gl.h revision 8c092def6c8f59048341c585af9b752bfa1f0236
1#ifndef __gl_h_
2#define __gl_h_
3
4
5#include <GLES/glplatform.h>
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11/*
12** License Applicability. Except to the extent portions of this file are
13** made subject to an alternative license as permitted in the SGI Free
14** Software License B, Version 1.0 (the "License"), the contents of this
15** file are subject only to the provisions of the License. You may not use
16** this file except in compliance with the License. You may obtain a copy
17** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
18** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
19**
20** http://oss.sgi.com/projects/FreeB
21**
22** Note that, as provided in the License, the Software is distributed on an
23** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
24** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
25** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
26** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
27**
28** Original Code. The Original Code is: OpenGL Sample Implementation,
29** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
30** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
31** Copyright in any portions created by third parties is as indicated
32** elsewhere herein. All Rights Reserved.
33**
34** Additional Notice Provisions: The application programming interfaces
35** established by SGI in conjunction with the Original Code are The
36** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
37** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
38** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
39** Window System(R) (Version 1.3), released October 19, 1998. This software
40** was created using the OpenGL(R) version 1.2.1 Sample Implementation
41** published by SGI, but has not been independently verified as being
42** compliant with the OpenGL(R) version 1.2.1 Specification.
43*/
44
45typedef unsigned int    GLenum;
46typedef unsigned char   GLboolean;
47typedef unsigned int    GLbitfield;
48typedef signed char     GLbyte;
49typedef short           GLshort;
50typedef int             GLint;
51typedef int             GLsizei;
52typedef unsigned char   GLubyte;
53typedef unsigned short  GLushort;
54typedef unsigned int    GLuint;
55typedef float           GLfloat;
56typedef float           GLclampf;
57typedef void            GLvoid;
58typedef int             GLfixed;
59typedef int             GLclampx;
60
61typedef int             GLintptr;
62typedef int             GLsizeiptr;
63
64
65/*************************************************************/
66
67/* OpenGL ES core versions */
68#define GL_VERSION_ES_CM_1_0		  1
69#define GL_VERSION_ES_CL_1_0		  1
70#define GL_VERSION_ES_CM_1_1		  1
71#define GL_VERSION_ES_CL_1_1		  1
72
73/* ClearBufferMask */
74#define GL_DEPTH_BUFFER_BIT               0x00000100
75#define GL_STENCIL_BUFFER_BIT             0x00000400
76#define GL_COLOR_BUFFER_BIT               0x00004000
77
78/* Boolean */
79#define GL_FALSE                          0
80#define GL_TRUE                           1
81
82/* BeginMode */
83#define GL_POINTS                         0x0000
84#define GL_LINES                          0x0001
85#define GL_LINE_LOOP                      0x0002
86#define GL_LINE_STRIP                     0x0003
87#define GL_TRIANGLES                      0x0004
88#define GL_TRIANGLE_STRIP                 0x0005
89#define GL_TRIANGLE_FAN                   0x0006
90
91/* AlphaFunction */
92#define GL_NEVER                          0x0200
93#define GL_LESS                           0x0201
94#define GL_EQUAL                          0x0202
95#define GL_LEQUAL                         0x0203
96#define GL_GREATER                        0x0204
97#define GL_NOTEQUAL                       0x0205
98#define GL_GEQUAL                         0x0206
99#define GL_ALWAYS                         0x0207
100
101/* BlendingFactorDest */
102#define GL_ZERO                           0
103#define GL_ONE                            1
104#define GL_SRC_COLOR                      0x0300
105#define GL_ONE_MINUS_SRC_COLOR            0x0301
106#define GL_SRC_ALPHA                      0x0302
107#define GL_ONE_MINUS_SRC_ALPHA            0x0303
108#define GL_DST_ALPHA                      0x0304
109#define GL_ONE_MINUS_DST_ALPHA            0x0305
110
111/* BlendingFactorSrc */
112/*      GL_ZERO */
113/*      GL_ONE */
114#define GL_DST_COLOR                      0x0306
115#define GL_ONE_MINUS_DST_COLOR            0x0307
116#define GL_SRC_ALPHA_SATURATE             0x0308
117/*      GL_SRC_ALPHA */
118/*      GL_ONE_MINUS_SRC_ALPHA */
119/*      GL_DST_ALPHA */
120/*      GL_ONE_MINUS_DST_ALPHA */
121
122/* ClipPlaneName */
123#define GL_CLIP_PLANE0                    0x3000
124#define GL_CLIP_PLANE1                    0x3001
125#define GL_CLIP_PLANE2                    0x3002
