gl.h revision 8c092def6c8f59048341c585af9b752bfa1f0236
1#ifndef __gl_h_ 2#define __gl_h_ 3 4 5#include <GLES/glplatform.h> 6 7#ifdef __cplusplus 8extern "C" { 9#endif 10 11/* 12** License Applicability. Except to the extent portions of this file are 13** made subject to an alternative license as permitted in the SGI Free 14** Software License B, Version 1.0 (the "License"), the contents of this 15** file are subject only to the provisions of the License. You may not use 16** this file except in compliance with the License. You may obtain a copy 17** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 18** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 19** 20** http://oss.sgi.com/projects/FreeB 21** 22** Note that, as provided in the License, the Software is distributed on an 23** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 24** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 25** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 26** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 27** 28** Original Code. The Original Code is: OpenGL Sample Implementation, 29** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 30** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 31** Copyright in any portions created by third parties is as indicated 32** elsewhere herein. All Rights Reserved. 33** 34** Additional Notice Provisions: The application programming interfaces 35** established by SGI in conjunction with the Original Code are The 36** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 37** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 38** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 39** Window System(R) (Version 1.3), released October 19, 1998. This software 40** was created using the OpenGL(R) version 1.2.1 Sample Implementation 41** published by SGI, but has not been independently verified as being 42** compliant with the OpenGL(R) version 1.2.1 Specification. 43*/ 44 45typedef unsigned int GLenum; 46typedef unsigned char GLboolean; 47typedef unsigned int GLbitfield; 48typedef signed char GLbyte; 49typedef short GLshort; 50typedef int GLint; 51typedef int GLsizei; 52typedef unsigned char GLubyte; 53typedef unsigned short GLushort; 54typedef unsigned int GLuint; 55typedef float GLfloat; 56typedef float GLclampf; 57typedef void GLvoid; 58typedef int GLfixed; 59typedef int GLclampx; 60 61typedef int GLintptr; 62typedef int GLsizeiptr; 63 64 65/*************************************************************/ 66 67/* OpenGL ES core versions */ 68#define GL_VERSION_ES_CM_1_0 1 69#define GL_VERSION_ES_CL_1_0 1 70#define GL_VERSION_ES_CM_1_1 1 71#define GL_VERSION_ES_CL_1_1 1 72 73/* ClearBufferMask */ 74#define GL_DEPTH_BUFFER_BIT 0x00000100 75#define GL_STENCIL_BUFFER_BIT 0x00000400 76#define GL_COLOR_BUFFER_BIT 0x00004000 77 78/* Boolean */ 79#define GL_FALSE 0 80#define GL_TRUE 1 81 82/* BeginMode */ 83#define GL_POINTS 0x0000 84#define GL_LINES 0x0001 85#define GL_LINE_LOOP 0x0002 86#define GL_LINE_STRIP 0x0003 87#define GL_TRIANGLES 0x0004 88#define GL_TRIANGLE_STRIP 0x0005 89#define GL_TRIANGLE_FAN 0x0006 90 91/* AlphaFunction */ 92#define GL_NEVER 0x0200 93#define GL_LESS 0x0201 94#define GL_EQUAL 0x0202 95#define GL_LEQUAL 0x0203 96#define GL_GREATER 0x0204 97#define GL_NOTEQUAL 0x0205 98#define GL_GEQUAL 0x0206 99#define GL_ALWAYS 0x0207 100 101/* BlendingFactorDest */ 102#define GL_ZERO 0 103#define GL_ONE 1 104#define GL_SRC_COLOR 0x0300 105#define GL_ONE_MINUS_SRC_COLOR 0x0301 106#define GL_SRC_ALPHA 0x0302 107#define GL_ONE_MINUS_SRC_ALPHA 0x0303 108#define GL_DST_ALPHA 0x0304 109#define GL_ONE_MINUS_DST_ALPHA 0x0305 110 111/* BlendingFactorSrc */ 112/* GL_ZERO */ 113/* GL_ONE */ 114#define GL_DST_COLOR 0x0306 115#define GL_ONE_MINUS_DST_COLOR 0x0307 116#define GL_SRC_ALPHA_SATURATE 0x0308 117/* GL_SRC_ALPHA */ 118/* GL_ONE_MINUS_SRC_ALPHA */ 119/* GL_DST_ALPHA */ 120/* GL_ONE_MINUS_DST_ALPHA */ 121 122/* ClipPlaneName */ 123#define GL_CLIP_PLANE0 