freedreno_resource.c revision 738c8319ac85b175994b35d1fdc4860e18184b93
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "util/u_format.h"
30#include "util/u_inlines.h"
31#include "util/u_transfer.h"
32#include "util/u_string.h"
33#include "util/u_surface.h"
34
35#include "freedreno_resource.h"
36#include "freedreno_screen.h"
37#include "freedreno_surface.h"
38#include "freedreno_context.h"
39#include "freedreno_query_hw.h"
40#include "freedreno_util.h"
41
42#include <errno.h>
43
44static void
45realloc_bo(struct fd_resource *rsc, uint32_t size)
46{
47	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
48	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
49			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
50
51	/* if we start using things other than write-combine,
52	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
53	 */
54
55	if (rsc->bo)
56		fd_bo_del(rsc->bo);
57
58	rsc->bo = fd_bo_new(screen->dev, size, flags);
59	rsc->timestamp = 0;
60	rsc->dirty = false;
61}
62
63static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
64		struct pipe_transfer *ptrans,
65		const struct pipe_box *box)
66{
67	struct fd_context *ctx = fd_context(pctx);
68	struct fd_resource *rsc = fd_resource(ptrans->resource);
69
70	if (rsc->dirty)
71		fd_context_render(pctx);
72
73	if (rsc->timestamp) {
74		fd_pipe_wait(ctx->screen->pipe, rsc->timestamp);
75		rsc->timestamp = 0;
76	}
77}
78
79static void
80fd_resource_transfer_unmap(struct pipe_context *pctx,
81		struct pipe_transfer *ptrans)
82{
83	struct fd_context *ctx = fd_context(pctx);
84	struct fd_resource *rsc = fd_resource(ptrans->resource);
85	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
86		fd_bo_cpu_fini(rsc->bo);
87	pipe_resource_reference(&ptrans->resource, NULL);
88	util_slab_free(&ctx->transfer_pool, ptrans);
89}
90
91static void *
92fd_resource_transfer_map(struct pipe_context *pctx,
93		struct pipe_resource *prsc,
94		unsigned level, unsigned usage,
95		const struct pipe_box *box,
96		struct pipe_transfer **pptrans)
97{
98	struct fd_context *ctx = fd_context(pctx);
99	struct fd_resource *rsc = fd_resource(prsc);
100	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
101	struct pipe_transfer *ptrans;
102	enum pipe_format format = prsc->format;
103	uint32_t op = 0;
104	uint32_t offset;
105	char *buf;
106	int ret = 0;
107
108	DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);
109
110	ptrans = util_slab_alloc(&ctx->transfer_pool);
111	if (!ptrans)
112		return NULL;
113
114	/* util_slab_alloc() doesn't zero: */
115	memset(ptrans, 0, sizeof(*ptrans));
116
117	pipe_resource_reference(&ptrans->resource, prsc);
118	ptrans->level = level;
119	ptrans->usage = usage;
120	ptrans->box = *box;
121	ptrans->stride = slice->pitch * rsc->cpp;
122	ptrans->layer_stride = slice->size0;
123
124	if (usage & PIPE_TRANSFER_READ)
125		op |= DRM_FREEDRENO_PREP_READ;
126
127	if (usage & PIPE_TRANSFER_WRITE)
128		op |= DRM_FREEDRENO_PREP_WRITE;
129
130	/* some state trackers (at least XA) don't do this.. */
131	if (!(usage & (PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)))
132		fd_resource_transfer_flush_region(pctx, ptrans, box);
133
134	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
135		realloc_bo(rsc, fd_bo_size(rsc->bo));
136	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
137		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
138		if (ret)
139			goto fail;
140	}
141
142	buf = fd_bo_map(rsc->bo);
143	if (!buf) {
144		fd_resource_transfer_unmap(pctx, ptrans);
145		return NULL;
146	}
147