126#define GL_CLIP_PLANE3                    0x3003
127#define GL_CLIP_PLANE4                    0x3004
128#define GL_CLIP_PLANE5                    0x3005
129
130/* ColorMaterialFace */
131/*      GL_FRONT_AND_BACK */
132
133/* ColorMaterialParameter */
134/*      GL_AMBIENT_AND_DIFFUSE */
135
136/* ColorPointerType */
137/*      GL_UNSIGNED_BYTE */
138/*      GL_FLOAT */
139/*      GL_FIXED */
140
141/* CullFaceMode */
142#define GL_FRONT                          0x0404
143#define GL_BACK                           0x0405
144#define GL_FRONT_AND_BACK                 0x0408
145
146/* DepthFunction */
147/*      GL_NEVER */
148/*      GL_LESS */
149/*      GL_EQUAL */
150/*      GL_LEQUAL */
151/*      GL_GREATER */
152/*      GL_NOTEQUAL */
153/*      GL_GEQUAL */
154/*      GL_ALWAYS */
155
156/* EnableCap */
157#define GL_FOG                            0x0B60
158#define GL_LIGHTING                       0x0B50
159#define GL_TEXTURE_2D                     0x0DE1
160#define GL_CULL_FACE                      0x0B44
161#define GL_ALPHA_TEST                     0x0BC0
162#define GL_BLEND                          0x0BE2
163#define GL_COLOR_LOGIC_OP                 0x0BF2
164#define GL_DITHER                         0x0BD0
165#define GL_STENCIL_TEST                   0x0B90
166#define GL_DEPTH_TEST                     0x0B71
167/*      GL_LIGHT0 */
168/*      GL_LIGHT1 */
169/*      GL_LIGHT2 */
170/*      GL_LIGHT3 */
171/*      GL_LIGHT4 */
172/*      GL_LIGHT5 */
173/*      GL_LIGHT6 */
174/*      GL_LIGHT7 */
175#define GL_POINT_SMOOTH                   0x0B10
176#define GL_LINE_SMOOTH                    0x0B20
177#define GL_SCISSOR_TEST                   0x0C11
178#define GL_COLOR_MATERIAL                 0x0B57
179#define GL_NORMALIZE                      0x0BA1
180#define GL_RESCALE_NORMAL                 0x803A
181#define GL_POLYGON_OFFSET_FILL            0x8037
182#define GL_VERTEX_ARRAY                   0x8074
183#define GL_NORMAL_ARRAY                   0x8075
184#define GL_COLOR_ARRAY                    0x8076
185#define GL_TEXTURE_COORD_ARRAY            0x8078
186#define GL_MULTISAMPLE                    0x809D
187#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
188#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
189#define GL_SAMPLE_COVERAGE                0x80A0
190
191/* ErrorCode */
192#define GL_NO_ERROR                       0
193#define GL_INVALID_ENUM                   0x0500
194#define GL_INVALID_VALUE                  0x0501
195#define GL_INVALID_OPERATION              0x0502
196#define GL_STACK_OVERFLOW                 0x0503
197#define GL_STACK_UNDERFLOW                0x0504
198#define GL_OUT_OF_MEMORY                  0x0505
199
200/* FogMode */
201/*      GL_LINEAR */
202#define GL_EXP                            0x0800
203#define GL_EXP2                           0x0801
204
205/* FogParameter */
206#define GL_FOG_DENSITY                    0x0B62
207#define GL_FOG_START                      0x0B63
208#define GL_FOG_END                        0x0B64
209#define GL_FOG_MODE                       0x0B65
210#define GL_FOG_COLOR                      0x0B66
211
212/* FrontFaceDirection */
213#define GL_CW                             0x0900
214#define GL_CCW                            0x0901
215
216/* GetPName */
217#define GL_CURRENT_COLOR                  0x0B00
218#define GL_CURRENT_NORMAL                 0x0B02
219#define GL_CURRENT_TEXTURE_COORDS         0x0B03
220#define GL_POINT_SIZE                     0x0B11
221#define GL_POINT_SIZE_MIN                 0x8126
222#define GL_POINT_SIZE_MAX                 0x8127
223#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
224#define GL_POINT_DISTANCE_ATTENUATION     0x8129
225#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
226#define GL_LINE_WIDTH                     0x0B21
227#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
228#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
229#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
230#define GL_CULL_FACE_MODE                 0x0B45
231#define GL_FRONT_FACE                     0x0B46
232#define GL_SHADE_MODEL                    0x0B54
233#define GL_DEPTH_RANGE                    0x0B70
234#define GL_DEPTH_WRITEMASK                0x0B72
235#define GL_DEPTH_CLEAR_VALUE              0x0B73
236#define GL_DEPTH_FUNC                     0x0B74
237#define GL_STENCIL_CLEAR_VALUE            0x0B91
238#define GL_STENCIL_FUNC                   0x0B92
239#define GL_STENCIL_VALUE_MASK             0x0B93
240#define GL_STENCIL_FAIL                   0x0B94
241#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
242#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
243#define GL_STENCIL_REF                    0x0B97
244#define GL_STENCIL_WRITEMASK              0x0B98
245#define GL_MATRIX_MODE                    0x0BA0
246#define GL_VIEWPORT                       0x0BA2
