freedreno_resource.c revision 14dfd8cc4344a1bb15a63179b497d14eaec9cc0d
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "util/u_format.h"
30#include "util/u_inlines.h"
31#include "util/u_transfer.h"
32#include "util/u_string.h"
33#include "util/u_surface.h"
34
35#include "freedreno_resource.h"
36#include "freedreno_screen.h"
37#include "freedreno_surface.h"
38#include "freedreno_context.h"
39#include "freedreno_query_hw.h"
40#include "freedreno_util.h"
41
42#include <errno.h>
43
44static void
45fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
46{
47	int i;
48
49	/* Go through the entire state and see if the resource is bound
50	 * anywhere. If it is, mark the relevant state as dirty. This is called on
51	 * realloc_bo.
52	 */
53
54	/* Constbufs */
55	for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
56		if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
57			ctx->dirty |= FD_DIRTY_CONSTBUF;
58		if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
59			ctx->dirty |= FD_DIRTY_CONSTBUF;
60	}
61
62	/* VBOs */
63	for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
64		if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
65			ctx->dirty |= FD_DIRTY_VTXBUF;
66	}
67
68	/* Index buffer */
69	if (ctx->indexbuf.buffer == prsc)
70		ctx->dirty |= FD_DIRTY_INDEXBUF;
71
72	/* Textures */
73	for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
74		if (ctx->verttex.textures[i]->texture == prsc)
75			ctx->dirty |= FD_DIRTY_VERTTEX;
76	}
77	for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
78		if (ctx->fragtex.textures[i]->texture == prsc)
79			ctx->dirty |= FD_DIRTY_FRAGTEX;
80	}
81}
82
83static void
84realloc_bo(struct fd_resource *rsc, uint32_t size)
85{
86	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
87	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
88			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
89
90	/* if we start using things other than write-combine,
91	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
92	 */
93
94	if (rsc->bo)
95		fd_bo_del(rsc->bo);
96
97	rsc->bo = fd_bo_new(screen->dev, size, flags);
98	rsc->timestamp = 0;
99	rsc->dirty = rsc->reading = false;
100	list_delinit(&rsc->list);
101	util_range_set_empty(&rsc->valid_buffer_range);
102}
103
104static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
105		struct pipe_transfer *ptrans,
106		const struct pipe_box *box)
107{
108	struct fd_resource *rsc = fd_resource(ptrans->resource);
109
110	if (ptrans->resource->target == PIPE_BUFFER)
111		util_range_add(&rsc->valid_buffer_range,
112					   ptrans->box.x + box->x,
113					   ptrans->box.x + box->x + box->width);
114}
115
116static void
117fd_resource_transfer_unmap(struct pipe_context *pctx,
118		struct pipe_transfer *ptrans)
119{
120	struct fd_context *ctx = fd_context(pctx);
121	struct fd_resource *rsc = fd_resource(ptrans->resource);
122	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
123		fd_bo_cpu_fini(rsc->bo);
124
125	util_range_add(&rsc->valid_buffer_range,
126				   ptrans->box.x,
127				   ptrans->box.x + ptrans->box.width);
128
129	pipe_resource_reference(&ptrans->resource, NULL);
130	util_slab_free(&ctx->transfer_pool, ptrans);
131}
132
133static void *
134fd_resource_transfer_map(struct pipe_context *pctx,
135		struct pipe_resource *prsc,
136		unsigned level, unsigned usage,
137		const struct pipe_box *box,
138		struct pipe_transfer **pptrans)
139{
140	struct fd_context *ctx = fd_context(pctx);
141	struct fd_resource *rsc = fd_resource(prsc);
142	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
143	struct pipe_transfer *ptrans;
144	enum pipe_format format = prsc->format;
145	uint32_t op = 0;
146	uint32_t offset;
147	char *buf;
148	int ret = 0;
149
150	DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);
151
152	ptrans = util_slab_alloc(&ctx->transfer_pool);
153	if (!ptrans)
154		return NULL;
155
156	/* util_slab_alloc() doesn't zero: */
157	memset(ptrans, 0, sizeof(*ptrans));
158
159	pipe_resource_reference(&ptrans->resource, prsc);
160	ptrans->level = level;
161	ptrans->usage = usage;
162	ptrans->box = *box;
163	ptrans->stride = slice->pitch * rsc->cpp;
164	ptrans->layer_stride = slice->size0;
165
166	if (usage & PIPE_TRANSFER_READ)
167		op |= DRM_FREEDRENO_PREP_READ;
168
169	if (usage & PIPE_TRANSFER_WRITE)
170		op |= DRM_FREEDRENO_PREP_WRITE;
171
172	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
173		realloc_bo(rsc, fd_bo_size(rsc->bo));
174		fd_invalidate_resource(ctx, prsc);
175	} else if ((usage & PIPE_TRANSFER_WRITE) &&
176			   prsc->target == PIPE_BUFFER &&
177			   !util_ranges_intersect(&rsc->valid_buffer_range,
178									  box->x, box->x + box->width)) {
179		/* We are trying to write to a previously uninitialized range. No need
180		 * to wait.
