vl_idct.c revision 4a8420513d653cd2fccf93a51315120a1a5d0fcc
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "vl_vertex_buffers.h"
30#include "util/u_draw.h"
31#include <assert.h>
32#include <pipe/p_context.h>
33#include <pipe/p_screen.h>
34#include <util/u_inlines.h>
35#include <util/u_sampler.h>
36#include <util/u_format.h>
37#include <tgsi/tgsi_ureg.h>
38#include "vl_types.h"
39
40#define BLOCK_WIDTH 8
41#define BLOCK_HEIGHT 8
42
43#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45#define STAGE1_SCALE 4.0f
46#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE / STAGE1_SCALE)
47
48#define NR_RENDER_TARGETS 4
49
50enum VS_INPUT
51{
52   VS_I_RECT,
53   VS_I_VPOS,
54
55   NUM_VS_INPUTS
56};
57
58enum VS_OUTPUT
59{
60   VS_O_VPOS,
61   VS_O_BLOCK,
62   VS_O_TEX,
63   VS_O_START
64};
65
66static const float const_matrix[8][8] = {
67   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
68   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
69   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
70   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
71   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
72   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
73   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
74   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
75};
76
77static void *
78create_vert_shader(struct vl_idct *idct)
79{
80   struct ureg_program *shader;
81   struct ureg_src scale;
82   struct ureg_src vrect, vpos;
83   struct ureg_dst t_vpos;
84   struct ureg_dst o_vpos, o_block, o_tex, o_start;
85
86   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
87   if (!shader)
88      return NULL;
89
90   t_vpos = ureg_DECL_temporary(shader);
91
92   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
93   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
94
95   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
96   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
97   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
98   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
99
100   /*
101    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
102    *
103    * t_vpos = vpos + vrect
104    * o_vpos.xy = t_vpos * scale
105    * o_vpos.zw = vpos
106    *
107    * o_block = vrect
108    * o_tex = t_pos
109    * o_start = vpos * scale
110    *
111    */
112   scale = ureg_imm2f(shader,
113      (float)BLOCK_WIDTH / idct->buffer_width,
114      (float)BLOCK_HEIGHT / idct->buffer_height);
115
116   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
117   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
118   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
119   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
120
121   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
122   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
123   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
124
125   ureg_release_temporary(shader, t_vpos);
126
127   ureg_END(shader);
128
129   return ureg_create_shader_and_destroy(shader, idct->pipe);
130}
131
132static void
133fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
134           struct ureg_src tc, struct ureg_src sampler,
135           struct ureg_src start, struct ureg_src block,
136           bool right_side, bool transposed, float size)
137{
138   struct ureg_dst t_tc;
139   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
140   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
141
142   t_tc = ureg_DECL_temporary(shader);
143   m[0] = ureg_DECL_temporary(shader);
144   m[1] = ureg_DECL_temporary(shader);
145
146   /*
147    * t_tc.x = right_side ? start.x : tc.x
148    * t_tc.y = right_side ? tc.y : start.y
149    * m[0..1] = tex(t_tc++, sampler)
150    */
151   if(!right_side) {
152      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
153      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
154   } else {
155      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
156      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
157   }
158
159#if NR_RENDER_TARGETS == 1
160   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
161#else
162   ureg_MUL(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z),
163      ureg_scalar(block, TGSI_SWIZZLE_X),
164      ureg_imm1f(shader, 8.0f / NR_RENDER_TARGETS));
165   ureg_FRC(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_src(t_tc));
166#endif
167
168   ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
169   ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
170   ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
171
172   ureg_release_temporary(shader, t_tc);
173}
174
175static void
176matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
177{
178   struct ureg_dst tmp[2];
179   unsigned i;
180
181   for(i = 0; i < 2; ++i) {
182      tmp[i] = ureg_DECL_temporary(shader);
183   }
184
185   /*
186    * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
187    * dst = tmp[0] + tmp[1]
188    */
189   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
190   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
191   ureg_ADD(shader, dst,
192      ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
193      ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
194
195   for(i = 0; i < 2; ++i) {
196      ureg_release_temporary(shader, tmp[i]);
197   }
198}
199
200static void *
201create_transpose_frag_shader(struct vl_idct *idct)
202{
203   struct ureg_program *shader;
204
205   struct ureg_src block, tex, sampler[2];
206   struct ureg_src start[2];
