1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file lower_distance.cpp
26 *
27 * This pass accounts for the difference between the way
28 * gl_ClipDistance is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as
30 * a pair of vec4s, with four clip distances packed into each).
31 *
32 * The declaration of gl_ClipDistance is replaced with a declaration
33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34 * translated to refer to gl_ClipDistanceMESA with the appropriate
35 * swizzling of array indices.  For instance:
36 *
37 *   gl_ClipDistance[i]
38 *
39 * is translated into:
40 *
41 *   gl_ClipDistanceMESA[i>>2][i&3]
42 *
43 * Since some hardware may not internally represent gl_ClipDistance as a pair
44 * of vec4's, this lowering pass is optional.  To enable it, set the
45 * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
46 */
47
48#include "main/macros.h"
49#include "glsl_symbol_table.h"
50#include "ir_rvalue_visitor.h"
51#include "ir.h"
52#include "program/prog_instruction.h" /* For WRITEMASK_* */
53
54#define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
55
56namespace {
57
58class lower_distance_visitor : public ir_rvalue_visitor {
59public:
60   explicit lower_distance_visitor(gl_shader_stage shader_stage,
61                                   const char *in_name, int total_size,
62                                   int offset)
63      : progress(false), old_distance_out_var(NULL),
64        old_distance_in_var(NULL), new_distance_out_var(NULL),
65        new_distance_in_var(NULL), shader_stage(shader_stage),
66        in_name(in_name), total_size(total_size), offset(offset)
67   {
68   }
69
70   explicit lower_distance_visitor(gl_shader_stage shader_stage,
71                                   const char *in_name,
72                                   const lower_distance_visitor *orig,
73                                   int offset)
74      : progress(false),
75        old_distance_out_var(NULL),
76        old_distance_in_var(NULL),
77        new_distance_out_var(orig->new_distance_out_var),
78        new_distance_in_var(orig->new_distance_in_var),
79        shader_stage(shader_stage),
80        in_name(in_name),
81        total_size(orig->total_size),
82        offset(offset)
83   {
84   }
85
86   virtual ir_visitor_status visit(ir_variable *);
87   void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
88   bool is_distance_vec8(ir_rvalue *ir);
89   ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
90   virtual ir_visitor_status visit_leave(ir_assignment *);
91   void visit_new_assignment(ir_assignment *ir);
92   virtual ir_visitor_status visit_leave(ir_call *);
93
94   virtual void handle_rvalue(ir_rvalue **rvalue);
95
96   void fix_lhs(ir_assignment *);
97
98   bool progress;
99
100   /**
101    * Pointer to the declaration of gl_ClipDistance, if found.
102    *
103    * Note:
104    *
105    * - the in_var is for geometry and both tessellation shader inputs only.
106    *
107    * - since gl_ClipDistance is available in tessellation control,
108    *   tessellation evaluation and geometry shaders as both an input
109    *   and an output, it's possible for both old_distance_out_var
110    *   and old_distance_in_var to be non-null.
111    */
112   ir_variable *old_distance_out_var;
113   ir_variable *old_distance_in_var;
114
115   /**
116    * Pointer to the newly-created gl_ClipDistanceMESA variable.
117    */
118   ir_variable *new_distance_out_var;
119   ir_variable *new_distance_in_var;
120
121   /**
122    * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
123    */
124   const gl_shader_stage shader_stage;
125   const char *in_name;
126   int total_size;
127   int offset;
128};
129
130} /* anonymous namespace */
131
132/**
133 * Replace any declaration of 'in_name' as an array of floats with a
134 * declaration of gl_ClipDistanceMESA as an array of vec4's.
