1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#ifndef SVGA_SURFACE_H 27#define SVGA_SURFACE_H 28 29 30#include "pipe/p_compiler.h" 31#include "pipe/p_state.h" 32#include "util/u_inlines.h" 33#include "svga_screen_cache.h" 34 35struct pipe_context; 36struct pipe_screen; 37struct svga_context; 38struct svga_texture; 39struct svga_winsys_surface; 40enum SVGA3dSurfaceFormat; 41 42 43struct svga_surface 44{ 45 struct pipe_surface base; 46 47 struct svga_host_surface_cache_key key; 48 49 /* 50 * Note that the handle may point at a secondary / backing resource 51 * created by svga_texture_view_surface() which is something other 52 * than svga_texture(base->texture)->handle. 53 */ 54 struct svga_winsys_surface *handle; 55 56 unsigned real_layer; 57 unsigned real_level; 58 unsigned real_zslice; 59 60 boolean dirty; 61 62 /* VGPU10 */ 63 SVGA3dRenderTargetViewId view_id; 64 65 /* 66 * As with 'handle' above, this may point to a secondary / backing resource. 67 * We can't have one resource bound as both a render target and a shader 68 * resource at the same time. But we sometimes want to do that, such as 69 * for mipmap generation where we sample from one level and render into 70 * another. 71 * In this situation, the backed surface is the render target while the 72 * original surface is the shader resource. 73 */ 74 struct svga_surface *backed; 75}; 76 77 78void 79svga_mark_surfaces_dirty(struct svga_context *svga); 80 81extern void 82svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf); 83 84void 85svga_propagate_rendertargets(struct svga_context *svga); 86 87extern boolean 88svga_surface_needs_propagation(const struct pipe_surface *surf); 89 90struct svga_winsys_surface * 91svga_texture_view_surface(struct svga_context *svga, 92 struct svga_texture *tex, 93 unsigned bind_flags, 94 SVGA3dSurfaceFlags flags, 95 SVGA3dSurfaceFormat format, 96 unsigned start_mip, 97 unsigned num_mip, 98 int layer_pick, 99 unsigned num_layers, 100 int zslice_pick, 101 struct svga_host_surface_cache_key *key); /* OUT */ 102 103 104void 105svga_texture_copy_handle(struct svga_context *svga, 106 struct svga_winsys_surface *src_handle, 107 unsigned src_x, unsigned src_y, unsigned src_z, 108 unsigned src_level, unsigned src_face, 109 struct svga_winsys_surface *dst_handle, 110 unsigned dst_x, unsigned dst_y, unsigned dst_z, 111 unsigned dst_level, unsigned dst_face, 112 unsigned width, unsigned height, unsigned depth); 113 114 115static inline struct svga_surface * 116svga_surface(struct pipe_surface *surface) 117{ 118 return (struct svga_surface *)surface; 119} 120 121 122static inline const struct svga_surface * 123svga_surface_const(const struct pipe_surface *surface) 124{ 125 return (const struct svga_surface *)surface; 126} 127 128struct pipe_surface * 129svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s); 130 131static inline SVGA3dResourceType 132svga_resource_type(enum pipe_texture_target target) 133{ 134 switch (target) { 135 case PIPE_TEXTURE_1D: 136 case PIPE_TEXTURE_1D_ARRAY: 137 return SVGA3D_RESOURCE_TEXTURE1D; 138 case PIPE_TEXTURE_RECT: 139 case PIPE_TEXTURE_2D: 140 case PIPE_TEXTURE_2D_ARRAY: 141 case PIPE_TEXTURE_CUBE: 142 /* drawing to cube map is treated as drawing to 2D array */ 143 return SVGA3D_RESOURCE_TEXTURE2D; 144 case PIPE_TEXTURE_3D: 145 return SVGA3D_RESOURCE_TEXTURE3D; 146 default: 147 assert(!"Unexpected texture target"); 148 return SVGA3D_RESOURCE_TEXTURE2D; 149 } 150} 151 152#endif 153