freedreno_resource.c revision 9fc3f472784b2ba53655b715d602268bef5bf12e
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3/* 4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark@freedesktop.org> 27 */ 28 29#include "util/u_format.h" 30#include "util/u_format_zs.h" 31#include "util/u_inlines.h" 32#include "util/u_transfer.h" 33#include "util/u_string.h" 34#include "util/u_surface.h" 35 36#include "freedreno_resource.h" 37#include "freedreno_screen.h" 38#include "freedreno_surface.h" 39#include "freedreno_context.h" 40#include "freedreno_query_hw.h" 41#include "freedreno_util.h" 42 43#include <errno.h> 44 45static void 46fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc) 47{ 48 int i; 49 50 /* Go through the entire state and see if the resource is bound 51 * anywhere. If it is, mark the relevant state as dirty. This is called on 52 * realloc_bo. 53 */ 54 55 /* Constbufs */ 56 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) { 57 if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc) 58 ctx->dirty |= FD_DIRTY_CONSTBUF; 59 if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc) 60 ctx->dirty |= FD_DIRTY_CONSTBUF; 61 } 62 63 /* VBOs */ 64 for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) { 65 if (ctx->vtx.vertexbuf.vb[i].buffer == prsc) 66 ctx->dirty |= FD_DIRTY_VTXBUF; 67 } 68 69 /* Index buffer */ 70 if (ctx->indexbuf.buffer == prsc) 71 ctx->dirty |= FD_DIRTY_INDEXBUF; 72 73 /* Textures */ 74 for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) { 75 if (ctx->verttex.textures[i]->texture == prsc) 76 ctx->dirty |= FD_DIRTY_VERTTEX; 77 } 78 for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) { 79 if (ctx->fragtex.textures[i]->texture == prsc) 80 ctx->dirty |= FD_DIRTY_FRAGTEX; 81 } 82} 83 84static void 85realloc_bo(struct fd_resource *rsc, uint32_t size) 86{ 87 struct fd_screen *screen = fd_screen(rsc->base.b.screen); 88 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE | 89 DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */ 90 91 /* if we start using things other than write-combine, 92 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT 93 */ 94 95 if (rsc->bo) 96 fd_bo_del(rsc->bo); 97 98 rsc->bo = fd_bo_new(screen->dev, size, flags); 99 rsc->timestamp = 0; 100 rsc->dirty = rsc->reading = false; 101 list_delinit(&rsc->list); 102 util_range_set_empty(&rsc->valid_buffer_range); 103} 104 105/* Currently this is only used for flushing Z32_S8 texture transfers, but 106 * eventually it should handle everything. 107 */ 108static void 109fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box) 110{ 111 struct fd_resource *rsc = fd_resource(trans->base.resource); 112 struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level); 113 struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level); 114 enum pipe_format format = trans->base.resource->format; 115 116 float *depth = fd_bo_map(rsc->bo) + slice->offset + 117 (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4; 118 uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset + 119 (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x; 120 121 assert(format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || 122 format == PIPE_FORMAT_X32_S8X24_UINT); 123 124 if (format != PIPE_FORMAT_X32_S8X24_UINT) 125 util_format_z32_float_s8x24_uint_unpack_z_float( 126 depth, slice->pitch * 4, 127 trans->staging, trans->base.stride, 128 box->width, box->height); 129 130 util_format_z32_float_s8x24_uint_unpack_s_8uint( 131 stencil, sslice->pitch, 132 trans->staging, trans->base.stride, 133 box->width, box->height); 134} 135 136static void fd_resource_transfer_flush_region(struct pipe_context *pctx, 137 struct pipe_transfer *ptrans, 138 const struct pipe_box *box) 139{ 140 struct fd_resource *rsc = fd_resource(ptrans->resource); 141 struct fd_transfer *trans = fd_transfer(ptrans); 142 143 if (ptrans->resource->target == PIPE_BUFFER) 144 util_range_add(&rsc->valid_buffer_range, 145 ptrans->box.x + box->x, 146 ptrans->box.x + box->x + box->width); 147 148 if (trans->staging) 149 fd_resource_flush(trans, box); 150} 151 152static void 153fd_resource_transfer_unmap(struct pipe_context *pctx, 154 struct pipe_transfer *ptrans) 155{ 156 struct fd_context *ctx = fd_context(pctx); 