135 */
136ir_visitor_status
137lower_distance_visitor::visit(ir_variable *ir)
138{
139   ir_variable **old_var;
140   ir_variable **new_var;
141
142   if (!ir->name || strcmp(ir->name, in_name) != 0)
143      return visit_continue;
144   assert (ir->type->is_array());
145
146   if (ir->data.mode == ir_var_shader_out) {
147      if (this->old_distance_out_var)
148         return visit_continue;
149      old_var = &old_distance_out_var;
150      new_var = &new_distance_out_var;
151   } else if (ir->data.mode == ir_var_shader_in) {
152      if (this->old_distance_in_var)
153         return visit_continue;
154      old_var = &old_distance_in_var;
155      new_var = &new_distance_in_var;
156   } else {
157      unreachable("not reached");
158   }
159
160   this->progress = true;
161
162   *old_var = ir;
163
164   if (!(*new_var)) {
165      unsigned new_size = (total_size + 3) / 4;
166
167      /* Clone the old var so that we inherit all of its properties */
168      *new_var = ir->clone(ralloc_parent(ir), NULL);
169      (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
170      (*new_var)->data.max_array_access = new_size - 1;
171      (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
172
173      if (!ir->type->fields.array->is_array()) {
174         /* gl_ClipDistance (used for vertex, tessellation evaluation and
175          * geometry output, and fragment input).
176          */
177         assert((ir->data.mode == ir_var_shader_in &&
178                 this->shader_stage == MESA_SHADER_FRAGMENT) ||
179                (ir->data.mode == ir_var_shader_out &&
180                 (this->shader_stage == MESA_SHADER_VERTEX ||
181                  this->shader_stage == MESA_SHADER_TESS_EVAL ||
182                  this->shader_stage == MESA_SHADER_GEOMETRY)));
183
184         assert (ir->type->fields.array == glsl_type::float_type);
185
186         /* And change the properties that we need to change */
187         (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
188                                                          new_size);
189      } else {
190         /* 2D gl_ClipDistance (used for tessellation control, tessellation
191          * evaluation and geometry input, and tessellation control output).
192          */
193         assert((ir->data.mode == ir_var_shader_in &&
194                 (this->shader_stage == MESA_SHADER_GEOMETRY ||
195                  this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
196                this->shader_stage == MESA_SHADER_TESS_CTRL);
197
198         assert (ir->type->fields.array->fields.array == glsl_type::float_type);
199
200         /* And change the properties that we need to change */
201         (*new_var)->type = glsl_type::get_array_instance(
202                            glsl_type::get_array_instance(glsl_type::vec4_type,
203                                                          new_size),
204                            ir->type->array_size());
205      }
206      ir->replace_with(*new_var);
207   } else {
208      ir->remove();
209   }
210
211   return visit_continue;
212}
213
214
215/**
216 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
217 * on the rvalue previously used to index into gl_ClipDistance.
218 *
219 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
220 * \param swizzle_index Selects a component within the vec4 selected by
221 *        array_index.
222 */
223void
224lower_distance_visitor::create_indices(ir_rvalue *old_index,
225                                            ir_rvalue *&array_index,
226                                            ir_rvalue *&swizzle_index)
227{
228   void *ctx = ralloc_parent(old_index);
229
230   /* Make sure old_index is a signed int so that the bitwise "shift" and
231    * "and" operations below type check properly.
232    */
233   if (old_index->type != glsl_type::int_type) {
234      assert (old_index->type == glsl_type::uint_type);
235      old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
236   }
237
238   ir_constant *old_index_constant = old_index->constant_expression_value();
239   if (old_index_constant) {
240      /* gl_ClipDistance is being accessed via a constant index.  Don't bother
241       * creating expressions to calculate the lowered indices.  Just create
242       * constants.
243       */
244      int const_val = old_index_constant->get_int_component(0) + offset;
245      array_index = new(ctx) ir_constant(const_val / 4);
246      swizzle_index = new(ctx) ir_constant(const_val % 4);
247   } else {
248      /* Create a variable to hold the value of old_index (so that we
249       * don't compute it twice).
