freedreno_resource.c revision 9fc3f472784b2ba53655b715d602268bef5bf12e
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "util/u_format.h"
30#include "util/u_format_zs.h"
31#include "util/u_inlines.h"
32#include "util/u_transfer.h"
33#include "util/u_string.h"
34#include "util/u_surface.h"
35
36#include "freedreno_resource.h"
37#include "freedreno_screen.h"
38#include "freedreno_surface.h"
39#include "freedreno_context.h"
40#include "freedreno_query_hw.h"
41#include "freedreno_util.h"
42
43#include <errno.h>
44
45static void
46fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
47{
48	int i;
49
50	/* Go through the entire state and see if the resource is bound
51	 * anywhere. If it is, mark the relevant state as dirty. This is called on
52	 * realloc_bo.
53	 */
54
55	/* Constbufs */
56	for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS && !(ctx->dirty & FD_DIRTY_CONSTBUF); i++) {
57		if (ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer == prsc)
58			ctx->dirty |= FD_DIRTY_CONSTBUF;
59		if (ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer == prsc)
60			ctx->dirty |= FD_DIRTY_CONSTBUF;
61	}
62
63	/* VBOs */
64	for (i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
65		if (ctx->vtx.vertexbuf.vb[i].buffer == prsc)
66			ctx->dirty |= FD_DIRTY_VTXBUF;
67	}
68
69	/* Index buffer */
70	if (ctx->indexbuf.buffer == prsc)
71		ctx->dirty |= FD_DIRTY_INDEXBUF;
72
73	/* Textures */
74	for (i = 0; i < ctx->verttex.num_textures && !(ctx->dirty & FD_DIRTY_VERTTEX); i++) {
75		if (ctx->verttex.textures[i]->texture == prsc)
76			ctx->dirty |= FD_DIRTY_VERTTEX;
77	}
78	for (i = 0; i < ctx->fragtex.num_textures && !(ctx->dirty & FD_DIRTY_FRAGTEX); i++) {
79		if (ctx->fragtex.textures[i]->texture == prsc)
80			ctx->dirty |= FD_DIRTY_FRAGTEX;
81	}
82}
83
84static void
85realloc_bo(struct fd_resource *rsc, uint32_t size)
86{
87	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
88	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
89			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
90
91	/* if we start using things other than write-combine,
92	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
93	 */
94
95	if (rsc->bo)
96		fd_bo_del(rsc->bo);
97
98	rsc->bo = fd_bo_new(screen->dev, size, flags);
99	rsc->timestamp = 0;
100	rsc->dirty = rsc->reading = false;
101	list_delinit(&rsc->list);
102	util_range_set_empty(&rsc->valid_buffer_range);
103}
104
105/* Currently this is only used for flushing Z32_S8 texture transfers, but
106 * eventually it should handle everything.
107 */
108static void
109fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
110{
111	struct fd_resource *rsc = fd_resource(trans->base.resource);
112	struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
113	struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
114	enum pipe_format format = trans->base.resource->format;
115
116	float *depth = fd_bo_map(rsc->bo) + slice->offset +
117		(trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
118	uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
119		(trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
120
121	assert(format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
122		   format == PIPE_FORMAT_X32_S8X24_UINT);
123
124	if (format != PIPE_FORMAT_X32_S8X24_UINT)
125		util_format_z32_float_s8x24_uint_unpack_z_float(
126				depth, slice->pitch * 4,
127				trans->staging, trans->base.stride,
128				box->width, box->height);
129
130	util_format_z32_float_s8x24_uint_unpack_s_8uint(
131			stencil, sslice->pitch,
132			trans->staging, trans->base.stride,
133			box->width, box->height);
134}
135
136static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
137		struct pipe_transfer *ptrans,
138		const struct pipe_box *box)
139{
140	struct fd_resource *rsc = fd_resource(ptrans->resource);
141	struct fd_transfer *trans = fd_transfer(ptrans);
142
143	if (ptrans->resource->target == PIPE_BUFFER)
144		util_range_add(&rsc->valid_buffer_range,
145					   ptrans->box.x + box->x,
146					   ptrans->box.x + box->x + box->width);
147
148	if (trans->staging)
149		fd_resource_flush(trans, box);
150}
151
152static void
153fd_resource_transfer_unmap(struct pipe_context *pctx,
