1544 ctx.endSection(); 1545 } 1546 1547 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1548 ctx.glDeleteRenderbuffers (2, rbo); 1549 ctx.glDeleteFramebuffers (2, fbo); 1550} 1551 1552void framebuffer_texture_layer (NegativeTestContext& ctx) 1553{ 1554 deUint32 fbo = 0x1234; 1555 deUint32 tex3D = 0x1234; 1556 deUint32 tex2DArray = 0x1234; 1557 deUint32 tex2D = 0x1234; 1558 deUint32 tex2DMSArray = 0x1234; 1559 deUint32 texCube = 0x1234; 1560 deUint32 texBuffer = 0x1234; 1561 int max3DTexSize = 0x1234; 1562 int maxTexSize = 0x1234; 1563 int maxArrayTexLayers = 0x1234; 1564 int maxCubeTexSize = 0x1234; 1565 int log2Max3DTexSize = 0x1234; 1566 int log2MaxTexSize = 0x1234; 1567 1568 ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); 1569 ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize); 1570 1571 ctx.glGenFramebuffers (1, &fbo); 1572 ctx.glGenTextures (1, &tex3D); 1573 ctx.glGenTextures (1, &tex2DArray); 1574 ctx.glGenTextures (1, &tex2D); 1575 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1576 1577 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); 1578 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1579 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); 1580 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1581 ctx.glBindTexture (GL_TEXTURE_2D, tex2D); 1582 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1583 1584 ctx.expectError (GL_NO_ERROR); 1585 1586 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 1587 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1588 ctx.expectError (GL_INVALID_ENUM); 1589 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1590 ctx.expectError (GL_INVALID_ENUM); 1591 ctx.endSection(); 1592 1593 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); 1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); 1595 ctx.expectError (GL_INVALID_ENUM); 1596 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); 1597 ctx.expectError (GL_INVALID_ENUM); 1598 ctx.endSection(); 1599 1600 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture."); 1601 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); 1602 ctx.expectError (GL_INVALID_OPERATION); 1603 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); 1604 ctx.expectError (GL_INVALID_OPERATION); 1605 ctx.endSection(); 1606 1607 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative."); 1608 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); 1609 ctx.expectError (GL_INVALID_VALUE); 1610 ctx.endSection(); 1611 1612 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture."); 1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); 1614 ctx.expectError (GL_INVALID_VALUE); 1615 ctx.endSection(); 1616 1617 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture."); 1618 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); 1619 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); 1620 ctx.expectError (GL_INVALID_VALUE); 1621 ctx.endSection(); 1622 1623 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1624 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1625 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1626 ctx.expectError (GL_INVALID_OPERATION); 1627 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1628 ctx.endSection(); 1629 1630 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE."); 1631 log2Max3DTexSize = deLog2Floor32(max3DTexSize); 1632 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1); 1633 ctx.expectError (GL_INVALID_VALUE); 1634 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1); 1635 ctx.expectError (GL_INVALID_VALUE); 1636 ctx.endSection(); 1637 1638 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and layer is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE."); 1639 log2MaxTexSize = deLog2Floor32(maxTexSize); 1640 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1); 1641 ctx.expectError (GL_INVALID_VALUE); 1642 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1); 1643 ctx.expectError (GL_INVALID_VALUE); 1644 ctx.endSection(); 1645 1646 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 1647 { 1648 ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize); 1649 ctx.glGenTextures (1, &tex2DMSArray); 1650 ctx.glGenTextures (1, &texCube); 1651 ctx.glGenTextures (1, &texBuffer); 1652 ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray); 1653 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texCube); 1654 ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer); 1655 ctx.expectError (GL_NO_ERROR); 1656 1657 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and layer not 0."); 1658 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0); 1659 ctx.expectError (GL_INVALID_VALUE); 1660 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0); 1661 ctx.expectError (GL_INVALID_VALUE); 1662 ctx.endSection(); 1663 1664 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than the value of MAX_CUBE_MAP_TEXTURE_SIZE-1 minus one."); 1665 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCube, 0, maxCubeTexSize); 1666 ctx.expectError (GL_INVALID_VALUE); 1667 ctx.endSection(); 1668 1669 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture."); 1670 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0); 1671 ctx.expectError (GL_INVALID_OPERATION); 1672 ctx.endSection(); 1673 1674 ctx.glDeleteTextures (1, &tex2DMSArray); 1675 ctx.glDeleteTextures (1, &texCube); 1676 ctx.glDeleteTextures (1, &texBuffer); 1677 } 1678 1679 ctx.glDeleteTextures (1, &tex3D); 1680 ctx.glDeleteTextures (1, &tex2DArray); 1681 ctx.glDeleteTextures (1, &tex2D); 1682 ctx.glDeleteFramebuffers (1, &fbo); 1683} 1684 1685void invalidate_framebuffer (NegativeTestContext& ctx) 1686{ 1687 deUint32 attachments[3]; 1688 deUint32 fbo = 0x1234; 1689 deUint32 texture = 0x1234; 1690 int maxColorAttachments = 0x1234; 1691 1692 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 1693 attachments[0] = GL_COLOR_ATTACHMENT0; 1694 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; 1695 attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT; 1696 1697 ctx.glGenFramebuffers (1, &fbo); 1698 ctx.glGenTextures (1, &texture); 1699 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1700 ctx.glBindTexture (GL_TEXTURE_2D, texture); 1701 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1702 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 1703 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); 1704 ctx.expectError (GL_NO_ERROR); 1705 1706 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); 1707 ctx.glInvalidateFramebuffer (-1, 1, &attachments[0]); 1708 ctx.expectError (GL_INVALID_ENUM); 1709 ctx.glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); 1710 ctx.expectError (GL_INVALID_ENUM); 1711 ctx.endSection(); 1712 1713 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); 1714 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]); 1715 ctx.expectError (GL_INVALID_OPERATION); 1716 ctx.endSection(); 1717 1718 ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative."); 1719 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]); 1720 ctx.expectError (GL_INVALID_VALUE); 1721 ctx.endSection(); 1722 1723 ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments."); 1724 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1725 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]); 1726 ctx.expectError (GL_INVALID_ENUM); 1727 ctx.endSection(); 1728 1729 1730 ctx.glDeleteTextures (1, &texture); 1731 ctx.glDeleteFramebuffers (1, &fbo); 1732} 1733 1734void invalidate_sub_framebuffer (NegativeTestContext& ctx) 1735{ 1736 deUint32 attachments[3]; 1737 deUint32 fbo = 0x1234; 1738 deUint32 texture = 0x1234; 1739 int maxColorAttachments = 0x1234; 1740 1741 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 1742 attachments[0] = GL_COLOR_ATTACHMENT0; 1743 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; 1744 attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT; 1745 1746 ctx.glGenFramebuffers (1, &fbo); 1747 ctx.glGenTextures (1, &texture); 1748 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1749 ctx.glBindTexture (GL_TEXTURE_2D, texture); 1750 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1751 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 1752 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); 1753 ctx.expectError (GL_NO_ERROR); 1754 1755 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); 1756 ctx.glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16); 1757 ctx.expectError (GL_INVALID_ENUM); 1758 ctx.glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); 1759 ctx.expectError (GL_INVALID_ENUM); 1760 ctx.endSection(); 1761 1762 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); 1763 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16); 1764 ctx.expectError (GL_INVALID_OPERATION); 1765 ctx.endSection(); 1766 1767 ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative."); 1768 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16); 1769 ctx.expectError (GL_INVALID_VALUE); 1770 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16); 1771 ctx.expectError (GL_INVALID_VALUE); 1772 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1); 1773 ctx.expectError (GL_INVALID_VALUE); 1774 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1); 1775 ctx.expectError (GL_INVALID_VALUE); 1776 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16); 1777 ctx.expectError (GL_INVALID_VALUE); 1778 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1); 1779 ctx.expectError (GL_INVALID_VALUE); 1780 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1); 1781 ctx.expectError (GL_INVALID_VALUE); 1782 ctx.endSection(); 1783 1784 ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments."); 1785 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1786 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16); 1787 ctx.expectError (GL_INVALID_ENUM); 1788 ctx.endSection(); 1789 1790 ctx.glDeleteTextures (1, &texture); 1791 ctx.glDeleteFramebuffers (1, &fbo); 1792} 1793 1794void renderbuffer_storage_multisample (NegativeTestContext& ctx) 1795{ 1796 deUint32 rbo = 0x1234; 1797 int maxSamplesSupportedRGBA4 = -1; 1798 int maxSamplesSupportedRGBA8UI = -1; 1799 GLint maxSize = 0x1234; 1800 1801 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); 1802 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI); 1803 1804 ctx.glGenRenderbuffers (1, &rbo); 1805 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); 1806 1807 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 1808 ctx.glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1); 1809 ctx.expectError (GL_INVALID_ENUM); 1810 ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1); 1811 ctx.expectError (GL_INVALID_ENUM); 1812 ctx.endSection(); 1813 1814 ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat."); 1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); 1816 ctx.expectError (GL_INVALID_OPERATION); 1817 ctx.endSection(); 1818 1819 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); 1820 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); 1821 ctx.expectError (GL_INVALID_ENUM); 1822 1823 if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error 1824 { 1825 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); 1826 ctx.expectError (GL_INVALID_ENUM); 1827 } 1828 1829 if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error 1830 { 1831 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); 1832 ctx.expectError (GL_INVALID_ENUM); 1833 } 1834 1835 ctx.endSection(); 1836 1837 ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat. (Unsigned integer format)"); 1838 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1); 1839 ctx.expectError (GL_INVALID_OPERATION); 1840 ctx.endSection(); 1841 1842 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); 1843 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); 1844 ctx.expectError (GL_INVALID_VALUE); 1845 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); 1846 ctx.expectError (GL_INVALID_VALUE); 1847 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); 1848 ctx.expectError (GL_INVALID_VALUE); 1849 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1); 1850 ctx.expectError (GL_INVALID_VALUE); 1851 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1); 1852 ctx.expectError (GL_INVALID_VALUE); 1853 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1); 1854 ctx.expectError (GL_INVALID_VALUE); 1855 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1); 1856 ctx.expectError (GL_INVALID_VALUE); 1857 ctx.endSection(); 1858 1859 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); 1860 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); 1861 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); 1862 ctx.expectError (GL_INVALID_VALUE); 1863 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); 1864 ctx.expectError (GL_INVALID_VALUE); 1865 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); 1866 ctx.expectError (GL_INVALID_VALUE); 1867 ctx.endSection(); 1868 1869 ctx.glDeleteRenderbuffers(1, &rbo); 1870} 1871 1872void copy_image_sub_data (NegativeTestContext& ctx) 1873{ 1874 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) 1875 { 1876 deUint32 texture[5]; 1877 deUint32 rbo = 0x1234; 1878 1879 ctx.glGenTextures (5, texture); 1880 ctx.glGenRenderbuffers (1, &rbo); 1881 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); 1882 1883 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1884 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1885 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1886 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1887 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); 1888 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); 1889 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1890 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1891 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1892 ctx.expectError (GL_NO_ERROR); 1893 1894 ctx.glBindTexture (GL_TEXTURE_3D, texture[2]); 1895 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1896 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1897 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1898 ctx.expectError (GL_NO_ERROR); 1899 1900 ctx.glBindTexture (GL_TEXTURE_3D, texture[3]); 1901 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1902 ctx.expectError (GL_NO_ERROR); 1903 1904 ctx.glBindTexture (GL_TEXTURE_2D, texture[4]); 1905 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1906 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1907 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); 1908 ctx.expectError (GL_NO_ERROR); 1909 1910 ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative."); 1911 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1); 1912 ctx.expectError (GL_INVALID_VALUE); 1913 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1); 1914 ctx.expectError (GL_INVALID_VALUE); 1915 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1); 1916 ctx.expectError (GL_INVALID_VALUE); 1917 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1); 1918 ctx.expectError (GL_INVALID_VALUE); 1919 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1); 1920 ctx.expectError (GL_INVALID_VALUE); 1921 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1); 1922 ctx.expectError (GL_INVALID_VALUE); 1923 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1); 1924 ctx.expectError (GL_INVALID_VALUE); 1925 ctx.endSection(); 1926 1927 ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images."); 1928 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1929 ctx.expectError (GL_INVALID_VALUE); 1930 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1); 1931 ctx.expectError (GL_INVALID_VALUE); 1932 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1); 1933 ctx.expectError (GL_INVALID_VALUE); 1934 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1935 ctx.expectError (GL_INVALID_VALUE); 1936 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1); 1937 ctx.expectError (GL_INVALID_VALUE); 1938 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1); 1939 ctx.expectError (GL_INVALID_VALUE); 1940 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1941 ctx.expectError (GL_INVALID_VALUE); 1942 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1943 ctx.expectError (GL_INVALID_VALUE); 1944 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1); 1945 ctx.expectError (GL_INVALID_VALUE); 1946 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1); 1947 ctx.expectError (GL_INVALID_VALUE); 1948 ctx.endSection(); 1949 1950 ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object."); 1951 // \note: This could be either: 1952 // 1. GL_INVALID_ENUM is generated if either target does not match the type of the object. 