0x3000 124#define GL_CLIP_PLANE1 0x3001 125#define GL_CLIP_PLANE2 0x3002 126#define GL_CLIP_PLANE3 0x3003 127#define GL_CLIP_PLANE4 0x3004 128#define GL_CLIP_PLANE5 0x3005 129 130/* ColorMaterialFace */ 131/* GL_FRONT_AND_BACK */ 132 133/* ColorMaterialParameter */ 134/* GL_AMBIENT_AND_DIFFUSE */ 135 136/* ColorPointerType */ 137/* GL_UNSIGNED_BYTE */ 138/* GL_FLOAT */ 139/* GL_FIXED */ 140 141/* CullFaceMode */ 142#define GL_FRONT 0x0404 143#define GL_BACK 0x0405 144#define GL_FRONT_AND_BACK 0x0408 145 146/* DepthFunction */ 147/* GL_NEVER */ 148/* GL_LESS */ 149/* GL_EQUAL */ 150/* GL_LEQUAL */ 151/* GL_GREATER */ 152/* GL_NOTEQUAL */ 153/* GL_GEQUAL */ 154/* GL_ALWAYS */ 155 156/* EnableCap */ 157#define GL_FOG 0x0B60 158#define GL_LIGHTING 0x0B50 159#define GL_TEXTURE_2D 0x0DE1 160#define GL_CULL_FACE 0x0B44 161#define GL_ALPHA_TEST 0x0BC0 162#define GL_BLEND 0x0BE2 163#define GL_COLOR_LOGIC_OP 0x0BF2 164#define GL_DITHER 0x0BD0 165#define GL_STENCIL_TEST 0x0B90 166#define GL_DEPTH_TEST 0x0B71 167/* GL_LIGHT0 */ 168/* GL_LIGHT1 */ 169/* GL_LIGHT2 */ 170/* GL_LIGHT3 */ 171/* GL_LIGHT4 */ 172/* GL_LIGHT5 */ 173/* GL_LIGHT6 */ 174/* GL_LIGHT7 */ 175#define GL_POINT_SMOOTH 0x0B10 176#define GL_LINE_SMOOTH 0x0B20 177#define GL_SCISSOR_TEST 0x0C11 178#define GL_COLOR_MATERIAL 0x0B57 179#define GL_NORMALIZE 0x0BA1 180#define GL_RESCALE_NORMAL 0x803A 181#define GL_POLYGON_OFFSET_FILL 0x8037 182#define GL_VERTEX_ARRAY 0x8074 183#define GL_NORMAL_ARRAY 0x8075 184#define GL_COLOR_ARRAY 0x8076 185#define GL_TEXTURE_COORD_ARRAY 0x8078 186#define GL_MULTISAMPLE 0x809D 187#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 188#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 189#define GL_SAMPLE_COVERAGE 0x80A0 190 191/* ErrorCode */ 192#define GL_NO_ERROR 0 193#define GL_INVALID_ENUM 0x0500 194#define GL_INVALID_VALUE 0x0501 195#define GL_INVALID_OPERATION 0x0502 196#define GL_STACK_OVERFLOW 0x0503 197#define GL_STACK_UNDERFLOW 0x0504 198#define GL_OUT_OF_MEMORY 0x0505 199 200/* FogMode */ 201/* GL_LINEAR */ 202#define GL_EXP 0x0800 203#define GL_EXP2 0x0801 204 205/* FogParameter */ 206#define GL_FOG_DENSITY 0x0B62 207#define GL_FOG_START 0x0B63 208#define GL_FOG_END 0x0B64 209#define GL_FOG_MODE 0x0B65 210#define GL_FOG_COLOR 0x0B66 211 212/* FrontFaceDirection */ 213#define GL_CW 0x0900 214#define GL_CCW 0x0901 215 216/* GetPName */ 217#define GL_CURRENT_COLOR 0x0B00 218#define GL_CURRENT_NORMAL 0x0B02 219#define GL_CURRENT_TEXTURE_COORDS 0x0B03 220#define GL_POINT_SIZE 0x0B11 221#define GL_POINT_SIZE_MIN 0x8126 222#define GL_POINT_SIZE_MAX 0x8127 223#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 224#define GL_POINT_DISTANCE_ATTENUATION 0x8129 225#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 226#define GL_LINE_WIDTH 0x0B21 227#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 228#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 229#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 230#define GL_CULL_FACE_MODE 0x0B45 231#define GL_FRONT_FACE 0x0B46 232#define GL_SHADE_MODEL 0x0B54 233#define GL_DEPTH_RANGE 0x0B70 234#define GL_DEPTH_WRITEMASK 0x0B72 235#define GL_DEPTH_CLEAR_VALUE 0x0B73 236#define GL_DEPTH_FUNC 0x0B74 237#define GL_STENCIL_CLEAR_VALUE 0x0B91 238#define GL_STENCIL_FUNC 0x0B92 239#define GL_STENCIL_VALUE_MASK 0x0B93 240#define GL_STENCIL_FAIL 0x0B94 241#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 242#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 243#define GL_STENCIL_REF 0x0B97 244#define GL_STENCIL_WRITEMASK 0x0B98 245#define GL_MATRIX_MODE 0x0BA0 246#define GL_VIEWPORT 0x0BA2 247#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 248#define GL_PROJECTION_STACK_DEPTH 0x0BA4 249#define GL_TEXTURE_STACK_DEPTH 0x0BA5 250#define GL_MODELVIEW_MATRIX 0x0BA6 251#define GL_PROJECTION_MATRIX 0x0BA7 252#define GL_TEXTURE_MATRIX 0x0BA8 253#define GL_ALPHA_TEST_FUNC 0x0BC1 254#define GL_ALPHA_TEST_REF 0x0BC2 255#define GL_BLEND_DST 0x0BE0 256#define