154		struct pipe_transfer *ptrans)
155{
156	struct fd_context *ctx = fd_context(pctx);
157	struct fd_resource *rsc = fd_resource(ptrans->resource);
158	struct fd_transfer *trans = fd_transfer(ptrans);
159
160	if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
161		struct pipe_box box;
162		u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
163		fd_resource_flush(trans, &box);
164	}
165
166	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
167		fd_bo_cpu_fini(rsc->bo);
168		if (rsc->stencil)
169			fd_bo_cpu_fini(rsc->stencil->bo);
170	}
171
172	util_range_add(&rsc->valid_buffer_range,
173				   ptrans->box.x,
174				   ptrans->box.x + ptrans->box.width);
175
176	pipe_resource_reference(&ptrans->resource, NULL);
177	util_slab_free(&ctx->transfer_pool, ptrans);
178
179	if (trans->staging)
180		free(trans->staging);
181}
182
183static void *
184fd_resource_transfer_map(struct pipe_context *pctx,
185		struct pipe_resource *prsc,
186		unsigned level, unsigned usage,
187		const struct pipe_box *box,
188		struct pipe_transfer **pptrans)
189{
190	struct fd_context *ctx = fd_context(pctx);
191	struct fd_resource *rsc = fd_resource(prsc);
192	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
193	struct fd_transfer *trans;
194	struct pipe_transfer *ptrans;
195	enum pipe_format format = prsc->format;
196	uint32_t op = 0;
197	uint32_t offset;
198	char *buf;
199	int ret = 0;
200
201	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
202		box->width, box->height, box->x, box->y);
203
204	ptrans = util_slab_alloc(&ctx->transfer_pool);
205	if (!ptrans)
206		return NULL;
207
208	/* util_slab_alloc() doesn't zero: */
209	trans = fd_transfer(ptrans);
210	memset(trans, 0, sizeof(*trans));
211
212	pipe_resource_reference(&ptrans->resource, prsc);
213	ptrans->level = level;
214	ptrans->usage = usage;
215	ptrans->box = *box;
216	ptrans->stride = slice->pitch * rsc->cpp;
217	ptrans->layer_stride = slice->size0;
218
219	if (usage & PIPE_TRANSFER_READ)
220		op |= DRM_FREEDRENO_PREP_READ;
221
222	if (usage & PIPE_TRANSFER_WRITE)
223		op |= DRM_FREEDRENO_PREP_WRITE;
224
225	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
226		realloc_bo(rsc, fd_bo_size(rsc->bo));
227		if (rsc->stencil)
228			realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
229		fd_invalidate_resource(ctx, prsc);
230	} else if ((usage & PIPE_TRANSFER_WRITE) &&
231			   prsc->target == PIPE_BUFFER &&
232			   !util_ranges_intersect(&rsc->valid_buffer_range,
233									  box->x, box->x + box->width)) {
234		/* We are trying to write to a previously uninitialized range. No need
235		 * to wait.
236		 */
237	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
238		/* If the GPU is writing to the resource, or if it is reading from the
239		 * resource and we're trying to write to it, flush the renders.
240		 */
241		if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
242			((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
243			fd_context_render(pctx);
244
245		/* The GPU keeps track of how the various bo's are being used, and
246		 * will wait if necessary for the proper operation to have
247		 * completed.
248		 */
249		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
250		if (ret)
251			goto fail;
252	}
253
254	buf = fd_bo_map(rsc->bo);
255	if (!buf) {
256		fd_resource_transfer_unmap(pctx, ptrans);
257		return NULL;
258	}
259
260	if (rsc->layer_first) {
261		offset = slice->offset +
262			box->y / util_format_get_blockheight(format) * ptrans->stride +
263			box->x / util_format_get_blockwidth(format) * rsc->cpp +
264			box->z * rsc->layer_size;
265	} else {
266		offset = slice->offset +
267			box->y / util_format_get_blockheight(format) * ptrans->stride +
268			box->x / util_format_get_blockwidth(format) * rsc->cpp +
269			box->z * slice->size0;
270	}
271
272	if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
273		prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
274		trans->base.stride = trans->base.box.width * rsc->cpp * 2;
275		trans->staging = malloc(trans->base.stride * trans->base.box.height);
276		if (!trans->staging)
277			goto fail;
278
279		/* if we're not discarding the whole range (or resource), we must copy
280		 * the real data in.
