lp_bld_blend_aos.c revision bd34f61a7a84b039b1c9d4aafbdb8f7656c8dd11
1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
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6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29/**
30 * @file
31 * Blend LLVM IR generation -- AoS layout.
32 *
33 * AoS blending is in general much slower than SoA, but there are some cases
34 * where it might be faster. In particular, if a pixel is rendered only once
35 * then the overhead of tiling and untiling will dominate over the speedup that
36 * SoA gives. So we might want to detect such cases and fallback to AoS in the
37 * future, but for now this function is here for historical/benchmarking
38 * purposes.
39 *
40 * Run lp_blend_test after any change to this file.
41 *
42 * @author Jose Fonseca <jfonseca@vmware.com>
43 */
44
45
46#include "pipe/p_state.h"
47#include "util/u_debug.h"
48
49#include "gallivm/lp_bld_type.h"
50#include "gallivm/lp_bld_const.h"
51#include "gallivm/lp_bld_arit.h"
52#include "gallivm/lp_bld_logic.h"
53#include "gallivm/lp_bld_swizzle.h"
54#include "gallivm/lp_bld_debug.h"
55
56#include "lp_bld_blend.h"
57
58
59/**
60 * We may the same values several times, so we keep them here to avoid
61 * recomputing them. Also reusing the values allows us to do simplifications
62 * that LLVM optimization passes wouldn't normally be able to do.
63 */
64struct lp_build_blend_aos_context
65{
66   struct lp_build_context base;
67
68   LLVMValueRef src;
69   LLVMValueRef dst;
70   LLVMValueRef const_;
71
72   LLVMValueRef inv_src;
73   LLVMValueRef inv_dst;
74   LLVMValueRef inv_const;
75   LLVMValueRef saturate;
76
77   LLVMValueRef rgb_src_factor;
78   LLVMValueRef alpha_src_factor;
79   LLVMValueRef rgb_dst_factor;
80   LLVMValueRef alpha_dst_factor;
81};
82
83
84static LLVMValueRef
85lp_build_blend_factor_unswizzled(struct lp_build_blend_aos_context *bld,
86                                 unsigned factor,
87                                 boolean alpha)
88{
89   switch (factor) {
90   case PIPE_BLENDFACTOR_ZERO:
91      return bld->base.zero;
92   case PIPE_BLENDFACTOR_ONE:
93      return bld->base.one;
94   case PIPE_BLENDFACTOR_SRC_COLOR:
95   case PIPE_BLENDFACTOR_SRC_ALPHA:
96      return bld->src;
97   case PIPE_BLENDFACTOR_DST_COLOR:
98   case PIPE_BLENDFACTOR_DST_ALPHA:
99      return bld->dst;
100   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
101      if(alpha)
102         return bld->base.one;
103      else {
104         if(!bld->inv_dst)
105            bld->inv_dst = lp_build_comp(&bld->base, bld->dst);
106         if(!bld->saturate)
107            bld->saturate = lp_build_min(&bld->base, bld->src, bld->inv_dst);
108         return bld->saturate;
109      }
110   case PIPE_BLENDFACTOR_CONST_COLOR:
111   case PIPE_BLENDFACTOR_CONST_ALPHA:
112      return bld->const_;
113   case PIPE_BLENDFACTOR_SRC1_COLOR:
114   case PIPE_BLENDFACTOR_SRC1_ALPHA:
115      /* TODO */
116      assert(0);
117      return bld->base.zero;
118   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
119   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
120      if(!bld->inv_src)
121         bld->inv_src = lp_build_comp(&bld->base, bld->src);
122      return bld->inv_src;
123   case PIPE_BLENDFACTOR_INV_DST_COLOR:
124   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
125      if(!bld->inv_dst)
126         bld->inv_dst = lp_build_comp(&bld->base, bld->dst);
127      return bld->inv_dst;
128   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
129   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
130      if(!bld->inv_const)
131         bld->inv_const = lp_build_comp(&bld->base, bld->const_);
132      return bld->inv_const;
133   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
134   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
135      /* TODO */
136      assert(0);
137      return bld->base.zero;
138   default:
139      assert(0);
140      return bld->base.zero;
141   }
142}
143
144
145enum lp_build_blend_swizzle {
146   LP_BUILD_BLEND_SWIZZLE_RGBA = 0,
147   LP_BUILD_BLEND_SWIZZLE_AAAA = 1
148};
149
150
151/**
152 * How should we shuffle the base factor.