181		 */
182	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
183		/* If the GPU is writing to the resource, or if it is reading from the
184		 * resource and we're trying to write to it, flush the renders.
185		 */
186		if (rsc->dirty ||
187			((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
188			fd_context_render(pctx);
189
190		/* The GPU keeps track of how the various bo's are being used, and
191		 * will wait if necessary for the proper operation to have
192		 * completed.
193		 */
194		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
195		if (ret)
196			goto fail;
197	}
198
199	buf = fd_bo_map(rsc->bo);
200	if (!buf) {
201		fd_resource_transfer_unmap(pctx, ptrans);
202		return NULL;
203	}
204
205	*pptrans = ptrans;
206
207	if (rsc->layer_first) {
208		offset = slice->offset +
209			box->y / util_format_get_blockheight(format) * ptrans->stride +
210			box->x / util_format_get_blockwidth(format) * rsc->cpp +
211			box->z * rsc->layer_size;
212	} else {
213		offset = slice->offset +
214			box->y / util_format_get_blockheight(format) * ptrans->stride +
215			box->x / util_format_get_blockwidth(format) * rsc->cpp +
216			box->z * slice->size0;
217	}
218
219	return buf + offset;
220
221fail:
222	fd_resource_transfer_unmap(pctx, ptrans);
223	return NULL;
224}
225
226static void
227fd_resource_destroy(struct pipe_screen *pscreen,
228		struct pipe_resource *prsc)
229{
230	struct fd_resource *rsc = fd_resource(prsc);
231	if (rsc->bo)
232		fd_bo_del(rsc->bo);
233	list_delinit(&rsc->list);
234	util_range_destroy(&rsc->valid_buffer_range);
235	FREE(rsc);
236}
237
238static boolean
239fd_resource_get_handle(struct pipe_screen *pscreen,
240		struct pipe_resource *prsc,
241		struct winsys_handle *handle)
242{
243	struct fd_resource *rsc = fd_resource(prsc);
244
245	return fd_screen_bo_get_handle(pscreen, rsc->bo,
246			rsc->slices[0].pitch * rsc->cpp, handle);
247}
248
249
250static const struct u_resource_vtbl fd_resource_vtbl = {
251		.resource_get_handle      = fd_resource_get_handle,
252		.resource_destroy         = fd_resource_destroy,
253		.transfer_map             = fd_resource_transfer_map,
254		.transfer_flush_region    = fd_resource_transfer_flush_region,
255		.transfer_unmap           = fd_resource_transfer_unmap,
256		.transfer_inline_write    = u_default_transfer_inline_write,
257};
258
259static uint32_t
260setup_slices(struct fd_resource *rsc, uint32_t alignment)
261{
262	struct pipe_resource *prsc = &rsc->base.b;
263	uint32_t level, size = 0;
264	uint32_t width = prsc->width0;
265	uint32_t height = prsc->height0;
266	uint32_t depth = prsc->depth0;
267	/* in layer_first layout, the level (slice) contains just one
268	 * layer (since in fact the layer contains the slices)
269	 */
270	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
271
272	for (level = 0; level <= prsc->last_level; level++) {
273		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
274
275		slice->pitch = width = align(width, 32);
276		slice->offset = size;
277		/* 1d array and 2d array textures must all have the same layer size
278		 * for each miplevel on a3xx. 3d textures can have different layer
279		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
280		 * different than what this code does), so as soon as the layer size
281		 * range gets into range, we stop reducing it.
