freedreno_resource.c revision 7105774babc4d23623c3547cd19122a55c1090db
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "util/u_format.h"
30#include "util/u_format_rgtc.h"
31#include "util/u_format_zs.h"
32#include "util/u_inlines.h"
33#include "util/u_transfer.h"
34#include "util/u_string.h"
35#include "util/u_surface.h"
36#include "util/set.h"
37
38#include "freedreno_resource.h"
39#include "freedreno_batch_cache.h"
40#include "freedreno_screen.h"
41#include "freedreno_surface.h"
42#include "freedreno_context.h"
43#include "freedreno_query_hw.h"
44#include "freedreno_util.h"
45
46#include <errno.h>
47
48/* XXX this should go away, needed for 'struct winsys_handle' */
49#include "state_tracker/drm_driver.h"
50
51static bool
52pending(struct fd_resource *rsc, bool write)
53{
54	/* if we have a pending GPU write, we are busy in any case: */
55	if (rsc->write_batch)
56		return true;
57
58	/* if CPU wants to write, but we are pending a GPU read, we are busy: */
59	if (write && rsc->batch_mask)
60		return true;
61
62	if (rsc->stencil && pending(rsc->stencil, write))
63		return true;
64
65	return false;
66}
67
68static void
69fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
70{
71	int i;
72
73	/* Go through the entire state and see if the resource is bound
74	 * anywhere. If it is, mark the relevant state as dirty. This is called on
75	 * realloc_bo.
76	 */
77
78	/* Constbufs */
79	for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
80		if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
81			ctx->dirty |= FD_DIRTY_CONSTBUF;
82		if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
83			ctx->dirty |= FD_DIRTY_CONSTBUF;
84	}
85
86	/* VBOs */
87	for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
88		if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
89			ctx->dirty |= FD_DIRTY_VTXBUF;
90	}
91
92	/* Index buffer */
93	if (ctx->indexbuf.buffer == prsc)
94		ctx->dirty |= FD_DIRTY_INDEXBUF;
95
96	/* Textures */
97	for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
98		if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
99			ctx->dirty |= FD_DIRTY_VERTTEX;
100	}
101	for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
102		if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
103			ctx->dirty |= FD_DIRTY_FRAGTEX;
104	}
105}
106
107static void
108realloc_bo(struct fd_resource *rsc, uint32_t size)
109{
110	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
111	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
112			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
113
114	/* if we start using things other than write-combine,
115	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
116	 */
117
118	if (rsc->bo)
119		fd_bo_del(rsc->bo);
120
121	rsc->bo = fd_bo_new(screen->dev, size, flags);
122	rsc->timestamp = 0;
123	util_range_set_empty(&rsc->valid_buffer_range);
124	fd_bc_invalidate_resource(rsc, true);
125}
126
127static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond);
128static void fd_blitter_pipe_end(struct fd_context *ctx);
129
130static void
131do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
132{
133	/* TODO size threshold too?? */
134	if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
135		/* do blit on gpu: */
136		fd_blitter_pipe_begin(ctx, false);
137		util_blitter_blit(ctx->blitter, blit);
138		fd_blitter_pipe_end(ctx);
139	} else {
140		/* do blit on cpu: */
141		util_resource_copy_region(&ctx->base,
142				blit->dst.resource, blit->dst.level, blit->dst.box.x,
143				blit->dst.box.y, blit->dst.box.z,
144				blit->src.resource, blit->src.level, &blit->src.box);
145	}
146}
147
148static bool
149fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
150		unsigned level, unsigned usage, const struct pipe_box *box)
151{
152	struct pipe_context *pctx = &ctx->base;
153	struct pipe_resource *prsc = &rsc->base.b;
154	bool fallback = false;
155
156	/* TODO: somehow munge dimensions and format to copy unsupported
157	 * render target format to something that is supported?
158	 */
159	if (!pctx->screen->is_format_supported(pctx->screen,
160			prsc->format, prsc->target, prsc->nr_samples,
161			PIPE_BIND_RENDER_TARGET))
162		fallback = true;
163
164	/* these cases should be handled elsewhere.. just for future
165	 * reference in case this gets split into a more generic(ish)
166	 * helper.