157 struct fd_resource *rsc = fd_resource(ptrans->resource); 158 struct fd_transfer *trans = fd_transfer(ptrans); 159 160 if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { 161 struct pipe_box box; 162 u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box); 163 fd_resource_flush(trans, &box); 164 } 165 166 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { 167 fd_bo_cpu_fini(rsc->bo); 168 if (rsc->stencil) 169 fd_bo_cpu_fini(rsc->stencil->bo); 170 } 171 172 util_range_add(&rsc->valid_buffer_range, 173 ptrans->box.x, 174 ptrans->box.x + ptrans->box.width); 175 176 pipe_resource_reference(&ptrans->resource, NULL); 177 util_slab_free(&ctx->transfer_pool, ptrans); 178 179 if (trans->staging) 180 free(trans->staging); 181} 182 183static void * 184fd_resource_transfer_map(struct pipe_context *pctx, 185 struct pipe_resource *prsc, 186 unsigned level, unsigned usage, 187 const struct pipe_box *box, 188 struct pipe_transfer **pptrans) 189{ 190 struct fd_context *ctx = fd_context(pctx); 191 struct fd_resource *rsc = fd_resource(prsc); 192 struct fd_resource_slice *slice = fd_resource_slice(rsc, level); 193 struct fd_transfer *trans; 194 struct pipe_transfer *ptrans; 195 enum pipe_format format = prsc->format; 196 uint32_t op = 0; 197 uint32_t offset; 198 char *buf; 199 int ret = 0; 200 201 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage, 202 box->width, box->height, box->x, box->y); 203 204 ptrans = util_slab_alloc(&ctx->transfer_pool); 205 if (!ptrans) 206 return NULL; 207 208 /* util_slab_alloc() doesn't zero: */ 209 trans = fd_transfer(ptrans); 210 memset(trans, 0, sizeof(*trans)); 211 212 pipe_resource_reference(&ptrans->resource, prsc); 213 ptrans->level = level; 214 ptrans->usage = usage; 215 ptrans->box = *box; 216 ptrans->stride = slice->pitch * rsc->cpp; 217 ptrans->layer_stride = slice->size0; 218 219 if (usage & PIPE_TRANSFER_READ) 220 op |= DRM_FREEDRENO_PREP_READ; 221 222 if (usage & PIPE_TRANSFER_WRITE) 223 op |= DRM_FREEDRENO_PREP_WRITE; 224 225 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { 226 realloc_bo(rsc, fd_bo_size(rsc->bo)); 227 if (rsc->stencil) 228 realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo)); 229 fd_invalidate_resource(ctx, prsc); 230 } else if ((usage & PIPE_TRANSFER_WRITE) && 231 prsc->target == PIPE_BUFFER && 232 !util_ranges_intersect(&rsc->valid_buffer_range, 233 box->x, box->x + box->width)) { 234 /* We are trying to write to a previously uninitialized range. No need 235 * to wait. 236 */ 237 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { 238 /* If the GPU is writing to the resource, or if it is reading from the 239 * resource and we're trying to write to it, flush the renders. 240 */ 241 if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) || 242 ((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading)) 243 fd_context_render(pctx); 244 245 /* The GPU keeps track of how the various bo's are being used, and 246 * will wait if necessary for the proper operation to have 247 * completed. 248 */ 249 ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op); 250 if (ret) 251 goto fail; 252 } 253 254 buf = fd_bo_map(rsc->bo); 255 if (!buf) { 256 fd_resource_transfer_unmap(pctx, ptrans); 257 return NULL; 258 } 259 260 if (rsc->layer_first) { 261 offset = slice->offset + 262 box->y / util_format_get_blockheight(format) * ptrans->stride + 263 box->x / util_format_get_blockwidth(format) * rsc->cpp + 264 box->z * rsc->layer_size; 265 } else { 266 offset = slice->offset + 267 box->y / util_format_get_blockheight(format) * ptrans->stride + 268 box->x / util_format_get_blockwidth(format) * rsc->cpp + 269 box->z * slice->size0; 270 } 271 272 if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT || 273 prsc->format == PIPE_FORMAT_X32_S8X24_UINT) { 274 trans->base.stride = trans->base.box.width * rsc->cpp * 2; 275 trans->staging = malloc(trans->base.stride * trans->base.box.height); 276 if (!trans->staging) 277 goto fail; 278 279 /* if we're not discarding the whole range (or resource), we must copy 280 * the real data in. 281 */ 282 if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE | 283 PIPE_TRANSFER_DISCARD_RANGE))) { 284 struct fd_resource_slice *sslice = 285 fd_resource_slice(rsc->stencil, level); 