282		 */
283		if (prsc->target == PIPE_TEXTURE_3D && (
284					level == 1 ||
285					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
286			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
287		else if (level == 0 || rsc->layer_first || alignment == 1)
288			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
289		else
290			slice->size0 = rsc->slices[level - 1].size0;
291
292		size += slice->size0 * depth * layers_in_level;
293
294		width = u_minify(width, 1);
295		height = u_minify(height, 1);
296		depth = u_minify(depth, 1);
297	}
298
299	return size;
300}
301
302static uint32_t
303slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
304{
305	/* on a3xx, 2d array and 3d textures seem to want their
306	 * layers aligned to page boundaries:
307	 */
308	switch (tmpl->target) {
309	case PIPE_TEXTURE_3D:
310	case PIPE_TEXTURE_1D_ARRAY:
311	case PIPE_TEXTURE_2D_ARRAY:
312		return 4096;
313	default:
314		return 1;
315	}
316}
317
318/**
319 * Create a new texture object, using the given template info.
320 */
321static struct pipe_resource *
322fd_resource_create(struct pipe_screen *pscreen,
323		const struct pipe_resource *tmpl)
324{
325	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
326	struct pipe_resource *prsc = &rsc->base.b;
327	uint32_t size;
328
329	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
330			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
331			tmpl->target, util_format_name(tmpl->format),
332			tmpl->width0, tmpl->height0, tmpl->depth0,
333			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
334			tmpl->usage, tmpl->bind, tmpl->flags);
335
336	if (!rsc)
337		return NULL;
338
339	*prsc = *tmpl;
340
341	pipe_reference_init(&prsc->reference, 1);
342	list_inithead(&rsc->list);
343	prsc->screen = pscreen;
344
345	util_range_init(&rsc->valid_buffer_range);
346
347	rsc->base.vtbl = &fd_resource_vtbl;
348	rsc->cpp = util_format_get_blocksize(tmpl->format);
349
350	assert(rsc->cpp);
351
352	if (is_a4xx(fd_screen(pscreen))) {
353		switch (tmpl->target) {
354		case PIPE_TEXTURE_3D:
355			/* TODO 3D_ARRAY? */
356			rsc->layer_first = false;
357			break;
358		default:
359			rsc->layer_first = true;
360			break;
361		}
362	}
363
364	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
365
366	if (rsc->layer_first) {
367		rsc->layer_size = align(size, 4096);
368		size = rsc->layer_size * prsc->array_size;
369	}
370
371	realloc_bo(rsc, size);
372	if (!rsc->bo)
373		goto fail;
374
375	return prsc;
376fail:
377	fd_resource_destroy(pscreen, prsc);
378	return NULL;
379}
380
381/**
382 * Create a texture from a winsys_handle. The handle is often created in
383 * another process by first creating a pipe texture and then calling
384 * resource_get_handle.
385 */
386static struct pipe_resource *
387fd_resource_from_handle(struct pipe_screen *pscreen,
388		const struct pipe_resource *tmpl,
389		struct winsys_handle *handle)
390{
391	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
392	struct fd_resource_slice *slice = &rsc->slices[0];
393	struct pipe_resource *prsc = &rsc->base.b;
394
395	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
396			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
397			tmpl->target, util_format_name(tmpl->format),
398			tmpl->width0, tmpl->height0, tmpl->depth0,
399			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
400			tmpl->usage, tmpl->bind, tmpl->flags);
401
402	if (!rsc)
403		return NULL;
404
405	*prsc = *tmpl;
406
407	pipe_reference_init(&prsc->reference, 1);
408	list_inithead(&rsc->list);
409	prsc->screen = pscreen;
410
411	util_range_init(&rsc->valid_buffer_range);
412
413	rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
414	if (!rsc->bo)
415		goto fail;
416
417	rsc->base.vtbl = &fd_resource_vtbl;
418	rsc->cpp = util_format_get_blocksize(tmpl->format);
419	slice->pitch /= rsc->cpp;
420
421	assert(rsc->cpp);
422
423	return prsc;
424
425fail:
426	fd_resource_destroy(pscreen, prsc);
427	return NULL;
428}
429
430static void fd_blitter_pipe_begin(struct fd_context *ctx);
431static void fd_blitter_pipe_end(struct fd_context *ctx);
432
433/**
434 * _copy_region using pipe (3d engine)
435 */
436static bool
437fd_blitter_pipe_copy_region(struct fd_context *ctx,
438		struct pipe_resource *dst,
439		unsigned dst_level,
440		unsigned dstx, unsigned dsty, unsigned dstz,
441		struct pipe_resource *src,
442		unsigned src_level,
443		const struct pipe_box *src_box)
444{
445	/* not until we allow rendertargets to be buffers */
446	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
447		return false;
448
449	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
450		return false;
451
452	fd_blitter_pipe_begin(ctx);
453	util_blitter_copy_texture(ctx->blitter,
454			dst, dst_level, dstx, dsty, dstz,
455			src, src_level, src_box);
456	fd_blitter_pipe_end(ctx);
457
458	return true;
459}
460
461/**
462 * Copy a block of pixels from one resource to another.