1953 // 2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter. 1954 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); 1955 ctx.expectError (GL_INVALID_ENUM); 1956 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1957 ctx.expectError (GL_INVALID_ENUM); 1958 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1959 ctx.expectError (GL_INVALID_ENUM); 1960 ctx.glCopyImageSubData (texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1961 ctx.expectError (GL_INVALID_ENUM); 1962 ctx.endSection(); 1963 1964 ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete."); 1965 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); 1966 ctx.expectError (GL_INVALID_OPERATION); 1967 ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1968 ctx.expectError (GL_INVALID_OPERATION); 1969 ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1); 1970 ctx.expectError (GL_INVALID_OPERATION); 1971 ctx.endSection(); 1972 1973 ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object."); 1974 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1); 1975 ctx.expectError (GL_INVALID_VALUE); 1976 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1); 1977 ctx.expectError (GL_INVALID_VALUE); 1978 ctx.endSection(); 1979 1980 ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible."); 1981 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1982 ctx.expectError (GL_INVALID_OPERATION); 1983 ctx.glCopyImageSubData (texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1); 1984 ctx.expectError (GL_INVALID_OPERATION); 1985 ctx.endSection(); 1986 1987 ctx.glDeleteTextures (5, texture); 1988 ctx.glDeleteRenderbuffers (1, &rbo); 1989 } 1990} 1991 1992std::vector<FunctionContainer> getNegativeBufferApiTestFunctions () 1993{ 1994 const FunctionContainer funcs[] = 1995 { 1996 {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" }, 1997 {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" }, 1998 {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" }, 1999 {buffer_data, "buffer_data", "Invalid glBufferData() usage" }, 2000 {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" }, 2001 {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" }, 2002 {clear, "clear", "Invalid glClear() usage" }, 2003 {read_pixels, "read_pixels", "Invalid glReadPixels() usage" }, 2004 {readn_pixels, "readn_pixels", "Invalid glReadPixels() usage" }, 2005 {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" }, 2006 {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" }, 2007 {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" }, 2008 {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" }, 2009 {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" }, 2010 {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" }, 2011 {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" }, 2012 {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" }, 2013 {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" }, 2014 {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" }, 2015 {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" }, 2016 {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" }, 2017 {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" }, 2018 {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" }, 2019 {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" }, 2020 {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" }, 2021 {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" }, 2022 {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" }, 2023 {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" }, 2024 {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" }, 2025 {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" }, 2026 {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" }, 2027 {framebuffer_texture, "framebuffer_texture", "Invalid glFramebufferTexture() usage" }, 2028 {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" }, 2029 {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" }, 2030 {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" }, 2031 {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" }, 2032 {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" }, 2033 {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" }, 2034 {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" }, 2035 {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage" }, 2036 {copy_image_sub_data, "copy_image_sub_data", "Invalid glCopyImageSubData() usage" }, 2037 }; 2038 2039 return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); 2040} 2041 2042} // NegativeTestShared 2043} // Functional 2044} // gles31 2045} // deqp 2046