1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_inlines.h"
27#include "pipe/p_defines.h"
28#include "util/u_math.h"
29#include "util/u_memory.h"
30#include "util/u_bitmask.h"
31
32#include "svga_context.h"
33#include "svga_hw_reg.h"
34#include "svga_cmd.h"
35
36
37static inline unsigned
38svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
39{
40   /* Note: there is no SVGA3D_BLENDOP_[INV]BLENDFACTORALPHA so
41    * we can't translate PIPE_BLENDFACTOR_[INV_]CONST_ALPHA properly.
42    */
43   switch (factor) {
44   case PIPE_BLENDFACTOR_ZERO:            return SVGA3D_BLENDOP_ZERO;
45   case PIPE_BLENDFACTOR_SRC_ALPHA:       return SVGA3D_BLENDOP_SRCALPHA;
46   case PIPE_BLENDFACTOR_ONE:             return SVGA3D_BLENDOP_ONE;
47   case PIPE_BLENDFACTOR_SRC_COLOR:       return SVGA3D_BLENDOP_SRCCOLOR;
48   case PIPE_BLENDFACTOR_INV_SRC_COLOR:   return SVGA3D_BLENDOP_INVSRCCOLOR;
49   case PIPE_BLENDFACTOR_DST_COLOR:       return SVGA3D_BLENDOP_DESTCOLOR;
50   case PIPE_BLENDFACTOR_INV_DST_COLOR:   return SVGA3D_BLENDOP_INVDESTCOLOR;
51   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:   return SVGA3D_BLENDOP_INVSRCALPHA;
52   case PIPE_BLENDFACTOR_DST_ALPHA:       return SVGA3D_BLENDOP_DESTALPHA;
53   case PIPE_BLENDFACTOR_INV_DST_ALPHA:   return SVGA3D_BLENDOP_INVDESTALPHA;
54   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
55   case PIPE_BLENDFACTOR_CONST_COLOR:     return SVGA3D_BLENDOP_BLENDFACTOR;
56   case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
57   case PIPE_BLENDFACTOR_CONST_ALPHA:
58      if (svga_have_vgpu10(svga))
59         return SVGA3D_BLENDOP_BLENDFACTORALPHA;
60      else
61         return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
62   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
63      if (svga_have_vgpu10(svga))
64         return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
65      else
66         return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
67   case PIPE_BLENDFACTOR_SRC1_COLOR:      return SVGA3D_BLENDOP_SRC1COLOR;
68   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:  return SVGA3D_BLENDOP_INVSRC1COLOR;
69   case PIPE_BLENDFACTOR_SRC1_ALPHA:      return SVGA3D_BLENDOP_SRC1ALPHA;
70   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:  return SVGA3D_BLENDOP_INVSRC1ALPHA;
71   case 0:                                return SVGA3D_BLENDOP_ONE;
72   default:
73      assert(0);
74      return SVGA3D_BLENDOP_ZERO;
75   }
76}
77
78static inline unsigned
79svga_translate_blend_func(unsigned mode)
80{
81   switch (mode) {
82   case PIPE_BLEND_ADD:              return SVGA3D_BLENDEQ_ADD;
83   case PIPE_BLEND_SUBTRACT:         return SVGA3D_BLENDEQ_SUBTRACT;
84   case PIPE_BLEND_REVERSE_SUBTRACT: return SVGA3D_BLENDEQ_REVSUBTRACT;
85   case PIPE_BLEND_MIN:              return SVGA3D_BLENDEQ_MINIMUM;
86   case PIPE_BLEND_MAX:              return SVGA3D_BLENDEQ_MAXIMUM;
87   default:
88      assert(0);
89      return SVGA3D_BLENDEQ_ADD;
90   }
91}
92
93
94/**
95 * Define a vgpu10 blend state object for the given
96 * svga blend state.
