r300_render.c revision f13e507798cdbbe2fad5df33dcd581d49d6fa7ab
1/* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "draw/draw_pipe.h" 24#include "draw/draw_vbuf.h" 25#include "util/u_memory.h" 26 27#include "r300_cs.h" 28#include "r300_context.h" 29#include "r300_emit.h" 30#include "r300_reg.h" 31#include "r300_state_derived.h" 32 33/* r300_render: Vertex and index buffer primitive emission. */ 34#define R300_MAX_VBO_SIZE (1024 * 1024) 35 36struct r300_render { 37 /* Parent class */ 38 struct vbuf_render base; 39 40 /* Pipe context */ 41 struct r300_context* r300; 42 43 /* Vertex information */ 44 size_t vertex_size; 45 unsigned prim; 46 unsigned hwprim; 47 48 /* VBO */ 49 struct pipe_buffer* vbo; 50 size_t vbo_size; 51 size_t vbo_offset; 52 size_t vbo_max_used; 53 void * vbo_ptr; 54}; 55 56static INLINE struct r300_render* 57r300_render(struct vbuf_render* render) 58{ 59 return (struct r300_render*)render; 60} 61 62static const struct vertex_info* 63r300_render_get_vertex_info(struct vbuf_render* render) 64{ 65 struct r300_render* r300render = r300_render(render); 66 struct r300_context* r300 = r300render->r300; 67 68 r300_update_derived_state(r300); 69 70 return &r300->vertex_info.vinfo; 71} 72 73static boolean r300_render_allocate_vertices(struct vbuf_render* render, 74 ushort vertex_size, 75 ushort count) 76{ 77 struct r300_render* r300render = r300_render(render); 78 struct r300_context* r300 = r300render->r300; 79 struct pipe_screen* screen = r300->context.screen; 80 size_t size = (size_t)vertex_size * (size_t)count; 81 82 if (size + r300render->vbo_offset > r300render->vbo_size) 83 { 84 pipe_buffer_reference(&r300->vbo, NULL); 85 r300render->vbo = pipe_buffer_create(screen, 86 64, 87 PIPE_BUFFER_USAGE_VERTEX, 88 R300_MAX_VBO_SIZE); 89 r300render->vbo_offset = 0; 90 r300render->vbo_size = R300_MAX_VBO_SIZE; 91 } 92 93 r300render->vertex_size = vertex_size; 94 r300->vbo = r300render->vbo; 95 r300->vbo_offset = r300render->vbo_offset; 96 97 return (r300render->vbo) ? TRUE : FALSE; 98} 99 100static void* r300_render_map_vertices(struct vbuf_render* render) 101{ 102 struct r300_render* r300render = r300_render(render); 103 struct pipe_screen* screen = r300render->r300->context.screen; 104 105 r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo, 106 PIPE_BUFFER_USAGE_CPU_WRITE); 107 108 return (r300render->vbo_ptr + r300render->vbo_offset); 109} 110 111static void r300_render_unmap_vertices(struct vbuf_render* render, 112 ushort min, 113 ushort max) 114{ 115 struct r300_render* r300render = r300_render(render); 116 struct pipe_screen* screen = r300render->r300->context.screen; 117 CS_LOCALS(r300render->r300); 118 BEGIN_CS(2); 119 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max); 120 END_CS; 121 122 r300render->vbo_max_used = MAX2(r300render->vbo_max_used, 123 r300render->vertex_size * (max + 1)); 124 pipe_buffer_unmap(screen, r300render->vbo); 125} 126 127static void r300_render_release_vertices(struct vbuf_render* render) 128{ 129 struct r300_render* r300render = r300_render(render); 130 131 r300render->vbo_offset += r300render->vbo_max_used; 132 r300render->vbo_max_used = 0; 133} 134 135static boolean r300_render_set_primitive(struct vbuf_render* render, 136 unsigned prim) 137{ 138 struct r300_render* r300render = r300_render(render); 139 r300render->prim = prim; 140 141 switch (prim) { 142 case PIPE_PRIM_POINTS: 143 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS; 144 break; 145 case PIPE_PRIM_LINES: 146 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES; 147 break; 148 case PIPE_PRIM_LINE_LOOP: 149 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP; 150 break; 151 case