GL_BLEND_SRC 0x0BE1 257#define GL_LOGIC_OP_MODE 0x0BF0 258#define GL_SCISSOR_BOX 0x0C10 259#define GL_SCISSOR_TEST 0x0C11 260#define GL_COLOR_CLEAR_VALUE 0x0C22 261#define GL_COLOR_WRITEMASK 0x0C23 262#define GL_UNPACK_ALIGNMENT 0x0CF5 263#define GL_PACK_ALIGNMENT 0x0D05 264#define GL_MAX_LIGHTS 0x0D31 265#define GL_MAX_CLIP_PLANES 0x0D32 266#define GL_MAX_TEXTURE_SIZE 0x0D33 267#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 268#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 269#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 270#define GL_MAX_VIEWPORT_DIMS 0x0D3A 271#define GL_MAX_TEXTURE_UNITS 0x84E2 272#define GL_SUBPIXEL_BITS 0x0D50 273#define GL_RED_BITS 0x0D52 274#define GL_GREEN_BITS 0x0D53 275#define GL_BLUE_BITS 0x0D54 276#define GL_ALPHA_BITS 0x0D55 277#define GL_DEPTH_BITS 0x0D56 278#define GL_STENCIL_BITS 0x0D57 279#define GL_POLYGON_OFFSET_UNITS 0x2A00 280#define GL_POLYGON_OFFSET_FILL 0x8037 281#define GL_POLYGON_OFFSET_FACTOR 0x8038 282#define GL_TEXTURE_BINDING_2D 0x8069 283#define GL_VERTEX_ARRAY_SIZE 0x807A 284#define GL_VERTEX_ARRAY_TYPE 0x807B 285#define GL_VERTEX_ARRAY_STRIDE 0x807C 286#define GL_NORMAL_ARRAY_TYPE 0x807E 287#define GL_NORMAL_ARRAY_STRIDE 0x807F 288#define GL_COLOR_ARRAY_SIZE 0x8081 289#define GL_COLOR_ARRAY_TYPE 0x8082 290#define GL_COLOR_ARRAY_STRIDE 0x8083 291#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 292#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 293#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 294#define GL_VERTEX_ARRAY_POINTER 0x808E 295#define GL_NORMAL_ARRAY_POINTER 0x808F 296#define GL_COLOR_ARRAY_POINTER 0x8090 297#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 298#define GL_SAMPLE_BUFFERS 0x80A8 299#define GL_SAMPLES 0x80A9 300#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 301#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 302 303/* GetTextureParameter */ 304/* GL_TEXTURE_MAG_FILTER */ 305/* GL_TEXTURE_MIN_FILTER */ 306/* GL_TEXTURE_WRAP_S */ 307/* GL_TEXTURE_WRAP_T */ 308 309#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 310#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 311 312/* HintMode */ 313#define GL_DONT_CARE 0x1100 314#define GL_FASTEST 0x1101 315#define GL_NICEST 0x1102 316 317/* HintTarget */ 318#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 319#define GL_POINT_SMOOTH_HINT 0x0C51 320#define GL_LINE_SMOOTH_HINT 0x0C52 321#define GL_FOG_HINT 0x0C54 322#define GL_GENERATE_MIPMAP_HINT 0x8192 323 324/* LightModelParameter */ 325#define GL_LIGHT_MODEL_AMBIENT 0x0B53 326#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 327 328/* LightParameter */ 329#define GL_AMBIENT 0x1200 330#define GL_DIFFUSE 0x1201 331#define GL_SPECULAR 0x1202 332#define GL_POSITION 0x1203 333#define GL_SPOT_DIRECTION 0x1204 334#define GL_SPOT_EXPONENT 0x1205 335#define GL_SPOT_CUTOFF 0x1206 336#define GL_CONSTANT_ATTENUATION 0x1207 337#define GL_LINEAR_ATTENUATION 0x1208 338#define GL_QUADRATIC_ATTENUATION 0x1209 339 340/* DataType */ 341#define GL_BYTE 0x1400 342#define GL_UNSIGNED_BYTE 0x1401 343#define GL_SHORT 0x1402 344#define GL_UNSIGNED_SHORT 0x1403 345#define GL_FLOAT 0x1406 346#define GL_FIXED 0x140C 347 348/* LogicOp */ 349#define GL_CLEAR 0x1500 350#define GL_AND 0x1501 351#define GL_AND_REVERSE 0x1502 352#define GL_COPY 0x1503 353#define GL_AND_INVERTED 0x1504 354#define GL_NOOP 0x1505 355#define GL_XOR 0x1506 356#define GL_OR 0x1507 357#define GL_NOR 0x1508 358#define GL_EQUIV 0x1509 359#define GL_INVERT 0x150A 360#define GL_OR_REVERSE 0x150B 361#define GL_COPY_INVERTED 0x150C 362#define GL_OR_INVERTED 0x150D 363#define GL_NAND 0x150E 364#define GL_SET 0x150F 365 366/* MaterialFace */ 367/* GL_FRONT_AND_BACK */ 368 369/* MaterialParameter */ 370#define GL_EMISSION 0x1600 371#define GL_SHININESS 0x1601 372#define GL_AMBIENT_AND_DIFFUSE 0x1602 373/* GL_AMBIENT */ 374/* GL_DIFFUSE */ 375/* GL_SPECULAR */ 376 377/* MatrixMode */ 378#define GL_MODELVIEW 0x1700 379#define