148	*pptrans = ptrans;
149
150	if (rsc->layer_first) {
151		offset = slice->offset +
152			box->y / util_format_get_blockheight(format) * ptrans->stride +
153			box->x / util_format_get_blockwidth(format) * rsc->cpp +
154			box->z * rsc->layer_size;
155	} else {
156		offset = slice->offset +
157			box->y / util_format_get_blockheight(format) * ptrans->stride +
158			box->x / util_format_get_blockwidth(format) * rsc->cpp +
159			box->z * slice->size0;
160	}
161
162	return buf + offset;
163
164fail:
165	fd_resource_transfer_unmap(pctx, ptrans);
166	return NULL;
167}
168
169static void
170fd_resource_destroy(struct pipe_screen *pscreen,
171		struct pipe_resource *prsc)
172{
173	struct fd_resource *rsc = fd_resource(prsc);
174	if (rsc->bo)
175		fd_bo_del(rsc->bo);
176	FREE(rsc);
177}
178
179static boolean
180fd_resource_get_handle(struct pipe_screen *pscreen,
181		struct pipe_resource *prsc,
182		struct winsys_handle *handle)
183{
184	struct fd_resource *rsc = fd_resource(prsc);
185
186	return fd_screen_bo_get_handle(pscreen, rsc->bo,
187			rsc->slices[0].pitch * rsc->cpp, handle);
188}
189
190
191static const struct u_resource_vtbl fd_resource_vtbl = {
192		.resource_get_handle      = fd_resource_get_handle,
193		.resource_destroy         = fd_resource_destroy,
194		.transfer_map             = fd_resource_transfer_map,
195		.transfer_flush_region    = fd_resource_transfer_flush_region,
196		.transfer_unmap           = fd_resource_transfer_unmap,
197		.transfer_inline_write    = u_default_transfer_inline_write,
198};
199
200static uint32_t
201setup_slices(struct fd_resource *rsc, uint32_t alignment)
202{
203	struct pipe_resource *prsc = &rsc->base.b;
204	uint32_t level, size = 0;
205	uint32_t width = prsc->width0;
206	uint32_t height = prsc->height0;
207	uint32_t depth = prsc->depth0;
208	/* in layer_first layout, the level (slice) contains just one
209	 * layer (since in fact the layer contains the slices)
210	 */
211	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
212
213	for (level = 0; level <= prsc->last_level; level++) {
214		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
215
216		slice->pitch = width = align(width, 32);
217		slice->offset = size;
218		/* 1d array and 2d array textures must all have the same layer size
219		 * for each miplevel on a3xx. 3d textures can have different layer
220		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
221		 * different than what this code does), so as soon as the layer size
222		 * range gets into range, we stop reducing it.
223		 */
224		if (prsc->target == PIPE_TEXTURE_3D && (
225					level == 1 ||
226					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
227			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
228		else if (level == 0 || rsc->layer_first || alignment == 1)
229			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
230		else
231			slice->size0 = rsc->slices[level - 1].size0;
232
233		size += slice->size0 * depth * layers_in_level;
234
235		width = u_minify(width, 1);
236		height = u_minify(height, 1);
237		depth = u_minify(depth, 1);
238	}
239
240	return size;
241}
242
243static uint32_t
244slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
245{
246	/* on a3xx, 2d array and 3d textures seem to want their
247	 * layers aligned to page boundaries:
248	 */
249	switch (tmpl->target) {
250	case PIPE_TEXTURE_3D:
251	case PIPE_TEXTURE_1D_ARRAY:
252	case PIPE_TEXTURE_2D_ARRAY:
253		return 4096;
254	default:
255		return 1;
256	}
257}
258
259/**
260 * Create a new texture object, using the given template info.
