evergreen_compute.c revision 13ac38b4ef94d3ab32d509e89a1131ce1ce67437
1/*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Adam Rak <adam.rak@streamnovation.com>
25 */
26
27#include <stdio.h>
28#include <errno.h>
29#include "pipe/p_defines.h"
30#include "pipe/p_state.h"
31#include "pipe/p_context.h"
32#include "util/u_blitter.h"
33#include "util/u_double_list.h"
34#include "util/u_transfer.h"
35#include "util/u_surface.h"
36#include "util/u_pack_color.h"
37#include "util/u_memory.h"
38#include "util/u_inlines.h"
39#include "util/u_framebuffer.h"
40#include "pipebuffer/pb_buffer.h"
41#include "evergreend.h"
42#include "r600_resource.h"
43#include "r600_shader.h"
44#include "r600_pipe.h"
45#include "r600_formats.h"
46#include "evergreen_compute.h"
47#include "evergreen_compute_internal.h"
48#include "compute_memory_pool.h"
49#include "sb/sb_public.h"
50#ifdef HAVE_OPENCL
51#include "radeon_llvm_util.h"
52#endif
53
54/**
55RAT0 is for global binding write
56VTX1 is for global binding read
57
58for wrting images RAT1...
59for reading images TEX2...
60  TEX2-RAT1 is paired
61
62TEX2... consumes the same fetch resources, that VTX2... would consume
63
64CONST0 and VTX0 is for parameters
65  CONST0 is binding smaller input parameter buffer, and for constant indexing,
66  also constant cached
67  VTX0 is for indirect/non-constant indexing, or if the input is bigger than
68  the constant cache can handle
69
70RAT-s are limited to 12, so we can only bind at most 11 texture for writing
71because we reserve RAT0 for global bindings. With byteaddressing enabled,
72we should reserve another one too.=> 10 image binding for writing max.
73
74from Nvidia OpenCL:
75  CL_DEVICE_MAX_READ_IMAGE_ARGS:        128
76  CL_DEVICE_MAX_WRITE_IMAGE_ARGS:       8
77
78so 10 for writing is enough. 176 is the max for reading according to the docs
79
80writable images should be listed first < 10, so their id corresponds to RAT(id+1)
81writable images will consume TEX slots, VTX slots too because of linear indexing
82
83*/
84
85struct r600_resource* r600_compute_buffer_alloc_vram(
86       struct r600_screen *screen,
87       unsigned size)
88{
89	struct pipe_resource * buffer = NULL;
90	assert(size);
91
92	buffer = pipe_buffer_create(
93		(struct pipe_screen*) screen,
94		PIPE_BIND_CUSTOM,
95		PIPE_USAGE_IMMUTABLE,
96		size);
97
98	return (struct r600_resource *)buffer;
99}
100
101
102static void evergreen_set_rat(
103	struct r600_pipe_compute *pipe,
104	int id,
105	struct r600_resource* bo,
106	int start,
107	int size)
108{
109	struct pipe_surface rat_templ;
110	struct r600_surface *surf = NULL;
111	struct r600_context *rctx = NULL;
112
113	assert(id < 12);
114	assert((size & 3) == 0);
115	assert((start & 0xFF) == 0);
116
117	rctx = pipe->ctx;
118
119	COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
120
121	/* Create the RAT surface */
122	memset(&rat_templ, 0, sizeof(rat_templ));
123	rat_templ.format = PIPE_FORMAT_R32_UINT;
124	rat_templ.u.tex.level = 0;
125	rat_templ.u.tex.first_layer = 0;
126	rat_templ.u.tex.last_layer = 0;
127
128	/* Add the RAT the list of color buffers */
129	pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
130		(struct pipe_context *)pipe->ctx,
131		(struct pipe_resource *)bo, &rat_templ);
132
133	/* Update the number of color buffers */
134	pipe->ctx->framebuffer.state.nr_cbufs =
135		MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
136
137	/* Update the cb_target_mask
138	 * XXX: I think this is a potential spot for bugs once we start doing
139	 * GL interop.  cb_target_mask may be modified in the 3D sections
140	 * of this driver. */
141	pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
142
143	surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
144	evergreen_init_color_surface_rat(rctx, surf);
145}
146
147static void evergreen_cs_set_vertex_buffer(
148	struct r600_context * rctx,
149	unsigned vb_index,