207
208   struct ureg_dst l[2], r[2];
209   struct ureg_dst tmp, fragment;
210
211   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
212   if (!shader)
213      return NULL;
214
215   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
216   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
217
218   sampler[0] = ureg_DECL_sampler(shader, 0);
219   sampler[1] = ureg_DECL_sampler(shader, 1);
220
221   start[0] = ureg_imm1f(shader, 0.0f);
222   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
223
224   fetch_four(shader, l, block, sampler[0], start[0], block, false, false, BLOCK_WIDTH / 4);
225   fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, idct->buffer_height / 4);
226
227   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
228
229   tmp = ureg_DECL_temporary(shader);
230   matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r);
231   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
232
233   ureg_release_temporary(shader, tmp);
234   ureg_release_temporary(shader, l[0]);
235   ureg_release_temporary(shader, l[1]);
236   ureg_release_temporary(shader, r[0]);
237   ureg_release_temporary(shader, r[1]);
238
239   ureg_END(shader);
240
241   return ureg_create_shader_and_destroy(shader, idct->pipe);
242}
243
244static void *
245create_matrix_frag_shader(struct vl_idct *idct)
246{
247   struct ureg_program *shader;
248
249   struct ureg_src tex, block, sampler[2];
250   struct ureg_src start[2];
251
252   struct ureg_dst l[4][2], r[2];
253   struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
254
255   unsigned i, j;
256
257   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
258   if (!shader)
259      return NULL;
260
261   t_tc = ureg_DECL_temporary(shader);
262   tmp = ureg_DECL_temporary(shader);
263
264   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
265   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
266
267   sampler[0] = ureg_DECL_sampler(shader, 1);
268   sampler[1] = ureg_DECL_sampler(shader, 0);
269
270   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
271   start[1] = ureg_imm1f(shader, 0.0f);
272
273   for (i = 0; i < NR_RENDER_TARGETS; ++i)
274       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
275
276   for (i = 0; i < 4; ++i) {
277      if(i == 0)
278         ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
279      else
280         ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
281            ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
282
283      fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, idct->buffer_width / 4);
284   }
285
286   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
287
288#if NR_RENDER_TARGETS == 1
289      fetch_four(shader, r, block, sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
290#else
291      ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X),
292         ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i),
293         block);
294      fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
295#endif
296
297      for (j = 0; j < 4; ++j) {
298         matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
299      }
300      ureg_release_temporary(shader, r[0]);
301      ureg_release_temporary(shader, r[1]);
302   }
303
304   ureg_release_temporary(shader, t_tc);
305   ureg_release_temporary(shader, tmp);
306
307   for (i = 0; i < 4; ++i) {
308      ureg_release_temporary(shader, l[i][0]);
309      ureg_release_temporary(shader, l[i][1]);
310   }
311
312   ureg_END(shader);
313
314   return ureg_create_shader_and_destroy(shader, idct->pipe);
315}
316
317static bool
318init_shaders(struct vl_idct *idct)
319{
320   idct->vs = create_vert_shader(idct);
321   idct->matrix_fs = create_matrix_frag_shader(idct);
322   idct->transpose_fs = create_transpose_frag_shader(idct);
323
324   return
325      idct->vs != NULL &&
326      idct->transpose_fs != NULL &&
327      idct->matrix_fs != NULL;
328}
329
330static void
331cleanup_shaders(struct vl_idct *idct)
332{
333   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
334   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
335   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
336}
337
338static bool
339init_state(struct vl_idct *idct)
340{
341   struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
342   struct pipe_sampler_state sampler;
343   struct pipe_rasterizer_state rs_state;
344   unsigned i;
345
346   assert(idct);
347
348   idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
349
350   if(idct->quad.buffer == NULL)
351      return false;
352
353   for (i = 0; i < 4; ++i) {
354      memset(&sampler, 0, sizeof(sampler));
355      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
356      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
357      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
358      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
359      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
360      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
361      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
362      sampler.compare_func = PIPE_FUNC_ALWAYS;
363      sampler.normalized_coords = 1;
364      /*sampler.shadow_ambient = ; */
365      /*sampler.lod_bias = ; */
366      sampler.min_lod = 0;
367      /*sampler.max_lod = ; */
368      /*sampler.border_color[0] = ; */
369      /*sampler.max_anisotropy = ; */
370      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
371   }
372
373   memset(&rs_state, 0, sizeof(rs_state));
374   /*rs_state.sprite_coord_enable */