167	 */
168	debug_assert(!(usage & PIPE_TRANSFER_READ));
169	debug_assert(!(usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE));
170
171	/* if we do a gpu blit to clone the whole resource, we'll just
172	 * end up stalling on that.. so only allow if we can discard
173	 * current range (and blit, possibly cpu or gpu, the rest)
174	 */
175	if (!(usage & PIPE_TRANSFER_DISCARD_RANGE))
176		return false;
177
178	bool whole_level = util_texrange_covers_whole_level(prsc, level,
179		box->x, box->y, box->z, box->width, box->height, box->depth);
180
181	/* TODO need to be more clever about current level */
182	if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
183		return false;
184
185	struct pipe_resource *pshadow =
186		pctx->screen->resource_create(pctx->screen, prsc);
187
188	if (!pshadow)
189		return false;
190
191	assert(!ctx->in_shadow);
192	ctx->in_shadow = true;
193
194	/* get rid of any references that batch-cache might have to us (which
195	 * should empty/destroy rsc->batches hashset)
196	 */
197	fd_bc_invalidate_resource(rsc, false);
198
199	/* Swap the backing bo's, so shadow becomes the old buffer,
200	 * blit from shadow to new buffer.  From here on out, we
201	 * cannot fail.
202	 *
203	 * Note that we need to do it in this order, otherwise if
204	 * we go down cpu blit path, the recursive transfer_map()
205	 * sees the wrong status..
206	 */
207	struct fd_resource *shadow = fd_resource(pshadow);
208
209	DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.b.reference.count,
210			shadow, shadow->base.b.reference.count);
211
212	/* TODO valid_buffer_range?? */
213	swap(rsc->bo,        shadow->bo);
214	swap(rsc->timestamp, shadow->timestamp);
215	swap(rsc->write_batch,   shadow->write_batch);
216
217	/* at this point, the newly created shadow buffer is not referenced
218	 * by any batches, but the existing rsc (probably) is.  We need to
219	 * transfer those references over:
220	 */
221	debug_assert(shadow->batch_mask == 0);
222	struct fd_batch *batch;
223	foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
224		struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
225		_mesa_set_remove(batch->resources, entry);
226		_mesa_set_add(batch->resources, shadow);
227	}
228	swap(rsc->batch_mask, shadow->batch_mask);
229
230	struct pipe_blit_info blit = {0};
231	blit.dst.resource = prsc;
232	blit.dst.format   = prsc->format;
233	blit.src.resource = pshadow;
234	blit.src.format   = pshadow->format;
235	blit.mask = util_format_get_mask(prsc->format);
236	blit.filter = PIPE_TEX_FILTER_NEAREST;
237
238#define set_box(field, val) do {     \
239		blit.dst.field = (val);      \
240		blit.src.field = (val);      \
241	} while (0)
242
243	/* blit the other levels in their entirety: */
244	for (unsigned l = 0; l <= prsc->last_level; l++) {
245		if (l == level)
246			continue;
247
248		/* just blit whole level: */
249		set_box(level, l);
250		set_box(box.width,  u_minify(prsc->width0, l));
251		set_box(box.height, u_minify(prsc->height0, l));
252		set_box(box.depth,  u_minify(prsc->depth0, l));
253
254		do_blit(ctx, &blit, fallback);
255	}
256
257	/* deal w/ current level specially, since we might need to split
258	 * it up into a couple blits:
259	 */
260	if (!whole_level) {
261		set_box(level, level);
262
263		switch (prsc->target) {
264		case PIPE_BUFFER:
265		case PIPE_TEXTURE_1D:
266			set_box(box.y, 0);
267			set_box(box.z, 0);
268			set_box(box.height, 1);
269			set_box(box.depth, 1);
270
271			if (box->x > 0) {
272				set_box(box.x, 0);
273				set_box(box.width, box->x);
274
275				do_blit(ctx, &blit, fallback);
276			}
277			if ((box->x + box->width) < u_minify(prsc->width0, level)) {
278				set_box(box.x, box->x + box->width);
279				set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
280
281				do_blit(ctx, &blit, fallback);
282			}
283			break;
284		case PIPE_TEXTURE_2D:
285			/* TODO */
286		default:
287			unreachable("TODO");
288		}
289	}
290
291	ctx->in_shadow = false;
292
293	pipe_resource_reference(&pshadow, NULL);
294
295	return true;
296}
297
298static unsigned
299fd_resource_layer_offset(struct fd_resource *rsc,
300						 struct fd_resource_slice *slice,
301						 unsigned layer)
302{
303	if (rsc->layer_first)
304		return layer * rsc->layer_size;
305	else
306		return layer * slice->size0;
307}
308
309static void
310fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
311{
312	struct fd_resource *rsc = fd_resource(trans->base.resource);
313	struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
314	struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
315	enum pipe_format format = trans->base.resource->format;
316
317	float *depth = fd_bo_map(rsc->bo) + slice->offset +
318		fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
319		(trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
320	uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
321		fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
322		(trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
323
324	if (format != PIPE_FORMAT_X32_S8X24_UINT)
325		util_format_z32_float_s8x24_uint_unpack_z_float(
326				depth, slice->pitch * 4,
327				trans->staging, trans->base.stride,
328				box->width, box->height);
329
330	util_format_z32_float_s8x24_uint_unpack_s_8uint(
331			stencil, sslice->pitch,
332			trans->staging, trans->base.stride,
333			box->width, box->height);
334}
335
336static void
337fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
338{
339	struct fd_resource *rsc = fd_resource(trans->base.resource);
340	struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
341	enum pipe_format format = trans->base.resource->format;
342
343	uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
344		fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
345		((trans->base.box.y + box->y) * slice->pitch +
346		 trans->base.box.x + box->x) * rsc->cpp;
347
348	uint8_t *source = trans->staging +
349		util_format_get_nblocksy(format, box->y) * trans->base.stride +
350		util_format_get_stride(format, box->x);
351
352	switch (format) {
353	case PIPE_FORMAT_RGTC1_UNORM:
354	case PIPE_FORMAT_RGTC1_SNORM:
355	case PIPE_FORMAT_LATC1_UNORM:
356	case PIPE_FORMAT_LATC1_SNORM:
357		util_format_rgtc1_unorm_unpack_rgba_8unorm(
358				data, slice->pitch * rsc->cpp,
359				source, trans->base.stride,
360				box->width, box->height);
361		break;
362	case PIPE_FORMAT_RGTC2_UNORM:
363	case PIPE_FORMAT_RGTC2_SNORM:
364	case PIPE_FORMAT_LATC2_UNORM:
365	case PIPE_FORMAT_LATC2_SNORM:
366		util_format_rgtc2_unorm_unpack_rgba_8unorm(
367				data, slice->pitch * rsc->cpp,
368				source, trans->base.stride,
369				box->width, box->height);
370		break;
371	default:
372		assert(!"Unexpected format\n");
373		break;
374	}
375}
376
377static void
378fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
379{
380	enum pipe_format format = trans->base.resource->format;
381
382	switch (format) {
383	case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
384	case PIPE_FORMAT_X32_S8X24_UINT:
385		fd_resource_flush_z32s8(trans, box);
386		break;
387	case PIPE_FORMAT_RGTC1_UNORM:
388	case PIPE_FORMAT_RGTC1_SNORM:
389	case PIPE_FORMAT_RGTC2_UNORM:
390	case PIPE_FORMAT_RGTC2_SNORM:
391	case PIPE_FORMAT_LATC1_UNORM:
392	case PIPE_FORMAT_LATC1_SNORM:
393	case PIPE_FORMAT_LATC2_UNORM:
394	case PIPE_FORMAT_LATC2_SNORM:
395		fd_resource_flush_rgtc(trans, box);
396		break;
397	default:
398		assert(!"Unexpected staging transfer type");
399		break;
400	}
401}
402
403static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
404		struct pipe_transfer *ptrans,
405		const struct pipe_box *box)
406{
407	struct fd_resource *rsc = fd_resource(ptrans->resource);
408	struct fd_transfer *trans = fd_transfer(ptrans);
409
410	if (ptrans->resource->target == PIPE_BUFFER)
411		util_range_add(&rsc->valid_buffer_range,
412					   ptrans->box.x + box->x,
413					   ptrans->box.x + box->x + box->width);
414
415	if (trans->staging)
416		fd_resource_flush(trans, box);
417}
418
419static void
420fd_resource_transfer_unmap(struct pipe_context *pctx,
421		struct pipe_transfer *ptrans)
422{
423	struct fd_context *ctx = fd_context(pctx);
424	struct fd_resource *rsc = fd_resource(ptrans->resource);
425	struct fd_transfer *trans = fd_transfer(ptrans);
426
427	if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
428		struct pipe_box box;
429		u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
430		fd_resource_flush(trans, &box);
431	}
432
433	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
434		fd_bo_cpu_fini(rsc->bo);
435		if (rsc->stencil)
436			fd_bo_cpu_fini(rsc->stencil->bo);
437	}
438
439	util_range_add(&rsc->valid_buffer_range,
440				   ptrans->box.x,
441				   ptrans->box.x + ptrans->box.width);