150	unsigned offset,
151	struct pipe_resource * buffer)
152{
153	struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
154	struct pipe_vertex_buffer *vb = &state->vb[vb_index];
155	vb->stride = 1;
156	vb->buffer_offset = offset;
157	vb->buffer = buffer;
158	vb->user_buffer = NULL;
159
160	/* The vertex instructions in the compute shaders use the texture cache,
161	 * so we need to invalidate it. */
162	rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
163	state->enabled_mask |= 1 << vb_index;
164	state->dirty_mask |= 1 << vb_index;
165	state->atom.dirty = true;
166}
167
168static void evergreen_cs_set_constant_buffer(
169	struct r600_context * rctx,
170	unsigned cb_index,
171	unsigned offset,
172	unsigned size,
173	struct pipe_resource * buffer)
174{
175	struct pipe_constant_buffer cb;
176	cb.buffer_size = size;
177	cb.buffer_offset = offset;
178	cb.buffer = buffer;
179	cb.user_buffer = NULL;
180
181	rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
182}
183
184static const struct u_resource_vtbl r600_global_buffer_vtbl =
185{
186	u_default_resource_get_handle, /* get_handle */
187	r600_compute_global_buffer_destroy, /* resource_destroy */
188	r600_compute_global_transfer_map, /* transfer_map */
189	r600_compute_global_transfer_flush_region,/* transfer_flush_region */
190	r600_compute_global_transfer_unmap, /* transfer_unmap */
191	r600_compute_global_transfer_inline_write /* transfer_inline_write */
192};
193
194
195void *evergreen_create_compute_state(
196	struct pipe_context *ctx_,
197	const const struct pipe_compute_state *cso)
198{
199	struct r600_context *ctx = (struct r600_context *)ctx_;
200	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
201
202#ifdef HAVE_OPENCL
203	const struct pipe_llvm_program_header * header;
204	const unsigned char * code;
205	unsigned i;
206
207	COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");
208
209	header = cso->prog;
210	code = cso->prog + sizeof(struct pipe_llvm_program_header);
211#endif
212
213	shader->ctx = (struct r600_context*)ctx;
214	shader->local_size = cso->req_local_mem;
215	shader->private_size = cso->req_private_mem;
216	shader->input_size = cso->req_input_mem;
217
218#ifdef HAVE_OPENCL
219	shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
220	shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);
221
222	for (i = 0; i < shader->num_kernels; i++) {
223		struct r600_kernel *kernel = &shader->kernels[i];
224		kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
225							header->num_bytes);
226	}
227#endif
228	return shader;
229}
230
231void evergreen_delete_compute_state(struct pipe_context *ctx, void* state)
232{
233	struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state;
234
235	free(shader);
236}
237
238static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
239{
240	struct r600_context *ctx = (struct r600_context *)ctx_;
241
242	COMPUTE_DBG(ctx->screen, "*** evergreen_bind_compute_state\n");
243
244	ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
245}
246
247/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
248 * kernel parameters there are inplicit parameters that need to be stored
249 * in the vertex buffer as well.  Here is how these parameters are organized in
250 * the buffer:
251 *
252 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
253 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
254 * DWORDS 6-8: Number of work items within each work group in each dimension
255 *             (x,y,z)
256 * DWORDS 9+ : Kernel parameters
257 */
258void evergreen_compute_upload_input(
259	struct pipe_context *ctx_,
260	const uint *block_layout,
261	const uint *grid_layout,
262	const void *input)
263{
264	struct r600_context *ctx = (struct r600_context *)ctx_;
265	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
266	int i;
267	/* We need to reserve 9 dwords (36 bytes) for implicit kernel
268	 * parameters.