463 * The resource must be of the same format.
464 * Resources with nr_samples > 1 are not allowed.
465 */
466static void
467fd_resource_copy_region(struct pipe_context *pctx,
468		struct pipe_resource *dst,
469		unsigned dst_level,
470		unsigned dstx, unsigned dsty, unsigned dstz,
471		struct pipe_resource *src,
472		unsigned src_level,
473		const struct pipe_box *src_box)
474{
475	struct fd_context *ctx = fd_context(pctx);
476
477	/* TODO if we have 2d core, or other DMA engine that could be used
478	 * for simple copies and reasonably easily synchronized with the 3d
479	 * core, this is where we'd plug it in..
480	 */
481
482	/* try blit on 3d pipe: */
483	if (fd_blitter_pipe_copy_region(ctx,
484			dst, dst_level, dstx, dsty, dstz,
485			src, src_level, src_box))
486		return;
487
488	/* else fallback to pure sw: */
489	util_resource_copy_region(pctx,
490			dst, dst_level, dstx, dsty, dstz,
491			src, src_level, src_box);
492}
493
494/**
495 * Optimal hardware path for blitting pixels.
496 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
497 */
498static void
499fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
500{
501	struct fd_context *ctx = fd_context(pctx);
502	struct pipe_blit_info info = *blit_info;
503
504	if (info.src.resource->nr_samples > 1 &&
505			info.dst.resource->nr_samples <= 1 &&
506			!util_format_is_depth_or_stencil(info.src.resource->format) &&
507			!util_format_is_pure_integer(info.src.resource->format)) {
508		DBG("color resolve unimplemented");
509		return;
510	}
511
512	if (util_try_blit_via_copy_region(pctx, &info)) {
513		return; /* done */
514	}
515
516	if (info.mask & PIPE_MASK_S) {
517		DBG("cannot blit stencil, skipping");
518		info.mask &= ~PIPE_MASK_S;
519	}
520
521	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
522		DBG("blit unsupported %s -> %s",
523				util_format_short_name(info.src.resource->format),
524				util_format_short_name(info.dst.resource->format));
525		return;
526	}
527
528	fd_blitter_pipe_begin(ctx);
529	util_blitter_blit(ctx->blitter, &info);
530	fd_blitter_pipe_end(ctx);
531}
532
533static void
534fd_blitter_pipe_begin(struct fd_context *ctx)
535{
536	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
537	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
538	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
539	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
540	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
541	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
542	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
543	util_blitter_save_blend(ctx->blitter, ctx->blend);
544	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
545	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
546	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
547	util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
548	util_blitter_save_fragment_sampler_states(ctx->blitter,
549			ctx->fragtex.num_samplers,
550			(void **)ctx->fragtex.samplers);
551	util_blitter_save_fragment_sampler_views(ctx->blitter,
552			ctx->fragtex.num_textures, ctx->fragtex.textures);
553
554	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
555}
556
557static void
558fd_blitter_pipe_end(struct fd_context *ctx)
559{
560	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
561}
562
563static void
564fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
565{
566	struct fd_resource *rsc = fd_resource(prsc);
567
568	if (rsc->dirty)
569		fd_context_render(pctx);
570}
571
572void
573fd_resource_screen_init(struct pipe_screen *pscreen)
574{
575	pscreen->resource_create = fd_resource_create;
576	pscreen->resource_from_handle = fd_resource_from_handle;
577	pscreen->resource_get_handle = u_resource_get_handle_vtbl;
578	pscreen->resource_destroy = u_resource_destroy_vtbl;
579}
580
581void
582fd_resource_context_init(struct pipe_context *pctx)
583{
584	pctx->transfer_map = u_transfer_map_vtbl;
585	pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
586	pctx->transfer_unmap = u_transfer_unmap_vtbl;
587	pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
588	pctx->create_surface = fd_create_surface;
589	pctx->surface_destroy = fd_surface_destroy;
590	pctx->resource_copy_region = fd_resource_copy_region;
591	pctx->blit = fd_blit;
592	pctx->flush_resource = fd_flush_resource;
593}
594