GL_PROJECTION 0x1701 380#define GL_TEXTURE 0x1702 381 382/* NormalPointerType */ 383/* GL_BYTE */ 384/* GL_SHORT */ 385/* GL_FLOAT */ 386/* GL_FIXED */ 387 388/* PixelFormat */ 389#define GL_ALPHA 0x1906 390#define GL_RGB 0x1907 391#define GL_RGBA 0x1908 392#define GL_LUMINANCE 0x1909 393#define GL_LUMINANCE_ALPHA 0x190A 394 395/* PixelStoreParameter */ 396#define GL_UNPACK_ALIGNMENT 0x0CF5 397#define GL_PACK_ALIGNMENT 0x0D05 398 399/* PixelType */ 400/* GL_UNSIGNED_BYTE */ 401#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 402#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 403#define GL_UNSIGNED_SHORT_5_6_5 0x8363 404 405/* ShadingModel */ 406#define GL_FLAT 0x1D00 407#define GL_SMOOTH 0x1D01 408 409/* StencilFunction */ 410/* GL_NEVER */ 411/* GL_LESS */ 412/* GL_EQUAL */ 413/* GL_LEQUAL */ 414/* GL_GREATER */ 415/* GL_NOTEQUAL */ 416/* GL_GEQUAL */ 417/* GL_ALWAYS */ 418 419/* StencilOp */ 420/* GL_ZERO */ 421#define GL_KEEP 0x1E00 422#define GL_REPLACE 0x1E01 423#define GL_INCR 0x1E02 424#define GL_DECR 0x1E03 425/* GL_INVERT */ 426 427/* StringName */ 428#define GL_VENDOR 0x1F00 429#define GL_RENDERER 0x1F01 430#define GL_VERSION 0x1F02 431#define GL_EXTENSIONS 0x1F03 432 433/* TexCoordPointerType */ 434/* GL_SHORT */ 435/* GL_FLOAT */ 436/* GL_FIXED */ 437/* GL_BYTE */ 438 439/* TextureEnvMode */ 440#define GL_MODULATE 0x2100 441#define GL_DECAL 0x2101 442/* GL_BLEND */ 443#define GL_ADD 0x0104 444/* GL_REPLACE */ 445 446/* TextureEnvParameter */ 447#define GL_TEXTURE_ENV_MODE 0x2200 448#define GL_TEXTURE_ENV_COLOR 0x2201 449 450/* TextureEnvTarget */ 451#define GL_TEXTURE_ENV 0x2300 452 453/* TextureMagFilter */ 454#define GL_NEAREST 0x2600 455#define GL_LINEAR 0x2601 456 457/* TextureMinFilter */ 458/* GL_NEAREST */ 459/* GL_LINEAR */ 460#define GL_NEAREST_MIPMAP_NEAREST 0x2700 461#define GL_LINEAR_MIPMAP_NEAREST 0x2701 462#define GL_NEAREST_MIPMAP_LINEAR 0x2702 463#define GL_LINEAR_MIPMAP_LINEAR 0x2703 464 465/* TextureParameterName */ 466#define GL_TEXTURE_MAG_FILTER 0x2800 467#define GL_TEXTURE_MIN_FILTER 0x2801 468#define GL_TEXTURE_WRAP_S 0x2802 469#define GL_TEXTURE_WRAP_T 0x2803 470#define GL_GENERATE_MIPMAP 0x8191 471 472/* TextureTarget */ 473/* GL_TEXTURE_2D */ 474 475/* TextureUnit */ 476#define GL_TEXTURE0 0x84C0 477#define GL_TEXTURE1 0x84C1 478#define GL_TEXTURE2 0x84C2 479#define GL_TEXTURE3 0x84C3 480#define GL_TEXTURE4 0x84C4 481#define GL_TEXTURE5 0x84C5 482#define GL_TEXTURE6 0x84C6 483#define GL_TEXTURE7 0x84C7 484#define GL_TEXTURE8 0x84C8 485#define GL_TEXTURE9 0x84C9 486#define GL_TEXTURE10 0x84CA 487#define GL_TEXTURE11 0x84CB 488#define GL_TEXTURE12 0x84CC 489#define GL_TEXTURE13 0x84CD 490#define GL_TEXTURE14 0x84CE 491#define GL_TEXTURE15 0x84CF 492#define GL_TEXTURE16 0x84D0 493#define GL_TEXTURE17 0x84D1 494#define GL_TEXTURE18 0x84D2 495#define GL_TEXTURE19 0x84D3 496#define GL_TEXTURE20 0x84D4 497#define GL_TEXTURE21 0x84D5 498#define GL_TEXTURE22 0x84D6 499#define GL_TEXTURE23 0x84D7 500#define GL_TEXTURE24 0x84D8 501#define GL_TEXTURE25 0x84D9 502#define GL_TEXTURE26 0x84DA 503#define GL_TEXTURE27 0x84DB 504#define GL_TEXTURE28 0x84DC 505#define GL_TEXTURE29 0x84DD 506#define GL_TEXTURE30 0x84DE 507#define GL_TEXTURE31 0x84DF 508#define GL_ACTIVE_TEXTURE 0x84E0 509#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 510 511/* TextureWrapMode */ 512#define GL_REPEAT 0x2901 513#define GL_CLAMP_TO_EDGE 0x812F 514 515/* VertexPointerType */ 516/* GL_SHORT */ 517/* GL_FLOAT */ 518/* GL_FIXED */ 519/* GL_BYTE */ 520 521/* LightName */ 522#define GL_LIGHT0 0x4000 523#define GL_LIGHT1 0x4001 524#define GL_LIGHT2 0x4002 525#define GL_LIGHT3 0x4003 526#define GL_LIGHT4 0x4004 527#define GL_LIGHT5 0x4005 528#define GL_LIGHT6 0x4006 529#define GL_LIGHT7 0x4007 530 531/* Buffer Objects */ 532#define GL_ARRAY_BUFFER 0x8892 533#define GL_ELEMENT_ARRAY_BUFFER 0x8893 534 535#define GL_ARRAY_BUFFER_BINDING 0x8894 536#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 