286 void *sbuf = fd_bo_map(rsc->stencil->bo); 287 if (!sbuf) 288 goto fail; 289 290 float *depth = (float *)(buf + slice->offset + 291 box->y * slice->pitch * 4 + box->x * 4); 292 uint8_t *stencil = sbuf + sslice->offset + 293 box->y * sslice->pitch + box->x; 294 295 if (format != PIPE_FORMAT_X32_S8X24_UINT) 296 util_format_z32_float_s8x24_uint_pack_z_float( 297 trans->staging, trans->base.stride, 298 depth, slice->pitch * 4, 299 box->width, box->height); 300 301 util_format_z32_float_s8x24_uint_pack_s_8uint( 302 trans->staging, trans->base.stride, 303 stencil, sslice->pitch, 304 box->width, box->height); 305 } 306 307 buf = trans->staging; 308 offset = 0; 309 } 310 311 *pptrans = ptrans; 312 313 return buf + offset; 314 315fail: 316 fd_resource_transfer_unmap(pctx, ptrans); 317 return NULL; 318} 319 320static void 321fd_resource_destroy(struct pipe_screen *pscreen, 322 struct pipe_resource *prsc) 323{ 324 struct fd_resource *rsc = fd_resource(prsc); 325 if (rsc->bo) 326 fd_bo_del(rsc->bo); 327 list_delinit(&rsc->list); 328 util_range_destroy(&rsc->valid_buffer_range); 329 FREE(rsc); 330} 331 332static boolean 333fd_resource_get_handle(struct pipe_screen *pscreen, 334 struct pipe_resource *prsc, 335 struct winsys_handle *handle) 336{ 337 struct fd_resource *rsc = fd_resource(prsc); 338 339 return fd_screen_bo_get_handle(pscreen, rsc->bo, 340 rsc->slices[0].pitch * rsc->cpp, handle); 341} 342 343 344static const struct u_resource_vtbl fd_resource_vtbl = { 345 .resource_get_handle = fd_resource_get_handle, 346 .resource_destroy = fd_resource_destroy, 347 .transfer_map = fd_resource_transfer_map, 348 .transfer_flush_region = fd_resource_transfer_flush_region, 349 .transfer_unmap = fd_resource_transfer_unmap, 350 .transfer_inline_write = u_default_transfer_inline_write, 351}; 352 353static uint32_t 354setup_slices(struct fd_resource *rsc, uint32_t alignment) 355{ 356 struct pipe_resource *prsc = &rsc->base.b; 357 uint32_t level, size = 0; 358 uint32_t width = prsc->width0; 359 uint32_t height = prsc->height0; 360 uint32_t depth = prsc->depth0; 361 /* in layer_first layout, the level (slice) contains just one 362 * layer (since in fact the layer contains the slices) 363 */ 364 uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size; 365 366 for (level = 0; level <= prsc->last_level; level++) { 367 struct fd_resource_slice *slice = fd_resource_slice(rsc, level); 368 369 slice->pitch = width = align(width, 32); 370 slice->offset = size; 371 /* 1d array and 2d array textures must all have the same layer size 372 * for each miplevel on a3xx. 3d textures can have different layer 373 * sizes for high levels, but the hw auto-sizer is buggy (or at least 374 * different than what this code does), so as soon as the layer size 375 * range gets into range, we stop reducing it. 376 */ 377 if (prsc->target == PIPE_TEXTURE_3D && ( 378 level == 1 || 379 (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) 380 slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); 381 else if (level == 0 || rsc->layer_first || alignment == 1) 382 slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); 383 else 384 slice->size0 = rsc->slices[level - 1].size0; 385 386 size += slice->size0 * depth * layers_in_level; 387 388 width = u_minify(width, 1); 389 height = u_minify(height, 1); 390 depth = u_minify(depth, 1); 391 } 392 393 return size; 394} 395 396static uint32_t 397slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) 398{ 399 /* on a3xx, 2d array and 3d textures seem to want their 400 * layers aligned to page boundaries: 401 */ 402 switch (tmpl->target) { 403 case PIPE_TEXTURE_3D: 404 case PIPE_TEXTURE_1D_ARRAY: 405 case PIPE_TEXTURE_2D_ARRAY: 406 return 4096; 407 default: 408 return 1; 409 } 410} 411 412/** 413 * Create a new texture object, using the given template info. 414 */ 415static struct pipe_resource * 416fd_resource_create(struct pipe_screen *pscreen, 417 const struct pipe_resource *tmpl) 418{ 419 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); 420 struct pipe_resource *prsc = &rsc->base.b; 421 uint32_t size; 422 423 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " 424 "nr_samples=%u, usage=%u, bind=%x, flags=%x", 425 tmpl->target, util_format_name(tmpl->format), 