261 */
262static struct pipe_resource *
263fd_resource_create(struct pipe_screen *pscreen,
264		const struct pipe_resource *tmpl)
265{
266	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
267	struct pipe_resource *prsc = &rsc->base.b;
268	uint32_t size;
269
270	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
271			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
272			tmpl->target, util_format_name(tmpl->format),
273			tmpl->width0, tmpl->height0, tmpl->depth0,
274			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
275			tmpl->usage, tmpl->bind, tmpl->flags);
276
277	if (!rsc)
278		return NULL;
279
280	*prsc = *tmpl;
281
282	pipe_reference_init(&prsc->reference, 1);
283	prsc->screen = pscreen;
284
285	rsc->base.vtbl = &fd_resource_vtbl;
286	rsc->cpp = util_format_get_blocksize(tmpl->format);
287
288	assert(rsc->cpp);
289
290	if (is_a4xx(fd_screen(pscreen))) {
291		switch (tmpl->target) {
292		case PIPE_TEXTURE_3D:
293			/* TODO 3D_ARRAY? */
294			rsc->layer_first = false;
295			break;
296		default:
297			rsc->layer_first = true;
298			break;
299		}
300	}
301
302	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
303
304	if (rsc->layer_first) {
305		rsc->layer_size = align(size, 4096);
306		size = rsc->layer_size * prsc->array_size;
307	}
308
309	realloc_bo(rsc, size);
310	if (!rsc->bo)
311		goto fail;
312
313	return prsc;
314fail:
315	fd_resource_destroy(pscreen, prsc);
316	return NULL;
317}
318
319/**
320 * Create a texture from a winsys_handle. The handle is often created in
321 * another process by first creating a pipe texture and then calling
322 * resource_get_handle.
323 */
324static struct pipe_resource *
325fd_resource_from_handle(struct pipe_screen *pscreen,
326		const struct pipe_resource *tmpl,
327		struct winsys_handle *handle)
328{
329	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
330	struct fd_resource_slice *slice = &rsc->slices[0];
331	struct pipe_resource *prsc = &rsc->base.b;
332
333	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
334			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
335			tmpl->target, util_format_name(tmpl->format),
336			tmpl->width0, tmpl->height0, tmpl->depth0,
337			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
338			tmpl->usage, tmpl->bind, tmpl->flags);
339
340	if (!rsc)
341		return NULL;
342
343	*prsc = *tmpl;
344
345	pipe_reference_init(&prsc->reference, 1);
346	prsc->screen = pscreen;
347
348	rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
349	if (!rsc->bo)
350		goto fail;
351
352	rsc->base.vtbl = &fd_resource_vtbl;
353	rsc->cpp = util_format_get_blocksize(tmpl->format);
354	slice->pitch /= rsc->cpp;
355
356	assert(rsc->cpp);
357
358	return prsc;
359
360fail:
361	fd_resource_destroy(pscreen, prsc);
362	return NULL;
363}
364
365static void fd_blitter_pipe_begin(struct fd_context *ctx);
366static void fd_blitter_pipe_end(struct fd_context *ctx);
367
368/**
369 * _copy_region using pipe (3d engine)
370 */
371static bool
372fd_blitter_pipe_copy_region(struct fd_context *ctx,
373		struct pipe_resource *dst,
374		unsigned dst_level,
375		unsigned dstx, unsigned dsty, unsigned dstz,
376		struct pipe_resource *src,
377		unsigned src_level,
378		const struct pipe_box *src_box)
379{
380	/* not until we allow rendertargets to be buffers */
381	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
382		return false;
383
384	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
385		return false;
386
387	fd_blitter_pipe_begin(ctx);
388	util_blitter_copy_texture(ctx->blitter,
389			dst, dst_level, dstx, dsty, dstz,
390			src, src_level, src_box);
391	fd_blitter_pipe_end(ctx);
392
393	return true;
394}
395
396/**
397 * Copy a block of pixels from one resource to another.
398 * The resource must be of the same format.
399 * Resources with nr_samples > 1 are not allowed.