442
443	pipe_resource_reference(&ptrans->resource, NULL);
444	util_slab_free(&ctx->transfer_pool, ptrans);
445
446	free(trans->staging);
447}
448
449static void *
450fd_resource_transfer_map(struct pipe_context *pctx,
451		struct pipe_resource *prsc,
452		unsigned level, unsigned usage,
453		const struct pipe_box *box,
454		struct pipe_transfer **pptrans)
455{
456	struct fd_context *ctx = fd_context(pctx);
457	struct fd_resource *rsc = fd_resource(prsc);
458	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
459	struct fd_transfer *trans;
460	struct pipe_transfer *ptrans;
461	enum pipe_format format = prsc->format;
462	uint32_t op = 0;
463	uint32_t offset;
464	char *buf;
465	int ret = 0;
466
467	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
468		box->width, box->height, box->x, box->y);
469
470	ptrans = util_slab_alloc(&ctx->transfer_pool);
471	if (!ptrans)
472		return NULL;
473
474	/* util_slab_alloc() doesn't zero: */
475	trans = fd_transfer(ptrans);
476	memset(trans, 0, sizeof(*trans));
477
478	pipe_resource_reference(&ptrans->resource, prsc);
479	ptrans->level = level;
480	ptrans->usage = usage;
481	ptrans->box = *box;
482	ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
483	ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
484
485	if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
486		usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
487
488	if (usage & PIPE_TRANSFER_READ)
489		op |= DRM_FREEDRENO_PREP_READ;
490
491	if (usage & PIPE_TRANSFER_WRITE)
492		op |= DRM_FREEDRENO_PREP_WRITE;
493
494	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
495		realloc_bo(rsc, fd_bo_size(rsc->bo));
496		if (rsc->stencil)
497			realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
498		fd_invalidate_resource(ctx, prsc);
499	} else if ((usage & PIPE_TRANSFER_WRITE) &&
500			   prsc->target == PIPE_BUFFER &&
501			   !util_ranges_intersect(&rsc->valid_buffer_range,
502									  box->x, box->x + box->width)) {
503		/* We are trying to write to a previously uninitialized range. No need
504		 * to wait.
505		 */
506	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
507		/* If the GPU is writing to the resource, or if it is reading from the
508		 * resource and we're trying to write to it, flush the renders.
509		 */
510		bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
511		bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
512				ctx->screen->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
513
514		/* if we need to flush/stall, see if we can make a shadow buffer
515		 * to avoid this:
516		 *
517		 * TODO we could go down this path !reorder && !busy_for_read
518		 * ie. we only *don't* want to go down this path if the blit
519		 * will trigger a flush!
520		 */
521		if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
522			if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
523				needs_flush = busy = false;
524				fd_invalidate_resource(ctx, prsc);
525			}
526		}
527
528		if (needs_flush) {
529			if (usage & PIPE_TRANSFER_WRITE) {
530				struct fd_batch *batch;
531				foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask)
532					fd_batch_flush(batch);
533				assert(rsc->batch_mask == 0);
534			} else {
535				fd_batch_flush(rsc->write_batch);
536			}
537			assert(!rsc->write_batch);
538		}
539
540		/* The GPU keeps track of how the various bo's are being used, and
541		 * will wait if necessary for the proper operation to have
542		 * completed.
543		 */
544		if (busy) {
545			ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
546			if (ret)
547				goto fail;
548		}
549	}
550
551	buf = fd_bo_map(rsc->bo);
552	if (!buf)
553		goto fail;
554
555	offset = slice->offset +
556		box->y / util_format_get_blockheight(format) * ptrans->stride +
557		box->x / util_format_get_blockwidth(format) * rsc->cpp +
558		fd_resource_layer_offset(rsc, slice, box->z);
559
560	if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
561		prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
562		assert(trans->base.box.depth == 1);
563
564		trans->base.stride = trans->base.box.width * rsc->cpp * 2;
565		trans->staging = malloc(trans->base.stride * trans->base.box.height);
566		if (!trans->staging)
567			goto fail;
568
569		/* if we're not discarding the whole range (or resource), we must copy
570		 * the real data in.