153 */
154static enum lp_build_blend_swizzle
155lp_build_blend_factor_swizzle(unsigned factor)
156{
157   switch (factor) {
158   case PIPE_BLENDFACTOR_ONE:
159   case PIPE_BLENDFACTOR_ZERO:
160   case PIPE_BLENDFACTOR_SRC_COLOR:
161   case PIPE_BLENDFACTOR_DST_COLOR:
162   case PIPE_BLENDFACTOR_CONST_COLOR:
163   case PIPE_BLENDFACTOR_SRC1_COLOR:
164   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
165   case PIPE_BLENDFACTOR_INV_DST_COLOR:
166   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
167   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
168      return LP_BUILD_BLEND_SWIZZLE_RGBA;
169   case PIPE_BLENDFACTOR_SRC_ALPHA:
170   case PIPE_BLENDFACTOR_DST_ALPHA:
171   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
172   case PIPE_BLENDFACTOR_SRC1_ALPHA:
173   case PIPE_BLENDFACTOR_CONST_ALPHA:
174   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
175   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
176   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
177   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
178      return LP_BUILD_BLEND_SWIZZLE_AAAA;
179   default:
180      assert(0);
181      return LP_BUILD_BLEND_SWIZZLE_RGBA;
182   }
183}
184
185
186static LLVMValueRef
187lp_build_blend_swizzle(struct lp_build_blend_aos_context *bld,
188                       LLVMValueRef rgb,
189                       LLVMValueRef alpha,
190                       enum lp_build_blend_swizzle rgb_swizzle,
191                       unsigned alpha_swizzle)
192{
193   if(rgb == alpha) {
194      if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA)
195         return rgb;
196      if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_AAAA)
197         return lp_build_broadcast_aos(&bld->base, rgb, alpha_swizzle);
198   }
199   else {
200      if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_RGBA) {
201         boolean cond[4] = {0, 0, 0, 0};
202         cond[alpha_swizzle] = 1;
203         return lp_build_select_aos(&bld->base, alpha, rgb, cond);
204      }
205      if(rgb_swizzle == LP_BUILD_BLEND_SWIZZLE_AAAA) {
206         unsigned char swizzle[4];
207         swizzle[0] = alpha_swizzle;
208         swizzle[1] = alpha_swizzle;
209         swizzle[2] = alpha_swizzle;
210         swizzle[3] = alpha_swizzle;
211         swizzle[alpha_swizzle] += 4;
212         return lp_build_swizzle2_aos(&bld->base, rgb, alpha, swizzle);
213      }
214   }
215   assert(0);
216   return bld->base.undef;
217}
218
219
220/**
221 * @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml
222 */
223static LLVMValueRef
224lp_build_blend_factor(struct lp_build_blend_aos_context *bld,
225                      LLVMValueRef factor1,
226                      unsigned rgb_factor,
227                      unsigned alpha_factor,
228                      unsigned alpha_swizzle)
229{
230   LLVMValueRef rgb_factor_;
231   LLVMValueRef alpha_factor_;
232   LLVMValueRef factor2;
233   enum lp_build_blend_swizzle rgb_swizzle;
234
235   rgb_factor_   = lp_build_blend_factor_unswizzled(bld, rgb_factor,   FALSE);
236   alpha_factor_ = lp_build_blend_factor_unswizzled(bld, alpha_factor, TRUE);
237
238   rgb_swizzle = lp_build_blend_factor_swizzle(rgb_factor);
239
240   factor2 = lp_build_blend_swizzle(bld, rgb_factor_, alpha_factor_, rgb_swizzle, alpha_swizzle);
241
242   return lp_build_mul(&bld->base, factor1, factor2);
243}
244
245
246/**
247 * Is (a OP b) == (b OP a)?
