freedreno_resource.c revision dacf22e0a34d4dc2595f3cb0dbee52318dc9d0d7
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "util/u_format.h"
30#include "util/u_inlines.h"
31#include "util/u_transfer.h"
32#include "util/u_string.h"
33#include "util/u_surface.h"
34
35#include "freedreno_resource.h"
36#include "freedreno_screen.h"
37#include "freedreno_surface.h"
38#include "freedreno_context.h"
39#include "freedreno_query_hw.h"
40#include "freedreno_util.h"
41
42#include <errno.h>
43
44static void
45realloc_bo(struct fd_resource *rsc, uint32_t size)
46{
47	struct fd_screen *screen = fd_screen(rsc->base.b.screen);
48	uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
49			DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
50
51	/* if we start using things other than write-combine,
52	 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
53	 */
54
55	if (rsc->bo)
56		fd_bo_del(rsc->bo);
57
58	rsc->bo = fd_bo_new(screen->dev, size, flags);
59	rsc->timestamp = 0;
60	rsc->dirty = rsc->reading = false;
61	list_delinit(&rsc->list);
62}
63
64static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
65		struct pipe_transfer *ptrans,
66		const struct pipe_box *box)
67{
68}
69
70static void
71fd_resource_transfer_unmap(struct pipe_context *pctx,
72		struct pipe_transfer *ptrans)
73{
74	struct fd_context *ctx = fd_context(pctx);
75	struct fd_resource *rsc = fd_resource(ptrans->resource);
76	if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
77		fd_bo_cpu_fini(rsc->bo);
78	pipe_resource_reference(&ptrans->resource, NULL);
79	util_slab_free(&ctx->transfer_pool, ptrans);
80}
81
82static void *
83fd_resource_transfer_map(struct pipe_context *pctx,
84		struct pipe_resource *prsc,
85		unsigned level, unsigned usage,
86		const struct pipe_box *box,
87		struct pipe_transfer **pptrans)
88{
89	struct fd_context *ctx = fd_context(pctx);
90	struct fd_resource *rsc = fd_resource(prsc);
91	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
92	struct pipe_transfer *ptrans;
93	enum pipe_format format = prsc->format;
94	uint32_t op = 0;
95	uint32_t offset;
96	char *buf;
97	int ret = 0;
98
99	DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);
100
101	ptrans = util_slab_alloc(&ctx->transfer_pool);
102	if (!ptrans)
103		return NULL;
104
105	/* util_slab_alloc() doesn't zero: */
106	memset(ptrans, 0, sizeof(*ptrans));
107
108	pipe_resource_reference(&ptrans->resource, prsc);
109	ptrans->level = level;
110	ptrans->usage = usage;
111	ptrans->box = *box;
112	ptrans->stride = slice->pitch * rsc->cpp;
113	ptrans->layer_stride = slice->size0;
114
115	if (usage & PIPE_TRANSFER_READ)
116		op |= DRM_FREEDRENO_PREP_READ;
117
118	if (usage & PIPE_TRANSFER_WRITE)
119		op |= DRM_FREEDRENO_PREP_WRITE;
120
121	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
122		realloc_bo(rsc, fd_bo_size(rsc->bo));
123	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
124		/* If the GPU is writing to the resource, or if it is reading from the
125		 * resource and we're trying to write to it, flush the renders.
126		 */
127		if (rsc->dirty ||
128			((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
129			fd_context_render(pctx);
130
131		/* The GPU keeps track of how the various bo's are being used, and
132		 * will wait if necessary for the proper operation to have
133		 * completed.