375   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
376   rs_state.point_quad_rasterization = true;
377   rs_state.point_size = BLOCK_WIDTH;
378   rs_state.gl_rasterization_rules = false;
379   idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
380
381   vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
382
383   /* Pos element */
384   vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
385
386   idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
387   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
388
389   return true;
390}
391
392static void
393cleanup_state(struct vl_idct *idct)
394{
395   unsigned i;
396
397   for (i = 0; i < 4; ++i)
398      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
399
400   idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
401   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
402}
403
404static bool
405init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
406{
407   struct pipe_resource template;
408   struct pipe_sampler_view sampler_view;
409   unsigned i;
410
411   assert(idct && buffer);
412
413   /* create textures */
414   memset(&template, 0, sizeof(struct pipe_resource));
415   template.last_level = 0;
416   template.depth0 = 1;
417   template.bind = PIPE_BIND_SAMPLER_VIEW;
418   template.flags = 0;
419
420   template.target = PIPE_TEXTURE_2D;
421   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
422   template.width0 = idct->buffer_width / 4;
423   template.height0 = idct->buffer_height;
424   template.depth0 = 1;
425   template.usage = PIPE_USAGE_STREAM;
426   buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
427
428   template.target = PIPE_TEXTURE_3D;
429   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
430   template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
431   template.height0 = idct->buffer_height / 4;
432   template.depth0 = NR_RENDER_TARGETS;
433   template.usage = PIPE_USAGE_STATIC;
434   buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
435
436   for (i = 0; i < 4; ++i) {
437      if(buffer->textures.all[i] == NULL)
438         return false; /* a texture failed to allocate */
439
440      u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
441      buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
442   }
443
444   return true;
445}
446
447static void
448cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
449{
450   unsigned i;
451
452   assert(idct && buffer);
453
454   for (i = 0; i < 4; ++i) {
455      pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
456      pipe_resource_reference(&buffer->textures.all[i], NULL);
457   }
458}
459
460static bool
461init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
462{
463   assert(idct && buffer);
464
465   buffer->vertex_bufs.individual.quad.stride = idct->quad.stride;
466   buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index;
467   buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
468   pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
469
470   buffer->vertex_bufs.individual.pos = vl_vb_init(
471      &buffer->blocks, idct->pipe, idct->max_blocks, 2,
472      idct->vertex_buffer_stride);
473
474   if(buffer->vertex_bufs.individual.pos.buffer == NULL)
475      return false;
476
477   return true;
478}
479
480static void
481cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
482{
483   assert(idct && buffer);
484
485   pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
486   pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
487
488   vl_vb_cleanup(&buffer->blocks);
489}
490
491struct pipe_resource *
492vl_idct_upload_matrix(struct pipe_context *pipe)
493{
494   struct pipe_resource template, *matrix;
495   struct pipe_transfer *buf_transfer;
496   unsigned i, j, pitch;
497   float *f;
498
499   struct pipe_box rect =
500   {
501      0, 0, 0,
502      BLOCK_WIDTH / 4,
503      BLOCK_HEIGHT,
504      1
505   };
506
507   memset(&template, 0, sizeof(struct pipe_resource));
508   template.target = PIPE_TEXTURE_2D;
509   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
510   template.last_level = 0;
511   template.width0 = 2;
512   template.height0 = 8;
513   template.depth0 = 1;
514   template.usage = PIPE_USAGE_IMMUTABLE;
515   template.bind = PIPE_BIND_SAMPLER_VIEW;
516   template.flags = 0;
517
518   matrix = pipe->screen->resource_create(pipe->screen, &template);
519
520   /* matrix */
521   buf_transfer = pipe->get_transfer
522   (
523      pipe, matrix,
524      u_subresource(0, 0),
525      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
526      &rect
527   );
528   pitch = buf_transfer->stride / sizeof(float);
529
530   f = pipe->transfer_map(pipe, buf_transfer);
531   for(i = 0; i < BLOCK_HEIGHT; ++i)
532      for(j = 0; j < BLOCK_WIDTH; ++j)
533         // transpose and scale
534         f[i * pitch + j] = const_matrix[j][i] * STAGE1_SCALE;
535
536   pipe->transfer_unmap(pipe, buf_transfer);
537   pipe->transfer_destroy(pipe, buf_transfer);
538
539   return matrix;
540}
541
542bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
543                  unsigned buffer_width, unsigned buffer_height,
544                  struct pipe_resource *matrix)
545{
546   assert(idct && pipe && matrix);
547
548   idct->pipe = pipe;
549   idct->buffer_width = buffer_width;
550   idct->buffer_height = buffer_height;
551   pipe_resource_reference(&idct->matrix, matrix);
552
553   idct->max_blocks =
554      align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
555      align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