269	 */
270	unsigned input_size = shader->input_size + 36;
271	uint32_t * num_work_groups_start;
272	uint32_t * global_size_start;
273	uint32_t * local_size_start;
274	uint32_t * kernel_parameters_start;
275	struct pipe_box box;
276	struct pipe_transfer *transfer = NULL;
277
278	if (shader->input_size == 0) {
279		return;
280	}
281
282	if (!shader->kernel_param) {
283		/* Add space for the grid dimensions */
284		shader->kernel_param = (struct r600_resource *)
285			pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,
286					PIPE_USAGE_IMMUTABLE, input_size);
287	}
288
289	u_box_1d(0, input_size, &box);
290	num_work_groups_start = ctx_->transfer_map(ctx_,
291			(struct pipe_resource*)shader->kernel_param,
292			0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
293			&box, &transfer);
294	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
295	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
296	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
297
298	/* Copy the work group size */
299	memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));
300
301	/* Copy the global size */
302	for (i = 0; i < 3; i++) {
303		global_size_start[i] = grid_layout[i] * block_layout[i];
304	}
305
306	/* Copy the local dimensions */
307	memcpy(local_size_start, block_layout, 3 * sizeof(uint));
308
309	/* Copy the kernel inputs */
310	memcpy(kernel_parameters_start, input, shader->input_size);
311
312	for (i = 0; i < (input_size / 4); i++) {
313		COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
314			((unsigned*)num_work_groups_start)[i]);
315	}
316
317	ctx_->transfer_unmap(ctx_, transfer);
318
319	/* ID=0 is reserved for the parameters */
320	evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
321			(struct pipe_resource*)shader->kernel_param);
322}
323
324static void evergreen_emit_direct_dispatch(
325		struct r600_context *rctx,
326		const uint *block_layout, const uint *grid_layout)
327{
328	int i;
329	struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
330	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
331	unsigned num_waves;
332	unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;
333	unsigned wave_divisor = (16 * num_pipes);
334	int group_size = 1;
335	int grid_size = 1;
336	unsigned lds_size = shader->local_size / 4 + shader->active_kernel->bc.nlds_dw;
337
338	/* Calculate group_size/grid_size */
339	for (i = 0; i < 3; i++) {
340		group_size *= block_layout[i];
341	}
342
343	for (i = 0; i < 3; i++)	{
344		grid_size *= grid_layout[i];
345	}
346
347	/* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
348	num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +
349			wave_divisor - 1) / wave_divisor;
350
351	COMPUTE_DBG(rctx->screen, "Using %u pipes, "
352				"%u wavefronts per thread block, "
353				"allocating %u dwords lds.\n",
354				num_pipes, num_waves, lds_size);
355
356	r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
357
358	r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
359	radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
360	radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
361	radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
362
363	r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
364								group_size);
365
366	r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
367	radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
368	radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
369	radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
370
371	if (rctx->b.chip_class < CAYMAN) {
372		assert(lds_size <= 8192);
373	} else {
374		/* Cayman appears to have a slightly smaller limit, see the
375		 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
376		assert(lds_size <= 8160);
377	}
378
379	r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,
380					lds_size | (num_waves << 14));
381
382	/* Dispatch packet */
383	radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
384	radeon_emit(cs, grid_layout[0]);
385	radeon_emit(cs, grid_layout[1]);
386	radeon_emit(cs, grid_layout[2]);
387	/* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
388	radeon_emit(cs, 1);
389}
390
391static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,
392		const uint *grid_layout)
393{
394	struct radeon_winsys_cs *cs = ctx->b.rings.gfx.cs;
395	unsigned flush_flags = 0;
396	int i;
397
398	/* make sure that the gfx ring is only one active */
399	if (ctx->b.rings.dma.cs) {
400		ctx->b.rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);
401	}
402
403	/* Initialize all the compute-related registers.
404	 *
405	 * See evergreen_init_atom_start_compute_cs() in this file for the list
406	 * of registers initialized by the start_compute_cs_cmd atom.