134		 */
135		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
136		if (ret)
137			goto fail;
138	}
139
140	buf = fd_bo_map(rsc->bo);
141	if (!buf) {
142		fd_resource_transfer_unmap(pctx, ptrans);
143		return NULL;
144	}
145
146	*pptrans = ptrans;
147
148	if (rsc->layer_first) {
149		offset = slice->offset +
150			box->y / util_format_get_blockheight(format) * ptrans->stride +
151			box->x / util_format_get_blockwidth(format) * rsc->cpp +
152			box->z * rsc->layer_size;
153	} else {
154		offset = slice->offset +
155			box->y / util_format_get_blockheight(format) * ptrans->stride +
156			box->x / util_format_get_blockwidth(format) * rsc->cpp +
157			box->z * slice->size0;
158	}
159
160	return buf + offset;
161
162fail:
163	fd_resource_transfer_unmap(pctx, ptrans);
164	return NULL;
165}
166
167static void
168fd_resource_destroy(struct pipe_screen *pscreen,
169		struct pipe_resource *prsc)
170{
171	struct fd_resource *rsc = fd_resource(prsc);
172	if (rsc->bo)
173		fd_bo_del(rsc->bo);
174	list_delinit(&rsc->list);
175	FREE(rsc);
176}
177
178static boolean
179fd_resource_get_handle(struct pipe_screen *pscreen,
180		struct pipe_resource *prsc,
181		struct winsys_handle *handle)
182{
183	struct fd_resource *rsc = fd_resource(prsc);
184
185	return fd_screen_bo_get_handle(pscreen, rsc->bo,
186			rsc->slices[0].pitch * rsc->cpp, handle);
187}
188
189
190static const struct u_resource_vtbl fd_resource_vtbl = {
191		.resource_get_handle      = fd_resource_get_handle,
192		.resource_destroy         = fd_resource_destroy,
193		.transfer_map             = fd_resource_transfer_map,
194		.transfer_flush_region    = fd_resource_transfer_flush_region,
195		.transfer_unmap           = fd_resource_transfer_unmap,
196		.transfer_inline_write    = u_default_transfer_inline_write,
197};
198
199static uint32_t
200setup_slices(struct fd_resource *rsc, uint32_t alignment)
201{
202	struct pipe_resource *prsc = &rsc->base.b;
203	uint32_t level, size = 0;
204	uint32_t width = prsc->width0;
205	uint32_t height = prsc->height0;
206	uint32_t depth = prsc->depth0;
207	/* in layer_first layout, the level (slice) contains just one
208	 * layer (since in fact the layer contains the slices)
209	 */
210	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
211
212	for (level = 0; level <= prsc->last_level; level++) {
213		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
214
215		slice->pitch = width = align(width, 32);
216		slice->offset = size;
217		/* 1d array and 2d array textures must all have the same layer size
218		 * for each miplevel on a3xx. 3d textures can have different layer
219		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
220		 * different than what this code does), so as soon as the layer size
221		 * range gets into range, we stop reducing it.
222		 */
223		if (prsc->target == PIPE_TEXTURE_3D && (
224					level == 1 ||
225					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
226			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
227		else if (level == 0 || rsc->layer_first || alignment == 1)
228			slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
229		else
230			slice->size0 = rsc->slices[level - 1].size0;
231
232		size += slice->size0 * depth * layers_in_level;
233
234		width = u_minify(width, 1);
235		height = u_minify(height, 1);
236		depth = u_minify(depth, 1);
237	}
238
239	return size;
240}
241
242static uint32_t
243slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
244{
245	/* on a3xx, 2d array and 3d textures seem to want their
246	 * layers aligned to page boundaries:
247	 */
248	switch (tmpl->target) {
249	case PIPE_TEXTURE_3D:
250	case PIPE_TEXTURE_1D_ARRAY:
251	case PIPE_TEXTURE_2D_ARRAY:
252		return 4096;
253	default:
254		return 1;
255	}
256}
257
258/**
259 * Create a new texture object, using the given template info.