537#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 538#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 539#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 540#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 541 542#define GL_STATIC_DRAW 0x88E4 543#define GL_DYNAMIC_DRAW 0x88E8 544 545#define GL_BUFFER_SIZE 0x8764 546#define GL_BUFFER_USAGE 0x8765 547 548/* Texture combine + dot3 */ 549#define GL_SUBTRACT 0x84E7 550#define GL_COMBINE 0x8570 551#define GL_COMBINE_RGB 0x8571 552#define GL_COMBINE_ALPHA 0x8572 553#define GL_RGB_SCALE 0x8573 554#define GL_ADD_SIGNED 0x8574 555#define GL_INTERPOLATE 0x8575 556#define GL_CONSTANT 0x8576 557#define GL_PRIMARY_COLOR 0x8577 558#define GL_PREVIOUS 0x8578 559#define GL_OPERAND0_RGB 0x8590 560#define GL_OPERAND1_RGB 0x8591 561#define GL_OPERAND2_RGB 0x8592 562#define GL_OPERAND0_ALPHA 0x8598 563#define GL_OPERAND1_ALPHA 0x8599 564#define GL_OPERAND2_ALPHA 0x859A 565 566#define GL_ALPHA_SCALE 0x0D1C 567 568#define GL_SRC0_RGB 0x8580 569#define GL_SRC1_RGB 0x8581 570#define GL_SRC2_RGB 0x8582 571#define GL_SRC0_ALPHA 0x8588 572#define GL_SRC1_ALPHA 0x8589 573#define GL_SRC2_ALPHA 0x858A 574 575#define GL_DOT3_RGB 0x86AE 576#define GL_DOT3_RGBA 0x86AF 577 578/*------------------------------------------------------------------------* 579 * required OES extension tokens 580 *------------------------------------------------------------------------*/ 581 582/* OES_read_format */ 583#ifndef GL_OES_read_format 584#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 585#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 586#endif 587 588/* GL_OES_compressed_paletted_texture */ 589#ifndef GL_OES_compressed_paletted_texture 590#define GL_PALETTE4_RGB8_OES 0x8B90 591#define GL_PALETTE4_RGBA8_OES 0x8B91 592#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 593#define GL_PALETTE4_RGBA4_OES 0x8B93 594#define GL_PALETTE4_RGB5_A1_OES 0x8B94 595#define GL_PALETTE8_RGB8_OES 0x8B95 596#define GL_PALETTE8_RGBA8_OES 0x8B96 597#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 598#define GL_PALETTE8_RGBA4_OES 0x8B98 599#define GL_PALETTE8_RGB5_A1_OES 0x8B99 600#endif 601 602/* OES_point_size_array */ 603#ifndef GL_OES_point_size_array 604#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 605#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 606#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 607#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 608#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 609#endif 610 611/* GL_OES_point_sprite */ 612#ifndef GL_OES_point_sprite 613#define GL_POINT_SPRITE_OES 0x8861 614#define GL_COORD_REPLACE_OES 0x8862 615#endif 616 617/*************************************************************/ 618 619/* Available only in Common profile */ 620GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 621GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 622GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 623GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 624GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 625GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 626GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 627GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 628GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 629GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 630GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 631GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 632GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 633GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); 634GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 635GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 636GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 637GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 638GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 639GL_API void GL_APIENTRY glLineWidth (GLfloat width); 640GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 641GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 642GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 643GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 644GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 645GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 646GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 647GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 648GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 649GL_API void GL_APIENTRY glPointSize (GLfloat size); 650GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 651GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 652GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 653GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 654GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 655GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 656GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 657GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 658 659/* Available in both Common and Common-Lite profiles */ 660GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 661GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 662GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 663GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 664GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 665GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 666GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 667GL_API void GL_APIENTRY glClear (GLbitfield mask); 668GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 669GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 670GL_API void GL_APIENTRY glClearStencil (GLint s); 671GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 672GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 673GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 674GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 675GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 676GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 677GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 678GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 679GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 680GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 681GL_API void GL_APIENTRY glCullFace (GLenum mode); 682GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 683GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 684GL_API void GL_APIENTRY glDepthFunc (GLenum func); 685GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 686GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 687GL_API void GL_APIENTRY glDisable (GLenum cap); 688GL_API void GL_APIENTRY glDisableClientState (GLenum array); 689GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 690GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 691GL_API void GL_APIENTRY glEnable (GLenum cap); 692GL_API void GL_APIENTRY glEnableClientState (GLenum array); 693GL_API void GL_APIENTRY glFinish (void); 694GL_API void GL_APIENTRY glFlush (void); 695GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 696GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 697GL_API void GL_APIENTRY glFrontFace (GLenum mode); 698GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 699GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 700GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 701GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 702GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 703GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 704GL_API GLenum GL_APIENTRY glGetError (void); 705GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 706GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); 707GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 708GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 709GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 710GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); 711GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); 712GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 713GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 714GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 715GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 716GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 717GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 718GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 719GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 720GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 721GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 722GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 723GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 724GL_API void GL_APIENTRY glLoadIdentity (void); 725GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 726GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 727GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 728GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 729GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 730GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 731GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 732GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 733GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 734GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 735GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 736GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 737GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 738GL_API void GL_APIENTRY glPointSizex (GLfixed size); 739GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 740GL_API void GL_APIENTRY glPopMatrix (void); 741GL_API void GL_APIENTRY glPushMatrix (void); 742GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 743GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 744GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 745GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 746GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 747GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 748GL_API void GL_APIENTRY glShadeModel (GLenum mode); 749GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 750GL_API void GL_APIENTRY glStencilMask (GLuint mask); 751GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 752GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 753GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 754GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 755GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 756GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 757GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 758GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 759GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 760GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 761GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 762GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 763GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 764GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 765GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 766 767/*------------------------------------------------------------------------* 768 * Required OES extension functions 769 *------------------------------------------------------------------------*/ 770 771/* GL_OES_read_format */ 772#ifndef GL_OES_read_format 773#define GL_OES_read_format 1 774#endif 775 776/* GL_OES_compressed_paletted_texture */ 777#ifndef GL_OES_compressed_paletted_texture 778#define GL_OES_compressed_paletted_texture 1 779#endif 780 781/* GL_OES_point_size_array */ 782#ifndef GL_OES_point_size_array 783#define GL_OES_point_size_array 1 784GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 785#endif 786 787/* GL_OES_point_sprite */ 788#ifndef GL_OES_point_sprite 789#define GL_OES_point_sprite 1 790#endif 791 792#ifdef __cplusplus 793} 794#endif 795 796#endif /* __gl_h_ */ 797 798