407	 */
408	r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);
409
410	ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
411	r600_flush_emit(ctx);
412
413	/* Emit colorbuffers. */
414	/* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
415	for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {
416		struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];
417		unsigned reloc = r600_context_bo_reloc(&ctx->b, &ctx->b.rings.gfx,
418						       (struct r600_resource*)cb->base.texture,
419						       RADEON_USAGE_READWRITE);
420
421		r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
422		radeon_emit(cs, cb->cb_color_base);	/* R_028C60_CB_COLOR0_BASE */
423		radeon_emit(cs, cb->cb_color_pitch);	/* R_028C64_CB_COLOR0_PITCH */
424		radeon_emit(cs, cb->cb_color_slice);	/* R_028C68_CB_COLOR0_SLICE */
425		radeon_emit(cs, cb->cb_color_view);	/* R_028C6C_CB_COLOR0_VIEW */
426		radeon_emit(cs, cb->cb_color_info);	/* R_028C70_CB_COLOR0_INFO */
427		radeon_emit(cs, cb->cb_color_attrib);	/* R_028C74_CB_COLOR0_ATTRIB */
428		radeon_emit(cs, cb->cb_color_dim);		/* R_028C78_CB_COLOR0_DIM */
429
430		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
431		radeon_emit(cs, reloc);
432
433		if (!ctx->keep_tiling_flags) {
434			radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */
435			radeon_emit(cs, reloc);
436		}
437
438		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
439		radeon_emit(cs, reloc);
440	}
441	if (ctx->keep_tiling_flags) {
442		for (; i < 8 ; i++) {
443			r600_write_compute_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
444						       S_028C70_FORMAT(V_028C70_COLOR_INVALID));
445		}
446		for (; i < 12; i++) {
447			r600_write_compute_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
448						       S_028C70_FORMAT(V_028C70_COLOR_INVALID));
449		}
450	}
451
452	/* Set CB_TARGET_MASK  XXX: Use cb_misc_state */
453	r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,
454					ctx->compute_cb_target_mask);
455
456
457	/* Emit vertex buffer state */
458	ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
459	r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
460
461	/* Emit constant buffer state */
462	r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
463
464	/* Emit compute shader state */
465	r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
466
467	/* Emit dispatch state and dispatch packet */
468	evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);
469
470	/* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
471	 */
472	ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
473		      R600_CONTEXT_INV_VERTEX_CACHE |
474	              R600_CONTEXT_INV_TEX_CACHE;
475	r600_flush_emit(ctx);
476	ctx->b.flags = 0;
477
478#if 0
479	COMPUTE_DBG(ctx->screen, "cdw: %i\n", cs->cdw);
480	for (i = 0; i < cs->cdw; i++) {
481		COMPUTE_DBG(ctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
482	}
483#endif
484
485}
486
487
488/**
489 * Emit function for r600_cs_shader_state atom
490 */
491void evergreen_emit_cs_shader(
492		struct r600_context *rctx,
493		struct r600_atom *atom)
494{
495	struct r600_cs_shader_state *state =
496					(struct r600_cs_shader_state*)atom;
497	struct r600_pipe_compute *shader = state->shader;
498	struct r600_kernel *kernel = &shader->kernels[state->kernel_index];
499	struct radeon_winsys_cs *cs = rctx->b.rings.gfx.cs;
500	uint64_t va;
501
502	va = r600_resource_va(&rctx->screen->b.b, &kernel->code_bo->b.b);
503
504	r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
505	radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
506	radeon_emit(cs,           /* R_0288D4_SQ_PGM_RESOURCES_LS */
507			S_0288D4_NUM_GPRS(kernel->bc.ngpr)
508			| S_0288D4_STACK_SIZE(kernel->bc.nstack));
509	radeon_emit(cs, 0);	/* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
510
511	radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
512	radeon_emit(cs, r600_context_bo_reloc(&rctx->b, &rctx->b.rings.gfx,
513							kernel->code_bo, RADEON_USAGE_READ));
514}
515
516static void evergreen_launch_grid(
517		struct pipe_context *ctx_,
518		const uint *block_layout, const uint *grid_layout,
519		uint32_t pc, const void *input)
520{
521	struct r600_context *ctx = (struct r600_context *)ctx_;
522
523	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
524	struct r600_kernel *kernel = &shader->kernels[pc];
525
526	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);
527
528#ifdef HAVE_OPENCL
529
530	if (!kernel->code_bo) {
531		void *p;
532		struct r600_bytecode *bc = &kernel->bc;