97 */
98static void
99define_blend_state_object(struct svga_context *svga,
100                          struct svga_blend_state *bs)
101{
102   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
103   unsigned try;
104   int i;
105
106   assert(svga_have_vgpu10(svga));
107
108   bs->id = util_bitmask_add(svga->blend_object_id_bm);
109
110   for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
111      perRT[i].blendEnable = bs->rt[i].blend_enable;
112      perRT[i].srcBlend = bs->rt[i].srcblend;
113      perRT[i].destBlend = bs->rt[i].dstblend;
114      perRT[i].blendOp = bs->rt[i].blendeq;
115      perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
116      perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
117      perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
118      perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
119      perRT[i].logicOpEnable = 0;
120      perRT[i].logicOp = SVGA3D_LOGICOP_COPY;
121      assert(perRT[i].srcBlend == perRT[0].srcBlend);
122   }
123
124   /* Loop in case command buffer is full and we need to flush and retry */
125   for (try = 0; try < 2; try++) {
126      enum pipe_error ret;
127
128      ret = SVGA3D_vgpu10_DefineBlendState(svga->swc,
129                                           bs->id,
130                                           bs->alpha_to_coverage,
131                                           bs->independent_blend_enable,
132                                           perRT);
133      if (ret == PIPE_OK)
134         return;
135      svga_context_flush(svga, NULL);
136   }
137}
138
139
140static void *
141svga_create_blend_state(struct pipe_context *pipe,
142                        const struct pipe_blend_state *templ)
143{
144   struct svga_context *svga = svga_context(pipe);
145   struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
146   unsigned i;
147
148   if (!blend)
149      return NULL;
150
151   /* Fill in the per-rendertarget blend state.  We currently only
152    * support independent blend enable and colormask per render target.
153    */
154   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
155      /* No way to set this in SVGA3D, and no way to correctly implement it on
156       * top of D3D9 API.  Instead we try to simulate with various blend modes.
157       */
158      if (templ->logicop_enable) {
159         switch (templ->logicop_func) {
160         case PIPE_LOGICOP_XOR:
161         case PIPE_LOGICOP_INVERT:
162            blend->need_white_fragments = TRUE;
163            blend->rt[i].blend_enable = TRUE;
164            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
165            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
166            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_SUBTRACT;
167            break;
168         case PIPE_LOGICOP_CLEAR:
169            blend->rt[i].blend_enable = TRUE;
170            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
171            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
172            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
173            break;
174         case PIPE_LOGICOP_COPY:
175            blend->rt[i].blend_enable = FALSE;
176            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
177            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
178            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
179            break;
180         case PIPE_LOGICOP_COPY_INVERTED:
181            blend->rt[i].blend_enable   = TRUE;
182            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
183            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
184            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
185            break;
186         case PIPE_LOGICOP_NOOP:
187            blend->rt[i].blend_enable   = TRUE;
188            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
189            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
190            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
191            break;
192         case PIPE_LOGICOP_SET:
193            blend->rt[i].blend_enable = TRUE;
194            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
195            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
196            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
197            break;
198         case PIPE_LOGICOP_AND:
199            /* Approximate with minimum - works for the 0 & anything case: */
200            blend->rt[i].blend_enable = TRUE;
201            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
202            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
203            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
204            break;
205         case PIPE_LOGICOP_AND_REVERSE:
206            blend->rt[i].blend_enable = TRUE;
207            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
208            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
209            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
210            break;
211         case PIPE_LOGICOP_AND_INVERTED:
212            blend->rt[i].blend_enable = TRUE;
213            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
214            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
215            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
216            break;
217         case PIPE_LOGICOP_OR:
218            /* Approximate with maximum - works for the 1 | anything case: */
219            blend->rt[i].blend_enable = TRUE;
220            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
221            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
222            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
223            break;
224         case PIPE_LOGICOP_OR_REVERSE:
225            blend->rt[i].blend_enable = TRUE;
226            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
227            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
228            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
229            break;
230         case PIPE_LOGICOP_OR_INVERTED:
231            blend->rt[i].blend_enable = TRUE;
232            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
233            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
234            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
235            break;
236         case PIPE_LOGICOP_NAND:
237         case PIPE_LOGICOP_NOR:
238         case PIPE_LOGICOP_EQUIV:
239            /* Fill these in with plausible values */
240            blend->rt[i].blend_enable = FALSE;
241            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
242            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
243            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
244            break;
245         default:
246            assert(0);
247            break;
248         }
249         blend->rt[i].srcblend_alpha = blend->rt[i].srcblend;
250         blend->rt[i].dstblend_alpha = blend->rt[i].dstblend;
251         blend->rt[i].blendeq_alpha = blend->rt[i].blendeq;
252
253         if (templ->logicop_func == PIPE_LOGICOP_XOR) {
254            pipe_debug_message(&svga->debug.callback, CONFORMANCE,
255                               "XOR logicop mode has limited support");
256         }
257         else if (templ->logicop_func != PIPE_LOGICOP_COPY) {
258            pipe_debug_message(&svga->debug.callback, CONFORMANCE,
259                               "general logicops are not supported");
260         }
261      }
262      else {
263         /* Note: the vgpu10 device does not yet support independent
264          * blend terms per render target.  Target[0] always specifies the
265          * blending terms.