400 */
401static void
402fd_resource_copy_region(struct pipe_context *pctx,
403		struct pipe_resource *dst,
404		unsigned dst_level,
405		unsigned dstx, unsigned dsty, unsigned dstz,
406		struct pipe_resource *src,
407		unsigned src_level,
408		const struct pipe_box *src_box)
409{
410	struct fd_context *ctx = fd_context(pctx);
411
412	/* TODO if we have 2d core, or other DMA engine that could be used
413	 * for simple copies and reasonably easily synchronized with the 3d
414	 * core, this is where we'd plug it in..
415	 */
416
417	/* try blit on 3d pipe: */
418	if (fd_blitter_pipe_copy_region(ctx,
419			dst, dst_level, dstx, dsty, dstz,
420			src, src_level, src_box))
421		return;
422
423	/* else fallback to pure sw: */
424	util_resource_copy_region(pctx,
425			dst, dst_level, dstx, dsty, dstz,
426			src, src_level, src_box);
427}
428
429/**
430 * Optimal hardware path for blitting pixels.
431 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
432 */
433static void
434fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
435{
436	struct fd_context *ctx = fd_context(pctx);
437	struct pipe_blit_info info = *blit_info;
438
439	if (info.src.resource->nr_samples > 1 &&
440			info.dst.resource->nr_samples <= 1 &&
441			!util_format_is_depth_or_stencil(info.src.resource->format) &&
442			!util_format_is_pure_integer(info.src.resource->format)) {
443		DBG("color resolve unimplemented");
444		return;
445	}
446
447	if (util_try_blit_via_copy_region(pctx, &info)) {
448		return; /* done */
449	}
450
451	if (info.mask & PIPE_MASK_S) {
452		DBG("cannot blit stencil, skipping");
453		info.mask &= ~PIPE_MASK_S;
454	}
455
456	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
457		DBG("blit unsupported %s -> %s",
458				util_format_short_name(info.src.resource->format),
459				util_format_short_name(info.dst.resource->format));
460		return;
461	}
462
463	fd_blitter_pipe_begin(ctx);
464	util_blitter_blit(ctx->blitter, &info);
465	fd_blitter_pipe_end(ctx);
466}
467
468static void
469fd_blitter_pipe_begin(struct fd_context *ctx)
470{
471	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
472	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
473	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
474	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
475	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
476	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
477	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
478	util_blitter_save_blend(ctx->blitter, ctx->blend);
479	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
480	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
481	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
482	util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
483	util_blitter_save_fragment_sampler_states(ctx->blitter,
484			ctx->fragtex.num_samplers,
485			(void **)ctx->fragtex.samplers);
486	util_blitter_save_fragment_sampler_views(ctx->blitter,
487			ctx->fragtex.num_textures, ctx->fragtex.textures);
488
489	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
490}
491
492static void
493fd_blitter_pipe_end(struct fd_context *ctx)
494{
495	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
496}
497
498static void
499fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
500{
501	struct fd_resource *rsc = fd_resource(prsc);
502
503	if (rsc->dirty)
504		fd_context_render(pctx);
505}
506
507void
508fd_resource_screen_init(struct pipe_screen *pscreen)
509{
510	pscreen->resource_create = fd_resource_create;
511	pscreen->resource_from_handle = fd_resource_from_handle;
512	pscreen->resource_get_handle = u_resource_get_handle_vtbl;
513	pscreen->resource_destroy = u_resource_destroy_vtbl;
514}
515
516void
517fd_resource_context_init(struct pipe_context *pctx)
518{
519	pctx->transfer_map = u_transfer_map_vtbl;
520	pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
521	pctx->transfer_unmap = u_transfer_unmap_vtbl;
522	pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
523	pctx->create_surface = fd_create_surface;
524	pctx->surface_destroy = fd_surface_destroy;
525	pctx->resource_copy_region = fd_resource_copy_region;
526	pctx->blit = fd_blit;
527	pctx->flush_resource = fd_flush_resource;
528}
529