247#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
248#define GL_PROJECTION_STACK_DEPTH         0x0BA4
249#define GL_TEXTURE_STACK_DEPTH            0x0BA5
250#define GL_MODELVIEW_MATRIX               0x0BA6
251#define GL_PROJECTION_MATRIX              0x0BA7
252#define GL_TEXTURE_MATRIX                 0x0BA8
253#define GL_ALPHA_TEST_FUNC                0x0BC1
254#define GL_ALPHA_TEST_REF                 0x0BC2
255#define GL_BLEND_DST                      0x0BE0
256#define GL_BLEND_SRC                      0x0BE1
257#define GL_LOGIC_OP_MODE                  0x0BF0
258#define GL_SCISSOR_BOX                    0x0C10
259#define GL_SCISSOR_TEST                   0x0C11
260#define GL_COLOR_CLEAR_VALUE              0x0C22
261#define GL_COLOR_WRITEMASK                0x0C23
262#define GL_UNPACK_ALIGNMENT               0x0CF5
263#define GL_PACK_ALIGNMENT                 0x0D05
264#define GL_MAX_LIGHTS                     0x0D31
265#define GL_MAX_CLIP_PLANES                0x0D32
266#define GL_MAX_TEXTURE_SIZE               0x0D33
267#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
268#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
269#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
270#define GL_MAX_VIEWPORT_DIMS              0x0D3A
271#define GL_MAX_TEXTURE_UNITS              0x84E2
272#define GL_SUBPIXEL_BITS                  0x0D50
273#define GL_RED_BITS                       0x0D52
274#define GL_GREEN_BITS                     0x0D53
275#define GL_BLUE_BITS                      0x0D54
276#define GL_ALPHA_BITS                     0x0D55
277#define GL_DEPTH_BITS                     0x0D56
278#define GL_STENCIL_BITS                   0x0D57
279#define GL_POLYGON_OFFSET_UNITS           0x2A00
280#define GL_POLYGON_OFFSET_FILL            0x8037
281#define GL_POLYGON_OFFSET_FACTOR          0x8038
282#define GL_TEXTURE_BINDING_2D             0x8069
283#define GL_VERTEX_ARRAY_SIZE              0x807A
284#define GL_VERTEX_ARRAY_TYPE              0x807B
285#define GL_VERTEX_ARRAY_STRIDE            0x807C
286#define GL_NORMAL_ARRAY_TYPE              0x807E
287#define GL_NORMAL_ARRAY_STRIDE            0x807F
288#define GL_COLOR_ARRAY_SIZE               0x8081
289#define GL_COLOR_ARRAY_TYPE               0x8082
290#define GL_COLOR_ARRAY_STRIDE             0x8083
291#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
292#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
293#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
294#define GL_VERTEX_ARRAY_POINTER           0x808E
295#define GL_NORMAL_ARRAY_POINTER           0x808F
296#define GL_COLOR_ARRAY_POINTER            0x8090
297#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
298#define GL_SAMPLE_BUFFERS                 0x80A8
299#define GL_SAMPLES                        0x80A9
300#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
301#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
302
303/* GetTextureParameter */
304/*      GL_TEXTURE_MAG_FILTER */
305/*      GL_TEXTURE_MIN_FILTER */
306/*      GL_TEXTURE_WRAP_S */
307/*      GL_TEXTURE_WRAP_T */
308
309#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
310#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
311
312/* HintMode */
313#define GL_DONT_CARE                      0x1100
314#define GL_FASTEST                        0x1101
315#define GL_NICEST                         0x1102
316
317/* HintTarget */
318#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
319#define GL_POINT_SMOOTH_HINT              0x0C51
320#define GL_LINE_SMOOTH_HINT               0x0C52
321#define GL_FOG_HINT                       0x0C54
322#define GL_GENERATE_MIPMAP_HINT           0x8192
323
324/* LightModelParameter */
325#define GL_LIGHT_MODEL_AMBIENT            0x0B53
326#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
327
328/* LightParameter */
329#define GL_AMBIENT                        0x1200
330#define GL_DIFFUSE                        0x1201
331#define GL_SPECULAR                       0x1202
332#define GL_POSITION                       0x1203
333#define GL_SPOT_DIRECTION                 0x1204
334#define GL_SPOT_EXPONENT                  0x1205
335#define GL_SPOT_CUTOFF                    0x1206
336#define GL_CONSTANT_ATTENUATION           0x1207
337#define GL_LINEAR_ATTENUATION             0x1208
338#define GL_QUADRATIC_ATTENUATION          0x1209
339
340/* DataType */
341#define GL_BYTE                           0x1400
342#define GL_UNSIGNED_BYTE                  0x1401
343#define GL_SHORT                          0x1402
344#define GL_UNSIGNED_SHORT                 0x1403
345#define GL_FLOAT                          0x1406
346#define GL_FIXED                          0x140C
347
348/* LogicOp */
349#define GL_CLEAR                          0x1500
350#define GL_AND                            0x1501
351#define GL_AND_REVERSE                    0x1502
352#define GL_COPY                           0x1503