PIPE_PRIM_LINE_STRIP: 152 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP; 153 break; 154 case PIPE_PRIM_TRIANGLES: 155 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES; 156 break; 157 case PIPE_PRIM_TRIANGLE_STRIP: 158 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; 159 break; 160 case PIPE_PRIM_TRIANGLE_FAN: 161 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; 162 break; 163 case PIPE_PRIM_QUADS: 164 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS; 165 break; 166 case PIPE_PRIM_QUAD_STRIP: 167 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; 168 break; 169 case PIPE_PRIM_POLYGON: 170 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON; 171 break; 172 default: 173 return FALSE; 174 break; 175 } 176 177 return TRUE; 178} 179 180static void r300_prepare_render(struct r300_render* render, unsigned count) 181{ 182 struct r300_context* r300 = render->r300; 183 184 r300_emit_dirty_state(r300); 185} 186 187static void r300_render_draw_arrays(struct vbuf_render* render, 188 unsigned start, 189 unsigned count) 190{ 191 struct r300_render* r300render = r300_render(render); 192 struct r300_context* r300 = r300render->r300; 193 194 CS_LOCALS(r300); 195 196 r300_prepare_render(r300render, count); 197 198 DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count); 199 200 BEGIN_CS(2); 201 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0); 202 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | 203 r300render->hwprim); 204 END_CS; 205} 206 207static void r300_render_draw(struct vbuf_render* render, 208 const ushort* indices, 209 uint count) 210{ 211 struct r300_render* r300render = r300_render(render); 212 struct r300_context* r300 = r300render->r300; 213 int i; 214 215 CS_LOCALS(r300); 216 217 r300_prepare_render(r300render, count); 218 219 BEGIN_CS(2 + (count+1)/2); 220 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2); 221 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | 222 r300render->hwprim); 223 for (i = 0; i < count-1; i += 2) { 224 OUT_CS(indices[i+1] << 16 | indices[i]); 225 } 226 if (count % 2) { 227 OUT_CS(indices[count-1]); 228 } 229 END_CS; 230} 231 232static void r300_render_destroy(struct vbuf_render* render) 233{ 234 FREE(render); 235} 236 237static struct vbuf_render* r300_render_create(struct r300_context* r300) 238{ 239 struct r300_render* r300render = CALLOC_STRUCT(r300_render); 240 241 r300render->r300 = r300; 242 243 /* XXX find real numbers plz */ 244 r300render->base.max_vertex_buffer_bytes = 128 * 1024; 245 r300render->base.max_indices = 16 * 1024; 246 247 r300render->base.get_vertex_info = r300_render_get_vertex_info; 248 r300render->base.allocate_vertices = r300_render_allocate_vertices; 249 r300render->base.map_vertices = r300_render_map_vertices; 250 r300render->base.unmap_vertices = r300_render_unmap_vertices; 251 r300render->base.set_primitive = r300_render_set_primitive; 252 r300render->base.draw = r300_render_draw; 253 r300render->base.draw_arrays = r300_render_draw_arrays; 254 r300render->base.release_vertices = r300_render_release_vertices; 255 r300render->base.destroy = r300_render_destroy; 256 257 r300render->vbo = NULL; 258 r300render->vbo_size = 0; 259 r300render->vbo_offset = 0; 260 261 return &r300render->base; 262} 263 264struct draw_stage* r300_draw_stage(struct r300_context* r300) 265{ 266 struct vbuf_render* render; 267 struct draw_stage* stage; 268 269 render = r300_render_create(r300); 270 271 if (!render) { 272 return NULL; 273 } 274 275 stage = draw_vbuf_stage(r300->draw, render); 276 277 if (!stage) { 278 render->destroy(render); 279 return NULL; 280 } 281 282 draw_set_render(r300->draw, render); 283 284 return stage; 285} 286