281		 */
282		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
283					   PIPE_TRANSFER_DISCARD_RANGE))) {
284			struct fd_resource_slice *sslice =
285				fd_resource_slice(rsc->stencil, level);
286			void *sbuf = fd_bo_map(rsc->stencil->bo);
287			if (!sbuf)
288				goto fail;
289
290			float *depth = (float *)(buf + slice->offset +
291				box->y * slice->pitch * 4 + box->x * 4);
292			uint8_t *stencil = sbuf + sslice->offset +
293				box->y * sslice->pitch + box->x;
294
295			if (format != PIPE_FORMAT_X32_S8X24_UINT)
296				util_format_z32_float_s8x24_uint_pack_z_float(
297						trans->staging, trans->base.stride,
298						depth, slice->pitch * 4,
299						box->width, box->height);
300
301			util_format_z32_float_s8x24_uint_pack_s_8uint(
302					trans->staging, trans->base.stride,
303					stencil, sslice->pitch,
304					box->width, box->height);
305		}
306
307		buf = trans->staging;
308		offset = 0;
309	}
310
311	*pptrans = ptrans;
312
313	return buf + offset;
314
315fail:
316	fd_resource_transfer_unmap(pctx, ptrans);
317	return NULL;
318}
319
320static void
321fd_resource_destroy(struct pipe_screen *pscreen,
322		struct pipe_resource *prsc)
323{
324	struct fd_resource *rsc = fd_resource(prsc);
325	if (rsc->bo)
326		fd_bo_del(rsc->bo);
327	list_delinit(&rsc->list);
328	util_range_destroy(&rsc->valid_buffer_range);
329	FREE(rsc);
330}
331
332static boolean
333fd_resource_get_handle(struct pipe_screen *pscreen,
334		struct pipe_resource *prsc,
335		struct winsys_handle *handle)
336{
337	struct fd_resource *rsc = fd_resource(prsc);
338
339	return fd_screen_bo_get_handle(pscreen, rsc->bo,
340			rsc->slices[0].pitch * rsc->cpp, handle);
341}
342
343
344static const struct u_resource_vtbl fd_resource_vtbl = {
345		.resource_get_handle      = fd_resource_get_handle,
346		.resource_destroy         = fd_resource_destroy,
347		.transfer_map             = fd_resource_transfer_map,
348		.transfer_flush_region    = fd_resource_transfer_flush_region,
349		.transfer_unmap           = fd_resource_transfer_unmap,
350		.transfer_inline_write    = u_default_transfer_inline_write,
351};
352
353static uint32_t
354setup_slices(struct fd_resource *rsc, uint32_t alignment)
355{
356	struct pipe_resource *prsc = &rsc->base.b;
357	uint32_t level, size = 0;
358	uint32_t width = prsc->width0;
359	uint32_t height = prsc->height0;
360	uint32_t depth = prsc->depth0;
361	/* in layer_first layout, the level (slice) contains just one
362	 * layer (since in fact the layer contains the slices)
363	 */
364	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
365
366	for (level = 0; level <= prsc->last_level; level++) {
367		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
368
369		slice->pitch = width = align(width, 32);
370		slice->offset = size;
371		/* 1d array and 2d array textures must all have the same layer size
372		 * for each miplevel on a3xx. 3d textures can have different layer
373		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
374		 * different than what this code does), so as soon as the layer size
375		 * range gets into range, we stop reducing it.
376		 */
377		if (prsc->target == PIPE_TEXTURE_3D && (
378					level == 1 ||
379					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
380			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
381		else if (level == 0 || rsc->layer_first || alignment == 1)
382			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
383		else
384			slice->size0 = rsc->slices[level - 1].size0;
385
386		size += slice->size0 * depth * layers_in_level;
387
388		width = u_minify(width, 1);
389		height = u_minify(height, 1);
390		depth = u_minify(depth, 1);
391	}
392
393	return size;
394}
395
396static uint32_t
397slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
398{
399	/* on a3xx, 2d array and 3d textures seem to want their
400	 * layers aligned to page boundaries:
401	 */
402	switch (tmpl->target) {
403	case PIPE_TEXTURE_3D:
404	case PIPE_TEXTURE_1D_ARRAY:
405	case PIPE_TEXTURE_2D_ARRAY:
406		return 4096;
407	default:
408		return 1;
409	}
410}
411
412/**
413 * Create a new texture object, using the given template info.
