u_pstipple.c revision c996b22329c377ac72b5378ee2745ea414a1aefa
1/************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * Copyright 2010 VMware, Inc. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * Polygon stipple helper module. Drivers/GPUs which don't support polygon 31 * stipple natively can use this module to simulate it. 32 * 33 * Basically, modify fragment shader to sample the 32x32 stipple pattern 34 * texture and do a fragment kill for the 'off' bits. 35 * 36 * This was originally a 'draw' module stage, but since we don't need 37 * vertex window coords or anything, it can be a stand-alone utility module. 38 * 39 * Authors: Brian Paul 40 */ 41 42 43#include "pipe/p_context.h" 44#include "pipe/p_defines.h" 45#include "pipe/p_shader_tokens.h" 46#include "util/u_inlines.h" 47 48#include "util/u_format.h" 49#include "util/u_memory.h" 50#include "util/u_pstipple.h" 51#include "util/u_sampler.h" 52 53#include "tgsi/tgsi_transform.h" 54#include "tgsi/tgsi_dump.h" 55#include "tgsi/tgsi_scan.h" 56 57/** Approx number of new tokens for instructions in pstip_transform_inst() */ 58#define NUM_NEW_TOKENS 50 59 60 61static void 62util_pstipple_update_stipple_texture(struct pipe_context *pipe, 63 struct pipe_resource *tex, 64 const uint32_t pattern[32]) 65{ 66 static const uint bit31 = 1 << 31; 67 struct pipe_transfer *transfer; 68 ubyte *data; 69 int i, j; 70 71 /* map texture memory */ 72 data = pipe_transfer_map(pipe, tex, 0, 0, 73 PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer); 74 75 /* 76 * Load alpha texture. 77 * Note: 0 means keep the fragment, 255 means kill it. 78 * We'll negate the texel value and use KILL_IF which kills if value 79 * is negative. 80 */ 81 for (i = 0; i < 32; i++) { 82 for (j = 0; j < 32; j++) { 83 if (pattern[i] & (bit31 >> j)) { 84 /* fragment "on" */ 85 data[i * transfer->stride + j] = 0; 86 } 87 else { 88 /* fragment "off" */ 89 data[i * transfer->stride + j] = 255; 90 } 91 } 92 } 93 94 /* unmap */ 95 pipe->transfer_unmap(pipe, transfer); 96} 97 98 99/** 100 * Create a 32x32 alpha8 texture that encodes the given stipple pattern. 101 */ 102struct pipe_resource * 103util_pstipple_create_stipple_texture(struct pipe_context *pipe, 104 const uint32_t pattern[32]) 105{ 106 struct pipe_screen *screen = pipe->screen; 107 struct pipe_resource templat, *tex; 108 109 memset(&templat, 0, sizeof(templat)); 110 templat.target = PIPE_TEXTURE_2D; 111 templat.format = PIPE_FORMAT_A8_UNORM; 112 templat.last_level = 0; 113 templat.width0 = 32; 114 templat.height0 = 32; 115 templat.depth0 = 1; 116 templat.array_size = 1; 117 templat.bind = PIPE_BIND_SAMPLER_VIEW; 118 119 tex = screen->resource_create(screen, &templat); 120 121 if (tex) 122 util_pstipple_update_stipple_texture(pipe, tex, pattern); 123 124 return tex; 125} 126 127 128/** 129 * Create sampler view to sample the stipple texture. 130 */ 131struct pipe_sampler_view * 132util_pstipple_create_sampler_view(struct pipe_context *pipe, 133 struct pipe_resource *tex) 134{ 135 struct pipe_sampler_view templat, *sv; 136 137 u_sampler_view_default_template(&templat, tex, tex->format); 138 sv = pipe->create_sampler_view(pipe, tex, &templat); 139 140 return sv; 141} 142 143 144/** 145 * Create the sampler CSO that'll be used for stippling. 