533		LLVMModuleRef mod = kernel->llvm_module;
534		boolean use_kill = false;
535		bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
536		unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
537		unsigned sb_disasm = use_sb ||
538			(ctx->screen->b.debug_flags & DBG_SB_DISASM);
539
540		r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
541			   ctx->screen->has_compressed_msaa_texturing);
542		bc->type = TGSI_PROCESSOR_COMPUTE;
543		bc->isa = ctx->isa;
544		r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump);
545
546		if (dump && !sb_disasm) {
547			r600_bytecode_disasm(bc);
548		} else if ((dump && sb_disasm) || use_sb) {
549			if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
550				R600_ERR("r600_sb_bytecode_process failed!\n");
551		}
552
553		kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
554							kernel->bc.ndw * 4);
555		p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
556		memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
557		ctx->b.ws->buffer_unmap(kernel->code_bo->cs_buf);
558	}
559#endif
560	shader->active_kernel = kernel;
561	ctx->cs_shader_state.kernel_index = pc;
562	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
563	compute_emit_cs(ctx, block_layout, grid_layout);
564}
565
566static void evergreen_set_compute_resources(struct pipe_context * ctx_,
567		unsigned start, unsigned count,
568		struct pipe_surface ** surfaces)
569{
570	struct r600_context *ctx = (struct r600_context *)ctx_;
571	struct r600_surface **resources = (struct r600_surface **)surfaces;
572
573	COMPUTE_DBG(ctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
574			start, count);
575
576	for (int i = 0; i < count; i++)	{
577		/* The First two vertex buffers are reserved for parameters and
578		 * global buffers. */
579		unsigned vtx_id = 2 + i;
580		if (resources[i]) {
581			struct r600_resource_global *buffer =
582				(struct r600_resource_global*)
583				resources[i]->base.texture;
584			if (resources[i]->base.writable) {
585				assert(i+1 < 12);
586
587				evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
588				(struct r600_resource *)resources[i]->base.texture,
589				buffer->chunk->start_in_dw*4,
590				resources[i]->base.texture->width0);
591			}
592
593			evergreen_cs_set_vertex_buffer(ctx, vtx_id,
594					buffer->chunk->start_in_dw * 4,
595					resources[i]->base.texture);
596		}
597	}
598}
599
600static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
601		unsigned start_slot, unsigned count,
602		struct pipe_sampler_view **views)
603{
604	struct r600_pipe_sampler_view **resource =
605		(struct r600_pipe_sampler_view **)views;
606
607	for (int i = 0; i < count; i++)	{
608		if (resource[i]) {
609			assert(i+1 < 12);
610			/* XXX: Implement */
611			assert(!"Compute samplers not implemented.");
612			///FETCH0 = VTX0 (param buffer),
613			//FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
614		}
615	}
616}
617
618
619static void evergreen_set_global_binding(
620	struct pipe_context *ctx_, unsigned first, unsigned n,
621	struct pipe_resource **resources,
622	uint32_t **handles)
623{
624	struct r600_context *ctx = (struct r600_context *)ctx_;
625	struct compute_memory_pool *pool = ctx->screen->global_pool;
626	struct r600_resource_global **buffers =
627		(struct r600_resource_global **)resources;
628
629	COMPUTE_DBG(ctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
630			first, n);
631
632	if (!resources) {
633		/* XXX: Unset */
634		return;
635	}
636
637	compute_memory_finalize_pending(pool, ctx_);
638
639	for (int i = 0; i < n; i++)
640	{
641		assert(resources[i]->target == PIPE_BUFFER);
642		assert(resources[i]->bind & PIPE_BIND_GLOBAL);
643
644		*(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
645	}
646
647	evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
648	evergreen_cs_set_vertex_buffer(ctx, 1, 0,
649				(struct pipe_resource*)pool->bo);
650}
651
652/**
653 * This function initializes all the compute specific registers that need to
654 * be initialized for each compute command stream.  Registers that are common
655 * to both compute and 3D will be initialized at the beginning of each compute
656 * command stream by the start_cs_cmd atom.  However, since the SET_CONTEXT_REG
657 * packet requires that the shader type bit be set, we must initialize all
658 * context registers needed for compute in this function.  The registers
659 * intialized by the start_cs_cmd atom can be found in evereen_state.c in the
660 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
661 * on the GPU family.