426 tmpl->width0, tmpl->height0, tmpl->depth0, 427 tmpl->array_size, tmpl->last_level, tmpl->nr_samples, 428 tmpl->usage, tmpl->bind, tmpl->flags); 429 430 if (!rsc) 431 return NULL; 432 433 *prsc = *tmpl; 434 435 pipe_reference_init(&prsc->reference, 1); 436 list_inithead(&rsc->list); 437 prsc->screen = pscreen; 438 439 util_range_init(&rsc->valid_buffer_range); 440 441 rsc->base.vtbl = &fd_resource_vtbl; 442 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) 443 rsc->cpp = util_format_get_blocksize(PIPE_FORMAT_Z32_FLOAT); 444 else 445 rsc->cpp = util_format_get_blocksize(tmpl->format); 446 447 assert(rsc->cpp); 448 449 if (is_a4xx(fd_screen(pscreen))) { 450 switch (tmpl->target) { 451 case PIPE_TEXTURE_3D: 452 /* TODO 3D_ARRAY? */ 453 rsc->layer_first = false; 454 break; 455 default: 456 rsc->layer_first = true; 457 break; 458 } 459 } 460 461 size = setup_slices(rsc, slice_alignment(pscreen, tmpl)); 462 463 if (rsc->layer_first) { 464 rsc->layer_size = align(size, 4096); 465 size = rsc->layer_size * prsc->array_size; 466 } 467 468 realloc_bo(rsc, size); 469 if (!rsc->bo) 470 goto fail; 471 472 /* There is no native Z32F_S8 sampling or rendering format, so this must 473 * be emulated via two separate textures. The depth texture still keeps 474 * its Z32F_S8 format though, and we also keep a reference to a separate 475 * S8 texture. 476 */ 477 if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { 478 struct pipe_resource stencil = *tmpl; 479 stencil.format = PIPE_FORMAT_S8_UINT; 480 rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil)); 481 if (!rsc->stencil) 482 goto fail; 483 } 484 485 return prsc; 486fail: 487 fd_resource_destroy(pscreen, prsc); 488 return NULL; 489} 490 491/** 492 * Create a texture from a winsys_handle. The handle is often created in 493 * another process by first creating a pipe texture and then calling 494 * resource_get_handle. 495 */ 496static struct pipe_resource * 497fd_resource_from_handle(struct pipe_screen *pscreen, 498 const struct pipe_resource *tmpl, 499 struct winsys_handle *handle) 500{ 501 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); 502 struct fd_resource_slice *slice = &rsc->slices[0]; 503 struct pipe_resource *prsc = &rsc->base.b; 504 505 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " 506 "nr_samples=%u, usage=%u, bind=%x, flags=%x", 507 tmpl->target, util_format_name(tmpl->format), 508 tmpl->width0, tmpl->height0, tmpl->depth0, 509 tmpl->array_size, tmpl->last_level, tmpl->nr_samples, 510 tmpl->usage, tmpl->bind, tmpl->flags); 511 512 if (!rsc) 513 return NULL; 514 515 *prsc = *tmpl; 516 517 pipe_reference_init(&prsc->reference, 1); 518 list_inithead(&rsc->list); 519 prsc->screen = pscreen; 520 521 util_range_init(&rsc->valid_buffer_range); 522 523 rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch); 524 if (!rsc->bo) 525 goto fail; 526 527 rsc->base.vtbl = &fd_resource_vtbl; 528 rsc->cpp = util_format_get_blocksize(tmpl->format); 529 slice->pitch /= rsc->cpp; 530 531 assert(rsc->cpp); 532 533 return prsc; 534 535fail: 536 fd_resource_destroy(pscreen, prsc); 537 return NULL; 538} 539 540static void fd_blitter_pipe_begin(struct fd_context *ctx); 541static void fd_blitter_pipe_end(struct fd_context *ctx); 542 543/** 544 * _copy_region using pipe (3d engine) 545 */ 546static bool 547fd_blitter_pipe_copy_region(struct fd_context *ctx, 548 struct pipe_resource *dst, 549 unsigned dst_level, 550 unsigned dstx, unsigned dsty, unsigned dstz, 551 struct pipe_resource *src, 552 unsigned src_level, 553 const struct pipe_box *src_box) 554{ 555 /* not until we allow rendertargets to be buffers */ 556 if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER) 557 return false; 558 559 if (!util_blitter_is_copy_supported(ctx->blitter, dst, src)) 560 return false; 561 562 fd_blitter_pipe_begin(ctx); 563 util_blitter_copy_texture(ctx->blitter, 564 dst, dst_level, dstx, dsty, dstz, 565 src, src_level, src_box); 566 fd_blitter_pipe_end(ctx); 567 568 return true; 569} 570 571/** 572 * Copy a block of pixels from one resource to another. 573 * The resource must be of the same format. 574 * Resources with nr_samples > 1 are not allowed. 