146 */ 147void * 148util_pstipple_create_sampler(struct pipe_context *pipe) 149{ 150 struct pipe_sampler_state templat; 151 void *s; 152 153 memset(&templat, 0, sizeof(templat)); 154 templat.wrap_s = PIPE_TEX_WRAP_REPEAT; 155 templat.wrap_t = PIPE_TEX_WRAP_REPEAT; 156 templat.wrap_r = PIPE_TEX_WRAP_REPEAT; 157 templat.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 158 templat.min_img_filter = PIPE_TEX_FILTER_NEAREST; 159 templat.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 160 templat.normalized_coords = 1; 161 templat.min_lod = 0.0f; 162 templat.max_lod = 0.0f; 163 164 s = pipe->create_sampler_state(pipe, &templat); 165 return s; 166} 167 168 169 170/** 171 * Subclass of tgsi_transform_context, used for transforming the 172 * user's fragment shader to add the extra texture sample and fragment kill 173 * instructions. 174 */ 175struct pstip_transform_context { 176 struct tgsi_transform_context base; 177 struct tgsi_shader_info info; 178 uint tempsUsed; /**< bitmask */ 179 int wincoordInput; 180 int maxInput; 181 uint samplersUsed; /**< bitfield of samplers used */ 182 int freeSampler; /** an available sampler for the pstipple */ 183 int numImmed; 184 uint coordOrigin; 185}; 186 187 188/** 189 * TGSI declaration transform callback. 190 * Track samplers used, temps used, inputs used. 191 */ 192static void 193pstip_transform_decl(struct tgsi_transform_context *ctx, 194 struct tgsi_full_declaration *decl) 195{ 196 struct pstip_transform_context *pctx = 197 (struct pstip_transform_context *) ctx; 198 199 /* XXX we can use tgsi_shader_info instead of some of this */ 200 201 if (decl->Declaration.File == TGSI_FILE_SAMPLER) { 202 uint i; 203 for (i = decl->Range.First; i <= decl->Range.Last; i++) { 204 pctx->samplersUsed |= 1 << i; 205 } 206 } 207 else if (decl->Declaration.File == TGSI_FILE_INPUT) { 208 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last); 209 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) 210 pctx->wincoordInput = (int) decl->Range.First; 211 } 212 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { 213 uint i; 214 for (i = decl->Range.First; i <= decl->Range.Last; i++) { 215 pctx->tempsUsed |= (1 << i); 216 } 217 } 218 219 ctx->emit_declaration(ctx, decl); 220} 221 222 223static void 224pstip_transform_immed(struct tgsi_transform_context *ctx, 225 struct tgsi_full_immediate *immed) 226{ 227 struct pstip_transform_context *pctx = 228 (struct pstip_transform_context *) ctx; 229 pctx->numImmed++; 230} 231 232 233/** 234 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones. 235 */ 236static int 237free_bit(uint bitfield) 238{ 239 return ffs(~bitfield) - 1; 240} 241 242 243/** 244 * TGSI transform prolog 245 * Before the first instruction, insert our new code to sample the 246 * stipple texture (using the fragment coord register) then kill the 247 * fragment if the stipple texture bit is off. 248 * 249 * Insert: 250 * declare new registers 251 * MUL texTemp, INPUT[wincoord], 1/32; 252 * TEX texTemp, texTemp, sampler; 253 * KILL_IF -texTemp; # if -texTemp < 0, kill fragment 254 * [...original code...] 255 */ 256static void 257pstip_transform_prolog(struct tgsi_transform_context *ctx) 258{ 259 struct pstip_transform_context *pctx = 260 (struct pstip_transform_context *) ctx; 261 int wincoordInput; 262 int texTemp; 263 264 /* find free texture sampler */ 265 pctx->freeSampler = free_bit(pctx->samplersUsed); 266 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS) 267 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1; 268 269 if (pctx->wincoordInput < 0) 270 wincoordInput = pctx->maxInput + 1; 271 else 272 wincoordInput = pctx->wincoordInput; 273 274 if (pctx->wincoordInput < 0) { 275 /* declare new position input reg */ 276 tgsi_transform_input_decl(ctx, wincoordInput, 277 TGSI_SEMANTIC_POSITION, 1, 278 TGSI_INTERPOLATE_LINEAR); 279 } 280 281 /* declare new sampler */ 282 tgsi_transform_sampler_decl(ctx, pctx->freeSampler); 283 284 /* Declare temp[0] reg if not already declared. 