353#define GL_AND_INVERTED                   0x1504
354#define GL_NOOP                           0x1505
355#define GL_XOR                            0x1506
356#define GL_OR                             0x1507
357#define GL_NOR                            0x1508
358#define GL_EQUIV                          0x1509
359#define GL_INVERT                         0x150A
360#define GL_OR_REVERSE                     0x150B
361#define GL_COPY_INVERTED                  0x150C
362#define GL_OR_INVERTED                    0x150D
363#define GL_NAND                           0x150E
364#define GL_SET                            0x150F
365
366/* MaterialFace */
367/*      GL_FRONT_AND_BACK */
368
369/* MaterialParameter */
370#define GL_EMISSION                       0x1600
371#define GL_SHININESS                      0x1601
372#define GL_AMBIENT_AND_DIFFUSE            0x1602
373/*      GL_AMBIENT */
374/*      GL_DIFFUSE */
375/*      GL_SPECULAR */
376
377/* MatrixMode */
378#define GL_MODELVIEW                      0x1700
379#define GL_PROJECTION                     0x1701
380#define GL_TEXTURE                        0x1702
381
382/* NormalPointerType */
383/*      GL_BYTE */
384/*      GL_SHORT */
385/*      GL_FLOAT */
386/*      GL_FIXED */
387
388/* PixelFormat */
389#define GL_ALPHA                          0x1906
390#define GL_RGB                            0x1907
391#define GL_RGBA                           0x1908
392#define GL_LUMINANCE                      0x1909
393#define GL_LUMINANCE_ALPHA                0x190A
394
395/* PixelStoreParameter */
396#define GL_UNPACK_ALIGNMENT               0x0CF5
397#define GL_PACK_ALIGNMENT                 0x0D05
398
399/* PixelType */
400/*      GL_UNSIGNED_BYTE */
401#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
402#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
403#define GL_UNSIGNED_SHORT_5_6_5           0x8363
404
405/* ShadingModel */
406#define GL_FLAT                           0x1D00
407#define GL_SMOOTH                         0x1D01
408
409/* StencilFunction */
410/*      GL_NEVER */
411/*      GL_LESS */
412/*      GL_EQUAL */
413/*      GL_LEQUAL */
414/*      GL_GREATER */
415/*      GL_NOTEQUAL */
416/*      GL_GEQUAL */
417/*      GL_ALWAYS */
418
419/* StencilOp */
420/*      GL_ZERO */
421#define GL_KEEP                           0x1E00
422#define GL_REPLACE                        0x1E01
423#define GL_INCR                           0x1E02
424#define GL_DECR                           0x1E03
425/*      GL_INVERT */
426
427/* StringName */
428#define GL_VENDOR                         0x1F00
429#define GL_RENDERER                       0x1F01
430#define GL_VERSION                        0x1F02
431#define GL_EXTENSIONS                     0x1F03
432
433/* TexCoordPointerType */
434/*      GL_SHORT */
435/*      GL_FLOAT */
436/*      GL_FIXED */
437/*      GL_BYTE */
438
439/* TextureEnvMode */
440#define GL_MODULATE                       0x2100
441#define GL_DECAL                          0x2101
442/*      GL_BLEND */
443#define GL_ADD                            0x0104
444/*      GL_REPLACE */
445
446/* TextureEnvParameter */
447#define GL_TEXTURE_ENV_MODE               0x2200
448#define GL_TEXTURE_ENV_COLOR              0x2201
449
450/* TextureEnvTarget */
451#define GL_TEXTURE_ENV                    0x2300
452
453/* TextureMagFilter */
454#define GL_NEAREST                        0x2600
455#define GL_LINEAR                         0x2601
456
457/* TextureMinFilter */
458/*      GL_NEAREST */
459/*      GL_LINEAR */
460#define GL_NEAREST_MIPMAP_NEAREST         0x2700
461#define GL_LINEAR_MIPMAP_NEAREST          0x2701
462#define GL_NEAREST_MIPMAP_LINEAR          0x2702
463#define GL_LINEAR_MIPMAP_LINEAR           0x2703
464
465/* TextureParameterName */
466#define GL_TEXTURE_MAG_FILTER             0x2800
467#define GL_TEXTURE_MIN_FILTER             0x2801
468#define GL_TEXTURE_WRAP_S                 0x2802
469#define GL_TEXTURE_WRAP_T                 0x2803
470#define GL_GENERATE_MIPMAP                0x8191
471
472/* TextureTarget */
473/*      GL_TEXTURE_2D */
474
475/* TextureUnit */
476#define GL_TEXTURE0                       0x84C0
477#define GL_TEXTURE1                       0x84C1
478#define GL_TEXTURE2                       0x84C2
479#define GL_TEXTURE3                       0x84C3
480#define GL_TEXTURE4                       0x84C4
481#define GL_TEXTURE5                       0x84C5
482#define GL_TEXTURE6                       0x84C6
483#define GL_TEXTURE7                       0x84C7
484#define GL_TEXTURE8                       0x84C8
485#define GL_TEXTURE9                       0x84C9
486#define GL_TEXTURE10                      0x84CA
487#define GL_TEXTURE11                      0x84CB
488#define GL_TEXTURE12                      0x84CC
489#define GL_TEXTURE13                      0x84CD
490#define GL_TEXTURE14                      0x84CE
