r300_render.c revision f13e507798cdbbe2fad5df33dcd581d49d6fa7ab
1/*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "draw/draw_pipe.h"
24#include "draw/draw_vbuf.h"
25#include "util/u_memory.h"
26
27#include "r300_cs.h"
28#include "r300_context.h"
29#include "r300_emit.h"
30#include "r300_reg.h"
31#include "r300_state_derived.h"
32
33/* r300_render: Vertex and index buffer primitive emission. */
34#define R300_MAX_VBO_SIZE  (1024 * 1024)
35
36struct r300_render {
37    /* Parent class */
38    struct vbuf_render base;
39
40    /* Pipe context */
41    struct r300_context* r300;
42
43    /* Vertex information */
44    size_t vertex_size;
45    unsigned prim;
46    unsigned hwprim;
47
48    /* VBO */
49    struct pipe_buffer* vbo;
50    size_t vbo_size;
51    size_t vbo_offset;
52    size_t vbo_max_used;
53    void * vbo_ptr;
54};
55
56static INLINE struct r300_render*
57r300_render(struct vbuf_render* render)
58{
59    return (struct r300_render*)render;
60}
61
62static const struct vertex_info*
63r300_render_get_vertex_info(struct vbuf_render* render)
64{
65    struct r300_render* r300render = r300_render(render);
66    struct r300_context* r300 = r300render->r300;
67
68    r300_update_derived_state(r300);
69
70    return &r300->vertex_info.vinfo;
71}
72
73static boolean r300_render_allocate_vertices(struct vbuf_render* render,
74                                                   ushort vertex_size,
75                                                   ushort count)
76{
77    struct r300_render* r300render = r300_render(render);
78    struct r300_context* r300 = r300render->r300;
79    struct pipe_screen* screen = r300->context.screen;
80    size_t size = (size_t)vertex_size * (size_t)count;
81
82    if (size + r300render->vbo_offset > r300render->vbo_size)
83    {
84        pipe_buffer_reference(&r300->vbo, NULL);
85        r300render->vbo = pipe_buffer_create(screen,
86                                             64,
87                                             PIPE_BUFFER_USAGE_VERTEX,
88                                             R300_MAX_VBO_SIZE);
89        r300render->vbo_offset = 0;
90        r300render->vbo_size = R300_MAX_VBO_SIZE;
91    }
92
93    r300render->vertex_size = vertex_size;
94    r300->vbo = r300render->vbo;
95    r300->vbo_offset = r300render->vbo_offset;
96
97    return (r300render->vbo) ? TRUE : FALSE;
98}
99
100static void* r300_render_map_vertices(struct vbuf_render* render)
101{
102    struct r300_render* r300render = r300_render(render);
103    struct pipe_screen* screen = r300render->r300->context.screen;
104
105    r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
106                                          PIPE_BUFFER_USAGE_CPU_WRITE);
107
108    return (r300render->vbo_ptr + r300render->vbo_offset);
109}
110
111static void r300_render_unmap_vertices(struct vbuf_render* render,
112                                             ushort min,
113                                             ushort max)
114{
115    struct r300_render* r300render = r300_render(render);
116    struct pipe_screen* screen = r300render->r300->context.screen;
117    CS_LOCALS(r300render->r300);
118    BEGIN_CS(2);
119    OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
120    END_CS;
121
122    r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
123                                    r300render->vertex_size * (max + 1));
124    pipe_buffer_unmap(screen, r300render->vbo);
125}
126
127static void r300_render_release_vertices(struct vbuf_render* render)
128{
129    struct r300_render* r300render = r300_render(render);
130
131    r300render->vbo_offset += r300render->vbo_max_used;
132    r300render->vbo_max_used = 0;
133}
134
135static boolean r300_render_set_primitive(struct vbuf_render* render,
136                                               unsigned prim)
137{
138    struct r300_render* r300render = r300_render(render);
139    r300render->prim = prim;
140
141    switch (prim) {
142        case PIPE_PRIM_POINTS:
143            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
144            break;
145        case PIPE_PRIM_LINES:
146            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
147            break;
148        case PIPE_PRIM_LINE_LOOP:
149            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