662 */
663void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
664{
665	struct r600_command_buffer *cb = &ctx->start_compute_cs_cmd;
666	int num_threads;
667	int num_stack_entries;
668
669	/* since all required registers are initialised in the
670	 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
671	 */
672	r600_init_command_buffer(cb, 256);
673	cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
674
675	/* This must be first. */
676	r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
677	r600_store_value(cb, 0x80000000);
678	r600_store_value(cb, 0x80000000);
679
680	/* We're setting config registers here. */
681	r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
682	r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
683
684	switch (ctx->b.family) {
685	case CHIP_CEDAR:
686	default:
687		num_threads = 128;
688		num_stack_entries = 256;
689		break;
690	case CHIP_REDWOOD:
691		num_threads = 128;
692		num_stack_entries = 256;
693		break;
694	case CHIP_JUNIPER:
695		num_threads = 128;
696		num_stack_entries = 512;
697		break;
698	case CHIP_CYPRESS:
699	case CHIP_HEMLOCK:
700		num_threads = 128;
701		num_stack_entries = 512;
702		break;
703	case CHIP_PALM:
704		num_threads = 128;
705		num_stack_entries = 256;
706		break;
707	case CHIP_SUMO:
708		num_threads = 128;
709		num_stack_entries = 256;
710		break;
711	case CHIP_SUMO2:
712		num_threads = 128;
713		num_stack_entries = 512;
714		break;
715	case CHIP_BARTS:
716		num_threads = 128;
717		num_stack_entries = 512;
718		break;
719	case CHIP_TURKS:
720		num_threads = 128;
721		num_stack_entries = 256;
722		break;
723	case CHIP_CAICOS:
724		num_threads = 128;
725		num_stack_entries = 256;
726		break;
727	}
728
729	/* Config Registers */
730	if (ctx->b.chip_class < CAYMAN)
731		evergreen_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
732					   ctx->screen->b.info.drm_minor);
733	else
734		cayman_init_common_regs(cb, ctx->b.chip_class, ctx->b.family,
735					ctx->screen->b.info.drm_minor);
736
737	/* The primitive type always needs to be POINTLIST for compute. */
738	r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
739						V_008958_DI_PT_POINTLIST);
740
741	if (ctx->b.chip_class < CAYMAN) {
742
743		/* These registers control which simds can be used by each stage.
744		 * The default for these registers is 0xffffffff, which means
745		 * all simds are available for each stage.  It's possible we may
746		 * want to play around with these in the future, but for now
747		 * the default value is fine.
748		 *
749		 * R_008E20_SQ_STATIC_THREAD_MGMT1
750		 * R_008E24_SQ_STATIC_THREAD_MGMT2
751		 * R_008E28_SQ_STATIC_THREAD_MGMT3
752		 */
753
754		/* XXX: We may need to adjust the thread and stack resouce
755		 * values for 3D/compute interop */
756
757		r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
758
759		/* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
760		 * Set the number of threads used by the PS/VS/GS/ES stage to
761		 * 0.