571		 */
572		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
573					   PIPE_TRANSFER_DISCARD_RANGE))) {
574			struct fd_resource_slice *sslice =
575				fd_resource_slice(rsc->stencil, level);
576			void *sbuf = fd_bo_map(rsc->stencil->bo);
577			if (!sbuf)
578				goto fail;
579
580			float *depth = (float *)(buf + slice->offset +
581				fd_resource_layer_offset(rsc, slice, box->z) +
582				box->y * slice->pitch * 4 + box->x * 4);
583			uint8_t *stencil = sbuf + sslice->offset +
584				fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
585				box->y * sslice->pitch + box->x;
586
587			if (format != PIPE_FORMAT_X32_S8X24_UINT)
588				util_format_z32_float_s8x24_uint_pack_z_float(
589						trans->staging, trans->base.stride,
590						depth, slice->pitch * 4,
591						box->width, box->height);
592
593			util_format_z32_float_s8x24_uint_pack_s_8uint(
594					trans->staging, trans->base.stride,
595					stencil, sslice->pitch,
596					box->width, box->height);
597		}
598
599		buf = trans->staging;
600		offset = 0;
601	} else if (rsc->internal_format != format &&
602			   util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
603		assert(trans->base.box.depth == 1);
604
605		trans->base.stride = util_format_get_stride(
606				format, trans->base.box.width);
607		trans->staging = malloc(
608				util_format_get_2d_size(format, trans->base.stride,
609										trans->base.box.height));
610		if (!trans->staging)
611			goto fail;
612
613		/* if we're not discarding the whole range (or resource), we must copy
614		 * the real data in.
615		 */
616		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
617					   PIPE_TRANSFER_DISCARD_RANGE))) {
618			uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
619				fd_resource_layer_offset(rsc, slice, box->z) +
620				box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;
621
622			switch (format) {
623			case PIPE_FORMAT_RGTC1_UNORM:
624			case PIPE_FORMAT_RGTC1_SNORM:
625			case PIPE_FORMAT_LATC1_UNORM:
626			case PIPE_FORMAT_LATC1_SNORM:
627				util_format_rgtc1_unorm_pack_rgba_8unorm(
628					trans->staging, trans->base.stride,
629					rgba8, slice->pitch * rsc->cpp,
630					box->width, box->height);
631				break;
632			case PIPE_FORMAT_RGTC2_UNORM:
633			case PIPE_FORMAT_RGTC2_SNORM:
634			case PIPE_FORMAT_LATC2_UNORM:
635			case PIPE_FORMAT_LATC2_SNORM:
636				util_format_rgtc2_unorm_pack_rgba_8unorm(
637					trans->staging, trans->base.stride,
638					rgba8, slice->pitch * rsc->cpp,
639					box->width, box->height);
640				break;
641			default:
642				assert(!"Unexpected format");
643				break;
644			}
645		}
646
647		buf = trans->staging;
648		offset = 0;
649	}
650
651	*pptrans = ptrans;
652
653	return buf + offset;
654
655fail:
656	fd_resource_transfer_unmap(pctx, ptrans);
657	return NULL;
658}
659
660static void
661fd_resource_destroy(struct pipe_screen *pscreen,
662		struct pipe_resource *prsc)
663{
664	struct fd_resource *rsc = fd_resource(prsc);
665	fd_bc_invalidate_resource(rsc, true);
666	if (rsc->bo)
667		fd_bo_del(rsc->bo);
668	util_range_destroy(&rsc->valid_buffer_range);
669	FREE(rsc);
670}
671
672static boolean
673fd_resource_get_handle(struct pipe_screen *pscreen,
674		struct pipe_resource *prsc,
675		struct winsys_handle *handle)
676{
677	struct fd_resource *rsc = fd_resource(prsc);
678
679	return fd_screen_bo_get_handle(pscreen, rsc->bo,
680			rsc->slices[0].pitch * rsc->cpp, handle);
681}
682
683
684static const struct u_resource_vtbl fd_resource_vtbl = {
685		.resource_get_handle      = fd_resource_get_handle,
686		.resource_destroy         = fd_resource_destroy,
687		.transfer_map             = fd_resource_transfer_map,
688		.transfer_flush_region    = fd_resource_transfer_flush_region,
689		.transfer_unmap           = fd_resource_transfer_unmap,
690};
691
692static uint32_t
693setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
694{
695	struct pipe_resource *prsc = &rsc->base.b;
696	enum util_format_layout layout = util_format_description(format)->layout;
697	uint32_t level, size = 0;
698	uint32_t width = prsc->width0;
