1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keithw@vmware.com> 29 */ 30 31#include "util/u_math.h" 32#include "util/u_memory.h" 33 34#include "pipe/p_shader_tokens.h" 35#include "draw_vs.h" 36#include "draw_fs.h" 37#include "draw_pipe.h" 38 39 40/** subclass of draw_stage */ 41struct flat_stage 42{ 43 struct draw_stage stage; 44 45 uint num_flat_attribs; 46 uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; /* flatshaded attribs */ 47}; 48 49 50static inline struct flat_stage * 51flat_stage(struct draw_stage *stage) 52{ 53 return (struct flat_stage *) stage; 54} 55 56 57/** Copy all the constant attributes from 'src' vertex to 'dst' vertex */ 58static inline void copy_flats( struct draw_stage *stage, 59 struct vertex_header *dst, 60 const struct vertex_header *src ) 61{ 62 const struct flat_stage *flat = flat_stage(stage); 63 uint i; 64 65 for (i = 0; i < flat->num_flat_attribs; i++) { 66 const uint attr = flat->flat_attribs[i]; 67 COPY_4FV(dst->data[attr], src->data[attr]); 68 } 69} 70 71 72/** Copy all the color attributes from src vertex to dst0 & dst1 vertices */ 73static inline void copy_flats2( struct draw_stage *stage, 74 struct vertex_header *dst0, 75 struct vertex_header *dst1, 76 const struct vertex_header *src ) 77{ 78 const struct flat_stage *flat = flat_stage(stage); 79 uint i; 80 for (i = 0; i < flat->num_flat_attribs; i++) { 81 const uint attr = flat->flat_attribs[i]; 82 COPY_4FV(dst0->data[attr], src->data[attr]); 83 COPY_4FV(dst1->data[attr], src->data[attr]); 84 } 85} 86 87 88/** 89 * Flatshade tri. Not required for clipping which handles this on its own, 90 * but required for unfilled tris and other primitive-changing stages 91 * (like widelines). If no such stages are active, handled by hardware. 92 */ 93static void flatshade_tri_0( struct draw_stage *stage, 94 struct prim_header *header ) 95{ 96 struct prim_header tmp; 97 98 tmp.det = header->det; 99 tmp.flags = header->flags; 100 tmp.pad = header->pad; 101 tmp.v[0] = header->v[0]; 102 tmp.v[1] = dup_vert(stage, header->v[1], 0); 103 tmp.v[2] = dup_vert(stage, header->v[2], 1); 104 105 copy_flats2(stage, tmp.v[1], tmp.v[2], tmp.v[0]); 106 107 stage->next->tri( stage->next, &tmp ); 108} 109 110 111static void flatshade_tri_2( struct draw_stage *stage, 112 struct prim_header *header ) 113{ 114 struct prim_header tmp; 115 116 tmp.det = header->det; 117 tmp.flags = header->flags; 118 tmp.pad = header->pad; 119 tmp.v[0] = dup_vert(stage, header->v[0], 0); 120 tmp.v[1] = dup_vert(stage, header->v[1], 1); 121 tmp.v[2] = header->v[2]; 122 123 copy_flats2(stage, tmp.v[0], tmp.v[1], tmp.v[2]); 124 125 stage->next->tri( stage->next, &tmp ); 126} 127 128 129/** 130 * Flatshade line. 131 */ 132static void flatshade_line_0( struct draw_stage *stage, 133 struct prim_header *header ) 134{ 135 struct prim_header tmp; 136 137 tmp.det = header->det; 138 tmp.flags = header->flags; 139 tmp.pad = header->pad; 140 tmp.v[0] = header->v[0]; 141 tmp.v[1] = dup_vert(stage, header->v[1], 0); 142 143 copy_flats(stage, tmp.v[1], tmp.v[0]); 144 145 stage->next->line( stage->next, &tmp ); 146} 147 148 149static void flatshade_line_1( struct draw_stage *stage, 150 struct prim_header *header ) 151{ 152 struct prim_header tmp; 153 154 tmp.det = header->det; 155 tmp.flags = header->flags; 156 tmp.pad = header->pad; 157 tmp.v[0] = dup_vert(stage, header->v[0], 0); 158 tmp.v[1] = header->v[1]; 159 160 copy_flats(stage, tmp.v[0], tmp.v[1]); 161 162 stage->next->line( stage->next, &tmp ); 163} 164 165 166static int 167find_interp(const struct draw_fragment_shader *fs, int *indexed_interp, 168 uint semantic_name, uint semantic_index) 169{ 170 int interp; 171 /* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode 172 * from the array we've filled before. */ 173 if (semantic_name == TGSI_SEMANTIC_COLOR || 174 semantic_name == TGSI_SEMANTIC_BCOLOR) { 175 interp = indexed_interp[semantic_index]; 176 } else { 177 /* Otherwise, search in the FS inputs, with a decent default 178 * if we don't find it. 179 */ 180 uint j; 181 interp = TGSI_INTERPOLATE_PERSPECTIVE; 182 if (fs) { 183 for (j = 0; j < fs->info.num_inputs; j++) { 184 if (semantic_name == fs->info.input_semantic_name[j] && 185 semantic_index == fs->info.input_semantic_index[j]) { 186 interp = fs->info.input_interpolate[j]; 187 break; 188 } 189 } 190 } 191 } 192 return interp; 193} 194 195 196static void flatshade_init_state( struct draw_stage *stage ) 197{ 198 struct flat_stage *flat = flat_stage(stage); 199 const struct draw_context *draw = stage->draw; 200 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; 201 const struct tgsi_shader_info *info = draw_get_shader_info(draw); 202 uint i, j; 203 204 /* Find which vertex shader outputs need constant interpolation, make a list */ 205 206 /* XXX: this code is a near exact copy of the one in clip_init_state. 