250       */
251      ir_variable *old_index_var = new(ctx) ir_variable(
252         glsl_type::int_type, "distance_index", ir_var_temporary);
253      this->base_ir->insert_before(old_index_var);
254      this->base_ir->insert_before(new(ctx) ir_assignment(
255         new(ctx) ir_dereference_variable(old_index_var), old_index));
256
257      /* Create the expression distance_index / 4.  Do this as a bit
258       * shift because that's likely to be more efficient.
259       */
260      array_index = new(ctx) ir_expression(
261         ir_binop_rshift,
262         new(ctx) ir_expression(ir_binop_add,
263                                new(ctx) ir_dereference_variable(old_index_var),
264                                new(ctx) ir_constant(offset)),
265         new(ctx) ir_constant(2));
266
267      /* Create the expression distance_index % 4.  Do this as a bitwise
268       * AND because that's likely to be more efficient.
269       */
270      swizzle_index = new(ctx) ir_expression(
271         ir_binop_bit_and,
272         new(ctx) ir_expression(ir_binop_add,
273                                new(ctx) ir_dereference_variable(old_index_var),
274                                new(ctx) ir_constant(offset)),
275         new(ctx) ir_constant(3));
276   }
277}
278
279
280/**
281 * Determine whether the given rvalue describes an array of 8 floats that
282 * needs to be lowered to an array of 2 vec4's; that is, determine whether it
283 * matches one of the following patterns:
284 *
285 * - gl_ClipDistance (if gl_ClipDistance is 1D)
286 * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
287 */
288bool
289lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
290{
291   /* Note that geometry shaders contain gl_ClipDistance both as an input
292    * (which is a 2D array) and an output (which is a 1D array), so it's
293    * possible for both this->old_distance_out_var and
294    * this->old_distance_in_var to be non-NULL in the same shader.
295    */
296
297   if (!ir->type->is_array())
298      return false;
299   if (ir->type->fields.array != glsl_type::float_type)
300      return false;
301
302   if (this->old_distance_out_var) {
303      if (ir->variable_referenced() == this->old_distance_out_var)
304         return true;
305   }
306   if (this->old_distance_in_var) {
307      assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
308             this->shader_stage == MESA_SHADER_TESS_EVAL ||
309             this->shader_stage == MESA_SHADER_GEOMETRY ||
310             this->shader_stage == MESA_SHADER_FRAGMENT);
311
312      if (ir->variable_referenced() == this->old_distance_in_var)
313         return true;
314   }
315   return false;
316}
317
318
319/**
320 * If the given ir satisfies is_distance_vec8(), return new ir
321 * representing its lowered equivalent.  That is, map:
322 *
323 * - gl_ClipDistance    => gl_ClipDistanceMESA    (if gl_ClipDistance is 1D)
324 * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
325 *
326 * Otherwise return NULL.
327 */
328ir_rvalue *
329lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
330{
331   if (!ir->type->is_array())
332      return NULL;
333   if (ir->type->fields.array != glsl_type::float_type)
334      return NULL;
335
336   ir_variable **new_var = NULL;
337   if (this->old_distance_out_var) {
338      if (ir->variable_referenced() == this->old_distance_out_var)
339         new_var = &this->new_distance_out_var;
340   }
341   if (this->old_distance_in_var) {
342      if (ir->variable_referenced() == this->old_distance_in_var)
343         new_var = &this->new_distance_in_var;
344   }
345   if (new_var == NULL)
346      return NULL;
347
348   if (ir->as_dereference_variable()) {
349      return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
350   } else {
351      ir_dereference_array *array_ref = ir->as_dereference_array();
352      assert(array_ref);
353      assert(array_ref->array->as_dereference_variable());
354
355      return new(ralloc_parent(ir))
356         ir_dereference_array(*new_var, array_ref->array_index);
357   }
358}
359
360
361void
362lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
363{
364   if (*rv == NULL)
365      return;
366
367   ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
368   if (array_deref == NULL)
369      return;
370
371   /* Replace any expression that indexes one of the floats in gl_ClipDistance
372    * with an expression that indexes into one of the vec4's in
373    * gl_ClipDistanceMESA and accesses the appropriate component.