762		 */
763		r600_store_value(cb, 0);
764
765		/* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
766		 * Set the number of threads used by the CS (aka LS) stage to
767		 * the maximum number of threads and set the number of threads
768		 * for the HS stage to 0. */
769		r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
770
771		/* R_008C20_SQ_STACK_RESOURCE_MGMT_1
772		 * Set the Control Flow stack entries to 0 for PS/VS stages */
773		r600_store_value(cb, 0);
774
775		/* R_008C24_SQ_STACK_RESOURCE_MGMT_2
776		 * Set the Control Flow stack entries to 0 for GS/ES stages */
777		r600_store_value(cb, 0);
778
779		/* R_008C28_SQ_STACK_RESOURCE_MGMT_3
780		 * Set the Contol Flow stack entries to 0 for the HS stage, and
781		 * set it to the maximum value for the CS (aka LS) stage. */
782		r600_store_value(cb,
783			S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
784	}
785	/* Give the compute shader all the available LDS space.
786	 * NOTE: This only sets the maximum number of dwords that a compute
787	 * shader can allocate.  When a shader is executed, we still need to
788	 * allocate the appropriate amount of LDS dwords using the
789	 * CM_R_0288E8_SQ_LDS_ALLOC register.
790	 */
791	if (ctx->b.chip_class < CAYMAN) {
792		r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
793			S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
794	} else {
795		r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
796			S_0286FC_NUM_PS_LDS(0) |
797			S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
798	}
799
800	/* Context Registers */
801
802	if (ctx->b.chip_class < CAYMAN) {
803		/* workaround for hw issues with dyn gpr - must set all limits
804		 * to 240 instead of 0, 0x1e == 240 / 8
805		 */
806		r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
807				S_028838_PS_GPRS(0x1e) |
808				S_028838_VS_GPRS(0x1e) |
809				S_028838_GS_GPRS(0x1e) |
810				S_028838_ES_GPRS(0x1e) |
811				S_028838_HS_GPRS(0x1e) |
812				S_028838_LS_GPRS(0x1e));
813	}
814
815	/* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
816	r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
817		S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
818
819	r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
820
821	r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
822						S_0286E8_TID_IN_GROUP_ENA
823						| S_0286E8_TGID_ENA
824						| S_0286E8_DISABLE_INDEX_PACK)
825						;
826
827	/* The LOOP_CONST registers are an optimizations for loops that allows
828	 * you to store the initial counter, increment value, and maximum
829	 * counter value in a register so that hardware can calculate the
830	 * correct number of iterations for the loop, so that you don't need
831	 * to have the loop counter in your shader code.  We don't currently use
832	 * this optimization, so we must keep track of the counter in the
833	 * shader and use a break instruction to exit loops.  However, the
834	 * hardware will still uses this register to determine when to exit a
835	 * loop, so we need to initialize the counter to 0, set the increment
836	 * value to 1 and the maximum counter value to the 4095 (0xfff) which
837	 * is the maximum value allowed.  This gives us a maximum of 4096
838	 * iterations for our loops, but hopefully our break instruction will
839	 * execute before some time before the 4096th iteration.
840	 */
841	eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
842}
843
844void evergreen_init_compute_state_functions(struct r600_context *ctx)
845{
846	ctx->b.b.create_compute_state = evergreen_create_compute_state;
847	ctx->b.b.delete_compute_state = evergreen_delete_compute_state;
848	ctx->b.b.bind_compute_state = evergreen_bind_compute_state;
849//	 ctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
850	ctx->b.b.set_compute_resources = evergreen_set_compute_resources;
851	ctx->b.b.set_compute_sampler_views = evergreen_set_cs_sampler_view;
852	ctx->b.b.set_global_binding = evergreen_set_global_binding;
853	ctx->b.b.launch_grid = evergreen_launch_grid;
854
855	/* We always use at least one vertex buffer for parameters (id = 1)*/
856	ctx->cs_vertex_buffer_state.enabled_mask =
857	ctx->cs_vertex_buffer_state.dirty_mask = 0x2;
858}
859