699	uint32_t height = prsc->height0;
700	uint32_t depth = prsc->depth0;
701	/* in layer_first layout, the level (slice) contains just one
702	 * layer (since in fact the layer contains the slices)
703	 */
704	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
705
706	for (level = 0; level <= prsc->last_level; level++) {
707		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
708		uint32_t blocks;
709
710		if (layout == UTIL_FORMAT_LAYOUT_ASTC)
711			slice->pitch = width =
712				util_align_npot(width, 32 * util_format_get_blockwidth(format));
713		else
714			slice->pitch = width = align(width, 32);
715		slice->offset = size;
716		blocks = util_format_get_nblocks(format, width, height);
717		/* 1d array and 2d array textures must all have the same layer size
718		 * for each miplevel on a3xx. 3d textures can have different layer
719		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
720		 * different than what this code does), so as soon as the layer size
721		 * range gets into range, we stop reducing it.
722		 */
723		if (prsc->target == PIPE_TEXTURE_3D && (
724					level == 1 ||
725					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
726			slice->size0 = align(blocks * rsc->cpp, alignment);
727		else if (level == 0 || rsc->layer_first || alignment == 1)
728			slice->size0 = align(blocks * rsc->cpp, alignment);
729		else
730			slice->size0 = rsc->slices[level - 1].size0;
731
732		size += slice->size0 * depth * layers_in_level;
733
734		width = u_minify(width, 1);
735		height = u_minify(height, 1);
736		depth = u_minify(depth, 1);
737	}
738
739	return size;
740}
741
742static uint32_t
743slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
744{
745	/* on a3xx, 2d array and 3d textures seem to want their
746	 * layers aligned to page boundaries:
747	 */
748	switch (tmpl->target) {
749	case PIPE_TEXTURE_3D:
750	case PIPE_TEXTURE_1D_ARRAY:
751	case PIPE_TEXTURE_2D_ARRAY:
752		return 4096;
753	default:
754		return 1;
755	}
756}
757
758/**
759 * Create a new texture object, using the given template info.
760 */
761static struct pipe_resource *
762fd_resource_create(struct pipe_screen *pscreen,
763		const struct pipe_resource *tmpl)
764{
765	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
766	struct pipe_resource *prsc = &rsc->base.b;
767	enum pipe_format format = tmpl->format;
768	uint32_t size, alignment;
769
770	DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
771			"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
772			tmpl->target, util_format_name(format),
773			tmpl->width0, tmpl->height0, tmpl->depth0,
774			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
775			tmpl->usage, tmpl->bind, tmpl->flags);
776
777	if (!rsc)
778		return NULL;
779
780	*prsc = *tmpl;
781
782	pipe_reference_init(&prsc->reference, 1);
783
784	prsc->screen = pscreen;
785
786	util_range_init(&rsc->valid_buffer_range);
787
788	rsc->base.vtbl = &fd_resource_vtbl;
789
790	if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
791		format = PIPE_FORMAT_Z32_FLOAT;
792	else if (fd_screen(pscreen)->gpu_id < 400 &&
793			 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
794		format = PIPE_FORMAT_R8G8B8A8_UNORM;
795	rsc->internal_format = format;
796	rsc->cpp = util_format_get_blocksize(format);
797
798	assert(rsc->cpp);
799
800	alignment = slice_alignment(pscreen, tmpl);
801	if (is_a4xx(fd_screen(pscreen))) {
802		switch (tmpl->target) {
803		case PIPE_TEXTURE_3D:
804			rsc->layer_first = false;
805			break;
806		default:
807			rsc->layer_first = true;
808			alignment = 1;
809			break;
810		}
811	}
812
813	size = setup_slices(rsc, alignment, format);
814
815	if (rsc->layer_first) {
816		rsc->layer_size = align(size, 4096);
817		size = rsc->layer_size * prsc->array_size;
818	}
819
820	realloc_bo(rsc, size);
821	if (!rsc->bo)
822		goto fail;
823
824	/* There is no native Z32F_S8 sampling or rendering format, so this must
825	 * be emulated via two separate textures. The depth texture still keeps
826	 * its Z32F_S8 format though, and we also keep a reference to a separate
827	 * S8 texture.