374    */
375   ir_rvalue *lowered_vec8 =
376      this->lower_distance_vec8(array_deref->array);
377   if (lowered_vec8 != NULL) {
378      this->progress = true;
379      ir_rvalue *array_index;
380      ir_rvalue *swizzle_index;
381      this->create_indices(array_deref->array_index, array_index, swizzle_index);
382      void *mem_ctx = ralloc_parent(array_deref);
383
384      ir_dereference_array *const new_array_deref =
385         new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
386
387      ir_expression *const expr =
388         new(mem_ctx) ir_expression(ir_binop_vector_extract,
389                                    new_array_deref,
390                                    swizzle_index);
391
392      *rv = expr;
393   }
394}
395
396void
397lower_distance_visitor::fix_lhs(ir_assignment *ir)
398{
399   if (ir->lhs->ir_type == ir_type_expression) {
400      void *mem_ctx = ralloc_parent(ir);
401      ir_expression *const expr = (ir_expression *) ir->lhs;
402
403      /* The expression must be of the form:
404       *
405       *     (vector_extract gl_ClipDistanceMESA[i], j).
406       */
407      assert(expr->operation == ir_binop_vector_extract);
408      assert(expr->operands[0]->ir_type == ir_type_dereference_array);
409      assert(expr->operands[0]->type == glsl_type::vec4_type);
410
411      ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
412      ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
413                                           glsl_type::vec4_type,
414                                           new_lhs->clone(mem_ctx, NULL),
415                                           ir->rhs,
416                                           expr->operands[1]);
417      ir->set_lhs(new_lhs);
418      ir->write_mask = WRITEMASK_XYZW;
419   }
420}
421
422/**
423 * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
424 * its LHS or RHS with a sequence of assignments, one for each component of
425 * the array.  Each of these assignments is lowered to refer to
426 * gl_ClipDistanceMESA as appropriate.
427 *
428 * We need to do a similar replacement for 2D gl_ClipDistance, however since
429 * it's an input, the only case we need to address is where a 1D slice of it
430 * is the entire RHS of an assignment, e.g.:
431 *
432 *     foo = gl_in[i].gl_ClipDistance
433 */
434ir_visitor_status
435lower_distance_visitor::visit_leave(ir_assignment *ir)
436{
437   /* First invoke the base class visitor.  This causes handle_rvalue() to be
438    * called on ir->rhs and ir->condition.
439    */
440   ir_rvalue_visitor::visit_leave(ir);
441
442   if (this->is_distance_vec8(ir->lhs) ||
443       this->is_distance_vec8(ir->rhs)) {
444      /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
445       * (or a 1D slice of a 2D gl_ClipDistance input array).  Since we are
446       * reshaping gl_ClipDistance from an array of floats to an array of
447       * vec4's, this isn't going to work as a bulk assignment anymore, so
448       * unroll it to element-by-element assignments and lower each of them.
449       *
450       * Note: to unroll into element-by-element assignments, we need to make
451       * clones of the LHS and RHS.  This is safe because expressions and
452       * l-values are side-effect free.
453       */
454      void *ctx = ralloc_parent(ir);
455      int array_size = ir->lhs->type->array_size();
456      for (int i = 0; i < array_size; ++i) {
457         ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
458            ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
459         ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
460            ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
461         this->handle_rvalue((ir_rvalue **) &new_rhs);
462
463         /* Handle the LHS after creating the new assignment.  This must
464          * happen in this order because handle_rvalue may replace the old LHS
465          * with an ir_expression of ir_binop_vector_extract.  Since this is
466          * not a valide l-value, this will cause an assertion in the
467          * ir_assignment constructor to fail.