414 */
415static struct pipe_resource *
416fd_resource_create(struct pipe_screen *pscreen,
417		const struct pipe_resource *tmpl)
418{
419	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
420	struct pipe_resource *prsc = &rsc->base.b;
421	uint32_t size;
422
423	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
424			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
425			tmpl->target, util_format_name(tmpl->format),
426			tmpl->width0, tmpl->height0, tmpl->depth0,
427			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
428			tmpl->usage, tmpl->bind, tmpl->flags);
429
430	if (!rsc)
431		return NULL;
432
433	*prsc = *tmpl;
434
435	pipe_reference_init(&prsc->reference, 1);
436	list_inithead(&rsc->list);
437	prsc->screen = pscreen;
438
439	util_range_init(&rsc->valid_buffer_range);
440
441	rsc->base.vtbl = &fd_resource_vtbl;
442	if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
443		rsc->cpp = util_format_get_blocksize(PIPE_FORMAT_Z32_FLOAT);
444	else
445		rsc->cpp = util_format_get_blocksize(tmpl->format);
446
447	assert(rsc->cpp);
448
449	if (is_a4xx(fd_screen(pscreen))) {
450		switch (tmpl->target) {
451		case PIPE_TEXTURE_3D:
452			/* TODO 3D_ARRAY? */
453			rsc->layer_first = false;
454			break;
455		default:
456			rsc->layer_first = true;
457			break;
458		}
459	}
460
461	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
462
463	if (rsc->layer_first) {
464		rsc->layer_size = align(size, 4096);
465		size = rsc->layer_size * prsc->array_size;
466	}
467
468	realloc_bo(rsc, size);
469	if (!rsc->bo)
470		goto fail;
471
472	/* There is no native Z32F_S8 sampling or rendering format, so this must
473	 * be emulated via two separate textures. The depth texture still keeps
474	 * its Z32F_S8 format though, and we also keep a reference to a separate
475	 * S8 texture.
476	 */
477	if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
478		struct pipe_resource stencil = *tmpl;
479		stencil.format = PIPE_FORMAT_S8_UINT;
480		rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
481		if (!rsc->stencil)
482			goto fail;
483	}
484
485	return prsc;
486fail:
487	fd_resource_destroy(pscreen, prsc);
488	return NULL;
489}
490
491/**
492 * Create a texture from a winsys_handle. The handle is often created in
493 * another process by first creating a pipe texture and then calling
494 * resource_get_handle.
495 */
496static struct pipe_resource *
497fd_resource_from_handle(struct pipe_screen *pscreen,
498		const struct pipe_resource *tmpl,
499		struct winsys_handle *handle)
500{
501	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
502	struct fd_resource_slice *slice = &rsc->slices[0];
503	struct pipe_resource *prsc = &rsc->base.b;
504
505	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
506			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
507			tmpl->target, util_format_name(tmpl->format),
508			tmpl->width0, tmpl->height0, tmpl->depth0,
509			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
510			tmpl->usage, tmpl->bind, tmpl->flags);
511
512	if (!rsc)
513		return NULL;
514
515	*prsc = *tmpl;
516
517	pipe_reference_init(&prsc->reference, 1);
518	list_inithead(&rsc->list);
519	prsc->screen = pscreen;
520
521	util_range_init(&rsc->valid_buffer_range);
522
523	rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
524	if (!rsc->bo)
525		goto fail;
526
527	rsc->base.vtbl = &fd_resource_vtbl;
528	rsc->cpp = util_format_get_blocksize(tmpl->format);
529	slice->pitch /= rsc->cpp;
530
531	assert(rsc->cpp);
532
533	return prsc;
534
535fail:
536	fd_resource_destroy(pscreen, prsc);
537	return NULL;
538}
539
540static void fd_blitter_pipe_begin(struct fd_context *ctx);
541static void fd_blitter_pipe_end(struct fd_context *ctx);
542
543/**
544 * _copy_region using pipe (3d engine)
545 */
546static bool
547fd_blitter_pipe_copy_region(struct fd_context *ctx,
548		struct pipe_resource *dst,
549		unsigned dst_level,
550		unsigned dstx, unsigned dsty, unsigned dstz,
551		struct pipe_resource *src,
552		unsigned src_level,
553		const struct pipe_box *src_box)
554{
555	/* not until we allow rendertargets to be buffers */
556	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
557		return false;
558
559	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
560		return false;
561
562	fd_blitter_pipe_begin(ctx);
563	util_blitter_copy_texture(ctx->blitter,
564			dst, dst_level, dstx, dsty, dstz,
565			src, src_level, src_box);
566	fd_blitter_pipe_end(ctx);
567
568	return true;
569}
570
571/**
572 * Copy a block of pixels from one resource to another.