285 * We can always use temp[0] since this code is before 286 * the rest of the shader. 287 */ 288 texTemp = 0; 289 if ((pctx->tempsUsed & (1 << texTemp)) == 0) { 290 tgsi_transform_temp_decl(ctx, texTemp); 291 } 292 293 /* emit immediate = {1/32, 1/32, 1, 1} 294 * The index/position of this immediate will be pctx->numImmed 295 */ 296 tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0); 297 298 /* 299 * Insert new MUL/TEX/KILL_IF instructions at start of program 300 * Take gl_FragCoord, divide by 32 (stipple size), sample the 301 * texture and kill fragment if needed. 302 * 303 * We'd like to use non-normalized texcoords to index into a RECT 304 * texture, but we can only use REPEAT wrap mode with normalized 305 * texcoords. Darn. 306 */ 307 308 /* XXX invert wincoord if origin isn't lower-left... */ 309 310 /* MUL texTemp, INPUT[wincoord], 1/32; */ 311 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL, 312 TGSI_FILE_TEMPORARY, texTemp, 313 TGSI_WRITEMASK_XYZW, 314 TGSI_FILE_INPUT, wincoordInput, 315 TGSI_FILE_IMMEDIATE, pctx->numImmed); 316 317 /* TEX texTemp, texTemp, sampler; */ 318 tgsi_transform_tex_2d_inst(ctx, 319 TGSI_FILE_TEMPORARY, texTemp, 320 TGSI_FILE_TEMPORARY, texTemp, 321 pctx->freeSampler); 322 323 /* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */ 324 tgsi_transform_kill_inst(ctx, 325 TGSI_FILE_TEMPORARY, texTemp, 326 TGSI_SWIZZLE_W); 327} 328 329 330/** 331 * Given a fragment shader, return a new fragment shader which 332 * samples a stipple texture and executes KILL. 333 * \param samplerUnitOut returns the index of the sampler unit which 334 * will be used to sample the stipple texture 335 */ 336struct tgsi_token * 337util_pstipple_create_fragment_shader(const struct tgsi_token *tokens, 338 unsigned *samplerUnitOut) 339{ 340 struct pstip_transform_context transform; 341 const uint newLen = tgsi_num_tokens(tokens) + NUM_NEW_TOKENS; 342 struct tgsi_token *new_tokens; 343 344 new_tokens = tgsi_alloc_tokens(newLen); 345 if (!new_tokens) { 346 return NULL; 347 } 348 349 /* Setup shader transformation info/context. 350 */ 351 memset(&transform, 0, sizeof(transform)); 352 transform.wincoordInput = -1; 353 transform.maxInput = -1; 354 transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT; 355 transform.base.prolog = pstip_transform_prolog; 356 transform.base.transform_declaration = pstip_transform_decl; 357 transform.base.transform_immediate = pstip_transform_immed; 358 359 tgsi_scan_shader(tokens, &transform.info); 360 361 transform.coordOrigin = 362 transform.info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN]; 363 364 tgsi_transform_shader(tokens, new_tokens, newLen, &transform.base); 365 366#if 0 /* DEBUG */ 367 tgsi_dump(fs->tokens, 0); 368 tgsi_dump(new_fs->tokens, 0); 369#endif 370 371 assert(transform.freeSampler < PIPE_MAX_SAMPLERS); 372 *samplerUnitOut = transform.freeSampler; 373 374 return new_tokens; 375} 376 377