468          *
469          * If this occurs, replace the mangled LHS with a dereference of the
470          * vector, and replace the RHS with an ir_triop_vector_insert.
471          */
472         ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
473         this->handle_rvalue((ir_rvalue **) &assign->lhs);
474         this->fix_lhs(assign);
475
476         this->base_ir->insert_before(assign);
477      }
478      ir->remove();
479
480      return visit_continue;
481   }
482
483   /* Handle the LHS as if it were an r-value.  Normally
484    * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
485    * expressions in the LHS as well.
486    *
487    * This may cause the LHS to get replaced with an ir_expression of
488    * ir_binop_vector_extract.  If this occurs, replace it with a dereference
489    * of the vector, and replace the RHS with an ir_triop_vector_insert.
490    */
491   handle_rvalue((ir_rvalue **)&ir->lhs);
492   this->fix_lhs(ir);
493
494   return rvalue_visit(ir);
495}
496
497
498/**
499 * Set up base_ir properly and call visit_leave() on a newly created
500 * ir_assignment node.  This is used in cases where we have to insert an
501 * ir_assignment in a place where we know the hierarchical visitor won't see
502 * it.
503 */
504void
505lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
506{
507   ir_instruction *old_base_ir = this->base_ir;
508   this->base_ir = ir;
509   ir->accept(this);
510   this->base_ir = old_base_ir;
511}
512
513
514/**
515 * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
516 * expression, replace it with a temporary variable, and make sure the ir_call
517 * is preceded and/or followed by assignments that copy the contents of the
518 * temporary variable to and/or from gl_ClipDistance.  Each of these
519 * assignments is then lowered to refer to gl_ClipDistanceMESA.
520 *
521 * We need to do a similar replacement for 2D gl_ClipDistance, however since
522 * it's an input, the only case we need to address is where a 1D slice of it
523 * is passed as an "in" parameter to an ir_call, e.g.:
524 *
525 *     foo(gl_in[i].gl_ClipDistance)
526 */
527ir_visitor_status
528lower_distance_visitor::visit_leave(ir_call *ir)
529{
530   void *ctx = ralloc_parent(ir);
531
532   const exec_node *formal_param_node = ir->callee->parameters.get_head_raw();
533   const exec_node *actual_param_node = ir->actual_parameters.get_head_raw();
534   while (!actual_param_node->is_tail_sentinel()) {
535      ir_variable *formal_param = (ir_variable *) formal_param_node;
536      ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
537
538      /* Advance formal_param_node and actual_param_node now so that we can
539       * safely replace actual_param with another node, if necessary, below.
540       */
541      formal_param_node = formal_param_node->next;
542      actual_param_node = actual_param_node->next;
543
544      if (this->is_distance_vec8(actual_param)) {
545         /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
546          * slice of a 2D gl_ClipDistance array) to a function call.  Since we
547          * are reshaping gl_ClipDistance from an array of floats to an array
548          * of vec4's, this isn't going to work anymore, so use a temporary
549          * array instead.
550          */
551         ir_variable *temp_clip_distance = new(ctx) ir_variable(
552            actual_param->type, "temp_clip_distance", ir_var_temporary);
553         this->base_ir->insert_before(temp_clip_distance);
554         actual_param->replace_with(
555            new(ctx) ir_dereference_variable(temp_clip_distance));
556         if (formal_param->data.mode == ir_var_function_in
557             || formal_param->data.mode == ir_var_function_inout) {
558            /* Copy from gl_ClipDistance to the temporary before the call.
559             * Since we are going to insert this copy before the current
560             * instruction, we need to visit it afterwards to make sure it
561             * gets lowered.
562             */
563            ir_assignment *new_assignment = new(ctx) ir_assignment(
564               new(ctx) ir_dereference_variable(temp_clip_distance),
565               actual_param->clone(ctx, NULL));
566            this->base_ir->insert_before(new_assignment);
567            this->visit_new_assignment(new_assignment);
568         }
569         if (formal_param->data.mode == ir_var_function_out
570             || formal_param->data.mode == ir_var_function_inout) {
571            /* Copy from the temporary to gl_ClipDistance after the call.