260 */
261static struct pipe_resource *
262fd_resource_create(struct pipe_screen *pscreen,
263		const struct pipe_resource *tmpl)
264{
265	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
266	struct pipe_resource *prsc = &rsc->base.b;
267	uint32_t size;
268
269	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
270			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
271			tmpl->target, util_format_name(tmpl->format),
272			tmpl->width0, tmpl->height0, tmpl->depth0,
273			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
274			tmpl->usage, tmpl->bind, tmpl->flags);
275
276	if (!rsc)
277		return NULL;
278
279	*prsc = *tmpl;
280
281	pipe_reference_init(&prsc->reference, 1);
282	list_inithead(&rsc->list);
283	prsc->screen = pscreen;
284
285	rsc->base.vtbl = &fd_resource_vtbl;
286	rsc->cpp = util_format_get_blocksize(tmpl->format);
287
288	assert(rsc->cpp);
289
290	if (is_a4xx(fd_screen(pscreen))) {
291		switch (tmpl->target) {
292		case PIPE_TEXTURE_3D:
293			/* TODO 3D_ARRAY? */
294			rsc->layer_first = false;
295			break;
296		default:
297			rsc->layer_first = true;
298			break;
299		}
300	}
301
302	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
303
304	if (rsc->layer_first) {
305		rsc->layer_size = align(size, 4096);
306		size = rsc->layer_size * prsc->array_size;
307	}
308
309	realloc_bo(rsc, size);
310	if (!rsc->bo)
311		goto fail;
312
313	return prsc;
314fail:
315	fd_resource_destroy(pscreen, prsc);
316	return NULL;
317}
318
319/**
320 * Create a texture from a winsys_handle. The handle is often created in
321 * another process by first creating a pipe texture and then calling
322 * resource_get_handle.
323 */
324static struct pipe_resource *
325fd_resource_from_handle(struct pipe_screen *pscreen,
326		const struct pipe_resource *tmpl,
327		struct winsys_handle *handle)
328{
329	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
330	struct fd_resource_slice *slice = &rsc->slices[0];
331	struct pipe_resource *prsc = &rsc->base.b;
332
333	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
334			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
335			tmpl->target, util_format_name(tmpl->format),
336			tmpl->width0, tmpl->height0, tmpl->depth0,
337			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
338			tmpl->usage, tmpl->bind, tmpl->flags);
339
340	if (!rsc)
341		return NULL;
342
343	*prsc = *tmpl;
344
345	pipe_reference_init(&prsc->reference, 1);
346	list_inithead(&rsc->list);
347	prsc->screen = pscreen;
348
349	rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
350	if (!rsc->bo)
351		goto fail;
352
353	rsc->base.vtbl = &fd_resource_vtbl;
354	rsc->cpp = util_format_get_blocksize(tmpl->format);
355	slice->pitch /= rsc->cpp;
356
357	assert(rsc->cpp);
358
359	return prsc;
360
361fail:
362	fd_resource_destroy(pscreen, prsc);
363	return NULL;
364}
365
366static void fd_blitter_pipe_begin(struct fd_context *ctx);
367static void fd_blitter_pipe_end(struct fd_context *ctx);
368
369/**
370 * _copy_region using pipe (3d engine)
371 */
372static bool
373fd_blitter_pipe_copy_region(struct fd_context *ctx,
374		struct pipe_resource *dst,
375		unsigned dst_level,
376		unsigned dstx, unsigned dsty, unsigned dstz,
377		struct pipe_resource *src,
378		unsigned src_level,
379		const struct pipe_box *src_box)
380{
381	/* not until we allow rendertargets to be buffers */
382	if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
383		return false;
384
385	if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
386		return false;
387
388	fd_blitter_pipe_begin(ctx);
389	util_blitter_copy_texture(ctx->blitter,
390			dst, dst_level, dstx, dsty, dstz,
391			src, src_level, src_box);
392	fd_blitter_pipe_end(ctx);
393
394	return true;
395}
396
397/**
398 * Copy a block of pixels from one resource to another.
399 * The resource must be of the same format.
400 * Resources with nr_samples > 1 are not allowed.
