1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "pipe/p_state.h"
30#include "util/u_string.h"
31#include "util/u_memory.h"
32#include "util/u_prim.h"
33#include "util/u_format.h"
34
35#include "freedreno_state.h"
36#include "freedreno_resource.h"
37
38#include "fd3_draw.h"
39#include "fd3_context.h"
40#include "fd3_emit.h"
41#include "fd3_program.h"
42#include "fd3_format.h"
43#include "fd3_zsa.h"
44
45static inline uint32_t
46add_sat(uint32_t a, int32_t b)
47{
48	int64_t ret = (uint64_t)a + (int64_t)b;
49	if (ret > ~0U)
50		return ~0U;
51	if (ret < 0)
52		return 0;
53	return (uint32_t)ret;
54}
55
56static void
57draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
58		struct fd3_emit *emit)
59{
60	const struct pipe_draw_info *info = emit->info;
61	enum pc_di_primtype primtype = ctx->primtypes[info->mode];
62
63	fd3_emit_state(ctx, ring, emit);
64
65	if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
66		fd3_emit_vertex_bufs(ring, emit);
67
68	OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
69	OUT_RING(ring, 0x0000000b);             /* PC_VERTEX_REUSE_BLOCK_CNTL */
70
71	OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
72	OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
73	OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
74	OUT_RING(ring, info->start_instance);   /* VFD_INSTANCEID_OFFSET */
75	OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
76
77	OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
78	OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
79			info->restart_index : 0xffffffff);
80
81	/* points + psize -> spritelist: */
82	if (ctx->rasterizer->point_size_per_vertex &&
83			fd3_emit_get_vp(emit)->writes_psize &&
84			(info->mode == PIPE_PRIM_POINTS))
85		primtype = DI_PT_POINTLIST_PSIZE;
86
87	fd_draw_emit(ctx->batch, ring, primtype,
88			emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
89			info);
90}
91
92/* fixup dirty shader state in case some "unrelated" (from the state-
93 * tracker's perspective) state change causes us to switch to a
94 * different variant.
95 */
96static void
97fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
98{
99	struct fd3_context *fd3_ctx = fd3_context(ctx);
100	struct ir3_shader_key *last_key = &fd3_ctx->last_key;
101
102	if (!ir3_shader_key_equal(last_key, key)) {
103		if (last_key->has_per_samp || key->has_per_samp) {
104			if ((last_key->vsaturate_s != key->vsaturate_s) ||
105					(last_key->vsaturate_t != key->vsaturate_t) ||
106					(last_key->vsaturate_r != key->vsaturate_r))
107				ctx->dirty |= FD_SHADER_DIRTY_VP;
108
109			if ((last_key->fsaturate_s != key->fsaturate_s) ||
110					(last_key->fsaturate_t != key->fsaturate_t) ||
111					(last_key->fsaturate_r != key->fsaturate_r))
112				ctx->dirty |= FD_SHADER_DIRTY_FP;
113		}
114
115		if (last_key->vclamp_color != key->vclamp_color)
116			ctx->dirty |= FD_SHADER_DIRTY_VP;
117
118		if (last_key->fclamp_color != key->fclamp_color)
119			ctx->dirty |= FD_SHADER_DIRTY_FP;
120
121		if (last_key->color_two_side != key->color_two_side)
122			ctx->dirty |= FD_SHADER_DIRTY_FP;
123
124		if (last_key->half_precision != key->half_precision)
125			ctx->dirty |= FD_SHADER_DIRTY_FP;
126
127		if (last_key->ucp_enables != key->ucp_enables)
128			ctx->dirty |= FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP;
129
130		fd3_ctx->last_key = *key;
131	}
132}
133
134static bool
135fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
136{
137	struct fd3_context *fd3_ctx = fd3_context(ctx);
138	struct fd3_emit emit = {
139		.debug = &ctx->debug,
140		.vtx  = &ctx->vtx,
141		.prog = &ctx->prog,
142		.info = info,
143		.key = {
144			.color_two_side = ctx->rasterizer->light_twoside,
145			.vclamp_color = ctx->rasterizer->clamp_vertex_color,
146			.fclamp_color = ctx->rasterizer->clamp_fragment_color,
147			.half_precision = ctx->in_blit &&
148					fd_half_precision(&ctx->batch->framebuffer),
149			.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
150			.vsaturate_s = fd3_ctx->vsaturate_s,
151			.vsaturate_t = fd3_ctx->vsaturate_t,
152			.vsaturate_r = fd3_ctx->vsaturate_r,
153			.fsaturate_s = fd3_ctx->fsaturate_s,
154			.fsaturate_t = fd3_ctx->fsaturate_t,
155			.fsaturate_r = fd3_ctx->fsaturate_r,
156		},
157		.rasterflat = ctx->rasterizer->flatshade,
158		.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
159		.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
160	};
161
162	if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer))
163		emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
164
165	fixup_shader_state(ctx, &emit.key);
166
167	unsigned dirty = ctx->dirty;
168
169	/* do regular pass first, since that is more likely to fail compiling: */
170
171	if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit)))
172		return false;
173
174	emit.key.binning_pass = false;
175	emit.dirty = dirty;
176	draw_impl(ctx, ctx->batch->draw, &emit);
177
178	/* and now binning pass: */
179	emit.key.binning_pass = true;
180	emit.dirty = dirty & ~(FD_DIRTY_BLEND);
181	emit.vp = NULL;   /* we changed key so need to refetch vp */
182	emit.fp = NULL;
183	draw_impl(ctx, ctx->batch->binning, &emit);
184
185	return true;
186}
187
188void
189fd3_draw_init(struct pipe_context *pctx)
190{
191	struct fd_context *ctx = fd_context(pctx);
192	ctx->draw_vbo = fd3_draw_vbo;
193}
194