572             * Since visit_list_elements() has already decided which
573             * instruction it's going to visit next, we need to visit
574             * afterwards to make sure it gets lowered.
575             */
576            ir_assignment *new_assignment = new(ctx) ir_assignment(
577               actual_param->clone(ctx, NULL),
578               new(ctx) ir_dereference_variable(temp_clip_distance));
579            this->base_ir->insert_after(new_assignment);
580            this->visit_new_assignment(new_assignment);
581         }
582      }
583   }
584
585   return rvalue_visit(ir);
586}
587
588namespace {
589class lower_distance_visitor_counter : public ir_rvalue_visitor {
590public:
591   explicit lower_distance_visitor_counter(void)
592      : in_clip_size(0), in_cull_size(0),
593        out_clip_size(0), out_cull_size(0)
594   {
595   }
596
597   virtual ir_visitor_status visit(ir_variable *);
598   virtual void handle_rvalue(ir_rvalue **rvalue);
599
600   int in_clip_size;
601   int in_cull_size;
602   int out_clip_size;
603   int out_cull_size;
604};
605
606}
607/**
608 * Count gl_ClipDistance and gl_CullDistance sizes.
609 */
610ir_visitor_status
611lower_distance_visitor_counter::visit(ir_variable *ir)
612{
613   int *clip_size, *cull_size;
614
615   if (!ir->name)
616      return visit_continue;
617
618   if (ir->data.mode == ir_var_shader_out) {
619      clip_size = &out_clip_size;
620      cull_size = &out_cull_size;
621   } else if (ir->data.mode == ir_var_shader_in) {
622      clip_size = &in_clip_size;
623      cull_size = &in_cull_size;
624   } else
625      return visit_continue;
626
627   if (ir->type->is_unsized_array())
628      return visit_continue;
629
630   if (*clip_size == 0) {
631      if (!strcmp(ir->name, "gl_ClipDistance")) {
632         if (!ir->type->fields.array->is_array())
633            *clip_size = ir->type->array_size();
634         else
635            *clip_size = ir->type->fields.array->array_size();
636      }
637   }
638
639   if (*cull_size == 0) {
640      if (!strcmp(ir->name, "gl_CullDistance")) {
641         if (!ir->type->fields.array->is_array())
642            *cull_size = ir->type->array_size();
643         else
644            *cull_size = ir->type->fields.array->array_size();
645      }
646   }
647   return visit_continue;
648}
649
650void
651lower_distance_visitor_counter::handle_rvalue(ir_rvalue **rv)
652{
653   return;
654}
655
656bool
657lower_clip_cull_distance(struct gl_shader_program *prog,
658                         struct gl_linked_shader *shader)
659{
660   int clip_size, cull_size;
661
662   lower_distance_visitor_counter count;
663   visit_list_elements(&count, shader->ir);
664
665   clip_size = MAX2(count.in_clip_size, count.out_clip_size);
666   cull_size = MAX2(count.in_cull_size, count.out_cull_size);
667
668   if (clip_size == 0 && cull_size == 0)
669      return false;
670
671   lower_distance_visitor v(shader->Stage, "gl_ClipDistance", clip_size + cull_size, 0);
672   visit_list_elements(&v, shader->ir);
673
674   lower_distance_visitor v2(shader->Stage, "gl_CullDistance", &v, clip_size);
675   visit_list_elements(&v2, shader->ir);
676
677   if (v2.new_distance_out_var)
678      shader->symbols->add_variable(v2.new_distance_out_var);
679   if (v2.new_distance_in_var)
680      shader->symbols->add_variable(v2.new_distance_in_var);
681
682   return v2.progress;
683}
684