248 */
249boolean
250lp_build_blend_func_commutative(unsigned func)
251{
252   switch (func) {
253   case PIPE_BLEND_ADD:
254   case PIPE_BLEND_MIN:
255   case PIPE_BLEND_MAX:
256      return TRUE;
257   case PIPE_BLEND_SUBTRACT:
258   case PIPE_BLEND_REVERSE_SUBTRACT:
259      return FALSE;
260   default:
261      assert(0);
262      return TRUE;
263   }
264}
265
266
267boolean
268lp_build_blend_func_reverse(unsigned rgb_func, unsigned alpha_func)
269{
270   if(rgb_func == alpha_func)
271      return FALSE;
272   if(rgb_func == PIPE_BLEND_SUBTRACT && alpha_func == PIPE_BLEND_REVERSE_SUBTRACT)
273      return TRUE;
274   if(rgb_func == PIPE_BLEND_REVERSE_SUBTRACT && alpha_func == PIPE_BLEND_SUBTRACT)
275      return TRUE;
276   return FALSE;
277}
278
279
280/**
281 * @sa http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml
282 */
283LLVMValueRef
284lp_build_blend_func(struct lp_build_context *bld,
285                    unsigned func,
286                    LLVMValueRef term1,
287                    LLVMValueRef term2)
288{
289   switch (func) {
290   case PIPE_BLEND_ADD:
291      return lp_build_add(bld, term1, term2);
292   case PIPE_BLEND_SUBTRACT:
293      return lp_build_sub(bld, term1, term2);
294   case PIPE_BLEND_REVERSE_SUBTRACT:
295      return lp_build_sub(bld, term2, term1);
296   case PIPE_BLEND_MIN:
297      return lp_build_min(bld, term1, term2);
298   case PIPE_BLEND_MAX:
299      return lp_build_max(bld, term1, term2);
300   default:
301      assert(0);
302      return bld->zero;
303   }
304}
305
306
307LLVMValueRef
308lp_build_blend_aos(LLVMBuilderRef builder,
309                   const struct pipe_blend_state *blend,
310                   struct lp_type type,
311                   LLVMValueRef src,
312                   LLVMValueRef dst,
313                   LLVMValueRef const_,
314                   unsigned alpha_swizzle)
315{
316   struct lp_build_blend_aos_context bld;
317   LLVMValueRef src_term;
318   LLVMValueRef dst_term;
319
320   /* FIXME */
321   assert(blend->independent_blend_enable == 0);
322   assert(blend->rt[0].colormask == 0xf);
323
324   if(!blend->rt[0].blend_enable)
325      return src;
326
327   /* It makes no sense to blend unless values are normalized */
328   assert(type.norm);
329
330   /* Setup build context */
331   memset(&bld, 0, sizeof bld);
332   lp_build_context_init(&bld.base, builder, type);
333   bld.src = src;
334   bld.dst = dst;
335   bld.const_ = const_;
336
337   /* TODO: There are still a few optimization opportunities here. For certain
338    * combinations it is possible to reorder the operations and therefore saving
339    * some instructions. */
340
341   src_term = lp_build_blend_factor(&bld, src, blend->rt[0].rgb_src_factor,
342                                    blend->rt[0].alpha_src_factor, alpha_swizzle);
343   dst_term = lp_build_blend_factor(&bld, dst, blend->rt[0].rgb_dst_factor,
344                                    blend->rt[0].alpha_dst_factor, alpha_swizzle);
345
346   lp_build_name(src_term, "src_term");
347   lp_build_name(dst_term, "dst_term");
348
349   if(blend->rt[0].rgb_func == blend->rt[0].alpha_func) {
350      return lp_build_blend_func(&bld.base, blend->rt[0].rgb_func, src_term, dst_term);
351   }
352   else {
353      /* Seperate RGB / A functions */
354
355      LLVMValueRef rgb;
356      LLVMValueRef alpha;
357
358      rgb   = lp_build_blend_func(&bld.base, blend->rt[0].rgb_func,   src_term, dst_term);
359      alpha = lp_build_blend_func(&bld.base, blend->rt[0].alpha_func, src_term, dst_term);
360
361      return lp_build_blend_swizzle(&bld, rgb, alpha, LP_BUILD_BLEND_SWIZZLE_RGBA, alpha_swizzle);
362   }
363}
364