491#define GL_TEXTURE15                      0x84CF
492#define GL_TEXTURE16                      0x84D0
493#define GL_TEXTURE17                      0x84D1
494#define GL_TEXTURE18                      0x84D2
495#define GL_TEXTURE19                      0x84D3
496#define GL_TEXTURE20                      0x84D4
497#define GL_TEXTURE21                      0x84D5
498#define GL_TEXTURE22                      0x84D6
499#define GL_TEXTURE23                      0x84D7
500#define GL_TEXTURE24                      0x84D8
501#define GL_TEXTURE25                      0x84D9
502#define GL_TEXTURE26                      0x84DA
503#define GL_TEXTURE27                      0x84DB
504#define GL_TEXTURE28                      0x84DC
505#define GL_TEXTURE29                      0x84DD
506#define GL_TEXTURE30                      0x84DE
507#define GL_TEXTURE31                      0x84DF
508#define GL_ACTIVE_TEXTURE                 0x84E0
509#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
510
511/* TextureWrapMode */
512#define GL_REPEAT                         0x2901
513#define GL_CLAMP_TO_EDGE                  0x812F
514
515/* VertexPointerType */
516/*      GL_SHORT */
517/*      GL_FLOAT */
518/*      GL_FIXED */
519/*      GL_BYTE */
520
521/* LightName */
522#define GL_LIGHT0                         0x4000
523#define GL_LIGHT1                         0x4001
524#define GL_LIGHT2                         0x4002
525#define GL_LIGHT3                         0x4003
526#define GL_LIGHT4                         0x4004
527#define GL_LIGHT5                         0x4005
528#define GL_LIGHT6                         0x4006
529#define GL_LIGHT7                         0x4007
530
531/* Buffer Objects */
532#define GL_ARRAY_BUFFER                   0x8892
533#define GL_ELEMENT_ARRAY_BUFFER           0x8893
534
535#define GL_ARRAY_BUFFER_BINDING               0x8894
536#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
537#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
538#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
539#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
540#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
541
542#define GL_STATIC_DRAW                    0x88E4
543#define GL_DYNAMIC_DRAW                   0x88E8
544
545#define GL_BUFFER_SIZE                    0x8764
546#define GL_BUFFER_USAGE                   0x8765
547
548/* Texture combine + dot3 */
549#define GL_SUBTRACT                       0x84E7
550#define GL_COMBINE                        0x8570
551#define GL_COMBINE_RGB                    0x8571
552#define GL_COMBINE_ALPHA                  0x8572
553#define GL_RGB_SCALE                      0x8573
554#define GL_ADD_SIGNED                     0x8574
555#define GL_INTERPOLATE                    0x8575
556#define GL_CONSTANT                       0x8576
557#define GL_PRIMARY_COLOR                  0x8577
558#define GL_PREVIOUS                       0x8578
559#define GL_OPERAND0_RGB                   0x8590
560#define GL_OPERAND1_RGB                   0x8591
561#define GL_OPERAND2_RGB                   0x8592
562#define GL_OPERAND0_ALPHA                 0x8598
563#define GL_OPERAND1_ALPHA                 0x8599
564#define GL_OPERAND2_ALPHA                 0x859A
565
566#define GL_ALPHA_SCALE                    0x0D1C
567
568#define GL_SRC0_RGB                       0x8580
569#define GL_SRC1_RGB                       0x8581
570#define GL_SRC2_RGB                       0x8582
571#define GL_SRC0_ALPHA                     0x8588
572#define GL_SRC1_ALPHA                     0x8589
573#define GL_SRC2_ALPHA                     0x858A
574
575#define GL_DOT3_RGB                       0x86AE
576#define GL_DOT3_RGBA                      0x86AF
577
578/*------------------------------------------------------------------------*
579 * required OES extension tokens
580 *------------------------------------------------------------------------*/
581
582/* OES_read_format */
583#ifndef GL_OES_read_format
584#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
585#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
586#endif
587
588/* GL_OES_compressed_paletted_texture */
589#ifndef GL_OES_compressed_paletted_texture
590#define GL_PALETTE4_RGB8_OES                                    0x8B90
591#define GL_PALETTE4_RGBA8_OES                                   0x8B91
592#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
593#define GL_PALETTE4_RGBA4_OES                                   0x8B93
594#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
595#define GL_PALETTE8_RGB8_OES                                    0x8B95
596#define GL_PALETTE8_RGBA8_OES                                   0x8B96
597#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
598#define GL_PALETTE8_RGBA4_OES                                   0x8B98
599#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
600#endif
601