150            break;
151        case PIPE_PRIM_LINE_STRIP:
152            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
153            break;
154        case PIPE_PRIM_TRIANGLES:
155            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
156            break;
157        case PIPE_PRIM_TRIANGLE_STRIP:
158            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
159            break;
160        case PIPE_PRIM_TRIANGLE_FAN:
161            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
162            break;
163        case PIPE_PRIM_QUADS:
164            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
165            break;
166        case PIPE_PRIM_QUAD_STRIP:
167            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
168            break;
169        case PIPE_PRIM_POLYGON:
170            r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
171            break;
172        default:
173            return FALSE;
174            break;
175    }
176
177    return TRUE;
178}
179
180static void r300_prepare_render(struct r300_render* render, unsigned count)
181{
182    struct r300_context* r300 = render->r300;
183
184    r300_emit_dirty_state(r300);
185}
186
187static void r300_render_draw_arrays(struct vbuf_render* render,
188                                          unsigned start,
189                                          unsigned count)
190{
191    struct r300_render* r300render = r300_render(render);
192    struct r300_context* r300 = r300render->r300;
193
194    CS_LOCALS(r300);
195
196    r300_prepare_render(r300render, count);
197
198    DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
199
200    BEGIN_CS(2);
201    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
202    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
203           r300render->hwprim);
204    END_CS;
205}
206
207static void r300_render_draw(struct vbuf_render* render,
208                                   const ushort* indices,
209                                   uint count)
210{
211    struct r300_render* r300render = r300_render(render);
212    struct r300_context* r300 = r300render->r300;
213    int i;
214
215    CS_LOCALS(r300);
216
217    r300_prepare_render(r300render, count);
218
219    BEGIN_CS(2 + (count+1)/2);
220    OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
221    OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
222           r300render->hwprim);
223    for (i = 0; i < count-1; i += 2) {
224        OUT_CS(indices[i+1] << 16 | indices[i]);
225    }
226    if (count % 2) {
227        OUT_CS(indices[count-1]);
228    }
229    END_CS;
230}
231
232static void r300_render_destroy(struct vbuf_render* render)
233{
234    FREE(render);
235}
236
237static struct vbuf_render* r300_render_create(struct r300_context* r300)
238{
239    struct r300_render* r300render = CALLOC_STRUCT(r300_render);
240
241    r300render->r300 = r300;
242
243    /* XXX find real numbers plz */
244    r300render->base.max_vertex_buffer_bytes = 128 * 1024;
245    r300render->base.max_indices = 16 * 1024;
246
247    r300render->base.get_vertex_info = r300_render_get_vertex_info;
248    r300render->base.allocate_vertices = r300_render_allocate_vertices;
249    r300render->base.map_vertices = r300_render_map_vertices;
250    r300render->base.unmap_vertices = r300_render_unmap_vertices;
251    r300render->base.set_primitive = r300_render_set_primitive;
252    r300render->base.draw = r300_render_draw;
253    r300render->base.draw_arrays = r300_render_draw_arrays;
254    r300render->base.release_vertices = r300_render_release_vertices;
255    r300render->base.destroy = r300_render_destroy;
256
257    r300render->vbo = NULL;
258    r300render->vbo_size = 0;
259    r300render->vbo_offset = 0;
260
261    return &r300render->base;
262}
263
264struct draw_stage* r300_draw_stage(struct r300_context* r300)
265{
266    struct vbuf_render* render;
267    struct draw_stage* stage;
268
269    render = r300_render_create(r300);
270
271    if (!render) {
272        return NULL;
273    }
274
275    stage = draw_vbuf_stage(r300->draw, render);
276
277    if (!stage) {
278        render->destroy(render);
279        return NULL;
280    }
281
282    draw_set_render(r300->draw, render);
283
284    return stage;
285}
286