207 * The latter also cares about perspective though. 208 */ 209 210 /* First pick up the interpolation mode for 211 * gl_Color/gl_SecondaryColor, with the correct default. 212 */ 213 int indexed_interp[2]; 214 indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ? 215 TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE; 216 217 if (fs) { 218 for (i = 0; i < fs->info.num_inputs; i++) { 219 if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) { 220 if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR) 221 indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i]; 222 } 223 } 224 } 225 226 /* Then resolve the interpolation mode for every output attribute. 227 * 228 * Given how the rest of the code, the most efficient way is to 229 * have a vector of flat-mode attributes. 230 */ 231 flat->num_flat_attribs = 0; 232 for (i = 0; i < info->num_outputs; i++) { 233 /* Find the interpolation mode for a specific attribute */ 234 int interp = find_interp(fs, indexed_interp, 235 info->output_semantic_name[i], 236 info->output_semantic_index[i]); 237 /* If it's flat, add it to the flat vector. */ 238 239 if (interp == TGSI_INTERPOLATE_CONSTANT) { 240 flat->flat_attribs[flat->num_flat_attribs] = i; 241 flat->num_flat_attribs++; 242 } 243 } 244 /* Search the extra vertex attributes */ 245 for (j = 0; j < draw->extra_shader_outputs.num; j++) { 246 /* Find the interpolation mode for a specific attribute */ 247 int interp = find_interp(fs, indexed_interp, 248 draw->extra_shader_outputs.semantic_name[j], 249 draw->extra_shader_outputs.semantic_index[j]); 250 /* If it's flat, add it to the flat vector. */ 251 if (interp == TGSI_INTERPOLATE_CONSTANT) { 252 flat->flat_attribs[flat->num_flat_attribs] = i + j; 253 flat->num_flat_attribs++; 254 } 255 } 256 257 /* Choose flatshade routine according to provoking vertex: 258 */ 259 if (draw->rasterizer->flatshade_first) { 260 stage->line = flatshade_line_0; 261 stage->tri = flatshade_tri_0; 262 } 263 else { 264 stage->line = flatshade_line_1; 265 stage->tri = flatshade_tri_2; 266 } 267} 268 269static void flatshade_first_tri( struct draw_stage *stage, 270 struct prim_header *header ) 271{ 272 flatshade_init_state( stage ); 273 stage->tri( stage, header ); 274} 275 276static void flatshade_first_line( struct draw_stage *stage, 277 struct prim_header *header ) 278{ 279 flatshade_init_state( stage ); 280 stage->line( stage, header ); 281} 282 283 284static void flatshade_flush( struct draw_stage *stage, 285 unsigned flags ) 286{ 287 stage->tri = flatshade_first_tri; 288 stage->line = flatshade_first_line; 289 stage->next->flush( stage->next, flags ); 290} 291 292 293static void flatshade_reset_stipple_counter( struct draw_stage *stage ) 294{ 295 stage->next->reset_stipple_counter( stage->next ); 296} 297 298 299static void flatshade_destroy( struct draw_stage *stage ) 300{ 301 draw_free_temp_verts( stage ); 302 FREE( stage ); 303} 304 305 306/** 307 * Create flatshading drawing stage. 308 */ 309struct draw_stage *draw_flatshade_stage( struct draw_context *draw ) 310{ 311 struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage); 312 if (!flatshade) 313 goto fail; 314 315 flatshade->stage.draw = draw; 316 flatshade->stage.name = "flatshade"; 317 flatshade->stage.next = NULL; 318 flatshade->stage.point = draw_pipe_passthrough_point; 319 flatshade->stage.line = flatshade_first_line; 320 flatshade->stage.tri = flatshade_first_tri; 321 flatshade->stage.flush = flatshade_flush; 322 flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter; 323 flatshade->stage.destroy = flatshade_destroy; 324 325 if (!draw_alloc_temp_verts( &flatshade->stage, 2 )) 326 goto fail; 327 328 return &flatshade->stage; 329 330 fail: 331 if (flatshade) 332 flatshade->stage.destroy( &flatshade->stage ); 333 334 return NULL; 335} 336 337 338