828	 */
829	if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
830		struct pipe_resource stencil = *tmpl;
831		stencil.format = PIPE_FORMAT_S8_UINT;
832		rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
833		if (!rsc->stencil)
834			goto fail;
835	}
836
837	return prsc;
838fail:
839	fd_resource_destroy(pscreen, prsc);
840	return NULL;
841}
842
843/**
844 * Create a texture from a winsys_handle. The handle is often created in
845 * another process by first creating a pipe texture and then calling
846 * resource_get_handle.
847 */
848static struct pipe_resource *
849fd_resource_from_handle(struct pipe_screen *pscreen,
850		const struct pipe_resource *tmpl,
851		struct winsys_handle *handle, unsigned usage)
852{
853	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
854	struct fd_resource_slice *slice = &rsc->slices[0];
855	struct pipe_resource *prsc = &rsc->base.b;
856
857	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
858			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
859			tmpl->target, util_format_name(tmpl->format),
860			tmpl->width0, tmpl->height0, tmpl->depth0,
861			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
862			tmpl->usage, tmpl->bind, tmpl->flags);
863
864	if (!rsc)
865		return NULL;
866
867	*prsc = *tmpl;
868
869	pipe_reference_init(&prsc->reference, 1);
870
871	prsc->screen = pscreen;
872
873	util_range_init(&rsc->valid_buffer_range);
874
875	rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
876	if (!rsc->bo)
877		goto fail;
878
879	rsc->base.vtbl = &fd_resource_vtbl;
880	rsc->cpp = util_format_get_blocksize(tmpl->format);
881	slice->pitch /= rsc->cpp;
882	slice->offset = handle->offset;
883
884	assert(rsc->cpp);
885
886	return prsc;
887
888fail:
889	fd_resource_destroy(pscreen, prsc);
890	return NULL;
891}
892
893/**
894 * _copy_region using pipe (3d engine)
895 */
896static bool
897fd_blitter_pipe_copy_region(struct fd_context *ctx,
898		struct pipe_resource *dst,
899		unsigned dst_level,
900		unsigned dstx, unsigned dsty, unsigned dstz,
901		struct pipe_resource *src,
902		unsigned src_level,
903		const struct pipe_box *src_box)
904{
905	/* not until we allow rendertargets to be buffers */
906	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
907		return false;
908
909	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
910		return false;
911
912	fd_blitter_pipe_begin(ctx, false);
913	util_blitter_copy_texture(ctx->blitter,
914			dst, dst_level, dstx, dsty, dstz,
915			src, src_level, src_box);
916	fd_blitter_pipe_end(ctx);
917
918	return true;
919}
920
921/**
922 * Copy a block of pixels from one resource to another.
923 * The resource must be of the same format.
924 * Resources with nr_samples > 1 are not allowed.
925 */
926static void
927fd_resource_copy_region(struct pipe_context *pctx,
928		struct pipe_resource *dst,
929		unsigned dst_level,
930		unsigned dstx, unsigned dsty, unsigned dstz,
931		struct pipe_resource *src,
932		unsigned src_level,
933		const struct pipe_box *src_box)
934{
935	struct fd_context *ctx = fd_context(pctx);
936
937	/* TODO if we have 2d core, or other DMA engine that could be used
938	 * for simple copies and reasonably easily synchronized with the 3d
939	 * core, this is where we'd plug it in..