573 * The resource must be of the same format.
574 * Resources with nr_samples > 1 are not allowed.
575 */
576static void
577fd_resource_copy_region(struct pipe_context *pctx,
578		struct pipe_resource *dst,
579		unsigned dst_level,
580		unsigned dstx, unsigned dsty, unsigned dstz,
581		struct pipe_resource *src,
582		unsigned src_level,
583		const struct pipe_box *src_box)
584{
585	struct fd_context *ctx = fd_context(pctx);
586
587	/* TODO if we have 2d core, or other DMA engine that could be used
588	 * for simple copies and reasonably easily synchronized with the 3d
589	 * core, this is where we'd plug it in..
590	 */
591
592	/* try blit on 3d pipe: */
593	if (fd_blitter_pipe_copy_region(ctx,
594			dst, dst_level, dstx, dsty, dstz,
595			src, src_level, src_box))
596		return;
597
598	/* else fallback to pure sw: */
599	util_resource_copy_region(pctx,
600			dst, dst_level, dstx, dsty, dstz,
601			src, src_level, src_box);
602}
603
604/**
605 * Optimal hardware path for blitting pixels.
606 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
607 */
608static void
609fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
610{
611	struct fd_context *ctx = fd_context(pctx);
612	struct pipe_blit_info info = *blit_info;
613
614	if (info.src.resource->nr_samples > 1 &&
615			info.dst.resource->nr_samples <= 1 &&
616			!util_format_is_depth_or_stencil(info.src.resource->format) &&
617			!util_format_is_pure_integer(info.src.resource->format)) {
618		DBG("color resolve unimplemented");
619		return;
620	}
621
622	if (util_try_blit_via_copy_region(pctx, &info)) {
623		return; /* done */
624	}
625
626	if (info.mask & PIPE_MASK_S) {
627		DBG("cannot blit stencil, skipping");
628		info.mask &= ~PIPE_MASK_S;
629	}
630
631	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
632		DBG("blit unsupported %s -> %s",
633				util_format_short_name(info.src.resource->format),
634				util_format_short_name(info.dst.resource->format));
635		return;
636	}
637
638	fd_blitter_pipe_begin(ctx);
639	util_blitter_blit(ctx->blitter, &info);
640	fd_blitter_pipe_end(ctx);
641}
642
643static void
644fd_blitter_pipe_begin(struct fd_context *ctx)
645{
646	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
647	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
648	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
649	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
650	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
651	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
652	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
653	util_blitter_save_blend(ctx->blitter, ctx->blend);
654	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
655	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
656	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
657	util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
658	util_blitter_save_fragment_sampler_states(ctx->blitter,
659			ctx->fragtex.num_samplers,
660			(void **)ctx->fragtex.samplers);
661	util_blitter_save_fragment_sampler_views(ctx->blitter,
662			ctx->fragtex.num_textures, ctx->fragtex.textures);
663
664	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
665}
666
667static void
668fd_blitter_pipe_end(struct fd_context *ctx)
669{
670	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
671}
672
673static void
674fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
675{
676	struct fd_resource *rsc = fd_resource(prsc);
677
678	if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
679		fd_context_render(pctx);
680}
681
682void
683fd_resource_screen_init(struct pipe_screen *pscreen)
684{
685	pscreen->resource_create = fd_resource_create;
686	pscreen->resource_from_handle = fd_resource_from_handle;
687	pscreen->resource_get_handle = u_resource_get_handle_vtbl;
688	pscreen->resource_destroy = u_resource_destroy_vtbl;
689}
690
691void
692fd_resource_context_init(struct pipe_context *pctx)
693{
694	pctx->transfer_map = u_transfer_map_vtbl;
695	pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
696	pctx->transfer_unmap = u_transfer_unmap_vtbl;
697	pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
698	pctx->create_surface = fd_create_surface;
699	pctx->surface_destroy = fd_surface_destroy;
700	pctx->resource_copy_region = fd_resource_copy_region;
701	pctx->blit = fd_blit;
702	pctx->flush_resource = fd_flush_resource;
703}
704