draw_pt_emit.c revision c217d94cca357d38e244754747a1bd15e9cf2557
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_memory.h" 29#include "draw/draw_context.h" 30#include "draw/draw_private.h" 31#include "draw/draw_vbuf.h" 32#include "draw/draw_vertex.h" 33#include "draw/draw_pt.h" 34#include "translate/translate.h" 35#include "translate/translate_cache.h" 36 37struct pt_emit { 38 struct draw_context *draw; 39 40 struct translate *translate; 41 42 struct translate_cache *cache; 43 unsigned prim; 44 45 const struct vertex_info *vinfo; 46}; 47 48void draw_pt_emit_prepare( struct pt_emit *emit, 49 unsigned prim, 50 unsigned *max_vertices ) 51{ 52 struct draw_context *draw = emit->draw; 53 const struct vertex_info *vinfo; 54 unsigned dst_offset; 55 struct translate_key hw_key; 56 unsigned i; 57 boolean ok; 58 59 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 60 */ 61 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 62 63 64 /* XXX: may need to defensively reset this later on as clipping can 65 * clobber this state in the render backend. 66 */ 67 emit->prim = prim; 68 69 ok = draw->render->set_primitive(draw->render, emit->prim); 70 if (!ok) { 71 assert(0); 72 return; 73 } 74 75 /* Must do this after set_primitive() above: 76 */ 77 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); 78 79 80 /* Translate from pipeline vertices to hw vertices. 81 */ 82 dst_offset = 0; 83 for (i = 0; i < vinfo->num_attribs; i++) { 84 unsigned emit_sz = 0; 85 unsigned src_buffer = 0; 86 unsigned output_format; 87 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) ); 88 89 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 90 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 91 92 /* doesn't handle EMIT_OMIT */ 93 assert(emit_sz != 0); 94 95 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 96 src_buffer = 1; 97 src_offset = 0; 98 } 99 100 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 101 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 102 hw_key.element[i].input_buffer = src_buffer; 103 hw_key.element[i].input_offset = src_offset; 104 hw_key.element[i].instance_divisor = 0; 105 hw_key.element[i].output_format = output_format; 106 hw_key.element[i].output_offset = dst_offset; 107 108 dst_offset += emit_sz; 109 } 110 111 hw_key.nr_elements = vinfo->num_attribs; 112 hw_key.output_stride = vinfo->size * 4; 113 114 if (!emit->translate || 115 translate_key_compare(&emit->translate->key, &hw_key) != 0) 116 { 117 translate_key_sanitize(&hw_key); 118 emit->translate = translate_cache_find(emit->cache, &hw_key); 119 } 120 121 *max_vertices = (draw->render->max_vertex_buffer_bytes / 122 (vinfo->size * 4)); 123 124 /* even number */ 125 *max_vertices = *max_vertices & ~1; 126} 127 128 129void draw_pt_emit( struct pt_emit *emit, 130 const float (*vertex_data)[4], 131 unsigned vertex_count, 132 unsigned stride, 133 const ushort *elts, 134 unsigned count ) 135{ 136 struct draw_context *draw = emit->draw; 137 struct translate *translate = emit->translate; 138 struct vbuf_render *render = draw->render; 139 void *hw_verts; 140 141 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 142 */ 143 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 144 145 if (vertex_count == 0) 146 return; 147 148 if (vertex_count >= UNDEFINED_VERTEX_ID) { 149 assert(0); 150 return; 151 } 152 153 /* XXX: and work out some way to coordinate the render primitive 154 * between vbuf.c and here... 155 */ 156 if (!draw->render->set_primitive(draw->render, emit->prim)) { 157 assert(0); 158 return; 159 } 160 161 render->allocate_vertices(render, 162 (ushort)translate->key.output_stride, 163 (ushort)vertex_count); 164 165 hw_verts = render->map_vertices( render ); 166 if (!hw_verts) { 167 assert(0); 168 return; 169 } 170 171 translate->set_buffer(translate, 172 0, 173 vertex_data, 174 stride, 175 ~0); 176 177 translate->set_buffer(translate, 178 1, 179 &draw->rasterizer->point_size, 180 0, 181 ~0); 182 183 translate->run( translate, 184 0, 185 vertex_count, 186 draw->instance_id, 187 hw_verts ); 188 189 render->unmap_vertices( render, 190 0, 191 vertex_count - 1 ); 192 193 render->draw_elements(render, 194 elts, 195 count); 196 197 render->release_vertices(render); 198} 199 200 201void draw_pt_emit_linear(struct pt_emit *emit, 202 const float (*vertex_data)[4], 203 unsigned stride, 204 unsigned count) 205{ 206 struct draw_context *draw = emit->draw; 207 struct translate *translate = emit->translate; 208 struct vbuf_render *render = draw->render; 209 void *hw_verts; 210 211#if 0 212 debug_printf("Linear emit\n"); 213#endif 214 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 215 */ 216 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 217 218 if (count >= UNDEFINED_VERTEX_ID) 219 goto fail; 220 221 /* XXX: and work out some way to coordinate the render primitive 222 * between vbuf.c and here... 223 */ 224 if (!draw->render->set_primitive(draw->render, emit->prim)) 225 goto fail; 226 227 if (!render->allocate_vertices(render, 228 (ushort)translate->key.output_stride, 229 (ushort)count)) 230 goto fail; 231 232 hw_verts = render->map_vertices( render ); 233 if (!hw_verts) 234 goto fail; 235 236 translate->set_buffer(translate, 0, 237 vertex_data, stride, count - 1); 238 239 translate->set_buffer(translate, 1, 240 &draw->rasterizer->point_size, 241 0, ~0); 242 243 translate->run(translate, 244 0, 245 count, 246 draw->instance_id, 247 hw_verts); 248 249 if (0) { 250 unsigned i; 251 for (i = 0; i < count; i++) { 252 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); 253 draw_dump_emitted_vertex( emit->vinfo, 254 (const uint8_t *)hw_verts + 255 translate->key.output_stride * i ); 256 } 257 } 258 259 render->unmap_vertices( render, 0, count - 1 ); 260 261 render->draw_arrays(render, 0, count); 262 263 render->release_vertices(render); 264 265 return; 266 267fail: 268 assert(0); 269 return; 270} 271 272struct pt_emit *draw_pt_emit_create( struct draw_context *draw ) 273{ 274 struct pt_emit *emit = CALLOC_STRUCT(pt_emit); 275 if (!emit) 276 return NULL; 277 278 emit->draw = draw; 279 emit->cache = translate_cache_create(); 280 if (!emit->cache) { 281 FREE(emit); 282 return NULL; 283 } 284 285 return emit; 286} 287 288void draw_pt_emit_destroy( struct pt_emit *emit ) 289{ 290 if (emit->cache) 291 translate_cache_destroy(emit->cache); 292 293 FREE(emit); 294} 295