940	 */
941
942	/* try blit on 3d pipe: */
943	if (fd_blitter_pipe_copy_region(ctx,
944			dst, dst_level, dstx, dsty, dstz,
945			src, src_level, src_box))
946		return;
947
948	/* else fallback to pure sw: */
949	util_resource_copy_region(pctx,
950			dst, dst_level, dstx, dsty, dstz,
951			src, src_level, src_box);
952}
953
954bool
955fd_render_condition_check(struct pipe_context *pctx)
956{
957	struct fd_context *ctx = fd_context(pctx);
958
959	if (!ctx->cond_query)
960		return true;
961
962	union pipe_query_result res = { 0 };
963	bool wait =
964		ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
965		ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
966
967	if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
968			return (bool)res.u64 != ctx->cond_cond;
969
970	return true;
971}
972
973/**
974 * Optimal hardware path for blitting pixels.
975 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
976 */
977static void
978fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
979{
980	struct fd_context *ctx = fd_context(pctx);
981	struct pipe_blit_info info = *blit_info;
982
983	if (info.src.resource->nr_samples > 1 &&
984			info.dst.resource->nr_samples <= 1 &&
985			!util_format_is_depth_or_stencil(info.src.resource->format) &&
986			!util_format_is_pure_integer(info.src.resource->format)) {
987		DBG("color resolve unimplemented");
988		return;
989	}
990
991	if (info.render_condition_enable && !fd_render_condition_check(pctx))
992		return;
993
994	if (util_try_blit_via_copy_region(pctx, &info)) {
995		return; /* done */
996	}
997
998	if (info.mask & PIPE_MASK_S) {
999		DBG("cannot blit stencil, skipping");
1000		info.mask &= ~PIPE_MASK_S;
1001	}
1002
1003	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
1004		DBG("blit unsupported %s -> %s",
1005				util_format_short_name(info.src.resource->format),
1006				util_format_short_name(info.dst.resource->format));
1007		return;
1008	}
1009
1010	fd_blitter_pipe_begin(ctx, info.render_condition_enable);
1011	util_blitter_blit(ctx->blitter, &info);
1012	fd_blitter_pipe_end(ctx);
1013}
1014
1015static void
1016fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond)
1017{
1018	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
1019	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
1020	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
1021	util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
1022			ctx->streamout.targets);
1023	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
1024	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
1025	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
1026	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
1027	util_blitter_save_blend(ctx->blitter, ctx->blend);
1028	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
1029	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
1030	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
1031	util_blitter_save_framebuffer(ctx->blitter,
1032			ctx->batch ? &ctx->batch->framebuffer : NULL);
1033	util_blitter_save_fragment_sampler_states(ctx->blitter,
1034			ctx->fragtex.num_samplers,
1035			(void **)ctx->fragtex.samplers);
1036	util_blitter_save_fragment_sampler_views(ctx->blitter,
1037			ctx->fragtex.num_textures, ctx->fragtex.textures);
1038	if (!render_cond)
1039		util_blitter_save_render_condition(ctx->blitter,
1040			ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
1041
1042	fd_hw_query_set_stage(ctx, ctx->batch->draw, FD_STAGE_BLIT);
1043}
1044
1045static void
1046fd_blitter_pipe_end(struct fd_context *ctx)
1047{
1048	fd_hw_query_set_stage(ctx, ctx->batch->draw, FD_STAGE_NULL);
1049}
1050
1051static void
1052fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
1053{
1054	struct fd_resource *rsc = fd_resource(prsc);
1055
1056	if (rsc->write_batch)
1057		fd_batch_flush(rsc->write_batch);
1058
1059	assert(!rsc->write_batch);
1060}
1061
1062void
1063fd_resource_screen_init(struct pipe_screen *pscreen)
1064{
1065	pscreen->resource_create = fd_resource_create;
1066	pscreen->resource_from_handle = fd_resource_from_handle;
1067	pscreen->resource_get_handle = u_resource_get_handle_vtbl;
1068	pscreen->resource_destroy = u_resource_destroy_vtbl;
1069}
1070
1071void
1072fd_resource_context_init(struct pipe_context *pctx)
1073{
1074	pctx->transfer_map = u_transfer_map_vtbl;
1075	pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
1076	pctx->transfer_unmap = u_transfer_unmap_vtbl;
1077	pctx->buffer_subdata = u_default_buffer_subdata;
1078        pctx->texture_subdata = u_default_texture_subdata;
1079	pctx->create_surface = fd_create_surface;
1080	pctx->surface_destroy = fd_surface_destroy;
1081	pctx->resource_copy_region = fd_resource_copy_region;
1082	pctx->blit = fd_blit;
1083	pctx->flush_resource = fd_flush_resource;
1084}
1085