i915_state_derived.c revision d64561472b8a7fa20512a6586d724c7c7b2867b3
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "util/u_memory.h"
30#include "pipe/p_shader_tokens.h"
31#include "draw/draw_context.h"
32#include "draw/draw_vertex.h"
33#include "i915_context.h"
34#include "i915_state.h"
35#include "i915_debug.h"
36#include "i915_reg.h"
37
38
39
40/***********************************************************************
41 * Determine the hardware vertex layout.
42 * Depends on vertex/fragment shader state.
43 */
44static void calculate_vertex_layout(struct i915_context *i915)
45{
46   const struct i915_fragment_shader *fs = i915->fs;
47   const enum interp_mode colorInterp = i915->rasterizer->color_interp;
48   struct vertex_info vinfo;
49   boolean texCoords[8], colors[2], fog, needW;
50   uint i;
51   int src;
52
53   memset(texCoords, 0, sizeof(texCoords));
54   colors[0] = colors[1] = fog = needW = FALSE;
55   memset(&vinfo, 0, sizeof(vinfo));
56
57   /* Determine which fragment program inputs are needed.  Setup HW vertex
58    * layout below, in the HW-specific attribute order.
59    */
60   for (i = 0; i < fs->info.num_inputs; i++) {
61      switch (fs->info.input_semantic_name[i]) {
62      case TGSI_SEMANTIC_POSITION:
63         break;
64      case TGSI_SEMANTIC_COLOR:
65         assert(fs->info.input_semantic_index[i] < 2);
66         colors[fs->info.input_semantic_index[i]] = TRUE;
67         break;
68      case TGSI_SEMANTIC_GENERIC:
69         /* usually a texcoord */
70         {
71            const uint unit = fs->info.input_semantic_index[i];
72            assert(unit < 8);
73            texCoords[unit] = TRUE;
74            needW = TRUE;
75         }
76         break;
77      case TGSI_SEMANTIC_FOG:
78         fog = TRUE;
79         break;
80      default:
81         assert(0);
82      }
83   }
84
85
86   /* pos */
87   src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
88   if (needW) {
89      draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
90      vinfo.hwfmt[0] |= S4_VFMT_XYZW;
91      vinfo.attrib[0].emit = EMIT_4F;
92   }
93   else {
94      draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src);
95      vinfo.hwfmt[0] |= S4_VFMT_XYZ;
96      vinfo.attrib[0].emit = EMIT_3F;
97   }
98
99   /* hardware point size */
100   /* XXX todo */
101
102   /* primary color */
103   if (colors[0]) {
104      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
105      draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
106      vinfo.hwfmt[0] |= S4_VFMT_COLOR;
107   }
108
109   /* secondary color */
110   if (colors[1]) {
111      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
112      draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, colorInterp, src);
113      vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
114   }
115
116   /* fog coord, not fog blend factor */
117   if (fog) {
118      src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
119      draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
120      vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
121   }
122
123   /* texcoords */
124   for (i = 0; i < 8; i++) {
125      uint hwtc;
126      if (texCoords[i]) {
127         hwtc = TEXCOORDFMT_4D;
128         src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, i);
129         draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
130      }
131      else {
132         hwtc = TEXCOORDFMT_NOT_PRESENT;
133      }
134      vinfo.hwfmt[1] |= hwtc << (i * 4);
135   }
136
137   draw_compute_vertex_size(&vinfo);
138
139   if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
140      /* Need to set this flag so that the LIS2/4 registers get set.
141       * It also means the i915_update_immediate() function must be called
142       * after this one, in i915_update_derived().
143       */
144      i915->dirty |= I915_NEW_VERTEX_FORMAT;
145
146      memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo));
147   }
148}
149
150struct i915_tracked_state i915_update_vertex_layout = {
151   "vertex_layout",
152   calculate_vertex_layout,
153   I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS
154};
155
156
157
158/***********************************************************************
159 * Update fragment state
160 */
161static void update_fs(struct i915_context *i915)
162{
163   i915->hardware_dirty |= I915_HW_PROGRAM; /* XXX right? */
164}
165
166struct i915_tracked_state i915_hw_fs = {
167   "fs",
168   update_fs,
169   I915_NEW_FS
170};
171
172
173
174/***********************************************************************
175 */
176static struct i915_tracked_state *atoms[] = {
177   &i915_update_vertex_layout,
178   &i915_hw_samplers,
179   &i915_hw_sampler_views,
180   &i915_hw_immediate,
181   &i915_hw_dynamic,
182   &i915_hw_fs,
183   &i915_hw_framebuffer,
184   NULL,
185};
186
187void i915_update_derived(struct i915_context *i915)
188{
189   int i;
190
191   if (I915_DBG_ON(DBG_ATOMS))
192      i915_dump_dirty(i915, __FUNCTION__);
193
194   for (i = 0; atoms[i]; i++)
195      if (atoms[i]->dirty & i915->dirty)
196         atoms[i]->update(i915);
197
198   i915->dirty = 0;
199}
200