401 */
402static void
403fd_resource_copy_region(struct pipe_context *pctx,
404		struct pipe_resource *dst,
405		unsigned dst_level,
406		unsigned dstx, unsigned dsty, unsigned dstz,
407		struct pipe_resource *src,
408		unsigned src_level,
409		const struct pipe_box *src_box)
410{
411	struct fd_context *ctx = fd_context(pctx);
412
413	/* TODO if we have 2d core, or other DMA engine that could be used
414	 * for simple copies and reasonably easily synchronized with the 3d
415	 * core, this is where we'd plug it in..
416	 */
417
418	/* try blit on 3d pipe: */
419	if (fd_blitter_pipe_copy_region(ctx,
420			dst, dst_level, dstx, dsty, dstz,
421			src, src_level, src_box))
422		return;
423
424	/* else fallback to pure sw: */
425	util_resource_copy_region(pctx,
426			dst, dst_level, dstx, dsty, dstz,
427			src, src_level, src_box);
428}
429
430/**
431 * Optimal hardware path for blitting pixels.
432 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
433 */
434static void
435fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
436{
437	struct fd_context *ctx = fd_context(pctx);
438	struct pipe_blit_info info = *blit_info;
439
440	if (info.src.resource->nr_samples > 1 &&
441			info.dst.resource->nr_samples <= 1 &&
442			!util_format_is_depth_or_stencil(info.src.resource->format) &&
443			!util_format_is_pure_integer(info.src.resource->format)) {
444		DBG("color resolve unimplemented");
445		return;
446	}
447
448	if (util_try_blit_via_copy_region(pctx, &info)) {
449		return; /* done */
450	}
451
452	if (info.mask & PIPE_MASK_S) {
453		DBG("cannot blit stencil, skipping");
454		info.mask &= ~PIPE_MASK_S;
455	}
456
457	if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
458		DBG("blit unsupported %s -> %s",
459				util_format_short_name(info.src.resource->format),
460				util_format_short_name(info.dst.resource->format));
461		return;
462	}
463
464	fd_blitter_pipe_begin(ctx);
465	util_blitter_blit(ctx->blitter, &info);
466	fd_blitter_pipe_end(ctx);
467}
468
469static void
470fd_blitter_pipe_begin(struct fd_context *ctx)
471{
472	util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
473	util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
474	util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
475	util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
476	util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
477	util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
478	util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
479	util_blitter_save_blend(ctx->blitter, ctx->blend);
480	util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
481	util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
482	util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
483	util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
484	util_blitter_save_fragment_sampler_states(ctx->blitter,
485			ctx->fragtex.num_samplers,
486			(void **)ctx->fragtex.samplers);
487	util_blitter_save_fragment_sampler_views(ctx->blitter,
488			ctx->fragtex.num_textures, ctx->fragtex.textures);
489
490	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
491}
492
493static void
494fd_blitter_pipe_end(struct fd_context *ctx)
495{
496	fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
497}
498
499static void
500fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
501{
502	struct fd_resource *rsc = fd_resource(prsc);
503
504	if (rsc->dirty)
505		fd_context_render(pctx);
506}
507
508void
509fd_resource_screen_init(struct pipe_screen *pscreen)
510{
511	pscreen->resource_create = fd_resource_create;
512	pscreen->resource_from_handle = fd_resource_from_handle;
513	pscreen->resource_get_handle = u_resource_get_handle_vtbl;
514	pscreen->resource_destroy = u_resource_destroy_vtbl;
515}
516
517void
518fd_resource_context_init(struct pipe_context *pctx)
519{
520	pctx->transfer_map = u_transfer_map_vtbl;
521	pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
522	pctx->transfer_unmap = u_transfer_unmap_vtbl;
523	pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
524	pctx->create_surface = fd_create_surface;
525	pctx->surface_destroy = fd_surface_destroy;
526	pctx->resource_copy_region = fd_resource_copy_region;
527	pctx->blit = fd_blit;
528	pctx->flush_resource = fd_flush_resource;
529}
530