556
557   if(!init_shaders(idct))
558      return false;
559
560   if(!init_state(idct)) {
561      cleanup_shaders(idct);
562      return false;
563   }
564
565   return true;
566}
567
568void
569vl_idct_cleanup(struct vl_idct *idct)
570{
571   cleanup_shaders(idct);
572   cleanup_state(idct);
573
574   pipe_resource_reference(&idct->matrix, NULL);
575}
576
577bool
578vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
579{
580   unsigned i;
581
582   assert(buffer);
583   assert(idct);
584   assert(dst);
585
586   pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
587   pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
588   pipe_resource_reference(&buffer->destination, dst);
589
590   if (!init_textures(idct, buffer))
591      return false;
592
593   if (!init_vertex_buffers(idct, buffer))
594      return false;
595
596   /* init state */
597   buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
598   buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
599
600   buffer->viewport[1].scale[0] = buffer->destination->width0;
601   buffer->viewport[1].scale[1] = buffer->destination->height0;
602
603   buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
604   buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
605
606   buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
607   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
608      buffer->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
609         idct->pipe->screen, buffer->textures.individual.intermediate, 0, 0, i,
610         PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
611   }
612
613   buffer->fb_state[1].width = buffer->destination->width0;
614   buffer->fb_state[1].height = buffer->destination->height0;
615
616   buffer->fb_state[1].nr_cbufs = 1;
617   buffer->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
618      idct->pipe->screen, buffer->destination, 0, 0, 0,
619      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
620
621   for(i = 0; i < 2; ++i) {
622      buffer->viewport[i].scale[2] = 1;
623      buffer->viewport[i].scale[3] = 1;
624      buffer->viewport[i].translate[0] = 0;
625      buffer->viewport[i].translate[1] = 0;
626      buffer->viewport[i].translate[2] = 0;
627      buffer->viewport[i].translate[3] = 0;
628
629      buffer->fb_state[i].zsbuf = NULL;
630   }
631
632   return true;
633}
634
635void
636vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
637{
638   unsigned i;
639
640   assert(buffer);
641
642   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
643      idct->pipe->screen->tex_surface_destroy(buffer->fb_state[0].cbufs[i]);
644   }
645
646   idct->pipe->screen->tex_surface_destroy(buffer->fb_state[1].cbufs[0]);
647
648   cleanup_textures(idct, buffer);
649   cleanup_vertex_buffers(idct, buffer);
650}
651
652void
653vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
654{
655   assert(idct);
656
657   struct pipe_box rect =
658   {
659      0, 0, 0,
660      buffer->textures.individual.source->width0,
661      buffer->textures.individual.source->height0,
662      1
663   };
664
665   buffer->tex_transfer = idct->pipe->get_transfer
666   (
667      idct->pipe, buffer->textures.individual.source,
668      u_subresource(0, 0),
669      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
670      &rect
671   );
672
673   buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
674
675   vl_vb_map(&buffer->blocks, idct->pipe);
676}
677
678void
679vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
680{
681   struct vertex2f v;
682   unsigned tex_pitch;
683   short *texels;
684
685   unsigned i;
686
687   assert(buffer);
688
689   tex_pitch = buffer->tex_transfer->stride / sizeof(short);
690   texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
691
692   for (i = 0; i < BLOCK_HEIGHT; ++i)
693      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
694
695   v.x = x;
696   v.y = y;
697   vl_vb_add_block(&buffer->blocks, (float*)&v);
698}
699
700void
701vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
702{
703   assert(idct && buffer);
704
705   idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
706   idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
707   vl_vb_unmap(&buffer->blocks, idct->pipe);
708}
709
710void
711vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
712{
713   unsigned num_verts;
714
715   assert(idct);
716
717   num_verts = vl_vb_restart(&buffer->blocks);
718
719   if(num_verts > 0) {
720
721      idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
722      idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
723      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
724      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
725
726      /* first stage */
727      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
728      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
729      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
730      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
731      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
732      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
733
734      /* second stage */
735      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
736      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
737      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
738      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
739      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
740      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
741   }
742}
743