602/* OES_point_size_array */
603#ifndef GL_OES_point_size_array
604#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
605#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
606#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
607#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
608#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
609#endif
610
611/* GL_OES_point_sprite */
612#ifndef GL_OES_point_sprite
613#define GL_POINT_SPRITE_OES                                     0x8861
614#define GL_COORD_REPLACE_OES                                    0x8862
615#endif
616
617/*************************************************************/
618
619/* Available only in Common profile */
620GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
621GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
622GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
623GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
624GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
625GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
626GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
627GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
628GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
629GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
630GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
631GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
632GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
633GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
634GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
635GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
636GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
637GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
638GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
639GL_API void GL_APIENTRY glLineWidth (GLfloat width);
640GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
641GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
642GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
643GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
644GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
645GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
646GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
647GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
648GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
649GL_API void GL_APIENTRY glPointSize (GLfloat size);
650GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
651GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
652GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
653GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
654GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
655GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
656GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
657GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
658
659/* Available in both Common and Common-Lite profiles */
660GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
661GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
662GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
663GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
664GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
665GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
666GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
667GL_API void GL_APIENTRY glClear (GLbitfield mask);
668GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
669GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
670GL_API void GL_APIENTRY glClearStencil (GLint s);
671GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
672GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
673GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
674GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
675GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
676GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
677GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
678GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
679GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
680GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
681GL_API void GL_APIENTRY glCullFace (GLenum mode);
682GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
683GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
684GL_API void GL_APIENTRY glDepthFunc (GLenum func);
685GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
686GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
687GL_API void GL_APIENTRY glDisable (GLenum cap);
688GL_API void GL_APIENTRY glDisableClientState (GLenum array);
689GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
690GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
691GL_API void GL_APIENTRY glEnable (GLenum cap);
692GL_API void GL_APIENTRY glEnableClientState (GLenum array);
693GL_API void GL_APIENTRY glFinish (void);