860struct pipe_resource *r600_compute_global_buffer_create(
861	struct pipe_screen *screen,
862	const struct pipe_resource *templ)
863{
864	struct r600_resource_global* result = NULL;
865	struct r600_screen* rscreen = NULL;
866	int size_in_dw = 0;
867
868	assert(templ->target == PIPE_BUFFER);
869	assert(templ->bind & PIPE_BIND_GLOBAL);
870	assert(templ->array_size == 1 || templ->array_size == 0);
871	assert(templ->depth0 == 1 || templ->depth0 == 0);
872	assert(templ->height0 == 1 || templ->height0 == 0);
873
874	result = (struct r600_resource_global*)
875	CALLOC(sizeof(struct r600_resource_global), 1);
876	rscreen = (struct r600_screen*)screen;
877
878	COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
879	COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
880			templ->array_size);
881
882	result->base.b.vtbl = &r600_global_buffer_vtbl;
883	result->base.b.b.screen = screen;
884	result->base.b.b = *templ;
885	pipe_reference_init(&result->base.b.b.reference, 1);
886
887	size_in_dw = (templ->width0+3) / 4;
888
889	result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
890
891	if (result->chunk == NULL)
892	{
893		free(result);
894		return NULL;
895	}
896
897	return &result->base.b.b;
898}
899
900void r600_compute_global_buffer_destroy(
901	struct pipe_screen *screen,
902	struct pipe_resource *res)
903{
904	struct r600_resource_global* buffer = NULL;
905	struct r600_screen* rscreen = NULL;
906
907	assert(res->target == PIPE_BUFFER);
908	assert(res->bind & PIPE_BIND_GLOBAL);
909
910	buffer = (struct r600_resource_global*)res;
911	rscreen = (struct r600_screen*)screen;
912
913	compute_memory_free(rscreen->global_pool, buffer->chunk->id);
914
915	buffer->chunk = NULL;
916	free(res);
917}
918
919void *r600_compute_global_transfer_map(
920	struct pipe_context *ctx_,
921	struct pipe_resource *resource,
922	unsigned level,
923	unsigned usage,
924	const struct pipe_box *box,
925	struct pipe_transfer **ptransfer)
926{
927	struct r600_context *rctx = (struct r600_context*)ctx_;
928	struct compute_memory_pool *pool = rctx->screen->global_pool;
929	struct r600_resource_global* buffer =
930		(struct r600_resource_global*)resource;
931
932	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
933			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
934			"width = %u, height = %u, depth = %u)\n", level, usage,
935			box->x, box->y, box->z, box->width, box->height,
936			box->depth);
937	COMPUTE_DBG(rctx->screen, "Buffer id = %u offset = "
938		"%u (box.x)\n", buffer->chunk->id, box->x);
939
940
941	compute_memory_finalize_pending(pool, ctx_);
942
943	assert(resource->target == PIPE_BUFFER);
944	assert(resource->bind & PIPE_BIND_GLOBAL);
945	assert(box->x >= 0);
946	assert(box->y == 0);
947	assert(box->z == 0);
948
949	///TODO: do it better, mapping is not possible if the pool is too big
950	return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
951			box->x + (buffer->chunk->start_in_dw * 4),
952			box->width, usage, ptransfer);
953}
954
955void r600_compute_global_transfer_unmap(
956	struct pipe_context *ctx_,
957	struct pipe_transfer* transfer)
958{
959	/* struct r600_resource_global are not real resources, they just map
960	 * to an offset within the compute memory pool.  The function
961	 * r600_compute_global_transfer_map() maps the memory pool
962	 * resource rather than the struct r600_resource_global passed to
963	 * it as an argument and then initalizes ptransfer->resource with
964	 * the memory pool resource (via pipe_buffer_map_range).
965	 * When transfer_unmap is called it uses the memory pool's
966	 * vtable which calls r600_buffer_transfer_map() rather than
967	 * this function.
968	 */
969	assert (!"This function should not be called");
970}
971
972void r600_compute_global_transfer_flush_region(
973	struct pipe_context *ctx_,
974	struct pipe_transfer *transfer,
975	const struct pipe_box *box)
976{
977	assert(0 && "TODO");
978}
979
980void r600_compute_global_transfer_inline_write(
981	struct pipe_context *pipe,
982	struct pipe_resource *resource,
983	unsigned level,
984	unsigned usage,
985	const struct pipe_box *box,
986	const void *data,
987	unsigned stride,
988	unsigned layer_stride)
989{
990	assert(0 && "TODO");
991}
992