svga_resource_texture.h revision a2a1a5805fd617e7f3cc8be44dd79b50da07ebb9
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#ifndef SVGA_TEXTURE_H
27#define SVGA_TEXTURE_H
28
29
30#include "pipe/p_compiler.h"
31#include "pipe/p_state.h"
32#include "util/u_inlines.h"
33#include "util/u_memory.h"
34#include "util/u_transfer.h"
35#include "svga_screen_cache.h"
36
37struct pipe_context;
38struct pipe_screen;
39struct svga_context;
40struct svga_winsys_surface;
41enum SVGA3dSurfaceFormat;
42
43
44#define SVGA_MAX_TEXTURE_LEVELS 16
45
46
47extern struct u_resource_vtbl svga_texture_vtbl;
48
49
50struct svga_texture
51{
52   struct u_resource b;
53
54   boolean defined[6][SVGA_MAX_TEXTURE_LEVELS];
55
56   struct svga_sampler_view *cached_view;
57
58   unsigned view_age[SVGA_MAX_TEXTURE_LEVELS];
59   unsigned age;
60
61   boolean views_modified;
62
63   /**
64    * Creation key for the host surface handle.
65    *
66    * This structure describes all the host surface characteristics so that it
67    * can be looked up in cache, since creating a host surface is often a slow
68    * operation.
69    */
70   struct svga_host_surface_cache_key key;
71
72   /**
73    * Handle for the host side surface.
74    *
75    * This handle is owned by this texture. Views should hold on to a reference
76    * to this texture and never destroy this handle directly.
77    */
78   struct svga_winsys_surface *handle;
79
80   unsigned size;  /**< Approximate size in bytes */
81
82   /** array indexed by cube face or 3D/array slice, one bit per mipmap level */
83   ushort *rendered_to;
84};
85
86
87
88/* Note this is only used for texture (not buffer) transfers:
89 */
90struct svga_transfer
91{
92   struct pipe_transfer base;
93
94   unsigned face;
95
96   struct svga_winsys_buffer *hwbuf;
97
98   /* Height of the hardware buffer in pixel blocks */
99   unsigned hw_nblocksy;
100
101   /* Temporary malloc buffer when we can't allocate a hardware buffer
102    * big enough */
103   void *swbuf;
104
105   boolean use_direct_map;
106};
107
108
109static inline struct svga_texture *svga_texture( struct pipe_resource *resource )
110{
111   struct svga_texture *tex = (struct svga_texture *)resource;
112   assert(tex == NULL || tex->b.vtbl == &svga_texture_vtbl);
113   return tex;
114}
115
116
117static inline struct svga_transfer *
118svga_transfer(struct pipe_transfer *transfer)
119{
120   assert(transfer);
121   return (struct svga_transfer *)transfer;
122}
123
124
125/**
126 * Increment the age of a view into a texture
127 * This is used to track updates to textures when we draw into
128 * them via a surface.
129 */
130static inline void
131svga_age_texture_view(struct svga_texture *tex, unsigned level)
132{
133   assert(level < Elements(tex->view_age));
134   tex->view_age[level] = ++(tex->age);
135}
136
137
138/**
139 * Mark the given texture face/level as being defined.
140 */
141static inline void
142svga_define_texture_level(struct svga_texture *tex,
143                          unsigned face,unsigned level)
144{
145   assert(face < Elements(tex->defined));
146   assert(level < Elements(tex->defined[0]));
147   tex->defined[face][level] = TRUE;
148}
149
150
151static inline bool
152svga_is_texture_level_defined(const struct svga_texture *tex,
153                              unsigned face, unsigned level)
154{
155   assert(face < Elements(tex->defined));
156   assert(level < Elements(tex->defined[0]));
157   return tex->defined[face][level];
158}
159
160
161/** For debugging, check that face and level are legal */
162static inline void
163check_face_level(const struct svga_texture *tex,
164                 unsigned face, unsigned level)
165{
166   if (tex->b.b.target == PIPE_TEXTURE_CUBE) {
167      assert(face < 6);
168   }
169   else if (tex->b.b.target == PIPE_TEXTURE_3D) {
170      assert(face < tex->b.b.depth0);
171   }
172   else {
173      assert(face < tex->b.b.array_size);
174   }
175
176   assert(level < 8 * sizeof(tex->rendered_to[0]));
177}
178
179
180static inline void
181svga_set_texture_rendered_to(struct svga_texture *tex,
182                             unsigned face, unsigned level)
183{
184   check_face_level(tex, face, level);
185   tex->rendered_to[face] |= 1 << level;
186}
187
188
189static inline void
190svga_clear_texture_rendered_to(struct svga_texture *tex,
191                               unsigned face, unsigned level)
192{
193   check_face_level(tex, face, level);
194   tex->rendered_to[face] &= ~(1 << level);
195}
196
197
198static inline boolean
199svga_was_texture_rendered_to(const struct svga_texture *tex,
200                             unsigned face, unsigned level)
201{
202   check_face_level(tex, face, level);
203   return !!(tex->rendered_to[face] & (1 << level));
204}
205
206
207struct pipe_resource *
208svga_texture_create(struct pipe_screen *screen,
209                    const struct pipe_resource *template);
210
211struct pipe_resource *
212svga_texture_from_handle(struct pipe_screen * screen,
213			const struct pipe_resource *template,
214			struct winsys_handle *whandle);
215
216
217
218
219#endif /* SVGA_TEXTURE_H */
220