575 */ 576static void 577fd_resource_copy_region(struct pipe_context *pctx, 578 struct pipe_resource *dst, 579 unsigned dst_level, 580 unsigned dstx, unsigned dsty, unsigned dstz, 581 struct pipe_resource *src, 582 unsigned src_level, 583 const struct pipe_box *src_box) 584{ 585 struct fd_context *ctx = fd_context(pctx); 586 587 /* TODO if we have 2d core, or other DMA engine that could be used 588 * for simple copies and reasonably easily synchronized with the 3d 589 * core, this is where we'd plug it in.. 590 */ 591 592 /* try blit on 3d pipe: */ 593 if (fd_blitter_pipe_copy_region(ctx, 594 dst, dst_level, dstx, dsty, dstz, 595 src, src_level, src_box)) 596 return; 597 598 /* else fallback to pure sw: */ 599 util_resource_copy_region(pctx, 600 dst, dst_level, dstx, dsty, dstz, 601 src, src_level, src_box); 602} 603 604/** 605 * Optimal hardware path for blitting pixels. 606 * Scaling, format conversion, up- and downsampling (resolve) are allowed. 607 */ 608static void 609fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) 610{ 611 struct fd_context *ctx = fd_context(pctx); 612 struct pipe_blit_info info = *blit_info; 613 614 if (info.src.resource->nr_samples > 1 && 615 info.dst.resource->nr_samples <= 1 && 616 !util_format_is_depth_or_stencil(info.src.resource->format) && 617 !util_format_is_pure_integer(info.src.resource->format)) { 618 DBG("color resolve unimplemented"); 619 return; 620 } 621 622 if (util_try_blit_via_copy_region(pctx, &info)) { 623 return; /* done */ 624 } 625 626 if (info.mask & PIPE_MASK_S) { 627 DBG("cannot blit stencil, skipping"); 628 info.mask &= ~PIPE_MASK_S; 629 } 630 631 if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { 632 DBG("blit unsupported %s -> %s", 633 util_format_short_name(info.src.resource->format), 634 util_format_short_name(info.dst.resource->format)); 635 return; 636 } 637 638 fd_blitter_pipe_begin(ctx); 639 util_blitter_blit(ctx->blitter, &info); 640 fd_blitter_pipe_end(ctx); 641} 642 643static void 644fd_blitter_pipe_begin(struct fd_context *ctx) 645{ 646 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); 647 util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); 648 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); 649 util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); 650 util_blitter_save_viewport(ctx->blitter, &ctx->viewport); 651 util_blitter_save_scissor(ctx->blitter, &ctx->scissor); 652 util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); 653 util_blitter_save_blend(ctx->blitter, ctx->blend); 654 util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); 655 util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); 656 util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); 657 util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); 658 util_blitter_save_fragment_sampler_states(ctx->blitter, 659 ctx->fragtex.num_samplers, 660 (void **)ctx->fragtex.samplers); 661 util_blitter_save_fragment_sampler_views(ctx->blitter, 662 ctx->fragtex.num_textures, ctx->fragtex.textures); 663 664 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT); 665} 666 667static void 668fd_blitter_pipe_end(struct fd_context *ctx) 669{ 670 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL); 671} 672 673static void 674fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc) 675{ 676 struct fd_resource *rsc = fd_resource(prsc); 677 678 if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty)) 679 fd_context_render(pctx); 680} 681 682void 683fd_resource_screen_init(struct pipe_screen *pscreen) 684{ 685 pscreen->resource_create = fd_resource_create; 686 pscreen->resource_from_handle = fd_resource_from_handle; 687 pscreen->resource_get_handle = u_resource_get_handle_vtbl; 688 pscreen->resource_destroy = u_resource_destroy_vtbl; 689} 690 691void 692fd_resource_context_init(struct pipe_context *pctx) 693{ 694 pctx->transfer_map = u_transfer_map_vtbl; 695 pctx->transfer_flush_region = u_transfer_flush_region_vtbl; 696 pctx->transfer_unmap = u_transfer_unmap_vtbl; 697 pctx->transfer_inline_write = u_transfer_inline_write_vtbl; 698 pctx->create_surface = fd_create_surface; 699 pctx->surface_destroy = fd_surface_destroy; 700 pctx->resource_copy_region = fd_resource_copy_region; 701 pctx->blit = fd_blit; 702 pctx->flush_resource = fd_flush_resource; 703} 704