1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#ifndef FD5_CONTEXT_H_ 28#define FD5_CONTEXT_H_ 29 30#include "util/u_upload_mgr.h" 31 32#include "freedreno_drmif.h" 33 34#include "freedreno_context.h" 35 36#include "ir3_shader.h" 37 38struct fd5_context { 39 struct fd_context base; 40 41 struct fd_bo *vs_pvt_mem, *fs_pvt_mem; 42 43 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We 44 * could combine it with another allocation. 45 * 46 * (upper area used as scratch bo.. see fd5_query) 47 * 48 * XXX remove if unneeded after binning r/e.. 49 */ 50 struct fd_bo *vsc_size_mem; 51 52 /* TODO not sure what this is for.. probably similar to 53 * CACHE_FLUSH_TS on kernel side, where value gets written 54 * to this address synchronized w/ 3d (ie. a way to 55 * synchronize when the CP is running far ahead) 56 */ 57 struct fd_bo *blit_mem; 58 59 struct u_upload_mgr *border_color_uploader; 60 struct pipe_resource *border_color_buf; 61 62 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ 63 bool vsaturate, fsaturate; 64 65 /* bitmask of sampler which needs coords clamped for vertex 66 * shader: 67 */ 68 uint16_t vsaturate_s, vsaturate_t, vsaturate_r; 69 70 /* bitmask of sampler which needs coords clamped for frag 71 * shader: 72 */ 73 uint16_t fsaturate_s, fsaturate_t, fsaturate_r; 74 75 /* bitmask of samplers which need astc srgb workaround: */ 76 uint16_t vastc_srgb, fastc_srgb; 77 78 /* some state changes require a different shader variant. Keep 79 * track of this so we know when we need to re-emit shader state 80 * due to variant change. See fixup_shader_state() 81 */ 82 struct ir3_shader_key last_key; 83}; 84 85static inline struct fd5_context * 86fd5_context(struct fd_context *ctx) 87{ 88 return (struct fd5_context *)ctx; 89} 90 91struct pipe_context * 92fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); 93 94#endif /* FD5_CONTEXT_H_ */ 95