266          */
267         if (templ->independent_blend_enable || templ->rt[0].blend_enable) {
268            /* always use the 0th target's blending terms for now */
269            blend->rt[i].srcblend =
270               svga_translate_blend_factor(svga, templ->rt[0].rgb_src_factor);
271            blend->rt[i].dstblend =
272               svga_translate_blend_factor(svga, templ->rt[0].rgb_dst_factor);
273            blend->rt[i].blendeq =
274               svga_translate_blend_func(templ->rt[0].rgb_func);
275            blend->rt[i].srcblend_alpha =
276               svga_translate_blend_factor(svga, templ->rt[0].alpha_src_factor);
277            blend->rt[i].dstblend_alpha =
278               svga_translate_blend_factor(svga, templ->rt[0].alpha_dst_factor);
279            blend->rt[i].blendeq_alpha =
280               svga_translate_blend_func(templ->rt[0].alpha_func);
281
282            if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
283                blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
284                blend->rt[i].blendeq_alpha  != blend->rt[i].blendeq) {
285               blend->rt[i].separate_alpha_blend_enable = TRUE;
286            }
287         }
288         else {
289            /* disabled - default blend terms */
290            blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
291            blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
292            blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
293            blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
294            blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
295            blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
296         }
297
298         if (templ->independent_blend_enable) {
299            blend->rt[i].blend_enable = templ->rt[i].blend_enable;
300         }
301         else {
302            blend->rt[i].blend_enable = templ->rt[0].blend_enable;
303         }
304      }
305
306      /* Some GL blend modes are not supported by the VGPU9 device (there's
307       * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
308       * When we set this flag, we copy the constant blend alpha value
309       * to the R, G, B components.
310       * This works as long as the src/dst RGB blend factors doesn't use
311       * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
312       * at the same time.  There's no work-around for that.
313       */
314      if (!svga_have_vgpu10(svga)) {
315         if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
316             templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
317             templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
318             templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
319            blend->blend_color_alpha = TRUE;
320         }
321      }
322
323      if (templ->independent_blend_enable) {
324         blend->rt[i].writemask = templ->rt[i].colormask;
325      }
326      else {
327         blend->rt[i].writemask = templ->rt[0].colormask;
328      }
329   }
330
331   blend->independent_blend_enable = templ->independent_blend_enable;
332
333   blend->alpha_to_coverage = templ->alpha_to_coverage;
334
335   if (svga_have_vgpu10(svga)) {
336      define_blend_state_object(svga, blend);
337   }
338
339   svga->hud.num_blend_objects++;
340   SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
341                        SVGA_STATS_COUNT_BLENDSTATE);
342
343   return blend;
344}
345
346
347static void svga_bind_blend_state(struct pipe_context *pipe,
348                                  void *blend)
349{
350   struct svga_context *svga = svga_context(pipe);
351
352   svga->curr.blend = (struct svga_blend_state*)blend;
353   svga->dirty |= SVGA_NEW_BLEND;
354}
355
356static void svga_delete_blend_state(struct pipe_context *pipe,
357                                    void *blend)
358{
359   struct svga_context *svga = svga_context(pipe);
360   struct svga_blend_state *bs =
361      (struct svga_blend_state *) blend;
362
363   if (bs->id != SVGA3D_INVALID_ID) {
364      enum pipe_error ret;
365
366      ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
367      if (ret != PIPE_OK) {
368         svga_context_flush(svga, NULL);
369         ret = SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id);
370         assert(ret == PIPE_OK);
371      }
372
373      if (bs->id == svga->state.hw_draw.blend_id)
374         svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
375
376      util_bitmask_clear(svga->blend_object_id_bm, bs->id);
377      bs->id = SVGA3D_INVALID_ID;
378   }
379
380   FREE(blend);
381   svga->hud.num_blend_objects--;
382}
383
384static void svga_set_blend_color( struct pipe_context *pipe,
385                                  const struct pipe_blend_color *blend_color )
386{
387   struct svga_context *svga = svga_context(pipe);
388
389   svga->curr.blend_color = *blend_color;
390
391   svga->dirty |= SVGA_NEW_BLEND_COLOR;
392}
393
394
395void svga_init_blend_functions( struct svga_context *svga )
396{
397   svga->pipe.create_blend_state = svga_create_blend_state;
398   svga->pipe.bind_blend_state = svga_bind_blend_state;
399   svga->pipe.delete_blend_state = svga_delete_blend_state;
400
401   svga->pipe.set_blend_color = svga_set_blend_color;
402}
403