694GL_API void GL_APIENTRY glFlush (void);
695GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
696GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
697GL_API void GL_APIENTRY glFrontFace (GLenum mode);
698GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
699GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
700GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
701GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
702GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
703GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
704GL_API GLenum GL_APIENTRY glGetError (void);
705GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
706GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
707GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
708GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
709GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
710GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
711GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
712GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
713GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
714GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
715GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
716GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
717GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
718GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
719GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
720GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
721GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
722GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
723GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
724GL_API void GL_APIENTRY glLoadIdentity (void);
725GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
726GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
727GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
728GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
729GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
730GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
731GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
732GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
733GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
734GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
735GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
736GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
737GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
738GL_API void GL_APIENTRY glPointSizex (GLfixed size);
739GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
740GL_API void GL_APIENTRY glPopMatrix (void);
741GL_API void GL_APIENTRY glPushMatrix (void);
742GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
743GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
744GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
745GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
746GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
747GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
748GL_API void GL_APIENTRY glShadeModel (GLenum mode);
749GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
750GL_API void GL_APIENTRY glStencilMask (GLuint mask);
751GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
752GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
753GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
754GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
755GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
756GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
757GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
758GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
759GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
760GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
761GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
762GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
763GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
764GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
765GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
766
767/*------------------------------------------------------------------------*
768 * Required OES extension functions
769 *------------------------------------------------------------------------*/
770
771/* GL_OES_read_format */
772#ifndef GL_OES_read_format
773#define GL_OES_read_format 1
774#endif
775
776/* GL_OES_compressed_paletted_texture */
777#ifndef GL_OES_compressed_paletted_texture
778#define GL_OES_compressed_paletted_texture 1
779#endif
780
781/* GL_OES_point_size_array */
782#ifndef GL_OES_point_size_array
783#define GL_OES_point_size_array 1
784GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
785#endif
786
787/* GL_OES_point_sprite */
788#ifndef GL_OES_point_sprite
789#define GL_OES_point_sprite 1
790#endif
791
792#ifdef __cplusplus
793}
794#endif
795
796#endif /* __gl_h_ */
797
798